Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture north. With that done, open the case inside the cellar. And then, retrieve the key from the case inside the cellar. With the key, make it so that the box is unlocked. Then, doublecheck that the box is ajar. Then, take the cuboid passkey from the box. After taking the cuboid passkey, look and see that the cuboid locker in the cellar is unlocked. And then, ensure that the cuboid locker within the cellar is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the locker. And then, ensure that the locker is open. Then, take the passkey from the locker. And then, attempt to move south. With that accomplished, unlock the safe with the passkey. After unlocking the safe, open the safe in the pantry. After that, take the type 7 passkey from the safe in the pantry. And then, unlock the type 7 locker within the pantry with the type 7 passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
As if things weren't amazing enough already, you can even see a locker.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 passkey from safe<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel east. If you can succeed at that, ensure that the toolbox is open. Then, take the fresh laundry scented keycard from the toolbox. After that, look and see that the fresh laundry scented locker in the vault is unlocked. Then, ensure that the fresh laundry scented locker is open. And then, take the latchkey from the fresh laundry scented locker. With the latchkey, assure that the locker is unlocked. After that, doublecheck that the locker within the vault is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a stand. You wonder idly who left that here. The stand is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take fresh laundry scented keycard from toolbox<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. Then, retrieve the key from the table within the studio. And then, make an attempt to move east. After that, unlock the chest. After that, open the chest inside the office. Then, pick up the Microsoft limited edition latchkey from the chest. And then, unlock the Microsoft limited edition safe with the Microsoft limited edition latchkey. And then, open the Microsoft limited edition safe within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a Microsoft limited edition safe. Now that's what I call TextWorld! Look over there! a chest.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Microsoft limited edition latchkey from chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the keycard from the locker. And then, attempt to go west. Then, unlock the chest. After that, open the chest. And then, recover the type 9 latchkey from the chest within the closet. Then, make an attempt to go to the east. If you can finish that, insert the type 9 latchkey into the type 9 safe inside the study's lock to unlock it. And then, open the type 9 safe inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am obligated to announce that you are now in the study.
You smell an intriguing smell, and follow it to a type 9 safe. You can make out an opened locker in the room. The locker contains a keycard. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 latchkey from chest<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip west. And then, recover the passkey from the floor of the washroom. If you can get your hands on the passkey, move east. And then, check that the safe is unlocked with the passkey. And then, assure that the safe within the playroom is ajar. And then, take the manuscript from the safe. Then, make an effort to go west. And then, drop the manuscript on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stapler.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>go west<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the cuboid box is unlocked with the cuboid keycard. And then, ensure that the cuboid box is open. And then, recover the keycard from the cuboid box within the launderette. If you can get your hands on the keycard, travel south. After that, make absolutely sure that the safe is unlocked. After that, ensure that the safe within the sauna is open. After that, take the durian from the safe within the sauna. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place. You can barely contain your excitement.
You see a locked cuboid box.
There is an unblocked exit to the south.
You are carrying: a cuboid keycard and a mouse.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take durian from safe<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. Then, make it so that the formless chest is wide open. Then, pick up the vanilla scented latchkey from the formless chest within the workshop. Then, check that the vanilla scented box is unlocked with the vanilla scented latchkey. After that, open the vanilla scented box within the workshop. Then, pick up the American limited edition latchkey from the vanilla scented box. After that, venture east. Then, make absolutely sure that the American limited edition locker is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. You begin to take stock of what's here.
You make out a American limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless chest<|im_end|>take vanilla scented latchkey from formless chest<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take American limited edition latchkey from vanilla scented box<|im_end|>go east<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the spherical keycard from the rack within the dish-pit. After that, make sure that the spherical locker within the dish-pit is unlocked. After unlocking the spherical locker, make it so that the spherical locker within the dish-pit is wide open. If you have pulled open the spherical locker, recover the type 9 keycard from the spherical locker. And then, check that the type 9 portal within the dish-pit is unlocked with the type 9 keycard. After that, open the type 9 portal within the dish-pit. And then, venture east. Once you succeed at that, doublecheck that the dresser inside the shower is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You begin to take stock of what's here.
