Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the non-euclidean safe within the workshop. Then, make it so that the non-euclidean safe is wide open. After that, take the key from the non-euclidean safe. After that, go west. After that, doublecheck that the hatch within the restroom is unlocked with the key. Then, make absolutely sure that the hatch is ajar. After pulling open the hatch, make an attempt to head south. After that, pick-up the printer from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked non-euclidean safe close by. You see a gleam over in a corner, where you can see a cabinet. What a letdown! The cabinet is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, recover the keycard from the chest within the basement. And then, travel south. Next, insert the keycard into the box's lock to unlock it. After that, open the box. After that, retrieve the non-euclidean latchkey from the box. After that, unlock the non-euclidean safe. And then, look and see that the non-euclidean safe is opened. If you have opened the non-euclidean safe, retrieve the lamp from the non-euclidean safe inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened chest close by. The chest contains a keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lamp from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the cabinet. And then, pick up the American limited edition passkey from the cabinet. After that, doublecheck that the American limited edition gate in the dish-pit is unlocked. And then, doublecheck that the American limited edition gate is open. Then, make an attempt to take a trip west. Then, take the knife from the freezer inside the scullery. After that, take a trip east. Then, you can deposit the knife inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You see a gleam over in a corner, where you can see a refrigerator. You can't wait to tell the folks at home about this! The refrigerator is empty! What a waste of a day! You scan the room, seeing a cabinet.
There is a closed American limited edition gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American limited edition passkey from cabinet<|im_end|>unlock American limited edition gate with American limited edition passkey<|im_end|>open American limited edition gate<|im_end|>go west<|im_end|>take knife from freezer<|im_end|>go east<|im_end|>insert knife into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an effort to take a trip south. With that done, ensure that the chest is open. After that, pick up the keycard from the chest. After taking the keycard, unlock the gateway. Then, ensure that the gateway within the basement is open. Then, travel south. Once you get through with that, head east. With that accomplished, assure that the basket inside the bedchamber is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it ordinary? You better believe it is. I guess you better just go and list everything you see here.
You make out a bar. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying: a knife.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to head north. If you can finish that, assure that the locker is unlocked. If you have unlocked the locker, look and see that the locker within the bedchamber is ajar. After that, pick up the non-euclidean latchkey from the locker. And then, unlock the non-euclidean hatch. If you have unlocked the non-euclidean hatch, ensure that the non-euclidean hatch is open. After that, move east. Then, pick up the shadfly from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could retrieve the lavender scented passkey from the toolbox. And then, travel north. Then, unlock the lavender scented safe inside the shower. After that, open the lavender scented safe. Then, make an effort to venture south. Once you finish that, pick up the shoe from the floor of the closet. Then, make an effort to take a trip north. After that, put the shoe inside the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox. The toolbox contains a lavender scented passkey. Huh, weird.
You need an unblocked exit? You should try going north.
There is a shoe on the floor.
You are carrying: an insect.

your action:

Response: take lavender scented passkey from toolbox<|im_end|>go north<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>go south<|im_end|>take shoe<|im_end|>go north<|im_end|>insert shoe into lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the rectangular box. And then, ensure that the rectangular box inside the vault is open. And then, take the latchkey from the rectangular box within the vault. After that, unlock the passageway inside the vault. And then, open the passageway in the vault. Having opened the passageway, go to the east. And then, retrieve the lavender scented latchkey from the floor of the spare room. And then, Put the lavender scented latchkey into the lavender scented safe within the spare room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a rectangular box.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take lavender scented latchkey<|im_end|>lock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the basket is open. And then, recover the key from the basket within the chamber. And then, make absolutely sure that the box is unlocked. And then, open the box. And then, pick up the blanket from the box inside the chamber. After you have got the blanket, attempt to move east. After that, make sure that the locker is opened. After you have opened the locker, insert the blanket inside the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a locked box. You make out a basket.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: open basket<|im_end|>take key from basket<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take blanket from box<|im_end|>go east<|im_end|>open locker<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe in the pantry with the key. And then, ensure that the safe inside the pantry is open. And then, retrieve the passkey from the safe within the pantry. After that, make an attempt to head north. And then, assure that the gateway is unlocked. And then, ensure that the gateway in the basement is open. After that, make an effort to go east. Then, make it so that the gateway in the canteen is closed. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You can see a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a gummy bear, a salad and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to head south. After that, pick up the keycard from the bar. With the keycard, unlock the box in the salon. And then, open the box. After that, retrieve the passkey from the box inside the salon. And then, insert the passkey into the chest inside the salon's lock to unlock it. After that, open the chest inside the salon. If you have pulled open the chest, pick up the blanket from the chest inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from bar<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. With that accomplished, lift the rectangular keycard from the floor of the cookhouse. After that, unlock the rectangular box in the cookhouse with the rectangular keycard. And then, ensure that the rectangular box within the cookhouse is open. Then, retrieve the spherical keycard from the rectangular box. Then, try to venture east. And then, look and see that the spherical box in the spare room is unlocked with the spherical keycard. Then, make sure that the spherical box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the spare room. Okay, just remember what you're here to do, and everything will go great.
You can see a spherical box. You can make out a counter. The counter is standard. The counter appears to be empty.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take spherical keycard from rectangular box<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. Then, assure that the locker inside the laundromat is unlocked with the keycard. After that, ensure that the locker is open. And then, pick up the passkey from the locker within the laundromat. With the passkey, unlock the box with the passkey. Having unlocked the box, open the box inside the laundromat. And then, take the nest of shrimp from the box within the laundromat. And then, you can put the nest of shrimp inside the dresser in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>insert nest of shrimp into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the key from the dresser. After that, make it so that the box within the steam room is unlocked with the key. Then, open the box in the steam room. After that, pick up the Henderson's limited edition keycard from the box in the steam room. And then, unlock the Henderson's limited edition chest. After that, open the Henderson's limited edition chest. Then, pick up the soap dispenser from the Henderson's limited edition chest within the steam room. And then, place the soap dispenser on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You see a Henderson's limited edition chest. You can make out a locked box. You see a dresser. You check the price tag that hangs off the dresser. Fifty big ones?! That's ridiculous! You know, I know a person, they work out of the big city, who could get you one of those for 15 bucks! The dresser contains a key.
There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's limited edition keycard from box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take soap dispenser from Henderson's limited edition chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the shelf. If you have got the keycard, travel west. Okay, and then, insert the keycard into the passageway's lock to unlock it. And then, ensure that the passageway inside the office is open. After that, move south. Then, try to venture east. Next, recover the type 1 passkey from the trunk. And then, Insert the type 1 passkey into the type 1 chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You see a shelf. On the shelf you can see a keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take type 1 passkey from trunk<|im_end|>lock type 1 chest with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, attempt to head east. With that done, make it so that the vanilla scented safe is unlocked with the vanilla scented passkey. And then, ensure that the vanilla scented safe within the sauna is open. Then, take the keycard from the vanilla scented safe. Having picked up the keycard, assure that the locker is unlocked. And then, open the locker. Then, pick up the soap scented key from the locker within the sauna. If you can get your hands on the soap scented key, lock the soap scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take keycard from vanilla scented safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap scented key from locker<|im_end|>lock soap scented box with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the type 4 key from the cabinet. After picking up the type 4 key, unlock the type 4 door with the type 4 key. Then, assure that the type 4 door inside the steam room is opened. After that, make an attempt to head east. Once you do that, lift the type 6 keycard from the floor of the bedchamber. With the type 6 keycard, unlock the type 6 safe in the bedchamber. After that, open the type 6 safe inside the bedchamber. And then, take the book from the type 6 safe inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet contains a type 4 key. Huh, weird.
There is a closed type 4 door leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a staple.

your action:

