Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Then, doublecheck that the Microsoft style gate is opened. Then, make an effort to go east. And then, make sure that the Microsoft style gate is shut. And then, go to the south. With that accomplished, retrieve the Microsoft style passkey from the bench. And then, make an effort to venture north. If you can succeed at that, make it so that the Microsoft style gate is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a bar. The bar is usual. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>close Microsoft style gate<|im_end|>go south<|im_end|>take Microsoft style passkey from bench<|im_end|>go north<|im_end|>lock Microsoft style gate with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head north. After that, lift the fresh laundry scented latchkey from the floor of the cookery. With the fresh laundry scented latchkey, make an effort to travel south. And then, unlock the fresh laundry scented gate. And then, open the fresh laundry scented gate. After that, go east. Following that, pick up the type I keycard from the shelf inside the laundry place. After you have picked up the type I keycard, make sure the type I box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
There is a closed fresh laundry scented gate leading east. There is an unguarded exit to the north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented latchkey<|im_end|>go south<|im_end|>unlock fresh laundry scented gate with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gate<|im_end|>go east<|im_end|>take type I keycard from shelf<|im_end|>lock type I box with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the rectangular latchkey from the floor of the cubicle. After you have got the rectangular latchkey, doublecheck that the rectangular safe is unlocked with the rectangular latchkey. Then, open the rectangular safe within the cubicle. After that, pick up the cuboid key from the rectangular safe within the cubicle. Then, make sure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, recover the latchkey from the cuboid chest inside the cubicle. And then, make absolutely sure that the box is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You begin to take stock of what's in the room.
You can make out a locked box, which looks typical, in the corner. You can see a locked cuboid chest, which looks standard, in the corner. You see a locked rectangular safe in the corner.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take cuboid key from rectangular safe<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, pick up the latchkey from the floor of the shower. And then, make sure that the chest in the shower is unlocked. Then, look and see that the chest within the shower is ajar. Then, recover the passkey from the chest. And then, make an attempt to venture west. Next, check that the locker is unlocked with the passkey. And then, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
A locked locker is here.
There is a closed gate leading west. There is an unguarded exit to the east.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go west. And then, lift the passkey from the floor of the bar. And then, doublecheck that the door is unlocked. Then, doublecheck that the door is open. After that, try to take a trip west. And then, pick up the teaspoon from the freezer. And then, try to go to the east. And then, toss the teaspoon on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's here.
You make out a coffer. You make out a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take teaspoon from freezer<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go west. If you can manage that, assure that the type 8 box is wide open. After that, take the passkey from the type 8 box within the laundry place. And then, insert the passkey into the safe's lock to unlock it. After that, open the safe within the laundry place. And then, retrieve the latchkey from the safe in the laundry place. After that, unlock the portal. After that, open the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, recover the cuboid passkey from the bookshelf. With the cuboid passkey, look and see that the cuboid safe within the cubicle is unlocked. After you have unlocked the cuboid safe, open the cuboid safe inside the cubicle. Once you have opened the cuboid safe, pick up the passkey from the cuboid safe. And then, insert the passkey into the portal's lock to unlock it. After that, look and see that the portal is opened. After that, make an attempt to venture east. If you can get through with that, pick-up the teapot from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it standard? You better believe it is. You begin to take stock of what's here.
You make out a locked cuboid safe. You can make out a safe. You see a bookshelf. You see a cuboid passkey on the bookshelf.
There is a closed portal leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take cuboid passkey from bookshelf<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, make an attempt to take a trip north. And then, take the latchkey from the counter in the laundromat. After that, unlock the gate in the laundromat. And then, ensure that the gate inside the laundromat is open. Then, make an attempt to head north. With that over with, venture east. With that over with, pick up the TextWorld latchkey from the couch. Then, insert the TextWorld latchkey into the TextWorld locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take TextWorld latchkey from couch<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. And then, make it so that the box is open. After that, take the key from the box in the chamber. After that, try to head east. Then, make it so that the safe is unlocked. After that, make absolutely sure that the safe within the washroom is wide open. Then, retrieve the mop from the safe. If you can get your hands on the mop, throw the mop on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. Let's see what's in here.
