Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, make an effort to take a trip south. Then, lift the non-euclidean key from the floor of the chamber. And then, try to venture north. Then, check that the non-euclidean safe inside the launderette is unlocked with the non-euclidean key. Then, open the non-euclidean safe within the launderette. And then, retrieve the vacuum from the non-euclidean safe. After that, head east. And then, place the vacuum on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a non-euclidean safe. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a book.

your action:

Response: go south<|im_end|>take non-euclidean key<|im_end|>go north<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take vacuum from non-euclidean safe<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move north. And then, doublecheck that the type 3 gateway is unlocked. Then, ensure that the type 3 gateway within the workshop is open. After that, try to venture east. And then, try to travel south. Then, recover the poem from the floor of the bedchamber. And then, make an effort to take a trip north. With that over with, sit the poem on the counter within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unguarded.
There is a stapler on the floor.
You are carrying: a type 3 key.

your action:

Response: go north<|im_end|>unlock type 3 gateway with type 3 key<|im_end|>open type 3 gateway<|im_end|>go east<|im_end|>go south<|im_end|>take poem<|im_end|>go north<|im_end|>put poem on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to head east. And then, pick up the type A key from the floor of the study. After that, venture west. Once you finish that, check that the type A door inside the kitchenette is unlocked with the type A key. And then, ensure that the type A door is open. Then, try to go north. Then, venture east. And then, recover the sponge from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
There is a closed type A door leading north. You need an unblocked exit? You should try going east.
You are carrying: a blueberry.

your action:

Response: go east<|im_end|>take type A key<|im_end|>go west<|im_end|>unlock type A door with type A key<|im_end|>open type A door<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture north. Okay, and then, recover the Microsoft style latchkey from the fridge. With the Microsoft style latchkey, make an attempt to head south. After that, check that the Microsoft style gate within the study is unlocked with the Microsoft style latchkey. Then, ensure that the Microsoft style gate is open. And then, move south. Following that, make an effort to take a trip east. Then, assure that the dresser in the parlor is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed Microsoft style gate leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey from fridge<|im_end|>go south<|im_end|>unlock Microsoft style gate with Microsoft style latchkey<|im_end|>open Microsoft style gate<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could look and see that the type G safe is unlocked. After that, ensure that the type G safe in the scullery is open. After that, recover the Henderson's latchkey from the type G safe inside the scullery. And then, make an effort to head east. Okay, and then, unlock the Henderson's locker within the office. After that, doublecheck that the Henderson's locker inside the office is open. And then, pick up the shadfly from the Henderson's locker. And then, place the shadfly inside the bureau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a type G safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type G key.

your action:

Response: unlock type G safe with type G key<|im_end|>open type G safe<|im_end|>take Henderson's latchkey from type G safe<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>take shadfly from Henderson's locker<|im_end|>insert shadfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to move west. After that, open the formless box. And then, retrieve the napkin from the formless box. After that, attempt to go east. With that accomplished, pick up the keycard from the bowl. Then, unlock the safe. Then, doublecheck that the safe is wide open. And then, place the napkin inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You scan the room, seeing a safe. Huh, weird. You see a bowl. What a great pairing of adjectives and nouns! The bowl is standard. On the bowl you make out a keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>go east<|im_end|>take keycard from bowl<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel north. That done, retrieve the Henderson's limited edition keycard from the floor of the playroom. And then, venture south. After that, unlock the Henderson's limited edition door with the Henderson's limited edition keycard. Having unlocked the Henderson's limited edition door, make absolutely sure that the Henderson's limited edition door is wide open. Then, make an attempt to head south. And then, travel east. If you can accomplish that, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed Henderson's limited edition door leading south. There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the east. And then, pick up the passkey from the safe. After that, make absolutely sure that the box is unlocked. After that, ensure that the box is open. After pulling open the box, recover the key from the box within the spare room. Then, check that the locker is unlocked with the key. Then, make sure that the locker within the spare room is wide open. After that, pick up the lampshade from the locker in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to come round an ordinary one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the American style key into the American style box in the vault's lock to unlock it. After that, open the American style box within the vault. And then, take the key from the American style box within the vault. And then, make sure that the box in the vault is unlocked. And then, ensure that the box in the vault is open. After that, recover the American passkey from the box in the vault. Then, make an attempt to head south. And then, make sure that the American box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a box. You can see a locked American style box nearby.
You need an unblocked exit? You should try going south.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take key from American style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>go south<|im_end|>unlock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the latchkey from the fridge. And then, make absolutely sure that the safe is unlocked. Then, open the safe. After that, take the key from the safe. After that, unlock the gate inside the cookhouse with the key. After that, ensure that the gate is open. And then, go to the north. With that over with, doublecheck that the gate is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
You can see a safe. You make out a fridge! The fridge contains a latchkey. You can make out a cabinet.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from fridge<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the Henderson's limited edition gateway. After opening the Henderson's limited edition gateway, make an effort to travel east. Then, look and see that the Henderson's limited edition gateway is closed. And then, travel south. Following that, ensure that the chest is open. After that, retrieve the Henderson's limited edition key from the chest. If you can get your hands on the Henderson's limited edition key, attempt to go to the north. And then, make absolutely sure the Henderson's limited edition gateway in the basement is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is a closed Henderson's limited edition gateway leading east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a broccoli and a sandwich.

