Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to move south. Once you get through with that, unlock the safe with the latchkey. And then, ensure that the safe is open. Then, retrieve the passkey from the safe. With the passkey, try to venture north. Following that, venture east. After that, doublecheck that the chest is shut. Then, doublecheck that the chest is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: an onion and a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, move south. After that, take the keycard from the rack in the laundromat. Then, doublecheck that the safe inside the laundromat is unlocked. And then, open the safe. Then, retrieve the spherical key from the safe. After picking up the spherical key, doublecheck that the spherical locker inside the laundromat is unlocked. And then, open the spherical locker. Then, recover the fly larva from the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take fly larva from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Then, venture east. And then, retrieve the cake scented latchkey from the floor of the pantry. With the cake scented latchkey, doublecheck that the cake scented chest inside the pantry is unlocked. After that, doublecheck that the cake scented chest is ajar. And then, retrieve the type 3 key from the cake scented chest within the pantry. With the type 3 key, make it so that the type 3 box inside the pantry is unlocked. Having unlocked the type 3 box, ensure that the type 3 box in the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cake scented latchkey<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 3 key from cake scented chest<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, pick up the knife from the table. Then, go to the south. And then, recover the type D passkey from the floor of the workshop. Then, unlock the type D gate with the type D passkey. And then, ensure that the type D gate is open. After that, move east. After that, ensure that the TextWorld box is open. Then, you can place the knife inside the TextWorld box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You can see a table. The table is standard. On the table you see a knife.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take knife from table<|im_end|>go south<|im_end|>take type D passkey<|im_end|>unlock type D gate with type D passkey<|im_end|>open type D gate<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>insert knife into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. And then, make it so that the case is wide open. After that, take the key from the case. And then, look and see that the safe within the kitchenette is unlocked with the key. And then, make absolutely sure that the safe inside the kitchenette is wide open. Then, recover the bowl from the safe within the kitchenette. If you can get your hands on the bowl, attempt to move south. With that over with, place the bowl on the desk within the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in a place we're calling a parlor. You begin looking for stuff.
You see a desk. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>go south<|im_end|>put bowl on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the Henderson's box is unlocked. After that, open the Henderson's box within the closet. After that, pick up the soap scented latchkey from the Henderson's box. With the soap scented latchkey, travel south. That done, look and see that the soap scented passageway is unlocked. After that, ensure that the soap scented passageway is open. After that, move east. Then, pick up the butterfly from the chair inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. Let's see what's in here.
You can see a locked Henderson's box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take soap scented latchkey from Henderson's box<|im_end|>go south<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go east<|im_end|>take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. Then, open the chest. After that, recover the non-euclidean key from the chest. And then, check that the non-euclidean box is unlocked with the non-euclidean key. After you have unlocked the non-euclidean box, make absolutely sure that the non-euclidean box within the closet is open. And then, recover the Henderson's latchkey from the non-euclidean box within the closet. And then, make an attempt to take a trip south. Okay, and then, assure that the Henderson's gateway within the washroom is unlocked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You make another one of your grand eccentric entrances into a washroom.
