Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, venture north. Okay, and then, recover the key from the stand. Then, make an effort to go south. After that, unlock the box. Then, open the box within the bathroom. After that, pick up the durian from the box inside the bathroom. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a box.
You need an unguarded exit? You should try going north.
You are carrying: a tv.

your action:

Response: go north<|im_end|>take key from stand<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take durian from box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the trunk. After that, recover the type J passkey from the trunk. Then, make it so that the type J safe is unlocked with the type J passkey. After that, make sure that the type J safe in the washroom is wide open. Then, retrieve the latchkey from the type J safe. And then, unlock the locker. After unlocking the locker, ensure that the locker is open. If you have opened the locker, take the sponge from the locker in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locker. You can make out a locked type J safe in the corner. You can make out a trunk.
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take type J passkey from trunk<|im_end|>unlock type J safe with type J passkey<|im_end|>open type J safe<|im_end|>take latchkey from type J safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. That done, look and see that the formless chest in the steam room is unlocked with the formless latchkey. Then, make sure that the formless chest inside the steam room is opened. And then, retrieve the cuboid latchkey from the formless chest. And then, check that the cuboid chest is unlocked with the cuboid latchkey. Then, open the cuboid chest. And then, pick up the non-euclidean key from the cuboid chest. If you can get your hands on the non-euclidean key, lock the non-euclidean chest in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take cuboid latchkey from formless chest<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, venture west. And then, ensure that the spherical locker in the office is open. After that, recover the latchkey from the spherical locker in the office. And then, make an effort to take a trip east. And then, check that the safe is unlocked with the latchkey. Then, ensure that the safe is open. And then, recover the non-euclidean passkey from the safe within the playroom. And then, Deposit the non-euclidean passkey into the non-euclidean safe inside the playroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You make out a non-euclidean safe. If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You need an unblocked exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>lock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. If you can succeed at that, pick up the cake scented latchkey from the locker. Then, travel north. With that done, assure that the cake scented door is unlocked. And then, open the cake scented door. After that, go north. Then, go to the east. And then, take the broom from the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
There is a closed cake scented door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>take cake scented latchkey from locker<|im_end|>go north<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go north<|im_end|>go east<|im_end|>take broom from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go north. That done, retrieve the passkey from the floor of the workshop. After getting the passkey, make sure that the box is unlocked. After unlocking the box, open the box in the workshop. And then, travel south. Once you manage that, take the butterfly from the display. Then, travel north. Once you get through with that, you can put the butterfly inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You see an opened display in the room. The display contains a butterfly and a staple.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go south<|im_end|>take butterfly from display<|im_end|>go north<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Okay, and then, try to go west. After that, retrieve the Henderson's limited edition keycard from the floor of the launderette. And then, check that the Henderson's limited edition locker in the launderette is unlocked with the Henderson's limited edition keycard. If you have unlocked the Henderson's limited edition locker, make it so that the Henderson's limited edition locker is opened. After that, recover the latchkey from the Henderson's limited edition locker within the launderette. And then, move east. Next, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's in the room.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the north. Okay, and then, pick up the keycard from the couch. After that, look and see that the passageway is unlocked. Then, open the passageway inside the recreation zone. And then, move north. After that, recover the shadfly from the chest. Then, move east. And then, put the shadfly on the bookshelf in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from couch<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, recover the rectangular passkey from the armchair. Then, look and see that the rectangular locker is unlocked. And then, ensure that the rectangular locker in the workshop is open. And then, recover the soap scented key from the rectangular locker. After that, unlock the soap scented chest. After that, ensure that the soap scented chest is open. After that, pick up the cake scented key from the soap scented chest in the workshop. And then, lock the cake scented door within the workshop with the cake scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You make out a locked soap scented chest. You can see a rectangular locker. Were you looking for an armchair? Because look over there, it's an armchair. You shudder, but continue examining the armchair. The armchair is usual. On the armchair you see a rectangular passkey.
