Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be great if you could try to venture east. After that, ensure that the coffer is open. Then, recover the type G passkey from the coffer within the cellar. And then, make an attempt to take a trip west. Okay, and then, unlock the type G safe in the basement with the type G passkey. And then, open the type G safe. Then, take the latchkey from the type G safe within the basement. And then, make absolutely sure that the gate inside the basement is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can make out a locked type G safe in the room.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take type G passkey from coffer<|im_end|>go west<|im_end|>unlock type G safe with type G passkey<|im_end|>open type G safe<|im_end|>take latchkey from type G safe<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the south. Next, recover the Microsoft style keycard from the counter. After that, try to travel north. Then, unlock the Microsoft style portal within the cubicle with the Microsoft style keycard. Then, ensure that the Microsoft style portal within the cubicle is open. Then, make an attempt to venture east. Then, open the box inside the bedchamber. Then, pick up the novel from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is a closed Microsoft style portal leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a desktop computer on the floor.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>take Microsoft style keycard from counter<|im_end|>go north<|im_end|>unlock Microsoft style portal with Microsoft style keycard<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>open box<|im_end|>take novel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, recover the latchkey from the stand within the studio. After that, make absolutely sure that the box is unlocked. And then, make it so that the box in the studio is opened. And then, pick up the passkey from the box. After that, unlock the locker. And then, open the locker. Then, retrieve the bug from the locker. Then, place the bug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin looking for stuff.
You can see a locker. Hey, want to see a box? Look over there, a box. Look over there! a stand. On the stand you can see a latchkey. Huh, weird.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, look and see that the type 6 box inside the cubicle is unlocked with the type 6 passkey. After that, open the type 6 box. And then, retrieve the Henderson's passkey from the type 6 box in the cubicle. Then, check that the Henderson's gateway is unlocked with the Henderson's passkey. After you have unlocked the Henderson's gateway, ensure that the Henderson's gateway is open. After that, attempt to move south. And then, venture east. That done, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's here.
You make out a type 6 box.
There is a closed Henderson's gateway leading south. There is an unblocked exit to the east.
You are carrying: a chocolate bar, a type 6 passkey and a cd.

your action:

Response: unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take Henderson's passkey from type 6 box<|im_end|>unlock Henderson's gateway with Henderson's passkey<|im_end|>open Henderson's gateway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the non-euclidean safe. And then, make sure that the non-euclidean safe is opened. And then, take the type L latchkey from the non-euclidean safe inside the laundromat. And then, try to head east. With that accomplished, unlock the type L box with the type L latchkey. After that, ensure that the type L box inside the laundry place is open. Then, recover the worm from the type L box. And then, deposit the worm on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You have fallen into a laundromat. Not the laundromat you'd expect. No, this is a laundromat.
You can make out a non-euclidean safe.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take type L latchkey from non-euclidean safe<|im_end|>go east<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>take worm from type L box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head south. And then, venture south. And then, pick-up the passkey from the floor of the closet. After that, travel north. Then, try to move north. Following that, try to go east. Then, close the safe in the vault. After that, Place the passkey into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
You can see a bench. The bench is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. After that, doublecheck that the dresser within the bedroom is wide open. After that, take the Canadian style key from the dresser in the bedroom. After picking up the Canadian style key, check that the Canadian style gate within the bedroom is unlocked with the Canadian style key. After you have unlocked the Canadian style gate, ensure that the Canadian style gate inside the bedroom is open. And then, go to the south. And then, pick up the key from the platter. With the key, unlock the locker in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Canadian style key from dresser<|im_end|>unlock Canadian style gate with Canadian style key<|im_end|>open Canadian style gate<|im_end|>go south<|im_end|>take key from platter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could assure that the hatch is ajar. And then, take a trip south. Following that, take a trip east. And then, pick up the textbook from the dresser. If you can get your hands on the textbook, make an effort to venture west. After that, go north. After that, ensure that the formless locker in the kitchen is open. And then, you can place the textbook inside the formless locker in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take textbook from dresser<|im_end|>go west<|im_end|>go north<|im_end|>open formless locker<|im_end|>insert textbook into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the Henderson's style passkey from the couch. And then, doublecheck that the Henderson's style locker is unlocked with the Henderson's style passkey. After that, ensure that the Henderson's style locker is open. And then, retrieve the latchkey from the Henderson's style locker. If you have picked up the latchkey, unlock the chest inside the chamber. Then, open the chest. After you have pulled open the chest, retrieve the stick of butter from the chest. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. You make out a locked Henderson's style locker. You can make out a couch. You see a Henderson's style passkey on the couch.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from couch<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take latchkey from Henderson's style locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip east. And then, attempt to travel south. With that over with, pick up the key from the dresser. And then, doublecheck that the locker is unlocked. Then, look and see that the locker within the restroom is wide open. Then, retrieve the sponge from the locker. After that, move north. Then, rest the sponge on the platter in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You need an unblocked exit? You should try going east.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from dresser<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>go north<|im_end|>put sponge on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the south. Then, recover the TextWorld limited edition passkey from the table. After stealing the TextWorld limited edition passkey, travel north. Then, unlock the TextWorld limited edition locker within the cookery. After that, ensure that the TextWorld limited edition locker inside the cookery is open. After pulling open the TextWorld limited edition locker, take the keycard from the TextWorld limited edition locker. After that, unlock the chest in the cookery. And then, assure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You have entered the most standard of all possible cookerys. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You make out a TextWorld limited edition locker.