your action:

Response: open Henderson's limited edition gateway<|im_end|>go east<|im_end|>close Henderson's limited edition gateway<|im_end|>go south<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>go north<|im_end|>lock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to assure that the chest inside the cubicle is unlocked. Then, ensure that the chest in the cubicle is open. And then, pick up the type N latchkey from the chest. Then, make sure that the type N chest within the cubicle is unlocked. Then, make absolutely sure that the type N chest within the cubicle is ajar. And then, retrieve the passkey from the type N chest. Then, go east. Then, make sure that the locker within the lounge is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You can make out a type N chest. You can see a chest, so there's that.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type N latchkey from chest<|im_end|>unlock type N chest with type N latchkey<|im_end|>open type N chest<|im_end|>take passkey from type N chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the south. Then, make an effort to go to the east. Then, make absolutely sure that the lavender scented locker is ajar. After that, pick up the latchkey from the lavender scented locker. Then, assure that the chest inside the kitchen is unlocked with the latchkey. After that, ensure that the chest within the kitchen is open. After pulling open the chest, pick up the teapot from the chest within the kitchen. After that, toss the teapot on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Look at that sign! What does it say? It says Welcome to the restroom? Well that's cool.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower and a lavender scented latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>open lavender scented locker<|im_end|>take latchkey from lavender scented locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. With that over with, ensure that the type S chest in the cookhouse is open. After that, pick up the type W passkey from the type S chest. Then, make an attempt to go east. And then, make sure that the type W chest within the restroom is unlocked. And then, ensure that the type W chest is open. Then, pick up the American style passkey from the type W chest in the restroom. After that, doublecheck that the American style locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the restroom.
You make out a American style locker. Classic TextWorld. You see a type W chest.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type S keycard.

your action:

Response: go west<|im_end|>open type S chest<|im_end|>take type W passkey from type S chest<|im_end|>go east<|im_end|>unlock type W chest with type W passkey<|im_end|>open type W chest<|im_end|>take American style passkey from type W chest<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, go west. With that over with, retrieve the key from the chair. If you can get your hands on the key, unlock the chest within the kitchen with the key. Then, make sure that the chest within the kitchen is ajar. After that, pick up the fondue from the chest in the kitchen. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Let's see what's in here.
You can see a crate.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from chair<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. That done, pick up the cuboid key from the table in the steam room. With the cuboid key, attempt to go to the west. Okay, and then, make it so that the cuboid chest is unlocked. After that, ensure that the cuboid chest is open. Then, recover the nest of grubs from the cuboid chest in the kitchenette. With the nest of grubs, try to head east. And then, place the nest of grubs on the rack within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You see a cuboid chest.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from table<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take nest of grubs from cuboid chest<|im_end|>go east<|im_end|>put nest of grubs on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First stop, go east. Following that, look and see that the safe is unlocked. And then, open the safe. After pulling open the safe, pick up the Henderson's passkey from the safe within the parlor. Then, unlock the Henderson's chest. After unlocking the Henderson's chest, open the Henderson's chest in the parlor. And then, pick up the non-euclidean latchkey from the Henderson's chest. And then, unlock the non-euclidean locker inside the parlor with the non-euclidean latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take non-euclidean latchkey from Henderson's chest<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. After that, pick up the key from the basket. Then, assure that the passageway is unlocked with the key. Then, ensure that the passageway in the launderette is open. After that, make an attempt to take a trip north. Next, travel east. Then, recover the grape from the saucepan in the dish-pit. Then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You make out a closed suitcase close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take key from basket<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take grape from saucepan<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head south. Then, recover the passkey from the floor of the pantry. And then, go to the north. Then, assure that the safe in the attic is unlocked. And then, ensure that the safe is open. After that, retrieve the latchkey from the safe in the attic. With the latchkey, unlock the box inside the attic. After that, ensure that the box within the attic is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You make out a locked box. You see a locked safe.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. If you can manage that, take the passkey from the mantelpiece. Once you have taken the passkey, unlock the door inside the workshop. Then, ensure that the door inside the workshop is open. Then, move south. Following that, pick-up the latchkey from the floor of the dish-pit. If you can get your hands on the latchkey, doublecheck that the safe is unlocked. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take passkey from mantelpiece<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the non-euclidean latchkey from the shelf inside the workshop. And then, make an effort to head east. And then, insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, ensure that the non-euclidean box is open. Then, pick up the spherical keycard from the non-euclidean box. After that, unlock the spherical chest inside the cubicle. After that, ensure that the spherical chest is open. And then, retrieve the desktop computer from the spherical chest inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I am honoured to announce that you are now in the workshop.
What's that over there? It looks like it's a shelf. You see a non-euclidean latchkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from shelf<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take desktop computer from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the non-euclidean chest. And then, make sure that the non-euclidean chest is open. Then, recover the Microsoft style key from the non-euclidean chest. After that, move south. And then, unlock the Microsoft style safe inside the office. And then, ensure that the Microsoft style safe inside the office is open. After that, recover the fondue from the Microsoft style safe within the office. After stealing the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>go south<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take fondue from Microsoft style safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture east. And then, take the keycard from the table inside the attic. And then, make an attempt to head west. And then, make sure that the chest within the scullery is unlocked with the keycard. And then, doublecheck that the chest in the scullery is open. And then, take the bug from the chest. And then, make an effort to go east. Then, drop the bug on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You can see a locked chest.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, open the portmanteau in the parlor. And then, recover the keycard from the portmanteau. Then, make it so that the locker in the parlor is unlocked. Then, ensure that the locker inside the parlor is open. And then, recover the blanket from the locker in the parlor. And then, make an attempt to travel east. Once you succeed at that, open the box. Then, you can insert the blanket into the box inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a locker. Wow, isn't TextWorld just the best? You make out a portmanteau.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying: a binder.

your action:

Response: open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take a trip east. Then, ensure that the type R locker within the office is open. And then, take the latchkey from the type R locker in the office. After that, venture west. After that, look and see that the locker is unlocked. Then, make absolutely sure that the locker is open. And then, retrieve the type I latchkey from the locker in the lounge. After that, assure that the type I gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place.
You make out a locker. Hmmm... what else, what else?
There is a closed type I gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a type R latchkey and a vacuum.

your action:

Response: go east<|im_end|>open type R locker<|im_end|>take latchkey from type R locker<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type I latchkey from locker<|im_end|>lock type I gate with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to go south. If you can get through with that, make it so that the locker is ajar. After that, retrieve the keycard from the locker inside the cubicle. After that, check that the hatch within the cubicle is unlocked with the keycard. And then, ensure that the hatch inside the cubicle is open. After that, try to go to the east. After that, pick up the shadfly from the table inside the workshop. After that, place the shadfly on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture north. Then, open the case inside the kitchenette. After opening the case, retrieve the keycard from the case inside the kitchenette. And then, travel south. And then, make absolutely sure that the locker is unlocked with the keycard. After that, ensure that the locker in the study is open. After pulling open the locker, take the printer from the locker inside the study. Then, deposit the printer on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locker. Were you looking for a chair? Because look over there, it's a chair. Unfortunately, there isn't a thing on it.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. And then, recover the passkey from the floor of the sauna. After that, make absolutely sure that the box is unlocked. If you have unlocked the box, open the box. Then, retrieve the Henderson's passkey from the box. And then, take a trip north. With that done, unlock the Henderson's safe with the Henderson's passkey. After that, ensure that the Henderson's safe in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. You begin to take stock of what's here.
You see a locked Henderson's safe.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's passkey from box<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick-up the cake scented passkey from the floor of the lounge. After that, check that the cake scented box within the lounge is unlocked with the cake scented passkey. And then, assure that the cake scented box in the lounge is open. And then, pick up the non-euclidean key from the cake scented box in the lounge. If you can get your hands on the non-euclidean key, make sure that the non-euclidean door is unlocked. Then, ensure that the non-euclidean door inside the lounge is open. After pulling open the non-euclidean door, attempt to venture east. Okay, and then, close the non-euclidean door within the vault. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You begin to take stock of what's here.
You make out a locked cake scented box.
There is a closed non-euclidean door leading east. There is an unguarded exit to the south.
There is a cake scented passkey on the floor.
You are carrying: a cushion.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>take non-euclidean key from cake scented box<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>close non-euclidean door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could recover the keycard from the floor of the cubicle. Then, check that the chest within the cubicle is unlocked with the keycard. After unlocking the chest, open the chest. After that, pick up the key from the chest in the cubicle. After that, insert the key into the door within the cubicle's lock to unlock it. And then, look and see that the door inside the cubicle is ajar. After that, travel south. Next, pick-up the butterfly from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You can see a locked ordinary looking chest close by. You can make out an opened display right there by you. The display is empty, what a horrible day!
There is a closed door leading south. You need an unblocked exit? You should try going north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the type E keycard from the crate in the cellar. If you can get your hands on the type E keycard, assure that the type E locker in the cellar is unlocked with the type E keycard. And then, doublecheck that the type E locker is opened. And then, retrieve the latchkey from the type E locker. Then, unlock the safe. And then, make absolutely sure that the safe is wide open. And then, retrieve the broom from the safe. And then, you can place the broom inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can make out a cabinet. What a letdown! The cabinet is empty! You see a safe. You check the price tag that's still affixed to the safe. Ninety dollars?! That's ridiculous! You ever meet my good friend, they work for a company? I'm sure my friend could get you one of those for 45 bucks! Were you looking for a type E locker? Because look over there, it's a type E locker. An open ordinary looking crate is nearby. The crate contains a type E keycard!
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type E keycard from crate<|im_end|>unlock type E locker with type E keycard<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the American style passkey from the pan. Then, look and see that the American style chest is unlocked. Then, ensure that the American style chest in the canteen is open. And then, pick up the keycard from the American style chest. And then, try to head east. Then, doublecheck that the chest within the chamber is unlocked. And then, ensure that the chest is open. And then, pick up the monitor from the chest in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
As if things weren't amazing enough already, you can even see a American style chest. You can see a pan. The pan is usual. On the pan you see an American style passkey.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American style passkey from pan<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take keycard from American style chest<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to venture west. Next, ensure that the suitcase is open. And then, take the Henderson's style key from the suitcase within the parlor. After that, make an attempt to head east. And then, make absolutely sure that the Henderson's style safe is unlocked with the Henderson's style key. And then, ensure that the Henderson's style safe is open. Then, take the sponge from the Henderson's style safe within the launderette. Then, place the sponge on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You can make out a locked Henderson's style safe. You see a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
There is a closed gate leading east. There is an unguarded exit to the west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take Henderson's style key from suitcase<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take sponge from Henderson's style safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to take a trip east. And then, pick up the keycard from the couch. And then, go to the west. Okay, and then, unlock the safe. Then, doublecheck that the safe is ajar. And then, pick up the latchkey from the safe. After you have got the latchkey, look and see that the hatch is unlocked. Then, ensure that the hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You make out a safe.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take keycard from couch<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, recover the fudge scented keycard from the counter in the closet. After taking the fudge scented keycard, unlock the fudge scented chest in the closet. Then, make it so that the fudge scented chest is opened. Once you have opened the fudge scented chest, take the passkey from the fudge scented chest inside the closet. After that, make sure that the gate inside the closet is unlocked. After that, assure that the gate is opened. And then, go east. And then, close the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You smell a wretched smell, and follow it to a fudge scented chest. You see a counter. The counter is standard. On the counter you can make out a fudge scented keycard.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pear.

