Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, open the locker in the office. Then, recover the non-euclidean keycard from the locker. And then, check that the non-euclidean safe within the office is unlocked with the non-euclidean keycard. And then, assure that the non-euclidean safe is wide open. After that, make an attempt to venture north. Then, retrieve the mop from the board. Then, make an attempt to venture south. Then, deposit the mop into the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You can barely contain your excitement.
You make out a locked standard looking non-euclidean safe in the corner. You see a closed locker.
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>go north<|im_end|>take mop from board<|im_end|>go south<|im_end|>insert mop into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, attempt to move south. And then, recover the key from the floor of the sauna. And then, doublecheck that the gate is unlocked with the key. After unlocking the gate, ensure that the gate is open. Then, take a trip east. Once you get around to doing that, recover the type M latchkey from the floor of the chamber. And then, insert the type M latchkey into the type M safe in the chamber's lock to unlock it. And then, ensure that the type M safe inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take type M latchkey<|im_end|>unlock type M safe with type M latchkey<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the east. Then, look and see that the safe within the washroom is open. After that, retrieve the spherical keycard from the safe. After that, head west. Then, doublecheck that the spherical safe within the cookhouse is unlocked. After that, make it so that the spherical safe inside the cookhouse is ajar. After pulling open the spherical safe, take the bug from the spherical safe inside the cookhouse. After that, you can deposit the bug inside the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
You make out an opened cuboid chest. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You see a spherical safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go west<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take bug from spherical safe<|im_end|>insert bug into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to travel south. Then, take the latchkey from the case within the scullery. Once you have taken the latchkey, unlock the locker inside the scullery. And then, open the locker within the scullery. Then, take the bug from the locker. After that, venture north. Then, ensure that the crate inside the cellar is open. After that, insert the bug into the crate inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a crate.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go north<|im_end|>open crate<|im_end|>insert bug into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, retrieve the keycard from the workbench. If you can get your hands on the keycard, go west. And then, look and see that the box within the pantry is unlocked. After that, ensure that the box is open. If you have pulled open the box, retrieve the latchkey from the box within the pantry. Then, make an attempt to move east. If you can get through with that, unlock the chest. Once you have unlocked the chest, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
You can make out a locked chest. You can see a workbench. You see a keycard on the workbench.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to travel south. Okay, and then, pick up the type M keycard from the rack inside the canteen. After that, make an effort to move north. After that, make an effort to venture east. Then, insert the type M keycard into the type M chest's lock to unlock it. After that, open the type M chest in the shower. After that, retrieve the key from the type M chest within the shower. And then, doublecheck that the safe is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type M keycard from rack<|im_end|>go north<|im_end|>go east<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take key from type M chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the drawer is open. After that, take the keycard from the drawer within the laundry place. Having got the keycard, unlock the locker in the laundry place. And then, open the locker inside the laundry place. And then, take the latchkey from the locker in the laundry place. After that, attempt to take a trip west. With that done, close the hatch. After closing the hatch, lock the hatch with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a locked usual looking locker right there by you. You see a drawer. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, head west. Then, make an effort to take a trip north. And then, take the TextWorld keycard from the toolbox inside the pantry. After you have got the TextWorld keycard, unlock the TextWorld safe inside the pantry. After unlocking the TextWorld safe, doublecheck that the TextWorld safe is open. After that, recover the key from the TextWorld safe in the pantry. After that, move south. With that done, Put the key into the safe in the spare room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld keycard from toolbox<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take key from TextWorld safe<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, take a trip south. Okay, and then, ensure that the passageway is open. After pulling open the passageway, attempt to take a trip east. After that, make an effort to go to the north. That done, retrieve the key from the floor of the washroom. After that, head south. Following that, unlock the box with the key. And then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You begin looking for stuff.
You need an unguarded exit? You should try going south.
There is a mouse on the floor.
You are carrying: a candy bar and a gummy bear.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. With that over with, retrieve the keycard from the floor of the workshop. After that, try to go south. Then, insert the keycard into the box inside the parlor's lock to unlock it. And then, make it so that the box is open. And then, recover the pillow from the box in the parlor. After that, move north. If you can accomplish that, rest the pillow on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong.