There is a closed gate leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey from table<|im_end|>go north<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type F keycard from the toolbox. After stealing the type F keycard, unlock the type F box within the study. Then, doublecheck that the type F box is wide open. Then, pick up the type P key from the type F box inside the study. And then, look and see that the type P chest is unlocked with the type P key. And then, make it so that the type P chest is ajar. Then, retrieve the keyboard from the type P chest. And then, deposit the keyboard into the toolbox within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You make out an opened toolbox nearby. The toolbox contains a type F keycard. Now why would someone leave that there? You make out a type P chest. You see a locked type F box.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type F keycard from toolbox<|im_end|>unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take type P key from type F box<|im_end|>unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take keyboard from type P chest<|im_end|>insert keyboard into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, look and see that the formless box is open. Then, pick up the Henderson's limited edition passkey from the formless box inside the scullery. With the Henderson's limited edition passkey, unlock the Henderson's limited edition door in the scullery. After unlocking the Henderson's limited edition door, make it so that the Henderson's limited edition door is wide open. And then, go to the south. Then, go east. Okay, and then, retrieve the mouse from the floor of the studio. After that, insert the mouse inside the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You bend down to tie your shoe. When you stand up, you notice a formless box.
There is a closed Henderson's limited edition door leading south. You need an unguarded exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>take Henderson's limited edition passkey from formless box<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to take a trip east. After that, take a trip east. And then, pick up the fly larva from the Henderson's chest. With the fly larva, make an attempt to travel west. And then, pick up the type B passkey from the bench within the restroom. Then, check that the type B box inside the restroom is unlocked with the type B passkey. After unlocking the type B box, ensure that the type B box in the restroom is open. After that, put the fly larva into the type B box within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an unblocked exit to the east.
You are carrying: a Henderson's key.

your action:

Response: go east<|im_end|>go east<|im_end|>take fly larva from Henderson's chest<|im_end|>go west<|im_end|>take type B passkey from bench<|im_end|>unlock type B box with type B passkey<|im_end|>open type B box<|im_end|>insert fly larva into type B box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest is open. And then, pick up the nest of earwigs from the chest within the scullery. Then, try to go to the west. And then, recover the type 4 passkey from the box. After you have got the type 4 passkey, travel east. With that accomplished, unlock the type 4 chest. And then, make absolutely sure that the type 4 chest within the scullery is open. After that, you can place the nest of earwigs inside the type 4 chest in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. You begin looking for stuff.
You see a locked type 4 chest. You can see a closed chest nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take nest of earwigs from chest<|im_end|>go west<|im_end|>take type 4 passkey from box<|im_end|>go east<|im_end|>unlock type 4 chest with type 4 passkey<|im_end|>open type 4 chest<|im_end|>insert nest of earwigs into type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, retrieve the Henderson's limited edition keycard from the bed stand. After getting the Henderson's limited edition keycard, make it so that the Henderson's limited edition safe in the recreation zone is unlocked. Then, ensure that the Henderson's limited edition safe inside the recreation zone is open. After that, take the cushion from the Henderson's limited edition safe. And then, make an effort to move east. Then, ensure that the chest is open. After that, you can place the cushion into the chest within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into the most ordinary of all possible garages.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard from bed stand<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take cushion from Henderson's limited edition safe<|im_end|>go east<|im_end|>open chest<|im_end|>insert cushion into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make sure that the rectangular box is unlocked. Then, ensure that the rectangular box is open. After that, attempt to take a trip west. After that, take a trip south. Then, pick up the golf ball from the floor of the attic. If you have got the golf ball, head north. Then, make an effort to head east. Okay, and then, put the golf ball into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You start to take note of what's in the room.