You can see a locked ordinary looking safe in the corner.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter and a latchkey.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture west. Next, pick up the type 0 key from the floor of the studio. After that, head east. And then, doublecheck that the type 0 portal is unlocked. Then, ensure that the type 0 portal within the scullery is open. Then, move south. After that, pick up the sandwich from the shelf in the laundry place. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is a closed type 0 portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a shadfly and a keyboard.

your action:

Response: go west<|im_end|>take type 0 key<|im_end|>go east<|im_end|>unlock type 0 portal with type 0 key<|im_end|>open type 0 portal<|im_end|>go south<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. If you can accomplish that, head east. And then, pick up the key from the case. And then, venture west. Then, unlock the box. After that, ensure that the box is open. After pulling open the box, take the laptop from the box in the chamber. After you have picked up the laptop, place the laptop into the trunk inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take key from case<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, open the safe within the scullery. After opening the safe, take a trip east. After that, pick up the spherical key from the floor of the washroom. With the spherical key, make sure that the spherical box is unlocked with the spherical key. After that, doublecheck that the spherical box inside the washroom is opened. Then, recover the vacuum from the spherical box. And then, go west. With that accomplished, deposit the vacuum inside the safe in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a ladle on the floor.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>go east<|im_end|>take spherical key<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take vacuum from spherical box<|im_end|>go west<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel south. With that over with, ensure that the fridge within the kitchenette is open. After pulling open the fridge, pick up the passkey from the fridge in the kitchenette. After getting the passkey, make it so that the locker in the kitchenette is unlocked with the passkey. And then, open the locker inside the kitchenette. And then, take the fly larva from the locker. And then, attempt to travel north. Then, place the fly larva on the mantle inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal.
What's that over there? It looks like it's a mantle. You wonder idly who left that here. The mantle is usual. Unfortunately, there isn't a thing on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go north<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to recover the type 3 key from the freezer inside the kitchenette. Having got the type 3 key, look and see that the type 3 box within the kitchenette is unlocked. Then, ensure that the type 3 box is open. And then, retrieve the Canadian style key from the type 3 box. Then, make it so that the Canadian style locker is unlocked with the Canadian style key. Then, ensure that the Canadian style locker within the kitchenette is open. Then, retrieve the keycard from the Canadian style locker within the kitchenette. Having taken the keycard, make sure that the safe is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You can make out a locked typical looking safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style locker. You can make out a type 3 box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look over there! a freezer. The freezer contains a type 3 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 3 key from freezer<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>take Canadian style key from type 3 box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to venture south. With that done, open the American box. Then, pick up the Microsoft limited edition passkey from the American box. After that, travel north. Then, insert the Microsoft limited edition passkey into the Microsoft limited edition gate in the cookery's lock to unlock it. After that, ensure that the Microsoft limited edition gate within the cookery is open. Then, take a trip east. And then, take the Cat Calendar from the stand in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a bowl. Why don't you take a picture of it, it'll last longer! However, the bowl, like an empty bowl, has nothing on it.
There is a closed Microsoft limited edition gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American passkey.

your action:

Response: go south<|im_end|>open American box<|im_end|>take Microsoft limited edition passkey from American box<|im_end|>go north<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gate<|im_end|>go east<|im_end|>take Cat Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to go to the east. And then, unlock the cuboid safe within the shower. After that, ensure that the cuboid safe within the shower is open. Then, recover the passkey from the cuboid safe. If you can get your hands on the passkey, unlock the box. And then, ensure that the box within the shower is open. After opening the box, take the sponge from the box inside the shower. Then, place the sponge on the counter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could open the dresser. Then, recover the keycard from the dresser in the steam room. After that, make absolutely sure that the chest is unlocked with the keycard. And then, open the chest in the steam room. After pulling open the chest, retrieve the type Z keycard from the chest within the steam room. And then, head south. After that, assure that the type Z chest is closed. And then, assure that the type Z chest within the restroom is locked with the type Z keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You see a locked chest. You see a dresser!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type Z keycard from chest<|im_end|>go south<|im_end|>close type Z chest<|im_end|>lock type Z chest with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, pick-up the formless passkey from the floor of the laundry place. After taking the formless passkey, check that the formless chest is unlocked with the formless passkey. And then, look and see that the formless chest in the laundry place is ajar. After that, retrieve the rectangular key from the formless chest inside the laundry place. After taking the rectangular key, make an attempt to take a trip west. After that, assure that the rectangular chest is unlocked. After that, assure that the rectangular chest is wide open. After that, pick up the shadfly from the rectangular chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a standard kind of place. That is to say, you're in a laundry place.