You can make out a locked box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pillow from box<|im_end|>go north<|im_end|>put pillow on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be fantastic if you could head south. Once you finish that, recover the latchkey from the trunk within the steam room. If you have got the latchkey, try to venture west. With that accomplished, unlock the safe. After that, open the safe within the laundry place. And then, recover the passkey from the safe. Then, go east. After that, make it so the chest inside the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go west. Okay, and then, look and see that the safe is ajar. And then, recover the American limited edition passkey from the safe. After that, make an attempt to move east. Once you get around to doing that, unlock the American limited edition safe. Then, doublecheck that the American limited edition safe is wide open. After that, take the soap dispenser from the American limited edition safe inside the sauna. And then, place the soap dispenser on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition safe. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a teacup.

your action:

Response: go west<|im_end|>open safe<|im_end|>take American limited edition passkey from safe<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take soap dispenser from American limited edition safe<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, attempt to move south. Then, ensure that the dresser is open. Then, retrieve the keycard from the dresser. If you can get your hands on the keycard, head north. Following that, insert the keycard into the locker in the bedroom's lock to unlock it. After unlocking the locker, look and see that the locker in the bedroom is open. After that, pick up the salad from the locker within the bedroom. Then, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. I guess you better just go and list everything you see here.
You can make out a locker, so there's that. You can make out a stand. However, the stand, like an empty stand, has nothing on it.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take keycard from dresser<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take salad from locker<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to go to the west. After that, pick up the spherical latchkey from the floor of the cellar. And then, unlock the spherical safe in the cellar. And then, open the spherical safe. And then, retrieve the scarf from the spherical safe in the cellar. Then, go east. Then, ensure that the chest is open. After that, you can deposit the scarf into the chest within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. You begin looking for stuff.
You can make out a chest.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take scarf from spherical safe<|im_end|>go east<|im_end|>open chest<|im_end|>insert scarf into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to recover the formless latchkey from the rack. After that, unlock the formless box within the launderette. Then, doublecheck that the formless box inside the launderette is opened. After that, take the key from the formless box inside the launderette. Then, doublecheck that the safe within the launderette is unlocked with the key. Then, doublecheck that the safe within the launderette is open. And then, retrieve the iron from the safe in the launderette. After you have picked up the iron, put the iron on the shelf within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in a place we're calling a launderette.
You scan the room for a safe, and you find a safe. Hmmm... what else, what else? You make out a locked formless box, which looks standard, in the corner. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is standard. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset. You can see a rack. You shudder, but continue examining the rack. You see a formless latchkey on the rack.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless latchkey from rack<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go south. Following that, pick up the latchkey from the safe. After that, make absolutely sure that the chest is unlocked. After that, ensure that the chest within the playroom is open. And then, go to the north. Then, recover the Advent Calendar from the display inside the workshop. With the Advent Calendar, attempt to go to the south. And then, you can insert the Advent Calendar inside the chest in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You can make out a display. The display contains an Advent Calendar. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go north<|im_end|>take Advent Calendar from display<|im_end|>go south<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could insert the lavender scented latchkey into the lavender scented safe within the parlor's lock to unlock it. Then, open the lavender scented safe in the parlor. Then, retrieve the key from the lavender scented safe in the parlor. And then, unlock the chest inside the parlor. After that, ensure that the chest within the parlor is open. After pulling open the chest, pick up the Canadian key from the chest in the parlor. If you can get your hands on the Canadian key, move east. And then, unlock the Canadian safe within the sauna with the Canadian key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. You start to take note of what's in the room.
You see a locked chest in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented safe.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take key from lavender scented safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian key from chest<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go south. Then, retrieve the lavender scented latchkey from the shelf. Then, assure that the lavender scented locker is unlocked with the lavender scented latchkey. After that, doublecheck that the lavender scented locker in the study is ajar. After you have opened the lavender scented locker, recover the cuboid latchkey from the lavender scented locker within the study. After that, go to the north. Following that, unlock the cuboid chest with the cuboid latchkey. After that, make absolutely sure that the cuboid chest inside the canteen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a cuboid chest.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented latchkey from shelf<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>take cuboid latchkey from lavender scented locker<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head west. With that accomplished, go to the north. Next, pick up the Canadian key from the floor of the workshop. With the Canadian key, unlock the Canadian locker with the Canadian key. After you have unlocked the Canadian locker, make sure that the Canadian locker within the workshop is opened. Then, pick up the Quote of the Day Calendar from the Canadian locker. Then, attempt to move south. After that, place the Quote of the Day Calendar on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going west.
