Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture north. Following that, open the spherical locker. After that, take the Microsoft limited edition passkey from the spherical locker. And then, try to travel south. And then, go to the east. After that, make it so that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe inside the shower is open. After that, pick up the mop from the Microsoft limited edition safe in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go north<|im_end|>open spherical locker<|im_end|>take Microsoft limited edition passkey from spherical locker<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take mop from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the hatch is open. And then, go south. And then, recover the passkey from the chair. After picking up the passkey, unlock the safe within the studio. After that, ensure that the safe is open. And then, pick up the apple from the safe in the studio. If you have got the apple, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin looking for stuff.
There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a pizza.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest is open. After that, retrieve the formless latchkey from the chest in the spare room. After that, venture east. Then, make absolutely sure that the formless safe inside the cookery is unlocked. Then, open the formless safe within the cookery. And then, recover the loaf of bread from the formless safe. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a chest.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take formless latchkey from chest<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take loaf of bread from formless safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, recover the formless key from the floor of the chamber. Then, assure that the formless locker in the chamber is unlocked. And then, assure that the formless locker inside the chamber is ajar. Then, retrieve the soap scented keycard from the formless locker in the chamber. After getting the soap scented keycard, doublecheck that the soap scented locker is unlocked. Then, assure that the soap scented locker inside the chamber is open. And then, retrieve the type L passkey from the soap scented locker inside the chamber. If you can get your hands on the type L passkey, unlock the type L chest with the type L passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a locked type L chest. You can see a soap scented locker. You can't wait to tell the folks at home about this! You smell a fine smell, and follow it to a formless locker.
There is a closed passageway leading west. There is an unguarded exit to the east.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take soap scented keycard from formless locker<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take type L passkey from soap scented locker<|im_end|>unlock type L chest with type L passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip west. After that, make sure that the TextWorld style chest is open. Then, retrieve the passkey from the TextWorld style chest. And then, assure that the box is unlocked. After unlocking the box, open the box within the chamber. Then, recover the laptop from the box. After that, make an effort to take a trip east. And then, sit the laptop on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. You begin looking for stuff.
You can make out a recliner. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>go east<|im_end|>put laptop on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. And then, pick up the Canadian style latchkey from the chest in the laundry place. And then, assure that the Canadian style safe is unlocked. After that, make absolutely sure that the Canadian style safe is opened. After pulling open the Canadian style safe, pick up the rectangular key from the Canadian style safe inside the laundry place. And then, attempt to go to the south. And then, doublecheck the rectangular chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You have stumbled into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You see a Canadian style safe. What a great pairing of adjectives and nouns! You see a chest.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take rectangular key from Canadian style safe<|im_end|>go south<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the safe within the pantry. And then, pick up the rectangular latchkey from the safe. Then, check that the rectangular passageway is unlocked with the rectangular latchkey. Then, ensure that the rectangular passageway within the pantry is open. And then, make an attempt to head east. Next, pick up the soap dispenser from the bench inside the shower. And then, attempt to move west. Next, toss the soap dispenser on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
You see a closed safe.
There is a closed rectangular passageway leading east. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take soap dispenser from bench<|im_end|>go west<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, doublecheck that the formless locker within the washroom is unlocked. After that, ensure that the formless locker inside the washroom is open. And then, retrieve the latchkey from the formless locker. After that, look and see that the box within the washroom is unlocked with the latchkey. And then, open the box. And then, take the sponge from the box inside the washroom. After that, try to take a trip south. After that, throw the sponge on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You see a box. You see a locked formless locker right there by you.
There is an unguarded exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to unlock the type 9 chest. After that, ensure that the type 9 chest is open. And then, take the American style passkey from the type 9 chest. After you have picked up the American style passkey, make an effort to travel north. Following that, make absolutely sure that the American style hatch is unlocked. After that, open the American style hatch in the studio. And then, travel east. Then, take the shadfly from the coffer within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You see a locked type 9 chest close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread and a type 9 keycard.

your action:

Response: unlock type 9 chest with type 9 keycard<|im_end|>open type 9 chest<|im_end|>take American style passkey from type 9 chest<|im_end|>go north<|im_end|>unlock American style hatch with American style passkey<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the north. Once you manage that, take the type X passkey from the bureau. And then, try to take a trip south. Next, make it so that the type X passageway within the dish-pit is unlocked with the type X passkey. After that, open the type X passageway inside the dish-pit. Then, try to venture south. If you can finish that, venture east. And then, close the case within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a fridge.
There is a closed type X passageway leading south. There is an unblocked exit to the north.
You are carrying: a textbook and a mug.

your action:

Response: go north<|im_end|>take type X passkey from bureau<|im_end|>go south<|im_end|>unlock type X passageway with type X passkey<|im_end|>open type X passageway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to recover the Canadian limited edition keycard from the case in the sauna. Then, make sure that the Canadian limited edition safe within the sauna is unlocked. After unlocking the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. After that, take the key from the Canadian limited edition safe. And then, take a trip east. That done, unlock the safe. And then, ensure that the safe within the bar is open. Then, retrieve the plant from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into a sauna. Not the sauna you'd expect. No, this is a sauna.
You make out a Canadian limited edition safe. You see an opened case. The case contains a Canadian limited edition keycard.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from case<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take key from Canadian limited edition safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the west. Okay, and then, ensure that the safe inside the playroom is open. And then, recover the latchkey from the safe. If you can get your hands on the latchkey, make an effort to move east. Once you get around to doing that, make absolutely sure that the door inside the dish-pit is unlocked with the latchkey. And then, make sure that the door in the dish-pit is open. After that, move south. After that, assure that the crate is opened. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to unlock the American style box. Then, open the American style box within the cubicle. And then, take the type G latchkey from the American style box. And then, try to head north. And then, doublecheck that the type G gate is unlocked with the type G latchkey. And then, open the type G gate within the steam room. And then, make an effort to venture east. Once you get around to doing that, recover the spork from the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You see a locked American style box here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take type G latchkey from American style box<|im_end|>go north<|im_end|>unlock type G gate with type G latchkey<|im_end|>open type G gate<|im_end|>go east<|im_end|>take spork from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could retrieve the lavender scented passkey from the toolbox. And then, travel north. Then, unlock the lavender scented safe inside the shower. After that, open the lavender scented safe. Then, make an effort to venture south. Once you finish that, pick up the shoe from the floor of the closet. Then, make an effort to take a trip north. After that, put the shoe inside the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox. The toolbox contains a lavender scented passkey. Huh, weird.
You need an unblocked exit? You should try going north.
There is a shoe on the floor.
You are carrying: an insect.

your action:

Response: take lavender scented passkey from toolbox<|im_end|>go north<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>go south<|im_end|>take shoe<|im_end|>go north<|im_end|>insert shoe into lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to venture east. Next, recover the keycard from the locker. With the keycard, unlock the chest with the keycard. And then, open the chest in the parlor. And then, travel west. With that done, retrieve the laptop from the bed stand within the bedroom. With the laptop, try to take a trip east. After that, deposit the laptop inside the chest inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You can make out a bed stand. The bed stand is standard. On the bed stand you can make out a laptop.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go east<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>go west<|im_end|>take laptop from bed stand<|im_end|>go east<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to recover the type 5 key from the stand. Then, make an attempt to travel north. If you can finish that, look and see that the type 5 hatch is unlocked with the type 5 key. And then, doublecheck that the type 5 hatch is wide open. Then, attempt to go to the north. With that accomplished, head east. Okay, and then, recover the key from the floor of the restroom. And then, Deposit the key into the locker in the restroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Of every salon you could have walked into, you had to come round a typical one. Let's see what's in here.
You scan the room for a stand, and you find a stand. The stand is usual. On the stand you make out a type 5 key.
There is an unblocked exit to the north.
There is a cashew on the floor.
You are carrying: a sandwich.

your action:

Response: take type 5 key from stand<|im_end|>go north<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>go north<|im_end|>go east<|im_end|>take key<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. And then, retrieve the latchkey from the shelf. After that, unlock the safe. Then, open the safe within the recreation zone. After that, attempt to head west. Then, pick-up the lamp from the floor of the playroom. After that, go to the east. Following that, insert the lamp into the safe within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
There is an unblocked exit to the east.
There is a lamp on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take lamp<|im_end|>go east<|im_end|>insert lamp into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. And then, make an attempt to move south. And then, head west. And then, pick up the key from the counter in the pantry. And then, try to move east. After that, make an attempt to go north. With that over with, doublecheck that the portal within the cookery is closed. Then, doublecheck the portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
There is an exit to the east. Don't worry, it is unguarded.
There is a printer on the floor.
You are carrying: a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take key from counter<|im_end|>go east<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the Microsoft style locker in the office is unlocked with the Microsoft style passkey. And then, ensure that the Microsoft style locker inside the office is open. After that, take the type 8 passkey from the Microsoft style locker. Having got the type 8 passkey, try to travel west. And then, unlock the type 8 box. And then, open the type 8 box. Then, recover the shadfly from the type 8 box in the bedroom. Then, throw the shadfly on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You make out a locked Microsoft style locker in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take type 8 passkey from Microsoft style locker<|im_end|>go west<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take shadfly from type 8 box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be good if you could insert the type 0 latchkey into the type 0 box in the laundry place's lock to unlock it. And then, open the type 0 box inside the laundry place. After that, retrieve the passkey from the type 0 box in the laundry place. And then, unlock the box within the laundry place with the passkey. And then, open the box within the laundry place. And then, recover the butterfly from the box. Then, try to travel east. Then, drop the butterfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. Let's see what's in here.
You can see a box. What's that over there? It looks like it's a type 0 box.
There is an unguarded exit to the east.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take passkey from type 0 box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the south. That done, recover the key from the coffer. After that, check that the box is unlocked with the key. Then, open the box within the cubicle. Then, take the type L key from the box. After that, go north. After that, unlock the type L safe. Then, open the type L safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can make out a type L safe.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from coffer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type L key from box<|im_end|>go north<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could retrieve the keycard from the stand. After that, make an effort to travel east. And then, move east. Okay, and then, doublecheck that the chest is unlocked. After that, make absolutely sure that the chest is opened. After that, take the blanket from the chest within the playroom. After getting the blanket, make an attempt to move west. If you can get through with that, you can place the blanket inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is ordinary. On the stand you see a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go east<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go west<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the floor of the cookery. Then, check that the passageway inside the cookery is unlocked with the keycard. Then, open the passageway inside the cookery. If you have pulled open the passageway, make an effort to travel south. Then, try to head west. Then, lift the passkey from the floor of the bedroom. Then, take a trip east. That done, make sure the box within the restroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You make out a closed cabinet.
There is a closed passageway leading south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. Then, take the passkey from the bookshelf. Then, unlock the portal within the studio with the passkey. And then, ensure that the portal inside the studio is open. Then, travel west. That done, ensure that the coffer is open. After that, take the plant from the coffer inside the chamber. And then, insert the plant inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take plant from coffer<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the cuboid chest within the sauna is unlocked. And then, ensure that the cuboid chest is open. After that, recover the keycard from the cuboid chest. Then, make sure that the hatch is unlocked. After that, ensure that the hatch is open. Then, venture south. With that accomplished, retrieve the type G passkey from the table within the attic. Then, make it so that the type G safe inside the attic is unlocked with the type G passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
You can make out a cuboid chest!
There is a closed hatch leading south. You need an unguarded exit? You should try going north.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take type G passkey from table<|im_end|>unlock type G safe with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the latchkey from the floor of the office. After picking up the latchkey, unlock the safe with the latchkey. After that, ensure that the safe within the office is open. After that, recover the keycard from the safe. And then, check that the portal inside the office is unlocked with the keycard. And then, open the portal. And then, head east. And then, make absolutely sure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look out! It's a- oh, never mind, it's just a safe. Were you looking for a mantle? Because look over there, it's a mantle. The mantle is standard. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed portal leading east. You need an unguarded exit? You should try going south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. Then, ensure that the refrigerator is open. Then, recover the TextWorld style latchkey from the refrigerator. And then, check that the TextWorld style box in the kitchen is unlocked with the TextWorld style latchkey. Then, open the TextWorld style box inside the kitchen. Then, take the cuboid key from the TextWorld style box. After you have taken the cuboid key, check that the cuboid box in the kitchen is unlocked with the cuboid key. And then, ensure that the cuboid box within the kitchen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You begin looking for stuff.
You can see a closed cabinet.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take TextWorld style latchkey from refrigerator<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take cuboid key from TextWorld style box<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the spherical key from the rack. Then, insert the spherical key into the spherical locker's lock to unlock it. After that, ensure that the spherical locker is open. Then, recover the Canadian keycard from the spherical locker. If you can get your hands on the Canadian keycard, check that the Canadian locker is unlocked with the Canadian keycard. Then, look and see that the Canadian locker is opened. After that, pick up the Canadian style keycard from the Canadian locker in the attic. After that, Insert the Canadian style keycard into the Canadian style safe in the attic to lock it. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
Oh, great. Here's a Canadian style safe. You see a locked Canadian locker. A locked spherical locker is nearby. You make out a rack. The rack is usual. On the rack you make out a spherical key, so there's that.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical key from rack<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take Canadian keycard from spherical locker<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take Canadian style keycard from Canadian locker<|im_end|>lock Canadian style safe with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the floor of the kitchen. If you can get your hands on the key, unlock the gate. After you have unlocked the gate, make sure that the gate inside the kitchen is ajar. And then, move east. Then, make an attempt to head south. And then, take the stick of butter from the portmanteau inside the recreation zone. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a berry and a key on the floor.
You are carrying: a banana.

