Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could look and see that the box within the workshop is unlocked with the keycard. And then, assure that the box inside the workshop is wide open. And then, recover the folder from the box within the workshop. After that, make an attempt to go east. Then, pick up the spherical key from the chair within the cookhouse. Then, unlock the spherical chest inside the cookhouse with the spherical key. Then, doublecheck that the spherical chest is wide open. After that, you can put the folder into the spherical chest within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Wow, isn't TextWorld just the best?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take folder from box<|im_end|>go east<|im_end|>take spherical key from chair<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>insert folder into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. With that over with, pick up the keycard from the dresser in the bedchamber. After that, unlock the hatch with the keycard. Then, open the hatch in the bedchamber. And then, make an effort to take a trip south. If you can succeed at that, head east. Then, pick up the stick of butter from the floor of the salon. After stealing the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just walked into a sauna. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
There is a butterfly on the floor.
You are carrying: a pizza and a fly larva.

your action:

Response: go south<|im_end|>take keycard from dresser<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel north. If you can get through with that, retrieve the keycard from the floor of the bathroom. After that, make an attempt to venture south. With that over with, insert the keycard into the passageway's lock to unlock it. After that, ensure that the passageway within the studio is open. After that, make an attempt to go to the east. After that, lift the fondue from the floor of the spare room. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the studio.
There is a closed passageway leading east. There is an unblocked exit to the north.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to move east. With that over with, pick up the TextWorld limited edition key from the shelf. After that, make an attempt to take a trip west. Then, unlock the TextWorld limited edition box within the laundromat with the TextWorld limited edition key. Then, open the TextWorld limited edition box. And then, take the paper towel from the TextWorld limited edition box. Then, make an effort to move east. Next, sit the paper towel on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You make out a TextWorld limited edition box.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take paper towel from TextWorld limited edition box<|im_end|>go east<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the American style keycard from the table inside the garage. Then, make an attempt to take a trip west. Once you succeed at that, make an effort to go to the west. With that accomplished, unlock the American style chest within the attic. And then, make sure that the American style chest in the attic is wide open. After you have opened the American style chest, retrieve the passkey from the American style chest. If you can get your hands on the passkey, try to move east. With that done, make it so that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
You see a gleam over in a corner, where you can see a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. On the table you see an American style keycard.
You need an unblocked exit? You should try going west.
You are carrying: a durian.

your action:

