Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the south. If you can get through with that, make sure that the non-euclidean chest is ajar. After pulling open the non-euclidean chest, retrieve the latchkey from the non-euclidean chest. And then, travel north. After that, make sure that the passageway is unlocked with the latchkey. And then, open the passageway. Then, attempt to move north. And then, close the passageway. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take latchkey from non-euclidean chest<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to head west. And then, make it so that the formless locker is ajar. And then, take the latchkey from the formless locker. And then, make an effort to head east. Once you do that, make it so that the locker inside the basement is unlocked. After that, ensure that the locker is open. And then, pick up the keycard from the locker. After that, make it so the hatch within the basement is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is a closed hatch leading east. You need an unguarded exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head north. Then, make absolutely sure that the type 4 locker is unlocked with the type 4 key. After that, ensure that the type 4 locker is open. And then, pick up the spherical keycard from the type 4 locker. And then, look and see that the spherical gateway in the canteen is unlocked with the spherical keycard. Then, open the spherical gateway. After opening the spherical gateway, venture east. If you can get through with that, make it so that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a type 4 key and a latchkey.

your action:

Response: go north<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take spherical keycard from type 4 locker<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be a great idea if you could head east. Okay, and then, pick up the spherical passkey from the mantelpiece inside the office. With the spherical passkey, unlock the spherical box. And then, open the spherical box inside the office. After that, retrieve the type 0 passkey from the spherical box inside the office. After that, insert the type 0 passkey into the type 0 safe's lock to unlock it. And then, make absolutely sure that the type 0 safe in the office is opened. After that, take the pencil from the type 0 safe in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I never took you for the sort of person who would show up in a vault, but I guess I was wrong. You can barely contain your excitement.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey from mantelpiece<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take type 0 passkey from spherical box<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take pencil from type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the gate. Then, take a trip west. And then, pick-up the Canadian keycard from the floor of the sauna. After that, unlock the Canadian chest. Then, make it so that the Canadian chest is opened. And then, retrieve the sponge from the Canadian chest. With the sponge, head east. With that done, toss the sponge on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: open gate<|im_end|>go west<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take sponge from Canadian chest<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. And then, go to the north. After that, make absolutely sure that the cabinet in the laundromat is opened. After that, take the keycard from the cabinet. Once you have got the keycard, go to the south. Next, make absolutely sure that the chest in the bathroom is unlocked. Then, open the chest. And then, take the iron from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
Oh, great. Here's a bookshelf. The bookshelf is ordinary. However, the bookshelf, like an empty bookshelf, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the safe is unlocked. After unlocking the safe, open the safe in the dish-pit. After opening the safe, recover the Microsoft keycard from the safe within the dish-pit. And then, unlock the Microsoft box. And then, ensure that the Microsoft box within the dish-pit is open. Then, take the teacup from the Microsoft box. And then, move east. Okay, and then, place the teacup on the counter within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Microsoft box. Oh wow! Is that what I think it is? It is! It's a safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft keycard from safe<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take teacup from Microsoft box<|im_end|>go east<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the cuboid locker in the cellar is unlocked with the cuboid latchkey. Then, ensure that the cuboid locker inside the cellar is open. And then, take the latchkey from the cuboid locker inside the cellar. After that, attempt to go to the north. If you can succeed at that, assure that the portal in the shower is unlocked. Then, ensure that the portal inside the shower is open. After that, make an effort to head east. Okay, and then, pick-up the insect from the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
You can make out a cuboid locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the type 4 locker with the type 4 keycard. After you have unlocked the type 4 locker, ensure that the type 4 locker inside the bar is open. Then, take the latchkey from the type 4 locker inside the bar. And then, move south. And then, check that the locker in the pantry is unlocked with the latchkey. And then, open the locker within the pantry. And then, take the Henderson's style key from the locker. If you have picked up the Henderson's style key, make absolutely sure that the Henderson's style portal inside the pantry is unlocked with the Henderson's style key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type 4 locker. Oh, great. Here's a bookshelf. The bookshelf is standard. The bookshelf appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's style key from locker<|im_end|>unlock Henderson's style portal with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, look and see that the safe in the parlor is open. Then, recover the Henderson's latchkey from the safe. After that, attempt to go to the south. After that, make sure that the Henderson's portal is unlocked with the Henderson's latchkey. After that, ensure that the Henderson's portal in the washroom is open. After that, move south. If you can get through with that, make absolutely sure that the Henderson's portal is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
There is a closed Henderson's portal leading south. There is an unguarded exit to the north.
You are carrying: a chocolate bar and a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go south<|im_end|>unlock Henderson's portal with Henderson's latchkey<|im_end|>open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head west. Then, try to go to the north. Following that, pick up the key from the bookshelf in the office. Then, make sure that the chest is unlocked. And then, make absolutely sure that the chest is ajar. And then, retrieve the salad from the chest inside the office. And then, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. And then, pick-up the latchkey from the floor of the pantry. And then, head north. And then, unlock the safe. And then, make absolutely sure that the safe inside the launderette is ajar. After that, pick up the shadfly from the safe. If you can get your hands on the shadfly, try to go to the south. Then, ditch the shadfly on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. Let's see what's in here.
You can make out a safe, so there's that.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. And then, insert the Canadian style passkey into the Canadian style safe's lock to unlock it. Then, doublecheck that the Canadian style safe is wide open. And then, take the latchkey from the Canadian style safe within the spare room. Then, make sure that the passageway inside the spare room is unlocked with the latchkey. And then, open the passageway. Then, head east. Following that, make absolutely sure that the TextWorld box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
There is an unguarded exit to the south.
There is a worm on the floor.
You are carrying: a Canadian style passkey and a TextWorld keycard.

