Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, recover the Henderson's style key from the board. And then, insert the Henderson's style key into the Henderson's style safe in the kitchenette's lock to unlock it. After that, open the Henderson's style safe. And then, recover the formless key from the Henderson's style safe. If you have got the formless key, assure that the formless chest is unlocked. After that, look and see that the formless chest is open. If you have opened the formless chest, retrieve the grape from the formless chest. If you can get your hands on the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a formless chest. You can see a Henderson's style safe. Were you looking for a board? Because look over there, it's a board. You see a Henderson's style key on the board. Now that's what I call TextWorld!
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style key from board<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take formless key from Henderson's style safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take grape from formless chest<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the passageway inside the chamber is open. And then, attempt to travel east. That done, try to head east. If you can get through with that, assure that the box in the workshop is unlocked with the passkey. After that, open the box inside the workshop. And then, take the book from the box. After that, attempt to go to the west. With that done, toss the book on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is a closed passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a burger, a passkey and a mug.

your action:

Response: open passageway<|im_end|>go east<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take book from box<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the keycard from the bookshelf inside the bedchamber. After you have picked up the keycard, assure that the chest is unlocked. After that, open the chest within the bedchamber. After that, pick up the non-euclidean latchkey from the chest. After that, unlock the non-euclidean box with the non-euclidean latchkey. After that, make sure that the non-euclidean box inside the bedchamber is open. Then, retrieve the blueberry from the non-euclidean box. If you can get your hands on the blueberry, eat the blueberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You see a non-euclidean box. You can make out a locked chest. You can see a bookshelf. The bookshelf is ordinary. On the bookshelf you see a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take blueberry from non-euclidean box<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, recover the latchkey from the floor of the pantry. After that, take a trip west. And then, unlock the chest. Then, open the chest inside the study. Then, take the mug from the chest. After that, make an effort to head east. After that, ditch the mug on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a chest. Wow, isn't TextWorld just the best?
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, pick up the spherical passkey from the board. And then, attempt to move north. Then, unlock the spherical safe within the cubicle. Then, doublecheck that the spherical safe within the cubicle is ajar. Then, retrieve the keycard from the spherical safe. And then, head south. After that, insert the keycard into the safe within the restroom's lock to unlock it. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
A rusty placard tells you that you are now in the restroom.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a board. The board is usual. On the board you make out a spherical passkey. Wow! Just like in the movies!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: take spherical passkey from board<|im_end|>go north<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the passkey from the floor of the cellar. If you have got the passkey, unlock the chest. Then, make sure that the chest is ajar. After that, take the fudge scented keycard from the chest. If you can get your hands on the fudge scented keycard, go west. Then, unlock the fudge scented box. After that, open the fudge scented box. After that, pick up the mug from the fudge scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying: a novel.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take mug from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the north. That done, pick up the spherical key from the safe inside the closet. Then, doublecheck that the spherical gate is unlocked. After that, open the spherical gate inside the closet. Once you have pulled open the spherical gate, go to the north. Next, go to the east. Okay, and then, recover the laptop from the shelf. Having got the laptop, place the laptop on the armchair within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an unblocked exit to the north.
You are carrying: a book.

your action:

Response: go north<|im_end|>take spherical key from safe<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from shelf<|im_end|>put laptop on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, travel west. After that, recover the vanilla scented latchkey from the table. Then, insert the vanilla scented latchkey into the vanilla scented safe in the kitchenette's lock to unlock it. If you have unlocked the vanilla scented safe, ensure that the vanilla scented safe inside the kitchenette is open. After you have pulled open the vanilla scented safe, recover the latchkey from the vanilla scented safe. After taking the latchkey, make an effort to travel east. Following that, unlock the box inside the scullery with the latchkey. After that, open the box inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented latchkey from table<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>take latchkey from vanilla scented safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. Then, make sure that the cabinet is open. Then, pick up the type D key from the cabinet within the sauna. If you can get your hands on the type D key, make an attempt to head east. If you can get around to doing that, doublecheck that the type D box is unlocked with the type D key. Then, open the type D box. And then, recover the worm from the type D box. Then, you can place the worm inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type D box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take type D key from cabinet<|im_end|>go east<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take worm from type D box<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. After that, ensure that the passageway in the shower is open. Then, venture west. Okay, and then, ensure that the case inside the launderette is open. And then, retrieve the passkey from the case in the launderette. And then, venture east. With that over with, unlock the safe with the passkey. And then, make it so that the safe within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
You see a dresser.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go west. And then, open the rectangular box. And then, pick up the latchkey from the rectangular box within the shower. Then, unlock the locker. Then, ensure that the locker within the shower is open. Having opened the locker, take the Microsoft style key from the locker. Then, make an effort to travel east. If you can get through with that, make it so that the Microsoft style locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to come round a normal one.
