Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the latchkey from the floor of the washroom. If you can get your hands on the latchkey, unlock the box within the washroom. After that, open the box inside the washroom. And then, retrieve the keycard from the box. And then, unlock the chest. Then, make it so that the chest is opened. And then, take the candy bar from the chest. After that, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one.
You can make out a locked normal looking chest here. A locked box is nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, pick up the cuboid latchkey from the floor of the pantry. With the cuboid latchkey, unlock the cuboid box within the pantry. And then, ensure that the cuboid box is open. After that, recover the cake scented passkey from the cuboid box in the pantry. Once you have taken the cake scented passkey, make an attempt to go east. And then, make absolutely sure that the cake scented chest inside the kitchen is closed. And then, lock the cake scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. You start to take note of what's in the room.
You can make out a cake scented chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cake scented chest is empty! What a waste of a day! You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. This always happens!
You need an unguarded exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cake scented passkey from cuboid box<|im_end|>go east<|im_end|>close cake scented chest<|im_end|>lock cake scented chest with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the non-euclidean latchkey from the type M box inside the dish-pit. After that, try to take a trip west. Then, check that the non-euclidean portal is unlocked with the non-euclidean latchkey. Then, assure that the non-euclidean portal inside the office is open. Then, attempt to head south. Next, try to take a trip east. With that accomplished, lift the nest of beetles from the floor of the laundry place. After that, place the nest of beetles on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see an opened type M box. The type M box contains a non-euclidean latchkey. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type M latchkey and a poem.

your action:

Response: take non-euclidean latchkey from type M box<|im_end|>go west<|im_end|>unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles<|im_end|>put nest of beetles on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, head west. Next, ensure that the box is open. And then, take the passkey from the box. Then, make an effort to take a trip east. If you can get through with that, make absolutely sure that the locker is unlocked with the passkey. And then, open the locker inside the bedchamber. After that, recover the textbook from the locker within the bedchamber. And then, put the textbook on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locker. You see a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. And then, retrieve the latchkey from the floor of the cellar. Then, go north. If you can accomplish that, assure that the box in the closet is unlocked. After unlocking the box, make sure that the box is wide open. Having opened the box, retrieve the nest of grubs from the box. If you can get your hands on the nest of grubs, head south. After that, deposit the nest of grubs on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You begin to take stock of what's in the room.
You make out a box, so there's that.
You need an unblocked exit? You should try going south.
You are carrying: a lamp.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an effort to go west. Then, look and see that the Canadian style safe is open. Having opened the Canadian style safe, retrieve the key from the Canadian style safe within the kitchenette. After that, try to move east. And then, unlock the safe with the key. And then, ensure that the safe is open. And then, pick up the sandwich from the safe inside the bar. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. Okay, just remember what you're here to do, and everything will go great.
You make out a safe.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go to the north. And then, move north. Then, look and see that the American limited edition box inside the study is opened. After opening the American limited edition box, recover the key from the American limited edition box. And then, go to the south. With that done, go to the east. Next, look and see that the box within the cookhouse is unlocked with the key. And then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going north.
You are carrying: an American limited edition keycard and a synthesizer.

your action:

