Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, go east. Following that, pick-up the type S keycard from the floor of the restroom. And then, travel west. Then, make sure that the type S gate is unlocked. And then, ensure that the type S gate is open. After that, go to the south. With that over with, recover the broom from the stand inside the basement. Having taken the broom, drop the broom on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed type S gate leading south. You need an unguarded exit? You should try going east.
There is a chocolate bar and a fly larva on the floor.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>take type S keycard<|im_end|>go west<|im_end|>unlock type S gate with type S keycard<|im_end|>open type S gate<|im_end|>go south<|im_end|>take broom from stand<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the east. Then, retrieve the type E passkey from the floor of the chamber. And then, attempt to head west. Next, unlock the type E box within the recreation zone with the type E passkey. Then, open the type E box. Then, take the keycard from the type E box in the recreation zone. With the keycard, assure that the chest is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You make out a chest. You make out a locked type E box.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type E passkey<|im_end|>go west<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take keycard from type E box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the floor of the bedroom. After that, venture east. Okay, and then, unlock the locker within the cellar. Then, make absolutely sure that the locker is ajar. And then, retrieve the latchkey from the locker. With the latchkey, check that the box in the cellar is unlocked with the latchkey. After that, open the box. And then, take the pair of headphones from the box in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the bedroom.
There is an unguarded exit to the east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, lift the passkey from the floor of the bathroom. Then, unlock the portal within the bathroom. And then, ensure that the portal is open. And then, make an attempt to travel east. After that, go south. With that accomplished, take the plant from the bar within the playroom. After you have taken the plant, take a trip north. If you can succeed at that, you can insert the plant inside the box inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take plant from bar<|im_end|>go north<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to travel west. And then, retrieve the passkey from the display. Once you have picked up the passkey, move east. After that, unlock the gate in the recreation zone. Then, ensure that the gate in the recreation zone is open. Having opened the gate, venture north. If you can get through with that, make an effort to head east. Next, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a key.

your action:

Response: go west<|im_end|>take passkey from display<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, take the non-euclidean key from the bureau. And then, unlock the non-euclidean chest with the non-euclidean key. After you have unlocked the non-euclidean chest, ensure that the non-euclidean chest is open. After that, pick up the formless key from the non-euclidean chest. And then, unlock the formless portal. After unlocking the formless portal, assure that the formless portal is open. And then, venture east. With that done, recover the fly larva from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. The room is well lit.
You can see a non-euclidean chest. You can make out an opened bureau. The bureau contains a non-euclidean key. Now why would someone leave that there?
There is a closed formless portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean key from bureau<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take formless key from non-euclidean chest<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the east. Then, retrieve the rectangular keycard from the mantelpiece. Then, unlock the rectangular box inside the workshop with the rectangular keycard. Having unlocked the rectangular box, ensure that the rectangular box is open. After that, head west. After that, take the ladle from the saucepan within the kitchen. After that, travel east. Then, place the ladle into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can make out a saucepan. You see a ladle on the saucepan.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from mantelpiece<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>go west<|im_end|>take ladle from saucepan<|im_end|>go east<|im_end|>insert ladle into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the cuboid latchkey from the display. With the cuboid latchkey, check that the cuboid chest inside the vault is unlocked with the cuboid latchkey. After that, open the cuboid chest within the vault. And then, retrieve the key from the cuboid chest in the vault. After that, unlock the hatch with the key. Then, assure that the hatch inside the vault is ajar. And then, venture south. And then, retrieve the butterfly from the chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You make out a locked standard looking cuboid chest nearby. You make out an opened display, which looks ordinary, close by. The display contains a cuboid latchkey.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from display<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to venture east. With that accomplished, open the drawer inside the laundromat. And then, recover the American limited edition latchkey from the drawer. Then, unlock the American limited edition locker inside the laundromat with the American limited edition latchkey. And then, ensure that the American limited edition locker in the laundromat is open. And then, take the paper towel from the American limited edition locker. After that, move west. Next, throw the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal. You can barely contain your excitement.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take American limited edition latchkey from drawer<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take paper towel from American limited edition locker<|im_end|>go west<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to venture east. After that, take the TextWorld style passkey from the stand within the studio. If you have picked up the TextWorld style passkey, go west. That done, make sure that the TextWorld style locker within the kitchen is unlocked with the TextWorld style passkey. After that, open the TextWorld style locker within the kitchen. Then, recover the kettle from the TextWorld style locker within the kitchen. And then, make an effort to travel east. After that, sit the kettle on the chair inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
You make out a locked TextWorld style locker nearby.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style passkey from stand<|im_end|>go west<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take kettle from TextWorld style locker<|im_end|>go east<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to venture east. Then, pick-up the type 4 latchkey from the floor of the shower. After that, take a trip west. With that over with, make absolutely sure that the type 4 locker within the canteen is unlocked with the type 4 latchkey. After that, ensure that the type 4 locker inside the canteen is open. After that, recover the passkey from the type 4 locker in the canteen. And then, make an attempt to head east. And then, make absolutely sure that the chest in the shower is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to walk into an usual one. You start to take note of what's in the room.
You see a type 4 locker. Huh, weird.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take passkey from type 4 locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the south. And then, pick up the key from the pan. And then, make an attempt to move north. Then, check that the gate in the lounge is unlocked with the key. After you have unlocked the gate, ensure that the gate inside the lounge is open. After that, make an attempt to travel east. And then, lift the sock from the floor of the spare room. After that, place the sock on the shelf within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from pan<|im_end|>go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take sock<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, lift the latchkey from the floor of the kitchenette. After that, check that the locker is unlocked with the latchkey. Then, make it so that the locker is ajar. Then, retrieve the passkey from the locker inside the kitchenette. After that, unlock the safe. Then, ensure that the safe in the kitchenette is open. And then, pick up the berry from the safe within the kitchenette. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locker.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take berry from safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the coffer is open. If you have pulled open the coffer, retrieve the type 7 passkey from the coffer. After that, take a trip south. And then, unlock the type 7 portal. After that, ensure that the type 7 portal is open. And then, make an attempt to move east. That done, recover the burger from the workbench within the vault. After getting the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am so happy to announce that you are now in the basement.
You see a closed coffer, which looks usual, right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: open coffer<|im_end|>take type 7 passkey from coffer<|im_end|>go south<|im_end|>unlock type 7 portal with type 7 passkey<|im_end|>open type 7 portal<|im_end|>go east<|im_end|>take burger from workbench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, take a trip south. If you can succeed at that, ensure that the type F chest is open. And then, pick up the butterfly from the type F chest in the cookery. After that, go north. Next, retrieve the type N passkey from the bench in the sauna. After getting the type N passkey, look and see that the type N box is unlocked. After unlocking the type N box, open the type N box within the sauna. Then, place the butterfly into the type N box inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just walked into a sauna.
You see a locked type N box in the room. You can see a bench. What a coincidence, weren't you just thinking about a bench? The bench is typical. On the bench you can see a type N passkey.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a type F keycard.

your action:

Response: go south<|im_end|>open type F chest<|im_end|>take butterfly from type F chest<|im_end|>go north<|im_end|>take type N passkey from bench<|im_end|>unlock type N box with type N passkey<|im_end|>open type N box<|im_end|>insert butterfly into type N box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. If you can succeed at that, unlock the non-euclidean box with the non-euclidean passkey. Then, open the non-euclidean box. And then, take the spherical keycard from the non-euclidean box within the garage. After that, unlock the spherical gate with the spherical keycard. After unlocking the spherical gate, ensure that the spherical gate within the garage is open. After that, go to the east. After that, recover the ladle from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You can make out a locked bureau.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could unlock the type 5 chest with the type 5 keycard. After unlocking the type 5 chest, open the type 5 chest. And then, pick up the type 9 latchkey from the type 5 chest. And then, make it so that the type 9 gateway in the bedchamber is unlocked. And then, open the type 9 gateway. After that, head north. Okay, and then, try to travel east. Then, retrieve the butterfly from the bowl inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a locked type 5 chest right there by you.
There is a closed type 9 gateway leading north. There is an unblocked exit to the south.
You are carrying: a type 5 keycard.

your action:

Response: unlock type 5 chest with type 5 keycard<|im_end|>open type 5 chest<|im_end|>take type 9 latchkey from type 5 chest<|im_end|>unlock type 9 gateway with type 9 latchkey<|im_end|>open type 9 gateway<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to move west. Then, retrieve the passkey from the case. If you can get your hands on the passkey, assure that the locker is unlocked. After that, make it so that the locker within the closet is open. Then, take the key from the locker. After that, make an attempt to travel east. And then, doublecheck that the chest is closed. And then, lock the chest in the bedroom with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. I guess you better just go and list everything you see here.
You smell a sickening smell, and follow it to a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the keycard into the chest's lock to unlock it. After that, ensure that the chest inside the chamber is open. After that, take the latchkey from the chest. After that, make an attempt to travel east. And then, unlock the safe within the bedchamber with the latchkey. After that, open the safe. Then, retrieve the Canadian style latchkey from the safe. And then, check that the Canadian style locker is unlocked with the Canadian style latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into the most ordinary of all possible chambers.
You can see a locked chest.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, go to the south. And then, head south. If you can get around to doing that, attempt to travel west. If you can do that, pick-up the formless latchkey from the floor of the steam room. After that, go east. After that, unlock the formless safe in the salon. Then, ensure that the formless safe within the salon is open. After that, take the laptop from the formless safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type U passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take formless latchkey<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take laptop from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Once you accomplish that, retrieve the TextWorld limited edition keycard from the portmanteau. Then, travel west. Okay, and then, make sure that the TextWorld limited edition box is unlocked. And then, ensure that the TextWorld limited edition box is open. And then, recover the shadfly from the TextWorld limited edition box within the canteen. After taking the shadfly, venture east. And then, throw the shadfly on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a TextWorld limited edition box. Is this it? Is this what you came to TextWorld to see? a TextWorld limited edition box?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take shadfly from TextWorld limited edition box<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. And then, recover the key from the stand. After that, make an attempt to move south. Then, unlock the box inside the sauna. After that, open the box. And then, retrieve the sponge from the box. And then, try to move north. And then, rest the sponge on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a box!
You need an unguarded exit? You should try going north.
There is a shadfly on the floor.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take key from stand<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>go north<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go west. And then, make an effort to go to the west. And then, recover the American passkey from the bench inside the laundry place. And then, insert the American passkey into the American locker's lock to unlock it. Then, ensure that the American locker is open. After that, pick up the type M key from the American locker inside the laundry place. And then, try to venture east. Then, unlock the type M locker with the type M key. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's in the room.
You can make out a coffer. What a letdown! The coffer is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take American passkey from bench<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take type M key from American locker<|im_end|>go east<|im_end|>unlock type M locker with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could doublecheck that the lavender scented chest in the scullery is unlocked. And then, doublecheck that the lavender scented chest within the scullery is wide open. If you have opened the lavender scented chest, take the key from the lavender scented chest. And then, attempt to go to the east. Then, unlock the safe. After that, make it so that the safe is open. After that, take the fork from the safe in the kitchenette. If you can get your hands on the fork, put the fork on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take key from lavender scented chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, take a trip east. Next, recover the Microsoft limited edition passkey from the floor of the parlor. With the Microsoft limited edition passkey, insert the Microsoft limited edition passkey into the Microsoft limited edition door within the parlor's lock to unlock it. After that, open the Microsoft limited edition door. Then, travel south. And then, recover the insect from the floor of the cellar. Then, make an effort to go to the north. And then, throw the insect on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition door with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition door<|im_end|>go south<|im_end|>take insect<|im_end|>go north<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the Microsoft limited edition locker with the Microsoft limited edition keycard. And then, open the Microsoft limited edition locker. After that, retrieve the rectangular passkey from the Microsoft limited edition locker. And then, attempt to travel east. If you can get around to doing that, make absolutely sure that the rectangular chest is unlocked with the rectangular passkey. After that, ensure that the rectangular chest within the parlor is open. Then, take the monitor from the rectangular chest in the parlor. And then, place the monitor on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You can make out a Microsoft limited edition locker.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take rectangular passkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take monitor from rectangular chest<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Following that, take the rectangular passkey from the shelf in the lounge. Then, go south. Then, assure that the rectangular gate is unlocked. After that, open the rectangular gate. And then, move east. After that, take the candy bar from the bar. And then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
There is a closed rectangular gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey from shelf<|im_end|>go south<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>take candy bar from bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head west. Next, look and see that the suitcase in the basement is wide open. After that, pick up the type J passkey from the suitcase. If you have taken the type J passkey, look and see that the type J locker inside the basement is unlocked with the type J passkey. And then, make sure that the type J locker is wide open. After that, retrieve the frisbee from the type J locker within the basement. With the frisbee, try to travel east. With that done, ditch the frisbee on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in a place we're calling a canteen.
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a nest of toads.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take type J passkey from suitcase<|im_end|>unlock type J locker with type J passkey<|im_end|>open type J locker<|im_end|>take frisbee from type J locker<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel east. After that, attempt to head north. If you can finish that, assure that the vanilla scented box is unlocked with the vanilla scented key. And then, open the vanilla scented box within the playroom. And then, pick up the key from the vanilla scented box. After that, make an attempt to go south. With that done, check that the chest is unlocked with the key. And then, open the chest inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>go north<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take key from vanilla scented box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, head east. And then, retrieve the keycard from the counter inside the garage. After that, assure that the box is unlocked. After that, open the box. After that, pick up the formless latchkey from the box within the garage. And then, unlock the formless chest with the formless latchkey. Then, ensure that the formless chest within the garage is open. And then, retrieve the pair of pants from the formless chest in the garage. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from counter<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take pair of pants from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the key from the chest inside the garage. And then, check that the safe inside the garage is unlocked with the key. After unlocking the safe, make it so that the safe is opened. Then, take the keycard from the safe in the garage. After stealing the keycard, check that the locker inside the garage is unlocked with the keycard. After that, ensure that the locker is open. Then, take the rectangular key from the locker. And then, insert the rectangular key into the rectangular locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out a locked rectangular locker. You see a locked locker. You can make out a safe. You see an opened chest here. The chest contains a key.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an effort to take a trip east. Then, make an effort to venture east. With that over with, lift the Canadian keycard from the floor of the shower. After that, move west. Then, insert the Canadian keycard into the Canadian chest's lock to unlock it. After that, ensure that the Canadian chest is open. And then, retrieve the gummy bear from the Canadian chest. And then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the mantelpiece.