Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture west. With that accomplished, ensure that the cabinet inside the restroom is open. And then, take the type Y latchkey from the cabinet. After that, go to the east. After that, assure that the type Y hatch is unlocked. And then, open the type Y hatch. After that, make an attempt to venture south. That done, recover the paper towel from the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a locker. The locker is empty, what a horrible day!
There is a closed type Y hatch leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take type Y latchkey from cabinet<|im_end|>go east<|im_end|>unlock type Y hatch with type Y latchkey<|im_end|>open type Y hatch<|im_end|>go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. If you can do that, pick up the non-euclidean passkey from the chest. After taking the non-euclidean passkey, try to travel west. Then, make it so that the non-euclidean box within the closet is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean box is open. If you have opened the non-euclidean box, take the pair of headphones from the non-euclidean box within the closet. And then, try to move east. After that, deposit the pair of headphones on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked non-euclidean box.
There is an exit to the east. Don't worry, it is unguarded.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take pair of headphones from non-euclidean box<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel south. And then, retrieve the passkey from the floor of the restroom. Then, travel north. That done, make it so that the chest is unlocked with the passkey. After you have unlocked the chest, make sure that the chest is ajar. Then, pick up the shadfly from the chest within the recreation zone. And then, travel south. Then, drop the shadfly on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You scan the room for a chest, and you find a chest.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, make an attempt to head east. With that over with, retrieve the fudge scented passkey from the armchair inside the cubicle. And then, unlock the fudge scented chest. After that, open the fudge scented chest. After that, recover the cuboid passkey from the fudge scented chest within the cubicle. And then, check that the cuboid locker in the cubicle is unlocked with the cuboid passkey. Then, open the cuboid locker. Then, retrieve the Comic Strip Calendar from the cuboid locker. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. I guess you better just go and list everything you see here.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented passkey from armchair<|im_end|>unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take cuboid passkey from fudge scented chest<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Comic Strip Calendar from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, you could, like, pick up the latchkey from the type 8 chest. After that, try to head west. Then, insert the latchkey into the safe within the cookhouse's lock to unlock it. Then, make it so that the safe in the cookhouse is ajar. After that, retrieve the key from the safe. After that, make an attempt to travel east. And then, close the locker in the vault. And then, assure that the locker within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
You can see a locker. I mean, just wow! Isn't TextWorld just the best? The locker is empty! This is the worst thing that could possibly happen, ever! You make out an opened type 8 chest. The type 8 chest contains a latchkey.
You need an unguarded exit? You should try going west.
There is a type 8 keycard on the floor.
You are carrying nothing.

your action:

Response: take latchkey from type 8 chest<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. With that done, recover the formless latchkey from the counter. With the formless latchkey, move south. And then, unlock the formless box. Then, make absolutely sure that the formless box within the restroom is ajar. And then, recover the formless key from the formless box inside the restroom. After that, make absolutely sure that the formless door inside the restroom is unlocked. Then, make sure that the formless door is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
You scan the room, seeing a formless box.
There is a closed formless door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from counter<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the chest within the studio is open. After pulling open the chest, pick up the keycard from the chest. With the keycard, make absolutely sure that the gate is unlocked with the keycard. Then, make it so that the gate in the studio is ajar. After pulling open the gate, attempt to take a trip east. After that, make sure that the safe is opened. And then, take the bug from the safe. And then, you can place the bug inside the dresser in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
Look over there! a chest.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to move north. Then, take the Henderson's limited edition key from the stand. Having picked up the Henderson's limited edition key, attempt to travel south. After that, unlock the Henderson's limited edition door. If you have unlocked the Henderson's limited edition door, ensure that the Henderson's limited edition door is open. Then, travel south. Then, take a trip east. And then, pick up the kettle from the table within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer.
There is a closed Henderson's limited edition door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from stand<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the locker. After unlocking the locker, ensure that the locker inside the basement is open. If you have opened the locker, pick up the passkey from the locker within the basement. And then, travel south. With that over with, look and see that the gate is unlocked with the passkey. Then, assure that the gate within the cubicle is opened. And then, make an attempt to take a trip east. Next, retrieve the mop from the table in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. Let's see what's in here.
