Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to recover the Henderson's style keycard from the safe. Then, make it so that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. After pulling open the Henderson's style locker, take the Canadian keycard from the Henderson's style locker within the chamber. And then, make absolutely sure that the Canadian chest is unlocked. After that, open the Canadian chest. And then, recover the poem from the Canadian chest. After that, you can deposit the poem inside the Henderson's style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can see a Henderson's style locker. You can make out a locked Canadian chest in the corner. You make out an opened typical looking safe in the corner. The safe contains a Henderson's style keycard. Huh, weird.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from safe<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take Canadian keycard from Henderson's style locker<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take poem from Canadian chest<|im_end|>insert poem into Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel south. Following that, pick-up the rectangular passkey from the floor of the bedroom. Then, try to go north. With that accomplished, make it so that the rectangular box is unlocked. After that, make absolutely sure that the rectangular box inside the salon is wide open. After opening the rectangular box, retrieve the formless latchkey from the rectangular box. Then, move south. After that, make it so that the formless chest is locked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You see a rectangular box. Hmmm... what else, what else? You can see a locked dresser nearby.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take formless latchkey from rectangular box<|im_end|>go south<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go east. Then, recover the keycard from the floor of the shower. Then, travel west. Then, make sure that the box in the kitchenette is unlocked. After that, open the box in the kitchenette. After that, retrieve the knife from the box. And then, head east. Following that, deposit the knife on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You can see a box. Classic TextWorld. You can make out a locked type L box.
There is an exit to the east. Don't worry, it is unblocked.
There is a type L passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take knife from box<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the cabinet is open. After you have opened the cabinet, retrieve the type I latchkey from the cabinet. If you can get your hands on the type I latchkey, check that the type I box is unlocked with the type I latchkey. And then, make sure that the type I box is wide open. After you have pulled open the type I box, pick up the worm from the type I box. And then, make an effort to go west. And then, ensure that the chest in the launderette is open. After that, you can put the worm into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a type I box. You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type I latchkey from cabinet<|im_end|>unlock type I box with type I latchkey<|im_end|>open type I box<|im_end|>take worm from type I box<|im_end|>go west<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that over with, take the passkey from the rack inside the shower. With the passkey, check that the safe is unlocked with the passkey. After you have unlocked the safe, ensure that the safe within the shower is open. Then, take the keycard from the safe inside the shower. If you can get your hands on the keycard, venture west. Okay, and then, unlock the locker in the dish-pit. After you have unlocked the locker, make absolutely sure that the locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a locked usual looking locker in the corner.
There is an open door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip north. Then, pick up the lavender scented key from the floor of the kitchenette. And then, make absolutely sure that the lavender scented chest within the kitchenette is unlocked. Then, make absolutely sure that the lavender scented chest is ajar. After that, take the non-euclidean key from the lavender scented chest in the kitchenette. After that, venture south. After that, unlock the non-euclidean chest. And then, doublecheck that the non-euclidean chest in the spare room is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You see a gleam over in a corner, where you can see a non-euclidean chest.
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lavender scented key<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take non-euclidean key from lavender scented chest<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, insert the Microsoft style keycard into the Microsoft style safe's lock to unlock it. And then, ensure that the Microsoft style safe in the workshop is open. Having pulled open the Microsoft style safe, pick up the key from the Microsoft style safe. Then, look and see that the locker is unlocked. After that, doublecheck that the locker is open. And then, retrieve the cd from the locker. Then, venture east. Then, sit the cd on the counter in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. Let's see what's in here.