There is a closed cake scented door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from armchair<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take soap scented key from rectangular locker<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take cake scented key from soap scented chest<|im_end|>lock cake scented door with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, go east. Then, try to go to the north. With that accomplished, pick-up the Henderson's limited edition passkey from the floor of the bar. After that, doublecheck that the Henderson's limited edition locker is unlocked. And then, doublecheck that the Henderson's limited edition locker is wide open. After that, recover the type 0 keycard from the Henderson's limited edition locker. And then, head south. That done, lock the type 0 safe with the type 0 keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take type 0 keycard from Henderson's limited edition locker<|im_end|>go south<|im_end|>lock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to take a trip east. Okay, and then, make it so that the Canadian limited edition door is ajar. Then, try to take a trip north. Okay, and then, make an effort to move west. After that, take the Canadian limited edition passkey from the bed. And then, travel east. Then, close the Canadian limited edition door. And then, look and see the Canadian limited edition door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: go east<|im_end|>open Canadian limited edition door<|im_end|>go north<|im_end|>go west<|im_end|>take Canadian limited edition passkey from bed<|im_end|>go east<|im_end|>close Canadian limited edition door<|im_end|>lock Canadian limited edition door with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Microsoft style chest within the basement. And then, open the Microsoft style chest. Then, retrieve the keycard from the Microsoft style chest in the basement. After that, look and see that the locker is unlocked. Then, assure that the locker is wide open. And then, recover the butterfly from the locker within the basement. Then, go to the north. That done, place the butterfly on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. You can barely contain your excitement.
You make out a locker. You can see a Microsoft style chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato and a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go north<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to open the door in the steam room. After that, go east. That done, go to the north. After that, pick up the keycard from the table within the cellar. And then, go to the south. Then, doublecheck that the safe is unlocked. After that, look and see that the safe within the workshop is ajar. Then, pick up the telephone from the safe in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
There is a closed door leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, open the safe within the lounge. And then, retrieve the key from the safe within the lounge. Then, make it so that the locker inside the lounge is unlocked. And then, ensure that the locker within the lounge is open. Then, take the keycard from the locker within the lounge. If you can get your hands on the keycard, try to go to the north. And then, check that the hatch is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go north. Then, take the American limited edition key from the dresser. Then, unlock the American limited edition chest with the American limited edition key. And then, ensure that the American limited edition chest is open. After that, take the lamp from the American limited edition chest inside the chamber. Then, try to head south. Then, ensure that the box within the attic is open. Then, you can insert the lamp inside the box in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. The room is well lit.
You can see a closed box here.
There is a closed passageway leading west. There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition key from dresser<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take lamp from American limited edition chest<|im_end|>go south<|im_end|>open box<|im_end|>insert lamp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture north. With that accomplished, ensure that the freezer within the dish-pit is open. After that, pick up the fresh laundry scented key from the freezer in the dish-pit. With the fresh laundry scented key, doublecheck that the fresh laundry scented locker inside the dish-pit is unlocked. After unlocking the fresh laundry scented locker, open the fresh laundry scented locker in the dish-pit. After opening the fresh laundry scented locker, recover the type X latchkey from the fresh laundry scented locker within the dish-pit. Having got the type X latchkey, insert the type X latchkey into the type X safe in the dish-pit's lock to unlock it. And then, open the type X safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open freezer<|im_end|>take fresh laundry scented key from freezer<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take type X latchkey from fresh laundry scented locker<|im_end|>unlock type X safe with type X latchkey<|im_end|>open type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to try to head north. Okay, and then, move west. That done, pick-up the type 2 passkey from the floor of the bedchamber. After that, venture east. With that over with, unlock the type 2 locker. After unlocking the type 2 locker, assure that the type 2 locker within the cubicle is wide open. Once you have opened the type 2 locker, recover the TextWorld limited edition key from the type 2 locker in the cubicle. After getting the TextWorld limited edition key, check that the TextWorld limited edition locker inside the cubicle is unlocked with the TextWorld limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an Advent Calendar and a nest of bugs.

