Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Okay, and then, look and see that the chest in the dish-pit is ajar. After that, recover the Microsoft limited edition passkey from the chest. Then, make it so that the Microsoft limited edition chest inside the dish-pit is unlocked. Then, ensure that the Microsoft limited edition chest is open. After that, recover the type G latchkey from the Microsoft limited edition chest in the dish-pit. After getting the type G latchkey, attempt to go to the east. Once you finish that, unlock the type G chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a locked type G chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Microsoft limited edition passkey from chest<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take type G latchkey from Microsoft limited edition chest<|im_end|>go east<|im_end|>unlock type G chest with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to try to head north. Next, lift the key from the floor of the kitchen. And then, make an attempt to move south. After that, unlock the portal within the pantry. Then, make absolutely sure that the portal inside the pantry is ajar. And then, make an attempt to venture south. Then, make an attempt to move east. Then, retrieve the tablet from the trunk within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First, it would be a great idea if you could move west. After that, lift the spherical key from the floor of the shower. And then, unlock the spherical chest within the shower with the spherical key. Having unlocked the spherical chest, open the spherical chest inside the shower. After opening the spherical chest, take the type D passkey from the spherical chest within the shower. After that, doublecheck that the type D box within the shower is unlocked. After that, ensure that the type D box is open. And then, take the sponge from the type D box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take type D passkey from spherical chest<|im_end|>unlock type D box with type D passkey<|im_end|>open type D box<|im_end|>take sponge from type D box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. Once you accomplish that, assure that the safe inside the dish-pit is open. Having opened the safe, retrieve the Henderson's style key from the safe. After picking up the Henderson's style key, insert the Henderson's style key into the Henderson's style gate's lock to unlock it. After that, open the Henderson's style gate. And then, go to the east. If you can accomplish that, take the laptop from the stand. And then, place the laptop on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>unlock Henderson's style gate with Henderson's style key<|im_end|>open Henderson's style gate<|im_end|>go east<|im_end|>take laptop from stand<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. Then, retrieve the TextWorld style keycard from the floor of the cubicle. Having picked up the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style door's lock to unlock it. After that, look and see that the TextWorld style door is wide open. After opening the TextWorld style door, move south. Once you get through with that, pick up the burger from the stand. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an unblocked exit to the south.
There is a berry on the floor.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style door with TextWorld style keycard<|im_end|>open TextWorld style door<|im_end|>go south<|im_end|>take burger from stand<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the type N keycard from the floor of the shower. And then, unlock the type N locker. And then, ensure that the type N locker is open. Then, pick up the Microsoft keycard from the type N locker. After that, unlock the Microsoft box within the shower with the Microsoft keycard. And then, ensure that the Microsoft box within the shower is open. After pulling open the Microsoft box, pick up the latchkey from the Microsoft box within the shower. If you can get your hands on the latchkey, unlock the box within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
Look out! It's a- oh, never mind, it's just a box. You can make out a Microsoft box. You make out a locked type N locker in the room.
There is an unguarded exit to the west.
There is a type N keycard on the floor.
You are carrying nothing.

your action:

Response: take type N keycard<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take Microsoft keycard from type N locker<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take latchkey from Microsoft box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the safe within the studio. And then, take the key from the safe. After that, try to venture north. If you can finish that, insert the key into the box inside the scullery's lock to unlock it. After unlocking the box, open the box. After opening the box, recover the nest of caterpillars from the box. With the nest of caterpillars, try to move south. And then, rest the nest of caterpillars on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You see a safe. You wonder idly who left that here. You see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of caterpillars from box<|im_end|>go south<|im_end|>put nest of caterpillars on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. After that, recover the fresh laundry scented keycard from the floor of the scullery. After taking the fresh laundry scented keycard, insert the fresh laundry scented keycard into the fresh laundry scented gateway's lock to unlock it. Then, ensure that the fresh laundry scented gateway within the scullery is open. Then, make an effort to head south. Then, head east. Then, open the locker in the steam room. Then, recover the mop from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take fresh laundry scented keycard<|im_end|>unlock fresh laundry scented gateway with fresh laundry scented keycard<|im_end|>open fresh laundry scented gateway<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the type C passkey from the floor of the attic. Then, unlock the type C safe in the attic with the type C passkey. Then, ensure that the type C safe in the attic is open. And then, retrieve the Canadian style passkey from the type C safe inside the attic. Once you have got the Canadian style passkey, assure that the Canadian style hatch is unlocked. Then, ensure that the Canadian style hatch inside the attic is open. And then, attempt to go to the east. And then, make it so that the locker in the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type C safe.
