Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to go west. If you can succeed at that, check that the type 2 safe within the parlor is unlocked with the type 2 latchkey. If you have unlocked the type 2 safe, open the type 2 safe in the parlor. After pulling open the type 2 safe, pick up the key from the type 2 safe in the parlor. After you have got the key, make an effort to go to the east. Okay, and then, unlock the chest in the shower with the key. Then, ensure that the chest in the shower is open. And then, take the sponge from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a chest. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a type 2 latchkey.

your action:

Response: go west<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, take the passkey from the basket. And then, make it so that the locker is unlocked. And then, ensure that the locker within the steam room is open. And then, retrieve the latchkey from the locker within the steam room. After taking the latchkey, unlock the box. After unlocking the box, open the box. After that, pick up the broom from the box in the steam room. With the broom, throw the broom on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You see a box. You make out a locked locker. You can make out an opened basket. The basket contains a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture north. Okay, and then, recover the key from the display. And then, unlock the box with the key. Once you have unlocked the box, assure that the box is wide open. And then, take the keycard from the box within the studio. Then, unlock the locker in the studio with the keycard. Having unlocked the locker, make absolutely sure that the locker inside the studio is open. Then, recover the printer from the locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from display<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the passkey from the counter. Then, go north. With that over with, make sure that the chest in the launderette is unlocked. After that, assure that the chest is ajar. After that, pick up the keycard from the chest within the launderette. Having picked up the keycard, check that the locker is unlocked with the keycard. Then, open the locker. Then, recover the sponge from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a counter. You see a passkey on the counter.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the Microsoft limited edition keycard from the floor of the steam room. After that, assure that the Microsoft limited edition box in the steam room is unlocked. After that, make absolutely sure that the Microsoft limited edition box is open. And then, pick up the keycard from the Microsoft limited edition box. And then, check that the safe is unlocked with the keycard. And then, open the safe inside the steam room. After opening the safe, pick up the latchkey from the safe within the steam room. With the latchkey, make it so that the box is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
Look over there! a box. You rest your hand against a wall, but you miss the wall and fall onto a safe. You see a Microsoft limited edition box. You wonder idly who left that here.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to close the locker inside the laundromat. And then, try to take a trip east. Next, recover the American limited edition key from the floor of the laundry place. And then, insert the American limited edition key into the American limited edition chest's lock to unlock it. And then, ensure that the American limited edition chest is open. After that, take the passkey from the American limited edition chest. With the passkey, go west. That done, look and see that the locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You can see an opened locker here. What a letdown! The locker is empty!
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the east. Okay, and then, make sure that the cabinet in the steam room is opened. After that, retrieve the vanilla scented keycard from the cabinet within the steam room. After that, insert the vanilla scented keycard into the vanilla scented box within the steam room's lock to unlock it. After that, assure that the vanilla scented box inside the steam room is ajar. And then, recover the American style passkey from the vanilla scented box. If you can get your hands on the American style passkey, unlock the American style box. After that, look and see that the American style box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take vanilla scented keycard from cabinet<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take American style passkey from vanilla scented box<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move south. And then, pick up the type 9 key from the stand. And then, check that the type 9 safe is unlocked with the type 9 key. And then, open the type 9 safe inside the workshop. Then, pick up the rectangular key from the type 9 safe. Then, make an attempt to go north. And then, unlock the rectangular chest in the spare room. If you have unlocked the rectangular chest, ensure that the rectangular chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest, so there's that.
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 9 key from stand<|im_end|>unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take rectangular key from type 9 safe<|im_end|>go north<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could go east. Okay, and then, attempt to go north. After that, pick-up the keycard from the floor of the sauna. Then, insert the keycard into the safe inside the sauna's lock to unlock it. Then, open the safe. And then, take the bug from the safe in the sauna. And then, attempt to go to the south. Then, toss the bug on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You smell a fine smell, and follow it to a stand. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. Once you get around to doing that, make an effort to move north. And then, retrieve the keycard from the floor of the garage. After that, go south. And then, unlock the chest inside the office. And then, ensure that the chest in the office is open. After that, take the American keycard from the chest in the office. If you have taken the American keycard, unlock the American box inside the office with the American keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a normal kind of place. That is to say, you're in a cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the TextWorld limited edition chest. After that, look and see that the TextWorld limited edition chest is opened. And then, pick up the soap scented keycard from the TextWorld limited edition chest inside the spare room. After that, make an effort to travel north. Then, unlock the soap scented door inside the parlor. Then, open the soap scented door. And then, make an effort to take a trip east. That done, lift the top hat from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You make out a TextWorld limited edition chest.
You need an unblocked exit? You should try going north.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take soap scented keycard from TextWorld limited edition chest<|im_end|>go north<|im_end|>unlock soap scented door with soap scented keycard<|im_end|>open soap scented door<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the key from the freezer in the scullery. And then, check that the box inside the scullery is unlocked with the key. And then, open the box. And then, recover the cake scented latchkey from the box in the scullery. Then, unlock the cake scented locker inside the scullery. And then, ensure that the cake scented locker in the scullery is open. And then, pick up the teapot from the cake scented locker inside the scullery. Then, you can deposit the teapot inside the box within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You make out a box. You can make out a locked normal looking cake scented locker close by. You make out an opened freezer. The freezer contains a key. You check the price tag that the freezer's owner still hasn't taken off. 90 bucks? What a deal! You'll have to ask where they got this!
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented latchkey from box<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take teapot from cake scented locker<|im_end|>insert teapot into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to take a trip north. That done, unlock the type 7 locker with the type 7 keycard. And then, ensure that the type 7 locker within the office is open. Then, retrieve the key from the type 7 locker. If you can get your hands on the key, unlock the chest within the office with the key. Then, ensure that the chest inside the office is open. Then, recover the broccoli from the chest. If you can get your hands on the broccoli, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
You are carrying: a type 7 keycard.