A locked rectangular box, which looks usual, is right there by you.
There is an unblocked exit to the west.
You are carrying: a rectangular passkey, a hat and a bowl.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>go west<|im_end|>go south<|im_end|>take golf ball<|im_end|>go north<|im_end|>go east<|im_end|>insert golf ball into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to take the cushion from the desk within the bedchamber. If you can get your hands on the cushion, attempt to take a trip west. Next, ensure that the bureau is open. If you have opened the bureau, retrieve the keycard from the bureau inside the workshop. After that, head east. Okay, and then, check that the chest is unlocked with the keycard. After unlocking the chest, make absolutely sure that the chest is ajar. And then, you can place the cushion inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. Let's see what's in here.
You see a locked chest. You see a safe. I mean, just wow! Isn't TextWorld just the best? As if things weren't amazing enough already, you can even see a desk. The desk is normal. On the desk you make out a cushion.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cushion from desk<|im_end|>go west<|im_end|>open bureau<|im_end|>take keycard from bureau<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert cushion into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick-up the cake scented passkey from the floor of the vault. After that, doublecheck that the cake scented chest within the vault is unlocked. After unlocking the cake scented chest, open the cake scented chest within the vault. And then, retrieve the passkey from the cake scented chest. After that, make sure that the safe in the vault is unlocked. After that, ensure that the safe is open. After that, retrieve the worm from the safe. If you can get your hands on the worm, place the worm on the table within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a locked cake scented chest. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, look and see that the locker within the cookery is shut. After that, try to go east. With that over with, pick up the type 9 latchkey from the coffer in the bedchamber. After picking up the type 9 latchkey, insert the type 9 latchkey into the type 9 box in the bedchamber's lock to unlock it. And then, make sure that the type 9 box within the bedchamber is ajar. After that, recover the latchkey from the type 9 box inside the bedchamber. With the latchkey, make an attempt to take a trip west. After that, lock the locker in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
Hey, want to see a locker? Look over there, a locker. Hmmm... what else, what else? What a letdown! The locker is empty! You make out a case.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type 9 latchkey from coffer<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>take latchkey from type 9 box<|im_end|>go west<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move south. Once you get through with that, go west. Next, recover the Canadian limited edition latchkey from the bench. Then, unlock the Canadian limited edition box within the laundry place with the Canadian limited edition latchkey. After that, open the Canadian limited edition box within the laundry place. After that, take the type M key from the Canadian limited edition box. And then, make an attempt to venture east. After that, Put the type M key into the type M safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian limited edition latchkey from bench<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take type M key from Canadian limited edition box<|im_end|>go east<|im_end|>lock type M safe with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to check that the portal is unlocked with the key. And then, open the portal. Then, attempt to move east. After that, make an effort to move south. And then, make it so that the cabinet is open. Then, take the type J latchkey from the cabinet. After that, make an attempt to travel north. After that, check that the type J box inside the cookery is unlocked with the type J latchkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You make out a pan. The pan is ordinary. The pan appears to be empty.