There is a closed Henderson's gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take Henderson's latchkey from non-euclidean box<|im_end|>go south<|im_end|>unlock Henderson's gateway with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an attempt to venture east. Once you accomplish that, ensure that the suitcase within the recreation zone is open. After pulling open the suitcase, retrieve the latchkey from the suitcase. Then, insert the latchkey into the chest's lock to unlock it. And then, open the chest inside the recreation zone. Then, recover the shadfly from the chest within the recreation zone. And then, go west. Next, sit the shadfly on the counter inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a counter. You shudder, but continue examining the counter. The counter is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go west<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go south. After that, ensure that the locker is open. After that, retrieve the cuboid latchkey from the locker in the playroom. If you can get your hands on the cuboid latchkey, try to venture north. With that over with, unlock the cuboid passageway with the cuboid latchkey. Then, open the cuboid passageway. Then, try to go east. Then, retrieve the vacuum from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed cuboid passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go north<|im_end|>unlock cuboid passageway with cuboid latchkey<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>take vacuum from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could pick up the passkey from the bench in the steam room. With the passkey, try to go to the east. Next, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker inside the salon is open. And then, retrieve the latchkey from the locker. Then, make sure that the chest is unlocked. After that, open the chest inside the salon. After opening the chest, take the cushion from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You make out a bench. The bench is typical. On the bench you can see a passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move south. And then, go to the east. Then, retrieve the keycard from the desk. Then, make sure that the safe within the cubicle is unlocked with the keycard. Then, ensure that the safe is open. Then, retrieve the disk from the safe within the cubicle. After that, travel west. Okay, and then, place the disk on the table within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from desk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go west<|im_end|>put disk on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick-up the Henderson's style latchkey from the floor of the workshop. After that, unlock the Henderson's style safe with the Henderson's style latchkey. After unlocking the Henderson's style safe, assure that the Henderson's style safe is open. After that, take the latchkey from the Henderson's style safe inside the workshop. If you can get your hands on the latchkey, make an attempt to venture south. Then, make an effort to head east. And then, look and see that the chest inside the parlor is unlocked. Then, make it so that the chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I never took you for the sort of person who would show up in a workshop, but I guess I was wrong. The room is well lit.
You make out a locked Henderson's style safe. You can see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take latchkey from Henderson's style safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. With that accomplished, recover the soap dispenser from the table in the washroom. Then, make an attempt to venture west. And then, pick up the type 8 latchkey from the counter. After that, go east. After that, check that the type 8 chest inside the washroom is unlocked with the type 8 latchkey. Then, doublecheck that the type 8 chest inside the washroom is ajar. After that, put the soap dispenser inside the type 8 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You make out a trunk. What a letdown! The trunk is empty! You see a counter. You see a type 8 latchkey on the counter.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap dispenser from table<|im_end|>go west<|im_end|>take type 8 latchkey from counter<|im_end|>go east<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>insert soap dispenser into type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head north. After that, insert the rectangular keycard into the rectangular locker in the bedchamber's lock to unlock it. After that, open the rectangular locker. Then, pick up the passkey from the rectangular locker. If you can get your hands on the passkey, attempt to go south. After that, unlock the locker with the passkey. And then, open the locker. And then, pick up the shadfly from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can make out a locker.
There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a potato on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go north<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the locker inside the workshop is shut. After that, make an effort to go to the east. Following that, pick-up the type Z passkey from the floor of the chamber. After that, insert the type Z passkey into the type Z chest within the chamber's lock to unlock it. After that, ensure that the type Z chest within the chamber is open. And then, retrieve the keycard from the type Z chest. With the keycard, venture west. Next, make absolutely sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You bend down to tie your shoe. When you stand up, you notice a locker. There's something strange about this being here, but you can't put your finger on it. What a letdown! The locker is empty!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a cloak and a worm.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type Z passkey<|im_end|>unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take keycard from type Z chest<|im_end|>go west<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the rectangular chest is unlocked with the rectangular passkey. And then, make it so that the rectangular chest is wide open. And then, take the key from the rectangular chest. After that, check that the gate in the vault is unlocked with the key. And then, open the gate. After pulling open the gate, make an effort to head south. With that done, recover the cashew from the locker. Then, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You can see a rectangular chest. You wonder idly who left that here. You see a locked case in the room.
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head north. With that done, open the safe. And then, recover the type D keycard from the safe within the pantry. Then, venture south. With that accomplished, doublecheck that the type D door is unlocked. And then, ensure that the type D door is open. After that, move west. Then, close the type D door inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You see an opened toolbox. The toolbox contains a mouse.
There is a closed type D door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>open safe<|im_end|>take type D keycard from safe<|im_end|>go south<|im_end|>unlock type D door with type D keycard<|im_end|>open type D door<|im_end|>go west<|im_end|>close type D door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, take the Microsoft limited edition passkey from the pan inside the cookhouse. Then, unlock the Microsoft limited edition locker. After you have unlocked the Microsoft limited edition locker, ensure that the Microsoft limited edition locker within the cookhouse is open. And then, pick up the Henderson's style keycard from the Microsoft limited edition locker. Then, assure that the Henderson's style chest in the cookhouse is unlocked. Then, doublecheck that the Henderson's style chest is opened. And then, retrieve the butterfly from the Henderson's style chest. After that, rest the butterfly on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin to take stock of what's in the room.