You can make out a Microsoft style locker!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style key from locker<|im_end|>go east<|im_end|>lock Microsoft style locker with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. If you can get through with that, ensure that the cabinet within the dish-pit is open. Once you have pulled open the cabinet, pick up the cuboid keycard from the cabinet inside the dish-pit. After taking the cuboid keycard, unlock the cuboid chest. And then, ensure that the cuboid chest is open. After that, retrieve the bug from the cuboid chest. Then, move east. That done, rest the bug on the pan within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A laminated signboard tells you that you are now in the scullery.
You scan the room, seeing a pan. The pan appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cuboid keycard from cabinet<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take bug from cuboid chest<|im_end|>go east<|im_end|>put bug on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, unlock the locker. After that, make sure that the locker inside the studio is open. After that, pick up the spherical latchkey from the locker within the studio. After that, make an attempt to travel west. Okay, and then, insert the spherical latchkey into the spherical locker's lock to unlock it. After unlocking the spherical locker, ensure that the spherical locker is open. After that, recover the pillow from the spherical locker in the salon. Then, place the pillow on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Let's see what's in here.
You see a gleam over in a corner, where you can see a locker. Make a note of this, you might have to put stuff on or in it later on.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>go west<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pillow from spherical locker<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could recover the Henderson's limited edition latchkey from the mantelpiece. Having taken the Henderson's limited edition latchkey, unlock the Henderson's limited edition chest. And then, make absolutely sure that the Henderson's limited edition chest is open. After pulling open the Henderson's limited edition chest, retrieve the type 6 passkey from the Henderson's limited edition chest. Then, attempt to take a trip east. If you can manage that, unlock the type 6 locker in the attic with the type 6 passkey. And then, ensure that the type 6 locker is open. And then, pick up the worm from the type 6 locker in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You make out a Henderson's limited edition chest, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. You see a Henderson's limited edition latchkey on the mantelpiece.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from mantelpiece<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take type 6 passkey from Henderson's limited edition chest<|im_end|>go east<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>take worm from type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the keycard from the plate in the scullery. Then, make sure that the safe within the scullery is unlocked. Then, ensure that the safe is open. Then, pick up the passkey from the safe. Then, make sure that the box inside the scullery is unlocked with the passkey. After you have unlocked the box, open the box. Then, recover the bowl from the box in the scullery. Then, deposit the bowl inside the safe in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
Oh, great. Here's a safe. You can make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a plate. You shudder, but continue examining the plate. The plate is usual. On the plate you can make out a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from plate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bowl from box<|im_end|>insert bowl into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, take a trip west. With that accomplished, ensure that the refrigerator in the kitchen is open. After that, pick up the American style keycard from the refrigerator. After that, head east. If you can finish that, unlock the American style safe with the American style keycard. Then, open the American style safe in the bedchamber. Then, recover the key from the American style safe. Then, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You start to take note of what's in the room.
A closed safe is in the room. You see a American style safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take American style keycard from refrigerator<|im_end|>go east<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the type 0 safe in the steam room. Then, unlock the gate with the passkey. After that, ensure that the gate is open. Then, attempt to go to the north. After that, travel east. Next, make sure that the non-euclidean box within the washroom is wide open. After that, take the vacuum from the non-euclidean box. After that, place the vacuum on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You see a type 0 safe. The type 0 safe contains a passkey and a type 0 latchkey.