Response: go north<|im_end|>go north<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to go east. If you can succeed at that, pick up the passkey from the plate within the kitchen. After you have got the passkey, unlock the box with the passkey. And then, doublecheck that the box is ajar. After opening the box, take the American keycard from the box in the kitchen. After that, venture west. Following that, assure that the American passageway within the basement is unlocked. After that, look and see that the American passageway in the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I am pleased to announce that you are now in the basement. Let's see what's in here.
There is a closed American passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a honeydew and a ladle.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>go west<|im_end|>unlock American passageway with American keycard<|im_end|>open American passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the type M keycard from the cabinet in the cubicle. After that, doublecheck that the type M safe is unlocked. After that, assure that the type M safe within the cubicle is ajar. And then, pick up the passkey from the type M safe within the cubicle. Then, unlock the box with the passkey. And then, ensure that the box is open. Then, take the sandwich from the box. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. Okay, just remember what you're here to do, and everything will go great.
A locked box, which looks typical, is close by. You can see a locked type M safe in the room. You can see a cabinet. The cabinet contains a type M keycard.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type M keycard from cabinet<|im_end|>unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the east. Then, assure that the case within the basement is ajar. And then, retrieve the formless key from the case inside the basement. If you can get your hands on the formless key, look and see that the formless chest is unlocked. After that, look and see that the formless chest is ajar. And then, recover the Microsoft latchkey from the formless chest. After that, check that the Microsoft safe in the basement is unlocked with the Microsoft latchkey. After that, ensure that the Microsoft safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take formless key from case<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Microsoft latchkey from formless chest<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go north. With that accomplished, look and see that the dresser is wide open. If you have pulled open the dresser, recover the type 7 latchkey from the dresser within the launderette. Then, go south. With that accomplished, unlock the type 7 gateway. After that, ensure that the type 7 gateway in the steam room is open. And then, go south. And then, make it so that the coffer is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one.
You make out a table. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed type 7 gateway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take type 7 latchkey from dresser<|im_end|>go south<|im_end|>unlock type 7 gateway with type 7 latchkey<|im_end|>open type 7 gateway<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the rectangular keycard from the stand within the workshop. Then, make an attempt to venture west. With that accomplished, doublecheck that the rectangular safe is unlocked. After unlocking the rectangular safe, make it so that the rectangular safe within the vault is opened. Having pulled open the rectangular safe, recover the latchkey from the rectangular safe in the vault. After that, attempt to venture east. Following that, close the safe. And then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. Let's see what's in here.
You can make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. On the stand you can make out a rectangular keycard.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take rectangular keycard from stand<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the type G chest is unlocked. Then, assure that the type G chest is open. If you have opened the type G chest, pick up the passkey from the type G chest in the studio. Then, try to go to the east. That done, unlock the passageway inside the cookhouse. After that, ensure that the passageway inside the cookhouse is open. Then, go to the south. And then, close the passageway. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. I guess you better just go and list everything you see here.
You see a type G chest. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the east.
You are carrying: a type G latchkey.

your action:

Response: unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take passkey from type G chest<|im_end|>go east<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the type M locker is unlocked. And then, ensure that the type M locker is open. And then, retrieve the cuboid key from the type M locker inside the shower. With the cuboid key, go to the east. That done, insert the cuboid key into the cuboid safe within the garage's lock to unlock it. After unlocking the cuboid safe, open the cuboid safe inside the garage. After that, pick up the latchkey from the cuboid safe in the garage. After that, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can make out a type M locker.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a type M keycard.

your action:

