Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the chest's lock to unlock it. Then, ensure that the chest inside the cookhouse is open. And then, pick up the cake scented keycard from the chest. After that, make an attempt to venture east. That done, check that the cake scented box within the sauna is unlocked with the cake scented keycard. After that, ensure that the cake scented box is open. Once you have pulled open the cake scented box, take the passkey from the cake scented box in the sauna. After you have taken the passkey, doublecheck that the gateway in the sauna is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a locked chest.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cake scented keycard from chest<|im_end|>go east<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take passkey from cake scented box<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, head north. And then, pick-up the cuboid keycard from the floor of the steam room. If you can get your hands on the cuboid keycard, doublecheck that the cuboid chest is unlocked with the cuboid keycard. After that, make sure that the cuboid chest is opened. Then, recover the keycard from the cuboid chest in the steam room. With the keycard, take a trip south. Following that, doublecheck that the box is unlocked with the keycard. After that, make it so that the box in the kitchen is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a box. Hmm. You always thought you'd be more excited to see a box in a room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take cuboid keycard<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be good if you could unlock the locker with the key. And then, ensure that the locker is open. After that, recover the non-euclidean key from the locker within the bedroom. And then, attempt to head east. And then, unlock the non-euclidean locker inside the sauna. After that, open the non-euclidean locker within the sauna. After pulling open the non-euclidean locker, take the Henderson's style latchkey from the non-euclidean locker. And then, assure the Henderson's style gate within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style latchkey from non-euclidean locker<|im_end|>lock Henderson's style gate with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the door in the studio is open. After that, head west. And then, take the soap scented latchkey from the counter within the scullery. And then, assure that the soap scented locker is unlocked with the soap scented latchkey. After that, ensure that the soap scented locker within the scullery is open. After that, take the teapot from the soap scented locker in the scullery. After picking up the teapot, make an attempt to venture east. If you can finish that, insert the teapot into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
Oh, great. Here's a cabinet. There's something strange about this being here, but you can't put your finger on it. The cabinet is empty! What a waste of a day!
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take soap scented latchkey from counter<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take teapot from soap scented locker<|im_end|>go east<|im_end|>insert teapot into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, ensure that the passageway is open. After that, make an effort to go east. Following that, doublecheck that the passageway in the garage is closed. Then, venture north. With that over with, make it so that the cabinet is opened. Then, pick up the key from the cabinet. After that, make an attempt to go south. With that accomplished, look and see that the passageway in the garage is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
I am required to announce that you are now in the scullery.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>go north<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to go to the east. And then, lift the TextWorld limited edition passkey from the floor of the bedroom. And then, move west. With that done, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. Then, ensure that the TextWorld limited edition locker is open. After that, pick up the Microsoft latchkey from the TextWorld limited edition locker. After that, make an attempt to go to the east. Okay, and then, Place the Microsoft latchkey into the Microsoft chest in the bedroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can make out a TextWorld limited edition locker. Huh, weird.
You need an unblocked exit? You should try going east.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take Microsoft latchkey from TextWorld limited edition locker<|im_end|>go east<|im_end|>lock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the west. With that over with, ensure that the TextWorld style locker within the cubicle is open. After that, pick up the type E latchkey from the TextWorld style locker. Then, insert the type E latchkey into the type E locker's lock to unlock it. After unlocking the type E locker, make sure that the type E locker is wide open. And then, retrieve the passkey from the type E locker in the cubicle. And then, travel east. Then, unlock the chest within the restroom with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
You can make out a locked chest.
There is an unblocked exit to the west.
You are carrying: a TextWorld style key.

your action:

Response: go west<|im_end|>open TextWorld style locker<|im_end|>take type E latchkey from TextWorld style locker<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take passkey from type E locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip west. And then, ensure that the portmanteau is open. Then, recover the TextWorld style latchkey from the portmanteau. And then, travel east. After that, unlock the TextWorld style box. After that, ensure that the TextWorld style box inside the office is open. Then, recover the printer from the TextWorld style box. And then, sit the printer on the stand in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You make out a TextWorld style box. You see a toolbox. Hmmm... what else, what else? Were you looking for a stand? Because look over there, it's a stand. The stand is normal. But oh no! there's nothing on this piece of trash.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take TextWorld style latchkey from portmanteau<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take printer from TextWorld style box<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head west. Then, venture north. After that, make it so that the box inside the kitchenette is unlocked. Then, make absolutely sure that the box inside the kitchenette is ajar. And then, recover the butterfly from the box in the kitchenette. Then, make an attempt to go south. With that done, try to venture east. If you can manage that, drop the butterfly on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. Okay, and then, retrieve the type N keycard from the suitcase in the closet. After that, venture east. After that, make sure that the type N safe is unlocked with the type N keycard. After unlocking the type N safe, make absolutely sure that the type N safe inside the spare room is wide open. After that, take the type 7 passkey from the type N safe. After getting the type 7 passkey, unlock the type 7 locker in the spare room with the type 7 passkey. After that, open the type 7 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You see a type 7 locker. You can make out a locked type N safe here.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N keycard from suitcase<|im_end|>go east<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take type 7 passkey from type N safe<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. With that over with, make sure that the cabinet within the sauna is wide open. Then, pick up the keycard from the cabinet inside the sauna. And then, try to travel south. Once you manage that, unlock the portal with the keycard. Once you have unlocked the portal, open the portal within the bedroom. After that, attempt to head south. And then, open the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
There is a closed portal leading south. You need an unblocked exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be a great idea if you could check that the box in the basement is unlocked with the latchkey. After that, ensure that the box is open. After opening the box, retrieve the soap scented latchkey from the box in the basement. Then, try to move east. And then, check that the soap scented locker is unlocked with the soap scented latchkey. After that, ensure that the soap scented locker within the canteen is open. Then, pick up the coffee cup from the soap scented locker inside the canteen. And then, put the coffee cup on the rack. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place. Let's see what's in here.
You can make out a locked box here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take soap scented latchkey from box<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take coffee cup from soap scented locker<|im_end|>put coffee cup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. With that over with, take a trip north. That done, retrieve the latchkey from the floor of the canteen. Then, make sure that the safe is unlocked. After unlocking the safe, open the safe inside the canteen. After that, take the fly larva from the safe within the canteen. And then, make an effort to go to the south. After that, ditch the fly larva on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying: a sandwich and a key.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. And then, check that the chest is unlocked with the latchkey. And then, make it so that the chest in the dish-pit is ajar. After that, recover the Canadian passkey from the chest. After that, check that the Canadian safe inside the dish-pit is unlocked with the Canadian passkey. Then, open the Canadian safe within the dish-pit. After that, recover the broccoli from the Canadian safe within the dish-pit. If you have got the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian passkey from chest<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take broccoli from Canadian safe<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to take a trip south. Then, doublecheck that the non-euclidean box in the steam room is unlocked with the non-euclidean key. After that, open the non-euclidean box in the steam room. After that, retrieve the non-euclidean passkey from the non-euclidean box. And then, doublecheck that the non-euclidean chest in the steam room is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest in the steam room is open. And then, take the shadfly from the non-euclidean chest inside the steam room. And then, deposit the shadfly on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take non-euclidean passkey from non-euclidean box<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the lavender scented safe within the cellar is unlocked with the lavender scented keycard. Then, open the lavender scented safe. Then, recover the spherical passkey from the lavender scented safe in the cellar. With the spherical passkey, head west. And then, assure that the spherical door is unlocked. And then, open the spherical door within the cubicle. Then, go south. Then, retrieve the broom from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin to take stock of what's here.
You can see a locked lavender scented safe right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza and a lavender scented keycard.

your action:

Response: unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take spherical passkey from lavender scented safe<|im_end|>go west<|im_end|>unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, recover the spherical keycard from the floor of the workshop. And then, make sure that the spherical chest is unlocked. Then, ensure that the spherical chest is open. After that, pick up the latchkey from the spherical chest. And then, look and see that the box inside the workshop is unlocked with the latchkey. Then, open the box. After opening the box, pick up the telephone from the box within the workshop. After that, rest the telephone on the mantelpiece in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You can make out a box. Look out! It's a- oh, never mind, it's just a spherical chest. Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take telephone from box<|im_end|>put telephone on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture east. After that, insert the formless latchkey into the formless chest's lock to unlock it. And then, make it so that the formless chest is ajar. And then, take the rectangular key from the formless chest within the spare room. Then, check that the rectangular safe is unlocked with the rectangular key. After that, ensure that the rectangular safe in the spare room is open. After that, recover the passkey from the rectangular safe inside the spare room. If you have taken the passkey, lock the safe inside the spare room with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take rectangular key from formless chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could take a trip west. After that, lift the latchkey from the floor of the studio. With the latchkey, move east. With that over with, insert the latchkey into the box's lock to unlock it. And then, open the box in the spare room. Then, recover the cane from the box. And then, go west. If you can manage that, rest the cane on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in a place we're calling a spare room.
You make out a locked box. You bend down to tie your shoe. When you stand up, you notice a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cane from box<|im_end|>go west<|im_end|>put cane on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the type 1 key from the trunk in the pantry. Then, assure that the type 1 safe is unlocked with the type 1 key. And then, ensure that the type 1 safe within the pantry is open. And then, pick up the passkey from the type 1 safe in the pantry. After that, unlock the door in the pantry with the passkey. And then, make absolutely sure that the door is opened. Having opened the door, venture west. Then, recover the book from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You see a locked type 1 safe. You scan the room for a trunk, and you find a trunk. The trunk contains a type 1 key.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take type 1 key from trunk<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>take passkey from type 1 safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the portal is open. Then, make an effort to venture north. If you can accomplish that, try to venture east. And then, retrieve the key from the stand in the closet. If you have picked up the key, unlock the safe. And then, look and see that the safe is open. After that, take the sock from the safe. Having picked up the sock, toss the sock on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You smell a pungent smell, and follow it to a mantle. But the thing hasn't got anything on it. You move on, clearly upset with TextWorld.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to head north. Then, recover the passkey from the counter within the attic. After that, make sure that the door inside the attic is unlocked. And then, open the door. Having opened the door, try to travel north. Okay, and then, attempt to move east. With that over with, make absolutely sure that the cabinet is opened. Then, recover the glass from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. With that accomplished, lift the passkey from the floor of the studio. After you have got the passkey, try to move west. Once you manage that, make absolutely sure that the box is unlocked with the passkey. And then, doublecheck that the box is opened. After that, retrieve the keyboard from the box within the cubicle. After that, try to venture east. If you can get around to doing that, deposit the keyboard on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked box. You bend down to tie your shoe. When you stand up, you notice a non-euclidean safe. Now why would someone leave that there?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a worm.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular box in the chamber. After unlocking the rectangular box, ensure that the rectangular box in the chamber is open. After that, take the key from the rectangular box in the chamber. And then, make an attempt to move north. Then, unlock the chest within the spare room. And then, open the chest inside the spare room. Once you have pulled open the chest, pick up the keycard from the chest in the spare room. Then, Insert the keycard into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a rectangular box, and you find a rectangular box.
You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the spherical key from the desk. Then, try to travel west. And then, unlock the spherical gateway within the basement. And then, open the spherical gateway within the basement. After that, make an attempt to go to the south. Then, attempt to move east. Then, take the grape from the stand within the cellar. And then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am pleased to announce that you are now in the bedchamber.
You rest your hand against a wall, but you miss the wall and fall onto a desk. You see a spherical key on the desk.
There is an unguarded exit to the west.
You are carrying: a tablet.

your action:

Response: take spherical key from desk<|im_end|>go west<|im_end|>unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go south<|im_end|>go east<|im_end|>take grape from stand<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Once you get through with that, pick up the American limited edition passkey from the shelf. Then, attempt to take a trip west. With that done, assure that the American limited edition chest in the cubicle is unlocked. Then, open the American limited edition chest. Then, pick up the bug from the American limited edition chest. And then, venture east. Once you get around to doing that, rest the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You see a locked typical looking American limited edition chest close by.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition passkey from shelf<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take bug from American limited edition chest<|im_end|>go east<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, make sure that the drawer is ajar. Then, recover the non-euclidean passkey from the drawer. And then, check that the non-euclidean locker inside the restroom is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker inside the restroom. And then, recover the sponge from the non-euclidean locker within the restroom. Once you have taken the sponge, make an effort to go west. Then, drop the sponge on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You see a closed locker.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take non-euclidean passkey from drawer<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. Following that, retrieve the fresh laundry scented key from the floor of the scullery. Then, check that the fresh laundry scented safe in the scullery is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented safe within the scullery. After pulling open the fresh laundry scented safe, take the American style keycard from the fresh laundry scented safe. After that, unlock the American style locker with the American style keycard. Then, open the American style locker. Then, retrieve the fly larva from the American style locker inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take American style keycard from fresh laundry scented safe<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take fly larva from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the west. Then, ensure that the display is open. And then, recover the Canadian keycard from the display. And then, make an effort to take a trip east. After that, unlock the Canadian locker within the dish-pit. After that, make sure that the Canadian locker is wide open. After that, pick up the sandwich from the Canadian locker. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a Canadian locker.
There is a closed hatch leading south. There is an unblocked exit to the west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open display<|im_end|>take Canadian keycard from display<|im_end|>go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take sandwich from Canadian locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Once you have unlocked the locker, look and see that the locker inside the workshop is ajar. After that, take the rectangular key from the locker. Then, head north. Then, make sure that the rectangular hatch inside the attic is unlocked. And then, ensure that the rectangular hatch within the attic is open. Then, take a trip north. Following that, pick up the ladle from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You make out a locked locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, attempt to go west. Following that, recover the keycard from the shelf. Then, make an attempt to move east. After that, insert the keycard into the passageway in the steam room's lock to unlock it. And then, look and see that the passageway within the steam room is wide open. And then, make an effort to go south. Once you finish that, take the passkey from the Henderson's limited edition chest within the laundromat. And then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the locker is open. After that, take the keycard from the locker within the bedroom. And then, make an attempt to take a trip north. Then, check that the hatch within the scullery is unlocked with the keycard. Having unlocked the hatch, make absolutely sure that the hatch inside the scullery is opened. Then, attempt to travel east. Then, take the key from the board. And then, lock the safe within the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You begin looking for stuff.
You can see a closed locker nearby.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take key from board<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. If you can finish that, look and see that the locker in the garage is open. And then, recover the passkey from the locker. Then, unlock the chest within the garage. Then, open the chest within the garage. After pulling open the chest, pick up the carrot from the chest. Then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take carrot from chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could check that the type 4 chest is unlocked with the type 4 key. Once you have unlocked the type 4 chest, open the type 4 chest. And then, recover the key from the type 4 chest inside the kitchen. And then, check that the door is unlocked with the key. Then, ensure that the door inside the kitchen is open. And then, venture west. And then, pick up the butterfly from the stand within the lounge. And then, place the butterfly on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You can make out a locked type 4 chest.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take key from type 4 chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. And then, recover the rectangular passkey from the table within the sauna. After that, unlock the rectangular box. And then, ensure that the rectangular box is open. Then, attempt to head west. Then, recover the lampshade from the floor of the attic. Then, make an attempt to head east. Then, deposit the lampshade inside the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>go west<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could unlock the box with the passkey. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box in the study. And then, check that the cuboid box inside the study is unlocked with the cuboid passkey. Then, look and see that the cuboid box in the study is wide open. After pulling open the cuboid box, retrieve the keycard from the cuboid box inside the study. With the keycard, go to the west. Then, unlock the portal inside the bar with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. A locked box, which looks standard, is in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go west<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go east. With that done, pick up the latchkey from the chest. Then, unlock the portal within the bedchamber with the latchkey. And then, look and see that the portal is wide open. After that, make an attempt to go to the south. After that, pick up the peanut from the crate. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
A laminated notice tells you that you are now in the study. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take latchkey from chest<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take peanut from crate<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel north. Then, recover the latchkey from the type 9 box inside the chamber. Then, make an attempt to head south. With that over with, unlock the portal within the office with the latchkey. Once you have unlocked the portal, ensure that the portal is open. Then, venture south. With that over with, try to move east. With that over with, recover the shadfly from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed portal leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 9 latchkey.

