Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the keycard from the shelf within the bathroom. And then, travel west. Following that, take the cuboid keycard from the rack. After you have picked up the cuboid keycard, head east. After that, doublecheck that the cuboid passageway inside the bathroom is unlocked. After unlocking the cuboid passageway, ensure that the cuboid passageway within the bathroom is open. And then, move south. And then, lock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
I am excited to announce that you are now in the bathroom. You begin looking for stuff.
You can see a shelf. The shelf is usual. On the shelf you can see a keycard.
There is a closed cuboid passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>take cuboid keycard from rack<|im_end|>go east<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. After that, make it so that the portmanteau is opened. And then, take the passkey from the portmanteau. And then, look and see that the safe within the study is unlocked with the passkey. Then, look and see that the safe is open. Then, retrieve the latchkey from the safe. Then, move east. With that over with, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can see a locked locker.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture west. With that over with, retrieve the key from the floor of the kitchenette. With the key, unlock the gate with the key. Then, ensure that the gate is open. Then, take a trip north. Then, travel east. After that, pick up the Microsoft style key from the floor of the restroom. After that, doublecheck that the Microsoft style box is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft style key<|im_end|>lock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. Then, take the passkey from the bookshelf. Then, unlock the portal within the studio with the passkey. And then, ensure that the portal inside the studio is open. Then, travel west. That done, ensure that the coffer is open. After that, take the plant from the coffer inside the chamber. And then, insert the plant inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take plant from coffer<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the cuboid passkey from the floor of the shower. With the cuboid passkey, attempt to take a trip west. After that, insert the cuboid passkey into the cuboid safe's lock to unlock it. And then, assure that the cuboid safe in the workshop is open. Then, recover the Microsoft limited edition passkey from the cuboid safe inside the workshop. Then, try to travel east. After that, make sure that the Microsoft limited edition gateway is unlocked with the Microsoft limited edition passkey. And then, doublecheck that the Microsoft limited edition gateway within the shower is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a trunk.
There is a closed Microsoft limited edition gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a licorice strip and a sandwich.

your action:

