Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. After that, retrieve the Canadian limited edition keycard from the case in the laundry place. If you have picked up the Canadian limited edition keycard, try to take a trip north. Then, insert the Canadian limited edition keycard into the Canadian limited edition box within the shower's lock to unlock it. After that, open the Canadian limited edition box. And then, retrieve the butterfly from the Canadian limited edition box. And then, try to move south. With that done, place the butterfly on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a Canadian limited edition box.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from case<|im_end|>go north<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>open Canadian limited edition box<|im_end|>take butterfly from Canadian limited edition box<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the key from the type J chest in the sauna. And then, move north. And then, make it so that the locker within the workshop is unlocked with the key. Then, assure that the locker inside the workshop is open. Then, take the type J passkey from the locker. And then, head south. With that accomplished, close the type J chest. And then, look and see that the type J chest inside the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You scan the room, seeing a type J chest. The light flickers for a second, but nothing else happens. The type J chest contains a key.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a desktop computer and a cd.

your action:

Response: take key from type J chest<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type J passkey from locker<|im_end|>go south<|im_end|>close type J chest<|im_end|>lock type J chest with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the safe in the vault is wide open. And then, recover the Microsoft style key from the safe. After that, unlock the Microsoft style safe. And then, open the Microsoft style safe. And then, pick up the type O latchkey from the Microsoft style safe inside the vault. After that, make an attempt to travel south. With that over with, unlock the type O gate with the type O latchkey. Then, ensure that the type O gate inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty typical here.
You make out a locked Microsoft style safe here. You can see a closed typical looking safe nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type O latchkey from Microsoft style safe<|im_end|>go south<|im_end|>unlock type O gate with type O latchkey<|im_end|>open type O gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the cake scented key from the basket. And then, insert the cake scented key into the cake scented chest's lock to unlock it. Then, open the cake scented chest within the shower. After that, recover the passkey from the cake scented chest within the shower. With the passkey, unlock the locker with the passkey. Then, ensure that the locker is open. And then, recover the towel from the locker within the shower. After that, you can put the towel inside the basket. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see an opened basket in the room. The basket contains a cake scented key. Hmm. You always thought you'd be more excited to see a basket in a room. Oh wow! Is that what I think it is? It is! It's a locker. You can see a locked cake scented chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cake scented key from basket<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>insert towel into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the safe inside the office. After that, open the safe within the office. After pulling open the safe, retrieve the laptop from the safe. After picking up the laptop, go to the east. Then, recover the formless latchkey from the portmanteau. And then, make absolutely sure that the formless locker is unlocked with the formless latchkey. Then, ensure that the formless locker inside the chamber is open. Then, place the laptop into the formless locker in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You can make out a locked safe.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>go east<|im_end|>take formless latchkey from portmanteau<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert laptop into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, check that the rectangular box is unlocked with the rectangular keycard. After that, make it so that the rectangular box inside the workshop is wide open. After opening the rectangular box, retrieve the passkey from the rectangular box in the workshop. And then, make an effort to go north. Once you get through with that, assure that the box within the cellar is unlocked. After that, ensure that the box is open. And then, take the type Z latchkey from the box within the cellar. Once you have got the type Z latchkey, make it so the type Z locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
Look out! It's a- oh, never mind, it's just a rectangular box. Hmmm... what else, what else?
You need an unblocked exit? You should try going north.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type Z latchkey from box<|im_end|>lock type Z locker with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the Henderson's limited edition latchkey from the cabinet in the bathroom. And then, make absolutely sure that the Henderson's limited edition portal is unlocked. Once you have unlocked the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal within the bathroom is wide open. If you have pulled open the Henderson's limited edition portal, move south. With that accomplished, make an effort to travel east. Then, take the cookie from the refrigerator inside the dish-pit. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a raspberry.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go south<|im_end|>go east<|im_end|>take cookie from refrigerator<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Then, open the non-euclidean chest in the study. After that, retrieve the key from the non-euclidean chest. Then, make an effort to venture south. With that accomplished, doublecheck that the safe within the kitchenette is unlocked with the key. And then, make absolutely sure that the safe is wide open. After that, take the passkey from the safe. And then, assure that the door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one.
