Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. And then, pick-up the latchkey from the floor of the lounge. After that, assure that the passageway within the lounge is unlocked. If you have unlocked the passageway, ensure that the passageway is open. After that, try to travel south. And then, recover the bug from the floor of the vault. After that, travel east. Next, place the bug on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, attempt to travel south. And then, open the portmanteau. Then, recover the type 2 latchkey from the portmanteau. And then, unlock the type 2 gateway. And then, make absolutely sure that the type 2 gateway in the bedchamber is opened. Then, try to head west. If you can succeed at that, pick up the passkey from the case. And then, doublecheck that the safe is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a blackberry.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take type 2 latchkey from portmanteau<|im_end|>unlock type 2 gateway with type 2 latchkey<|im_end|>open type 2 gateway<|im_end|>go west<|im_end|>take passkey from case<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, recover the passkey from the bowl within the canteen. After stealing the passkey, venture south. And then, make it so that the chest inside the dish-pit is unlocked. Having unlocked the chest, ensure that the chest is open. After opening the chest, pick up the spoon from the chest inside the dish-pit. After that, make an attempt to head north. That done, place the spoon on the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a chest.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bowl<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go north<|im_end|>put spoon on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 1 keycard from the toolbox within the office. And then, make sure that the type 1 passageway is unlocked. Then, ensure that the type 1 passageway within the office is open. And then, travel south. After that, head east. If you can accomplish that, open the Canadian limited edition safe within the study. After you have pulled open the Canadian limited edition safe, recover the keyboard from the Canadian limited edition safe in the study. If you can get your hands on the keyboard, place the keyboard into the trunk within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You see an opened toolbox. The toolbox contains a type 1 keycard.
There is a closed type 1 passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 1 keycard from toolbox<|im_end|>unlock type 1 passageway with type 1 keycard<|im_end|>open type 1 passageway<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian limited edition safe<|im_end|>take keyboard from Canadian limited edition safe<|im_end|>insert keyboard into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the type J latchkey from the drawer within the shower. And then, insert the type J latchkey into the type J safe's lock to unlock it. And then, open the type J safe. Then, retrieve the key from the type J safe. After that, make an attempt to venture west. With that accomplished, unlock the locker with the key. After that, make sure that the locker is open. And then, take the towel from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
Hey, want to see a type J safe? Look over there, a type J safe. An open drawer, which looks usual, is here. The drawer contains a type J latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type J latchkey from drawer<|im_end|>unlock type J safe with type J latchkey<|im_end|>open type J safe<|im_end|>take key from type J safe<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the Canadian latchkey from the floor of the chamber. Then, check that the Canadian safe within the chamber is unlocked with the Canadian latchkey. Then, ensure that the Canadian safe is open. And then, retrieve the key from the Canadian safe inside the chamber. And then, insert the key into the chest's lock to unlock it. And then, open the chest inside the chamber. After that, retrieve the butterfly from the chest. Then, toss the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a chest. You bend down to tie your shoe. When you stand up, you notice a Canadian safe.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
There is a Canadian latchkey on the floor.
You are carrying: a shirt.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture east. Okay, and then, take the formless latchkey from the suitcase in the basement. And then, assure that the formless locker is unlocked with the formless latchkey. And then, open the formless locker in the basement. Then, make an effort to take a trip west. Then, retrieve the Cat Calendar from the armchair within the study. Then, venture east. Next, put the Cat Calendar into the formless locker within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You scan the room for an armchair, and you find an armchair. The armchair is usual. On the armchair you can see a Cat Calendar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from suitcase<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>go west<|im_end|>take Cat Calendar from armchair<|im_end|>go east<|im_end|>insert Cat Calendar into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the cuboid locker within the cellar is unlocked. After that, open the cuboid locker. After that, recover the key from the cuboid locker. After you have got the key, venture east. With that done, try to venture south. Then, doublecheck that the safe is unlocked. And then, doublecheck that the safe within the parlor is ajar. After that, take the bug from the safe inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You see a locked cuboid locker.