Response: take cuboid passkey<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take Microsoft limited edition passkey from cuboid safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, unlock the box within the scullery. And then, ensure that the box in the scullery is open. After that, retrieve the Canadian style key from the box. Having picked up the Canadian style key, unlock the Canadian style locker. And then, ensure that the Canadian style locker inside the scullery is open. And then, recover the bug from the Canadian style locker within the scullery. And then, take a trip east. After that, put the bug on the stand within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
A locked Canadian style locker is here. You can see a locked box in the corner.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Canadian style key from box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take bug from Canadian style locker<|im_end|>go east<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the keycard from the table. If you have taken the keycard, make absolutely sure that the chest within the launderette is unlocked. And then, assure that the chest within the launderette is ajar. And then, pick up the latchkey from the chest. After taking the latchkey, check that the locker in the launderette is unlocked with the latchkey. After that, open the locker. And then, take the iron from the locker inside the launderette. After stealing the iron, rest the iron on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a locked locker. You make out a chest. You can see a bench. The bench is standard. But the thing is empty. You can see a table. You see a keycard on the table.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. Then, head west. With that done, pick up the passkey from the floor of the pantry. After that, head east. And then, make sure that the locker is unlocked. After that, ensure that the locker inside the cubicle is open. And then, recover the type 2 key from the locker. And then, lock the type 2 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You make another one of your grand eccentric entrances into a parlor.
You see a formless safe. Huh, weird.
You need an unguarded exit? You should try going west.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 2 key from locker<|im_end|>lock type 2 chest with type 2 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to head east. Okay, and then, recover the key from the rack in the bathroom. After that, unlock the chest within the bathroom. And then, open the chest within the bathroom. After that, recover the keycard from the chest in the bathroom. After you have got the keycard, unlock the locker. After that, open the locker in the bathroom. And then, retrieve the sponge from the locker inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a typical kind of place. That is to say, you're in a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the north. After that, pick up the latchkey from the toolbox in the cubicle. Once you have got the latchkey, take a trip south. Then, look and see that the chest in the office is unlocked with the latchkey. And then, ensure that the chest is open. If you have pulled open the chest, take the apple from the chest. And then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You can make out a locked chest, which looks ordinary, in the room.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from toolbox<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take apple from chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Following that, recover the keycard from the toolbox within the workshop. Once you have got the keycard, venture east. Next, insert the keycard into the safe's lock to unlock it. After you have unlocked the safe, open the safe. And then, recover the latchkey from the safe within the cookery. After that, insert the latchkey into the chest inside the cookery's lock to unlock it. After that, make absolutely sure that the chest within the cookery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery.
You see a locked ordinary looking chest in the corner. You see a locked standard looking safe nearby. You can see an opened refrigerator nearby. The refrigerator is empty, what a horrible day!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from toolbox<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to venture east. With that accomplished, recover the Canadian limited edition latchkey from the floor of the kitchenette. And then, make absolutely sure that the Canadian limited edition chest within the kitchenette is unlocked. And then, make absolutely sure that the Canadian limited edition chest is wide open. After that, pick up the American style keycard from the Canadian limited edition chest within the kitchenette. Then, unlock the American style chest in the kitchenette. After unlocking the American style chest, open the American style chest inside the kitchenette. Then, take the ladle from the American style chest in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take American style keycard from Canadian limited edition chest<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take ladle from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel north. Following that, venture west. Okay, and then, venture south. That done, take the key from the couch. With the key, take a trip north. And then, move east. And then, look and see that the locker is unlocked with the key. Then, open the locker within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take key from couch<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an attempt to head east. With that over with, lift the keycard from the floor of the steam room. After that, travel west. Then, make it so that the locker in the spare room is unlocked. After that, ensure that the locker within the spare room is open. If you have pulled open the locker, pick up the bug from the locker in the spare room. And then, make an attempt to head east. That done, ditch the bug on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have moved into the most usual of all possible spare rooms. You start to take note of what's in the room.
You can make out a locker.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go to the west. And then, recover the lavender scented keycard from the floor of the workshop. Then, make sure that the lavender scented safe within the workshop is unlocked. Then, open the lavender scented safe inside the workshop. After that, recover the Henderson's limited edition passkey from the lavender scented safe inside the workshop. After you have taken the Henderson's limited edition passkey, make an attempt to go east. With that over with, insert the Henderson's limited edition passkey into the Henderson's limited edition chest within the closet's lock to unlock it. And then, ensure that the Henderson's limited edition chest inside the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
As if things weren't amazing enough already, you can even see a Henderson's limited edition chest.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lavender scented keycard<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take Henderson's limited edition passkey from lavender scented safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture east. After that, try to take a trip north. With that accomplished, recover the rectangular latchkey from the cabinet. And then, check that the rectangular safe inside the dish-pit is unlocked with the rectangular latchkey. After that, look and see that the rectangular safe is wide open. Then, pick up the passkey from the rectangular safe. After that, head south. Next, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, lift the TextWorld limited edition key from the floor of the steam room. Then, insert the TextWorld limited edition key into the TextWorld limited edition chest's lock to unlock it. After unlocking the TextWorld limited edition chest, ensure that the TextWorld limited edition chest inside the steam room is open. After you have opened the TextWorld limited edition chest, recover the type 7 key from the TextWorld limited edition chest within the steam room. Then, unlock the type 7 hatch. And then, doublecheck that the type 7 hatch is wide open. And then, travel east. After that, retrieve the insect from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
This is going to sound unbelievable, but you've just entered a steam room. I guess you better just go and list everything you see here.
You scan the room for a TextWorld limited edition chest, and you find a TextWorld limited edition chest.
There is a closed type 7 hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld limited edition key and an iron on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take type 7 key from TextWorld limited edition chest<|im_end|>unlock type 7 hatch with type 7 key<|im_end|>open type 7 hatch<|im_end|>go east<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to travel north. That done, make sure that the American box within the basement is open. After that, pick up the type C key from the American box. After you have taken the type C key, make sure that the type C safe within the basement is unlocked. And then, make it so that the type C safe is ajar. And then, retrieve the formless keycard from the type C safe. After that, make an attempt to go to the south. And then, make it so that the formless door inside the cellar is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is a closed formless door leading west. There is an unblocked exit to the north.
You are carrying: an American key.

