Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head south. And then, open the gateway in the closet. Then, attempt to go to the west. And then, make an effort to go to the north. Next, recover the key from the drawer. And then, head south. And then, go east. After that, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go north<|im_end|>take key from drawer<|im_end|>go south<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip south. Next, look and see that the bureau is wide open. After pulling open the bureau, recover the Canadian limited edition passkey from the bureau. Then, unlock the Canadian limited edition chest with the Canadian limited edition passkey. After that, ensure that the Canadian limited edition chest in the workshop is open. Then, retrieve the passkey from the Canadian limited edition chest inside the workshop. After you have taken the passkey, take a trip north. With that over with, look and see that the locker in the dish-pit is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked standard looking locker here.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take Canadian limited edition passkey from bureau<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip north. With that accomplished, take the keycard from the coffer within the recreation zone. After taking the keycard, unlock the chest in the recreation zone. And then, ensure that the chest is open. And then, recover the monitor from the chest. After that, travel south. And then, attempt to move east. Following that, put the monitor on the shelf in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that done, pick up the cuboid latchkey from the basket. After that, venture west. Following that, unlock the cuboid chest. After unlocking the cuboid chest, open the cuboid chest in the chamber. After that, retrieve the latchkey from the cuboid chest. With the latchkey, make an effort to venture east. If you can do that, Place the latchkey into the safe within the shower to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the chamber.
You see a locked cuboid chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from basket<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, travel south. Then, take a trip east. Following that, take the Microsoft limited edition keycard from the mantle. And then, unlock the Microsoft limited edition box. Then, make absolutely sure that the Microsoft limited edition box inside the chamber is opened. Then, pick up the passkey from the Microsoft limited edition box. Then, make an attempt to take a trip west. Then, unlock the locker inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the playroom.
You can see a couch. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft limited edition keycard from mantle<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the key from the mantle. And then, doublecheck that the chest is unlocked. And then, assure that the chest within the studio is wide open. And then, retrieve the keycard from the chest. Then, insert the keycard into the box in the studio's lock to unlock it. After unlocking the box, ensure that the box is open. Then, recover the stapler from the box. If you can get your hands on the stapler, put the stapler inside the chest within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a box. Wow, isn't TextWorld just the best? You see a mantle. The mantle is normal. On the mantle you see a key. Wow! Just like in the movies!
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stapler from box<|im_end|>insert stapler into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, take a trip south. Okay, and then, unlock the type P locker in the washroom. And then, open the type P locker. After that, take the keycard from the type P locker inside the washroom. With the keycard, attempt to take a trip east. Then, check that the box is unlocked with the keycard. And then, doublecheck that the box is opened. If you have opened the box, recover the sock from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type P keycard and a butterfly.

your action:

Response: go south<|im_end|>unlock type P locker with type P keycard<|im_end|>open type P locker<|im_end|>take keycard from type P locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, open the suitcase within the bedroom. After that, take the non-euclidean keycard from the suitcase within the bedroom. After that, assure that the non-euclidean locker inside the bedroom is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean locker within the bedroom is open. And then, recover the key from the non-euclidean locker in the bedroom. And then, insert the key into the box within the bedroom's lock to unlock it. After that, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You begin to take stock of what's in the room.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the kitchenette. If you can get your hands on the keycard, make an effort to travel west. And then, insert the keycard into the chest in the scullery's lock to unlock it. And then, open the chest. And then, retrieve the legume from the chest. Once you have got the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that signboard! What does it say? It says Welcome to the scullery? Well that's cool. You begin to take stock of what's here.
You make out a chest.
You need an unblocked exit? You should try going east.
