Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the west. And then, lift the keycard from the floor of the bedroom. After picking up the keycard, insert the keycard into the chest's lock to unlock it. After that, make it so that the chest is open. After that, pick up the TextWorld limited edition passkey from the chest in the bedroom. With the TextWorld limited edition passkey, venture east. And then, assure that the TextWorld limited edition locker in the bar is shut. And then, make absolutely sure that the TextWorld limited edition locker within the bar is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great standard vibes in this place, a wonderful standard atmosphere.
Hey, want to see a TextWorld limited edition locker? Look over there, a TextWorld limited edition locker. Huh, weird. The TextWorld limited edition locker is empty, what a horrible day!
There is an unguarded exit to the west.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the west. Once you finish that, ensure that the cabinet in the attic is open. Then, recover the cuboid key from the cabinet. With the cuboid key, assure that the cuboid locker within the attic is unlocked. And then, ensure that the cuboid locker within the attic is open. After that, take the formless latchkey from the cuboid locker within the attic. Then, make an attempt to go east. After that, check that the formless chest within the studio is unlocked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to show up in a typical one. Let's see what's in here.
You can see a formless chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel east. And then, unlock the Microsoft style chest. Then, open the Microsoft style chest. After you have opened the Microsoft style chest, recover the type 1 latchkey from the Microsoft style chest. After that, unlock the type 1 chest inside the parlor. And then, assure that the type 1 chest within the parlor is wide open. Having opened the type 1 chest, take the manuscript from the type 1 chest. After you have picked up the manuscript, throw the manuscript on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. I guess you better just go and list everything you see here.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a potato and a Microsoft style key.

your action:

Response: go east<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take type 1 latchkey from Microsoft style chest<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take manuscript from type 1 chest<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. Then, make an effort to travel west. And then, pick up the cuboid latchkey from the bench. And then, look and see that the cuboid safe is unlocked. Then, open the cuboid safe within the bedroom. After that, recover the passkey from the cuboid safe within the bedroom. Then, go east. After that, look and see that the box inside the basement is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go west<|im_end|>take cuboid latchkey from bench<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, recover the latchkey from the floor of the kitchenette. After that, venture north. Okay, and then, travel east. That done, unlock the safe in the bathroom. After that, assure that the safe is wide open. After that, take the broom from the safe in the bathroom. And then, place the broom on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You scan the room, seeing a couch. The couch is usual. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture west. With that done, lift the key from the floor of the bedchamber. After that, unlock the safe in the bedchamber with the key. And then, look and see that the safe is wide open. And then, pick up the monitor from the safe in the bedchamber. If you can get your hands on the monitor, make an attempt to venture east. And then, ensure that the drawer within the washroom is open. If you have pulled open the drawer, you can insert the monitor inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
I am sorry to announce that you are now in the washroom. I guess you better just go and list everything you see here.
You see a drawer.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>open drawer<|im_end|>insert monitor into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to venture east. With that done, pick-up the latchkey from the floor of the study. If you can get your hands on the latchkey, doublecheck that the locker in the study is unlocked. After that, ensure that the locker is open. After that, move west. Okay, and then, recover the insect from the rack. And then, try to go east. With that accomplished, put the insect into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You make out a rack. The rack is normal. On the rack you see an insect.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the type G safe is unlocked. After unlocking the type G safe, ensure that the type G safe in the lounge is open. After that, pick up the passkey from the type G safe. After that, make an effort to go to the north. And then, unlock the locker in the study. After that, ensure that the locker is open. Then, retrieve the Henderson's style keycard from the locker. With the Henderson's style keycard, unlock the Henderson's style portal in the study with the Henderson's style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You can see a locked type G safe. You can make out a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
You are carrying: a type G latchkey.

your action:

Response: unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>take passkey from type G safe<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style keycard from locker<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to travel south. And then, pick up the rectangular latchkey from the mantelpiece. With the rectangular latchkey, make sure that the rectangular safe in the office is unlocked. And then, ensure that the rectangular safe is open. Then, take the keycard from the rectangular safe. And then, unlock the box with the keycard. And then, ensure that the box within the office is open. Then, retrieve the keyboard from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from mantelpiece<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the Microsoft limited edition chest is unlocked. After that, open the Microsoft limited edition chest. And then, retrieve the non-euclidean key from the Microsoft limited edition chest inside the spare room. And then, insert the non-euclidean key into the non-euclidean box's lock to unlock it. And then, open the non-euclidean box within the spare room. And then, pick up the soap scented keycard from the non-euclidean box. With the soap scented keycard, check that the soap scented chest within the spare room is unlocked with the soap scented keycard. And then, ensure that the soap scented chest within the spare room is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
A locked soap scented chest, which looks usual, is here. You see a locked non-euclidean box. You make out a Microsoft limited edition chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take non-euclidean key from Microsoft limited edition chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take soap scented keycard from non-euclidean box<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the key from the floor of the canteen. Once you have got the key, unlock the chest. Then, open the chest. After that, pick up the type M keycard from the chest within the canteen. After stealing the type M keycard, assure that the type M locker is unlocked. After that, look and see that the type M locker within the canteen is ajar. After that, retrieve the fork from the type M locker inside the canteen. After that, insert the fork inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You make out a locked chest in the room. Oh wow! Is that what I think it is? It is! It's a type M locker.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type M keycard from chest<|im_end|>unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take fork from type M locker<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go east. And then, pick up the passkey from the counter within the basement. And then, insert the passkey into the chest within the basement's lock to unlock it. Then, open the chest inside the basement. If you have pulled open the chest, pick up the TextWorld keycard from the chest. Then, travel west. And then, unlock the TextWorld chest. After that, ensure that the TextWorld chest within the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
A locked normal looking TextWorld chest is right there by you.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to open the fridge in the kitchen. And then, recover the keycard from the fridge in the kitchen. After picking up the keycard, insert the keycard into the safe in the kitchen's lock to unlock it. After that, open the safe within the kitchen. And then, retrieve the key from the safe in the kitchen. And then, venture west. And then, look and see that the chest in the office is unlocked. And then, look and see that the chest in the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's here.
You see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a closed fridge.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go to the north. And then, make sure that the spherical box inside the cookhouse is wide open. And then, recover the latchkey from the spherical box. After getting the latchkey, make an effort to take a trip south. And then, check that the locker is unlocked with the latchkey. And then, make absolutely sure that the locker is open. Then, retrieve the Comic Strip Calendar from the locker. After that, insert the Comic Strip Calendar inside the safe within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked locker here.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a spherical key.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>insert Comic Strip Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make absolutely sure that the non-euclidean safe is closed. And then, make an attempt to venture south. And then, pick up the American limited edition passkey from the shelf in the office. If you have taken the American limited edition passkey, doublecheck that the American limited edition locker inside the office is unlocked. Then, look and see that the American limited edition locker is wide open. After pulling open the American limited edition locker, recover the non-euclidean latchkey from the American limited edition locker. And then, make an effort to head north. Next, make absolutely sure that the non-euclidean safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out an opened non-euclidean safe close by. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: close non-euclidean safe<|im_end|>go south<|im_end|>take American limited edition passkey from shelf<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take non-euclidean latchkey from American limited edition locker<|im_end|>go north<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the locker is unlocked. Then, open the locker. Then, recover the passkey from the locker inside the scullery. After that, go to the east. And then, look and see that the chest in the office is unlocked. And then, open the chest. And then, retrieve the type C latchkey from the chest. And then, unlock the type C locker inside the office with the type C latchkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a locked locker.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type C latchkey from chest<|im_end|>unlock type C locker with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the key from the bowl within the kitchen. Then, make an effort to move east. And then, look and see that the chest inside the recreation zone is unlocked. And then, open the chest. Having pulled open the chest, recover the latchkey from the chest inside the recreation zone. And then, venture west. After that, check that the safe inside the kitchen is unlocked with the latchkey. Then, ensure that the safe inside the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You see a locked safe. You can see a bowl. The bowl is usual. On the bowl you make out a key.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying: a stapler.