A locked spherical locker is in the corner. You see a rack. The rack is usual. On the rack you can see a spherical keycard.
There is a closed type 9 portal leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take type 9 keycard from spherical locker<|im_end|>unlock type 9 portal with type 9 keycard<|im_end|>open type 9 portal<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. And then, pick up the fresh laundry scented passkey from the floor of the bathroom. After that, make it so that the fresh laundry scented locker within the bathroom is unlocked with the fresh laundry scented passkey. After unlocking the fresh laundry scented locker, ensure that the fresh laundry scented locker is open. After that, pick up the non-euclidean keycard from the fresh laundry scented locker inside the bathroom. After that, take a trip west. After that, check that the non-euclidean locker inside the studio is unlocked with the non-euclidean keycard. If you have unlocked the non-euclidean locker, look and see that the non-euclidean locker inside the studio is opened. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out a locked non-euclidean locker.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take non-euclidean keycard from fresh laundry scented locker<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make it so that the non-euclidean locker within the workshop is unlocked. Then, make absolutely sure that the non-euclidean locker is open. Once you have pulled open the non-euclidean locker, pick up the passkey from the non-euclidean locker. And then, move east. That done, unlock the safe within the closet. After that, make absolutely sure that the safe is opened. Then, pick up the lampshade from the safe inside the closet. Then, rest the lampshade on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. You begin to take stock of what's in the room.
You scan the room, seeing a non-euclidean locker.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to take a trip south. Then, venture west. Then, retrieve the TextWorld keycard from the floor of the sauna. And then, make an attempt to venture east. Okay, and then, unlock the TextWorld locker inside the cookery with the TextWorld keycard. And then, open the TextWorld locker. Then, retrieve the licorice strip from the TextWorld locker inside the cookery. And then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld keycard<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>take licorice strip from TextWorld locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, insert the latchkey into the locker's lock to unlock it. And then, make it so that the locker is open. Then, recover the passkey from the locker. And then, make an attempt to go east. And then, unlock the box. After that, ensure that the box is open. Then, recover the nest of kittens from the box inside the cookery. Once you have picked up the nest of kittens, deposit the nest of kittens on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of kittens from box<|im_end|>drop nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, unlock the box. After that, open the box. After that, recover the cuboid key from the box. With the cuboid key, check that the cuboid locker is unlocked with the cuboid key. And then, open the cuboid locker within the washroom. Then, recover the latchkey from the cuboid locker. Then, travel east. After that, unlock the locker in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You begin to take stock of what's here.
A locked cuboid locker is right there by you. You make out a locked box.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the fudge scented key from the bowl. And then, unlock the fudge scented chest. And then, assure that the fudge scented chest is opened. And then, take the type 5 key from the fudge scented chest. And then, doublecheck that the type 5 gate within the kitchenette is unlocked. After that, make sure that the type 5 gate in the kitchenette is open. After that, head north. And then, make it so that the basket inside the washroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a fudge scented chest. You shudder, but continue examining the room. You can see a closed fridge, which looks ordinary, nearby. You can make out a bowl. You see a fudge scented key on the bowl.
