Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, move west. Once you finish that, retrieve the Microsoft style key from the floor of the garage. And then, check that the Microsoft style hatch is unlocked with the Microsoft style key. Once you have unlocked the Microsoft style hatch, ensure that the Microsoft style hatch in the garage is open. Then, make an attempt to take a trip south. And then, pick up the towel from the board. And then, travel east. That done, place the towel on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You need an unguarded exit? You should try going west.
There is an apple on the floor.
You are carrying: a whisk.

your action:

Response: go west<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>go south<|im_end|>take towel from board<|im_end|>go east<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. Then, insert the TextWorld latchkey into the TextWorld safe in the spare room's lock to unlock it. After that, ensure that the TextWorld safe in the spare room is open. After that, recover the passkey from the TextWorld safe. Then, insert the passkey into the chest's lock to unlock it. Then, open the chest in the spare room. After opening the chest, retrieve the fly larva from the chest. If you can get your hands on the fly larva, ditch the fly larva on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld latchkey.

your action:

Response: go east<|im_end|>unlock TextWorld safe with TextWorld latchkey<|im_end|>open TextWorld safe<|im_end|>take passkey from TextWorld safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel north. After that, open the trunk. After you have opened the trunk, retrieve the spherical passkey from the trunk within the basement. And then, unlock the spherical passageway within the basement with the spherical passkey. After that, ensure that the spherical passageway is open. After that, head east. Then, pick up the passkey from the floor of the chamber. After that, lock the safe in the chamber with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a grape.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take spherical passkey from trunk<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, head north. With that done, try to take a trip east. After that, lift the rectangular keycard from the floor of the bar. And then, head west. After that, make it so that the rectangular chest is unlocked with the rectangular keycard. After that, open the rectangular chest in the office. And then, take the type C passkey from the rectangular chest in the office. Then, assure that the type C safe within the office is unlocked with the type C passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You see a closed suitcase.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular keycard<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take type C passkey from rectangular chest<|im_end|>unlock type C safe with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to travel south. Then, recover the TextWorld style latchkey from the table within the shower. If you have got the TextWorld style latchkey, go to the north. Then, unlock the TextWorld style chest. And then, ensure that the TextWorld style chest is open. After pulling open the TextWorld style chest, retrieve the passkey from the TextWorld style chest inside the cookhouse. Then, make an attempt to head south. And then, unlock the hatch with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You rest your hand against a wall, but you miss the wall and fall onto a TextWorld style chest. You can make out a chest.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style latchkey from table<|im_end|>go north<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip east. Okay, and then, recover the formless passkey from the shelf in the washroom. After that, venture west. And then, check that the formless box is unlocked with the formless passkey. After that, ensure that the formless box inside the bedroom is open. Then, recover the tv from the formless box. With the tv, try to venture east. Once you manage that, place the tv on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
A locked formless box is in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless passkey from shelf<|im_end|>go west<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take tv from formless box<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel east. After that, pick up the keycard from the bowl. And then, take a trip west. And then, make absolutely sure that the chest inside the vault is unlocked with the keycard. Once you have unlocked the chest, assure that the chest in the vault is opened. After pulling open the chest, recover the sock from the chest in the vault. If you can get your hands on the sock, move east. Once you finish that, deposit the sock on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You can see a locked chest in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take keycard from bowl<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the cubicle. And then, assure that the locker in the cubicle is unlocked. After unlocking the locker, open the locker in the cubicle. After that, pick up the passkey from the locker in the cubicle. And then, unlock the chest. And then, open the chest inside the cubicle. Having opened the chest, take the mouse from the chest within the cubicle. Once you have got the mouse, deposit the mouse on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
Oh wow! Is that what I think it is? It is! It's a chest. You can make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a nest of bugs.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. Following that, retrieve the cuboid passkey from the rack inside the dish-pit. After that, venture west. Then, unlock the cuboid box. And then, open the cuboid box inside the kitchenette. After opening the cuboid box, take the legume from the cuboid box. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from rack<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take legume from cuboid box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the passageway within the cubicle is wide open. Having pulled open the passageway, go east. Then, open the trunk. After that, pick up the key from the trunk. After taking the key, insert the key into the locker's lock to unlock it. And then, open the locker. And then, retrieve the legume from the locker inside the workshop. After stealing the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You begin looking for stuff.
A locked toolbox, which looks normal, is in the corner.
There is a closed passageway leading east. There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: open passageway<|im_end|>go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to travel south. And then, make absolutely sure that the box is opened. And then, retrieve the type K passkey from the box. After picking up the type K passkey, unlock the type K box inside the launderette with the type K passkey. And then, ensure that the type K box in the launderette is open. Then, take the vacuum from the type K box. After getting the vacuum, go to the north. Following that, ditch the vacuum on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a strawberry.

