Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to go south. And then, retrieve the TextWorld style passkey from the platter within the kitchenette. And then, go north. Next, make sure that the TextWorld style safe is unlocked. After that, look and see that the TextWorld style safe is open. And then, pick up the coconut from the TextWorld style safe within the bedroom. Then, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. I guess you better just go and list everything you see here.
You can make out a locked TextWorld style safe. You can see a bookshelf. The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style passkey from platter<|im_end|>go north<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>open TextWorld style safe<|im_end|>take coconut from TextWorld style safe<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. If you can do that, pick-up the key from the floor of the recreation zone. Having taken the key, assure that the chest is unlocked. And then, ensure that the chest is open. Then, retrieve the vanilla scented keycard from the chest. Then, make an attempt to move south. That done, make sure that the vanilla scented box in the shower is unlocked. Then, look and see that the vanilla scented box within the shower is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just fallen into a shower.
You can see a vanilla scented box.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vanilla scented keycard from chest<|im_end|>go south<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the cake scented keycard from the shelf. Then, make it so that the cake scented box is unlocked. Then, ensure that the cake scented box within the garage is open. Then, recover the Canadian style key from the cake scented box within the garage. And then, insert the Canadian style key into the Canadian style locker inside the garage's lock to unlock it. Then, make it so that the Canadian style locker in the garage is opened. And then, pick up the shoe from the Canadian style locker inside the garage. Once you have got the shoe, place the shoe on the shelf in the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look at that placard! What does it say? It says Welcome to the garage? Well that's cool.
You can see a locked Canadian style locker. You can make out a locked cake scented box here. You see a shelf. The shelf is standard. On the shelf you can see a cake scented keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cake scented keycard from shelf<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take Canadian style key from cake scented box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take shoe from Canadian style locker<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, head north. After that, take the latchkey from the desk. Then, insert the latchkey into the portal's lock to unlock it. And then, make it so that the portal is ajar. After that, attempt to venture north. With that over with, move east. If you can manage that, recover the fresh laundry scented keycard from the locker within the bedchamber. And then, unlock the fresh laundry scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from desk<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cuboid keycard from the portmanteau within the salon. If you can get your hands on the cuboid keycard, check that the cuboid portal is unlocked with the cuboid keycard. After unlocking the cuboid portal, make absolutely sure that the cuboid portal within the salon is wide open. After that, venture west. And then, make it so that the trunk is open. And then, retrieve the latchkey from the trunk in the attic. After taking the latchkey, make an attempt to head east. And then, insert the latchkey into the locker within the salon's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You start to take note of what's in the room.
You can make out a locker. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau contains a cuboid keycard.
There is a closed cuboid portal leading west. There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard from portmanteau<|im_end|>unlock cuboid portal with cuboid keycard<|im_end|>open cuboid portal<|im_end|>go west<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the latchkey from the counter. Then, unlock the locker. Then, ensure that the locker is open. Then, recover the type 7 key from the locker. Having got the type 7 key, check that the type 7 gate inside the canteen is unlocked with the type 7 key. After that, make sure that the type 7 gate is opened. Then, go to the north. Following that, take the spork from the cabinet within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You see a locked locker close by. You make out a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. On the counter you see a latchkey.
