Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go south. With that done, make absolutely sure that the safe in the spare room is ajar. And then, take the rectangular key from the safe. And then, make an attempt to go to the north. If you can get through with that, unlock the rectangular locker within the canteen with the rectangular key. Then, ensure that the rectangular locker in the canteen is open. After pulling open the rectangular locker, take the keycard from the rectangular locker. Then, make sure the chest inside the canteen is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You make out a rectangular locker. Now that's what I call TextWorld!
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open safe<|im_end|>take rectangular key from safe<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move south. With that over with, doublecheck that the Henderson's box within the kitchenette is unlocked. After that, open the Henderson's box. And then, take the passkey from the Henderson's box within the kitchenette. After that, check that the chest is unlocked with the passkey. After that, open the chest. Then, recover the Henderson's style passkey from the chest. With the Henderson's style passkey, make absolutely sure that the Henderson's style portal is unlocked with the Henderson's style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Henderson's key.

your action:

Response: go south<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take passkey from Henderson's box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Henderson's style passkey from chest<|im_end|>unlock Henderson's style portal with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, try to go to the east. With that accomplished, pick up the rectangular keycard from the board in the steam room. After that, doublecheck that the rectangular chest inside the steam room is unlocked with the rectangular keycard. And then, ensure that the rectangular chest within the steam room is open. After that, retrieve the American style passkey from the rectangular chest. After that, make it so that the American style safe is unlocked. And then, make sure that the American style safe is ajar. And then, recover the iron from the American style safe inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from board<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take American style passkey from rectangular chest<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take iron from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, pick up the formless keycard from the floor of the cubicle. With the formless keycard, check that the formless portal is unlocked with the formless keycard. After that, assure that the formless portal is ajar. And then, move north. And then, recover the book from the floor of the chamber. And then, venture south. Then, place the book into the coffer in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go north<|im_end|>take book<|im_end|>go south<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the spherical locker within the salon is unlocked. Then, look and see that the spherical locker in the salon is opened. And then, pick up the Microsoft style latchkey from the spherical locker. And then, make an effort to go to the west. With that accomplished, assure that the Microsoft style passageway in the bathroom is unlocked. Then, ensure that the Microsoft style passageway is open. After pulling open the Microsoft style passageway, move south. If you can do that, take the mug from the fridge in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical one. You can barely contain your excitement.
You see a locked spherical locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical latchkey and a butterfly.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take Microsoft style latchkey from spherical locker<|im_end|>go west<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>open Microsoft style passageway<|im_end|>go south<|im_end|>take mug from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe. And then, open the safe in the parlor. After pulling open the safe, recover the Henderson's passkey from the safe. And then, venture north. That done, make sure that the Henderson's gate in the steam room is unlocked. After that, open the Henderson's gate within the steam room. And then, make an effort to take a trip east. Then, close the Henderson's gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>go north<|im_end|>unlock Henderson's gate with Henderson's passkey<|im_end|>open Henderson's gate<|im_end|>go east<|im_end|>close Henderson's gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the west. That done, lift the type F passkey from the floor of the studio. Then, make absolutely sure that the type F safe inside the studio is unlocked. And then, open the type F safe. And then, retrieve the Henderson's key from the type F safe. After that, take a trip east. And then, unlock the Henderson's locker. And then, ensure that the Henderson's locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can make out a Henderson's locker.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type F passkey<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take Henderson's key from type F safe<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, try to move south. After that, doublecheck that the formless box is opened. And then, pick up the keycard from the formless box. After that, venture north. Then, unlock the chest within the chamber with the keycard. And then, ensure that the chest in the chamber is open. Then, retrieve the key from the chest within the chamber. After taking the key, make absolutely sure that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a locked safe. You make out a chest, so there's that.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the cake scented locker inside the lounge with the cake scented passkey. After that, ensure that the cake scented locker is open. After that, take the passkey from the cake scented locker. And then, look and see that the box is unlocked. After that, ensure that the box in the lounge is open. After you have opened the box, take the keycard from the box inside the lounge. With the keycard, take a trip north. Next, doublecheck that the hatch inside the cubicle is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the lounge. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box. You can see a cake scented locker. You wonder idly who left that here.