There is a closed portal leading east. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take type J latchkey from cabinet<|im_end|>go north<|im_end|>unlock type J box with type J latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to travel south. And then, take the rectangular passkey from the armchair within the study. After stealing the rectangular passkey, insert the rectangular passkey into the rectangular gate's lock to unlock it. And then, make sure that the rectangular gate within the study is opened. And then, move east. After that, assure that the cabinet is wide open. After that, pick up the loaf of bread from the cabinet inside the canteen. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from armchair<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>open cabinet<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could insert the TextWorld key into the TextWorld box inside the cookery's lock to unlock it. And then, make it so that the TextWorld box is wide open. After opening the TextWorld box, pick up the formless passkey from the TextWorld box. Then, try to go west. With that done, unlock the formless door inside the bedroom with the formless passkey. After that, ensure that the formless door is open. And then, go to the south. Following that, close the drawer inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a TextWorld box? Look over there, a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying: a cashew and a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take formless passkey from TextWorld box<|im_end|>go west<|im_end|>unlock formless door with formless passkey<|im_end|>open formless door<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture south. After that, recover the key from the floor of the washroom. After stealing the key, insert the key into the chest within the washroom's lock to unlock it. And then, ensure that the chest inside the washroom is open. Then, take the fondue from the chest within the washroom. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a tv on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, move north. After that, ensure that the drawer in the laundry place is open. If you have opened the drawer, recover the key from the drawer. After getting the key, check that the safe within the laundry place is unlocked with the key. Then, assure that the safe inside the laundry place is open. After opening the safe, pick up the paper towel from the safe in the laundry place. And then, make an effort to head south. Next, toss the paper towel on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place. Let's see what's in here.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the type 8 key from the rack within the shower. Then, move west. Then, make it so that the type 8 locker is unlocked with the type 8 key. Then, doublecheck that the type 8 locker inside the studio is opened. Then, pick up the key from the type 8 locker inside the studio. Then, travel east. After that, make it so that the safe is shut. And then, lock the safe inside the shower with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just come into a shower.
You can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever! You see a rack. On the rack you can see a type 8 key. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 8 key from rack<|im_end|>go west<|im_end|>unlock type 8 locker with type 8 key<|im_end|>open type 8 locker<|im_end|>take key from type 8 locker<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go east. Then, retrieve the keycard from the floor of the study. After that, make it so that the locker is unlocked with the keycard. Then, make sure that the locker is wide open. After that, retrieve the rectangular key from the locker. If you can get your hands on the rectangular key, try to travel west. Then, make absolutely sure that the rectangular safe is shut. After shutting the rectangular safe, look and see the rectangular safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You can barely contain your excitement.
You can make out a rectangular safe! What a letdown! The rectangular safe is empty!
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go west<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the type F safe is unlocked. And then, look and see that the type F safe in the bedchamber is wide open. And then, retrieve the key from the type F safe. Then, go north. And then, assure that the hatch is unlocked. And then, ensure that the hatch is open. Then, attempt to travel east. Once you manage that, assure that the hatch is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the bedchamber.
You make out a locked type F safe in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type F passkey.

your action:

Response: unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, check that the type Y locker within the bathroom is unlocked with the type Y passkey. After unlocking the type Y locker, assure that the type Y locker is wide open. After pulling open the type Y locker, pick up the spherical key from the type Y locker. If you can get your hands on the spherical key, try to go north. With that over with, unlock the spherical box inside the kitchenette. And then, open the spherical box inside the kitchenette. And then, recover the Canadian passkey from the spherical box. And then, lock the Canadian chest with the Canadian passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a type Y locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y locker with type Y passkey<|im_end|>open type Y locker<|im_end|>take spherical key from type Y locker<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Canadian passkey from spherical box<|im_end|>lock Canadian chest with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the key from the floor of the sauna. With the key, venture north. Then, check that the locker is unlocked with the key. And then, look and see that the locker is open. After that, recover the latchkey from the locker. And then, make an attempt to venture south. After that, make absolutely sure that the gateway inside the sauna is unlocked. And then, ensure that the gateway in the sauna is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one. You begin looking for stuff.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a shirt.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to venture south. Once you manage that, look and see that the locker is open. Then, take the book from the locker in the bedroom. After that, travel north. Once you manage that, take the formless key from the Henderson's safe within the shower. Once you have picked up the formless key, unlock the formless locker. Then, assure that the formless locker inside the shower is wide open. After pulling open the formless locker, you can place the book inside the formless locker inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a formless locker. You can make out an opened Henderson's safe close by. The Henderson's safe contains a formless key.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take book from locker<|im_end|>go north<|im_end|>take formless key from Henderson's safe<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>insert book into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the non-euclidean safe. After unlocking the non-euclidean safe, ensure that the non-euclidean safe within the parlor is open. After you have opened the non-euclidean safe, recover the Canadian limited edition latchkey from the non-euclidean safe. And then, unlock the Canadian limited edition passageway inside the parlor with the Canadian limited edition latchkey. Then, open the Canadian limited edition passageway. And then, travel north. Then, take a trip east. After that, make it so that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You can barely contain your excitement.