your action:

Response: take key from bowl<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel north. And then, assure that the rectangular safe is unlocked with the rectangular passkey. After that, make it so that the rectangular safe is open. And then, take the latchkey from the rectangular safe. After stealing the latchkey, unlock the portal inside the playroom with the latchkey. And then, open the portal. Then, attempt to go east. And then, retrieve the teacup from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an unblocked exit to the north.
You are carrying: a rectangular passkey.

your action:

Response: go north<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, assure that the locker inside the restroom is unlocked. And then, ensure that the locker is open. And then, retrieve the keycard from the locker. After that, make an effort to take a trip east. Okay, and then, unlock the safe. Then, ensure that the safe inside the shower is open. Then, take the formless passkey from the safe within the shower. And then, lock the formless box in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
A well framed sign tells you that you are now in the restroom.
You see a locked locker.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless passkey from safe<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the type S keycard from the freezer. If you can get your hands on the type S keycard, make absolutely sure that the type S locker is unlocked with the type S keycard. And then, open the type S locker. Then, pick up the key from the type S locker in the kitchen. Then, unlock the locker within the kitchen with the key. And then, ensure that the locker is open. After you have opened the locker, pick up the passkey from the locker. Then, unlock the safe inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am honoured to announce that you are now in the kitchen. You begin to take stock of what's in the room.
You make out a locked safe. You can see a locker. Hmmm... what else, what else? You see a type S locker. If you haven't noticed it already, there seems to be something there by the wall, it's a freezer. The freezer contains a type S keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type S keycard from freezer<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>take key from type S locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to move west. After that, pick up the type L keycard from the platter in the cookhouse. After that, make absolutely sure that the type L portal in the cookhouse is unlocked. After that, ensure that the type L portal is open. Then, make an effort to move south. And then, try to move east. Then, pick up the sandwich from the table. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take type L keycard from platter<|im_end|>unlock type L portal with type L keycard<|im_end|>open type L portal<|im_end|>go south<|im_end|>go east<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go south. And then, pick up the latchkey from the dresser. Then, try to go north. Then, make sure that the locker inside the study is unlocked with the latchkey. Having unlocked the locker, open the locker. Then, pick up the keycard from the locker. If you can get your hands on the keycard, attempt to take a trip south. And then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. I guess you better just go and list everything you see here.
You see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from dresser<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to go north. With that done, venture north. And then, go east. After that, ensure that the locker inside the laundry place is open. And then, go to the west. And then, lift the fly larva from the floor of the playroom. And then, make an attempt to head east. Then, you can deposit the fly larva into the locker inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, make it so that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box inside the chamber is open. Then, pick up the American style passkey from the non-euclidean box inside the chamber. After that, make an attempt to head south. Then, make it so that the American style door is unlocked. After you have unlocked the American style door, open the American style door. After that, attempt to take a trip east. And then, pick up the laptop from the bar in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Let's see what's in here.
You make out a non-euclidean box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a non-euclidean keycard.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take American style passkey from non-euclidean box<|im_end|>go south<|im_end|>unlock American style door with American style passkey<|im_end|>open American style door<|im_end|>go east<|im_end|>take laptop from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, recover the rectangular keycard from the floor of the basement. With the rectangular keycard, insert the rectangular keycard into the rectangular box within the basement's lock to unlock it. After that, ensure that the rectangular box is open. Then, recover the passkey from the rectangular box. And then, check that the box is unlocked with the passkey. And then, assure that the box within the basement is opened. After that, retrieve the keycard from the box inside the basement. And then, insert the keycard into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You see a locked locker, which looks normal, in the corner. You make out a box. Huh, weird. You see a locked rectangular box close by.
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. Then, recover the mop from the floor of the steam room. After getting the mop, make an attempt to travel west. If you can accomplish that, ensure that the hatch is open. After you have pulled open the hatch, take a trip north. Then, make an attempt to travel east. If you can manage that, make sure that the TextWorld style safe in the playroom is ajar. And then, deposit the mop into the TextWorld style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I am so happy to announce that you are now in the attic. I guess you better just go and list everything you see here.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying: a pear, a TextWorld style keycard and a fork.

