Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make an attempt to go east. Once you succeed at that, retrieve the passkey from the dresser in the chamber. And then, unlock the safe. Then, make absolutely sure that the safe in the chamber is wide open. Then, go west. Next, pick up the cloak from the locker. After getting the cloak, make an effort to take a trip east. And then, deposit the cloak into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out an opened locker. The locker contains a cloak.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a mat.

your action:

Response: go east<|im_end|>take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take cloak from locker<|im_end|>go east<|im_end|>insert cloak into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to travel west. And then, open the trunk. Then, retrieve the non-euclidean key from the trunk within the cellar. And then, assure that the non-euclidean locker within the cellar is unlocked with the non-euclidean key. And then, open the non-euclidean locker in the cellar. Having opened the non-euclidean locker, take the lampshade from the non-euclidean locker in the cellar. After that, make an effort to travel east. Then, put the lampshade on the bed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon.
You bend down to tie your shoe. When you stand up, you notice a bed. The bed is usual. Unfortunately, there isn't a thing on it.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take non-euclidean key from trunk<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take lampshade from non-euclidean locker<|im_end|>go east<|im_end|>put lampshade on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make it so that the type N safe is shut. After shutting the type N safe, attempt to venture north. Then, pick up the keycard from the floor of the closet. Then, unlock the chest within the closet. Then, open the chest. After that, recover the type N passkey from the chest. And then, head south. After that, look and see that the type N safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
Look out! It's a- oh, never mind, it's just a type N safe. The type N safe is empty, what a horrible day! You make out an opened display in the room. Empty! What kind of nightmare TextWorld is this? You can make out a suitcase.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close type N safe<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type N passkey from chest<|im_end|>go south<|im_end|>lock type N safe with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the non-euclidean locker is unlocked. Then, open the non-euclidean locker. After that, take the Canadian limited edition key from the non-euclidean locker. After that, insert the Canadian limited edition key into the Canadian limited edition portal's lock to unlock it. After that, open the Canadian limited edition portal. After that, head south. Following that, pick up the passkey from the display. After that, lock the box within the workshop with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You can see a locked non-euclidean locker.
There is a closed Canadian limited edition portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take Canadian limited edition key from non-euclidean locker<|im_end|>unlock Canadian limited edition portal with Canadian limited edition key<|im_end|>open Canadian limited edition portal<|im_end|>go south<|im_end|>take passkey from display<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, ensure that the gate inside the laundromat is open. And then, venture east. After that, try to move north. If you can get around to doing that, take the key from the saucepan. Then, attempt to head south. And then, move west. After that, make it so that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened cabinet, which looks usual, in the corner. The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going east.
There is a garlic clove and a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gate<|im_end|>go east<|im_end|>go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to pick up the passkey from the stand inside the chamber. Then, unlock the box inside the chamber. And then, doublecheck that the box is ajar. Then, pick up the American limited edition key from the box. And then, unlock the American limited edition hatch. After that, make absolutely sure that the American limited edition hatch in the chamber is opened. After opening the American limited edition hatch, try to go to the east. And then, close the American limited edition hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box. You can see a stand. On the stand you see a passkey.
There is a closed American limited edition hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition hatch with American limited edition key<|im_end|>open American limited edition hatch<|im_end|>go east<|im_end|>close American limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the type 1 box is ajar. After that, take the spherical key from the type 1 box. After that, make an effort to venture south. With that over with, unlock the spherical locker. And then, assure that the spherical locker is open. Once you have opened the spherical locker, pick up the keycard from the spherical locker. If you can get your hands on the keycard, make an effort to take a trip north. With that accomplished, unlock the chest within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin to take stock of what's here.
You can see a chest. You see a type 1 box.
There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open type 1 box<|im_end|>take spherical key from type 1 box<|im_end|>go south<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the rectangular locker is unlocked with the rectangular key. Then, make absolutely sure that the rectangular locker is open. After that, recover the keycard from the rectangular locker in the spare room. Then, move south. With that done, make absolutely sure that the locker within the salon is unlocked. After you have unlocked the locker, make absolutely sure that the locker inside the salon is wide open. And then, retrieve the novel from the locker. Once you have picked up the novel, you can put the novel inside the suitcase within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
As if things weren't amazing enough already, you can even see a rectangular locker.
There is an unguarded exit to the south.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take novel from locker<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the TextWorld limited edition latchkey from the locker in the pantry. And then, go south. Then, unlock the TextWorld limited edition gate within the bedroom. After you have unlocked the TextWorld limited edition gate, open the TextWorld limited edition gate inside the bedroom. And then, make an effort to take a trip south. Next, pick up the passkey from the floor of the laundromat. Then, check that the chest is unlocked with the passkey. And then, ensure that the chest in the laundromat is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You make out an opened locker. The locker contains a TextWorld limited edition latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread.