your action:

Response: go north<|im_end|>open American box<|im_end|>take type C key from American box<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take formless keycard from type C safe<|im_end|>go south<|im_end|>unlock formless door with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an effort to travel east. And then, recover the keycard from the pan in the cookhouse. After that, take a trip west. That done, look and see that the safe is unlocked. And then, open the safe. Then, pick up the fondue from the safe. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. You begin to take stock of what's in the room.
You can see a locked safe here. Oh, great. Here's a table. The table is normal. The table appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from pan<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to move north. And then, recover the type 7 latchkey from the drawer. After getting the type 7 latchkey, travel south. And then, insert the type 7 latchkey into the type 7 portal in the steam room's lock to unlock it. And then, ensure that the type 7 portal is open. And then, make an effort to travel south. After that, recover the binder from the stand inside the studio. And then, you can deposit the binder inside the cabinet inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
Hey, want to see a dresser? Look over there, a dresser.
There is a closed type 7 portal leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 7 latchkey from drawer<|im_end|>go south<|im_end|>unlock type 7 portal with type 7 latchkey<|im_end|>open type 7 portal<|im_end|>go south<|im_end|>take binder from stand<|im_end|>insert binder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to venture north. After that, look and see that the coffer is wide open. After that, retrieve the keycard from the coffer. Then, doublecheck that the chest is unlocked with the keycard. After that, open the chest within the bedchamber. Then, recover the loaf of bread from the chest. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is a closed hatch leading west. There is an unguarded exit to the north.
You are carrying: a grape.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, pick up the type E keycard from the dresser in the bathroom. Then, insert the type E keycard into the type E chest within the bathroom's lock to unlock it. And then, open the type E chest. And then, retrieve the key from the type E chest within the bathroom. After that, doublecheck that the box is unlocked. After that, ensure that the box is open. Then, retrieve the vacuum from the box within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type E keycard from dresser<|im_end|>unlock type E chest with type E keycard<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 2 passkey from the floor of the attic. And then, unlock the type 2 chest. After that, ensure that the type 2 chest is open. Then, retrieve the type 1 latchkey from the type 2 chest inside the attic. And then, unlock the type 1 chest in the attic. Then, make absolutely sure that the type 1 chest is ajar. If you have opened the type 1 chest, retrieve the stick of butter from the type 1 chest. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here. You begin to take stock of what's in the room.
You can make out a locked usual looking type 1 chest nearby. You can make out a locked type 2 chest right there by you.
There is an unguarded exit to the west.
There is a type 2 passkey on the floor.
You are carrying: a berry.

your action:

Response: take type 2 passkey<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take type 1 latchkey from type 2 chest<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take stick of butter from type 1 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make sure that the type E box within the pantry is unlocked. And then, ensure that the type E box inside the pantry is open. Once you have pulled open the type E box, take the non-euclidean key from the type E box within the pantry. After that, make an attempt to head south. Next, unlock the non-euclidean hatch with the non-euclidean key. After that, open the non-euclidean hatch inside the office. If you have pulled open the non-euclidean hatch, head east. Then, recover the lamp from the bed stand in the parlor. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry.
You can see a type E box. You make out a locked safe in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type E latchkey.

your action:

Response: unlock type E box with type E latchkey<|im_end|>open type E box<|im_end|>take non-euclidean key from type E box<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take lamp from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head west. If you can get through with that, pick up the type 7 key from the bookshelf in the cubicle. And then, insert the type 7 key into the type 7 passageway's lock to unlock it. And then, make sure that the type 7 passageway in the cubicle is wide open. And then, attempt to take a trip south. After that, go east. If you can get around to doing that, recover the type B latchkey from the floor of the shower. After that, check that the type B safe is unlocked with the type B latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. The room is well lit.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 key from bookshelf<|im_end|>unlock type 7 passageway with type 7 key<|im_end|>open type 7 passageway<|im_end|>go south<|im_end|>go east<|im_end|>take type B latchkey<|im_end|>unlock type B safe with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the pan in the canteen. And then, unlock the hatch. Then, open the hatch. Then, head east. Then, go north. And then, recover the controller from the bed inside the chamber. After that, try to go to the south. Then, deposit the controller into the fridge within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You can see a pan. You see a keycard on the pan. You can make out a saucepan. I guess it's true what they say, if you're looking for a saucepan, go to TextWorld. But the thing is empty, unfortunately.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from pan<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take controller from bed<|im_end|>go south<|im_end|>insert controller into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to go east. Next, make absolutely sure that the drawer within the laundry place is opened. After that, recover the formless keycard from the drawer within the laundry place. After stealing the formless keycard, make an effort to go west. And then, unlock the formless chest. Then, ensure that the formless chest inside the shower is open. And then, pick up the passkey from the formless chest. Once you have picked up the passkey, assure that the gateway is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
As if things weren't amazing enough already, you can even see a formless chest. You can make out a box.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take formless keycard from drawer<|im_end|>go west<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture west. After that, ensure that the cuboid safe within the canteen is open. After that, recover the keycard from the cuboid safe. And then, look and see that the locker in the canteen is unlocked. Then, ensure that the locker inside the canteen is open. After opening the locker, recover the butterfly from the locker inside the canteen. Then, head east. Once you succeed at that, place the butterfly on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a bed stand, and you find a bed stand. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>put butterfly on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the keycard into the chest's lock to unlock it. And then, make sure that the chest is open. Then, retrieve the Henderson's style passkey from the chest inside the studio. Once you have got the Henderson's style passkey, unlock the Henderson's style locker inside the studio. If you have unlocked the Henderson's style locker, ensure that the Henderson's style locker is open. And then, recover the passkey from the Henderson's style locker. After stealing the passkey, unlock the locker. After you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a locker. You make out a Henderson's style locker. You make out a locked chest.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's style passkey from chest<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to take a trip north. Next, pick up the TextWorld style latchkey from the floor of the kitchen. Then, insert the TextWorld style latchkey into the TextWorld style locker in the kitchen's lock to unlock it. And then, look and see that the TextWorld style locker inside the kitchen is open. Then, retrieve the insect from the TextWorld style locker. If you can get your hands on the insect, go south. With that done, try to move east. After that, drop the insect on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a cookie and a worm.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take insect from TextWorld style locker<|im_end|>go south<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, check that the Henderson's limited edition box in the workshop is unlocked with the Henderson's limited edition key. After that, make absolutely sure that the Henderson's limited edition box is opened. After that, retrieve the TextWorld style latchkey from the Henderson's limited edition box inside the workshop. Then, take a trip east. Then, doublecheck that the TextWorld style safe is unlocked. And then, look and see that the TextWorld style safe in the cubicle is ajar. And then, take the Microsoft style passkey from the TextWorld style safe within the cubicle. And then, doublecheck that the Microsoft style chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin to take stock of what's here.