There is a garlic clove on the floor.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to head east. Then, open the cabinet. After that, take the formless passkey from the cabinet. And then, move west. With that accomplished, unlock the formless locker. After that, ensure that the formless locker in the cookhouse is open. After that, retrieve the passkey from the formless locker. And then, Insert the passkey into the box within the cookhouse to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can see a closed standard looking box in the room. You make out a formless locker.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take formless passkey from cabinet<|im_end|>go west<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean latchkey from the basket within the chamber. Then, unlock the non-euclidean gateway within the chamber with the non-euclidean latchkey. Then, open the non-euclidean gateway. And then, attempt to travel north. After that, make an attempt to go to the east. And then, make it so that the chest inside the cookery is ajar. And then, retrieve the whisk from the chest within the cookery. And then, you can put the whisk inside the refrigerator in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a basket. The basket contains a non-euclidean latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed non-euclidean gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: take non-euclidean latchkey from basket<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>insert whisk into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the type 2 box is unlocked. After that, assure that the type 2 box is opened. After that, recover the keycard from the type 2 box. After you have picked up the keycard, doublecheck that the locker is unlocked. After that, open the locker in the workshop. After that, take the Cat Calendar from the locker inside the workshop. After taking the Cat Calendar, make an effort to take a trip east. If you can succeed at that, toss the Cat Calendar on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You can see a locker. You can make out a type 2 box. You shudder, but continue examining the room.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take keycard from type 2 box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Cat Calendar from locker<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go east. After that, ensure that the TextWorld style box is open. After that, pick up the Henderson's passkey from the TextWorld style box. Then, unlock the Henderson's passageway. After you have unlocked the Henderson's passageway, make sure that the Henderson's passageway is ajar. And then, go to the south. After that, retrieve the napkin from the refrigerator in the scullery. Then, place the napkin on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying: a TextWorld style key.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take Henderson's passkey from TextWorld style box<|im_end|>unlock Henderson's passageway with Henderson's passkey<|im_end|>open Henderson's passageway<|im_end|>go south<|im_end|>take napkin from refrigerator<|im_end|>put napkin on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to travel west. With that over with, look and see that the cabinet inside the kitchenette is opened. After opening the cabinet, recover the cake scented passkey from the cabinet in the kitchenette. After that, go east. With that done, doublecheck that the cake scented locker is unlocked. Then, ensure that the cake scented locker is open. Then, pick up the candy bar from the cake scented locker. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You see a locked cake scented locker, which looks standard, right there by you.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cake scented passkey from cabinet<|im_end|>go east<|im_end|>unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take candy bar from cake scented locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. That done, doublecheck that the safe is unlocked. Then, look and see that the safe inside the steam room is ajar. After that, recover the formless key from the safe. And then, make sure that the formless chest is unlocked. Then, ensure that the formless chest inside the steam room is open. Then, pick up the passkey from the formless chest inside the steam room. After that, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, go north. With that accomplished, open the type A door in the washroom. After that, go east. Next, close the type A door. And then, go south. And then, recover the type A keycard from the counter in the restroom. Then, move north. That done, lock the type A door inside the salon with the type A keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. I guess you better just go and list everything you see here.
You make out a chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type A door<|im_end|>go east<|im_end|>close type A door<|im_end|>go south<|im_end|>take type A keycard from counter<|im_end|>go north<|im_end|>lock type A door with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel west. With that accomplished, recover the type 6 keycard from the floor of the bedroom. After getting the type 6 keycard, make sure that the type 6 locker is unlocked. And then, ensure that the type 6 locker is open. After that, retrieve the type 6 key from the type 6 locker. After you have picked up the type 6 key, make an attempt to venture east. With that over with, doublecheck that the type 6 hatch within the kitchen is unlocked. After unlocking the type 6 hatch, make sure that the type 6 hatch in the kitchen is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed type 6 hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>take type 6 keycard<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take type 6 key from type 6 locker<|im_end|>go east<|im_end|>unlock type 6 hatch with type 6 key<|im_end|>open type 6 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture south. And then, unlock the hatch with the passkey. Then, ensure that the hatch within the vault is open. Then, make an effort to go west. Then, venture west. And then, recover the non-euclidean keycard from the desk inside the office. With the non-euclidean keycard, make an attempt to travel east. Okay, and then, lock the non-euclidean safe within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a passkey.