There is a closed Canadian style hatch leading east. There is an unguarded exit to the south.
There is a type C passkey on the floor.
You are carrying: a fondue and a blanket.

your action:

Response: take type C passkey<|im_end|>unlock type C safe with type C passkey<|im_end|>open type C safe<|im_end|>take Canadian style passkey from type C safe<|im_end|>unlock Canadian style hatch with Canadian style passkey<|im_end|>open Canadian style hatch<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the locker in the bedroom. And then, make absolutely sure that the locker within the bedroom is open. After pulling open the locker, recover the shadfly from the locker. After you have picked up the shadfly, make an attempt to go north. With that over with, pick-up the rectangular latchkey from the floor of the dish-pit. And then, unlock the rectangular locker with the rectangular latchkey. And then, open the rectangular locker. And then, put the shadfly inside the rectangular locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a locker.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>insert shadfly into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the Canadian limited edition locker inside the kitchenette. After that, ensure that the Canadian limited edition locker within the kitchenette is open. Then, pick up the key from the Canadian limited edition locker. And then, assure that the gateway within the kitchenette is unlocked. And then, ensure that the gateway is open. And then, try to head east. Then, pick-up the knife from the floor of the dish-pit. After you have taken the knife, deposit the knife inside the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place.
You can make out a locked standard looking Canadian limited edition locker in the corner.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying: a Canadian limited edition passkey and a glass.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take knife<|im_end|>insert knife into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to take a trip west. And then, make an effort to move west. After that, recover the formless passkey from the basket. If you can get your hands on the formless passkey, unlock the formless locker with the formless passkey. After that, look and see that the formless locker is opened. After that, recover the sponge from the formless locker in the shower. After you have taken the sponge, make an effort to take a trip east. With that accomplished, sit the sponge on the desk within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take formless passkey from basket<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take sponge from formless locker<|im_end|>go east<|im_end|>put sponge on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the portmanteau inside the cubicle. Then, check that the chest inside the cubicle is unlocked with the passkey. And then, ensure that the chest in the cubicle is open. Then, pick up the key from the chest within the cubicle. And then, insert the key into the box within the cubicle's lock to unlock it. After that, open the box inside the cubicle. And then, recover the latchkey from the box within the cubicle. Then, look and see the safe inside the cubicle is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle. The room is well lit.
You can make out a safe. Look over there! a box. You make out a locked chest. You can make out a portmanteau. The portmanteau contains a passkey.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. With that done, pick up the keycard from the bowl. And then, go east. And then, make it so that the chest is unlocked with the keycard. If you have unlocked the chest, assure that the chest is open. After opening the chest, pick up the non-euclidean passkey from the chest. Then, make it so that the non-euclidean locker is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. I guess you better just go and list everything you see here.
You can see a non-euclidean locker. Hey, want to see a chest? Look over there, a chest.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bowl<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the spherical chest. Then, ensure that the spherical chest is open. And then, take the formless latchkey from the spherical chest within the washroom. Then, make an attempt to go to the north. After that, unlock the formless box. After that, ensure that the formless box within the lounge is open. After pulling open the formless box, pick up the peanut from the formless box within the lounge. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
Hey, want to see a spherical chest? Look over there, a spherical chest. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take formless latchkey from spherical chest<|im_end|>go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take peanut from formless box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head west. If you can do that, recover the rectangular latchkey from the floor of the studio. After that, doublecheck that the rectangular box is unlocked. Then, ensure that the rectangular box inside the studio is open. Once you have opened the rectangular box, take the formless key from the rectangular box. With the formless key, make an effort to venture east. And then, assure that the formless locker is shut. After that, lock the formless locker in the study with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened formless locker. The formless locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take formless key from rectangular box<|im_end|>go east<|im_end|>close formless locker<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel east. And then, retrieve the keycard from the floor of the canteen. Then, make an effort to head west. Following that, unlock the box with the keycard. Then, ensure that the box is open. And then, retrieve the butterfly from the box. And then, move east. Okay, and then, deposit the butterfly on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box in the room. You see a display. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The display is empty! You scan the room for a mantle, and you find a mantle. The mantle is standard. But the thing hasn't got anything on it.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. Then, ensure that the spherical locker inside the attic is open. And then, recover the type G passkey from the spherical locker. And then, try to go to the east. And then, assure that the type G chest in the steam room is unlocked. After that, make absolutely sure that the type G chest is opened. Then, take the nest of beetles from the type G chest inside the steam room. And then, place the nest of beetles on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. The room is well lit.