There is a peanut on the floor.
You are carrying: a fondue and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>take Canadian key<|im_end|>unlock Canadian locker with Canadian key<|im_end|>open Canadian locker<|im_end|>take Quote of the Day Calendar from Canadian locker<|im_end|>go south<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft style key from the floor of the kitchen. After taking the Microsoft style key, unlock the Microsoft style safe. After that, ensure that the Microsoft style safe in the kitchen is open. Then, pick up the type 8 latchkey from the Microsoft style safe inside the kitchen. And then, look and see that the type 8 locker inside the kitchen is unlocked with the type 8 latchkey. After that, ensure that the type 8 locker is open. Then, recover the coffee cup from the type 8 locker. If you can get your hands on the coffee cup, sit the coffee cup on the table in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
You can make out a locked type 8 locker. You see a locked Microsoft style safe. You make out a table. But the thing is empty. You move on, clearly angry about your TextWorld experience.
There is an exit to the west. Don't worry, it is unguarded.
There is a Microsoft style key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style key<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type 8 latchkey from Microsoft style safe<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take coffee cup from type 8 locker<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the non-euclidean latchkey from the chest. And then, check that the non-euclidean box is unlocked with the non-euclidean latchkey. Then, open the non-euclidean box within the cookhouse. And then, retrieve the Microsoft style latchkey from the non-euclidean box in the cookhouse. If you can get your hands on the Microsoft style latchkey, insert the Microsoft style latchkey into the Microsoft style locker within the cookhouse's lock to unlock it. After that, open the Microsoft style locker. After pulling open the Microsoft style locker, pick up the spork from the Microsoft style locker within the cookhouse. Then, deposit the spork into the non-euclidean box in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool. You can barely contain your excitement.
You can make out a locked non-euclidean box. A locked Microsoft style locker, which looks usual, is right there by you. You can see an opened normal looking chest in the room. The chest contains a non-euclidean latchkey!
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take Microsoft style latchkey from non-euclidean box<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take spork from Microsoft style locker<|im_end|>insert spork into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head south. After that, make sure that the American style gate inside the salon is opened. Once you have opened the American style gate, travel east. And then, close the American style gate. And then, go north. Then, retrieve the American style latchkey from the platter inside the cookery. Then, make an effort to move south. And then, assure that the American style gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. I guess you better just go and list everything you see here.
You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a fork on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open American style gate<|im_end|>go east<|im_end|>close American style gate<|im_end|>go north<|im_end|>take American style latchkey from platter<|im_end|>go south<|im_end|>lock American style gate with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to travel south. Following that, take the latchkey from the refrigerator. Then, go north. Then, attempt to go east. Then, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the scullery is open. Then, take the blender from the locker in the scullery. And then, deposit the blender on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from refrigerator<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, ensure that the suitcase in the study is open. And then, pick up the American limited edition key from the suitcase. If you can get your hands on the American limited edition key, head east. And then, make it so that the American limited edition box is unlocked. After that, open the American limited edition box. Then, take the type 4 key from the American limited edition box in the launderette. If you can get your hands on the type 4 key, unlock the type 4 box with the type 4 key. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a typical kind of place. That is to say, you're in a launderette.
You can make out a locked type 4 box. You can make out a locked American limited edition box.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take American limited edition key from suitcase<|im_end|>go east<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take type 4 key from American limited edition box<|im_end|>unlock type 4 box with type 4 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the spherical passkey from the mantelpiece in the salon. Once you have taken the spherical passkey, unlock the spherical gate inside the salon with the spherical passkey. Then, ensure that the spherical gate is open. Then, try to go to the south. And then, retrieve the legume from the case within the attic. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You can make out a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you make out a spherical passkey.
There is a closed spherical gate leading south. There is an unguarded exit to the east.
You are carrying: a stick of butter.