There is a closed gate leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from type 0 safe<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>take vacuum from non-euclidean box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. Okay, and then, unlock the locker. Then, open the locker. After that, retrieve the formless keycard from the locker. If you can get your hands on the formless keycard, assure that the formless safe is unlocked with the formless keycard. Having unlocked the formless safe, ensure that the formless safe within the bathroom is open. And then, pick up the type 2 latchkey from the formless safe. Having taken the type 2 latchkey, unlock the type 2 locker with the type 2 latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take type 2 latchkey from formless safe<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to venture west. Okay, and then, unlock the cuboid safe inside the chamber with the cuboid latchkey. And then, open the cuboid safe. And then, retrieve the passkey from the cuboid safe inside the chamber. After that, move east. And then, doublecheck that the safe in the study is unlocked. Then, doublecheck that the safe is open. Then, take the Comic Strip Calendar from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head east. Following that, recover the cake scented latchkey from the floor of the bedroom. After that, make an attempt to move west. If you can do that, assure that the cake scented box is unlocked. And then, make it so that the cake scented box in the bedchamber is wide open. Then, recover the nest of bugs from the cake scented box. After that, attempt to head east. And then, put the nest of bugs on the bookshelf in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin to take stock of what's in the room.
Look over there! a cake scented box. You can't really describe the cake scented box besides that it's standard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cake scented latchkey<|im_end|>go west<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take nest of bugs from cake scented box<|im_end|>go east<|im_end|>put nest of bugs on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to head east. And then, go to the east. And then, take the latchkey from the bench within the sauna. And then, go to the west. Then, doublecheck that the safe is unlocked. Then, make it so that the safe inside the canteen is open. After you have pulled open the safe, retrieve the TextWorld latchkey from the safe inside the canteen. After that, insert the TextWorld latchkey into the TextWorld locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could check that the chest within the steam room is unlocked with the key. After unlocking the chest, ensure that the chest is open. After that, pick up the type 0 key from the chest inside the steam room. After that, make an attempt to head north. With that accomplished, look and see that the type 0 passageway inside the study is unlocked with the type 0 key. And then, assure that the type 0 passageway inside the study is ajar. And then, attempt to travel east. And then, close the type 0 passageway. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You see a chest.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type 0 key from chest<|im_end|>go north<|im_end|>unlock type 0 passageway with type 0 key<|im_end|>open type 0 passageway<|im_end|>go east<|im_end|>close type 0 passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, make it so that the TextWorld style locker is shut. And then, take a trip south. Then, retrieve the passkey from the locker in the workshop. After stealing the passkey, assure that the box is unlocked with the passkey. And then, make it so that the box is opened. And then, take the TextWorld style latchkey from the box. And then, try to take a trip north. If you can accomplish that, make absolutely sure the TextWorld style locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
An open TextWorld style locker is right there by you. The TextWorld style locker is empty, what a horrible day!
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: close TextWorld style locker<|im_end|>go south<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style latchkey from box<|im_end|>go north<|im_end|>lock TextWorld style locker with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip west. Once you manage that, assure that the portmanteau is wide open. Then, retrieve the Microsoft limited edition keycard from the portmanteau. Once you have got the Microsoft limited edition keycard, attempt to go to the east. Then, look and see that the Microsoft limited edition safe within the steam room is unlocked. Then, assure that the Microsoft limited edition safe in the steam room is wide open. After that, take the latchkey from the Microsoft limited edition safe within the steam room. After that, Insert the latchkey into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one.
You can see a closed chest. You see a locked Microsoft limited edition safe. You can see a drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What a letdown! The drawer is empty!
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take Microsoft limited edition keycard from portmanteau<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take latchkey from Microsoft limited edition safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go to the south. And then, ensure that the Canadian style locker in the laundry place is open. After that, take the keycard from the Canadian style locker. Then, move north. That done, unlock the gateway. And then, make absolutely sure that the gateway within the garage is open. After that, go to the east. Next, close the gateway in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see an opened trunk in the room. The trunk is empty, what a horrible day!