your action:

Response: go north<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take key from type 7 locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take broccoli from chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the key from the workbench. Once you have taken the key, unlock the locker within the spare room. And then, ensure that the locker within the spare room is open. And then, retrieve the rectangular latchkey from the locker in the spare room. And then, unlock the rectangular chest. After that, open the rectangular chest in the spare room. After opening the rectangular chest, retrieve the top hat from the rectangular chest in the spare room. After that, rest the top hat on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You start to take note of what's in the room.
You see a locked rectangular chest. Were you looking for a locker? Because look over there, it's a locker. You scan the room for a workbench, and you find a workbench. The workbench is standard. On the workbench you see a key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take top hat from rectangular chest<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to assure that the cuboid safe inside the cookhouse is unlocked. Then, open the cuboid safe. After that, recover the keycard from the cuboid safe inside the cookhouse. Then, travel north. Once you accomplish that, check that the gate is unlocked with the keycard. And then, ensure that the gate is open. After that, head east. And then, retrieve the paper towel from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have stumbled into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You see a locked standard looking cuboid safe here.
You need an unblocked exit? You should try going north.
You are carrying: a cuboid key and a latchkey.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go north<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could lift the key from the floor of the spare room. After getting the key, check that the safe within the spare room is unlocked with the key. After that, assure that the safe is opened. Then, recover the rectangular keycard from the safe. Having taken the rectangular keycard, doublecheck that the rectangular gate inside the spare room is unlocked with the rectangular keycard. Then, open the rectangular gate inside the spare room. After that, make an attempt to move south. Then, pick up the tablet from the bench within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe.
There is a closed rectangular gate leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a fly larva.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>take tablet from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the locker. After that, open the locker. Having opened the locker, pick up the vanilla scented passkey from the locker within the vault. With the vanilla scented passkey, unlock the vanilla scented door. Having unlocked the vanilla scented door, make absolutely sure that the vanilla scented door is ajar. And then, attempt to head east. Then, recover the cashew from the floor of the spare room. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a locker.
There is a closed vanilla scented door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vanilla scented passkey from locker<|im_end|>unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go east<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to travel east. With that over with, retrieve the cake scented latchkey from the chest. And then, take a trip west. Okay, and then, unlock the cake scented door within the shower. And then, open the cake scented door. After you have opened the cake scented door, make an effort to go north. Following that, make an effort to head east. With that done, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed cake scented door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take cake scented latchkey from chest<|im_end|>go west<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could insert the American limited edition latchkey into the American limited edition gate's lock to unlock it. After unlocking the American limited edition gate, ensure that the American limited edition gate is open. After opening the American limited edition gate, venture east. Next, head south. Following that, ensure that the cabinet in the shower is open. After that, recover the keycard from the cabinet inside the shower. After that, travel north. That done, insert the keycard into the locker within the lounge's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You can barely contain your excitement.
There is a closed American limited edition gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition gate with American limited edition latchkey<|im_end|>open American limited edition gate<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the non-euclidean keycard from the stand. And then, try to head east. And then, assure that the non-euclidean box is unlocked with the non-euclidean keycard. Then, open the non-euclidean box. Then, venture west. Then, recover the fly larva from the bench inside the chamber. Then, venture east. That done, deposit the fly larva into the non-euclidean box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a bench. The bench is typical. On the bench you can make out a fly larva. Look over there! a stand. You see a non-euclidean keycard on the stand. You make out a mantle. The mantle is normal. The mantle appears to be empty.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from stand<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>go west<|im_end|>take fly larva from bench<|im_end|>go east<|im_end|>insert fly larva into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, insert the latchkey into the box inside the cellar's lock to unlock it. And then, open the box within the cellar. And then, pick up the key from the box. After that, make it so that the chest within the cellar is unlocked. And then, open the chest. And then, retrieve the keycard from the chest. Then, make an effort to travel east. If you can finish that, make it so that the locker within the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it standard? You better believe it is.
