Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the cake scented passkey from the cabinet in the spare room. And then, make an effort to take a trip south. And then, unlock the cake scented portal. Then, open the cake scented portal in the vault. And then, try to take a trip south. After that, make an effort to head east. Next, retrieve the burger from the bench inside the laundry place. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You begin to take stock of what's here.
You can make out an opened cabinet. The cabinet contains a cake scented passkey.
There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: take cake scented passkey from cabinet<|im_end|>go south<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take burger from bench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move west. And then, pick up the key from the workbench. After that, assure that the chest inside the spare room is unlocked with the key. After that, ensure that the chest is open. After that, pick up the keycard from the chest. After that, look and see that the locker in the spare room is unlocked. And then, ensure that the locker is open. Then, take the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from workbench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take a trip west. Once you do that, make an attempt to venture north. With that done, pick up the TextWorld limited edition keycard from the chest within the kitchenette. And then, make absolutely sure that the TextWorld limited edition box is unlocked. After that, open the TextWorld limited edition box within the kitchenette. And then, pick up the Canadian keycard from the TextWorld limited edition box. Then, make an effort to go south. And then, check that the Canadian chest inside the bedroom is unlocked with the Canadian keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take Canadian keycard from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the basket within the washroom. After that, pick up the non-euclidean passkey from the basket within the washroom. Then, go east. And then, unlock the non-euclidean locker within the recreation zone. After that, ensure that the non-euclidean locker in the recreation zone is open. After pulling open the non-euclidean locker, take the key from the non-euclidean locker. And then, travel west. With that done, make absolutely sure that the chest in the washroom is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one. The room is well lit.
You can see a chest. You hear a noise behind you and spin around, but you can't see anything other than a basket.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take non-euclidean passkey from basket<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go east. Then, take the latchkey from the stand. With the latchkey, go to the west. With that over with, insert the latchkey into the chest's lock to unlock it. And then, look and see that the chest inside the kitchen is open. And then, pick up the teaspoon from the chest within the kitchen. After that, venture east. Once you finish that, throw the teaspoon on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You see a chest. Classic TextWorld. You smell a pungent smell, and follow it to a plate. Unfortunately, there isn't a thing on it.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could pick up the Microsoft style keycard from the portmanteau inside the studio. And then, make it so that the Microsoft style safe is unlocked with the Microsoft style keycard. After that, ensure that the Microsoft style safe is open. And then, take the key from the Microsoft style safe. Then, attempt to venture east. Then, insert the key into the safe's lock to unlock it. Then, open the safe within the scullery. And then, pick up the insect from the safe inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a Microsoft style safe. You make out a portmanteau. The portmanteau contains a Microsoft style keycard. Wow, isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from portmanteau<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, travel north. And then, recover the Microsoft passkey from the counter within the closet. After you have picked up the Microsoft passkey, go to the south. And then, insert the Microsoft passkey into the Microsoft door's lock to unlock it. Then, ensure that the Microsoft door is open. And then, try to head east. That done, lift the passkey from the floor of the shower. And then, make it so that the locker in the shower is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
There is a closed Microsoft door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft passkey from counter<|im_end|>go south<|im_end|>unlock Microsoft door with Microsoft passkey<|im_end|>open Microsoft door<|im_end|>go east<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the soap scented key from the safe. If you can get your hands on the soap scented key, attempt to travel east. Then, unlock the soap scented safe. Then, open the soap scented safe inside the salon. And then, take the passkey from the soap scented safe in the salon. With the passkey, doublecheck that the locker is unlocked. Once you have unlocked the locker, ensure that the locker is open. And then, retrieve the laptop from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. The room is well lit.
You can make out a safe. Is this what you came to TextWorld for? This... safe? The safe contains a soap scented key.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented key from safe<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>open soap scented safe<|im_end|>take passkey from soap scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the latchkey from the floor of the closet. Then, unlock the chest in the closet. Then, open the chest in the closet. Then, retrieve the Henderson's style key from the chest within the closet. Once you have got the Henderson's style key, make absolutely sure that the Henderson's style portal is unlocked with the Henderson's style key. After unlocking the Henderson's style portal, ensure that the Henderson's style portal in the closet is open. Having opened the Henderson's style portal, make an effort to travel east. Then, assure that the Henderson's style portal within the bedroom is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You smell a hideous smell, and follow it to a chest.