There is a closed type 5 gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented key from bowl<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take type 5 key from fudge scented chest<|im_end|>unlock type 5 gate with type 5 key<|im_end|>open type 5 gate<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, insert the key into the box's lock to unlock it. Then, make sure that the box is open. Then, pick up the passkey from the box in the basement. And then, go north. Then, assure that the portal within the kitchenette is unlocked. And then, ensure that the portal within the kitchenette is open. Then, go east. Okay, and then, take the manuscript from the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You see a locked box right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go north<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take manuscript from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Then, ensure that the portal within the dish-pit is open. And then, venture north. With that done, attempt to go to the east. With that accomplished, pick up the formless key from the cabinet inside the scullery. And then, check that the formless safe is unlocked with the formless key. And then, make absolutely sure that the formless safe within the scullery is open. After that, retrieve the fork from the formless safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened basket in the corner. The basket is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take formless key from cabinet<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take fork from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, make an attempt to move west. If you can get around to doing that, open the chest within the recreation zone. Having pulled open the chest, recover the keycard from the chest in the recreation zone. And then, make absolutely sure that the box is unlocked with the keycard. Then, make absolutely sure that the box is ajar. And then, recover the tablet from the box inside the recreation zone. After taking the tablet, venture east. After that, drop the tablet on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
Look over there! a basket.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take tablet from box<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go east. Then, pick up the Canadian style key from the floor of the basement. If you have got the Canadian style key, head west. Next, make sure that the Canadian style box in the workshop is unlocked with the Canadian style key. After that, look and see that the Canadian style box inside the workshop is ajar. After that, pick up the TextWorld keycard from the Canadian style box. And then, venture east. And then, make it so that the TextWorld chest within the basement is unlocked with the TextWorld keycard. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the workshop. I guess you better just go and list everything you see here.
A locked normal looking Canadian style box is close by.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take TextWorld keycard from Canadian style box<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick-up the Henderson's keycard from the floor of the cubicle. After that, insert the Henderson's keycard into the Henderson's box in the cubicle's lock to unlock it. And then, ensure that the Henderson's box inside the cubicle is open. After that, retrieve the TextWorld key from the Henderson's box within the cubicle. Having picked up the TextWorld key, make absolutely sure that the TextWorld chest is unlocked. After that, make sure that the TextWorld chest in the cubicle is wide open. After you have opened the TextWorld chest, recover the nest of ticks from the TextWorld chest within the cubicle. With the nest of ticks, place the nest of ticks on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a TextWorld chest. A locked Henderson's box is in the corner.
You need an unblocked exit? You should try going west.
There is a Henderson's keycard on the floor.
You are carrying: a paper towel.

your action:

Response: take Henderson's keycard<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take TextWorld key from Henderson's box<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take nest of ticks from TextWorld chest<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the Canadian limited edition keycard from the trunk inside the bedroom. And then, unlock the Canadian limited edition safe inside the bedroom. And then, open the Canadian limited edition safe inside the bedroom. After pulling open the Canadian limited edition safe, pick up the keycard from the Canadian limited edition safe in the bedroom. After that, unlock the locker within the bedroom. After that, ensure that the locker is open. Then, pick up the type 7 keycard from the locker. Once you have got the type 7 keycard, assure that the type 7 box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a type 7 box. You see a locker. Now why would someone leave that there? You can see a locked Canadian limited edition safe. You can see an opened trunk in the room. The trunk contains a Canadian limited edition keycard.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from trunk<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type 7 keycard from locker<|im_end|>lock type 7 box with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go west. After that, make absolutely sure that the crate is opened. Once you have opened the crate, recover the type I key from the crate. And then, try to head east. With that accomplished, unlock the type I chest with the type I key. And then, look and see that the type I chest is opened. And then, recover the worm from the type I chest in the cubicle. And then, drop the worm on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You make out a type I chest. You can make out a mantle. However, the mantle, like an empty mantle, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take type I key from crate<|im_end|>go east<|im_end|>unlock type I chest with type I key<|im_end|>open type I chest<|im_end|>take worm from type I chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, venture north. Then, look and see that the fridge is open. And then, recover the TextWorld limited edition latchkey from the fridge in the kitchen. With the TextWorld limited edition latchkey, unlock the TextWorld limited edition safe. And then, make absolutely sure that the TextWorld limited edition safe is ajar. And then, take the fresh laundry scented keycard from the TextWorld limited edition safe inside the kitchen. And then, move south. Okay, and then, check that the fresh laundry scented chest inside the basement is unlocked with the fresh laundry scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked fresh laundry scented chest right there by you.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take TextWorld limited edition latchkey from fridge<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take fresh laundry scented keycard from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture south. Then, ensure that the case inside the washroom is open. After that, recover the passkey from the case. Once you have got the passkey, unlock the portal in the washroom. After that, assure that the portal within the washroom is wide open. Once you have pulled open the portal, make an effort to go to the south. After that, recover the pair of headphones from the workbench in the spare room. And then, toss the pair of headphones on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take pair of headphones from workbench<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to head west. Following that, take the keycard from the counter. After that, make absolutely sure that the chest in the vault is unlocked. After unlocking the chest, doublecheck that the chest inside the vault is opened. And then, take the fudge scented latchkey from the chest within the vault. And then, make an effort to venture east. With that over with, look and see that the fudge scented box within the scullery is unlocked. Then, ensure that the fudge scented box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You begin to take stock of what's in the room.