your action:

Response: go east<|im_end|>take mop<|im_end|>go west<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open TextWorld style safe<|im_end|>insert mop into TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, pick up the keycard from the chest in the recreation zone. After that, move west. Then, go west. Then, unlock the safe. Then, make sure that the safe in the sauna is open. After you have pulled open the safe, pick up the cauliflower from the safe in the sauna. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a mantle. But the thing hasn't got anything on it. You move on, clearly upset by TextWorld.
There is an unblocked exit to the west.
You are carrying: a telephone.

your action:

Response: take keycard from chest<|im_end|>go west<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the passkey into the locker within the kitchen's lock to unlock it. And then, open the locker within the kitchen. After that, take the spherical latchkey from the locker inside the kitchen. After that, move east. After that, insert the spherical latchkey into the spherical passageway in the kitchenette's lock to unlock it. After that, open the spherical passageway. After that, venture south. With that accomplished, make sure that the safe within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You make out a locked locker. You can see a counter. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>go east<|im_end|>unlock spherical passageway with spherical latchkey<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip south. Next, ensure that the gateway is open. And then, move west. And then, make an attempt to go to the west. Then, take the keyboard from the armchair in the office. Then, try to head east. After that, ensure that the safe within the bedchamber is open. And then, insert the keyboard inside the safe within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a freezer. The freezer is empty! What a waste of a day! You can see a platter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go west<|im_end|>take keyboard from armchair<|im_end|>go east<|im_end|>open safe<|im_end|>insert keyboard into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. That done, ensure that the box inside the bedroom is open. Then, pick up the Microsoft style keycard from the box. If you can get your hands on the Microsoft style keycard, go east. And then, assure that the Microsoft style locker is unlocked. And then, ensure that the Microsoft style locker is open. After that, take the latchkey from the Microsoft style locker. After that, unlock the gateway within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You see a Microsoft style locker.
There is a closed gateway leading east. There is an unblocked exit to the west.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take Microsoft style keycard from box<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take latchkey from Microsoft style locker<|im_end|>unlock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the latchkey from the shelf within the steam room. Then, doublecheck that the box inside the steam room is unlocked. Then, ensure that the box in the steam room is open. After that, retrieve the type 2 key from the box. After you have taken the type 2 key, check that the type 2 locker inside the steam room is unlocked with the type 2 key. And then, ensure that the type 2 locker inside the steam room is open. And then, pick up the paper towel from the type 2 locker inside the steam room. And then, drop the paper towel on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
You see a gleam over in a corner, where you can see a type 2 locker. Now why would someone leave that there? You make out a locked box, which looks normal, nearby. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. On the shelf you see a latchkey.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type 2 key from box<|im_end|>unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>take paper towel from type 2 locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, try to go east. Then, go north. And then, attempt to go west. Once you do that, take the passkey from the shelf in the study. After that, go east. After that, go south. Following that, close the locker. After that, look and see that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to move east. Next, recover the type 7 keycard from the trunk within the garage. After that, go west. That done, check that the type 7 box is unlocked with the type 7 keycard. After unlocking the type 7 box, make sure that the type 7 box within the canteen is opened. Then, retrieve the key from the type 7 box. After picking up the key, take a trip east. With that over with, unlock the hatch with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a type 7 box. You can see a closed case.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard from trunk<|im_end|>go west<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to unlock the type B safe. Then, open the type B safe. And then, take the TextWorld key from the type B safe. After stealing the TextWorld key, make it so that the TextWorld box is unlocked. Then, open the TextWorld box. After you have pulled open the TextWorld box, retrieve the key from the TextWorld box inside the cubicle. And then, check that the locker is unlocked with the key. After that, ensure that the locker in the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a locked usual looking locker close by. You can see a TextWorld box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a type B safe? Look over there, a type B safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type B passkey.

your action:

Response: unlock type B safe with type B passkey<|im_end|>open type B safe<|im_end|>take TextWorld key from type B safe<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take key from TextWorld box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the board inside the cookery. And then, try to venture north. After that, insert the keycard into the box's lock to unlock it. Then, look and see that the box is open. And then, attempt to travel south. Next, recover the teapot from the pan. Then, take a trip north. After that, you can deposit the teapot into the box inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I am honoured to announce that you are now in the cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a pan. The pan is normal. On the pan you make out a peanut and a teapot. You rest your hand against a wall, but you miss the wall and fall onto a board. What a coincidence, weren't you just thinking about a board? On the board you can make out a keycard.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>go south<|im_end|>take teapot from pan<|im_end|>go north<|im_end|>insert teapot into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be good if you could head south. Then, venture west. Following that, pick-up the TextWorld passkey from the floor of the vault. With the TextWorld passkey, unlock the TextWorld safe with the TextWorld passkey. Then, doublecheck that the TextWorld safe in the vault is wide open. After you have pulled open the TextWorld safe, pick up the pair of headphones from the TextWorld safe. After that, take a trip east. And then, insert the pair of headphones into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
There is a glass on the floor.
You are carrying: a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take pair of headphones from TextWorld safe<|im_end|>go east<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to move west. Next, retrieve the latchkey from the cuboid chest inside the office. If you can get your hands on the latchkey, make an attempt to go east. With that accomplished, unlock the locker. And then, ensure that the locker is open. After that, take the sandwich from the locker within the chamber. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You make out a locker.
There is an unblocked exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>take latchkey from cuboid chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the portal. Having opened the portal, make an attempt to head east. Then, venture east. After that, take the key from the drawer inside the sauna. After that, try to go west. Following that, unlock the box. After that, open the box. After that, you can insert the insect inside the box in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and an insect.

your action:

Response: open portal<|im_end|>go east<|im_end|>go east<|im_end|>take key from drawer<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to pick up the spherical keycard from the toolbox inside the office. If you can get your hands on the spherical keycard, doublecheck that the spherical chest is unlocked. After unlocking the spherical chest, doublecheck that the spherical chest inside the office is opened. And then, retrieve the American style keycard from the spherical chest. And then, doublecheck that the American style hatch is unlocked. Then, look and see that the American style hatch within the office is wide open. After that, make an attempt to go north. And then, close the American style hatch inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical chest. Wow, isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a toolbox. The toolbox contains a spherical keycard. You see a bookshelf. The bookshelf is usual. Unfortunately, there isn't a thing on it.
There is a closed American style hatch leading north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take spherical keycard from toolbox<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take American style keycard from spherical chest<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go north<|im_end|>close American style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go east. Next, retrieve the sock from the counter inside the steam room. And then, go to the west. Then, pick-up the keycard from the floor of the studio. After that, unlock the portal. After that, ensure that the portal inside the studio is open. Then, venture south. With that done, place the sock on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take sock from counter<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. And then, unlock the hatch. Then, open the hatch in the study. After pulling open the hatch, make an effort to move east. Then, head north. Then, pick up the spherical latchkey from the desk inside the chamber. Then, take a trip south. Then, look and see that the spherical locker is unlocked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
You can see a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it.
There is an unguarded exit to the north.
You are carrying: a peanut and a key.

your action:

Response: go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take spherical latchkey from desk<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture east. With that over with, make it so that the safe in the cookhouse is unlocked. And then, ensure that the safe is open. After that, recover the rectangular passkey from the safe. And then, unlock the rectangular portal within the cookhouse with the rectangular passkey. And then, make it so that the rectangular portal in the cookhouse is opened. If you have pulled open the rectangular portal, move south. Once you get around to doing that, retrieve the teaspoon from the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>open rectangular portal<|im_end|>go south<|im_end|>take teaspoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to go to the west. After that, recover the latchkey from the platter in the scullery. And then, insert the latchkey into the locker in the scullery's lock to unlock it. After that, open the locker inside the scullery. Then, make an attempt to take a trip east. Following that, take the tv from the bed in the playroom. If you can get your hands on the tv, try to move west. And then, deposit the tv into the locker inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out a bed. You see a tv on the bed. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take latchkey from platter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go east<|im_end|>take tv from bed<|im_end|>go west<|im_end|>insert tv into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could pick up the American style latchkey from the drawer in the shower. Then, make an effort to venture east. Okay, and then, go north. And then, unlock the American style locker. After that, make sure that the American style locker is open. After that, take the lamp from the American style locker within the parlor. And then, make an attempt to travel south. And then, place the lamp on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer contains an American style latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue and a sponge.