There is a closed Henderson's style portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's style key from chest<|im_end|>unlock Henderson's style portal with Henderson's style key<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>close Henderson's style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip west. And then, make absolutely sure that the locker in the salon is wide open. And then, retrieve the rectangular latchkey from the locker in the salon. If you can get your hands on the rectangular latchkey, make an attempt to move east. And then, unlock the rectangular box with the rectangular latchkey. After unlocking the rectangular box, make it so that the rectangular box is open. And then, recover the passkey from the rectangular box within the bedroom. With the passkey, make it so that the chest is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
A rusty sign tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box within the study. Having unlocked the box, ensure that the box is open. Then, pick up the passkey from the box. After getting the passkey, make sure that the gateway is unlocked. And then, ensure that the gateway is open. After that, make an effort to move south. And then, make an effort to travel east. And then, pick-up the pair of pants from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. I guess you better just go and list everything you see here.
You make out a box.
There is a closed gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: a licorice strip, a keycard and a worm.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could move south. After that, attempt to take a trip east. And then, ensure that the case within the cellar is open. Then, take the keycard from the case inside the cellar. After that, unlock the chest. Once you have unlocked the chest, assure that the chest is ajar. After opening the chest, retrieve the pair of headphones from the chest. After getting the pair of headphones, rest the pair of headphones on the table within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin to take stock of what's in the room.
There is an unguarded exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>put pair of headphones on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Following that, pick up the key from the floor of the cookery. After taking the key, go to the west. That done, insert the key into the locker's lock to unlock it. After that, open the locker. After that, recover the sandwich from the locker within the bedroom. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a locker.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go east. Next, open the dresser inside the launderette. Then, retrieve the type K key from the dresser. Then, make an effort to travel west. Following that, insert the type K key into the type K chest's lock to unlock it. Then, make absolutely sure that the type K chest inside the shower is open. Then, pick up the loaf of bread from the type K chest within the shower. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You have come into a shower. Not the shower you'd expect. No, this is a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type K chest right there by you.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take type K key from dresser<|im_end|>go west<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>take loaf of bread from type K chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, look and see that the type 5 box within the office is unlocked. Then, doublecheck that the type 5 box within the office is ajar. After that, pick up the vanilla scented latchkey from the type 5 box. Then, travel south. Once you accomplish that, unlock the vanilla scented portal in the garage. After that, look and see that the vanilla scented portal is wide open. And then, go to the east. And then, lift the insect from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just come into an office.
You can make out a type 5 box.
You need an unguarded exit? You should try going south.
You are carrying: a type 5 keycard and a shadfly.

your action:

Response: unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>take vanilla scented latchkey from type 5 box<|im_end|>go south<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, recover the passkey from the basket. After that, unlock the box. After that, ensure that the box inside the shower is open. Then, take the keycard from the box in the shower. After that, make it so that the locker is unlocked with the keycard. And then, ensure that the locker is open. Then, pick up the paper towel from the locker in the shower. Then, put the paper towel on the board inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin looking for stuff.
You make out a locker. Is this it? Is this what you came to TextWorld to see? a locker? You can see a box. You can see a basket. The basket contains a passkey. You can make out a board. But the thing is empty.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to head east. Okay, and then, move east. Once you succeed at that, pick up the passkey from the refrigerator in the dish-pit. And then, insert the passkey into the box within the dish-pit's lock to unlock it. And then, open the box within the dish-pit. Then, take the cuboid keycard from the box inside the dish-pit. After getting the cuboid keycard, head west. Then, make it so that the cuboid chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>go west<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. Then, retrieve the type 4 latchkey from the stand. And then, check that the type 4 locker is unlocked with the type 4 latchkey. And then, open the type 4 locker inside the studio. Then, head west. And then, recover the shadfly from the bureau. After that, attempt to travel east. Then, you can insert the shadfly inside the type 4 locker inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open bureau is here. The bureau contains a shadfly.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey from stand<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>go west<|im_end|>take shadfly from bureau<|im_end|>go east<|im_end|>insert shadfly into type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the key from the toolbox inside the study. And then, doublecheck that the box is unlocked. After that, ensure that the box is open. And then, recover the keycard from the box inside the study. And then, unlock the hatch with the keycard. And then, look and see that the hatch in the study is opened. Having pulled open the hatch, go to the south. Okay, and then, recover the worm from the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. I guess you better just go and list everything you see here.