You see a locked chest, which looks typical, nearby. You can make out a box. The light flickers for a second, but nothing else happens.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, doublecheck that the type 7 locker inside the shower is open. After that, recover the type 9 passkey from the type 7 locker. And then, look and see that the type 9 locker is unlocked. After that, make it so that the type 9 locker inside the shower is wide open. And then, recover the latchkey from the type 9 locker. And then, attempt to travel north. And then, insert the latchkey into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
Were you looking for a safe? Because look over there, it's a safe. You wonder idly who left that here.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 7 locker<|im_end|>take type 9 passkey from type 7 locker<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take latchkey from type 9 locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel west. If you can get around to doing that, ensure that the rectangular safe inside the cookery is open. Then, take the passkey from the rectangular safe. And then, insert the passkey into the locker inside the cookery's lock to unlock it. Then, open the locker. After that, recover the sandwich from the locker. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You begin looking for stuff.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the fudge scented keycard from the rack. And then, check that the fudge scented box in the cookhouse is unlocked with the fudge scented keycard. After unlocking the fudge scented box, make sure that the fudge scented box within the cookhouse is open. After that, take the keycard from the fudge scented box. Then, doublecheck that the door inside the cookhouse is unlocked with the keycard. If you have unlocked the door, ensure that the door is open. Then, venture east. And then, pick up the monitor from the safe inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am honoured to announce that you are now in the cookhouse.
You see a locked fudge scented box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Now why would someone leave that there? You see a fudge scented keycard on the rack.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented keycard from rack<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take keycard from fudge scented box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the saucepan. After that, doublecheck that the cuboid box is unlocked. Then, ensure that the cuboid box is open. And then, pick up the keycard from the cuboid box. After that, unlock the locker inside the dish-pit. After unlocking the locker, ensure that the locker is open. After that, pick up the type P passkey from the locker. And then, unlock the type P safe in the dish-pit with the type P passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You see a locked type P safe. You can see a locker. You can see a cuboid box. You can't really describe the cuboid box besides that it's usual. What's that over there? It looks like it's a saucepan. The saucepan is standard. On the saucepan you make out a cuboid latchkey.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from saucepan<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type P passkey from locker<|im_end|>unlock type P safe with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the west. After that, pick-up the type 1 keycard from the floor of the canteen. With the type 1 keycard, unlock the type 1 gate. After that, open the type 1 gate. After that, go to the south. And then, take a trip east. With that accomplished, pick up the bug from the type 6 locker in the kitchenette. Then, put the bug on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You make another one of your grand eccentric entrances into an attic.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>unlock type 1 gate with type 1 keycard<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 6 locker<|im_end|>put bug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the bench. And then, try to head south. With that done, doublecheck that the locker within the cookery is unlocked with the latchkey. If you have unlocked the locker, open the locker. And then, attempt to go north. With that over with, retrieve the cushion from the floor of the bar. After that, try to venture south. Then, deposit the cushion inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar.
You make out a portmanteau. You smell a lovely smell, and follow it to a bench. Wow, isn't TextWorld just the best? The bench is usual. On the bench you see a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going south.
There is a cushion on the floor.
You are carrying: a knife.