You make out a locker. Now that's what I call TextWorld! You see a locked Microsoft style safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>go east<|im_end|>put cd on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, move north. Then, recover the key from the floor of the garage. Then, attempt to move south. Then, make sure that the gateway within the vault is unlocked. After that, assure that the gateway is opened. And then, go to the west. Then, retrieve the fudge scented keycard from the drawer inside the sauna. Once you have taken the fudge scented keycard, lock the fudge scented locker with the fudge scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take fudge scented keycard from drawer<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could travel west. Then, make it so that the spherical safe is ajar. And then, take the non-euclidean keycard from the spherical safe within the chamber. And then, make an attempt to go to the east. And then, unlock the non-euclidean chest within the steam room. And then, look and see that the non-euclidean chest is wide open. Then, pick up the bug from the non-euclidean chest. Then, you can place the bug into the box within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. The room is well lit.
You make out a box. Empty! What kind of nightmare TextWorld is this? You smell a wretched smell, and follow it to a non-euclidean chest. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>open spherical safe<|im_end|>take non-euclidean keycard from spherical safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, make an effort to go to the west. Then, make absolutely sure that the rectangular chest inside the pantry is unlocked. Then, doublecheck that the rectangular chest in the pantry is ajar. After that, retrieve the rectangular latchkey from the rectangular chest. Then, move east. After that, unlock the rectangular safe inside the workshop. If you have unlocked the rectangular safe, open the rectangular safe in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
Look over there! a shelf. The shelf is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take rectangular latchkey from rectangular chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to doublecheck that the cuboid chest inside the restroom is unlocked. Having unlocked the cuboid chest, look and see that the cuboid chest in the restroom is wide open. Then, recover the latchkey from the cuboid chest. Then, unlock the door with the latchkey. After unlocking the door, open the door in the restroom. Then, make an effort to go to the south. Once you get around to doing that, pick up the broom from the floor of the garage. And then, you can insert the broom inside the coffer within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a cuboid chest. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading south. There is an unguarded exit to the north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>take broom<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go west. With that done, take the keycard from the chest within the kitchen. Then, unlock the locker within the kitchen with the keycard. Then, make sure that the locker inside the kitchen is opened. Then, recover the kettle from the locker in the kitchen. Then, head east. After that, make absolutely sure that the safe is ajar. Then, you can place the kettle into the safe in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can see a safe.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take kettle from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the American style passkey from the chair within the dish-pit. And then, unlock the American style locker in the dish-pit with the American style passkey. And then, open the American style locker within the dish-pit. After pulling open the American style locker, recover the non-euclidean latchkey from the American style locker. And then, try to take a trip north. Once you finish that, open the hatch. And then, attempt to head east. After that, assure that the non-euclidean locker inside the chamber is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. Let's see what's in here.
You can make out a American style locker. Oh wow! Is that what I think it is? It is! It's a chair. You shudder, but continue examining the chair. You see an American style passkey on the chair. Wow! Just like in the movies!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take American style passkey from chair<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take non-euclidean latchkey from American style locker<|im_end|>go north<|im_end|>open hatch<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to unlock the American style box inside the studio with the American style passkey. And then, open the American style box in the studio. After that, recover the passkey from the American style box within the studio. After that, check that the gateway in the studio is unlocked with the passkey. And then, open the gateway within the studio. And then, make an attempt to go to the south. And then, pick-up the non-euclidean passkey from the floor of the laundromat. And then, make it so that the non-euclidean box inside the laundromat is unlocked with the non-euclidean passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You begin to take stock of what's here.
You can make out a American style box.
There is a closed gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: an American style passkey.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take passkey from American style box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could insert the American style key into the American style safe inside the washroom's lock to unlock it. If you have unlocked the American style safe, make it so that the American style safe in the washroom is opened. And then, recover the latchkey from the American style safe. And then, unlock the portal in the washroom. After that, ensure that the portal is open. Then, make an effort to move south. Okay, and then, venture east. And then, retrieve the iron from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a locked American style safe in the room.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American style key.