You can make out a non-euclidean safe.
There is a closed Canadian limited edition passageway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take Canadian limited edition latchkey from non-euclidean safe<|im_end|>unlock Canadian limited edition passageway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition passageway<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, go west. And then, pick-up the cake scented latchkey from the floor of the attic. Then, make an attempt to head east. With that accomplished, unlock the cake scented chest in the office with the cake scented latchkey. Then, make absolutely sure that the cake scented chest is wide open. Then, take the type 6 passkey from the cake scented chest within the office. If you can get your hands on the type 6 passkey, make it so that the type 6 locker in the office is unlocked. Then, make absolutely sure that the type 6 locker within the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into the most normal of all possible offices.
Were you looking for a type 6 locker? Because look over there, it's a type 6 locker. As if things weren't amazing enough already, you can even see a cake scented chest. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a portmanteau.
You need an unguarded exit? You should try going west.
You are carrying: a scarf.

your action:

Response: go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the chest in the studio is unlocked. Then, ensure that the chest is open. Then, recover the TextWorld style key from the chest. After picking up the TextWorld style key, make an attempt to go east. Then, make it so that the TextWorld style chest inside the workshop is unlocked. After that, look and see that the TextWorld style chest is open. And then, retrieve the type E latchkey from the TextWorld style chest within the workshop. And then, doublecheck that the type E safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. I guess you better just go and list everything you see here.
You see a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go east<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type E latchkey from TextWorld style chest<|im_end|>lock type E safe with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the type 0 passkey from the floor of the canteen. After getting the type 0 passkey, check that the type 0 safe is unlocked with the type 0 passkey. After unlocking the type 0 safe, open the type 0 safe in the canteen. After pulling open the type 0 safe, take the type F latchkey from the type 0 safe within the canteen. If you can get your hands on the type F latchkey, unlock the type F locker in the canteen with the type F latchkey. And then, ensure that the type F locker is open. And then, recover the spoon from the type F locker. After that, you can insert the spoon inside the type 0 safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type 0 safe. You can see a locked type F locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a coconut and a type 0 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 0 passkey<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take type F latchkey from type 0 safe<|im_end|>unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take spoon from type F locker<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, check that the locker is unlocked with the keycard. After that, ensure that the locker inside the bedroom is open. And then, retrieve the manuscript from the locker. Then, attempt to go south. And then, pick up the key from the floor of the recreation zone. Then, look and see that the safe within the recreation zone is unlocked. Then, ensure that the safe is open. Then, you can put the manuscript inside the safe in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
A locked locker, which looks usual, is in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert manuscript into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the latchkey from the floor of the cellar. Then, check that the box within the cellar is unlocked with the latchkey. If you have unlocked the box, open the box. After that, recover the cake scented latchkey from the box inside the cellar. If you can get your hands on the cake scented latchkey, check that the cake scented chest inside the cellar is unlocked with the cake scented latchkey. And then, look and see that the cake scented chest within the cellar is wide open. After pulling open the cake scented chest, recover the non-euclidean key from the cake scented chest. After picking up the non-euclidean key, check that the non-euclidean safe in the cellar is unlocked with the non-euclidean key. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a non-euclidean safe, and you find a non-euclidean safe. You see a cake scented chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a locked box.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cake scented latchkey from box<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take non-euclidean key from cake scented chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, recover the non-euclidean keycard from the rack in the cookhouse. And then, take a trip east. Following that, unlock the non-euclidean chest inside the laundromat. After that, ensure that the non-euclidean chest is open. And then, recover the Henderson's key from the non-euclidean chest. If you can get your hands on the Henderson's key, go west. If you can get around to doing that, unlock the Henderson's door in the cookhouse with the Henderson's key. And then, ensure that the Henderson's door in the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is ordinary. On the rack you see a non-euclidean keycard. Hmmm... what else, what else?