There is a closed type 7 gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 7 key from locker<|im_end|>unlock type 7 gate with type 7 key<|im_end|>open type 7 gate<|im_end|>go north<|im_end|>take spork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to venture north. After that, unlock the vanilla scented chest inside the kitchenette. And then, open the vanilla scented chest. And then, pick up the nest of bugs from the vanilla scented chest. Having picked up the nest of bugs, head south. Then, open the door. And then, move east. Then, deposit the nest of bugs on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Let's see what's in here.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: go north<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take nest of bugs from vanilla scented chest<|im_end|>go south<|im_end|>open door<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be fantastic if you could go north. Then, retrieve the Microsoft keycard from the coffer within the cellar. And then, go to the south. And then, unlock the Microsoft box inside the sauna. Then, open the Microsoft box in the sauna. Once you have opened the Microsoft box, recover the key from the Microsoft box. And then, try to travel north. Next, Place the key into the safe within the cellar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a locked Microsoft box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard from coffer<|im_end|>go south<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>go north<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go west. And then, recover the key from the coffer. And then, make an attempt to venture east. And then, unlock the box with the key. After unlocking the box, ensure that the box is open. After that, take the rectangular keycard from the box. And then, doublecheck that the rectangular locker is unlocked. After that, open the rectangular locker in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You can make out a locked rectangular locker here. Oh wow! Is that what I think it is? It is! It's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take key from coffer<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular keycard from box<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be good if you could take a trip north. Once you get around to doing that, ensure that the refrigerator is open. Then, retrieve the passkey from the refrigerator. If you can get your hands on the passkey, check that the passageway is unlocked with the passkey. And then, open the passageway within the cookery. After that, move north. Then, try to go to the east. Then, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to take a trip north. After that, make it so that the Microsoft box inside the bathroom is ajar. After that, pick up the keycard from the Microsoft box. And then, venture south. Then, look and see that the passageway is unlocked. Then, ensure that the passageway in the study is open. After that, try to travel east. Next, pick up the paper towel from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have sauntered into, you had to show up in a normal one.
You can see a stand. The stand is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move north. With that over with, recover the type P keycard from the desk within the lounge. Then, take a trip south. Then, make sure that the type P safe is unlocked. After unlocking the type P safe, ensure that the type P safe is open. After that, recover the keycard from the type P safe. With the keycard, unlock the chest. Then, make absolutely sure that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a type P safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type P keycard from desk<|im_end|>go south<|im_end|>unlock type P safe with type P keycard<|im_end|>open type P safe<|im_end|>take keycard from type P safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the locker within the cellar is open. After that, retrieve the key from the locker. After that, look and see that the chest within the cellar is unlocked. After that, ensure that the chest inside the cellar is open. And then, recover the American keycard from the chest. Then, attempt to travel south. That done, check that the American box in the cubicle is unlocked with the American keycard. Then, ensure that the American box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's great that you've just entered a cellar.
You bend down to tie your shoe. When you stand up, you notice a chest. You shudder, but continue examining the room. You see a locker.
You need an unblocked exit? You should try going south.
You are carrying: a cashew.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>go south<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the TextWorld locker inside the dish-pit. Then, ensure that the TextWorld locker inside the dish-pit is open. After that, retrieve the keycard from the TextWorld locker inside the dish-pit. With the keycard, unlock the locker within the dish-pit with the keycard. And then, open the locker inside the dish-pit. Then, pick up the passkey from the locker in the dish-pit. With the passkey, take a trip east. Following that, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. Look out! It's a- oh, never mind, it's just a TextWorld locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take keycard from TextWorld locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Then, doublecheck that the chest inside the kitchenette is ajar. Then, pick up the keycard from the chest inside the kitchenette. Having taken the keycard, attempt to travel north. If you can succeed at that, look and see that the locker is unlocked. After that, open the locker. After that, pick up the mop from the locker in the shower. With the mop, sit the mop on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
A locked standard looking locker is nearby. You make out a board. The board is usual. On the board you see a coconut.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take a trip west. Following that, make an effort to venture north. With that done, retrieve the non-euclidean latchkey from the shelf within the pantry. And then, unlock the non-euclidean box. Then, ensure that the non-euclidean box within the pantry is open. After that, pick up the worm from the non-euclidean box in the pantry. Then, make an attempt to take a trip south. Next, put the worm on the stand inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take non-euclidean latchkey from shelf<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take worm from non-euclidean box<|im_end|>go south<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to move east. Then, make an effort to move south. Okay, and then, pick up the cuboid latchkey from the bookshelf inside the study. And then, go north. With that over with, insert the cuboid latchkey into the cuboid safe's lock to unlock it. After that, doublecheck that the cuboid safe is wide open. And then, pick up the latchkey from the cuboid safe. Having got the latchkey, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid latchkey from bookshelf<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel north. With that over with, make it so that the type 7 safe is unlocked. After that, ensure that the type 7 safe is open. Then, retrieve the keycard from the type 7 safe inside the basement. After that, try to travel south. And then, doublecheck that the chest is unlocked with the keycard. And then, open the chest inside the vault. After that, retrieve the hat from the chest inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You can see a locked chest.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato and a type 7 latchkey.