your action:

Response: take latchkey from bench<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go north<|im_end|>take cushion<|im_end|>go south<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, check that the non-euclidean safe inside the chamber is unlocked with the non-euclidean keycard. Then, open the non-euclidean safe within the chamber. And then, recover the key from the non-euclidean safe in the chamber. After that, check that the chest in the chamber is unlocked with the key. And then, open the chest in the chamber. Then, recover the type 8 passkey from the chest. And then, check that the type 8 gateway in the chamber is unlocked with the type 8 passkey. And then, look and see that the type 8 gateway is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked chest. You smell a fine smell, and follow it to a non-euclidean safe.
There is a closed type 8 gateway leading east. You need an unguarded exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 8 passkey from chest<|im_end|>unlock type 8 gateway with type 8 passkey<|im_end|>open type 8 gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. With that accomplished, retrieve the latchkey from the board inside the steam room. After that, attempt to go south. And then, insert the latchkey into the passageway inside the kitchenette's lock to unlock it. Then, open the passageway. After pulling open the passageway, attempt to go south. And then, travel east. And then, pick up the worm from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from board<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take worm from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture east. With that over with, ensure that the door is open. Then, make an attempt to move east. Once you accomplish that, travel north. That done, retrieve the pair of pants from the workbench. And then, take a trip south. And then, make an attempt to go west. After that, put the pair of pants inside the formless safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open door<|im_end|>go east<|im_end|>go north<|im_end|>take pair of pants from workbench<|im_end|>go south<|im_end|>go west<|im_end|>insert pair of pants into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the west. After that, retrieve the vanilla scented latchkey from the floor of the bedroom. With the vanilla scented latchkey, go to the east. That done, insert the vanilla scented latchkey into the vanilla scented portal's lock to unlock it. And then, ensure that the vanilla scented portal is open. Having pulled open the vanilla scented portal, attempt to go south. And then, open the cabinet. Then, take the glass from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. I guess you better just go and list everything you see here.
You make out an opened box here. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed vanilla scented portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>take vanilla scented latchkey<|im_end|>go east<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go south<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to pick up the cake scented latchkey from the rack. Then, insert the cake scented latchkey into the cake scented chest's lock to unlock it. After that, open the cake scented chest. After pulling open the cake scented chest, retrieve the type 6 passkey from the cake scented chest in the attic. If you can get your hands on the type 6 passkey, go to the east. With that done, insert the type 6 passkey into the type 6 locker within the office's lock to unlock it. And then, open the type 6 locker. After that, you can put the lightbulb inside the type 6 locker within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. I guess you better just go and list everything you see here.
You can make out a locked cake scented chest. You make out a rack. On the rack you can make out a cake scented latchkey. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lightbulb.

your action:

Response: take cake scented latchkey from rack<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>go east<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>insert lightbulb into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to recover the keycard from the display within the attic. After that, venture east. Then, doublecheck that the safe inside the cellar is unlocked. And then, ensure that the safe is open. And then, move west. And then, pick up the butterfly from the shelf. Then, travel east. After that, you can insert the butterfly inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You see a display. The display contains a keycard. You scan the room, seeing a shelf. The shelf is ordinary. On the shelf you can see a butterfly.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, take a trip east. After that, pick up the keycard from the stand inside the closet. If you have taken the keycard, go west. And then, unlock the chest with the keycard. Then, open the chest within the parlor. Then, retrieve the manuscript from the chest. Then, attempt to go to the east. And then, throw the manuscript on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from stand<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go east<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, make absolutely sure that the cuboid safe is unlocked with the cuboid latchkey. Once you have unlocked the cuboid safe, ensure that the cuboid safe in the laundry place is open. Then, retrieve the latchkey from the cuboid safe inside the laundry place. After stealing the latchkey, make an attempt to venture east. After that, make sure that the locker in the washroom is unlocked. And then, ensure that the locker is open. And then, take the paper towel from the locker. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one.
You can make out a locked locker.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a cuboid latchkey.