You need an unguarded exit? You should try going east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the Canadian limited edition passkey from the display. And then, insert the Canadian limited edition passkey into the Canadian limited edition door's lock to unlock it. And then, ensure that the Canadian limited edition door in the cellar is open. Then, make an effort to take a trip south. After that, attempt to travel east. If you can do that, ensure that the drawer inside the shower is open. Then, pick up the Microsoft latchkey from the drawer. With the Microsoft latchkey, Put the Microsoft latchkey into the Microsoft chest inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a display. The display contains a candy bar and a Canadian limited edition passkey.
There is a closed Canadian limited edition door leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from display<|im_end|>unlock Canadian limited edition door with Canadian limited edition passkey<|im_end|>open Canadian limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take Microsoft latchkey from drawer<|im_end|>lock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, go east. Then, open the display. Then, take the type V latchkey from the display inside the studio. With the type V latchkey, make absolutely sure that the type V safe is unlocked. And then, open the type V safe. Then, recover the passkey from the type V safe. And then, unlock the door in the studio. After that, ensure that the door is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in the place we're calling the sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take type V latchkey from display<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take passkey from type V safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. And then, head east. And then, ensure that the box is open. Then, take the spherical keycard from the box in the sauna. And then, make it so that the spherical box inside the sauna is unlocked with the spherical keycard. After unlocking the spherical box, open the spherical box within the sauna. Then, take the TextWorld style latchkey from the spherical box inside the sauna. If you can get your hands on the TextWorld style latchkey, doublecheck that the TextWorld style box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take TextWorld style latchkey from spherical box<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to travel east. And then, open the locker. Then, recover the Microsoft latchkey from the locker. After picking up the Microsoft latchkey, travel west. Then, unlock the Microsoft locker with the Microsoft latchkey. And then, ensure that the Microsoft locker within the cookery is open. After that, recover the teapot from the Microsoft locker. Then, put the teapot on the counter within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft locker. What's that over there? It looks like it's a counter. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take teapot from Microsoft locker<|im_end|>put teapot on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, attempt to venture west. Then, open the freezer in the cookhouse. Then, take the American style key from the freezer. Then, look and see that the American style locker in the cookhouse is unlocked with the American style key. And then, open the American style locker inside the cookhouse. After that, recover the bowl from the American style locker in the cookhouse. After that, make an attempt to venture east. Then, place the bowl on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take American style key from freezer<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take bowl from American style locker<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to attempt to travel east. After that, retrieve the latchkey from the coffer. After stealing the latchkey, check that the locker inside the chamber is unlocked with the latchkey. After that, open the locker. And then, take the non-euclidean passkey from the locker in the chamber. And then, assure that the non-euclidean box is unlocked. After that, open the non-euclidean box. Then, take the lamp from the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take lamp from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an effort to take a trip west. That done, take the type 4 key from the refrigerator in the kitchen. After that, unlock the type 4 safe inside the kitchen with the type 4 key. After that, open the type 4 safe. And then, recover the passkey from the type 4 safe inside the kitchen. After that, make an attempt to move east. Next, doublecheck that the hatch within the spare room is unlocked with the passkey. And then, doublecheck that the hatch is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can see a locker. The locker is empty, what a horrible day!
