Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the east. And then, go to the south. Okay, and then, pick up the TextWorld limited edition latchkey from the trunk inside the vault. Then, unlock the TextWorld limited edition safe with the TextWorld limited edition latchkey. And then, doublecheck that the TextWorld limited edition safe is open. After that, take the key from the TextWorld limited edition safe inside the vault. And then, attempt to head north. And then, lock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can make out a locked fridge.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from trunk<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take key from TextWorld limited edition safe<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. With that over with, retrieve the key from the table within the spare room. And then, go east. After that, check that the chest inside the bar is unlocked with the key. And then, open the chest. Then, take the synthesizer from the chest within the bar. After that, go to the west. After that, sit the synthesizer on the stand in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest. Classic TextWorld.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>go west<|im_end|>put synthesizer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head west. Next, head west. After that, retrieve the rectangular key from the shelf within the shower. And then, unlock the rectangular locker inside the shower with the rectangular key. After that, open the rectangular locker. Then, take the mat from the rectangular locker. After taking the mat, attempt to travel east. Next, place the mat on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. Let's see what's in here.
You need an unblocked exit? You should try going west.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take rectangular key from shelf<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take mat from rectangular locker<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean latchkey into the non-euclidean chest's lock to unlock it. Then, open the non-euclidean chest. Then, take the Canadian limited edition passkey from the non-euclidean chest inside the basement. With the Canadian limited edition passkey, unlock the Canadian limited edition box with the Canadian limited edition passkey. Then, ensure that the Canadian limited edition box in the basement is open. After that, retrieve the keycard from the Canadian limited edition box inside the basement. Then, travel east. Then, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Canadian limited edition box. You see a non-euclidean chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Canadian limited edition passkey from non-euclidean chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take keycard from Canadian limited edition box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, travel west. Then, make it so that the case in the closet is wide open. After opening the case, take the key from the case within the closet. And then, make an effort to travel east. That done, unlock the box inside the garage. And then, make it so that the box is wide open. If you have opened the box, recover the American style latchkey from the box. If you can get your hands on the American style latchkey, lock the American style chest with the American style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
You can see a closed American style chest. You can make out a locked box right there by you.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the chest in the cookhouse. If you have unlocked the chest, ensure that the chest inside the cookhouse is open. After that, pick up the Canadian limited edition key from the chest inside the cookhouse. After that, make an effort to venture north. And then, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition locker is open. And then, take the keycard from the Canadian limited edition locker inside the recreation zone. After that, unlock the locker in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go north<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the box is unlocked with the keycard. After unlocking the box, make it so that the box is open. After that, retrieve the non-euclidean keycard from the box. And then, unlock the non-euclidean hatch. After that, look and see that the non-euclidean hatch is opened. And then, take a trip east. And then, pick up the textbook from the suitcase in the chamber. After that, deposit the textbook on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You rest your hand against a wall, but you miss the wall and fall onto a box. Does this look like anything mentioned in the instructions?
There is a closed non-euclidean hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take textbook from suitcase<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, insert the formless keycard into the formless box's lock to unlock it. After unlocking the formless box, open the formless box inside the basement. And then, pick up the key from the formless box. Then, venture east. Once you do that, insert the key into the box in the playroom's lock to unlock it. And then, ensure that the box is open. After opening the box, retrieve the keycard from the box within the playroom. If you have taken the keycard, doublecheck that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
Oh, great. Here's a formless box. There's something strange about this being here, but you can't put your finger on it.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could go north. After that, retrieve the key from the table. Then, attempt to travel south. And then, unlock the gateway with the key. And then, doublecheck that the gateway inside the laundry place is wide open. And then, travel south. Then, recover the Comic Strip Calendar from the shelf. And then, you can put the Comic Strip Calendar into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading south. There is an unblocked exit to the north.
You are carrying: a fork.