You see a safe.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a non-euclidean latchkey.

your action:

Response: go north<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture east. And then, check that the safe is unlocked with the key. Then, ensure that the safe inside the spare room is open. After that, take the non-euclidean keycard from the safe. Then, insert the non-euclidean keycard into the non-euclidean box within the spare room's lock to unlock it. After that, open the non-euclidean box. After pulling open the non-euclidean box, take the loaf of bread from the non-euclidean box. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
There is an unblocked exit to the east.
You are carrying: a key and a golf tee.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take loaf of bread from non-euclidean box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. Next, pick up the non-euclidean keycard from the bench. With the non-euclidean keycard, make absolutely sure that the non-euclidean locker inside the restroom is unlocked with the non-euclidean keycard. Then, open the non-euclidean locker inside the restroom. After that, take a trip west. And then, recover the cane from the floor of the pantry. And then, try to go east. If you can get through with that, insert the cane into the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You make out a toolbox. The toolbox is empty, what a horrible day!
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from bench<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>go west<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go south. Once you get around to doing that, ensure that the trunk is open. Then, pick up the latchkey from the trunk. And then, make an attempt to go to the north. That done, unlock the passageway inside the basement. After that, make absolutely sure that the passageway inside the basement is opened. And then, make an effort to venture east. Then, take the fly larva from the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You can make out a rack. What a coincidence, weren't you just thinking about a rack? But the thing is empty. You swear loudly.
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Once you do that, take the keycard from the bench within the shower. Then, attempt to venture south. Then, make absolutely sure that the hatch within the workshop is unlocked. Then, make it so that the hatch within the workshop is open. And then, travel east. And then, pick up the grape from the floor of the chamber. And then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a telephone.

your action:

Response: go north<|im_end|>take keycard from bench<|im_end|>go south<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the Microsoft style safe is unlocked. And then, make sure that the Microsoft style safe in the study is open. After pulling open the Microsoft style safe, recover the keycard from the Microsoft style safe in the study. And then, unlock the passageway in the study. Then, open the passageway in the study. After that, go to the east. After that, take the Henderson's limited edition latchkey from the cabinet. After getting the Henderson's limited edition latchkey, make absolutely sure that the Henderson's limited edition safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can see a locked Microsoft style safe.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take keycard from Microsoft style safe<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move north. With that done, pick-up the Microsoft latchkey from the floor of the basement. Then, attempt to go to the south. And then, look and see that the Microsoft door is unlocked. And then, make it so that the Microsoft door in the laundry place is wide open. After that, attempt to head south. And then, retrieve the pillow from the floor of the salon. After that, insert the pillow into the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it standard? You better believe it is.
There is a closed Microsoft door leading south. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>take Microsoft latchkey<|im_end|>go south<|im_end|>unlock Microsoft door with Microsoft latchkey<|im_end|>open Microsoft door<|im_end|>go south<|im_end|>take pillow<|im_end|>insert pillow into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the formless chest is open. And then, retrieve the rectangular keycard from the formless chest within the bar. After that, look and see that the rectangular safe is unlocked. Then, assure that the rectangular safe is wide open. After that, pick up the passkey from the rectangular safe. After that, take a trip east. That done, close the safe. After that, Insert the passkey into the safe within the chamber to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You see a locked rectangular safe. You can make out a closed formless chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying: a formless keycard.