your action:

Response: take fudge scented keycard from counter<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take passkey from fudge scented chest<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to venture north. And then, retrieve the type H keycard from the workbench within the garage. And then, attempt to take a trip west. Once you get through with that, make sure that the type H chest within the scullery is unlocked. After you have unlocked the type H chest, open the type H chest. Then, retrieve the worm from the type H chest inside the scullery. And then, make an effort to head east. After that, rest the worm on the workbench within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type H keycard from workbench<|im_end|>go west<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take worm from type H chest<|im_end|>go east<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. That done, doublecheck that the chest is unlocked. After that, ensure that the chest within the shower is open. Then, recover the TextWorld latchkey from the chest inside the shower. If you can get your hands on the TextWorld latchkey, unlock the TextWorld gate within the shower with the TextWorld latchkey. Then, ensure that the TextWorld gate is open. After that, go east. Next, assure that the American limited edition locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey and an American limited edition passkey.

your action:

Response: go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld latchkey from chest<|im_end|>unlock TextWorld gate with TextWorld latchkey<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. After that, pick-up the non-euclidean keycard from the floor of the canteen. After that, unlock the non-euclidean box. Then, assure that the non-euclidean box within the canteen is opened. After that, retrieve the whisk from the non-euclidean box inside the canteen. And then, travel south. And then, open the safe. And then, deposit the whisk inside the safe in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You can see a closed safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take whisk from non-euclidean box<|im_end|>go south<|im_end|>open safe<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the key from the trunk in the office. Then, assure that the box is unlocked with the key. And then, make absolutely sure that the box is opened. Then, take the Microsoft limited edition latchkey from the box within the office. And then, unlock the Microsoft limited edition locker. And then, ensure that the Microsoft limited edition locker inside the office is open. Then, recover the bug from the Microsoft limited edition locker. After stealing the bug, you can insert the bug inside the coffer within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You can make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a locked Microsoft limited edition locker nearby. You see a box. You make out a trunk. The trunk contains a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft limited edition latchkey from box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>take bug from Microsoft limited edition locker<|im_end|>insert bug into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. And then, make an attempt to go north. With that over with, pick-up the latchkey from the floor of the closet. After that, try to venture south. And then, unlock the chest. Then, open the chest within the kitchen. After that, take the rectangular latchkey from the chest in the kitchen. After that, lock the rectangular safe in the kitchen with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
You can make out a bar. The bar is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bar. You make out a couch. The couch is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the safe. And then, unlock the portal with the keycard. Then, open the portal. Then, travel south. Next, pick up the spherical latchkey from the counter. And then, unlock the spherical chest. And then, assure that the spherical chest inside the steam room is open. Having pulled open the spherical chest, retrieve the fly larva from the spherical chest inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the sauna.
You can see an opened safe close by. The safe contains a keycard.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take spherical latchkey from counter<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. Next, retrieve the type K keycard from the floor of the cellar. And then, make absolutely sure that the type K safe inside the cellar is unlocked. After that, open the type K safe in the cellar. After pulling open the type K safe, recover the type N key from the type K safe inside the cellar. And then, make an effort to head west. With that done, doublecheck that the type N chest within the recreation zone is shut. And then, lock the type N chest inside the recreation zone with the type N key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You make out an opened type N chest, which looks typical, in the room. The type N chest is empty! What a waste of a day! You can see a bed. You see a cushion on the bed.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K keycard<|im_end|>unlock type K safe with type K keycard<|im_end|>open type K safe<|im_end|>take type N key from type K safe<|im_end|>go west<|im_end|>close type N chest<|im_end|>lock type N chest with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take the keycard from the stand inside the pantry. After that, go to the north. And then, unlock the hatch in the steam room with the keycard. After unlocking the hatch, open the hatch. Then, venture north. Then, travel east. With that done, recover the passkey from the coffer in the attic. And then, doublecheck that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Here we are in the pantry. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. Why don't you take a picture of it, it'll last longer! You see a keycard and a golf tee on the stand.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take passkey from coffer<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to take a trip north. Following that, attempt to venture west. Then, retrieve the key from the floor of the workshop. After that, check that the safe inside the workshop is unlocked with the key. Then, make absolutely sure that the safe is opened. Then, take the disk from the safe inside the workshop. And then, go east. And then, toss the disk on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a counter. But the thing is empty.
