Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head west. Following that, move north. And then, retrieve the keycard from the counter in the closet. Then, make sure that the locker is unlocked. After that, open the locker. After that, take the butterfly from the locker. Having taken the butterfly, attempt to take a trip south. Then, insert the butterfly inside the safe inside the study. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go south<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. With that over with, make an effort to move east. And then, recover the passkey from the type 0 safe. And then, doublecheck that the safe is unlocked. Then, open the safe in the workshop. After that, take the vanilla scented latchkey from the safe. Then, try to take a trip west. That done, make it so that the vanilla scented locker within the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from type 0 safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>go west<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move south. Then, take the keycard from the cabinet within the office. Once you have picked up the keycard, travel north. And then, make absolutely sure that the gateway is unlocked. Then, ensure that the gateway is open. Then, try to venture east. Okay, and then, recover the passkey from the table in the cubicle. After that, lock the box in the cubicle with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey from table<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. And then, ensure that the American locker inside the office is open. Then, recover the non-euclidean key from the American locker in the office. Then, unlock the non-euclidean gateway. And then, make sure that the non-euclidean gateway is ajar. After that, make an attempt to go south. Once you manage that, make an attempt to move east. And then, retrieve the shirt from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a banana and an American latchkey.

your action:

Response: go south<|im_end|>open American locker<|im_end|>take non-euclidean key from American locker<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go south<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, ensure that the rectangular gate is open. Then, attempt to take a trip west. And then, try to travel north. Then, take the rectangular keycard from the chair. Then, try to move south. Then, try to go to the east. Then, look and see that the rectangular gate inside the lounge is closed. And then, assure the rectangular gate is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed rectangular gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a candy bar.

your action:

Response: open rectangular gate<|im_end|>go west<|im_end|>go north<|im_end|>take rectangular keycard from chair<|im_end|>go south<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>lock rectangular gate with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Okay, and then, retrieve the cuboid latchkey from the floor of the cookhouse. With the cuboid latchkey, go to the east. Okay, and then, check that the cuboid hatch inside the cubicle is unlocked with the cuboid latchkey. And then, ensure that the cuboid hatch is open. And then, try to move north. And then, recover the soap dispenser from the floor of the shower. Having taken the soap dispenser, sit the soap dispenser on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. On the mantle you see a butterfly. Hmmm... what else, what else? You can see a chair. What a coincidence, weren't you just thinking about a chair? But the thing is empty, unfortunately. What's the point of an empty chair?
There is a closed cuboid hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>go east<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go north<|im_end|>take soap dispenser<|im_end|>put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be great if you could take a trip east. And then, recover the cuboid key from the floor of the cookery. After that, attempt to travel west. If you can get through with that, unlock the cuboid safe within the cubicle. After that, open the cuboid safe inside the cubicle. And then, recover the laptop from the cuboid safe in the cubicle. And then, try to head east. Then, throw the laptop on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You can make out a locked cuboid safe close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, head west. With that over with, recover the type R passkey from the floor of the sauna. After that, make an attempt to go to the east. Following that, check that the type R box within the kitchen is unlocked with the type R passkey. And then, open the type R box inside the kitchen. And then, retrieve the formless latchkey from the type R box. And then, unlock the formless door. Then, make sure that the formless door inside the kitchen is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen.