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, insert the non-euclidean key into the non-euclidean safe inside the attic's lock to unlock it. And then, open the non-euclidean safe within the attic. Having opened the non-euclidean safe, take the non-euclidean passkey from the non-euclidean safe. Then, unlock the non-euclidean portal with the non-euclidean passkey. And then, open the non-euclidean portal. If you have opened the non-euclidean portal, head north. After that, go east. Okay, and then, lift the desktop computer from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an usual kind of place. That is to say, you're in an attic.
You see a locked non-euclidean safe in the room.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key and a binder.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean passkey from non-euclidean safe<|im_end|>unlock non-euclidean portal with non-euclidean passkey<|im_end|>open non-euclidean portal<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could venture south. And then, pick-up the type V keycard from the floor of the playroom. After you have picked up the type V keycard, make an effort to travel north. And then, look and see that the type V locker in the bathroom is unlocked with the type V keycard. Then, open the type V locker in the bathroom. After that, recover the paper towel from the type V locker. After you have picked up the paper towel, try to head south. Following that, toss the paper towel on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
A locked type V locker is right there by you.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type V keycard<|im_end|>go north<|im_end|>unlock type V locker with type V keycard<|im_end|>open type V locker<|im_end|>take paper towel from type V locker<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, doublecheck that the locker is shut. And then, try to head west. With that accomplished, take the TextWorld limited edition keycard from the platter within the dish-pit. With the TextWorld limited edition keycard, make it so that the TextWorld limited edition chest inside the dish-pit is unlocked with the TextWorld limited edition keycard. After that, ensure that the TextWorld limited edition chest is open. After that, pick up the latchkey from the TextWorld limited edition chest. After that, move east. And then, make it so that the locker is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a locker. The locker contains a fork.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take TextWorld limited edition keycard from platter<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, attempt to venture east. After that, open the passageway inside the cubicle. Once you have opened the passageway, take a trip south. And then, go west. After that, recover the key from the board. After that, go east. Then, make sure that the passageway is shut. After that, Place the key into the passageway to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You see a closed safe.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take key from board<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to venture east. Okay, and then, open the safe inside the bedroom. And then, retrieve the keycard from the safe in the bedroom. Then, move west. Then, unlock the box inside the study. After that, open the box within the study. After that, take the passkey from the box in the study. Then, Deposit the passkey into the hatch within the study to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it standard? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to venture north. With that accomplished, recover the Henderson's key from the floor of the kitchenette. If you have taken the Henderson's key, make sure that the Henderson's box is unlocked with the Henderson's key. And then, ensure that the Henderson's box within the kitchenette is open. Then, take the passkey from the Henderson's box. And then, unlock the chest within the kitchenette with the passkey. And then, open the chest. And then, recover the teapot from the chest inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's key<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take passkey from Henderson's box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Once you manage that, ensure that the portmanteau in the bedroom is open. After that, take the soap scented keycard from the portmanteau in the bedroom. After picking up the soap scented keycard, check that the soap scented safe inside the bedroom is unlocked with the soap scented keycard. After that, ensure that the soap scented safe is open. And then, recover the sandwich from the soap scented safe inside the bedroom. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. Let's see what's in here.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take soap scented keycard from portmanteau<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take sandwich from soap scented safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip west. Next, try to travel north. Then, recover the type 2 passkey from the trunk. If you have got the type 2 passkey, attempt to head south. Following that, make sure that the type 2 box is unlocked with the type 2 passkey. And then, ensure that the type 2 box within the bedchamber is open. Then, pick up the tablet from the type 2 box. And then, place the tablet on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. Let's see what's in here.
You make out a mantle. The mantle is usual. But there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 2 passkey from trunk<|im_end|>go south<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take tablet from type 2 box<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move east. Then, recover the latchkey from the mantelpiece inside the bedroom. And then, move west. With that over with, unlock the box within the studio with the latchkey. Then, open the box within the studio. Then, recover the garlic clove from the box. After that, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a locked box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, recover the passkey from the shelf. After that, unlock the locker. Once you have unlocked the locker, make absolutely sure that the locker is opened. Then, take the soap scented latchkey from the locker in the garage. After that, insert the soap scented latchkey into the soap scented chest's lock to unlock it. After that, open the soap scented chest. After opening the soap scented chest, recover the glove from the soap scented chest. With the glove, sit the glove on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You make out a locked soap scented chest. You see a locker. Oh, great. Here's a rack. The rack is standard. But oh no! there's nothing on this piece of trash. You can see a shelf. The shelf is ordinary. On the shelf you make out a passkey.