There is a closed Henderson's door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from rack<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take Henderson's key from non-euclidean chest<|im_end|>go west<|im_end|>unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. And then, pick up the type 0 latchkey from the shelf in the bedroom. Then, insert the type 0 latchkey into the type 0 safe's lock to unlock it. After that, make sure that the type 0 safe inside the bedroom is opened. And then, attempt to head west. Once you accomplish that, retrieve the spoon from the table. And then, take a trip east. Then, put the spoon into the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. You see a spoon on the table, so there's that.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go east<|im_end|>take type 0 latchkey from shelf<|im_end|>unlock type 0 safe with type 0 latchkey<|im_end|>open type 0 safe<|im_end|>go west<|im_end|>take spoon from table<|im_end|>go east<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the formless latchkey from the stand. And then, doublecheck that the formless box within the vault is unlocked with the formless latchkey. After that, assure that the formless box is ajar. Then, recover the spherical key from the formless box. Then, doublecheck that the spherical box in the vault is unlocked with the spherical key. After that, open the spherical box. After that, retrieve the keycard from the spherical box in the vault. After that, unlock the chest inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. Let's see what's in here.
You see a chest. You can see a spherical box. You make out a locked formless box. You can see a stand. You see a formless latchkey on the stand. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless latchkey from stand<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take spherical key from formless box<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the chest. After unlocking the chest, open the chest. After that, retrieve the passkey from the chest. And then, attempt to venture north. That done, insert the passkey into the locker's lock to unlock it. After that, open the locker. Then, retrieve the sponge from the locker in the shower. And then, toss the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You make out a chest.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Okay, and then, pick up the passkey from the saucepan in the cookhouse. After that, attempt to head west. After that, doublecheck that the safe inside the recreation zone is unlocked. Then, ensure that the safe is open. Then, take the monitor from the safe in the recreation zone. Then, try to venture east. Then, put the monitor on the saucepan inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
A well framed notice tells you that you are now in the recreation zone.
You can see a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>take passkey from saucepan<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>put monitor on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Following that, make absolutely sure that the drawer is opened. And then, pick up the Henderson's limited edition latchkey from the drawer. After that, attempt to go south. Then, assure that the Henderson's limited edition locker in the garage is unlocked with the Henderson's limited edition latchkey. And then, look and see that the Henderson's limited edition locker is open. And then, pick up the stick of butter from the Henderson's limited edition locker in the garage. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You begin looking for stuff.
You can make out a locked Henderson's limited edition locker, which looks typical, here. You can see a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing a shelf. The shelf is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take Henderson's limited edition latchkey from drawer<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take stick of butter from Henderson's limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go east. Next, make sure that the Henderson's limited edition chest is unlocked. Then, open the Henderson's limited edition chest in the closet. After that, retrieve the Canadian latchkey from the Henderson's limited edition chest. Then, unlock the Canadian box. After that, ensure that the Canadian box is open. And then, take the frisbee from the Canadian box. If you can get your hands on the frisbee, place the frisbee inside the Henderson's limited edition chest in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition latchkey and a paper towel.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian latchkey from Henderson's limited edition chest<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take frisbee from Canadian box<|im_end|>insert frisbee into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to head south. Next, doublecheck that the gate inside the kitchen is open. And then, make an attempt to move east. And then, close the gate. Then, make an effort to take a trip north. With that accomplished, recover the latchkey from the case. After that, try to go to the south. Then, assure the gate is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. You can barely contain your excitement.
