Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to move south. Once you do that, make sure that the box inside the sauna is ajar. After that, take the Canadian passkey from the box. After stealing the Canadian passkey, unlock the Canadian passageway with the Canadian passkey. Then, make sure that the Canadian passageway in the sauna is opened. After you have pulled open the Canadian passageway, make an effort to go to the south. After that, take the desktop computer from the bookshelf within the study. Then, you can put the desktop computer inside the locker in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take Canadian passkey from box<|im_end|>unlock Canadian passageway with Canadian passkey<|im_end|>open Canadian passageway<|im_end|>go south<|im_end|>take desktop computer from bookshelf<|im_end|>insert desktop computer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the north. Once you get through with that, make an effort to go to the west. And then, pick-up the latchkey from the floor of the salon. If you can get your hands on the latchkey, check that the locker inside the salon is unlocked with the latchkey. And then, open the locker. Once you have pulled open the locker, pick up the formless key from the locker. And then, make an effort to travel east. And then, lock the formless locker inside the steam room with the formless key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go east<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head west. With that accomplished, ensure that the type 4 locker within the cubicle is open. Then, recover the latchkey from the type 4 locker. And then, insert the latchkey into the box in the cubicle's lock to unlock it. After unlocking the box, open the box inside the cubicle. Then, retrieve the keyboard from the box. After that, try to take a trip east. And then, ditch the keyboard on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to go east. If you can succeed at that, retrieve the TextWorld key from the floor of the canteen. Then, go west. And then, insert the TextWorld key into the TextWorld chest in the workshop's lock to unlock it. Then, look and see that the TextWorld chest inside the workshop is opened. Then, recover the latchkey from the TextWorld chest. Then, make an effort to head east. Once you manage that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locked TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a salad on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take TextWorld key<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the type 0 keycard from the fridge within the dish-pit. After that, venture west. Once you finish that, insert the type 0 keycard into the type 0 safe within the salon's lock to unlock it. After that, open the type 0 safe. After that, recover the rectangular passkey from the type 0 safe. After you have taken the rectangular passkey, go east. Then, make absolutely sure that the rectangular gateway in the dish-pit is closed. And then, make it so that the rectangular gateway in the dish-pit is locked with the rectangular passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it usual? You better believe it is.
You make out a fridge. The fridge contains a type 0 keycard.
There is an open rectangular gateway leading south. You need an unblocked exit? You should try going west.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take type 0 keycard from fridge<|im_end|>go west<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take rectangular passkey from type 0 safe<|im_end|>go east<|im_end|>close rectangular gateway<|im_end|>lock rectangular gateway with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head east. That done, unlock the type W safe with the type W keycard. Then, ensure that the type W safe in the bedroom is open. And then, take the Microsoft limited edition keycard from the type W safe. After that, make an attempt to go west. And then, unlock the Microsoft limited edition box. After that, make absolutely sure that the Microsoft limited edition box in the dish-pit is wide open. After that, take the fork from the Microsoft limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a Microsoft limited edition box. Hmm. You always thought you'd be more excited to see a Microsoft limited edition box in a room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a type W keycard.

your action:

Response: go east<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take Microsoft limited edition keycard from type W safe<|im_end|>go west<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take fork from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the south. Then, ensure that the case is open. Then, retrieve the passkey from the case. Then, attempt to travel north. And then, unlock the chest. After that, look and see that the chest in the kitchen is opened. And then, pick up the type P passkey from the chest. Then, make sure that the type P gate in the kitchen is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have shown up in, you had to saunter into a typical one.
You can see a chest.
There is a closed type P gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type P passkey from chest<|im_end|>unlock type P gate with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the bathroom. And then, open the safe. And then, pick up the Microsoft style key from the safe inside the bathroom. And then, unlock the Microsoft style safe. Then, open the Microsoft style safe within the bathroom. After that, retrieve the latchkey from the Microsoft style safe. Then, unlock the chest within the bathroom. Then, doublecheck that the chest in the bathroom is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. The room is well lit.