your action:

Response: unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take iron from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. Okay, and then, open the toolbox. And then, recover the rectangular keycard from the toolbox within the study. If you can get your hands on the rectangular keycard, check that the rectangular locker in the study is unlocked with the rectangular keycard. After that, look and see that the rectangular locker inside the study is open. And then, recover the spherical latchkey from the rectangular locker within the study. And then, check that the spherical safe in the study is unlocked with the spherical latchkey. And then, ensure that the spherical safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You begin to take stock of what's here.
You see a portmanteau.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take spherical latchkey from rectangular locker<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head west. And then, pick-up the non-euclidean latchkey from the floor of the canteen. And then, insert the non-euclidean latchkey into the non-euclidean hatch in the canteen's lock to unlock it. After that, open the non-euclidean hatch in the canteen. And then, make an effort to venture south. And then, venture east. After that, recover the sponge from the floor of the shower. After that, rest the sponge on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type P passkey.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>take sponge<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest. Then, make it so that the chest is open. And then, recover the American keycard from the chest. After picking up the American keycard, insert the American keycard into the American safe within the dish-pit's lock to unlock it. Once you have unlocked the American safe, ensure that the American safe is open. After pulling open the American safe, pick up the formless key from the American safe within the dish-pit. Then, try to take a trip north. After that, doublecheck that the formless gate is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You make out a American safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked chest. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take formless key from American safe<|im_end|>go north<|im_end|>unlock formless gate with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, unlock the cuboid box inside the studio with the cuboid keycard. And then, open the cuboid box inside the studio. After that, recover the key from the cuboid box in the studio. And then, unlock the chest in the studio with the key. After that, ensure that the chest inside the studio is open. And then, recover the binder from the chest. And then, venture east. Then, deposit the binder on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
You see a chest. You see a locked cuboid box here. You see a table. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move south. That done, insert the latchkey into the passageway in the chamber's lock to unlock it. Then, open the passageway inside the chamber. Then, take a trip south. With that accomplished, make an attempt to go to the west. With that over with, lift the coconut from the floor of the workshop. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You make out a pan. However, the pan, like an empty pan, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey and a lavender scented keycard.

your action:

Response: go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel north. Then, unlock the type 9 box with the type 9 passkey. After that, open the type 9 box. And then, take the spherical passkey from the type 9 box. And then, unlock the spherical safe within the recreation zone. After that, open the spherical safe. And then, retrieve the tablet from the spherical safe. And then, insert the tablet inside the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go north<|im_end|>unlock type 9 box with type 9 passkey<|im_end|>open type 9 box<|im_end|>take spherical passkey from type 9 box<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take tablet from spherical safe<|im_end|>insert tablet into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go south. Following that, recover the keycard from the pan in the cookery. After that, go to the north. If you can manage that, unlock the locker within the scullery with the keycard. And then, open the locker. After that, take the loaf of bread from the locker. If you have got the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. You can barely contain your excitement.
You can see a locker. Huh, weird.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. And then, unlock the type 4 safe. And then, make it so that the type 4 safe is opened. After that, pick up the passkey from the type 4 safe. Then, unlock the safe. Then, open the safe inside the workshop. After opening the safe, recover the desktop computer from the safe. And then, drop the desktop computer on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 4 latchkey.

your action:

Response: go east<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>open type 4 safe<|im_end|>take passkey from type 4 safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to take a trip north. After that, ensure that the TextWorld limited edition hatch is open. After that, head east. With that over with, head east. If you can finish that, lift the TextWorld limited edition passkey from the floor of the workshop. Having picked up the TextWorld limited edition passkey, travel west. With that done, close the TextWorld limited edition hatch within the study. And then, make sure that the TextWorld limited edition hatch is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north.
You are carrying: a cucumber and a sponge.

your action:

Response: go north<|im_end|>open TextWorld limited edition hatch<|im_end|>go east<|im_end|>go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>close TextWorld limited edition hatch<|im_end|>lock TextWorld limited edition hatch with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. And then, assure that the portmanteau is ajar. And then, pick up the passkey from the portmanteau. And then, check that the portal is unlocked with the passkey. Then, open the portal in the playroom. And then, venture south. Then, take a trip east. And then, assure that the cabinet is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You scan the room, seeing a chair! The chair is typical. But oh no! there's nothing on this piece of junk. You move on, clearly depressed by TextWorld.
There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. Then, take the fudge scented passkey from the stand. Then, make an effort to head south. If you can succeed at that, venture east. Then, assure that the fudge scented locker is unlocked with the fudge scented passkey. Then, ensure that the fudge scented locker in the steam room is open. After that, pick up the broom from the fudge scented locker in the steam room. Then, you can put the broom inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take fudge scented passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take broom from fudge scented locker<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to travel west. With that done, open the drawer. And then, pick up the latchkey from the drawer within the steam room. Then, make an attempt to go to the east. And then, doublecheck that the box is unlocked. After you have unlocked the box, ensure that the box inside the recreation zone is open. After that, take the blanket from the box. And then, ditch the blanket on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. I guess you better just go and list everything you see here.
Oh, great. Here's a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take latchkey from drawer<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to insert the non-euclidean keycard into the non-euclidean safe inside the chamber's lock to unlock it. And then, ensure that the non-euclidean safe is open. After opening the non-euclidean safe, recover the tv from the non-euclidean safe. Then, attempt to move east. With that over with, pick up the cuboid latchkey from the safe inside the salon. And then, make it so that the cuboid chest is unlocked. And then, ensure that the cuboid chest is open. After that, place the tv inside the cuboid chest within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place. You begin looking for stuff.
You see a non-euclidean safe. Now that's what I call TextWorld!
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>insert tv into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the soap scented latchkey into the soap scented safe within the cubicle's lock to unlock it. After that, ensure that the soap scented safe is open. Then, take the rectangular passkey from the soap scented safe. Then, unlock the rectangular box with the rectangular passkey. Then, ensure that the rectangular box within the cubicle is open. Once you have opened the rectangular box, retrieve the key from the rectangular box within the cubicle. After that, make absolutely sure that the chest within the cubicle is unlocked. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
What's that over there? It looks like it's a chest. Hey, want to see a rectangular box? Look over there, a rectangular box. You can see a soap scented safe. Hmmm... what else, what else?
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take rectangular passkey from soap scented safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make sure that the toolbox within the cellar is opened. After that, take the latchkey from the toolbox inside the cellar. And then, check that the box in the cellar is unlocked with the latchkey. After unlocking the box, make it so that the box is ajar. And then, recover the non-euclidean keycard from the box. And then, assure that the non-euclidean locker within the cellar is unlocked. And then, make it so that the non-euclidean locker is opened. After opening the non-euclidean locker, retrieve the lampshade from the non-euclidean locker inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
You can make out a locked non-euclidean locker right there by you. You see a box. You make out a closed toolbox.
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take latchkey from toolbox<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take lampshade from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. After that, recover the latchkey from the mantle in the workshop. Then, assure that the hatch within the workshop is unlocked with the latchkey. And then, look and see that the hatch is open. After that, make an effort to head north. With that accomplished, take a trip east. Okay, and then, ensure that the toolbox in the study is open. After that, pick up the butterfly from the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantle<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>take butterfly from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the type N keycard from the locker. And then, unlock the type N box in the attic. After that, ensure that the type N box is open. Then, recover the type B key from the type N box. Then, insert the type B key into the type B chest's lock to unlock it. And then, doublecheck that the type B chest is opened. After that, take the apple from the type B chest. After getting the apple, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have shown up in, you had to come round a standard one.
You see a locked standard looking type B chest close by. You scan the room, seeing a type N box. You make out an opened locker in the corner. The locker contains a type N keycard.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type N keycard from locker<|im_end|>unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take type B key from type N box<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take apple from type B chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the floor of the shower. After that, insert the latchkey into the chest within the shower's lock to unlock it. And then, look and see that the chest is ajar. And then, take the TextWorld passkey from the chest. And then, insert the TextWorld passkey into the TextWorld locker in the shower's lock to unlock it. After that, make it so that the TextWorld locker within the shower is wide open. And then, recover the key from the TextWorld locker inside the shower. After you have picked up the key, unlock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
Look over there! a safe. Hey, want to see a TextWorld locker? Look over there, a TextWorld locker. Wow, isn't TextWorld just the best? You can see a locked chest.
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld passkey from chest<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go west. And then, open the spherical locker inside the kitchen. If you have opened the spherical locker, take the passkey from the spherical locker. After that, head east. If you can succeed at that, unlock the locker. Then, open the locker within the attic. Then, take the sandwich from the locker within the attic. Once you have picked up the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
A locked locker is nearby.
You need an unblocked exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the south. Okay, and then, take the soap scented keycard from the rack inside the shower. And then, insert the soap scented keycard into the soap scented chest inside the shower's lock to unlock it. Then, ensure that the soap scented chest is open. And then, take the key from the soap scented chest. With the key, travel north. Then, unlock the safe with the key. Then, assure that the safe in the garage is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