Look over there! a Henderson's limited edition box. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take TextWorld style latchkey from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take Microsoft style passkey from TextWorld style safe<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, insert the key into the chest within the bedroom's lock to unlock it. After that, assure that the chest in the bedroom is wide open. After opening the chest, recover the latchkey from the chest in the bedroom. After that, venture east. Then, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe inside the parlor is ajar. And then, retrieve the fondue from the safe. If you have got the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a lightbulb.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go to the east. And then, pick up the key from the counter in the kitchenette. If you can get your hands on the key, move west. And then, unlock the chest. After unlocking the chest, open the chest in the cubicle. And then, recover the fondue from the chest. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You see a locked chest.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the TextWorld limited edition keycard from the box. After that, take a trip south. Okay, and then, make an attempt to head east. After that, make sure that the TextWorld limited edition locker is unlocked with the TextWorld limited edition keycard. Then, open the TextWorld limited edition locker in the restroom. Then, retrieve the mop from the TextWorld limited edition locker. And then, make an attempt to head west. With that accomplished, throw the mop on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a box. The box contains a TextWorld limited edition keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from box<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take mop from TextWorld limited edition locker<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. Following that, open the case inside the garage. If you have pulled open the case, recover the formless latchkey from the case. After that, unlock the formless chest in the garage. After that, open the formless chest. After pulling open the formless chest, retrieve the latchkey from the formless chest. Then, unlock the safe with the latchkey. After that, ensure that the safe within the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, head north. Following that, ensure that the trunk is open. Then, pick up the keycard from the trunk. And then, make absolutely sure that the gateway is unlocked with the keycard. If you have unlocked the gateway, ensure that the gateway is open. And then, make an attempt to go east. Then, recover the dvd from the dresser. With the dvd, put the dvd on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
You can see a locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take dvd from dresser<|im_end|>put dvd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, pick up the passkey from the stand. Then, travel south. Then, check that the gate in the washroom is unlocked with the passkey. If you have unlocked the gate, doublecheck that the gate within the washroom is open. Then, venture west. And then, lift the stapler from the floor of the study. And then, go to the east. That done, deposit the stapler on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an interesting smell, and follow it to a stand. On the stand you see a passkey and a pencil.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: take passkey from stand<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to travel west. And then, open the dresser. Then, retrieve the key from the dresser in the shower. And then, make absolutely sure that the chest in the shower is unlocked. And then, open the chest. After that, pick up the pear from the chest in the shower. With the pear, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. The refrigerator is empty, what a horrible day!
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the latchkey from the table in the launderette. If you can get your hands on the latchkey, unlock the locker inside the launderette. Then, ensure that the locker inside the launderette is open. Then, retrieve the spherical keycard from the locker within the launderette. With the spherical keycard, unlock the spherical gate with the spherical keycard. After that, ensure that the spherical gate is open. After that, go to the east. With that over with, take the poem from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
A crooked notice tells you that you are now in the launderette.
You see a locker. Were you looking for a table? Because look over there, it's a table. On the table you can see a latchkey.
There is a closed spherical gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take poem from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the passkey from the bench. After that, make an attempt to venture south. With that done, take a trip west. Then, unlock the box with the passkey. Then, open the box. Then, retrieve the Henderson's limited edition latchkey from the box inside the parlor. Then, attempt to travel east. And then, make it so that the Henderson's limited edition locker within the lounge is unlocked with the Henderson's limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You make out an opened basket in the room. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a bench. Wow, isn't TextWorld just the best? The bench is ordinary. On the bench you make out a passkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go south<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the box in the bar. Once you have got the passkey, attempt to travel south. Then, make it so that the gateway inside the studio is unlocked. After that, ensure that the gateway is open. After that, attempt to travel west. Once you get through with that, take the vanilla scented latchkey from the counter within the vault. And then, insert the vanilla scented latchkey into the vanilla scented locker within the vault's lock to unlock it. And then, open the vanilla scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have entered a bar. Not the bar you'd expect. No, this is a bar.
You can make out a box. The box contains a passkey.
There is an unblocked exit to the south.
You are carrying: a pair of headphones.