You can see a locked Henderson's style chest. Hey, want to see a Microsoft limited edition locker? Look over there, a Microsoft limited edition locker. You can see a pan. The pan is usual. On the pan you see a Microsoft limited edition passkey.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from pan<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take Henderson's style keycard from Microsoft limited edition locker<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take butterfly from Henderson's style chest<|im_end|>put butterfly on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, head south. After that, retrieve the lavender scented passkey from the bench inside the steam room. And then, unlock the lavender scented gateway. After that, doublecheck that the lavender scented gateway in the steam room is opened. Once you have opened the lavender scented gateway, make an effort to go to the east. And then, pick up the key from the freezer in the cookhouse. After that, insert the key into the chest's lock to unlock it. After unlocking the chest, make sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take lavender scented passkey from bench<|im_end|>unlock lavender scented gateway with lavender scented passkey<|im_end|>open lavender scented gateway<|im_end|>go east<|im_end|>take key from freezer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the type 5 key from the toolbox in the office. After that, unlock the type 5 box within the office with the type 5 key. After unlocking the type 5 box, ensure that the type 5 box is open. And then, recover the latchkey from the type 5 box within the office. Then, make an effort to go east. And then, make absolutely sure that the safe within the restroom is unlocked with the latchkey. After that, ensure that the safe is open. And then, pick up the mop from the safe within the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office. You can barely contain your excitement.
A locked normal looking type 5 box is in the room. You scan the room for a toolbox, and you find a toolbox. You shudder, but continue examining the room. The toolbox contains a type 5 key.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 5 key from toolbox<|im_end|>unlock type 5 box with type 5 key<|im_end|>open type 5 box<|im_end|>take latchkey from type 5 box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the key from the case in the office. Then, head east. And then, check that the box inside the workshop is unlocked with the key. Then, open the box. And then, go west. Next, pick-up the pen from the floor of the office. And then, take a trip east. Then, you can insert the pen inside the box in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You start to take note of what's in the room.
You see a case. The case contains a key.
There is a closed gate leading north. There is an unguarded exit to the east.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take pen<|im_end|>go east<|im_end|>insert pen into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. With that accomplished, take the type I latchkey from the chest in the cellar. After that, make an attempt to take a trip west. And then, make sure that the type I box within the pantry is unlocked. Then, make absolutely sure that the type I box within the pantry is wide open. Then, pick up the worm from the type I box inside the pantry. Then, make an effort to venture east. After that, throw the worm on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
You see a locked type I box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type I latchkey from chest<|im_end|>go west<|im_end|>unlock type I box with type I latchkey<|im_end|>open type I box<|im_end|>take worm from type I box<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the safe is unlocked. Then, look and see that the safe in the scullery is open. After opening the safe, retrieve the latchkey from the safe. Then, make an attempt to go north. Then, look and see that the locker in the study is unlocked. And then, look and see that the locker in the study is wide open. After opening the locker, pick up the laptop from the locker. Then, put the laptop on the chair inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You see a safe.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the bookshelf. And then, look and see that the chest in the office is unlocked. After that, make sure that the chest inside the office is wide open. After that, recover the passkey from the chest. If you have taken the passkey, look and see that the locker inside the office is unlocked. Once you have unlocked the locker, open the locker within the office. Having opened the locker, recover the sandwich from the locker. With the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You can barely contain your excitement.
You can see a locked locker. A locked chest is nearby. What's that over there? It looks like it's a bookshelf. On the bookshelf you see a latchkey. Classic TextWorld.
There is a closed door leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could move east. With that accomplished, doublecheck that the type U chest is open. Then, take the passkey from the type U chest. And then, make it so that the locker is unlocked. After that, open the locker. And then, take the shoe from the locker in the vault. After that, take a trip west. After that, throw the shoe on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type U chest<|im_end|>take passkey from type U chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go west<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the passkey from the floor of the study. Having picked up the passkey, insert the passkey into the safe in the study's lock to unlock it. Then, make absolutely sure that the safe inside the study is ajar. After pulling open the safe, take the Henderson's latchkey from the safe. Then, go north. Okay, and then, unlock the Henderson's safe with the Henderson's latchkey. And then, make sure that the Henderson's safe in the cookery is ajar. After you have pulled open the Henderson's safe, pick up the spoon from the Henderson's safe within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study. The room is well lit.
