Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel south. Following that, pick up the TextWorld limited edition key from the shelf in the bedroom. After that, go to the north. And then, unlock the TextWorld limited edition chest inside the bar with the TextWorld limited edition key. After you have unlocked the TextWorld limited edition chest, open the TextWorld limited edition chest inside the bar. And then, retrieve the key from the TextWorld limited edition chest inside the bar. With the key, make an attempt to travel south. Once you accomplish that, doublecheck that the safe in the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You can make out a TextWorld limited edition chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go north<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. And then, ensure that the type A chest is open. Then, pick up the key from the type A chest. Then, unlock the safe with the key. After that, open the safe. Then, retrieve the TextWorld style keycard from the safe within the laundromat. After that, make absolutely sure that the TextWorld style safe within the laundromat is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style safe is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take key from type A chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld style keycard from safe<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could pick up the type V latchkey from the suitcase. If you have taken the type V latchkey, unlock the type V chest within the study with the type V latchkey. After unlocking the type V chest, ensure that the type V chest in the study is open. Then, retrieve the latchkey from the type V chest inside the study. After that, unlock the locker with the latchkey. If you have unlocked the locker, open the locker. After pulling open the locker, pick up the mouse from the locker. And then, put the mouse into the type V chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty normal here.
Oh wow! Is that what I think it is? It is! It's a type V chest. Look out! It's a- oh, never mind, it's just a locker! You make out an opened suitcase. The suitcase contains a type V latchkey. You shudder, but continue examining the room.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type V latchkey from suitcase<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take latchkey from type V chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>insert mouse into type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to go south. That done, head east. Then, make it so that the dresser in the salon is open. And then, retrieve the rectangular keycard from the dresser within the salon. After that, check that the rectangular locker is unlocked with the rectangular keycard. And then, look and see that the rectangular locker is opened. After that, retrieve the manuscript from the rectangular locker. And then, you can insert the manuscript into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open dresser<|im_end|>take rectangular keycard from dresser<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take manuscript from rectangular locker<|im_end|>insert manuscript into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, travel south. And then, pick up the formless passkey from the chest. After that, unlock the formless safe. And then, ensure that the formless safe is open. After that, recover the type 5 key from the formless safe. Then, venture north. With that over with, unlock the type 5 hatch within the laundromat with the type 5 key. After you have unlocked the type 5 hatch, make it so that the type 5 hatch is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed type 5 hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from chest<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take type 5 key from formless safe<|im_end|>go north<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. Then, ensure that the refrigerator is open. Then, recover the TextWorld style latchkey from the refrigerator. And then, check that the TextWorld style box in the kitchen is unlocked with the TextWorld style latchkey. Then, open the TextWorld style box inside the kitchen. Then, take the cuboid key from the TextWorld style box. After you have taken the cuboid key, check that the cuboid box in the kitchen is unlocked with the cuboid key. And then, ensure that the cuboid box within the kitchen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You begin looking for stuff.
You can see a closed cabinet.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take TextWorld style latchkey from refrigerator<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take cuboid key from TextWorld style box<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. That done, pick up the keycard from the workbench in the cellar. Then, unlock the box in the cellar. After that, ensure that the box within the cellar is open. After pulling open the box, retrieve the key from the box. Then, make an effort to travel east. With that done, look and see that the locker is unlocked. And then, open the locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. The room is well lit.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked suitcase.
There is a closed gateway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. If you can get through with that, retrieve the formless latchkey from the floor of the attic. And then, go to the west. After that, insert the formless latchkey into the formless safe's lock to unlock it. If you have unlocked the formless safe, ensure that the formless safe is open. After that, take the peanut from the formless safe. If you can get your hands on the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary one.