your action:

Response: open formless chest<|im_end|>take rectangular keycard from formless chest<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Next, look and see that the door is opened. Then, travel east. Then, doublecheck that the door in the cookery is closed. After that, travel south. Okay, and then, pick up the passkey from the trunk inside the attic. And then, make an attempt to go to the north. Then, lock the door within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You can make out a rack. The rack is normal. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a towel.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>go south<|im_end|>take passkey from trunk<|im_end|>go north<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to take a trip east. With that accomplished, take the passkey from the coffer. Then, make an effort to take a trip west. And then, make absolutely sure that the gate is unlocked. Then, ensure that the gate within the parlor is open. Then, go north. If you can finish that, close the gate in the canteen. After that, make absolutely sure the gate in the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. Let's see what's in here.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from coffer<|im_end|>go west<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, check that the rectangular locker is unlocked with the rectangular key. Then, open the rectangular locker inside the cookhouse. Then, take the keycard from the rectangular locker. After that, make it so that the safe within the cookhouse is unlocked with the keycard. After unlocking the safe, open the safe within the cookhouse. And then, pick up the kettle from the safe in the cookhouse. After that, make an effort to go south. And then, place the kettle on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin to take stock of what's in the room.
You can make out a safe. You make out a locked rectangular locker, which looks normal, in the corner.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>go south<|im_end|>put kettle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the latchkey from the floor of the bar. Then, make it so that the safe within the bar is unlocked. If you have unlocked the safe, ensure that the safe is open. Then, recover the Microsoft limited edition keycard from the safe within the bar. And then, make it so that the Microsoft limited edition box is unlocked. After that, make it so that the Microsoft limited edition box within the bar is ajar. And then, recover the legume from the Microsoft limited edition box. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
What's that over there? It looks like it's a Microsoft limited edition box, so there's that. You can make out a locked safe in the corner.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take legume from Microsoft limited edition box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, go north. If you can get through with that, ensure that the trunk inside the study is open. After that, retrieve the key from the trunk in the study. Then, unlock the locker. And then, ensure that the locker is open. Then, retrieve the Advent Calendar from the locker within the study. After stealing the Advent Calendar, take a trip east. Then, ditch the Advent Calendar on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Advent Calendar from locker<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could open the safe. Then, retrieve the passkey from the safe inside the pantry. And then, unlock the portal with the passkey. Then, open the portal in the pantry. After that, make an effort to move north. With that over with, take the key from the bench. After that, make it so that the chest is unlocked. Then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place.
You see a closed safe close by.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the north. Following that, ensure that the coffer within the garage is open. After that, pick up the Microsoft limited edition passkey from the coffer inside the garage. Then, go to the south. Then, check that the Microsoft limited edition passageway is unlocked with the Microsoft limited edition passkey. And then, ensure that the Microsoft limited edition passageway is open. After that, move south. If you can get through with that, recover the nest of caterpillars from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is a closed Microsoft limited edition passageway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take Microsoft limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go south<|im_end|>take nest of caterpillars from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. After that, open the cabinet within the restroom. And then, pick up the key from the cabinet in the restroom. And then, make an attempt to move west. Once you finish that, unlock the locker in the laundromat with the key. After that, assure that the locker within the laundromat is opened. Then, pick up the type 6 latchkey from the locker. And then, Place the type 6 latchkey into the type 6 box to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. I guess you better just go and list everything you see here.
You can see a type 6 box. Classic TextWorld. You see a locker. You make out a dresser.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 6 latchkey from locker<|im_end|>lock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. And then, doublecheck that the non-euclidean locker inside the cookery is ajar. And then, recover the keycard from the non-euclidean locker. And then, venture south. After that, make it so that the portal within the vault is unlocked with the keycard. After that, open the portal inside the vault. After pulling open the portal, try to go east. Following that, close the portal in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey and a coffee cup.