your action:

Response: go south<|im_end|>open box<|im_end|>take type K passkey from box<|im_end|>unlock type K box with type K passkey<|im_end|>open type K box<|im_end|>take vacuum from type K box<|im_end|>go north<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the non-euclidean keycard from the chest. And then, take a trip east. After that, unlock the non-euclidean locker. After that, make absolutely sure that the non-euclidean locker is ajar. Then, recover the passkey from the non-euclidean locker within the cubicle. After that, venture west. Next, assure that the locker within the dish-pit is closed. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest contains a non-euclidean keycard.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to venture west. Following that, attempt to move south. Okay, and then, retrieve the latchkey from the portmanteau. If you can get your hands on the latchkey, move north. Next, travel east. After that, unlock the chest inside the attic. After unlocking the chest, make absolutely sure that the chest is ajar. And then, put the glass into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You see a chest. Hmmm... what else, what else?
There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from portmanteau<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the south. And then, ensure that the portal inside the restroom is open. And then, move south. With that done, move east. With that over with, take the rectangular latchkey from the bench. Then, look and see that the rectangular chest inside the sauna is unlocked. Then, make sure that the rectangular chest is wide open. Then, retrieve the paper towel from the rectangular chest in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular latchkey from bench<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take paper towel from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, insert the passkey into the locker's lock to unlock it. After you have unlocked the locker, ensure that the locker is open. After that, pick up the key from the locker. And then, make an effort to move north. With that over with, insert the key into the box in the scullery's lock to unlock it. And then, open the box. After that, pick up the nest of shrimp from the box within the scullery. And then, place the nest of shrimp on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. You begin looking for stuff.
You can make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, travel east. Then, look and see that the rectangular gate is unlocked. Then, make it so that the rectangular gate is wide open. And then, head north. That done, go west. And then, pick-up the latchkey from the floor of the laundry place. After that, head east. With that accomplished, doublecheck that the chest is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular key and a key.

your action:

Response: go east<|im_end|>unlock rectangular gate with rectangular key<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the cuboid keycard from the display. With the cuboid keycard, make absolutely sure that the cuboid chest in the workshop is unlocked. Then, ensure that the cuboid chest is open. And then, pick up the Henderson's limited edition latchkey from the cuboid chest in the workshop. And then, check that the Henderson's limited edition portal within the workshop is unlocked with the Henderson's limited edition latchkey. If you have unlocked the Henderson's limited edition portal, ensure that the Henderson's limited edition portal inside the workshop is open. Then, go to the east. And then, recover the laptop from the couch in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can make out a locked cuboid chest right there by you. You make out an opened display. The display contains a cuboid keycard. You can't wait to tell the folks at home about this!
There is a closed Henderson's limited edition portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from display<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Henderson's limited edition latchkey from cuboid chest<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go east<|im_end|>take laptop from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to head west. After that, insert the spherical latchkey into the spherical passageway's lock to unlock it. Then, open the spherical passageway within the office. After that, make an attempt to venture north. Then, pick up the Canadian style latchkey from the bench inside the washroom. Having taken the Canadian style latchkey, unlock the Canadian style safe within the washroom. And then, make sure that the Canadian style safe inside the washroom is opened. Once you have opened the Canadian style safe, retrieve the soap dispenser from the Canadian style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>unlock spherical passageway with spherical latchkey<|im_end|>open spherical passageway<|im_end|>go north<|im_end|>take Canadian style latchkey from bench<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take soap dispenser from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. After that, retrieve the keycard from the stand. And then, attempt to venture south. Then, make absolutely sure that the box is unlocked. And then, ensure that the box is open. Having opened the box, recover the cushion from the box in the bedroom. After that, head north. Once you manage that, drop the cushion on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
A locked box, which looks typical, is right there by you.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from stand<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cushion from box<|im_end|>go north<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could go west. And then, go north. Following that, pick up the latchkey from the board in the shower. With the latchkey, unlock the chest inside the shower. And then, open the chest in the shower. And then, pick up the keycard from the chest inside the shower. And then, make an attempt to move south. And then, Deposit the keycard into the locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to make sure that the type B locker is unlocked. Then, open the type B locker. And then, recover the key from the type B locker inside the scullery. And then, check that the portal is unlocked with the key. And then, open the portal. Then, try to move east. And then, lift the licorice strip from the floor of the chamber. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You can make out a type B locker. You scan the room, seeing a chair. But the thing is empty.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type B latchkey.

your action:

Response: unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>take key from type B locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the passkey from the recliner. And then, make absolutely sure that the locker in the bar is unlocked with the passkey. And then, open the locker within the bar. Then, pick up the poem from the locker. After that, make an effort to go to the north. And then, make it so that the gateway in the closet is wide open. Then, move east. With that over with, deposit the poem into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You can see a locker. You shudder, but continue examining the room. You can see a recliner. You see a passkey on the recliner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from recliner<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>insert poem into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be great if you could head west. With that accomplished, look and see that the gate is unlocked. And then, open the gate inside the kitchenette. After pulling open the gate, attempt to go north. After that, attempt to take a trip east. With that done, assure that the cabinet inside the kitchen is open. And then, take the teaspoon from the cabinet in the kitchen. Then, ditch the teaspoon on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a coffer. The coffer is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and a key.

your action:

Response: go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, make an effort to head east. With that accomplished, pick up the American key from the mantelpiece. Then, look and see that the American locker in the bedchamber is unlocked. After unlocking the American locker, ensure that the American locker inside the bedchamber is open. After that, retrieve the Henderson's limited edition keycard from the American locker inside the bedchamber. After that, insert the Henderson's limited edition keycard into the Henderson's limited edition chest's lock to unlock it. And then, look and see that the Henderson's limited edition chest is opened. After pulling open the Henderson's limited edition chest, pick up the pillow from the Henderson's limited edition chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from mantelpiece<|im_end|>unlock American locker with American key<|im_end|>open American locker<|im_end|>take Henderson's limited edition keycard from American locker<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take pillow from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, take a trip north. Next, retrieve the rectangular key from the table. After that, try to venture south. Okay, and then, unlock the rectangular locker. After that, ensure that the rectangular locker is open. And then, take the Microsoft style key from the rectangular locker in the canteen. And then, assure that the Microsoft style hatch is unlocked. After that, make it so that the Microsoft style hatch within the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker.
There is a closed Microsoft style hatch leading west. There is an unblocked exit to the north.
There is an insect on the floor.
You are carrying: a strawberry.

your action:

Response: go north<|im_end|>take rectangular key from table<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take Microsoft style key from rectangular locker<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the box inside the chamber is unlocked. Having unlocked the box, open the box in the chamber. Then, retrieve the American passkey from the box within the chamber. Then, check that the American portal inside the chamber is unlocked with the American passkey. If you have unlocked the American portal, doublecheck that the American portal within the chamber is opened. And then, travel east. After that, pick up the worm from the counter inside the garage. And then, toss the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You see a box. What's that over there? It looks like it's a bed. The bed is usual. But there isn't a thing on it.
There is a closed American portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American portal with American passkey<|im_end|>open American portal<|im_end|>go east<|im_end|>take worm from counter<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, make an attempt to head west. Following that, make an effort to head north. After that, recover the rectangular passkey from the stand in the workshop. With the rectangular passkey, make an attempt to travel south. If you can get around to doing that, try to go to the east. Then, insert the rectangular passkey into the rectangular safe inside the studio's lock to unlock it. Then, ensure that the rectangular safe within the studio is open. And then, take the Comic Strip Calendar from the rectangular safe inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You scan the room, seeing a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go north<|im_end|>take rectangular passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Comic Strip Calendar from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the counter. And then, check that the chest is unlocked with the latchkey. After unlocking the chest, ensure that the chest in the washroom is open. After that, pick up the passkey from the chest. Having taken the passkey, make an effort to venture south. If you can finish that, doublecheck that the box within the bedchamber is unlocked. And then, ensure that the box is open. Having pulled open the box, take the textbook from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one. You begin looking for stuff.
You can make out a locked chest. You bend down to tie your shoe. When you stand up, you notice a counter. On the counter you can make out a latchkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take textbook from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take a trip east. After that, doublecheck that the door within the chamber is open. Then, try to head north. And then, make an effort to head west. If you can get through with that, pick-up the blanket from the floor of the bedchamber. If you can get your hands on the blanket, go to the east. Then, move south. Next, place the blanket inside the safe within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a paper towel and a lampshade.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>go west<|im_end|>take blanket<|im_end|>go east<|im_end|>go south<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. With that over with, attempt to head west. If you can manage that, lift the latchkey from the floor of the bedchamber. And then, unlock the locker. After unlocking the locker, ensure that the locker in the bedchamber is open. Then, take the monitor from the locker. After that, head east. And then, sit the monitor on the shelf inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, head north. With that over with, pick up the non-euclidean keycard from the stand within the office. Then, unlock the non-euclidean locker with the non-euclidean keycard. Then, open the non-euclidean locker within the office. And then, take the latchkey from the non-euclidean locker. And then, attempt to move south. Following that, look and see that the chest within the bar is unlocked. If you have unlocked the chest, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You begin to take stock of what's in the room.
What's that over there? It looks like it's a chest.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean keycard from stand<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, go to the west. After that, look and see that the trunk inside the workshop is wide open. After that, pick up the TextWorld limited edition keycard from the trunk in the workshop. And then, unlock the TextWorld limited edition chest. And then, assure that the TextWorld limited edition chest in the workshop is wide open. Then, recover the burger from the TextWorld limited edition chest within the workshop. If you can get your hands on the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take TextWorld limited edition keycard from trunk<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take burger from TextWorld limited edition chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the chair inside the office. Then, venture north. With that over with, unlock the locker. After unlocking the locker, open the locker. And then, take a trip south. Next, take the pen from the chair. And then, head north. Then, put the pen inside the locker inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chair, and you find a chair. You see a latchkey and a pen on the chair.