your action:

Response: go west<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head north. Okay, and then, try to head east. And then, close the type W locker inside the recreation zone. After that, attempt to travel west. Then, make sure that the cabinet in the bathroom is ajar. After that, take the type W latchkey from the cabinet within the bathroom. And then, go east. And then, lock the type W locker inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty standard here. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close type W locker<|im_end|>go west<|im_end|>open cabinet<|im_end|>take type W latchkey from cabinet<|im_end|>go east<|im_end|>lock type W locker with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, retrieve the American limited edition key from the portmanteau. If you have got the American limited edition key, move north. Following that, venture west. Then, unlock the American limited edition chest. If you have unlocked the American limited edition chest, look and see that the American limited edition chest is wide open. Then, retrieve the pair of pants from the American limited edition chest in the attic. And then, make an effort to venture east. After that, deposit the pair of pants inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a portmanteau. There's something strange about this thing being here, but you don't have time to worry about that now. The portmanteau contains an American limited edition key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition key from portmanteau<|im_end|>go north<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take pair of pants from American limited edition chest<|im_end|>go east<|im_end|>insert pair of pants into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip west. And then, ensure that the box is open. Then, take the TextWorld limited edition key from the box. And then, doublecheck that the TextWorld limited edition box within the launderette is unlocked with the TextWorld limited edition key. Then, ensure that the TextWorld limited edition box inside the launderette is open. After opening the TextWorld limited edition box, recover the broom from the TextWorld limited edition box. With the broom, head east. With that done, rest the broom on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You begin looking for stuff.
You can make out a counter. The counter is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take broom from TextWorld limited edition box<|im_end|>go east<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go to the west. If you can do that, pick up the key from the floor of the bedchamber. And then, attempt to venture east. With that over with, make sure that the chest within the recreation zone is unlocked with the key. And then, make absolutely sure that the chest is opened. And then, recover the type 6 passkey from the chest in the recreation zone. Then, check that the type 6 chest in the recreation zone is unlocked with the type 6 passkey. After that, open the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You make out a type 6 chest, so there's that. You see a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 6 passkey from chest<|im_end|>unlock type 6 chest with type 6 passkey<|im_end|>open type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, go south. And then, retrieve the latchkey from the rack. And then, make an effort to go north. Then, look and see that the box in the shower is unlocked. And then, open the box. And then, recover the type M passkey from the box. Then, unlock the type M door. And then, look and see that the type M door within the shower is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed type M door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type M passkey from box<|im_end|>unlock type M door with type M passkey<|im_end|>open type M door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the key from the floor of the cookhouse. Then, assure that the chest is unlocked. Then, make it so that the chest in the cookhouse is opened. After that, pick up the keycard from the chest inside the cookhouse. And then, unlock the box in the cookhouse. Then, doublecheck that the box inside the cookhouse is open. And then, pick up the napkin from the box. And then, put the napkin on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You can make out a locked box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to go to the north. And then, assure that the trunk inside the steam room is open. After that, pick up the key from the trunk inside the steam room. After getting the key, check that the gateway is unlocked with the key. After unlocking the gateway, ensure that the gateway inside the steam room is open. Then, go north. And then, make an effort to go east. Once you manage that, retrieve the dvd from the coffer inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take dvd from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make absolutely sure that the rectangular chest in the canteen is shut. After that, venture south. Next, retrieve the fudge scented latchkey from the workbench. After that, make sure that the fudge scented chest is unlocked. Then, ensure that the fudge scented chest in the vault is open. And then, recover the rectangular latchkey from the fudge scented chest. If you have got the rectangular latchkey, make an effort to move north. After that, make it so that the rectangular chest inside the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it standard? You better believe it is.
You can make out an opened rectangular chest. The rectangular chest is empty! What a waste of a day!