your action:

Response: take passkey from box<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take vanilla scented latchkey from counter<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to head south. Then, open the safe in the chamber. Then, retrieve the Microsoft style passkey from the safe. After you have got the Microsoft style passkey, unlock the Microsoft style portal. Then, doublecheck that the Microsoft style portal within the chamber is open. And then, make an effort to go to the east. After that, take the peanut from the counter within the kitchenette. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Microsoft style passkey from safe<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take peanut from counter<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. If you can get around to doing that, pick up the keycard from the shelf. Then, doublecheck that the locker is unlocked. After that, make absolutely sure that the locker in the dish-pit is wide open. And then, recover the formless keycard from the locker. After that, make an effort to take a trip east. After that, assure that the formless box is shut. Once you have closed the formless box, lock the formless box with the formless keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a formless box. The formless box is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>close formless box<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the safe within the lounge. If you can get your hands on the keycard, make an attempt to go east. And then, go east. Then, doublecheck that the chest in the garage is unlocked. And then, open the chest in the garage. And then, retrieve the shirt from the chest. After that, move west. And then, put the shirt on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
Were you looking for a safe? Because look over there, it's a safe. The safe contains a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>go west<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, unlock the gate with the passkey. And then, assure that the gate is wide open. After that, head south. After that, retrieve the latchkey from the table. After that, try to move east. If you can get around to doing that, unlock the safe in the study with the latchkey. After that, doublecheck that the safe inside the study is open. If you have opened the safe, take the stapler from the safe in the study. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
There is a closed gate leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. Following that, retrieve the non-euclidean passkey from the floor of the bedroom. Then, unlock the non-euclidean chest in the bedroom. Then, open the non-euclidean chest in the bedroom. After that, recover the type P latchkey from the non-euclidean chest. And then, go east. And then, close the type P chest in the garage. And then, look and see that the type P chest is locked with the type P latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
You can see a type P chest. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take type P latchkey from non-euclidean chest<|im_end|>go east<|im_end|>close type P chest<|im_end|>lock type P chest with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head west. After that, pick up the latchkey from the floor of the cubicle. After that, move east. That done, unlock the chest inside the attic with the latchkey. And then, open the chest. And then, retrieve the key from the chest. And then, go west. Okay, and then, unlock the box inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a locked chest here. You can make out an opened toolbox close by. The toolbox is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. With that done, lift the Microsoft style latchkey from the floor of the studio. After that, check that the Microsoft style chest is unlocked with the Microsoft style latchkey. After unlocking the Microsoft style chest, make it so that the Microsoft style chest inside the studio is opened. And then, take the passkey from the Microsoft style chest. With the passkey, head east. Following that, insert the passkey into the locker's lock to unlock it. Then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen.
You can see a locked locker in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style latchkey<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take passkey from Microsoft style chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, lift the lavender scented latchkey from the floor of the office. With the lavender scented latchkey, unlock the lavender scented box with the lavender scented latchkey. And then, assure that the lavender scented box in the office is ajar. Then, recover the passkey from the lavender scented box in the office. If you have picked up the passkey, check that the box inside the office is unlocked with the passkey. After unlocking the box, open the box. And then, recover the cranberry from the box within the office. After that, eat the cranberry. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You start to take note of what's in the room.
You make out a locked normal looking box in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a lavender scented box.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a lavender scented latchkey on the floor.
You are carrying: a napkin.

your action:

Response: take lavender scented latchkey<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take passkey from lavender scented box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cranberry from box<|im_end|>eat cranberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to doublecheck that the locker in the basement is unlocked. And then, ensure that the locker in the basement is open. And then, take the passkey from the locker in the basement. After that, make an effort to take a trip west. Then, unlock the passageway within the closet with the passkey. And then, ensure that the passageway within the closet is open. Then, travel south. If you can accomplish that, doublecheck that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
You see a locker. You can make out a closed Microsoft safe in the room.
There is an unblocked exit to the west.
There is a Microsoft key on the floor.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip west. That done, pick-up the Henderson's limited edition key from the floor of the chamber. After stealing the Henderson's limited edition key, head east. Okay, and then, insert the Henderson's limited edition key into the Henderson's limited edition safe's lock to unlock it. After that, make sure that the Henderson's limited edition safe in the workshop is ajar. And then, retrieve the American style key from the Henderson's limited edition safe. And then, insert the American style key into the American style box in the workshop's lock to unlock it. After that, doublecheck that the American style box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked normal looking American style box in the room. You make out a locked Henderson's limited edition safe, which looks ordinary, close by.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>open Henderson's limited edition safe<|im_end|>take American style key from Henderson's limited edition safe<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to go to the west. After that, retrieve the keycard from the bed stand. Then, try to go east. With that over with, doublecheck that the chest is unlocked. After unlocking the chest, assure that the chest is opened. And then, pick up the passkey from the chest. Then, unlock the box. If you have unlocked the box, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
What's that over there? It looks like it's a box. Hey, want to see a chest? Look over there, a chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a kiwi.