You can see a locked locker close by.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, go to the north. Then, make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the laundry place is open. And then, pick up the rectangular passkey from the locker. And then, unlock the rectangular locker with the rectangular passkey. And then, look and see that the rectangular locker in the laundry place is ajar. After that, take the formless key from the rectangular locker within the laundry place. And then, check that the formless door within the laundry place is unlocked with the formless key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into a closet. Not the closet you'd expect. No, this is a closet.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless door with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, unlock the chest within the dish-pit with the passkey. After that, ensure that the chest within the dish-pit is open. And then, retrieve the Microsoft limited edition key from the chest. After that, unlock the Microsoft limited edition chest in the dish-pit with the Microsoft limited edition key. After that, look and see that the Microsoft limited edition chest within the dish-pit is open. Then, pick up the fresh laundry scented key from the Microsoft limited edition chest. Then, insert the fresh laundry scented key into the fresh laundry scented hatch within the dish-pit's lock to unlock it. Then, open the fresh laundry scented hatch within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Wow! You're in a dish-pit. Let's see what's in here.
You can see a locked Microsoft limited edition chest. You can make out a locked chest.
There is a closed fresh laundry scented hatch leading west. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take fresh laundry scented key from Microsoft limited edition chest<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented key<|im_end|>open fresh laundry scented hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the type C latchkey from the suitcase within the cellar. After that, unlock the type C box. After that, open the type C box. Then, retrieve the type A passkey from the type C box. After that, unlock the type A passageway within the cellar. After that, ensure that the type A passageway in the cellar is open. After that, head east. And then, close the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
Hey, want to see a type C box? Look over there, a type C box. You see a suitcase. The suitcase contains a type C latchkey.
There is a closed type A passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take type C latchkey from suitcase<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>take type A passkey from type C box<|im_end|>unlock type A passageway with type A passkey<|im_end|>open type A passageway<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. That done, look and see that the spherical chest within the steam room is opened. And then, retrieve the American passkey from the spherical chest. Then, make an effort to move south. That done, look and see that the American box inside the parlor is unlocked with the American passkey. After you have unlocked the American box, open the American box in the parlor. And then, pick up the passkey from the American box. After getting the passkey, check that the box within the parlor is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor.
You make out a locked box. You make out a locked ordinary looking American box right there by you.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open spherical chest<|im_end|>take American passkey from spherical chest<|im_end|>go south<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take passkey from American box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to travel east. Then, unlock the cuboid locker. After that, ensure that the cuboid locker within the shower is open. After that, take the type Y passkey from the cuboid locker. Then, assure that the type Y chest within the shower is unlocked with the type Y passkey. And then, make it so that the type Y chest in the shower is ajar. Then, recover the butterfly from the type Y chest. Once you have picked up the butterfly, rest the butterfly on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take type Y passkey from cuboid locker<|im_end|>unlock type Y chest with type Y passkey<|im_end|>open type Y chest<|im_end|>take butterfly from type Y chest<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be good if you could try to head east. Once you finish that, unlock the gateway inside the cookery. After that, make sure that the gateway is ajar. Then, head north. After that, take a trip west. With that accomplished, pick-up the worm from the floor of the washroom. After that, travel east. And then, place the worm into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place.
There is an unguarded exit to the east.
You are carrying: a legume and a keycard.

your action:

Response: go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, try to go to the south. Next, retrieve the type 5 passkey from the floor of the cookhouse. With the type 5 passkey, go to the north. After that, unlock the type 5 portal in the workshop with the type 5 passkey. And then, ensure that the type 5 portal is open. And then, move east. With that accomplished, pick up the blanket from the bed stand. With the blanket, put the blanket on the couch. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
There is a closed type 5 portal leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 5 passkey<|im_end|>go north<|im_end|>unlock type 5 portal with type 5 passkey<|im_end|>open type 5 portal<|im_end|>go east<|im_end|>take blanket from bed stand<|im_end|>put blanket on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the non-euclidean keycard from the suitcase within the spare room. And then, unlock the non-euclidean safe in the spare room. Having unlocked the non-euclidean safe, ensure that the non-euclidean safe is open. And then, recover the American key from the non-euclidean safe. Having taken the American key, go east. After that, take a trip south. And then, unlock the American safe inside the cellar. And then, look and see that the American safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. Let's see what's in here.