your action:

Response: go north<|im_end|>take key from table<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>take Comic Strip Calendar from shelf<|im_end|>insert Comic Strip Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to take a trip west. Okay, and then, make it so that the box is unlocked with the passkey. After that, ensure that the box is open. After opening the box, retrieve the keycard from the box inside the closet. And then, venture east. Following that, unlock the locker inside the basement with the keycard. And then, ensure that the locker inside the basement is open. After that, recover the shadfly from the locker inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an effort to go east. With that over with, make absolutely sure that the TextWorld style safe in the canteen is closed. Then, make an effort to travel west. Then, make an attempt to venture north. After that, pick up the TextWorld style latchkey from the workbench. Then, try to go to the south. And then, take a trip east. After that, make sure that the TextWorld style safe is locked with the TextWorld style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>close TextWorld style safe<|im_end|>go west<|im_end|>go north<|im_end|>take TextWorld style latchkey from workbench<|im_end|>go south<|im_end|>go east<|im_end|>lock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. Then, take the spoon from the chair. If you have got the spoon, make an effort to go north. Then, take the latchkey from the couch. After that, head south. Then, check that the safe inside the canteen is unlocked with the latchkey. And then, open the safe within the canteen. Then, put the spoon inside the safe inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You see a couch. You see a latchkey on the couch. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spoon from chair<|im_end|>go north<|im_end|>take latchkey from couch<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert spoon into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to close the non-euclidean box inside the garage. And then, travel east. Then, pick up the keycard from the floor of the workshop. Then, check that the box is unlocked with the keycard. Then, ensure that the box in the workshop is open. After that, pick up the non-euclidean key from the box. If you can get your hands on the non-euclidean key, go west. Okay, and then, Deposit the non-euclidean key into the non-euclidean box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see a non-euclidean box. You can't wait to tell the folks at home about this! The non-euclidean box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: close non-euclidean box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>go west<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. After that, make an attempt to go north. And then, pick up the Microsoft style key from the stand. After that, try to take a trip east. After that, make sure that the Microsoft style box inside the salon is unlocked. Having unlocked the Microsoft style box, ensure that the Microsoft style box inside the salon is open. Then, take the tv from the Microsoft style box. And then, deposit the tv on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You can see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take Microsoft style key from stand<|im_end|>go east<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take tv from Microsoft style box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to make an attempt to go west. That done, recover the keycard from the floor of the parlor. After that, insert the keycard into the locker's lock to unlock it. After that, open the locker. Then, recover the blanket from the locker inside the parlor. And then, make an attempt to take a trip east. With that accomplished, make absolutely sure that the safe within the salon is wide open. And then, you can place the blanket into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You can make out a closed safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the type 0 passkey from the stand inside the spare room. After that, make it so that the type 0 box within the spare room is unlocked. After unlocking the type 0 box, ensure that the type 0 box is open. And then, pick up the latchkey from the type 0 box within the spare room. After that, head south. With that over with, unlock the safe inside the bedroom. After that, ensure that the safe within the bedroom is open. After that, recover the laptop from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked type 0 box, which looks normal, is close by. You see a stand. You see a type 0 passkey on the stand. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 passkey from stand<|im_end|>unlock type 0 box with type 0 passkey<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the east. After that, attempt to travel north. Next, recover the keycard from the mantle. And then, go south. Okay, and then, check that the box is unlocked with the keycard. Then, ensure that the box is open. Then, take the cd from the box. Then, rest the cd on the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from mantle<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>put cd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, pick-up the key from the floor of the kitchen. And then, unlock the gate in the kitchen with the key. Then, ensure that the gate within the kitchen is open. After you have pulled open the gate, move south. Once you succeed at that, make an effort to travel west. After that, retrieve the bowl from the floor of the cookhouse. After you have got the bowl, go east. After that, ditch the bowl on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key, a spork and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to open the box in the salon. Having opened the box, take the type I passkey from the box. With the type I passkey, take a trip east. Then, insert the type I passkey into the type I box's lock to unlock it. Then, make absolutely sure that the type I box is wide open. And then, pick up the fudge scented keycard from the type I box in the studio. If you have picked up the fudge scented keycard, assure that the fudge scented chest is unlocked. And then, ensure that the fudge scented chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed box.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type I passkey from box<|im_end|>go east<|im_end|>unlock type I box with type I passkey<|im_end|>open type I box<|im_end|>take fudge scented keycard from type I box<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to ensure that the safe within the kitchenette is open. After that, pick up the non-euclidean keycard from the safe in the kitchenette. After stealing the non-euclidean keycard, make an effort to go east. And then, unlock the non-euclidean box. After that, ensure that the non-euclidean box inside the cookhouse is open. Then, take the passkey from the non-euclidean box. After that, unlock the locker within the cookhouse. Then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
There is an unguarded exit to the east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the non-euclidean box inside the restroom. After that, ensure that the non-euclidean box within the restroom is open. And then, pick up the latchkey from the non-euclidean box within the restroom. And then, look and see that the chest is unlocked. And then, open the chest inside the restroom. And then, retrieve the candy bar from the chest in the restroom. With the candy bar, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary one.