Response: unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take cuboid key from type M locker<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move west. And then, doublecheck that the freezer is wide open. And then, pick up the soap scented keycard from the freezer within the scullery. With the soap scented keycard, unlock the soap scented hatch within the scullery with the soap scented keycard. Then, open the soap scented hatch. And then, go to the north. Once you do that, venture east. With that accomplished, recover the spoon from the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a trunk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take soap scented keycard from freezer<|im_end|>unlock soap scented hatch with soap scented keycard<|im_end|>open soap scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. And then, make it so that the lavender scented chest inside the cookery is ajar. And then, take the Microsoft limited edition key from the lavender scented chest inside the cookery. After picking up the Microsoft limited edition key, unlock the Microsoft limited edition gate. And then, ensure that the Microsoft limited edition gate is open. Then, head north. With that over with, attempt to travel east. Okay, and then, take the shirt from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a gleam over in a corner, where you can see a portmanteau.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: go north<|im_end|>open lavender scented chest<|im_end|>take Microsoft limited edition key from lavender scented chest<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition key<|im_end|>open Microsoft limited edition gate<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be great if you could insert the American limited edition key into the American limited edition locker in the restroom's lock to unlock it. Then, make sure that the American limited edition locker in the restroom is opened. And then, recover the key from the American limited edition locker inside the restroom. After that, make sure that the locker in the restroom is unlocked. And then, make sure that the locker inside the restroom is open. After that, pick up the nest of grubs from the locker. Then, go to the east. After that, place the nest of grubs on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a locker. You scan the room, seeing a American limited edition locker. Classic TextWorld.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take key from American limited edition locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take nest of grubs from locker<|im_end|>go east<|im_end|>put nest of grubs on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft key from the cabinet in the cookery. Having got the Microsoft key, insert the Microsoft key into the Microsoft safe in the cookery's lock to unlock it. Then, doublecheck that the Microsoft safe is opened. After that, take the American limited edition passkey from the Microsoft safe. After that, unlock the American limited edition locker. Then, ensure that the American limited edition locker in the cookery is open. If you have pulled open the American limited edition locker, retrieve the Canadian limited edition passkey from the American limited edition locker within the cookery. And then, make absolutely sure that the Canadian limited edition gateway inside the cookery is locked with the Canadian limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. Let's see what's in here.
You can see a locked American limited edition locker nearby. You can see a locked Microsoft safe. You make out a cabinet. The cabinet contains a Microsoft key.
There is a closed Canadian limited edition gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take Microsoft key from cabinet<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take American limited edition passkey from Microsoft safe<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take Canadian limited edition passkey from American limited edition locker<|im_end|>lock Canadian limited edition gateway with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to take a trip east. With that accomplished, retrieve the passkey from the chair inside the workshop. After taking the passkey, take a trip west. With that over with, make it so that the hatch in the steam room is unlocked. And then, open the hatch inside the steam room. And then, move south. Following that, make an attempt to venture east. With that done, doublecheck that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a folder.

your action:

Response: go east<|im_end|>take passkey from chair<|im_end|>go west<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick-up the Canadian limited edition passkey from the floor of the pantry. After that, move south. Next, look and see that the Canadian limited edition safe inside the spare room is unlocked. After unlocking the Canadian limited edition safe, look and see that the Canadian limited edition safe is wide open. After that, recover the keycard from the Canadian limited edition safe in the spare room. Then, insert the keycard into the box within the spare room's lock to unlock it. Once you have unlocked the box, ensure that the box is open. And then, retrieve the cane from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just come into a pantry.
There is an exit to the south. Don't worry, it is unguarded.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cane from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to pick-up the keycard from the floor of the workshop. With the keycard, make an attempt to go east. After that, check that the portal in the pantry is unlocked with the keycard. And then, make it so that the portal inside the pantry is ajar. After that, attempt to venture north. Then, recover the bug from the chair inside the cookery. If you can get your hands on the bug, go south. With that accomplished, place the bug on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You can make out a table. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>take bug from chair<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the TextWorld limited edition keycard from the floor of the garage. Then, make sure that the TextWorld limited edition box inside the garage is unlocked. Then, ensure that the TextWorld limited edition box is open. And then, take the type 6 latchkey from the TextWorld limited edition box. If you can get your hands on the type 6 latchkey, unlock the type 6 safe. After unlocking the type 6 safe, open the type 6 safe. After that, pick up the Henderson's passkey from the type 6 safe. If you have got the Henderson's passkey, look and see that the Henderson's safe inside the garage is unlocked with the Henderson's passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a locked Henderson's safe. You see a locked type 6 safe. You see a TextWorld limited edition box. Wow, isn't TextWorld just the best?
There is a closed gate leading west. You need an unguarded exit? You should try going north.
There is a TextWorld limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take type 6 latchkey from TextWorld limited edition box<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take Henderson's passkey from type 6 safe<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to unlock the hatch within the sauna. After that, look and see that the hatch in the sauna is ajar. And then, take a trip east. Then, move south. And then, pick up the latchkey from the suitcase. With the latchkey, travel north. Then, close the box within the study. After that, lock the box inside the study with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip west. With that over with, try to go west. Then, take the passkey from the locker in the vault. And then, assure that the safe within the vault is unlocked with the passkey. Then, ensure that the safe is open. After that, take the top hat from the safe. Then, go east. Okay, and then, insert the top hat inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take top hat from safe<|im_end|>go east<|im_end|>insert top hat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to venture east. After that, recover the Canadian style key from the chair within the cookery. After that, attempt to go west. Then, assure that the Canadian style box is unlocked. Having unlocked the Canadian style box, ensure that the Canadian style box is open. Then, take the latchkey from the Canadian style box. And then, take a trip east. With that over with, check that the hatch is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the recreation zone. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Canadian style box. You scan the room for a mantelpiece, and you find a mantelpiece. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key from chair<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take latchkey from Canadian style box<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the east. After that, pick up the formless latchkey from the floor of the cubicle. Then, unlock the formless locker in the cubicle. And then, make it so that the formless locker in the cubicle is ajar. And then, take the latchkey from the formless locker. And then, take a trip west. And then, close the locker. Then, assure that the locker is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open locker is right there by you. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture east. And then, retrieve the non-euclidean key from the floor of the bedchamber. After that, check that the non-euclidean gate is unlocked with the non-euclidean key. And then, open the non-euclidean gate. After that, take a trip south. After that, retrieve the rectangular keycard from the floor of the canteen. After you have got the rectangular keycard, unlock the rectangular box within the canteen with the rectangular keycard. And then, ensure that the rectangular box in the canteen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean key<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the safe is unlocked with the key. After unlocking the safe, ensure that the safe is open. Having pulled open the safe, take the type D key from the safe inside the recreation zone. After that, doublecheck that the type D safe in the recreation zone is unlocked. Then, open the type D safe within the recreation zone. Once you have opened the type D safe, pick up the type 4 passkey from the type D safe. After that, travel west. Next, check that the type 4 locker within the cubicle is unlocked with the type 4 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a type D safe. I mean, just wow! Isn't TextWorld just the best? You smell an awful smell, and follow it to a safe.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type D key from safe<|im_end|>unlock type D safe with type D key<|im_end|>open type D safe<|im_end|>take type 4 passkey from type D safe<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make an attempt to venture east. And then, pick up the latchkey from the bed. With the latchkey, head west. With that done, doublecheck that the box inside the playroom is unlocked. And then, ensure that the box within the playroom is open. After that, recover the cookie from the box. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bed<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel south. With that over with, pick up the keycard from the armchair. After that, unlock the door within the studio. And then, make absolutely sure that the door in the studio is opened. And then, venture south. With that done, go east. And then, take the Quote of the Day Calendar from the desk within the office. With the Quote of the Day Calendar, rest the Quote of the Day Calendar on the stand in the office. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>take keycard from armchair<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from desk<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the American style passkey from the rack within the spare room. After that, make it so that the American style passageway is unlocked. And then, look and see that the American style passageway inside the spare room is open. After that, make an effort to venture east. With that accomplished, venture north. Once you accomplish that, lift the pair of headphones from the floor of the basement. And then, make an attempt to venture south. If you can accomplish that, place the pair of headphones on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You can see a rack. The rack is typical. On the rack you see an American style passkey, so there's that.
There is a closed American style passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue and a cd.

your action:

Response: take American style passkey from rack<|im_end|>unlock American style passageway with American style passkey<|im_end|>open American style passageway<|im_end|>go east<|im_end|>go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to recover the passkey from the chest in the cookhouse. After stealing the passkey, make it so that the box inside the cookhouse is unlocked. Then, ensure that the box inside the cookhouse is open. And then, recover the spherical passkey from the box. If you have got the spherical passkey, make it so that the spherical locker is unlocked. Then, open the spherical locker in the cookhouse. Then, pick up the latchkey from the spherical locker within the cookhouse. After that, Insert the latchkey into the locker within the cookhouse to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Oh, great. Here's a spherical locker. What's that over there? It looks like it's a box. You can make out an opened chest. The chest contains a passkey. Now why would someone leave that there?
There is a closed portal leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, lift the type W latchkey from the floor of the office. If you can get your hands on the type W latchkey, unlock the type W safe. Then, open the type W safe inside the office. And then, retrieve the key from the type W safe. If you can get your hands on the key, move north. And then, look and see that the box is unlocked. Then, open the box within the pantry. And then, retrieve the hat from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked type W safe in the room.
You need an unguarded exit? You should try going north.
There is a type W latchkey on the floor.
You are carrying nothing.