You can see a non-euclidean safe. You see a suitcase. The suitcase contains a non-euclidean keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take American key from non-euclidean safe<|im_end|>go east<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the Canadian key from the rack inside the washroom. After that, go south. Then, assure that the Canadian safe inside the vault is unlocked. If you have unlocked the Canadian safe, doublecheck that the Canadian safe within the vault is open. After that, recover the keycard from the Canadian safe. Then, doublecheck that the chest is unlocked with the keycard. Then, open the chest in the vault. And then, retrieve the cane from the chest within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. Let's see what's in here.
You can make out a rack. The rack is typical. On the rack you can make out a Canadian key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Canadian key from rack<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move east. Then, make an attempt to go north. With that done, lift the passkey from the floor of the restroom. After that, venture south. Following that, make it so that the box in the bedroom is unlocked. After that, open the box. Then, take the sandwich from the box inside the bedroom. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone.
You see a bench. The bench is normal. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make sure that the box within the bedroom is unlocked with the latchkey. After that, open the box within the bedroom. And then, pick up the keycard from the box. With the keycard, make an effort to go east. Okay, and then, unlock the locker. Then, ensure that the locker is open. After that, retrieve the type M keycard from the locker. After that, unlock the type M chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a locked box right there by you.
You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type M keycard from locker<|im_end|>unlock type M chest with type M keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to move west. Okay, and then, pick-up the Henderson's limited edition key from the floor of the cubicle. With the Henderson's limited edition key, unlock the Henderson's limited edition gateway. After unlocking the Henderson's limited edition gateway, open the Henderson's limited edition gateway. After that, travel south. And then, head east. That done, pick up the type 9 latchkey from the chair within the dish-pit. And then, Put the type 9 latchkey into the type 9 box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You scan the room for a suitcase, and you find a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a mantle. The mantle is typical. The mantle appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>open Henderson's limited edition gateway<|im_end|>go south<|im_end|>go east<|im_end|>take type 9 latchkey from chair<|im_end|>lock type 9 box with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could recover the passkey from the rack inside the shower. After that, unlock the passageway. Then, doublecheck that the passageway is wide open. Then, make an effort to go south. Then, try to head east. Once you get around to doing that, open the chest inside the bedroom. If you have pulled open the chest, take the plant from the chest. After that, deposit the plant into the suitcase within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. On the rack you make out a passkey.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>insert plant into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the type 9 passkey from the basket in the shower. Once you have picked up the type 9 passkey, insert the type 9 passkey into the type 9 chest's lock to unlock it. Then, open the type 9 chest in the shower. And then, take the formless latchkey from the type 9 chest. After that, unlock the formless portal in the shower with the formless latchkey. And then, make it so that the formless portal in the shower is opened. Then, attempt to move east. Okay, and then, look and see that the formless portal is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 9 chest. You see an opened basket. The basket contains a type 9 passkey.