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take passkey from type 4 safe<|im_end|>go east<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the box is unlocked. After unlocking the box, open the box. After opening the box, retrieve the passkey from the box in the workshop. And then, unlock the locker inside the workshop. Then, ensure that the locker is open. After you have pulled open the locker, retrieve the legume from the locker within the workshop. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
A locked typical looking locker is in the corner. You see a locked ordinary looking box in the room.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying: a gummy bear and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, ensure that the refrigerator within the cookhouse is open. And then, take the vanilla scented key from the refrigerator within the cookhouse. And then, insert the vanilla scented key into the vanilla scented safe within the cookhouse's lock to unlock it. If you have unlocked the vanilla scented safe, ensure that the vanilla scented safe in the cookhouse is open. After that, take the type 2 key from the vanilla scented safe. After that, look and see that the type 2 chest within the cookhouse is unlocked. After unlocking the type 2 chest, ensure that the type 2 chest in the cookhouse is open. Then, recover the mug from the type 2 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You see a locked type 2 chest, which looks ordinary, right there by you. You can make out a locked vanilla scented safe close by. Look over there! a refrigerator.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take vanilla scented key from refrigerator<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take type 2 key from vanilla scented safe<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mug from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, travel south. That done, ensure that the locker in the recreation zone is open. Once you have opened the locker, take the formless latchkey from the locker in the recreation zone. After that, travel north. And then, unlock the formless door with the formless latchkey. After you have unlocked the formless door, ensure that the formless door in the office is open. And then, go to the east. That done, doublecheck that the fridge inside the cookhouse is shut. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
There is a closed formless door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>go north<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could retrieve the keycard from the stand. After that, make an effort to travel east. And then, move east. Okay, and then, doublecheck that the chest is unlocked. After that, make absolutely sure that the chest is opened. After that, take the blanket from the chest within the playroom. After getting the blanket, make an attempt to move west. If you can get through with that, you can place the blanket inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is ordinary. On the stand you see a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go east<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go west<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the north. That done, open the cabinet inside the sauna. And then, pick up the keycard from the cabinet in the sauna. And then, make an effort to move south. After that, unlock the locker within the canteen with the keycard. And then, ensure that the locker is open. And then, recover the burger from the locker within the canteen. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the box inside the cookhouse is unlocked with the key. Once you have unlocked the box, ensure that the box is open. And then, pick up the keycard from the box. And then, unlock the safe with the keycard. After unlocking the safe, open the safe inside the cookhouse. Then, pick up the stick of butter from the safe. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse.
You see a locked safe. You can see a box!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. That done, make it so that the crate is wide open. After opening the crate, pick up the Microsoft limited edition passkey from the crate. After that, unlock the Microsoft limited edition locker in the basement. After that, doublecheck that the Microsoft limited edition locker in the basement is wide open. After pulling open the Microsoft limited edition locker, take the latchkey from the Microsoft limited edition locker. And then, unlock the safe with the latchkey. And then, make absolutely sure that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to show up in a standard one. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box. The box is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take Microsoft limited edition passkey from crate<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to travel south. With that accomplished, open the refrigerator. After pulling open the refrigerator, pick up the Henderson's limited edition keycard from the refrigerator. And then, unlock the Henderson's limited edition passageway inside the cookery. Then, ensure that the Henderson's limited edition passageway inside the cookery is open. Then, move east. After that, recover the passkey from the safe inside the bedroom. After that, lock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. You start to take note of what's in the room.
You can see a rack. You wonder idly who left that here. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take Henderson's limited edition keycard from refrigerator<|im_end|>unlock Henderson's limited edition passageway with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition passageway<|im_end|>go east<|im_end|>take passkey from safe<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the trunk. After that, recover the keycard from the trunk. After that, unlock the portal with the keycard. And then, open the portal. After that, try to head east. And then, retrieve the passkey from the box in the sauna. And then, look and see that the chest is unlocked. And then, open the chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a trunk.
There is a closed portal leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the south. Once you get through with that, pick up the fresh laundry scented keycard from the floor of the office. Then, attempt to head north. Okay, and then, check that the fresh laundry scented hatch is unlocked with the fresh laundry scented keycard. After that, ensure that the fresh laundry scented hatch inside the laundromat is open. After that, make an attempt to go to the north. After that, make an effort to go east. With that done, recover the Advent Calendar from the table within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed fresh laundry scented hatch leading north. You need an unblocked exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take fresh laundry scented keycard<|im_end|>go north<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented keycard<|im_end|>open fresh laundry scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take the spherical passkey from the rack within the kitchenette. And then, unlock the spherical locker in the kitchenette. If you have unlocked the spherical locker, ensure that the spherical locker is open. And then, recover the type 3 key from the spherical locker inside the kitchenette. Then, unlock the type 3 locker. And then, make it so that the type 3 locker is opened. After that, take the shadfly from the type 3 locker. After that, rest the shadfly on the rack inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You see a type 3 locker. You see a gleam over in a corner, where you can see a spherical locker. You can make out a rack. On the rack you can see a spherical passkey.