You can make out a type G chest.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take type G passkey from spherical locker<|im_end|>go east<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take nest of beetles from type G chest<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, travel west. After that, open the case within the cookery. Then, pick up the latchkey from the case. And then, insert the latchkey into the portal in the cookery's lock to unlock it. And then, open the portal. Then, head south. And then, make an attempt to travel east. If you can manage that, recover the kettle from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, take the keycard from the shelf. If you can get your hands on the keycard, assure that the passageway is unlocked. Then, open the passageway. After that, make an attempt to travel south. And then, go to the east. Following that, pick up the legume from the trunk. If you can get your hands on the legume, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take legume from trunk<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the locker is unlocked with the passkey. And then, ensure that the locker within the vault is open. And then, take the rectangular latchkey from the locker in the vault. After that, venture south. With that over with, doublecheck that the rectangular passageway inside the kitchenette is unlocked with the rectangular latchkey. And then, open the rectangular passageway inside the kitchenette. After that, move west. Then, pick-up the dvd from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You can see a locked locker close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a gummy bear, a passkey and a blender.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go south<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go west<|im_end|>take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the passkey from the couch. And then, doublecheck that the gate is unlocked with the passkey. After that, ensure that the gate is open. Then, go west. After that, travel west. With that done, pick up the keycard from the floor of the sauna. And then, go east. After that, doublecheck that the safe in the laundromat is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber.
You can see a couch. What a coincidence, weren't you just thinking about a couch? The couch is normal. On the couch you can make out a passkey.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from couch<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Following that, attempt to travel north. Following that, pick up the cuboid key from the shelf in the bedchamber. After that, go to the south. Then, doublecheck that the cuboid box is unlocked with the cuboid key. Then, make absolutely sure that the cuboid box in the cubicle is opened. After that, recover the desktop computer from the cuboid box in the cubicle. Then, drop the desktop computer on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened trunk. What a letdown! The trunk is empty!
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take cuboid key from shelf<|im_end|>go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take desktop computer from cuboid box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, head south. With that over with, doublecheck that the case is wide open. And then, pick up the keycard from the case. If you can get your hands on the keycard, make sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. After that, take the peanut from the safe. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. With that over with, pick up the latchkey from the floor of the shower. If you can get your hands on the latchkey, make an attempt to venture east. Then, unlock the safe inside the laundromat. After unlocking the safe, doublecheck that the safe in the laundromat is wide open. After pulling open the safe, take the insect from the safe. And then, make an attempt to go to the west. Then, ditch the insect on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. I guess you better just go and list everything you see here.
You make out a shelf. You see a chocolate bar on the shelf. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to head west. Okay, and then, pick up the keycard from the floor of the garage. After that, make sure that the door is unlocked. After unlocking the door, make sure that the door within the garage is open. After opening the door, travel south. Then, make an effort to take a trip east. If you can get through with that, pick up the passkey from the floor of the office. After that, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a couch. The couch appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to insert the keycard into the locker within the cookery's lock to unlock it. After that, ensure that the locker is open. After pulling open the locker, recover the American style keycard from the locker within the cookery. Then, unlock the American style hatch inside the cookery. Then, ensure that the American style hatch within the cookery is open. Then, venture east. And then, pick up the cd from the bed stand. Then, drop the cd on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You see a locked locker.
There is a closed American style hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take American style keycard from locker<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take cd from bed stand<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture east. After that, go to the south. Then, lift the passkey from the floor of the cellar. And then, assure that the safe is unlocked. If you have unlocked the safe, doublecheck that the safe in the cellar is opened. And then, pick up the loaf of bread from the safe inside the cellar. After you have got the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a gummy bear and a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the rectangular passkey into the rectangular locker's lock to unlock it. And then, open the rectangular locker. After pulling open the rectangular locker, retrieve the passkey from the rectangular locker. And then, make an effort to go to the east. Next, insert the passkey into the safe's lock to unlock it. And then, open the safe inside the scullery. Then, retrieve the teacup from the safe. After picking up the teacup, ditch the teacup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out a rectangular locker.