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take soap scented latchkey from locker<|im_end|>unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take glove from soap scented chest<|im_end|>put glove on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. Then, look and see that the coffer is ajar. And then, take the latchkey from the coffer. Then, make an effort to take a trip east. And then, make absolutely sure that the safe inside the laundromat is unlocked. And then, doublecheck that the safe within the laundromat is wide open. Then, pick up the towel from the safe within the laundromat. And then, you can insert the towel inside the cabinet in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the Microsoft style keycard from the drawer in the steam room. And then, assure that the Microsoft style locker inside the steam room is unlocked. And then, open the Microsoft style locker. And then, retrieve the key from the Microsoft style locker within the steam room. If you have got the key, travel east. And then, unlock the box within the basement. And then, open the box in the basement. After pulling open the box, recover the sock from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. I guess you better just go and list everything you see here.
Were you looking for a Microsoft style locker? Because look over there, it's a Microsoft style locker. You can see a drawer. The drawer contains a Microsoft style keycard. You shudder, but continue examining the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from drawer<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to head west. Once you get around to doing that, attempt to go north. Then, lift the rectangular key from the floor of the basement. Then, make absolutely sure that the rectangular locker is unlocked. Then, ensure that the rectangular locker is open. After that, take the non-euclidean passkey from the rectangular locker within the basement. And then, make an attempt to move south. And then, unlock the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take rectangular key<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take non-euclidean passkey from rectangular locker<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could unlock the soap scented locker in the bedroom with the soap scented key. After that, open the soap scented locker in the bedroom. Then, retrieve the passkey from the soap scented locker. If you can get your hands on the passkey, attempt to go to the east. After that, insert the passkey into the locker within the steam room's lock to unlock it. And then, ensure that the locker is open. After that, take the keycard from the locker inside the steam room. With the keycard, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room is well lit.
You can see a locked soap scented locker here.
There is an unblocked exit to the east.
You are carrying: a soap scented key.

your action:

Response: unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take passkey from soap scented locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the table inside the bathroom. With the passkey, unlock the locker inside the bathroom. Then, assure that the locker inside the bathroom is opened. Then, pick up the keycard from the locker inside the bathroom. And then, unlock the door in the bathroom with the keycard. And then, ensure that the door is open. After you have pulled open the door, go to the east. With that accomplished, pick up the cd from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You begin to take stock of what's here.
You make out a locker. You rest your hand against a wall, but you miss the wall and fall onto a table. What a coincidence, weren't you just thinking about a table? On the table you can make out a passkey.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the lavender scented latchkey from the saucepan within the scullery. Then, unlock the lavender scented box. And then, assure that the lavender scented box inside the scullery is opened. After that, take the type 3 keycard from the lavender scented box. And then, make an attempt to travel east. Once you accomplish that, unlock the type 3 safe with the type 3 keycard. After that, open the type 3 safe. And then, take the scarf from the type 3 safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented box. You see a saucepan. On the saucepan you see a lavender scented latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from saucepan<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take type 3 keycard from lavender scented box<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>take scarf from type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to travel south. After that, lift the keycard from the floor of the spare room. After picking up the keycard, insert the keycard into the chest within the spare room's lock to unlock it. After unlocking the chest, ensure that the chest is open. Then, take the cloak from the chest within the spare room. And then, make an effort to venture north. Next, make an effort to take a trip east. Then, put the cloak on the bed within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>go north<|im_end|>go east<|im_end|>put cloak on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet is open. Then, take the Henderson's limited edition keycard from the cabinet. After that, make absolutely sure that the Henderson's limited edition safe is unlocked. And then, make it so that the Henderson's limited edition safe is opened. Then, recover the latchkey from the Henderson's limited edition safe. And then, go to the west. If you can finish that, close the locker. Then, lock the locker with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a Henderson's limited edition safe. You make out a cabinet. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take Henderson's limited edition keycard from cabinet<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to doublecheck that the cuboid chest is ajar. And then, pick up the type V latchkey from the cuboid chest inside the closet. Then, make an attempt to venture east. And then, check that the type V chest is unlocked with the type V latchkey. And then, doublecheck that the type V chest is wide open. And then, pick up the nest of spiders from the type V chest in the recreation zone. After that, travel west. And then, throw the nest of spiders on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You make out a cuboid chest.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: open cuboid chest<|im_end|>take type V latchkey from cuboid chest<|im_end|>go east<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take nest of spiders from type V chest<|im_end|>go west<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to move north. Okay, and then, venture north. With that accomplished, pick-up the spherical latchkey from the floor of the laundromat. And then, attempt to take a trip south. And then, attempt to head east. With that over with, make absolutely sure that the spherical safe within the laundry place is unlocked with the spherical latchkey. And then, doublecheck that the spherical safe is open. After that, recover the butterfly from the spherical safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
Look over there! a shelf. The shelf is usual. The shelf appears to be empty. This always happens!