There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: take latchkey from chair<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go south<|im_end|>take pen from chair<|im_end|>go north<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the west. With that accomplished, open the dresser. Then, recover the key from the dresser. After taking the key, make an attempt to go east. And then, unlock the locker inside the launderette with the key. And then, ensure that the locker in the launderette is open. And then, take the passkey from the locker in the launderette. After getting the passkey, unlock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a locked chest. You can make out a locker.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the spherical latchkey into the spherical chest in the kitchenette's lock to unlock it. And then, look and see that the spherical chest is open. After that, pick up the keycard from the spherical chest within the kitchenette. And then, unlock the portal inside the kitchenette with the keycard. And then, open the portal. Then, go to the east. With that over with, retrieve the spherical keycard from the chest within the basement. After that, insert the spherical keycard into the spherical locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You can make out a locked spherical chest here.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take spherical keycard from chest<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the keycard from the chest. After that, make absolutely sure that the gateway is unlocked. Having unlocked the gateway, open the gateway in the cellar. And then, venture north. Then, travel east. Okay, and then, ensure that the dresser within the launderette is open. And then, retrieve the sponge from the dresser. After you have got the sponge, you can place the sponge inside the case in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. I guess you better just go and list everything you see here.
You can see a chest. The chest contains a keycard and an insect. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>insert sponge into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. And then, open the spherical locker within the cubicle. After that, take the passkey from the spherical locker within the cubicle. And then, unlock the box inside the cubicle. And then, doublecheck that the box is opened. And then, pick up the shadfly from the box. And then, head west. After that, put the shadfly on the counter in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty standard. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. But oh no! there's nothing on this piece of trash.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a spherical latchkey.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go west<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the keycard into the box in the bedroom's lock to unlock it. After that, make it so that the box is opened. And then, take the key from the box inside the bedroom. Then, make absolutely sure that the chest is unlocked. Then, ensure that the chest within the bedroom is open. After you have pulled open the chest, take the poem from the chest. If you can get your hands on the poem, go to the east. Okay, and then, place the poem on the shelf inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a box.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>go east<|im_end|>put poem on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be fantastic if you could move west. With that over with, unlock the non-euclidean safe within the scullery. If you have unlocked the non-euclidean safe, open the non-euclidean safe within the scullery. And then, retrieve the type W key from the non-euclidean safe in the scullery. And then, make absolutely sure that the type W safe in the scullery is unlocked. After that, ensure that the type W safe is open. Then, pick up the fudge scented passkey from the type W safe. Then, Place the fudge scented passkey into the fudge scented chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is an unblocked exit to the west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take type W key from non-euclidean safe<|im_end|>unlock type W safe with type W key<|im_end|>open type W safe<|im_end|>take fudge scented passkey from type W safe<|im_end|>lock fudge scented chest with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make an attempt to venture north. And then, retrieve the keycard from the box. After that, unlock the safe within the cubicle with the keycard. After unlocking the safe, ensure that the safe is open. After that, take the shadfly from the safe. And then, attempt to travel south. Then, ensure that the bureau is open. After that, you can put the shadfly inside the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You can make out a closed bureau.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>open bureau<|im_end|>insert shadfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to move east. Then, doublecheck that the spherical chest is unlocked with the spherical passkey. After that, open the spherical chest in the workshop. And then, take the passkey from the spherical chest. And then, unlock the safe inside the workshop with the passkey. After unlocking the safe, ensure that the safe in the workshop is open. Then, retrieve the Advent Calendar from the safe within the workshop. After taking the Advent Calendar, toss the Advent Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a legume and a spherical passkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. After that, make sure that the American box is unlocked. After that, open the American box. After pulling open the American box, take the formless passkey from the American box. Then, unlock the formless portal inside the closet. After you have unlocked the formless portal, ensure that the formless portal is open. And then, attempt to go to the south. Next, assure that the safe is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American keycard and a latchkey.