You can see a formless safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a cauliflower on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take peanut from formless safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the latchkey from the cabinet in the bathroom. And then, unlock the safe. After that, make it so that the safe in the bathroom is wide open. After pulling open the safe, recover the cake scented passkey from the safe. And then, go west. Then, make sure that the cake scented chest inside the sauna is unlocked. And then, make absolutely sure that the cake scented chest within the sauna is opened. And then, recover the vacuum from the cake scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. You make out a cabinet. The cabinet contains a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented passkey from safe<|im_end|>go west<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take vacuum from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the keycard from the floor of the office. And then, doublecheck that the chest is unlocked. Then, ensure that the chest within the office is open. After that, recover the vanilla scented key from the chest within the office. After that, unlock the vanilla scented chest. Then, doublecheck that the vanilla scented chest within the office is wide open. And then, retrieve the fudge scented keycard from the vanilla scented chest. And then, insert the fudge scented keycard into the fudge scented box inside the office's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You make out a locked fudge scented box. You make out a locked vanilla scented chest right there by you. You see a chest.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take vanilla scented key from chest<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take fudge scented keycard from vanilla scented chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to take a trip south. And then, take the latchkey from the bookshelf. And then, try to go to the north. After that, insert the latchkey into the gate in the attic's lock to unlock it. Then, doublecheck that the gate is open. And then, move east. Following that, pick-up the Henderson's style latchkey from the floor of the studio. With the Henderson's style latchkey, make sure the Henderson's style box inside the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take Henderson's style latchkey<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the Henderson's locker. After that, attempt to move west. And then, make sure that the locker is unlocked. And then, ensure that the locker inside the office is open. Then, pick up the Henderson's latchkey from the locker within the office. Then, move east. Following that, close the Henderson's locker in the spare room. After that, lock the Henderson's locker inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You start to take note of what's in the room.
You make out a Henderson's locker. The Henderson's locker contains a latchkey.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage.

your action:

Response: take latchkey from Henderson's locker<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>go east<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the type 9 safe is unlocked with the type 9 key. And then, open the type 9 safe inside the shower. Having pulled open the type 9 safe, recover the cuboid keycard from the type 9 safe. And then, travel east. Then, unlock the cuboid chest in the chamber. After that, open the cuboid chest. And then, retrieve the keycard from the cuboid chest within the chamber. With the keycard, make absolutely sure that the locker in the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a type 9 safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take cuboid keycard from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to go to the north. After that, doublecheck that the cuboid locker is unlocked. And then, ensure that the cuboid locker within the spare room is open. After you have opened the cuboid locker, pick up the passkey from the cuboid locker. After that, look and see that the box in the spare room is unlocked. And then, doublecheck that the box is open. And then, recover the sock from the box in the spare room. With the sock, deposit the sock on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin to take stock of what's here.
You need an unguarded exit? You should try going north.
You are carrying: a cuboid latchkey.

your action:

Response: go north<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to venture north. Then, make it so that the passageway in the attic is open. After that, travel east. Following that, retrieve the vanilla scented latchkey from the bowl. Then, make absolutely sure that the vanilla scented box inside the cookery is unlocked with the vanilla scented latchkey. After unlocking the vanilla scented box, ensure that the vanilla scented box inside the cookery is open. After that, retrieve the teacup from the vanilla scented box within the cookery. If you can get your hands on the teacup, rest the teacup on the shelf within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You can see a table. The table is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take vanilla scented latchkey from bowl<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take teacup from vanilla scented box<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, ensure that the trunk is open. After that, take the cake scented passkey from the trunk in the cellar. After that, unlock the cake scented safe. Then, open the cake scented safe. After that, take the keycard from the cake scented safe inside the cellar. After getting the keycard, attempt to go east. After that, doublecheck that the locker is closed. And then, lock the locker in the basement with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You have come into a cellar. Not the cellar you'd expect. No, this is a cellar. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a cake scented safe. Now why would someone leave that there? You can make out a closed trunk nearby.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take cake scented passkey from trunk<|im_end|>unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to pick-up the Microsoft limited edition passkey from the floor of the shower. With the Microsoft limited edition passkey, unlock the Microsoft limited edition chest. After that, ensure that the Microsoft limited edition chest is open. And then, recover the keycard from the Microsoft limited edition chest. If you have picked up the keycard, look and see that the chest is unlocked. And then, look and see that the chest inside the shower is opened. Then, pick up the rectangular key from the chest. And then, assure that the rectangular box is locked with the rectangular key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower.