You need an unguarded exit? You should try going north.
You are carrying: a fondue and a cashew.

your action:

Response: go north<|im_end|>go north<|im_end|>take spherical latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take butterfly from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to take a trip south. And then, insert the rectangular passkey into the rectangular locker in the cellar's lock to unlock it. And then, ensure that the rectangular locker is open. After opening the rectangular locker, recover the formless key from the rectangular locker in the cellar. And then, unlock the formless safe within the cellar. After that, doublecheck that the formless safe inside the cellar is opened. Then, recover the hat from the formless safe. After picking up the hat, you can insert the hat into the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>insert hat into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head south. Then, pick-up the Henderson's style key from the floor of the bathroom. After that, move north. With that done, insert the Henderson's style key into the Henderson's style hatch's lock to unlock it. Having unlocked the Henderson's style hatch, open the Henderson's style hatch within the bedroom. Having pulled open the Henderson's style hatch, attempt to take a trip north. After that, ensure that the freezer is open. Having opened the freezer, retrieve the knife from the freezer in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
There is a closed Henderson's style hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly and a lamp on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style key<|im_end|>go north<|im_end|>unlock Henderson's style hatch with Henderson's style key<|im_end|>open Henderson's style hatch<|im_end|>go north<|im_end|>open freezer<|im_end|>take knife from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an effort to go east. And then, retrieve the Microsoft limited edition passkey from the armchair inside the workshop. And then, make an attempt to head west. With that over with, unlock the Microsoft limited edition safe within the cookery. After that, look and see that the Microsoft limited edition safe in the cookery is ajar. Then, recover the worm from the Microsoft limited edition safe inside the cookery. After that, travel east. After that, rest the worm on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You make out a Microsoft limited edition safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey from armchair<|im_end|>go west<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take worm from Microsoft limited edition safe<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go to the west. Once you finish that, open the bureau inside the workshop. Then, retrieve the key from the bureau. After you have got the key, take a trip east. That done, insert the key into the safe's lock to unlock it. Then, ensure that the safe inside the spare room is open. After that, retrieve the latchkey from the safe in the spare room. After taking the latchkey, unlock the chest with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Hey, want to see a chest? Look over there, a chest. Oh, great. Here's a safe. Now why would someone leave that there?
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take key from bureau<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick up the type V keycard from the table inside the studio. And then, doublecheck that the type V chest is unlocked with the type V keycard. After you have unlocked the type V chest, ensure that the type V chest is open. Then, take the key from the type V chest. If you can get your hands on the key, make absolutely sure that the gate is unlocked with the key. Then, assure that the gate in the studio is wide open. And then, go to the north. And then, recover the folder from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You can make out a locked type V chest in the room. You can see a table. The table is normal. On the table you see a type V keycard. I mean, just wow! Isn't TextWorld just the best?