Response: take type 4 key from cabinet<|im_end|>unlock type 4 door with type 4 key<|im_end|>open type 4 door<|im_end|>go east<|im_end|>take type 6 keycard<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take book from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel east. Then, check that the Henderson's locker within the shower is unlocked with the Henderson's passkey. After that, ensure that the Henderson's locker is open. Having opened the Henderson's locker, retrieve the key from the Henderson's locker. Then, check that the locker in the shower is unlocked with the key. Then, ensure that the locker is open. After that, retrieve the fly larva from the locker. After stealing the fly larva, ditch the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: go east<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the Henderson's style latchkey from the cabinet. With the Henderson's style latchkey, unlock the Henderson's style chest. After that, make sure that the Henderson's style chest is wide open. After that, recover the TextWorld keycard from the Henderson's style chest within the launderette. After taking the TextWorld keycard, make sure that the TextWorld safe inside the launderette is unlocked. And then, ensure that the TextWorld safe inside the launderette is open. And then, recover the passkey from the TextWorld safe. With the passkey, check that the chest is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You see a locked chest. You can make out a locked TextWorld safe in the corner. You can see a Henderson's style chest. You can see an opened cabinet here. The cabinet contains a Henderson's style latchkey.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from cabinet<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take TextWorld keycard from Henderson's style chest<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take passkey from TextWorld safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to venture south. Next, travel east. And then, pick up the passkey from the locker. After taking the passkey, insert the passkey into the box within the cookery's lock to unlock it. After that, assure that the box in the cookery is open. Then, retrieve the stick of butter from the box within the cookery. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 9 passkey from the bureau. And then, look and see that the type 9 locker is unlocked with the type 9 passkey. After unlocking the type 9 locker, make it so that the type 9 locker is ajar. After that, recover the Canadian limited edition key from the type 9 locker inside the workshop. If you can get your hands on the Canadian limited edition key, assure that the Canadian limited edition chest is unlocked with the Canadian limited edition key. Then, make it so that the Canadian limited edition chest in the workshop is ajar. Then, pick up the Advent Calendar from the Canadian limited edition chest within the workshop. After that, place the Advent Calendar inside the type 9 locker inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You can see a locked type 9 locker close by. You see a Canadian limited edition chest. You make out an opened bureau. The bureau contains a type 9 passkey. Huh, weird.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type 9 passkey from bureau<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take Canadian limited edition key from type 9 locker<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take Advent Calendar from Canadian limited edition chest<|im_end|>insert Advent Calendar into type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the type 7 key into the type 7 chest's lock to unlock it. Then, ensure that the type 7 chest within the bedroom is open. Then, retrieve the formless key from the type 7 chest. And then, make it so that the formless chest is unlocked. And then, ensure that the formless chest in the bedroom is open. Then, pick up the fondue from the formless chest. After getting the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You begin looking for stuff.
You see a locked formless chest right there by you. You can see a type 7 chest.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take formless key from type 7 chest<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take fondue from formless chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to travel west. And then, take the fudge scented passkey from the TextWorld box in the pantry. After that, unlock the fudge scented door. Then, ensure that the fudge scented door is open. And then, go to the north. Following that, attempt to venture east. And then, pick up the latchkey from the floor of the salon. After that, assure that the chest in the salon is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented passkey from TextWorld box<|im_end|>unlock fudge scented door with fudge scented passkey<|im_end|>open fudge scented door<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the Henderson's limited edition key from the floor of the garage. After that, take a trip south. Next, unlock the Henderson's limited edition door. And then, open the Henderson's limited edition door inside the pantry. And then, make an attempt to go to the east. And then, retrieve the latchkey from the floor of the shower. And then, look and see that the chest in the shower is unlocked. Then, look and see that the chest inside the shower is wide open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go to the north. And then, take the keycard from the dresser inside the steam room. After that, make an effort to venture south. After that, unlock the passageway within the dish-pit with the keycard. Then, ensure that the passageway is open. And then, venture west. Following that, take the ladle from the counter within the scullery. After that, insert the ladle inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take ladle from counter<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, insert the American style key into the American style box's lock to unlock it. After that, open the American style box. After opening the American style box, recover the type 9 passkey from the American style box within the kitchenette. Then, make sure that the type 9 chest is unlocked with the type 9 passkey. And then, make it so that the type 9 chest inside the kitchenette is ajar. After that, retrieve the American limited edition key from the type 9 chest within the kitchenette. After that, try to take a trip east. Once you accomplish that, check that the American limited edition chest in the study is unlocked with the American limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This kitchenette you have just entered is definitely usual.
You can make out a locked type 9 chest. You can see a locked ordinary looking American style box right there by you.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take type 9 passkey from American style box<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take American limited edition key from type 9 chest<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 4 passkey from the chest inside the cookery. Then, assure that the type 4 door inside the cookery is unlocked. After unlocking the type 4 door, make sure that the type 4 door in the cookery is wide open. And then, make an effort to go west. And then, make an effort to take a trip west. Once you finish that, pick up the fly larva from the bookshelf. With the fly larva, move east. And then, ditch the fly larva on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is.
You can make out an opened chest. The chest contains a type 4 passkey.
There is a closed type 4 door leading west. You need an unguarded exit? You should try going north.
You are carrying: a fondue.

