Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, pick up the latchkey from the floor of the cookhouse. And then, doublecheck that the locker in the cookhouse is unlocked. After that, ensure that the locker in the cookhouse is open. After you have opened the locker, take the type 5 passkey from the locker. With the type 5 passkey, doublecheck that the type 5 gate in the cookhouse is unlocked. After that, ensure that the type 5 gate in the cookhouse is open. After that, head east. Then, pick up the mug from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse. The room is well lit.
You make out a locked locker nearby.
There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 5 passkey from locker<|im_end|>unlock type 5 gate with type 5 passkey<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take mug from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip south. Following that, lift the keycard from the floor of the playroom. And then, check that the portal is unlocked with the keycard. Then, ensure that the portal is open. After that, venture south. And then, move east. That done, recover the loaf of bread from the floor of the studio. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
There is a Quote of the Day Calendar on the floor.
You are carrying: a cauliflower and a fondue.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel west. With that accomplished, ensure that the locker within the pantry is open. After you have opened the locker, retrieve the bug from the locker. After getting the bug, make an effort to take a trip east. After that, retrieve the key from the shelf. With the key, make sure that the box is unlocked. After unlocking the box, make absolutely sure that the box is ajar. And then, you can place the bug into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You make out a locked box. You see a shelf. The shelf is ordinary. On the shelf you see a key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be a great idea if you could attempt to venture east. And then, pick up the Canadian style key from the shelf in the attic. Then, go to the west. Then, make absolutely sure that the Canadian style safe inside the lounge is unlocked. After unlocking the Canadian style safe, ensure that the Canadian style safe is open. After that, pick up the tv from the Canadian style safe inside the lounge. If you can get your hands on the tv, move east. With that over with, place the tv on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
You see a Canadian style safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key from shelf<|im_end|>go west<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take tv from Canadian style safe<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could travel north. Okay, and then, recover the fudge scented passkey from the bench inside the bedroom. And then, head south. Next, unlock the fudge scented gate inside the studio. And then, assure that the fudge scented gate in the studio is ajar. After you have pulled open the fudge scented gate, go to the west. And then, retrieve the mug from the stand within the study. After that, deposit the mug on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed fudge scented gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from bench<|im_end|>go south<|im_end|>unlock fudge scented gate with fudge scented passkey<|im_end|>open fudge scented gate<|im_end|>go west<|im_end|>take mug from stand<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the type A latchkey from the floor of the salon. And then, unlock the type A chest with the type A latchkey. After you have unlocked the type A chest, ensure that the type A chest is open. And then, retrieve the passkey from the type A chest in the salon. Then, unlock the hatch within the salon. If you have unlocked the hatch, make absolutely sure that the hatch in the salon is wide open. And then, head east. After that, close the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
Look over there! a type A chest. Look over there! a stand. The stand is usual. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type A latchkey on the floor.
You are carrying nothing.

your action:

Response: take type A latchkey<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>take passkey from type A chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could go south. And then, ensure that the coffer within the basement is open. And then, retrieve the passkey from the coffer inside the basement. Then, unlock the safe in the basement. Then, ensure that the safe is open. And then, take the latchkey from the safe in the basement. Then, make absolutely sure that the chest inside the basement is unlocked. Once you have unlocked the chest, ensure that the chest inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could venture south. After that, recover the type W passkey from the floor of the lounge. And then, make an attempt to go to the north. And then, unlock the type W box. And then, open the type W box. After that, take the berry from the type W box inside the salon. Then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
A locked type W box is in the room.
There is an unblocked exit to the south.
There is a fondue on the floor.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take type W passkey<|im_end|>go north<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take berry from type W box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to head west. Then, pick up the TextWorld style key from the trunk. And then, insert the TextWorld style key into the TextWorld style box in the pantry's lock to unlock it. After that, ensure that the TextWorld style box is open. Then, retrieve the passkey from the TextWorld style box. And then, travel east. With that over with, doublecheck that the chest is shut. Then, Insert the passkey into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened chest here. What a letdown! The chest is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style key from trunk<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take passkey from TextWorld style box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to recover the fudge scented latchkey from the couch within the parlor. After getting the fudge scented latchkey, insert the fudge scented latchkey into the fudge scented locker inside the parlor's lock to unlock it. If you have unlocked the fudge scented locker, open the fudge scented locker. After that, retrieve the type 5 key from the fudge scented locker. After that, make sure that the type 5 gate is unlocked. And then, make absolutely sure that the type 5 gate is wide open. And then, attempt to head east. Then, recover the shadfly from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place.