You smell a lovely smell, and follow it to a box. You can see a toolbox. The toolbox contains a key.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from toolbox<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make absolutely sure that the chest is unlocked. After that, ensure that the chest is open. Then, recover the latchkey from the chest inside the study. If you can get your hands on the latchkey, travel south. Next, check that the gate in the bedroom is unlocked with the latchkey. After that, open the gate. Once you have opened the gate, make an effort to take a trip east. Following that, recover the controller from the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You see a chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. After that, open the TextWorld box inside the salon. Then, recover the TextWorld limited edition key from the TextWorld box in the salon. Having taken the TextWorld limited edition key, take a trip east. After that, look and see that the TextWorld limited edition portal is unlocked with the TextWorld limited edition key. Then, open the TextWorld limited edition portal inside the bedchamber. And then, attempt to move south. And then, close the suitcase inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
There is a closed TextWorld limited edition portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld latchkey.

your action:

Response: go west<|im_end|>open TextWorld box<|im_end|>take TextWorld limited edition key from TextWorld box<|im_end|>go east<|im_end|>unlock TextWorld limited edition portal with TextWorld limited edition key<|im_end|>open TextWorld limited edition portal<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, pick-up the latchkey from the floor of the chamber. Then, unlock the safe with the latchkey. After that, ensure that the safe within the chamber is open. And then, go to the west. Then, take the laptop from the stand within the bedroom. And then, head east. Once you succeed at that, you can place the laptop into the safe in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a stand. The stand is ordinary. On the stand you see a laptop. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take laptop from stand<|im_end|>go east<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, pick up the type 2 passkey from the bench. Having picked up the type 2 passkey, make absolutely sure that the type 2 locker is unlocked. And then, ensure that the type 2 locker is open. Having opened the type 2 locker, take the keycard from the type 2 locker. Then, assure that the safe is unlocked. Then, ensure that the safe in the bedroom is open. Then, recover the formless key from the safe. And then, doublecheck that the formless safe within the bedroom is locked with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a formless safe. You see a locked safe in the room. You make out a locked typical looking type 2 locker in the room. You can make out a bench. You see a type 2 passkey on the bench.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 2 passkey from bench<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take keycard from type 2 locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. With that done, open the locker. Once you have pulled open the locker, take the latchkey from the locker. Having taken the latchkey, go south. And then, make it so that the box within the studio is unlocked. Having unlocked the box, open the box. Then, retrieve the TextWorld limited edition key from the box within the studio. After that, unlock the TextWorld limited edition locker inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition locker. Now why would someone leave that there? You can see a box.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, try to move west. Then, pick up the passkey from the bowl. And then, try to take a trip east. And then, unlock the box. After that, doublecheck that the box is opened. After that, retrieve the bug from the box within the washroom. Then, place the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
There is an unguarded exit to the west.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the box in the restroom. After that, ensure that the box inside the restroom is open. And then, recover the rectangular latchkey from the box. And then, make an effort to venture west. Then, check that the rectangular safe is unlocked with the rectangular latchkey. After unlocking the rectangular safe, open the rectangular safe in the bedchamber. And then, recover the passkey from the rectangular safe. After that, Put the passkey into the hatch to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal.
Oh wow! Is that what I think it is? It is! It's a box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to take a trip east. And then, pick up the key from the case inside the cookery. And then, unlock the chest within the cookery with the key. And then, ensure that the chest in the cookery is open. And then, retrieve the TextWorld keycard from the chest within the cookery. Then, attempt to head west. Then, close the TextWorld box within the shower. After that, lock the TextWorld box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're not going to believe this, but you've just entered a shower. I guess you better just go and list everything you see here.