You can see a fudge scented box.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented latchkey from chest<|im_end|>go east<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. Next, open the portal. Then, attempt to take a trip south. With that accomplished, go to the west. If you can succeed at that, pick up the coffee cup from the fridge. After that, attempt to go to the east. Then, move north. And then, place the coffee cup on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take coffee cup from fridge<|im_end|>go east<|im_end|>go north<|im_end|>put coffee cup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, retrieve the spherical keycard from the crate inside the closet. Once you have picked up the spherical keycard, unlock the spherical chest with the spherical keycard. And then, open the spherical chest. After that, take the Henderson's key from the spherical chest within the closet. And then, doublecheck that the Henderson's locker is unlocked with the Henderson's key. After you have unlocked the Henderson's locker, open the Henderson's locker inside the closet. And then, recover the cloak from the Henderson's locker in the closet. Once you have picked up the cloak, you can put the cloak inside the spherical chest inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place. You begin to take stock of what's in the room.
You can see a spherical chest. What's that over there? It looks like it's a Henderson's locker. You see a crate. The crate contains a spherical keycard.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take spherical keycard from crate<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take Henderson's key from spherical chest<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take cloak from Henderson's locker<|im_end|>insert cloak into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. And then, recover the type K key from the stand. Then, try to go west. That done, unlock the type K chest inside the kitchen. Once you have unlocked the type K chest, ensure that the type K chest is open. After that, take the licorice strip from the type K chest inside the kitchen. After you have taken the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can see a type K chest.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K key from stand<|im_end|>go west<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>take licorice strip from type K chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, retrieve the passkey from the saucepan. After that, venture west. After that, make it so that the locker is unlocked. And then, open the locker. Then, retrieve the formless keycard from the locker inside the bedroom. After that, go to the east. Then, check that the formless safe is unlocked with the formless keycard. Then, ensure that the formless safe inside the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. I guess you better just go and list everything you see here.
Were you looking for a formless safe? Because look over there, it's a formless safe. You see a saucepan. Make a note of this, you might have to put stuff on or in it later on. On the saucepan you can see a passkey.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of caterpillars.

your action:

Response: take passkey from saucepan<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the box is unlocked. After that, make sure that the box inside the bar is wide open. And then, take the passkey from the box within the bar. After that, unlock the hatch. After that, open the hatch within the bar. If you have pulled open the hatch, try to travel east. After that, pick up the insect from the board. After that, sit the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
This bar you have just entered is definitely ordinary.
You can make out a box.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take insect from board<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to recover the non-euclidean passkey from the bar inside the bedchamber. Then, check that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest inside the bedchamber is open. After opening the non-euclidean chest, take the cuboid latchkey from the non-euclidean chest. And then, make sure that the cuboid locker is unlocked with the cuboid latchkey. And then, ensure that the cuboid locker in the bedchamber is open. And then, take the legume from the cuboid locker inside the bedchamber. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You start to take note of what's in the room.