Look over there! a type R box! You can see a counter. Why don't you take a picture of it, it'll last longer! The counter is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed formless door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type R passkey<|im_end|>go east<|im_end|>unlock type R box with type R passkey<|im_end|>open type R box<|im_end|>take formless latchkey from type R box<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the lavender scented latchkey from the safe. And then, move north. And then, unlock the lavender scented box. And then, open the lavender scented box. After that, pick up the burger from the lavender scented box within the bathroom. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. The safe contains a lavender scented latchkey. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from safe<|im_end|>go north<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take burger from lavender scented box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the suitcase. After that, retrieve the key from the suitcase inside the salon. After that, venture south. And then, insert the key into the safe in the study's lock to unlock it. Having unlocked the safe, make sure that the safe within the study is open. Then, recover the type 2 keycard from the safe inside the study. After that, unlock the type 2 safe inside the study with the type 2 keycard. And then, make sure that the type 2 safe is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a closed usual looking suitcase here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take key from suitcase<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type 2 keycard from safe<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to go south. Then, assure that the soap scented safe is wide open. If you have pulled open the soap scented safe, retrieve the passkey from the soap scented safe within the cellar. Then, look and see that the passageway inside the cellar is unlocked. Then, doublecheck that the passageway is ajar. After opening the passageway, move east. After that, take the keycard from the desk. And then, doublecheck that the box within the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open soap scented safe<|im_end|>take passkey from soap scented safe<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take keycard from desk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. Once you get through with that, make an attempt to head north. And then, recover the American key from the floor of the laundromat. And then, unlock the American box within the laundromat. And then, look and see that the American box is wide open. After that, pick up the formless keycard from the American box inside the laundromat. Then, attempt to go to the south. With that done, make sure the formless box inside the vault is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You make out a bed. The bed is standard. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American key<|im_end|>unlock American box with American key<|im_end|>open American box<|im_end|>take formless keycard from American box<|im_end|>go south<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an attempt to go west. Then, check that the locker within the spare room is unlocked with the passkey. And then, open the locker. After that, recover the keycard from the locker inside the spare room. After that, make absolutely sure that the gateway is unlocked with the keycard. Then, open the gateway in the spare room. Then, make an attempt to take a trip south. Then, pick-up the Quote of the Day Calendar from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the south. And then, open the formless gate within the canteen. And then, attempt to move south. With that done, close the formless gate within the vault. Then, venture west. With that over with, pick up the formless key from the bed in the salon. After that, try to move east. And then, lock the formless gate with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is an exit to the south. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>open formless gate<|im_end|>go south<|im_end|>close formless gate<|im_end|>go west<|im_end|>take formless key from bed<|im_end|>go east<|im_end|>lock formless gate with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could lift the key from the floor of the cookhouse. Once you have picked up the key, venture west. And then, unlock the chest inside the study. Then, ensure that the chest in the study is open. And then, retrieve the latchkey from the chest. And then, head east. If you can do that, check that the passageway in the cookhouse is unlocked with the latchkey. And then, make sure that the passageway within the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The rectangular chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the trunk in the cubicle is ajar. And then, retrieve the passkey from the trunk within the cubicle. Then, check that the locker in the cubicle is unlocked with the passkey. After unlocking the locker, make it so that the locker in the cubicle is open. And then, retrieve the spherical keycard from the locker. Then, try to go east. And then, unlock the spherical box in the cellar. Then, open the spherical box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a locker. You see a closed trunk.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to move south. If you can get through with that, recover the cake scented latchkey from the saucepan inside the dish-pit. If you can get your hands on the cake scented latchkey, take a trip north. And then, make it so that the cake scented passageway inside the kitchenette is unlocked. Then, make sure that the cake scented passageway is opened. After that, try to go north. And then, attempt to head east. If you can get through with that, retrieve the whisk from the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed cake scented passageway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented latchkey from saucepan<|im_end|>go north<|im_end|>unlock cake scented passageway with cake scented latchkey<|im_end|>open cake scented passageway<|im_end|>go north<|im_end|>go east<|im_end|>take whisk from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the formless chest with the formless passkey. And then, ensure that the formless chest is open. Then, pick up the fudge scented keycard from the formless chest inside the pantry. Then, make absolutely sure that the fudge scented box in the pantry is unlocked with the fudge scented keycard. After unlocking the fudge scented box, open the fudge scented box. Then, retrieve the latchkey from the fudge scented box. Then, try to head east. And then, unlock the box in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You can make out a fudge scented box. You see a locked formless chest right there by you.