your action:

Response: go north<|im_end|>go west<|im_end|>take type 2 passkey<|im_end|>go east<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take TextWorld limited edition key from type 2 locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. And then, venture north. And then, look and see that the American limited edition safe is unlocked with the American limited edition keycard. After that, look and see that the American limited edition safe in the office is open. Then, recover the Microsoft passkey from the American limited edition safe. Then, travel south. Then, head east. And then, make it so that the Microsoft chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
You make out an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the north.
You are carrying: an American limited edition keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take Microsoft passkey from American limited edition safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take the non-euclidean passkey from the suitcase in the studio. After that, assure that the non-euclidean chest within the studio is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean chest inside the studio is open. After opening the non-euclidean chest, recover the Henderson's limited edition keycard from the non-euclidean chest. After getting the Henderson's limited edition keycard, unlock the Henderson's limited edition gate. Then, ensure that the Henderson's limited edition gate is open. After that, make an effort to go east. After that, close the Henderson's limited edition gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty ordinary.
You see a non-euclidean chest. Does this look like anything mentioned in the instructions? You can see a suitcase. The suitcase contains a non-euclidean passkey, so there's that.
There is a closed Henderson's limited edition gate leading east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: take non-euclidean passkey from suitcase<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Henderson's limited edition keycard from non-euclidean chest<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>close Henderson's limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to look and see that the type 4 chest is unlocked with the type 4 keycard. After that, ensure that the type 4 chest in the bar is open. And then, take the rectangular keycard from the type 4 chest in the bar. Then, venture east. And then, unlock the rectangular safe within the workshop. And then, make sure that the rectangular safe in the workshop is opened. Then, pick up the spherical passkey from the rectangular safe. Then, lock the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place.
You see a type 4 chest. Hmmm... what else, what else?
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take rectangular keycard from type 4 chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take spherical passkey from rectangular safe<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, retrieve the keycard from the cabinet. And then, go west. If you can manage that, make absolutely sure that the locker within the chamber is unlocked. After unlocking the locker, doublecheck that the locker in the chamber is wide open. Having pulled open the locker, recover the fly larva from the locker in the chamber. Then, take a trip east. After that, place the fly larva on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker.
You need an unblocked exit? You should try going east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take keycard from cabinet<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the key from the mantle. After that, unlock the box inside the cubicle. After that, open the box inside the cubicle. Then, pick up the American style key from the box. After taking the American style key, head east. If you can accomplish that, make sure that the American style locker is unlocked. And then, ensure that the American style locker is open. And then, take the broom from the American style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a box. You can see a mantle. The mantle is standard. On the mantle you can see a key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American style key from box<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take broom from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, unlock the Canadian safe in the office with the Canadian latchkey. And then, assure that the Canadian safe is opened. Then, pick up the key from the Canadian safe within the office. And then, unlock the box. After that, ensure that the box is open. Then, take the type 5 latchkey from the box in the office. After that, go to the east. If you can succeed at that, doublecheck that the type 5 chest inside the pantry is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. I guess you better just go and list everything you see here.
You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a locked Canadian safe.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 5 latchkey from box<|im_end|>go east<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be great if you could attempt to go north. After that, lift the type A passkey from the floor of the sauna. And then, go south. If you can do that, insert the type A passkey into the type A chest in the pantry's lock to unlock it. After that, ensure that the type A chest is open. Then, recover the Canadian passkey from the type A chest in the pantry. And then, check that the Canadian hatch in the pantry is unlocked with the Canadian passkey. And then, open the Canadian hatch within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
A locked usual looking type A chest is nearby. You can make out an opened coffer nearby. The coffer is empty! What a waste of a day!