What's that over there? It looks like it's a fudge scented locker. You see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you see a fudge scented latchkey.
There is a closed type 5 gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented latchkey from couch<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take type 5 key from fudge scented locker<|im_end|>unlock type 5 gate with type 5 key<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to travel south. With that done, unlock the spherical locker within the dish-pit with the spherical latchkey. Then, look and see that the spherical locker is open. And then, take the type 7 key from the spherical locker. With the type 7 key, make it so that the type 7 door is unlocked. And then, assure that the type 7 door within the dish-pit is open. And then, take a trip west. With that accomplished, pick-up the fly larva from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
There is an exit to the south. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type 7 key from spherical locker<|im_end|>unlock type 7 door with type 7 key<|im_end|>open type 7 door<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. With that accomplished, pick-up the type C key from the floor of the scullery. After picking up the type C key, check that the type C box inside the scullery is unlocked with the type C key. If you have unlocked the type C box, look and see that the type C box in the scullery is open. After that, retrieve the American limited edition key from the type C box inside the scullery. After that, try to head east. Okay, and then, close the American limited edition locker in the bathroom. If you have closed the American limited edition locker, make it so that the American limited edition locker in the bathroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition locker. Empty! What kind of nightmare TextWorld is this? You can see a basket. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C key<|im_end|>unlock type C box with type C key<|im_end|>open type C box<|im_end|>take American limited edition key from type C box<|im_end|>go east<|im_end|>close American limited edition locker<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel south. Okay, and then, open the cuboid box. After opening the cuboid box, retrieve the non-euclidean key from the cuboid box. And then, insert the non-euclidean key into the non-euclidean chest inside the shower's lock to unlock it. Then, ensure that the non-euclidean chest is open. After that, pick up the keycard from the non-euclidean chest. After that, try to go north. Then, doublecheck that the box within the study is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You see a box.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take non-euclidean key from cuboid box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. Following that, attempt to venture north. Then, retrieve the passkey from the dresser within the sauna. Then, attempt to travel south. Once you succeed at that, try to go to the east. And then, unlock the safe within the bedchamber. And then, open the safe within the bedchamber. Then, pick up the tablet from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You make out a locked normal looking safe nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the counter. And then, look and see that the box is unlocked. Then, ensure that the box is open. And then, retrieve the keycard from the box. Then, travel east. Then, check that the safe is unlocked with the keycard. Then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
A locked safe is here. You smell an interesting smell, and follow it to a freezer. What a letdown! The freezer is empty!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go east. Following that, retrieve the soap scented key from the stand. After that, attempt to travel west. With that accomplished, look and see that the soap scented chest within the garage is unlocked. If you have unlocked the soap scented chest, open the soap scented chest within the garage. Then, pick up the loaf of bread from the soap scented chest. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am required to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a soap scented chest. You scan the room for a toolbox, and you find a toolbox. You shudder, but continue examining the room. The toolbox is empty! What a waste of a day!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented key from stand<|im_end|>go west<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take loaf of bread from soap scented chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go to the west. Then, doublecheck that the locker is ajar. After that, take the type 4 keycard from the locker. And then, make an effort to head east. And then, insert the type 4 keycard into the type 4 locker's lock to unlock it. And then, open the type 4 locker inside the cookery. Then, take the glass from the type 4 locker. Then, rest the glass on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 4 locker. You see a closed fridge nearby. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is typical. The table appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take type 4 keycard from locker<|im_end|>go east<|im_end|>unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take glass from type 4 locker<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could lift the latchkey from the floor of the attic. After that, unlock the chest inside the attic. And then, open the chest in the attic. And then, take the Henderson's limited edition passkey from the chest. Then, assure that the Henderson's limited edition chest is unlocked with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition chest within the attic is open. Then, retrieve the cauliflower from the Henderson's limited edition chest. After that, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have stumbled into an attic. Not the attic you'd expect. No, this is an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked Henderson's limited edition chest close by. You see a chest.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take cauliflower from Henderson's limited edition chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the passkey from the rack. Then, make absolutely sure that the locker is unlocked. Then, make absolutely sure that the locker is ajar. And then, recover the vanilla scented keycard from the locker within the washroom. Then, unlock the vanilla scented box. After that, ensure that the vanilla scented box inside the washroom is open. After you have opened the vanilla scented box, take the TextWorld style passkey from the vanilla scented box within the washroom. After taking the TextWorld style passkey, unlock the TextWorld style safe within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
A decrepit placard tells you that you are now in the washroom.