You can make out a chest. You can see a locked Microsoft style safe. You smell an awful smell, and follow it to a safe.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. After that, pick up the type 5 latchkey from the table. And then, unlock the type 5 box. And then, look and see that the type 5 box in the garage is wide open. And then, take a trip east. Following that, recover the worm from the floor of the lounge. After that, go to the west. Next, insert the worm inside the type 5 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual one. You can barely contain your excitement.
You need an unblocked exit? You should try going west.
There is a sandwich and a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey from table<|im_end|>unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>go east<|im_end|>take worm<|im_end|>go west<|im_end|>insert worm into type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to take a trip south. Next, assure that the chest in the salon is unlocked. After that, ensure that the chest within the salon is open. After that, take the passkey from the chest within the salon. And then, insert the passkey into the safe in the salon's lock to unlock it. After that, open the safe within the salon. After that, pick up the keycard from the safe. After that, insert the keycard into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the Microsoft style chest is unlocked. And then, ensure that the Microsoft style chest is open. Then, retrieve the formless keycard from the Microsoft style chest. Then, assure that the formless safe in the steam room is unlocked. After that, ensure that the formless safe is open. Then, recover the rectangular keycard from the formless safe. Then, unlock the rectangular safe within the steam room. If you have unlocked the rectangular safe, look and see that the rectangular safe inside the steam room is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You see a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked usual looking formless safe here. Look over there! a Microsoft style chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take formless keycard from Microsoft style chest<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take rectangular keycard from formless safe<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. Once you finish that, take the Microsoft limited edition passkey from the trunk. If you can get your hands on the Microsoft limited edition passkey, take a trip west. That done, look and see that the Microsoft limited edition locker is unlocked. After you have unlocked the Microsoft limited edition locker, make it so that the Microsoft limited edition locker is open. After that, take the lampshade from the Microsoft limited edition locker in the garage. After that, make an attempt to venture east. With that done, throw the lampshade on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You scan the room for a Microsoft limited edition locker, and you find a Microsoft limited edition locker. Now that's what I call TextWorld!
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey from trunk<|im_end|>go west<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take lampshade from Microsoft limited edition locker<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, check that the box is unlocked with the passkey. Then, ensure that the box is open. After opening the box, retrieve the latchkey from the box. With the latchkey, try to move east. Once you get through with that, make sure that the safe is unlocked. Then, ensure that the safe within the bedchamber is open. And then, retrieve the bug from the safe within the bedchamber. Then, ditch the bug on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty usual here. You begin looking for stuff.
You see a locked box.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head west. Next, make sure that the box is unlocked. After that, assure that the box is wide open. Having opened the box, recover the rectangular key from the box. And then, go east. And then, doublecheck that the rectangular chest in the garage is unlocked with the rectangular key. And then, make sure that the rectangular chest within the garage is wide open. And then, recover the pair of pants from the rectangular chest inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You can barely contain your excitement.
You make out a rectangular chest.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take pair of pants from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the non-euclidean keycard from the plate within the scullery. And then, unlock the non-euclidean locker. Then, open the non-euclidean locker inside the scullery. Then, recover the rectangular keycard from the non-euclidean locker. If you have taken the rectangular keycard, look and see that the rectangular chest is unlocked. Having unlocked the rectangular chest, open the rectangular chest inside the scullery. Then, retrieve the teaspoon from the rectangular chest in the scullery. Then, deposit the teaspoon into the cabinet in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. I guess you better just go and list everything you see here.
You can make out an opened cabinet close by. The cabinet is empty, what a horrible day! You see a locked rectangular chest here. As if things weren't amazing enough already, you can even see a non-euclidean locker. You can see a plate. You see a non-euclidean keycard on the plate.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from plate<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take rectangular keycard from non-euclidean locker<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take teaspoon from rectangular chest<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the passkey from the floor of the cookery. With the passkey, unlock the locker within the cookery. After that, ensure that the locker is open. After that, recover the keycard from the locker. And then, insert the keycard into the door's lock to unlock it. Then, make sure that the door within the cookery is wide open. After that, go to the south. After that, recover the sponge from the drawer within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookery.
You see a locked locker, which looks usual, here.