your action:

Response: go east<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>take formless passkey from American box<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the type W passkey from the counter. With the type W passkey, travel west. After that, insert the type W passkey into the type W locker's lock to unlock it. And then, ensure that the type W locker is open. And then, take the keycard from the type W locker within the dish-pit. If you can get your hands on the keycard, make an effort to move east. If you can manage that, unlock the locker in the laundry place. Once you have unlocked the locker, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is typical. On the counter you see a type W passkey and a sponge.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type W passkey from counter<|im_end|>go west<|im_end|>unlock type W locker with type W passkey<|im_end|>open type W locker<|im_end|>take keycard from type W locker<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, unlock the chest. Then, open the chest inside the cookhouse. And then, retrieve the type 3 key from the chest in the cookhouse. With the type 3 key, venture south. After that, check that the type 3 door inside the kitchen is unlocked with the type 3 key. Then, ensure that the type 3 door within the kitchen is open. After that, attempt to travel east. And then, close the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have fallen into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
A locked chest is in the corner.
You need an unblocked exit? You should try going south.
You are carrying: a pizza and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type 3 key from chest<|im_end|>go south<|im_end|>unlock type 3 door with type 3 key<|im_end|>open type 3 door<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the Canadian style latchkey from the shelf in the launderette. And then, look and see that the Canadian style safe in the launderette is unlocked. And then, open the Canadian style safe. If you have pulled open the Canadian style safe, pick up the key from the Canadian style safe. Then, unlock the box in the launderette. And then, ensure that the box is open. Then, recover the soap scented passkey from the box within the launderette. With the soap scented passkey, doublecheck that the soap scented chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You see a locked soap scented chest in the room. You can make out a locked box. You rest your hand against a wall, but you miss the wall and fall onto a Canadian style safe. You see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is ordinary. On the shelf you make out a Canadian style latchkey, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from shelf<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take soap scented passkey from box<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to take a trip north. With that done, take the passkey from the shelf. If you can get your hands on the passkey, doublecheck that the gateway within the cookery is unlocked. Then, make sure that the gateway is ajar. After that, attempt to go north. Then, try to travel east. After that, take the shirt from the stand. And then, throw the shirt on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from stand<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to attempt to travel east. And then, pick up the Canadian key from the floor of the chamber. And then, take a trip west. That done, doublecheck that the Canadian box is unlocked. And then, open the Canadian box. And then, retrieve the top hat from the Canadian box inside the spare room. After that, travel east. Then, place the top hat on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the spare room.
A locked Canadian box is nearby.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take Canadian key<|im_end|>go west<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take top hat from Canadian box<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the key from the chest. Then, unlock the locker within the cookery with the key. And then, ensure that the locker is open. After that, pick up the type 7 passkey from the locker within the cookery. Then, travel north. With that done, unlock the type 7 safe inside the kitchenette. After unlocking the type 7 safe, ensure that the type 7 safe is open. After that, take the teacup from the type 7 safe in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You see a locked locker in the corner. Look over there! a chest. The chest contains a key. The light flickers for a second, but nothing else happens.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go north<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>open type 7 safe<|im_end|>take teacup from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to venture east. After that, ensure that the door is open. Then, make an attempt to head north. If you can get through with that, close the door. After that, attempt to go to the west. And then, pick up the latchkey from the counter in the shower. And then, attempt to move east. And then, lock the door with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture north. After that, make absolutely sure that the portal is open. After that, make an attempt to venture east. And then, try to take a trip north. That done, ensure that the lavender scented locker is open. After opening the lavender scented locker, retrieve the loaf of bread from the lavender scented locker. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You can see a board. The board is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>open lavender scented locker<|im_end|>take loaf of bread from lavender scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the key from the display. After that, check that the gate inside the cubicle is unlocked with the key. And then, ensure that the gate within the cubicle is open. And then, travel south. Once you get around to doing that, head west. After that, retrieve the pair of headphones from the counter inside the garage. Then, attempt to go to the east. Following that, rest the pair of headphones on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
An open ordinary looking display is in the corner. The display contains a key.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take pair of headphones from counter<|im_end|>go east<|im_end|>put pair of headphones on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the Canadian style latchkey from the floor of the sauna. With the Canadian style latchkey, doublecheck that the Canadian style gate is unlocked. And then, open the Canadian style gate. After that, attempt to go to the east. And then, go to the south. And then, retrieve the latchkey from the freezer. Then, attempt to go north. And then, assure that the chest inside the chamber is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed Canadian style gate leading east. There is an unblocked exit to the south.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>unlock Canadian style gate with Canadian style latchkey<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from freezer<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Once you get through with that, pick-up the keycard from the floor of the bedroom. After taking the keycard, doublecheck that the safe is unlocked with the keycard. Then, make absolutely sure that the safe within the bedroom is opened. After that, recover the non-euclidean keycard from the safe in the bedroom. Then, venture east. After that, close the non-euclidean safe inside the pantry. And then, doublecheck that the non-euclidean safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You have moved into the most usual of all possible pantrys.
You can make out an opened non-euclidean safe nearby. What a letdown! The non-euclidean safe is empty!
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. With that accomplished, pick up the latchkey from the rack inside the cookhouse. Then, make an effort to go north. And then, insert the latchkey into the gate inside the kitchen's lock to unlock it. And then, make sure that the gate within the kitchen is wide open. And then, move east. If you can succeed at that, make absolutely sure that the chest is wide open. And then, recover the nest of bats from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open chest<|im_end|>take nest of bats from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the type E passkey from the floor of the cellar. After that, unlock the type E locker inside the cellar. And then, open the type E locker. After opening the type E locker, recover the latchkey from the type E locker inside the cellar. And then, unlock the chest with the latchkey. Then, assure that the chest within the cellar is wide open. After that, take the golf ball from the chest in the cellar. And then, ditch the golf ball on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're not going to believe this, but you've just entered a cellar.
You make out a chest. You make out a type E locker.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type E passkey on the floor.
You are carrying: a licorice strip.