There is an unguarded exit to the east.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take fudge scented keycard from formless chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take latchkey from fudge scented box<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the non-euclidean locker inside the office with the non-euclidean passkey. And then, ensure that the non-euclidean locker in the office is open. And then, retrieve the keycard from the non-euclidean locker within the office. If you have taken the keycard, unlock the safe inside the office. After that, open the safe in the office. Having pulled open the safe, pick up the soap scented keycard from the safe. After picking up the soap scented keycard, make it so that the soap scented box is unlocked with the soap scented keycard. And then, open the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
You make out a locked soap scented box close by. You see a safe. You make out a locked non-euclidean locker.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take soap scented keycard from safe<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. If you can finish that, recover the rectangular latchkey from the workbench inside the pantry. And then, insert the rectangular latchkey into the rectangular safe within the pantry's lock to unlock it. Then, open the rectangular safe in the pantry. And then, recover the passkey from the rectangular safe inside the pantry. Then, make an attempt to venture east. And then, make it so that the locker in the basement is unlocked with the passkey. And then, open the locker inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a locker. Wow, isn't TextWorld just the best? You can make out a locked coffer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey from workbench<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make absolutely sure that the locker is unlocked. After that, make sure that the locker inside the recreation zone is wide open. After that, pick up the passkey from the locker within the recreation zone. After that, head west. And then, assure that the door in the kitchen is unlocked. After that, ensure that the door in the kitchen is open. And then, take a trip south. If you can get around to doing that, doublecheck that the toolbox inside the basement is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a locked locker. You can see a couch. The couch is ordinary. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the type 9 safe within the workshop. And then, open the type 9 safe within the workshop. And then, pick up the Canadian passkey from the type 9 safe. Then, attempt to head south. After that, unlock the Canadian hatch in the bedchamber. After you have unlocked the Canadian hatch, make absolutely sure that the Canadian hatch is opened. After that, try to head south. After that, make it so that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 9 safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 9 latchkey and an iron.

your action:

Response: unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>take Canadian passkey from type 9 safe<|im_end|>go south<|im_end|>unlock Canadian hatch with Canadian passkey<|im_end|>open Canadian hatch<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the portmanteau within the office. After that, unlock the gate in the office. And then, open the gate. After that, make an attempt to move west. With that done, take the type P latchkey from the case. After getting the type P latchkey, insert the type P latchkey into the type P locker's lock to unlock it. Then, open the type P locker inside the basement. Then, pick up the shirt from the type P locker within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can see an opened portmanteau close by. The portmanteau contains a latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take type P latchkey from case<|im_end|>unlock type P locker with type P latchkey<|im_end|>open type P locker<|im_end|>take shirt from type P locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the latchkey from the floor of the lounge. And then, insert the latchkey into the locker's lock to unlock it. Once you have unlocked the locker, ensure that the locker is open. And then, retrieve the keycard from the locker inside the lounge. After that, unlock the box in the lounge. And then, ensure that the box in the lounge is open. After that, retrieve the passkey from the box. And then, make sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. A locked box is here. You make out a locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to make an attempt to travel east. And then, pick up the fresh laundry scented keycard from the floor of the cookery. And then, head south. After that, make absolutely sure that the fresh laundry scented safe inside the steam room is unlocked. And then, make it so that the fresh laundry scented safe is wide open. After that, pick up the nest of spiders from the fresh laundry scented safe. Then, travel north. And then, put the nest of spiders on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented keycard<|im_end|>go south<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take nest of spiders from fresh laundry scented safe<|im_end|>go north<|im_end|>put nest of spiders on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip north. With that done, retrieve the rectangular latchkey from the board. If you have taken the rectangular latchkey, unlock the rectangular gateway. Then, ensure that the rectangular gateway inside the laundromat is open. If you have pulled open the rectangular gateway, make an effort to travel north. And then, try to travel east. With that done, recover the vacuum from the dresser in the laundry place. Then, insert the vacuum inside the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great typical vibes in this place, a wonderful typical atmosphere.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from board<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum from dresser<|im_end|>insert vacuum into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the rectangular keycard from the display. After stealing the rectangular keycard, make sure that the rectangular door is unlocked with the rectangular keycard. After unlocking the rectangular door, open the rectangular door. And then, make an attempt to move south. With that done, take the keycard from the rack. Then, make sure that the box inside the pantry is unlocked with the keycard. And then, make sure that the box is ajar. After that, pick up the golf ball from the box in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a display. Huh, weird. The display contains a rectangular keycard.