You make out a TextWorld box. The TextWorld box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go west<|im_end|>close TextWorld box<|im_end|>lock TextWorld box with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, take the type A key from the table inside the study. And then, try to move east. And then, assure that the type A safe is unlocked. Then, open the type A safe. After pulling open the type A safe, pick up the type 8 passkey from the type A safe. Then, check that the type 8 box is unlocked with the type 8 passkey. After that, ensure that the type 8 box within the cubicle is open. And then, recover the Advent Calendar from the type 8 box inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study. Let's see what's in here.
You see a table. The table is ordinary. On the table you see a type A key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type A key from table<|im_end|>go east<|im_end|>unlock type A safe with type A key<|im_end|>open type A safe<|im_end|>take type 8 passkey from type A safe<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take Advent Calendar from type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to ensure that the dresser is open. And then, take the type 7 keycard from the dresser. Then, insert the type 7 keycard into the type 7 chest in the sauna's lock to unlock it. Having unlocked the type 7 chest, open the type 7 chest in the sauna. Then, take the nest of spiders from the type 7 chest in the sauna. After that, venture west. And then, assure that the chest within the steam room is open. Then, deposit the nest of spiders inside the chest in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You see a type 7 chest. The light flickers for a second, but nothing else happens. You can see a dresser.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: open dresser<|im_end|>take type 7 keycard from dresser<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take nest of spiders from type 7 chest<|im_end|>go west<|im_end|>open chest<|im_end|>insert nest of spiders into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the Henderson's style passkey into the Henderson's style box within the spare room's lock to unlock it. And then, doublecheck that the Henderson's style box within the spare room is opened. After that, retrieve the type Z key from the Henderson's style box. After that, insert the type Z key into the type Z chest's lock to unlock it. Then, assure that the type Z chest inside the spare room is open. After that, recover the sock from the type Z chest. With the sock, try to go east. And then, toss the sock on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You see a type Z chest. You see a Henderson's style box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>take type Z key from Henderson's style box<|im_end|>unlock type Z chest with type Z key<|im_end|>open type Z chest<|im_end|>take sock from type Z chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Next, pick-up the spherical latchkey from the floor of the bedroom. After that, head west. Once you do that, insert the spherical latchkey into the spherical locker's lock to unlock it. After that, open the spherical locker inside the playroom. After that, recover the durian from the spherical locker. And then, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Of every playroom you could have shown up in, you had to show up in an usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a spherical locker.
There is an unblocked exit to the east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take durian from spherical locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel east. And then, recover the key from the coffer within the pantry. And then, go west. And then, make absolutely sure that the locker is unlocked. After unlocking the locker, doublecheck that the locker inside the cookery is ajar. After that, recover the keycard from the locker. And then, head east. With that accomplished, doublecheck that the box in the pantry is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a locked locker in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from coffer<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. Then, open the type 9 box. If you have pulled open the type 9 box, take the passkey from the type 9 box. After that, go south. Once you manage that, insert the passkey into the safe inside the cellar's lock to unlock it. And then, open the safe. Then, take the fly larva from the safe. With the fly larva, ditch the fly larva on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar.
You make out a safe.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a teaspoon.

your action:

Response: go north<|im_end|>open type 9 box<|im_end|>take passkey from type 9 box<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move west. That done, recover the latchkey from the rack. And then, make it so that the safe inside the restroom is unlocked. And then, open the safe. And then, retrieve the formless latchkey from the safe. After you have taken the formless latchkey, attempt to travel east. And then, assure that the formless chest is shut. And then, assure that the formless chest in the cellar is locked with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar. You can barely contain your excitement.