your action:

Response: take type E passkey<|im_end|>unlock type E locker with type E passkey<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take golf ball from chest<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go west. With that over with, pick up the keycard from the rack. After that, head east. That done, unlock the locker. If you have unlocked the locker, ensure that the locker in the cookhouse is open. Having pulled open the locker, retrieve the formless passkey from the locker. After that, try to venture west. Then, make sure that the formless chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a locked locker in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>go west<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head east. After that, ensure that the cabinet is open. Then, pick up the Henderson's limited edition latchkey from the cabinet. After that, make an effort to travel west. And then, insert the Henderson's limited edition latchkey into the Henderson's limited edition hatch's lock to unlock it. After that, look and see that the Henderson's limited edition hatch inside the workshop is ajar. Then, make an effort to venture north. And then, take the golf club from the rack inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can make out a bookshelf. Unfortunately, there isn't a thing on it.
There is a closed Henderson's limited edition hatch leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a novel.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>go west<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition hatch<|im_end|>go north<|im_end|>take golf club from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel east. And then, retrieve the latchkey from the stand in the studio. After that, check that the gate is unlocked with the latchkey. Then, ensure that the gate is open. And then, venture south. If you can finish that, lift the teacup from the floor of the scullery. Then, attempt to travel north. After that, place the teacup on the stand in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take teacup<|im_end|>go north<|im_end|>put teacup on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, venture south. Then, retrieve the keycard from the floor of the office. After that, unlock the box in the office. And then, open the box. Then, recover the non-euclidean passkey from the box inside the office. After that, make an attempt to venture north. Then, unlock the non-euclidean gateway. And then, ensure that the non-euclidean gateway in the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is a closed non-euclidean gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go north<|im_end|>unlock non-euclidean gateway with non-euclidean passkey<|im_end|>open non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could venture north. Then, recover the keycard from the coffer. If you can get your hands on the keycard, attempt to go south. And then, assure that the chest is unlocked. After that, ensure that the chest is open. After that, recover the type Q key from the chest in the laundry place. Then, try to move north. After that, check that the type Q chest is unlocked with the type Q key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type Q key from chest<|im_end|>go north<|im_end|>unlock type Q chest with type Q key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to head north. Then, retrieve the non-euclidean key from the table. And then, make an attempt to move south. That done, unlock the non-euclidean chest with the non-euclidean key. And then, open the non-euclidean chest. After you have opened the non-euclidean chest, pick up the cashew from the non-euclidean chest within the studio. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You start to take note of what's in the room.
You see a non-euclidean chest.
There is an unguarded exit to the north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take non-euclidean key from table<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take cashew from non-euclidean chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. With that over with, recover the keycard from the safe. After that, doublecheck that the box is unlocked. And then, open the box. Then, take the pillow from the box. And then, go north. After that, make an attempt to go to the east. With that done, rest the pillow on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pillow from box<|im_end|>go north<|im_end|>go east<|im_end|>put pillow on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the TextWorld limited edition keycard from the rack within the dish-pit. After that, unlock the TextWorld limited edition gateway within the dish-pit. Then, open the TextWorld limited edition gateway within the dish-pit. After you have opened the TextWorld limited edition gateway, travel east. Okay, and then, move east. Once you succeed at that, retrieve the book from the floor of the cubicle. Then, take a trip west. That done, place the book on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You begin to take stock of what's here.
You see a rack. The rack is ordinary. On the rack you can see a TextWorld limited edition keycard.