There is an unblocked exit to the north.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go east<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe inside the kitchenette is unlocked. And then, ensure that the safe in the kitchenette is open. After you have pulled open the safe, retrieve the Henderson's passkey from the safe. If you have taken the Henderson's passkey, make an effort to travel east. With that over with, unlock the Henderson's chest inside the canteen. After that, open the Henderson's chest. Then, take the formless latchkey from the Henderson's chest within the canteen. And then, unlock the formless chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a locked safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take formless latchkey from Henderson's chest<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, recover the latchkey from the floor of the garage. After that, head south. Next, unlock the portal. And then, ensure that the portal within the recreation zone is open. Then, make an effort to take a trip east. Once you accomplish that, recover the berry from the plate in the cookery. After that, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take berry from plate<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the rectangular key from the refrigerator. If you can get your hands on the rectangular key, insert the rectangular key into the rectangular locker's lock to unlock it. Then, open the rectangular locker. After that, recover the key from the rectangular locker. After that, make sure that the safe is unlocked with the key. After that, make absolutely sure that the safe is ajar. Then, retrieve the kettle from the safe. After stealing the kettle, drop the kettle on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You make out a safe. Oh, great. Here's a rectangular locker. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator contains a rectangular key.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular key from refrigerator<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, head west. Then, insert the fresh laundry scented key into the fresh laundry scented safe in the office's lock to unlock it. After unlocking the fresh laundry scented safe, make absolutely sure that the fresh laundry scented safe inside the office is ajar. After that, pick up the non-euclidean latchkey from the fresh laundry scented safe. After that, try to go to the east. Then, check that the non-euclidean locker within the workshop is unlocked with the non-euclidean latchkey. After that, open the non-euclidean locker within the workshop. After that, pick up the stapler from the non-euclidean locker in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am stoked to announce that you are now in the workshop.
A locked non-euclidean locker is close by. You rest your hand against a wall, but you miss the wall and fall onto an armchair! Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a fresh laundry scented key.

your action:

Response: go west<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take non-euclidean latchkey from fresh laundry scented safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take stapler from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could make it so that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. After pulling open the Microsoft limited edition chest, retrieve the TextWorld limited edition keycard from the Microsoft limited edition chest. After that, insert the TextWorld limited edition keycard into the TextWorld limited edition box within the attic's lock to unlock it. And then, ensure that the TextWorld limited edition box within the attic is open. After that, pick up the shirt from the TextWorld limited edition box inside the attic. And then, attempt to go to the west. Once you accomplish that, place the shirt on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the attic. I guess you better just go and list everything you see here.
You can see a TextWorld limited edition box. Wow, isn't TextWorld just the best? You can see a locked Microsoft limited edition chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take TextWorld limited edition keycard from Microsoft limited edition chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take shirt from TextWorld limited edition box<|im_end|>go west<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the formless passkey from the floor of the workshop. After getting the formless passkey, unlock the formless locker with the formless passkey. Then, ensure that the formless locker inside the workshop is open. Then, recover the latchkey from the formless locker. Once you have got the latchkey, make absolutely sure that the box within the workshop is unlocked. After you have unlocked the box, make absolutely sure that the box within the workshop is opened. Having opened the box, retrieve the stapler from the box within the workshop. Then, place the stapler on the chair in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You see a box. Now why would someone leave that there? You see a formless locker. You can see a chair. The chair is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take stapler from box<|im_end|>put stapler on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to travel west. Then, look and see that the lavender scented locker inside the cellar is wide open. Then, retrieve the key from the lavender scented locker. With the key, look and see that the box is unlocked with the key. Then, ensure that the box in the cellar is open. Then, pick up the type D keycard from the box. Then, check that the type D hatch is unlocked with the type D keycard. After that, open the type D hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going west.
You are carrying: a lavender scented passkey.