Hey, want to see a formless chest? Look over there, a formless chest. The formless chest is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, make it so that the safe in the closet is wide open. Then, retrieve the spherical key from the safe. And then, make it so that the spherical box within the closet is unlocked. And then, ensure that the spherical box within the closet is open. Then, retrieve the formless keycard from the spherical box inside the closet. And then, unlock the formless safe within the closet with the formless keycard. And then, open the formless safe inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take formless keycard from spherical box<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, move south. After that, ensure that the non-euclidean hatch inside the bedchamber is open. If you have opened the non-euclidean hatch, make an attempt to move east. Following that, assure that the non-euclidean hatch within the shower is shut. After that, make an effort to travel north. And then, pick up the non-euclidean latchkey from the portmanteau inside the office. Then, travel south. And then, make it so the non-euclidean hatch is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a salad.

your action:

Response: go south<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>close non-euclidean hatch<|im_end|>go north<|im_end|>take non-euclidean latchkey from portmanteau<|im_end|>go south<|im_end|>lock non-euclidean hatch with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. And then, ensure that the trunk is open. After that, take the passkey from the trunk inside the restroom. Then, make absolutely sure that the safe is unlocked with the passkey. After that, doublecheck that the safe in the restroom is wide open. After that, take the paper towel from the safe. Then, travel south. Next, sit the paper towel on the table within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. But the thing is empty, unfortunately.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, go to the east. With that done, recover the non-euclidean latchkey from the armchair inside the office. After getting the non-euclidean latchkey, unlock the non-euclidean gate with the non-euclidean latchkey. And then, open the non-euclidean gate in the office. Then, make an attempt to go south. Then, ensure that the safe is open. And then, recover the Advent Calendar from the safe within the workshop. And then, you can put the Advent Calendar inside the case in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean latchkey from armchair<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the keycard from the floor of the cookhouse. After that, attempt to go to the south. After that, unlock the locker. Then, ensure that the locker within the sauna is open. Then, retrieve the rectangular latchkey from the locker. After picking up the rectangular latchkey, travel north. And then, unlock the rectangular door with the rectangular latchkey. Then, ensure that the rectangular door is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Wow! You're in a cookhouse.
There is a closed rectangular door leading west. There is an unblocked exit to the south.
There is a loaf of bread and a keycard on the floor.
You are carrying: a peanut.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go north<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the spherical box. Then, ensure that the spherical box inside the studio is open. After that, pick up the keycard from the spherical box inside the studio. If you can get your hands on the keycard, insert the keycard into the locker within the studio's lock to unlock it. Then, make absolutely sure that the locker within the studio is open. And then, retrieve the passkey from the locker in the studio. After that, travel east. With that over with, make absolutely sure that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You see a locker. You can't wait to tell the folks at home about this! You see a locked spherical box.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the east. After that, retrieve the lavender scented latchkey from the chest. After that, insert the lavender scented latchkey into the lavender scented safe within the studio's lock to unlock it. And then, open the lavender scented safe. After that, recover the Canadian limited edition latchkey from the lavender scented safe. After stealing the Canadian limited edition latchkey, try to venture west. And then, close the Canadian limited edition box. Then, lock the Canadian limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
You can make out an opened Canadian limited edition box. What a letdown! The Canadian limited edition box is empty!
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented latchkey from chest<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take Canadian limited edition latchkey from lavender scented safe<|im_end|>go west<|im_end|>close Canadian limited edition box<|im_end|>lock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's latchkey from the mantle within the workshop. And then, make an effort to go to the west. Okay, and then, unlock the Henderson's gate within the cookery. After unlocking the Henderson's gate, open the Henderson's gate within the cookery. And then, travel south. If you can get around to doing that, attempt to go east. Then, take the insect from the stand within the attic. After that, ditch the insect on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out a mantle. You see a Henderson's latchkey on the mantle. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from mantle<|im_end|>go west<|im_end|>unlock Henderson's gate with Henderson's latchkey<|im_end|>open Henderson's gate<|im_end|>go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the non-euclidean passkey from the bookshelf. And then, make an attempt to take a trip west. If you can finish that, try to take a trip west. With that accomplished, insert the non-euclidean passkey into the non-euclidean safe within the chamber's lock to unlock it. After unlocking the non-euclidean safe, doublecheck that the non-euclidean safe within the chamber is open. And then, recover the tv from the non-euclidean safe within the chamber. Then, go to the east. After that, rest the tv on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a bookshelf. The bookshelf is usual. On the bookshelf you can see a non-euclidean passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bookshelf<|im_end|>go west<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. And then, retrieve the Microsoft style keycard from the plate in the canteen. Then, make it so that the Microsoft style chest is unlocked. And then, open the Microsoft style chest. Then, pick up the keycard from the Microsoft style chest within the canteen. And then, unlock the locker with the keycard. And then, ensure that the locker inside the canteen is open. After pulling open the locker, pick up the butterfly from the locker within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style keycard from plate<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head north. Then, open the locker. Then, take the keycard from the locker. With the keycard, make an effort to go south. And then, make sure that the safe inside the shower is unlocked. After that, open the safe within the shower. After that, retrieve the shadfly from the safe inside the shower. After that, deposit the shadfly on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a locked safe here. You make out an opened dresser, which looks usual, close by. The dresser is empty! What a waste of a day!