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take Canadian keycard<|im_end|>go west<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take gummy bear from Canadian chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go north. Following that, pick up the Microsoft limited edition latchkey from the safe. After that, unlock the Microsoft limited edition gateway with the Microsoft limited edition latchkey. After that, assure that the Microsoft limited edition gateway is ajar. Then, make an attempt to go to the north. Next, try to venture east. Once you get through with that, retrieve the laptop from the floor of the salon. If you can get your hands on the laptop, place the laptop inside the basket within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gateway<|im_end|>go north<|im_end|>go east<|im_end|>take laptop<|im_end|>insert laptop into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. Then, retrieve the latchkey from the rack. After that, unlock the safe in the canteen. After you have unlocked the safe, make sure that the safe in the canteen is opened. After you have pulled open the safe, take the type 0 passkey from the safe within the canteen. And then, make an attempt to go south. Then, move east. If you can succeed at that, insert the type 0 passkey into the type 0 locker in the restroom's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin looking for stuff.
There is an unblocked exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 0 passkey from safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go north. And then, ensure that the box in the steam room is open. And then, retrieve the keycard from the box. Then, make an effort to move east. And then, make absolutely sure that the chest is unlocked. And then, ensure that the chest is open. After that, take the stick of butter from the chest. If you can get your hands on the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could venture south. That done, ensure that the Canadian style locker is open. If you have pulled open the Canadian style locker, retrieve the key from the Canadian style locker. With the key, make it so that the passageway within the kitchenette is unlocked. Then, open the passageway in the kitchenette. And then, attempt to go to the south. With that over with, go to the east. With that accomplished, retrieve the butterfly from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take key from Canadian style locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to doublecheck that the trunk is open. And then, pick up the keycard from the trunk within the washroom. And then, try to head west. Following that, assure that the locker is unlocked. Then, assure that the locker in the shower is open. After that, recover the stick of butter from the locker in the shower. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, try to move north. With that accomplished, take the cuboid passkey from the rack within the shower. After that, make an attempt to venture south. Then, unlock the cuboid portal within the chamber. Then, open the cuboid portal within the chamber. After you have opened the cuboid portal, make an attempt to head east. Once you accomplish that, lift the teaspoon from the floor of the canteen. Then, sit the teaspoon on the shelf within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed cuboid portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take cuboid passkey from rack<|im_end|>go south<|im_end|>unlock cuboid portal with cuboid passkey<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>take teaspoon<|im_end|>put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to pick-up the fresh laundry scented latchkey from the floor of the chamber. After that, look and see that the fresh laundry scented safe is unlocked. And then, look and see that the fresh laundry scented safe is opened. After that, recover the keycard from the fresh laundry scented safe inside the chamber. After that, doublecheck that the box is unlocked with the keycard. And then, make absolutely sure that the box is ajar. And then, retrieve the key from the box in the chamber. With the key, make sure that the locker inside the chamber is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locker. As if things weren't amazing enough already, you can even see a box. You can see a locked fresh laundry scented safe nearby.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fresh laundry scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take keycard from fresh laundry scented safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to unlock the American style box. Then, open the American style box within the cubicle. And then, take the type G latchkey from the American style box. And then, try to head north. And then, doublecheck that the type G gate is unlocked with the type G latchkey. And then, open the type G gate within the steam room. And then, make an effort to venture east. Once you get around to doing that, recover the spork from the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You see a locked American style box here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take type G latchkey from American style box<|im_end|>go north<|im_end|>unlock type G gate with type G latchkey<|im_end|>open type G gate<|im_end|>go east<|im_end|>take spork from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go south. Then, insert the type 6 latchkey into the type 6 box's lock to unlock it. Then, open the type 6 box. And then, recover the rectangular passkey from the type 6 box in the bar. Then, make it so that the rectangular gateway is unlocked with the rectangular passkey. And then, open the rectangular gateway inside the bar. After opening the rectangular gateway, move west. Then, take the nest of spiders from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is an unguarded exit to the south.
You are carrying: a type 6 latchkey.

