Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, check that the Canadian limited edition locker is unlocked with the Canadian limited edition passkey. And then, look and see that the Canadian limited edition locker is ajar. After that, take the lavender scented keycard from the Canadian limited edition locker. And then, travel east. Then, unlock the lavender scented safe within the kitchen. Then, ensure that the lavender scented safe inside the kitchen is open. And then, pick up the bowl from the lavender scented safe. And then, you can insert the bowl into the case. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You can barely contain your excitement.
You see a Canadian limited edition locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition passkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take lavender scented keycard from Canadian limited edition locker<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take bowl from lavender scented safe<|im_end|>insert bowl into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, make absolutely sure that the box within the steam room is closed. And then, make an effort to move west. Next, retrieve the type B keycard from the chair inside the study. Then, make absolutely sure that the type B safe is unlocked. Then, doublecheck that the type B safe within the study is wide open. After that, recover the keycard from the type B safe. With the keycard, attempt to travel east. Next, doublecheck the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You can make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a rack. You shudder, but continue examining the rack. The rack is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close box<|im_end|>go west<|im_end|>take type B keycard from chair<|im_end|>unlock type B safe with type B keycard<|im_end|>open type B safe<|im_end|>take keycard from type B safe<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Okay, and then, insert the latchkey into the safe's lock to unlock it. After that, ensure that the safe is open. Then, pick up the key from the safe. After that, insert the key into the passageway's lock to unlock it. Then, ensure that the passageway is open. After pulling open the passageway, try to move south. And then, pick up the book from the cabinet inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the Canadian style safe with the Canadian style passkey. And then, ensure that the Canadian style safe is open. And then, retrieve the fudge scented keycard from the Canadian style safe. After taking the fudge scented keycard, make absolutely sure that the fudge scented chest is unlocked. And then, open the fudge scented chest. Then, retrieve the ladle from the fudge scented chest in the canteen. After that, make an effort to move north. With that over with, deposit the ladle on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place.
You see a fudge scented chest. Something scurries by right in the corner of your eye. Probably nothing. You make out a locked Canadian style safe close by. You make out a closed fridge.
There is an unblocked exit to the north.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take fudge scented keycard from Canadian style safe<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take ladle from fudge scented chest<|im_end|>go north<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the type 1 key from the trunk in the pantry. Then, assure that the type 1 safe is unlocked with the type 1 key. And then, ensure that the type 1 safe within the pantry is open. And then, pick up the passkey from the type 1 safe in the pantry. After that, unlock the door in the pantry with the passkey. And then, make absolutely sure that the door is opened. Having opened the door, venture west. Then, recover the book from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You see a locked type 1 safe. You scan the room for a trunk, and you find a trunk. The trunk contains a type 1 key.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take type 1 key from trunk<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>take passkey from type 1 safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, retrieve the keycard from the workbench. If you can get your hands on the keycard, go west. And then, look and see that the box within the pantry is unlocked. After that, ensure that the box is open. If you have pulled open the box, retrieve the latchkey from the box within the pantry. Then, make an attempt to move east. If you can get through with that, unlock the chest. Once you have unlocked the chest, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
You can make out a locked chest. You can see a workbench. You see a keycard on the workbench.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, pick up the non-euclidean key from the cabinet within the study. Then, try to venture west. After that, unlock the non-euclidean locker. Then, ensure that the non-euclidean locker is open. Once you have opened the non-euclidean locker, retrieve the Henderson's style key from the non-euclidean locker. If you can get your hands on the Henderson's style key, try to go to the east. Then, assure that the Henderson's style locker is unlocked with the Henderson's style key. Then, open the Henderson's style locker within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You can make out a locked Henderson's style locker close by. You see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet contains a non-euclidean key.