What's that over there? It looks like it's a chest. Classic TextWorld. You make out a locked non-euclidean box. You can see a cabinet.
There is an unguarded exit to the south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, insert the latchkey into the chest within the cubicle's lock to unlock it. Then, ensure that the chest is open. After that, retrieve the passkey from the chest. Then, unlock the locker within the cubicle. And then, open the locker. Then, retrieve the legume from the locker. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You can make out a locked locker. You see a chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, try to travel north. Okay, and then, doublecheck that the chest within the chamber is opened. And then, retrieve the TextWorld limited edition key from the chest within the chamber. Then, look and see that the TextWorld limited edition chest is unlocked with the TextWorld limited edition key. And then, ensure that the TextWorld limited edition chest is open. After that, take the cabbage from the TextWorld limited edition chest. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. The room is well lit.
You see an opened toolbox right there by you. The toolbox is empty, what a horrible day!
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go north<|im_end|>open chest<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take cabbage from TextWorld limited edition chest<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move west. And then, lift the non-euclidean latchkey from the floor of the recreation zone. With the non-euclidean latchkey, doublecheck that the non-euclidean locker is unlocked. Once you have unlocked the non-euclidean locker, ensure that the non-euclidean locker inside the recreation zone is open. Then, retrieve the fly larva from the non-euclidean locker. With the fly larva, make an attempt to go to the east. And then, open the freezer within the kitchenette. After that, put the fly larva inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You see a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take fly larva from non-euclidean locker<|im_end|>go east<|im_end|>open freezer<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be great if you could unlock the spherical chest. And then, open the spherical chest. Then, pick up the latchkey from the spherical chest. If you have taken the latchkey, travel east. Then, make it so that the locker within the washroom is unlocked. Then, ensure that the locker inside the washroom is open. After that, recover the rectangular keycard from the locker in the washroom. With the rectangular keycard, unlock the rectangular passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a locked spherical chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go south. After that, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe is open. Then, recover the passkey from the safe within the pantry. After that, unlock the hatch. After unlocking the hatch, open the hatch. And then, make an effort to travel east. And then, ensure that the Microsoft style chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a synthesizer on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to retrieve the key from the case inside the closet. If you can get your hands on the key, doublecheck that the box is unlocked. Then, open the box within the closet. Then, recover the passkey from the box in the closet. Once you have taken the passkey, assure that the chest inside the closet is unlocked with the passkey. If you have unlocked the chest, open the chest within the closet. After that, recover the raspberry from the chest in the closet. And then, eat the raspberry. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You make out a locked chest in the room. You can make out a locked box. You make out a case. The case contains a key.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take raspberry from chest<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the east. Okay, and then, retrieve the type N keycard from the stand. And then, make an effort to travel west. With that over with, insert the type N keycard into the type N locker within the kitchenette's lock to unlock it. Having unlocked the type N locker, ensure that the type N locker is open. And then, retrieve the kettle from the type N locker within the kitchenette. After that, go to the east. And then, drop the kettle on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You can make out a type N locker. A closed cabinet is in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing is empty. Silly bowl, silly, empty, good for nothing bowl.