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical passkey from rack<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take type 3 key from spherical locker<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take shadfly from type 3 locker<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the key from the floor of the workshop. And then, unlock the safe. After that, open the safe. And then, recover the type Z passkey from the safe inside the workshop. After stealing the type Z passkey, go north. With that done, make it so that the type Z safe is unlocked with the type Z passkey. And then, ensure that the type Z safe is open. Then, pick up the worm from the type Z safe inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
A locked safe is in the room.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type Z passkey from safe<|im_end|>go north<|im_end|>unlock type Z safe with type Z passkey<|im_end|>open type Z safe<|im_end|>take worm from type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick-up the passkey from the floor of the cellar. With the passkey, go east. After that, unlock the chest in the closet. After that, open the chest within the closet. After you have opened the chest, retrieve the broom from the chest. After that, make an effort to venture west. And then, ensure that the cabinet in the cellar is open. Then, you can deposit the broom inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the safe within the garage. After that, assure that the safe within the garage is open. And then, pick up the latchkey from the safe in the garage. Once you have picked up the latchkey, unlock the door. Then, open the door. Once you have pulled open the door, take a trip north. After that, make an attempt to take a trip east. If you can get around to doing that, pick up the towel from the drawer in the shower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You begin looking for stuff.
You smell a wretched smell, and follow it to a safe. You see a counter. The counter is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel east. And then, make sure that the formless chest inside the closet is unlocked. After unlocking the formless chest, make it so that the formless chest within the closet is ajar. And then, take the passkey from the formless chest. After that, doublecheck that the box is unlocked. And then, make it so that the box is open. Then, pick up the broom from the box in the closet. With the broom, drop the broom on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an open gate leading east. There is an unguarded exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to take a trip west. With that done, open the basket. Having pulled open the basket, take the TextWorld limited edition latchkey from the basket. Then, attempt to go east. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition box within the studio's lock to unlock it. And then, open the TextWorld limited edition box. Then, recover the pen from the TextWorld limited edition box within the studio. With the pen, place the pen on the desk within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. But the thing is empty.
There is a closed portal leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take TextWorld limited edition latchkey from basket<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take pen from TextWorld limited edition box<|im_end|>put pen on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. And then, recover the keycard from the rack. If you can get your hands on the keycard, make absolutely sure that the door is unlocked. After unlocking the door, open the door. After pulling open the door, make an effort to go to the south. Once you accomplish that, go east. After that, retrieve the lamp from the stand in the chamber. And then, toss the lamp on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 key.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take lamp from stand<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, travel west. Then, recover the American style key from the coffer. After that, take a trip east. Okay, and then, check that the American style locker within the bathroom is unlocked with the American style key. Then, assure that the American style locker is open. And then, recover the passkey from the American style locker. After that, try to head west. And then, insert the passkey into the box inside the chamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You can see a locked American style locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style key from coffer<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take passkey from American style locker<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, make an effort to venture north. After that, retrieve the TextWorld key from the freezer inside the canteen. After that, travel south. After that, check that the TextWorld chest within the studio is unlocked with the TextWorld key. Having unlocked the TextWorld chest, make sure that the TextWorld chest in the studio is open. And then, recover the book from the TextWorld chest within the studio. After that, venture north. After that, place the book on the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a TextWorld chest.
There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take TextWorld key from freezer<|im_end|>go south<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take book from TextWorld chest<|im_end|>go north<|im_end|>put book on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. Next, pick up the key from the rack. Then, insert the key into the passageway inside the canteen's lock to unlock it. And then, open the passageway inside the canteen. Then, head south. After that, go east. If you can finish that, ensure that the fridge is open. After that, take the coffee cup from the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open fridge<|im_end|>take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to go north. Then, try to move east. If you can get through with that, open the coffer. And then, retrieve the Henderson's limited edition passkey from the coffer in the studio. And then, insert the Henderson's limited edition passkey into the Henderson's limited edition safe's lock to unlock it. And then, open the Henderson's limited edition safe within the studio. And then, take the mouse from the Henderson's limited edition safe inside the studio. After that, put the mouse on the stand. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open coffer<|im_end|>take Henderson's limited edition passkey from coffer<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take mouse from Henderson's limited edition safe<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the vanilla scented passkey from the floor of the shower. And then, unlock the vanilla scented locker within the shower. After unlocking the vanilla scented locker, make absolutely sure that the vanilla scented locker is ajar. And then, pick up the cuboid keycard from the vanilla scented locker inside the shower. After that, check that the cuboid hatch is unlocked with the cuboid keycard. And then, make absolutely sure that the cuboid hatch is wide open. And then, venture east. Once you accomplish that, lift the cushion from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
Look out! It's a- oh, never mind, it's just a vanilla scented locker. Wow, isn't TextWorld just the best?