your action:

Response: take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take stick of butter from portmanteau<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be great if you could attempt to move east. After that, go to the north. With that over with, lift the latchkey from the floor of the attic. And then, unlock the locker with the latchkey. And then, ensure that the locker within the attic is open. And then, retrieve the burger from the locker. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, attempt to head north. Then, check that the formless locker inside the bedroom is unlocked with the formless latchkey. And then, make sure that the formless locker is ajar. And then, pick up the Microsoft style passkey from the formless locker. Then, venture south. And then, unlock the Microsoft style chest with the Microsoft style passkey. If you have unlocked the Microsoft style chest, open the Microsoft style chest within the office. And then, retrieve the Advent Calendar from the Microsoft style chest within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You can make out a Microsoft style chest.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take Microsoft style passkey from formless locker<|im_end|>go south<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take Advent Calendar from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the gateway is unlocked. After unlocking the gateway, open the gateway. And then, head east. If you can finish that, recover the rectangular latchkey from the armchair. After that, assure that the rectangular locker is unlocked. And then, ensure that the rectangular locker in the workshop is open. Then, take the Comic Strip Calendar from the rectangular locker. And then, place the Comic Strip Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in a place we're calling a closet.
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
There is a licorice strip on the floor.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take Comic Strip Calendar from rectangular locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, head west. Next, ensure that the box is open. And then, take the passkey from the box. Then, make an effort to take a trip east. If you can get through with that, make absolutely sure that the locker is unlocked with the passkey. And then, open the locker inside the bedchamber. After that, recover the textbook from the locker within the bedchamber. And then, put the textbook on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locker. You see a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the rack inside the sauna. If you can get your hands on the keycard, make sure that the locker in the sauna is unlocked. Then, open the locker within the sauna. And then, recover the soap scented key from the locker. Then, assure that the soap scented box within the sauna is unlocked. If you have unlocked the soap scented box, ensure that the soap scented box inside the sauna is open. Having pulled open the soap scented box, pick up the stick of butter from the soap scented box within the sauna. After taking the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You can make out a soap scented box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is ordinary. On the rack you see a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap scented key from locker<|im_end|>unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>take stick of butter from soap scented box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel west. Then, pick up the Henderson's limited edition passkey from the floor of the lounge. And then, check that the Henderson's limited edition chest inside the lounge is unlocked with the Henderson's limited edition passkey. And then, ensure that the Henderson's limited edition chest is open. Then, retrieve the Canadian keycard from the Henderson's limited edition chest inside the lounge. And then, make an effort to head east. Next, check that the Canadian hatch is unlocked with the Canadian keycard. Having unlocked the Canadian hatch, ensure that the Canadian hatch inside the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
You can see a stand. But there isn't a thing on it.
There is a closed Canadian hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian keycard from Henderson's limited edition chest<|im_end|>go east<|im_end|>unlock Canadian hatch with Canadian keycard<|im_end|>open Canadian hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, go north. With that accomplished, open the type A door in the washroom. After that, go east. Next, close the type A door. And then, go south. And then, recover the type A keycard from the counter in the restroom. Then, move north. That done, lock the type A door inside the salon with the type A keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. I guess you better just go and list everything you see here.
You make out a chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type A door<|im_end|>go east<|im_end|>close type A door<|im_end|>go south<|im_end|>take type A keycard from counter<|im_end|>go north<|im_end|>lock type A door with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the cuboid latchkey from the floor of the washroom. If you can get your hands on the cuboid latchkey, unlock the cuboid chest in the washroom. And then, ensure that the cuboid chest is open. And then, retrieve the cuboid passkey from the cuboid chest within the washroom. And then, check that the cuboid gate is unlocked with the cuboid passkey. Then, ensure that the cuboid gate is open. Then, try to go to the east. Then, close the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. You begin looking for stuff.
You make out a locked cuboid chest here.
There is a closed cuboid gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take cuboid passkey from cuboid chest<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to move south. Once you do that, make sure that the box inside the sauna is ajar. After that, take the Canadian passkey from the box. After stealing the Canadian passkey, unlock the Canadian passageway with the Canadian passkey. Then, make sure that the Canadian passageway in the sauna is opened. After you have pulled open the Canadian passageway, make an effort to go to the south. After that, take the desktop computer from the bookshelf within the study. Then, you can put the desktop computer inside the locker in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take Canadian passkey from box<|im_end|>unlock Canadian passageway with Canadian passkey<|im_end|>open Canadian passageway<|im_end|>go south<|im_end|>take desktop computer from bookshelf<|im_end|>insert desktop computer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move south. With that done, make sure that the fridge is opened. After that, retrieve the non-euclidean keycard from the fridge. After that, try to go to the north. Once you manage that, insert the non-euclidean keycard into the non-euclidean chest in the dish-pit's lock to unlock it. Having unlocked the non-euclidean chest, make absolutely sure that the non-euclidean chest is open. If you have pulled open the non-euclidean chest, pick up the bug from the non-euclidean chest in the dish-pit. And then, place the bug on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
As if things weren't amazing enough already, you can even see a non-euclidean chest.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take non-euclidean keycard from fridge<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture west. And then, make sure that the safe is wide open. Then, take the type K keycard from the safe. After that, assure that the type K chest within the garage is unlocked. After you have unlocked the type K chest, ensure that the type K chest is open. Then, recover the broom from the type K chest inside the garage. If you can get your hands on the broom, venture east. With that over with, put the broom on the bench within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now. You begin looking for stuff.
You make out a bench. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type K keycard from safe<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take broom from type K chest<|im_end|>go east<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the passkey from the American limited edition box in the laundromat. After that, go west. Next, unlock the passageway with the passkey. Then, ensure that the passageway within the pantry is open. After opening the passageway, travel south. And then, make an attempt to move east. Following that, open the display. After that, deposit the mat into the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a American limited edition box. The light flickers for a second, but nothing else happens. The American limited edition box contains a passkey.
There is an exit to the west. Don't worry, it is unblocked.
There is an American limited edition passkey on the floor.
You are carrying: a mat and a blanket.

your action:

Response: take passkey from American limited edition box<|im_end|>go west<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open display<|im_end|>insert mat into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head west. Once you succeed at that, open the fridge inside the cookhouse. Having opened the fridge, take the Microsoft limited edition keycard from the fridge. Then, make an effort to move east. With that over with, unlock the Microsoft limited edition chest within the steam room. After that, open the Microsoft limited edition chest. After that, take the banana from the Microsoft limited edition chest in the steam room. After that, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You can see a locked Microsoft limited edition chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take Microsoft limited edition keycard from fridge<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take banana from Microsoft limited edition chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the key from the table in the spare room. After that, unlock the box with the key. Then, open the box within the spare room. After that, retrieve the type C latchkey from the box. And then, doublecheck that the type C hatch inside the spare room is unlocked. And then, ensure that the type C hatch is open. Then, make an effort to travel east. After that, doublecheck that the type C hatch in the sauna is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. You smell a hideous smell, and follow it to a table. You see a key on the table. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed type C hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type C latchkey from box<|im_end|>unlock type C hatch with type C latchkey<|im_end|>open type C hatch<|im_end|>go east<|im_end|>close type C hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to assure that the safe in the basement is unlocked. Having unlocked the safe, assure that the safe is opened. After pulling open the safe, pick up the type 9 latchkey from the safe within the basement. After that, insert the type 9 latchkey into the type 9 chest's lock to unlock it. After you have unlocked the type 9 chest, ensure that the type 9 chest in the basement is open. And then, retrieve the keycard from the type 9 chest within the basement. After that, move south. Next, assure that the door is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type 9 chest. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked safe.
There is an unguarded exit to the south.
You are carrying: a latchkey and a frisbee.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 9 latchkey from safe<|im_end|>unlock type 9 chest with type 9 latchkey<|im_end|>open type 9 chest<|im_end|>take keycard from type 9 chest<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could head east. And then, insert the rectangular latchkey into the rectangular box's lock to unlock it. After unlocking the rectangular box, open the rectangular box. And then, take the keycard from the rectangular box. And then, insert the keycard into the locker's lock to unlock it. And then, ensure that the locker is open. After that, recover the key from the locker. If you can get your hands on the key, insert the key into the hatch's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, head south. Then, recover the type 7 keycard from the shelf. After taking the type 7 keycard, take a trip east. If you can finish that, unlock the type 7 locker. Once you have unlocked the type 7 locker, ensure that the type 7 locker is open. After that, recover the latchkey from the type 7 locker. Having got the latchkey, unlock the locker with the latchkey. And then, doublecheck that the locker in the spare room is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 7 keycard from shelf<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take latchkey from type 7 locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip west. And then, open the case. Then, recover the spherical latchkey from the case in the dish-pit. Then, unlock the spherical locker inside the dish-pit with the spherical latchkey. Then, open the spherical locker. Then, recover the type Y key from the spherical locker in the dish-pit. After that, attempt to move east. And then, unlock the type Y chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