What's that over there? It looks like it's a safe. Hmmm... what else, what else?
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented keycard from rack<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to check that the fresh laundry scented safe within the chamber is unlocked with the fresh laundry scented keycard. Then, ensure that the fresh laundry scented safe inside the chamber is open. If you have opened the fresh laundry scented safe, retrieve the key from the fresh laundry scented safe inside the chamber. And then, attempt to travel east. And then, insert the key into the chest's lock to unlock it. And then, open the chest in the study. After that, pick up the telephone from the chest. And then, throw the telephone on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
You see a fresh laundry scented safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fresh laundry scented keycard.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take key from fresh laundry scented safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take telephone from chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the key from the case. After that, unlock the box inside the cellar. Then, make absolutely sure that the box within the cellar is open. After that, retrieve the passkey from the box. Then, attempt to go to the east. And then, insert the passkey into the locker's lock to unlock it. Then, assure that the locker in the washroom is open. After that, take the nest of grubs from the locker within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can make out a locked box. What's that over there? It looks like it's a case. Now why would someone leave that there? The case contains a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of grubs from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to head west. After that, pick up the formless passkey from the floor of the kitchen. After that, unlock the formless portal. And then, ensure that the formless portal within the kitchen is open. And then, make an effort to head south. Then, travel east. Then, pick up the mop from the shelf in the sauna. If you can get your hands on the mop, place the mop on the board within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You make out a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take formless passkey<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go south<|im_end|>go east<|im_end|>take mop from shelf<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the chest inside the salon with the keycard. Then, ensure that the chest is open. After opening the chest, pick up the latchkey from the chest. And then, look and see that the door inside the salon is unlocked. After that, make absolutely sure that the door inside the salon is ajar. Then, try to take a trip east. And then, retrieve the nest of bats from the floor of the scullery. If you have picked up the nest of bats, rest the nest of bats on the pan in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Fancy seeing you here. Here, by the way, being the salon.
You make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed door leading east. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>take nest of bats<|im_end|>put nest of bats on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the west. Next, venture west. Then, pick up the Canadian limited edition key from the table in the cookhouse. After that, try to move east. And then, doublecheck that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker inside the office. After that, recover the shadfly from the Canadian limited edition locker. And then, rest the shadfly on the chair inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place. You start to take note of what's in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Canadian limited edition key from table<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take shadfly from Canadian limited edition locker<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head east. After that, make sure that the box is wide open. Then, recover the type 1 key from the box within the studio. After that, go to the west. And then, look and see that the type 1 box is unlocked. And then, open the type 1 box. And then, pick up the fondue from the type 1 box within the study. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You can make out a type 1 box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take type 1 key from box<|im_end|>go west<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take fondue from type 1 box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, go west. After that, go north. With that accomplished, pick up the latchkey from the mantelpiece. After that, unlock the locker in the recreation zone. After that, ensure that the locker is open. After opening the locker, pick up the passkey from the locker. After you have got the passkey, go to the south. With that over with, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from mantelpiece<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. If you can accomplish that, open the bureau. After that, recover the passkey from the bureau. If you can get your hands on the passkey, make an attempt to venture north. And then, unlock the passageway. And then, open the passageway inside the cubicle. And then, attempt to take a trip east. After that, recover the sock from the stand in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take passkey from bureau<|im_end|>go north<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take sock from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the attic. Then, unlock the chest within the attic. And then, look and see that the chest in the attic is open. And then, retrieve the Henderson's limited edition latchkey from the chest inside the attic. If you have got the Henderson's limited edition latchkey, make an attempt to travel north. Then, unlock the Henderson's limited edition chest in the kitchen. And then, ensure that the Henderson's limited edition chest is open. After opening the Henderson's limited edition chest, pick up the fly larva from the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a typical kind of place. That is to say, you're in an attic. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's limited edition latchkey from chest<|im_end|>go north<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take fly larva from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to attempt to go east. With that over with, pick up the laptop from the floor of the studio. After that, try to head west. That done, pick up the TextWorld limited edition passkey from the floor of the recreation zone. Then, move east. With that done, insert the TextWorld limited edition passkey into the TextWorld limited edition locker inside the studio's lock to unlock it. After that, ensure that the TextWorld limited edition locker in the studio is open. Then, you can deposit the laptop into the TextWorld limited edition locker within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take laptop<|im_end|>go west<|im_end|>take TextWorld limited edition passkey<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>insert laptop into TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Next, make an effort to venture east. After that, retrieve the Canadian style key from the floor of the canteen. After that, make it so that the Canadian style locker within the canteen is unlocked. Then, make sure that the Canadian style locker in the canteen is opened. After that, recover the stick of butter from the Canadian style locker within the canteen. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type J keycard.