There is a closed Canadian hatch leading west. You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take type A passkey<|im_end|>go south<|im_end|>unlock type A chest with type A passkey<|im_end|>open type A chest<|im_end|>take Canadian passkey from type A chest<|im_end|>unlock Canadian hatch with Canadian passkey<|im_end|>open Canadian hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, make sure that the gateway is unlocked with the latchkey. After that, open the gateway. After that, make an effort to go to the south. Next, move east. Then, pick up the formless key from the stand. And then, unlock the formless safe. And then, open the formless safe inside the study. And then, pick up the binder from the formless safe in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from stand<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take binder from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Then, pick up the key from the bench in the sauna. After taking the key, make it so that the box inside the sauna is unlocked. After that, open the box inside the sauna. And then, take the mop from the box. After that, attempt to travel north. And then, open the drawer. Then, place the mop into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed drawer.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take mop from box<|im_end|>go north<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, recover the keycard from the floor of the workshop. And then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the workshop is open. And then, pick up the pen from the locker. With the pen, take a trip south. After that, open the gate inside the cookhouse. After that, try to venture south. And then, you can insert the pen inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>go south<|im_end|>open gate<|im_end|>go south<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the vanilla scented keycard from the recliner. After picking up the vanilla scented keycard, doublecheck that the vanilla scented locker is unlocked. And then, look and see that the vanilla scented locker inside the recreation zone is ajar. And then, retrieve the type 0 passkey from the vanilla scented locker. Then, unlock the type 0 chest in the recreation zone with the type 0 passkey. Once you have unlocked the type 0 chest, look and see that the type 0 chest within the recreation zone is ajar. After pulling open the type 0 chest, take the poem from the type 0 chest in the recreation zone. And then, you can deposit the poem inside the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a vanilla scented locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 0 chest. You can't wait to tell the folks at home about this! You make out a recliner. The recliner is ordinary. On the recliner you can see a vanilla scented keycard. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented keycard from recliner<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take type 0 passkey from vanilla scented locker<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take poem from type 0 chest<|im_end|>insert poem into vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the east. After that, recover the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, make an effort to travel west. Then, unlock the locker in the bedchamber with the latchkey. And then, open the locker within the bedchamber. And then, take the monitor from the locker. And then, attempt to travel east. Then, put the monitor on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You can make out a locked locker here. As if things weren't amazing enough already, you can even see a box.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go east<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. After that, look and see that the safe within the launderette is wide open. Then, take the key from the safe. And then, make it so that the hatch within the launderette is unlocked with the key. Having unlocked the hatch, make sure that the hatch in the launderette is opened. Then, make an effort to travel east. With that accomplished, take the carrot from the rack. If you can get your hands on the carrot, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. Let's see what's in here.
You see a mantle. You wonder idly who left that here. The mantle is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take carrot from rack<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could take the key from the pan. With the key, unlock the box. After unlocking the box, doublecheck that the box inside the dish-pit is open. Then, retrieve the latchkey from the box. After that, check that the passageway is unlocked with the latchkey. After that, ensure that the passageway in the dish-pit is open. After that, take a trip east. After that, make absolutely sure that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You can make out a locked box close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a key and a ladle on the pan, so there's that.
There is a closed passageway leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from pan<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the Henderson's chest. And then, open the Henderson's chest. After that, pick up the non-euclidean key from the Henderson's chest in the shower. And then, assure that the non-euclidean box inside the shower is unlocked with the non-euclidean key. And then, open the non-euclidean box. And then, take the mop from the non-euclidean box. Then, attempt to go to the west. Following that, deposit the mop on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Look out! It's a- oh, never mind, it's just a non-euclidean box. You can make out a Henderson's chest. Hmmm... what else, what else?
You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take non-euclidean key from Henderson's chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take mop from non-euclidean box<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the formless safe. And then, ensure that the formless safe in the studio is open. And then, pick up the rectangular latchkey from the formless safe. And then, travel south. Then, unlock the rectangular portal with the rectangular latchkey. After unlocking the rectangular portal, ensure that the rectangular portal in the steam room is open. After that, travel east. After that, retrieve the worm from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. You begin to take stock of what's here.
You see a locked formless safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless key and a paper towel.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take rectangular latchkey from formless safe<|im_end|>go south<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go east<|im_end|>take worm from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. Then, retrieve the rectangular keycard from the chest within the lounge. After that, travel east. Then, make absolutely sure that the rectangular safe is unlocked with the rectangular keycard. And then, doublecheck that the rectangular safe is wide open. Then, take the type 2 key from the rectangular safe. If you can get your hands on the type 2 key, unlock the type 2 locker. Then, ensure that the type 2 locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
You see a locked type 2 locker. You scan the room, seeing a rectangular safe.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a hat.