your action:

Response: go north<|im_end|>unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take keycard from type 7 safe<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to try to venture north. And then, pick-up the non-euclidean key from the floor of the dish-pit. And then, try to venture south. After that, make absolutely sure that the non-euclidean gate in the cubicle is unlocked. After that, make absolutely sure that the non-euclidean gate is open. After you have pulled open the non-euclidean gate, attempt to venture east. Then, recover the blender from the floor of the kitchen. Then, put the blender on the rack inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed non-euclidean gate leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>go east<|im_end|>take blender<|im_end|>put blender on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture east. And then, try to go east. If you can get through with that, lift the keycard from the floor of the vault. And then, venture west. If you can manage that, unlock the locker. Then, open the locker inside the sauna. And then, take the cucumber from the locker in the sauna. After you have got the cucumber, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move east. Following that, open the chest. After that, retrieve the TextWorld limited edition keycard from the chest. And then, unlock the TextWorld limited edition chest within the bedchamber. After unlocking the TextWorld limited edition chest, ensure that the TextWorld limited edition chest in the bedchamber is open. And then, pick up the latchkey from the TextWorld limited edition chest. And then, doublecheck that the gate is unlocked. After that, doublecheck that the gate is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go east<|im_end|>open chest<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the suitcase inside the cubicle is opened. After that, retrieve the formless key from the suitcase in the cubicle. And then, take a trip east. And then, doublecheck that the formless safe is unlocked with the formless key. After that, open the formless safe. And then, pick up the key from the formless safe. And then, unlock the safe with the key. And then, assure that the safe in the closet is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. You begin looking for stuff.
You see a suitcase.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take formless key from suitcase<|im_end|>go east<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. And then, make absolutely sure that the rectangular locker within the laundry place is ajar. After pulling open the rectangular locker, pick up the key from the rectangular locker in the laundry place. After that, go to the east. With that over with, make it so that the chest is unlocked. And then, ensure that the chest is open. After that, pick up the coffee cup from the chest. And then, toss the coffee cup on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. You begin to take stock of what's in the room.
You can make out a locked chest. You can see a shelf. Unfortunately, there isn't a thing on it.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular key.

your action:

Response: go west<|im_end|>open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the key into the safe's lock to unlock it. After unlocking the safe, ensure that the safe is open. And then, retrieve the fresh laundry scented latchkey from the safe within the attic. After that, travel south. And then, unlock the fresh laundry scented box in the office. After that, open the fresh laundry scented box. After that, pick up the binder from the fresh laundry scented box. If you have taken the binder, throw the binder on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You see a locked safe.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fresh laundry scented latchkey from safe<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take binder from fresh laundry scented box<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, lift the key from the floor of the spare room. And then, unlock the chest. And then, open the chest within the spare room. And then, recover the soap scented key from the chest in the spare room. And then, unlock the soap scented hatch. Then, ensure that the soap scented hatch inside the spare room is open. Then, go to the east. Then, pick up the monitor from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a chest.
There is a closed soap scented hatch leading east. You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying: a burger.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap scented key from chest<|im_end|>unlock soap scented hatch with soap scented key<|im_end|>open soap scented hatch<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. After that, recover the latchkey from the suitcase. And then, move north. If you can get around to doing that, look and see that the chest in the workshop is unlocked with the latchkey. And then, ensure that the chest is open. Having opened the chest, recover the key from the chest. And then, venture south. And then, look and see that the box in the studio is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could check that the spherical chest inside the kitchenette is unlocked with the spherical key. Then, open the spherical chest. And then, take the latchkey from the spherical chest. If you can get your hands on the latchkey, take a trip east. Then, assure that the safe within the kitchen is unlocked with the latchkey. And then, ensure that the safe in the kitchen is open. Then, recover the teapot from the safe within the kitchen. If you can get your hands on the teapot, rest the teapot on the saucepan within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You begin to take stock of what's in the room.