You see a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey and a disk on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take spoon from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to lift the Henderson's key from the floor of the cookery. If you can get your hands on the Henderson's key, unlock the Henderson's safe with the Henderson's key. And then, open the Henderson's safe. After pulling open the Henderson's safe, retrieve the TextWorld key from the Henderson's safe. And then, check that the TextWorld gate within the cookery is unlocked with the TextWorld key. And then, open the TextWorld gate. After that, try to go east. And then, ensure that the basket in the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You see a locked Henderson's safe.
There is a closed TextWorld gate leading east. You need an unguarded exit? You should try going south.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take TextWorld key from Henderson's safe<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest is open. After that, retrieve the formless latchkey from the chest in the spare room. After that, venture east. Then, make absolutely sure that the formless safe inside the cookery is unlocked. Then, open the formless safe within the cookery. And then, recover the loaf of bread from the formless safe. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a chest.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take formless latchkey from chest<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take loaf of bread from formless safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, look and see that the Henderson's style locker is unlocked. Then, doublecheck that the Henderson's style locker is opened. Then, pick up the American keycard from the Henderson's style locker. With the American keycard, venture south. And then, unlock the American gateway. Then, open the American gateway inside the study. Then, venture east. Then, retrieve the mop from the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You make out a Henderson's style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a Henderson's style key and a Quote of the Day Calendar.

your action:

Response: unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take American keycard from Henderson's style locker<|im_end|>go south<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to take a trip west. After that, attempt to venture west. And then, pick-up the rectangular passkey from the floor of the kitchen. After that, unlock the rectangular safe with the rectangular passkey. Then, open the rectangular safe. After opening the rectangular safe, retrieve the coffee cup from the rectangular safe. Then, make an effort to take a trip east. With that done, rest the coffee cup on the table in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a refrigerator. Huh, weird.
There is an open portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take coffee cup from rectangular safe<|im_end|>go east<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. If you can accomplish that, recover the TextWorld keycard from the bureau. After picking up the TextWorld keycard, venture west. Following that, unlock the TextWorld chest. And then, make absolutely sure that the TextWorld chest is open. Then, pick up the top hat from the TextWorld chest. After that, make an attempt to go to the east. Then, put the top hat on the table in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You make out a locked TextWorld chest right there by you.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from bureau<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>take top hat from TextWorld chest<|im_end|>go east<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, unlock the rectangular chest with the rectangular key. And then, make it so that the rectangular chest in the workshop is ajar. After that, retrieve the latchkey from the rectangular chest within the workshop. And then, insert the latchkey into the chest's lock to unlock it. After that, open the chest. And then, take the key from the chest within the workshop. With the key, take a trip east. And then, unlock the gateway within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You can see a locked chest right there by you. You can see a locked rectangular chest.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to move south. With that accomplished, recover the type L latchkey from the floor of the salon. Then, unlock the type L box with the type L latchkey. After that, open the type L box. And then, head north. After that, retrieve the Quote of the Day Calendar from the box inside the study. With the Quote of the Day Calendar, go to the south. And then, you can put the Quote of the Day Calendar inside the type L box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to saunter into a typical one.
You can make out an opened box. The box contains a Quote of the Day Calendar. A box... Is that really what you were looking for?
There is an unblocked exit to the south.
You are carrying: a teaspoon.