your action:

Response: take TextWorld limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the key from the floor of the lounge. If you can get your hands on the key, attempt to head north. Following that, insert the key into the locker inside the bathroom's lock to unlock it. Then, make it so that the locker is opened. And then, take the latchkey from the locker. After that, look and see that the safe within the bathroom is unlocked. And then, open the safe. Then, recover the iron from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to venture east. And then, unlock the chest within the chamber. And then, open the chest. And then, recover the cake scented key from the chest. Then, insert the cake scented key into the cake scented chest within the chamber's lock to unlock it. After unlocking the cake scented chest, make absolutely sure that the cake scented chest is open. Having opened the cake scented chest, pick up the peanut from the cake scented chest in the chamber. With the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cake scented key from chest<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take peanut from cake scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the keycard from the shelf. And then, make an effort to venture west. If you can finish that, check that the locker is unlocked with the keycard. Once you have unlocked the locker, look and see that the locker within the cubicle is ajar. And then, retrieve the Henderson's latchkey from the locker. After that, make an effort to go to the east. After that, unlock the Henderson's safe. Then, make absolutely sure that the Henderson's safe inside the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's in the room.
Were you looking for a Henderson's safe? Because look over there, it's a Henderson's safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is standard. On the shelf you make out a keycard. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the type 9 box is unlocked with the type 9 key. And then, assure that the type 9 box is opened. And then, recover the passkey from the type 9 box. After that, make it so that the gate is unlocked. And then, open the gate. After that, venture west. After that, recover the fly larva from the stand. Then, you can place the fly larva inside the coffer within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a locked type 9 box.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 box with type 9 key<|im_end|>open type 9 box<|im_end|>take passkey from type 9 box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take fly larva from stand<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to travel east. That done, pick up the latchkey from the plate. Then, insert the latchkey into the locker in the canteen's lock to unlock it. And then, assure that the locker within the canteen is opened. After that, recover the type Q latchkey from the locker in the canteen. If you can get your hands on the type Q latchkey, check that the type Q box is unlocked with the type Q latchkey. After that, ensure that the type Q box within the canteen is open. After that, pick up the coffee cup from the type Q box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type Q latchkey from locker<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>take coffee cup from type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could try to go to the south. After that, unlock the box. After unlocking the box, make absolutely sure that the box is wide open. Then, recover the keycard from the box inside the closet. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. After that, recover the non-euclidean latchkey from the safe inside the closet. After that, lock the non-euclidean gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>lock non-euclidean gate with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, go to the south. Following that, ensure that the Microsoft chest is open. And then, pick up the rectangular keycard from the Microsoft chest. Once you have taken the rectangular keycard, venture north. That done, unlock the rectangular gate inside the canteen with the rectangular keycard. After that, ensure that the rectangular gate is open. After opening the rectangular gate, make an attempt to go to the east. Next, close the rectangular gate inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
There is a closed rectangular gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 4 latchkey and a poem.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take rectangular keycard from Microsoft chest<|im_end|>go north<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Then, unlock the American limited edition locker with the American limited edition key. And then, assure that the American limited edition locker inside the steam room is ajar. And then, take the Microsoft latchkey from the American limited edition locker inside the steam room. Then, make it so that the Microsoft safe is unlocked. After that, ensure that the Microsoft safe inside the steam room is open. And then, pick up the vacuum from the Microsoft safe. And then, throw the vacuum on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a bench. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition key.

your action:

Response: go south<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Microsoft latchkey from American limited edition locker<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take vacuum from Microsoft safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the safe with the keycard. And then, open the safe inside the study. Then, retrieve the type 6 passkey from the safe. And then, unlock the type 6 safe. And then, open the type 6 safe. And then, take the Cat Calendar from the type 6 safe. After taking the Cat Calendar, venture south. After that, rest the Cat Calendar on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You make out a type 6 safe. You see a safe.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take type 6 passkey from safe<|im_end|>unlock type 6 safe with type 6 passkey<|im_end|>open type 6 safe<|im_end|>take Cat Calendar from type 6 safe<|im_end|>go south<|im_end|>put Cat Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, pick up the key from the trunk. If you can get your hands on the key, unlock the box inside the bathroom. And then, make sure that the box is open. And then, recover the Henderson's limited edition keycard from the box within the bathroom. And then, head south. Once you finish that, assure that the Henderson's limited edition chest inside the cellar is unlocked. And then, doublecheck that the Henderson's limited edition chest is wide open. Then, retrieve the lampshade from the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
A locked box is in the corner. You make out an opened trunk. The trunk contains a key.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's limited edition keycard from box<|im_end|>go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take lampshade from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest. Then, ensure that the chest is open. And then, pick up the keycard from the chest. After that, unlock the box inside the bedroom. Then, open the box within the bedroom. After that, retrieve the licorice strip from the box within the bedroom. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a box. You can see a locked chest in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a bug.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the latchkey from the floor of the office. After picking up the latchkey, unlock the safe with the latchkey. After that, ensure that the safe within the office is open. After that, recover the keycard from the safe. And then, check that the portal inside the office is unlocked with the keycard. And then, open the portal. And then, head east. And then, make absolutely sure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look out! It's a- oh, never mind, it's just a safe. Were you looking for a mantle? Because look over there, it's a mantle. The mantle is standard. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed portal leading east. You need an unguarded exit? You should try going south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the type 2 box inside the salon is opened. Then, take the passkey from the type 2 box. With the passkey, doublecheck that the chest is unlocked. Then, open the chest. Then, pick up the Henderson's style latchkey from the chest. And then, make an attempt to venture east. And then, make absolutely sure that the Henderson's style box within the kitchenette is unlocked with the Henderson's style latchkey. And then, look and see that the Henderson's style box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Wow, isn't TextWorld just the best? You make out a type 2 box. You wonder idly who left that here.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a type 2 keycard.

your action:

Response: open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Henderson's style latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the passkey into the box's lock to unlock it. Then, ensure that the box is open. And then, pick up the American limited edition latchkey from the box inside the kitchen. If you can get your hands on the American limited edition latchkey, travel east. With that accomplished, assure that the American limited edition safe is unlocked. Then, open the American limited edition safe inside the sauna. And then, recover the bug from the American limited edition safe within the sauna. After that, drop the bug on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You have come into the most normal of all possible kitchens.
A locked typical looking box is nearby.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition latchkey from box<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take bug from American limited edition safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture east. After that, take a trip north. And then, recover the keycard from the plate within the dish-pit. With the keycard, insert the keycard into the chest within the dish-pit's lock to unlock it. If you have unlocked the chest, open the chest. Then, take the fondue from the chest inside the dish-pit. After taking the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from plate<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. Following that, go west. If you can accomplish that, retrieve the key from the floor of the cookhouse. After stealing the key, make it so that the safe is unlocked with the key. Then, look and see that the safe is open. Then, retrieve the blender from the safe. After picking up the blender, take a trip east. With that done, toss the blender on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. Okay, and then, ensure that the cabinet is open. Then, take the TextWorld limited edition latchkey from the cabinet in the shower. After getting the TextWorld limited edition latchkey, try to go east. After that, unlock the TextWorld limited edition chest in the laundry place. If you have unlocked the TextWorld limited edition chest, open the TextWorld limited edition chest inside the laundry place. And then, pick up the vanilla scented latchkey from the TextWorld limited edition chest. With the vanilla scented latchkey, look and see the vanilla scented locker within the laundry place is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into the most usual of all possible laundry places.
You can see a vanilla scented locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld limited edition chest.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take TextWorld limited edition latchkey from cabinet<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take vanilla scented latchkey from TextWorld limited edition chest<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker in the cookhouse is opened. After that, take the vanilla scented latchkey from the locker. And then, travel west. With that over with, look and see that the vanilla scented locker inside the kitchen is unlocked. After you have unlocked the vanilla scented locker, make it so that the vanilla scented locker in the kitchen is open. Then, pick up the passkey from the vanilla scented locker inside the kitchen. And then, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin to take stock of what's here.
You see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vanilla scented latchkey from locker<|im_end|>go west<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, ensure that the chest is open. After that, take the type H latchkey from the chest. With the type H latchkey, doublecheck that the type H door is unlocked with the type H latchkey. Then, ensure that the type H door inside the dish-pit is open. Then, move south. And then, go to the east. Okay, and then, retrieve the frisbee from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. The room is well lit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take type H latchkey from chest<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go south<|im_end|>go east<|im_end|>take frisbee from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip north. And then, open the safe in the study. After that, recover the latchkey from the safe. With the latchkey, unlock the locker with the latchkey. Then, ensure that the locker in the study is open. Once you have pulled open the locker, retrieve the passkey from the locker. And then, attempt to head south. Then, unlock the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one. You can barely contain your excitement.
You make out a locked portmanteau, which looks ordinary, nearby.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, head west. Then, venture west. Once you do that, recover the fudge scented key from the floor of the shower. Once you have got the fudge scented key, unlock the fudge scented safe. And then, assure that the fudge scented safe in the shower is open. And then, retrieve the latchkey from the fudge scented safe. And then, make an effort to go east. And then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Wow! You're in a bedchamber.
There is an open gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to look and see that the Microsoft box inside the garage is opened. After that, pick up the type S passkey from the Microsoft box inside the garage. With the type S passkey, unlock the type S chest in the garage. After that, open the type S chest. And then, recover the type 8 keycard from the type S chest within the garage. And then, take a trip east. With that over with, assure that the type 8 box within the scullery is unlocked. After that, open the type 8 box inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a type S chest. Look out! It's a- oh, never mind, it's just a Microsoft box.
There is an unguarded exit to the east.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft box<|im_end|>take type S passkey from Microsoft box<|im_end|>unlock type S chest with type S passkey<|im_end|>open type S chest<|im_end|>take type 8 keycard from type S chest<|im_end|>go east<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the American box inside the kitchenette with the American keycard. Then, make absolutely sure that the American box inside the kitchenette is wide open. After that, pick up the non-euclidean keycard from the American box. After getting the non-euclidean keycard, make an attempt to travel east. And then, check that the non-euclidean chest in the canteen is unlocked with the non-euclidean keycard. After that, open the non-euclidean chest in the canteen. Once you have opened the non-euclidean chest, take the burger from the non-euclidean chest in the canteen. After that, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You make out a American box.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: an American keycard.

your action:

Response: unlock American box with American keycard<|im_end|>open American box<|im_end|>take non-euclidean keycard from American box<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take burger from non-euclidean chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, close the Microsoft limited edition gateway in the closet. And then, venture east. And then, recover the formless latchkey from the floor of the steam room. With the formless latchkey, insert the formless latchkey into the formless box's lock to unlock it. Then, open the formless box. Then, take the Microsoft limited edition passkey from the formless box. After that, try to go to the west. After that, make sure the Microsoft limited edition gateway inside the closet is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You begin to take stock of what's in the room.
You can make out a table! But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an open Microsoft limited edition gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: close Microsoft limited edition gateway<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take Microsoft limited edition passkey from formless box<|im_end|>go west<|im_end|>lock Microsoft limited edition gateway with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. After that, retrieve the spherical passkey from the shelf within the basement. With the spherical passkey, move south. After that, make absolutely sure that the spherical hatch within the spare room is unlocked with the spherical passkey. Then, look and see that the spherical hatch is opened. Then, travel south. And then, pick up the keycard from the case within the kitchen. And then, Insert the keycard into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is a closed spherical hatch leading south. You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take spherical passkey from shelf<|im_end|>go south<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>take keycard from case<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the safe. After unlocking the safe, ensure that the safe is open. And then, take the latchkey from the safe inside the studio. With the latchkey, travel west. Okay, and then, make absolutely sure that the locker is unlocked. Once you have unlocked the locker, open the locker within the attic. After you have pulled open the locker, pick up the cane from the locker. After taking the cane, ditch the cane on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe, which looks ordinary, nearby. You see a gleam over in a corner, where you can see a trunk. The trunk is empty, what a horrible day!
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head north. Once you manage that, take the key from the cabinet within the shower. If you can get your hands on the key, look and see that the locker is unlocked. And then, make sure that the locker is wide open. After that, take the cuboid passkey from the locker in the shower. After taking the cuboid passkey, make an effort to go to the south. With that over with, make absolutely sure that the cuboid chest is unlocked. Then, open the cuboid chest in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can make out a locked cuboid chest nearby.
There is a closed portal leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the south. With that over with, make absolutely sure that the safe is unlocked. Then, open the safe. After pulling open the safe, pick up the keycard from the safe in the shower. Then, attempt to move north. And then, take a trip east. After that, doublecheck that the box is closed. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, venture east. After that, unlock the Henderson's hatch within the cubicle with the Henderson's keycard. And then, look and see that the Henderson's hatch within the cubicle is ajar. After that, take a trip south. And then, go west. After that, pick up the formless key from the safe. And then, go east. Then, make it so that the formless chest is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You need an unguarded exit? You should try going east.
There is a blanket on the floor.
You are carrying: a Henderson's keycard and a latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's hatch with Henderson's keycard<|im_end|>open Henderson's hatch<|im_end|>go south<|im_end|>go west<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the bench in the shower. After that, unlock the chest with the keycard. After that, open the chest inside the shower. Then, retrieve the latchkey from the chest. If you can get your hands on the latchkey, make sure that the box is unlocked. After that, ensure that the box in the shower is open. And then, take the sponge from the box. After that, place the sponge on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You start to take note of what's in the room.
A locked box is here. Look out! It's a- oh, never mind, it's just a chest, so there's that. You see a bench. On the bench you see a keycard. Classic TextWorld.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the Henderson's style chest within the cubicle with the Henderson's style latchkey. Then, open the Henderson's style chest within the cubicle. Then, take the spherical latchkey from the Henderson's style chest. After that, look and see that the spherical locker inside the cubicle is unlocked. Then, assure that the spherical locker is open. After opening the spherical locker, pick up the pizza from the spherical locker in the cubicle. And then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. I guess you better just go and list everything you see here.
You make out a locked spherical locker close by. You can see a locked Henderson's style chest in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey and a bug.

your action:

Response: unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take spherical latchkey from Henderson's style chest<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pizza from spherical locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head north. With that over with, lift the formless key from the floor of the basement. After getting the formless key, assure that the formless locker is unlocked. And then, open the formless locker within the basement. And then, pick up the TextWorld style passkey from the formless locker within the basement. Then, make an effort to move south. That done, close the TextWorld style chest. Then, lock the TextWorld style chest with the TextWorld style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You begin looking for stuff.
You can see an opened TextWorld style chest. The TextWorld style chest contains a desktop computer. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take TextWorld style passkey from formless locker<|im_end|>go south<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the counter. And then, doublecheck that the locker inside the kitchen is unlocked with the key. After that, assure that the locker in the kitchen is ajar. Then, recover the American style passkey from the locker in the kitchen. If you can get your hands on the American style passkey, make sure that the American style safe within the kitchen is unlocked with the American style passkey. Then, open the American style safe. Then, retrieve the teacup from the American style safe within the kitchen. Then, sit the teacup on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked American style safe right there by you. You can make out a locked locker. You make out a counter. On the counter you see a key.
There is a closed portal leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take teacup from American style safe<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel west. And then, recover the key from the stand within the garage. After that, doublecheck that the box in the garage is unlocked. After that, open the box within the garage. After that, take the passkey from the box. And then, attempt to go east. If you can finish that, check that the safe within the cookery is unlocked with the passkey. Then, ensure that the safe in the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You make out a locked safe close by.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick-up the passkey from the floor of the basement. After that, make absolutely sure that the box within the basement is unlocked. And then, look and see that the box is open. After pulling open the box, retrieve the latchkey from the box. And then, make sure that the safe within the basement is unlocked with the latchkey. And then, ensure that the safe is open. And then, pick up the butterfly from the safe within the basement. And then, ditch the butterfly on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a safe. You see a box.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a fly larva.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. If you can get through with that, ensure that the suitcase is open. After that, take the key from the suitcase in the workshop. After that, insert the key into the locker's lock to unlock it. Then, ensure that the locker is open. After pulling open the locker, take the rectangular keycard from the locker. And then, check that the rectangular locker within the workshop is unlocked with the rectangular keycard. And then, doublecheck that the rectangular locker in the workshop is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin looking for stuff.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the spherical safe. After that, make it so that the spherical safe in the study is opened. After opening the spherical safe, recover the Henderson's limited edition passkey from the spherical safe. Then, make sure that the Henderson's limited edition locker is unlocked with the Henderson's limited edition passkey. And then, look and see that the Henderson's limited edition locker inside the study is opened. After that, take the keyboard from the Henderson's limited edition locker in the study. If you can get your hands on the keyboard, make an attempt to head north. That done, rest the keyboard on the bench within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You can barely contain your excitement.
Were you looking for a Henderson's limited edition locker? Because look over there, it's a Henderson's limited edition locker. You make out a locked spherical safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take Henderson's limited edition passkey from spherical safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take keyboard from Henderson's limited edition locker<|im_end|>go north<|im_end|>put keyboard on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the cake scented locker in the launderette. Then, pick up the passkey from the cake scented locker. Then, unlock the chest inside the launderette. Then, open the chest. And then, retrieve the TextWorld style passkey from the chest. If you can get your hands on the TextWorld style passkey, attempt to go east. With that done, look and see that the TextWorld style box is closed. And then, lock the TextWorld style box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You can see a chest. You can see a closed cake scented locker in the corner.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cake scented locker<|im_end|>take passkey from cake scented locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld style passkey from chest<|im_end|>go east<|im_end|>close TextWorld style box<|im_end|>lock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the keycard from the chest. Then, unlock the box. Then, open the box inside the garage. And then, retrieve the TextWorld limited edition latchkey from the box within the garage. After that, make sure that the TextWorld limited edition gateway is unlocked. After that, ensure that the TextWorld limited edition gateway inside the garage is open. Then, try to head east. And then, open the locker inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have entered the most typical of all possible garages.
You bend down to tie your shoe. When you stand up, you notice a box. The light flickers for a second, but nothing else happens. You can see an opened chest close by. The chest contains a keycard.
There is a closed TextWorld limited edition gateway leading east. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld limited edition latchkey from box<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the passkey from the freezer inside the cookery. If you can get your hands on the passkey, check that the passageway is unlocked with the passkey. After unlocking the passageway, ensure that the passageway within the cookery is open. Then, make an attempt to head west. If you can get through with that, assure that the cabinet within the washroom is ajar. Then, recover the soap dispenser from the cabinet in the washroom. Then, make an effort to venture east. After that, deposit the soap dispenser into the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere.
You see a refrigerator. What a letdown! The refrigerator is empty! You can see a freezer. Is this what you came to TextWorld for? This... freezer? The freezer contains a broccoli and a passkey, so there's that.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from freezer<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>open cabinet<|im_end|>take soap dispenser from cabinet<|im_end|>go east<|im_end|>insert soap dispenser into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture south. If you can accomplish that, recover the latchkey from the stand within the office. Then, venture north. If you can manage that, make sure that the chest inside the closet is unlocked. After that, ensure that the chest inside the closet is open. After that, retrieve the American limited edition latchkey from the chest. And then, venture east. After that, assure that the American limited edition safe within the laundry place is unlocked with the American limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You see a chest. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take American limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, lift the Microsoft key from the floor of the cookhouse. After that, unlock the Microsoft safe. And then, open the Microsoft safe. Then, retrieve the type F key from the Microsoft safe inside the cookhouse. Then, check that the type F portal within the cookhouse is unlocked with the type F key. Once you have unlocked the type F portal, doublecheck that the type F portal in the cookhouse is open. After that, make an effort to head south. Once you manage that, pick up the sponge from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a Microsoft safe.