Response: take American style keycard from table<|im_end|>go west<|im_end|>go west<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick-up the keycard from the floor of the pantry. If you have got the keycard, make sure that the safe is unlocked with the keycard. And then, make it so that the safe within the pantry is ajar. After that, retrieve the Canadian style latchkey from the safe. Then, make an attempt to go south. And then, doublecheck that the Canadian style safe in the spare room is unlocked. And then, look and see that the Canadian style safe is ajar. After pulling open the Canadian style safe, take the bug from the Canadian style safe. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one. You start to take note of what's in the room.
You can make out a locked standard looking safe here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go south<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take bug from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. After that, recover the Canadian style latchkey from the board within the washroom. And then, unlock the Canadian style safe. And then, ensure that the Canadian style safe in the washroom is open. And then, go west. And then, recover the butterfly from the counter. Then, try to move east. Once you accomplish that, you can place the butterfly into the Canadian style safe in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You begin to take stock of what's in the room.
You scan the room for a counter, and you find a counter. On the counter you see a butterfly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take Canadian style latchkey from board<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>go west<|im_end|>take butterfly from counter<|im_end|>go east<|im_end|>insert butterfly into Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the playroom. And then, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the playroom is open. And then, take the cake scented key from the locker within the playroom. With the cake scented key, make it so that the cake scented chest is unlocked. After that, open the cake scented chest. After opening the cake scented chest, recover the keycard from the cake scented chest within the playroom. With the keycard, unlock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You can make out a locked safe in the room. You can see a locked cake scented chest. You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take keycard from cake scented chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the non-euclidean safe is unlocked with the non-euclidean key. Then, open the non-euclidean safe. Then, take the keycard from the non-euclidean safe. Then, try to venture south. Then, make absolutely sure that the box in the scullery is unlocked. Then, ensure that the box is open. After that, recover the stick of butter from the box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the pantry.
You make out a locked non-euclidean safe right there by you. Oh, great. Here's a chest. Now why would someone leave that there?
You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the latchkey. And then, make sure that the chest is opened. Then, pick up the key from the chest. Then, check that the locker within the steam room is unlocked with the key. Then, ensure that the locker is open. And then, take the paper towel from the locker. After that, travel south. That done, place the paper towel on the rack within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You make out a locked locker. You can see a chest.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>go south<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. With that accomplished, retrieve the non-euclidean passkey from the case. After that, unlock the non-euclidean chest inside the cellar. And then, look and see that the non-euclidean chest inside the cellar is ajar. Then, try to move west. Next, take the tv from the mantelpiece within the bedroom. Then, go east. And then, you can insert the tv into the non-euclidean chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's awesome that you're in a bedroom now.
You can make out a mantelpiece! The mantelpiece is typical. On the mantelpiece you can see a tv.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from case<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>go west<|im_end|>take tv from mantelpiece<|im_end|>go east<|im_end|>insert tv into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the keycard from the box. With the keycard, unlock the safe. And then, open the safe within the parlor. Once you have opened the safe, recover the passkey from the safe inside the parlor. After you have got the passkey, doublecheck that the hatch within the parlor is unlocked. Then, ensure that the hatch is open. Once you have opened the hatch, try to move south. Following that, pick up the binder from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've seen better parlors, but at least this one seems pretty typical. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. An open normal looking box is close by. The box contains a keycard.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. With that over with, pick-up the type R key from the floor of the lounge. With the type R key, make sure that the type R locker is unlocked. After that, ensure that the type R locker is open. After that, pick up the pillow from the type R locker. Then, go east. Then, open the box. And then, put the pillow into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You can make out a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take type R key<|im_end|>unlock type R locker with type R key<|im_end|>open type R locker<|im_end|>take pillow from type R locker<|im_end|>go east<|im_end|>open box<|im_end|>insert pillow into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to make an attempt to head north. With that accomplished, look and see that the hatch is unlocked with the passkey. If you have unlocked the hatch, open the hatch inside the pantry. After opening the hatch, travel east. Once you get through with that, make an effort to venture north. And then, lift the pair of headphones from the floor of the garage. After that, make an effort to go to the south. And then, put the pair of headphones into the dresser within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into the most ordinary of all possible spare rooms.
You see a closed type 0 box nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey and a type 0 keycard.

your action:

Response: go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go south. With that accomplished, recover the passkey from the floor of the cookery. And then, move north. After that, unlock the box with the passkey. And then, ensure that the box is open. Then, retrieve the TextWorld style key from the box within the studio. Then, go to the south. After that, unlock the TextWorld style gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a locked box. You can make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
You are carrying: an onion.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>go south<|im_end|>unlock TextWorld style gate with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to travel south. That done, take the latchkey from the bench inside the laundry place. Then, travel north. After that, unlock the gate. After unlocking the gate, assure that the gate is wide open. Then, take a trip north. And then, go east. And then, take the lightbulb from the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>take latchkey from bench<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, retrieve the Microsoft keycard from the floor of the steam room. And then, unlock the Microsoft safe inside the steam room. Then, look and see that the Microsoft safe inside the steam room is open. Then, recover the Canadian limited edition key from the Microsoft safe in the steam room. After that, try to take a trip east. And then, check that the Canadian limited edition safe inside the bedroom is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition safe is open. If you have opened the Canadian limited edition safe, recover the nest of bugs from the Canadian limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to walk into an usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an interesting smell, and follow it to a Microsoft safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft keycard on the floor.
You are carrying: a bug.

your action:

Response: take Microsoft keycard<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition key from Microsoft safe<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take nest of bugs from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to go north. And then, attempt to head west. After that, recover the latchkey from the board. After that, unlock the chest inside the washroom. And then, make sure that the chest in the washroom is ajar. And then, retrieve the fudge scented keycard from the chest inside the washroom. After that, go east. And then, check that the fudge scented locker inside the chamber is unlocked with the fudge scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to make sure that the locker within the lounge is unlocked with the latchkey. And then, open the locker. If you have pulled open the locker, recover the TextWorld latchkey from the locker. And then, take a trip east. If you can do that, insert the TextWorld latchkey into the TextWorld locker within the bathroom's lock to unlock it. And then, ensure that the TextWorld locker in the bathroom is open. And then, take the paper towel from the TextWorld locker within the bathroom. With the paper towel, deposit the paper towel on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a locked locker.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld latchkey from locker<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take paper towel from TextWorld locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to go west. Next, retrieve the type E key from the floor of the bathroom. Then, insert the type E key into the type E locker's lock to unlock it. Then, make absolutely sure that the type E locker is wide open. After that, recover the worm from the type E locker. Having taken the worm, make an attempt to go to the east. Then, make it so that the chest inside the dish-pit is opened. Then, you can put the worm inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a typical kind of place. That is to say, you're in a dish-pit. You can barely contain your excitement.
You can see a chest.
There is an open gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E key<|im_end|>unlock type E locker with type E key<|im_end|>open type E locker<|im_end|>take worm from type E locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, go to the north. Next, check that the type 2 chest in the studio is unlocked with the type 2 passkey. After that, make it so that the type 2 chest within the studio is wide open. And then, take the Henderson's style latchkey from the type 2 chest. After that, unlock the Henderson's style gateway. Then, ensure that the Henderson's style gateway within the studio is open. After that, go to the east. And then, open the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded.
There is a coffee cup on the floor.
You are carrying: a type 2 passkey.

your action:

Response: go north<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take Henderson's style latchkey from type 2 chest<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, take a trip west. Then, pick up the Henderson's limited edition keycard from the floor of the studio. After that, check that the Henderson's limited edition box in the studio is unlocked with the Henderson's limited edition keycard. Then, make absolutely sure that the Henderson's limited edition box is opened. And then, retrieve the passkey from the Henderson's limited edition box. After getting the passkey, move east. And then, doublecheck that the safe inside the salon is shut. After that, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
You scan the room for a safe, and you find a safe. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take passkey from Henderson's limited edition box<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to assure that the chest inside the garage is unlocked. After unlocking the chest, make it so that the chest inside the garage is open. After opening the chest, pick up the key from the chest. And then, insert the key into the locker's lock to unlock it. Once you have unlocked the locker, make absolutely sure that the locker is open. After that, retrieve the worm from the locker. Then, take a trip east. Then, drop the worm on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You see a locker. You see a locked chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the passageway is open. Then, make an attempt to go south. Following that, try to travel east. With that accomplished, ensure that the type 1 chest is open. And then, take the type J latchkey from the type 1 chest. Then, make it so that the type J chest in the cookery is unlocked. After unlocking the type J chest, open the type J chest. After that, retrieve the knife from the type J chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place. You can barely contain your excitement.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a type 1 key and a bug.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take type J latchkey from type 1 chest<|im_end|>unlock type J chest with type J latchkey<|im_end|>open type J chest<|im_end|>take knife from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, close the safe. And then, go to the west. Then, pick up the keycard from the recliner. After that, unlock the chest within the lounge with the keycard. If you have unlocked the chest, ensure that the chest within the lounge is open. After that, take the key from the chest in the lounge. And then, go east. After that, Put the key into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see an opened safe close by. The safe is empty, what a horrible day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: close safe<|im_end|>go west<|im_end|>take keycard from recliner<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the passkey from the shelf. And then, look and see that the locker in the chamber is unlocked. And then, ensure that the locker in the chamber is open. Then, take the type 6 latchkey from the locker. With the type 6 latchkey, check that the type 6 gate is unlocked with the type 6 latchkey. And then, ensure that the type 6 gate within the chamber is open. After opening the type 6 gate, try to travel south. If you can do that, take the monitor from the couch inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker! What's that over there? It looks like it's a shelf. The shelf is standard. On the shelf you see a passkey.
There is a closed type 6 gate leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 6 latchkey from locker<|im_end|>unlock type 6 gate with type 6 latchkey<|im_end|>open type 6 gate<|im_end|>go south<|im_end|>take monitor from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the cabinet. And then, take the type 0 keycard from the cabinet. If you can get your hands on the type 0 keycard, make sure that the type 0 box within the closet is unlocked with the type 0 keycard. After that, ensure that the type 0 box is open. And then, retrieve the keycard from the type 0 box within the closet. After that, take a trip south. If you can do that, look and see that the chest is unlocked. And then, open the chest in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet.
You smell an intriguing smell, and follow it to a type 0 box. You can see a closed cabinet, which looks typical, here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type 0 keycard from cabinet<|im_end|>unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take keycard from type 0 box<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the type 2 latchkey from the board. With the type 2 latchkey, unlock the type 2 safe in the laundromat. After that, ensure that the type 2 safe is open. And then, take the cuboid key from the type 2 safe inside the laundromat. After that, unlock the cuboid portal within the laundromat with the cuboid key. Then, ensure that the cuboid portal inside the laundromat is open. After that, make an effort to move east. If you can succeed at that, close the cuboid portal. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I never took you for the sort of person who would show up in a laundromat, but I guess I was wrong.
You see a gleam over in a corner, where you can see a type 2 safe. Hmmm... what else, what else? Oh, great. Here's a board. The board is usual. On the board you see a type 2 latchkey. You shudder, but continue examining the room. You can see a bench. The bench is ordinary. But the thing is empty.
There is a closed cuboid portal leading east. There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: take type 2 latchkey from board<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>open type 2 safe<|im_end|>take cuboid key from type 2 safe<|im_end|>unlock cuboid portal with cuboid key<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>close cuboid portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the locker inside the lounge is opened. And then, retrieve the American limited edition latchkey from the locker. After that, go north. Then, make absolutely sure that the American limited edition safe is unlocked with the American limited edition latchkey. After that, ensure that the American limited edition safe is open. After that, recover the non-euclidean key from the American limited edition safe within the office. And then, make an effort to move south. Then, unlock the non-euclidean locker within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one.
You make out a non-euclidean locker. You make out a closed locker right there by you.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>go north<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take non-euclidean key from American limited edition safe<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the shelf in the bedroom. After that, insert the latchkey into the passageway's lock to unlock it. Then, ensure that the passageway inside the bedroom is open. After that, try to move south. With that done, attempt to go west. Once you do that, lift the Canadian latchkey from the floor of the shower. And then, try to take a trip east. Then, lock the Canadian chest in the chamber with the Canadian latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can make out a latchkey. Oh wow! Is that what I think it is? It is! It's a bed stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>go east<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take the key from the safe in the bedroom. After that, unlock the locker within the bedroom. And then, make it so that the locker inside the bedroom is wide open. And then, take the Microsoft latchkey from the locker. Then, unlock the Microsoft locker within the bedroom with the Microsoft latchkey. Then, make it so that the Microsoft locker in the bedroom is ajar. And then, take the sandwich from the Microsoft locker within the bedroom. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You begin to take stock of what's in the room.
A locked Microsoft locker is in the corner. You can see a locked locker here. You can make out a safe. The safe contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take sandwich from Microsoft locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, recover the latchkey from the portmanteau. After that, make an effort to go south. Then, look and see that the gateway is unlocked. After unlocking the gateway, ensure that the gateway inside the workshop is open. Once you have opened the gateway, go to the east. With that accomplished, retrieve the non-euclidean passkey from the bookshelf in the cubicle. And then, make sure that the non-euclidean chest within the cubicle is unlocked. Having unlocked the non-euclidean chest, look and see that the non-euclidean chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You can make out a portmanteau. The portmanteau contains a latchkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take non-euclidean passkey from bookshelf<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the lavender scented key from the chest in the cookhouse. And then, make it so that the lavender scented gate is unlocked. And then, assure that the lavender scented gate is ajar. Once you have pulled open the lavender scented gate, venture north. After that, go to the east. Then, open the portmanteau within the study. And then, pick up the folder from the portmanteau. Then, deposit the folder on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You start to take note of what's in the room.
You make out an opened normal looking chest in the corner. The chest contains a lavender scented key. The light flickers for a second, but nothing else happens.
There is a closed lavender scented gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sponge and a lightbulb.