your action:

Response: go south<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, head north. And then, pick up the rectangular key from the table. With the rectangular key, attempt to venture south. And then, look and see that the rectangular box within the vault is unlocked. After that, ensure that the rectangular box is open. Then, retrieve the loaf of bread from the rectangular box inside the vault. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You can make out a locked rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular key from table<|im_end|>go south<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take loaf of bread from rectangular box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the launderette is open. If you have opened the locker, retrieve the keycard from the locker in the launderette. Then, take a trip east. If you can succeed at that, check that the safe is unlocked with the keycard. After that, doublecheck that the safe in the studio is wide open. After that, take the cookie from the safe. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a locker. Is this what you came to TextWorld for? This... locker?
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the fresh laundry scented key from the locker in the study. With the fresh laundry scented key, take a trip west. And then, make sure that the fresh laundry scented chest is unlocked. Then, open the fresh laundry scented chest within the shower. After opening the fresh laundry scented chest, retrieve the cuboid latchkey from the fresh laundry scented chest within the shower. After getting the cuboid latchkey, make an attempt to head east. Once you get around to doing that, close the cuboid locker. After that, lock the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can make out a cuboid locker. Empty! What kind of nightmare TextWorld is this? You see a locker. The locker contains a fresh laundry scented key. You bend down to tie your shoe. When you stand up, you notice a coffer. Classic TextWorld.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from locker<|im_end|>go west<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take cuboid latchkey from fresh laundry scented chest<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the passkey from the counter. And then, insert the passkey into the passageway's lock to unlock it. Having unlocked the passageway, ensure that the passageway inside the basement is open. And then, attempt to take a trip east. With that accomplished, go to the north. That done, lift the Cat Calendar from the floor of the cubicle. After that, take a trip south. Then, place the Cat Calendar on the shelf in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You see a counter. On the counter you can see a passkey. It doesn't get more TextWorld than this!
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. Then, head south. And then, recover the latchkey from the rack within the kitchen. And then, head north. And then, make an effort to take a trip north. After that, go east. Then, assure that the safe is shut. After that, make it so the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You can make out a stand. The stand is typical. But oh no! there's nothing on this piece of garbage.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a book.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, open the type S box in the kitchenette. And then, recover the Henderson's passkey from the type S box. And then, travel north. Then, make absolutely sure that the Henderson's chest inside the canteen is unlocked. Then, make sure that the Henderson's chest is opened. After that, take the blender from the Henderson's chest. With the blender, make an effort to venture south. After that, sit the blender on the table in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a closed type S box. You see a table. The table is usual. But the thing is empty, unfortunately. Hm. Oh well
There is a closed gate leading west. There is an unblocked exit to the north.
There is a type S passkey on the floor.
You are carrying nothing.