You see a gleam over in a corner, where you can see a rectangular box. Look out! It's a- oh, never mind, it's just a chest. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a Microsoft limited edition chest? Because look over there, it's a Microsoft limited edition chest.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take keycard from Microsoft limited edition chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, take a trip west. And then, recover the latchkey from the board within the cookery. After that, unlock the hatch inside the cookery. After that, open the hatch within the cookery. Once you have pulled open the hatch, take a trip north. Once you finish that, make an attempt to take a trip east. That done, recover the potato from the suitcase. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place.
Look over there! a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from board<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take potato from suitcase<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. After that, lift the rectangular latchkey from the floor of the cubicle. And then, unlock the rectangular portal. Then, ensure that the rectangular portal is open. And then, make an attempt to move north. Then, make an attempt to go to the east. Following that, recover the Microsoft passkey from the table within the shower. Then, Insert the Microsoft passkey into the Microsoft safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a vacuum.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft passkey from table<|im_end|>lock Microsoft safe with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take the key from the bed stand inside the lounge. After that, travel south. With that over with, insert the key into the door in the cookery's lock to unlock it. After unlocking the door, open the door in the cookery. After opening the door, attempt to head south. And then, retrieve the rectangular latchkey from the display in the cellar. If you have taken the rectangular latchkey, take a trip east. Then, unlock the rectangular chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. The bed stand is usual. On the bed stand you make out a key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take key from bed stand<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take rectangular latchkey from display<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture west. Then, ensure that the dresser within the shower is open. And then, recover the Henderson's style key from the dresser. And then, make an attempt to take a trip east. With that done, check that the Henderson's style safe within the lounge is unlocked with the Henderson's style key. After unlocking the Henderson's style safe, ensure that the Henderson's style safe is open. Then, recover the cd from the Henderson's style safe inside the lounge. Then, place the cd on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a Henderson's style safe, and you find a Henderson's style safe. Huh, weird. You can make out a suitcase. You make out a bed. The bed is standard. But the thing is empty. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take Henderson's style key from dresser<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take cd from Henderson's style safe<|im_end|>put cd on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, retrieve the latchkey from the bookshelf. And then, go to the south. And then, look and see that the locker in the bedchamber is unlocked. And then, look and see that the locker inside the bedchamber is opened. Then, retrieve the passkey from the locker. Then, check that the passageway inside the bedchamber is unlocked with the passkey. And then, make it so that the passageway in the bedchamber is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
You can make out a locker. Look out! It's a- oh, never mind, it's just a couch! However, the couch, like an empty couch, has nothing on it. You can see a stand. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bookshelf<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, venture north. And then, pick up the TextWorld style latchkey from the floor of the kitchen. And then, unlock the TextWorld style safe within the kitchen. After that, make absolutely sure that the TextWorld style safe within the kitchen is ajar. And then, take the napkin from the TextWorld style safe. If you can get your hands on the napkin, venture south. Then, ensure that the refrigerator within the scullery is open. And then, you can place the napkin into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You make out a refrigerator. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take napkin from TextWorld style safe<|im_end|>go south<|im_end|>open refrigerator<|im_end|>insert napkin into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the cuboid passkey from the floor of the spare room. Then, make absolutely sure that the cuboid box inside the spare room is unlocked with the cuboid passkey. Then, look and see that the cuboid box is open. After that, recover the passkey from the cuboid box within the spare room. And then, make an effort to take a trip east. Once you get around to doing that, assure that the portal is opened. And then, make an attempt to head south. With that over with, make it so the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the spare room.
You can see a locked cuboid box right there by you. You scan the room, seeing a table! The table is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly depressed by TextWorld.
You need an unguarded exit? You should try going east.
There is a cuboid passkey on the floor.