Look over there! a TextWorld style safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a vanilla scented box. You see a locked locker. You see a rack. The rack is normal. On the rack you see a passkey.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vanilla scented keycard from locker<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take TextWorld style passkey from vanilla scented box<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, insert the cake scented passkey into the cake scented safe in the canteen's lock to unlock it. And then, open the cake scented safe. After that, pick up the keycard from the cake scented safe in the canteen. Then, make an effort to venture east. If you can succeed at that, make absolutely sure that the chest is unlocked with the keycard. After unlocking the chest, open the chest. After pulling open the chest, retrieve the type E passkey from the chest within the chamber. After picking up the type E passkey, Put the type E passkey into the type E safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room, seeing a cake scented safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type E passkey from chest<|im_end|>lock type E safe with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First thing I need you to do is to venture east. With that over with, recover the latchkey from the mantelpiece. With the latchkey, go west. That done, unlock the safe. Then, ensure that the safe is open. Once you have pulled open the safe, take the keycard from the safe. After that, try to venture east. With that over with, make it so that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. I guess you better just go and list everything you see here.
You see a safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Okay, and then, recover the latchkey from the floor of the recreation zone. If you can get your hands on the latchkey, try to venture west. Then, doublecheck that the safe is unlocked. Once you have unlocked the safe, ensure that the safe within the canteen is open. Then, pick up the teaspoon from the safe inside the canteen. With the teaspoon, move east. And then, place the teaspoon on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. Let's see what's in here.
You can see a safe.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue and a mat.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to move south. And then, lift the formless key from the floor of the bedroom. Then, make an attempt to take a trip north. With that over with, assure that the formless chest in the cookhouse is unlocked. And then, open the formless chest in the cookhouse. And then, recover the Henderson's style passkey from the formless chest inside the cookhouse. After that, try to venture south. With that accomplished, unlock the Henderson's style locker with the Henderson's style passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have entered the most typical of all possible cookhouses. You start to take note of what's in the room.
You make out a locked formless chest nearby.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key<|im_end|>go north<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Henderson's style passkey from formless chest<|im_end|>go south<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, unlock the non-euclidean box within the lounge with the non-euclidean key. And then, ensure that the non-euclidean box within the lounge is open. And then, take the latchkey from the non-euclidean box in the lounge. And then, go to the north. Then, make sure that the hatch is unlocked. Then, assure that the hatch is opened. Then, attempt to go east. Once you finish that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You see a locked non-euclidean box in the room. You see a bar. The bar is standard. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move west. Then, recover the type C passkey from the box inside the office. After that, check that the type C box inside the office is unlocked with the type C passkey. After unlocking the type C box, assure that the type C box inside the office is opened. Then, pick up the latchkey from the type C box. After that, go to the east. Once you succeed at that, close the chest. Once you have shut the chest, make sure the chest within the shower is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You make out a chest. The chest is empty! What a waste of a day! You make out a locked cabinet.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C passkey from box<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take latchkey from type C box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel west. That done, retrieve the type I passkey from the bowl in the scullery. Then, doublecheck that the type I locker is unlocked with the type I passkey. Then, ensure that the type I locker within the scullery is open. Then, recover the keycard from the type I locker. With the keycard, attempt to go to the east. And then, look and see that the safe is unlocked with the keycard. After that, ensure that the safe inside the restroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You see a safe.
