Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. And then, look and see that the American limited edition chest is unlocked. Then, open the American limited edition chest. And then, retrieve the latchkey from the American limited edition chest. And then, check that the chest is unlocked with the latchkey. After that, ensure that the chest is open. After that, recover the lampshade from the chest. After that, rest the lampshade on the shelf inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to saunter into an usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go south<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>put lampshade on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to move west. Then, ensure that the fridge is open. And then, retrieve the fresh laundry scented keycard from the fridge within the kitchenette. Then, head east. After that, unlock the fresh laundry scented box. Then, ensure that the fresh laundry scented box is open. Then, recover the teacup from the fresh laundry scented box. And then, place the teacup on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Let's see what's in here.
Were you looking for a fresh laundry scented box? Because look over there, it's a fresh laundry scented box. You see a pan! The pan appears to be empty.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take fresh laundry scented keycard from fridge<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take teacup from fresh laundry scented box<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, head south. Once you succeed at that, unlock the chest. And then, ensure that the chest inside the dish-pit is open. Then, take the teacup from the chest within the dish-pit. If you can get your hands on the teacup, go to the north. With that over with, doublecheck that the type G box in the scullery is open. After that, place the teacup inside the type G box within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go north<|im_end|>open type G box<|im_end|>insert teacup into type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip north. Once you succeed at that, unlock the formless locker. And then, look and see that the formless locker is ajar. Once you have opened the formless locker, pick up the passkey from the formless locker. And then, unlock the safe with the passkey. And then, open the safe inside the cellar. And then, retrieve the TextWorld latchkey from the safe. After that, unlock the TextWorld gateway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>unlock TextWorld gateway with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, travel west. With that done, move west. With that over with, recover the passkey from the floor of the laundry place. After that, make an attempt to take a trip east. Once you accomplish that, assure that the box is unlocked. Then, make sure that the box inside the basement is ajar. And then, take the non-euclidean key from the box inside the basement. And then, lock the non-euclidean safe with the non-euclidean key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go south. Following that, pick-up the cuboid keycard from the floor of the vault. Then, make absolutely sure that the cuboid hatch within the vault is unlocked. If you have unlocked the cuboid hatch, make it so that the cuboid hatch in the vault is wide open. Then, try to venture west. Then, ensure that the American style locker is open. After pulling open the American style locker, pick up the keycard from the American style locker. With the keycard, look and see that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying: an American style keycard.

your action:

Response: go south<|im_end|>take cuboid keycard<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go west<|im_end|>open American style locker<|im_end|>take keycard from American style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. Then, recover the formless latchkey from the stand in the chamber. If you can get your hands on the formless latchkey, insert the formless latchkey into the formless door within the chamber's lock to unlock it. Having unlocked the formless door, ensure that the formless door is open. After that, make an attempt to travel north. And then, try to venture east. And then, pick up the shadfly from the floor of the laundry place. After that, insert the shadfly into the drawer in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from stand<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>insert shadfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the keycard from the rack within the dish-pit. And then, unlock the box within the dish-pit with the keycard. And then, open the box. Then, take the passkey from the box. If you have taken the passkey, unlock the passageway in the dish-pit. And then, ensure that the passageway inside the dish-pit is open. And then, attempt to venture east. After that, close the passageway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You make out a box. You see a rack. You see a keycard on the rack, so there's that. You see a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to go west. Then, try to go north. With that done, assure that the suitcase inside the chamber is opened. If you have opened the suitcase, retrieve the key from the suitcase within the chamber. Once you have got the key, venture south. Next, travel east. And then, unlock the box with the key. After that, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a printer.

your action:

Response: go west<|im_end|>go north<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head east. Then, make an effort to move south. Once you manage that, retrieve the formless keycard from the cabinet within the cookhouse. Once you have picked up the formless keycard, go to the north. Then, unlock the formless chest within the canteen with the formless keycard. After unlocking the formless chest, ensure that the formless chest is open. And then, recover the knife from the formless chest in the canteen. Then, rest the knife on the board within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take formless keycard from cabinet<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take knife from formless chest<|im_end|>put knife on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, go south. After that, open the bureau in the study. Then, pick up the type U key from the bureau. Then, insert the type U key into the type U chest's lock to unlock it. Then, open the type U chest. Then, recover the rectangular passkey from the type U chest. And then, doublecheck that the rectangular chest is unlocked. After that, open the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take type U key from bureau<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take rectangular passkey from type U chest<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. With that accomplished, insert the keycard into the hatch in the cookery's lock to unlock it. After that, open the hatch inside the cookery. Then, travel east. Okay, and then, head north. Next, recover the peanut from the bench. If you can get your hands on the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a normal kind of place. That is to say, you're in a canteen. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take peanut from bench<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the soap scented latchkey from the chair within the studio. Then, make an effort to move west. Then, unlock the soap scented door. And then, open the soap scented door within the study. And then, try to venture north. Once you succeed at that, take a trip east. And then, pick up the loaf of bread from the table within the dish-pit. After getting the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a chair. You see a soap scented latchkey on the chair.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from chair<|im_end|>go west<|im_end|>unlock soap scented door with soap scented latchkey<|im_end|>open soap scented door<|im_end|>go north<|im_end|>go east<|im_end|>take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the safe is open. Then, go south. After that, recover the latchkey from the armchair. If you have got the latchkey, make absolutely sure that the chest is unlocked. And then, look and see that the chest is ajar. After that, pick up the butterfly from the chest. Then, make an attempt to head north. With that done, put the butterfly inside the safe inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You start to take note of what's in the room.
You can make out a safe.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: open safe<|im_end|>go south<|im_end|>take latchkey from armchair<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>go north<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. After that, pick up the passkey from the desk. After that, try to move east. Then, unlock the safe. After that, look and see that the safe within the salon is open. After you have pulled open the safe, retrieve the textbook from the safe. And then, take a trip west. And then, throw the textbook on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locked normal looking safe in the corner. As if things weren't amazing enough already, you can even see a Microsoft safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Microsoft keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>go west<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make an effort to go north. Then, pick up the passkey from the safe. After stealing the passkey, travel south. Okay, and then, make sure that the gate is unlocked. After that, look and see that the gate is wide open. And then, try to go to the east. After that, pick up the knife from the fridge in the cookery. After that, toss the knife on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
There is a closed gate leading east. You need an unblocked exit? You should try going north.
You are carrying: a latchkey and a keyboard.

your action:

Response: go north<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take knife from fridge<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to retrieve the spherical latchkey from the stand. And then, make it so that the spherical locker in the studio is unlocked. Then, open the spherical locker. After pulling open the spherical locker, take the formless keycard from the spherical locker inside the studio. With the formless keycard, insert the formless keycard into the formless locker in the studio's lock to unlock it. And then, open the formless locker. Then, pick up the keycard from the formless locker inside the studio. If you can get your hands on the keycard, check that the gate is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
You rest your hand against a wall, but you miss the wall and fall onto a formless locker. Were you looking for a spherical locker? Because look over there, it's a spherical locker. I mean, just wow! Isn't TextWorld just the best? You can see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is normal. On the stand you see a spherical latchkey. Huh, weird.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from stand<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take formless keycard from spherical locker<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture south. With that done, retrieve the type 2 keycard from the floor of the dish-pit. If you can get your hands on the type 2 keycard, head north. If you can manage that, travel east. Then, unlock the type 2 box in the laundromat with the type 2 keycard. And then, make sure that the type 2 box is open. Then, take the broom from the type 2 box inside the laundromat. And then, sit the broom on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty ordinary here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 keycard<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take broom from type 2 box<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to travel west. After that, ensure that the toolbox is open. Then, recover the key from the toolbox. With the key, try to go to the east. And then, check that the safe inside the launderette is unlocked with the key. After that, doublecheck that the safe inside the launderette is open. And then, take the paper towel from the safe in the launderette. Then, drop the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You can make out a bench. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take key from toolbox<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Henderson's limited edition passkey from the floor of the cookery. If you have got the Henderson's limited edition passkey, assure that the Henderson's limited edition chest in the cookery is unlocked with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition chest inside the cookery is open. After you have pulled open the Henderson's limited edition chest, recover the American style latchkey from the Henderson's limited edition chest in the cookery. After stealing the American style latchkey, unlock the American style chest within the cookery. And then, ensure that the American style chest within the cookery is open. Then, take the passkey from the American style chest. After that, unlock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can see a locked American style chest in the room. You make out a locked Henderson's limited edition chest.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
There is a Henderson's limited edition passkey on the floor.
You are carrying: a candy bar.