your action:

Response: take lavender scented key from chest<|im_end|>unlock lavender scented gate with lavender scented key<|im_end|>open lavender scented gate<|im_end|>go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take folder from portmanteau<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, go to the west. Then, assure that the gate within the cellar is unlocked. And then, open the gate within the cellar. And then, venture north. Following that, attempt to head east. And then, open the cake scented safe in the bedroom. And then, take the laptop from the cake scented safe. With the laptop, ditch the laptop on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying: a key and a cake scented key.

your action:

Response: go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open cake scented safe<|im_end|>take laptop from cake scented safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, retrieve the passkey from the desk in the salon. Then, check that the hatch inside the salon is unlocked with the passkey. After that, make it so that the hatch is ajar. And then, make an effort to travel west. If you can finish that, take the rectangular latchkey from the mantle. With the rectangular latchkey, unlock the rectangular locker within the workshop with the rectangular latchkey. After that, ensure that the rectangular locker inside the workshop is open. After that, pick up the keyboard from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a desk. On the desk you make out a passkey.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take rectangular latchkey from mantle<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take keyboard from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, unlock the chest in the workshop with the latchkey. Having unlocked the chest, open the chest. After opening the chest, retrieve the non-euclidean keycard from the chest. And then, doublecheck that the non-euclidean box is unlocked. And then, open the non-euclidean box in the workshop. And then, pick up the stick of butter from the non-euclidean box within the workshop. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You see a non-euclidean box! You bend down to tie your shoe. When you stand up, you notice a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take stick of butter from non-euclidean box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the keycard from the case inside the vault. Then, go south. And then, insert the keycard into the chest within the attic's lock to unlock it. Then, open the chest. After opening the chest, recover the lavender scented key from the chest. And then, head east. After that, check that the lavender scented locker is unlocked with the lavender scented key. After that, ensure that the lavender scented locker in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a case. The case contains a keycard.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lavender scented key from chest<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go south. Once you manage that, open the door within the workshop. Then, go to the east. Following that, close the door inside the closet. And then, take a trip north. Okay, and then, pick up the keycard from the rack in the garage. If you can get your hands on the keycard, make an attempt to head south. Then, lock the door with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in an usual kind of place. That is to say, you're in a study.
You can make out a desk. The desk is typical. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the south. Don't worry, it is unblocked.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to head east. Then, recover the rectangular key from the chair inside the kitchenette. If you can get your hands on the rectangular key, unlock the rectangular chest with the rectangular key. After that, doublecheck that the rectangular chest in the kitchenette is open. Then, recover the American limited edition key from the rectangular chest. With the American limited edition key, attempt to go to the west. After that, insert the American limited edition key into the American limited edition chest in the canteen's lock to unlock it. After that, open the American limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a American limited edition chest.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular key from chair<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take American limited edition key from rectangular chest<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to insert the key into the safe inside the shower's lock to unlock it. Then, open the safe in the shower. After that, take the spherical passkey from the safe. And then, move east. With that done, unlock the spherical chest inside the office. Then, open the spherical chest. And then, take the chocolate bar from the spherical chest in the office. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a locked safe right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take chocolate bar from spherical chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to go to the north. And then, retrieve the non-euclidean key from the shelf inside the dish-pit. With the non-euclidean key, attempt to venture south. And then, make absolutely sure that the non-euclidean box within the cubicle is unlocked with the non-euclidean key. Then, ensure that the non-euclidean box is open. If you have opened the non-euclidean box, pick up the key from the non-euclidean box. After that, doublecheck that the safe in the cubicle is unlocked. And then, open the safe in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe, which looks ordinary, nearby. Were you looking for a non-euclidean box? Because look over there, it's a non-euclidean box. Now why would someone leave that there?
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key from shelf<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could retrieve the type O passkey from the board. And then, assure that the type O door in the cookhouse is unlocked. After that, open the type O door in the cookhouse. Then, make an attempt to venture east. And then, make an attempt to venture north. And then, retrieve the tablet from the floor of the chamber. After that, attempt to go south. Once you manage that, you can insert the tablet inside the locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Look over there! a cabinet. You can see a board. Wow, isn't TextWorld just the best? The board is standard. On the board you see a type O passkey.
There is a closed type O door leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type O passkey from board<|im_end|>unlock type O door with type O passkey<|im_end|>open type O door<|im_end|>go east<|im_end|>go north<|im_end|>take tablet<|im_end|>go south<|im_end|>insert tablet into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip north. Once you finish that, go to the east. And then, ensure that the box is open. After that, take the passkey from the box within the attic. After that, insert the passkey into the safe's lock to unlock it. After that, look and see that the safe within the attic is ajar. And then, take the cane from the safe. Then, sit the cane on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>put cane on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, move east. And then, ensure that the cabinet in the shower is open. And then, take the key from the cabinet in the shower. Once you have picked up the key, unlock the hatch within the shower. And then, look and see that the hatch is wide open. Then, take a trip north. And then, pick up the bug from the rack. If you can get your hands on the bug, sit the bug on the counter within the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>take bug from rack<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. With that done, try to go to the north. And then, pick up the fudge scented latchkey from the armchair. With the fudge scented latchkey, make an effort to travel south. And then, unlock the fudge scented safe. Then, make sure that the fudge scented safe inside the cellar is wide open. After that, retrieve the shoe from the fudge scented safe. And then, throw the shoe on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Okay, so you're in an attic, cool, but is it typical? You better believe it is.
There is an open hatch leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented latchkey from armchair<|im_end|>go south<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take shoe from fudge scented safe<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip east. Then, lift the passkey from the floor of the salon. And then, unlock the chest with the passkey. After that, assure that the chest within the salon is opened. Then, move west. Next, recover the pen from the table. And then, make an attempt to travel east. Next, deposit the pen inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just moved into a workshop. Okay, just remember what you're here to do, and everything will go great.
You make out a table. On the table you see a pen. Hey, want to see a chair? Look over there, a chair. The chair is ordinary. The chair appears to be empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take pen from table<|im_end|>go east<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the west. And then, ensure that the type Q safe is open. And then, retrieve the keycard from the type Q safe within the canteen. After that, assure that the safe within the canteen is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the shadfly from the safe. If you can get your hands on the shadfly, travel east. Then, sit the shadfly on the saucepan inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a saucepan. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a type Q key.