your action:

Response: open type S box<|im_end|>take Henderson's passkey from type S box<|im_end|>go north<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take blender from Henderson's chest<|im_end|>go south<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, attempt to venture north. Then, recover the key from the floor of the dish-pit. And then, travel south. With that done, make an effort to travel east. Next, unlock the box. And then, make absolutely sure that the box is ajar. After that, pick up the ladle from the box inside the scullery. If you have picked up the ladle, deposit the ladle inside the fridge in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>insert ladle into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. With that accomplished, retrieve the passkey from the table within the office. Then, assure that the box inside the office is unlocked. Then, ensure that the box in the office is open. After that, retrieve the staple from the box inside the office. Then, try to venture north. If you can accomplish that, go to the east. Following that, sit the staple on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take staple from box<|im_end|>go north<|im_end|>go east<|im_end|>put staple on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could look and see that the box inside the cookhouse is unlocked. Having unlocked the box, open the box within the cookhouse. And then, retrieve the cake scented keycard from the box. With the cake scented keycard, unlock the cake scented box with the cake scented keycard. After unlocking the cake scented box, open the cake scented box within the cookhouse. And then, take the nest of bats from the cake scented box inside the cookhouse. After that, make an effort to move east. That done, rest the nest of bats on the shelf in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. The room is well lit.
You see a locked cake scented box. You see a box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take nest of bats from cake scented box<|im_end|>go east<|im_end|>put nest of bats on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. With that accomplished, pick-up the latchkey from the floor of the shower. Once you have taken the latchkey, make it so that the gateway is unlocked with the latchkey. After that, ensure that the gateway within the shower is open. Then, go to the north. If you can get around to doing that, pick up the Canadian keycard from the floor of the bedchamber. With the Canadian keycard, travel east. Then, make it so that the Canadian chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
A laminated board tells you that you are now in the workshop. The room is well lit.
You make out a closed bureau in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take Canadian keycard<|im_end|>go east<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, unlock the cuboid safe within the laundry place. Then, ensure that the cuboid safe is open. Then, recover the latchkey from the cuboid safe in the laundry place. If you can get your hands on the latchkey, look and see that the chest in the laundry place is unlocked. And then, make absolutely sure that the chest within the laundry place is wide open. And then, retrieve the broom from the chest. After that, make an attempt to move south. Then, sit the broom on the board in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest. You make out a locked cuboid safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go south<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, unlock the formless safe within the steam room with the formless keycard. And then, make sure that the formless safe in the steam room is ajar. After that, pick up the soap scented key from the formless safe. After that, check that the soap scented chest within the steam room is unlocked with the soap scented key. Then, open the soap scented chest. And then, recover the mop from the soap scented chest. And then, take a trip east. With that over with, sit the mop on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Let's see what's in here.
You see a locked soap scented chest, which looks ordinary, in the room. You can see a formless safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take soap scented key from formless safe<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take mop from soap scented chest<|im_end|>go east<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the floor of the shower. If you can get your hands on the passkey, check that the box is unlocked with the passkey. And then, open the box. After pulling open the box, pick up the rectangular passkey from the box. After that, insert the rectangular passkey into the rectangular gateway's lock to unlock it. Then, doublecheck that the rectangular gateway is open. After that, make an effort to take a trip west. And then, recover the kettle from the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. Now that's what I call TextWorld!
There is a closed rectangular gateway leading west. You need an unguarded exit? You should try going north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take kettle from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the case inside the cellar. If you can get your hands on the latchkey, make an attempt to move east. Following that, unlock the chest in the cookery. After that, ensure that the chest is open. After that, retrieve the key from the chest inside the cookery. After that, make sure that the locker in the cookery is unlocked. And then, open the locker. And then, retrieve the knife from the locker inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's awesome that you're in a cellar now. The room is well lit.
You see an opened case. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to move north. And then, retrieve the Microsoft style passkey from the floor of the garage. After that, unlock the Microsoft style locker within the garage. And then, ensure that the Microsoft style locker is open. After that, recover the lightbulb from the Microsoft style locker within the garage. And then, make an effort to move south. Then, make it so that the safe within the kitchen is wide open. After that, place the lightbulb into the safe in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
A closed safe is close by.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take lightbulb from Microsoft style locker<|im_end|>go south<|im_end|>open safe<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head south. With that done, recover the keycard from the rack within the dish-pit. Then, unlock the door with the keycard. After that, open the door. After that, go to the south. That done, make an effort to travel east. After that, retrieve the formless latchkey from the floor of the lounge. And then, look and see that the formless locker within the lounge is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying: a fork.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head south. And then, make sure that the Henderson's style chest inside the vault is open. Then, recover the key from the Henderson's style chest in the vault. After that, venture north. And then, unlock the gate. After unlocking the gate, make absolutely sure that the gate inside the chamber is wide open. Then, attempt to travel east. Then, retrieve the keyboard from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. Let's see what's in here.
There is a closed gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take key from Henderson's style chest<|im_end|>go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. After that, ensure that the non-euclidean box inside the cellar is open. If you have opened the non-euclidean box, recover the type 4 key from the non-euclidean box. And then, unlock the type 4 box. Then, make it so that the type 4 box is open. After that, take the loaf of bread from the type 4 box. If you can get your hands on the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: an apple.