There is a closed rectangular door leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take rectangular keycard from display<|im_end|>unlock rectangular door with rectangular keycard<|im_end|>open rectangular door<|im_end|>go south<|im_end|>take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the west. And then, recover the passkey from the safe within the workshop. And then, doublecheck that the gateway is unlocked with the passkey. After that, ensure that the gateway is open. Then, head south. And then, attempt to venture east. Then, pick up the American style key from the floor of the bedchamber. Then, Put the American style key into the American style safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>take passkey from safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take American style key<|im_end|>lock American style safe with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Once you finish that, ensure that the box is open. Having opened the box, take the cuboid passkey from the box within the laundry place. After stealing the cuboid passkey, unlock the cuboid safe. After that, ensure that the cuboid safe is open. Then, take the licorice strip from the cuboid safe. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could move south. Once you succeed at that, retrieve the cake scented passkey from the floor of the parlor. Once you have got the cake scented passkey, head north. With that over with, unlock the cake scented portal inside the canteen with the cake scented passkey. And then, ensure that the cake scented portal inside the canteen is open. And then, take a trip east. And then, retrieve the binder from the floor of the office. And then, you can insert the binder into the coffer inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
Hey, want to see a fridge? Look over there, a fridge. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is a closed cake scented portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a knife.

your action:

Response: go south<|im_end|>take cake scented passkey<|im_end|>go north<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go east<|im_end|>take binder<|im_end|>insert binder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip west. With that over with, open the box inside the cookhouse. And then, retrieve the keycard from the box inside the cookhouse. Then, take a trip east. And then, doublecheck that the locker is unlocked. After unlocking the locker, ensure that the locker is open. Then, recover the mug from the locker. After that, ditch the mug on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Let's see what's in here.
You make out a locked locker. You see a refrigerator.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the trunk. With the key, unlock the locker within the launderette with the key. And then, open the locker within the launderette. And then, pick up the Canadian style keycard from the locker within the launderette. Then, check that the Canadian style safe is unlocked with the Canadian style keycard. After that, doublecheck that the Canadian style safe is wide open. And then, retrieve the fly larva from the Canadian style safe. Having picked up the fly larva, place the fly larva on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You bend down to tie your shoe. When you stand up, you notice a Canadian style safe. Make a note of this, you might have to put stuff on or in it later on. You can make out a locked locker. An open trunk is nearby. The trunk contains a key. There's something strange about this being here, but you can't put your finger on it.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Canadian style keycard from locker<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>take fly larva from Canadian style safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. If you can get around to doing that, retrieve the key from the shelf inside the recreation zone. Then, head east. And then, look and see that the box in the shower is unlocked. And then, open the box inside the shower. And then, recover the mop from the box within the shower. After stealing the mop, venture west. With that over with, drop the mop on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take mop from box<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. And then, retrieve the Microsoft style key from the bowl in the cookery. After that, make an attempt to move north. Then, insert the Microsoft style key into the Microsoft style gate's lock to unlock it. Having unlocked the Microsoft style gate, ensure that the Microsoft style gate within the pantry is open. Then, make an effort to go east. Then, pick up the Canadian limited edition latchkey from the table in the steam room. After that, insert the Canadian limited edition latchkey into the Canadian limited edition safe inside the steam room's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry.