There is a closed formless portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 9 passkey from basket<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take formless latchkey from type 9 chest<|im_end|>unlock formless portal with formless latchkey<|im_end|>open formless portal<|im_end|>go east<|im_end|>close formless portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the floor of the parlor. If you can get your hands on the key, unlock the chest within the parlor. Then, open the chest in the parlor. Then, retrieve the Henderson's keycard from the chest within the parlor. After that, assure that the Henderson's safe is unlocked. If you have unlocked the Henderson's safe, ensure that the Henderson's safe inside the parlor is open. If you have opened the Henderson's safe, recover the TextWorld limited edition latchkey from the Henderson's safe inside the parlor. After that, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest inside the parlor's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You can make out a locked TextWorld limited edition chest here. What's that over there? It looks like it's a Henderson's safe. You see a locked chest.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take TextWorld limited edition latchkey from Henderson's safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, pick up the key from the floor of the steam room. If you can get your hands on the key, unlock the locker with the key. Then, open the locker. And then, take the type O keycard from the locker in the steam room. Then, make an effort to head south. With that over with, look and see that the type O chest is unlocked. And then, ensure that the type O chest is open. If you have opened the type O chest, take the worm from the type O chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? You can make out a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a counter in a room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type O keycard from locker<|im_end|>go south<|im_end|>unlock type O chest with type O keycard<|im_end|>open type O chest<|im_end|>take worm from type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the lavender scented key from the shelf. After getting the lavender scented key, make absolutely sure that the lavender scented locker inside the restroom is unlocked. After unlocking the lavender scented locker, ensure that the lavender scented locker is open. And then, recover the spherical latchkey from the lavender scented locker. And then, unlock the spherical chest in the restroom. And then, make absolutely sure that the spherical chest inside the restroom is opened. And then, recover the towel from the spherical chest in the restroom. Then, sit the towel on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can make out a locked spherical chest in the room. You hear a noise behind you and spin around, but you can't see anything other than a lavender scented locker! You see a shelf. The shelf is usual. On the shelf you make out a lavender scented key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from shelf<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take spherical latchkey from lavender scented locker<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take towel from spherical chest<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular box. And then, make it so that the rectangular box is open. After that, pick up the keycard from the rectangular box inside the shower. And then, go to the east. Then, unlock the portal inside the bedroom. And then, open the portal inside the bedroom. And then, move south. And then, pick-up the pair of headphones from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked rectangular box.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey and a nest of puppies.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the locker is unlocked with the passkey. After that, ensure that the locker is open. After you have pulled open the locker, take the vanilla scented key from the locker in the study. Then, go to the south. And then, make absolutely sure that the vanilla scented gateway is unlocked. After unlocking the vanilla scented gateway, make it so that the vanilla scented gateway in the scullery is opened. And then, head south. With that over with, retrieve the Comic Strip Calendar from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am stoked to announce that you are now in the study.
You can see a locker. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take vanilla scented key from locker<|im_end|>go south<|im_end|>unlock vanilla scented gateway with vanilla scented key<|im_end|>open vanilla scented gateway<|im_end|>go south<|im_end|>take Comic Strip Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the non-euclidean key into the non-euclidean box's lock to unlock it. After unlocking the non-euclidean box, open the non-euclidean box. And then, recover the TextWorld keycard from the non-euclidean box in the laundromat. And then, insert the TextWorld keycard into the TextWorld gate's lock to unlock it. After unlocking the TextWorld gate, open the TextWorld gate. After that, go to the east. Once you get around to doing that, retrieve the pair of headphones from the floor of the garage. With the pair of headphones, place the pair of headphones inside the cabinet inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box.
There is a closed TextWorld gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take TextWorld keycard from non-euclidean box<|im_end|>unlock TextWorld gate with TextWorld keycard<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>take pair of headphones<|im_end|>insert pair of headphones into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the Canadian latchkey from the floor of the workshop. With the Canadian latchkey, make an effort to venture west. After that, unlock the Canadian locker with the Canadian latchkey. And then, ensure that the Canadian locker inside the spare room is open. Then, recover the Microsoft limited edition passkey from the Canadian locker inside the spare room. After that, attempt to take a trip east. After that, make absolutely sure that the Microsoft limited edition chest in the workshop is shut. Then, lock the Microsoft limited edition chest in the workshop with the Microsoft limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty standard here.
You see a Microsoft limited edition chest. The Microsoft limited edition chest is empty! What a waste of a day!
There is an unguarded exit to the west.
There is a Canadian latchkey on the floor.
You are carrying: a nest of earwigs.