your action:

Response: take type 4 passkey from chest<|im_end|>unlock type 4 door with type 4 passkey<|im_end|>open type 4 door<|im_end|>go west<|im_end|>go west<|im_end|>take fly larva from bookshelf<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, move north. After that, ensure that the chest in the kitchenette is open. After opening the chest, pick up the fly larva from the chest inside the kitchenette. If you can get your hands on the fly larva, make an attempt to move south. Once you accomplish that, retrieve the keycard from the type S box in the laundromat. After picking up the keycard, unlock the box inside the laundromat. And then, open the box. After that, insert the fly larva into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked box. Were you looking for a type S box? Because look over there, it's a type S box. The type S box contains a keycard and a type S keycard.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>go south<|im_end|>take keycard from type S box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, go east. Then, ensure that the fridge is open. Having opened the fridge, take the American limited edition passkey from the fridge within the cookhouse. After that, attempt to head west. After that, unlock the American limited edition gateway with the American limited edition passkey. After that, make sure that the American limited edition gateway is ajar. Then, try to go south. Once you manage that, recover the Quote of the Day Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty standard here. You start to take note of what's in the room.
There is a closed American limited edition gateway leading south. There is an unblocked exit to the east.
You are carrying: a durian and a broom.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take American limited edition passkey from fridge<|im_end|>go west<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. With that accomplished, try to take a trip west. Following that, recover the latchkey from the floor of the parlor. After that, insert the latchkey into the safe's lock to unlock it. After you have unlocked the safe, open the safe. After that, recover the chocolate bar from the safe inside the parlor. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to venture west. Then, pick up the keycard from the bar. After that, venture east. With that done, look and see that the locker is unlocked with the keycard. Then, ensure that the locker within the canteen is open. After that, retrieve the key from the locker in the canteen. After that, doublecheck that the safe is unlocked. After that, ensure that the safe in the canteen is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked safe in the corner. A locked locker is right there by you.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the Henderson's limited edition keycard into the Henderson's limited edition box in the kitchen's lock to unlock it. After that, open the Henderson's limited edition box. And then, retrieve the key from the Henderson's limited edition box within the kitchen. After that, attempt to venture east. With that accomplished, assure that the chest inside the kitchenette is unlocked. After unlocking the chest, doublecheck that the chest in the kitchenette is ajar. Then, pick up the latchkey from the chest in the kitchenette. Then, lock the box in the kitchenette with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You begin looking for stuff.
A locked ordinary looking Henderson's limited edition box is here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, doublecheck that the Canadian limited edition locker in the playroom is unlocked. After that, ensure that the Canadian limited edition locker is open. And then, pick up the type 4 keycard from the Canadian limited edition locker within the playroom. And then, attempt to go south. And then, insert the type 4 keycard into the type 4 safe's lock to unlock it. After that, make sure that the type 4 safe in the laundromat is opened. And then, retrieve the formless passkey from the type 4 safe in the laundromat. And then, insert the formless passkey into the formless gate within the laundromat's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition locker.
There is an unguarded exit to the south.
You are carrying: a Canadian limited edition latchkey and a worm.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take type 4 keycard from Canadian limited edition locker<|im_end|>go south<|im_end|>unlock type 4 safe with type 4 keycard<|im_end|>open type 4 safe<|im_end|>take formless passkey from type 4 safe<|im_end|>unlock formless gate with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the keycard from the floor of the kitchenette. And then, unlock the safe with the keycard. Then, open the safe in the kitchenette. And then, recover the key from the safe. And then, insert the key into the portal in the kitchenette's lock to unlock it. After that, look and see that the portal within the kitchenette is ajar. After that, attempt to venture east. After that, look and see that the portal inside the playroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe. Look over there! a cabinet.
There is a closed portal leading east. There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying: a cloak.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, unlock the type C box within the studio with the type C keycard. Then, open the type C box within the studio. Having opened the type C box, recover the cake scented key from the type C box. And then, make absolutely sure that the cake scented gate is unlocked with the cake scented key. Then, open the cake scented gate within the studio. Then, move east. After that, recover the key from the drawer in the sauna. Then, make it so the safe inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You can see a type C box.
There is a closed cake scented gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type C keycard.