You can make out a formless chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take rectangular key from formless chest<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take shadfly from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move west. Okay, and then, open the cabinet within the laundromat. And then, pick up the keycard from the cabinet. And then, make an attempt to move east. And then, insert the keycard into the chest's lock to unlock it. Then, open the chest. And then, retrieve the key from the chest. After that, insert the key into the box within the dish-pit's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
Oh, great. Here's a box. Look over there! a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the soap scented key into the soap scented chest inside the cookhouse's lock to unlock it. And then, assure that the soap scented chest inside the cookhouse is wide open. Then, retrieve the latchkey from the soap scented chest in the cookhouse. After that, try to go east. And then, unlock the gateway in the studio with the latchkey. Then, ensure that the gateway in the studio is open. And then, make an attempt to move south. And then, open the type 8 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You can see a soap scented chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a soap scented key and a type 8 key.

your action:

Response: unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take latchkey from soap scented chest<|im_end|>go east<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the lavender scented passkey from the floor of the study. With the lavender scented passkey, insert the lavender scented passkey into the lavender scented chest within the study's lock to unlock it. After that, open the lavender scented chest. And then, pick up the non-euclidean keycard from the lavender scented chest within the study. Having picked up the non-euclidean keycard, make sure that the non-euclidean hatch is unlocked. After unlocking the non-euclidean hatch, assure that the non-euclidean hatch is ajar. And then, travel east. And then, take the laptop from the bed inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a lavender scented chest. Oh, great. Here's a table. The table is usual. But the thing hasn't got anything on it. This always happens!
There is a closed non-euclidean hatch leading east. You need an unblocked exit? You should try going north.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: take lavender scented passkey<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take non-euclidean keycard from lavender scented chest<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to move east. Following that, retrieve the spherical key from the floor of the shower. After getting the spherical key, travel west. And then, make sure that the spherical box inside the workshop is unlocked with the spherical key. And then, ensure that the spherical box inside the workshop is open. After that, pick up the cuboid key from the spherical box. After that, head east. And then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a spherical box.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>go west<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take cuboid key from spherical box<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to travel east. Next, recover the Henderson's limited edition passkey from the chair inside the kitchenette. And then, make it so that the Henderson's limited edition chest is unlocked. And then, ensure that the Henderson's limited edition chest inside the kitchenette is open. After that, take a trip west. Next, pick up the worm from the floor of the cellar. After taking the worm, make an effort to venture east. After that, deposit the worm into the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin looking for stuff.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition passkey from chair<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to venture east. And then, recover the formless key from the floor of the lounge. And then, unlock the formless safe. Then, open the formless safe. After opening the formless safe, recover the type I latchkey from the formless safe inside the lounge. And then, unlock the type I safe. After that, open the type I safe in the lounge. After opening the type I safe, recover the lamp from the type I safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the study.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless key<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take type I latchkey from formless safe<|im_end|>unlock type I safe with type I latchkey<|im_end|>open type I safe<|im_end|>take lamp from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could venture north. Then, unlock the American locker within the cubicle. After that, open the American locker inside the cubicle. After that, take the spherical key from the American locker. With the spherical key, unlock the spherical passageway within the cubicle with the spherical key. And then, open the spherical passageway within the cubicle. Then, try to travel west. Okay, and then, retrieve the bug from the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great standard vibes in this place, a wonderful standard atmosphere. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a broccoli and an American latchkey.

