Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could pick up the keycard from the floor of the bedchamber. After that, head west. After that, unlock the safe with the keycard. And then, open the safe. After that, take the rectangular passkey from the safe. Then, make absolutely sure that the rectangular safe is unlocked. And then, ensure that the rectangular safe within the scullery is open. Then, recover the shadfly from the rectangular safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take shadfly from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could lift the keycard from the floor of the salon. After you have taken the keycard, unlock the chest with the keycard. Then, open the chest. Then, pick up the key from the chest. Then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, take the lamp from the safe. Then, toss the lamp on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
A laminated sign tells you that you are now in the salon.
You can see a locked safe close by. You can see a chest.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head west. Then, ensure that the basket in the restroom is open. After that, retrieve the Henderson's limited edition passkey from the basket in the restroom. And then, make absolutely sure that the Henderson's limited edition safe within the restroom is unlocked with the Henderson's limited edition passkey. And then, ensure that the Henderson's limited edition safe within the restroom is open. Then, retrieve the passkey from the Henderson's limited edition safe. After that, try to move east. And then, unlock the safe within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You begin to take stock of what's in the room.
You see a locked safe in the corner.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take Henderson's limited edition passkey from basket<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take passkey from Henderson's limited edition safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture south. And then, recover the key from the floor of the kitchen. Then, make an effort to move north. That done, insert the key into the safe's lock to unlock it. And then, open the safe in the cellar. And then, take the formless latchkey from the safe in the cellar. And then, make an attempt to move south. Then, look and see that the formless gateway inside the kitchen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go south<|im_end|>unlock formless gateway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to head west. Then, pick-up the keycard from the floor of the dish-pit. After that, make absolutely sure that the gate inside the dish-pit is unlocked. After that, open the gate in the dish-pit. And then, venture south. With that done, take a trip east. With that over with, recover the vanilla scented passkey from the floor of the cubicle. After that, Deposit the vanilla scented passkey into the vanilla scented chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the office.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take vanilla scented passkey<|im_end|>lock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type I chest inside the launderette. After unlocking the type I chest, make sure that the type I chest is ajar. After that, take the keycard from the type I chest. And then, assure that the safe inside the launderette is unlocked. And then, ensure that the safe in the launderette is open. After that, pick up the type 3 passkey from the safe. If you can get your hands on the type 3 passkey, make an effort to travel east. After that, insert the type 3 passkey into the type 3 passageway in the attic's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You have fallen into the most typical of all possible launderettes. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a safe? Because look over there, it's a safe. You see a locked typical looking type I chest in the room.
You need an unguarded exit? You should try going east.
You are carrying: a type I keycard.

your action:

Response: unlock type I chest with type I keycard<|im_end|>open type I chest<|im_end|>take keycard from type I chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>go east<|im_end|>unlock type 3 passageway with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld chest. Then, ensure that the TextWorld chest inside the canteen is open. And then, retrieve the keycard from the TextWorld chest in the canteen. And then, make an effort to venture west. That done, insert the keycard into the chest within the attic's lock to unlock it. After that, ensure that the chest inside the attic is open. And then, pick up the cloak from the chest. Then, place the cloak on the stand in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You see a TextWorld chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>put cloak on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could unlock the non-euclidean box. And then, ensure that the non-euclidean box inside the office is open. After that, take the key from the non-euclidean box inside the office. After that, attempt to go east. Next, make absolutely sure that the locker is unlocked. After that, ensure that the locker is open. After that, pick up the glove from the locker within the vault. Then, put the glove into the crate inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it standard? You better believe it is.
You see a non-euclidean box.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take glove from locker<|im_end|>insert glove into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked with the key. Having unlocked the locker, open the locker. And then, pick up the cuboid latchkey from the locker in the cookhouse. After that, make an effort to venture south. Next, unlock the cuboid chest. After that, make absolutely sure that the cuboid chest is open. And then, recover the keycard from the cuboid chest inside the vault. After that, make absolutely sure the gateway is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
A locked locker is here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be fantastic if you could go south. With that over with, retrieve the Henderson's limited edition keycard from the drawer. And then, unlock the Henderson's limited edition hatch. After unlocking the Henderson's limited edition hatch, ensure that the Henderson's limited edition hatch is open. And then, make an effort to travel south. With that done, take the key from the table. And then, make it so that the safe is unlocked. After that, make sure that the safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from drawer<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition hatch<|im_end|>go south<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to go north. After that, take a trip east. Following that, take the fudge scented latchkey from the chest inside the canteen. After taking the fudge scented latchkey, make sure that the fudge scented box in the canteen is unlocked. And then, ensure that the fudge scented box in the canteen is open. And then, retrieve the Microsoft style passkey from the fudge scented box inside the canteen. If you can get your hands on the Microsoft style passkey, make an effort to go to the west. Next, make absolutely sure that the Microsoft style chest inside the attic is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented latchkey from chest<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft style passkey from fudge scented box<|im_end|>go west<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the type 9 safe is open. And then, retrieve the latchkey from the type 9 safe. Then, make absolutely sure that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Then, recover the pair of headphones from the locker in the basement. After taking the pair of headphones, head east. With that done, make sure that the box within the workshop is opened. After opening the box, put the pair of headphones inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can see a locker. What's that over there? It looks like it's a type 9 safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a type 9 passkey on the floor.
You are carrying nothing.

your action:

Response: open type 9 safe<|im_end|>take latchkey from type 9 safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert pair of headphones into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, attempt to go to the west. That done, doublecheck that the gate within the sauna is wide open. After opening the gate, attempt to go to the north. With that done, try to go to the east. Following that, recover the key from the stand in the study. After that, unlock the locker in the study. And then, doublecheck that the locker within the study is ajar. And then, retrieve the mug from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the spherical key from the freezer. After that, make an effort to travel south. And then, unlock the spherical box. Then, open the spherical box in the studio. Then, retrieve the keycard from the spherical box. Then, venture north. With that over with, close the safe within the cookery. Then, doublecheck the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery.
You see a safe. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a freezer. Now that's what I call TextWorld! The freezer contains a spherical key.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spherical key from freezer<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go south. That done, look and see that the toolbox is wide open. And then, take the Canadian limited edition key from the toolbox. After getting the Canadian limited edition key, insert the Canadian limited edition key into the Canadian limited edition locker inside the office's lock to unlock it. And then, ensure that the Canadian limited edition locker is open. And then, take the nest of bunnies from the Canadian limited edition locker inside the office. Then, attempt to go to the north. With that over with, put the nest of bunnies on the bench in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You can see a bench. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take Canadian limited edition key from toolbox<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take nest of bunnies from Canadian limited edition locker<|im_end|>go north<|im_end|>put nest of bunnies on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to venture east. With that accomplished, open the dresser. And then, take the cuboid key from the dresser. After that, unlock the cuboid locker. And then, ensure that the cuboid locker inside the restroom is open. After you have pulled open the cuboid locker, take the latchkey from the cuboid locker inside the restroom. And then, go to the west. With that accomplished, unlock the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room is well lit.
You make out a locked safe.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid key from dresser<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move south. Then, pick up the keycard from the floor of the shower. After stealing the keycard, try to go to the north. And then, make absolutely sure that the locker is unlocked with the keycard. And then, make sure that the locker is ajar. After that, recover the latchkey from the locker in the scullery. If you can get your hands on the latchkey, move south. Following that, doublecheck that the safe in the shower is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked normal looking locker nearby.
You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a nest of beetles.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip north. Then, pick-up the key from the floor of the studio. After picking up the key, unlock the hatch inside the studio. Then, ensure that the hatch within the studio is open. And then, make an attempt to go north. Following that, try to go to the east. Then, pick up the type 5 key from the box. If you have taken the type 5 key, make sure that the type 5 safe within the workshop is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take type 5 key from box<|im_end|>unlock type 5 safe with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, go to the west. Then, recover the glove from the table. And then, take a trip east. After that, look and see that the Henderson's box within the chamber is wide open. And then, take the key from the Henderson's box. And then, make it so that the box in the chamber is unlocked. And then, ensure that the box within the chamber is open. After that, place the glove into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can see a box. You can see a closed Henderson's box.
There is a closed portal leading east. You need an unguarded exit? You should try going west.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glove from table<|im_end|>go east<|im_end|>open Henderson's box<|im_end|>take key from Henderson's box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert glove into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, take the cuboid latchkey from the cabinet within the study. Then, move north. And then, check that the cuboid box within the cubicle is unlocked with the cuboid latchkey. After that, ensure that the cuboid box within the cubicle is open. And then, pick up the American style keycard from the cuboid box. After that, move south. After that, make sure that the American style safe is unlocked. And then, ensure that the American style safe within the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a American style safe. You can see an opened cabinet. The cabinet contains a cuboid latchkey.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a poem.