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the type F latchkey into the type F box's lock to unlock it. After that, ensure that the type F box is open. After that, take the soap scented key from the type F box. Then, try to venture west. And then, unlock the soap scented locker within the attic with the soap scented key. And then, look and see that the soap scented locker is open. And then, retrieve the broom from the soap scented locker within the attic. Then, sit the broom on the rack inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked type F box right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type F latchkey.

your action:

Response: unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take soap scented key from type F box<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take broom from soap scented locker<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move west. After that, make absolutely sure that the suitcase within the bedroom is opened. After that, recover the key from the suitcase. After taking the key, make absolutely sure that the locker inside the bedroom is unlocked with the key. And then, ensure that the locker inside the bedroom is open. After opening the locker, retrieve the passkey from the locker within the bedroom. Then, go to the east. Then, unlock the chest within the workshop with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You can see a locked chest.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, open the Canadian style locker inside the dish-pit. And then, retrieve the cuboid key from the Canadian style locker. Then, make an attempt to go north. Once you succeed at that, check that the cuboid hatch is unlocked with the cuboid key. And then, make sure that the cuboid hatch is ajar. After that, make an attempt to travel east. Then, pick up the vanilla scented passkey from the trunk. After that, lock the vanilla scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. I guess you better just go and list everything you see here.
You scan the room for a Canadian style locker, and you find a Canadian style locker.
You need an unguarded exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: open Canadian style locker<|im_end|>take cuboid key from Canadian style locker<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take vanilla scented passkey from trunk<|im_end|>lock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. After that, insert the Canadian style passkey into the Canadian style chest's lock to unlock it. Then, ensure that the Canadian style chest inside the washroom is open. Then, recover the cuboid latchkey from the Canadian style chest. With the cuboid latchkey, insert the cuboid latchkey into the cuboid safe's lock to unlock it. After that, open the cuboid safe inside the washroom. After that, recover the key from the cuboid safe inside the washroom. And then, unlock the gate within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a Canadian style passkey.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take cuboid latchkey from Canadian style chest<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the latchkey from the pan. And then, doublecheck that the chest is unlocked. After that, make absolutely sure that the chest inside the cookery is opened. After that, retrieve the soap scented keycard from the chest. After picking up the soap scented keycard, unlock the soap scented locker in the cookery. After unlocking the soap scented locker, open the soap scented locker inside the cookery. After that, recover the whisk from the soap scented locker within the cookery. With the whisk, put the whisk into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a chest. You can't wait to tell the folks at home about this! You see a locked soap scented locker. You see a pan. You see a latchkey on the pan.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take whisk from soap scented locker<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker within the basement with the latchkey. After unlocking the locker, make absolutely sure that the locker inside the basement is ajar. After that, pick up the passkey from the locker. Then, make an attempt to travel east. And then, unlock the chest with the passkey. Then, open the chest. Then, take the poem from the chest in the bar. Then, rest the poem on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You begin looking for stuff.