You make out a cuboid locker. You shudder, but continue examining the room. You can see a locked non-euclidean chest close by. As if things weren't amazing enough already, you can even see a bar! The bar is usual. On the bar you can make out a non-euclidean passkey.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bar<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take cuboid latchkey from non-euclidean chest<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take legume from cuboid locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. After that, assure that the Henderson's style safe is wide open. Then, pick up the keycard from the Henderson's style safe. And then, make it so that the gateway is unlocked with the keycard. After unlocking the gateway, ensure that the gateway is open. And then, move east. Then, open the trunk within the washroom. Then, recover the mop from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>take mop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the non-euclidean hatch with the non-euclidean latchkey. After that, ensure that the non-euclidean hatch within the sauna is open. Then, try to go to the south. And then, try to venture east. With that accomplished, retrieve the rectangular latchkey from the recliner. And then, unlock the rectangular locker inside the chamber with the rectangular latchkey. After that, ensure that the rectangular locker within the chamber is open. And then, take the manuscript from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You begin looking for stuff.
There is a closed non-euclidean hatch leading south. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular latchkey from recliner<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take manuscript from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Then, retrieve the keycard from the cake scented chest. If you can get your hands on the keycard, unlock the chest inside the bedroom. After unlocking the chest, doublecheck that the chest in the bedroom is ajar. Having opened the chest, take the novel from the chest in the bedroom. And then, make an attempt to move west. And then, ensure that the suitcase is open. Then, place the novel inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You bend down to tie your shoe. When you stand up, you notice a suitcase.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from cake scented chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take novel from chest<|im_end|>go west<|im_end|>open suitcase<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, lift the keycard from the floor of the vault. With the keycard, unlock the passageway. And then, look and see that the passageway in the vault is open. And then, try to travel south. After that, attempt to go west. Then, take the Microsoft style passkey from the shelf inside the bedchamber. And then, take a trip east. After that, look and see that the Microsoft style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Microsoft style passkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the chest is unlocked. After that, ensure that the chest is open. After that, retrieve the latchkey from the chest inside the attic. Then, unlock the safe within the attic. And then, open the safe in the attic. After that, recover the lampshade from the safe. Then, try to venture east. Then, place the lampshade on the stand within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked safe. You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>go east<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, take the key from the cabinet within the vault. And then, make sure that the locker inside the vault is unlocked. Then, ensure that the locker within the vault is open. After that, pick up the latchkey from the locker within the vault. And then, unlock the box inside the vault. Then, ensure that the box is open. After that, you can insert the blender inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a blender.

your action:

Response: go east<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert blender into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to go north. Then, doublecheck that the door inside the cookery is unlocked. And then, open the door. And then, venture east. And then, go south. After that, lift the pillow from the floor of the lounge. And then, make an attempt to take a trip north. And then, throw the pillow on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard, a passkey and a coffee cup.

your action:

Response: go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>go south<|im_end|>take pillow<|im_end|>go north<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the north. And then, look and see that the safe is wide open. After that, take the American key from the safe in the vault. If you can get your hands on the American key, make an effort to head south. And then, insert the American key into the American safe's lock to unlock it. After that, make sure that the American safe is opened. Once you have pulled open the American safe, recover the fondue from the American safe inside the pantry. If you can get your hands on the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You see a locked American safe.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take American key from safe<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take fondue from American safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. Then, make an attempt to move south. With that done, make an attempt to move west. Then, ensure that the chest within the office is open. After that, take the latchkey from the chest inside the office. Then, make an attempt to travel east. Next, close the hatch. Then, lock the hatch in the kitchenette with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. After that, pick up the keycard from the counter. After that, make an attempt to head south. After that, unlock the passageway in the scullery. Then, open the passageway. After that, move west. Okay, and then, pick-up the Henderson's style keycard from the floor of the laundry place. After getting the Henderson's style keycard, lock the Henderson's style chest within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the scullery.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take Henderson's style keycard<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the chest inside the closet. And then, head south. Following that, check that the passageway within the laundromat is unlocked with the key. After unlocking the passageway, ensure that the passageway within the laundromat is open. Once you have pulled open the passageway, make an effort to head south. And then, retrieve the cushion from the shelf. And then, make an effort to venture east. Next, rest the cushion on the bench in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look at that sign! What does it say? It says Welcome to the closet? Well that's cool. You begin looking for stuff.