your action:

Response: go north<|im_end|>take latchkey from type 9 box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, pick up the passkey from the table. After that, check that the hatch is unlocked with the passkey. After unlocking the hatch, look and see that the hatch is opened. After that, make an attempt to travel north. With that done, go east. And then, recover the golf tee from the shelf. And then, put the golf tee on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying: a blackberry.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take golf tee from shelf<|im_end|>put golf tee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the box with the key. Having unlocked the box, make sure that the box is wide open. And then, pick up the latchkey from the box in the shower. After that, make an attempt to go to the east. After that, assure that the safe is unlocked with the latchkey. Then, open the safe in the scullery. After you have pulled open the safe, recover the spoon from the safe. With the spoon, put the spoon on the rack in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You can see a locked box.
There is a closed passageway leading south. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spoon from safe<|im_end|>put spoon on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, move west. Following that, open the coffer inside the garage. And then, recover the latchkey from the coffer. After that, try to go east. After that, look and see that the locker is unlocked. Then, ensure that the locker is open. Then, take the type 5 key from the locker inside the scullery. After that, make it so that the type 5 locker is unlocked with the type 5 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You start to take note of what's in the room.
You can see a type 5 locker. Now that's what I call TextWorld! You can make out a locker!
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 5 key from locker<|im_end|>unlock type 5 locker with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to go south. If you can finish that, assure that the Henderson's style chest inside the cookhouse is open. And then, retrieve the keycard from the Henderson's style chest inside the cookhouse. And then, make an effort to travel north. With that accomplished, make sure that the safe is unlocked with the keycard. After unlocking the safe, make it so that the safe is ajar. And then, take the blanket from the safe. Then, place the blanket on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You make out a locked safe. You make out a bookshelf. Unfortunately, there isn't a thing on it.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>put blanket on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could ensure that the cabinet in the cookery is open. After pulling open the cabinet, retrieve the spherical latchkey from the cabinet. And then, venture north. Then, look and see that the spherical box is unlocked with the spherical latchkey. Once you have unlocked the spherical box, ensure that the spherical box in the cellar is open. And then, recover the type S latchkey from the spherical box. After that, attempt to venture south. After that, unlock the type S gateway within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in the place we're calling the cookery.
You can see a closed cabinet right there by you.
There is a closed type S gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take spherical latchkey from cabinet<|im_end|>go north<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take type S latchkey from spherical box<|im_end|>go south<|im_end|>unlock type S gateway with type S latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the rectangular passkey from the formless chest within the chamber. And then, try to travel west. And then, check that the rectangular box is unlocked with the rectangular passkey. After that, ensure that the rectangular box in the bedchamber is open. Then, retrieve the formless key from the rectangular box. Then, take a trip east. With that done, make sure that the formless chest is shut. After that, make it so the formless chest inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
Look out! It's a- oh, never mind, it's just a formless chest. Wow, isn't TextWorld just the best? The formless chest contains a rectangular passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take rectangular passkey from formless chest<|im_end|>go west<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take formless key from rectangular box<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the Microsoft limited edition box with the Microsoft limited edition keycard. And then, open the Microsoft limited edition box within the cookery. And then, take the formless latchkey from the Microsoft limited edition box in the cookery. Then, attempt to travel north. After that, try to move east. After that, unlock the formless locker. And then, open the formless locker. After that, retrieve the towel from the formless locker in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place.
You make out a locked Microsoft limited edition box. You see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take formless latchkey from Microsoft limited edition box<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take towel from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. With that accomplished, make sure that the dresser within the laundry place is ajar. After that, pick up the key from the dresser inside the laundry place. After that, go east. With that accomplished, check that the box is unlocked with the key. After that, open the box. Then, pick up the type 3 key from the box within the playroom. And then, assure that the type 3 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just come into a playroom. You begin to take stock of what's in the room.
Were you looking for a type 3 chest? Because look over there, it's a type 3 chest. Oh wow! Is that what I think it is? It is! It's a box. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 3 key from box<|im_end|>lock type 3 chest with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the keycard from the floor of the recreation zone. With the keycard, check that the locker is unlocked with the keycard. Then, doublecheck that the locker within the recreation zone is opened. Then, recover the key from the locker in the recreation zone. With the key, make it so that the portal is unlocked. After that, open the portal inside the recreation zone. Then, head north. Okay, and then, pick up the teacup from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked locker, which looks usual, in the corner.
There is a closed portal leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take teacup from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to venture west. After that, retrieve the latchkey from the shelf within the bedroom. After that, unlock the gate within the bedroom. After that, open the gate. Then, go south. And then, try to go to the east. With that accomplished, recover the nest of kittens from the drawer in the shower. After you have got the nest of kittens, put the nest of kittens inside the box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. You swear loudly.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take nest of kittens from drawer<|im_end|>insert nest of kittens into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to recover the Canadian limited edition keycard from the case in the sauna. Then, make sure that the Canadian limited edition safe within the sauna is unlocked. After unlocking the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. After that, take the key from the Canadian limited edition safe. And then, take a trip east. That done, unlock the safe. And then, ensure that the safe within the bar is open. Then, retrieve the plant from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into a sauna. Not the sauna you'd expect. No, this is a sauna.
You make out a Canadian limited edition safe. You see an opened case. The case contains a Canadian limited edition keycard.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from case<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take key from Canadian limited edition safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the key from the bed. After that, unlock the gate inside the parlor. And then, make sure that the gate is open. After that, make an effort to go west. Then, make an effort to head west. If you can manage that, pick up the bug from the floor of the chamber. After that, go east. Next, toss the bug on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one.
You can see a bed. You see a key on the bed.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from bed<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, assure that the chest inside the kitchenette is open. Then, recover the type E latchkey from the chest. If you can get your hands on the type E latchkey, insert the type E latchkey into the type E portal's lock to unlock it. After that, make sure that the type E portal is ajar. After that, go to the east. And then, pick up the loaf of bread from the bed inside the chamber. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You make out a bar. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a tv.