your action:

Response: go north<|im_end|>open non-euclidean box<|im_end|>take type 4 key from non-euclidean box<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take loaf of bread from type 4 box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the non-euclidean locker is unlocked with the non-euclidean key. Then, ensure that the non-euclidean locker is open. After that, retrieve the keycard from the non-euclidean locker within the bar. After that, try to head south. And then, check that the box inside the spare room is unlocked with the keycard. After that, open the box. And then, pick up the lightbulb from the box within the spare room. And then, place the lightbulb on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked non-euclidean locker.
You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move west. And then, recover the key from the floor of the pantry. Then, make it so that the box inside the pantry is unlocked. And then, look and see that the box is wide open. Then, pick up the spherical passkey from the box. Having taken the spherical passkey, head east. And then, doublecheck that the spherical locker inside the kitchen is unlocked with the spherical passkey. And then, ensure that the spherical locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You see a locked spherical locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the Microsoft style box is open. After that, retrieve the rectangular keycard from the Microsoft style box within the salon. If you can get your hands on the rectangular keycard, make sure that the rectangular gate within the salon is unlocked. And then, make it so that the rectangular gate inside the salon is ajar. And then, go to the west. Then, ensure that the crate in the attic is open. After opening the crate, retrieve the broom from the crate within the attic. Then, ditch the broom on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft style box!
There is a closed rectangular gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: open Microsoft style box<|im_end|>take rectangular keycard from Microsoft style box<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go west<|im_end|>open crate<|im_end|>take broom from crate<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to head south. With that accomplished, pick-up the key from the floor of the bedroom. If you can get your hands on the key, check that the passageway is unlocked with the key. After that, ensure that the passageway in the bedroom is open. And then, go to the west. Once you accomplish that, recover the keycard from the TextWorld limited edition safe inside the parlor. And then, make sure that the box is unlocked. After that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take keycard from TextWorld limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move west. With that done, lift the rectangular latchkey from the floor of the cubicle. If you have picked up the rectangular latchkey, look and see that the rectangular box is unlocked with the rectangular latchkey. After that, open the rectangular box. After that, take the spherical key from the rectangular box within the cubicle. After you have picked up the spherical key, venture east. Next, make it so that the spherical locker is closed. Then, make it so that the spherical locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well how about that, you are in a place we're calling a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened typical looking spherical locker in the room. The spherical locker is empty, what a horrible day!
There is a closed hatch leading east. There is an unblocked exit to the west.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take spherical key from rectangular box<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, attempt to move north. If you can do that, pick up the type 2 passkey from the floor of the kitchen. Then, take a trip south. Then, unlock the type 2 box. And then, open the type 2 box. And then, pick up the passkey from the type 2 box. After that, doublecheck that the gateway is unlocked. And then, ensure that the gateway is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You make out a locked type 2 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 2 passkey<|im_end|>go south<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the safe. If you have unlocked the safe, ensure that the safe is open. Then, take the non-euclidean keycard from the safe in the bar. And then, make an effort to move east. Then, unlock the non-euclidean locker within the closet. And then, open the non-euclidean locker. After that, recover the broccoli from the non-euclidean locker. And then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You can make out a locked safe nearby.
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take broccoli from non-euclidean locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the soap scented keycard from the floor of the canteen. After that, check that the soap scented chest is unlocked with the soap scented keycard. And then, open the soap scented chest inside the canteen. After that, take the Henderson's passkey from the soap scented chest. And then, make it so that the Henderson's chest inside the canteen is unlocked. After that, look and see that the Henderson's chest in the canteen is open. And then, pick up the peanut from the Henderson's chest in the canteen. If you can get your hands on the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You make out a Henderson's chest. You can't wait to tell the folks at home about this! You hear a noise behind you and spin around, but you can't see anything other than a soap scented chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a soap scented keycard on the floor.
You are carrying nothing.