your action:

Response: unlock type C box with type C keycard<|im_end|>open type C box<|im_end|>take cake scented key from type C box<|im_end|>unlock cake scented gate with cake scented key<|im_end|>open cake scented gate<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, look and see that the chest is ajar. And then, retrieve the Canadian style passkey from the chest. After that, make absolutely sure that the Canadian style locker is unlocked. After that, ensure that the Canadian style locker is open. Then, retrieve the formless keycard from the Canadian style locker in the dish-pit. Then, travel east. Then, unlock the formless safe in the workshop. After that, ensure that the formless safe within the workshop is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You make out a Canadian style locker. You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take Canadian style passkey from chest<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take formless keycard from Canadian style locker<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture west. And then, make sure that the safe is wide open. Then, take the type K keycard from the safe. After that, assure that the type K chest within the garage is unlocked. After you have unlocked the type K chest, ensure that the type K chest is open. Then, recover the broom from the type K chest inside the garage. If you can get your hands on the broom, venture east. With that over with, put the broom on the bench within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now. You begin looking for stuff.
You make out a bench. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type K keycard from safe<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take broom from type K chest<|im_end|>go east<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. And then, recover the rectangular passkey from the floor of the study. And then, insert the rectangular passkey into the rectangular door's lock to unlock it. And then, look and see that the rectangular door is opened. Then, make an attempt to go east. After that, recover the spherical keycard from the rack. If you can get your hands on the spherical keycard, unlock the spherical locker within the kitchenette. After that, look and see that the spherical locker inside the kitchenette is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the locker inside the bathroom. And then, make an attempt to venture west. After that, recover the latchkey from the floor of the pantry. And then, unlock the safe with the latchkey. Having unlocked the safe, open the safe in the pantry. After that, recover the keycard from the safe inside the pantry. Then, venture east. With that over with, make it so the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You scan the room for a locker, and you find a locker. The locker is empty! What a waste of a day!
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a garlic clove and an onion.

your action:

Response: close locker<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to head north. Then, lift the key from the floor of the shower. And then, take a trip south. After that, check that the hatch is unlocked with the key. And then, open the hatch in the office. After that, make an attempt to go to the east. That done, pick up the pear from the floor of the laundry place. With the pear, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. I guess you better just go and list everything you see here.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a desktop computer and an iron.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel west. Then, ensure that the case is open. After that, retrieve the American latchkey from the case. After that, go east. Then, check that the American safe within the study is unlocked with the American latchkey. And then, assure that the American safe in the study is wide open. And then, retrieve the strawberry from the American safe inside the study. Then, eat the strawberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You see a American safe.
There is a closed hatch leading east. There is an unguarded exit to the west.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take American latchkey from case<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take strawberry from American safe<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, open the cabinet. Then, take the key from the cabinet. After that, make absolutely sure that the safe is unlocked. After that, open the safe. Then, retrieve the latchkey from the safe. And then, take a trip west. After that, insert the latchkey into the locker's lock to unlock it. And then, look and see that the locker inside the laundromat is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You start to take note of what's in the room.
Look over there! a safe. You make out a cabinet. A cabinet... Is that really what you were looking for?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, move east. With that done, open the display in the office. And then, pick up the keycard from the display within the office. Then, unlock the locker inside the office. After that, assure that the locker inside the office is opened. Then, take the non-euclidean keycard from the locker in the office. After getting the non-euclidean keycard, insert the non-euclidean keycard into the non-euclidean safe's lock to unlock it. Then, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take keycard from display<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an attempt to go east. Then, look and see that the cabinet is open. Then, pick up the keycard from the cabinet inside the studio. And then, insert the keycard into the gate in the studio's lock to unlock it. After that, make sure that the gate inside the studio is wide open. And then, make an effort to go south. After that, take a trip east. Then, retrieve the Cat Calendar from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. The room is well lit.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is ordinary. However, the mantelpiece, like an empty mantelpiece, has nothing on it. It would have been so cool if there was stuff on the mantelpiece.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel south. Then, attempt to move west. Next, ensure that the basket in the laundromat is open. After that, take the passkey from the basket in the laundromat. And then, move east. Then, unlock the box. And then, doublecheck that the box is opened. And then, recover the dvd from the box in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open basket<|im_end|>take passkey from basket<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the key from the cabinet within the canteen. After that, make absolutely sure that the door is unlocked with the key. After that, doublecheck that the door is opened. After that, make an attempt to head west. Then, go to the west. And then, recover the butterfly from the chair. After getting the butterfly, try to move east. Following that, rest the butterfly on the board in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a cabinet. The cabinet contains a key.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>go west<|im_end|>take butterfly from chair<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, pick up the rectangular passkey from the floor of the dish-pit. After stealing the rectangular passkey, assure that the rectangular chest within the dish-pit is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest in the dish-pit is open. And then, retrieve the American style key from the rectangular chest in the dish-pit. And then, make it so that the American style gateway in the dish-pit is unlocked. And then, assure that the American style gateway in the dish-pit is wide open. After that, make an effort to go to the south. If you can finish that, make absolutely sure that the rectangular safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest.
There is a closed American style gateway leading south. There is an unblocked exit to the west.
There is a rectangular passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take American style key from rectangular chest<|im_end|>unlock American style gateway with American style key<|im_end|>open American style gateway<|im_end|>go south<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head south. If you can get through with that, open the locker inside the parlor. And then, take the Canadian style passkey from the locker in the parlor. And then, check that the Canadian style door is unlocked with the Canadian style passkey. Then, make it so that the Canadian style door is opened. And then, go to the south. Following that, recover the cushion from the bookshelf. Having picked up the cushion, place the cushion on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
Look over there! a trunk.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Canadian style passkey from locker<|im_end|>unlock Canadian style door with Canadian style passkey<|im_end|>open Canadian style door<|im_end|>go south<|im_end|>take cushion from bookshelf<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip west. And then, travel north. After that, pick-up the key from the floor of the canteen. Then, make it so that the locker inside the canteen is unlocked. Then, ensure that the locker within the canteen is open. After opening the locker, pick up the fork from the locker inside the canteen. With the fork, go south. Next, place the fork on the bed stand in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You need an unguarded exit? You should try going west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go north<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>go south<|im_end|>put fork on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the north. Then, open the portmanteau within the cubicle. Then, recover the formless latchkey from the portmanteau. After that, make an attempt to go south. If you can manage that, assure that the formless box is unlocked. Once you have unlocked the formless box, ensure that the formless box is open. Once you have pulled open the formless box, recover the latchkey from the formless box in the office. And then, unlock the locker within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You see a locked locker in the corner. You can see a formless box.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take formless latchkey from portmanteau<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to move west. Okay, and then, take the latchkey from the coffer. With the latchkey, doublecheck that the hatch within the pantry is unlocked with the latchkey. After that, make sure that the hatch is open. And then, try to travel west. Following that, take the stick of butter from the shelf inside the workshop. After stealing the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
You can make out a chest.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take latchkey from coffer<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move north. After that, open the coffer. After pulling open the coffer, retrieve the American limited edition passkey from the coffer. After getting the American limited edition passkey, try to travel south. With that over with, make sure that the American limited edition gateway within the workshop is unlocked. After that, ensure that the American limited edition gateway is open. And then, attempt to go to the east. With that done, pick up the spoon from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed American limited edition gateway leading east. You need an unblocked exit? You should try going north.
You are carrying: a burger and a whisk.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take American limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go east<|im_end|>take spoon from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to make an effort to go east. Next, pick-up the type 3 latchkey from the floor of the scullery. And then, unlock the type 3 gateway inside the scullery with the type 3 latchkey. Then, open the type 3 gateway within the scullery. Then, try to venture north. And then, retrieve the spherical key from the floor of the cookery. And then, attempt to take a trip south. If you can get around to doing that, make absolutely sure that the spherical chest within the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take type 3 latchkey<|im_end|>unlock type 3 gateway with type 3 latchkey<|im_end|>open type 3 gateway<|im_end|>go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Once you finish that, retrieve the cuboid key from the floor of the kitchenette. After that, take a trip west. That done, insert the cuboid key into the cuboid safe in the study's lock to unlock it. And then, ensure that the cuboid safe in the study is open. And then, recover the key from the cuboid safe inside the study. And then, attempt to go to the east. Next, make absolutely sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a locked cuboid safe in the corner.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular latchkey from the bowl. And then, insert the rectangular latchkey into the rectangular safe in the kitchenette's lock to unlock it. And then, look and see that the rectangular safe is wide open. And then, retrieve the Microsoft latchkey from the rectangular safe in the kitchenette. And then, assure that the Microsoft gateway is unlocked. After that, look and see that the Microsoft gateway within the kitchenette is wide open. Having pulled open the Microsoft gateway, head east. And then, pick-up the worm from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can see a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a bowl. The bowl is standard. On the bowl you can make out a rectangular latchkey. You can't wait to tell the folks at home about this!
There is a closed Microsoft gateway leading east. There is an unblocked exit to the south.
You are carrying: a book.