You make out a type Y chest. You make out a closed crate in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take spherical latchkey from case<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type Y key from spherical locker<|im_end|>go east<|im_end|>unlock type Y chest with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. Once you get through with that, make an attempt to head north. And then, recover the American key from the floor of the laundromat. And then, unlock the American box within the laundromat. And then, look and see that the American box is wide open. After that, pick up the formless keycard from the American box inside the laundromat. Then, attempt to go to the south. With that done, make sure the formless box inside the vault is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You make out a bed. The bed is standard. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American key<|im_end|>unlock American box with American key<|im_end|>open American box<|im_end|>take formless keycard from American box<|im_end|>go south<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to take a trip east. Once you get around to doing that, ensure that the case is open. Then, pick up the type 4 key from the case in the study. And then, try to move west. Then, look and see that the type 4 locker in the studio is unlocked. After that, ensure that the type 4 locker in the studio is open. If you have pulled open the type 4 locker, take the keycard from the type 4 locker within the studio. And then, unlock the locker in the studio with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
Hey, want to see a locker? Look over there, a locker. What's that over there? It looks like it's a type 4 locker.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take type 4 key from case<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take keycard from type 4 locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go south. After that, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe is open. Then, recover the passkey from the safe within the pantry. After that, unlock the hatch. After unlocking the hatch, open the hatch. And then, make an effort to travel east. And then, ensure that the Microsoft style chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a synthesizer on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Then, doublecheck that the chest inside the attic is wide open. And then, recover the passkey from the chest. And then, unlock the safe with the passkey. Then, ensure that the safe is open. And then, recover the rectangular key from the safe. And then, make an effort to venture east. Then, lock the rectangular box in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You see a gleam over in a corner, where you can see a rectangular box.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular key from safe<|im_end|>go east<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could move south. After that, recover the formless passkey from the portmanteau within the bedroom. If you can get your hands on the formless passkey, go to the north. Once you manage that, unlock the formless safe. After that, open the formless safe. And then, recover the latchkey from the formless safe. After that, make an effort to move south. With that accomplished, make sure that the safe within the bedroom is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone.
You make out a locked formless safe, which looks usual, in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from portmanteau<|im_end|>go north<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the keycard from the floor of the vault. And then, unlock the safe inside the vault with the keycard. After that, open the safe. Once you have opened the safe, recover the type X keycard from the safe. Then, make sure that the type X safe in the vault is unlocked with the type X keycard. Then, ensure that the type X safe in the vault is open. After that, retrieve the sandwich from the type X safe inside the vault. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type X safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked safe close by.
There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type X keycard from safe<|im_end|>unlock type X safe with type X keycard<|im_end|>open type X safe<|im_end|>take sandwich from type X safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the type G chest inside the studio. After that, make it so that the type G chest is wide open. After that, pick up the key from the type G chest. Having got the key, doublecheck that the locker inside the studio is unlocked. Once you have unlocked the locker, open the locker. And then, retrieve the printer from the locker. And then, attempt to go south. After that, rest the printer on the shelf within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You can barely contain your excitement.
You see a locked locker nearby. You rest your hand against a wall, but you miss the wall and fall onto a type G chest.
There is an unblocked exit to the south.
You are carrying: a type G latchkey.