your action:

Response: go west<|im_end|>take rectangular keycard from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take type 2 key from rectangular safe<|im_end|>unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to take a trip east. Once you get around to doing that, ensure that the case is open. Then, pick up the type 4 key from the case in the study. And then, try to move west. Then, look and see that the type 4 locker in the studio is unlocked. After that, ensure that the type 4 locker in the studio is open. If you have pulled open the type 4 locker, take the keycard from the type 4 locker within the studio. And then, unlock the locker in the studio with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
Hey, want to see a locker? Look over there, a locker. What's that over there? It looks like it's a type 4 locker.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take type 4 key from case<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take keycard from type 4 locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. After that, unlock the Canadian style locker. And then, ensure that the Canadian style locker in the pantry is open. And then, retrieve the stick of butter from the Canadian style locker. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style passkey and an insect.

your action:

Response: go west<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, try to go south. And then, insert the spherical latchkey into the spherical safe in the study's lock to unlock it. And then, assure that the spherical safe is open. Then, retrieve the keycard from the spherical safe. Then, doublecheck that the chest inside the study is unlocked. After unlocking the chest, ensure that the chest is open. And then, recover the key from the chest. With the key, insert the key into the door's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom. You begin looking for stuff.
There is an unblocked exit to the south.
There is a bug on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel north. Then, take the key from the chest. After that, move south. Then, check that the box inside the study is unlocked with the key. After unlocking the box, look and see that the box is wide open. Then, take the type I keycard from the box in the study. And then, look and see that the type I box is unlocked. And then, make sure that the type I box inside the study is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a locked type I box. You can see a locked box. You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type I keycard from box<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make an effort to go north. If you can finish that, unlock the portal. And then, open the portal in the garage. After opening the portal, try to head east. Then, head south. If you can get around to doing that, take the paper towel from the counter. After you have got the paper towel, take a trip north. Next, place the paper towel on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You need an unblocked exit? You should try going north.
You are carrying: an onion and a latchkey.

your action:

Response: go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel from counter<|im_end|>go north<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, make absolutely sure that the chest is unlocked. After that, open the chest inside the pantry. And then, pick up the key from the chest. If you can get your hands on the key, check that the safe is unlocked with the key. After unlocking the safe, ensure that the safe in the pantry is open. And then, take the chocolate bar from the safe. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. You begin to take stock of what's in the room.
You make out a locked safe in the room. You can see a chest.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go east. Next, retrieve the Canadian limited edition latchkey from the pan. And then, travel west. And then, make it so that the Canadian limited edition locker inside the office is unlocked. And then, open the Canadian limited edition locker. Then, pick up the passkey from the Canadian limited edition locker. After that, unlock the locker. Then, ensure that the locker within the office is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can make out a locked Canadian limited edition locker.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey from pan<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be good if you could insert the formless latchkey into the formless door in the laundry place's lock to unlock it. And then, open the formless door. After that, go north. With that accomplished, go east. After that, take the Microsoft latchkey from the trunk within the attic. Then, take a trip west. Next, take a trip south. With that done, lock the Microsoft safe. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. You make out a drawer. Now why would someone leave that there? The drawer is empty! What a waste of a day!
There is a closed formless door leading north. There is an unblocked exit to the west.
You are carrying: a formless latchkey.