your action:

Response: take American style latchkey from drawer<|im_end|>go east<|im_end|>go north<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take lamp from American style locker<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to try to travel south. Next, make it so that the dresser within the steam room is open. And then, pick up the latchkey from the dresser in the steam room. After stealing the latchkey, make an attempt to move north. And then, insert the latchkey into the chest's lock to unlock it. Then, open the chest. And then, recover the Quote of the Day Calendar from the chest inside the cubicle. After that, toss the Quote of the Day Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am so happy to announce that you are now in the cubicle.
You can make out a locked chest nearby.
There is a closed hatch leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take latchkey from dresser<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to move south. If you can finish that, open the toolbox. After you have opened the toolbox, take the keycard from the toolbox. If you can get your hands on the keycard, attempt to go to the north. After that, look and see that the hatch inside the spare room is unlocked with the keycard. If you have unlocked the hatch, open the hatch. And then, travel east. Next, make it so that the hatch in the steam room is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a crate. The crate contains a key. You see a gleam over in a corner, where you can see a locker.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take keycard from toolbox<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, you could, like, close the safe within the office. Then, attempt to move west. And then, retrieve the rectangular keycard from the bed stand in the bedchamber. And then, insert the rectangular keycard into the rectangular chest's lock to unlock it. And then, ensure that the rectangular chest within the bedchamber is open. After pulling open the rectangular chest, recover the key from the rectangular chest within the bedchamber. After that, go east. That done, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. The safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take rectangular keycard from bed stand<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, recover the TextWorld style latchkey from the bed within the bedroom. And then, doublecheck that the TextWorld style portal in the bedroom is unlocked. And then, ensure that the TextWorld style portal is open. After that, head east. And then, make an effort to venture north. Next, pick up the glass from the bowl. And then, venture south. And then, throw the glass on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's here.
You can see a bed. You see a TextWorld style latchkey and a tablet on the bed.
There is a closed TextWorld style portal leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from bed<|im_end|>unlock TextWorld style portal with TextWorld style latchkey<|im_end|>open TextWorld style portal<|im_end|>go east<|im_end|>go north<|im_end|>take glass from bowl<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could attempt to go north. Okay, and then, ensure that the portal inside the closet is open. After opening the portal, take a trip north. Once you accomplish that, make an attempt to head west. Next, recover the latchkey from the chest inside the recreation zone. Once you have taken the latchkey, make an effort to take a trip east. That done, close the portal. After that, make sure that the portal is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>close portal<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the west. Then, take the type 1 passkey from the case inside the canteen. And then, unlock the type 1 locker. And then, make absolutely sure that the type 1 locker inside the canteen is wide open. After pulling open the type 1 locker, retrieve the keycard from the type 1 locker. After that, head east. If you can manage that, check that the safe is unlocked with the keycard. After unlocking the safe, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. Now that's what I call TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 passkey from case<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take keycard from type 1 locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to head east. That done, unlock the safe. After that, make sure that the safe is ajar. Having opened the safe, recover the Henderson's key from the safe. Then, insert the Henderson's key into the Henderson's locker in the kitchen's lock to unlock it. After that, ensure that the Henderson's locker inside the kitchen is open. Then, recover the butterfly from the Henderson's locker. After that, put the butterfly into the case inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take butterfly from Henderson's locker<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to travel east. Then, pick up the type 1 keycard from the fridge in the kitchenette. Then, unlock the type 1 box. And then, ensure that the type 1 box is open. After that, make an attempt to go west. If you can manage that, pick up the pencil from the floor of the studio. Then, go east. Then, you can deposit the pencil into the type 1 box in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 keycard from fridge<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>go west<|im_end|>take pencil<|im_end|>go east<|im_end|>insert pencil into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, recover the cuboid latchkey from the couch within the bedroom. After that, unlock the cuboid safe in the bedroom. Then, open the cuboid safe. After that, take the American style latchkey from the cuboid safe inside the bedroom. After that, unlock the American style safe. And then, open the American style safe. After that, pick up the fly larva from the American style safe. And then, put the fly larva into the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a locked cuboid safe right there by you. You see a American style safe! Oh wow! Is that what I think it is? It is! It's a couch. The couch is normal. On the couch you can make out a cuboid latchkey. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from couch<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take American style latchkey from cuboid safe<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take fly larva from American style safe<|im_end|>insert fly larva into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the type 9 safe inside the cellar. After that, open the type 9 safe within the cellar. Then, pick up the keycard from the type 9 safe. And then, assure that the box inside the cellar is unlocked. After unlocking the box, open the box in the cellar. And then, take the hat from the box. After that, attempt to take a trip east. After that, place the hat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