your action:

Response: take soap scented keycard<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take Henderson's passkey from soap scented chest<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take peanut from Henderson's chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. If you can do that, attempt to go east. And then, make it so that the crate is open. Then, retrieve the latchkey from the crate inside the vault. Then, unlock the box. After that, open the box. After that, take the spherical keycard from the box. Then, assure that the spherical locker is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
There is an unguarded exit to the south.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture west. Then, retrieve the latchkey from the cabinet. And then, go east. After that, make it so that the locker is unlocked. After that, ensure that the locker in the cubicle is open. After you have opened the locker, take the passkey from the locker. Then, go to the west. After that, unlock the chest within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I am required to announce that you are now in the cubicle.
You can see a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go north. Then, retrieve the formless key from the floor of the sauna. After that, attempt to go to the south. With that accomplished, check that the formless passageway inside the bedchamber is unlocked with the formless key. After unlocking the formless passageway, assure that the formless passageway in the bedchamber is opened. And then, travel south. Then, venture east. And then, close the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber.
There is a closed formless passageway leading south. You need an unblocked exit? You should try going north.
You are carrying: a cashew, a pillow and a textbook.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, pick up the key from the table inside the sauna. After that, look and see that the door inside the sauna is unlocked with the key. After unlocking the door, ensure that the door is open. And then, travel south. And then, travel east. With that done, make absolutely sure that the coffer is open. Having opened the coffer, take the chocolate bar from the coffer in the office. With the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
Oh wow! Is that what I think it is? It is! It's a table. The table is usual. On the table you make out a key. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is standard. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: take key from table<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take chocolate bar from coffer<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go south. That done, make an attempt to move south. And then, ensure that the freezer is open. And then, retrieve the fresh laundry scented keycard from the freezer in the dish-pit. And then, head north. Then, assure that the fresh laundry scented chest is unlocked with the fresh laundry scented keycard. Then, open the fresh laundry scented chest within the recreation zone. And then, retrieve the shadfly from the fresh laundry scented chest inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go south<|im_end|>open freezer<|im_end|>take fresh laundry scented keycard from freezer<|im_end|>go north<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take shadfly from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, travel east. With that done, unlock the non-euclidean box. Then, ensure that the non-euclidean box in the recreation zone is open. After that, pick up the latchkey from the non-euclidean box. And then, make it so that the chest is unlocked. And then, look and see that the chest inside the recreation zone is open. Then, pick up the plant from the chest. Then, sit the plant on the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>put plant on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, pick up the passkey from the case inside the bathroom. After taking the passkey, make an effort to go west. Following that, insert the passkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the rectangular passkey from the locker inside the shower. After that, assure that the rectangular box is unlocked. After that, ensure that the rectangular box is open. And then, pick up the mop from the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
You bend down to tie your shoe. When you stand up, you notice a case. The case contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take mop from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could unlock the safe with the latchkey. And then, ensure that the safe is open. And then, retrieve the cake scented keycard from the safe. If you have picked up the cake scented keycard, take a trip south. After that, unlock the cake scented hatch. And then, open the cake scented hatch within the garage. After that, attempt to go to the east. With that accomplished, make sure that the fridge is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a safe.
There is an unguarded exit to the south.