your action:

Response: go south<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go west<|im_end|>go west<|im_end|>take non-euclidean keycard from desk<|im_end|>go east<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move east. With that done, recover the non-euclidean keycard from the trunk. With the non-euclidean keycard, move west. If you can manage that, unlock the non-euclidean box. Having unlocked the non-euclidean box, make absolutely sure that the non-euclidean box is opened. And then, pick up the keycard from the non-euclidean box. After that, head east. That done, check that the chest within the lounge is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a non-euclidean box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from trunk<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the keycard from the fridge within the cookery. After that, check that the box is unlocked with the keycard. Then, ensure that the box is open. After that, take the type 4 latchkey from the box inside the cookery. After that, check that the type 4 box is unlocked with the type 4 latchkey. After unlocking the type 4 box, ensure that the type 4 box is open. After that, retrieve the blender from the type 4 box. After stealing the blender, ditch the blender on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You scan the room for a type 4 box, and you find a type 4 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You can see an opened fridge. The fridge contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take blender from type 4 box<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. After that, recover the vanilla scented keycard from the mantle. And then, travel west. Following that, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe in the garage is open. Once you have opened the vanilla scented safe, recover the key from the vanilla scented safe. After that, go to the east. Okay, and then, unlock the box within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it typical? You better believe it is. You begin looking for stuff.
You see a locked vanilla scented safe.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard from mantle<|im_end|>go west<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>take key from vanilla scented safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to take a trip south. After that, open the trunk. After opening the trunk, take the latchkey from the trunk. After picking up the latchkey, attempt to head north. Then, unlock the box. After you have unlocked the box, doublecheck that the box within the laundry place is wide open. Having opened the box, recover the mat from the box. Once you have picked up the mat, rest the mat on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary one. You can barely contain your excitement.
You can make out a box. You make out a bench. But the thing hasn't got anything on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mat from box<|im_end|>put mat on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, venture north. After that, recover the Canadian limited edition passkey from the workbench inside the cellar. Then, take a trip south. Next, check that the Canadian limited edition locker is unlocked with the Canadian limited edition passkey. And then, open the Canadian limited edition locker. After pulling open the Canadian limited edition locker, pick up the latchkey from the Canadian limited edition locker inside the attic. With the latchkey, make an effort to move north. Okay, and then, make it so that the locker is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the attic. You start to take note of what's in the room.
You see a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a hat.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey from workbench<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, move south. After that, pick up the TextWorld style latchkey from the floor of the basement. And then, move north. Following that, ensure that the gateway within the office is open. And then, try to move east. And then, insert the TextWorld style latchkey into the TextWorld style locker inside the cookery's lock to unlock it. And then, open the TextWorld style locker. Then, insert the Quote of the Day Calendar into the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an usual kind of place. That is to say, you're in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a cashew, a Quote of the Day Calendar and a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style latchkey<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>insert Quote of the Day Calendar into TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Next, pick up the Henderson's limited edition keycard from the refrigerator within the kitchenette. Then, try to move north. Next, insert the Henderson's limited edition keycard into the Henderson's limited edition safe's lock to unlock it. Once you have unlocked the Henderson's limited edition safe, doublecheck that the Henderson's limited edition safe within the bedroom is open. After you have pulled open the Henderson's limited edition safe, take the blanket from the Henderson's limited edition safe. After that, attempt to travel south. Then, place the blanket on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You make out a Henderson's limited edition safe.