There is a closed cuboid hatch leading east. You need an unblocked exit? You should try going north.
There is a vanilla scented passkey on the floor.
You are carrying: a golf club.

your action:

Response: take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>open vanilla scented locker<|im_end|>take cuboid keycard from vanilla scented locker<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the type 0 latchkey from the stand. After that, go north. If you can do that, unlock the type 0 hatch inside the workshop. After that, ensure that the type 0 hatch is open. Then, attempt to take a trip north. Then, retrieve the latchkey from the trunk in the bedchamber. After that, attempt to venture east. With that accomplished, look and see the locker within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio. Okay, just remember what you're here to do, and everything will go great.
Look over there! a stand. The stand is typical. On the stand you can make out a type 0 latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take type 0 latchkey from stand<|im_end|>go north<|im_end|>unlock type 0 hatch with type 0 latchkey<|im_end|>open type 0 hatch<|im_end|>go north<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, take the cuboid passkey from the cabinet. After stealing the cuboid passkey, unlock the cuboid gateway. And then, look and see that the cuboid gateway is wide open. After that, try to travel north. Then, pick up the cuboid keycard from the bed in the recreation zone. After that, try to head south. After that, lock the cuboid chest in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey from cabinet<|im_end|>unlock cuboid gateway with cuboid passkey<|im_end|>open cuboid gateway<|im_end|>go north<|im_end|>take cuboid keycard from bed<|im_end|>go south<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel east. If you can do that, lift the latchkey from the floor of the pantry. After that, venture west. Once you get through with that, unlock the box. After that, make sure that the box is ajar. After that, retrieve the type P latchkey from the box. And then, try to travel east. Once you get around to doing that, unlock the type P box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You make out a locked standard looking box right there by you.
There is an unguarded exit to the east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type P latchkey from box<|im_end|>go east<|im_end|>unlock type P box with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Then, attempt to go to the west. Then, recover the key from the bed. Then, insert the key into the box's lock to unlock it. And then, ensure that the box is open. Then, retrieve the Henderson's latchkey from the box inside the bar. Then, venture east. With that done, lock the Henderson's safe with the Henderson's latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from bed<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip west. And then, open the Canadian box in the shower. Then, take the spherical key from the Canadian box. After that, assure that the spherical safe in the shower is unlocked with the spherical key. And then, ensure that the spherical safe within the shower is open. And then, retrieve the loaf of bread from the spherical safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian box<|im_end|>take spherical key from Canadian box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make sure that the case within the kitchenette is ajar. Then, take the Microsoft limited edition latchkey from the case. After that, attempt to head west. Then, check that the Microsoft limited edition gate is unlocked with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition gate is open. After that, make an attempt to move south. Okay, and then, head east. And then, retrieve the lamp from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You can see a closed case close by.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Microsoft limited edition latchkey from case<|im_end|>go west<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type F box. And then, ensure that the type F box is open. After opening the type F box, recover the keycard from the type F box within the restroom. After that, make it so that the safe in the restroom is unlocked. And then, open the safe. Then, retrieve the passkey from the safe. With the passkey, look and see that the chest is unlocked. Then, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You bend down to tie your shoe. When you stand up, you notice a chest. A locked standard looking safe is in the room. Look over there! a type F box.
You need an unguarded exit? You should try going west.
You are carrying: a type F latchkey.