There is an unblocked exit to the east.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to move east. And then, open the box. After that, take the latchkey from the box. After taking the latchkey, make an effort to head west. Okay, and then, ensure that the passageway is open. And then, move south. And then, travel east. With that accomplished, look and see that the chest is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just stumbled into a shower. You start to take note of what's in the room.
You make out a board. But oh no! there's nothing on this piece of trash.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go west<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move east. And then, ensure that the gate within the cellar is open. After that, go south. With that done, retrieve the latchkey from the cabinet. And then, check that the box is unlocked with the latchkey. Then, open the box. After that, take the coffee cup from the box. Then, throw the coffee cup on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a broom and a paper towel.

your action:

Response: go east<|im_end|>open gate<|im_end|>go south<|im_end|>take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the dish-pit with the keycard. And then, open the safe. Then, retrieve the key from the safe. With the key, check that the gateway is unlocked with the key. If you have unlocked the gateway, assure that the gateway within the dish-pit is open. And then, venture west. And then, close the gateway. After that, look and see the gateway is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a safe.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard, a broom and a plant.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. And then, assure that the Microsoft locker is opened. And then, retrieve the latchkey from the Microsoft locker in the studio. And then, make an effort to travel west. With that done, assure that the safe is unlocked. And then, ensure that the safe in the study is open. And then, take the butterfly from the safe. And then, rest the butterfly on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a safe. You see a stand. You shudder, but continue examining the stand. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft passkey.

your action:

Response: go east<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, go to the west. That done, look and see that the suitcase within the parlor is opened. After opening the suitcase, retrieve the key from the suitcase in the parlor. And then, unlock the door within the parlor. After unlocking the door, ensure that the door inside the parlor is open. After that, travel south. Then, try to go east. Following that, close the safe in the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a table! The table is normal. The table appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the east. Then, make absolutely sure that the box is unlocked. And then, look and see that the box in the restroom is ajar. After pulling open the box, retrieve the American latchkey from the box. And then, make it so that the American chest inside the restroom is unlocked. After you have unlocked the American chest, open the American chest. After that, retrieve the broom from the American chest. Then, place the broom on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American latchkey from box<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take broom from American chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go to the south. Then, make absolutely sure that the spherical chest is ajar. After that, take the type 1 latchkey from the spherical chest inside the chamber. And then, go north. If you can do that, unlock the type 1 gate. Then, make absolutely sure that the type 1 gate is open. And then, move east. And then, pick up the blender from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge.
There is a closed type 1 gate leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take type 1 latchkey from spherical chest<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go east<|im_end|>take blender from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to venture south. Following that, open the case within the office. After that, take the key from the case. After stealing the key, venture north. After that, check that the hatch is unlocked with the key. And then, open the hatch. And then, attempt to go to the east. If you can get around to doing that, take the glass from the plate inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. The room is well lit.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>open case<|im_end|>take key from case<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take glass from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel north. And then, pick up the key from the cuboid chest. Then, attempt to head south. And then, insert the key into the locker inside the cubicle's lock to unlock it. Then, make sure that the locker within the cubicle is opened. Then, pick up the latchkey from the locker in the cubicle. And then, unlock the portal inside the cubicle. Then, ensure that the portal inside the cubicle is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's awesome that you're in a cubicle now.
You can see a locked locker nearby.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cuboid chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the TextWorld style box within the canteen. And then, make it so that the TextWorld style box inside the canteen is ajar. And then, retrieve the key from the TextWorld style box. After that, check that the door within the canteen is unlocked with the key. After unlocking the door, open the door in the canteen. And then, go east. With that done, recover the mop from the cabinet inside the steam room. After that, put the mop on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You can make out a locked TextWorld style box nearby.
There is a closed door leading east. You need an unguarded exit? You should try going south.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take mop from cabinet<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the type N passkey from the stand. And then, try to head south. Then, make it so that the type N safe is unlocked. Then, open the type N safe. And then, pick up the Microsoft keycard from the type N safe in the chamber. After that, make sure that the Microsoft safe in the chamber is unlocked. And then, open the Microsoft safe within the chamber. Then, pick up the manuscript from the Microsoft safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a stand. You see a type N passkey on the stand.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type N passkey from stand<|im_end|>go south<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>take Microsoft keycard from type N safe<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take manuscript from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. After that, open the trunk. After that, retrieve the latchkey from the trunk. After taking the latchkey, go to the south. Then, assure that the hatch in the closet is unlocked with the latchkey. After unlocking the hatch, open the hatch. After that, make an effort to take a trip west. If you can accomplish that, take the knife from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take knife from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the passkey from the floor of the study. After picking up the passkey, make absolutely sure that the hatch is unlocked with the passkey. Then, make it so that the hatch inside the study is wide open. And then, make an effort to move east. Then, try to go to the north. Next, retrieve the insect from the stand in the chamber. If you have got the insect, move south. And then, you can place the insect inside the coffer in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a closed safe in the corner.