You can make out a locked box here. You can make out a type 9 safe.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take keycard from type 9 safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take hat from box<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the cubicle. Then, head south. And then, check that the gateway within the pantry is unlocked with the keycard. Having unlocked the gateway, look and see that the gateway is open. And then, make an attempt to move east. Then, take the passkey from the shelf. Then, unlock the locker. After that, open the locker inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could insert the non-euclidean passkey into the non-euclidean chest inside the cellar's lock to unlock it. And then, make absolutely sure that the non-euclidean chest in the cellar is open. And then, retrieve the passkey from the non-euclidean chest. If you can get your hands on the passkey, make absolutely sure that the safe within the cellar is unlocked. If you have unlocked the safe, assure that the safe in the cellar is opened. Then, retrieve the latchkey from the safe. After that, assure that the chest inside the cellar is unlocked with the latchkey. After unlocking the chest, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You see a chest. You can make out a safe. You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to go to the east. And then, assure that the portmanteau is opened. And then, recover the keycard from the portmanteau. Then, unlock the locker. Then, ensure that the locker is open. Then, take the Henderson's latchkey from the locker. If you can get your hands on the Henderson's latchkey, doublecheck that the Henderson's safe within the chamber is unlocked. After that, ensure that the Henderson's safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. After that, pick up the passkey from the table in the pantry. And then, doublecheck that the box is unlocked. If you have unlocked the box, open the box. After that, recover the type 4 keycard from the box in the pantry. After that, head east. With that done, doublecheck that the type 4 safe inside the studio is shut. After you have shut the type 4 safe, make absolutely sure that the type 4 safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You see a type 4 safe. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type 4 keycard from box<|im_end|>go east<|im_end|>close type 4 safe<|im_end|>lock type 4 safe with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the latchkey from the desk. After that, doublecheck that the safe inside the studio is unlocked with the latchkey. Then, look and see that the safe is opened. And then, take the keycard from the safe inside the studio. After that, look and see that the chest inside the studio is unlocked with the keycard. Then, make absolutely sure that the chest inside the studio is ajar. And then, pick up the bug from the chest within the studio. After that, you can place the bug into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see an opened portmanteau, which looks normal, right there by you. The portmanteau is empty, what a horrible day! You see a locked chest right there by you. You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a desk. On the desk you can make out a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from desk<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the cake scented chest is unlocked. Then, ensure that the cake scented chest within the bedchamber is open. After opening the cake scented chest, retrieve the TextWorld latchkey from the cake scented chest. Then, check that the TextWorld box is unlocked with the TextWorld latchkey. After unlocking the TextWorld box, open the TextWorld box. After pulling open the TextWorld box, take the tablet from the TextWorld box. And then, attempt to move north. And then, place the tablet on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a TextWorld box. You can make out a cake scented chest. You see a desk. The desk is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take TextWorld latchkey from cake scented chest<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take tablet from TextWorld box<|im_end|>go north<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the safe inside the chamber with the keycard. After unlocking the safe, look and see that the safe inside the chamber is ajar. After that, take the key from the safe. After that, unlock the locker inside the chamber. After unlocking the locker, ensure that the locker in the chamber is open. After that, retrieve the cuboid passkey from the locker. With the cuboid passkey, unlock the cuboid locker in the chamber. If you have unlocked the cuboid locker, open the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You begin looking for stuff.
You can make out a locked cuboid locker, which looks ordinary, here. You hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a locked safe.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. With that done, pick-up the keycard from the floor of the kitchenette. Then, try to head east. And then, unlock the hatch. After you have unlocked the hatch, ensure that the hatch within the playroom is open. And then, move south. And then, take the shirt from the cabinet inside the steam room. After that, place the shirt on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Ah, the playroom. This is some kind of playroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a coffee cup.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take shirt from cabinet<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the type 0 box inside the study is unlocked. And then, open the type 0 box. And then, pick up the Canadian limited edition passkey from the type 0 box. Then, make sure that the Canadian limited edition locker within the study is unlocked. Then, make sure that the Canadian limited edition locker inside the study is wide open. After that, retrieve the keycard from the Canadian limited edition locker inside the study. And then, take a trip north. And then, make it so the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have moved into a study. Not the study you'd expect. No, this is a study.
You can make out a locked Canadian limited edition locker here. You can make out a locked type 0 box close by.
You need an unblocked exit? You should try going north.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take Canadian limited edition passkey from type 0 box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>go north<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture west. Following that, doublecheck that the bureau is ajar. After pulling open the bureau, take the Microsoft style latchkey from the bureau. Then, check that the Microsoft style passageway in the cubicle is unlocked with the Microsoft style latchkey. Having unlocked the Microsoft style passageway, ensure that the Microsoft style passageway is open. Then, travel south. If you can finish that, take the passkey from the suitcase. And then, doublecheck the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take Microsoft style latchkey from bureau<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>open Microsoft style passageway<|im_end|>go south<|im_end|>take passkey from suitcase<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. After that, ensure that the box is open. Then, take the Henderson's latchkey from the box inside the office. And then, make an attempt to take a trip east. With that done, check that the Henderson's safe is unlocked with the Henderson's latchkey. And then, make absolutely sure that the Henderson's safe in the dish-pit is wide open. And then, retrieve the bowl from the Henderson's safe. And then, ditch the bowl on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You begin to take stock of what's in the room.
You see a Henderson's safe.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pizza and a whisk.