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from refrigerator<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take blanket from Henderson's limited edition safe<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the passkey into the safe's lock to unlock it. After that, doublecheck that the safe in the kitchenette is wide open. Then, take the latchkey from the safe in the kitchenette. And then, move south. Then, look and see that the box is unlocked. Then, open the box. Then, recover the type T key from the box within the bathroom. Then, make absolutely sure that the type T portal inside the bathroom is unlocked with the type T key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a safe. Wow, check out the price tag that's still affixed to the safe! Forty dollars! A closed case is close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type T key from box<|im_end|>unlock type T portal with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the lavender scented locker is unlocked. After that, ensure that the lavender scented locker is open. Then, take the napkin from the lavender scented locker. Then, head north. And then, lift the keycard from the floor of the studio. And then, check that the safe is unlocked with the keycard. After that, make sure that the safe inside the studio is open. And then, put the napkin inside the safe within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a lavender scented locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take napkin from lavender scented locker<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to travel west. If you can manage that, insert the passkey into the box inside the laundromat's lock to unlock it. After that, make it so that the box inside the laundromat is wide open. After that, pick up the type V passkey from the box. Then, unlock the type V safe with the type V passkey. After that, make absolutely sure that the type V safe inside the laundromat is ajar. After that, pick up the cookie from the type V safe. After stealing the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in an usual kind of place. That is to say, you're in a bedchamber.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type V passkey from box<|im_end|>unlock type V safe with type V passkey<|im_end|>open type V safe<|im_end|>take cookie from type V safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to assure that the type Y chest is unlocked. After that, make it so that the type Y chest is opened. Then, retrieve the Canadian style keycard from the type Y chest within the chamber. And then, make an effort to head east. With that accomplished, make absolutely sure that the Canadian style locker is unlocked with the Canadian style keycard. Once you have unlocked the Canadian style locker, ensure that the Canadian style locker is open. Then, take the poem from the Canadian style locker. And then, rest the poem on the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You see a locked type Y chest in the room.
You need an unguarded exit? You should try going east.
You are carrying: a type Y key.

your action:

Response: unlock type Y chest with type Y key<|im_end|>open type Y chest<|im_end|>take Canadian style keycard from type Y chest<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take poem from Canadian style locker<|im_end|>put poem on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an attempt to move east. After that, recover the keycard from the coffer. After that, make sure that the box is unlocked. After that, assure that the box is ajar. After that, recover the type 5 passkey from the box in the recreation zone. And then, look and see that the type 5 box is unlocked. After unlocking the type 5 box, ensure that the type 5 box is open. After that, pick up the bug from the type 5 box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 5 passkey from box<|im_end|>unlock type 5 box with type 5 passkey<|im_end|>open type 5 box<|im_end|>take bug from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to travel west. Then, ensure that the cabinet is open. After that, pick up the spherical latchkey from the cabinet inside the shower. Then, insert the spherical latchkey into the spherical hatch inside the shower's lock to unlock it. And then, ensure that the spherical hatch is open. Then, try to head north. After that, attempt to venture east. Okay, and then, lift the mouse from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take spherical latchkey from cabinet<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, lift the TextWorld passkey from the floor of the cookhouse. Then, unlock the TextWorld locker within the cookhouse. Once you have unlocked the TextWorld locker, ensure that the TextWorld locker is open. And then, retrieve the passkey from the TextWorld locker. And then, travel south. After that, make it so that the box is unlocked with the passkey. Then, ensure that the box within the office is open. Then, retrieve the butterfly from the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am excited to announce that you are now in the cookhouse.
You make out a TextWorld locker.
There is an unguarded exit to the south.
There is a TextWorld passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld passkey<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, take the type L key from the rack. Having got the type L key, try to go west. With that accomplished, look and see that the type L locker is unlocked. After unlocking the type L locker, ensure that the type L locker is open. Once you have opened the type L locker, retrieve the lavender scented keycard from the type L locker in the lounge. And then, attempt to travel east. Then, make sure that the lavender scented safe is closed. After that, look and see that the lavender scented safe within the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it standard? You better believe it is.