your action:

Response: go north<|im_end|>open chest<|im_end|>take type E latchkey from chest<|im_end|>unlock type E portal with type E latchkey<|im_end|>open type E portal<|im_end|>go east<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip west. After that, make sure that the American chest inside the cookery is unlocked with the American passkey. After that, open the American chest in the cookery. Then, pick up the key from the American chest. With the key, go to the east. Then, unlock the chest. And then, open the chest within the scullery. After that, pick up the ladle from the chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You begin looking for stuff.
You make out a locked chest.
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: an American passkey.

your action:

Response: go west<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take key from American chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take ladle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the shelf. Then, doublecheck that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest within the shower is open. And then, retrieve the key from the chest inside the shower. After that, make it so that the hatch inside the shower is unlocked. And then, make it so that the hatch is opened. And then, attempt to head south. And then, make absolutely sure that the hatch within the laundromat is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower. You begin looking for stuff.
Oh, great. Here's a chest. You make out a shelf. Does this look like anything mentioned in the instructions? The shelf is normal. On the shelf you see a passkey.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the chest inside the launderette is unlocked with the latchkey. And then, doublecheck that the chest is opened. After that, pick up the rectangular key from the chest. And then, assure that the rectangular passageway is unlocked with the rectangular key. Then, ensure that the rectangular passageway is open. After that, go to the east. And then, pick up the mop from the box in the bathroom. If you can get your hands on the mop, place the mop on the shelf inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed rectangular passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular passageway with rectangular key<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take mop from box<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. With that accomplished, pick-up the type 8 key from the floor of the cubicle. If you can get your hands on the type 8 key, make it so that the type 8 locker is unlocked. And then, open the type 8 locker within the cubicle. Then, take the vanilla scented key from the type 8 locker. If you can get your hands on the vanilla scented key, head east. Then, insert the vanilla scented key into the vanilla scented hatch in the shower's lock to unlock it. And then, open the vanilla scented hatch inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You start to take note of what's in the room.
There is a closed vanilla scented hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 8 key<|im_end|>unlock type 8 locker with type 8 key<|im_end|>open type 8 locker<|im_end|>take vanilla scented key from type 8 locker<|im_end|>go east<|im_end|>unlock vanilla scented hatch with vanilla scented key<|im_end|>open vanilla scented hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, take the latchkey from the table. If you can get your hands on the latchkey, unlock the locker inside the scullery. Then, ensure that the locker inside the scullery is open. And then, recover the spherical key from the locker. And then, move east. After that, insert the spherical key into the spherical locker's lock to unlock it. After unlocking the spherical locker, ensure that the spherical locker within the canteen is open. Then, recover the teapot from the spherical locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You can make out a locked locker. You can see a table. You see a latchkey on the table.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take teapot from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the toolbox is open. Then, take the spherical keycard from the toolbox. And then, unlock the spherical portal inside the office. Having unlocked the spherical portal, open the spherical portal. Then, go to the south. With that done, make an attempt to move east. Once you finish that, retrieve the cd from the safe inside the recreation zone. Then, toss the cd on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a toolbox? Look over there, a toolbox.
There is a closed spherical portal leading south. You need an unguarded exit? You should try going north.
You are carrying: a lightbulb.

your action:

Response: open toolbox<|im_end|>take spherical keycard from toolbox<|im_end|>unlock spherical portal with spherical keycard<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take cd from safe<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to take a trip west. And then, retrieve the spherical keycard from the table. And then, venture east. And then, make it so that the spherical box is unlocked. Having unlocked the spherical box, open the spherical box. And then, take the soap scented passkey from the spherical box inside the steam room. After that, unlock the soap scented locker in the steam room with the soap scented passkey. If you have unlocked the soap scented locker, ensure that the soap scented locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You start to take note of what's in the room.