There is an unblocked exit to the west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take type I passkey from bowl<|im_end|>unlock type I locker with type I passkey<|im_end|>open type I locker<|im_end|>take keycard from type I locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be good if you could pick up the lavender scented passkey from the bench inside the bar. After that, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, look and see that the lavender scented chest in the bar is open. And then, pick up the latchkey from the lavender scented chest. After picking up the latchkey, attempt to go south. With that accomplished, unlock the locker in the laundromat. If you have unlocked the locker, look and see that the locker within the laundromat is open. And then, take the paper towel from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked standard looking lavender scented chest is here. You bend down to tie your shoe. When you stand up, you notice a bench. You see a lavender scented passkey on the bench.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented passkey from bench<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take latchkey from lavender scented chest<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to go north. And then, pick up the formless key from the floor of the cookhouse. With the formless key, make an effort to go to the south. With that over with, unlock the formless door inside the vault with the formless key. After that, ensure that the formless door inside the vault is open. After that, make an attempt to head south. Next, go east. After that, lift the coffee cup from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
There is a closed formless door leading south. You need an unblocked exit? You should try going north.
You are carrying: a nest of caterpillars and a lamp.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go to the south. With that accomplished, take the key from the cabinet in the kitchen. And then, make an attempt to go north. And then, make absolutely sure that the passageway is unlocked with the key. Then, open the passageway within the shower. After that, try to travel east. With that over with, open the locker inside the bedroom. And then, retrieve the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a soap dispenser and a sock on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>go north<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. And then, recover the keycard from the bookshelf. After that, venture west. And then, look and see that the box within the laundromat is unlocked with the keycard. After that, ensure that the box in the laundromat is open. Then, retrieve the passkey from the box. After that, insert the passkey into the hatch in the laundromat's lock to unlock it. Then, open the hatch inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You make out a locked box.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could take the spherical key from the armchair inside the cubicle. After picking up the spherical key, go to the west. With that accomplished, make sure that the spherical safe inside the studio is unlocked. Then, assure that the spherical safe in the studio is open. Having pulled open the spherical safe, recover the formless latchkey from the spherical safe. Then, check that the formless chest is unlocked with the formless latchkey. Then, doublecheck that the formless chest is open. And then, retrieve the keyboard from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is ordinary. On the armchair you can see a spherical key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical key from armchair<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take keyboard from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, make an attempt to go to the south. With that accomplished, ensure that the coffer inside the playroom is open. After pulling open the coffer, recover the passkey from the coffer inside the playroom. After getting the passkey, assure that the passageway is unlocked with the passkey. And then, open the passageway. And then, attempt to travel east. And then, take the key from the drawer within the steam room. And then, make absolutely sure that the locker within the steam room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. With that over with, retrieve the type 8 latchkey from the chair inside the studio. Then, insert the type 8 latchkey into the type 8 chest inside the studio's lock to unlock it. After you have unlocked the type 8 chest, ensure that the type 8 chest is open. And then, recover the printer from the type 8 chest. If you can get your hands on the printer, make an attempt to take a trip south. And then, ensure that the cabinet is open. After that, deposit the printer into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a cabinet, and you find a cabinet.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 8 latchkey from chair<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>take printer from type 8 chest<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make it so that the locker is unlocked. After unlocking the locker, open the locker. And then, recover the latchkey from the locker. After picking up the latchkey, assure that the passageway is unlocked. And then, ensure that the passageway in the recreation zone is open. And then, attempt to venture south. After that, retrieve the insect from the floor of the closet. After that, you can put the insect inside the suitcase inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. And then, recover the passkey from the floor of the shower. And then, take a trip west. Okay, and then, unlock the chest. Then, doublecheck that the chest in the lounge is open. Then, pick up the keycard from the chest. And then, venture east. Then, make sure that the locker inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You can make out a chest. Oh wow! Is that what I think it is? It is! It's a couch. You shudder, but continue examining the couch. But oh no! there's nothing on this piece of junk.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the passkey. If you have unlocked the chest, open the chest. Then, retrieve the latchkey from the chest. After stealing the latchkey, make it so that the locker is unlocked. Then, make it so that the locker is wide open. Then, take the rectangular passkey from the locker. And then, insert the rectangular passkey into the rectangular box in the office's lock to unlock it. And then, open the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