You can see a lavender scented safe. The lavender scented safe is empty! What a waste of a day! You can see a rack. The rack is ordinary. On the rack you see a type L key. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type L key from rack<|im_end|>go west<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take lavender scented keycard from type L locker<|im_end|>go east<|im_end|>close lavender scented safe<|im_end|>lock lavender scented safe with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to make an effort to head west. Okay, and then, make an attempt to head south. That done, try to go east. Then, recover the Henderson's limited edition key from the dresser inside the laundry place. After that, check that the Henderson's limited edition chest inside the laundry place is unlocked with the Henderson's limited edition key. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest in the laundry place. After that, recover the keycard from the Henderson's limited edition chest. And then, unlock the locker inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Henderson's limited edition key from dresser<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the formless key from the floor of the bar. And then, attempt to venture west. If you can do that, check that the formless box inside the playroom is unlocked with the formless key. And then, look and see that the formless box is ajar. Then, take the type A passkey from the formless box inside the playroom. If you can get your hands on the type A passkey, take a trip east. And then, make sure that the type A box is unlocked. After that, open the type A box within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You see a locked type A box close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a fondue.

your action:

Response: take formless key<|im_end|>go west<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take type A passkey from formless box<|im_end|>go east<|im_end|>unlock type A box with type A passkey<|im_end|>open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, make an attempt to move north. After that, assure that the locker inside the kitchen is unlocked with the latchkey. And then, open the locker. And then, recover the Microsoft style passkey from the locker. With the Microsoft style passkey, make it so that the Microsoft style safe is unlocked. Once you have unlocked the Microsoft style safe, ensure that the Microsoft style safe is open. Then, pick up the Canadian style key from the Microsoft style safe. If you can get your hands on the Canadian style key, check that the Canadian style safe inside the kitchen is unlocked with the Canadian style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into the most standard of all possible spare rooms.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take Canadian style key from Microsoft style safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture east. Once you finish that, retrieve the passkey from the plate inside the kitchenette. And then, make an attempt to take a trip west. With that accomplished, make sure that the safe in the studio is unlocked. And then, open the safe in the studio. And then, take the peanut from the safe in the studio. And then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a safe? Look over there, a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a shelf. The shelf is usual. Unfortunately, there isn't a thing on it.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could insert the keycard into the locker within the shower's lock to unlock it. After unlocking the locker, make sure that the locker is open. Then, take the formless latchkey from the locker. Then, unlock the formless chest inside the shower. Then, make absolutely sure that the formless chest in the shower is opened. After that, take the soap dispenser from the formless chest. Then, try to move north. And then, sit the soap dispenser on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an ordinary kind of place. That is to say, you're in a shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a formless chest. You can see a locker. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take soap dispenser from formless chest<|im_end|>go north<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the TextWorld style box within the spare room is unlocked. After that, open the TextWorld style box in the spare room. And then, retrieve the formless latchkey from the TextWorld style box in the spare room. Then, check that the formless passageway is unlocked with the formless latchkey. Then, open the formless passageway within the spare room. Then, head east. After that, retrieve the bowl from the chest in the cookery. And then, you can place the bowl inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You can make out a locked TextWorld style box.
There is a closed formless passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take formless latchkey from TextWorld style box<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>take bowl from chest<|im_end|>insert bowl into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, make an attempt to go to the east. And then, take the passkey from the table. With the passkey, unlock the safe. Then, open the safe inside the shower. After that, try to take a trip west. And then, pick up the broom from the rack within the sauna. And then, make an attempt to venture east. If you can finish that, insert the broom inside the safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to saunter into a normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rack. On the rack you make out a broom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take broom from rack<|im_end|>go east<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, head south. Then, pick up the type 8 passkey from the floor of the cookhouse. And then, unlock the type 8 hatch. After that, ensure that the type 8 hatch inside the cookhouse is open. Then, make an attempt to go to the south. And then, make an effort to venture east. And then, retrieve the glove from the rack. Then, put the glove inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You make out a locker. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take type 8 passkey<|im_end|>unlock type 8 hatch with type 8 passkey<|im_end|>open type 8 hatch<|im_end|>go south<|im_end|>go east<|im_end|>take glove from rack<|im_end|>insert glove into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could go to the west. After that, ensure that the fridge is open. Then, take the passkey from the fridge. With the passkey, venture east. And then, make it so that the safe is unlocked. And then, make absolutely sure that the safe in the kitchen is open. And then, take the cuboid passkey from the safe. After taking the cuboid passkey, doublecheck that the cuboid safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
You see a locked cuboid safe. Oh, great. Here's a safe. You can see a closed case.