your action:

Response: take rectangular latchkey from bowl<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take Microsoft latchkey from rectangular safe<|im_end|>unlock Microsoft gateway with Microsoft latchkey<|im_end|>open Microsoft gateway<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could try to venture east. Once you get through with that, recover the keycard from the floor of the launderette. After that, unlock the chest. Then, open the chest inside the launderette. Then, pick up the fudge scented keycard from the chest within the launderette. And then, unlock the fudge scented box inside the launderette with the fudge scented keycard. Once you have unlocked the fudge scented box, ensure that the fudge scented box is open. After that, recover the iron from the fudge scented box inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You make out a couch. The couch is normal. But the thing is empty.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take iron from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip west. And then, open the case. Then, recover the spherical latchkey from the case in the dish-pit. Then, unlock the spherical locker inside the dish-pit with the spherical latchkey. Then, open the spherical locker. Then, recover the type Y key from the spherical locker in the dish-pit. After that, attempt to move east. And then, unlock the type Y chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
You make out a type Y chest. You make out a closed crate in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take spherical latchkey from case<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type Y key from spherical locker<|im_end|>go east<|im_end|>unlock type Y chest with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to head north. Then, recover the Henderson's latchkey from the rack within the bathroom. After that, look and see that the Henderson's safe inside the bathroom is unlocked. Once you have unlocked the Henderson's safe, open the Henderson's safe within the bathroom. If you have opened the Henderson's safe, attempt to move south. Okay, and then, retrieve the coffee cup from the chair. With the coffee cup, attempt to go to the north. With that over with, you can put the coffee cup inside the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can see a chair. Make a note of this, you might have to put stuff on or in it later on. On the chair you see a coffee cup.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from rack<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>go south<|im_end|>take coffee cup from chair<|im_end|>go north<|im_end|>insert coffee cup into Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, go to the north. Next, take the latchkey from the coffer. Then, look and see that the gateway inside the bedroom is unlocked with the latchkey. And then, assure that the gateway within the bedroom is opened. After that, go north. Then, travel east. After that, doublecheck that the type J box is opened. And then, recover the keyboard from the type J box within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type J passkey.

your action:

Response: go north<|im_end|>take latchkey from coffer<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>open type J box<|im_end|>take keyboard from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could unlock the formless box within the vault. Then, open the formless box. Then, recover the key from the formless box within the vault. And then, assure that the gate is unlocked. After unlocking the gate, ensure that the gate inside the vault is open. Then, go north. And then, attempt to go to the east. And then, retrieve the fly larva from the shelf in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You see a locked formless box.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the west. Then, take a trip west. After that, pick up the Henderson's key from the bookshelf. If you have got the Henderson's key, check that the Henderson's safe is unlocked with the Henderson's key. And then, assure that the Henderson's safe is open. After that, retrieve the book from the Henderson's safe. After that, head east. After that, put the book inside the locker in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
There is an unblocked exit to the west.
You are carrying: a bug.