You can see an opened chest here. The chest contains a key.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: take key from chest<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take cushion from shelf<|im_end|>go east<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the cabinet. After picking up the latchkey, make an effort to take a trip north. And then, look and see that the safe in the bedchamber is unlocked. Having unlocked the safe, ensure that the safe inside the bedchamber is open. Having opened the safe, recover the Canadian keycard from the safe. Then, insert the Canadian keycard into the Canadian chest in the bedchamber's lock to unlock it. And then, assure that the Canadian chest is ajar. After opening the Canadian chest, pick up the nest of beetles from the Canadian chest inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian keycard from safe<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take nest of beetles from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head west. Once you do that, lift the American latchkey from the floor of the parlor. After getting the American latchkey, go east. With that accomplished, unlock the American safe. After you have unlocked the American safe, ensure that the American safe is open. After opening the American safe, retrieve the keycard from the American safe in the basement. Then, attempt to go west. If you can get through with that, insert the keycard into the box within the parlor's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one.
You bend down to tie your shoe. When you stand up, you notice a American safe. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American latchkey<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take keycard from American safe<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the type Z passkey from the safe. After taking the type Z passkey, assure that the type Z safe is unlocked. Then, ensure that the type Z safe inside the cubicle is open. Then, pick up the type E keycard from the type Z safe within the cubicle. And then, attempt to move east. If you can finish that, check that the type E box inside the kitchenette is unlocked with the type E keycard. And then, assure that the type E box inside the kitchenette is opened. After that, retrieve the shadfly from the type E box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You make out a locked type Z safe in the corner. You see a safe. The light flickers for a second, but nothing else happens. The safe contains a type Z passkey. Wow, check out the price tag that's still affixed to the safe! A hundred dollars!
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type Z passkey from safe<|im_end|>unlock type Z safe with type Z passkey<|im_end|>open type Z safe<|im_end|>take type E keycard from type Z safe<|im_end|>go east<|im_end|>unlock type E box with type E keycard<|im_end|>open type E box<|im_end|>take shadfly from type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the cuboid key from the floor of the attic. And then, unlock the cuboid box. And then, open the cuboid box. Then, recover the keycard from the cuboid box in the attic. With the keycard, unlock the safe. Then, assure that the safe is opened. Then, recover the Microsoft limited edition keycard from the safe. Once you have picked up the Microsoft limited edition keycard, make sure the Microsoft limited edition chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Wow! You're in an attic.
You can make out a closed Microsoft limited edition chest. You see a locked safe in the room. You can see a cuboid box. Classic TextWorld.
There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Once you manage that, travel east. With that over with, take the type K passkey from the cabinet inside the studio. After that, unlock the type K chest. After that, make sure that the type K chest is open. Then, take the folder from the type K chest in the studio. And then, take a trip west. After that, place the folder on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type K passkey from cabinet<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take folder from type K chest<|im_end|>go west<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the fudge scented latchkey from the table. And then, attempt to go to the east. After that, make sure that the fudge scented box within the bedchamber is unlocked. Then, open the fudge scented box. And then, take the cuboid latchkey from the fudge scented box inside the bedchamber. If you can get your hands on the cuboid latchkey, try to venture west. With that accomplished, doublecheck that the cuboid chest within the launderette is unlocked. And then, assure that the cuboid chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a cuboid chest. You can't wait to tell the folks at home about this! You can see a table. On the table you can see a fudge scented latchkey.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: take fudge scented latchkey from table<|im_end|>go east<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take cuboid latchkey from fudge scented box<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to venture north. With that done, ensure that the safe inside the workshop is open. And then, recover the passkey from the safe. With the passkey, unlock the door with the passkey. Then, open the door. After that, move north. With that over with, attempt to take a trip east. And then, recover the vacuum from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north.