You can make out a spherical chest. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>put teapot on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could head south. Then, go south. And then, try to venture east. That done, make absolutely sure that the box is closed. Then, attempt to go west. Next, recover the passkey from the table inside the workshop. After that, move east. If you can succeed at that, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest is unlocked. After that, look and see that the chest is wide open. And then, take the non-euclidean passkey from the chest within the chamber. And then, make an attempt to go south. Then, assure that the non-euclidean safe is unlocked. And then, ensure that the non-euclidean safe inside the cookhouse is open. And then, take the kettle from the non-euclidean safe in the cookhouse. After that, put the kettle on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into the most typical of all possible chambers. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take kettle from non-euclidean safe<|im_end|>put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to venture west. With that done, retrieve the spherical passkey from the shelf in the office. If you have picked up the spherical passkey, move east. After that, unlock the spherical locker in the pantry with the spherical passkey. Then, ensure that the spherical locker is open. And then, take the potato from the spherical locker. After that, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal. The room is well lit.
You can make out a spherical locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey from shelf<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take potato from spherical locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the table within the basement. After that, doublecheck that the locker in the basement is unlocked with the keycard. Then, open the locker. After that, pick up the fudge scented keycard from the locker within the basement. After that, make an attempt to venture west. Then, check that the fudge scented safe inside the study is unlocked with the fudge scented keycard. After that, open the fudge scented safe in the study. After that, retrieve the worm from the fudge scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
You make out a locked locker, which looks ordinary, close by. You scan the room for a table, and you find a table. What a coincidence, weren't you just thinking about a table? On the table you can see a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fudge scented keycard from locker<|im_end|>go west<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take worm from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the Henderson's limited edition locker. And then, make it so that the Henderson's limited edition locker inside the basement is opened. And then, recover the type 8 passkey from the Henderson's limited edition locker. And then, make an attempt to take a trip south. Then, insert the type 8 passkey into the type 8 chest inside the bedchamber's lock to unlock it. Then, make absolutely sure that the type 8 chest is ajar. After you have opened the type 8 chest, pick up the bug from the type 8 chest. After that, insert the bug inside the box in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a Henderson's limited edition locker.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take type 8 passkey from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take bug from type 8 chest<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take a trip west. Then, recover the Canadian limited edition latchkey from the table within the laundromat. Then, unlock the Canadian limited edition chest. And then, make sure that the Canadian limited edition chest is wide open. After pulling open the Canadian limited edition chest, pick up the Microsoft key from the Canadian limited edition chest in the laundromat. And then, assure that the Microsoft box in the laundromat is unlocked. Then, ensure that the Microsoft box within the laundromat is open. Then, pick up the fly larva from the Microsoft box in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition latchkey from table<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft key from Canadian limited edition chest<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take fly larva from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the locker inside the vault is open. And then, take the type 7 latchkey from the locker inside the vault. Then, insert the type 7 latchkey into the type 7 box's lock to unlock it. And then, ensure that the type 7 box within the vault is open. After that, pick up the key from the type 7 box. And then, attempt to go east. Once you accomplish that, close the box. Once you have shut the box, Deposit the key into the box inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You can see a type 7 box. You make out a closed locker.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 latchkey from locker<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Then, pick up the type Z keycard from the floor of the study. And then, go to the west. Following that, unlock the type Z box with the type Z keycard. After that, open the type Z box. After that, retrieve the key from the type Z box. Then, try to go east. Next, doublecheck that the safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You start to take note of what's in the room.
You make out a type Z box.
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type Z keycard<|im_end|>go west<|im_end|>unlock type Z box with type Z keycard<|im_end|>open type Z box<|im_end|>take key from type Z box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, take the cuboid passkey from the stand. And then, attempt to travel west. After that, make sure that the cuboid box in the laundry place is unlocked with the cuboid passkey. And then, ensure that the cuboid box is open. After that, pick up the cake scented key from the cuboid box. And then, try to venture east. And then, unlock the cake scented chest. After unlocking the cake scented chest, ensure that the cake scented chest within the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a locked cake scented chest here. You see a gleam over in a corner, where you can see a stand. The stand is standard. On the stand you make out a cuboid passkey.