There is an unguarded exit to the north.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take passkey from cake scented locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the soap scented keycard from the board inside the shower. Then, make it so that the soap scented safe is unlocked with the soap scented keycard. And then, ensure that the soap scented safe is open. Then, recover the keycard from the soap scented safe. And then, assure that the chest in the shower is unlocked with the keycard. And then, open the chest. Then, take the latchkey from the chest within the shower. Then, unlock the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked typical looking safe in the corner. Hey, want to see a chest? Look over there, a chest. You make out a locked soap scented safe. You make out a board. The board is ordinary. On the board you can make out a soap scented keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take soap scented keycard from board<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be great if you could try to move west. Next, doublecheck that the cabinet in the canteen is opened. And then, recover the American style key from the cabinet. Then, unlock the American style chest. And then, ensure that the American style chest is open. Then, retrieve the key from the American style chest inside the canteen. With the key, unlock the hatch inside the canteen. Then, open the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take American style key from cabinet<|im_end|>unlock American style chest with American style key<|im_end|>open American style chest<|im_end|>take key from American style chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the American style safe is unlocked with the American style latchkey. And then, open the American style safe inside the spare room. And then, take the key from the American style safe in the spare room. After that, check that the chest is unlocked with the key. After that, open the chest in the spare room. Then, pick up the frisbee from the chest. Then, go west. After that, toss the frisbee on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can see a chest. You can make out a American style safe, so there's that.
There is an unguarded exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go west<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the Henderson's style safe inside the cookery is unlocked. And then, make absolutely sure that the Henderson's style safe inside the cookery is opened. After that, recover the Canadian keycard from the Henderson's style safe. After that, take a trip east. After that, unlock the Canadian safe. After that, ensure that the Canadian safe is open. After that, pick up the key from the Canadian safe within the pantry. And then, check that the box inside the pantry is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You can make out a locked Henderson's style safe, which looks standard, nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take Canadian keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could assure that the American limited edition chest inside the cookhouse is unlocked. And then, ensure that the American limited edition chest inside the cookhouse is open. Having opened the American limited edition chest, recover the key from the American limited edition chest. And then, attempt to head south. And then, unlock the gate with the key. And then, doublecheck that the gate is wide open. After pulling open the gate, make an attempt to go south. If you can do that, recover the butterfly from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a American limited edition chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take key from American limited edition chest<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, recover the rectangular latchkey from the stand. And then, assure that the rectangular passageway within the pantry is unlocked. After unlocking the rectangular passageway, ensure that the rectangular passageway is open. And then, make an effort to venture south. And then, venture east. Okay, and then, pick up the passkey from the floor of the bedroom. Then, unlock the box within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>take rectangular latchkey from stand<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, retrieve the Microsoft passkey from the floor of the spare room. After that, make sure that the Microsoft locker is unlocked with the Microsoft passkey. Then, open the Microsoft locker. After that, take the latchkey from the Microsoft locker. After stealing the latchkey, attempt to move east. And then, make it so that the safe is unlocked with the latchkey. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can see a locked safe in the room.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to travel east. After that, unlock the vanilla scented safe in the shower. And then, look and see that the vanilla scented safe within the shower is wide open. After pulling open the vanilla scented safe, recover the key from the vanilla scented safe. If you can get your hands on the key, make it so that the locker inside the shower is unlocked with the key. Then, make it so that the locker is opened. After that, take the iron from the locker. After that, place the iron on the bench in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unguarded exit to the east.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take key from vanilla scented safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to head east. With that accomplished, retrieve the key from the table. And then, go west. Then, make sure that the gate is unlocked. After that, open the gate in the kitchen. And then, take a trip south. With that over with, move east. Following that, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchen.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from table<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the west. With that accomplished, pick up the passkey from the rack. If you can get your hands on the passkey, make absolutely sure that the safe in the bathroom is unlocked. After that, open the safe within the bathroom. Then, retrieve the broom from the safe. After that, go east. With that accomplished, ensure that the crate is open. Then, deposit the broom into the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You make out a crate.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>open crate<|im_end|>insert broom into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the north. Next, recover the rectangular passkey from the floor of the bathroom. And then, head south. With that done, doublecheck that the rectangular door inside the attic is unlocked. Then, open the rectangular door. After that, make an effort to travel east. And then, pick up the passkey from the workbench. If you can get your hands on the passkey, make absolutely sure that the safe within the basement is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is a closed rectangular door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take passkey from workbench<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the spherical passkey from the toolbox. After picking up the spherical passkey, make an effort to move west. After that, make absolutely sure that the spherical hatch within the study is unlocked with the spherical passkey. Then, open the spherical hatch. Then, travel north. If you can accomplish that, try to travel east. And then, take the loaf of bread from the saucepan. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a toolbox. Huh, weird. The toolbox contains a spherical passkey. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: a lampshade.