your action:

Response: take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take American style latchkey from Henderson's limited edition chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. That done, pick-up the latchkey from the floor of the bathroom. After that, try to take a trip west. Then, make absolutely sure that the box is unlocked. After unlocking the box, open the box. Then, recover the loaf of bread from the box within the kitchenette. With the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You start to take note of what's in the room.
You see a locked box. You can see a chair. But the thing hasn't got anything on it.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to venture south. After that, pick-up the type O passkey from the floor of the sauna. Then, unlock the type O chest inside the sauna. After that, open the type O chest within the sauna. After that, travel north. And then, pick-up the sock from the floor of the shower. And then, make an attempt to take a trip south. With that accomplished, you can place the sock into the type O chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the shower.
You need an unblocked exit? You should try going south.
There is a sock on the floor.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take type O passkey<|im_end|>unlock type O chest with type O passkey<|im_end|>open type O chest<|im_end|>go north<|im_end|>take sock<|im_end|>go south<|im_end|>insert sock into type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, recover the latchkey from the armchair in the studio. And then, doublecheck that the gate inside the studio is unlocked. After that, make absolutely sure that the gate is ajar. After opening the gate, attempt to venture south. With that accomplished, travel east. Then, recover the type I latchkey from the cabinet within the dish-pit. And then, Deposit the type I latchkey into the type I chest in the dish-pit to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. Let's see what's in here.
What's that over there? It looks like it's a mantle. Now why would someone leave that there? The mantle is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from armchair<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take type I latchkey from cabinet<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the Microsoft key from the refrigerator inside the kitchenette. And then, unlock the Microsoft box with the Microsoft key. Then, ensure that the Microsoft box is open. After that, take the type 1 latchkey from the Microsoft box. If you have taken the type 1 latchkey, check that the type 1 hatch inside the kitchenette is unlocked with the type 1 latchkey. Then, open the type 1 hatch in the kitchenette. And then, make an attempt to venture north. And then, close the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
As if things weren't amazing enough already, you can even see a Microsoft box. Hmmm... what else, what else? You make out a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now. The refrigerator contains a Microsoft key. You can't wait to tell the folks at home about this!
There is a closed type 1 hatch leading north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Microsoft key from refrigerator<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take type 1 latchkey from Microsoft box<|im_end|>unlock type 1 hatch with type 1 latchkey<|im_end|>open type 1 hatch<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the rectangular gate inside the playroom with the rectangular key. Then, ensure that the rectangular gate in the playroom is open. And then, venture east. That done, take the passkey from the chest. After that, make absolutely sure that the box within the shower is unlocked. If you have unlocked the box, ensure that the box in the shower is open. After that, take the shadfly from the box inside the shower. And then, place the shadfly on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
There is a closed rectangular gate leading east. There is an unguarded exit to the north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular gate with rectangular key<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the trunk within the bedchamber is ajar. After you have pulled open the trunk, pick up the Henderson's style passkey from the trunk inside the bedchamber. Then, insert the Henderson's style passkey into the Henderson's style hatch inside the bedchamber's lock to unlock it. Then, open the Henderson's style hatch. Then, go to the south. Okay, and then, make an attempt to take a trip east. After that, recover the teaspoon from the freezer within the canteen. After picking up the teaspoon, toss the teaspoon on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber.
You can see a closed typical looking trunk here.
There is a closed Henderson's style hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's style passkey from trunk<|im_end|>unlock Henderson's style hatch with Henderson's style passkey<|im_end|>open Henderson's style hatch<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from freezer<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture west. Next, open the suitcase inside the workshop. After opening the suitcase, pick up the spherical keycard from the suitcase. And then, insert the spherical keycard into the spherical box within the workshop's lock to unlock it. And then, open the spherical box. And then, pick up the type 3 keycard from the spherical box within the workshop. If you can get your hands on the type 3 keycard, attempt to head east. Then, unlock the type 3 chest within the studio with the type 3 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. You begin to take stock of what's in the room.
You make out a type 3 chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take spherical keycard from suitcase<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 3 keycard from spherical box<|im_end|>go east<|im_end|>unlock type 3 chest with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head west. And then, make an effort to take a trip south. And then, ensure that the coffer is open. Then, pick up the Henderson's limited edition key from the coffer within the closet. And then, make an attempt to take a trip north. After that, unlock the Henderson's limited edition box in the basement. And then, ensure that the Henderson's limited edition box inside the basement is open. Then, recover the shadfly from the Henderson's limited edition box within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe.
There is an unguarded exit to the west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open coffer<|im_end|>take Henderson's limited edition key from coffer<|im_end|>go north<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take shadfly from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Microsoft keycard from the desk within the cubicle. After that, unlock the Microsoft safe. And then, make it so that the Microsoft safe in the cubicle is opened. Then, retrieve the spherical passkey from the Microsoft safe. And then, make absolutely sure that the spherical locker is unlocked. After that, open the spherical locker in the cubicle. After that, recover the Advent Calendar from the spherical locker inside the cubicle. If you have taken the Advent Calendar, place the Advent Calendar inside the bureau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into the most usual of all possible cubicles.
You can make out a bureau. Classic TextWorld. The bureau is empty! What a waste of a day! You can see a spherical locker. You scan the room, seeing a Microsoft safe. You see a desk. The desk is typical. On the desk you see a Microsoft keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft keycard from desk<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take spherical passkey from Microsoft safe<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take Advent Calendar from spherical locker<|im_end|>insert Advent Calendar into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. Then, unlock the type V safe in the garage with the type V latchkey. And then, look and see that the type V safe is opened. Then, recover the passkey from the type V safe. Then, attempt to travel south. After that, try to travel east. Okay, and then, close the safe within the shower. Then, Deposit the passkey into the safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
I just think it's awesome that you're in an office now. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a licorice strip and a type V latchkey.