You are carrying: a fondue.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take passkey from cuboid box<|im_end|>go east<|im_end|>open portal<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Then, take the TextWorld key from the basket within the steam room. After that, unlock the TextWorld locker. Then, assure that the TextWorld locker inside the steam room is wide open. Then, recover the key from the TextWorld locker in the steam room. Then, check that the safe within the steam room is unlocked with the key. Then, open the safe in the steam room. And then, retrieve the worm from the safe within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld key from basket<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. Then, doublecheck that the box within the recreation zone is open. After you have pulled open the box, pick up the type 5 latchkey from the box. Then, make sure that the type 5 chest within the recreation zone is unlocked. And then, open the type 5 chest within the recreation zone. After pulling open the type 5 chest, pick up the key from the type 5 chest inside the recreation zone. After that, head north. With that accomplished, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take type 5 latchkey from box<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take key from type 5 chest<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip north. With that over with, take the Canadian limited edition key from the bar. After getting the Canadian limited edition key, make an attempt to go to the south. Okay, and then, make it so that the Canadian limited edition gate inside the cubicle is unlocked with the Canadian limited edition key. After that, look and see that the Canadian limited edition gate is opened. Then, travel east. With that done, recover the garlic clove from the floor of the salon. Then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see an armchair. The armchair is typical. But there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.
There is a closed Canadian limited edition gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take Canadian limited edition key from bar<|im_end|>go south<|im_end|>unlock Canadian limited edition gate with Canadian limited edition key<|im_end|>open Canadian limited edition gate<|im_end|>go east<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, pick up the TextWorld limited edition passkey from the platter in the cookhouse. And then, check that the TextWorld limited edition chest in the cookhouse is unlocked with the TextWorld limited edition passkey. And then, open the TextWorld limited edition chest inside the cookhouse. And then, pick up the American passkey from the TextWorld limited edition chest inside the cookhouse. Once you have taken the American passkey, make sure that the American hatch inside the cookhouse is unlocked. And then, open the American hatch. And then, go to the south. With that over with, close the American hatch in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
You can see a locked TextWorld limited edition chest. You smell a great smell, and follow it to a platter. The platter is ordinary. On the platter you make out a cucumber and a TextWorld limited edition passkey.
There is a closed American hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: take TextWorld limited edition passkey from platter<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take American passkey from TextWorld limited edition chest<|im_end|>unlock American hatch with American passkey<|im_end|>open American hatch<|im_end|>go south<|im_end|>close American hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to head west. And then, pick up the key from the floor of the scullery. Then, make an effort to venture east. After that, check that the locker in the chamber is unlocked with the key. And then, open the locker inside the chamber. And then, recover the American style keycard from the locker in the chamber. If you can get your hands on the American style keycard, unlock the American style passageway inside the chamber. Then, assure that the American style passageway is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked locker.
There is a closed American style passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take American style keycard from locker<|im_end|>unlock American style passageway with American style keycard<|im_end|>open American style passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take a trip north. That done, attempt to take a trip west. And then, take the keycard from the stand within the cellar. If you can get your hands on the keycard, check that the box is unlocked with the keycard. After unlocking the box, ensure that the box inside the cellar is open. After that, take the legume from the box. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a gleam over in a corner, where you can see a chest. What a letdown! The chest is empty!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to look and see that the Henderson's chest is unlocked with the Henderson's keycard. Then, make sure that the Henderson's chest is ajar. Then, retrieve the passkey from the Henderson's chest. And then, check that the locker is unlocked with the passkey. Then, open the locker inside the laundromat. Then, retrieve the latchkey from the locker within the laundromat. Then, head south. After that, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Of every laundromat you could have walked into, you had to come round an ordinary one.
You make out a locker. You make out a locked Henderson's chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to travel west. After that, make sure that the American style safe within the sauna is open. And then, recover the formless passkey from the American style safe. After that, unlock the formless box inside the sauna. Then, assure that the formless box in the sauna is open. Then, pick up the keycard from the formless box. If you can get your hands on the keycard, make an effort to venture east. Then, insert the keycard into the chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen.
You see a chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open American style safe<|im_end|>take formless passkey from American style safe<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make sure that the Microsoft limited edition safe within the washroom is unlocked with the Microsoft limited edition key. After that, assure that the Microsoft limited edition safe is wide open. And then, retrieve the passkey from the Microsoft limited edition safe. After that, try to head east. Then, unlock the box with the passkey. Then, open the box inside the scullery. And then, take the fudge scented key from the box in the scullery. After that, lock the fudge scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. Let's see what's in here.