There is a closed door leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. And then, ensure that the door in the scullery is open. And then, head south. After that, attempt to go west. After that, pick up the key from the box in the laundromat. And then, make an effort to venture east. Then, make it so that the door is closed. And then, doublecheck that the door is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You smell an intriguing smell, and follow it to a shelf. The shelf is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>go west<|im_end|>take key from box<|im_end|>go east<|im_end|>close door<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, travel east. And then, insert the keycard into the locker's lock to unlock it. Then, look and see that the locker is wide open. Then, recover the passkey from the locker. After that, look and see that the safe is unlocked. After that, ensure that the safe is open. And then, recover the salad from the safe. With the salad, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take salad from safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. After that, pick up the key from the floor of the kitchenette. And then, venture east. That done, make absolutely sure that the locker inside the laundromat is unlocked with the key. And then, look and see that the locker in the laundromat is wide open. Once you have pulled open the locker, recover the latchkey from the locker. And then, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, ensure that the chest within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
You smell a pungent smell, and follow it to a chest. You see a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to unlock the type 9 chest. After that, ensure that the type 9 chest is open. And then, take the American style passkey from the type 9 chest. After you have picked up the American style passkey, make an effort to travel north. Following that, make absolutely sure that the American style hatch is unlocked. After that, open the American style hatch in the studio. And then, travel east. Then, take the shadfly from the coffer within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You see a locked type 9 chest close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread and a type 9 keycard.

your action:

Response: unlock type 9 chest with type 9 keycard<|im_end|>open type 9 chest<|im_end|>take American style passkey from type 9 chest<|im_end|>go north<|im_end|>unlock American style hatch with American style passkey<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go west. Then, travel west. Once you do that, retrieve the spherical passkey from the rack. With the spherical passkey, make an effort to travel east. Then, unlock the spherical locker with the spherical passkey. After unlocking the spherical locker, look and see that the spherical locker in the bar is wide open. And then, pick up the synthesizer from the spherical locker. And then, sit the synthesizer on the couch within the bar. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go west<|im_end|>take spherical passkey from rack<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take synthesizer from spherical locker<|im_end|>put synthesizer on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the trunk is open. And then, recover the type 7 key from the trunk inside the parlor. And then, try to move east. With that accomplished, make absolutely sure that the type 7 chest within the sauna is unlocked with the type 7 key. After that, assure that the type 7 chest is ajar. And then, retrieve the latchkey from the type 7 chest inside the sauna. After that, make sure that the chest in the sauna is unlocked. And then, ensure that the chest within the sauna is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You can see a closed trunk.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take type 7 key from trunk<|im_end|>go east<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the key from the suitcase. After that, move east. If you can do that, unlock the chest in the office. After unlocking the chest, ensure that the chest is open. Then, recover the American style latchkey from the chest. Then, unlock the American style chest within the office. And then, open the American style chest. And then, recover the Quote of the Day Calendar from the American style chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You see a suitcase. The suitcase contains a key.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take American style latchkey from chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take Quote of the Day Calendar from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. And then, ensure that the trunk in the bedchamber is open. After that, take the cuboid keycard from the trunk inside the bedchamber. After that, make it so that the cuboid hatch is unlocked. Then, ensure that the cuboid hatch is open. Having opened the cuboid hatch, go to the south. And then, take the keyboard from the mantelpiece. Then, place the keyboard on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cuboid keycard from trunk<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take keyboard from mantelpiece<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the case is opened. Then, retrieve the Henderson's style latchkey from the case. Then, go south. After that, unlock the