your action:

Response: unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take keycard from type F box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the latchkey into the box in the cellar's lock to unlock it. After unlocking the box, ensure that the box in the cellar is open. Then, recover the keycard from the box in the cellar. And then, attempt to go south. Then, assure that the portal is unlocked with the keycard. After that, open the portal. After that, try to venture south. Then, retrieve the glass from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You make out a box. You wonder idly who left that here. You see a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take glass from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the freezer is ajar. Then, recover the latchkey from the freezer in the canteen. Having picked up the latchkey, assure that the locker is unlocked. And then, ensure that the locker is open. And then, retrieve the Henderson's limited edition key from the locker inside the canteen. Then, travel north. And then, make absolutely sure that the Henderson's limited edition locker inside the basement is closed. Then, make it so that the Henderson's limited edition locker in the basement is locked with the Henderson's limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked locker. You make out a freezer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>close Henderson's limited edition locker<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, take a trip south. That done, pick up the passkey from the floor of the playroom. With the passkey, unlock the chest. And then, ensure that the chest within the playroom is open. After that, pick up the pillow from the chest. And then, make an attempt to go north. Next, look and see that the fridge within the canteen is opened. After that, deposit the pillow inside the fridge. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty ordinary here. You begin to take stock of what's here.
You see a closed fridge, which looks typical, right there by you.
There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>go north<|im_end|>open fridge<|im_end|>insert pillow into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel east. After that, retrieve the latchkey from the shelf in the cubicle. And then, make absolutely sure that the gateway is unlocked. And then, doublecheck that the gateway is ajar. Then, take a trip south. Then, recover the broom from the floor of the basement. With the broom, attempt to travel north. Then, you can deposit the broom inside the display within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! The chest contains a fondue.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take broom<|im_end|>go north<|im_end|>insert broom into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to take a trip west. After that, retrieve the keycard from the stand. And then, unlock the box inside the basement. After that, open the box. After that, recover the golf ball from the box in the basement. And then, attempt to go east. And then, ensure that the freezer is open. Then, put the golf ball inside the freezer inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
You make out a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an Advent Calendar.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>go east<|im_end|>open freezer<|im_end|>insert golf ball into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the formless chest within the parlor. Then, ensure that the formless chest in the parlor is open. After that, pick up the cake scented key from the formless chest. If you can get your hands on the cake scented key, make absolutely sure that the cake scented safe inside the parlor is unlocked. After that, make it so that the cake scented safe in the parlor is open. After that, retrieve the tv from the cake scented safe within the parlor. If you have picked up the tv, attempt to take a trip north. Then, rest the tv on the pan. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You scan the room, seeing a cake scented safe. You shudder, but continue examining the room. You can see a formless chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cake scented key from formless chest<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take tv from cake scented safe<|im_end|>go north<|im_end|>put tv on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. Then, open the cuboid chest inside the garage. And then, pick up the passkey from the cuboid chest in the garage. After that, unlock the safe with the passkey. After unlocking the safe, open the safe within the garage. And then, pick up the fly larva from the safe in the garage. And then, make an attempt to take a trip east. With that done, ditch the fly larva on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture east. That done, doublecheck that the box is closed. After you have closed the box, make an effort to travel west. Then, go south. With that done, pick up the keycard from the floor of the laundromat. Then, attempt to go north. Then, make an effort to head east. And then, assure that the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You have stumbled into a lounge. Not the lounge you'd expect. No, this is a lounge.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cucumber on the floor.
You are carrying: a spork.

your action:

Response: go east<|im_end|>close box<|im_end|>go west<|im_end|>go south<|im_end|>take keycard<|im_end|>go north<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Canadian key from the table. And then, make it so that the Canadian box is unlocked. And then, open the Canadian box. If you have opened the Canadian box, recover the type 6 latchkey from the Canadian box. After picking up the type 6 latchkey, unlock the type 6 safe within the sauna. After that, make absolutely sure that the type 6 safe is ajar. And then, pick up the latchkey from the type 6 safe. After that, lock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You can make out a box. Wow, isn't TextWorld just the best? You can make out a type 6 safe, so there's that. You make out a Canadian box. You can make out a table. The table is typical. On the table you can make out a Canadian key. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Canadian key from table<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take type 6 latchkey from Canadian box<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take latchkey from type 6 safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to pick-up the fresh laundry scented key from the floor of the cubicle. After stealing the fresh laundry scented key, check that the fresh laundry scented gateway is unlocked with the fresh laundry scented key. After unlocking the fresh laundry scented gateway, make it so that the fresh laundry scented gateway inside the cubicle is ajar. Then, make an effort to travel north. With that over with, ensure that the basket is open. And then, pick up the cuboid passkey from the basket. If you can get your hands on the cuboid passkey, make an effort to take a trip south. After that, insert the cuboid passkey into the cuboid safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just come into a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a cuboid safe.