You need an unguarded exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key from cabinet<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style key from non-euclidean locker<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip west. And then, travel north. After that, pick-up the key from the floor of the canteen. Then, make it so that the locker inside the canteen is unlocked. Then, ensure that the locker within the canteen is open. After opening the locker, pick up the fork from the locker inside the canteen. With the fork, go south. Next, place the fork on the bed stand in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You need an unguarded exit? You should try going west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go north<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>go south<|im_end|>put fork on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to travel east. Next, recover the Henderson's limited edition passkey from the chair inside the kitchenette. And then, make it so that the Henderson's limited edition chest is unlocked. And then, ensure that the Henderson's limited edition chest inside the kitchenette is open. After that, take a trip west. Next, pick up the worm from the floor of the cellar. After taking the worm, make an effort to venture east. After that, deposit the worm into the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin looking for stuff.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition passkey from chair<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the American style box is unlocked with the American style latchkey. And then, ensure that the American style box is open. And then, retrieve the latchkey from the American style box. Then, venture north. With that over with, insert the latchkey into the passageway's lock to unlock it. And then, doublecheck that the passageway within the laundry place is wide open. After that, make an effort to move east. With that accomplished, recover the fork from the fridge inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You see a gleam over in a corner, where you can see a American style box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a grape and an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take latchkey from American style box<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, attempt to go west. And then, make an effort to travel north. And then, open the chest. And then, pick up the whisk from the chest. After that, venture south. After that, head east. With that over with, place the whisk on the rack within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>go south<|im_end|>go east<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to venture north. With that done, ensure that the safe inside the workshop is open. And then, recover the passkey from the safe. With the passkey, unlock the door with the passkey. Then, open the door. After that, move north. With that over with, attempt to take a trip east. And then, recover the vacuum from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north.
There is a fly larva on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could try to go to the south. If you can do that, take a trip south. With that done, make sure that the drawer inside the launderette is ajar. And then, take the American style passkey from the drawer. After that, attempt to venture north. With that done, move east. Then, unlock the American style box within the shower with the American style passkey. And then, open the American style box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
There is an unblocked exit to the south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go south<|im_end|>open drawer<|im_end|>take American style passkey from drawer<|im_end|>go north<|im_end|>go east<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to go west. And then, open the fresh laundry scented box. After opening the fresh laundry scented box, take the type B keycard from the fresh laundry scented box. After getting the type B keycard, travel east. Okay, and then, assure that the type B portal inside the kitchenette is unlocked with the type B keycard. And then, ensure that the type B portal within the kitchenette is open. After that, head north. Then, make sure that the case is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin looking for stuff.
You can make out a closed freezer.
There is a closed type B portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fresh laundry scented box<|im_end|>take type B keycard from fresh laundry scented box<|im_end|>go east<|im_end|>unlock type B portal with type B keycard<|im_end|>open type B portal<|im_end|>go north<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, pick up the type E keycard from the dresser in the bathroom. Then, insert the type E keycard into the type E chest within the bathroom's lock to unlock it. And then, open the type E chest. And then, retrieve the key from the type E chest within the bathroom. After that, doublecheck that the box is unlocked. After that, ensure that the box is open. Then, retrieve the vacuum from the box within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type E keycard from dresser<|im_end|>unlock type E chest with type E keycard<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, ensure that the chest is open. After that, take the type H latchkey from the chest. With the type H latchkey, doublecheck that the type H door is unlocked with the type H latchkey. Then, ensure that the type H door inside the dish-pit is open. Then, move south. And then, go to the east. Okay, and then, retrieve the frisbee from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. The room is well lit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take type H latchkey from chest<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go south<|im_end|>go east<|im_end|>take frisbee from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, go west. And then, ensure that the coffer is open. After that, recover the TextWorld limited edition keycard from the coffer. With the TextWorld limited edition keycard, doublecheck that the TextWorld limited edition gate is unlocked. After that, open the TextWorld limited edition gate within the bedroom. After that, make an effort to venture south. After that, make an effort to move east. After that, recover the telephone from the stand in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take TextWorld limited edition keycard from coffer<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take telephone from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go west. And then, ensure that the fresh laundry scented locker within the studio is open. After that, recover the vanilla scented latchkey from the fresh laundry scented locker in the studio. Then, make absolutely sure that the vanilla scented safe is unlocked. And then, look and see that the vanilla scented safe in the studio is ajar. Then, recover the cuboid keycard from the vanilla scented safe within the studio. After that, go east. After that, unlock the cuboid gateway with the cuboid keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. You begin to take stock of what's in the room.
There is a closed cuboid gateway leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip and a fresh laundry scented latchkey.