There is a closed door leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cuboid passkey from stand<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take cake scented key from cuboid box<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the latchkey from the counter in the canteen. And then, unlock the box in the canteen. And then, open the box inside the canteen. And then, recover the Microsoft key from the box. And then, insert the Microsoft key into the Microsoft locker's lock to unlock it. After that, look and see that the Microsoft locker inside the canteen is open. After that, take the type T passkey from the Microsoft locker within the canteen. After taking the type T passkey, Insert the type T passkey into the type T portal within the canteen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out a locked Microsoft locker. You can see a box. You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can see a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed type T portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take type T passkey from Microsoft locker<|im_end|>lock type T portal with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the rectangular locker. Once you have unlocked the rectangular locker, look and see that the rectangular locker is wide open. After that, recover the keycard from the rectangular locker. With the keycard, move east. Then, unlock the safe with the keycard. After you have unlocked the safe, ensure that the safe inside the cubicle is open. After that, recover the latchkey from the safe. Then, insert the latchkey into the chest inside the cubicle's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You start to take note of what's in the room.
You scan the room for a rectangular locker, and you find a rectangular locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, travel west. After that, move north. After that, pick-up the American style key from the floor of the pantry. After that, travel south. Then, try to move east. After that, make it so that the American style locker within the spare room is unlocked. Then, ensure that the American style locker is open. And then, take the lightbulb from the American style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a American style locker? Because look over there, it's a American style locker. You can see a shelf. The shelf is typical. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American style key<|im_end|>go south<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take lightbulb from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the cuboid latchkey from the plate. After that, unlock the cuboid box within the kitchen. Then, open the cuboid box. Once you have pulled open the cuboid box, pick up the Microsoft limited edition keycard from the cuboid box. Then, unlock the Microsoft limited edition chest. And then, ensure that the Microsoft limited edition chest in the kitchen is open. After that, retrieve the teacup from the Microsoft limited edition chest. If you can get your hands on the teacup, rest the teacup on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You can make out a Microsoft limited edition chest. I mean, just wow! Isn't TextWorld just the best? Oh, great. Here's a cuboid box! What's that over there? It looks like it's a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. Hm. Oh well If you haven't noticed it already, there seems to be something there by the wall, it's a plate. You shudder, but continue examining the plate. The plate is standard. On the plate you can see a cuboid latchkey.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from plate<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Microsoft limited edition keycard from cuboid box<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take teacup from Microsoft limited edition chest<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Okay, and then, pick up the key from the cabinet inside the bathroom. And then, assure that the locker is unlocked. Once you have unlocked the locker, ensure that the locker inside the bathroom is open. Then, retrieve the keycard from the locker. If you have got the keycard, try to take a trip east. And then, check that the safe is unlocked with the keycard. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the passkey from the stand within the study. If you can get your hands on the passkey, check that the locker inside the study is unlocked with the passkey. After that, make absolutely sure that the locker in the study is ajar. Then, retrieve the keycard from the locker. And then, assure that the chest within the study is unlocked. After that, open the chest. And then, retrieve the book from the chest inside the study. And then, place the book on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a chest. You make out a locked locker. You can see a stand. The stand is typical. On the stand you see a passkey.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take book from chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, recover the non-euclidean keycard from the mantelpiece. If you can get your hands on the non-euclidean keycard, doublecheck that the non-euclidean chest is unlocked. After unlocking the non-euclidean chest, open the non-euclidean chest. After you have opened the non-euclidean chest, pick up the type 1 keycard from the non-euclidean chest. Then, try to move east. Then, make absolutely sure that the type 1 box is unlocked with the type 1 keycard. If you have unlocked the type 1 box, open the type 1 box within the study. After that, pick up the nest of bugs from the type 1 box within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You begin looking for stuff.
A locked non-euclidean chest is close by. You can make out a mantelpiece. On the mantelpiece you make out a non-euclidean keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantelpiece<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take type 1 keycard from non-euclidean chest<|im_end|>go east<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>take nest of bugs from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel north. Then, lift the key from the floor of the study. After you have taken the key, venture south. After that, assure that the hatch is unlocked with the key. Then, assure that the hatch is open. Having pulled open the hatch, head east. Next, take the laptop from the box. Then, put the laptop on the desk within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. I guess you better just go and list everything you see here.