your action:

Response: take type W latchkey<|im_end|>unlock type W safe with type W latchkey<|im_end|>open type W safe<|im_end|>take key from type W safe<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take hat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, pick up the passkey from the drawer. After picking up the passkey, insert the passkey into the portal's lock to unlock it. Then, ensure that the portal is open. And then, make an attempt to go east. And then, make an effort to travel south. After that, pick up the iron from the board in the shower. If you can get your hands on the iron, make an effort to move north. Following that, throw the iron on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can make out an opened drawer. The drawer contains a passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: take passkey from drawer<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take iron from board<|im_end|>go north<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go north. Then, ensure that the type 0 safe is open. And then, take the key from the type 0 safe. Then, go south. With that over with, doublecheck that the passageway inside the steam room is unlocked. After that, make sure that the passageway within the steam room is ajar. Then, move east. Next, close the passageway within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a shelf. The shelf is usual. But the thing is empty. This always happens, here in TextWorld!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sock on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go north<|im_end|>open type 0 safe<|im_end|>take key from type 0 safe<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to go to the south. And then, pick up the keycard from the pan within the scullery. If you can get your hands on the keycard, unlock the passageway. And then, open the passageway within the scullery. After pulling open the passageway, attempt to go to the south. And then, pick-up the fondue from the floor of the laundry place. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've seen better steam rooms, but at least this one seems pretty standard.
There is an exit to the south. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the formless locker within the cookery is closed. After shutting the formless locker, take a trip north. Following that, take the latchkey from the bowl. And then, unlock the safe within the kitchenette with the latchkey. And then, make absolutely sure that the safe within the kitchenette is opened. Then, pick up the formless key from the safe in the kitchenette. After that, try to venture south. Then, lock the formless locker in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You make out a formless locker. What a letdown! The formless locker is empty! You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close formless locker<|im_end|>go north<|im_end|>take latchkey from bowl<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. Once you get through with that, check that the cake scented locker within the attic is unlocked with the cake scented key. And then, ensure that the cake scented locker in the attic is open. After that, take the latchkey from the cake scented locker in the attic. Having got the latchkey, go to the west. And then, unlock the safe with the latchkey. Then, ensure that the safe is open. And then, pick up the hat from the safe in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You make out a locked safe here.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented key and a broom.

your action:

Response: go east<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take hat from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to take the passkey from the trunk within the pantry. After taking the passkey, unlock the safe within the pantry. After that, ensure that the safe inside the pantry is open. After you have opened the safe, take the formless key from the safe within the pantry. And then, attempt to travel north. Then, make sure that the formless locker is unlocked. And then, open the formless locker. And then, retrieve the fly larva from the formless locker in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
You scan the room, seeing a safe. Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go north<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take fly larva from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the type 7 box is unlocked. Then, make sure that the type 7 box is wide open. And then, retrieve the cuboid key from the type 7 box. And then, take a trip south. After that, insert the cuboid key into the cuboid chest's lock to unlock it. Once you have unlocked the cuboid chest, ensure that the cuboid chest is open. And then, recover the spoon from the cuboid chest. And then, drop the spoon on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a locked type 7 box.
There is an unguarded exit to the south.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take cuboid key from type 7 box<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take spoon from cuboid chest<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, travel east. Okay, and then, venture south. If you can finish that, take the Henderson's passkey from the desk. After that, travel north. And then, unlock the Henderson's safe. And then, doublecheck that the Henderson's safe in the closet is wide open. After that, pick up the bug from the Henderson's safe inside the closet. Then, place the bug on the rack within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Henderson's passkey from desk<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take bug from Henderson's safe<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the type K latchkey from the board inside the cookery. Then, go east. Then, take a trip east. With that over with, insert the type K latchkey into the type K chest's lock to unlock it. And then, ensure that the type K chest is open. After you have opened the type K chest, pick up the onion from the type K chest in the canteen. After that, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it typical? You better believe it is.
You can make out a board. The board is usual. On the board you make out a type K latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type K latchkey from board<|im_end|>go east<|im_end|>go east<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take onion from type K chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. And then, ensure that the trunk inside the workshop is open. Then, recover the cake scented key from the trunk. After that, make an attempt to venture north. And then, make sure that the cake scented locker within the lounge is unlocked. After that, look and see that the cake scented locker is open. Then, recover the key from the cake scented locker. Then, make it so that the box within the lounge is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a cake scented locker.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cake scented key from trunk<|im_end|>go north<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take key from cake scented locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could doublecheck that the gateway within the vault is unlocked with the latchkey. After that, make it so that the gateway is opened. After pulling open the gateway, make an attempt to take a trip east. And then, take the type 6 latchkey from the cabinet. After that, look and see that the type 6 box is unlocked. After that, make it so that the type 6 box inside the laundry place is open. If you have opened the type 6 box, recover the cuboid keycard from the type 6 box. And then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take type 6 latchkey from cabinet<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take cuboid keycard from type 6 box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, attempt to head north. Then, check that the formless locker inside the bedroom is unlocked with the formless latchkey. And then, make sure that the formless locker is ajar. And then, pick up the Microsoft style passkey from the formless locker. Then, venture south. And then, unlock the Microsoft style chest with the Microsoft style passkey. If you have unlocked the Microsoft style chest, open the Microsoft style chest within the office. And then, retrieve the Advent Calendar from the Microsoft style chest within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You can make out a Microsoft style chest.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take Microsoft style passkey from formless locker<|im_end|>go south<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take Advent Calendar from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the non-euclidean keycard from the mantelpiece in the cubicle. After picking up the non-euclidean keycard, check that the non-euclidean locker inside the cubicle is unlocked with the non-euclidean keycard. Then, make it so that the non-euclidean locker inside the cubicle is open. And then, recover the latchkey from the non-euclidean locker within the cubicle. And then, doublecheck that the box in the cubicle is unlocked. After that, look and see that the box is open. Then, take the Henderson's latchkey from the box. And then, check that the Henderson's chest inside the cubicle is unlocked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You see a locked Henderson's chest. As if things weren't amazing enough already, you can even see a box. You can make out a non-euclidean locker. You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a non-euclidean keycard.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantelpiece<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip west. After that, make sure that the TextWorld style chest is open. Then, retrieve the passkey from the TextWorld style chest. And then, assure that the box is unlocked. After unlocking the box, open the box within the chamber. Then, recover the laptop from the box. After that, make an effort to take a trip east. And then, sit the laptop on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. You begin looking for stuff.
You can make out a recliner. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>go east<|im_end|>put laptop on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could pick up the passkey from the desk inside the salon. If you can get your hands on the passkey, make it so that the locker in the salon is unlocked with the passkey. Then, make it so that the locker is ajar. And then, recover the cuboid key from the locker. And then, unlock the cuboid chest inside the salon with the cuboid key. And then, open the cuboid chest inside the salon. Then, retrieve the poem from the cuboid chest in the salon. Then, place the poem on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin to take stock of what's here.