your action:

Response: go north<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take passkey from type V safe<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the coffer inside the office is open. And then, pick up the keycard from the coffer within the office. Then, check that the safe within the office is unlocked with the keycard. And then, look and see that the safe in the office is opened. Then, take the key from the safe in the office. With the key, insert the key into the chest's lock to unlock it. Then, open the chest within the office. After that, pick up the bug from the chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. Let's see what's in here.
You can see a locked usual looking chest close by. You make out a locked standard looking safe in the corner. You can make out a closed coffer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel west. Then, go to the south. Okay, and then, recover the type 4 passkey from the floor of the sauna. And then, go north. And then, assure that the type 4 locker in the cellar is unlocked with the type 4 passkey. And then, ensure that the type 4 locker inside the cellar is open. Then, recover the sock from the type 4 locker in the cellar. After that, put the sock inside the case inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty typical here. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a glass.

your action:

Response: go west<|im_end|>go south<|im_end|>take type 4 passkey<|im_end|>go north<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take sock from type 4 locker<|im_end|>insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be great if you could retrieve the formless passkey from the counter within the shower. After that, make an attempt to take a trip west. And then, assure that the formless safe is unlocked with the formless passkey. Then, open the formless safe. After you have opened the formless safe, pick up the formless keycard from the formless safe in the chamber. Then, take a trip east. And then, assure that the formless gateway is unlocked with the formless keycard. And then, ensure that the formless gateway is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You make out a counter. On the counter you can make out a formless passkey.
There is a closed formless gateway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless passkey from counter<|im_end|>go west<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take formless keycard from formless safe<|im_end|>go east<|im_end|>unlock formless gateway with formless keycard<|im_end|>open formless gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could look and see that the type N box is unlocked. And then, ensure that the type N box is open. And then, pick up the formless latchkey from the type N box within the kitchenette. And then, make an effort to take a trip west. Once you get around to doing that, unlock the formless chest in the dish-pit. And then, make absolutely sure that the formless chest inside the dish-pit is wide open. And then, recover the type F latchkey from the formless chest within the dish-pit. Then, make sure that the type F chest in the dish-pit is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a type N box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type N keycard.