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take type V keycard from table<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>take key from type V chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could take a trip east. After that, ensure that the type H box in the parlor is open. Having opened the type H box, take the keycard from the type H box. After you have picked up the keycard, check that the box inside the parlor is unlocked with the keycard. After that, make absolutely sure that the box inside the parlor is opened. And then, recover the candy bar from the box. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a display.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type H box<|im_end|>take keycard from type H box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the cabinet inside the launderette. Once you have taken the keycard, venture east. And then, assure that the safe inside the washroom is unlocked. After that, ensure that the safe within the washroom is open. Then, recover the vanilla scented key from the safe in the washroom. Then, check that the vanilla scented locker inside the washroom is unlocked with the vanilla scented key. After that, make absolutely sure that the vanilla scented locker in the washroom is open. Then, pick up the sock from the vanilla scented locker within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal.
You can make out an opened cabinet nearby. The cabinet contains a keycard.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented key from safe<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take sock from vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, travel north. If you can accomplish that, open the toolbox within the basement. After pulling open the toolbox, recover the spherical key from the toolbox inside the basement. Then, venture south. After that, unlock the spherical chest inside the cubicle. And then, make sure that the spherical chest is wide open. Then, pick up the insect from the spherical chest. With the insect, put the insect on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You see a locked spherical chest. You see a desk. The desk is ordinary. The desk appears to be empty.
There is a closed passageway leading west. There is an unguarded exit to the north.
You are carrying: a blender.

your action:

Response: go north<|im_end|>open toolbox<|im_end|>take spherical key from toolbox<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take insect from spherical chest<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to try to take a trip south. After that, recover the latchkey from the coffer within the study. With the latchkey, make sure that the gateway within the study is unlocked. Then, look and see that the gateway is open. After that, attempt to go to the east. After that, open the chest. After that, recover the mug from the chest within the scullery. After taking the mug, insert the mug inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here.
You can make out an opened freezer in the corner. The freezer is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from coffer<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, look and see that the Canadian chest is unlocked with the Canadian key. And then, open the Canadian chest inside the office. After that, take the TextWorld style keycard from the Canadian chest. After that, make absolutely sure that the TextWorld style locker inside the office is unlocked. After that, open the TextWorld style locker. After that, pick up the Henderson's limited edition keycard from the TextWorld style locker in the office. After that, make it so that the Henderson's limited edition chest within the office is unlocked. And then, ensure that the Henderson's limited edition chest within the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You scan the room, seeing a Henderson's limited edition chest. Hmm. You always thought you'd be more excited to see a Henderson's limited edition chest in a room. You see a locked TextWorld style locker close by. You can make out a Canadian chest.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying: a Canadian key.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take TextWorld style keycard from Canadian chest<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take Henderson's limited edition keycard from TextWorld style locker<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe. Having unlocked the safe, make sure that the safe inside the study is open. And then, recover the fudge scented latchkey from the safe. If you can get your hands on the fudge scented latchkey, travel east. That done, unlock the fudge scented locker with the fudge scented latchkey. And then, ensure that the fudge scented locker inside the cellar is open. And then, recover the durian from the fudge scented locker. And then, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You see a safe.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fudge scented latchkey from safe<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take durian from fudge scented locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to take a trip south. And then, pick up the passkey from the bed stand in the chamber. If you can get your hands on the passkey, go to the north. If you can get through with that, unlock the safe inside the cubicle. Then, open the safe. After that, recover the telephone from the safe. Then, go to the south. With that done, place the telephone on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You begin looking for stuff.
You can make out a safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bed stand<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>go south<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 1 latchkey from the case in the canteen. If you can get your hands on the type 1 latchkey, try to go to the north. Following that, insert the type 1 latchkey into the type 1 gate's lock to unlock it. Then, assure that the type 1 gate within the studio is open. Then, make an effort to go to the north. Once you finish that, retrieve the shirt from the counter. With the shirt, attempt to take a trip east. And then, place the shirt on the rack inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened ordinary looking case right there by you. The case contains a type 1 latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 1 latchkey from case<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go north<|im_end|>take shirt from counter<|im_end|>go east<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the case within the workshop. And then, recover the latchkey from the case inside the workshop. After taking the latchkey, doublecheck that the safe in the workshop is unlocked. After that, make it so that the safe inside the workshop is opened. Then, make an attempt to head north. If you can do that, take the broom from the cabinet inside the sauna. Then, go south. Then, you can insert the broom into the safe inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a safe. Oh, great. Here's a case.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go north<|im_end|>take broom from cabinet<|im_end|>go south<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the floor of the bar. After getting the passkey, unlock the chest within the bar with the passkey. Then, doublecheck that the chest within the bar is wide open. And then, retrieve the keycard from the chest inside the bar. After that, make it so that the hatch within the bar is unlocked. Then, doublecheck that the hatch inside the bar is wide open. Having opened the hatch, venture south. Okay, and then, pick up the mop from the shelf within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
A locked chest is here.