Henderson's style chest. Then, open the Henderson's style chest within the dish-pit. Then, pick up the American style keycard from the Henderson's style chest. And then, unlock the American style box. And then, assure that the American style box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Henderson's style latchkey from case<|im_end|>go south<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take American style keycard from Henderson's style chest<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to go to the south. With that done, insert the latchkey into the locker's lock to unlock it. After that, ensure that the locker is open. After that, retrieve the passkey from the locker in the recreation zone. And then, attempt to go north. And then, doublecheck that the safe is unlocked. Then, open the safe. After that, pick up the whisk from the safe within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
A locked safe is in the room. You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. Hm. Oh well
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move south. After that, retrieve the Microsoft keycard from the bookshelf. Then, make it so that the Microsoft box within the playroom is unlocked. Then, ensure that the Microsoft box is open. And then, pick up the keycard from the Microsoft box inside the playroom. After that, make an effort to head north. Okay, and then, check that the safe is unlocked with the keycard. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You make out a safe.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take Microsoft keycard from bookshelf<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. And then, unlock the safe. Then, assure that the safe inside the studio is opened. After that, take the cake scented key from the safe inside the studio. And then, unlock the cake scented safe. Then, ensure that the cake scented safe inside the studio is open. And then, take the pen from the cake scented safe in the studio. Then, deposit the pen into the locker inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take pen from cake scented safe<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go to the east. Following that, unlock the box with the latchkey. After you have unlocked the box, ensure that the box inside the canteen is open. After that, retrieve the American limited edition key from the box. Then, check that the American limited edition box within the canteen is unlocked with the American limited edition key. After that, assure that the American limited edition box inside the canteen is wide open. After that, retrieve the key from the American limited edition box. With the key, look and see that the locker in the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You begin to take stock of what's here.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an attempt to venture north. Then, ensure that the trunk is open. Then, recover the latchkey from the trunk. With the latchkey, make sure that the box inside the bar is unlocked with the latchkey. And then, ensure that the box within the bar is open. After that, pick up the TextWorld key from the box inside the bar. And then, check that the TextWorld chest is unlocked with the TextWorld key. After that, ensure that the TextWorld chest within the bar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take TextWorld key from box<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. That done, pick up the latchkey from the trunk within the bedchamber. After that, travel west. Okay, and then, insert the latchkey into the chest in the studio's lock to unlock it. And then, open the chest. After you have opened the chest, take the key from the chest within the studio. And then, move east. With that done, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You can see a chest. Hmmm... what else, what else?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to take a trip east. And then, make an effort to travel north. That done, lift the passkey from the floor of the cookery. Having got the passkey, unlock the safe inside the cookery with the passkey. After that, open the safe. After that, retrieve the bug from the safe inside the cookery. If you can get your hands on the bug, try to head south. Then, you can deposit the bug inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>insert bug into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, unlock the locker. After that, make it so that the locker inside the washroom is wide open. Having opened the locker, pick up the keycard from the locker in the washroom. If you have picked up the keycard, go east. And then, check that the chest is unlocked with the keycard. After that, open the chest inside the bedroom. Then, retrieve the controller from the chest within the bedroom. After that, place the controller on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the passkey from the safe. With the passkey, venture east. And then, unlock the box inside the chamber. After that, open the box. And then, make an effort to go west. Next, pick-up the manuscript from the floor of the salon. After you have got the manuscript, try to go east. After that, you can put the manuscript into the box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Look at that placard! What does it say? It says Welcome to the salon? Well that's cool.
You can see a safe. The safe contains a passkey.