There is a closed TextWorld limited edition gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from rack<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gateway<|im_end|>go east<|im_end|>go east<|im_end|>take book<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First, it would be good if you could make sure that the Henderson's style box inside the sauna is unlocked with the Henderson's style latchkey. After that, ensure that the Henderson's style box is open. After that, recover the formless passkey from the Henderson's style box. If you can get your hands on the formless passkey, take a trip east. With that accomplished, unlock the formless safe inside the cellar with the formless passkey. Then, make sure that the formless safe in the cellar is open. And then, take the bug from the formless safe. And then, sit the bug on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You scan the room, seeing a Henderson's style box. Hmmm... what else, what else?
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take formless passkey from Henderson's style box<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take bug from formless safe<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the basket. And then, take a trip west. If you can manage that, unlock the box. Then, assure that the box inside the parlor is open. And then, pick up the Canadian style key from the box in the parlor. And then, attempt to go to the east. And then, unlock the Canadian style chest. Then, ensure that the Canadian style chest inside the washroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You see a Canadian style chest. Oh wow! Is that what I think it is? It is! It's a basket. The basket contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: take latchkey from basket<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian style key from box<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move west. Then, pick-up the fudge scented keycard from the floor of the workshop. And then, make it so that the fudge scented safe inside the workshop is unlocked. And then, look and see that the fudge scented safe in the workshop is opened. After that, take the formless passkey from the fudge scented safe. And then, take a trip east. And then, close the formless chest in the studio. And then, doublecheck the formless chest in the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can make out a formless chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The formless chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take formless passkey from fudge scented safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to retrieve the latchkey from the dresser in the laundromat. After that, travel south. And then, assure that the gate is unlocked. And then, make sure that the gate is ajar. And then, head east. After that, recover the passkey from the cabinet in the bathroom. After that, make it so that the safe is unlocked with the passkey. And then, look and see that the safe in the bathroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You can make out a dresser, so there's that. The dresser contains a latchkey. You can't wait to tell the folks at home about this!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the locker is unlocked with the keycard. Then, look and see that the locker is opened. And then, pick up the passkey from the locker. After stealing the passkey, take a trip east. Then, check that the box is unlocked with the passkey. And then, open the box in the shower. And then, recover the key from the box within the shower. Then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
A locked locker is in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the south. After that, unlock the safe within the vault with the keycard. After that, doublecheck that the safe is opened. After opening the safe, retrieve the passkey from the safe within the vault. After that, unlock the box with the passkey. After that, assure that the box is ajar. After pulling open the box, retrieve the frisbee from the box within the vault. After stealing the frisbee, deposit the frisbee on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
Oh, great. Here's a board. Wow, isn't TextWorld just the best? However, the board, like an empty board, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to take a trip north. Once you finish that, lift the type 8 passkey from the floor of the cookery. And then, venture south. And then, unlock the type 8 gateway in the dish-pit. Then, open the type 8 gateway. And then, venture south. And then, make an effort to travel east. Following that, close the basket in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can see a closed Henderson's safe close by.
There is a closed type 8 gateway leading south. There is an unblocked exit to the north.
There is a Henderson's latchkey on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take type 8 passkey<|im_end|>go south<|im_end|>unlock type 8 gateway with type 8 passkey<|im_end|>open type 8 gateway<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>