You see a locked Microsoft limited edition safe.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take passkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take fudge scented key from box<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head east. If you can succeed at that, recover the keycard from the dresser. Then, move west. And then, doublecheck that the locker inside the kitchenette is unlocked with the keycard. And then, open the locker in the kitchenette. Then, recover the knife from the locker in the kitchenette. Having taken the knife, travel east. If you can accomplish that, rest the knife on the counter inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette.
You can see a locker. You can make out an opened case. The case is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>go east<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the passkey from the board. After that, insert the passkey into the chest's lock to unlock it. Then, open the chest. And then, take the non-euclidean keycard from the chest within the scullery. With the non-euclidean keycard, go east. After that, unlock the non-euclidean chest. Then, open the non-euclidean chest inside the studio. Then, take the stapler from the non-euclidean chest inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can make out a chest. You can see a board. On the board you make out a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take stapler from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Then, look and see that the locker inside the studio is open. After that, take the cake scented key from the locker. After that, make an attempt to move north. After that, make absolutely sure that the cake scented gateway is unlocked with the cake scented key. And then, make it so that the cake scented gateway is wide open. Then, make an attempt to venture west. And then, pick up the frisbee from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
There is a closed cake scented gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>go north<|im_end|>unlock cake scented gateway with cake scented key<|im_end|>open cake scented gateway<|im_end|>go west<|im_end|>take frisbee from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the lavender scented passkey from the trunk in the attic. And then, unlock the lavender scented chest. And then, ensure that the lavender scented chest is open. After you have opened the lavender scented chest, take the Microsoft latchkey from the lavender scented chest in the attic. After stealing the Microsoft latchkey, make it so that the Microsoft chest inside the attic is unlocked with the Microsoft latchkey. And then, open the Microsoft chest inside the attic. Then, pick up the lightbulb from the Microsoft chest in the attic. And then, throw the lightbulb on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
You see a locked ordinary looking Microsoft chest right there by you. You rest your hand against a wall, but you miss the wall and fall onto a lavender scented chest. You see a trunk. The trunk contains a lavender scented passkey. Wow, isn't TextWorld just the best?
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take lavender scented passkey from trunk<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take Microsoft latchkey from lavender scented chest<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take lightbulb from Microsoft chest<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. Once you finish that, retrieve the rectangular passkey from the locker. After that, go east. With that over with, unlock the rectangular passageway with the rectangular passkey. Then, make absolutely sure that the rectangular passageway in the vault is open. After that, travel north. And then, recover the stapler from the portmanteau in the cubicle. If you have picked up the stapler, place the stapler on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed rectangular passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take rectangular passkey from locker<|im_end|>go east<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go north<|im_end|>take stapler from portmanteau<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the key into the safe inside the workshop's lock to unlock it. After unlocking the safe, ensure that the safe is open. Then, retrieve the cuboid keycard from the safe within the workshop. Then, attempt to move south. And then, check that the cuboid passageway within the shower is unlocked with the cuboid keycard. Having unlocked the cuboid passageway, open the cuboid passageway. After that, head east. Then, make absolutely sure that the cuboid passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. I guess you better just go and list everything you see here.
You make out a safe.
You need an unblocked exit? You should try going south.
You are carrying: a cookie and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take cuboid keycard from safe<|im_end|>go south<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>close cuboid passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the non-euclidean key from the box. And then, assure that the non-euclidean chest within the sauna is unlocked. Then, ensure that the non-euclidean chest inside the sauna is open. And then, retrieve the type V passkey from the non-euclidean chest within the sauna. And then, go east. Once you do that, insert the type V passkey into the type V box inside the laundromat's lock to unlock it. And then, ensure that the type V box inside the laundromat is open. After that, take the shadfly from the type V box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
You can see a locked non-euclidean chest. You can see an opened box right there by you. The box contains a non-euclidean key.