You see a locked rectangular box right there by you. Oh wow! Is that what I think it is? It is! It's a locker. You see a gleam over in a corner, where you can see a chest.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, retrieve the vanilla scented key from the bench within the chamber. And then, attempt to go west. And then, make sure that the vanilla scented hatch is unlocked with the vanilla scented key. Then, make absolutely sure that the vanilla scented hatch inside the cubicle is wide open. If you have opened the vanilla scented hatch, make an effort to head north. Following that, attempt to take a trip east. And then, make it so that the safe inside the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
There is a closed vanilla scented hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key from bench<|im_end|>go west<|im_end|>unlock vanilla scented hatch with vanilla scented key<|im_end|>open vanilla scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the spherical passkey from the workbench within the cellar. If you can get your hands on the spherical passkey, insert the spherical passkey into the spherical box's lock to unlock it. After that, make sure that the spherical box within the cellar is ajar. And then, retrieve the key from the spherical box inside the cellar. Having got the key, unlock the hatch inside the cellar with the key. And then, open the hatch. Then, venture east. After that, close the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can see a locked spherical box. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is typical. On the workbench you see a spherical passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a paper towel.

your action:

Response: take spherical passkey from workbench<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. That done, make an effort to venture south. That done, pick up the passkey from the floor of the lounge. If you can get your hands on the passkey, unlock the locker inside the lounge. After that, assure that the locker is open. After pulling open the locker, take the Microsoft limited edition key from the locker within the lounge. If you can get your hands on the Microsoft limited edition key, head north. Okay, and then, Insert the Microsoft limited edition key into the Microsoft limited edition safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. You begin looking for stuff.
You see a closed trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft limited edition key from locker<|im_end|>go north<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the key from the trunk. And then, move north. And then, unlock the box with the key. Then, make absolutely sure that the box within the scullery is wide open. Then, pick up the worm from the box inside the scullery. And then, make an effort to go south. Then, make an effort to go east. And then, rest the worm on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You see a gleam over in a corner, where you can see a trunk. The trunk contains a key. You can make out a shelf. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>go south<|im_end|>go east<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, try to go south. Following that, assure that the locker inside the cookery is unlocked. And then, ensure that the locker in the cookery is open. If you have opened the locker, retrieve the key from the locker inside the cookery. Then, doublecheck that the hatch is unlocked with the key. And then, make sure that the hatch inside the cookery is wide open. Then, travel south. Following that, recover the nest of puppies from the suitcase within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take nest of puppies from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the cabinet within the spare room is ajar. And then, retrieve the American style passkey from the cabinet in the spare room. Having picked up the American style passkey, check that the American style chest is unlocked with the American style passkey. Then, open the American style chest inside the spare room. Then, take a trip west. Then, lift the keyboard from the floor of the office. And then, try to move east. That done, deposit the keyboard into the American style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can make out a locked American style chest in the corner. You see a closed cabinet nearby.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: open cabinet<|im_end|>take American style passkey from cabinet<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the basket within the bedchamber. And then, look and see that the cuboid locker is unlocked with the cuboid latchkey. Then, open the cuboid locker within the bedchamber. And then, pick up the Canadian passkey from the cuboid locker. Then, make absolutely sure that the Canadian gateway is unlocked. And then, doublecheck that the Canadian gateway is opened. After that, venture east. And then, make sure that the Canadian gateway is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can make out a locked cuboid locker in the corner. You can make out an opened basket. The basket contains a cuboid latchkey.
There is a closed Canadian gateway leading east. There is an unblocked exit to the north.
You are carrying: a stapler.