your action:

Response: take spherical passkey from toolbox<|im_end|>go west<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>take loaf of bread from saucepan<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian limited edition key from the floor of the restroom. After that, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, open the Canadian limited edition locker within the restroom. And then, pick up the key from the Canadian limited edition locker. And then, assure that the box is unlocked with the key. After that, open the box within the restroom. After that, pick up the shadfly from the box within the restroom. And then, put the shadfly on the bench in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
You see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You smell a pungent smell, and follow it to a Canadian limited edition locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is ordinary. But the thing is empty.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition key<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>put shadfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the type J locker. Then, recover the fondue from the type J locker. If you can get your hands on the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You make out a closed type J locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type J keycard on the floor.
You are carrying nothing.

your action:

Response: open type J locker<|im_end|>take fondue from type J locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, unlock the locker inside the garage with the passkey. Then, open the locker in the garage. After that, pick up the keycard from the locker in the garage. And then, make an attempt to move east. And then, doublecheck that the box is unlocked with the keycard. After that, open the box in the sauna. After that, recover the key from the box. Then, insert the key into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You can see a locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the safe is open. Then, take the type N key from the safe. And then, take a trip east. After that, check that the type N box is unlocked with the type N key. Then, open the type N box inside the basement. And then, retrieve the type 3 latchkey from the type N box within the basement. After that, unlock the type 3 chest. After unlocking the type 3 chest, assure that the type 3 chest inside the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
You can make out a closed safe here.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type N key from safe<|im_end|>go east<|im_end|>unlock type N box with type N key<|im_end|>open type N box<|im_end|>take type 3 latchkey from type N box<|im_end|>unlock type 3 chest with type 3 latchkey<|im_end|>open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head north. After that, pick-up the formless latchkey from the floor of the kitchenette. Then, make it so that the formless gateway is unlocked with the formless latchkey. Then, assure that the formless gateway is ajar. And then, attempt to go to the north. And then, move east. And then, recover the gummy bear from the floor of the garage. And then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look at that board! What does it say? It says Welcome to the sauna? Well that's cool.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>unlock formless gateway with formless latchkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to take a trip north. Next, recover the passkey from the counter. After that, move south. That done, unlock the gateway within the vault. And then, open the gateway inside the vault. After that, attempt to go west. And then, retrieve the chocolate bar from the armchair inside the study. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You start to take note of what's in the room.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take chocolate bar from armchair<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Okay, and then, make absolutely sure that the locker within the scullery is opened. Then, recover the rectangular latchkey from the locker inside the scullery. After that, doublecheck that the rectangular safe within the scullery is unlocked with the rectangular latchkey. Then, open the rectangular safe in the scullery. Then, retrieve the key from the rectangular safe. After that, venture east. After that, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the trunk within the cubicle is open. Then, recover the keycard from the trunk. After getting the keycard, unlock the safe in the cubicle. After that, ensure that the safe is open. After that, pick up the latchkey from the safe in the cubicle. And then, attempt to travel east. And then, unlock the box in the office with the latchkey. Then, ensure that the box within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it typical? You better believe it is.
Oh, great. Here's a safe. You can make out a trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the type K key from the table inside the closet. Then, go south. And then, unlock the type K locker with the type K key. And then, make absolutely sure that the type K locker within the sauna is wide open. Having pulled open the type K locker, take the Henderson's style passkey from the type K locker in the sauna. And then, try to go to the north. Then, travel east. And then, insert the Henderson's style passkey into the Henderson's style box within the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Okay, just remember what you're here to do, and everything will go great.
You see a table. The table is standard. On the table you see a type K key. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type K key from table<|im_end|>go south<|im_end|>unlock type K locker with type K key<|im_end|>open type K locker<|im_end|>take Henderson's style passkey from type K locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip west. Once you succeed at that, ensure that the Canadian safe in the spare room is open. After that, retrieve the TextWorld passkey from the Canadian safe. After stealing the TextWorld passkey, unlock the TextWorld chest within the spare room. After that, look and see that the TextWorld chest in the spare room is ajar. After that, pick up the passkey from the TextWorld chest. Having got the passkey, unlock the chest. And then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian safe<|im_end|>take TextWorld passkey from Canadian safe<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to pick up the fudge scented passkey from the suitcase inside the parlor. And then, go to the west. Once you succeed at that, assure that the fudge scented safe inside the recreation zone is unlocked. Once you have unlocked the fudge scented safe, make sure that the fudge scented safe is ajar. Then, recover the key from the fudge scented safe inside the recreation zone. After taking the key, go east. Following that, assure that the chest is shut. And then, make absolutely sure that the chest is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. Empty! What kind of nightmare TextWorld is this? You make out an opened suitcase. The suitcase contains a fudge scented passkey. You make out a stand. The stand is ordinary. The stand appears to be empty.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented passkey from suitcase<|im_end|>go west<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take key from fudge scented safe<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be great if you could take a trip west. Okay, and then, open the coffer. After that, pick up the spherical keycard from the coffer within the basement. After that, try to move east. If you can succeed at that, unlock the spherical passageway. And then, open the spherical passageway. Then, move south. And then, lift the tv from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin looking for stuff.