your action:

Response: go north<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take spherical key from American locker<|im_end|>unlock spherical passageway with spherical key<|im_end|>open spherical passageway<|im_end|>go west<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, assure that the box inside the playroom is closed. Then, make an attempt to go to the north. After that, pick up the spherical keycard from the case within the kitchen. After that, doublecheck that the spherical locker is unlocked. And then, open the spherical locker within the kitchen. Then, retrieve the keycard from the spherical locker. After getting the keycard, travel south. And then, look and see that the box within the playroom is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: close box<|im_end|>go north<|im_end|>take spherical keycard from case<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be fantastic if you could make an effort to take a trip east. After that, make absolutely sure that the Henderson's style box is unlocked. Then, open the Henderson's style box. Then, pick up the key from the Henderson's style box within the cubicle. And then, unlock the box inside the cubicle. Then, open the box. And then, retrieve the loaf of bread from the box in the cubicle. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a Henderson's style latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to retrieve the type 6 passkey from the platter. If you can get your hands on the type 6 passkey, go east. After that, assure that the type 6 box within the vault is unlocked with the type 6 passkey. Then, ensure that the type 6 box in the vault is open. Then, recover the passkey from the type 6 box. After picking up the passkey, make sure that the chest is unlocked with the passkey. After that, open the chest in the vault. And then, take the lightbulb from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You see a platter. The platter is ordinary. On the platter you make out a type 6 passkey.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 6 passkey from platter<|im_end|>go east<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. After that, take the type 6 key from the rack. After picking up the type 6 key, unlock the type 6 chest. After that, make sure that the type 6 chest inside the basement is ajar. Then, take the lampshade from the type 6 chest in the basement. And then, try to venture north. Okay, and then, attempt to venture east. Next, deposit the lampshade on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You see a closed toolbox.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take type 6 key from rack<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take lampshade from type 6 chest<|im_end|>go north<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the spherical passkey from the rack. Then, insert the spherical passkey into the spherical box's lock to unlock it. After you have unlocked the spherical box, open the spherical box within the kitchenette. And then, take the key from the spherical box. After that, unlock the chest with the key. And then, make sure that the chest is open. If you have opened the chest, pick up the worm from the chest in the kitchenette. Then, place the worm on the shelf in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You see a locked chest. Look over there! a spherical box. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You can make out a rack. You see a spherical passkey on the rack.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical passkey from rack<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the bureau within the cubicle is open. And then, pick up the passkey from the bureau within the cubicle. And then, attempt to head west. After that, make absolutely sure that the box within the pantry is unlocked with the passkey. After that, doublecheck that the box inside the pantry is ajar. And then, pick up the keycard from the box within the pantry. And then, make an attempt to take a trip east. After that, check that the locker within the cubicle is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a locker. You make out a bureau.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take passkey from bureau<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to go to the north. After that, lift the Microsoft style latchkey from the floor of the kitchenette. Then, check that the Microsoft style door in the kitchenette is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style door is open. Then, head north. If you can do that, attempt to move east. And then, lift the TextWorld keycard from the floor of the workshop. After stealing the TextWorld keycard, check that the TextWorld safe in the workshop is unlocked with the TextWorld keycard. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
You can make out a locked chest in the corner.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey<|im_end|>unlock Microsoft style door with Microsoft style latchkey<|im_end|>open Microsoft style door<|im_end|>go north<|im_end|>go east<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. Then, pick up the latchkey from the counter. With the latchkey, attempt to venture south. After that, check that the gate is unlocked with the latchkey. And then, ensure that the gate inside the restroom is open. And then, try to go to the south. Then, travel east. And then, recover the blender from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the west. With that accomplished, look and see that the locker is open. After that, recover the formless keycard from the locker inside the recreation zone. And then, head east. And then, unlock the formless passageway in the scullery with the formless keycard. After that, ensure that the formless passageway inside the scullery is open. After that, attempt to go to the south. Once you get around to doing that, lift the napkin from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is a closed formless passageway leading south. There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. And then, pick up the latchkey from the floor of the studio. After that, move west. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. And then, take the Microsoft key from the safe inside the canteen. And then, move east. And then, lock the Microsoft box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You can make out a locked safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft key from safe<|im_end|>go east<|im_end|>lock Microsoft box with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to insert the formless passkey into the formless locker in the bar's lock to unlock it. And then, make it so that the formless locker in the bar is wide open. After that, retrieve the fudge scented passkey from the formless locker inside the bar. After that, head east. Next, insert the fudge scented passkey into the fudge scented safe in the closet's lock to unlock it. If you have unlocked the fudge scented safe, open the fudge scented safe within the closet. After you have opened the fudge scented safe, pick up the keycard from the fudge scented safe within the closet. And then, look and see that the box within the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty usual here. You begin to take stock of what's in the room.