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type N keycard from stand<|im_end|>go west<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take kettle from type N locker<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the west. Then, pick up the keycard from the floor of the shower. With the keycard, unlock the gate in the shower with the keycard. After that, ensure that the gate inside the shower is open. And then, make an effort to go south. And then, take the gummy bear from the chair. If you can get your hands on the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>take gummy bear from chair<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. Following that, open the gateway in the cookery. After that, try to venture west. After that, venture north. And then, pick up the formless latchkey from the floor of the shower. After picking up the formless latchkey, move south. And then, move east. After that, assure that the formless chest within the cookery is locked with the formless latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>go east<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the latchkey from the saucepan within the scullery. And then, make an attempt to travel east. Then, make an effort to travel north. Then, make absolutely sure that the chest is unlocked with the latchkey. And then, make it so that the chest inside the cookhouse is opened. And then, take the teacup from the chest inside the cookhouse. And then, attempt to go south. With that done, you can put the teacup inside the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. The room is well lit.
You can see a saucepan. You see a latchkey on the saucepan.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from saucepan<|im_end|>go east<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go south<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to move south. And then, open the Microsoft style locker within the studio. After that, pick up the type D keycard from the Microsoft style locker. After that, unlock the type D box. After that, open the type D box. Then, take the backup calendar from the type D box within the studio. And then, go to the north. After that, place the backup calendar on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You see a bookshelf. Unfortunately, there isn't a thing on it. Silly bookshelf, silly, empty, good for nothing bookshelf.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>take type D keycard from Microsoft style locker<|im_end|>unlock type D box with type D keycard<|im_end|>open type D box<|im_end|>take backup calendar from type D box<|im_end|>go north<|im_end|>put backup calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, travel east. Then, retrieve the latchkey from the bench within the steam room. And then, travel west. And then, make sure that the safe inside the vault is unlocked. And then, assure that the safe is ajar. And then, take the passkey from the safe. If you can get your hands on the passkey, unlock the locker in the vault with the passkey. Then, assure that the locker inside the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You see a locked locker in the corner. You see a locked safe here.
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could try to head west. Okay, and then, make sure that the safe is open. And then, recover the latchkey from the safe. And then, unlock the hatch. Then, open the hatch. And then, go to the south. Once you get through with that, try to venture east. And then, recover the blanket from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. Let's see what's in here.
You need an unguarded exit? You should try going west.
You are carrying: a passkey and a fork.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the latchkey from the shelf inside the cookhouse. After that, unlock the gateway with the latchkey. After that, ensure that the gateway in the cookhouse is open. After opening the gateway, take a trip east. Next, make an attempt to move south. And then, recover the butterfly from the floor of the workshop. Then, make an effort to venture north. Once you do that, put the butterfly on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
You see an opened freezer. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. The shelf is usual. On the shelf you see a latchkey.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>go north<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, lift the keycard from the floor of the bathroom. After that, insert the keycard into the chest in the bathroom's lock to unlock it. After that, open the chest. After that, retrieve the key from the chest. Then, attempt to venture west. Then, make absolutely sure that the gate within the pantry is unlocked. And then, open the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the pantry. Let's see what's in here.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to ensure that the door is open. After that, head west. That done, go to the north. Next, pick-up the Microsoft limited edition passkey from the floor of the scullery. After that, attempt to go south. And then, travel east. And then, make absolutely sure that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, open the Microsoft limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just come into a chamber. You can barely contain your excitement.