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: close rectangular chest<|im_end|>go south<|im_end|>take fudge scented latchkey from workbench<|im_end|>unlock fudge scented chest with fudge scented latchkey<|im_end|>open fudge scented chest<|im_end|>take rectangular latchkey from fudge scented chest<|im_end|>go north<|im_end|>lock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. With that accomplished, open the cabinet. Then, pick up the latchkey from the cabinet in the laundromat. And then, take a trip east. Then, unlock the chest within the office with the latchkey. After that, open the chest. After that, pick up the Microsoft style keycard from the chest in the office. After that, unlock the Microsoft style safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a Microsoft style safe. You make out a locked chest, which looks usual, in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Microsoft style keycard from chest<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head east. Following that, pick up the latchkey from the workbench within the basement. If you can get your hands on the latchkey, make an attempt to go to the west. After that, check that the chest inside the shower is unlocked with the latchkey. After unlocking the chest, ensure that the chest is open. Once you have opened the chest, retrieve the mop from the chest. And then, make an attempt to travel east. Then, deposit the mop on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You start to take note of what's in the room.
You can make out a locked chest.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>take latchkey from workbench<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type A key from the trunk. Then, assure that the type A gateway inside the study is unlocked. Then, open the type A gateway inside the study. And then, go east. And then, travel north. And then, retrieve the keycard from the bed stand. Then, try to go south. Then, unlock the locker. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You start to take note of what's in the room.
You can see an opened trunk. The trunk contains a type A key.
There is a closed type A gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type A key from trunk<|im_end|>unlock type A gateway with type A key<|im_end|>open type A gateway<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from bed stand<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel west. With that done, take the Microsoft limited edition key from the trunk. If you have picked up the Microsoft limited edition key, check that the Microsoft limited edition box within the shower is unlocked with the Microsoft limited edition key. After that, doublecheck that the Microsoft limited edition box is open. After that, retrieve the fudge scented keycard from the Microsoft limited edition box inside the shower. Then, try to travel east. After that, close the fudge scented locker. After that, look and see that the fudge scented locker is locked with the fudge scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You rest your hand against a wall, but you miss the wall and fall onto a fudge scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The fudge scented locker is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition key from trunk<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>open Microsoft limited edition box<|im_end|>take fudge scented keycard from Microsoft limited edition box<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be great if you could look and see that the Henderson's locker within the shower is unlocked. After that, doublecheck that the Henderson's locker inside the shower is ajar. Once you have pulled open the Henderson's locker, recover the spherical keycard from the Henderson's locker inside the shower. Then, unlock the spherical chest inside the shower. And then, open the spherical chest in the shower. After pulling open the spherical chest, pick up the sock from the spherical chest inside the shower. After that, head south. Then, rest the sock on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You see a locked spherical chest. You see a locked Henderson's locker close by.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take spherical keycard from Henderson's locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take sock from spherical chest<|im_end|>go south<|im_end|>put sock on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the formless key from the cabinet inside the steam room. After that, attempt to take a trip west. And then, check that the formless chest is unlocked with the formless key. And then, ensure that the formless chest within the chamber is open. Then, recover the keycard from the formless chest. After that, make an attempt to go to the east. And then, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet contains a formless key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless key from cabinet<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, go to the south. Then, take a trip east. Then, pick-up the Canadian keycard from the floor of the dish-pit. After that, make it so that the Canadian chest in the dish-pit is unlocked. Then, open the Canadian chest. Then, retrieve the fork from the Canadian chest within the dish-pit. And then, try to travel west. With that over with, rest the fork on the rack inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a table. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a table in a room.
You need an unblocked exit? You should try going south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take fork from Canadian chest<|im_end|>go west<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the type 4 box is unlocked with the type 4 latchkey. After unlocking the type 4 box, ensure that the type 4 box is open. Having opened the type 4 box, recover the type 8 passkey from the type 4 box inside the dish-pit. And then, doublecheck that the type 8 box is unlocked. After that, make absolutely sure that the type 8 box within the dish-pit is wide open. After that, take the keycard from the type 8 box in the dish-pit. And then, unlock the chest. After unlocking the chest, make sure that the chest inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most normal of all possible dish-pits. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a chest. You can see a type 8 box. You shudder, but continue examining the room. You see a locked type 4 box.
You need an unguarded exit? You should try going west.
You are carrying: a type 4 latchkey.

your action:

Response: unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take type 8 passkey from type 4 box<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take keycard from type 8 box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the keycard from the workbench within the spare room. Then, unlock the box within the spare room. Then, open the box. Then, retrieve the key from the box within the spare room. Then, assure that the safe inside the spare room is unlocked. After that, assure that the safe within the spare room is open. And then, recover the fondue from the safe inside the spare room. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked usual looking safe is close by. You can see a box. You rest your hand against a wall, but you miss the wall and fall onto a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is ordinary. On the workbench you can see a keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head south. Next, look and see that the cabinet within the studio is wide open. Then, take the Henderson's passkey from the cabinet. And then, venture north. Then, insert the Henderson's passkey into the Henderson's portal in the dish-pit's lock to unlock it. After that, open the Henderson's portal. And then, make an attempt to take a trip east. And then, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You can make out a safe.
There is a closed Henderson's portal leading east. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take Henderson's passkey from cabinet<|im_end|>go north<|im_end|>unlock Henderson's portal with Henderson's passkey<|im_end|>open Henderson's portal<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. Then, take the Microsoft limited edition passkey from the cabinet. And then, unlock the Microsoft limited edition safe with the Microsoft limited edition passkey. After unlocking the Microsoft limited edition safe, look and see that the Microsoft limited edition safe is opened. Then, recover the latchkey from the Microsoft limited edition safe inside the studio. And then, try to head east. Okay, and then, unlock the chest. And then, assure that the chest in the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place.
You can make out a locked chest right there by you.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey from cabinet<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take latchkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to go north. With that accomplished, retrieve the passkey from the floor of the shower. And then, insert the passkey into the safe's lock to unlock it. Then, open the safe. Then, take the vacuum from the safe within the shower. After that, go to the south. After that, ensure that the freezer within the canteen is open. And then, you can insert the vacuum inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You make out a freezer.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>go south<|im_end|>open freezer<|im_end|>insert vacuum into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip west. With that accomplished, pick up the key from the floor of the studio. And then, make an effort to venture east. That done, unlock the safe. And then, open the safe. Then, retrieve the gummy bear from the safe. After picking up the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You see a safe. You see a toolbox. Hey, want to see a table? Look over there, a table. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, retrieve the type 7 key from the table. Then, make an effort to travel north. And then, unlock the type 7 door within the laundromat with the type 7 key. Then, make absolutely sure that the type 7 door inside the laundromat is opened. After that, try to move north. Okay, and then, take a trip east. Then, lift the glove from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
There is a closed type 7 door leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>go north<|im_end|>unlock type 7 door with type 7 key<|im_end|>open type 7 door<|im_end|>go north<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go west. After that, recover the spherical latchkey from the trunk. And then, look and see that the spherical locker is unlocked. After you have unlocked the spherical locker, ensure that the spherical locker is open. Then, pick up the type U key from the spherical locker. And then, try to take a trip east. Next, unlock the type U chest. And then, open the type U chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You make out a locked type U chest close by.
You need an unblocked exit? You should try going west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>take spherical latchkey from trunk<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type U key from spherical locker<|im_end|>go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type S locker with the type S latchkey. Then, ensure that the type S locker is open. Then, recover the formless key from the type S locker. And then, travel west. After that, doublecheck that the formless chest is unlocked. And then, make it so that the formless chest is ajar. Then, retrieve the latchkey from the formless chest within the restroom. If you can get your hands on the latchkey, make absolutely sure that the chest within the restroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. The room is well lit.
You make out a type S locker.
There is an unblocked exit to the west.
You are carrying: a type S latchkey.

your action:

Response: unlock type S locker with type S latchkey<|im_end|>open type S locker<|im_end|>take formless key from type S locker<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the box in the washroom is open. After that, take the keycard from the box. With the keycard, unlock the safe. After unlocking the safe, look and see that the safe is ajar. Then, retrieve the key from the safe. Then, move north. Then, head east. Next, make it so that the locker inside the studio is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can make out a locked safe in the room. As if things weren't amazing enough already, you can even see a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the cake scented door. Then, open the cake scented door. Then, head south. Okay, and then, go east. With that accomplished, recover the shirt from the stand in the basement. After that, move west. Okay, and then, take a trip north. And then, place the shirt inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You wonder idly who left that here. The box is empty, what a horrible day!
There is a closed cake scented door leading south. You need an unguarded exit? You should try going west.
You are carrying: a cake scented passkey and a tablet.