You make out a locked formless locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take fudge scented passkey from formless locker<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go north. That done, check that the formless safe within the closet is unlocked with the formless keycard. Then, open the formless safe. Then, recover the keycard from the formless safe. Then, doublecheck that the safe in the closet is unlocked. And then, make sure that the safe inside the closet is wide open. After that, recover the latchkey from the safe within the closet. Then, make it so that the box in the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: go north<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, go south. With that done, pick-up the formless passkey from the floor of the shower. If you can get your hands on the formless passkey, head north. With that over with, insert the formless passkey into the formless locker in the lounge's lock to unlock it. After unlocking the formless locker, look and see that the formless locker is wide open. After that, retrieve the type S latchkey from the formless locker inside the lounge. Then, travel south. And then, unlock the type S locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Okay, so you're in a lounge, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a formless locker. You make out a closed portmanteau close by.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take type S latchkey from formless locker<|im_end|>go south<|im_end|>unlock type S locker with type S latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the non-euclidean safe in the laundromat. And then, open the non-euclidean safe. And then, retrieve the type P passkey from the non-euclidean safe in the laundromat. Then, insert the type P passkey into the type P gateway inside the laundromat's lock to unlock it. If you have unlocked the type P gateway, make absolutely sure that the type P gateway in the laundromat is open. And then, travel east. Then, retrieve the latchkey from the bowl. With the latchkey, doublecheck that the locker within the dish-pit is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You can see a locked non-euclidean safe, which looks ordinary, right there by you.
There is a closed type P gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take type P passkey from non-euclidean safe<|im_end|>unlock type P gateway with type P passkey<|im_end|>open type P gateway<|im_end|>go east<|im_end|>take latchkey from bowl<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld limited edition box with the TextWorld limited edition latchkey. And then, open the TextWorld limited edition box. Having pulled open the TextWorld limited edition box, take the cuboid key from the TextWorld limited edition box inside the cookery. And then, unlock the cuboid gate with the cuboid key. And then, look and see that the cuboid gate is open. After that, make an attempt to take a trip north. Okay, and then, recover the licorice strip from the floor of the chamber. And then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a TextWorld limited edition box. You wonder idly who left that here. You make out a closed cabinet.
There is a closed cuboid gate leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take cuboid key from TextWorld limited edition box<|im_end|>unlock cuboid gate with cuboid key<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to venture west. Then, ensure that the coffer is open. After that, pick up the American limited edition key from the coffer. If you can get your hands on the American limited edition key, unlock the American limited edition gate. And then, ensure that the American limited edition gate within the parlor is open. And then, attempt to venture south. After that, pick up the latchkey from the floor of the bathroom. And then, assure that the locker inside the bathroom is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You need an unguarded exit? You should try going west.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take American limited edition key from coffer<|im_end|>unlock American limited edition gate with American limited edition key<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be fantastic if you could lift the TextWorld limited edition passkey from the floor of the cubicle. Then, unlock the TextWorld limited edition door inside the cubicle. And then, ensure that the TextWorld limited edition door within the cubicle is open. If you have opened the TextWorld limited edition door, travel west. After that, take the key from the case. Then, insert the key into the locker's lock to unlock it. And then, open the locker. After that, recover the nest of caterpillars from the locker within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You smell a lovely smell, and follow it to a mantelpiece. The mantelpiece is standard. But the thing is empty.