your action:

Response: go north<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. With that done, ensure that the Henderson's style portal within the canteen is open. After opening the Henderson's style portal, head east. With that done, make an effort to go south. Okay, and then, pick up the Henderson's style latchkey from the box. After that, try to travel north. After that, close the Henderson's style portal. And then, make sure that the Henderson's style portal inside the study is locked with the Henderson's style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take Henderson's style latchkey from box<|im_end|>go north<|im_end|>close Henderson's style portal<|im_end|>lock Henderson's style portal with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go west. Then, recover the latchkey from the floor of the workshop. And then, make an attempt to move east. And then, make an attempt to travel north. Then, unlock the safe with the latchkey. After unlocking the safe, doublecheck that the safe in the restroom is wide open. Then, take the sponge from the safe in the restroom. Then, sit the sponge on the counter in the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
There is an open gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, insert the latchkey into the box's lock to unlock it. After unlocking the box, ensure that the box in the sauna is open. And then, recover the Microsoft style passkey from the box. If you can get your hands on the Microsoft style passkey, go north. If you can do that, unlock the Microsoft style chest with the Microsoft style passkey. After that, ensure that the Microsoft style chest is open. After opening the Microsoft style chest, retrieve the shirt from the Microsoft style chest. Then, place the shirt on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You scan the room for a box, and you find a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>go north<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take shirt from Microsoft style chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move west. And then, pick up the passkey from the counter. After that, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Once you have pulled open the chest, retrieve the latchkey from the chest inside the basement. Then, make an attempt to go east. With that done, check that the box is unlocked with the latchkey. And then, open the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture north. Following that, open the spherical locker. After that, take the Microsoft limited edition passkey from the spherical locker. And then, try to travel south. And then, go to the east. After that, make it so that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe inside the shower is open. After that, pick up the mop from the Microsoft limited edition safe in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go north<|im_end|>open spherical locker<|im_end|>take Microsoft limited edition passkey from spherical locker<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take mop from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel north. Then, take the key from the board. With the key, unlock the portal. And then, ensure that the portal inside the laundromat is open. Then, attempt to move east. After that, take the type Z key from the fridge. After getting the type Z key, unlock the type Z box within the canteen with the type Z key. And then, ensure that the type Z box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take type Z key from fridge<|im_end|>unlock type Z box with type Z key<|im_end|>open type Z box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, travel north. If you can finish that, open the portmanteau inside the salon. After opening the portmanteau, take the passkey from the portmanteau in the salon. And then, doublecheck that the chest is unlocked. And then, look and see that the chest inside the salon is ajar. After that, take the manuscript from the chest in the salon. After that, take a trip south. That done, toss the manuscript on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to travel south. That done, look and see that the gateway is open. Then, make an effort to head east. That done, lift the passkey from the floor of the kitchenette. With the passkey, insert the passkey into the locker within the kitchenette's lock to unlock it. Then, ensure that the locker inside the kitchenette is open. And then, retrieve the glass from the locker in the kitchenette. And then, place the glass on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying: a top hat.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take glass from locker<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make sure that the American style box is unlocked. And then, ensure that the American style box is open. After that, pick up the spherical keycard from the American style box in the study. After that, make an effort to venture east. Next, look and see that the spherical box is unlocked with the spherical keycard. After that, open the spherical box inside the cubicle. After that, recover the passkey from the spherical box. After taking the passkey, check that the hatch is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You see a American style box. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take spherical keycard from American style box<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to venture south. After that, recover the type G latchkey from the table. With the type G latchkey, assure that the type G chest within the dish-pit is unlocked with the type G latchkey. And then, make it so that the type G chest in the dish-pit is open. Then, recover the formless passkey from the type G chest in the dish-pit. After that, insert the formless passkey into the formless locker inside the dish-pit's lock to unlock it. After that, open the formless locker within the dish-pit. Then, retrieve the kettle from the formless locker within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type G latchkey from table<|im_end|>unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take formless passkey from type G chest<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take kettle from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel south. Following that, try to venture east. Then, retrieve the Henderson's limited edition passkey from the drawer. After that, unlock the Henderson's limited edition box within the sauna. And then, look and see that the Henderson's limited edition box inside the sauna is wide open. And then, retrieve the shirt from the Henderson's limited edition box. And then, attempt to head west. Next, place the shirt on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a normal kind of place. That is to say, you're in a basement.
You need an unblocked exit? You should try going south.