your action:

Response: take cuboid latchkey from basket<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Canadian passkey from cuboid locker<|im_end|>unlock Canadian gateway with Canadian passkey<|im_end|>open Canadian gateway<|im_end|>go east<|im_end|>close Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the cabinet is ajar. Once you have opened the cabinet, pick up the American limited edition keycard from the cabinet. After you have picked up the American limited edition keycard, make an effort to travel north. Then, attempt to venture east. And then, unlock the American limited edition safe. And then, assure that the American limited edition safe within the bedroom is wide open. Then, recover the keycard from the American limited edition safe. Then, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have stumbled into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You see a closed cabinet here.
You need an unguarded exit? You should try going north.
You are carrying: a nest of kittens.

your action:

Response: open cabinet<|im_end|>take American limited edition keycard from cabinet<|im_end|>go north<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take keycard from American limited edition safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the cuboid passkey from the cabinet. After that, unlock the cuboid locker in the shower. After unlocking the cuboid locker, open the cuboid locker inside the shower. After that, pick up the type 3 key from the cuboid locker. With the type 3 key, check that the type 3 chest within the shower is unlocked with the type 3 key. And then, make absolutely sure that the type 3 chest is wide open. And then, pick up the Canadian limited edition passkey from the type 3 chest. Then, make absolutely sure that the Canadian limited edition gate in the shower is locked with the Canadian limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a type 3 chest. You hear a noise behind you and spin around, but you can't see anything other than a cuboid locker. You see an opened cabinet. The cabinet contains a cuboid passkey.
There is a closed Canadian limited edition gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from cabinet<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take type 3 key from cuboid locker<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take Canadian limited edition passkey from type 3 chest<|im_end|>lock Canadian limited edition gate with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to recover the rectangular passkey from the display. After that, try to travel west. Then, unlock the rectangular locker inside the office. And then, open the rectangular locker. After that, pick up the TextWorld keycard from the rectangular locker. And then, move east. And then, unlock the TextWorld locker in the study. And then, make sure that the TextWorld locker in the study is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin to take stock of what's in the room.
You can make out a locked normal looking TextWorld locker here. You can make out a display. The display contains a rectangular passkey. You make out an armchair. But the thing is empty.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular passkey from display<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take TextWorld keycard from rectangular locker<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the rectangular box inside the shower is unlocked. And then, ensure that the rectangular box is open. And then, take the Henderson's keycard from the rectangular box. Then, unlock the Henderson's locker. After that, ensure that the Henderson's locker within the shower is open. After that, retrieve the passkey from the Henderson's locker in the shower. Then, check that the chest is unlocked with the passkey. After that, open the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is. You can barely contain your excitement.
You can make out a chest. You can see a locked Henderson's locker. You can see a locked rectangular box.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take Henderson's keycard from rectangular box<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take passkey from Henderson's locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the spherical box in the cubicle. And then, recover the key from the spherical box. And then, go to the south. Okay, and then, look and see that the chest in the studio is unlocked with the key. And then, ensure that the chest is open. After pulling open the chest, recover the latchkey from the chest. After you have taken the latchkey, check that the safe is unlocked with the latchkey. After unlocking the safe, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see a spherical box. Classic TextWorld.
There is an unguarded exit to the south.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>take key from spherical box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the south. Next, doublecheck that the locker is unlocked. And then, doublecheck that the locker in the shower is opened. After opening the locker, pick up the formless latchkey from the locker. And then, insert the formless latchkey into the formless door's lock to unlock it. Then, ensure that the formless door in the shower is open. After that, make an attempt to take a trip west. Next, doublecheck that the trunk inside the bar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the cabinet. After picking up the non-euclidean keycard, make absolutely sure that the non-euclidean hatch inside the laundry place is unlocked. Then, open the non-euclidean hatch. After that, attempt to go south. With that done, move east. With that done, make sure that the type 1 chest is opened. Then, retrieve the stick of butter from the type 1 chest inside the kitchen. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
What's that over there? It looks like it's a cabinet. The cabinet contains a non-euclidean keycard. You see a counter. But the thing hasn't got anything on it. Hm. Oh well
There is a closed non-euclidean hatch leading south. You need an unguarded exit? You should try going north.