There is a closed hatch leading east. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the spherical keycard from the board in the cookery. After that, unlock the spherical box within the cookery. And then, open the spherical box inside the cookery. Then, retrieve the American passkey from the spherical box. After that, make sure that the American locker is unlocked. And then, open the American locker inside the cookery. After that, retrieve the kettle from the American locker within the cookery. After that, deposit the kettle into the spherical box inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can make out a locked spherical box. You make out a locked American locker. You see a board. On the board you can see a spherical keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical keycard from board<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take American passkey from spherical box<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take kettle from American locker<|im_end|>insert kettle into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, move east. With that done, retrieve the type 2 key from the coffer inside the bedroom. After that, go west. With that accomplished, unlock the type 2 safe inside the washroom. Then, ensure that the type 2 safe is open. Then, recover the key from the type 2 safe. With the key, take a trip east. And then, make it so the chest in the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
This washroom you have just entered is definitely ordinary.
You smell an awful smell, and follow it to a type 2 safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 2 key from coffer<|im_end|>go west<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the chest is unlocked with the keycard. And then, ensure that the chest is open. After that, recover the type 9 keycard from the chest in the studio. Then, unlock the type 9 safe inside the studio with the type 9 keycard. Then, open the type 9 safe within the studio. Then, recover the cuboid key from the type 9 safe. After that, attempt to travel east. With that over with, doublecheck that the cuboid safe in the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 9 safe. You see a locked chest here.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 keycard from chest<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take cuboid key from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. Following that, open the locker. And then, recover the latchkey from the locker within the studio. And then, make an effort to move east. Then, unlock the safe. And then, ensure that the safe is open. After pulling open the safe, pick up the keycard from the safe inside the vault. If you can get your hands on the keycard, unlock the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a locked safe close by.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the American limited edition passkey from the floor of the kitchen. And then, check that the American limited edition box is unlocked with the American limited edition passkey. Then, ensure that the American limited edition box within the kitchen is open. After that, recover the type H passkey from the American limited edition box. After picking up the type H passkey, travel east. Following that, doublecheck that the type H box is unlocked. After unlocking the type H box, open the type H box in the chamber. Then, recover the lamp from the type H box inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a locked American limited edition box.
There is an exit to the east. Don't worry, it is unblocked.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition passkey<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take type H passkey from American limited edition box<|im_end|>go east<|im_end|>unlock type H box with type H passkey<|im_end|>open type H box<|im_end|>take lamp from type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture south. After that, take the type L key from the fridge. And then, go to the north. Following that, doublecheck that the type L locker within the dish-pit is unlocked. After that, make it so that the type L locker is ajar. After you have pulled open the type L locker, take the type E keycard from the type L locker within the dish-pit. After that, take a trip south. Okay, and then, doublecheck that the type E box is unlocked with the type E keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You start to take note of what's in the room.
You can see a type L locker. You check the price tag that the type L locker's owner still hasn't taken off. 50 bucks? What a deal! You'll have to ask where they got this!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>take type L key from fridge<|im_end|>go north<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take type E keycard from type L locker<|im_end|>go south<|im_end|>unlock type E box with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to make an attempt to move south. Next, ensure that the formless gateway in the attic is open. Then, go to the east. Then, make sure that the formless gateway within the shower is closed. After that, travel east. After that, recover the formless key from the safe in the laundry place. And then, make an effort to move west. If you can do that, lock the formless gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless gateway<|im_end|>go east<|im_end|>close formless gateway<|im_end|>go east<|im_end|>take formless key from safe<|im_end|>go west<|im_end|>lock formless gateway with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, insert the TextWorld limited edition key into the TextWorld limited edition box's lock to unlock it. After unlocking the TextWorld limited edition box, ensure that the TextWorld limited edition box in the kitchenette is open. After that, recover the American limited edition passkey from the TextWorld limited edition box within the kitchenette. And then, look and see that the American limited edition gate is unlocked. Once you have unlocked the American limited edition gate, open the American limited edition gate. Then, head south. That done, take the Henderson's style passkey from the workbench inside the basement. Then, make absolutely sure that the Henderson's style chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You can see a TextWorld limited edition box.