There is a fly larva on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could go west. And then, look and see that the type 4 chest within the chamber is unlocked with the type 4 key. And then, make sure that the type 4 chest is ajar. And then, take the latchkey from the type 4 chest. After taking the latchkey, unlock the safe. After that, ensure that the safe within the chamber is open. And then, retrieve the fly larva from the safe within the chamber. If you can get your hands on the fly larva, put the fly larva on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take latchkey from type 4 chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. After that, doublecheck that the case in the laundromat is open. Then, take the latchkey from the case. Then, look and see that the safe is unlocked. After unlocking the safe, ensure that the safe is open. Then, recover the sandwich from the safe in the laundromat. With the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's here.
You make out a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, pick up the passkey from the floor of the washroom. After stealing the passkey, make an attempt to take a trip south. Then, make sure that the door inside the cookhouse is unlocked. And then, open the door in the cookhouse. And then, take a trip east. That done, take the type B key from the rack. Then, unlock the type B box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take type B key from rack<|im_end|>unlock type B box with type B key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the refrigerator in the kitchen. If you have opened the refrigerator, retrieve the cuboid keycard from the refrigerator. After that, venture west. Next, assure that the cuboid safe within the cookery is unlocked. And then, make sure that the cuboid safe in the cookery is wide open. And then, recover the Microsoft style latchkey from the cuboid safe. With the Microsoft style latchkey, make an effort to take a trip east. Following that, insert the Microsoft style latchkey into the Microsoft style locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Microsoft style locker. You can make out a closed refrigerator.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take cuboid keycard from refrigerator<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take Microsoft style latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. With that done, open the trunk. Then, pick up the TextWorld style latchkey from the trunk within the studio. If you can get your hands on the TextWorld style latchkey, attempt to move west. Once you manage that, check that the TextWorld style chest is unlocked with the TextWorld style latchkey. Then, ensure that the TextWorld style chest inside the playroom is open. And then, retrieve the sandwich from the TextWorld style chest. With the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
Oh wow! Is that what I think it is? It is! It's a TextWorld style chest.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take TextWorld style latchkey from trunk<|im_end|>go west<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take sandwich from TextWorld style chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. Okay, and then, unlock the portal inside the studio with the keycard. And then, open the portal in the studio. After that, make an attempt to go south. Okay, and then, head west. After that, retrieve the passkey from the floor of the cubicle. After getting the passkey, go east. And then, make absolutely sure that the chest within the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to venture north. With that over with, ensure that the case is open. And then, pick up the key from the case. With the key, move south. And then, unlock the door. After that, open the door inside the spare room. Then, go to the south. Then, make it so that the box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have walked into, you had to show up in a typical one.
As if things weren't amazing enough already, you can even see a suitcase.
There is a closed door leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the crate. Then, recover the Microsoft style passkey from the crate. If you can get your hands on the Microsoft style passkey, unlock the Microsoft style box within the garage. And then, look and see that the Microsoft style box within the garage is wide open. Then, take the key from the Microsoft style box. After that, venture south. After that, check that the locker is unlocked with the key. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the garage.
You can make out a Microsoft style box, so there's that. You can make out a closed crate.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take Microsoft style passkey from crate<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take key from Microsoft style box<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the Microsoft style locker in the office is unlocked with the Microsoft style passkey. And then, ensure that the Microsoft style locker inside the office is open. After that, take the type 8 passkey from the Microsoft style locker. Having got the type 8 passkey, try to travel west. And then, unlock the type 8 box. And then, open the type 8 box. Then, recover the shadfly from the type 8 box in the bedroom. Then, throw the shadfly on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You make out a locked Microsoft style locker in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take type 8 passkey from Microsoft style locker<|im_end|>go west<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take shadfly from type 8 box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. And then, ensure that the type M locker within the laundromat is open. If you have pulled open the type M locker, retrieve the spherical key from the type M locker inside the laundromat. Then, unlock the spherical safe. After you have unlocked the spherical safe, open the spherical safe. After that, recover the formless latchkey from the spherical safe within the laundromat. And then, check that the formless box within the laundromat is unlocked with the formless latchkey. After that, look and see that the formless box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type M locker<|im_end|>take spherical key from type M locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick-up the type X passkey from the floor of the garage. After taking the type X passkey, take a trip west. And then, unlock the type X gate inside the cookhouse with the type X passkey. Then, ensure that the type X gate within the cookhouse is open. Then, try to move south. Once you succeed at that, go east. With that done, pick up the synthesizer from the mantelpiece within the salon. After that, you can put the synthesizer into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type X passkey on the floor.