You can make out an opened refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>go north<|im_end|>take latchkey from case<|im_end|>go south<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to move south. After that, doublecheck that the safe is ajar. After opening the safe, take the American passkey from the safe within the pantry. With the American passkey, make absolutely sure that the American safe is unlocked. After that, open the American safe within the pantry. Then, retrieve the bug from the American safe in the pantry. After that, make an effort to go north. After that, rest the bug on the recliner in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
Oh, great. Here's a recliner. The recliner is typical. However, the recliner, like an empty recliner, has nothing on it.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American safe with American passkey<|im_end|>open American safe<|im_end|>take bug from American safe<|im_end|>go north<|im_end|>put bug on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. If you can do that, assure that the non-euclidean box is unlocked. After unlocking the non-euclidean box, ensure that the non-euclidean box in the kitchen is open. And then, retrieve the type 8 keycard from the non-euclidean box within the kitchen. After that, unlock the type 8 chest inside the kitchen with the type 8 keycard. Then, make sure that the type 8 chest is ajar. After you have pulled open the type 8 chest, take the glass from the type 8 chest. And then, rest the glass on the platter in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take type 8 keycard from non-euclidean box<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take glass from type 8 chest<|im_end|>put glass on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. And then, recover the Microsoft limited edition keycard from the shelf in the laundry place. After that, doublecheck that the Microsoft limited edition locker is unlocked. After that, make sure that the Microsoft limited edition locker is opened. Once you have opened the Microsoft limited edition locker, pick up the keycard from the Microsoft limited edition locker within the laundry place. After that, make absolutely sure that the chest in the laundry place is unlocked. Then, make it so that the chest is open. Then, retrieve the shirt from the chest in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the basement. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from shelf<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take keycard from Microsoft limited edition locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the American limited edition box in the chamber with the American limited edition latchkey. After that, look and see that the American limited edition box inside the chamber is open. And then, retrieve the lavender scented keycard from the American limited edition box within the chamber. And then, insert the lavender scented keycard into the lavender scented locker in the chamber's lock to unlock it. And then, ensure that the lavender scented locker inside the chamber is open. And then, take the cake scented keycard from the lavender scented locker. If you can get your hands on the cake scented keycard, move south. That done, unlock the cake scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You smell an interesting smell, and follow it to a lavender scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a American limited edition box. Now why would someone leave that there?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take lavender scented keycard from American limited edition box<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take cake scented keycard from lavender scented locker<|im_end|>go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. After that, retrieve the TextWorld style passkey from the trunk in the cellar. With the TextWorld style passkey, doublecheck that the TextWorld style locker in the cellar is unlocked. After that, open the TextWorld style locker. Having pulled open the TextWorld style locker, take the fudge scented latchkey from the TextWorld style locker in the cellar. Then, take a trip east. If you can accomplish that, close the fudge scented safe inside the sauna. And then, assure that the fudge scented safe in the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a fudge scented safe? Because look over there, it's a fudge scented safe. I mean, just wow! Isn't TextWorld just the best? The fudge scented safe is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take TextWorld style passkey from trunk<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take fudge scented latchkey from TextWorld style locker<|im_end|>go east<|im_end|>close fudge scented safe<|im_end|>lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, go to the west. And then, ensure that the Henderson's safe within the studio is open. Once you have pulled open the Henderson's safe, retrieve the passkey from the Henderson's safe. Then, go east. Once you get around to doing that, check that the box within the bedchamber is unlocked with the passkey. And then, assure that the box in the bedchamber is opened. And then, retrieve the legume from the box in the bedchamber. With the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's keycard.

your action:

Response: go west<|im_end|>open Henderson's safe<|im_end|>take passkey from Henderson's safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could move north. Then, recover the keycard from the desk. With the keycard, take a trip south. Then, make sure that the gate inside the office is unlocked. After unlocking the gate, open the gate. Then, take a trip south. After that, go east. If you can succeed at that, open the coffer. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from desk<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to go west. After that, pick-up the formless passkey from the floor of the studio. With the formless passkey, insert the formless passkey into the formless safe in the studio's lock to unlock it. After that, assure that the formless safe is ajar. And then, retrieve the key from the formless safe. Then, attempt to venture east. After that, make it so that the safe is shut. And then, make absolutely sure that the safe within the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
You make out an opened safe. What a letdown! The safe is empty! Oh wow! Is that what I think it is? It is! It's a dresser.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the key from the bar. After stealing the key, unlock the safe. Having unlocked the safe, assure that the safe is ajar. And then, recover the lavender scented keycard from the safe. And then, look and see that the lavender scented portal inside the salon is unlocked. And then, ensure that the lavender scented portal inside the salon is open. Then, move east. Next, open the chest within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the salon. Let's see what's in here.
Oh, great. Here's a safe. You smell an awful smell, and follow it to a bar. The bar is typical. On the bar you can see a key. Huh, weird.