You see a bed stand. But the thing is empty, unfortunately.
There is a closed hatch leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take laptop from box<|im_end|>put laptop on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, check that the rectangular locker inside the playroom is unlocked with the rectangular keycard. And then, open the rectangular locker. And then, retrieve the keycard from the rectangular locker inside the playroom. And then, make it so that the safe is unlocked with the keycard. Then, doublecheck that the safe within the playroom is open. Then, take the rectangular latchkey from the safe. And then, doublecheck that the rectangular door is unlocked with the rectangular latchkey. And then, make absolutely sure that the rectangular door within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You can barely contain your excitement.
You can make out a locked safe. You can make out a locked rectangular locker.
There is a closed rectangular door leading west. You need an unguarded exit? You should try going east.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft style latchkey from the suitcase within the office. Having taken the Microsoft style latchkey, unlock the Microsoft style locker inside the office. Then, ensure that the Microsoft style locker within the office is open. After that, pick up the type N latchkey from the Microsoft style locker within the office. And then, unlock the type N box with the type N latchkey. After that, open the type N box inside the office. Then, pick up the cd from the type N box inside the office. And then, rest the cd on the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You have moved into the most typical of all possible offices.
You scan the room, seeing a type N box. You make out a locked Microsoft style locker. You make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase contains a Microsoft style latchkey. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an armchair. The armchair is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from suitcase<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take type N latchkey from Microsoft style locker<|im_end|>unlock type N box with type N latchkey<|im_end|>open type N box<|im_end|>take cd from type N box<|im_end|>put cd on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Canadian keycard from the desk. If you can get your hands on the Canadian keycard, head east. Following that, check that the Canadian box within the salon is unlocked with the Canadian keycard. And then, ensure that the Canadian box inside the salon is open. After that, recover the latchkey from the Canadian box. And then, check that the chest inside the salon is unlocked with the latchkey. Then, open the chest. And then, retrieve the cushion from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You start to take note of what's in the room.
You see a desk. The desk is standard. On the desk you can see a Canadian keycard. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Canadian keycard from desk<|im_end|>go east<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>take latchkey from Canadian box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the passageway is unlocked. Once you have unlocked the passageway, ensure that the passageway is open. And then, travel north. Once you accomplish that, go west. Then, pick-up the key from the floor of the vault. Then, make an attempt to take a trip east. Then, close the box. Having closed the box, Place the key into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You see a locker. The locker is empty! What a waste of a day!
There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying: a keycard and a latchkey.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head south. That done, try to head west. Once you accomplish that, recover the formless passkey from the safe inside the salon. If you have got the formless passkey, unlock the formless locker with the formless passkey. Then, open the formless locker in the salon. After that, pick up the laptop from the formless locker within the salon. Then, make an attempt to move east. And then, toss the laptop on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take formless passkey from safe<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take laptop from formless locker<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the rectangular keycard from the basket within the washroom. Then, doublecheck that the rectangular box within the washroom is unlocked. Then, ensure that the rectangular box is open. Then, take the type L latchkey from the rectangular box in the washroom. Then, look and see that the type L gate inside the washroom is unlocked. Once you have unlocked the type L gate, open the type L gate in the washroom. Then, go to the south. And then, retrieve the mug from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
Look over there! a rectangular box! You can see a basket. The basket contains a rectangular keycard.
There is a closed type L gate leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from basket<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take type L latchkey from rectangular box<|im_end|>unlock type L gate with type L latchkey<|im_end|>open type L gate<|im_end|>go south<|im_end|>take mug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to go north. Okay, and then, make absolutely sure that the portmanteau is ajar. Having pulled open the portmanteau, retrieve the keycard from the portmanteau. After that, travel south. Okay, and then, doublecheck that the door in the chamber is unlocked. And then, open the door inside the chamber. After that, go east. With that accomplished, lift the backup calendar from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head west. With that done, make an attempt to venture south. Then, ensure that the fudge scented chest is open. And then, retrieve the keycard from the fudge scented chest. And then, travel north. And then, attempt to go east. After that, close the door in the cubicle. After closing the door, make absolutely sure that the door is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. Let's see what's in here.