your action:

Response: take Canadian latchkey<|im_end|>go west<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take Microsoft limited edition passkey from Canadian locker<|im_end|>go east<|im_end|>close Microsoft limited edition chest<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to go south. After that, travel west. And then, take the latchkey from the counter inside the scullery. And then, attempt to take a trip east. Next, insert the latchkey into the box in the kitchenette's lock to unlock it. And then, ensure that the box within the kitchenette is open. And then, retrieve the spoon from the box inside the kitchenette. After that, place the spoon on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spoon from box<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to insert the rectangular latchkey into the rectangular locker's lock to unlock it. After that, make sure that the rectangular locker inside the spare room is wide open. After that, pick up the latchkey from the rectangular locker. Then, try to head north. And then, doublecheck that the gate is unlocked. And then, make absolutely sure that the gate is open. After pulling open the gate, make an effort to venture east. With that accomplished, ensure that the type W safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
Look out! It's a- oh, never mind, it's just a rectangular locker, so there's that.
There is an unguarded exit to the north.
There is a worm on the floor.
You are carrying: a rectangular latchkey and a type W passkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, recover the rectangular latchkey from the box in the bar. Then, insert the rectangular latchkey into the rectangular hatch's lock to unlock it. And then, open the rectangular hatch. After that, attempt to head north. Okay, and then, take the bug from the stand within the recreation zone. If you can get your hands on the bug, venture south. Once you get through with that, make an attempt to go to the east. Once you accomplish that, toss the bug on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You rest your hand against a wall, but you miss the wall and fall onto a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a rectangular latchkey.
There is a closed rectangular hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from box<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take bug from stand<|im_end|>go south<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, take a trip south. After that, recover the latchkey from the bookshelf within the workshop. And then, unlock the passageway. Then, open the passageway. And then, move south. That done, retrieve the chocolate bar from the floor of the cookhouse. After that, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You begin looking for stuff.
You can make out a refrigerator.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cane.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. Then, look and see that the box is unlocked. After that, look and see that the box is opened. Once you have opened the box, retrieve the passkey from the box. And then, try to travel east. And then, make absolutely sure that the safe is unlocked. Then, ensure that the safe is open. And then, pick up the iron from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin looking for stuff.
You can make out a locked safe, which looks normal, nearby.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. Then, take the lavender scented keycard from the cabinet. After getting the lavender scented keycard, make it so that the lavender scented chest in the kitchenette is unlocked. And then, open the lavender scented chest within the kitchenette. And then, take the keycard from the lavender scented chest. With the keycard, unlock the locker. After that, open the locker within the kitchenette. And then, pick up the shadfly from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented keycard from cabinet<|im_end|>unlock lavender scented chest with lavender scented keycard<|im_end|>open lavender scented chest<|im_end|>take keycard from lavender scented chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, travel west. After that, open the box. And then, recover the key from the box. Then, venture east. With that accomplished, make absolutely sure that the chest is unlocked. And then, open the chest in the canteen. Then, take the bug from the chest in the canteen. Then, place the bug on the chair inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! You bend down to tie your shoe. When you stand up, you notice a chair. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, insert the passkey into the chest's lock to unlock it. After unlocking the chest, open the chest. And then, take the cuboid passkey from the chest in the restroom. Then, move east. Then, doublecheck that the cuboid box is unlocked with the cuboid passkey. And then, ensure that the cuboid box in the cookhouse is open. And then, retrieve the sandwich from the cuboid box. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard kind of place.
You make out a locked chest.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go east<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take sandwich from cuboid box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Then, unlock the locker within the bedchamber. Then, open the locker. After that, pick up the non-euclidean key from the locker. With the non-euclidean key, doublecheck that the non-euclidean gateway inside the bedchamber is unlocked. After that, open the non-euclidean gateway. And then, head east. With that done, make absolutely sure that the non-euclidean gateway in the study is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying: a grape, a key and a knife.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>close non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to take a trip east. With that done, lift the American style latchkey from the floor of the pantry. Once you have picked up the American style latchkey, attempt to take a trip west. Following that, unlock the American style box with the American style latchkey. And then, open the American style box inside the closet. Then, recover the top hat from the American style box. After stealing the top hat, attempt to take a trip east. Then, place the top hat on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You can make out a locked American style box close by.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style latchkey<|im_end|>go west<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take top hat from American style box<|im_end|>go east<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to go to the east. And then, lift the passkey from the floor of the garage. Then, venture west. Okay, and then, insert the passkey into the chest inside the shower's lock to unlock it. And then, assure that the chest is open. And then, retrieve the mat from the chest. After that, go east. And then, drop the mat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You can see a chest.