your action:

Response: go south<|im_end|>take type L latchkey<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>go north<|im_end|>take Quote of the Day Calendar from box<|im_end|>go south<|im_end|>insert Quote of the Day Calendar into type L box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, insert the non-euclidean keycard into the non-euclidean chest in the parlor's lock to unlock it. Then, doublecheck that the non-euclidean chest is opened. And then, take the passkey from the non-euclidean chest inside the parlor. If you can get your hands on the passkey, make sure that the safe inside the parlor is unlocked with the passkey. If you have unlocked the safe, assure that the safe is opened. After that, take the latchkey from the safe in the parlor. And then, unlock the chest in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the passkey from the rectangular locker inside the canteen. Then, make an attempt to go to the east. And then, make sure that the chest within the bedchamber is unlocked. And then, open the chest. Then, take the type M passkey from the chest. After that, attempt to go to the west. And then, doublecheck that the type M chest is shut. Then, make sure that the type M chest inside the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. Let's see what's in here.
You can see an opened type M chest. The type M chest contains a rectangular passkey. You see an opened rectangular locker. The rectangular locker contains a passkey.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type M passkey from chest<|im_end|>go west<|im_end|>close type M chest<|im_end|>lock type M chest with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make it so that the TextWorld box is unlocked with the TextWorld key. After that, ensure that the TextWorld box inside the kitchen is open. After that, retrieve the type C passkey from the TextWorld box within the kitchen. And then, make an attempt to venture north. With that over with, insert the type C passkey into the type C box inside the study's lock to unlock it. Having unlocked the type C box, ensure that the type C box is open. After you have pulled open the type C box, retrieve the gummy bear from the type C box inside the study. Once you have picked up the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a TextWorld box.
There is an unguarded exit to the north.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take type C passkey from TextWorld box<|im_end|>go north<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take gummy bear from type C box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture east. Then, recover the passkey from the stand in the studio. And then, make an effort to move west. And then, assure that the door is unlocked with the passkey. And then, make it so that the door is ajar. Then, travel north. If you can get through with that, venture east. And then, close the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from stand<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe is closed. After that, go north. Once you succeed at that, pick up the keycard from the shelf. Then, check that the chest within the attic is unlocked with the keycard. If you have unlocked the chest, doublecheck that the chest inside the attic is opened. After that, retrieve the passkey from the chest within the attic. And then, attempt to venture south. With that accomplished, Put the passkey into the safe within the office to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. Let's see what's in here.
You scan the room, seeing a safe. The safe is empty! What a waste of a day!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go north<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to travel west. Then, retrieve the TextWorld limited edition keycard from the board. After that, make an effort to move east. After that, unlock the TextWorld limited edition locker within the studio. After unlocking the TextWorld limited edition locker, ensure that the TextWorld limited edition locker is open. And then, take the type 3 keycard from the TextWorld limited edition locker within the studio. And then, unlock the type 3 box inside the studio. Then, open the type 3 box inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. You can barely contain your excitement.
Look over there! a type 3 box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld limited edition locker, which looks standard, in the corner.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from board<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take type 3 keycard from TextWorld limited edition locker<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, retrieve the key from the table. After that, attempt to go to the north. And then, make absolutely sure that the locker is unlocked with the key. Then, ensure that the locker inside the bedroom is open. And then, go to the south. Then, pick up the keyboard from the armchair inside the workshop. Once you have picked up the keyboard, make an attempt to travel north. Then, put the keyboard into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair is standard. On the armchair you can see a keyboard. Oh, great. Here's a table. The table is typical. On the table you can make out a key.
There is an unguarded exit to the north.
You are carrying: a sandwich.

your action:

Response: take key from table<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go south<|im_end|>take keyboard from armchair<|im_end|>go north<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, make absolutely sure that the portal is unlocked with the latchkey. After that, open the portal within the canteen. Then, make an effort to take a trip east. And then, make an attempt to go to the north. Next, pick up the passkey from the stand in the salon. Then, go south. And then, close the safe in the cubicle. And then, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You have stumbled into a canteen. Not the canteen you'd expect. No, this is a canteen. You begin to take stock of what's here.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, venture south. After that, make sure that the portmanteau is opened. Then, take the Canadian limited edition passkey from the portmanteau. Then, make an attempt to travel north. Okay, and then, make it so that the Canadian limited edition chest is unlocked with the Canadian limited edition passkey. And then, make sure that the Canadian limited edition chest is opened. Then, pick up the candy bar from the Canadian limited edition chest in the laundry place. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're not going to believe this, but you've just entered a laundry place.