You can see a locked Microsoft limited edition locker here.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: open door<|im_end|>go west<|im_end|>go north<|im_end|>take Microsoft limited edition passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go west. That done, open the crate inside the vault. And then, take the type 5 passkey from the crate. Having picked up the type 5 passkey, check that the type 5 box inside the vault is unlocked with the type 5 passkey. After that, make it so that the type 5 box is wide open. And then, recover the passkey from the type 5 box inside the vault. After picking up the passkey, head east. With that over with, unlock the chest within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
You can see a chest.
You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open crate<|im_end|>take type 5 passkey from crate<|im_end|>unlock type 5 box with type 5 passkey<|im_end|>open type 5 box<|im_end|>take passkey from type 5 box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the TextWorld style keycard from the drawer in the restroom. And then, move west. And then, unlock the TextWorld style gate within the shower with the TextWorld style keycard. And then, doublecheck that the TextWorld style gate is open. After that, head south. Then, attempt to take a trip east. If you can do that, recover the candy bar from the fridge within the cookhouse. Once you have taken the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened drawer. The drawer contains a TextWorld style keycard.
There is an unguarded exit to the west.
You are carrying: a cauliflower.

your action:

Response: take TextWorld style keycard from drawer<|im_end|>go west<|im_end|>unlock TextWorld style gate with TextWorld style keycard<|im_end|>open TextWorld style gate<|im_end|>go south<|im_end|>go east<|im_end|>take candy bar from fridge<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the case inside the office. Then, unlock the locker inside the office with the key. Then, open the locker within the office. If you have opened the locker, go north. If you can manage that, assure that the safe inside the basement is wide open. And then, retrieve the bug from the safe. After that, make an effort to go to the south. Then, place the bug inside the locker within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. Let's see what's in here.
You can make out a locker. You can see a case! The case contains a key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go north<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, head north. If you can succeed at that, ensure that the type I gateway is open. After that, travel east. With that over with, try to take a trip south. And then, take the type I key from the mantle within the cubicle. And then, try to head north. With that over with, close the type I gateway in the scullery. And then, lock the type I gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type I gateway<|im_end|>go east<|im_end|>go south<|im_end|>take type I key from mantle<|im_end|>go north<|im_end|>close type I gateway<|im_end|>lock type I gateway with type I key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go west. Then, ensure that the drawer in the launderette is open. After that, recover the keycard from the drawer. If you have taken the keycard, unlock the safe in the launderette with the keycard. And then, open the safe inside the launderette. After that, retrieve the key from the safe within the launderette. And then, make an effort to go to the east. Then, make it so that the locker inside the sauna is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed locker.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to head south. Once you do that, open the Canadian style safe inside the study. Then, retrieve the passkey from the Canadian style safe. And then, unlock the locker inside the study. After that, open the locker. And then, recover the TextWorld key from the locker inside the study. Then, unlock the TextWorld chest. After you have unlocked the TextWorld chest, open the TextWorld chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style safe<|im_end|>take passkey from Canadian style safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, make absolutely sure that the door within the studio is closed. Then, go south. Then, pick up the key from the desk within the bedchamber. And then, make an effort to take a trip north. And then, open the door. Then, make an attempt to take a trip west. Next, close the door. And then, assure the door is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You see an opened toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
There is an open door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple.

your action:

Response: close door<|im_end|>go south<|im_end|>take key from desk<|im_end|>go north<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, take the keycard from the dresser. Then, assure that the box is unlocked with the keycard. And then, ensure that the box inside the steam room is open. After that, go to the west. Then, open the locker inside the kitchenette. Then, recover the nest of beetles from the locker within the kitchenette. Then, attempt to go to the east. If you can get through with that, you can deposit the nest of beetles inside the box in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. You start to take note of what's in the room.