your action:

Response: unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take key from type G chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>go south<|im_end|>put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to venture north. After that, make an attempt to travel west. With that done, retrieve the passkey from the suitcase in the workshop. With the passkey, check that the box in the workshop is unlocked with the passkey. After unlocking the box, open the box within the workshop. After that, take the cashew from the box within the workshop. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom.
You need an unblocked exit? You should try going north.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from suitcase<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, travel south. That done, ensure that the locker in the recreation zone is open. Once you have opened the locker, take the formless latchkey from the locker in the recreation zone. After that, travel north. And then, unlock the formless door with the formless latchkey. After you have unlocked the formless door, ensure that the formless door in the office is open. And then, go to the east. That done, doublecheck that the fridge inside the cookhouse is shut. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
There is a closed formless door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>go north<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, make absolutely sure that the cuboid safe is unlocked with the cuboid latchkey. Once you have unlocked the cuboid safe, ensure that the cuboid safe in the laundry place is open. Then, retrieve the latchkey from the cuboid safe inside the laundry place. After stealing the latchkey, make an attempt to venture east. After that, make sure that the locker in the washroom is unlocked. And then, ensure that the locker is open. And then, take the paper towel from the locker. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one.
You can make out a locked locker.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a cuboid latchkey.

your action:

Response: go west<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker with the keycard. And then, open the locker. Once you have pulled open the locker, take the Canadian style passkey from the locker inside the bedchamber. And then, make an effort to go to the east. After that, doublecheck that the Canadian style locker in the bedroom is unlocked. And then, assure that the Canadian style locker within the bedroom is open. After that, recover the gummy bear from the Canadian style locker. And then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. The room is well lit.
You make out a locker.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian style passkey from locker<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take gummy bear from Canadian style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, recover the key from the bar in the bedroom. If you have taken the key, make an effort to go south. Then, unlock the gateway inside the cellar with the key. Then, doublecheck that the gateway is ajar. And then, take a trip east. After that, retrieve the gummy bear from the floor of the laundry place. After that, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You can see a stand. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>take key from bar<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the floor of the studio. And then, make sure that the gate is unlocked with the keycard. And then, ensure that the gate is open. And then, try to travel east. Next, make an attempt to go to the south. And then, pick up the Cat Calendar from the desk. And then, try to venture north. Once you finish that, insert the Cat Calendar into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. You start to take note of what's in the room.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: a cauliflower.

your action:

Response: take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take Cat Calendar from desk<|im_end|>go north<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the passkey from the safe. After getting the passkey, insert the passkey into the box's lock to unlock it. And then, make sure that the box in the office is ajar. After that, take the disk from the box in the office. And then, make an effort to go north. After that, make an attempt to venture east. If you can get around to doing that, make absolutely sure that the case inside the canteen is opened. After that, you can place the disk into the case inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can see a box. You can see a safe. The safe contains a passkey. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take disk from box<|im_end|>go north<|im_end|>go east<|im_end|>open case<|im_end|>insert disk into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to go to the west. After that, retrieve the keycard from the bed stand. Then, try to go east. With that over with, doublecheck that the chest is unlocked. After unlocking the chest, assure that the chest is opened. And then, pick up the passkey from the chest. Then, unlock the box. If you have unlocked the box, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
What's that over there? It looks like it's a box. Hey, want to see a chest? Look over there, a chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a kiwi.

your action:

Response: go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to head east. That done, take the type 6 passkey from the chair. After that, make sure that the type 6 locker is unlocked with the type 6 passkey. Then, open the type 6 locker within the cubicle. After that, take the Canadian style keycard from the type 6 locker in the cubicle. After getting the Canadian style keycard, unlock the Canadian style box inside the cubicle. Having unlocked the Canadian style box, ensure that the Canadian style box inside the cubicle is open. And then, take the keyboard from the Canadian style box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You start to take note of what's in the room.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 passkey from chair<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>take Canadian style keycard from type 6 locker<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>open Canadian style box<|im_end|>take keyboard from Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the Canadian limited edition locker inside the kitchenette. After that, ensure that the Canadian limited edition locker within the kitchenette is open. Then, pick up the key from the Canadian limited edition locker. And then, assure that the gateway within the kitchenette is unlocked. And then, ensure that the gateway is open. And then, try to head east. Then, pick-up the knife from the floor of the dish-pit. After you have taken the knife, deposit the knife inside the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place.
You can make out a locked standard looking Canadian limited edition locker in the corner.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying: a Canadian limited edition passkey and a glass.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take knife<|im_end|>insert knife into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the keycard from the mantle. And then, venture west. If you can get through with that, look and see that the box within the cellar is unlocked. Having unlocked the box, ensure that the box is open. After you have pulled open the box, retrieve the lavender scented keycard from the box. After that, make an attempt to venture east. And then, make it so that the lavender scented locker inside the study is unlocked. And then, doublecheck that the lavender scented locker within the study is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
What's that over there? It looks like it's a lavender scented locker. You make out a mantle. You see a keycard on the mantle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be fantastic if you could go north. Then, retrieve the Microsoft keycard from the coffer within the cellar. And then, go to the south. And then, unlock the Microsoft box inside the sauna. Then, open the Microsoft box in the sauna. Once you have opened the Microsoft box, recover the key from the Microsoft box. And then, try to travel north. Next, Place the key into the safe within the cellar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a locked Microsoft box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard from coffer<|im_end|>go south<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>go north<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. After that, pick up the keycard from the counter. After that, make an attempt to head south. After that, unlock the passageway in the scullery. Then, open the passageway. After that, move west. Okay, and then, pick-up the Henderson's style keycard from the floor of the laundry place. After getting the Henderson's style keycard, lock the Henderson's style chest within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the scullery.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take Henderson's style keycard<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the west. Then, take a trip west. After that, pick up the Henderson's key from the bookshelf. If you have got the Henderson's key, check that the Henderson's safe is unlocked with the Henderson's key. And then, assure that the Henderson's safe is open. After that, retrieve the book from the Henderson's safe. After that, head east. After that, put the book inside the locker in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
There is an unblocked exit to the west.
You are carrying: a bug.

your action:

Response: go west<|im_end|>go west<|im_end|>take Henderson's key from bookshelf<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take book from Henderson's safe<|im_end|>go east<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be good if you could insert the passkey into the box's lock to unlock it. After that, open the box inside the bedchamber. Then, recover the type 8 latchkey from the box. After picking up the type 8 latchkey, make sure that the type 8 locker is unlocked. And then, ensure that the type 8 locker is open. Then, pick up the American limited edition passkey from the type 8 locker. If you can get your hands on the American limited edition passkey, go to the south. Next, make sure that the American limited edition locker in the cubicle is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a type 8 locker. You can see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 8 latchkey from box<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take American limited edition passkey from type 8 locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>