There is a closed American limited edition gate leading south. There is an unguarded exit to the north.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take American limited edition passkey from TextWorld limited edition box<|im_end|>unlock American limited edition gate with American limited edition passkey<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>take Henderson's style passkey from workbench<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take the rectangular latchkey from the portmanteau. With the rectangular latchkey, unlock the rectangular hatch. And then, make sure that the rectangular hatch within the parlor is open. And then, make an effort to go east. After that, attempt to take a trip south. If you can accomplish that, recover the spoon from the case. Then, go to the north. And then, you can deposit the spoon into the basket within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the parlor.
You see a portmanteau. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The portmanteau contains a rectangular latchkey. You wonder idly who left that here.
There is a closed rectangular hatch leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular latchkey from portmanteau<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>go south<|im_end|>take spoon from case<|im_end|>go north<|im_end|>insert spoon into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go south. Following that, venture west. After that, pick up the cake scented latchkey from the floor of the cellar. Then, move east. With that accomplished, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, assure that the cake scented box is wide open. And then, recover the latchkey from the cake scented box. Once you have taken the latchkey, lock the safe in the garage with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You scan the room, seeing a counter. Looks like someone's already been here and taken everything off it, though. You move on, clearly furious with TextWorld.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture south. That done, pick-up the soap scented passkey from the floor of the attic. Then, unlock the soap scented box in the attic with the soap scented passkey. Once you have unlocked the soap scented box, look and see that the soap scented box within the attic is opened. Then, recover the key from the soap scented box. After picking up the key, venture north. Okay, and then, close the chest. Then, make it so the chest within the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest. What a letdown! The chest is empty! You can see a locked typical looking box nearby.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take soap scented passkey<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take key from soap scented box<|im_end|>go north<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Once you succeed at that, open the TextWorld locker in the shower. And then, recover the latchkey from the TextWorld locker. After that, unlock the locker inside the shower. And then, ensure that the locker is open. And then, take the shadfly from the locker. And then, head north. After that, place the shadfly on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You see a chair. Unfortunately, there isn't a thing on it.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld locker<|im_end|>take latchkey from TextWorld locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could venture west. Okay, and then, pick up the key from the dresser. With the key, try to travel east. And then, make absolutely sure that the box is unlocked with the key. Then, make sure that the box within the washroom is wide open. After that, pick up the broccoli from the box inside the washroom. Then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You make out a locked box here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel west. Then, pick up the Henderson's limited edition passkey from the floor of the lounge. And then, check that the Henderson's limited edition chest inside the lounge is unlocked with the Henderson's limited edition passkey. And then, ensure that the Henderson's limited edition chest is open. Then, retrieve the Canadian keycard from the Henderson's limited edition chest inside the lounge. And then, make an effort to head east. Next, check that the Canadian hatch is unlocked with the Canadian keycard. Having unlocked the Canadian hatch, ensure that the Canadian hatch inside the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
You can see a stand. But there isn't a thing on it.
There is a closed Canadian hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian keycard from Henderson's limited edition chest<|im_end|>go east<|im_end|>unlock Canadian hatch with Canadian keycard<|im_end|>open Canadian hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the locker is unlocked with the passkey. After unlocking the locker, open the locker inside the studio. After that, pick up the key from the locker. And then, try to go to the south. With that accomplished, doublecheck that the passageway in the salon is unlocked with the key. And then, ensure that the passageway in the salon is open. Then, take a trip west. If you can get around to doing that, pick-up the disk from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You start to take note of what's in the room.
You can see a locker.
You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the latchkey from the floor of the bedchamber. Then, attempt to travel north. Next, unlock the box with the latchkey. And then, open the box within the dish-pit. Then, take the non-euclidean passkey from the box. After that, move south. Following that, insert the non-euclidean passkey into the non-euclidean gateway in the bedchamber's lock to unlock it. After that, make sure that the non-euclidean gateway is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
There is a closed non-euclidean gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a broom.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>unlock non-euclidean gateway with non-euclidean passkey<|im_end|>open non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to assure that the suitcase within the workshop is wide open. And then, recover the cuboid passkey from the suitcase within the workshop. And then, go west. Then, unlock the cuboid safe. And then, open the cuboid safe inside the study. After that, retrieve the laptop from the cuboid safe inside the study. Once you have picked up the laptop, go east. With that done, deposit the laptop on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You see a suitcase.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: open suitcase<|im_end|>take cuboid passkey from suitcase<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel north. With that over with, make it so that the formless box is unlocked with the formless latchkey. After that, make absolutely sure that the formless box is wide open. And then, pick up the latchkey from the formless box in the laundry place. After that, make an attempt to go south. Next, unlock the locker in the lounge. And then, ensure that the locker is open. And then, take the lamp from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere.
