Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could check that the type 8 safe inside the cookery is unlocked with the type 8 passkey. If you have unlocked the type 8 safe, ensure that the type 8 safe is open. After that, retrieve the type T key from the type 8 safe within the cookery. After that, insert the type T key into the type T door within the cookery's lock to unlock it. Then, make it so that the type T door is open. Then, attempt to take a trip south. If you can get through with that, try to travel east. If you can manage that, pick up the towel from the cabinet within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Were you looking for a type 8 safe? Because look over there, it's a type 8 safe.
There is a closed type T door leading south. There is an unguarded exit to the east.
You are carrying: a cashew and a type 8 passkey.

your action:

Response: unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>take type T key from type 8 safe<|im_end|>unlock type T door with type T key<|im_end|>open type T door<|im_end|>go south<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could take the key from the shelf. After that, make it so that the box is unlocked with the key. After unlocking the box, open the box. Having pulled open the box, retrieve the type 3 key from the box. Then, head east. With that over with, unlock the type 3 locker in the cookhouse. After that, open the type 3 locker. And then, retrieve the worm from the type 3 locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You scan the room for a box, and you find a box. You make out a shelf. Wow, isn't TextWorld just the best? The shelf is typical. On the shelf you can see a key. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 3 key from box<|im_end|>go east<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take worm from type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to venture west. With that done, ensure that the type S box within the study is open. After pulling open the type S box, recover the latchkey from the type S box within the study. After picking up the latchkey, make it so that the box is unlocked with the latchkey. After that, make it so that the box is open. Then, take the binder from the box. And then, go to the east. And then, deposit the binder on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a type S latchkey.

your action:

Response: go west<|im_end|>open type S box<|im_end|>take latchkey from type S box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take binder from box<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, check that the locker in the shower is unlocked with the passkey. Having unlocked the locker, ensure that the locker is open. If you have pulled open the locker, recover the latchkey from the locker. And then, make sure that the chest is unlocked. After that, ensure that the chest is open. Then, pick up the Canadian style latchkey from the chest in the shower. Then, insert the Canadian style latchkey into the Canadian style safe in the shower's lock to unlock it. And then, doublecheck that the Canadian style safe in the shower is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin to take stock of what's here.
You see a Canadian style safe. You can see a chest. You see a locked locker.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the latchkey from the floor of the restroom. And then, check that the safe is unlocked with the latchkey. After unlocking the safe, ensure that the safe within the restroom is open. Then, take the type R key from the safe within the restroom. Then, doublecheck that the type R chest inside the restroom is unlocked. After that, ensure that the type R chest in the restroom is open. And then, recover the key from the type R chest. Once you have taken the key, make sure that the gateway is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in a place we're calling a restroom.
A locked type R chest, which looks usual, is right there by you. You can see a safe. You can make out a locked box, which looks typical, right there by you.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type R key from safe<|im_end|>unlock type R chest with type R key<|im_end|>open type R chest<|im_end|>take key from type R chest<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go west. After that, move south. Then, retrieve the key from the mantelpiece in the study. Then, take a trip north. Next, try to move east. And then, make absolutely sure that the chest is unlocked. After that, open the chest. And then, retrieve the nest of ticks from the chest inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from mantelpiece<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of ticks from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to move west. Next, pick-up the passkey from the floor of the attic. After stealing the passkey, make sure that the chest is unlocked. After that, ensure that the chest is open. After that, recover the key from the chest within the attic. With the key, go to the east. Then, close the locker. Then, look and see that the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. Wow, isn't TextWorld just the best? What a letdown! The locker is empty!
There is an unguarded exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. Next, pick up the type 8 key from the stand. And then, attempt to go east. That done, unlock the type 8 safe. And then, open the type 8 safe. Having opened the type 8 safe, retrieve the cabbage from the type 8 safe within the cubicle. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. The room is well lit.
You can see a type 8 safe. You check the price tag that the type 8 safe's owner still hasn't taken off. Forty bucks?! That's ridiculous! I have a person who could get you one of those for 45 bucks!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented keycard.

your action:

Response: go west<|im_end|>take type 8 key from stand<|im_end|>go east<|im_end|>unlock type 8 safe with type 8 key<|im_end|>open type 8 safe<|im_end|>take cabbage from type 8 safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head south. And then, head west. That done, take the passkey from the board. If you can get your hands on the passkey, insert the passkey into the box's lock to unlock it. Having unlocked the box, ensure that the box is open. After that, pick up the worm from the box. After that, venture east. After that, place the worm on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. If you can get through with that, unlock the formless box in the shower with the formless latchkey. Then, open the formless box. And then, retrieve the latchkey from the formless box in the shower. After that, unlock the safe within the shower. And then, look and see that the safe inside the shower is ajar. Then, take the broom from the safe. And then, toss the broom on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, move east. With that over with, recover the type S key from the floor of the bedroom. After stealing the type S key, make an attempt to venture west. Then, look and see that the type S safe within the cubicle is unlocked. After that, make sure that the type S safe within the cubicle is ajar. And then, pick up the Advent Calendar from the type S safe inside the cubicle. And then, take a trip east. After that, sit the Advent Calendar on the couch within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
You can see a type S safe.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a glove.

your action:

Response: go east<|im_end|>take type S key<|im_end|>go west<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take Advent Calendar from type S safe<|im_end|>go east<|im_end|>put Advent Calendar on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. And then, retrieve the passkey from the display in the vault. After getting the passkey, go to the south. With that accomplished, look and see that the chest is unlocked. If you have unlocked the chest, make sure that the chest is open. And then, retrieve the Quote of the Day Calendar from the chest within the workshop. And then, go to the north. With that accomplished, deposit the Quote of the Day Calendar into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread and a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from display<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>go north<|im_end|>insert Quote of the Day Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. After that, retrieve the type Y keycard from the armchair. After that, travel north. Okay, and then, make absolutely sure that the type Y gate is unlocked. And then, ensure that the type Y gate in the cubicle is open. And then, try to venture east. And then, retrieve the passkey from the mantle. And then, doublecheck that the safe inside the bar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed type Y gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type Y keycard from armchair<|im_end|>go north<|im_end|>unlock type Y gate with type Y keycard<|im_end|>open type Y gate<|im_end|>go east<|im_end|>take passkey from mantle<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the west. Then, make sure that the Canadian style safe within the pantry is ajar. After that, take the Henderson's latchkey from the Canadian style safe. And then, assure that the Henderson's box is unlocked with the Henderson's latchkey. Then, open the Henderson's box. After that, recover the frisbee from the Henderson's box. After that, attempt to travel east. After that, drop the frisbee on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take Henderson's latchkey from Canadian style safe<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>take frisbee from Henderson's box<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be good if you could insert the passkey into the box's lock to unlock it. After that, open the box inside the bedchamber. Then, recover the type 8 latchkey from the box. After picking up the type 8 latchkey, make sure that the type 8 locker is unlocked. And then, ensure that the type 8 locker is open. Then, pick up the American limited edition passkey from the type 8 locker. If you can get your hands on the American limited edition passkey, go to the south. Next, make sure that the American limited edition locker in the cubicle is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a type 8 locker. You can see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 8 latchkey from box<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take American limited edition passkey from type 8 locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, recover the keycard from the floor of the kitchen. With the keycard, unlock the safe within the kitchen with the keycard. Then, assure that the safe within the kitchen is ajar. Having opened the safe, make an attempt to take a trip north. After that, ensure that the case inside the kitchenette is open. And then, pick up the kettle from the case. Then, travel south. Then, deposit the kettle inside the safe in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty usual.
What's that over there? It looks like it's a safe. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: an insect.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go north<|im_end|>open case<|im_end|>take kettle from case<|im_end|>go south<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip north. And then, take the keycard from the bench. And then, travel south. Next, insert the keycard into the safe in the workshop's lock to unlock it. Then, open the safe. Then, take the latchkey from the safe. And then, head north. With that over with, doublecheck that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can make out a safe. Now that's what I call TextWorld!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from bench<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an effort to move south. And then, recover the lavender scented passkey from the floor of the workshop. And then, travel north. And then, assure that the lavender scented locker within the cookery is unlocked with the lavender scented passkey. And then, make sure that the lavender scented locker is opened. If you have opened the lavender scented locker, retrieve the TextWorld limited edition latchkey from the lavender scented locker in the cookery. After that, make it so that the TextWorld limited edition locker within the cookery is unlocked. And then, make sure that the TextWorld limited edition locker in the cookery is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I am obligated to announce that you are now in the cookery.
You make out a locked TextWorld limited edition locker. You can make out a lavender scented locker.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying: a nest of beetles.