There is a closed fresh laundry scented gateway leading north. There is an unblocked exit to the west.
There is a fresh laundry scented key on the floor.
You are carrying: a nest of puppies.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented gateway with fresh laundry scented key<|im_end|>open fresh laundry scented gateway<|im_end|>go north<|im_end|>open basket<|im_end|>take cuboid passkey from basket<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, go west. If you can succeed at that, ensure that the chest inside the kitchen is open. And then, take the Henderson's limited edition key from the chest within the kitchen. And then, check that the Henderson's limited edition chest in the kitchen is unlocked with the Henderson's limited edition key. And then, open the Henderson's limited edition chest. Then, take the spork from the Henderson's limited edition chest in the kitchen. After that, attempt to go east. Following that, put the spork on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to come round a normal one.
You smell an interesting smell, and follow it to a bowl. The bowl is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take spork from Henderson's limited edition chest<|im_end|>go east<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, make an attempt to venture west. With that done, retrieve the non-euclidean latchkey from the trunk. With the non-euclidean latchkey, insert the non-euclidean latchkey into the non-euclidean door's lock to unlock it. Then, open the non-euclidean door. And then, take a trip south. Then, attempt to go east. And then, ensure that the Henderson's style box is open. And then, pick up the whisk from the Henderson's style box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. Let's see what's in here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from trunk<|im_end|>unlock non-euclidean door with non-euclidean latchkey<|im_end|>open non-euclidean door<|im_end|>go south<|im_end|>go east<|im_end|>open Henderson's style box<|im_end|>take whisk from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. With that accomplished, retrieve the formless keycard from the shelf inside the bathroom. After that, go to the north. After that, unlock the formless chest within the kitchen. And then, open the formless chest within the kitchen. After that, recover the cuboid keycard from the formless chest in the kitchen. Then, check that the cuboid safe inside the kitchen is unlocked with the cuboid keycard. And then, look and see that the cuboid safe inside the kitchen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a locked cuboid safe. You can see a locked formless chest nearby.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from shelf<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cuboid keycard from formless chest<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move west. Following that, ensure that the box is open. And then, recover the passkey from the box within the dish-pit. And then, go to the east. After that, doublecheck that the safe is unlocked with the passkey. And then, ensure that the safe within the workshop is open. And then, recover the chocolate bar from the safe inside the workshop. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You make out a locked safe in the corner.
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to pick-up the keycard from the floor of the kitchen. With the keycard, unlock the chest. After that, ensure that the chest is open. And then, pick up the type C key from the chest. Then, check that the type C safe is unlocked with the type C key. And then, make absolutely sure that the type C safe in the kitchen is opened. After that, take the teacup from the type C safe. If you have got the teacup, throw the teacup on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a locked type C safe. You hear a noise behind you and spin around, but you can't see anything other than a chest. You shudder, but continue examining the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a gummy bear.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type C key from chest<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take teacup from type C safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the soap scented passkey from the shelf. Then, check that the soap scented locker is unlocked with the soap scented passkey. After unlocking the soap scented locker, make sure that the soap scented locker is open. And then, pick up the mouse from the soap scented locker. After that, go south. And then, ensure that the gateway within the recreation zone is open. Then, go to the west. And then, you can deposit the mouse into the cabinet inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a soap scented locker. You scan the room for a shelf, and you find a shelf. Now why would someone leave that there? You see a soap scented passkey on the shelf.
You need an unblocked exit? You should try going south.
You are carrying: a sponge.