There is a closed Microsoft style gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key from bowl<|im_end|>go north<|im_end|>unlock Microsoft style gate with Microsoft style key<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>take Canadian limited edition latchkey from table<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the east. And then, take the type 6 key from the safe in the cubicle. And then, look and see that the type 6 box inside the cubicle is unlocked. And then, ensure that the type 6 box is open. After that, move west. And then, recover the mat from the shelf inside the restroom. After that, attempt to take a trip east. After that, deposit the mat inside the type 6 box within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a shelf. You see a mat on the shelf.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 key from safe<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>go west<|im_end|>take mat from shelf<|im_end|>go east<|im_end|>insert mat into type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to lift the fresh laundry scented keycard from the floor of the basement. Then, make an effort to go west. Following that, unlock the fresh laundry scented locker inside the laundry place. After that, make absolutely sure that the fresh laundry scented locker inside the laundry place is open. After that, pick up the key from the fresh laundry scented locker inside the laundry place. Once you have taken the key, go to the east. And then, check that the chest in the basement is unlocked with the key. Then, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is standard. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard<|im_end|>go west<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take key from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, take the passkey from the coffer. And then, unlock the box. Once you have unlocked the box, open the box. After that, recover the latchkey from the box. Then, unlock the chest with the latchkey. After that, open the chest. After that, retrieve the shadfly from the chest within the workshop. After that, insert the shadfly into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You see an opened safe. The safe is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a chest. I mean, just wow! Isn't TextWorld just the best? You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened coffer. The coffer contains a passkey.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. If you can manage that, ensure that the refrigerator within the dish-pit is open. And then, retrieve the latchkey from the refrigerator inside the dish-pit. With the latchkey, take a trip east. And then, insert the latchkey into the safe in the basement's lock to unlock it. Then, open the safe within the basement. And then, recover the pair of pants from the safe. Then, you can deposit the pair of pants into the locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. Let's see what's in here.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a locked safe.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, open the locker. And then, take the passkey from the locker. And then, make an attempt to venture north. Then, make absolutely sure that the gate within the attic is unlocked with the passkey. And then, open the gate inside the attic. And then, go east. If you can manage that, pick-up the nest of ticks from the floor of the scullery. And then, place the nest of ticks on the shelf inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can see a closed locker, which looks normal, nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take nest of ticks<|im_end|>put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the north. And then, doublecheck that the box in the canteen is ajar. Then, retrieve the key from the box within the canteen. And then, insert the key into the locker's lock to unlock it. Then, ensure that the locker inside the canteen is open. After that, retrieve the fondue from the locker. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one. You start to take note of what's in the room.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, doublecheck that the box in the shower is unlocked. Then, open the box. Then, retrieve the formless key from the box inside the shower. And then, take a trip north. And then, make absolutely sure that the formless door is unlocked. Then, open the formless door. After that, travel east. Next, retrieve the pillow from the mantelpiece inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. Let's see what's in here.
You make out a locked box here.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take formless key from box<|im_end|>go north<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>go east<|im_end|>take pillow from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could unlock the American limited edition box inside the canteen. After that, open the American limited edition box. After pulling open the American limited edition box, retrieve the whisk from the American limited edition box. With the whisk, make an attempt to go east. Then, pick-up the keycard from the floor of the bar. And then, check that the locker is unlocked with the keycard. After that, open the locker. And then, you can place the whisk into the locker in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You make out a American limited edition box. You make out a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take whisk from American limited edition box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert whisk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the non-euclidean keycard from the counter inside the cellar. After that, look and see that the non-euclidean chest within the cellar is unlocked. After that, make absolutely sure that the non-euclidean chest inside the cellar is open. After that, pick up the cake scented key from the non-euclidean chest in the cellar. And then, check that the cake scented passageway inside the cellar is unlocked with the cake scented key. After unlocking the cake scented passageway, ensure that the cake scented passageway within the cellar is open. After that, take a trip east. Then, close the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
You make out a locked non-euclidean chest. You see a counter. The counter is typical. On the counter you can make out a non-euclidean keycard.