There is a closed type F portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft key<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take type F key from Microsoft safe<|im_end|>unlock type F portal with type F key<|im_end|>open type F portal<|im_end|>go south<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel east. And then, pick up the TextWorld keycard from the locker in the workshop. Then, unlock the TextWorld hatch with the TextWorld keycard. After that, open the TextWorld hatch in the workshop. Then, go to the south. And then, take the key from the bookshelf in the cubicle. And then, check that the chest is unlocked with the key. After that, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from locker<|im_end|>unlock TextWorld hatch with TextWorld keycard<|im_end|>open TextWorld hatch<|im_end|>go south<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to venture south. Once you accomplish that, pick up the keycard from the counter. Then, make an effort to head north. After that, unlock the gateway in the steam room with the keycard. Then, ensure that the gateway within the steam room is open. After pulling open the gateway, take a trip east. Then, pick up the latchkey from the shelf in the laundromat. And then, doublecheck the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. Let's see what's in here.
You see a rack. The rack is normal. The rack appears to be empty.
There is a closed gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 5 passkey from the drawer. After getting the type 5 passkey, make absolutely sure that the type 5 safe is unlocked with the type 5 passkey. And then, ensure that the type 5 safe in the steam room is open. And then, take the cake scented keycard from the type 5 safe. Then, make sure that the cake scented box inside the steam room is unlocked with the cake scented keycard. And then, open the cake scented box. Then, pick up the pear from the cake scented box. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
You can make out a cake scented box. You see a type 5 safe. Make a note of this, you might have to put stuff on or in it later on. You make out an opened drawer. The drawer contains a type 5 passkey.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 5 passkey from drawer<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take cake scented keycard from type 5 safe<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take pear from cake scented box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move west. After that, take the rectangular key from the saucepan in the kitchen. After picking up the rectangular key, insert the rectangular key into the rectangular chest's lock to unlock it. After that, open the rectangular chest in the kitchen. Then, take the American style keycard from the rectangular chest. After picking up the American style keycard, make an attempt to go to the east. After that, insert the American style keycard into the American style box's lock to unlock it. Then, open the American style box. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You make out a American style box.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key from saucepan<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take American style keycard from rectangular chest<|im_end|>go east<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to go east. Following that, ensure that the safe is open. And then, pick up the key from the safe. After that, unlock the box. Then, doublecheck that the box is ajar. Then, take the cuboid passkey from the box. With the cuboid passkey, unlock the cuboid box with the cuboid passkey. Then, ensure that the cuboid box within the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the Henderson's limited edition key from the trunk. And then, check that the Henderson's limited edition box within the bedroom is unlocked with the Henderson's limited edition key. After that, doublecheck that the Henderson's limited edition box inside the bedroom is ajar. After that, retrieve the keycard from the Henderson's limited edition box. Having got the keycard, look and see that the safe inside the bedroom is unlocked. Having unlocked the safe, ensure that the safe in the bedroom is open. Then, retrieve the passkey from the safe. And then, look and see that the box inside the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
Look over there! a box. The light flickers for a second, but nothing else happens. You can make out a safe. You make out a locked Henderson's limited edition box. You make out an opened trunk close by. The trunk contains a Henderson's limited edition key.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from trunk<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take keycard from Henderson's limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the passkey into the safe's lock to unlock it. And then, ensure that the safe within the bedroom is open. After that, retrieve the type 9 keycard from the safe in the bedroom. After that, make absolutely sure that the type 9 passageway inside the bedroom is unlocked with the type 9 keycard. And then, open the type 9 passageway. After that, attempt to venture north. Then, move east. And then, recover the shadfly from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a safe.
There is a closed type 9 passageway leading north. You need an unblocked exit? You should try going east.
You are carrying: a chocolate bar and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type 9 keycard from safe<|im_end|>unlock type 9 passageway with type 9 keycard<|im_end|>open type 9 passageway<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be great if you could take a trip east. Then, try to head east. And then, retrieve the TextWorld limited edition keycard from the mantelpiece. And then, try to move west. Following that, make sure that the TextWorld limited edition box in the office is unlocked. Then, open the TextWorld limited edition box in the office. Then, pick up the latchkey from the TextWorld limited edition box. And then, make absolutely sure that the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take TextWorld limited edition keycard from mantelpiece<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Then, assure that the safe is wide open. Then, pick up the key from the safe. After that, unlock the locker in the salon with the key. Then, ensure that the locker within the salon is open. After pulling open the locker, retrieve the keycard from the locker. With the keycard, go to the west. And then, check that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked box. You see a cabinet.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could pick up the keycard from the floor of the bedchamber. And then, assure that the safe is unlocked. After that, open the safe in the bedchamber. Then, retrieve the passkey from the safe in the bedchamber. With the passkey, unlock the chest in the bedchamber. And then, make sure that the chest in the bedchamber is ajar. Then, take the textbook from the chest. If you can get your hands on the textbook, you can insert the textbook into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You start to take note of what's in the room.
You can see an opened dresser, which looks usual, in the corner. What a letdown! The dresser is empty! You make out a locked chest here. A locked usual looking safe is in the room.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>insert textbook into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move west. Okay, and then, pick up the keycard from the case. And then, make it so that the safe inside the laundromat is unlocked. After unlocking the safe, ensure that the safe is open. Then, retrieve the Canadian style latchkey from the safe. And then, venture east. Once you get around to doing that, unlock the Canadian style chest within the vault with the Canadian style latchkey. After that, ensure that the Canadian style chest is open. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault.
You see a Canadian style chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Following that, move east. Following that, retrieve the latchkey from the rack inside the steam room. And then, insert the latchkey into the box's lock to unlock it. Then, look and see that the box in the steam room is open. And then, pick up the fondue from the box inside the steam room. If you can get your hands on the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>go east<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, retrieve the keycard from the armchair. After that, attempt to go east. Then, check that the chest inside the studio is unlocked with the keycard. After that, make it so that the chest within the studio is wide open. And then, recover the Microsoft keycard from the chest. After you have taken the Microsoft keycard, unlock the Microsoft box. Then, open the Microsoft box within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You can see a locked Microsoft box, which looks ordinary, in the room. A locked chest, which looks ordinary, is in the corner.
There is an unguarded exit to the west.
You are carrying: a novel.