There is an unblocked exit to the east.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go west. With that done, ensure that the type 9 chest is open. And then, recover the key from the type 9 chest within the closet. Then, travel east. After that, assure that the box within the cookhouse is unlocked with the key. And then, ensure that the box is open. After that, recover the teacup from the box in the cookhouse. And then, sit the teacup on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You make out a locked box. You see a pan. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go west<|im_end|>open type 9 chest<|im_end|>take key from type 9 chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>put teacup on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the American keycard from the floor of the studio. Having picked up the American keycard, unlock the American hatch within the studio with the American keycard. Then, open the American hatch. After that, travel east. And then, go north. After that, pick up the cabbage from the floor of the bedroom. After that, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the studio.
There is a closed American hatch leading east. There is an unblocked exit to the south.
There is an American keycard on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: take American keycard<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>go east<|im_end|>go north<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the portmanteau inside the workshop is open. And then, take the latchkey from the portmanteau. After stealing the latchkey, make an effort to take a trip west. That done, check that the chest inside the cellar is unlocked with the latchkey. Then, make absolutely sure that the chest within the cellar is wide open. And then, retrieve the type T keycard from the chest. After that, make an attempt to head east. And then, insert the type T keycard into the type T chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a type T chest. You can see a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type T keycard from chest<|im_end|>go east<|im_end|>unlock type T chest with type T keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go west. Then, lift the American style keycard from the floor of the parlor. After that, attempt to travel south. That done, unlock the American style locker. After that, ensure that the American style locker in the steam room is open. Having pulled open the American style locker, retrieve the passkey from the American style locker in the steam room. After that, make an attempt to travel north. After that, insert the passkey into the locker inside the parlor's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. The room is well lit.
You make out a closed box here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style keycard<|im_end|>go south<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take passkey from American style locker<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. If you can accomplish that, recover the rectangular latchkey from the floor of the washroom. With the rectangular latchkey, unlock the rectangular locker. Then, open the rectangular locker. And then, retrieve the latchkey from the rectangular locker within the washroom. After that, attempt to venture west. With that done, look and see that the passageway is unlocked with the latchkey. And then, open the passageway within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a garlic clove and a chocolate bar.

your action:

Response: go east<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>go west<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip north. Then, take a trip west. That done, venture south. Then, pick up the Canadian key from the table. And then, try to move north. And then, try to venture east. After that, close the Canadian door within the kitchen. And then, lock the Canadian door. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a Henderson's limited edition keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Canadian key from table<|im_end|>go north<|im_end|>go east<|im_end|>close Canadian door<|im_end|>lock Canadian door with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move east. Next, ensure that the gateway is open. After opening the gateway, try to head north. Then, move east. Then, pick up the cashew from the case within the laundry place. Having picked up the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an unblocked exit to the east.
You are carrying: a salad and a type 3 latchkey.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take cashew from case<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. And then, open the non-euclidean chest. Then, retrieve the Canadian limited edition keycard from the non-euclidean chest inside the study. After that, travel north. Following that, assure that the Canadian limited edition locker is unlocked with the Canadian limited edition keycard. And then, ensure that the Canadian limited edition locker is open. And then, recover the Quote of the Day Calendar from the Canadian limited edition locker. Then, ditch the Quote of the Day Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into the most standard of all possible cubicles.
You can see a Canadian limited edition locker.
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take Canadian limited edition keycard from non-euclidean chest<|im_end|>go north<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take Quote of the Day Calendar from Canadian limited edition locker<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the south. And then, pick up the Henderson's limited edition latchkey from the floor of the scullery. And then, look and see that the Henderson's limited edition box is unlocked. After unlocking the Henderson's limited edition box, ensure that the Henderson's limited edition box is open. After that, take the keycard from the Henderson's limited edition box. And then, venture north. And then, make absolutely sure that the passageway within the kitchenette is unlocked with the keycard. And then, open the passageway. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take keycard from Henderson's limited edition box<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>