your action:

Response: take spherical passkey from mantelpiece<|im_end|>unlock spherical gate with spherical passkey<|im_end|>open spherical gate<|im_end|>go south<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the TextWorld style keycard from the stand inside the studio. And then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. And then, pick up the latchkey from the TextWorld style box within the studio. And then, unlock the chest inside the studio with the latchkey. And then, ensure that the chest inside the studio is open. And then, pick up the keyboard from the chest. And then, ditch the keyboard on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into the most typical of all possible studios.
You can see a chest. You can make out a TextWorld style box. You can make out a stand. The stand is ordinary. On the stand you see a TextWorld style keycard.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the south. And then, insert the type F keycard into the type F locker's lock to unlock it. Then, ensure that the type F locker within the vault is open. After that, take the key from the type F locker in the vault. After getting the key, make it so that the box is unlocked with the key. Then, look and see that the box is opened. And then, retrieve the glove from the box. After that, deposit the glove into the type F locker inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
You need an unguarded exit? You should try going south.
You are carrying: a type F keycard.

your action:

Response: go south<|im_end|>unlock type F locker with type F keycard<|im_end|>open type F locker<|im_end|>take key from type F locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>insert glove into type F locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. With that done, venture south. Then, recover the key from the bench. And then, unlock the chest within the chamber. After that, ensure that the chest is open. After that, take the blanket from the chest inside the chamber. And then, move north. After that, place the blanket on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette.
You can make out a saucepan. But the thing is empty, unfortunately.
There is an unblocked exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go north<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to move west. That done, retrieve the keycard from the armchair inside the study. Then, unlock the safe inside the study with the keycard. Then, make absolutely sure that the safe within the study is wide open. And then, take the latchkey from the safe. If you can get your hands on the latchkey, take a trip east. With that over with, unlock the locker in the basement with the latchkey. Then, ensure that the locker inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take keycard from armchair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the formless key from the counter inside the cellar. Then, unlock the formless chest inside the cellar with the formless key. And then, make it so that the formless chest within the cellar is open. Then, recover the Henderson's limited edition latchkey from the formless chest. Then, unlock the Henderson's limited edition box in the cellar. And then, make absolutely sure that the Henderson's limited edition box within the cellar is opened. After that, recover the key from the Henderson's limited edition box. After that, make it so that the locker inside the cellar is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cellar.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can make out a locked Henderson's limited edition box nearby. You can see a locked formless chest. Hey, want to see a counter? Look over there, a counter. You see a formless key on the counter.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless key from counter<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Henderson's limited edition latchkey from formless chest<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the latchkey into the gate in the cookhouse's lock to unlock it. And then, open the gate inside the cookhouse. After that, make an effort to venture east. With that over with, go to the south. Then, make absolutely sure that the suitcase in the study is opened. Then, pick up the candy bar from the suitcase. Then, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a mug on the floor.
You are carrying: a latchkey, a keyboard and a frisbee.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>take candy bar from suitcase<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to venture east. Next, recover the keycard from the locker. With the keycard, unlock the chest with the keycard. And then, open the chest in the parlor. And then, travel west. With that done, retrieve the laptop from the bed stand within the bedroom. With the laptop, try to take a trip east. After that, deposit the laptop inside the chest inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You can make out a bed stand. The bed stand is standard. On the bed stand you can make out a laptop.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go east<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>go west<|im_end|>take laptop from bed stand<|im_end|>go east<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the locker in the bedchamber. After that, take the rectangular latchkey from the locker in the bedchamber. After that, unlock the rectangular safe inside the bedchamber. Then, make absolutely sure that the rectangular safe is opened. And then, pick up the keycard from the rectangular safe inside the bedchamber. And then, make an effort to take a trip east. With that done, look and see that the safe is unlocked. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to walk into a typical one.