There is a closed door leading south. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. That done, venture east. After that, recover the rectangular keycard from the mantle. And then, check that the rectangular chest is unlocked with the rectangular keycard. And then, make absolutely sure that the rectangular chest is wide open. Then, take the Comic Strip Calendar from the rectangular chest inside the studio. And then, try to travel west. And then, you can place the Comic Strip Calendar inside the box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take rectangular keycard from mantle<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take Comic Strip Calendar from rectangular chest<|im_end|>go west<|im_end|>insert Comic Strip Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, go to the south. Then, recover the passkey from the desk in the lounge. Then, make absolutely sure that the passageway is unlocked with the passkey. After that, ensure that the passageway is open. Then, attempt to move south. After that, attempt to go east. Next, take the shadfly from the table. After that, throw the shadfly on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from desk<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Following that, open the basket. Then, pick up the key from the basket within the steam room. And then, travel east. And then, unlock the safe within the shower with the key. Then, ensure that the safe is open. After that, take the formless keycard from the safe. After that, check that the formless chest is unlocked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You try to gain information on your surroundings by using a technique you call "looking."
A locked formless chest, which looks usual, is here. You scan the room, seeing a safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take key from basket<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take formless keycard from safe<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the chest is unlocked. Then, ensure that the chest in the vault is open. And then, pick up the American style passkey from the chest inside the vault. Then, go to the south. Then, check that the American style chest in the washroom is unlocked with the American style passkey. After that, make sure that the American style chest within the washroom is wide open. After that, pick up the grape from the American style chest in the washroom. With the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one. You begin looking for stuff.
A locked chest is in the corner.
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take American style passkey from chest<|im_end|>go south<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take grape from American style chest<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the fresh laundry scented safe. Then, look and see that the fresh laundry scented safe is ajar. After that, retrieve the latchkey from the fresh laundry scented safe. And then, unlock the box inside the cookhouse. Then, open the box. And then, pick up the loaf of bread from the box in the cookhouse. After taking the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
You can see a locked box. You can see a locked fresh laundry scented safe here.
You need an unguarded exit? You should try going east.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take latchkey from fresh laundry scented safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move west. That done, try to go south. And then, retrieve the spherical key from the stand. With the spherical key, insert the spherical key into the spherical box's lock to unlock it. And then, make sure that the spherical box is opened. After that, retrieve the Comic Strip Calendar from the spherical box inside the study. And then, move north. Then, put the Comic Strip Calendar on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is usual. The desk appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take spherical key from stand<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Comic Strip Calendar from spherical box<|im_end|>go north<|im_end|>put Comic Strip Calendar on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, pick up the Microsoft style keycard from the suitcase. Then, unlock the Microsoft style door. After that, ensure that the Microsoft style door is open. Then, venture south. Once you get through with that, travel east. Okay, and then, recover the key from the recliner. After picking up the key, check that the locker is unlocked with the key. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it normal? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can see a suitcase. The suitcase contains a Microsoft style keycard.
There is a closed Microsoft style door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from suitcase<|im_end|>unlock Microsoft style door with Microsoft style keycard<|im_end|>open Microsoft style door<|im_end|>go south<|im_end|>go east<|im_end|>take key from recliner<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to head east. That done, ensure that the case is open. Then, retrieve the spherical keycard from the case in the cellar. And then, insert the spherical keycard into the spherical box within the cellar's lock to unlock it. Then, make absolutely sure that the spherical box inside the cellar is ajar. Then, recover the passkey from the spherical box. After getting the passkey, make sure that the safe is unlocked with the passkey. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the passkey from the bed. Then, assure that the chest is unlocked. And then, open the chest inside the chamber. After that, take the latchkey from the chest inside the chamber. And then, make absolutely sure that the gateway within the chamber is unlocked with the latchkey. After unlocking the gateway, make sure that the gateway is ajar. After you have pulled open the gateway, go to the west. With that over with, open the cabinet within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
A locked chest is in the room. You make out a bed. Wow, isn't TextWorld just the best? On the bed you can see a passkey. You see a bar. The bar is typical. But the thing is empty, unfortunately.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. After that, retrieve the vanilla scented key from the stand. And then, insert the vanilla scented key into the vanilla scented locker's lock to unlock it. Then, make absolutely sure that the vanilla scented locker inside the cubicle is wide open. After that, recover the passkey from the vanilla scented locker. After getting the passkey, take a trip east. And then, make it so that the safe is unlocked with the passkey. Then, open the safe in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You make out a locked safe here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented key from stand<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an effort to venture west. After that, open the TextWorld safe in the basement. Then, pick up the formless latchkey from the TextWorld safe. Then, make an attempt to go east. And then, unlock the formless box. Then, open the formless box. After that, retrieve the desktop computer from the formless box inside the office. After that, sit the desktop computer on the chair inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin looking for stuff.