your action:

Response: take soap scented passkey from shelf<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take mouse from soap scented locker<|im_end|>go south<|im_end|>open gateway<|im_end|>go west<|im_end|>insert mouse into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, recover the key from the bar in the bedroom. If you have taken the key, make an effort to go south. Then, unlock the gateway inside the cellar with the key. Then, doublecheck that the gateway is ajar. And then, take a trip east. After that, retrieve the gummy bear from the floor of the laundry place. After that, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You can see a stand. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>take key from bar<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the portmanteau inside the chamber. Then, go west. After that, doublecheck that the box is unlocked. After that, make absolutely sure that the box within the pantry is opened. After that, take the passkey from the box. After that, take a trip east. And then, check that the chest within the chamber is unlocked with the passkey. Then, open the chest inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
A locked chest is right there by you. You can see an opened portmanteau. The portmanteau contains a key!
There is a closed door leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the safe within the steam room is unlocked with the passkey. After that, ensure that the safe within the steam room is open. After that, take the rectangular keycard from the safe in the steam room. And then, make it so that the rectangular box is unlocked. Having unlocked the rectangular box, make it so that the rectangular box is open. And then, recover the latchkey from the rectangular box. Then, move east. Then, make sure that the chest inside the office is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
Hey, want to see a rectangular box? Look over there, a rectangular box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. A locked safe is in the corner.
There is a closed hatch leading north. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the passkey from the rack. And then, make it so that the locker in the shower is unlocked with the passkey. After that, open the locker. Then, recover the lavender scented key from the locker. With the lavender scented key, unlock the lavender scented hatch. And then, assure that the lavender scented hatch is opened. After that, make an attempt to venture east. After that, open the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
A locked locker is here. You make out a rack. On the rack you can see a passkey, so there's that.
There is a closed lavender scented hatch leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lavender scented key from locker<|im_end|>unlock lavender scented hatch with lavender scented key<|im_end|>open lavender scented hatch<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the safe in the cellar is unlocked with the keycard. And then, open the safe. And then, retrieve the spherical keycard from the safe. If you can get your hands on the spherical keycard, try to go to the south. And then, make it so that the spherical safe inside the vault is unlocked. Then, ensure that the spherical safe inside the vault is open. After that, pick up the Microsoft style latchkey from the spherical safe. Then, check that the Microsoft style passageway is unlocked with the Microsoft style latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
You can make out a locked safe. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is ordinary. The stand appears to be empty. It would have been so cool if there was stuff on the stand.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take Microsoft style latchkey from spherical safe<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to take a trip west. With that accomplished, make sure that the suitcase is ajar. And then, pick up the latchkey from the suitcase. With the latchkey, travel east. Then, insert the latchkey into the box within the canteen's lock to unlock it. After that, look and see that the box is ajar. After that, take the knife from the box. After that, put the knife on the chair within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a box. You make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. After that, make sure that the cabinet in the office is opened. And then, take the key from the cabinet. After that, unlock the chest within the office with the key. Then, open the chest. After that, recover the keycard from the chest in the office. And then, head east. If you can succeed at that, make absolutely sure that the box in the studio is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You begin looking for stuff.
You can see a box.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to close the type Y box. After that, attempt to head north. With that accomplished, pick up the key from the table. And then, unlock the chest inside the vault. After that, open the chest within the vault. After opening the chest, pick up the type Y key from the chest inside the vault. After that, make an effort to go south. And then, Place the type Y key into the type Y box within the garage to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You make another one of your grand eccentric entrances into a garage.
What's that over there? It looks like it's a type Y box! The type Y box is empty! What a waste of a day!
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close type Y box<|im_end|>go north<|im_end|>take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type Y key from chest<|im_end|>go south<|im_end|>lock type Y box with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to open the lavender scented box in the studio. After that, retrieve the type K passkey from the lavender scented box. And then, make an effort to travel west. After that, make it so that the type K chest within the cellar is unlocked with the type K passkey. And then, open the type K chest in the cellar. After that, pick up the fudge scented keycard from the type K chest within the cellar. With the fudge scented keycard, make sure that the fudge scented safe is unlocked with the fudge scented keycard. And then, ensure that the fudge scented safe is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio.
You can see a lavender scented box. Huh, weird.
You need an unguarded exit? You should try going west.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: open lavender scented box<|im_end|>take type K passkey from lavender scented box<|im_end|>go west<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take fudge scented keycard from type K chest<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>