your action:

Response: go south<|im_end|>take lavender scented passkey<|im_end|>go north<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take TextWorld limited edition latchkey from lavender scented locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. And then, pick up the key from the coffer. Once you have picked up the key, unlock the chest in the vault with the key. Then, ensure that the chest is open. Then, retrieve the frisbee from the chest in the vault. Then, attempt to head south. And then, move east. And then, sit the frisbee on the shelf within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go south<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head east. After that, assure that the drawer is ajar. And then, pick up the lavender scented latchkey from the drawer. And then, make absolutely sure that the lavender scented safe in the bathroom is unlocked. And then, open the lavender scented safe. And then, take the non-euclidean passkey from the lavender scented safe in the bathroom. Then, make sure that the non-euclidean chest is unlocked. After unlocking the non-euclidean chest, look and see that the non-euclidean chest inside the bathroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take lavender scented latchkey from drawer<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take non-euclidean passkey from lavender scented safe<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture east. Once you succeed at that, head south. Then, pick up the type 6 key from the table inside the attic. Then, insert the type 6 key into the type 6 locker's lock to unlock it. And then, open the type 6 locker within the attic. And then, recover the keycard from the type 6 locker in the attic. After getting the keycard, venture north. That done, unlock the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 6 key from table<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take keycard from type 6 locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, try to travel east. Then, pick up the keycard from the bookshelf within the bar. Then, move west. Okay, and then, make it so that the chest in the garage is unlocked with the keycard. Then, ensure that the chest within the garage is open. After that, retrieve the Canadian key from the chest in the garage. With the Canadian key, make an effort to take a trip east. Following that, make sure that the Canadian box in the bar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in the place we're calling the garage. You start to take note of what's in the room.
You make out a locked chest.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian key from chest<|im_end|>go east<|im_end|>unlock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to travel north. And then, recover the latchkey from the counter. If you can get your hands on the latchkey, assure that the portal is unlocked. And then, open the portal. And then, make an effort to go to the north. That done, go east. After that, pick up the Canadian limited edition keycard from the platter. After that, lock the Canadian limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take Canadian limited edition keycard from platter<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. After that, pick-up the formless key from the floor of the shower. After that, venture east. And then, check that the formless chest in the chamber is unlocked with the formless key. Then, ensure that the formless chest is open. Having pulled open the formless chest, recover the type 8 keycard from the formless chest in the chamber. After getting the type 8 keycard, insert the type 8 keycard into the type 8 portal's lock to unlock it. After that, look and see that the type 8 portal is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere.
A locked standard looking formless chest is in the room.
There is a closed type 8 portal leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>take formless key<|im_end|>go east<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take type 8 keycard from formless chest<|im_end|>unlock type 8 portal with type 8 keycard<|im_end|>open type 8 portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, lift the type 6 key from the floor of the chamber. And then, doublecheck that the type 6 box is unlocked. And then, ensure that the type 6 box is open. After that, retrieve the passkey from the type 6 box. If you can get your hands on the passkey, check that the passageway inside the chamber is unlocked with the passkey. After that, assure that the passageway is opened. And then, try to venture east. Next, make absolutely sure that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a type 6 box. Is this what you came to TextWorld for? This... type 6 box?
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a type 6 key on the floor.
You are carrying nothing.

your action:

Response: take type 6 key<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the soap scented latchkey from the chest within the basement. With the soap scented latchkey, unlock the soap scented box with the soap scented latchkey. And then, open the soap scented box in the basement. Then, take the Canadian style latchkey from the soap scented box within the basement. After that, insert the Canadian style latchkey into the Canadian style chest's lock to unlock it. After that, open the Canadian style chest. And then, recover the keycard from the Canadian style chest. With the keycard, lock the box with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a normal kind of place. That is to say, you're in a basement. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style chest. You see a locked soap scented box in the room. You can make out a chest. The light flickers for a second, but nothing else happens. The chest contains a soap scented latchkey.
There is a closed portal leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take soap scented latchkey from chest<|im_end|>unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take Canadian style latchkey from soap scented box<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, recover the formless passkey from the shelf in the garage. If you can get your hands on the formless passkey, unlock the formless box with the formless passkey. After you have unlocked the formless box, ensure that the formless box inside the garage is open. If you have opened the formless box, pick up the latchkey from the formless box inside the garage. And then, unlock the chest in the garage with the latchkey. And then, make absolutely sure that the chest is open. After that, pick up the fly larva from the chest in the garage. Then, place the fly larva on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
Oh, great. Here's a chest. You can see a formless box. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is usual. On the shelf you see a formless passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take formless passkey from shelf<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go east. And then, pick up the Henderson's key from the floor of the lounge. And then, make it so that the Henderson's locker within the lounge is unlocked. After unlocking the Henderson's locker, ensure that the Henderson's locker within the lounge is open. And then, pick up the latchkey from the Henderson's locker within the lounge. Then, insert the latchkey into the safe's lock to unlock it. And then, open the safe. After opening the safe, take the worm from the safe within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. Let's see what's in here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's key<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take latchkey from Henderson's locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the cuboid safe within the bedroom. After that, ensure that the cuboid safe in the bedroom is open. And then, retrieve the Henderson's style key from the cuboid safe in the bedroom. And then, try to move east. And then, insert the Henderson's style key into the Henderson's style safe's lock to unlock it. And then, open the Henderson's style safe within the studio. And then, take the mug from the Henderson's style safe inside the studio. And then, rest the mug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a locked cuboid safe.
There is an unblocked exit to the east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take Henderson's style key from cuboid safe<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take mug from Henderson's style safe<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head east. After that, recover the Canadian limited edition keycard from the floor of the workshop. Then, assure that the Canadian limited edition chest is unlocked. If you have unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest inside the workshop is open. And then, pick up the rectangular keycard from the Canadian limited edition chest in the workshop. And then, unlock the rectangular box in the workshop. If you have unlocked the rectangular box, ensure that the rectangular box is open. And then, retrieve the binder from the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take rectangular keycard from Canadian limited edition chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take binder from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the Canadian limited edition key from the safe. After that, check that the Canadian limited edition safe is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition safe is open. After that, recover the formless key from the Canadian limited edition safe. After taking the formless key, doublecheck that the formless passageway is unlocked. And then, look and see that the formless passageway is wide open. And then, make an effort to go south. With that done, make sure that the crate is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. You can see a safe. The safe contains a Canadian limited edition key.
There is a closed formless passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from safe<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take formless key from Canadian limited edition safe<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go south<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be great if you could pick-up the passkey from the floor of the steam room. And then, insert the passkey into the locker within the steam room's lock to unlock it. And then, open the locker inside the steam room. Then, retrieve the key from the locker inside the steam room. And then, travel west. After that, assure that the box is unlocked with the key. Then, doublecheck that the box is open. Then, pick up the knife from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You see a locker. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take knife from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to take a trip north. After that, pick up the type 0 passkey from the drawer. After stealing the type 0 passkey, make an effort to go south. Then, check that the type 0 gate is unlocked with the type 0 passkey. And then, ensure that the type 0 gate is open. And then, move west. And then, retrieve the key from the floor of the laundromat. Then, unlock the chest with the key. That's it!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You can see a table. But there isn't a thing on it.
There is a closed type 0 gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 passkey from drawer<|im_end|>go south<|im_end|>unlock type 0 gate with type 0 passkey<|im_end|>open type 0 gate<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, go to the east. Once you get around to doing that, pick up the keycard from the floor of the workshop. And then, assure that the locker inside the workshop is unlocked with the keycard. Then, ensure that the locker is open. After that, travel west. Then, pick-up the worm from the floor of the cookhouse. After that, go east. After that, you can put the worm into the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, head south. And then, pick up the rectangular latchkey from the bureau. After picking up the rectangular latchkey, unlock the rectangular locker in the studio with the rectangular latchkey. After unlocking the rectangular locker, ensure that the rectangular locker within the studio is open. After that, retrieve the passkey from the rectangular locker. Then, venture north. After that, unlock the safe. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a safe.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a plant.