You can see a locked soap scented locker. You make out a locked spherical box nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take soap scented passkey from spherical box<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to go east. Then, retrieve the type W passkey from the safe. Then, unlock the type W box. Having unlocked the type W box, ensure that the type W box within the spare room is open. And then, pick up the Henderson's style passkey from the type W box inside the spare room. And then, unlock the Henderson's style chest in the spare room with the Henderson's style passkey. After that, ensure that the Henderson's style chest in the spare room is open. And then, retrieve the worm from the Henderson's style chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W passkey from safe<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take Henderson's style passkey from type W box<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take worm from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the box in the shower. After that, make absolutely sure that the box is open. After that, pick up the rectangular key from the box within the shower. And then, head east. Then, make sure that the rectangular locker is unlocked. After that, assure that the rectangular locker inside the scullery is opened. And then, recover the spoon from the rectangular locker in the scullery. After that, place the spoon into the fridge in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You scan the room for a box, and you find a box.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take spoon from rectangular locker<|im_end|>insert spoon into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to head west. With that done, open the dresser in the chamber. After that, recover the rectangular latchkey from the dresser. And then, check that the rectangular chest inside the chamber is unlocked with the rectangular latchkey. Then, ensure that the rectangular chest within the chamber is open. And then, retrieve the Microsoft keycard from the rectangular chest. If you can get your hands on the Microsoft keycard, make an attempt to move east. Then, unlock the Microsoft safe within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room.
You can make out a locked Microsoft safe close by.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take rectangular latchkey from dresser<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Microsoft keycard from rectangular chest<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to retrieve the key from the cabinet within the laundry place. And then, doublecheck that the box is unlocked. Having unlocked the box, open the box within the laundry place. And then, recover the Microsoft latchkey from the box. After that, unlock the Microsoft passageway in the laundry place. After you have unlocked the Microsoft passageway, ensure that the Microsoft passageway within the laundry place is open. After that, make an attempt to go to the east. With that done, pick-up the frisbee from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place.
You can see a locked box nearby. You make out an opened standard looking cabinet in the corner. The cabinet contains a key. I mean, just wow! Isn't TextWorld just the best?
There is a closed Microsoft passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft latchkey from box<|im_end|>unlock Microsoft passageway with Microsoft latchkey<|im_end|>open Microsoft passageway<|im_end|>go east<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture east. If you can do that, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, make it so that the cake scented box is open. After that, retrieve the latchkey from the cake scented box inside the dish-pit. Then, unlock the locker in the dish-pit. Then, open the locker. And then, pick up the key from the locker in the dish-pit. With the key, insert the key into the door's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to head east. Then, pick-up the TextWorld style keycard from the floor of the laundromat. After that, insert the TextWorld style keycard into the TextWorld style locker in the laundromat's lock to unlock it. After that, ensure that the TextWorld style locker inside the laundromat is open. After that, retrieve the passkey from the TextWorld style locker within the laundromat. And then, unlock the locker inside the laundromat with the passkey. And then, look and see that the locker within the laundromat is opened. After that, retrieve the worm from the locker inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go east. And then, insert the type 3 passkey into the type 3 box in the studio's lock to unlock it. And then, open the type 3 box. Then, retrieve the soap scented passkey from the type 3 box in the studio. If you can get your hands on the soap scented passkey, unlock the soap scented locker within the studio. And then, look and see that the soap scented locker is opened. Then, pick up the key from the soap scented locker. And then, unlock the locker in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
There is an open gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a type 3 passkey.