your action:

Response: unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft latchkey from trunk<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. With that over with, recover the latchkey from the counter inside the cookery. And then, go west. That done, check that the safe is unlocked with the latchkey. After unlocking the safe, ensure that the safe is open. Having opened the safe, recover the fly larva from the safe within the vault. If you can get your hands on the fly larva, make an effort to travel east. If you can get around to doing that, throw the fly larva on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can see a locked safe.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the locker within the salon. Then, open the locker. After that, recover the cuboid latchkey from the locker within the salon. Then, go to the east. After that, unlock the cuboid locker within the basement with the cuboid latchkey. Then, open the cuboid locker within the basement. And then, recover the passkey from the cuboid locker in the basement. After that, doublecheck that the box is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locker.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, venture east. After that, make an effort to venture east. And then, pick up the lavender scented key from the pan. After that, unlock the lavender scented locker in the kitchenette. Then, ensure that the lavender scented locker inside the kitchenette is open. After that, pick up the cashew from the lavender scented locker. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin looking for stuff.
You need an unguarded exit? You should try going east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take lavender scented key from pan<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take cashew from lavender scented locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. That done, go to the west. If you can succeed at that, retrieve the key from the drawer in the shower. Then, unlock the safe. After unlocking the safe, make sure that the safe within the shower is opened. Having pulled open the safe, retrieve the paper towel from the safe. After that, make an effort to head east. Once you manage that, sit the paper towel on the pan within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>put paper towel on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the box in the launderette. And then, look and see that the box inside the launderette is opened. Then, take the shadfly from the box within the launderette. And then, go to the east. And then, pick up the cuboid key from the counter. After getting the cuboid key, unlock the cuboid chest with the cuboid key. Then, open the cuboid chest inside the shower. After that, you can insert the shadfly inside the cuboid chest inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. Let's see what's in here.
You can see a locked box.
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go east<|im_end|>take cuboid key from counter<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>insert shadfly into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, venture north. And then, retrieve the type C key from the floor of the washroom. And then, travel south. With that over with, insert the type C key into the type C safe's lock to unlock it. And then, open the type C safe. Once you have pulled open the type C safe, retrieve the Canadian style latchkey from the type C safe. With the Canadian style latchkey, go north. Then, unlock the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a type C safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type C key<|im_end|>go south<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take Canadian style latchkey from type C safe<|im_end|>go north<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, retrieve the cuboid key from the armchair. After that, check that the cuboid safe within the studio is unlocked with the cuboid key. Then, make sure that the cuboid safe within the studio is ajar. After that, retrieve the keycard from the cuboid safe. After that, go to the east. Then, look and see that the chest within the study is unlocked with the keycard. And then, doublecheck that the chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from armchair<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the cake scented latchkey from the floor of the studio. And then, move west. Then, check that the cake scented box is unlocked with the cake scented latchkey. After that, ensure that the cake scented box is open. After that, recover the spherical key from the cake scented box. After that, attempt to head east. With that accomplished, unlock the spherical chest within the studio. Then, ensure that the spherical chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. I guess you better just go and list everything you see here.