You see a Canadian limited edition chest. You can see an opened trunk in the corner. The trunk is empty! What a waste of a day!
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take Canadian limited edition passkey from portmanteau<|im_end|>go north<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take candy bar from Canadian limited edition chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. After that, pick up the keycard from the floor of the restroom. With the keycard, go north. Following that, insert the keycard into the box's lock to unlock it. And then, doublecheck that the box in the workshop is opened. After that, retrieve the broccoli from the box in the workshop. Then, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a locked box here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. Then, make it so that the American style safe inside the workshop is ajar. After pulling open the American style safe, pick up the latchkey from the American style safe. And then, insert the latchkey into the locker in the workshop's lock to unlock it. And then, doublecheck that the locker is wide open. After that, pick up the passkey from the locker. And then, make an effort to venture east. Then, unlock the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. You begin to take stock of what's here.
You make out a couch. But the thing is empty, unfortunately.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the latchkey from the counter. After that, doublecheck that the passageway inside the garage is unlocked. After that, open the passageway. After that, try to move south. And then, travel east. And then, take the rectangular keycard from the bowl in the dish-pit. After that, unlock the rectangular chest with the rectangular keycard. And then, open the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have walked into, you had to show up in a normal one.
You can see a counter. You see a latchkey on the counter.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular keycard from bowl<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could pick up the latchkey from the refrigerator. And then, look and see that the chest is unlocked. Then, open the chest inside the scullery. Then, take the American style latchkey from the chest within the scullery. Then, make sure that the American style chest within the scullery is unlocked. And then, open the American style chest. And then, pick up the knife from the American style chest. And then, throw the knife on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. The room is well lit.
A locked American style chest is in the room. You see a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You smell a hideous smell, and follow it to a refrigerator. I mean, just wow! Isn't TextWorld just the best? The refrigerator contains a latchkey. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take American style latchkey from chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take knife from American style chest<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, take a trip east. Next, make absolutely sure that the Canadian limited edition box in the workshop is unlocked. And then, ensure that the Canadian limited edition box within the workshop is open. Then, retrieve the keycard from the Canadian limited edition box in the workshop. If you can get your hands on the keycard, unlock the chest with the keycard. After that, ensure that the chest in the workshop is open. After that, pick up the latchkey from the chest. Once you have taken the latchkey, assure the locker in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go east<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take keycard from Canadian limited edition box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the type 2 key from the locker in the bar. Then, make an attempt to venture east. Then, look and see that the type 2 safe within the parlor is unlocked. And then, open the type 2 safe inside the parlor. And then, retrieve the type V keycard from the type 2 safe inside the parlor. Then, make an effort to travel west. If you can manage that, assure that the type V chest is unlocked with the type V keycard. Then, make sure that the type V chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a type V chest. You can make out a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a type 2 key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 key from locker<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take type V keycard from type 2 safe<|im_end|>go west<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move north. With that done, check that the spherical box is unlocked with the spherical keycard. Then, open the spherical box within the cookhouse. After you have opened the spherical box, retrieve the type 7 keycard from the spherical box inside the cookhouse. And then, check that the type 7 chest in the cookhouse is unlocked with the type 7 keycard. And then, look and see that the type 7 chest is wide open. Once you have pulled open the type 7 chest, recover the passkey from the type 7 chest in the cookhouse. Then, unlock the gateway inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: go north<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 7 keycard from spherical box<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take passkey from type 7 chest<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, pick up the cake scented latchkey from the workbench within the cellar. After that, insert the cake scented latchkey into the cake scented safe's lock to unlock it. And then, ensure that the cake scented safe inside the cellar is open. And then, recover the spherical latchkey from the cake scented safe. And then, insert the spherical latchkey into the spherical hatch within the cellar's lock to unlock it. Then, doublecheck that the spherical hatch inside the cellar is opened. After you have pulled open the spherical hatch, move south. That done, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. The room is well lit.
You can make out a cake scented safe. Oh wow! Is that what I think it is? It is! It's a workbench. Wow, isn't TextWorld just the best? The workbench is typical. On the workbench you can see a cake scented latchkey.