You are carrying: a shadfly and a golf tee.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from drawer<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take shirt from Henderson's limited edition box<|im_end|>go west<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move west. Okay, and then, take the passkey from the bowl within the kitchenette. Once you have got the passkey, attempt to go to the east. And then, look and see that the box is unlocked with the passkey. After unlocking the box, open the box. Then, take the Microsoft key from the box. If you can get your hands on the Microsoft key, insert the Microsoft key into the Microsoft chest inside the cookhouse's lock to unlock it. And then, make it so that the Microsoft chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You see a locked Microsoft chest. You hear a noise behind you and spin around, but you can't see anything other than a box!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the non-euclidean key from the trunk inside the chamber. Having picked up the non-euclidean key, unlock the non-euclidean safe within the chamber with the non-euclidean key. Then, make it so that the non-euclidean safe in the chamber is opened. After opening the non-euclidean safe, take the keycard from the non-euclidean safe. If you can get your hands on the keycard, make it so that the chest is unlocked. After you have unlocked the chest, look and see that the chest in the chamber is ajar. After that, pick up the type 9 passkey from the chest inside the chamber. Then, make sure that the type 9 safe within the chamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. The room is well lit.
You see a type 9 safe. There's something strange about this being here, but you can't put your finger on it. Were you looking for a chest? Because look over there, it's a chest. You can't really describe the chest besides that it's ordinary. You can see a locked non-euclidean safe. Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a non-euclidean key.
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean key from trunk<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 passkey from chest<|im_end|>lock type 9 safe with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, retrieve the type 0 key from the case inside the cubicle. And then, attempt to move west. After that, look and see that the type 0 box is unlocked with the type 0 key. After unlocking the type 0 box, open the type 0 box in the chamber. After that, recover the bug from the type 0 box. Then, make an effort to venture east. With that done, sit the bug on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
A locked type 0 box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 key from case<|im_end|>go west<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take bug from type 0 box<|im_end|>go east<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture west. Next, head north. Then, open the display within the study. Then, take the type 8 latchkey from the display. If you can get your hands on the type 8 latchkey, attempt to go to the south. After that, travel east. After that, check that the type 8 box within the scullery is unlocked with the type 8 latchkey. After that, ensure that the type 8 box within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place.
You make out a type 8 box. Oh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>open display<|im_end|>take type 8 latchkey from display<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 8 box with type 8 latchkey<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head south. And then, unlock the chest. Then, ensure that the chest is open. After that, recover the keycard from the chest. After that, make an effort to travel north. Next, take a trip east. Then, make sure that the safe is closed. Having closed the safe, lock the safe in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the American style box in the cubicle with the American style latchkey. After unlocking the American style box, make sure that the American style box within the cubicle is open. After that, recover the TextWorld limited edition key from the American style box in the cubicle. Then, attempt to go to the west. And then, check that the TextWorld limited edition safe is unlocked with the TextWorld limited edition key. After that, ensure that the TextWorld limited edition safe in the salon is open. And then, take the latchkey from the TextWorld limited edition safe in the salon. Then, make sure that the chest is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a American style box.
There is an unblocked exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take TextWorld limited edition key from American style box<|im_end|>go west<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take latchkey from TextWorld limited edition safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the safe. After that, open the safe within the canteen. And then, take the formless latchkey from the safe. Then, try to go west. Then, insert the formless latchkey into the formless safe in the basement's lock to unlock it. Then, open the formless safe in the basement. Then, recover the Microsoft limited edition passkey from the formless safe. After that, unlock the Microsoft limited edition safe in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. The room is well lit.