There is an unblocked exit to the east.
You are carrying: a bug and a fly larva.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make it so that the cuboid locker is unlocked. And then, ensure that the cuboid locker is open. And then, recover the cake scented passkey from the cuboid locker. Then, make sure that the cake scented locker is unlocked. Once you have unlocked the cake scented locker, assure that the cake scented locker is ajar. Then, pick up the fly larva from the cake scented locker. And then, head south. With that over with, place the fly larva on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just fallen into a kitchen. You can barely contain your excitement.
You see a cake scented locker. You see a gleam over in a corner, where you can see a cuboid locker.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take cake scented passkey from cuboid locker<|im_end|>unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take fly larva from cake scented locker<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to go east. And then, ensure that the freezer within the cookhouse is open. Then, retrieve the keycard from the freezer within the cookhouse. After that, look and see that the gate within the cookhouse is unlocked. And then, open the gate. And then, try to go to the north. Next, pick up the Microsoft limited edition key from the chest inside the parlor. Then, check that the Microsoft limited edition box is unlocked with the Microsoft limited edition key. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go north<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move east. Okay, and then, pick up the key from the bench inside the steam room. If you can get your hands on the key, move west. After that, unlock the box inside the kitchenette. After that, open the box. After that, retrieve the ladle from the box. If you can get your hands on the ladle, attempt to travel east. After that, drop the ladle on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You make out a locked box in the corner.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take key from bench<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. Then, go south. Following that, recover the passkey from the shelf in the garage. With the passkey, make an effort to move north. Once you manage that, attempt to take a trip east. That done, assure that the safe within the basement is unlocked. After that, open the safe in the basement. Then, retrieve the shoe from the safe within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. The room is well lit.
You can make out a locked safe nearby.
There is an open portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from shelf<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, doublecheck that the safe inside the workshop is unlocked. After that, assure that the safe is ajar. After that, pick up the latchkey from the safe within the workshop. After that, go to the south. With that accomplished, unlock the portal within the salon. After that, ensure that the portal is open. Then, take a trip west. Then, make it so that the portal inside the steam room is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. And then, try to take a trip east. And then, open the coffer within the bedroom. After that, pick up the type X keycard from the coffer. And then, unlock the type X box. After unlocking the type X box, make it so that the type X box in the bedroom is opened. Then, take the textbook from the type X box. And then, ditch the textbook on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take type X keycard from coffer<|im_end|>unlock type X box with type X keycard<|im_end|>open type X box<|im_end|>take textbook from type X box<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. Okay, and then, retrieve the key from the floor of the studio. After taking the key, move south. If you can get through with that, check that the locker inside the parlor is unlocked with the key. After unlocking the locker, open the locker inside the parlor. After opening the locker, recover the passkey from the locker within the parlor. After picking up the passkey, attempt to move north. And then, look and see that the box inside the studio is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. After that, recover the keycard from the table within the study. And then, make it so that the chest within the study is unlocked. And then, open the chest in the study. Then, recover the American style keycard from the chest. After that, travel south. Once you get around to doing that, make it so that the American style box inside the kitchen is shut. After closing the American style box, make sure that the American style box in the kitchen is locked with the American style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. The American style box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American style keycard from chest<|im_end|>go south<|im_end|>close American style box<|im_end|>lock American style box with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, open the hatch within the office. And then, attempt to venture south. Then, recover the latchkey from the workbench. With the latchkey, unlock the chest with the latchkey. Then, doublecheck that the chest inside the attic is wide open. Having opened the chest, retrieve the hat from the chest in the attic. And then, ditch the hat on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am required to announce that you are now in the studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take latchkey from workbench<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the American style passkey from the rack inside the dish-pit. If you can get your hands on the American style passkey, unlock the American style safe within the dish-pit. After that, ensure that the American style safe inside the dish-pit is open. And then, recover the type H latchkey from the American style safe inside the dish-pit. After that, try to take a trip south. After that, unlock the type H safe with the type H latchkey. Then, ensure that the type H safe in the kitchenette is open. And then, take the bowl from the type H safe within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked American style safe. Were you looking for a rack? Because look over there, it's a rack. On the rack you make out an American style passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style passkey from rack<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take type H latchkey from American style safe<|im_end|>go south<|im_end|>unlock type H safe with type H latchkey<|im_end|>open type H safe<|im_end|>take bowl from type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the non-euclidean box in the chamber. And then, ensure that the non-euclidean box in the chamber is open. After that, recover the spherical latchkey from the non-euclidean box inside the chamber. With the spherical latchkey, attempt to go to the east. Then, check that the spherical hatch within the workshop is unlocked with the spherical latchkey. Then, ensure that the spherical hatch in the workshop is open. And then, move north. Next, pick up the golf ball from the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You can see a locked non-euclidean box nearby.