There is a closed spherical hatch leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cake scented latchkey from workbench<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take spherical latchkey from cake scented safe<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel east. After that, lift the passkey from the floor of the recreation zone. Once you have taken the passkey, unlock the safe in the recreation zone. Then, ensure that the safe is open. After that, retrieve the TextWorld style latchkey from the safe. Then, make an effort to travel west. Then, make absolutely sure that the TextWorld style box is closed. And then, Insert the TextWorld style latchkey into the TextWorld style box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You make out an opened TextWorld style box right there by you. The TextWorld style box is empty! This is the worst thing that could possibly happen, ever! You can make out a board. The board is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld style latchkey from safe<|im_end|>go west<|im_end|>close TextWorld style box<|im_end|>lock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the door in the steam room is opened. After that, take a trip south. And then, attempt to travel east. Okay, and then, recover the formless passkey from the floor of the kitchen. After that, unlock the formless chest in the kitchen. Then, ensure that the formless chest is open. And then, take the latchkey from the formless chest. After taking the latchkey, make absolutely sure that the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You begin to take stock of what's in the room.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make it so that the box inside the kitchenette is unlocked. And then, open the box inside the kitchenette. After that, pick up the passkey from the box in the kitchenette. And then, unlock the locker within the kitchenette. After that, open the locker. After that, pick up the spherical passkey from the locker within the kitchenette. Then, insert the spherical passkey into the spherical box's lock to unlock it. After unlocking the spherical box, assure that the spherical box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical box. You make out a locker. You scan the room, seeing a box.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move east. With that over with, make an attempt to take a trip east. And then, lift the Henderson's limited edition latchkey from the floor of the pantry. And then, unlock the Henderson's limited edition box with the Henderson's limited edition latchkey. Having unlocked the Henderson's limited edition box, open the Henderson's limited edition box within the pantry. And then, retrieve the stick of butter from the Henderson's limited edition box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take stick of butter from Henderson's limited edition box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the floor of the cubicle. After you have got the latchkey, make an effort to go to the west. Then, unlock the box. Then, make absolutely sure that the box inside the sauna is ajar. Then, retrieve the keycard from the box. And then, doublecheck that the chest is unlocked with the keycard. And then, ensure that the chest inside the sauna is open. Then, recover the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to check that the formless chest within the shower is unlocked with the formless keycard. After you have unlocked the formless chest, open the formless chest within the shower. And then, recover the key from the formless chest in the shower. After that, make an attempt to go to the east. Then, unlock the box inside the closet. Then, open the box in the closet. And then, recover the cane from the box. With the cane, place the cane on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a formless chest.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move east. If you can do that, retrieve the type 3 passkey from the display. And then, unlock the type 3 locker. After that, ensure that the type 3 locker within the workshop is open. After you have pulled open the type 3 locker, take the latchkey from the type 3 locker. Once you have picked up the latchkey, unlock the safe with the latchkey. Then, assure that the safe inside the workshop is ajar. And then, recover the staple from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 passkey from display<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>open type 3 locker<|im_end|>take latchkey from type 3 locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take staple from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, go west. Once you manage that, open the trunk within the chamber. And then, pick up the spherical key from the trunk. After that, make an attempt to travel east. And then, insert the spherical key into the spherical safe inside the closet's lock to unlock it. Then, open the spherical safe within the closet. After that, take the worm from the spherical safe. After you have picked up the worm, place the worm on the shelf inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place. You start to take note of what's in the room.