There is a closed lavender scented portal leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from bar<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lavender scented keycard from safe<|im_end|>unlock lavender scented portal with lavender scented keycard<|im_end|>open lavender scented portal<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move north. Then, ensure that the spherical box within the cookery is open. Then, recover the cuboid key from the spherical box inside the cookery. If you can get your hands on the cuboid key, unlock the cuboid safe with the cuboid key. And then, open the cuboid safe. And then, take the glass from the cuboid safe inside the cookery. After that, make an attempt to travel south. And then, deposit the glass on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's here.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take cuboid key from spherical box<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take glass from cuboid safe<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, go to the west. With that accomplished, ensure that the American limited edition chest is open. Then, recover the passkey from the American limited edition chest. After stealing the passkey, unlock the box within the vault with the passkey. After unlocking the box, make sure that the box within the vault is open. After pulling open the box, retrieve the burger from the box. If you can get your hands on the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
There is a closed gate leading north. There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: go west<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, ensure that the locker in the steam room is open. Then, recover the passkey from the locker inside the steam room. After that, make an effort to venture south. And then, make absolutely sure that the box within the bedchamber is unlocked. And then, open the box in the bedchamber. And then, take the cuboid key from the box. After that, make it so that the cuboid chest is unlocked. After that, open the cuboid chest within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You can barely contain your excitement.
You can see a locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the latchkey from the table. After getting the latchkey, check that the chest is unlocked with the latchkey. After that, ensure that the chest in the cubicle is open. After that, pick up the key from the chest. And then, make sure that the box within the cubicle is unlocked. Then, ensure that the box is open. After pulling open the box, retrieve the keycard from the box within the cubicle. And then, Insert the keycard into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into the most ordinary of all possible cubicles. You start to take note of what's in the room.
You can see a closed locker nearby. You can make out a box. You see a locked chest. You can see a table. The table is ordinary. On the table you make out a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture south. Once you manage that, open the Henderson's door. Then, move east. That done, try to go to the east. Then, recover the Henderson's latchkey from the workbench within the cellar. After that, try to go west. And then, close the Henderson's door in the study. Then, assure that the Henderson's door in the study is locked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the south. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's door<|im_end|>go east<|im_end|>go east<|im_end|>take Henderson's latchkey from workbench<|im_end|>go west<|im_end|>close Henderson's door<|im_end|>lock Henderson's door with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. And then, unlock the locker inside the laundry place with the keycard. After that, make sure that the locker within the laundry place is wide open. And then, recover the passkey from the locker inside the laundry place. Then, check that the portal in the laundry place is unlocked with the passkey. After that, ensure that the portal inside the laundry place is open. After pulling open the portal, move south. After that, recover the frisbee from the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You need an unguarded exit? You should try going west.
There is a grape on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to venture east. Then, check that the cuboid safe is unlocked with the cuboid keycard. After that, ensure that the cuboid safe inside the lounge is open. And then, pick up the non-euclidean key from the cuboid safe. After that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, ensure that the non-euclidean box is open. Then, retrieve the latchkey from the non-euclidean box inside the lounge. After that, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take non-euclidean key from cuboid safe<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, look and see that the locker is wide open. Having pulled open the locker, retrieve the type 7 passkey from the locker inside the salon. And then, unlock the type 7 locker with the type 7 passkey. Then, ensure that the type 7 locker is open. After you have opened the type 7 locker, recover the blanket from the type 7 locker in the salon. After that, make an attempt to travel east. After that, open the safe. And then, you can put the blanket into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one. You can barely contain your excitement.
You can make out a type 7 locker. You can see a closed locker.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 passkey from locker<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take blanket from type 7 locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the spherical locker is open. After you have opened the spherical locker, recover the cuboid latchkey from the spherical locker. After that, unlock the cuboid door with the cuboid latchkey. After that, open the cuboid door. And then, venture east. With that done, ensure that the fridge is open. And then, pick up the stick of butter from the fridge. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You see a spherical locker.
There is a closed cuboid door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical locker<|im_end|>take cuboid latchkey from spherical locker<|im_end|>unlock cuboid door with cuboid latchkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>open fridge<|im_end|>take stick of butter from fridge<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip south. Okay, and then, take the key from the board. Then, assure that the safe inside the kitchen is unlocked with the key. After that, open the safe in the kitchen. After that, retrieve the napkin from the safe. Once you have picked up the napkin, make an effort to move north. If you can accomplish that, head east. With that accomplished, drop the napkin on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>go north<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to move west. Then, ensure that the suitcase inside the bedroom is open. And then, pick up the key from the suitcase. And then, insert the key into the safe's lock to unlock it. Then, open the safe. After that, retrieve the cuboid latchkey from the safe inside the bedroom. Then, go east. After that, look and see that the cuboid box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked cuboid box, which looks normal, in the corner.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>go east<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>