You are carrying nothing.

your action:

Response: take type X passkey<|im_end|>go west<|im_end|>unlock type X gate with type X passkey<|im_end|>open type X gate<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from mantelpiece<|im_end|>insert synthesizer into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the box is unlocked with the keycard. Then, open the box in the chamber. And then, recover the passkey from the box. If you can get your hands on the passkey, unlock the chest. After that, look and see that the chest is ajar. After pulling open the chest, retrieve the peanut from the chest in the chamber. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place. The room is well lit.
You can make out a locked chest. You can make out a box. You make out a locker.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the table in the vault. With the passkey, attempt to travel west. And then, insert the passkey into the safe's lock to unlock it. And then, assure that the safe is opened. And then, pick up the latchkey from the safe. After taking the latchkey, try to take a trip east. If you can succeed at that, look and see that the locker within the vault is unlocked. And then, make sure that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a locked locker, which looks usual, here. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is normal. On the table you make out a passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go west. With that done, retrieve the Microsoft keycard from the couch within the bedchamber. After that, venture east. With that done, insert the Microsoft keycard into the Microsoft safe in the canteen's lock to unlock it. Then, open the Microsoft safe. After that, take the carrot from the Microsoft safe. After that, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
Hey, want to see a Microsoft safe? Look over there, a Microsoft safe. You smell an intriguing smell, and follow it to a case.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft keycard from couch<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take carrot from Microsoft safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, make it so that the locker within the washroom is unlocked. And then, ensure that the locker is open. After that, attempt to go to the north. Following that, ensure that the cabinet is open. And then, take the disk from the cabinet within the cubicle. After that, attempt to move south. And then, insert the disk into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You start to take note of what's in the room.
A closed cabinet is in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go north<|im_end|>open cabinet<|im_end|>take disk from cabinet<|im_end|>go south<|im_end|>insert disk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip south. After that, unlock the portal in the kitchenette with the keycard. Then, ensure that the portal inside the kitchenette is open. Then, head south. Next, recover the key from the safe. With the key, travel east. Following that, unlock the box with the key. Then, look and see that the box within the shower is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. Let's see what's in here.
You make out a closed suitcase in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, recover the passkey from the table. And then, go north. And then, insert the passkey into the gate inside the launderette's lock to unlock it. After unlocking the gate, open the gate inside the launderette. After that, attempt to venture east. With that accomplished, pick-up the cookie from the floor of the steam room. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in the place we're calling the launderette. The room is well lit.
There is a closed gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go north. Then, open the non-euclidean chest inside the basement. Then, pick up the key from the non-euclidean chest inside the basement. Then, go to the south. Next, make absolutely sure that the portal in the pantry is unlocked. Once you have unlocked the portal, open the portal inside the pantry. Then, make an effort to take a trip west. Once you finish that, doublecheck that the locker within the cellar is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can make out an opened safe. The safe is empty, what a horrible day!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey and a non-euclidean keycard.

your action:

Response: go north<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel west. After that, take the key from the chest inside the chamber. Then, assure that the safe is unlocked. After you have unlocked the safe, assure that the safe within the chamber is wide open. If you have pulled open the safe, retrieve the keycard from the safe. After taking the keycard, travel east. And then, unlock the box inside the dish-pit with the keycard. And then, open the box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a locked box.
There is a closed gateway leading north. There is an unblocked exit to the west.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>