There is an open gateway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean key from box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take type V passkey from non-euclidean chest<|im_end|>go east<|im_end|>unlock type V box with type V passkey<|im_end|>open type V box<|im_end|>take shadfly from type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, recover the passkey from the counter within the attic. After you have got the passkey, doublecheck that the chest in the attic is unlocked. Then, ensure that the chest in the attic is open. After that, try to go west. And then, retrieve the nest of earwigs from the box within the sauna. With the nest of earwigs, head east. With that accomplished, deposit the nest of earwigs inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the sauna.
You see a box. The box contains a nest of earwigs, so there's that.
There is an open gate leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take nest of earwigs from box<|im_end|>go east<|im_end|>insert nest of earwigs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could head west. Then, assure that the coffer inside the chamber is wide open. Then, recover the nest of puppies from the coffer. And then, attempt to go to the east. That done, recover the passkey from the case in the dish-pit. Then, check that the locker is unlocked with the passkey. After that, look and see that the locker is open. And then, put the nest of puppies into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
Look over there! a locker. Classic TextWorld. Oh, great. Here's a case. The case contains a passkey.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take nest of puppies from coffer<|im_end|>go east<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert nest of puppies into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to take a trip north. That done, retrieve the passkey from the case inside the cubicle. And then, try to go to the south. After that, look and see that the chest in the study is unlocked with the passkey. After that, open the chest. And then, retrieve the latchkey from the chest. After that, make an effort to move north. Okay, and then, doublecheck that the door inside the cubicle is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
A locked chest is nearby.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could retrieve the latchkey from the bench in the parlor. If you have picked up the latchkey, head west. Next, unlock the chest with the latchkey. After unlocking the chest, open the chest inside the recreation zone. If you have pulled open the chest, take the formless keycard from the chest. If you can get your hands on the formless keycard, make an effort to go east. With that done, assure that the formless locker is unlocked. And then, look and see that the formless locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor.
You can make out a locked formless locker in the corner. You can make out a bench. On the bench you can make out a latchkey.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: take latchkey from bench<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless keycard from chest<|im_end|>go east<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to go to the west. After that, look and see that the trunk inside the washroom is open. After that, take the Henderson's style key from the trunk. And then, go to the east. And then, unlock the Henderson's style chest inside the shower. And then, make it so that the Henderson's style chest is wide open. Then, retrieve the latchkey from the Henderson's style chest within the shower. And then, make sure the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower. Let's see what's in here.
You can see a closed safe. You see a locked Henderson's style chest in the room.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take Henderson's style key from trunk<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take latchkey from Henderson's style chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go south. If you can accomplish that, lift the American limited edition latchkey from the floor of the scullery. After that, make an attempt to go to the west. With that accomplished, make sure that the American limited edition box is unlocked. Then, ensure that the American limited edition box in the parlor is open. After that, take the spherical keycard from the American limited edition box within the parlor. If you can get your hands on the spherical keycard, go east. After that, Deposit the spherical keycard into the spherical locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an unblocked exit to the south.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey<|im_end|>go west<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take spherical keycard from American limited edition box<|im_end|>go east<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the box within the bedroom with the passkey. Then, ensure that the box within the bedroom is open. After that, take the American style latchkey from the box within the bedroom. And then, assure that the American style chest is unlocked. After that, open the American style chest in the bedroom. And then, take the worm from the American style chest inside the bedroom. If you can get your hands on the worm, take a trip east. Once you get around to doing that, sit the worm on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a American style chest. You see a box.
You need an unguarded exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take worm from American style chest<|im_end|>go east<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the safe within the dish-pit with the keycard. After that, make absolutely sure that the safe in the dish-pit is ajar. After that, retrieve the cuboid key from the safe inside the dish-pit. And then, unlock the cuboid box within the dish-pit with the cuboid key. Then, make absolutely sure that the cuboid box is wide open. After that, retrieve the vanilla scented key from the cuboid box. If you can get your hands on the vanilla scented key, head east. With that done, Deposit the vanilla scented key into the vanilla scented safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I just think it's great that you've just entered a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a cuboid box. You can't wait to tell the folks at home about this! You see a safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take vanilla scented key from cuboid box<|im_end|>go east<|im_end|>lock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel north. After that, open the type 6 box. After opening the type 6 box, take the type L key from the type 6 box. And then, go to the south. With that over with, unlock the type L safe with the type L key. Then, doublecheck that the type L safe is open. After that, recover the apple from the type L safe. Then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type L safe.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a napkin.