There is an unblocked exit to the east.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take spherical latchkey from non-euclidean box<|im_end|>go east<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>take golf ball from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to head east. After that, ensure that the formless locker is open. Then, recover the spherical key from the formless locker. After that, move west. After that, assure that the spherical safe within the studio is unlocked. If you have unlocked the spherical safe, ensure that the spherical safe inside the studio is open. And then, take the keycard from the spherical safe. If you can get your hands on the keycard, make absolutely sure that the passageway is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out a spherical safe.
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless locker<|im_end|>take spherical key from formless locker<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to head east. Next, ensure that the drawer is open. After you have pulled open the drawer, retrieve the key from the drawer inside the restroom. After that, make sure that the locker within the restroom is unlocked. After that, open the locker. And then, take the passkey from the locker within the restroom. And then, unlock the chest with the passkey. Then, make absolutely sure that the chest in the restroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be a great idea if you could unlock the locker. Then, look and see that the locker is open. Then, take the key from the locker inside the scullery. With the key, travel north. With that over with, unlock the box with the key. After that, ensure that the box inside the spare room is open. After you have opened the box, pick up the cane from the box within the spare room. If you have picked up the cane, rest the cane on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You see a locked locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to insert the keycard into the chest within the restroom's lock to unlock it. Then, doublecheck that the chest is open. After that, take the key from the chest. And then, make absolutely sure that the hatch in the restroom is unlocked. And then, ensure that the hatch inside the restroom is open. After that, go south. With that accomplished, move east. With that done, recover the ladle from the rack within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go to the east. With that over with, unlock the locker with the latchkey. After that, ensure that the locker is open. After opening the locker, take the key from the locker in the kitchen. After that, unlock the safe within the kitchen. Then, open the safe in the kitchen. After that, take the American keycard from the safe. With the American keycard, unlock the American door within the kitchen with the American keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it typical? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take American keycard from safe<|im_end|>unlock American door with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, go to the east. Okay, and then, recover the soap scented passkey from the floor of the basement. After that, go to the west. After that, insert the soap scented passkey into the soap scented box's lock to unlock it. And then, open the soap scented box within the steam room. Then, pick up the nest of spiders from the soap scented box. If you can get your hands on the nest of spiders, head east. And then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. Let's see what's in here.
You can make out a soap scented box.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take soap scented passkey<|im_end|>go west<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take nest of spiders from soap scented box<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, venture east. And then, pick up the soap scented key from the floor of the bathroom. Then, head west. After that, check that the soap scented locker is unlocked with the soap scented key. And then, open the soap scented locker. After opening the soap scented locker, retrieve the synthesizer from the soap scented locker. Then, make an attempt to head east. And then, you can insert the synthesizer into the case within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin looking for stuff.