your action:

Response: go east<|im_end|>unlock type 3 box with type 3 passkey<|im_end|>open type 3 box<|im_end|>take soap scented passkey from type 3 box<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take key from soap scented locker<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. Once you do that, pick up the cuboid passkey from the shelf inside the cookery. And then, unlock the cuboid locker. After that, open the cuboid locker. Then, take the Microsoft passkey from the cuboid locker. If you can get your hands on the Microsoft passkey, make an effort to head east. Then, unlock the Microsoft gate with the Microsoft passkey. And then, look and see that the Microsoft gate is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed Microsoft gate leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from shelf<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Microsoft passkey from cuboid locker<|im_end|>go east<|im_end|>unlock Microsoft gate with Microsoft passkey<|im_end|>open Microsoft gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular key from the coffer within the spare room. And then, check that the rectangular locker in the spare room is unlocked with the rectangular key. And then, open the rectangular locker inside the spare room. After that, retrieve the American limited edition key from the rectangular locker within the spare room. Then, make absolutely sure that the American limited edition passageway is unlocked with the American limited edition key. And then, doublecheck that the American limited edition passageway is wide open. After you have pulled open the American limited edition passageway, attempt to go south. And then, recover the broom from the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a rectangular locker. You see an opened coffer, which looks standard, in the room. The coffer contains a rectangular key. Wow, isn't TextWorld just the best?
There is a closed American limited edition passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from coffer<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take American limited edition key from rectangular locker<|im_end|>unlock American limited edition passageway with American limited edition key<|im_end|>open American limited edition passageway<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the rectangular latchkey from the floor of the bedchamber. After that, unlock the rectangular chest in the bedchamber with the rectangular latchkey. And then, ensure that the rectangular chest within the bedchamber is open. After that, pick up the type J keycard from the rectangular chest. If you can get your hands on the type J keycard, check that the type J box is unlocked with the type J keycard. If you have unlocked the type J box, make absolutely sure that the type J box is wide open. Then, retrieve the book from the type J box. After that, drop the book on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a type J box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a locked rectangular chest.
You need an unblocked exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take type J keycard from rectangular chest<|im_end|>unlock type J box with type J keycard<|im_end|>open type J box<|im_end|>take book from type J box<|im_end|>drop book<|im_end|>