A locked cuboid chest is nearby. You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a desk. On the desk you can make out a passkey. Classic TextWorld.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take poem from cuboid chest<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move east. And then, open the spherical safe. And then, take the rectangular keycard from the spherical safe inside the closet. Then, make sure that the rectangular box is unlocked with the rectangular keycard. And then, assure that the rectangular box is opened. After that, recover the key from the rectangular box. Then, assure that the safe is unlocked. After that, open the safe in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You have moved into a vault. Not the vault you'd expect. No, this is a vault. You can barely contain your excitement.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take rectangular keycard from spherical safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, retrieve the keycard from the floor of the scullery. Then, go east. Following that, unlock the portal in the shower. After that, make it so that the portal inside the shower is ajar. After that, venture north. And then, take a trip east. Then, take the latchkey from the shelf. With the latchkey, check that the box inside the study is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is an unblocked exit to the east.
There is a keycard on the floor.
You are carrying: a cashew and a licorice strip.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. And then, make an effort to venture east. Once you do that, pick up the keycard from the coffer. Then, unlock the safe. After that, doublecheck that the safe is ajar. And then, take the key from the safe. And then, check that the box is unlocked with the key. And then, look and see that the box in the cellar is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. If you can get around to doing that, retrieve the latchkey from the stand in the attic. Then, unlock the safe within the attic with the latchkey. Then, ensure that the safe is open. Then, recover the Henderson's limited edition keycard from the safe. If you have taken the Henderson's limited edition keycard, make sure that the Henderson's limited edition locker is unlocked. And then, open the Henderson's limited edition locker. After pulling open the Henderson's limited edition locker, take the pair of pants from the Henderson's limited edition locker inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take pair of pants from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the Canadian style latchkey from the floor of the attic. Then, head east. And then, look and see that the Canadian style box is unlocked with the Canadian style latchkey. After unlocking the Canadian style box, open the Canadian style box inside the cookhouse. After that, retrieve the keycard from the Canadian style box inside the cookhouse. Once you have picked up the keycard, check that the box is unlocked with the keycard. Having unlocked the box, make it so that the box within the cookhouse is open. And then, take the whisk from the box. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one. You begin looking for stuff.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take keycard from Canadian style box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take whisk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, make sure that the TextWorld chest within the chamber is wide open. After that, retrieve the latchkey from the TextWorld chest. After that, unlock the box inside the chamber with the latchkey. And then, open the box in the chamber. And then, recover the insect from the box in the chamber. With the insect, go to the east. After that, toss the insect on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
You see a locked box. You see a TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the key from the locker. And then, make an effort to travel east. Then, make an effort to take a trip south. And then, check that the chest in the office is unlocked with the key. And then, ensure that the chest is open. And then, recover the keycard from the chest inside the office. If you have taken the keycard, take a trip north. And then, look and see that the box inside the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You scan the room, seeing a locker. The locker contains a key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the latchkey from the dresser within the chamber. After you have picked up the latchkey, check that the box is unlocked with the latchkey. And then, ensure that the box inside the chamber is open. Then, recover the passkey from the box. If you can get your hands on the passkey, unlock the safe. And then, ensure that the safe in the chamber is open. Then, take the book from the safe in the chamber. And then, deposit the book on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it ordinary? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe in the room. You make out a locked box. You make out a dresser. You shudder, but continue examining the room. The dresser contains a latchkey.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First step, retrieve the type Y passkey from the bar in the bedchamber. Then, check that the type Y portal inside the bedchamber is unlocked with the type Y passkey. Then, open the type Y portal within the bedchamber. And then, make an attempt to travel east. And then, go to the north. With that accomplished, recover the butterfly from the chest. With the butterfly, move south. Then, put the butterfly on the stand in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bar. On the bar you see a type Y passkey.
There is a closed type Y portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type Y passkey from bar<|im_end|>unlock type Y portal with type Y passkey<|im_end|>open type Y portal<|im_end|>go east<|im_end|>go north<|im_end|>take butterfly from chest<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the non-euclidean locker with the non-euclidean keycard. Then, look and see that the non-euclidean locker is wide open. After you have opened the non-euclidean locker, retrieve the key from the non-euclidean locker within the cubicle. After that, try to travel east. Next, make sure that the box inside the workshop is unlocked. And then, open the box in the workshop. And then, pick up the loaf of bread from the box. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You scan the room for a non-euclidean locker, and you find a non-euclidean locker.
There is a closed portal leading north. There is an unblocked exit to the east.
There is a shadfly on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to travel north. And then, recover the type Y key from the stand inside the cubicle. And then, venture south. Next, make absolutely sure that the type Y passageway in the study is unlocked. And then, make absolutely sure that the type Y passageway is ajar. And then, travel south. And then, lift the iron from the floor of the washroom. Then, rest the iron on the counter within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the study.
There is a closed type Y passageway leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Y key from stand<|im_end|>go south<|im_end|>unlock type Y passageway with type Y key<|im_end|>open type Y passageway<|im_end|>go south<|im_end|>take iron<|im_end|>put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, check that the type R box is unlocked with the type R keycard. Then, doublecheck that the type R box inside the shower is open. After that, pick up the latchkey from the type R box in the shower. With the latchkey, check that the safe is unlocked with the latchkey. And then, open the safe. And then, retrieve the passkey from the safe within the shower. With the passkey, travel south. And then, doublecheck that the box in the attic is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a safe. You make out a locked type R box.
There is an unblocked exit to the south.
You are carrying: a type R keycard.