your action:

Response: go north<|im_end|>open type 6 box<|im_end|>take type L key from type 6 box<|im_end|>go south<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take apple from type L safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to move west. After that, retrieve the keycard from the chair in the kitchen. And then, check that the chest is unlocked with the keycard. After that, open the chest inside the kitchen. Then, recover the fork from the chest within the kitchen. Once you have taken the fork, move east. And then, ensure that the dresser in the bedchamber is open. After that, you can deposit the fork inside the dresser within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can see a dresser.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>go east<|im_end|>open dresser<|im_end|>insert fork into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel west. Next, pick up the spherical keycard from the floor of the attic. After that, unlock the spherical safe within the attic. And then, open the spherical safe in the attic. After that, retrieve the type A latchkey from the spherical safe in the attic. And then, try to head east. If you can manage that, doublecheck that the type A chest is unlocked. After that, look and see that the type A chest inside the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a type A chest. You can see a trunk. The trunk is empty! What a waste of a day!
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take spherical keycard<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take type A latchkey from spherical safe<|im_end|>go east<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, unlock the Henderson's style box in the sauna. After that, ensure that the Henderson's style box is open. Then, retrieve the keycard from the Henderson's style box. After getting the keycard, try to venture east. Next, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. After pulling open the safe, retrieve the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just entered a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a Henderson's style box.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Henderson's style keycard and a top hat.

your action:

Response: unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take keycard from Henderson's style box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the safe inside the attic with the passkey. Then, open the safe. Then, recover the type F latchkey from the safe. And then, go to the east. After that, doublecheck that the type F chest within the lounge is unlocked with the type F latchkey. Then, make absolutely sure that the type F chest is opened. After that, pick up the tv from the type F chest. After that, put the tv on the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You can make out a safe.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type F latchkey from safe<|im_end|>go east<|im_end|>unlock type F chest with type F latchkey<|im_end|>open type F chest<|im_end|>take tv from type F chest<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could try to head west. Once you finish that, try to take a trip north. And then, assure that the coffer within the bar is open. And then, retrieve the cuboid key from the coffer inside the bar. After that, take a trip south. After that, make sure that the cuboid box within the cookery is unlocked. Once you have unlocked the cuboid box, open the cuboid box within the cookery. And then, recover the kettle from the cuboid box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin looking for stuff.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>open coffer<|im_end|>take cuboid key from coffer<|im_end|>go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take kettle from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. With that done, check that the Henderson's style safe is unlocked with the Henderson's style passkey. And then, ensure that the Henderson's style safe is open. And then, take the keycard from the Henderson's style safe. With the keycard, make absolutely sure that the box is unlocked. Then, ensure that the box in the workshop is open. After opening the box, retrieve the stick of butter from the box inside the workshop. If you can get your hands on the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: go west<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the fridge in the cookery is open. Then, recover the cuboid passkey from the fridge. And then, insert the cuboid passkey into the cuboid box's lock to unlock it. If you have unlocked the cuboid box, ensure that the cuboid box is open. Once you have pulled open the cuboid box, pick up the latchkey from the cuboid box. After that, take a trip south. With that done, unlock the box in the recreation zone. After that, ensure that the box in the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a cuboid box. Now why would someone leave that there? You can make out a fridge!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take cuboid passkey from fridge<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the vanilla scented locker within the lounge is unlocked with the vanilla scented key. And then, open the vanilla scented locker. And then, take the keycard from the vanilla scented locker. And then, unlock the box with the keycard. And then, open the box. And then, retrieve the book from the box. And then, head east. With that done, deposit the book on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box here. Oh, great. Here's a vanilla scented locker.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take keycard from vanilla scented locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take book from box<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to retrieve the cuboid keycard from the mantelpiece. Then, check that the cuboid safe is unlocked with the cuboid keycard. And then, open the cuboid safe. And then, take the fresh laundry scented latchkey from the cuboid safe. And then, make absolutely sure that the fresh laundry scented locker within the study is unlocked. After unlocking the fresh laundry scented locker, assure that the fresh laundry scented locker within the study is opened. After opening the fresh laundry scented locker, retrieve the Cat Calendar from the fresh laundry scented locker. And then, rest the Cat Calendar on the shelf in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to show up in a standard one.