You see a spherical safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though. You see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take spherical key from trunk<|im_end|>go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take worm from spherical safe<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. And then, retrieve the lavender scented keycard from the bowl. After that, move west. Then, unlock the lavender scented chest in the workshop with the lavender scented keycard. After unlocking the lavender scented chest, open the lavender scented chest within the workshop. Having pulled open the lavender scented chest, retrieve the stapler from the lavender scented chest. And then, travel east. With that accomplished, sit the stapler on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
What's that over there? It looks like it's a lavender scented chest. You can see a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented keycard from bowl<|im_end|>go west<|im_end|>unlock lavender scented chest with lavender scented keycard<|im_end|>open lavender scented chest<|im_end|>take stapler from lavender scented chest<|im_end|>go east<|im_end|>put stapler on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the west. After that, recover the soap scented passkey from the floor of the basement. Then, make it so that the soap scented chest within the basement is unlocked. And then, ensure that the soap scented chest inside the basement is open. And then, pick up the shirt from the soap scented chest inside the basement. After that, make an effort to head east. With that done, make absolutely sure that the type W safe is opened. Then, you can insert the shirt inside the type W safe inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
You see a closed type W safe.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type W passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented passkey<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take shirt from soap scented chest<|im_end|>go east<|im_end|>open type W safe<|im_end|>insert shirt into type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move west. With that accomplished, ensure that the rectangular chest is open. And then, pick up the key from the rectangular chest. Then, venture east. Next, make sure that the box is unlocked with the key. Having unlocked the box, ensure that the box is open. After that, pick up the soap dispenser from the box. And then, rest the soap dispenser on the bench within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You make a grand eccentric entrance into a washroom.
You can make out a locked box. You can make out a bench. The bench is standard. The bench appears to be empty. It would have been so cool if there was stuff on the bench! oh well.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, retrieve the Microsoft style latchkey from the floor of the studio. If you have got the Microsoft style latchkey, check that the Microsoft style locker in the studio is unlocked with the Microsoft style latchkey. And then, look and see that the Microsoft style locker is opened. After that, recover the key from the Microsoft style locker inside the studio. After taking the key, unlock the hatch within the studio with the key. After that, doublecheck that the hatch is open. After that, make an effort to go east. That done, close the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a locked Microsoft style locker. You can see a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading east. You need an unguarded exit? You should try going south.
There is a Microsoft style latchkey on the floor.
You are carrying: a burger.

your action:

Response: take Microsoft style latchkey<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, assure that the Microsoft style safe is wide open. And then, take the fresh laundry scented keycard from the Microsoft style safe in the kitchenette. And then, travel south. Then, unlock the fresh laundry scented portal within the bedchamber. Then, ensure that the fresh laundry scented portal is open. And then, take a trip south. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. Let's see what's in here.
There is a closed fresh laundry scented portal leading south. There is an unguarded exit to the north.
You are carrying: a Microsoft style key.

your action:

Response: go north<|im_end|>open Microsoft style safe<|im_end|>take fresh laundry scented keycard from Microsoft style safe<|im_end|>go south<|im_end|>unlock fresh laundry scented portal with fresh laundry scented keycard<|im_end|>open fresh laundry scented portal<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the key from the case. Then, insert the key into the gateway's lock to unlock it. And then, ensure that the gateway is open. After you have opened the gateway, go to the south. And then, move east. With that done, pick up the latchkey from the crate within the pantry. Then, unlock the safe with the latchkey. After unlocking the safe, look and see that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just moved into a bathroom. You can barely contain your excitement.
You can make out an opened case in the corner. The case contains a key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey from crate<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, go west. After that, look and see that the soap scented locker within the scullery is open. And then, recover the keycard from the soap scented locker. And then, take a trip east. Then, look and see that the door within the shower is unlocked. And then, ensure that the door within the shower is open. After that, head south. With that accomplished, doublecheck that the fridge is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open soap scented locker<|im_end|>take keycard from soap scented locker<|im_end|>go east<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip west. With that accomplished, recover the latchkey from the floor of the cubicle. After that, check that the safe inside the cubicle is unlocked with the latchkey. Then, open the safe within the cubicle. And then, take the keycard from the safe inside the cubicle. Then, make an effort to take a trip east. And then, make sure that the locker is closed. Once you have shut the locker, lock the locker in the studio with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. You start to take note of what's in the room.
You see an opened ordinary looking locker right there by you. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the chest within the cubicle is unlocked with the key. Then, make it so that the chest within the cubicle is ajar. And then, retrieve the passkey from the chest in the cubicle. If you can get your hands on the passkey, take a trip east. Following that, insert the passkey into the safe's lock to unlock it. And then, open the safe. And then, retrieve the latchkey from the safe. After that, unlock the passageway. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You can make out a chest.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock passageway with latchkey<|im_end|>