your action:

Response: take cuboid latchkey from cabinet<|im_end|>go north<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take American style keycard from cuboid box<|im_end|>go south<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to move north. And then, attempt to move west. Once you manage that, recover the key from the stand within the cellar. After that, go to the east. And then, insert the key into the box inside the office's lock to unlock it. After that, make sure that the box is wide open. Then, pick up the Canadian limited edition key from the box in the office. And then, lock the Canadian limited edition safe within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. If you can accomplish that, make sure that the safe within the studio is open. Having opened the safe, take the keycard from the safe. After that, unlock the gateway in the studio with the keycard. After that, ensure that the gateway inside the studio is open. After that, travel east. With that done, recover the textbook from the chest in the playroom. After that, place the textbook on the bookshelf within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take textbook from chest<|im_end|>put textbook on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, head south. Once you get around to doing that, recover the passkey from the counter. And then, go north. After that, unlock the hatch within the office. Then, ensure that the hatch in the office is open. After opening the hatch, take a trip north. And then, attempt to venture east. Then, make it so that the cabinet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is a closed hatch leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from counter<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the formless keycard from the bookshelf in the workshop. Once you have taken the formless keycard, head east. And then, look and see that the formless portal inside the bedchamber is unlocked. And then, open the formless portal inside the bedchamber. Then, make an effort to go to the south. Then, pick up the tablet from the dresser. And then, make an effort to head north. After that, place the tablet on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a formless keycard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take formless keycard from bookshelf<|im_end|>go east<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go south<|im_end|>take tablet from dresser<|im_end|>go north<|im_end|>put tablet on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. Once you get around to doing that, insert the spherical passkey into the spherical chest's lock to unlock it. And then, assure that the spherical chest within the bedchamber is opened. And then, recover the key from the spherical chest in the bedchamber. Then, go to the east. Then, unlock the chest within the shower with the key. And then, open the chest in the shower. After that, retrieve the vacuum from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You begin looking for stuff.
You can see a locked chest in the corner.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey and a coffee cup.

your action:

Response: go west<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to move north. After that, open the refrigerator inside the scullery. And then, retrieve the spherical key from the refrigerator inside the scullery. With the spherical key, unlock the spherical locker with the spherical key. After that, doublecheck that the spherical locker within the scullery is open. And then, take the keycard from the spherical locker inside the scullery. After that, make an effort to go to the south. After that, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You make out a locked safe in the room.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take spherical key from refrigerator<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head east. With that done, take the type R keycard from the refrigerator inside the dish-pit. And then, insert the type R keycard into the type R box's lock to unlock it. After unlocking the type R box, ensure that the type R box is open. And then, pick up the spherical key from the type R box inside the dish-pit. After you have taken the spherical key, assure that the spherical chest is unlocked. After that, open the spherical chest. After that, take the ladle from the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
A rusty notice tells you that you are now in the office.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type R keycard from refrigerator<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take spherical key from type R box<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take ladle from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the gate within the cubicle is ajar. After that, go to the south. And then, travel west. And then, recover the passkey from the rack. If you can get your hands on the passkey, venture east. Then, make absolutely sure that the chest is unlocked with the passkey. After unlocking the chest, open the chest inside the shower. Having opened the chest, retrieve the sponge from the chest within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying: a cookie.