your action:

Response: go west<|im_end|>take keycard from armchair<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to move west. That done, check that the American limited edition hatch is unlocked with the American limited edition keycard. And then, make sure that the American limited edition hatch within the spare room is opened. Then, move north. Then, pick up the mop from the floor of the shower. And then, go south. And then, try to travel east. Next, place the mop on the bed within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. You begin looking for stuff.
You make out a bed. The bed appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear and an American limited edition keycard.

your action:

Response: go west<|im_end|>unlock American limited edition hatch with American limited edition keycard<|im_end|>open American limited edition hatch<|im_end|>go north<|im_end|>take mop<|im_end|>go south<|im_end|>go east<|im_end|>put mop on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move east. Next, recover the type 7 keycard from the floor of the studio. After taking the type 7 keycard, make it so that the type 7 chest is unlocked with the type 7 keycard. Having unlocked the type 7 chest, make absolutely sure that the type 7 chest is open. Then, retrieve the latchkey from the type 7 chest. After that, unlock the box inside the studio. After that, ensure that the box is open. After pulling open the box, retrieve the Cat Calendar from the box inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could venture east. With that over with, take the rectangular keycard from the shelf. With the rectangular keycard, try to take a trip west. And then, insert the rectangular keycard into the rectangular box in the sauna's lock to unlock it. Then, open the rectangular box. After that, recover the vacuum from the rectangular box inside the sauna. After that, move east. That done, ditch the vacuum on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a rectangular box. Huh, weird.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from shelf<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take vacuum from rectangular box<|im_end|>go east<|im_end|>drop vacuum<|im_end|>