You can see a locked formless box. Oh wow! Is that what I think it is? It is! It's a chair. The chair is standard. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld safe<|im_end|>take formless latchkey from TextWorld safe<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take desktop computer from formless box<|im_end|>put desktop computer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the fridge within the canteen. Then, look and see that the safe inside the canteen is unlocked. Then, ensure that the safe is open. After opening the safe, recover the key from the safe in the canteen. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After you have unlocked the chest, open the chest in the canteen. After pulling open the chest, retrieve the rectangular key from the chest within the canteen. And then, look and see that the rectangular box within the canteen is unlocked with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You start to take note of what's in the room.
You can make out a rectangular box. You see a chest. You check the price tag on the chest. Two hundred dollars?! That's ridiculous! Do you know my pal, they work for the post office? I'm sure my friend could get you one of those for 15 bucks! You make out a safe. Hmm. You always thought you'd be more excited to see a safe in a room. You see a fridge. The fridge contains a keycard.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could recover the latchkey from the case within the study. After that, insert the latchkey into the locker's lock to unlock it. Then, open the locker. After that, pick up the keycard from the locker inside the study. Then, make an effort to head west. Once you get through with that, check that the safe is unlocked with the keycard. Then, look and see that the safe inside the salon is open. After that, recover the blanket from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You see a gleam over in a corner, where you can see a locker. You can make out a case. The case contains a latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to attempt to go east. Then, open the dresser. Then, retrieve the key from the dresser. And then, make absolutely sure that the chest within the bedroom is unlocked with the key. Then, open the chest. And then, recover the controller from the chest in the bedroom. With the controller, travel west. After that, rest the controller on the mantelpiece within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
An open toolbox is right there by you. What a letdown! The toolbox is empty! You see a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>go west<|im_end|>put controller on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move west. And then, open the locker. Then, pick up the latchkey from the locker inside the spare room. And then, try to go east. With that accomplished, insert the latchkey into the safe in the cubicle's lock to unlock it. Then, ensure that the safe inside the cubicle is open. And then, retrieve the insect from the safe within the cubicle. Once you have picked up the insect, ditch the insect on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You begin looking for stuff.
A locked safe is in the room.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. Then, open the coffer. And then, take the Canadian style key from the coffer. After that, insert the Canadian style key into the Canadian style gateway inside the cubicle's lock to unlock it. After that, ensure that the Canadian style gateway in the cubicle is open. Then, make an attempt to go south. Then, attempt to go east. With that accomplished, recover the bug from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take Canadian style key from coffer<|im_end|>unlock Canadian style gateway with Canadian style key<|im_end|>open Canadian style gateway<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, pick up the latchkey from the couch in the bedchamber. After that, take a trip west. After that, make absolutely sure that the safe in the steam room is unlocked. And then, open the safe. After that, pick up the non-euclidean latchkey from the safe. Then, head east. And then, make it so that the non-euclidean box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to come round an usual one.
You see a locked safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from couch<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go east<|im_end|>lock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture south. And then, recover the latchkey from the display. And then, insert the latchkey into the passageway's lock to unlock it. Then, make it so that the passageway is open. And then, attempt to venture south. With that done, lift the bowl from the floor of the kitchenette. Then, head east. Then, throw the bowl on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from display<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to insert the key into the locker inside the launderette's lock to unlock it. After that, ensure that the locker is open. After that, recover the keycard from the locker. After that, take a trip east. And then, doublecheck that the safe is unlocked. And then, ensure that the safe inside the studio is open. Once you have pulled open the safe, pick up the binder from the safe. If you can get your hands on the binder, put the binder on the desk within the studio. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You can make out a locked locker in the corner.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>put binder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to make it so that the type N locker in the cubicle is unlocked. Then, ensure that the type N locker is open. And then, take the formless passkey from the type N locker within the cubicle. After that, check that the formless gateway is unlocked with the formless passkey. Then, open the formless gateway in the cubicle. Then, move north. And then, make an effort to travel east. If you can succeed at that, take the butterfly from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. You begin looking for stuff.