your action:

Response: open gate<|im_end|>go south<|im_end|>go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 2 key from the fridge inside the kitchenette. After that, venture west. And then, doublecheck that the type 2 safe within the bedroom is unlocked. Then, open the type 2 safe within the bedroom. Then, recover the key from the type 2 safe inside the bedroom. And then, attempt to move east. And then, make sure that the locker in the kitchenette is unlocked with the key. After that, doublecheck that the locker within the kitchenette is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
Oh, great. Here's a locker. You can make out an opened fridge. The fridge contains a type 2 key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 2 key from fridge<|im_end|>go west<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture east. After that, pick up the cuboid latchkey from the floor of the cubicle. After that, make an attempt to venture west. After that, assure that the cuboid gate in the cookhouse is unlocked with the cuboid latchkey. And then, ensure that the cuboid gate is open. And then, make an effort to head south. After that, travel east. Then, recover the keyboard from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
There is a closed cuboid gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a candy bar and a cushion.

your action:

Response: go east<|im_end|>take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft passkey from the floor of the chamber. And then, make sure that the Microsoft hatch in the chamber is unlocked. And then, open the Microsoft hatch inside the chamber. And then, move south. With that done, make an effort to go to the west. Then, pick up the key from the floor of the basement. With the key, head east. Next, unlock the chest in the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's here.
There is a closed Microsoft hatch leading south. There is an unguarded exit to the west.
There is a Microsoft passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go south<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, attempt to head south. After that, recover the passkey from the floor of the kitchen. And then, make sure that the chest is unlocked. After that, ensure that the chest in the kitchen is open. And then, retrieve the latchkey from the chest. And then, check that the box within the kitchen is unlocked with the latchkey. Then, doublecheck that the box in the kitchen is wide open. And then, take the nest of ticks from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of ticks from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the locker is unlocked with the key. And then, make it so that the locker inside the spare room is wide open. Then, pick up the latchkey from the locker in the spare room. After that, unlock the box with the latchkey. And then, open the box in the spare room. Then, recover the shirt from the box in the spare room. Then, make an effort to go to the north. Then, ditch the shirt on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. You can see a locker. You wonder idly who left that here. Look out! It's a- oh, never mind, it's just a suitcase. Now why would someone leave that there?
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>go north<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, pick-up the type 0 keycard from the floor of the studio. Then, check that the type 0 safe within the studio is unlocked with the type 0 keycard. Then, assure that the type 0 safe inside the studio is ajar. Then, recover the type I passkey from the type 0 safe. After that, go east. And then, unlock the type I chest. And then, assure that the type I chest inside the workshop is opened. After that, retrieve the printer from the type I chest inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a locked type 0 safe.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a type 0 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 0 keycard<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take type I passkey from type 0 safe<|im_end|>go east<|im_end|>unlock type I chest with type I passkey<|im_end|>open type I chest<|im_end|>take printer from type I chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, try to venture west. Following that, pick-up the fudge scented keycard from the floor of the canteen. If you can get your hands on the fudge scented keycard, insert the fudge scented keycard into the fudge scented locker's lock to unlock it. Then, doublecheck that the fudge scented locker is ajar. After opening the fudge scented locker, take the formless keycard from the fudge scented locker inside the canteen. After you have picked up the formless keycard, unlock the formless chest with the formless keycard. After that, open the formless chest in the canteen. And then, take the fork from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place. You can barely contain your excitement.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take formless keycard from fudge scented locker<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take fork from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the box with the passkey. And then, open the box. After that, recover the spherical key from the box in the studio. And then, unlock the spherical locker. And then, open the spherical locker. Then, retrieve the mug from the spherical locker. After that, head east. With that over with, rest the mug on the counter in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a locked spherical locker in the room. As if things weren't amazing enough already, you can even see a box. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take mug from spherical locker<|im_end|>go east<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move east. After that, pick up the key from the bowl. After that, doublecheck that the locker in the kitchenette is unlocked with the key. After unlocking the locker, ensure that the locker is open. Once you have opened the locker, recover the latchkey from the locker within the kitchenette. After that, venture west. With that accomplished, make sure that the chest in the bedchamber is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a chest.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bowl<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. And then, ensure that the American limited edition chest is open. And then, pick up the book from the American limited edition chest in the studio. After that, go south. That done, make it so that the gate is ajar. If you have pulled open the gate, attempt to venture east. Then, open the spherical locker. And then, insert the book into the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. You begin to take stock of what's here.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open American limited edition chest<|im_end|>take book from American limited edition chest<|im_end|>go south<|im_end|>open gate<|im_end|>go east<|im_end|>open spherical locker<|im_end|>insert book into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an attempt to take a trip west. And then, open the TextWorld limited edition chest. Then, pick up the American passkey from the TextWorld limited edition chest. And then, attempt to go east. After that, make sure that the American chest is unlocked with the American passkey. And then, make sure that the American chest is ajar. And then, recover the lampshade from the American chest. And then, toss the lampshade on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a American chest.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go west<|im_end|>open TextWorld limited edition chest<|im_end|>take American passkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take lampshade from American chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could head south. And then, make an effort to take a trip west. And then, pick up the spherical keycard from the table within the office. If you can get your hands on the spherical keycard, make an effort to travel east. With that accomplished, check that the spherical safe is unlocked with the spherical keycard. Once you have unlocked the spherical safe, ensure that the spherical safe within the cubicle is open. After pulling open the spherical safe, pick up the staple from the spherical safe. With the staple, drop the staple on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty usual here.
There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a peanut and a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take staple from spherical safe<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, ensure that the gate is open. Then, go west. After that, travel north. Then, lift the latchkey from the floor of the washroom. Then, make an attempt to go to the south. With that accomplished, go to the east. Then, close the gate. And then, lock the gate with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. Let's see what's in here.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a fondue, an onion and a worm.

your action:

Response: open gate<|im_end|>go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the coffer. And then, make an effort to take a trip west. Then, doublecheck that the box is unlocked. Then, ensure that the box within the cellar is open. And then, pick up the formless latchkey from the box. With the formless latchkey, try to move east. Once you succeed at that, check that the formless gate within the spare room is unlocked with the formless latchkey. Then, ensure that the formless gate is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out an opened coffer here. The coffer contains a latchkey.
There is a closed formless gate leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>go east<|im_end|>unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, try to head west. After that, make sure that the case in the studio is wide open. After that, recover the formless latchkey from the case in the studio. After that, attempt to go to the east. Then, make sure that the formless locker in the spare room is unlocked. After that, open the formless locker. And then, retrieve the shadfly from the formless locker. After that, place the shadfly on the stand within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room. Let's see what's in here.
You can see a locked formless locker. You see a stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take shadfly from formless locker<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type I passkey from the floor of the canteen. And then, make sure that the type I safe inside the canteen is unlocked with the type I passkey. Then, open the type I safe. And then, pick up the teaspoon from the type I safe inside the canteen. With the teaspoon, try to venture south. Okay, and then, ensure that the door is open. After opening the door, take a trip west. After that, put the teaspoon on the mantle within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You make out a type I safe. You see a freezer. Huh, weird. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a type I passkey on the floor.
You are carrying nothing.

your action:

Response: take type I passkey<|im_end|>unlock type I safe with type I passkey<|im_end|>open type I safe<|im_end|>take teaspoon from type I safe<|im_end|>go south<|im_end|>open door<|im_end|>go west<|im_end|>put teaspoon on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the floor of the cookery. Then, check that the passageway inside the cookery is unlocked with the keycard. Then, open the passageway inside the cookery. If you have pulled open the passageway, make an effort to travel south. Then, try to head west. Then, lift the passkey from the floor of the bedroom. Then, take a trip east. That done, make sure the box within the restroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You make out a closed cabinet.
There is a closed passageway leading south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, take a trip east. Then, take the key from the chest. And then, try to go to the west. Once you get through with that, unlock the safe in the launderette with the key. After you have unlocked the safe, make absolutely sure that the safe is opened. After that, retrieve the paper towel from the safe. After getting the paper towel, venture east. After that, deposit the paper towel on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer is empty! What a waste of a day!
There is a closed portal leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the south. That done, recover the key from the coffer. After that, check that the box is unlocked with the key. Then, open the box within the cubicle. Then, take the type L key from the box. After that, go north. After that, unlock the type L safe. Then, open the type L safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can make out a type L safe.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from coffer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type L key from box<|im_end|>go north<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, attempt to head west. Then, retrieve the latchkey from the floor of the garage. Then, unlock the hatch. Having unlocked the hatch, look and see that the hatch is wide open. And then, go south. And then, recover the whisk from the freezer. If you can get your hands on the whisk, try to venture east. Following that, rest the whisk on the couch inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take whisk from freezer<|im_end|>go east<|im_end|>put whisk on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, travel west. Then, open the trunk. And then, retrieve the key from the trunk inside the studio. And then, attempt to go to the east. Following that, assure that the safe in the steam room is unlocked. Then, open the safe in the steam room. And then, take the pizza from the safe within the steam room. With the pizza, eat the pizza. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a tv.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, open the cabinet within the cookery. After that, recover the latchkey from the cabinet in the cookery. After that, make absolutely sure that the safe is unlocked. Having unlocked the safe, ensure that the safe inside the cookery is open. And then, pick up the passkey from the safe. And then, insert the passkey into the chest's lock to unlock it. And then, make sure that the chest within the cookery is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an unguarded exit to the west.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, take the type 1 passkey from the fridge. After that, look and see that the type 1 locker in the canteen is unlocked. Once you have unlocked the type 1 locker, open the type 1 locker. After that, recover the keycard from the type 1 locker in the canteen. Then, insert the keycard into the locker's lock to unlock it. And then, ensure that the locker in the canteen is open. Then, recover the blender from the locker inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from fridge<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take keycard from type 1 locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, make absolutely sure that the Microsoft limited edition locker is opened. And then, pick up the formless latchkey from the Microsoft limited edition locker. Then, try to venture east. Okay, and then, unlock the formless safe within the workshop. After that, make it so that the formless safe is ajar. Then, recover the keyboard from the formless safe. If you can get your hands on the keyboard, deposit the keyboard on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a Microsoft limited edition locker. A Microsoft limited edition locker... Is that really what you were looking for?
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take formless latchkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keyboard from formless safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, make absolutely sure that the box within the steam room is closed. And then, make an effort to move west. Next, retrieve the type B keycard from the chair inside the study. Then, make absolutely sure that the type B safe is unlocked. Then, doublecheck that the type B safe within the study is wide open. After that, recover the keycard from the type B safe. With the keycard, attempt to travel east. Next, doublecheck the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You can make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a rack. You shudder, but continue examining the rack. The rack is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close box<|im_end|>go west<|im_end|>take type B keycard from chair<|im_end|>unlock type B safe with type B keycard<|im_end|>open type B safe<|im_end|>take keycard from type B safe<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the lavender scented passkey from the coffer. With the lavender scented passkey, attempt to travel west. Then, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, ensure that the lavender scented chest is open. And