There is a closed TextWorld limited edition door leading west. There is an unblocked exit to the north.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>unlock TextWorld limited edition door with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition door<|im_end|>go west<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take nest of caterpillars from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, attempt to go east. Next, retrieve the Henderson's style passkey from the table. And then, take a trip east. That done, unlock the Henderson's style chest. After that, open the Henderson's style chest within the bar. And then, pick up the cushion from the Henderson's style chest inside the bar. And then, make an attempt to venture west. And then, you can insert the cushion into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take Henderson's style passkey from table<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take cushion from Henderson's style chest<|im_end|>go west<|im_end|>insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, open the freezer. Then, pick up the passkey from the freezer. After taking the passkey, unlock the hatch. After that, doublecheck that the hatch is ajar. Then, head south. Okay, and then, venture east. Next, make absolutely sure that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a potato and a key.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the table within the cellar. And then, move west. And then, insert the key into the locker within the canteen's lock to unlock it. And then, doublecheck that the locker in the canteen is wide open. Then, recover the type 2 key from the locker within the canteen. After picking up the type 2 key, make an attempt to venture east. After that, assure that the type 2 safe is unlocked. And then, doublecheck that the type 2 safe within the cellar is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. Let's see what's in here.
You make out a locked type 2 safe. You see a table. The table is ordinary. On the table you make out a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 2 key from locker<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to insert the type Z passkey into the type Z chest's lock to unlock it. And then, ensure that the type Z chest in the shower is open. If you have pulled open the type Z chest, pick up the American style latchkey from the type Z chest in the shower. With the American style latchkey, attempt to venture south. And then, make absolutely sure that the American style chest is unlocked. And then, ensure that the American style chest in the cubicle is open. Then, retrieve the mouse from the American style chest in the cubicle. And then, place the mouse on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type Z chest.
You need an unguarded exit? You should try going south.
You are carrying: a type Z passkey.

your action:

Response: unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take American style latchkey from type Z chest<|im_end|>go south<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take mouse from American style chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the box's lock to unlock it. Then, make sure that the box is open. Then, retrieve the vanilla scented key from the box. Then, travel east. And then, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe is open. And then, take the sock from the vanilla scented safe. After getting the sock, drop the sock on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a box.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a cashew and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>go east<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take sock from vanilla scented safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be good if you could retrieve the rectangular passkey from the plate. And then, insert the rectangular passkey into the rectangular chest's lock to unlock it. After unlocking the rectangular chest, look and see that the rectangular chest is opened. And then, take the non-euclidean passkey from the rectangular chest inside the dish-pit. And then, make an effort to head east. And then, unlock the non-euclidean locker inside the recreation zone with the non-euclidean passkey. And then, look and see that the non-euclidean locker is ajar. And then, recover the monitor from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You begin to take stock of what's in the room.
You can make out a rectangular chest. You make out a plate. The plate is usual. On the plate you see a rectangular passkey, so there's that.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from plate<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take non-euclidean passkey from rectangular chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take monitor from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the latchkey from the floor of the workshop. With the latchkey, unlock the safe. And then, open the safe. After opening the safe, recover the American latchkey from the safe. And then, insert the American latchkey into the American chest inside the workshop's lock to unlock it. After that, ensure that the American chest is open. And then, recover the Advent Calendar from the American chest within the workshop. And then, drop the Advent Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. Okay, just remember what you're here to do, and everything will go great.
You can see a locked American chest. You can make out a safe.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American latchkey from safe<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take Advent Calendar from American chest<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box with the key. After that, look and see that the box is opened. After that, recover the rectangular passkey from the box inside the bedchamber. And then, look and see that the rectangular locker is unlocked. Then, doublecheck that the rectangular locker is opened. Then, retrieve the passkey from the rectangular locker. With the passkey, go to the east. That done, lock the locker within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You see a locked rectangular locker. You make out a locked box.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the trunk. Then, unlock the safe within the launderette. After that, make it so that the safe inside the launderette is ajar. Once you have pulled open the safe, take the cake scented key from the safe in the launderette. After that, insert the cake scented key into the cake scented safe in the launderette's lock to unlock it. Once you have unlocked the cake scented safe, doublecheck that the cake scented safe within the launderette is ajar. Then, take the carrot from the cake scented safe. After that, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You see a gleam over in a corner, where you can see a cake scented safe. You can't wait to tell the folks at home about this! Look over there! a safe. You can see a trunk. The trunk contains a key.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take carrot from cake scented safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be fantastic if you could make an attempt to go to the south. After that, pick up the passkey from the floor of the basement. Then, check that the portal is unlocked with the passkey. And then, ensure that the portal within the basement is open. And then, attempt to travel south. Then, make an effort to go to the east. With that over with, pick-up the pair of headphones from the floor of the attic. Then, you can insert the pair of headphones inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the east. After that, make it so that the Henderson's limited edition chest in the bedroom is unlocked. And then, ensure that the Henderson's limited edition chest is open. Then, recover the non-euclidean keycard from the Henderson's limited edition chest inside the bedroom. If you can get your hands on the non-euclidean keycard, check that the non-euclidean box is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean box in the bedroom is open. After that, retrieve the monitor from the non-euclidean box. And then, you can insert the monitor into the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is a closed passageway leading north. There is an unblocked exit to the east.