your action:

Response: go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. And then, pick up the keycard from the couch inside the bedroom. After that, look and see that the portal in the bedroom is unlocked. After that, open the portal within the bedroom. And then, make an effort to go to the south. After that, pick-up the latchkey from the floor of the lounge. After that, make it so that the box in the lounge is unlocked with the latchkey. Then, make sure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the American style box is unlocked with the American style latchkey. And then, ensure that the American style box is open. And then, retrieve the latchkey from the American style box. Then, venture north. With that over with, insert the latchkey into the passageway's lock to unlock it. And then, doublecheck that the passageway within the laundry place is wide open. After that, make an effort to move east. With that accomplished, recover the fork from the fridge inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You see a gleam over in a corner, where you can see a American style box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a grape and an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take latchkey from American style box<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the safe is unlocked. Once you have unlocked the safe, ensure that the safe inside the chamber is open. Then, take the keycard from the safe. Then, unlock the box inside the chamber. And then, open the box inside the chamber. After opening the box, recover the spherical latchkey from the box. With the spherical latchkey, make an attempt to move south. And then, check that the spherical door in the closet is unlocked with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You make out a box. You can see a locked safe. You see a locker!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>go south<|im_end|>unlock spherical door with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the spherical keycard from the suitcase within the vault. Then, insert the spherical keycard into the spherical locker within the vault's lock to unlock it. After that, ensure that the spherical locker within the vault is open. And then, retrieve the non-euclidean latchkey from the spherical locker inside the vault. After that, make it so that the non-euclidean locker is unlocked. After that, doublecheck that the non-euclidean locker in the vault is opened. After that, pick up the scarf from the non-euclidean locker within the vault. And then, rest the scarf on the rack in the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place.
You can make out a non-euclidean locker. You make out a locked usual looking spherical locker in the room. You can see an opened suitcase, which looks normal, close by. The suitcase contains a spherical keycard. You make out a rack. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical keycard from suitcase<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take non-euclidean latchkey from spherical locker<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take scarf from non-euclidean locker<|im_end|>put scarf on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. With that done, open the display in the cubicle. After that, retrieve the latchkey from the display inside the cubicle. If you have got the latchkey, go to the east. Then, make absolutely sure that the locker is unlocked with the latchkey. Then, ensure that the locker is open. And then, retrieve the TextWorld limited edition latchkey from the locker in the workshop. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest in the workshop's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You scan the room for a TextWorld limited edition chest, and you find a TextWorld limited edition chest. You make out a locked locker in the corner. You make out a closed toolbox, which looks ordinary, close by.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the floor of the cubicle. After that, unlock the chest in the cubicle. After that, open the chest within the cubicle. Then, pick up the keycard from the chest. If you can get your hands on the keycard, unlock the locker inside the cubicle. And then, ensure that the locker within the cubicle is open. And then, retrieve the formless passkey from the locker within the cubicle. And then, unlock the formless safe inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a locked formless safe. You can see a locked locker, which looks normal, nearby. You make out a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the bedroom. After that, head west. That done, unlock the hatch inside the garage. After that, make it so that the hatch is opened. After that, take a trip north. And then, make an effort to move east. Then, recover the mop from the cabinet inside the shower. If you can get your hands on the mop, you can place the mop into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mop from cabinet<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move north. And then, ensure that the drawer inside the shower is open. After that, pick up the latchkey from the drawer. Then, make absolutely sure that the chest in the shower is unlocked. Having unlocked the chest, assure that the chest is open. After that, pick up the loaf of bread from the chest within the shower. With the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a stand. You see a shadfly on the stand.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take latchkey from drawer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. With that done, recover the latchkey from the table inside the workshop. After that, unlock the door inside the workshop. Then, make sure that the door within the workshop is open. Then, venture north. Then, head east. Then, take the broom from the shelf inside the sauna. After getting the broom, deposit the broom on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty typical here. You can barely contain your excitement.