You make out a spherical chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented latchkey<|im_end|>go west<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take spherical key from cake scented box<|im_end|>go east<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could take a trip north. And then, recover the formless passkey from the armchair inside the office. And then, unlock the formless box with the formless passkey. Then, open the formless box in the office. After that, take the American limited edition keycard from the formless box inside the office. If you can get your hands on the American limited edition keycard, go south. And then, doublecheck that the American limited edition portal within the pantry is unlocked with the American limited edition keycard. After that, look and see that the American limited edition portal is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You can barely contain your excitement.
There is a closed American limited edition portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take formless passkey from armchair<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take American limited edition keycard from formless box<|im_end|>go south<|im_end|>unlock American limited edition portal with American limited edition keycard<|im_end|>open American limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Okay, and then, insert the latchkey into the safe's lock to unlock it. After that, ensure that the safe is open. Then, pick up the key from the safe. After that, insert the key into the passageway's lock to unlock it. Then, ensure that the passageway is open. After pulling open the passageway, try to move south. And then, pick up the book from the cabinet inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the cake scented passkey from the toolbox within the study. And then, head east. After that, check that the cake scented chest is unlocked with the cake scented passkey. Then, open the cake scented chest in the studio. And then, retrieve the lavender scented passkey from the cake scented chest inside the studio. After that, look and see that the lavender scented safe is unlocked. After that, open the lavender scented safe within the studio. If you have opened the lavender scented safe, recover the staple from the lavender scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You see a toolbox. The toolbox contains a cake scented passkey.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take cake scented passkey from toolbox<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take lavender scented passkey from cake scented chest<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take staple from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the east. Then, venture east. And then, recover the passkey from the floor of the parlor. And then, make absolutely sure that the box inside the parlor is unlocked with the passkey. After that, ensure that the box within the parlor is open. After that, pick up the key from the box in the parlor. After that, go to the west. After that, lock the chest in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head west. Once you succeed at that, open the fridge inside the cookhouse. Having opened the fridge, take the Microsoft limited edition keycard from the fridge. Then, make an effort to move east. With that over with, unlock the Microsoft limited edition chest within the steam room. After that, open the Microsoft limited edition chest. After that, take the banana from the Microsoft limited edition chest in the steam room. After that, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You can see a locked Microsoft limited edition chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take Microsoft limited edition keycard from fridge<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take banana from Microsoft limited edition chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to go south. Following that, open the safe. After that, pick up the passkey from the safe within the recreation zone. And then, make an effort to head north. After that, look and see that the locker within the spare room is unlocked. After that, open the locker. Then, recover the lampshade from the locker. If you can get your hands on the lampshade, put the lampshade on the table. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You see a locker. You make out a table. However, the table, like an empty table, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>put lampshade on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the keycard from the stand. After that, doublecheck that the hatch is unlocked with the keycard. And then, look and see that the hatch is ajar. After that, attempt to move east. Next, try to travel north. If you can accomplish that, pick up the passkey from the table. And then, head south. After that, make sure that the chest in the cookery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You can see a stand. On the stand you can see a keycard.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread.