your action:

Response: go west<|im_end|>open lavender scented locker<|im_end|>take key from lavender scented locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type D keycard from box<|im_end|>unlock type D hatch with type D keycard<|im_end|>open type D hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make sure that the safe in the vault is ajar. After that, retrieve the type D key from the safe. After you have picked up the type D key, take a trip south. Next, make absolutely sure that the type D safe is unlocked with the type D key. After that, open the type D safe. Then, take the type C key from the type D safe. Having taken the type C key, take a trip north. With that over with, assure that the type C locker within the vault is unlocked with the type C key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a type C locker. You can see a safe.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type D key from safe<|im_end|>go south<|im_end|>unlock type D safe with type D key<|im_end|>open type D safe<|im_end|>take type C key from type D safe<|im_end|>go north<|im_end|>unlock type C locker with type C key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the latchkey from the floor of the playroom. And then, doublecheck that the locker is unlocked. After that, make absolutely sure that the locker is opened. And then, take the keycard from the locker inside the playroom. And then, unlock the gateway in the playroom with the keycard. Then, open the gateway inside the playroom. And then, take a trip west. And then, recover the novel from the bed inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. The room is well lit.
You see a locked locker nearby.
There is a closed gateway leading west. There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a teaspoon.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take novel from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. And then, recover the passkey from the couch. After that, unlock the safe within the playroom. After unlocking the safe, open the safe. Then, take the type 7 key from the safe inside the playroom. Having got the type 7 key, unlock the type 7 locker inside the playroom. Once you have unlocked the type 7 locker, doublecheck that the type 7 locker is wide open. Then, take the cushion from the type 7 locker inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from couch<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 key from safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take cushion from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Once you do that, ensure that the case is open. After that, retrieve the type H keycard from the case inside the cookhouse. And then, doublecheck that the type H gate is unlocked with the type H keycard. If you have unlocked the type H gate, ensure that the type H gate is open. Then, make an effort to go to the west. After that, retrieve the mop from the bench. And then, you can deposit the mop inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type H keycard from case<|im_end|>unlock type H gate with type H keycard<|im_end|>open type H gate<|im_end|>go west<|im_end|>take mop from bench<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the west. And then, open the coffer within the spare room. And then, recover the Microsoft limited edition latchkey from the coffer. Once you have picked up the Microsoft limited edition latchkey, travel east. Following that, unlock the Microsoft limited edition box inside the cellar. And then, open the Microsoft limited edition box. After that, pick up the keycard from the Microsoft limited edition box in the cellar. After that, Insert the keycard into the safe within the cellar to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You can make out a safe. You can make out a Microsoft limited edition box. You scan the room, seeing a table. But oh no! there's nothing on this piece of junk. What's the point of an empty table?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take Microsoft limited edition latchkey from coffer<|im_end|>go east<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. After that, lift the soap scented keycard from the floor of the cookhouse. If you can get your hands on the soap scented keycard, unlock the soap scented box in the cookhouse with the soap scented keycard. And then, make sure that the soap scented box is wide open. After pulling open the soap scented box, recover the teacup from the soap scented box in the cookhouse. And then, try to go north. Okay, and then, attempt to go east. And then, throw the teacup on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can make out a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an open gateway leading east. You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take soap scented keycard<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take teacup from soap scented box<|im_end|>go north<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to unlock the spherical locker. And then, ensure that the spherical locker is open. Then, take the cuboid passkey from the spherical locker. And then, look and see that the cuboid box is unlocked. After that, open the cuboid box within the cubicle. After that, pick up the key from the cuboid box in the cubicle. Then, unlock the gateway within the cubicle with the key. After that, look and see that the gateway within the cubicle is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. I guess you better just go and list everything you see here.
You can make out a locked cuboid box. You smell an interesting smell, and follow it to a spherical locker.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take cuboid passkey from spherical locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the floor of the studio. And then, make sure that the gate is unlocked with the keycard. And then, ensure that the gate is open. And then, try to travel east. Next, make an attempt to go to the south. And then, pick up the Cat Calendar from the desk. And then, try to venture north. Once you finish that, insert the Cat Calendar into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. You start to take note of what's in the room.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: a cauliflower.