Look over there! a safe.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Microsoft limited edition passkey from formless safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the latchkey from the floor of the steam room. Then, move south. Okay, and then, check that the passageway in the pantry is unlocked with the latchkey. And then, assure that the passageway is opened. After opening the passageway, make an effort to go south. With that done, go east. And then, close the cuboid box. And then, Put the cuboid key into the cuboid box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You see a table. But oh no! there's nothing on this piece of garbage. You bend down to tie your shoe. When you stand up, you notice a board. The board is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a cuboid key.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move north. And then, pick up the cuboid passkey from the floor of the bedroom. Then, unlock the cuboid passageway with the cuboid passkey. And then, open the cuboid passageway within the bedroom. If you have opened the cuboid passageway, head north. That done, make an effort to take a trip east. Okay, and then, pick up the broccoli from the floor of the study. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make a grand eccentric entrance into a bedchamber. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a potato.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>unlock cuboid passageway with cuboid passkey<|im_end|>open cuboid passageway<|im_end|>go north<|im_end|>go east<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. Then, pick up the latchkey from the display within the cellar. With the latchkey, unlock the safe inside the cellar. Then, open the safe. Then, take the key from the safe in the cellar. After that, make an attempt to move west. With that over with, insert the key into the locker inside the cookhouse's lock to unlock it. And then, open the locker inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
What's that over there? It looks like it's a locker. Classic TextWorld.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to close the lavender scented locker. Then, make an effort to go to the west. Next, take the keycard from the shelf. If you can get your hands on the keycard, assure that the chest inside the pantry is unlocked. And then, look and see that the chest in the pantry is ajar. After that, take the lavender scented passkey from the chest within the pantry. If you have picked up the lavender scented passkey, move east. Okay, and then, make sure that the lavender scented locker within the studio is locked with the lavender scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out an opened lavender scented locker. The lavender scented locker is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close lavender scented locker<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lavender scented passkey from chest<|im_end|>go east<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick up the passkey from the table. With the passkey, attempt to venture south. Okay, and then, make an effort to venture west. After that, check that the chest inside the attic is unlocked with the passkey. Once you have unlocked the chest, ensure that the chest within the attic is open. Then, recover the broom from the chest inside the attic. Then, make an effort to venture east. Then, throw the broom on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery. You begin to take stock of what's here.
You make out a table. Wow, isn't TextWorld just the best? The table is normal. On the table you make out a passkey. Hmmm... what else, what else?
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a legume.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the east. Then, retrieve the key from the box within the parlor. Then, doublecheck that the chest is unlocked with the key. After that, ensure that the chest is open. Then, recover the TextWorld style keycard from the chest. And then, unlock the TextWorld style safe with the TextWorld style keycard. After that, doublecheck that the TextWorld style safe within the parlor is open. Then, recover the cushion from the TextWorld style safe in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take cushion from TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to travel south. With that accomplished, pick up the key from the floor of the canteen. After that, make an attempt to take a trip north. And then, check that the chest is unlocked with the key. After that, open the chest inside the salon. After that, pick up the passkey from the chest. And then, make it so that the passageway within the salon is unlocked with the passkey. And then, open the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
This just in- You, in the salon. Let's see what's in here.
You see a locked chest. You can see a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter and a whisk.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture north. With that over with, open the dresser within the sauna. Then, pick up the bug from the dresser. If you can get your hands on the bug, travel south. Next, take the type 6 keycard from the shelf. After that, unlock the type 6 chest in the attic. Then, open the type 6 chest in the attic. After pulling open the type 6 chest, you can deposit the bug inside the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You scan the room, seeing a type 6 chest. You make out a shelf. You see a type 6 keycard on the shelf, so there's that.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>go south<|im_end|>take type 6 keycard from shelf<|im_end|>unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>insert bug into type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, pick up the latchkey from the portmanteau within the bar. If you can get your hands on the latchkey, make sure that the safe in the bar is unlocked with the latchkey. And then, open the safe. And then, take the key from the safe in the bar. If you can get your hands on the key, insert the key into the box in the bar's lock to unlock it. And then, open the box. Then, pick up the apple from the box. Then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a safe. Wow, check out the price tag that's still affixed to the safe! A hundred big ones! You make out a portmanteau. The portmanteau contains a latchkey.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, take the formless latchkey from the locker within the bedchamber. After that, check that the formless locker is unlocked with the formless latchkey. Then, open the formless locker. After that, pick up the key from the formless locker within the bedchamber. Then, make an effort to move west. If you can get around to doing that, unlock the box. Then, make it so that the box in the attic is opened. After that, retrieve the glove from the box within the attic. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You see a locked formless locker. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a formless latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless latchkey from locker<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the passkey from the floor of the studio. And then, unlock the passageway with the passkey. And then, look and see that the passageway within the studio is open. And then, go to the north. Then, attempt to travel east. Then, look and see that the toolbox is ajar. After pulling open the toolbox, recover the non-euclidean keycard from the toolbox. Then, lock the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. There is an unguarded exit to the south.