You are carrying: a latchkey and a non-euclidean passkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented keycard from safe<|im_end|>go south<|im_end|>unlock cake scented hatch with cake scented keycard<|im_end|>open cake scented hatch<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the box. Then, doublecheck that the box is opened. Then, recover the vanilla scented keycard from the box within the salon. With the vanilla scented keycard, travel east. Next, unlock the vanilla scented locker with the vanilla scented keycard. After that, ensure that the vanilla scented locker is open. After pulling open the vanilla scented locker, recover the pair of headphones from the vanilla scented locker within the pantry. After that, you can insert the pair of headphones inside the case inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box, which looks usual, nearby.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take pair of headphones from vanilla scented locker<|im_end|>insert pair of headphones into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. With that accomplished, recover the rectangular latchkey from the shelf within the laundromat. Then, doublecheck that the rectangular hatch inside the laundromat is unlocked with the rectangular latchkey. Then, ensure that the rectangular hatch in the laundromat is open. After that, attempt to go to the east. Okay, and then, take the cuboid latchkey from the desk within the parlor. Then, insert the cuboid latchkey into the cuboid safe in the parlor's lock to unlock it. After that, make sure that the cuboid safe is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from shelf<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take cuboid latchkey from desk<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to open the cabinet inside the canteen. Then, recover the keycard from the cabinet. Then, check that the hatch is unlocked with the keycard. And then, open the hatch within the canteen. And then, move south. Then, make sure that the fridge is wide open. Once you have opened the fridge, take the rectangular latchkey from the fridge. Then, Deposit the rectangular latchkey into the rectangular locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen. You begin to take stock of what's here.
You make out a cabinet.
There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying: a fondue.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>open fridge<|im_end|>take rectangular latchkey from fridge<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip west. With that accomplished, open the cabinet inside the kitchenette. Then, pick up the key from the cabinet in the kitchenette. With the key, check that the chest is unlocked with the key. After that, make sure that the chest is opened. And then, pick up the bug from the chest inside the kitchenette. And then, travel east. After that, rest the bug on the bed stand inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
Hey, want to see a bed stand? Look over there, a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bed stand! oh well.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>put bug on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an effort to go to the south. With that over with, attempt to move west. Then, pick up the key from the rack. After that, insert the key into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the vault is open. After that, recover the Henderson's key from the chest inside the vault. With the Henderson's key, make an attempt to travel east. With that done, make it so the Henderson's box within the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's key from chest<|im_end|>go east<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move east. Then, take the type 7 latchkey from the stand. After that, move west. After that, unlock the type 7 locker inside the workshop with the type 7 latchkey. Then, ensure that the type 7 locker is open. After that, pick up the spherical passkey from the type 7 locker. With the spherical passkey, try to take a trip east. If you can manage that, assure that the spherical locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You see a locked type 7 locker here.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 latchkey from stand<|im_end|>go west<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take spherical passkey from type 7 locker<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, make an effort to move south. Next, unlock the box in the workshop. After that, ensure that the box is open. And then, take the key from the box inside the workshop. Then, unlock the gate in the workshop. And then, open the gate in the workshop. And then, move east. After that, retrieve the keyboard from the chair within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take keyboard from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the cuboid chest is closed. Then, make an effort to head east. Then, take the Microsoft key from the bowl inside the cookery. After that, make absolutely sure that the Microsoft safe is unlocked. And then, doublecheck that the Microsoft safe inside the cookery is open. Then, pick up the cuboid latchkey from the Microsoft safe inside the cookery. After that, head west. After that, make sure the cuboid chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