There is a closed cake scented passageway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from counter<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take cake scented key from non-euclidean chest<|im_end|>unlock cake scented passageway with cake scented key<|im_end|>open cake scented passageway<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to head north. And then, pick up the type 5 keycard from the bar in the bedroom. If you can get your hands on the type 5 keycard, make an effort to go to the south. Then, make it so that the type 5 gate is unlocked. And then, ensure that the type 5 gate is open. Then, make an attempt to go to the east. Okay, and then, recover the fly larva from the armchair. Then, you can insert the fly larva into the locker within the office. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 5 keycard from bar<|im_end|>go south<|im_end|>unlock type 5 gate with type 5 keycard<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take fly larva from armchair<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to go north. And then, take the fudge scented passkey from the rack inside the launderette. Once you have picked up the fudge scented passkey, unlock the fudge scented safe in the launderette. Then, open the fudge scented safe. After that, retrieve the non-euclidean key from the fudge scented safe. After stealing the non-euclidean key, check that the non-euclidean chest is unlocked with the non-euclidean key. After unlocking the non-euclidean chest, ensure that the non-euclidean chest within the launderette is open. And then, retrieve the shirt from the non-euclidean chest within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from rack<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take non-euclidean key from fudge scented safe<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take shirt from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the latchkey from the floor of the kitchenette. And then, head west. Then, unlock the locker. And then, make sure that the locker inside the canteen is wide open. If you have opened the locker, take the fly larva from the locker inside the canteen. After stealing the fly larva, travel east. And then, open the chest inside the kitchenette. If you have pulled open the chest, place the fly larva into the chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey and a key on the floor.
You are carrying: a napkin.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the north. After that, ensure that the box is open. Then, retrieve the non-euclidean keycard from the box. After that, attempt to go south. After that, unlock the non-euclidean locker. And then, doublecheck that the non-euclidean locker in the spare room is ajar. Then, take the loaf of bread from the non-euclidean locker. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a non-euclidean locker. You see an opened case in the corner. The case is empty! What a waste of a day!
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take loaf of bread from non-euclidean locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture east. And then, pick-up the type Q passkey from the floor of the canteen. And then, try to head west. And then, check that the type Q safe is unlocked with the type Q passkey. And then, open the type Q safe. After that, take the key from the type Q safe. Once you have picked up the key, go east. And then, doublecheck that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You can make out a locked type Q safe close by. You see a table. The table appears to be empty.
There is an unblocked exit to the east.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take type Q passkey<|im_end|>go west<|im_end|>unlock type Q safe with type Q passkey<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the south. After that, ensure that the coffer is open. And then, pick up the cake scented keycard from the coffer. With the cake scented keycard, try to travel east. With that accomplished, unlock the cake scented locker within the office. After that, ensure that the cake scented locker is open. Then, recover the worm from the cake scented locker within the office. Then, you can deposit the worm inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take cake scented keycard from coffer<|im_end|>go east<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take worm from cake scented locker<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, make an effort to venture south. That done, retrieve the keycard from the floor of the laundry place. Then, venture north. Once you get around to doing that, check that the chest inside the chamber is unlocked with the keycard. Then, make it so that the chest is ajar. After that, recover the plant from the chest inside the chamber. If you can get your hands on the plant, move south. With that over with, ditch the plant on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the chamber. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a recliner. The recliner is normal. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, take the passkey from the table. Then, make it so that the gateway is unlocked. And then, make it so that the gateway is wide open. And then, attempt to go to the north. And then, make an effort to go east. And then, recover the fly larva from the suitcase. And then, deposit the fly larva on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a bench. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the Microsoft style latchkey from the stand in the chamber. With the Microsoft style latchkey, check that the Microsoft style box in the chamber is unlocked with the Microsoft style latchkey. After unlocking the Microsoft style box, ensure that the Microsoft style box inside the chamber is open. And then, recover the Canadian passkey from the Microsoft style box. Then, unlock the Canadian safe in the chamber with the Canadian passkey. Then, make it so that the Canadian safe is open. After that, recover the manuscript from the Canadian safe within the chamber. After taking the manuscript, put the manuscript on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a Canadian safe. You make out a Microsoft style box. Look over there! a stand. The stand is usual. On the stand you can see a Microsoft style latchkey.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from stand<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>take Canadian passkey from Microsoft style box<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take manuscript from Canadian safe<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to insert the key into the chest within the playroom's lock to unlock it. Then, make absolutely sure that the chest is ajar. Then, pick up the keycard from the chest. And then, unlock the locker inside the playroom. After that, ensure that the locker is open. After opening the locker, retrieve the non-euclidean passkey from the locker. And then, venture north. And then, make absolutely sure that the non-euclidean safe in the basement is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
You make out a locker. You see a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>go north<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. And then, doublecheck that the trunk is ajar. After you have pulled open the trunk, take the key from the trunk inside the bedroom. After you have taken the key, check that the box is unlocked with the key. And then, open the box. And then, retrieve the keycard from the box within the bedroom. After you have picked up the keycard, attempt to venture east. After that, unlock the gate within the closet with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You make out a workbench. The workbench is normal. But oh no! there's nothing on this piece of junk.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the north. After that, recover the passkey from the floor of the study. And then, unlock the safe with the passkey. After that, make sure that the safe in the study is open. And then, make an effort to go to the south. If you can manage that, pick up the golf club from the floor of the vault. Then, venture north. After that, insert the golf club into the safe within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a suitcase.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a golf club on the floor.
You are carrying: a top hat.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go south<|im_end|>take golf club<|im_end|>go north<|im_end|>insert golf club into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip east. After that, ensure that the dresser is open. After opening the dresser, retrieve the paper towel from the dresser inside the sauna. If you have taken the paper towel, try to go west. After that, pick up the type J key from the case within the workshop. Then, assure that the type J locker within the workshop is unlocked with the type J key. After that, ensure that the type J locker within the workshop is open. And then, you can insert the paper towel into the type J locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You can make out a locked type J locker here. You scan the room for a case, and you find a case. The case contains a type J key. Wow, isn't TextWorld just the best?
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take paper towel from dresser<|im_end|>go west<|im_end|>take type J key from case<|im_end|>unlock type J locker with type J key<|im_end|>open type J locker<|im_end|>insert paper towel into type J locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the keycard from the floor of the washroom. With the keycard, make absolutely sure that the box inside the washroom is unlocked. Then, assure that the box in the washroom is opened. After pulling open the box, recover the type 6 key from the box inside the washroom. If you can get your hands on the type 6 key, make absolutely sure that the type 6 chest is unlocked. After that, open the type 6 chest inside the washroom. Then, retrieve the soap dispenser from the type 6 chest. If you can get your hands on the soap dispenser, throw the soap dispenser on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
You can see a type 6 chest. You can see a locked box.
There is a closed door leading north. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 key from box<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take soap dispenser from type 6 chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the east. Okay, and then, recover the type D passkey from the board. With the type D passkey, make an attempt to travel west. After that, look and see that the type D chest is unlocked. After that, ensure that the type D chest is open. After that, take the novel from the type D chest within the chamber. And then, make an effort to go to the east. And then, place the novel on the table in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that board! What does it say? It says Welcome to the chamber? Well that's cool.