You make out a soap scented locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented key<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take synthesizer from soap scented locker<|im_end|>go east<|im_end|>insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, lift the keycard from the floor of the restroom. After that, make an effort to go east. And then, unlock the safe. After that, make absolutely sure that the safe inside the kitchen is open. And then, pick up the type M keycard from the safe inside the kitchen. After that, unlock the type M chest with the type M keycard. Having unlocked the type M chest, open the type M chest in the kitchen. After that, take the glass from the type M chest in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type M keycard from safe<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take glass from type M chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, go to the east. And then, ensure that the cabinet inside the sauna is open. Then, pick up the TextWorld style passkey from the cabinet within the sauna. And then, make sure that the TextWorld style locker inside the sauna is unlocked. And then, open the TextWorld style locker within the sauna. Then, pick up the TextWorld style key from the TextWorld style locker. And then, assure that the TextWorld style safe inside the sauna is unlocked with the TextWorld style key. Then, look and see that the TextWorld style safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take TextWorld style passkey from cabinet<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take TextWorld style key from TextWorld style locker<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go east. Then, take the soap scented passkey from the bench. And then, make an attempt to take a trip west. And then, doublecheck that the soap scented safe inside the basement is unlocked with the soap scented passkey. After unlocking the soap scented safe, open the soap scented safe. After that, retrieve the fondue from the soap scented safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You make out a locked soap scented safe.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>take soap scented passkey from bench<|im_end|>go west<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take fondue from soap scented safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the chest within the attic with the latchkey. And then, ensure that the chest is open. And then, pick up the key from the chest inside the attic. And then, make an effort to take a trip south. Once you do that, unlock the passageway. After that, ensure that the passageway is open. And then, go west. Okay, and then, recover the manuscript from the dresser within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Look at that board! What does it say? It says Welcome to the attic? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked chest, which looks typical, right there by you.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take manuscript from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the type 2 keycard from the portmanteau. If you can get your hands on the type 2 keycard, unlock the type 2 box within the studio. After that, make it so that the type 2 box within the studio is open. Then, recover the key from the type 2 box in the studio. And then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, retrieve the binder from the safe inside the studio. After that, rest the binder on the table inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a locked safe. You can see a locked type 2 box. You see an opened portmanteau. The portmanteau contains a type 2 keycard. Now that's what I call TextWorld! You scan the room for a table, and you find a table. Wow, isn't TextWorld just the best? The table is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 2 keycard from portmanteau<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take key from type 2 box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to open the chest in the scullery. After that, recover the type 0 latchkey from the chest inside the scullery. Then, go to the west. Then, insert the type 0 latchkey into the type 0 gate's lock to unlock it. Then, ensure that the type 0 gate in the bedchamber is open. Then, move north. Then, move east. With that done, ensure that the locker within the parlor is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take type 0 latchkey from chest<|im_end|>go west<|im_end|>unlock type 0 gate with type 0 latchkey<|im_end|>open type 0 gate<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the type K chest is unlocked. And then, ensure that the type K chest inside the kitchenette is open. And then, retrieve the key from the type K chest within the kitchenette. After that, go north. Then, make absolutely sure that the box is unlocked. After that, make it so that the box within the cubicle is open. Then, pick up the passkey from the box inside the cubicle. And then, look and see that the chest inside the cubicle is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a type K chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type K latchkey.

your action:

Response: unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take key from type K chest<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the north. Following that, pick up the keycard from the floor of the canteen. Then, move south. If you can get around to doing that, assure that the gate in the chamber is unlocked. And then, look and see that the gate is ajar. And then, make an attempt to move south. With that over with, lift the passkey from the floor of the bathroom. If you can get your hands on the passkey, lock the safe with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel east. And then, recover the non-euclidean passkey from the table inside the cellar. Then, unlock the non-euclidean box inside the cellar. And then, open the non-euclidean box. After that, recover the passkey from the non-euclidean box. With the passkey, unlock the safe. After unlocking the safe, ensure that the safe is open. After that, retrieve the insect from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in a place we're calling a vault.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from table<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could attempt to move west. With that accomplished, pick-up the spherical key from the floor of the chamber. After that, insert the spherical key into the spherical portal in the chamber's lock to unlock it. After that, make absolutely sure that the spherical portal inside the chamber is ajar. After that, move south. Then, travel east. With that over with, pick up the passkey from the rack. After stealing the passkey, unlock the locker inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room for an armchair, and you find an armchair. However, the armchair, like an empty armchair, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>unlock spherical portal with spherical key<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>