your action:

Response: unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take latchkey from type R box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the fudge scented keycard from the floor of the studio. After that, look and see that the fudge scented chest within the studio is unlocked. After that, ensure that the fudge scented chest is open. Then, recover the key from the fudge scented chest inside the studio. Then, go east. With that over with, unlock the chest in the canteen. After that, open the chest. And then, recover the fork from the chest inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a locked fudge scented chest.
You need an unblocked exit? You should try going east.
There is a fudge scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fudge scented keycard<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take key from fudge scented chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the type R safe is unlocked with the type R passkey. Then, make sure that the type R safe is opened. After that, retrieve the non-euclidean key from the type R safe inside the kitchenette. After that, try to venture east. That done, insert the non-euclidean key into the non-euclidean chest's lock to unlock it. And then, ensure that the non-euclidean chest is open. And then, recover the shadfly from the non-euclidean chest. Then, rest the shadfly on the table within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You see a locked type R safe here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a type R passkey.

your action:

Response: unlock type R safe with type R passkey<|im_end|>open type R safe<|im_end|>take non-euclidean key from type R safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the rectangular locker. Then, make it so that the rectangular locker inside the pantry is open. And then, pick up the American passkey from the rectangular locker inside the pantry. And then, make an attempt to go to the east. Next, doublecheck that the American chest is unlocked. Then, ensure that the American chest is open. After that, retrieve the keycard from the American chest. And then, insert the keycard into the chest inside the salon's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can make out a rectangular locker.
There is a closed door leading south. There is an unguarded exit to the east.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take American passkey from rectangular locker<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel west. After that, ensure that the coffer in the basement is open. And then, retrieve the spherical keycard from the coffer. After that, check that the spherical safe is unlocked with the spherical keycard. After that, ensure that the spherical safe is open. Then, retrieve the passkey from the spherical safe. And then, venture east. With that done, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a safe. You scan the room, seeing a cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take spherical keycard from coffer<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, close the chest in the pantry. Then, make an effort to go north. Then, retrieve the keycard from the floor of the study. Then, insert the keycard into the locker's lock to unlock it. Then, make absolutely sure that the locker within the study is ajar. And then, retrieve the latchkey from the locker in the study. With the latchkey, make an effort to take a trip south. Next, doublecheck the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You can barely contain your excitement.
You can see a chest. The chest is empty, what a horrible day!
There is a closed door leading west. You need an unguarded exit? You should try going north.
You are carrying: a banana and a pear.

your action:

Response: close chest<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the studio. And then, check that the safe is unlocked with the key. Then, open the safe. And then, take the cuboid latchkey from the safe. And then, unlock the cuboid box within the studio. Then, open the cuboid box within the studio. And then, retrieve the pencil from the cuboid box in the studio. Then, put the pencil into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You make out an opened coffer, which looks standard, right there by you. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a locked cuboid box right there by you. What's that over there? It looks like it's a safe.
There is a closed hatch leading west. There is an unguarded exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take pencil from cuboid box<|im_end|>insert pencil into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. That done, recover the type 5 passkey from the freezer. And then, attempt to take a trip south. With that over with, check that the type 5 safe inside the bedchamber is unlocked with the type 5 passkey. And then, doublecheck that the type 5 safe is open. Then, recover the plant from the type 5 safe. And then, try to go north. If you can manage that, rest the plant on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. You begin looking for stuff.
You see a type 5 safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take type 5 passkey from freezer<|im_end|>go south<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take plant from type 5 safe<|im_end|>go north<|im_end|>put plant on plate<|im_end|>