your action:

Response: go south<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take rectangular passkey from type 6 box<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take nest of spiders from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to travel north. Next, ensure that the type 6 hatch is open. Then, move east. That done, look and see that the type 6 hatch is closed. And then, take a trip south. Then, lift the type 6 keycard from the floor of the pantry. After picking up the type 6 keycard, make an attempt to venture north. Then, Put the type 6 keycard into the type 6 hatch within the cookery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
Oh, great. Here's a mantelpiece. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a sandwich and a latchkey.

your action:

Response: go north<|im_end|>open type 6 hatch<|im_end|>go east<|im_end|>close type 6 hatch<|im_end|>go south<|im_end|>take type 6 keycard<|im_end|>go north<|im_end|>lock type 6 hatch with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. Then, open the portmanteau. And then, retrieve the keycard from the portmanteau inside the bedroom. With the keycard, make sure that the locker is unlocked. Then, open the locker. After opening the locker, take the butterfly from the locker. With the butterfly, try to head east. With that accomplished, deposit the butterfly on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger and a tv.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Okay, and then, ensure that the soap scented box is open. And then, recover the type Y key from the soap scented box. Once you have taken the type Y key, unlock the type Y safe inside the basement with the type Y key. And then, ensure that the type Y safe inside the basement is open. After that, pick up the key from the type Y safe within the basement. Then, check that the door inside the basement is unlocked with the key. After that, ensure that the door within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open soap scented box<|im_end|>take type Y key from soap scented box<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take key from type Y safe<|im_end|>unlock door with key<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go east. And then, pick up the key from the pan. After that, doublecheck that the box is unlocked with the key. If you have unlocked the box, make sure that the box inside the canteen is wide open. After that, make an effort to head west. Then, recover the insect from the rack. And then, go east. Then, you can place the insect inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
As if things weren't amazing enough already, you can even see a basket. Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you see an insect.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from pan<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could head north. Next, recover the keycard from the counter. After that, take a trip south. With that over with, unlock the box in the attic with the keycard. Having unlocked the box, open the box inside the attic. After you have opened the box, take the shoe from the box. And then, head north. That done, deposit the shoe on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You see a box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shoe from box<|im_end|>go north<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the American style latchkey from the toolbox. And then, insert the American style latchkey into the American style box's lock to unlock it. Then, make absolutely sure that the American style box is open. After that, take the type 3 latchkey from the American style box. Having taken the type 3 latchkey, check that the type 3 door is unlocked with the type 3 latchkey. After that, open the type 3 door. And then, make an attempt to go south. If you can accomplish that, make sure that the type O safe inside the pantry is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You can barely contain your excitement.
What's that over there? It looks like it's a American style box. You make out a toolbox. The toolbox contains an American style latchkey.
There is a closed type 3 door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take American style latchkey from toolbox<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take type 3 latchkey from American style box<|im_end|>unlock type 3 door with type 3 latchkey<|im_end|>open type 3 door<|im_end|>go south<|im_end|>close type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the TextWorld limited edition safe inside the bathroom. Then, make absolutely sure that the TextWorld limited edition safe within the bathroom is open. And then, retrieve the Microsoft keycard from the TextWorld limited edition safe inside the bathroom. With the Microsoft keycard, take a trip north. And then, assure that the Microsoft chest in the bar is unlocked. Then, make absolutely sure that the Microsoft chest is opened. Once you have opened the Microsoft chest, recover the insect from the Microsoft chest. And then, place the insect on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in the place we're calling the bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked TextWorld limited edition safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take Microsoft keycard from TextWorld limited edition safe<|im_end|>go north<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take insect from Microsoft chest<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick-up the type 5 latchkey from the floor of the cellar. And then, unlock the type 5 chest. And then, ensure that the type 5 chest in the cellar is open. After that, take the fudge scented key from the type 5 chest in the cellar. If you can get your hands on the fudge scented key, insert the fudge scented key into the fudge scented safe's lock to unlock it. After that, open the fudge scented safe. After that, take the latchkey from the fudge scented safe. After that, lock the box in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a closed box close by. You can make out a fudge scented safe. I mean, just wow! Isn't TextWorld just the best? You make out a type 5 chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 5 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 5 latchkey<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take fudge scented key from type 5 chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could travel west. And then, move west. With that over with, recover the keycard from the safe in the bathroom. After getting the keycard, make sure that the chest is unlocked with the keycard. After you have unlocked the chest, ensure that the chest is open. And then, recover the sock from the chest. After that, make an attempt to head east. Okay, and then, put the sock into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go west<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>insert sock into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, look and see that the locker is unlocked with the latchkey. And then, make it so that the locker within the scullery is open. Then, retrieve the spherical passkey from the locker. With the spherical passkey, attempt to move south. And then, doublecheck that the spherical passageway inside the vault is unlocked with the spherical passkey. Then, open the spherical passageway. And then, make an attempt to head south. Once you accomplish that, recover the broom from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You can see a locked locker nearby.
You need an unblocked exit? You should try going south.
You are carrying: a fondue and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>go south<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to try to venture west. Okay, and then, recover the latchkey from the bed stand inside the chamber. And then, go east. And then, insert the latchkey into the safe in the kitchen's lock to unlock it. And then, ensure that the safe inside the kitchen is open. And then, take the rectangular passkey from the safe in the kitchen. Then, insert the rectangular passkey into the rectangular box within the kitchen's lock to unlock it. After unlocking the rectangular box, open the rectangular box within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
A locked rectangular box is close by. You can see a locked safe, which looks normal, nearby.
There is an unguarded exit to the west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bed stand<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, lift the Canadian key from the floor of the study. After getting the Canadian key, unlock the Canadian box. After unlocking the Canadian box, ensure that the Canadian box in the study is open. Once you have pulled open the Canadian box, pick up the passkey from the Canadian box inside the study. And then, insert the passkey into the safe inside the study's lock to unlock it. Once you have unlocked the safe, make it so that the safe inside the study is ajar. And then, pick up the printer from the safe. With the printer, rest the printer on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You can barely contain your excitement.
You can make out a safe. You can see a Canadian box. You make out a chair. The chair is typical. But the thing is empty.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unguarded.
There is a Canadian key on the floor.
You are carrying nothing.

your action:

Response: take Canadian key<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take passkey from Canadian box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to recover the non-euclidean latchkey from the bookshelf. And then, make an attempt to head east. With that done, insert the non-euclidean latchkey into the non-euclidean chest inside the washroom's lock to unlock it. After that, open the non-euclidean chest. Then, take the spherical latchkey from the non-euclidean chest inside the washroom. Then, make sure that the spherical chest within the washroom is unlocked with the spherical latchkey. Then, open the spherical chest. After opening the spherical chest, retrieve the broom from the spherical chest in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a normal kind of place. That is to say, you're in a recreation zone. You can barely contain your excitement.
You can make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a non-euclidean latchkey.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from bookshelf<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take spherical latchkey from non-euclidean chest<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the type O latchkey from the safe in the cubicle. After picking up the type O latchkey, make sure that the type O locker within the cubicle is unlocked. After you have unlocked the type O locker, assure that the type O locker is ajar. Then, pick up the type C keycard from the type O locker. After that, make an effort to go east. Okay, and then, insert the type C keycard into the type C safe's lock to unlock it. And then, make sure that the type C safe is opened. And then, take the Cat Calendar from the type C safe within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle. The room is well lit.
You can see a type O locker. You can see a safe. The safe contains a type O latchkey!
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take type O latchkey from safe<|im_end|>unlock type O locker with type O latchkey<|im_end|>open type O locker<|im_end|>take type C keycard from type O locker<|im_end|>go east<|im_end|>unlock type C safe with type C keycard<|im_end|>open type C safe<|im_end|>take Cat Calendar from type C safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that done, pick up the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, assure that the portal is unlocked. After that, ensure that the portal in the bedroom is open. After that, try to take a trip east. Once you get through with that, ensure that the safe is open. And then, recover the teapot from the safe. After that, put the teapot inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>insert teapot into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the soap scented passkey from the floor of the laundry place. After that, attempt to venture south. And then, unlock the soap scented chest within the pantry. And then, open the soap scented chest. After opening the soap scented chest, retrieve the TextWorld latchkey from the soap scented chest within the pantry. Then, attempt to venture north. After that, unlock the TextWorld hatch with the TextWorld latchkey. After unlocking the TextWorld hatch, open the TextWorld hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
There is a closed TextWorld hatch leading west. There is an unguarded exit to the south.
There is a soap scented passkey and a vacuum on the floor.
You are carrying: a sandwich.

your action:

Response: take soap scented passkey<|im_end|>go south<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take TextWorld latchkey from soap scented chest<|im_end|>go north<|im_end|>unlock TextWorld hatch with TextWorld latchkey<|im_end|>open TextWorld hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel west. If you can get through with that, unlock the safe within the parlor. And then, ensure that the safe inside the parlor is open. And then, retrieve the type 2 key from the safe. After getting the type 2 key, travel east. After that, doublecheck that the type 2 box is unlocked with the type 2 key. Then, open the type 2 box. Then, retrieve the cloak from the type 2 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You see a type 2 box. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying: a coconut and a latchkey.

your action:

Response: go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 2 key from safe<|im_end|>go east<|im_end|>unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take cloak from type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the type N box inside the bedchamber is unlocked with the type N key. After you have unlocked the type N box, ensure that the type N box is open. After that, take the passkey from the type N box. And then, make an attempt to travel east. After that, make sure that the box is unlocked. And then, ensure that the box is open. And then, retrieve the butterfly from the box. Then, ditch the butterfly on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in an usual kind of place. That is to say, you're in a bedchamber. You begin to take stock of what's here.
What's that over there? It looks like it's a type N box.
There is an unblocked exit to the east.
You are carrying: a type N key.

your action:

Response: unlock type N box with type N key<|im_end|>open type N box<|im_end|>take passkey from type N box<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head south. If you can manage that, open the Henderson's style safe. After that, retrieve the passkey from the Henderson's style safe. After that, take a trip north. Then, unlock the hatch. Once you have unlocked the hatch, ensure that the hatch in the closet is open. Then, take a trip east. Then, look and see that the trunk inside the cellar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a standard kind of place. That is to say, you're in a closet. You begin to take stock of what's here.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar and a Henderson's style key.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the type E chest with the type E key. If you have unlocked the type E chest, open the type E chest in the bedroom. Then, pick up the key from the type E chest. After that, go east. Next, assure that the safe in the study is unlocked with the key. After that, open the safe in the study. After that, recover the binder from the safe. Then, you can insert the binder into the coffer in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin to take stock of what's in the room.
You see a locked normal looking type E chest right there by you.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type E key.