You can see a box. You can see a dresser. The dresser contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from dresser<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>go west<|im_end|>open locker<|im_end|>take nest of beetles from locker<|im_end|>go east<|im_end|>insert nest of beetles into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the chest inside the laundromat. After that, open the chest. Then, take the latchkey from the chest. Then, make an attempt to move east. After that, unlock the locker with the latchkey. And then, open the locker inside the pantry. After that, pick up the passkey from the locker in the pantry. After taking the passkey, unlock the gate inside the pantry with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You can see a locked chest close by. You see a rack. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an attempt to head east. Then, recover the fresh laundry scented latchkey from the dresser. With the fresh laundry scented latchkey, take a trip west. And then, assure that the fresh laundry scented box inside the steam room is unlocked with the fresh laundry scented latchkey. After unlocking the fresh laundry scented box, open the fresh laundry scented box within the steam room. Then, recover the latchkey from the fresh laundry scented box inside the steam room. Then, head east. Okay, and then, lock the locker inside the launderette with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can see a locked normal looking fresh laundry scented box in the room.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take fresh laundry scented latchkey from dresser<|im_end|>go west<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take latchkey from fresh laundry scented box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the non-euclidean keycard from the freezer. If you can get your hands on the non-euclidean keycard, attempt to move east. And then, unlock the non-euclidean chest with the non-euclidean keycard. And then, open the non-euclidean chest. After that, take the American style key from the non-euclidean chest. After you have picked up the American style key, make absolutely sure that the American style safe in the bathroom is unlocked. After that, doublecheck that the American style safe is open. And then, pick up the bug from the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have entered the most usual of all possible scullerys. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a freezer! The freezer contains a non-euclidean keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from freezer<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take American style key from non-euclidean chest<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take bug from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. After that, go east. With that over with, take the passkey from the refrigerator. And then, make it so that the safe is unlocked. After that, open the safe within the canteen. If you have pulled open the safe, recover the type I latchkey from the safe. And then, look and see that the type I safe is unlocked with the type I latchkey. Then, make it so that the type I safe within the canteen is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an ordinary kind of place. That is to say, you're in a scullery. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed typical looking chest in the corner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type I latchkey from safe<|im_end|>unlock type I safe with type I latchkey<|im_end|>open type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, check that the TextWorld limited edition chest inside the scullery is unlocked with the TextWorld limited edition keycard. After you have unlocked the TextWorld limited edition chest, make sure that the TextWorld limited edition chest inside the scullery is ajar. Then, take the spherical keycard from the TextWorld limited edition chest in the scullery. And then, doublecheck that the spherical gateway is unlocked. And then, ensure that the spherical gateway is open. After pulling open the spherical gateway, go north. Then, venture east. Then, open the coffer inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You make out a locked ordinary looking TextWorld limited edition chest right there by you.
There is a closed spherical gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition keycard and a mat.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take spherical keycard from TextWorld limited edition chest<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid key from the coffer. After that, make sure that the cuboid chest is unlocked with the cuboid key. Then, ensure that the cuboid chest in the garage is open. After that, take the type R key from the cuboid chest. Then, insert the type R key into the type R safe's lock to unlock it. After unlocking the type R safe, make sure that the type R safe is opened. After that, retrieve the burger from the type R safe. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a type R safe. You see a locked cuboid chest. Look over there! a coffer, so there's that. The coffer contains a cuboid key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid key from coffer<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take type R key from cuboid chest<|im_end|>unlock type R safe with type R key<|im_end|>open type R safe<|im_end|>take burger from type R safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move east. And then, retrieve the passkey from the floor of the kitchen. And then, move west. Then, unlock the box. And then, ensure that the box inside the workshop is open. After that, recover the printer from the box. If you can get your hands on the printer, make an attempt to go to the east. Okay, and then, throw the printer on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
A locked box is here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take printer from box<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First stop, go north. With that done, go to the east. Okay, and then, pick up the passkey from the stand inside the office. Then, insert the passkey into the chest in the office's lock to unlock it. Once you have unlocked the chest, open the chest within the office. After opening the chest, take the nest of bunnies from the chest. Then, make an attempt to go west. With that accomplished, place the nest of bunnies inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty usual here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take nest of bunnies from chest<|im_end|>go west<|im_end|>insert nest of bunnies into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to venture south. Then, recover the key from the mantelpiece. After taking the key, unlock the gate with the key. Then, make absolutely sure that the gate is wide open. And then, move south. Next, go east. And then, retrieve the controller from the suitcase. If you can get your hands on the controller, throw the controller on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You start to take note of what's in the room.