You can see a rectangular safe. You see a closed locker.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the west. Okay, and then, ensure that the safe inside the playroom is open. And then, recover the latchkey from the safe. If you can get your hands on the latchkey, make an effort to move east. Once you get around to doing that, make absolutely sure that the door inside the dish-pit is unlocked with the latchkey. And then, make sure that the door in the dish-pit is open. After that, move south. After that, assure that the crate is opened. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could open the cabinet. After opening the cabinet, pick up the latchkey from the cabinet. After getting the latchkey, unlock the box. And then, ensure that the box inside the shower is open. After that, take the rectangular passkey from the box in the shower. And then, take a trip west. Following that, make it so that the rectangular safe is closed. After closing the rectangular safe, make it so the rectangular safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You bend down to tie your shoe. When you stand up, you notice a box. What's that over there? It looks like it's a cabinet.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>go west<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could recover the passkey from the floor of the playroom. With the passkey, check that the box is unlocked with the passkey. And then, open the box inside the playroom. After that, retrieve the Henderson's keycard from the box within the playroom. And then, head south. After that, unlock the Henderson's box inside the bedroom. And then, open the Henderson's box inside the bedroom. And then, retrieve the nest of spiders from the Henderson's box in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. I mean, just wow! Isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a locker.
There is an unguarded exit to the south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>go south<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take nest of spiders from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the TextWorld safe within the study is closed. And then, make an effort to go north. After that, take the Henderson's keycard from the basket within the washroom. And then, make absolutely sure that the Henderson's chest is unlocked. And then, assure that the Henderson's chest is wide open. And then, take the TextWorld passkey from the Henderson's chest. Then, move south. That done, doublecheck that the TextWorld safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. You start to take note of what's in the room.
You can see an opened TextWorld safe. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: close TextWorld safe<|im_end|>go north<|im_end|>take Henderson's keycard from basket<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take TextWorld passkey from Henderson's chest<|im_end|>go south<|im_end|>lock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian limited edition safe within the laundromat is unlocked with the Canadian limited edition latchkey. After that, ensure that the Canadian limited edition safe within the laundromat is open. After that, recover the type 4 latchkey from the Canadian limited edition safe. And then, make sure that the type 4 chest within the laundromat is unlocked with the type 4 latchkey. And then, open the type 4 chest in the laundromat. After that, retrieve the formless keycard from the type 4 chest. After you have taken the formless keycard, travel east. Okay, and then, unlock the formless safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
You see a locked type 4 chest. You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take type 4 latchkey from Canadian limited edition safe<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>take formless keycard from type 4 chest<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. Then, unlock the soap scented safe. After unlocking the soap scented safe, ensure that the soap scented safe is open. And then, take the TextWorld key from the soap scented safe. Then, unlock the TextWorld chest with the TextWorld key. Having unlocked the TextWorld chest, make sure that the TextWorld chest within the restroom is opened. And then, take the chocolate bar from the TextWorld chest within the restroom. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a soap scented passkey.

your action:

Response: go east<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take TextWorld key from soap scented safe<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take chocolate bar from TextWorld chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. Next, insert the keycard into the locker in the workshop's lock to unlock it. After that, open the locker. After that, take the cuboid keycard from the locker inside the workshop. And then, make sure that the cuboid safe is unlocked with the cuboid keycard. Then, open the cuboid safe within the workshop. And then, recover the telephone from the cuboid safe within the workshop. After that, toss the telephone on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
This washroom you have just entered is definitely usual.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take telephone from cuboid safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to take a trip north. Then, retrieve the Microsoft keycard from the armchair within the studio. And then, head south. Following that, make absolutely sure that the Microsoft passageway is unlocked with the Microsoft keycard. And then, assure that the Microsoft passageway inside the dish-pit is open. Having opened the Microsoft passageway, make an attempt to travel east. With that accomplished, retrieve the burger from the box. If you have picked up the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You begin looking for stuff.