your action:

Response: go west<|im_end|>open fresh laundry scented locker<|im_end|>take vanilla scented latchkey from fresh laundry scented locker<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>take cuboid keycard from vanilla scented safe<|im_end|>go east<|im_end|>unlock cuboid gateway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, take the key from the trunk within the office. After getting the key, unlock the box with the key. After that, ensure that the box inside the office is open. After that, pick up the latchkey from the box inside the office. Then, make an attempt to travel east. Then, insert the latchkey into the safe in the recreation zone's lock to unlock it. After that, make absolutely sure that the safe is wide open. Then, retrieve the poem from the safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box. You make out a trunk. The trunk contains a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take poem from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, travel east. And then, insert the keycard into the locker's lock to unlock it. Then, look and see that the locker is wide open. Then, recover the passkey from the locker. After that, look and see that the safe is unlocked. After that, ensure that the safe is open. And then, recover the salad from the safe. With the salad, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take salad from safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, try to take a trip east. After that, look and see that the Henderson's style chest inside the canteen is unlocked with the Henderson's style key. Then, open the Henderson's style chest inside the canteen. And then, take the non-euclidean keycard from the Henderson's style chest inside the canteen. If you can get your hands on the non-euclidean keycard, assure that the non-euclidean chest is unlocked. And then, ensure that the non-euclidean chest is open. After that, take the chocolate bar from the non-euclidean chest. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's style key.

your action:

Response: go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take non-euclidean keycard from Henderson's style chest<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take chocolate bar from non-euclidean chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head east. After that, take the Microsoft keycard from the case. After that, head west. After that, look and see that the Microsoft chest is unlocked. And then, make it so that the Microsoft chest inside the cookhouse is opened. And then, retrieve the teaspoon from the Microsoft chest. Then, travel east. And then, place the teaspoon on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You make out a Microsoft chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft keycard from case<|im_end|>go west<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take teaspoon from Microsoft chest<|im_end|>go east<|im_end|>put teaspoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the keycard from the workbench within the spare room. Then, unlock the box within the spare room. Then, open the box. Then, retrieve the key from the box within the spare room. Then, assure that the safe inside the spare room is unlocked. After that, assure that the safe within the spare room is open. And then, recover the fondue from the safe inside the spare room. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked usual looking safe is close by. You can see a box. You rest your hand against a wall, but you miss the wall and fall onto a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is ordinary. On the workbench you can see a keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the Henderson's style locker in the office. After that, ensure that the Henderson's style locker is open. Then, retrieve the keycard from the Henderson's style locker in the office. If you can get your hands on the keycard, try to head north. Then, unlock the gate within the parlor. And then, open the gate in the parlor. After that, travel west. Following that, pick up the glass from the table inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a Henderson's style locker.
There is an unguarded exit to the north.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take keycard from Henderson's style locker<|im_end|>go north<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go west<|im_end|>take glass from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be good if you could take a trip north. Once you get around to doing that, ensure that the refrigerator is open. Then, retrieve the passkey from the refrigerator. If you can get your hands on the passkey, check that the passageway is unlocked with the passkey. And then, open the passageway within the cookery. After that, move north. Then, try to go to the east. Then, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go west. Next, take the passkey from the stand in the office. After stealing the passkey, doublecheck that the box is unlocked with the passkey. After that, doublecheck that the box inside the office is wide open. Once you have opened the box, take the TextWorld keycard from the box. With the TextWorld keycard, move east. With that accomplished, unlock the TextWorld box. Then, ensure that the TextWorld box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin to take stock of what's in the room.
You can make out a locked TextWorld box.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a kettle.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld keycard from box<|im_end|>go east<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, make an attempt to move north. And then, pick-up the key from the floor of the workshop. Once you have picked up the key, make an attempt to go south. And then, assure that the gate inside the cubicle is unlocked with the key. After that, ensure that the gate is open. And then, make an attempt to venture south. Then, travel east. After that, pick up the lampshade from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
A crooked board tells you that you are now in the cubicle.