You can see a cuboid chest. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close cuboid chest<|im_end|>go east<|im_end|>take Microsoft key from bowl<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take cuboid latchkey from Microsoft safe<|im_end|>go west<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture north. After that, retrieve the type J keycard from the display. And then, look and see that the type J locker inside the study is unlocked with the type J keycard. And then, open the type J locker. After that, retrieve the keycard from the type J locker. If you can get your hands on the keycard, venture south. After that, make absolutely sure that the box is unlocked. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
You can make out a locked box.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type J keycard from display<|im_end|>unlock type J locker with type J keycard<|im_end|>open type J locker<|im_end|>take keycard from type J locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an attempt to venture north. And then, retrieve the Microsoft limited edition latchkey from the desk within the studio. And then, insert the Microsoft limited edition latchkey into the Microsoft limited edition gate inside the studio's lock to unlock it. Then, ensure that the Microsoft limited edition gate is open. And then, attempt to head east. With that accomplished, recover the keycard from the safe. After that, make absolutely sure that the box within the garage is unlocked. After that, doublecheck that the box in the garage is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition latchkey from desk<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gate<|im_end|>go east<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture east. Following that, retrieve the Canadian limited edition keycard from the portmanteau within the bedroom. With the Canadian limited edition keycard, try to head west. And then, unlock the Canadian limited edition locker. Then, ensure that the Canadian limited edition locker is open. And then, take the latchkey from the Canadian limited edition locker in the bedchamber. And then, try to travel east. Okay, and then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian limited edition locker.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. After that, lift the passkey from the floor of the salon. After that, unlock the hatch. After unlocking the hatch, look and see that the hatch inside the salon is ajar. Then, attempt to go east. And then, pick up the broom from the locker. After that, make an effort to travel west. Following that, ditch the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a case. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take broom from locker<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to head north. With that accomplished, pick-up the Henderson's limited edition keycard from the floor of the cookery. After that, attempt to head south. Then, insert the Henderson's limited edition keycard into the Henderson's limited edition locker inside the kitchen's lock to unlock it. After that, open the Henderson's limited edition locker within the kitchen. And then, retrieve the latchkey from the Henderson's limited edition locker. After that, insert the latchkey into the gateway within the kitchen's lock to unlock it. Then, make sure that the gateway within the kitchen is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked Henderson's limited edition locker. You can see a bowl. The bowl is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, go north. Then, ensure that the case in the laundromat is open. And then, take the passkey from the case in the laundromat. And then, unlock the gateway in the laundromat. And then, assure that the gateway inside the laundromat is ajar. After that, make an attempt to move north. Once you do that, attempt to take a trip east. With that done, close the toolbox inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You can barely contain your excitement.
There is an unblocked exit to the north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the north. Once you succeed at that, make absolutely sure that the Canadian chest is unlocked with the Canadian keycard. After that, make sure that the Canadian chest inside the parlor is ajar. And then, pick up the keycard from the Canadian chest within the parlor. And then, make absolutely sure that the box is unlocked with the keycard. And then, ensure that the box in the parlor is open. And then, recover the key from the box. And then, doublecheck that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have walked into, you had to saunter into a typical one.
There is an unguarded exit to the north.
You are carrying: a Canadian keycard.