then, pick up the type 2 passkey from the lavender scented chest within the scullery. After that, unlock the type 2 locker in the scullery. And then, open the type 2 locker inside the scullery. After pulling open the type 2 locker, take the spoon from the type 2 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You make out a coffer. The light flickers for a second, but nothing else happens. The coffer contains a lavender scented passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented passkey from coffer<|im_end|>go west<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take type 2 passkey from lavender scented chest<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take spoon from type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. Following that, lift the spherical latchkey from the floor of the cookhouse. And then, unlock the spherical locker. After that, open the spherical locker. Then, retrieve the spherical key from the spherical locker. Then, try to go east. After that, make absolutely sure that the spherical box is unlocked. Then, ensure that the spherical box inside the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can make out a locked spherical box in the corner.
There is an unblocked exit to the west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take spherical key from spherical locker<|im_end|>go east<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move south. With that accomplished, pick-up the passkey from the floor of the kitchen. Then, unlock the portal within the kitchen with the passkey. And then, make it so that the portal is opened. Then, make an effort to move west. And then, retrieve the type 5 passkey from the saucepan inside the cookhouse. If you have got the type 5 passkey, take a trip east. And then, unlock the type 5 safe in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>take type 5 passkey from saucepan<|im_end|>go east<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move west. And then, lift the keycard from the floor of the bedchamber. If you have picked up the keycard, unlock the locker inside the bedchamber. After that, make it so that the locker is ajar. And then, pick up the key from the locker. And then, attempt to venture east. If you can finish that, unlock the gate. Then, open the gate within the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place. You can barely contain your excitement.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip east. After that, take the key from the chair. After taking the key, insert the key into the box within the cookhouse's lock to unlock it. And then, assure that the box is ajar. After that, pick up the latchkey from the box. After that, insert the latchkey into the locker's lock to unlock it. If you have unlocked the locker, open the locker. Then, take the coffee cup from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chair<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, recover the keycard from the floor of the salon. And then, head east. Okay, and then, unlock the chest in the playroom with the keycard. Then, ensure that the chest within the playroom is open. After that, take the latchkey from the chest in the playroom. Then, make it so that the box within the playroom is unlocked. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You can see a box. You see a chest.
There is a closed gate leading south. There is an unguarded exit to the west.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, ensure that the portmanteau is open. And then, take the fudge scented key from the portmanteau inside the office. Then, go south. After that, unlock the fudge scented portal in the recreation zone. Then, ensure that the fudge scented portal is open. And then, take a trip south. With that done, head east. And then, retrieve the teaspoon from the saucepan inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an intriguing smell, and follow it to a portmanteau.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take fudge scented key from portmanteau<|im_end|>go south<|im_end|>unlock fudge scented portal with fudge scented key<|im_end|>open fudge scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. Once you succeed at that, pick up the latchkey from the floor of the bathroom. And then, unlock the locker in the bathroom. After that, ensure that the locker is open. And then, pick up the keycard from the locker. After that, travel east. And then, insert the keycard into the box within the dish-pit's lock to unlock it. If you have unlocked the box, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. However, the table, like an empty table, has nothing on it. Hopefully this doesn't make you too upset.
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Then, open the case. And then, recover the spherical key from the case in the cookhouse. Having taken the spherical key, assure that the spherical locker inside the cookhouse is unlocked. After that, make it so that the spherical locker is opened. And then, retrieve the cuboid keycard from the spherical locker. If you can get your hands on the cuboid keycard, make it so that the cuboid safe inside the cookhouse is unlocked. And then, ensure that the cuboid safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open case<|im_end|>take spherical key from case<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take cuboid keycard from spherical locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head south. Then, recover the passkey from the chest within the dish-pit. And then, make an attempt to go north. With that accomplished, take a trip east. And then, insert the passkey into the box's lock to unlock it. Then, open the box within the closet. And then, take the pair of headphones from the box. And then, place the pair of headphones on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. If you can finish that, recover the latchkey from the floor of the bathroom. After that, try to venture east. Next, insert the latchkey into the locker inside the canteen's lock to unlock it. And then, doublecheck that the locker in the canteen is wide open. Then, take the cuboid key from the locker inside the canteen. After that, make an effort to move west. With that over with, doublecheck that the cuboid gateway is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You scan the room for a locker, and you find a locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a burger on the floor.