There is a closed spherical passageway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take spherical keycard from coffer<|im_end|>go east<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could take the type 2 key from the fridge. If you can get your hands on the type 2 key, unlock the type 2 safe within the kitchenette with the type 2 key. And then, ensure that the type 2 safe is open. After opening the type 2 safe, retrieve the key from the type 2 safe. With the key, make absolutely sure that the locker within the kitchenette is unlocked with the key. And then, ensure that the locker within the kitchenette is open. Then, recover the mug from the locker. And then, toss the mug on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
Oh, great. Here's a locker. You can make out a locked type 2 safe. You can see a fridge. Wow, isn't TextWorld just the best? The fridge contains a type 2 key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 key from fridge<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the refrigerator. And then, retrieve the cuboid passkey from the refrigerator inside the canteen. And then, travel east. Once you manage that, insert the cuboid passkey into the cuboid locker in the salon's lock to unlock it. And then, look and see that the cuboid locker inside the salon is ajar. Then, recover the American style key from the cuboid locker. After that, make it so that the American style locker is unlocked. And then, make absolutely sure that the American style locker is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
Hey, want to see a refrigerator? Look over there, a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: open refrigerator<|im_end|>take cuboid passkey from refrigerator<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take American style key from cuboid locker<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the keycard from the recliner. And then, check that the locker in the chamber is unlocked with the keycard. After that, make it so that the locker is opened. And then, retrieve the cuboid keycard from the locker. With the cuboid keycard, doublecheck that the cuboid chest inside the chamber is unlocked. After unlocking the cuboid chest, ensure that the cuboid chest is open. Then, pick up the cd from the cuboid chest inside the chamber. And then, deposit the cd on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber. You start to take note of what's in the room.
You can see a locked cuboid chest. You hear a noise behind you and spin around, but you can't see anything other than a locker. You see a recliner. You shudder, but continue examining the recliner. The recliner is normal. On the recliner you can see a keycard. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take cd from cuboid chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. That done, go south. Then, try to venture east. Following that, lift the cake scented key from the floor of the bedchamber. With the cake scented key, insert the cake scented key into the cake scented locker inside the bedchamber's lock to unlock it. After that, make absolutely sure that the cake scented locker in the bedchamber is wide open. After opening the cake scented locker, recover the cd from the cake scented locker inside the bedchamber. After that, put the cd on the desk inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
There is an unblocked exit to the west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cake scented key<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take cd from cake scented locker<|im_end|>put cd on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to move east. Then, unlock the locker with the key. After unlocking the locker, ensure that the locker is open. And then, retrieve the type W keycard from the locker. Then, check that the type W chest is unlocked with the type W keycard. After that, make absolutely sure that the type W chest in the bar is wide open. And then, pick up the keycard from the type W chest. With the keycard, make sure that the safe within the bar is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type W keycard from locker<|im_end|>unlock type W chest with type W keycard<|im_end|>open type W chest<|im_end|>take keycard from type W chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to head east. And then, lift the TextWorld style keycard from the floor of the bedroom. If you can get your hands on the TextWorld style keycard, try to venture west. Following that, make it so that the TextWorld style chest is unlocked. And then, open the TextWorld style chest inside the parlor. After that, recover the bug from the TextWorld style chest. Then, try to go to the east. And then, deposit the bug on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
You see a TextWorld style chest. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take TextWorld style keycard<|im_end|>go west<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take bug from TextWorld style chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the formless keycard from the floor of the office. If you can get your hands on the formless keycard, venture north. And then, make an attempt to go to the north. And then, unlock the formless locker inside the vault with the formless keycard. After unlocking the formless locker, ensure that the formless locker inside the vault is open. After opening the formless locker, pick up the gummy bear from the formless locker within the vault. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out an armchair. The armchair is ordinary. The armchair appears to be empty.
You need an unblocked exit? You should try going north.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>go north<|im_end|>go north<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the key from the suitcase. And then, doublecheck that the safe in the salon is unlocked. After that, ensure that the safe is open. And then, pick up the passkey from the safe inside the salon. And then, head east. After that, unlock the box inside the playroom. Then, make it so that the box inside the playroom is wide open. After that, pick up the monitor from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You begin to take stock of what's here.
You make out a locked safe. You make out an opened suitcase close by. The suitcase contains a key.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. Next, go west. If you can finish that, retrieve the key from the board within the bathroom. If you have picked up the key, make an attempt to travel east. Then, unlock the safe. Then, make absolutely sure that the safe is opened. And then, recover the rectangular keycard from the safe. With the rectangular keycard, unlock the rectangular safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from board<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go to the east. And then, ensure that the type J box in the laundry place is open. And then, recover the cuboid latchkey from the type J box. If you can get your hands on the cuboid latchkey, insert the cuboid latchkey into the cuboid hatch's lock to unlock it. And then, ensure that the cuboid hatch in the laundry place is open. After that, make an effort to take a trip north. After that, try to head east. And then, take the mug from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You can make out a chair. The chair is normal. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the east.
You are carrying: a type J passkey.