You smell a wretched smell, and follow it to a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>put poem on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, pick up the TextWorld limited edition key from the fridge. With the TextWorld limited edition key, unlock the TextWorld limited edition box with the TextWorld limited edition key. After that, make it so that the TextWorld limited edition box is wide open. Then, pick up the spherical key from the TextWorld limited edition box inside the canteen. And then, unlock the spherical safe inside the canteen. After you have unlocked the spherical safe, open the spherical safe. And then, take the mug from the spherical safe in the canteen. Then, place the mug on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in the place we're calling the canteen.
You can see a locked spherical safe in the corner. You can make out a TextWorld limited edition box. Classic TextWorld. You make out a fridge. The fridge contains a TextWorld limited edition key. Hmmm... what else, what else? You can see a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from fridge<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take spherical key from TextWorld limited edition box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take mug from spherical safe<|im_end|>put mug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head west. Next, recover the type 3 keycard from the floor of the vault. Then, make absolutely sure that the type 3 box is unlocked with the type 3 keycard. Then, look and see that the type 3 box is wide open. Then, pick up the key from the type 3 box. After that, venture east. After that, unlock the hatch with the key. Then, open the hatch inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take type 3 keycard<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>take key from type 3 box<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. After that, pick-up the latchkey from the floor of the bar. Then, make an attempt to travel west. Once you manage that, unlock the chest within the attic. And then, ensure that the chest within the attic is open. And then, take the passkey from the chest. After that, take a trip east. After that, lock the box in the bar with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
You see a locked chest in the corner.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Next, recover the type B key from the couch within the lounge. If you can get your hands on the type B key, go south. And then, unlock the type B box in the kitchenette with the type B key. After that, open the type B box within the kitchenette. And then, pick up the coffee cup from the type B box inside the kitchenette. Then, try to go east. Once you get around to doing that, deposit the coffee cup on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You make out a type B box.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type B key from couch<|im_end|>go south<|im_end|>unlock type B box with type B key<|im_end|>open type B box<|im_end|>take coffee cup from type B box<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel east. Then, retrieve the passkey from the floor of the studio. Then, move west. Next, check that the safe in the shower is unlocked with the passkey. Then, assure that the safe inside the shower is ajar. And then, recover the pear from the safe inside the shower. Having got the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You begin looking for stuff.
You make out a locked safe, which looks normal, right there by you.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pear from safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, make an attempt to go west. With that accomplished, pick up the type D latchkey from the floor of the cookery. If you have taken the type D latchkey, unlock the type D chest inside the cookery. After that, make absolutely sure that the type D chest within the cookery is opened. After that, pick up the fresh laundry scented latchkey from the type D chest inside the cookery. Then, try to move east. Then, unlock the fresh laundry scented gate with the fresh laundry scented latchkey. After that, ensure that the fresh laundry scented gate in the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the office.
You can make out a cabinet. Empty! What kind of nightmare TextWorld is this?
There is a closed fresh laundry scented gate leading north. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take type D latchkey<|im_end|>unlock type D chest with type D latchkey<|im_end|>open type D chest<|im_end|>take fresh laundry scented latchkey from type D chest<|im_end|>go east<|im_end|>unlock fresh laundry scented gate with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the latchkey from the trunk within the shower. And then, insert the latchkey into the box within the shower's lock to unlock it. After that, ensure that the box is open. And then, pick up the vanilla scented latchkey from the box inside the shower. After picking up the vanilla scented latchkey, unlock the vanilla scented box with the vanilla scented latchkey. After you have unlocked the vanilla scented box, open the vanilla scented box. If you have opened the vanilla scented box, take the non-euclidean key from the vanilla scented box. After that, make it so that the non-euclidean gateway is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the shower.
You can see a locked vanilla scented box nearby. You make out a locked box. What's that over there? It looks like it's a trunk. The trunk contains a latchkey.