You scan the room, seeing a type N locker.
There is a closed formless gateway leading north. You need an unblocked exit? You should try going south.
You are carrying: a type N key.

your action:

Response: unlock type N locker with type N key<|im_end|>open type N locker<|im_end|>take formless passkey from type N locker<|im_end|>unlock formless gateway with formless passkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip east. Once you succeed at that, doublecheck that the safe in the laundromat is open. After that, take the American style latchkey from the safe. After that, doublecheck that the American style gate inside the laundromat is unlocked. And then, ensure that the American style gate is open. After that, make an effort to go to the south. With that done, recover the golf ball from the case. Then, place the golf ball inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take American style latchkey from safe<|im_end|>unlock American style gate with American style latchkey<|im_end|>open American style gate<|im_end|>go south<|im_end|>take golf ball from case<|im_end|>insert golf ball into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, lift the key from the floor of the pantry. After stealing the key, unlock the chest. After that, ensure that the chest is open. And then, retrieve the non-euclidean keycard from the chest in the pantry. After that, make sure that the non-euclidean safe inside the pantry is unlocked. Then, make it so that the non-euclidean safe inside the pantry is ajar. Then, take the lightbulb from the non-euclidean safe. If you can get your hands on the lightbulb, toss the lightbulb on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You have stumbled into a pantry. Not the pantry you'd expect. No, this is a pantry.
You can see a non-euclidean safe. Hmmm... what else, what else? You can make out a locked chest.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a mop.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could assure that the chest is unlocked with the keycard. Then, ensure that the chest within the parlor is open. Then, take the type 4 keycard from the chest inside the parlor. After taking the type 4 keycard, unlock the type 4 gate with the type 4 keycard. If you have unlocked the type 4 gate, open the type 4 gate within the parlor. And then, travel west. And then, make absolutely sure that the type 4 gate in the closet is closed. After that, lock the type 4 gate within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor.
You can see a locked chest in the corner.
There is a closed type 4 gate leading west. There is an unblocked exit to the north.
You are carrying: a loaf of bread, a keycard and a cushion.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type 4 keycard from chest<|im_end|>unlock type 4 gate with type 4 keycard<|im_end|>open type 4 gate<|im_end|>go west<|im_end|>close type 4 gate<|im_end|>lock type 4 gate with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, make an effort to venture east. After that, make it so that the type U locker within the steam room is unlocked. Then, ensure that the type U locker is open. After opening the type U locker, take the latchkey from the type U locker in the steam room. And then, make absolutely sure that the safe in the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After you have opened the safe, recover the mop from the safe. After that, place the mop on the shelf within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a type U latchkey.

your action:

Response: go east<|im_end|>unlock type U locker with type U latchkey<|im_end|>open type U locker<|im_end|>take latchkey from type U locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip west. And then, retrieve the keycard from the counter. And then, try to venture east. And then, unlock the safe within the bar with the keycard. After that, ensure that the safe in the bar is open. After that, pick up the American keycard from the safe within the bar. Then, unlock the American hatch. After that, ensure that the American hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
You can make out a safe.
There is a closed American hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American keycard from safe<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move west. Once you get around to doing that, pick up the passkey from the dresser inside the sauna. And then, try to venture east. Next, unlock the box within the spare room with the passkey. After unlocking the box, ensure that the box is open. After that, take the American limited edition latchkey from the box. Then, take a trip west. With that over with, unlock the American limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. Let's see what's in here.
Look over there! a box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from dresser<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition latchkey from box<|im_end|>go west<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the south. After that, make sure that the fudge scented locker is unlocked. Then, ensure that the fudge scented locker is open. After opening the fudge scented locker, pick up the spherical key from the fudge scented locker in the lounge. And then, make it so that the spherical safe is unlocked. After unlocking the spherical safe, make absolutely sure that the spherical safe is ajar. After that, retrieve the keycard from the spherical safe. After that, unlock the hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a fudge scented latchkey.