You make out a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take controller from suitcase<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. With that accomplished, ensure that the safe within the shower is open. After that, recover the keycard from the safe. With the keycard, make an attempt to go south. And then, make it so that the portal inside the vault is unlocked. Then, open the portal. Then, go east. And then, close the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to move north. With that done, open the locker. After pulling open the locker, recover the rectangular keycard from the locker in the closet. If you can get your hands on the rectangular keycard, make an attempt to move south. With that over with, insert the rectangular keycard into the rectangular gateway in the chamber's lock to unlock it. After that, ensure that the rectangular gateway in the chamber is open. After pulling open the rectangular gateway, head south. Then, close the chest within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. Let's see what's in here.
You can see a Microsoft limited edition chest.
There is a closed rectangular gateway leading south. There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>go south<|im_end|>unlock rectangular gateway with rectangular keycard<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, make an attempt to travel south. Then, pick up the latchkey from the bed stand. With the latchkey, unlock the safe in the parlor with the latchkey. After that, ensure that the safe is open. After that, recover the monitor from the safe. If you can get your hands on the monitor, take a trip north. And then, deposit the monitor on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it ordinary? You better believe it is.
There is an unguarded exit to the south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from bed stand<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go north<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick-up the soap scented latchkey from the floor of the kitchenette. If you can get your hands on the soap scented latchkey, make sure that the soap scented locker is unlocked. After that, open the soap scented locker. Then, take the TextWorld limited edition latchkey from the soap scented locker in the kitchenette. Then, look and see that the TextWorld limited edition locker is unlocked with the TextWorld limited edition latchkey. After unlocking the TextWorld limited edition locker, open the TextWorld limited edition locker. After that, pick up the stick of butter from the TextWorld limited edition locker within the kitchenette. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room is well lit.
You can make out a locked TextWorld limited edition locker. Look out! It's a- oh, never mind, it's just a soap scented locker.
There is a closed passageway leading west. You need an unblocked exit? You should try going east.
There is a soap scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take soap scented latchkey<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take TextWorld limited edition latchkey from soap scented locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take stick of butter from TextWorld limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, travel north. And then, recover the non-euclidean passkey from the workbench in the attic. Then, try to go to the south. Then, unlock the non-euclidean chest in the cookery. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, take the passkey from the non-euclidean chest in the cookery. Then, make it so that the safe in the cookery is unlocked. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You can barely contain your excitement.
Oh, great. Here's a safe. You can see a non-euclidean chest.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean passkey from workbench<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, try to head north. With that done, take the key from the couch. After that, try to take a trip south. And then, look and see that the box is unlocked. Once you have unlocked the box, ensure that the box is open. And then, retrieve the keycard from the box. Having picked up the keycard, unlock the portal. And then, make sure that the portal is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a locked box, which looks usual, nearby.
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from couch<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. With that done, recover the spherical key from the dresser. Then, insert the spherical key into the spherical gateway within the laundromat's lock to unlock it. Then, make absolutely sure that the spherical gateway in the laundromat is wide open. And then, try to head north. With that over with, pick up the poem from the recliner. Then, go east. And then, sit the poem on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key from dresser<|im_end|>unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>take poem from recliner<|im_end|>go east<|im_end|>put poem on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, insert the passkey into the locker inside the canteen's lock to unlock it. And then, ensure that the locker is open. And then, recover the latchkey from the locker. If you have got the latchkey, unlock the chest with the latchkey. After that, ensure that the chest is open. After that, retrieve the soap scented keycard from the chest. After taking the soap scented keycard, check that the soap scented gateway is unlocked with the soap scented keycard. And then, ensure that the soap scented gateway within the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a normal kind of place. That is to say, you're in a canteen.