your action:

Response: go west<|im_end|>open type Q safe<|im_end|>take keycard from type Q safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go east<|im_end|>put shadfly on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go north. Then, travel east. That done, assure that the box inside the pantry is unlocked. After unlocking the box, ensure that the box is open. After that, recover the keycard from the box. Then, look and see that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker is ajar. After you have opened the locker, pick up the cloak from the locker inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
A well framed notice tells you that you are now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, make an effort to head south. Then, take the passkey from the desk inside the workshop. And then, make an effort to head north. With that accomplished, insert the passkey into the chest within the kitchenette's lock to unlock it. After that, assure that the chest is open. Then, take the teaspoon from the chest inside the kitchenette. Then, try to head east. After that, drop the teaspoon on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You see a locked chest.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>take passkey from desk<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the north. Okay, and then, pick up the type B latchkey from the floor of the laundry place. With the type B latchkey, make an attempt to venture south. With that over with, unlock the type B hatch. And then, make sure that the type B hatch within the kitchenette is opened. After that, make an effort to go to the south. Next, try to head east. After that, recover the bug from the type 0 locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
There is a closed type B hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type B latchkey<|im_end|>go south<|im_end|>unlock type B hatch with type B latchkey<|im_end|>open type B hatch<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could check that the safe inside the salon is unlocked with the passkey. Having unlocked the safe, open the safe. After that, pick up the key from the safe. After that, unlock the door with the key. And then, open the door inside the salon. And then, head east. After that, take the teapot from the plate. And then, place the teapot on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. You begin to take stock of what's in the room.
Oh, great. Here's a safe.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take teapot from plate<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the type B keycard from the floor of the bedroom. If you can get your hands on the type B keycard, unlock the type B chest with the type B keycard. Then, make sure that the type B chest within the bedroom is wide open. Then, pick up the rectangular latchkey from the type B chest. After that, attempt to go east. And then, insert the rectangular latchkey into the rectangular safe's lock to unlock it. After that, make absolutely sure that the rectangular safe within the cellar is open. And then, retrieve the shoe from the rectangular safe in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You can see a locked type B chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type B keycard on the floor.
You are carrying nothing.