your action:

Response: go south<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take spherical key from fudge scented locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, recover the rectangular keycard from the shelf in the basement. And then, look and see that the rectangular passageway in the basement is unlocked. And then, ensure that the rectangular passageway in the basement is open. And then, head south. Once you succeed at that, go to the east. After that, retrieve the keycard from the table. With the keycard, insert the keycard into the chest within the laundry place's lock to unlock it. After that, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a shelf. Why don't you take a picture of it, it'll last longer! You see a rectangular keycard on the shelf.
There is a closed rectangular passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular keycard from shelf<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to close the box. Then, venture south. Then, retrieve the Henderson's latchkey from the chair inside the office. And then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. And then, ensure that the Henderson's chest inside the office is open. Having opened the Henderson's chest, recover the keycard from the Henderson's chest inside the office. After that, attempt to take a trip north. With that done, look and see the box in the restroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. What a letdown! The box is empty!
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: close box<|im_end|>go south<|im_end|>take Henderson's latchkey from chair<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take keycard from Henderson's chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, go east. Then, pick up the cuboid latchkey from the coffer inside the bar. Then, move west. Then, unlock the cuboid box. Then, open the cuboid box. After you have pulled open the cuboid box, retrieve the cuboid passkey from the cuboid box within the playroom. If you have got the cuboid passkey, head east. Then, insert the cuboid passkey into the cuboid gate within the bar's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You can make out a cuboid box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from coffer<|im_end|>go west<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cuboid passkey from cuboid box<|im_end|>go east<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the case is wide open. And then, pick up the soap scented keycard from the case. After stealing the soap scented keycard, head west. And then, insert the soap scented keycard into the soap scented box's lock to unlock it. If you have unlocked the soap scented box, make sure that the soap scented box inside the steam room is opened. And then, take the sponge from the soap scented box within the steam room. After taking the sponge, attempt to take a trip east. Then, place the sponge on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: open case<|im_end|>take soap scented keycard from case<|im_end|>go west<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take sponge from soap scented box<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. After that, pick up the TextWorld limited edition keycard from the platter. Then, unlock the TextWorld limited edition safe with the TextWorld limited edition keycard. Then, ensure that the TextWorld limited edition safe inside the scullery is open. And then, recover the type 1 keycard from the TextWorld limited edition safe. After picking up the type 1 keycard, make an effort to go to the south. Once you get through with that, make absolutely sure that the type 1 box within the laundromat is unlocked. After that, open the type 1 box. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a type 1 box. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard from platter<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take type 1 keycard from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Canadian style key into the Canadian style chest's lock to unlock it. And then, ensure that the Canadian style chest is open. After that, pick up the key from the Canadian style chest. After that, unlock the chest with the key. Then, ensure that the chest is open. Then, pick up the passkey from the chest. And then, go south. Next, check that the locker is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You can barely contain your excitement.
Were you looking for a chest? Because look over there, it's a chest. You make out a locked Canadian style chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the rectangular latchkey from the shelf in the office. Having taken the rectangular latchkey, make sure that the rectangular box is unlocked. After that, assure that the rectangular box is wide open. After that, recover the keycard from the rectangular box. After stealing the keycard, try to take a trip north. If you can manage that, insert the keycard into the chest within the canteen's lock to unlock it. After unlocking the chest, open the chest. If you have opened the chest, retrieve the coffee cup from the chest within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a rectangular box. You can see a shelf. You see a rectangular latchkey on the shelf.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular latchkey from shelf<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, recover the passkey from the bench inside the steam room. After that, venture east. After that, make absolutely sure that the locker is unlocked with the passkey. And then, make it so that the locker within the bedroom is opened. And then, travel west. And then, retrieve the insect from the board in the steam room. After that, make an effort to travel east. With that over with, you can place the insect into the locker within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is usual. On the board you can make out an insect. You can make out a bench. The bench is usual. On the bench you make out a passkey. It doesn't get more TextWorld than this! You make out a table. The table is usual. But the thing is empty, unfortunately.