your action:

Response: go east<|im_end|>open type J box<|im_end|>take cuboid latchkey from type J box<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mug from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to head east. Once you manage that, lift the type 9 latchkey from the floor of the restroom. Then, unlock the type 9 locker with the type 9 latchkey. And then, open the type 9 locker within the restroom. Then, pick up the iron from the type 9 locker. And then, try to move west. Following that, make sure that the safe is ajar. Then, you can put the iron into the safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You make out a closed safe. You can see a closed coffer.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 latchkey<|im_end|>unlock type 9 locker with type 9 latchkey<|im_end|>open type 9 locker<|im_end|>take iron from type 9 locker<|im_end|>go west<|im_end|>open safe<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could open the passageway. And then, try to venture north. And then, try to move east. With that done, pick-up the key from the floor of the washroom. Then, unlock the box. And then, ensure that the box in the washroom is open. After pulling open the box, pick up the nest of earwigs from the box inside the washroom. After that, place the nest of earwigs on the board. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. I guess you better just go and list everything you see here.
There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of earwigs from box<|im_end|>put nest of earwigs on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. If you can get around to doing that, recover the key from the floor of the bathroom. Then, make it so that the hatch within the bathroom is unlocked with the key. And then, make it so that the hatch is ajar. After that, go south. After that, take a trip east. After that, recover the latchkey from the stand within the bedchamber. And then, check that the locker is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel west. After that, ensure that the chest inside the kitchen is open. And then, recover the spherical latchkey from the chest. And then, go east. Then, doublecheck that the spherical chest in the workshop is unlocked. After unlocking the spherical chest, look and see that the spherical chest in the workshop is opened. And then, retrieve the non-euclidean key from the spherical chest within the workshop. And then, make absolutely sure that the non-euclidean safe is unlocked with the non-euclidean key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You make out a locked non-euclidean safe in the corner. You hear a noise behind you and spin around, but you can't see anything other than a spherical chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>go east<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take non-euclidean key from spherical chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, pick up the binder from the table in the studio. And then, attempt to venture south. After that, attempt to take a trip east. Then, pick up the type 1 key from the bowl within the scullery. Then, make sure that the type 1 safe inside the scullery is unlocked. Then, ensure that the type 1 safe within the scullery is open. After you have opened the type 1 safe, insert the binder into the type 1 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take binder from table<|im_end|>go south<|im_end|>go east<|im_end|>take type 1 key from bowl<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>insert binder into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the American style latchkey from the freezer inside the kitchenette. And then, doublecheck that the American style safe within the kitchenette is unlocked. Having unlocked the American style safe, make sure that the American style safe is ajar. And then, retrieve the latchkey from the American style safe. After that, make absolutely sure that the door within the kitchenette is unlocked with the latchkey. After that, ensure that the door is open. And then, make an effort to take a trip west. And then, make sure that the trunk within the closet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You see a American style safe! You see an opened freezer here. The freezer contains an American style latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style latchkey from freezer<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to head east. Next, lift the latchkey from the floor of the cubicle. After that, unlock the locker within the cubicle. After that, open the locker. After that, retrieve the type E key from the locker inside the cubicle. And then, move west. Next, unlock the type E safe within the workshop. After unlocking the type E safe, ensure that the type E safe in the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You can see a type E safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E key from locker<|im_end|>go west<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. And then, make it so that the fresh laundry scented box is unlocked with the fresh laundry scented keycard. And then, doublecheck that the fresh laundry scented box is open. Then, take the formless latchkey from the fresh laundry scented box. And then, make sure that the formless passageway within the office is unlocked with the formless latchkey. Then, open the formless passageway inside the office. Then, make an effort to go east. That done, make sure that the box in the restroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard.