You can make out a closed display right there by you.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from table<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to unlock the safe within the study. After that, open the safe inside the study. And then, pick up the Henderson's style keycard from the safe. And then, head east. Then, unlock the Henderson's style locker in the closet with the Henderson's style keycard. And then, open the Henderson's style locker. After that, pick up the passkey from the Henderson's style locker. If you have taken the passkey, make absolutely sure that the chest inside the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
I just think it's awesome that you're in a study now. You start to take note of what's in the room.
You can make out a locked safe in the corner.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's style keycard from safe<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Following that, recover the latchkey from the shelf. And then, make it so that the box is unlocked. Then, ensure that the box in the attic is open. Then, recover the key from the box in the attic. Then, unlock the chest with the key. After that, look and see that the chest in the attic is open. After that, retrieve the shirt from the chest within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to move south. And then, recover the keycard from the floor of the spare room. With the keycard, unlock the safe within the spare room. Once you have unlocked the safe, open the safe. After you have pulled open the safe, recover the cuboid passkey from the safe in the spare room. And then, attempt to go north. Following that, make absolutely sure that the cuboid chest is unlocked. If you have unlocked the cuboid chest, ensure that the cuboid chest within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's great that you've just entered a scullery. You begin looking for stuff.
You see a gleam over in a corner, where you can see a cuboid chest. You can't wait to tell the folks at home about this!
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a manuscript and a shadfly.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to close the spherical locker. After that, try to take a trip south. And then, recover the latchkey from the floor of the cookery. And then, make it so that the chest is unlocked. And then, ensure that the chest is open. Then, recover the spherical key from the chest. And then, travel north. Once you succeed at that, lock the spherical locker within the shower with the spherical key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You start to take note of what's in the room.
You can make out an opened spherical locker. The spherical locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close spherical locker<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spherical key from chest<|im_end|>go north<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the floor of the study. Then, make absolutely sure that the portal is unlocked with the passkey. And then, make it so that the portal in the study is ajar. Then, take a trip west. Next, head west. That done, pick up the non-euclidean key from the floor of the closet. And then, make an effort to travel east. With that done, look and see that the non-euclidean safe in the canteen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a closed box.
There is a closed portal leading west. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>go west<|im_end|>take non-euclidean key<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to recover the keycard from the floor of the scullery. And then, insert the keycard into the locker's lock to unlock it. After that, open the locker inside the scullery. And then, retrieve the American limited edition keycard from the locker. Then, attempt to go to the east. Next, unlock the American limited edition chest in the study. And then, ensure that the American limited edition chest is open. And then, take the keyboard from the American limited edition chest inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You can barely contain your excitement.
You make out a locked locker, which looks normal, in the corner.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take American limited edition keycard from locker<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>take keyboard from American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the portal within the basement is open. Then, try to move west. Once you succeed at that, pick up the rectangular latchkey from the bench inside the salon. Then, travel east. After that, unlock the rectangular box. After that, ensure that the rectangular box is open. After that, take the keycard from the rectangular box within the basement. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a closed safe. You see a rectangular box.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying: a printer.

your action:

Response: open portal<|im_end|>go west<|im_end|>take rectangular latchkey from bench<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to move east. And then, open the locker. Then, pick up the latchkey from the locker in the basement. Then, check that the portal is unlocked with the latchkey. Then, doublecheck that the portal is opened. And then, go to the south. If you can manage that, retrieve the cuboid latchkey from the mantelpiece inside the salon. After that, look and see that the cuboid locker within the salon is locked with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a bed stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take cuboid latchkey from mantelpiece<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>