There is a closed Microsoft passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard from armchair<|im_end|>go south<|im_end|>unlock Microsoft passageway with Microsoft keycard<|im_end|>open Microsoft passageway<|im_end|>go east<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the spherical latchkey from the shelf. Then, make an effort to go east. And then, unlock the spherical safe. Then, assure that the spherical safe is wide open. And then, recover the non-euclidean latchkey from the spherical safe inside the attic. Then, doublecheck that the non-euclidean chest is unlocked with the non-euclidean latchkey. After that, ensure that the non-euclidean chest is open. And then, retrieve the sock from the non-euclidean chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Look around you. Take it all in. It's not every day someone gets to be in a spare room.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. On the shelf you can see a spherical latchkey. Classic TextWorld.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take spherical latchkey from shelf<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take non-euclidean latchkey from spherical safe<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take sock from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, travel north. Then, retrieve the non-euclidean keycard from the trunk. After that, make an effort to travel south. Once you manage that, assure that the non-euclidean chest is unlocked. Then, open the non-euclidean chest. And then, pick up the key from the non-euclidean chest. Then, doublecheck that the passageway within the laundry place is unlocked. And then, assure that the passageway in the laundry place is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You scan the room, seeing a non-euclidean chest.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go north<|im_end|>take non-euclidean keycard from trunk<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, try to move north. With that done, recover the latchkey from the box inside the bar. If you have got the latchkey, look and see that the chest in the bar is unlocked with the latchkey. And then, ensure that the chest in the bar is open. Then, recover the stick of butter from the chest within the bar. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take a trip south. And then, look and see that the locker is ajar. And then, take the type 9 latchkey from the locker inside the garage. After that, try to go to the north. And then, unlock the type 9 gateway. And then, assure that the type 9 gateway is wide open. Then, head east. If you can get through with that, retrieve the laptop from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
There is a closed type 9 gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take type 9 latchkey from locker<|im_end|>go north<|im_end|>unlock type 9 gateway with type 9 latchkey<|im_end|>open type 9 gateway<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the non-euclidean latchkey from the board. With the non-euclidean latchkey, unlock the non-euclidean gateway in the dish-pit. And then, look and see that the non-euclidean gateway is opened. After opening the non-euclidean gateway, make an effort to head east. And then, try to go north. And then, recover the candy bar from the floor of the pantry. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. On the board you make out a non-euclidean latchkey, so there's that.
There is a closed non-euclidean gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: take non-euclidean latchkey from board<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the locker. And then, open the locker within the cookhouse. Having pulled open the locker, pick up the latchkey from the locker. Then, go east. With that done, make absolutely sure that the box in the recreation zone is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the peanut from the box. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one. Let's see what's in here.
Look over there! a locker.
You need an unguarded exit? You should try going east.
You are carrying: a banana and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the south. With that done, attempt to venture west. And then, recover the TextWorld style keycard from the floor of the workshop. After that, unlock the TextWorld style box. Then, open the TextWorld style box. Then, take the mug from the TextWorld style box. Then, go east. With that accomplished, you can insert the mug inside the crate. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the cookery.
You need an unblocked exit? You should try going south.
You are carrying: a tablet.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take mug from TextWorld style box<|im_end|>go east<|im_end|>insert mug into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, ensure that the spherical chest is open. And then, recover the type 4 key from the spherical chest. After that, check that the type 4 portal is unlocked with the type 4 key. If you have unlocked the type 4 portal, look and see that the type 4 portal in the cubicle is open. Then, venture west. Following that, recover the key from the floor of the lounge. After that, lock the chest in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spherical passkey and a worm.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take type 4 key from spherical chest<|im_end|>unlock type 4 portal with type 4 key<|im_end|>open type 4 portal<|im_end|>go west<|im_end|>take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the American style passkey from the drawer in the shower. And then, make an attempt to go to the west. Okay, and then, doublecheck that the American style box is unlocked. Having unlocked the American style box, open the American style box within the scullery. And then, retrieve the American passkey from the American style box within the scullery. If you can get your hands on the American passkey, attempt to go to the east. Then, make it so that the American locker is shut. Then, assure that the American locker within the shower is locked with the American passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out an opened American locker. What a letdown! The American locker is empty! You see an opened drawer. The drawer contains an American style passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take American style passkey from drawer<|im_end|>go west<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take American passkey from American style box<|im_end|>go east<|im_end|>close American locker<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. That done, ensure that the case in the steam room is open. Then, pick up the keycard from the case. If you have picked up the keycard, make an attempt to take a trip east. And then, unlock the safe inside the workshop with the keycard. Then, make absolutely sure that the safe is wide open. After that, recover the bug from the safe within the workshop. And then, deposit the bug on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
You see a locked safe. You can make out a stand. The stand is normal. But the thing is empty, unfortunately. This always happens!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the box. After that, retrieve the passkey from the box in the bathroom. Then, make absolutely sure that the portal within the bathroom is unlocked. After that, ensure that the portal is open. And then, travel east. Following that, lift the latchkey from the floor of the lounge. Then, check that the safe inside the lounge is unlocked with the latchkey. And then, look and see that the safe within the lounge is opened. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
You make out a box.