There is a passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>take non-euclidean keycard from toolbox<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. If you can manage that, open the suitcase within the bedchamber. After that, pick up the latchkey from the suitcase in the bedchamber. Then, head north. Following that, make it so that the box in the basement is unlocked with the latchkey. After unlocking the box, open the box inside the basement. Then, take the hat from the box within the basement. Having taken the hat, rest the hat on the counter. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. You begin to take stock of what's here.
You can see a locked box, which looks usual, nearby. What's that over there? It looks like it's a counter. The counter is usual. But there isn't a thing on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take hat from box<|im_end|>put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to move north. Then, make absolutely sure that the safe within the scullery is unlocked. After that, open the safe in the scullery. Once you have opened the safe, pick up the keycard from the safe inside the scullery. With the keycard, check that the locker in the scullery is unlocked with the keycard. After that, open the locker within the scullery. After that, take the latchkey from the locker. Then, look and see that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to take a trip east. With that accomplished, insert the key into the locker within the attic's lock to unlock it. After that, ensure that the locker is open. And then, pick up the latchkey from the locker in the attic. After that, unlock the safe. After that, ensure that the safe is open. Then, recover the Henderson's key from the safe. After that, Put the Henderson's key into the Henderson's box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the spherical key into the spherical locker inside the kitchen's lock to unlock it. After that, assure that the spherical locker inside the kitchen is ajar. After that, recover the Microsoft passkey from the spherical locker. After that, move south. And then, insert the Microsoft passkey into the Microsoft hatch within the cubicle's lock to unlock it. And then, doublecheck that the Microsoft hatch within the cubicle is ajar. And then, make an attempt to go to the east. Then, retrieve the folder from the desk within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You can make out a spherical locker. You check the price tag that hangs off the spherical locker. Thirty dollars?! That's ridiculous! I know a person, they work out of the bank, who could get you one of those for 55 bucks!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take Microsoft passkey from spherical locker<|im_end|>go south<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take folder from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, doublecheck that the non-euclidean chest is wide open. Then, recover the Microsoft style key from the non-euclidean chest in the cellar. Then, unlock the Microsoft style portal. After you have unlocked the Microsoft style portal, make it so that the Microsoft style portal is ajar. Then, take a trip east. After that, retrieve the disk from the desk within the workshop. After that, place the disk on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty typical here.
You can make out a locked non-euclidean chest in the corner.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>unlock Microsoft style portal with Microsoft style key<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take disk from desk<|im_end|>put disk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the spherical locker inside the bedroom with the spherical key. After that, ensure that the spherical locker inside the bedroom is open. Then, recover the keycard from the spherical locker. If you can get your hands on the keycard, check that the portal is unlocked with the keycard. And then, ensure that the portal in the bedroom is open. After that, make an effort to go to the north. That done, venture east. And then, pick up the laptop from the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked spherical locker.
There is a closed portal leading north. You need an unblocked exit? You should try going south.
You are carrying: a sandwich and a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the American limited edition keycard from the box. And then, make an attempt to travel east. And then, insert the American limited edition keycard into the American limited edition chest's lock to unlock it. And then, look and see that the American limited edition chest within the laundromat is ajar. After that, move west. After that, recover the controller from the bar inside the chamber. And then, make an effort to go east. That done, you can deposit the controller into the American limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You can see an opened box. The box contains an American limited edition keycard. Oh, great. Here's a bar. The bar is standard. On the bar you can make out a controller.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from box<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>go west<|im_end|>take controller from bar<|im_end|>go east<|im_end|>insert controller into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, try to go east. Once you accomplish that, make it so that the type K box inside the laundry place is unlocked. After that, open the type K box within the laundry place. And then, take the cuboid passkey from the type K box. After that, unlock the cuboid chest within the laundry place. Then, ensure that the cuboid chest within the laundry place is open. And then, pick up the stick of butter from the cuboid chest inside the laundry place. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're not going to believe this, but you've just entered a bedchamber.