your action:

Response: go north<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, go south. After that, pick up the type 7 latchkey from the counter. If you can get your hands on the type 7 latchkey, attempt to take a trip east. With that done, check that the type 7 locker inside the studio is unlocked with the type 7 latchkey. Then, ensure that the type 7 locker within the studio is open. And then, retrieve the spherical latchkey from the type 7 locker inside the studio. After stealing the spherical latchkey, attempt to take a trip west. If you can do that, unlock the spherical safe inside the dish-pit with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 7 latchkey from counter<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take spherical latchkey from type 7 locker<|im_end|>go west<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Once you succeed at that, make absolutely sure that the American style safe is unlocked with the American style key. Then, open the American style safe within the shower. And then, retrieve the keycard from the American style safe within the shower. Then, doublecheck that the chest in the shower is unlocked with the keycard. And then, open the chest. And then, retrieve the potato from the chest. If you can get your hands on the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take keycard from American style safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, make an effort to move north. That done, take the non-euclidean key from the rack within the cookhouse. Then, try to venture south. If you can finish that, insert the non-euclidean key into the non-euclidean safe in the study's lock to unlock it. And then, ensure that the non-euclidean safe is open. Then, pick up the licorice strip from the non-euclidean safe. With the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take non-euclidean key from rack<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take licorice strip from non-euclidean safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to attempt to travel east. With that over with, insert the Microsoft passkey into the Microsoft safe within the studio's lock to unlock it. After that, open the Microsoft safe. And then, retrieve the key from the Microsoft safe in the studio. With the key, check that the locker is unlocked with the key. Then, open the locker. After opening the locker, recover the Comic Strip Calendar from the locker in the studio. And then, ditch the Comic Strip Calendar on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft passkey.

your action:

Response: go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take key from Microsoft safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the locker with the latchkey. After that, look and see that the locker within the cellar is ajar. Then, pick up the keycard from the locker within the cellar. Having picked up the keycard, make it so that the chest in the cellar is unlocked with the keycard. Then, doublecheck that the chest is open. Then, retrieve the top hat from the chest. After that, head north. That done, rest the top hat on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
Were you looking for a chest? Because look over there, it's a chest. You see a locker.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>go north<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the case in the basement is ajar. And then, retrieve the type H latchkey from the case. And then, insert the type H latchkey into the type H door within the basement's lock to unlock it. After that, open the type H door in the basement. And then, move north. And then, venture east. With that accomplished, take the key from the counter in the cellar. After stealing the key, check that the locker in the cellar is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. You start to take note of what's in the room.
You can see a closed standard looking case in the corner.
There is a closed type H door leading north. There is an unblocked exit to the east.
You are carrying: a chocolate bar.

your action:

Response: open case<|im_end|>take type H latchkey from case<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go north<|im_end|>go east<|im_end|>take key from counter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the type R box is unlocked. After that, open the type R box within the vault. After that, take the keycard from the type R box inside the vault. Then, insert the keycard into the gateway inside the vault's lock to unlock it. And then, doublecheck that the gateway in the vault is wide open. And then, head south. After that, take a trip east. After that, recover the ladle from the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You make out a type R box. You scan the room, seeing a crate. Now why would someone leave that there? The crate is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying: a type R keycard.

your action:

Response: unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take keycard from type R box<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the rack. Then, unlock the box inside the garage. Then, ensure that the box in the garage is open. And then, recover the fudge scented latchkey from the box. After that, try to venture west. After that, make absolutely sure that the fudge scented box in the lounge is unlocked. Then, doublecheck that the fudge scented box is open. And then, recover the synthesizer from the fudge scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one. You begin to take stock of what's here.
Hey, want to see a box? Look over there, a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a rack. On the rack you can see a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fudge scented latchkey from box<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take synthesizer from fudge scented box<|im_end|>