There is a closed non-euclidean gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented latchkey from box<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take non-euclidean key from vanilla scented box<|im_end|>lock non-euclidean gateway with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, doublecheck that the formless box in the canteen is wide open. And then, pick up the formless key from the formless box inside the canteen. Then, attempt to head north. Following that, assure that the formless passageway is unlocked with the formless key. And then, doublecheck that the formless passageway is opened. After that, take a trip north. Okay, and then, make absolutely sure that the formless passageway within the chamber is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
There is a closed formless passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>go north<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go north<|im_end|>close formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, pick up the type 1 passkey from the floor of the bathroom. After taking the type 1 passkey, unlock the type 1 safe within the bathroom. If you have unlocked the type 1 safe, ensure that the type 1 safe in the bathroom is open. After that, recover the keycard from the type 1 safe. And then, attempt to head east. Then, unlock the safe with the keycard. After you have unlocked the safe, ensure that the safe in the studio is open. And then, retrieve the mouse from the safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
You can see a locked type 1 safe in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 1 passkey on the floor.
You are carrying: a mop.

your action:

Response: take type 1 passkey<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take keycard from type 1 safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Then, pick up the passkey from the counter. And then, make absolutely sure that the safe is unlocked with the passkey. And then, open the safe inside the shower. After that, take the keycard from the safe within the shower. And then, look and see that the locker in the shower is unlocked. Then, open the locker. After that, pick up the broom from the locker in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could travel south. And then, pick up the spherical keycard from the box within the workshop. After getting the spherical keycard, check that the spherical box is unlocked with the spherical keycard. After that, ensure that the spherical box inside the workshop is open. And then, recover the type 4 latchkey from the spherical box inside the workshop. And then, make an attempt to travel north. Then, make absolutely sure that the type 4 door within the study is unlocked. If you have unlocked the type 4 door, make sure that the type 4 door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in an ordinary kind of place. That is to say, you're in a study.
There is a closed type 4 door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 4 latchkey from spherical box<|im_end|>go north<|im_end|>unlock type 4 door with type 4 latchkey<|im_end|>open type 4 door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to try to take a trip south. After that, retrieve the passkey from the plate. After you have got the passkey, make sure that the box within the cookhouse is unlocked. After that, open the box. After that, retrieve the Henderson's limited edition latchkey from the box. Then, head north. After that, make absolutely sure that the Henderson's limited edition box inside the study is shut. And then, lock the Henderson's limited edition box in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You see a Henderson's limited edition box. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from plate<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>go north<|im_end|>close Henderson's limited edition box<|im_end|>lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the locker inside the canteen. Then, open the locker. Then, pick up the passkey from the locker. After that, head south. With that over with, doublecheck that the door is unlocked. Then, look and see that the door inside the playroom is open. Having pulled open the door, go to the east. With that accomplished, look and see that the door within the pantry is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it usual? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the key from the floor of the bathroom. Then, move west. Okay, and then, make it so that the gateway within the sauna is unlocked. And then, make it so that the gateway is ajar. And then, make an attempt to go to the west. Then, pick-up the cucumber from the floor of the bedroom. If you can get your hands on the cucumber, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one. Let's see what's in here.
You see an opened drawer, which looks usual, nearby. What a letdown! The drawer is empty!
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a mug.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the latchkey from the floor of the salon. Then, unlock the locker inside the salon with the latchkey. Then, assure that the locker in the salon is open. And then, retrieve the American keycard from the locker in the salon. After that, make absolutely sure that the American safe is unlocked with the American keycard. Then, assure that the American safe inside the salon is ajar. After that, take the TextWorld latchkey from the American safe. And then, make sure that the TextWorld safe is locked with the TextWorld latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
You make out a closed TextWorld safe. You see a gleam over in a corner, where you can see a American safe. Now why would someone leave that there? A locked locker, which looks ordinary, is nearby.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take American keycard from locker<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take TextWorld latchkey from American safe<|im_end|>lock TextWorld safe with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. And then, retrieve the passkey from the counter. And then, go to the west. And then, check that the box is unlocked with the passkey. After that, ensure that the box is open. After that, take the keycard from the box. After that, go east. And then, unlock the chest inside the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box. Hmmm... what else, what else?
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move west. Then, look and see that the trunk in the playroom is opened. After opening the trunk, pick up the key from the trunk in the playroom. And then, travel east. And then, unlock the box in the workshop with the key. Then, assure that the box in the workshop is opened. Then, recover the passkey from the box. And then, look and see that the portal is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop.
You can see a locked box nearby.
There is a closed portal leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock portal with passkey<|im_end|>