You make out a type D chest. Wow, isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type D passkey from board<|im_end|>go west<|im_end|>unlock type D chest with type D passkey<|im_end|>open type D chest<|im_end|>take novel from type D chest<|im_end|>go east<|im_end|>put novel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the bookshelf within the studio. Then, unlock the locker. After that, make it so that the locker within the studio is opened. If you have opened the locker, recover the cuboid latchkey from the locker within the studio. And then, make it so that the cuboid safe is unlocked with the cuboid latchkey. And then, ensure that the cuboid safe within the studio is open. Then, recover the keyboard from the cuboid safe. After that, put the keyboard on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
As if things weren't amazing enough already, you can even see a cuboid safe. The light flickers for a second, but nothing else happens. You can make out a locker. You see a bookshelf. You see a passkey on the bookshelf.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from bookshelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take keyboard from cuboid safe<|im_end|>put keyboard on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go to the west. And then, travel west. That done, attempt to go north. With that over with, open the American box. Then, pick up the rectangular latchkey from the American box. And then, travel south. Then, attempt to move east. And then, Place the rectangular latchkey into the rectangular box inside the shower to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You make out a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>go north<|im_end|>open American box<|im_end|>take rectangular latchkey from American box<|im_end|>go south<|im_end|>go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to travel west. After that, retrieve the type J latchkey from the chest inside the canteen. If you can get your hands on the type J latchkey, travel east. After that, make absolutely sure that the type J chest is unlocked. Then, ensure that the type J chest is open. After that, take the broom from the type J chest. With the broom, attempt to venture west. Then, place the broom on the saucepan in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a type J chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type J latchkey from chest<|im_end|>go east<|im_end|>unlock type J chest with type J latchkey<|im_end|>open type J chest<|im_end|>take broom from type J chest<|im_end|>go west<|im_end|>put broom on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, attempt to head west. After that, make sure that the safe within the study is wide open. And then, recover the Microsoft style latchkey from the safe. After that, try to venture east. After that, make absolutely sure that the Microsoft style chest is unlocked with the Microsoft style latchkey. After that, make it so that the Microsoft style chest is opened. Having opened the Microsoft style chest, take the butterfly from the Microsoft style chest. Then, toss the butterfly on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a Microsoft style chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Microsoft style latchkey from safe<|im_end|>go east<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take butterfly from Microsoft style chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the portmanteau is open. After that, recover the key from the portmanteau. With the key, make sure that the door in the study is unlocked with the key. And then, ensure that the door in the study is open. Then, travel east. Then, take the mop from the bench in the launderette. And then, put the mop inside the dresser inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take mop from bench<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go east. Following that, pick-up the Microsoft limited edition passkey from the floor of the sauna. After that, check that the Microsoft limited edition box within the sauna is unlocked with the Microsoft limited edition passkey. After you have unlocked the Microsoft limited edition box, open the Microsoft limited edition box. And then, retrieve the latchkey from the Microsoft limited edition box. And then, assure that the box in the sauna is unlocked. Having unlocked the box, look and see that the box within the sauna is wide open. Then, take the soap dispenser from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take latchkey from Microsoft limited edition box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go to the south. And then, make absolutely sure that the fridge is opened. Then, take the type O latchkey from the fridge within the cookery. With the type O latchkey, assure that the type O door is unlocked. After unlocking the type O door, open the type O door in the cookery. After that, attempt to head east. Next, pick up the disk from the safe. After that, place the disk on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take type O latchkey from fridge<|im_end|>unlock type O door with type O latchkey<|im_end|>open type O door<|im_end|>go east<|im_end|>take disk from safe<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make sure that the safe within the washroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the spherical latchkey from the safe. Then, make an effort to take a trip south. Then, unlock the spherical locker. After that, ensure that the spherical locker is open. After that, pick up the key from the spherical locker. And then, unlock the chest in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
You see a safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the passkey from the floor of the cookery. And then, doublecheck that the chest is unlocked. Then, assure that the chest is open. Then, take the cuboid keycard from the chest. After that, check that the cuboid door is unlocked with the cuboid keycard. And then, look and see that the cuboid door is open. Then, try to move west. After that, pick up the laptop from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed cuboid door leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid door with cuboid keycard<|im_end|>open cuboid door<|im_end|>go west<|im_end|>take laptop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to venture north. That done, pick up the type E latchkey from the locker in the parlor. If you have taken the type E latchkey, attempt to move south. With that over with, check that the type E locker in the lounge is unlocked with the type E latchkey. Then, open the type E locker in the lounge. After opening the type E locker, retrieve the key from the type E locker in the lounge. And then, check that the safe inside the lounge is unlocked with the key. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere.
You smell an intriguing smell, and follow it to a safe. You can make out a locked type E locker in the corner.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a golf tee.

your action:

Response: go north<|im_end|>take type E latchkey from locker<|im_end|>go south<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take key from type E locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>