There is a peanut on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take non-euclidean keycard from Henderson's limited edition chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take monitor from non-euclidean box<|im_end|>insert monitor into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the west. After that, retrieve the keycard from the floor of the sauna. With the keycard, insert the keycard into the locker within the sauna's lock to unlock it. And then, make it so that the locker is open. And then, take the vacuum from the locker in the sauna. And then, try to move east. With that accomplished, look and see that the type 7 safe within the kitchenette is open. And then, you can place the vacuum inside the type 7 safe within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere.
What's that over there? It looks like it's a type 7 safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the west.
There is a type 7 key on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>go east<|im_end|>open type 7 safe<|im_end|>insert vacuum into type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the hatch is open. And then, go south. And then, recover the passkey from the chair. After picking up the passkey, unlock the safe within the studio. After that, ensure that the safe is open. And then, pick up the apple from the safe in the studio. If you have got the apple, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin looking for stuff.
There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a pizza.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, go to the south. And then, retrieve the key from the floor of the laundromat. After that, check that the box is unlocked with the key. And then, assure that the box in the laundromat is opened. After pulling open the box, retrieve the Microsoft keycard from the box within the laundromat. Then, go to the north. And then, unlock the Microsoft safe inside the playroom with the Microsoft keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft keycard from box<|im_end|>go north<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, retrieve the soap scented latchkey from the platter within the kitchen. And then, take a trip south. That done, check that the soap scented chest is unlocked with the soap scented latchkey. After that, ensure that the soap scented chest in the kitchenette is open. After that, take the latchkey from the soap scented chest. After taking the latchkey, make it so that the box within the kitchenette is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the teaspoon from the box within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal. The room is well lit.
You see a platter. The platter is typical. On the platter you see a soap scented latchkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from platter<|im_end|>go south<|im_end|>unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take latchkey from soap scented chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the floor of the cookhouse. And then, insert the latchkey into the chest inside the cookhouse's lock to unlock it. Then, open the chest inside the cookhouse. Then, take the key from the chest. If you can get your hands on the key, make an effort to venture south. Once you manage that, unlock the locker inside the sauna. After that, doublecheck that the locker inside the sauna is wide open. After that, recover the paper towel from the locker within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a locked chest.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a plant.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the lavender scented key from the mantelpiece in the office. After that, check that the lavender scented locker inside the office is unlocked with the lavender scented key. Then, assure that the lavender scented locker inside the office is ajar. And then, recover the keycard from the lavender scented locker. And then, assure that the locker is unlocked with the keycard. If you have unlocked the locker, make sure that the locker within the office is wide open. After that, retrieve the mouse from the locker. If you have got the mouse, put the mouse on the mantelpiece in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker. You make out a lavender scented locker. You wonder idly who left that here. You see a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you see a lavender scented key. You can't wait to tell the folks at home about this!