There is an open door leading west. You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a fudge scented passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>open fudge scented chest<|im_end|>take keycard from fudge scented chest<|im_end|>go north<|im_end|>go east<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, pick up the rectangular key from the table. Then, make an attempt to move east. With that over with, unlock the rectangular box in the recreation zone. Then, assure that the rectangular box inside the recreation zone is open. And then, retrieve the keycard from the rectangular box. Then, assure that the locker inside the recreation zone is unlocked. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You see a locked ordinary looking rectangular box in the room.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take rectangular key from table<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move north. Then, doublecheck that the refrigerator within the dish-pit is ajar. And then, pick up the Microsoft style passkey from the refrigerator. Once you have taken the Microsoft style passkey, take a trip south. Then, assure that the Microsoft style portal is unlocked. Then, ensure that the Microsoft style portal is open. And then, travel east. And then, pick up the glove from the counter inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take Microsoft style passkey from refrigerator<|im_end|>go south<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take glove from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First thing I need you to do is to recover the Canadian limited edition passkey from the stand inside the office. And then, check that the Canadian limited edition locker inside the office is unlocked with the Canadian limited edition passkey. And then, make sure that the Canadian limited edition locker inside the office is opened. Then, take the key from the Canadian limited edition locker. And then, unlock the chest within the office. Then, open the chest within the office. Then, pick up the fly larva from the chest. And then, put the fly larva inside the Canadian limited edition locker inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the office.
You see a locked Canadian limited edition locker in the corner. You can make out a chest. Wow, isn't TextWorld just the best? You can see a stand. The stand is typical. On the stand you can see a Canadian limited edition passkey.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from stand<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the rectangular box within the cubicle is unlocked with the rectangular passkey. After that, open the rectangular box. After that, retrieve the non-euclidean keycard from the rectangular box inside the cubicle. After that, look and see that the non-euclidean safe is unlocked. And then, ensure that the non-euclidean safe is open. And then, pick up the kiwi from the non-euclidean safe. Then, eat the kiwi. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You can see a non-euclidean safe. As if things weren't amazing enough already, you can even see a rectangular box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take non-euclidean keycard from rectangular box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take kiwi from non-euclidean safe<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, go to the south. Then, doublecheck that the American style gate is unlocked. Then, ensure that the American style gate is open. Then, move south. And then, open the cuboid safe. Then, take the laptop from the cuboid safe in the playroom. Then, head east. And then, put the laptop on the counter inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying: an American style keycard.

your action:

Response: go south<|im_end|>unlock American style gate with American style keycard<|im_end|>open American style gate<|im_end|>go south<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>put laptop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip south. With that accomplished, look and see that the passageway is unlocked with the passkey. And then, ensure that the passageway inside the studio is open. Having pulled open the passageway, make an effort to go to the east. With that over with, move east. With that over with, recover the type 3 keycard from the floor of the study. And then, try to head west. And then, make sure that the type 3 safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take type 3 keycard<|im_end|>go west<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go to the east. And then, open the box inside the office. And then, recover the Henderson's limited edition passkey from the box. Once you have got the Henderson's limited edition passkey, attempt to head west. After that, check that the Henderson's limited edition hatch is unlocked with the Henderson's limited edition passkey. Then, make sure that the Henderson's limited edition hatch inside the studio is wide open. And then, move south. With that done, pick up the Comic Strip Calendar from the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
There is a closed Henderson's limited edition hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take Henderson's limited edition passkey from box<|im_end|>go west<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition hatch<|im_end|>go south<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the type 7 chest with the type 7 passkey. After that, look and see that the type 7 chest within the cellar is open. And then, take the type H keycard from the type 7 chest. Then, go east. And then, insert the type H keycard into the type H safe inside the bedroom's lock to unlock it. After that, ensure that the type H safe is open. Then, take the laptop from the type H safe within the bedroom. After that, place the laptop on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Fancy seeing you here. Here, by the way, being the cellar. Okay, just remember what you're here to do, and everything will go great.