You are carrying: a type 1 key.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take stick of butter from type 1 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture north. After that, pick up the latchkey from the cabinet. After that, make absolutely sure that the gateway is unlocked. And then, assure that the gateway is wide open. Having pulled open the gateway, attempt to head north. With that over with, pick-up the passkey from the floor of the attic. And then, make it so that the chest is unlocked. Then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from cabinet<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the formless box is unlocked. After unlocking the formless box, make absolutely sure that the formless box is ajar. After that, recover the latchkey from the formless box within the garage. Then, unlock the gate. And then, open the gate. After that, attempt to go west. With that accomplished, pick up the passkey from the floor of the kitchenette. And then, assure that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. You begin looking for stuff.
You can see a locked formless box.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to check that the safe is unlocked with the latchkey. Then, open the safe inside the spare room. Then, pick up the keycard from the safe. If you can get your hands on the keycard, check that the box in the spare room is unlocked with the keycard. Once you have unlocked the box, open the box. Having opened the box, take the key from the box within the spare room. After that, go to the south. After that, insert the key into the locker inside the steam room's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical one. You begin to take stock of what's in the room.
You can see a locked box. You can make out a safe. A safe... Is that really what you were looking for?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel west. After that, make absolutely sure that the drawer inside the sauna is wide open. And then, take the type 2 keycard from the drawer inside the sauna. And then, doublecheck that the type 2 gateway in the sauna is unlocked. Then, open the type 2 gateway. And then, make an attempt to take a trip south. And then, recover the book from the mantle. With the book, deposit the book inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You can make out a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type 2 keycard from drawer<|im_end|>unlock type 2 gateway with type 2 keycard<|im_end|>open type 2 gateway<|im_end|>go south<|im_end|>take book from mantle<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box in the cellar is wide open. After that, recover the keycard from the non-euclidean box. And then, unlock the chest inside the cellar. Then, open the chest. After that, take the cashew from the chest. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest? Look over there, a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked non-euclidean box here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, assure that the chest inside the office is unlocked. After that, open the chest inside the office. After that, go west. And then, ensure that the display within the cubicle is open. After opening the display, take the nest of earwigs from the display in the cubicle. Then, go to the east. Then, put the nest of earwigs inside the chest inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You can barely contain your excitement.
You see a display. Now why would someone leave that there?
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a burger, a latchkey and a sock.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go west<|im_end|>open display<|im_end|>take nest of earwigs from display<|im_end|>go east<|im_end|>insert nest of earwigs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the display in the pantry. After that, look and see that the safe within the pantry is unlocked. And then, ensure that the safe inside the pantry is open. Then, retrieve the passkey from the safe. After that, take a trip east. And then, insert the passkey into the locker's lock to unlock it. Once you have unlocked the locker, assure that the locker within the chamber is open. Then, pick up the laptop from the locker in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the pantry.
You can make out a locked safe right there by you. You see a display. The display contains a keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, venture north. With that over with, retrieve the latchkey from the rack. Then, make an effort to venture south. With that accomplished, make it so that the safe is unlocked with the latchkey. Then, make it so that the safe inside the recreation zone is ajar. And then, take the tablet from the safe. Then, go north. After that, put the tablet on the shelf in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one. You begin looking for stuff.
Look over there! a safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>go north<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to recover the Canadian limited edition keycard from the stand. Then, travel south. With that done, unlock the Canadian limited edition locker in the garage. After that, doublecheck that the Canadian limited edition locker is wide open. Then, try to move north. That done, retrieve the textbook from the stand in the chamber. After stealing the textbook, take a trip south. If you can get around to doing that, deposit the textbook inside the Canadian limited edition locker inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it ordinary? You better believe it is.
You make out a stand. The stand is usual. On the stand you can make out a Canadian limited edition keycard and a textbook.