your action:

Response: take keycard from stand<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from table<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the hatch in the shower is unlocked with the keycard. After that, ensure that the hatch is open. After that, take a trip north. Okay, and then, recover the formless latchkey from the floor of the closet. After that, go to the south. And then, go to the east. And then, look and see that the formless locker within the studio is unlocked. And then, open the formless locker within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. Next, retrieve the key from the bench inside the launderette. And then, doublecheck that the portal in the launderette is unlocked. And then, ensure that the portal is open. Having opened the portal, make an attempt to go east. And then, ensure that the coffer is open. Then, recover the nest of bunnies from the coffer within the closet. And then, place the nest of bunnies into the suitcase inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>open coffer<|im_end|>take nest of bunnies from coffer<|im_end|>insert nest of bunnies into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to take a trip north. That done, lift the lavender scented latchkey from the floor of the bedchamber. Then, doublecheck that the lavender scented safe is unlocked with the lavender scented latchkey. And then, open the lavender scented safe. And then, make an effort to move south. After that, pick up the desktop computer from the floor of the cubicle. After that, go north. Then, deposit the desktop computer inside the lavender scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a desktop computer on the floor.
You are carrying: a napkin.

your action:

Response: go north<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>go south<|im_end|>take desktop computer<|im_end|>go north<|im_end|>insert desktop computer into lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the rectangular key from the mantle. After taking the rectangular key, insert the rectangular key into the rectangular locker within the cubicle's lock to unlock it. Once you have unlocked the rectangular locker, ensure that the rectangular locker is open. Then, take the type E key from the rectangular locker. Then, insert the type E key into the type E door's lock to unlock it. And then, ensure that the type E door within the cubicle is open. Once you have opened the type E door, venture east. Then, lift the bug from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
A locked rectangular locker is in the corner. You see a mantle. You wonder idly who left that here. The mantle is normal. On the mantle you can make out a rectangular key. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed type E door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular key from mantle<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take type E key from rectangular locker<|im_end|>unlock type E door with type E key<|im_end|>open type E door<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the American style keycard from the floor of the bedchamber. If you can get your hands on the American style keycard, make an effort to travel north. And then, check that the American style hatch in the cubicle is unlocked with the American style keycard. After that, open the American style hatch in the cubicle. And then, make an effort to go to the north. After that, pick-up the loaf of bread from the floor of the laundromat. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American style keycard and a laptop on the floor.
You are carrying: a keycard.

your action:

Response: take American style keycard<|im_end|>go north<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. With that done, recover the type 6 keycard from the fridge inside the cookhouse. And then, unlock the type 6 locker inside the cookhouse with the type 6 keycard. After unlocking the type 6 locker, make absolutely sure that the type 6 locker in the cookhouse is open. Then, retrieve the passkey from the type 6 locker. And then, unlock the locker with the passkey. And then, ensure that the locker is open. After you have opened the locker, pick up the fly larva from the locker within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 keycard from fridge<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take passkey from type 6 locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, attempt to move east. Then, retrieve the keycard from the desk. If you can get your hands on the keycard, try to go west. With that over with, insert the keycard into the gate in the kitchenette's lock to unlock it. And then, ensure that the gate is open. Having opened the gate, head south. Then, make an effort to go east. Then, pick-up the monitor from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a cookie, a loaf of bread and a fly larva.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>go west<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip west. Then, pick-up the keycard from the floor of the workshop. With the keycard, doublecheck that the box in the workshop is unlocked with the keycard. Then, make sure that the box is ajar. Then, retrieve the American passkey from the box. After that, travel east. Next, assure that the American locker is unlocked with the American passkey. After that, ensure that the American locker inside the bathroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can make out a American locker.
You need an unguarded exit? You should try going west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, insert the latchkey into the safe's lock to unlock it. Then, open the safe in the scullery. Then, pick up the cake scented latchkey from the safe in the scullery. And then, unlock the cake scented chest inside the scullery. After that, open the cake scented chest. Then, recover the cuboid keycard from the cake scented chest. Then, make an effort to move east. Then, lock the cuboid safe with the cuboid keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can make out a locked cake scented chest. You can see a locked safe, which looks usual, in the room.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented latchkey from safe<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take cuboid keycard from cake scented chest<|im_end|>go east<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the key from the floor of the vault. And then, make sure that the chest inside the vault is unlocked. After that, open the chest. And then, recover the soap scented keycard from the chest in the vault. Then, check that the soap scented box within the vault is unlocked with the soap scented keycard. After that, open the soap scented box. Then, pick up the rectangular key from the soap scented box. With the rectangular key, insert the rectangular key into the rectangular chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You see a locked rectangular chest. You can see a locked standard looking soap scented box nearby. You see a locked chest.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take rectangular key from soap scented box<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. After that, doublecheck that the display is wide open. If you have pulled open the display, retrieve the latchkey from the display. Then, unlock the safe. Once you have unlocked the safe, open the safe inside the attic. Then, pick up the keycard from the safe. After that, venture west. After that, unlock the locker inside the spare room with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
You see a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to head east. Following that, take the Microsoft style passkey from the shelf. After that, make an attempt to take a trip west. Then, doublecheck that the Microsoft style box within the vault is unlocked. Then, open the Microsoft style box. And then, retrieve the key from the Microsoft style box. Then, make an effort to go east. After that, unlock the gate inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a locked Microsoft style box in the room.
There is an unguarded exit to the east.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take Microsoft style passkey from shelf<|im_end|>go west<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take key from Microsoft style box<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>