your action:

Response: go south<|im_end|>take rectangular latchkey from bureau<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to move south. Once you manage that, ensure that the Canadian style chest is open. Then, take the latchkey from the Canadian style chest within the launderette. And then, assure that the door is unlocked. After unlocking the door, open the door. After opening the door, travel south. If you can get through with that, take a trip east. After that, close the coffer in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open Canadian style chest<|im_end|>take latchkey from Canadian style chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could unlock the chest inside the salon. And then, open the chest. After that, recover the non-euclidean keycard from the chest in the salon. And then, unlock the non-euclidean hatch. Then, open the non-euclidean hatch. And then, try to venture north. And then, attempt to go east. With that accomplished, close the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You begin looking for stuff.
You make out a locked chest.
There is a closed non-euclidean hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey and a Canadian style passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go to the east. With that over with, retrieve the passkey from the floor of the recreation zone. Then, check that the chest is unlocked with the passkey. Then, open the chest. After pulling open the chest, recover the pillow from the chest. And then, move west. After that, open the safe inside the spare room. Then, you can put the pillow into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. You begin to take stock of what's in the room.
You can see a closed safe right there by you.
There is a closed gateway leading west. There is an unblocked exit to the east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. With that done, open the locker. Then, recover the type O passkey from the locker. After that, insert the type O passkey into the type O door in the studio's lock to unlock it. Then, ensure that the type O door is open. Then, make an effort to go south. Then, recover the keycard from the coffer within the cubicle. And then, lock the safe with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to walk into an usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take type O passkey from locker<|im_end|>unlock type O door with type O passkey<|im_end|>open type O door<|im_end|>go south<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take the American limited edition keycard from the case. Then, make absolutely sure that the American limited edition gate is unlocked. And then, open the American limited edition gate within the closet. After pulling open the American limited edition gate, make an attempt to head west. And then, try to go to the west. With that accomplished, recover the fudge scented latchkey from the bureau. And then, attempt to head east. And then, assure that the fudge scented locker in the washroom is locked with the fudge scented latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a case. The case contains an American limited edition keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed American limited edition gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American limited edition keycard from case<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>open American limited edition gate<|im_end|>go west<|im_end|>go west<|im_end|>take fudge scented latchkey from bureau<|im_end|>go east<|im_end|>lock fudge scented locker with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the gate is wide open. Then, make an attempt to venture east. With that over with, go to the north. And then, recover the pillow from the mantle within the bedroom. And then, try to head south. Next, move west. Then, open the safe. After that, you can place the pillow into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a safe. There's something about an object in a room that's just so... TextWorld.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar and a shadfly.

your action:

Response: open gate<|im_end|>go east<|im_end|>go north<|im_end|>take pillow from mantle<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the safe. Then, recover the Microsoft key from the safe. After that, take a trip west. With that accomplished, make absolutely sure that the Microsoft locker within the workshop is unlocked with the Microsoft key. After unlocking the Microsoft locker, open the Microsoft locker. Then, take the Advent Calendar from the Microsoft locker. And then, take a trip east. After that, deposit the Advent Calendar on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
You can see a closed safe in the room.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a mug.

your action:

Response: open safe<|im_end|>take Microsoft key from safe<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take Advent Calendar from Microsoft locker<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the cabinet. And then, take the Canadian style keycard from the cabinet in the dish-pit. After taking the Canadian style keycard, insert the Canadian style keycard into the Canadian style passageway's lock to unlock it. After unlocking the Canadian style passageway, open the Canadian style passageway. And then, make an attempt to go to the north. And then, retrieve the latchkey from the floor of the steam room. And then, make an effort to move east. And then, make sure that the chest inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in the place we're calling the dish-pit. Let's see what's in here.
You see a cabinet.
There is a closed Canadian style passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: open cabinet<|im_end|>take Canadian style keycard from cabinet<|im_end|>unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go north<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to travel west. With that done, lift the type 5 passkey from the floor of the office. With the type 5 passkey, insert the type 5 passkey into the type 5 chest's lock to unlock it. And then, make it so that the type 5 chest is wide open. Once you have pulled open the type 5 chest, retrieve the American style keycard from the type 5 chest in the office. After that, unlock the American style safe inside the office with the American style keycard. After that, doublecheck that the American style safe is ajar. After that, take the printer from the American style safe inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 passkey<|im_end|>unlock type 5 chest with type 5 passkey<|im_end|>open type 5 chest<|im_end|>take American style keycard from type 5 chest<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take printer from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the passkey from the shelf inside the closet. Then, make it so that the box is unlocked with the passkey. After unlocking the box, open the box. Then, pick up the key from the box. And then, unlock the locker with the key. Once you have unlocked the locker, ensure that the locker within the closet is open. Then, recover the broom from the locker in the closet. With the broom, put the broom on the counter in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
You can make out a locked locker close by. You see a box. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. However, the counter, like an empty counter, has nothing on it. You can make out a shelf. You see a passkey on the shelf.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to move west. Then, ensure that the Canadian style box inside the attic is open. After that, retrieve the type X key from the Canadian style box. If you can get your hands on the type X key, look and see that the type X locker within the attic is unlocked with the type X key. And then, ensure that the type X locker inside the attic is open. Then, recover the stick of butter from the type X locker within the attic. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry.
You make out an opened cabinet here. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian style key.

your action:

Response: go west<|im_end|>open Canadian style box<|im_end|>take type X key from Canadian style box<|im_end|>unlock type X locker with type X key<|im_end|>open type X locker<|im_end|>take stick of butter from type X locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, pick-up the TextWorld limited edition passkey from the floor of the cookery. With the TextWorld limited edition passkey, try to go west. With that over with, check that the TextWorld limited edition chest within the studio is unlocked with the TextWorld limited edition passkey. Then, ensure that the TextWorld limited edition chest is open. After that, pick up the American style latchkey from the TextWorld limited edition chest. Then, try to take a trip east. Once you do that, look and see that the American style chest is locked with the American style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You see a locked standard looking TextWorld limited edition chest in the room.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take American style latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could venture west. With that done, ensure that the cabinet is open. Then, recover the Canadian limited edition latchkey from the cabinet. After that, travel east. Then, make absolutely sure that the Canadian limited edition safe is unlocked. After that, make sure that the Canadian limited edition safe is open. Having pulled open the Canadian limited edition safe, take the cuboid key from the Canadian limited edition safe. Then, make sure that the cuboid box is locked with the cuboid key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
A closed ordinary looking cuboid box is right there by you. You can see a Canadian limited edition safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take Canadian limited edition latchkey from cabinet<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take cuboid key from Canadian limited edition safe<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip east. That done, recover the type 1 passkey from the counter inside the steam room. After that, attempt to venture west. With that over with, make absolutely sure that the type 1 box in the office is unlocked with the type 1 passkey. Then, assure that the type 1 box is open. And then, pick up the keycard from the type 1 box in the office. Once you have picked up the keycard, take a trip east. That done, look and see that the box in the steam room is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type 1 box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from counter<|im_end|>go west<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>take keycard from type 1 box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the mantelpiece within the bedroom. Once you have picked up the latchkey, make absolutely sure that the locker inside the bedroom is unlocked. Then, ensure that the locker is open. And then, retrieve the Microsoft limited edition latchkey from the locker inside the bedroom. After getting the Microsoft limited edition latchkey, travel east. With that accomplished, make sure that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe is open. And then, take the teaspoon from the Microsoft limited edition safe within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
Oh, great. Here's a locker. You see a mantelpiece. The mantelpiece is standard. On the mantelpiece you see a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from mantelpiece<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft limited edition latchkey from locker<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>take teaspoon from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft passkey from the counter within the restroom. After that, check that the Microsoft safe is unlocked with the Microsoft passkey. And then, make absolutely sure that the Microsoft safe in the restroom is wide open. After that, recover the latchkey from the Microsoft safe. And then, unlock the chest within the restroom with the latchkey. After that, open the chest inside the restroom. Then, pick up the passkey from the chest within the restroom. After that, check that the locker in the restroom is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a locker. Wow, isn't TextWorld just the best? You can see a chest. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. Now why would someone leave that there? You can make out a counter. You see a Microsoft passkey on the counter. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft passkey from counter<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. And then, pick up the key from the counter inside the steam room. After stealing the key, look and see that the safe is unlocked. Then, open the safe. After that, head west. Following that, recover the Cat Calendar from the stand. After that, head east. After that, put the Cat Calendar inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand! The stand is usual. On the stand you make out a Cat Calendar.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>go west<|im_end|>take Cat Calendar from stand<|im_end|>go east<|im_end|>insert Cat Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the box is unlocked. After that, make absolutely sure that the box within the shower is ajar. After that, recover the TextWorld style key from the box. Then, insert the TextWorld style key into the TextWorld style hatch in the shower's lock to unlock it. And then, assure that the TextWorld style hatch is open. Then, make an effort to head west. And then, retrieve the teapot from the floor of the scullery. And then, deposit the teapot inside the refrigerator within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a box.
There is a closed TextWorld style hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>unlock TextWorld style hatch with TextWorld style key<|im_end|>open TextWorld style hatch<|im_end|>go west<|im_end|>take teapot<|im_end|>insert teapot into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could head south. After that, pick up the cake scented passkey from the stand. And then, unlock the cake scented chest. After that, ensure that the cake scented chest is open. And then, pick up the key from the cake scented chest. And then, make an effort to take a trip north. Once you get around to doing that, make it so that the safe is unlocked with the key. After that, make sure that the safe in the recreation zone is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented passkey from stand<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to lift the spherical key from the floor of the workshop. And then, take a trip north. And then, make it so that the spherical box is unlocked. And then, ensure that the spherical box is open. Then, retrieve the latchkey from the spherical box. After stealing the latchkey, assure that the box inside the recreation zone is unlocked. And then, make it so that the box within the recreation zone is open. After that, recover the tablet from the box inside the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop.
There is an exit to the north. Don't worry, it is unguarded.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: take spherical key<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take tablet from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to venture east. Then, make an effort to go north. And then, ensure that the cabinet is open. After that, recover the rectangular key from the cabinet. After stealing the rectangular key, attempt to travel south. If you can get around to doing that, make it so that the rectangular chest is unlocked. After that, ensure that the rectangular chest is open. After pulling open the rectangular chest, retrieve the insect from the rectangular chest. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open cabinet<|im_end|>take rectangular key from cabinet<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take insect from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could attempt to go north. After that, recover the key from the rack inside the restroom. And then, make an effort to go south. That done, unlock the hatch inside the shower. And then, make absolutely sure that the hatch is opened. And then, make an attempt to go to the south. After that, try to travel east. And then, pick-up the Comic Strip Calendar from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a terrible smell, and follow it to a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the trunk inside the attic. Then, recover the passkey from the trunk inside the attic. After taking the passkey, make sure that the chest in the attic is unlocked. And then, open the chest within the attic. And then, pick up the keycard from the chest. Then, unlock the safe inside the attic. After that, make it so that the safe is ajar. Having opened the safe, recover the lightbulb from the safe inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can see a locked safe. You see a locked standard looking chest in the corner. You see a trunk.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the non-euclidean keycard from the box. Then, check that the non-euclidean portal is unlocked with the non-euclidean keycard. After that, ensure that the non-euclidean portal in the study is open. Then, attempt to go south. That done, attempt to take a trip east. Once you do that, take the TextWorld latchkey from the stand. And then, make sure that the TextWorld locker is unlocked. And then, ensure that the TextWorld locker within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. You begin to take stock of what's here.
You scan the room, seeing a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a non-euclidean keycard.
There is a closed non-euclidean portal leading south. There is an unguarded exit to the east.
You are carrying: a broccoli.

your action:

Response: take non-euclidean keycard from box<|im_end|>unlock non-euclidean portal with non-euclidean keycard<|im_end|>open non-euclidean portal<|im_end|>go south<|im_end|>go east<|im_end|>take TextWorld latchkey from stand<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could make an effort to travel north. With that accomplished, ensure that the drawer is open. Then, pick up the Henderson's limited edition key from the drawer. After that, make absolutely sure that the Henderson's limited edition portal is unlocked. After unlocking the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal is wide open. And then, go north. That done, try to move east. Once you manage that, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take Henderson's limited edition key from drawer<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition key<|im_end|>open Henderson's limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be great if you could recover the TextWorld passkey from the bar. And then, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, open the TextWorld chest within the bedchamber. Then, take the Microsoft style passkey from the TextWorld chest in the bedchamber. Then, insert the Microsoft style passkey into the Microsoft style box's lock to unlock it. After unlocking the Microsoft style box, open the Microsoft style box within the bedchamber. After pulling open the Microsoft style box, take the keycard from the Microsoft style box inside the bedchamber. And then, check that the locker inside the bedchamber is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can make out a locker. You smell a wretched smell, and follow it to a Microsoft style box. You can make out a locked TextWorld chest. Look over there! a bar. The bar is typical. On the bar you make out a TextWorld passkey, so there's that.
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from bar<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take Microsoft style passkey from TextWorld chest<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take keycard from Microsoft style box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to go north. And then, pick up the Canadian limited edition passkey from the floor of the restroom. And then, head south. And then, assure that the Canadian limited edition door inside the dish-pit is unlocked. Then, ensure that the Canadian limited edition door is open. And then, make an effort to venture east. If you can get through with that, pick up the hat from the floor of the garage. After that, rest the hat on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You see a refrigerator.
There is a closed Canadian limited edition door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey<|im_end|>go south<|im_end|>unlock Canadian limited edition door with Canadian limited edition passkey<|im_end|>open Canadian limited edition door<|im_end|>go east<|im_end|>take hat<|im_end|>put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel south. If you can manage that, head west. If you can get around to doing that, pick up the passkey from the floor of the bathroom. With the passkey, head east. Following that, assure that the locker inside the lounge is unlocked. Then, ensure that the locker is open. After that, recover the butterfly from the locker. After that, ditch the butterfly on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take a trip east. Next, venture north. And then, make sure that the bureau inside the cubicle is wide open. Then, retrieve the latchkey from the bureau. And then, move south. After that, unlock the locker with the latchkey. After that, ensure that the locker within the sauna is open. And then, take the sponge from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's here.
Were you looking for a chair? Because look over there, it's a chair. The chair is typical. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open bureau<|im_end|>take latchkey from bureau<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. After unlocking the box, ensure that the box within the chamber is open. And then, pick up the American style latchkey from the box. With the American style latchkey, unlock the American style safe inside the chamber. After that, ensure that the American style safe is open. After that, take the latchkey from the American style safe. After you have picked up the latchkey, make it so that the chest is unlocked with the latchkey. After unlocking the chest, make it so that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
You make out a locked chest. You see a locked American style safe. You can make out a locked box in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the formless chest within the sauna. Then, ensure that the formless chest is open. Once you have pulled open the formless chest, recover the latchkey from the formless chest in the sauna. After picking up the latchkey, make an attempt to take a trip south. After that, unlock the box with the latchkey. After unlocking the box, open the box in the office. Then, take the Quote of the Day Calendar from the box. Once you have taken the Quote of the Day Calendar, drop the Quote of the Day Calendar on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see a locked formless chest.
There is an unguarded exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture west. Then, make sure that the trunk within the bathroom is wide open. After that, take the keycard from the trunk. Then, unlock the chest in the bathroom. And then, ensure that the chest in the bathroom is open. Then, take the sponge from the chest within the bathroom. And then, go to the east. And then, place the sponge on the stand inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
Were you looking for a locker? Because look over there, it's a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a stand. But the thing hasn't got anything on it. Hm. Oh well
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move south. With that done, make sure that the fridge is opened. After that, retrieve the non-euclidean keycard from the fridge. After that, try to go to the north. Once you manage that, insert the non-euclidean keycard into the non-euclidean chest in the dish-pit's lock to unlock it. Having unlocked the non-euclidean chest, make absolutely sure that the non-euclidean chest is open. If you have pulled open the non-euclidean chest, pick up the bug from the non-euclidean chest in the dish-pit. And then, place the bug on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
As if things weren't amazing enough already, you can even see a non-euclidean chest.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take non-euclidean keycard from fridge<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>drop bug<|im_end|>