your action:

Response: unlock cake scented door with cake scented passkey<|im_end|>open cake scented door<|im_end|>go south<|im_end|>go east<|im_end|>take shirt from stand<|im_end|>go west<|im_end|>go north<|im_end|>insert shirt into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to recover the type 3 passkey from the stand. And then, make an effort to travel east. Then, insert the type 3 passkey into the type 3 safe's lock to unlock it. Then, assure that the type 3 safe in the shower is open. If you have opened the type 3 safe, retrieve the key from the type 3 safe in the shower. If you can get your hands on the key, look and see that the safe is unlocked. And then, make sure that the safe is opened. After you have opened the safe, retrieve the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the workshop.
You see a stand. On the stand you make out a type 3 passkey. Now that's what I call TextWorld!
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 3 passkey from stand<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 passkey<|im_end|>open type 3 safe<|im_end|>take key from type 3 safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move west. After that, retrieve the latchkey from the floor of the cellar. With the latchkey, doublecheck that the locker is unlocked. After that, ensure that the locker is open. After that, take the nest of insects from the locker. After that, attempt to go east. After that, ensure that the safe within the closet is open. After pulling open the safe, you can deposit the nest of insects inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. Let's see what's in here.
You scan the room, seeing a safe!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of insects from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert nest of insects into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could travel east. With that done, retrieve the keycard from the desk inside the recreation zone. If you can get your hands on the keycard, move north. And then, make absolutely sure that the chest is unlocked. If you have unlocked the chest, make it so that the chest is wide open. After opening the chest, recover the blanket from the chest within the parlor. And then, try to take a trip south. After that, sit the blanket on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go south<|im_end|>put blanket on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, head north. Next, assure that the portmanteau inside the parlor is opened. After that, take the type 3 key from the portmanteau in the parlor. After picking up the type 3 key, make it so that the type 3 door is unlocked with the type 3 key. Then, doublecheck that the type 3 door inside the parlor is opened. And then, make an attempt to venture north. After that, attempt to venture east. Then, lift the worm from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You need an unguarded exit? You should try going north.
You are carrying: a sponge and a fork.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take type 3 key from portmanteau<|im_end|>unlock type 3 door with type 3 key<|im_end|>open type 3 door<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the type 3 safe inside the kitchenette. And then, open the type 3 safe. And then, recover the passkey from the type 3 safe inside the kitchenette. Then, unlock the chest in the kitchenette with the passkey. And then, doublecheck that the chest is open. And then, recover the knife from the chest inside the kitchenette. And then, attempt to take a trip east. Then, place the knife on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. The room is well lit.
You can make out a chest. Wow, check out the price tag that's still affixed to the chest! Eighty bucks! As if things weren't amazing enough already, you can even see a type 3 safe. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 3 latchkey.

your action:

Response: unlock type 3 safe with type 3 latchkey<|im_end|>open type 3 safe<|im_end|>take passkey from type 3 safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>go east<|im_end|>put knife on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could head east. And then, insert the rectangular latchkey into the rectangular box's lock to unlock it. After unlocking the rectangular box, open the rectangular box. And then, take the keycard from the rectangular box. And then, insert the keycard into the locker's lock to unlock it. And then, ensure that the locker is open. After that, recover the key from the locker. If you can get your hands on the key, insert the key into the hatch's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, take a trip west. And then, make sure that the cuboid chest is unlocked. After unlocking the cuboid chest, assure that the cuboid chest within the lounge is ajar. And then, take the Henderson's keycard from the cuboid chest. After that, move east. With that over with, check that the Henderson's chest inside the laundromat is unlocked with the Henderson's keycard. And then, assure that the Henderson's chest is wide open. Then, recover the vacuum from the Henderson's chest within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You scan the room, seeing a Henderson's chest.
There is an unblocked exit to the west.
You are carrying: a legume and a cuboid keycard.

your action:

Response: go west<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Henderson's keycard from cuboid chest<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take vacuum from Henderson's chest<|im_end|>