your action:

Response: go north<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take formless latchkey from fresh laundry scented box<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, attempt to take a trip west. And then, recover the keycard from the chest within the playroom. After that, make it so that the box is unlocked. After that, assure that the box inside the playroom is wide open. Then, retrieve the latchkey from the box inside the playroom. If you have picked up the latchkey, go to the east. With that done, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe in the pantry is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, lift the latchkey from the floor of the sauna. With the latchkey, look and see that the box inside the sauna is unlocked. And then, ensure that the box within the sauna is open. After you have pulled open the box, take the key from the box inside the sauna. And then, make it so that the locker is unlocked. And then, open the locker. After pulling open the locker, retrieve the stick of butter from the locker inside the sauna. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin looking for stuff.
You can see a locked locker in the corner. You make out a box.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to take a trip north. Then, make an effort to move north. With that done, open the chest. Then, recover the vanilla scented key from the chest. With the vanilla scented key, make an attempt to venture south. Then, go to the east. If you can succeed at that, unlock the vanilla scented locker with the vanilla scented key. After that, open the vanilla scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. You begin to take stock of what's here.
You can make out a rack. Unfortunately, there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is an unblocked exit to the north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>go north<|im_end|>open chest<|im_end|>take vanilla scented key from chest<|im_end|>go south<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. And then, take the type 0 latchkey from the board in the kitchenette. After that, make it so that the type 0 passageway in the kitchenette is unlocked. And then, assure that the type 0 passageway within the kitchenette is wide open. Then, travel east. Following that, retrieve the staple from the desk inside the office. And then, attempt to go west. Then, deposit the staple on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 latchkey from board<|im_end|>unlock type 0 passageway with type 0 latchkey<|im_end|>open type 0 passageway<|im_end|>go east<|im_end|>take staple from desk<|im_end|>go west<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the latchkey from the floor of the studio. And then, go to the north. And then, insert the latchkey into the locker within the chamber's lock to unlock it. Then, doublecheck that the locker is ajar. And then, recover the tv from the locker within the chamber. And then, travel south. After that, head east. And then, place the tv on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty usual here. You begin looking for stuff.
You see a case. The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>go south<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, retrieve the keycard from the couch in the bedroom. If you can get your hands on the keycard, make it so that the safe is unlocked. Then, make sure that the safe is wide open. After that, take the spherical passkey from the safe. And then, make an effort to go east. Then, unlock the spherical chest in the workshop. And then, open the spherical chest in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room is well lit.
What's that over there? It looks like it's a spherical chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, recover the keycard from the floor of the dish-pit. And then, venture east. And then, unlock the locker. And then, doublecheck that the locker within the cellar is opened. Once you have opened the locker, pick up the type T keycard from the locker. After that, check that the type T locker is unlocked with the type T keycard. And then, doublecheck that the type T locker inside the cellar is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You can make out a type T locker. You can make out a locker. Huh, weird.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type T keycard from locker<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to recover the type 4 passkey from the floor of the shower. After that, head south. Once you manage that, look and see that the type 4 locker within the garage is unlocked. And then, open the type 4 locker. Then, pick up the passkey from the type 4 locker. Once you have got the passkey, go to the north. And then, unlock the safe within the shower. After that, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
You can make out a locked safe.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 4 passkey on the floor.
You are carrying: a watermelon.

your action:

Response: take type 4 passkey<|im_end|>go south<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take passkey from type 4 locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go north. After that, open the fridge in the cookery. After that, recover the formless key from the fridge. After getting the formless key, make sure that the formless gate is unlocked. Then, open the formless gate. If you have opened the formless gate, head north. Okay, and then, travel east. That done, close the cabinet inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take formless key from fridge<|im_end|>unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. If you can do that, open the case inside the study. And then, retrieve the non-euclidean keycard from the case. Then, check that the non-euclidean gate is unlocked with the non-euclidean keycard. After unlocking the non-euclidean gate, make it so that the non-euclidean gate inside the study is ajar. After that, try to head south. After that, try to go to the east. Once you do that, close the basket. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an unguarded exit to the south.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take non-euclidean keycard from case<|im_end|>unlock non-euclidean gate with non-euclidean keycard<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to move west. And then, try to move west. Okay, and then, recover the key from the desk inside the parlor. Having picked up the key, unlock the safe inside the parlor with the key. And then, ensure that the safe within the parlor is open. Then, recover the monitor from the safe. Having got the monitor, go to the east. After that, sit the monitor on the stand inside the office. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from desk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>put monitor on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go east. Then, pick up the TextWorld keycard from the floor of the workshop. Then, try to move west. That done, make it so that the TextWorld portal inside the sauna is unlocked. And then, ensure that the TextWorld portal is open. And then, make an effort to travel south. Then, make an effort to venture east. And then, make sure that the dresser is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty normal.
There is a closed TextWorld portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type S passkey and a shoe.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>go west<|im_end|>unlock TextWorld portal with TextWorld keycard<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could take a trip south. That done, recover the keycard from the floor of the shower. And then, make absolutely sure that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the latchkey from the chest. Once you have taken the latchkey, check that the safe is unlocked with the latchkey. And then, open the safe within the shower. After that, retrieve the broom from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, unlock the type 0 box in the closet. Then, ensure that the type 0 box within the closet is open. After that, recover the formless latchkey from the type 0 box. And then, travel north. Once you get through with that, unlock the formless box in the attic with the formless latchkey. Then, open the formless box. After that, pick up the American style keycard from the formless box. And then, make it so the American style passageway is locked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a locked type 0 box here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 0 keycard.

your action:

Response: unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take formless latchkey from type 0 box<|im_end|>go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take American style keycard from formless box<|im_end|>lock American style passageway with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture south. And then, pick-up the passkey from the floor of the lounge. After that, unlock the passageway. And then, ensure that the passageway inside the lounge is open. And then, make an effort to venture south. Then, recover the Canadian latchkey from the floor of the laundromat. Then, make sure that the Canadian safe is unlocked. After that, open the Canadian safe inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the TextWorld limited edition key from the box inside the cubicle. And then, attempt to venture west. Then, make sure that the TextWorld limited edition locker in the kitchen is unlocked with the TextWorld limited edition key. And then, ensure that the TextWorld limited edition locker in the kitchen is open. And then, retrieve the Henderson's key from the TextWorld limited edition locker in the kitchen. After that, move east. Okay, and then, unlock the Henderson's box inside the cubicle with the Henderson's key. And then, assure that the Henderson's box within the cubicle is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's in the room.
You can make out a locked Henderson's box. An open box, which looks standard, is right there by you. The box contains a TextWorld limited edition key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from box<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take Henderson's key from TextWorld limited edition locker<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the Henderson's style latchkey from the locker inside the study. And then, unlock the Henderson's style box in the study with the Henderson's style latchkey. After that, ensure that the Henderson's style box in the study is open. Then, pick up the vanilla scented key from the Henderson's style box. Then, unlock the vanilla scented portal within the study. Then, open the vanilla scented portal. And then, venture east. After that, open the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study.
You see a Henderson's style box. Now that's what I call TextWorld! You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a Henderson's style latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed vanilla scented portal leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from locker<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take vanilla scented key from Henderson's style box<|im_end|>unlock vanilla scented portal with vanilla scented key<|im_end|>open vanilla scented portal<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the American style latchkey from the board. After you have got the American style latchkey, assure that the American style safe within the launderette is unlocked. And then, ensure that the American style safe within the launderette is open. After that, take the keycard from the American style safe in the launderette. Then, unlock the locker inside the launderette with the keycard. Then, ensure that the locker is open. Once you have pulled open the locker, retrieve the broom from the locker. Then, place the broom inside the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a American style safe. You can make out a locked locker. Were you looking for a board? Because look over there, it's a board. On the board you can make out an American style latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take American style latchkey from board<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take keycard from American style safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into American style safe<|im_end|>