your action:

Response: unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take formless latchkey from type N box<|im_end|>go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take type F latchkey from formless chest<|im_end|>lock type F chest with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go east. Then, retrieve the non-euclidean passkey from the floor of the study. And then, make an effort to go west. Next, assure that the non-euclidean chest in the shower is unlocked with the non-euclidean passkey. After that, ensure that the non-euclidean chest is open. And then, recover the paper towel from the non-euclidean chest inside the shower. And then, try to move east. Then, sit the paper towel on the chair within the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Okay, just remember what you're here to do, and everything will go great.
You see a locked non-euclidean chest.
You need an unblocked exit? You should try going east.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>go west<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take paper towel from non-euclidean chest<|im_end|>go east<|im_end|>put paper towel on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the passkey from the safe. After getting the passkey, insert the passkey into the box's lock to unlock it. And then, make sure that the box in the office is ajar. After that, take the disk from the box in the office. And then, make an effort to go north. After that, make an attempt to venture east. If you can get around to doing that, make absolutely sure that the case inside the canteen is opened. After that, you can place the disk into the case inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can see a box. You can see a safe. The safe contains a passkey. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take disk from box<|im_end|>go north<|im_end|>go east<|im_end|>open case<|im_end|>insert disk into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could travel north. With that done, recover the Canadian style latchkey from the bookshelf in the studio. And then, go to the south. With that over with, check that the Canadian style chest in the closet is unlocked with the Canadian style latchkey. Then, ensure that the Canadian style chest is open. And then, retrieve the key from the Canadian style chest. If you can get your hands on the key, doublecheck that the box within the closet is unlocked with the key. Then, doublecheck that the box in the closet is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
Look out! It's a- oh, never mind, it's just a box. You scan the room for a Canadian style chest, and you find a Canadian style chest.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian style latchkey from bookshelf<|im_end|>go south<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, open the toolbox in the office. Then, pick up the passkey from the toolbox in the office. If you can get your hands on the passkey, make an effort to go north. With that done, unlock the locker with the passkey. And then, ensure that the locker within the vault is open. Then, pick up the type 7 passkey from the locker in the vault. If you can get your hands on the type 7 passkey, attempt to travel south. And then, look and see that the type 7 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You start to take note of what's in the room.
You can see a type 7 chest. There's something strange about this being here, but you can't put your finger on it. You can see a closed toolbox right there by you.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pair of headphones.

your action:

Response: open toolbox<|im_end|>take passkey from toolbox<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go south<|im_end|>lock type 7 chest with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could assure that the locker is unlocked with the latchkey. Then, assure that the locker is ajar. Then, take the cuboid passkey from the locker inside the studio. After that, insert the cuboid passkey into the cuboid chest's lock to unlock it. After unlocking the cuboid chest, open the cuboid chest. And then, retrieve the printer from the cuboid chest. With the printer, venture east. After that, deposit the printer on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You can see a locked cuboid chest. You can see a locked locker here.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take printer from cuboid chest<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, attempt to go east. Okay, and then, assure that the TextWorld style chest is open. After pulling open the TextWorld style chest, recover the American passkey from the TextWorld style chest. And then, doublecheck that the American door in the spare room is unlocked. Then, look and see that the American door in the spare room is ajar. After pulling open the American door, try to move south. Following that, look and see that the fresh laundry scented safe within the study is wide open. And then, retrieve the binder from the fresh laundry scented safe in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying: a fresh laundry scented keycard and a TextWorld style keycard.

your action:

Response: go east<|im_end|>open TextWorld style chest<|im_end|>take American passkey from TextWorld style chest<|im_end|>unlock American door with American passkey<|im_end|>open American door<|im_end|>go south<|im_end|>open fresh laundry scented safe<|im_end|>take binder from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the cake scented chest in the closet is unlocked. Then, make sure that the cake scented chest inside the closet is ajar. After that, retrieve the passkey from the cake scented chest. Then, insert the passkey into the box's lock to unlock it. After that, open the box. Then, take the latchkey from the box. After that, attempt to go to the south. Okay, and then, unlock the portal inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You have stumbled into the most normal of all possible closets.
You can see a box. You can make out a locked cake scented chest, which looks usual, in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go south. And then, go east. And then, pick up the keycard from the rack in the closet. After taking the keycard, unlock the chest. Then, make sure that the chest is open. And then, recover the spherical passkey from the chest inside the closet. After that, travel west. Then, assure that the spherical locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a controller.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from rack<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>go west<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the box is unlocked. And then, ensure that the box is open. And then, pick up the latchkey from the box. After that, make sure that the safe in the steam room is unlocked with the latchkey. After that, make it so that the safe is opened. After you have opened the safe, recover the loaf of bread from the safe in the steam room. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You start to take note of what's in the room.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You check the price tag glued to the box. 95 bucks? What a deal! You'll have to ask where they got this!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, make an effort to venture east. After that, lift the key from the floor of the kitchen. After that, take a trip west. And then, unlock the chest inside the pantry with the key. And then, make it so that the chest is opened. Having pulled open the chest, take the nest of toads from the chest. After that, make an effort to go to the east. And then, toss the nest of toads on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a chest.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a chocolate bar and a cane on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of toads from chest<|im_end|>go east<|im_end|>drop nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, retrieve the non-euclidean latchkey from the toolbox inside the spare room. After that, insert the non-euclidean latchkey into the non-euclidean locker within the spare room's lock to unlock it. And then, ensure that the non-euclidean locker is open. After that, pick up the Microsoft key from the non-euclidean locker. If you can get your hands on the Microsoft key, unlock the Microsoft box inside the spare room. After that, ensure that the Microsoft box inside the spare room is open. And then, pick up the glove from the Microsoft box within the spare room. Having got the glove, place the glove inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
An open coffer is nearby. The coffer is empty! What a waste of a day! You can make out a Microsoft box. You see a locked non-euclidean locker right there by you. An open toolbox is in the room. The toolbox contains a non-euclidean latchkey.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from toolbox<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take Microsoft key from non-euclidean locker<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take glove from Microsoft box<|im_end|>insert glove into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. And then, look and see that the type L gate is ajar. Then, move east. And then, doublecheck that the type L gate is shut. After that, make an attempt to take a trip south. Then, pick up the type L latchkey from the shelf inside the washroom. And then, head north. And then, make absolutely sure that the type L gate is locked with the type L latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>open type L gate<|im_end|>go east<|im_end|>close type L gate<|im_end|>go south<|im_end|>take type L latchkey from shelf<|im_end|>go north<|im_end|>lock type L gate with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip south. Next, pick-up the passkey from the floor of the scullery. With the passkey, doublecheck that the box within the scullery is unlocked. Then, ensure that the box is open. After that, take the spherical key from the box. After picking up the spherical key, venture north. And then, unlock the spherical chest with the spherical key. Then, ensure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
A locked spherical chest is right there by you.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>go north<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the Henderson's style keycard from the bench. If you can get your hands on the Henderson's style keycard, unlock the Henderson's style portal within the recreation zone. And then, open the Henderson's style portal within the recreation zone. And then, venture east. Then, go south. With that accomplished, pick up the passkey from the coffer. And then, make an effort to venture north. After that, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. Let's see what's in here.
Look over there! a bench. The bench is typical. On the bench you can see a Henderson's style keycard.
There is a closed Henderson's style portal leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from bench<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to go west. If you can get around to doing that, go west. After that, take the Microsoft style latchkey from the mantelpiece in the chamber. With the Microsoft style latchkey, insert the Microsoft style latchkey into the Microsoft style chest within the chamber's lock to unlock it. After that, make it so that the Microsoft style chest is wide open. Then, retrieve the controller from the Microsoft style chest. With the controller, try to take a trip east. And then, drop the controller on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a poem.

your action:

Response: go west<|im_end|>go west<|im_end|>take Microsoft style latchkey from mantelpiece<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take controller from Microsoft style chest<|im_end|>go east<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, make sure that the locker within the cookery is unlocked. After that, ensure that the locker is open. After pulling open the locker, pick up the keycard from the locker in the cookery. And then, unlock the chest. And then, ensure that the chest is open. If you have opened the chest, pick up the passkey from the chest inside the cookery. After that, try to move west. Next, make absolutely sure that the box is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin looking for stuff.
A locked chest is close by. You make out a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could head south. Following that, make an effort to take a trip west. Following that, pick up the type 7 keycard from the floor of the pantry. If you can get your hands on the type 7 keycard, unlock the type 7 safe with the type 7 keycard. After that, open the type 7 safe in the pantry. After that, pick up the fudge scented passkey from the type 7 safe inside the pantry. After you have picked up the fudge scented passkey, try to take a trip east. And then, assure the fudge scented locker in the cookery is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 7 keycard<|im_end|>unlock type 7 safe with type 7 keycard<|im_end|>open type 7 safe<|im_end|>take fudge scented passkey from type 7 safe<|im_end|>go east<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the north. Then, attempt to travel east. After that, close the Henderson's safe in the laundry place. After that, make an attempt to take a trip west. And then, make it so that the box is opened. And then, retrieve the Henderson's keycard from the box. If you have got the Henderson's keycard, take a trip east. Following that, doublecheck the Henderson's safe inside the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just moved into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close Henderson's safe<|im_end|>go west<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel north. With that over with, make it so that the dresser within the parlor is ajar. Having opened the dresser, pick up the lavender scented keycard from the dresser within the parlor. And then, unlock the lavender scented safe within the parlor with the lavender scented keycard. Then, ensure that the lavender scented safe is open. And then, retrieve the tv from the lavender scented safe in the parlor. After that, venture south. Okay, and then, ditch the tv on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a rack. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take lavender scented keycard from dresser<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take tv from lavender scented safe<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to head west. And then, take the rectangular key from the mantle. With the rectangular key, unlock the rectangular chest with the rectangular key. After that, open the rectangular chest. And then, retrieve the soap scented passkey from the rectangular chest inside the office. After that, make an attempt to go east. If you can do that, unlock the soap scented locker inside the restroom. And then, open the soap scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a soap scented locker.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key from mantle<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. Then, take the keycard from the rack. And then, make sure that the door is unlocked with the keycard. And then, ensure that the door within the kitchenette is open. Then, attempt to go south. That done, travel east. And then, pick up the worm from the table. And then, place the worm on the shelf inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take worm from table<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. If you can accomplish that, try to take a trip south. Then, retrieve the key from the desk. If you can get your hands on the key, unlock the box within the workshop. Then, open the box inside the workshop. Once you have opened the box, recover the backup calendar from the box. Then, head north. Then, ditch the backup calendar on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from desk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take backup calendar from box<|im_end|>go north<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip north. With that done, unlock the formless chest within the bedroom. Then, ensure that the formless chest is open. After that, recover the type S keycard from the formless chest in the bedroom. And then, unlock the type S portal inside the bedroom with the type S keycard. Then, make sure that the type S portal is ajar. And then, venture east. With that over with, retrieve the butterfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I am pleased to announce that you are now in the parlor. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take type S keycard from formless chest<|im_end|>unlock type S portal with type S keycard<|im_end|>open type S portal<|im_end|>go east<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture east. Then, pick-up the key from the floor of the basement. And then, go west. Then, check that the safe inside the pantry is unlocked with the key. Once you have unlocked the safe, ensure that the safe is open. Then, pick up the cane from the safe within the pantry. After that, head east. Next, ditch the cane on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can see a locked safe here.
There is a closed passageway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. Then, retrieve the non-euclidean latchkey from the floor of the shower. Then, unlock the non-euclidean safe within the shower. After unlocking the non-euclidean safe, assure that the non-euclidean safe is opened. And then, retrieve the latchkey from the non-euclidean safe inside the shower. And then, attempt to move south. Then, make an attempt to head east. And then, assure that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You make another one of your grand eccentric entrances into a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a broom and a shadfly.

your action:

Response: go north<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to venture north. And then, recover the teacup from the counter inside the scullery. Then, go to the south. Once you accomplish that, open the display. After that, recover the non-euclidean keycard from the display. Then, unlock the non-euclidean locker inside the attic. And then, make absolutely sure that the non-euclidean locker is opened. Then, you can put the teacup into the non-euclidean locker within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. The room is well lit.
You make out a locked non-euclidean locker nearby. You can see a display.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from counter<|im_end|>go south<|im_end|>open display<|im_end|>take non-euclidean keycard from display<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>insert teacup into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, make absolutely sure that the locker in the dish-pit is unlocked. After you have unlocked the locker, open the locker. After that, recover the type E latchkey from the locker in the dish-pit. After that, make absolutely sure that the type E locker is unlocked. Then, doublecheck that the type E locker inside the dish-pit is open. After that, recover the key from the type E locker in the dish-pit. Then, check that the safe is unlocked with the key. After that, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You smell a terrible smell, and follow it to a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a type E locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E latchkey from locker<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take key from type E locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the type 6 latchkey from the rectangular box. Then, check that the type 6 chest within the cubicle is unlocked with the type 6 latchkey. And then, make it so that the type 6 chest is open. After that, recover the key from the type 6 chest in the cubicle. After you have taken the key, check that the passageway inside the cubicle is unlocked with the key. After that, ensure that the passageway in the cubicle is open. And then, try to head east. If you can manage that, pick-up the pen from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
A locked type 6 chest, which looks usual, is in the room. You can see a rectangular box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The rectangular box contains a type 6 latchkey.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take type 6 latchkey from rectangular box<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Canadian style passkey from the chair inside the kitchen. And then, look and see that the Canadian style box is unlocked. And then, doublecheck that the Canadian style box inside the kitchen is opened. Then, recover the type Y key from the Canadian style box inside the kitchen. Once you have got the type Y key, check that the type Y locker is unlocked with the type Y key. And then, ensure that the type Y locker within the kitchen is open. After that, pick up the key from the type Y locker. With the key, unlock the box within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty usual.
You can make out a locked box here. You see a locked type Y locker. Were you looking for a Canadian style box? Because look over there, it's a Canadian style box, so there's that. You can make out a chair. The chair is standard. On the chair you make out a Canadian style passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian style passkey from chair<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take type Y key from Canadian style box<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>take key from type Y locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the safe. And then, open the safe. And then, pick up the keycard from the safe in the scullery. And then, make it so that the box within the scullery is unlocked with the keycard. Then, make it so that the box inside the scullery is ajar. After opening the box, recover the TextWorld key from the box within the scullery. Then, try to travel east. With that done, assure that the TextWorld safe in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You scan the room for a box, and you find a box. You make out a safe.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld key from box<|im_end|>go east<|im_end|>lock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture east. With that done, pick up the type I keycard from the board. With the type I keycard, insert the type I keycard into the type I box in the washroom's lock to unlock it. After unlocking the type I box, ensure that the type I box is open. After that, take the key from the type I box. Then, unlock the box within the washroom. And then, assure that the box is open. And then, recover the worm from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type I keycard from board<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take key from type I box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to try to travel east. Then, retrieve the TextWorld keycard from the counter. And then, make an attempt to move west. After that, insert the TextWorld keycard into the TextWorld gate's lock to unlock it. Then, ensure that the TextWorld gate is open. And then, make an effort to go to the south. And then, move east. And then, make it so that the fridge inside the scullery is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed TextWorld gate leading south. You need an unblocked exit? You should try going east.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from counter<|im_end|>go west<|im_end|>unlock TextWorld gate with TextWorld keycard<|im_end|>open TextWorld gate<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the dresser. Then, take the passkey from the dresser. And then, go north. And then, unlock the safe. Then, ensure that the safe in the parlor is open. Then, take the shadfly from the safe in the parlor. And then, head south. Then, place the shadfly on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You start to take note of what's in the room.
You make out a dresser. You can see a bookshelf. You wonder idly who left that here. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the cabinet is open. And then, recover the type 1 passkey from the cabinet. After stealing the type 1 passkey, look and see that the type 1 chest is unlocked with the type 1 passkey. And then, ensure that the type 1 chest is open. And then, retrieve the passkey from the type 1 chest inside the steam room. And then, try to venture north. Then, move east. And then, unlock the locker in the sauna with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a type 1 chest. Classic TextWorld. You can make out a cabinet.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type 1 passkey from cabinet<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take passkey from type 1 chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>