You see a locker.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Microsoft limited edition keycard into the Microsoft limited edition locker's lock to unlock it. And then, ensure that the Microsoft limited edition locker is open. After that, pick up the passkey from the Microsoft limited edition locker. After you have taken the passkey, unlock the passageway with the passkey. Then, look and see that the passageway is wide open. After that, head west. With that done, take the type U keycard from the mantelpiece. And then, lock the type U chest in the study with the type U keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
You make out a Microsoft limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>take type U keycard from mantelpiece<|im_end|>lock type U chest with type U keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture east. After that, open the freezer. Then, recover the Microsoft latchkey from the freezer. Then, unlock the Microsoft chest. Then, look and see that the Microsoft chest inside the scullery is wide open. And then, take the Canadian limited edition keycard from the Microsoft chest. And then, doublecheck that the Canadian limited edition chest is unlocked. And then, doublecheck that the Canadian limited edition chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You have moved into the most normal of all possible lounges.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take Microsoft latchkey from freezer<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take Canadian limited edition keycard from Microsoft chest<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go east. Following that, recover the Microsoft key from the rack. After stealing the Microsoft key, move west. After that, unlock the Microsoft safe. Then, ensure that the Microsoft safe is open. And then, retrieve the chocolate bar from the Microsoft safe. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Microsoft safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft key from rack<|im_end|>go west<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take chocolate bar from Microsoft safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, pick-up the rectangular keycard from the floor of the laundry place. If you have taken the rectangular keycard, doublecheck that the rectangular locker is unlocked. Then, open the rectangular locker. Once you have opened the rectangular locker, recover the passkey from the rectangular locker within the laundry place. And then, venture north. Once you get around to doing that, make absolutely sure that the chest is unlocked. After that, ensure that the chest inside the scullery is open. And then, take the napkin from the chest. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary kind of place.
You can make out a locked rectangular locker.
You need an unguarded exit? You should try going north.
There is a rectangular keycard on the floor.
You are carrying: a stick of butter.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take napkin from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip east. Following that, retrieve the key from the shelf inside the pantry. Then, travel west. And then, unlock the gateway. After that, doublecheck that the gateway is wide open. Then, travel south. With that done, try to go east. Then, lift the broom from the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a box.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, ensure that the chest is open. After that, retrieve the key from the chest. If you can get your hands on the key, travel north. Next, insert the key into the passageway's lock to unlock it. After that, open the passageway. Then, take a trip east. And then, retrieve the shirt from the bench inside the laundry place. Then, ditch the shirt on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You can barely contain your excitement.
You see a chest. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take shirt from bench<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the fudge scented box within the attic. Then, open the fudge scented box. After that, pick up the formless key from the fudge scented box. If you can get your hands on the formless key, move east. And then, insert the formless key into the formless box's lock to unlock it. And then, ensure that the formless box is open. Then, retrieve the golf club from the formless box. Then, toss the golf club on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I am stoked to announce that you are now in the attic.
You make out a fudge scented box. There's something strange about this thing being here, but you don't have time to worry about that now. What's that over there? It looks like it's a cabinet. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take formless key from fudge scented box<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take golf club from formless box<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, lift the TextWorld style latchkey from the floor of the vault. With the TextWorld style latchkey, make sure that the TextWorld style box in the vault is unlocked. Having unlocked the TextWorld style box, make it so that the TextWorld style box is opened. And then, pick up the key from the TextWorld style box. After taking the key, check that the box inside the vault is unlocked with the key. After that, look and see that the box is opened. Then, recover the Henderson's latchkey from the box within the vault. And then, unlock the Henderson's locker in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You make out a locked Henderson's locker nearby. You see a gleam over in a corner, where you can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a TextWorld style box. Hmmm... what else, what else?
There is a closed passageway leading west. There is an unguarded exit to the north.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>