There is a closed portal leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>go west<|im_end|>take insect from board<|im_end|>go east<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to travel west. Then, assure that the chest is unlocked. Then, doublecheck that the chest within the parlor is ajar. And then, retrieve the key from the chest inside the parlor. If you can get your hands on the key, take a trip east. That done, look and see that the safe is unlocked. And then, ensure that the safe in the bedchamber is open. And then, pick up the cushion from the safe in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locked ordinary looking safe in the corner.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a legume and a passkey.

your action:

Response: go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the spherical latchkey from the safe. And then, make absolutely sure that the spherical box is unlocked. After that, ensure that the spherical box is open. Then, retrieve the type 1 keycard from the spherical box. And then, go east. Then, unlock the type 1 box. And then, assure that the type 1 box is open. And then, recover the vacuum from the type 1 box within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a locked spherical box. You can make out a safe. Huh, weird. The safe contains a spherical latchkey.
There is a closed hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take spherical latchkey from safe<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take type 1 keycard from spherical box<|im_end|>go east<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>take vacuum from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an attempt to go to the south. After that, take the formless key from the shelf within the cookery. And then, check that the formless portal is unlocked with the formless key. And then, ensure that the formless portal within the cookery is open. Then, attempt to move east. Next, recover the American limited edition passkey from the floor of the cubicle. After stealing the American limited edition passkey, unlock the American limited edition safe. Once you have unlocked the American limited edition safe, open the American limited edition safe inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom.
There is an unguarded exit to the south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>take formless key from shelf<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>go east<|im_end|>take American limited edition passkey<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to go east. After that, pick up the TextWorld style key from the chest. After that, make an effort to travel west. Okay, and then, make it so that the TextWorld style box within the attic is unlocked. After that, ensure that the TextWorld style box is open. And then, take the type K keycard from the TextWorld style box within the attic. After taking the type K keycard, go to the east. And then, doublecheck that the type K safe in the canteen is unlocked with the type K keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. I guess you better just go and list everything you see here.
You can make out a locked TextWorld style box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>take TextWorld style key from chest<|im_end|>go west<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take type K keycard from TextWorld style box<|im_end|>go east<|im_end|>unlock type K safe with type K keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to look and see that the dresser is opened. Then, retrieve the passkey from the dresser in the salon. Then, unlock the portal in the salon with the passkey. Then, look and see that the portal is open. After that, make an attempt to move south. After that, recover the manuscript from the floor of the bedroom. And then, move north. After that, put the manuscript inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a dresser.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take manuscript<|im_end|>go north<|im_end|>insert manuscript into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to recover the latchkey from the couch inside the bedchamber. Then, look and see that the hatch is unlocked. If you have unlocked the hatch, open the hatch. After that, go to the south. Next, make an effort to go to the west. With that accomplished, take the broccoli from the toolbox in the basement. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
Were you looking for a locker? Because look over there, it's a locker. You can't wait to tell the folks at home about this! The locker is empty! What a waste of a day! You see a couch. What a coincidence, weren't you just thinking about a couch? The couch is standard. On the couch you can see a latchkey.
There is a closed hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from couch<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go west<|im_end|>take broccoli from toolbox<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to venture west. Following that, recover the latchkey from the bowl within the kitchenette. And then, move east. After that, check that the locker within the cookery is unlocked with the latchkey. Then, ensure that the locker is open. And then, pick up the key from the locker. And then, unlock the safe with the key. After unlocking the safe, open the safe within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a safe. You can't wait to tell the folks at home about this! A locked locker is in the corner.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey from bowl<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, go to the west. After that, retrieve the key from the bookshelf in the parlor. Then, unlock the chest. After you have unlocked the chest, open the chest. And then, pick up the Canadian limited edition latchkey from the chest inside the parlor. After that, take a trip east. With that done, unlock the Canadian limited edition locker in the office. And then, ensure that the Canadian limited edition locker inside the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a Canadian limited edition locker. You can see a desk. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the east. Once you finish that, pick-up the vanilla scented latchkey from the floor of the launderette. Then, make absolutely sure that the vanilla scented chest in the launderette is unlocked with the vanilla scented latchkey. After that, ensure that the vanilla scented chest is open. And then, take the spherical key from the vanilla scented chest. If you can get your hands on the spherical key, doublecheck that the spherical chest is unlocked. Then, open the spherical chest inside the launderette. And then, retrieve the broom from the spherical chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented latchkey<|im_end|>unlock vanilla scented chest with vanilla scented latchkey<|im_end|>open vanilla scented chest<|im_end|>take spherical key from vanilla scented chest<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, assure that the cake scented safe is open. After you have opened the cake scented safe, retrieve the latchkey from the cake scented safe in the cookery. And then, travel north. Then, make it so that the hatch inside the shower is unlocked with the latchkey. And then, open the hatch. After opening the hatch, make an attempt to take a trip north. Then, go east. With that accomplished, retrieve the Cat Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed cake scented safe.