There is a closed hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take mop from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. And then, ensure that the case inside the workshop is open. After that, pick up the key from the case. After getting the key, unlock the locker in the workshop. After unlocking the locker, look and see that the locker in the workshop is opened. Then, take the sandwich from the locker within the workshop. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a durian.

your action:

Response: go west<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel south. Then, open the case. And then, pick up the soap scented latchkey from the case in the kitchenette. Then, make absolutely sure that the soap scented safe is unlocked. After that, doublecheck that the soap scented safe in the kitchenette is opened. After that, pick up the Henderson's latchkey from the soap scented safe. After that, look and see that the Henderson's chest in the kitchenette is unlocked. Having unlocked the Henderson's chest, open the Henderson's chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open case<|im_end|>take soap scented latchkey from case<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take Henderson's latchkey from soap scented safe<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, check that the type S safe is unlocked with the type S key. And then, open the type S safe. And then, retrieve the passkey from the type S safe. After that, make absolutely sure that the locker within the cellar is unlocked. After that, ensure that the locker is open. And then, take the latchkey from the locker within the cellar. Then, try to head south. And then, unlock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You can't wait to tell the folks at home about this! You can make out a locked type S safe close by.
There is an unguarded exit to the south.
You are carrying: a type S key.

your action:

Response: unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take passkey from type S safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. With that accomplished, pick up the TextWorld limited edition latchkey from the floor of the chamber. And then, look and see that the TextWorld limited edition gateway within the chamber is unlocked. Then, ensure that the TextWorld limited edition gateway is open. And then, try to head north. And then, try to move east. And then, pick-up the whisk from the floor of the cookery. After that, place the whisk on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. Now why would someone leave that there? Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gateway<|im_end|>go north<|im_end|>go east<|im_end|>take whisk<|im_end|>put whisk on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. With that over with, head east. After that, pick-up the key from the floor of the kitchen. After getting the key, unlock the box within the kitchen with the key. Then, look and see that the box in the kitchen is open. And then, retrieve the spoon from the box in the kitchen. After picking up the spoon, venture west. And then, place the spoon on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. The shelf is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spoon from box<|im_end|>go west<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to go east. With that done, ensure that the chest within the scullery is open. Then, take the Canadian style latchkey from the chest. After that, unlock the Canadian style safe. After that, open the Canadian style safe inside the scullery. After that, recover the vanilla scented latchkey from the Canadian style safe. After picking up the vanilla scented latchkey, look and see that the vanilla scented portal is unlocked. Then, open the vanilla scented portal. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
You can make out an opened crate in the room. The crate is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take vanilla scented latchkey from Canadian style safe<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to recover the lavender scented keycard from the portmanteau within the bedroom. After that, unlock the lavender scented safe within the bedroom with the lavender scented keycard. After unlocking the lavender scented safe, make it so that the lavender scented safe within the bedroom is ajar. Then, retrieve the soap scented key from the lavender scented safe in the bedroom. Then, make sure that the soap scented locker in the bedroom is unlocked. After that, open the soap scented locker in the bedroom. After opening the soap scented locker, take the cushion from the soap scented locker. And then, throw the cushion on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A locked soap scented locker is close by. You make out a locked lavender scented safe. You can see a portmanteau. The portmanteau contains a lavender scented keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take lavender scented keycard from portmanteau<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take soap scented key from lavender scented safe<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take cushion from soap scented locker<|im_end|>drop cushion<|im_end|>