You see a type 7 chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 7 passkey and a towel.

your action:

Response: unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take type H keycard from type 7 chest<|im_end|>go east<|im_end|>unlock type H safe with type H keycard<|im_end|>open type H safe<|im_end|>take laptop from type H safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. That done, retrieve the American latchkey from the mantle. If you have got the American latchkey, attempt to travel west. And then, unlock the American box. And then, open the American box. After that, retrieve the monitor from the American box. And then, make an attempt to go east. And then, sit the monitor on the mantle inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You make out a American box.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take American latchkey from mantle<|im_end|>go west<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take monitor from American box<|im_end|>go east<|im_end|>put monitor on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, take the type 9 keycard from the trunk. After getting the type 9 keycard, unlock the type 9 safe with the type 9 keycard. And then, make sure that the type 9 safe is wide open. If you have pulled open the type 9 safe, recover the cuboid key from the type 9 safe. Then, try to travel north. Then, unlock the cuboid safe. After that, ensure that the cuboid safe within the washroom is open. Then, pick up the broom from the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You begin looking for stuff.
You see a locked type 9 safe. You see a trunk. The trunk contains a type 9 keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 9 keycard from trunk<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take cuboid key from type 9 safe<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take broom from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, unlock the chest within the garage. And then, make absolutely sure that the chest inside the garage is wide open. And then, recover the latchkey from the chest. And then, make an attempt to take a trip north. Once you get through with that, unlock the portal. And then, ensure that the portal within the launderette is open. And then, travel north. With that done, recover the bowl from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey and a butterfly.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, take the type Y passkey from the chest inside the pantry. Then, check that the type Y safe is unlocked with the type Y passkey. After that, assure that the type Y safe is open. And then, pick up the type F key from the type Y safe inside the pantry. After you have taken the type F key, move east. That done, check that the type F safe inside the kitchen is unlocked with the type F key. After that, assure that the type F safe inside the kitchen is open. If you have opened the type F safe, recover the butterfly from the type F safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You start to take note of what's in the room.
You see a type Y safe. You can make out an opened chest. The chest contains a type Y passkey. I mean, just wow! Isn't TextWorld just the best?
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type Y passkey from chest<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take type F key from type Y safe<|im_end|>go east<|im_end|>unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take butterfly from type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. Then, lift the keycard from the floor of the closet. After that, move east. Then, insert the keycard into the box's lock to unlock it. After that, look and see that the box in the kitchen is opened. And then, recover the type 6 passkey from the box. After picking up the type 6 passkey, make an effort to go to the west. With that over with, insert the type 6 passkey into the type 6 locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
You smell an intriguing smell, and follow it to a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 passkey from box<|im_end|>go west<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, head east. That done, assure that the trunk inside the bedroom is wide open. And then, recover the keycard from the trunk. Then, unlock the locker inside the bedroom. Then, ensure that the locker inside the bedroom is open. After that, recover the passkey from the locker inside the bedroom. After that, make sure that the safe is unlocked. After that, doublecheck that the safe within the bedroom is ajar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, take a trip west. Then, make absolutely sure that the portmanteau is open. And then, retrieve the latchkey from the portmanteau inside the lounge. Then, unlock the safe. After that, ensure that the safe is open. Then, pick up the type 8 latchkey from the safe inside the lounge. And then, make an attempt to go to the east. And then, unlock the type 8 gate within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is a closed type 8 gate leading north. There is an unblocked exit to the west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 8 latchkey from safe<|im_end|>go east<|im_end|>unlock type 8 gate with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move west. After that, recover the passkey from the pan. And then, head east. Then, unlock the gateway with the passkey. And then, look and see that the gateway is open. And then, go north. And then, pick up the stick of butter from the rack. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've seen better garages, but at least this one seems pretty standard.
You can see a closed locker.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take passkey from pan<|im_end|>go east<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take stick of butter from rack<|im_end|>eat stick of butter<|im_end|>