your action:

Response: take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take Cat Calendar from desk<|im_end|>go north<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the rectangular safe is unlocked. Then, ensure that the rectangular safe is open. After that, take the key from the rectangular safe in the steam room. Then, make an effort to head east. And then, insert the key into the box's lock to unlock it. Then, open the box inside the bathroom. And then, pick up the broom from the box within the bathroom. Then, rest the broom on the bench in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a rectangular safe.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to attempt to move south. With that done, travel east. Following that, open the coffer inside the closet. Then, retrieve the latchkey from the coffer. Then, check that the locker inside the closet is unlocked with the latchkey. Then, assure that the locker is opened. After that, recover the loaf of bread from the locker. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a fondue on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip north. With that accomplished, take the key from the mantelpiece in the bedroom. And then, make an effort to head south. After that, check that the safe is unlocked with the key. And then, look and see that the safe within the bedchamber is opened. After that, pick up the cashew from the safe in the bedchamber. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You can make out a locked safe in the corner. What's that over there? It looks like it's a box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from mantelpiece<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the cuboid safe within the office. After that, make it so that the cuboid safe is ajar. And then, take the passkey from the cuboid safe. And then, make sure that the safe is unlocked. After that, doublecheck that the safe is open. And then, retrieve the key from the safe. And then, attempt to go east. Then, unlock the box inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
You see a locked safe. You see a locked cuboid safe.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the locker. Having pulled open the locker, pick up the cuboid passkey from the locker within the workshop. With the cuboid passkey, unlock the cuboid gate with the cuboid passkey. And then, open the cuboid gate. And then, go west. If you can succeed at that, pick up the insect from the stand in the spare room. After stealing the insect, travel east. Once you accomplish that, put the insect on the mantelpiece in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker. Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. But the thing hasn't got anything on it.
There is a closed cuboid gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could head south. If you can get through with that, venture west. And then, take the passkey from the shelf in the bedroom. If you can get your hands on the passkey, attempt to head east. With that over with, assure that the box is unlocked. And then, look and see that the box is wide open. And then, pick up the keycard from the box within the office. Then, lock the chest inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
There is a towel on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go west. Then, open the safe. After opening the safe, take the type 3 key from the safe. And then, travel east. Once you finish that, unlock the type 3 chest in the parlor. Then, ensure that the type 3 chest in the parlor is open. And then, take the formless key from the type 3 chest within the parlor. After that, make it so that the formless chest within the parlor is unlocked with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You can see a locked formless chest. Look out! It's a- oh, never mind, it's just a type 3 chest.
You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>go east<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take formless key from type 3 chest<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the floor of the kitchen. If you can get your hands on the key, unlock the gate. After you have unlocked the gate, make sure that the gate inside the kitchen is ajar. And then, move east. Then, make an attempt to head south. And then, take the stick of butter from the portmanteau inside the recreation zone. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a berry and a key on the floor.
You are carrying: a banana.

your action:

Response: take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take stick of butter from portmanteau<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. After that, unlock the vanilla scented box in the bedchamber. Then, ensure that the vanilla scented box inside the bedchamber is open. Then, recover the non-euclidean keycard from the vanilla scented box. And then, unlock the non-euclidean box. After that, ensure that the non-euclidean box within the bedchamber is open. After that, take the keycard from the non-euclidean box within the bedchamber. And then, look and see that the safe is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take non-euclidean keycard from vanilla scented box<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>lock safe with keycard<|im_end|>