There is a closed portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the chair. After that, insert the key into the gateway's lock to unlock it. And then, open the gateway inside the kitchen. And then, attempt to move east. After that, make an effort to venture east. That done, take the Cat Calendar from the box. After that, venture west. And then, you can deposit the Cat Calendar inside the display in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You make out a chair. The chair is typical. On the chair you can make out a key.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from chair<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>go east<|im_end|>take Cat Calendar from box<|im_end|>go west<|im_end|>insert Cat Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip south. With that done, go east. With that accomplished, look and see that the box in the sauna is ajar. Then, pick up the Henderson's style keycard from the box. And then, unlock the Henderson's style chest. And then, ensure that the Henderson's style chest within the sauna is open. And then, recover the fly larva from the Henderson's style chest. After that, you can put the fly larva inside the basket inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>take Henderson's style keycard from box<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take fly larva from Henderson's style chest<|im_end|>insert fly larva into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, assure that the safe is unlocked with the key. Then, open the safe. After that, retrieve the type X key from the safe within the workshop. After that, head north. After that, unlock the type X box. After that, open the type X box in the canteen. And then, take the coffee cup from the type X box in the canteen. And then, put the coffee cup on the chair inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a locked typical looking safe in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type X key from safe<|im_end|>go north<|im_end|>unlock type X box with type X key<|im_end|>open type X box<|im_end|>take coffee cup from type X box<|im_end|>put coffee cup on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, move south. Once you manage that, look and see that the locker is unlocked. And then, look and see that the locker is wide open. After you have opened the locker, take the Canadian limited edition latchkey from the locker. After that, check that the Canadian limited edition gateway is unlocked with the Canadian limited edition latchkey. After that, open the Canadian limited edition gateway. Then, go to the east. Then, assure that the Canadian limited edition gateway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
This might come as a shock to you, but you've just entered a bar.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a bug.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Canadian limited edition latchkey from locker<|im_end|>unlock Canadian limited edition gateway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition gateway<|im_end|>go east<|im_end|>close Canadian limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. Following that, retrieve the latchkey from the floor of the kitchen. Then, unlock the chest with the latchkey. Then, make sure that the chest is ajar. After that, retrieve the type V passkey from the chest. If you have taken the type V passkey, try to go west. Then, unlock the type V portal inside the chamber with the type V passkey. And then, open the type V portal in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed type V portal leading west. There is an unguarded exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type V passkey from chest<|im_end|>go west<|im_end|>unlock type V portal with type V passkey<|im_end|>open type V portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, retrieve the keycard from the stand in the study. After that, unlock the box with the keycard. And then, ensure that the box is open. And then, recover the fudge scented latchkey from the box. Then, venture east. And then, make it so that the fudge scented safe inside the shower is unlocked. After that, assure that the fudge scented safe is open. And then, retrieve the nest of grubs from the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You scan the room, seeing a box. You make out a stand. You see a keycard on the stand.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fudge scented latchkey from box<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take nest of grubs from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel west. And then, make an attempt to venture south. And then, lift the Microsoft passkey from the floor of the bedchamber. If you can get your hands on the Microsoft passkey, make it so that the Microsoft locker within the bedchamber is unlocked. Then, open the Microsoft locker. After that, pick up the tablet from the Microsoft locker within the bedchamber. And then, try to take a trip north. Then, place the tablet on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take tablet from Microsoft locker<|im_end|>go north<|im_end|>put tablet on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go south. Following that, look and see that the box in the closet is ajar. After that, retrieve the latchkey from the box. Then, insert the latchkey into the safe within the closet's lock to unlock it. And then, ensure that the safe inside the closet is open. And then, retrieve the fly larva from the safe. And then, try to move north. And then, drop the fly larva on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go west. That done, unlock the box in the study with the key. Once you have unlocked the box, ensure that the box is open. Then, recover the TextWorld style passkey from the box inside the study. After that, make an attempt to head east. And then, unlock the TextWorld style locker. And then, make absolutely sure that the TextWorld style locker in the lounge is wide open. Then, pick up the fly larva from the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the lounge.