There is an unguarded exit to the north.
There is a cake scented keycard on the floor.
You are carrying: a stick of butter and a whisk.

your action:

Response: open cake scented safe<|im_end|>take latchkey from cake scented safe<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the chest within the recreation zone. And then, ensure that the chest is open. And then, take the cuboid passkey from the chest inside the recreation zone. After that, make an attempt to take a trip east. If you can accomplish that, insert the cuboid passkey into the cuboid safe's lock to unlock it. If you have unlocked the cuboid safe, make sure that the cuboid safe in the study is opened. After opening the cuboid safe, pick up the insect from the cuboid safe in the study. And then, place the insect on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You smell an interesting smell, and follow it to a chest.
There is an unblocked exit to the east.
You are carrying: a banana and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take insect from cuboid safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. Then, travel east. Then, pick up the American passkey from the cabinet. And then, make an effort to move west. Okay, and then, unlock the American chest in the spare room. Then, ensure that the American chest is open. Then, take the cookie from the American chest in the spare room. After stealing the cookie, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pen.

your action:

Response: go south<|im_end|>go east<|im_end|>take American passkey from cabinet<|im_end|>go west<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take cookie from American chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the rectangular latchkey from the basket inside the playroom. If you can get your hands on the rectangular latchkey, unlock the rectangular chest inside the playroom. And then, ensure that the rectangular chest is open. And then, pick up the formless latchkey from the rectangular chest. With the formless latchkey, look and see that the formless box inside the playroom is unlocked with the formless latchkey. Then, make sure that the formless box is ajar. After you have pulled open the formless box, retrieve the cushion from the formless box. And then, you can put the cushion into the basket within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
An open basket is in the room. The basket contains a rectangular latchkey. You make out a locked normal looking formless box right there by you. You see a rectangular chest. What a great pairing of adjectives and nouns!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from basket<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take formless latchkey from rectangular chest<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cushion from formless box<|im_end|>insert cushion into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the latchkey from the chest in the kitchenette. And then, try to go west. And then, unlock the gate. And then, doublecheck that the gate is ajar. Then, make an effort to take a trip south. And then, go to the east. Following that, take the cashew from the bowl within the scullery. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest, which looks typical, close by. The chest contains a latchkey. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take cashew from bowl<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, go to the north. After that, pick up the latchkey from the trunk within the steam room. And then, move south. And then, doublecheck that the gateway is unlocked. Then, ensure that the gateway is open. Once you have opened the gateway, try to travel west. After that, take the pizza from the mantle within the playroom. And then, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You bend down to tie your shoe. When you stand up, you notice a case, so there's that.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take pizza from mantle<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. Then, open the gate in the office. And then, try to go to the south. Then, close the gate. Having shut the gate, head west. Then, lift the keycard from the floor of the salon. And then, attempt to take a trip east. Then, make it so that the gate is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a drawer.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 5 keycard.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the cuboid box inside the bedchamber is unlocked with the cuboid latchkey. And then, make sure that the cuboid box within the bedchamber is open. Then, pick up the latchkey from the cuboid box within the bedchamber. And then, look and see that the box inside the bedchamber is unlocked with the latchkey. After that, make sure that the box in the bedchamber is open. Then, take the keycard from the box. After that, head west. Okay, and then, make sure that the passageway inside the dish-pit is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin looking for stuff.
You make out a box. Hmmm... what else, what else? A locked cuboid box is in the room.
There is an unguarded exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>