your action:

Response: go west<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take bowl from Henderson's safe<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the Canadian limited edition key into the Canadian limited edition chest's lock to unlock it. And then, doublecheck that the Canadian limited edition chest is wide open. After that, pick up the Microsoft limited edition key from the Canadian limited edition chest. Then, look and see that the Microsoft limited edition door is unlocked. After that, make absolutely sure that the Microsoft limited edition door is ajar. After that, take a trip east. Then, take the spherical latchkey from the fridge. After stealing the spherical latchkey, look and see that the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition chest.
There is a closed Microsoft limited edition door leading east. There is an unguarded exit to the north.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft limited edition key from Canadian limited edition chest<|im_end|>unlock Microsoft limited edition door with Microsoft limited edition key<|im_end|>open Microsoft limited edition door<|im_end|>go east<|im_end|>take spherical latchkey from fridge<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the spare room. And then, make absolutely sure that the box inside the spare room is wide open. Having opened the box, recover the keycard from the box within the spare room. After that, doublecheck that the hatch inside the spare room is unlocked with the keycard. Then, assure that the hatch within the spare room is open. After that, go east. With that over with, pick up the cauliflower from the floor of the kitchen. If you have got the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You can see a box.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, insert the formless latchkey into the formless locker inside the attic's lock to unlock it. After that, ensure that the formless locker inside the attic is open. And then, take the passkey from the formless locker. And then, try to travel south. And then, unlock the locker within the garage. After that, ensure that the locker is open. And then, pick up the nest of shrimp from the locker. After that, deposit the nest of shrimp on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked formless locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of shrimp from locker<|im_end|>drop nest of shrimp<|im_end|>