You can make out a TextWorld style locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key and a bowl.

your action:

Response: go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take TextWorld style passkey from box<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take fly larva from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to move east. With that done, pick up the key from the rack. Then, try to go to the west. After that, look and see that the box in the closet is unlocked. After unlocking the box, make it so that the box is ajar. And then, recover the nest of grubs from the box in the closet. If you have taken the nest of grubs, take a trip east. Then, put the nest of grubs on the table within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out a box. Wow, isn't TextWorld just the best?
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>go east<|im_end|>put nest of grubs on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. And then, go west. If you can succeed at that, take the cuboid keycard from the mantle in the playroom. And then, insert the cuboid keycard into the cuboid safe in the playroom's lock to unlock it. Then, ensure that the cuboid safe within the playroom is open. And then, recover the worm from the cuboid safe in the playroom. After that, move east. And then, ditch the worm on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place. You start to take note of what's in the room.
There is an unguarded exit to the north.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>go west<|im_end|>take cuboid keycard from mantle<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take worm from cuboid safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to head east. Then, recover the formless latchkey from the desk. And then, assure that the formless safe is unlocked. After that, ensure that the formless safe in the bedroom is open. And then, retrieve the rectangular key from the formless safe. If you can get your hands on the rectangular key, check that the rectangular locker is unlocked with the rectangular key. Then, ensure that the rectangular locker is open. After that, retrieve the controller from the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from desk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take rectangular key from formless safe<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take controller from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. If you can get around to doing that, lift the Microsoft latchkey from the floor of the office. And then, unlock the Microsoft safe in the office with the Microsoft latchkey. Then, open the Microsoft safe within the office. After pulling open the Microsoft safe, retrieve the American style keycard from the Microsoft safe within the office. Then, unlock the American style box. And then, ensure that the American style box is open. And then, pick up the nest of toads from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take American style keycard from Microsoft safe<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take nest of toads from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the Microsoft limited edition locker within the kitchenette is ajar. Then, retrieve the type H keycard from the Microsoft limited edition locker in the kitchenette. After that, venture east. Next, unlock the type H locker within the cubicle. And then, make it so that the type H locker within the cubicle is ajar. Then, take the key from the type H locker. And then, unlock the passageway with the key. And then, assure that the passageway is wide open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a Microsoft limited edition locker.
You need an unblocked exit? You should try going east.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition locker<|im_end|>take type H keycard from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>take key from type H locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the mantelpiece within the workshop. And then, make an effort to travel east. That done, check that the box inside the studio is unlocked with the latchkey. And then, assure that the box in the studio is open. After that, head west. After that, pick up the nest of shrimp from the floor of the workshop. And then, attempt to venture east. If you can do that, you can deposit the nest of shrimp inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a mantelpiece. The mantelpiece is normal. On the mantelpiece you can see a latchkey. You can't wait to tell the folks at home about this!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a nest of shrimp on the floor.
You are carrying: a gummy bear.

your action:

Response: take latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>go west<|im_end|>take nest of shrimp<|im_end|>go east<|im_end|>insert nest of shrimp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the Henderson's limited edition latchkey from the counter. After that, look and see that the Henderson's limited edition chest is unlocked. Then, ensure that the Henderson's limited edition chest in the launderette is open. Then, retrieve the keycard from the Henderson's limited edition chest. And then, make it so that the box is unlocked. After unlocking the box, ensure that the box in the launderette is open. If you have opened the box, retrieve the paper towel from the box in the launderette. After that, place the paper towel on the shelf inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You can see a locked box right there by you. You can see a locked Henderson's limited edition chest here. You see a shelf. But there isn't a thing on it. You can make out a counter. On the counter you make out a Henderson's limited edition latchkey. Classic TextWorld.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from counter<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go north. With that over with, ensure that the dresser within the laundromat is open. After that, recover the passkey from the dresser. And then, make an attempt to go south. With that over with, assure that the gate within the closet is unlocked. Then, make it so that the gate is open. Then, take a trip west. Then, make it so that the gate inside the study is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>close gate<|im_end|>