your action:

Response: go west<|im_end|>go west<|im_end|>take Henderson's key from bookshelf<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take book from Henderson's safe<|im_end|>go east<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to venture north. Then, pick up the keycard from the floor of the study. With the keycard, try to venture south. After that, make absolutely sure that the gate in the attic is unlocked. Then, ensure that the gate is open. And then, go east. Then, retrieve the shirt from the cabinet. Then, put the shirt on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take shirt from cabinet<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go west. After that, pick up the keycard from the shelf. If you can get your hands on the keycard, attempt to take a trip east. Then, insert the keycard into the box's lock to unlock it. Then, open the box. And then, retrieve the key from the box. Then, unlock the locker within the cookery. Then, doublecheck that the locker within the cookery is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You can make out a locked locker in the corner. You can make out a locked box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the north. With that over with, lift the fudge scented keycard from the floor of the bedchamber. If you can get your hands on the fudge scented keycard, try to move south. After that, make sure that the fudge scented locker is unlocked with the fudge scented keycard. After unlocking the fudge scented locker, ensure that the fudge scented locker inside the studio is open. After pulling open the fudge scented locker, pick up the Advent Calendar from the fudge scented locker within the studio. Then, try to go north. After that, drop the Advent Calendar on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You see a fudge scented locker. You smell a sickening smell, and follow it to a chair. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a lamp.

your action:

Response: go north<|im_end|>take fudge scented keycard<|im_end|>go south<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take Advent Calendar from fudge scented locker<|im_end|>go north<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to try to move north. Then, unlock the TextWorld passageway with the TextWorld passkey. After you have unlocked the TextWorld passageway, doublecheck that the TextWorld passageway is ajar. And then, make an attempt to head north. Next, make an attempt to go west. If you can get through with that, lift the butterfly from the floor of the chamber. After that, head east. And then, insert the butterfly inside the trunk within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle. You can barely contain your excitement.
You can make out a portmanteau.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: go north<|im_end|>unlock TextWorld passageway with TextWorld passkey<|im_end|>open TextWorld passageway<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, retrieve the key from the bookshelf within the playroom. After that, unlock the box within the playroom. After that, make sure that the box is wide open. After that, pick up the type V latchkey from the box within the playroom. After that, unlock the type V safe in the playroom. After that, open the type V safe inside the playroom. Then, pick up the latchkey from the type V safe within the playroom. Then, make absolutely sure that the hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You make out a locked type V safe close by. You can see a box. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is usual. On the bookshelf you can make out a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type V latchkey from box<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take latchkey from type V safe<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. And then, pick-up the vanilla scented passkey from the floor of the shower. After that, venture west. Once you finish that, unlock the vanilla scented box with the vanilla scented passkey. Then, doublecheck that the vanilla scented box is open. After that, pick up the spork from the vanilla scented box inside the kitchenette. After that, move east. With that over with, ditch the spork on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You make out a locked vanilla scented box.
You need an unguarded exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take vanilla scented passkey<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take spork from vanilla scented box<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the safe. And then, ensure that the safe in the lounge is open. Then, take the type N keycard from the safe. And then, check that the type N locker is unlocked with the type N keycard. After unlocking the type N locker, open the type N locker. And then, pick up the dvd from the type N locker within the lounge. After getting the dvd, go to the east. Following that, throw the dvd on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary one. I guess you better just go and list everything you see here.
A locked type N locker is in the room. You hear a noise behind you and spin around, but you can't see anything other than a safe.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type N keycard from safe<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take dvd from type N locker<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. And then, go to the west. Then, pick up the passkey from the armchair within the office. With the passkey, try to move east. Once you accomplish that, unlock the locker within the workshop. After that, ensure that the locker is open. After that, recover the sandwich from the locker. After picking up the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. Let's see what's in here.
There is an unguarded exit to the north.
You are carrying: a pair of pants.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from armchair<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>