your action:

Response: take type B keycard<|im_end|>unlock type B chest with type B keycard<|im_end|>open type B chest<|im_end|>take rectangular latchkey from type B chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take shoe from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, assure that the chest within the restroom is unlocked. After that, assure that the chest is opened. Then, take the fudge scented keycard from the chest. With the fudge scented keycard, unlock the fudge scented gateway. Then, open the fudge scented gateway. After that, attempt to go to the south. Following that, head east. Then, ensure that the coffer is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place. You can barely contain your excitement.
You can make out a chest.
There is a closed fudge scented gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented gateway with fudge scented keycard<|im_end|>open fudge scented gateway<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, go west. And then, insert the keycard into the chest inside the canteen's lock to unlock it. And then, look and see that the chest inside the canteen is wide open. And then, pick up the non-euclidean keycard from the chest. If you can get your hands on the non-euclidean keycard, make sure that the non-euclidean chest within the canteen is unlocked. Then, ensure that the non-euclidean chest is open. After that, retrieve the glass from the non-euclidean chest inside the canteen. If you can get your hands on the glass, place the glass on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take glass from non-euclidean chest<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the shelf. If you have got the latchkey, try to go north. And then, unlock the safe. And then, ensure that the safe is open. And then, pick up the key from the safe. After that, try to head south. Then, insert the key into the locker within the vault's lock to unlock it. Then, make it so that the locker in the vault is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You see a locker. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a shelf. On the shelf you can see a latchkey.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take the vanilla scented keycard from the chair. Having picked up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented gateway within the studio's lock to unlock it. And then, open the vanilla scented gateway. Then, travel north. Next, make an effort to move west. After that, recover the scarf from the floor of the closet. And then, make an effort to head east. And then, sit the scarf on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chair. You see a vanilla scented keycard on the chair. There's something strange about this being here, but you can't put your finger on it.
There is a closed vanilla scented gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a cabbage.

your action:

Response: take vanilla scented keycard from chair<|im_end|>unlock vanilla scented gateway with vanilla scented keycard<|im_end|>open vanilla scented gateway<|im_end|>go north<|im_end|>go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could unlock the type V passageway in the bathroom with the type V passkey. After that, ensure that the type V passageway within the bathroom is open. And then, head west. Next, try to head west. With that accomplished, retrieve the shadfly from the case in the kitchenette. After that, try to move east. Then, open the box within the shower. After that, place the shadfly inside the box in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed type V passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type V passkey.

your action:

Response: unlock type V passageway with type V passkey<|im_end|>open type V passageway<|im_end|>go west<|im_end|>go west<|im_end|>take shadfly from case<|im_end|>go east<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head west. If you can get through with that, retrieve the keycard from the couch. After that, try to venture east. Following that, unlock the locker with the keycard. After that, make it so that the locker in the dish-pit is open. And then, pick up the type L passkey from the locker. And then, check that the type L locker within the dish-pit is unlocked with the type L passkey. And then, make absolutely sure that the type L locker in the dish-pit is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You see a type L locker. Classic TextWorld. You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from couch<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type L passkey from locker<|im_end|>unlock type L locker with type L passkey<|im_end|>open type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to take the latchkey from the cabinet. If you have got the latchkey, unlock the locker within the office. And then, ensure that the locker is open. Then, retrieve the passkey from the locker. And then, unlock the box. Then, open the box inside the office. And then, recover the Cat Calendar from the box. Then, insert the Cat Calendar inside the cabinet inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You can see a cabinet. The cabinet contains a latchkey. You make out a locked box. You see a locked locker.
There is a closed passageway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, move south. Okay, and then, go west. And then, recover the keycard from the shelf. After that, unlock the box. After you have unlocked the box, ensure that the box is open. Then, recover the latchkey from the box. And then, make an effort to go east. Following that, doublecheck that the locker in the laundry place is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the rectangular passkey from the floor of the cookhouse. After stealing the rectangular passkey, make it so that the rectangular chest is unlocked with the rectangular passkey. Having unlocked the rectangular chest, look and see that the rectangular chest is opened. And then, recover the passkey from the rectangular chest. With the passkey, check that the gateway is unlocked with the passkey. Once you have unlocked the gateway, assure that the gateway is wide open. After that, take a trip east. With that accomplished, pick up the shadfly from the table inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can see a rectangular chest.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, try to move west. With that over with, attempt to take a trip south. After that, lift the Canadian limited edition key from the floor of the dish-pit. After that, make an attempt to go to the north. With that done, head east. And then, unlock the Canadian limited edition safe. Once you have unlocked the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. After that, take the ladle from the Canadian limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
You scan the room, seeing a Canadian limited edition safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition key<|im_end|>go north<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take ladle from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the rectangular keycard from the floor of the kitchen. If you can get your hands on the rectangular keycard, unlock the rectangular box inside the kitchen. After unlocking the rectangular box, ensure that the rectangular box inside the kitchen is open. And then, take the cuboid keycard from the rectangular box. Then, make it so that the cuboid chest is unlocked with the cuboid keycard. Then, open the cuboid chest. And then, take the kettle from the cuboid chest within the kitchen. Then, toss the kettle on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
You see a locked normal looking cuboid chest in the room. You make out a locked rectangular box in the room. You can make out a cabinet. Classic TextWorld. What a letdown! The cabinet is empty!
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take cuboid keycard from rectangular box<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take kettle from cuboid chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick-up the cuboid latchkey from the floor of the shower. And then, travel south. After that, look and see that the cuboid box is unlocked with the cuboid latchkey. Once you have unlocked the cuboid box, ensure that the cuboid box within the laundromat is open. Then, recover the Henderson's style key from the cuboid box. After that, assure that the Henderson's style locker is unlocked. And then, ensure that the Henderson's style locker in the laundromat is open. And then, retrieve the vacuum from the Henderson's style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Henderson's style key from cuboid box<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take vacuum from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could go west. Then, pick up the latchkey from the shelf. Then, venture east. And then, check that the passageway is unlocked with the latchkey. And then, open the passageway. And then, attempt to head south. Okay, and then, open the locker. After that, pick up the shadfly from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. You can barely contain your excitement.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the type D keycard from the refrigerator inside the kitchen. If you can get your hands on the type D keycard, unlock the type D safe with the type D keycard. Then, make sure that the type D safe inside the kitchen is ajar. After pulling open the type D safe, pick up the TextWorld limited edition latchkey from the type D safe inside the kitchen. Then, check that the TextWorld limited edition box in the kitchen is unlocked with the TextWorld limited edition latchkey. Then, open the TextWorld limited edition box within the kitchen. And then, pick up the type C latchkey from the TextWorld limited edition box. After that, unlock the type C box in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type C box. You can see a locked TextWorld limited edition box. You smell a great smell, and follow it to a type D safe. You shudder, but continue examining the room. Were you looking for a refrigerator? Because look over there, it's a refrigerator. The refrigerator contains a type D keycard.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type D keycard from refrigerator<|im_end|>unlock type D safe with type D keycard<|im_end|>open type D safe<|im_end|>take TextWorld limited edition latchkey from type D safe<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take type C latchkey from TextWorld limited edition box<|im_end|>unlock type C box with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, recover the Microsoft latchkey from the floor of the workshop. And then, check that the Microsoft safe is unlocked with the Microsoft latchkey. Then, ensure that the Microsoft safe is open. If you have pulled open the Microsoft safe, pick up the keycard from the Microsoft safe in the workshop. Then, make sure that the chest is unlocked. And then, make it so that the chest within the workshop is wide open. And then, recover the non-euclidean keycard from the chest in the workshop. After that, assure that the non-euclidean box within the workshop is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You see a non-euclidean box. You make out a chest. You see a Microsoft safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an unblocked exit to the west.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take keycard from Microsoft safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>