There is an unblocked exit to the south.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from stand<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>go north<|im_end|>take textbook from stand<|im_end|>go south<|im_end|>insert textbook into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to head north. After that, travel east. That done, pick up the fudge scented passkey from the stand in the office. With the fudge scented passkey, insert the fudge scented passkey into the fudge scented locker inside the office's lock to unlock it. After unlocking the fudge scented locker, open the fudge scented locker. Then, take the pen from the fudge scented locker. With the pen, move west. Then, throw the pen on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented passkey from stand<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take pen from fudge scented locker<|im_end|>go west<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go east. That done, pick up the latchkey from the floor of the bedchamber. After that, make sure that the safe in the bedchamber is unlocked. Then, ensure that the safe inside the bedchamber is open. After that, retrieve the Henderson's style passkey from the safe. Once you have taken the Henderson's style passkey, insert the Henderson's style passkey into the Henderson's style safe within the bedchamber's lock to unlock it. Then, ensure that the Henderson's style safe within the bedchamber is open. If you have opened the Henderson's style safe, recover the book from the Henderson's style safe within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's style passkey from safe<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take book from Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel east. And then, recover the key from the freezer within the canteen. And then, take a trip west. Then, unlock the gateway. Then, make it so that the gateway is wide open. Then, venture south. With that accomplished, attempt to move east. Next, retrieve the nest of beetles from the counter inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a poem and a mop.

your action:

Response: go east<|im_end|>take key from freezer<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, unlock the cuboid chest. After that, assure that the cuboid chest within the pantry is opened. And then, retrieve the American style passkey from the cuboid chest in the pantry. After that, assure that the American style portal inside the pantry is unlocked. Then, doublecheck that the American style portal is opened. And then, make an effort to travel south. Okay, and then, attempt to take a trip east. And then, recover the mat from the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
Were you looking for a cuboid chest? Because look over there, it's a cuboid chest.
There is a closed American style portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a grape and a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take American style passkey from cuboid chest<|im_end|>unlock American style portal with American style passkey<|im_end|>open American style portal<|im_end|>go south<|im_end|>go east<|im_end|>take mat from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to insert the non-euclidean keycard into the non-euclidean chest's lock to unlock it. Then, open the non-euclidean chest in the shower. And then, take the type L keycard from the non-euclidean chest within the shower. After you have picked up the type L keycard, unlock the type L box. And then, make absolutely sure that the type L box inside the shower is ajar. After that, pick up the chocolate bar from the type L box. And then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
Hey, want to see a type L box? Look over there, a type L box. You can make out a locked non-euclidean chest.
There is an unblocked exit to the east.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take type L keycard from non-euclidean chest<|im_end|>unlock type L box with type L keycard<|im_end|>open type L box<|im_end|>take chocolate bar from type L box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, try to venture west. With that done, pick up the latchkey from the workbench. With the latchkey, assure that the safe is unlocked. Then, look and see that the safe is wide open. Then, take the keycard from the safe. After that, make an attempt to head east. And then, unlock the locker in the bedroom with the keycard. After unlocking the locker, assure that the locker in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take latchkey from workbench<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style key from the floor of the steam room. With the American style key, make sure that the American style safe is unlocked. Then, open the American style safe within the steam room. Then, retrieve the type 7 key from the American style safe. Then, doublecheck that the type 7 locker in the steam room is unlocked with the type 7 key. And then, ensure that the type 7 locker is open. Then, recover the fly larva from the type 7 locker inside the steam room. Then, ditch the fly larva on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. I guess you better just go and list everything you see here.
You scan the room for a type 7 locker, and you find a type 7 locker. Make a note of this, you might have to put stuff on or in it later on. You make out a American style safe.
There is an unblocked exit to the west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take type 7 key from American style safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take fly larva from type 7 locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the type F latchkey from the floor of the office. Once you have got the type F latchkey, doublecheck that the type F box is unlocked. Then, make absolutely sure that the type F box is wide open. After opening the type F box, take the rectangular latchkey from the type F box within the office. Then, doublecheck that the rectangular box is unlocked with the rectangular latchkey. And then, ensure that the rectangular box inside the office is open. And then, retrieve the banana from the rectangular box in the office. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You see a locked rectangular box. A locked type F box is in the room.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
There is a type F latchkey on the floor.
You are carrying nothing.

your action:

Response: take type F latchkey<|im_end|>unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take rectangular latchkey from type F box<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take banana from rectangular box<|im_end|>eat banana<|im_end|>