You make out a locked chest. You can make out a locker. You shudder, but continue examining the room.
There is a closed soap scented gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented gateway with soap scented keycard<|im_end|>open soap scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, make sure that the soap scented safe is unlocked. Then, open the soap scented safe inside the washroom. And then, take the key from the soap scented safe inside the washroom. With the key, unlock the safe within the washroom. And then, ensure that the safe is open. Then, take the fondue from the safe within the washroom. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a locked standard looking soap scented safe here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a soap scented latchkey and a backup calendar.

your action:

Response: unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take key from soap scented safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the chest in the cubicle with the key. Then, ensure that the chest within the cubicle is open. After opening the chest, take the spherical latchkey from the chest. And then, insert the spherical latchkey into the spherical box's lock to unlock it. Then, ensure that the spherical box in the cubicle is open. And then, take the Microsoft limited edition keycard from the spherical box within the cubicle. If you can get your hands on the Microsoft limited edition keycard, travel west. Then, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You make out a spherical box. You make out a chest. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take Microsoft limited edition keycard from spherical box<|im_end|>go west<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to take a trip east. Following that, attempt to go south. Then, pick up the TextWorld style key from the floor of the bedchamber. And then, attempt to head north. Next, doublecheck that the TextWorld style locker inside the dish-pit is unlocked with the TextWorld style key. And then, make sure that the TextWorld style locker is wide open. And then, recover the worm from the TextWorld style locker. And then, toss the worm on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld style key<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take worm from TextWorld style locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to head east. And then, pick-up the American style latchkey from the floor of the office. And then, travel south. After that, assure that the American style locker in the bedroom is unlocked. And then, ensure that the American style locker is open. After that, retrieve the latchkey from the American style locker inside the bedroom. After that, make an effort to travel north. With that accomplished, make sure that the box is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Wow! You're in a garage.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take American style latchkey<|im_end|>go south<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take latchkey from American style locker<|im_end|>go north<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. And then, ensure that the formless safe is open. After opening the formless safe, retrieve the Microsoft passkey from the formless safe within the studio. After that, venture north. And then, assure that the Microsoft hatch is unlocked with the Microsoft passkey. Then, look and see that the Microsoft hatch in the salon is opened. After pulling open the Microsoft hatch, go east. Then, recover the shirt from the cabinet inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket.
There is a closed Microsoft hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take Microsoft passkey from formless safe<|im_end|>go north<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take shirt from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, lift the formless latchkey from the floor of the study. After that, unlock the formless box with the formless latchkey. Then, ensure that the formless box inside the study is open. Then, pick up the latchkey from the formless box. And then, assure that the safe within the study is unlocked with the latchkey. Then, ensure that the safe is open. After that, retrieve the cuboid passkey from the safe inside the study. And then, make sure that the cuboid hatch is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can make out a safe. You can make out a locked formless box here.
There is a closed cuboid hatch leading north. There is an unblocked exit to the west.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>unlock cuboid hatch with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the TextWorld limited edition locker in the steam room. After that, make it so that the TextWorld limited edition locker is open. And then, recover the TextWorld style key from the TextWorld limited edition locker within the steam room. After that, insert the TextWorld style key into the TextWorld style safe in the steam room's lock to unlock it. And then, ensure that the TextWorld style safe inside the steam room is open. Then, retrieve the cuboid keycard from the TextWorld style safe within the steam room. After that, go south. Okay, and then, unlock the cuboid locker within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a TextWorld style safe. A locked usual looking TextWorld limited edition locker is nearby.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take TextWorld style key from TextWorld limited edition locker<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take cuboid keycard from TextWorld style safe<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>