You can see a fresh laundry scented locker. You can make out a cuboid safe. You can see a shelf. The shelf is standard. But the thing is empty. You see a gleam over in a corner, where you can see a mantelpiece. You see a cuboid keycard on the mantelpiece. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from mantelpiece<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take fresh laundry scented latchkey from cuboid safe<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take Cat Calendar from fresh laundry scented locker<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, go to the north. Then, recover the passkey from the floor of the basement. After getting the passkey, insert the passkey into the portal's lock to unlock it. And then, open the portal in the basement. After that, move north. And then, make an effort to go to the east. That done, retrieve the shirt from the dresser. And then, rest the shirt on the counter within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a teapot.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from dresser<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could check that the formless box is unlocked with the formless latchkey. Then, ensure that the formless box is open. After that, take the spherical latchkey from the formless box in the shower. Then, head east. And then, doublecheck that the spherical chest within the sauna is unlocked with the spherical latchkey. Then, make sure that the spherical chest within the sauna is ajar. Then, pick up the keycard from the spherical chest. After that, insert the keycard into the box in the sauna's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked formless box.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take spherical latchkey from formless box<|im_end|>go east<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, take a trip north. And then, ensure that the cake scented chest within the kitchen is open. After pulling open the cake scented chest, take the key from the cake scented chest. After taking the key, head south. Okay, and then, unlock the box within the dish-pit. And then, doublecheck that the box is wide open. After that, recover the ladle from the box inside the dish-pit. And then, put the ladle on the rack within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You smell an awful smell, and follow it to a box. Now that's what I call TextWorld! Were you looking for a rack? Because look over there, it's a rack. But the thing hasn't got anything on it.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>put ladle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move east. Then, recover the passkey from the floor of the closet. After that, unlock the locker with the passkey. After that, ensure that the locker is open. Then, pick up the Henderson's style latchkey from the locker in the closet. After that, venture west. And then, make sure that the Henderson's style box within the garage is shut. After that, make it so that the Henderson's style box in the garage is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out an opened Henderson's style box. The Henderson's style box is empty! What a waste of a day!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style latchkey from locker<|im_end|>go west<|im_end|>close Henderson's style box<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the Microsoft chest inside the recreation zone. And then, look and see that the Microsoft chest is ajar. Then, recover the formless latchkey from the Microsoft chest inside the recreation zone. With the formless latchkey, unlock the formless door. Then, ensure that the formless door is open. And then, make an attempt to venture east. With that over with, pick up the spherical keycard from the locker in the cellar. Then, unlock the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have fallen into the most usual of all possible recreation zones.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft chest.
There is a closed formless door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take formless latchkey from Microsoft chest<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go east<|im_end|>take spherical keycard from locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make it so that the American limited edition box within the kitchenette is opened. Then, take the American key from the American limited edition box in the kitchenette. After that, take a trip south. Then, unlock the American chest. And then, assure that the American chest in the scullery is open. After that, retrieve the onion from the American chest. Then, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You see a American limited edition box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a candy bar and an American limited edition latchkey.

your action:

Response: open American limited edition box<|im_end|>take American key from American limited edition box<|im_end|>go south<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take onion from American chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the formless chest is unlocked with the formless keycard. And then, ensure that the formless chest is open. And then, recover the passkey from the formless chest within the chamber. And then, try to go east. And then, check that the box is unlocked with the passkey. Then, open the box inside the scullery. After that, pick up the knife from the box inside the scullery. And then, put the knife on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked formless chest here.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to take the passkey from the table. Then, move north. After that, unlock the safe with the passkey. Then, make it so that the safe is wide open. After pulling open the safe, retrieve the formless key from the safe. Then, make an attempt to go to the east. And then, doublecheck that the formless locker is unlocked with the formless key. And then, look and see that the formless locker within the garage is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. You see a loaf of bread and a passkey on the table.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>