There is an unguarded exit to the east.
There is a manuscript on the floor.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K box with type K keycard<|im_end|>open type K box<|im_end|>take cuboid passkey from type K box<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take stick of butter from cuboid chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the locker inside the attic is unlocked. Then, doublecheck that the locker in the attic is open. After that, retrieve the key from the locker. And then, unlock the portal in the attic with the key. And then, ensure that the portal is open. Then, venture east. After that, retrieve the burger from the table. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a locker. You see a counter. The counter appears to be empty.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the rectangular keycard from the mantle. After that, make absolutely sure that the rectangular locker inside the salon is unlocked. Then, open the rectangular locker. And then, recover the passkey from the rectangular locker inside the salon. With the passkey, assure that the safe is unlocked. After unlocking the safe, ensure that the safe is open. Then, take the keycard from the safe in the salon. After that, make sure the chest within the salon is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
A closed chest is close by. You make out a safe. What's that over there? It looks like it's a rectangular locker. You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. On the mantle you can make out a rectangular keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular keycard from mantle<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the TextWorld style keycard from the safe. Then, check that the TextWorld style box in the sauna is unlocked with the TextWorld style keycard. Having unlocked the TextWorld style box, ensure that the TextWorld style box inside the sauna is open. After that, recover the latchkey from the TextWorld style box in the sauna. After getting the latchkey, insert the latchkey into the hatch in the sauna's lock to unlock it. After that, look and see that the hatch inside the sauna is opened. After that, make an attempt to go east. Once you succeed at that, close the hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You scan the room for a TextWorld style box, and you find a TextWorld style box. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. The safe contains a TextWorld style keycard.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: take TextWorld style keycard from safe<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the non-euclidean keycard from the saucepan inside the cookhouse. After taking the non-euclidean keycard, unlock the non-euclidean safe within the cookhouse. After that, open the non-euclidean safe within the cookhouse. After opening the non-euclidean safe, retrieve the spherical key from the non-euclidean safe within the cookhouse. And then, assure that the spherical portal inside the cookhouse is unlocked. And then, ensure that the spherical portal within the cookhouse is open. Having opened the spherical portal, attempt to venture east. Okay, and then, retrieve the disk from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You can see a locked non-euclidean safe. You can make out a saucepan. On the saucepan you see a non-euclidean keycard.
There is a closed spherical portal leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from saucepan<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take spherical key from non-euclidean safe<|im_end|>unlock spherical portal with spherical key<|im_end|>open spherical portal<|im_end|>go east<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture east. With that accomplished, retrieve the latchkey from the floor of the chamber. Then, attempt to venture west. Then, unlock the safe within the bathroom. And then, make it so that the safe within the bathroom is ajar. Then, recover the shirt from the safe within the bathroom. Then, make an attempt to head east. Next, put the shirt on the stand in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You can make out a safe. You check the price tag that the safe's owner still hasn't taken off. Forty big ones?! That's ridiculous! You know, I know a person, their aunt works for the prime minister, who could get you one of those for 40 bucks!
There is a closed door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>go east<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to move south. Then, lift the keycard from the floor of the cubicle. After that, insert the keycard into the chest in the cubicle's lock to unlock it. If you have unlocked the chest, ensure that the chest within the cubicle is open. Then, retrieve the key from the chest inside the cubicle. And then, travel north. Next, make absolutely sure that the box is shut. And then, make sure that the box within the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place. You begin to take stock of what's in the room.
You see a box. You check the price tag that the box's owner still hasn't taken off. Three hundred bucks?! That's ridiculous! You know my friend, they work for the post office? I'm sure my friend could get you one of those for 10 bucks! What a letdown! The box is empty! You can see an opened trunk. What a letdown! The trunk is empty!
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a manuscript.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>close box<|im_end|>lock box with key<|im_end|>