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from mantelpiece<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take keycard from lavender scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>put mouse on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Next, take the key from the counter within the bathroom. After that, unlock the chest. And then, open the chest. Once you have opened the chest, recover the fudge scented keycard from the chest inside the bathroom. After that, assure that the fudge scented locker inside the bathroom is unlocked. And then, assure that the fudge scented locker inside the bathroom is ajar. And then, take the butterfly from the fudge scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take butterfly from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type L passkey from the floor of the kitchen. Then, make an effort to take a trip west. With that accomplished, unlock the type L gateway with the type L passkey. And then, look and see that the type L gateway inside the bedroom is wide open. Then, attempt to travel north. Next, pick up the sponge from the floor of the laundry place. After that, head east. If you can accomplish that, throw the sponge on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. You can barely contain your excitement.
There is an unguarded exit to the west.
There is a type L passkey on the floor.
You are carrying nothing.

your action:

Response: take type L passkey<|im_end|>go west<|im_end|>unlock type L gateway with type L passkey<|im_end|>open type L gateway<|im_end|>go north<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head south. With that done, open the Microsoft chest within the closet. And then, take the latchkey from the Microsoft chest within the closet. And then, make absolutely sure that the door in the closet is unlocked with the latchkey. And then, ensure that the door is open. And then, go to the south. Once you manage that, make an effort to go to the east. And then, make sure that the trunk is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You begin to take stock of what's in the room.
You make out a locked standard looking portmanteau in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter and a Microsoft keycard.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take latchkey from Microsoft chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the spherical latchkey from the desk in the office. Then, unlock the spherical chest. Then, ensure that the spherical chest inside the office is open. After that, take the keycard from the spherical chest. Once you have got the keycard, doublecheck that the portal inside the office is unlocked. After unlocking the portal, open the portal inside the office. After opening the portal, move east. Following that, retrieve the lightbulb from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a spherical chest. You see a desk. The desk is ordinary. On the desk you make out a spherical latchkey.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from desk<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take lightbulb from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be good if you could take the Canadian style key from the case inside the shower. After that, insert the Canadian style key into the Canadian style hatch in the shower's lock to unlock it. And then, look and see that the Canadian style hatch is ajar. And then, travel east. After that, attempt to venture east. Then, lift the broom from the floor of the laundry place. If you can get your hands on the broom, make an attempt to head west. And then, drop the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see an opened case in the room. The case contains a Canadian style key. You see a cuboid chest. Is this what you came to TextWorld for? This... cuboid chest?
There is a closed Canadian style hatch leading east. There is an unblocked exit to the south.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key from case<|im_end|>unlock Canadian style hatch with Canadian style key<|im_end|>open Canadian style hatch<|im_end|>go east<|im_end|>go east<|im_end|>take broom<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel east. And then, take the latchkey from the dresser inside the launderette. And then, try to take a trip west. With that done, check that the portal is unlocked with the latchkey. After that, look and see that the portal inside the cubicle is open. And then, make an effort to venture south. With that over with, take a trip east. And then, close the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. The room is well lit.
You scan the room, seeing a mantle. Now why would someone leave that there? The mantle is standard. But oh no! there's nothing on this piece of trash.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>take latchkey from dresser<|im_end|>go west<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. With that accomplished, make sure that the safe is ajar. Then, recover the Microsoft passkey from the safe. After that, go east. After that, unlock the Microsoft safe with the Microsoft passkey. Then, open the Microsoft safe. Then, take the sandwich from the Microsoft safe within the office. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a Microsoft safe. You hear a noise behind you and spin around, but you can't see anything other than an armchair. But oh no! there's nothing on this piece of garbage.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a blender.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Microsoft passkey from safe<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take sandwich from Microsoft safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture south. And then, check that the type O chest is unlocked with the type O passkey. And then, make it so that the type O chest is wide open. Having pulled open the type O chest, take the type O keycard from the type O chest within the scullery. After that, insert the type O keycard into the type O safe in the scullery's lock to unlock it. And then, open the type O safe inside the scullery. And then, pick up the butterfly from the type O safe. Then, drop the butterfly on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a type O passkey.

your action:

Response: go south<|im_end|>unlock type O chest with type O passkey<|im_end|>open type O chest<|im_end|>take type O keycard from type O chest<|im_end|>unlock type O safe with type O keycard<|im_end|>open type O safe<|im_end|>take butterfly from type O safe<|im_end|>drop butterfly<|im_end|>