You are carrying: a lampshade.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go west<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the rectangular keycard from the rack inside the spare room. And then, make absolutely sure that the rectangular box inside the spare room is unlocked. Then, ensure that the rectangular box is open. After you have pulled open the rectangular box, take the passkey from the rectangular box within the spare room. And then, unlock the box. And then, ensure that the box is open. And then, retrieve the key from the box inside the spare room. Then, insert the key into the locker inside the spare room's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
Oh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Huh, weird. You can see a locked rectangular box. Hey, want to see a rack? Look over there, a rack. You see a rectangular keycard on the rack. Huh, weird.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from rack<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the key from the floor of the vault. And then, unlock the portal inside the vault. After that, make sure that the portal is ajar. And then, head east. Next, attempt to take a trip east. And then, pick-up the shoe from the floor of the basement. And then, make an effort to go west. Then, rest the shoe on the bar within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You make another one of your grand eccentric entrances into a vault.
You can make out a locker.
There is a closed portal leading east. There is an unblocked exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go east<|im_end|>take shoe<|im_end|>go west<|im_end|>put shoe on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. After that, recover the Canadian style key from the floor of the dish-pit. Then, travel north. After that, check that the Canadian style chest is unlocked with the Canadian style key. After that, open the Canadian style chest in the vault. And then, take the rectangular keycard from the Canadian style chest within the vault. If you have taken the rectangular keycard, venture south. Then, check that the rectangular box is unlocked with the rectangular keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a Canadian style chest.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take Canadian style key<|im_end|>go north<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take rectangular keycard from Canadian style chest<|im_end|>go south<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move west. Then, take the key from the rack. After that, unlock the chest with the key. After that, look and see that the chest is wide open. Then, pick up the rectangular passkey from the chest in the attic. Then, make an effort to go to the east. If you can succeed at that, check that the rectangular box within the cubicle is unlocked with the rectangular passkey. Then, open the rectangular box within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You see a locked standard looking rectangular box right there by you.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>go east<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, pick up the non-euclidean key from the cabinet within the study. Then, try to venture west. After that, unlock the non-euclidean locker. Then, ensure that the non-euclidean locker is open. Once you have opened the non-euclidean locker, retrieve the Henderson's style key from the non-euclidean locker. If you can get your hands on the Henderson's style key, try to go to the east. Then, assure that the Henderson's style locker is unlocked with the Henderson's style key. Then, open the Henderson's style locker within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You can make out a locked Henderson's style locker close by. You see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet contains a non-euclidean key.
You need an unguarded exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key from cabinet<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style key from non-euclidean locker<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. After that, try to go to the east. With that accomplished, look and see that the chest within the workshop is open. And then, take the type 0 passkey from the chest within the workshop. After that, look and see that the type 0 safe inside the workshop is unlocked with the type 0 passkey. Then, make it so that the type 0 safe inside the workshop is ajar. If you have opened the type 0 safe, retrieve the berry from the type 0 safe within the workshop. Then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
There is an unguarded exit to the south.
You are carrying: a passkey and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take type 0 passkey from chest<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take berry from type 0 safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, take a trip west. Following that, look and see that the portal inside the studio is ajar. Then, make an attempt to head south. Then, venture west. With that over with, pick up the passkey from the floor of the shower. Then, try to venture east. And then, insert the passkey into the chest's lock to unlock it. Then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You need an unguarded exit? You should try going west.
You are carrying: a dvd and a scarf.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>