your action:

Response: unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>insert binder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture south. Then, ensure that the Canadian style gate is open. And then, try to go east. And then, close the Canadian style gate. And then, go to the north. And then, recover the Canadian style passkey from the floor of the pantry. After that, make an attempt to travel south. And then, lock the Canadian style gate within the sauna with the Canadian style passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>close Canadian style gate<|im_end|>go north<|im_end|>take Canadian style passkey<|im_end|>go south<|im_end|>lock Canadian style gate with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, go south. After that, take the cuboid passkey from the chair. Then, travel north. And then, unlock the cuboid door with the cuboid passkey. After that, make absolutely sure that the cuboid door within the bedroom is ajar. Once you have opened the cuboid door, attempt to take a trip east. Then, recover the Henderson's passkey from the floor of the workshop. Then, make it so that the Henderson's safe within the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. Let's see what's in here.
There is a closed cuboid door leading east. You need an unblocked exit? You should try going south.
You are carrying: a legume and a potato.

your action:

Response: go south<|im_end|>take cuboid passkey from chair<|im_end|>go north<|im_end|>unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take Henderson's passkey<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move west. Once you accomplish that, make sure that the crate is opened. After you have opened the crate, pick up the keycard from the crate. Then, unlock the safe with the keycard. Once you have unlocked the safe, open the safe inside the basement. After pulling open the safe, take the sandwich from the safe in the basement. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You can make out a locked display.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take keycard from crate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Microsoft limited edition passkey from the table. Then, unlock the Microsoft limited edition locker in the workshop. If you have unlocked the Microsoft limited edition locker, make sure that the Microsoft limited edition locker in the workshop is open. Then, recover the latchkey from the Microsoft limited edition locker inside the workshop. After stealing the latchkey, make absolutely sure that the box within the workshop is unlocked with the latchkey. And then, open the box within the workshop. After that, pick up the carrot from the box inside the workshop. If you can get your hands on the carrot, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You can make out a locked box. You make out a locked Microsoft limited edition locker nearby. You make out a table. You see a Microsoft limited edition passkey on the table.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from table<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. And then, head west. Then, retrieve the Microsoft limited edition latchkey from the floor of the kitchenette. After picking up the Microsoft limited edition latchkey, make sure that the Microsoft limited edition box is unlocked. And then, doublecheck that the Microsoft limited edition box is opened. And then, take the passkey from the Microsoft limited edition box within the kitchenette. And then, travel east. Then, unlock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it ordinary? You better believe it is.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. After that, ensure that the coffer is open. And then, retrieve the passkey from the coffer. After that, assure that the box inside the spare room is unlocked with the passkey. After that, assure that the box in the spare room is ajar. And then, recover the lightbulb from the box. After getting the lightbulb, attempt to travel north. Next, throw the lightbulb on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>go north<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Then, ensure that the gate is open. And then, travel east. That done, retrieve the passkey from the floor of the dish-pit. After that, unlock the chest with the passkey. Then, open the chest. Then, recover the worm from the chest. And then, put the worm on the pan. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an unguarded exit to the south.
You are carrying: a stapler.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>put worm on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, retrieve the keycard from the shelf within the kitchen. And then, go to the west. And then, make sure that the box is unlocked. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box within the bedchamber. Then, look and see that the cuboid box is unlocked. Then, open the cuboid box. And then, retrieve the monitor from the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You can see a shelf. You see a keycard on the shelf.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take monitor from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to take a trip east. After that, assure that the safe is unlocked with the keycard. After you have unlocked the safe, open the safe in the office. And then, recover the passkey from the safe. If you can get your hands on the passkey, make sure that the box is unlocked with the passkey. After you have unlocked the box, ensure that the box within the office is open. Then, recover the staple from the box. With the staple, put the staple on the mantle within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take staple from box<|im_end|>put staple on mantle<|im_end|>