your action:

Response: go east<|im_end|>go east<|im_end|>take Canadian style key<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to move south. Then, lift the keycard from the floor of the parlor. And then, unlock the chest. And then, open the chest. And then, pick up the TextWorld style key from the chest. And then, go north. With that done, check that the TextWorld style portal in the steam room is unlocked with the TextWorld style key. Then, assure that the TextWorld style portal inside the steam room is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You begin to take stock of what's in the room.
You can make out a closed safe right there by you.
There is a closed TextWorld style portal leading west. You need an unguarded exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go north<|im_end|>unlock TextWorld style portal with TextWorld style key<|im_end|>open TextWorld style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. Then, pick up the non-euclidean keycard from the counter in the vault. And then, attempt to venture east. After that, pick up the passkey from the floor of the bedroom. Then, doublecheck that the portal inside the bedroom is unlocked with the passkey. Then, open the portal in the bedroom. Then, attempt to take a trip north. And then, lock the non-euclidean safe with the non-euclidean keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from counter<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to recover the type 5 key from the stand. Then, make an attempt to travel north. If you can finish that, look and see that the type 5 hatch is unlocked with the type 5 key. And then, doublecheck that the type 5 hatch is wide open. Then, attempt to go to the north. With that accomplished, head east. Okay, and then, recover the key from the floor of the restroom. And then, Deposit the key into the locker in the restroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Of every salon you could have walked into, you had to come round a typical one. Let's see what's in here.
You scan the room for a stand, and you find a stand. The stand is usual. On the stand you make out a type 5 key.
There is an unblocked exit to the north.
There is a cashew on the floor.
You are carrying: a sandwich.

your action:

Response: take type 5 key from stand<|im_end|>go north<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>go north<|im_end|>go east<|im_end|>take key<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the passkey from the suitcase. With the passkey, check that the safe is unlocked with the passkey. And then, ensure that the safe is open. And then, retrieve the Henderson's style passkey from the safe. After that, go east. Next, check that the Henderson's style locker inside the sauna is unlocked with the Henderson's style passkey. Then, open the Henderson's style locker. Then, recover the vacuum from the Henderson's style locker within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see a safe. You can see a suitcase! The suitcase contains a passkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take vacuum from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, venture east. With that over with, pick up the TextWorld limited edition passkey from the shelf within the cookery. After that, attempt to venture west. And then, look and see that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. Then, open the TextWorld limited edition locker inside the sauna. Then, recover the keycard from the TextWorld limited edition locker in the sauna. Then, try to take a trip east. Then, make absolutely sure that the chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
A locked TextWorld limited edition locker, which looks typical, is right there by you.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey from shelf<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the latchkey from the bench. And then, head east. And then, unlock the chest with the latchkey. And then, doublecheck that the chest is opened. After that, venture west. Then, pick up the vacuum from the floor of the launderette. After that, try to take a trip east. After that, you can deposit the vacuum into the chest in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in the place we're calling the launderette.
What's that over there? It looks like it's a bench. What a coincidence, weren't you just thinking about a bench? On the bench you can make out a latchkey.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular locker. And then, recover the TextWorld limited edition keycard from the rectangular locker. After that, head west. With that done, check that the TextWorld limited edition chest is unlocked with the TextWorld limited edition keycard. Then, open the TextWorld limited edition chest. Then, pick up the key from the TextWorld limited edition chest in the vault. If you can get your hands on the key, attempt to take a trip east. Okay, and then, unlock the chest in the recreation zone with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a locked chest. You can make out a rectangular locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>take TextWorld limited edition keycard from rectangular locker<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could attempt to go to the north. If you can get through with that, open the bureau. After that, pick up the type W key from the bureau within the cubicle. And then, attempt to go to the south. Next, unlock the type W portal. And then, make absolutely sure that the type W portal is opened. Then, venture east. After that, pick up the Cat Calendar from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
There is a closed type W portal leading east. There is an unguarded exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>open bureau<|im_end|>take type W key from bureau<|im_end|>go south<|im_end|>unlock type W portal with type W key<|im_end|>open type W portal<|im_end|>go east<|im_end|>take Cat Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, close the chest. After that, try to move north. After that, take the latchkey from the chair. After that, unlock the safe. And then, open the safe in the canteen. And then, take the key from the safe within the canteen. After that, head south. Then, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin looking for stuff.
You make out an opened chest. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a refrigerator.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go north<|im_end|>take latchkey from chair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go south. That done, recover the cuboid key from the mantle. And then, move north. If you can accomplish that, unlock the cuboid door within the basement. Then, open the cuboid door in the basement. After opening the cuboid door, make an effort to travel east. After that, pick up the insect from the chair. With the insect, deposit the insect on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place. The room is well lit.
There is a closed cuboid door leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid key from mantle<|im_end|>go north<|im_end|>unlock cuboid door with cuboid key<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take insect from chair<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the soap scented latchkey from the display. Then, unlock the soap scented locker in the garage. And then, ensure that the soap scented locker is open. Then, take the latchkey from the soap scented locker. After that, insert the latchkey into the locker's lock to unlock it. Then, make sure that the locker in the garage is open. And then, recover the top hat from the locker. After that, you can place the top hat inside the case in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a case. The case is empty, what a horrible day! You can make out a locker. You see a locked soap scented locker. You see a display. There's something strange about this being here, but you can't put your finger on it. The display contains a soap scented latchkey.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take soap scented latchkey from display<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take latchkey from soap scented locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>insert top hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. And then, try to take a trip west. Then, pick up the key from the table. With the key, make absolutely sure that the chest is unlocked. After that, ensure that the chest is open. After that, take the insect from the chest in the basement. And then, head east. Then, place the insect on the mantle within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>go east<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, doublecheck that the rectangular locker is unlocked with the rectangular key. Then, doublecheck that the rectangular locker is ajar. And then, recover the rectangular passkey from the rectangular locker in the cubicle. After taking the rectangular passkey, attempt to go to the south. After that, unlock the rectangular door within the shower with the rectangular passkey. After unlocking the rectangular door, open the rectangular door within the shower. Then, attempt to move east. With that done, ensure that the Microsoft style safe within the studio is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You can see a locked rectangular locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip, a rectangular key and a Microsoft style keycard.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take rectangular passkey from rectangular locker<|im_end|>go south<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to doublecheck that the type K safe inside the cookhouse is unlocked. Then, make it so that the type K safe is opened. After that, take the Microsoft limited edition key from the type K safe. Having got the Microsoft limited edition key, insert the Microsoft limited edition key into the Microsoft limited edition chest inside the cookhouse's lock to unlock it. Then, ensure that the Microsoft limited edition chest is open. And then, take the key from the Microsoft limited edition chest within the cookhouse. Then, take a trip east. After that, assure that the safe inside the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked Microsoft limited edition chest. You make out a locked ordinary looking type K safe in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type K passkey.

your action:

Response: unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take Microsoft limited edition key from type K safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take key from Microsoft limited edition chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the table within the sauna. With the key, unlock the chest with the key. And then, make sure that the chest is opened. After pulling open the chest, retrieve the type 5 passkey from the chest in the sauna. Then, go west. Following that, doublecheck that the type 5 locker within the pantry is unlocked. And then, doublecheck that the type 5 locker is open. Once you have opened the type 5 locker, pick up the insect from the type 5 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. On the table you see a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 5 passkey from chest<|im_end|>go west<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take insect from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go west. Okay, and then, take the passkey from the saucepan. Then, make absolutely sure that the locker in the cookery is unlocked with the passkey. After that, open the locker. Then, recover the latchkey from the locker. After that, take a trip east. Then, make absolutely sure that the chest is unlocked with the latchkey. After that, make absolutely sure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Oh, great. Here's a chest.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from saucepan<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the type 5 keycard from the table in the canteen. And then, insert the type 5 keycard into the type 5 safe's lock to unlock it. And then, open the type 5 safe. Then, retrieve the fresh laundry scented passkey from the type 5 safe inside the canteen. Then, unlock the fresh laundry scented locker. And then, assure that the fresh laundry scented locker in the canteen is open. After pulling open the fresh laundry scented locker, take the keycard from the fresh laundry scented locker within the canteen. After getting the keycard, doublecheck that the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You begin looking for stuff.
You make out a locker. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a fresh laundry scented locker. Oh wow! Is that what I think it is? It is! It's a type 5 safe. You make out a table. The table is usual. On the table you can make out a type 5 keycard.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 5 keycard from table<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take fresh laundry scented passkey from type 5 safe<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to pick-up the rectangular key from the floor of the vault. If you can get your hands on the rectangular key, look and see that the rectangular chest within the vault is unlocked. After that, open the rectangular chest inside the vault. And then, retrieve the spherical latchkey from the rectangular chest within the vault. And then, look and see that the spherical box inside the vault is unlocked. After you have unlocked the spherical box, look and see that the spherical box in the vault is wide open. Then, retrieve the top hat from the spherical box. If you can get your hands on the top hat, ditch the top hat on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
What's that over there? It looks like it's a spherical box. You can make out a rectangular chest.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take spherical latchkey from rectangular chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take top hat from spherical box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. With that over with, try to venture east. After that, doublecheck that the refrigerator in the dish-pit is opened. And then, retrieve the keycard from the refrigerator in the dish-pit. After that, check that the safe in the dish-pit is unlocked with the keycard. After unlocking the safe, make sure that the safe inside the dish-pit is opened. After opening the safe, recover the American passkey from the safe. Once you have got the American passkey, insert the American passkey into the American locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make sure that the TextWorld style locker is unlocked. And then, open the TextWorld style locker within the kitchenette. And then, take the spherical keycard from the TextWorld style locker. With the spherical keycard, unlock the spherical chest. After that, ensure that the spherical chest is open. Then, pick up the latchkey from the spherical chest within the kitchenette. With the latchkey, make an attempt to take a trip east. With that accomplished, unlock the gate with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You can see a spherical chest. You can make out a locked TextWorld style locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld style passkey.

your action:

Response: unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take spherical keycard from TextWorld style locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take the spherical key from the drawer. And then, make an attempt to venture north. Then, insert the spherical key into the spherical chest in the parlor's lock to unlock it. And then, assure that the spherical chest in the parlor is wide open. Then, take the keycard from the spherical chest inside the parlor. Having picked up the keycard, make it so that the chest inside the parlor is unlocked with the keycard. After unlocking the chest, make it so that the chest is open. And then, recover the tv from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just stumbled into a laundry place. Okay, just remember what you're here to do, and everything will go great.
You can see a drawer. The light flickers for a second, but nothing else happens. The drawer contains a spherical key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical key from drawer<|im_end|>go north<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to venture north. After that, make an attempt to travel west. With that done, retrieve the passkey from the suitcase in the workshop. With the passkey, check that the box in the workshop is unlocked with the passkey. After unlocking the box, open the box within the workshop. After that, take the cashew from the box within the workshop. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom.
You need an unblocked exit? You should try going north.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from suitcase<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>