There is a closed gate leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take lampshade from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Then, look and see that the locker inside the studio is open. After that, take the cake scented key from the locker. After that, make an attempt to move north. After that, make absolutely sure that the cake scented gateway is unlocked with the cake scented key. And then, make it so that the cake scented gateway is wide open. Then, make an attempt to venture west. And then, pick up the frisbee from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
There is a closed cake scented gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>go north<|im_end|>unlock cake scented gateway with cake scented key<|im_end|>open cake scented gateway<|im_end|>go west<|im_end|>take frisbee from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel south. With that over with, make absolutely sure that the fudge scented chest is ajar. After pulling open the fudge scented chest, take the formless latchkey from the fudge scented chest. Once you have got the formless latchkey, unlock the formless passageway. Then, ensure that the formless passageway is open. And then, head east. And then, pick up the latchkey from the floor of the salon. And then, lock the locker with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fudge scented chest<|im_end|>take formless latchkey from fudge scented chest<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the spherical locker inside the bedroom with the spherical key. After that, ensure that the spherical locker inside the bedroom is open. Then, recover the keycard from the spherical locker. If you can get your hands on the keycard, check that the portal is unlocked with the keycard. And then, ensure that the portal in the bedroom is open. After that, make an effort to go to the north. That done, venture east. And then, pick up the laptop from the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked spherical locker.
There is a closed portal leading north. You need an unblocked exit? You should try going south.
You are carrying: a sandwich and a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to retrieve the key from the case inside the closet. If you can get your hands on the key, doublecheck that the box is unlocked. Then, open the box within the closet. Then, recover the passkey from the box in the closet. Once you have taken the passkey, assure that the chest inside the closet is unlocked with the passkey. If you have unlocked the chest, open the chest within the closet. After that, recover the raspberry from the chest in the closet. And then, eat the raspberry. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You make out a locked chest in the room. You can make out a locked box. You make out a case. The case contains a key.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take raspberry from chest<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could unlock the box with the passkey. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box in the study. And then, check that the cuboid box inside the study is unlocked with the cuboid passkey. Then, look and see that the cuboid box in the study is wide open. After pulling open the cuboid box, retrieve the keycard from the cuboid box inside the study. With the keycard, go to the west. Then, unlock the portal inside the bar with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. A locked box, which looks standard, is in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go west<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Microsoft keycard from the desk within the cubicle. After that, unlock the Microsoft safe. And then, make it so that the Microsoft safe in the cubicle is opened. Then, retrieve the spherical passkey from the Microsoft safe. And then, make absolutely sure that the spherical locker is unlocked. After that, open the spherical locker in the cubicle. After that, recover the Advent Calendar from the spherical locker inside the cubicle. If you have taken the Advent Calendar, place the Advent Calendar inside the bureau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into the most usual of all possible cubicles.
You can make out a bureau. Classic TextWorld. The bureau is empty! What a waste of a day! You can see a spherical locker. You scan the room, seeing a Microsoft safe. You see a desk. The desk is typical. On the desk you see a Microsoft keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft keycard from desk<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take spherical passkey from Microsoft safe<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take Advent Calendar from spherical locker<|im_end|>insert Advent Calendar into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, venture east. And then, pick up the soap scented key from the floor of the bathroom. Then, head west. After that, check that the soap scented locker is unlocked with the soap scented key. And then, open the soap scented locker. After opening the soap scented locker, retrieve the synthesizer from the soap scented locker. Then, make an attempt to head east. And then, you can insert the synthesizer into the case within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin looking for stuff.
You make out a soap scented locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented key<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take synthesizer from soap scented locker<|im_end|>go east<|im_end|>insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the north. Next, recover the rectangular passkey from the floor of the bathroom. And then, head south. With that done, doublecheck that the rectangular door inside the attic is unlocked. Then, open the rectangular door. After that, make an effort to travel east. And then, pick up the passkey from the workbench. If you can get your hands on the passkey, make absolutely sure that the safe within the basement is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is a closed rectangular door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take passkey from workbench<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, move east. And then, open the locker. Then, take the Henderson's limited edition keycard from the locker inside the bedchamber. After picking up the Henderson's limited edition keycard, unlock the Henderson's limited edition box. Then, make sure that the Henderson's limited edition box within the bedchamber is wide open. And then, retrieve the fly larva from the Henderson's limited edition box. Having got the fly larva, try to go to the west. After that, throw the fly larva on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Henderson's limited edition keycard from locker<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take fly larva from Henderson's limited edition box<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to take a trip west. With that over with, open the safe. And then, take the latchkey from the safe. And then, attempt to go east. And then, unlock the locker in the lounge. And then, ensure that the locker in the lounge is open. After that, retrieve the cabbage from the locker inside the lounge. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You can make out a locked locker.
You need an unblocked exit? You should try going west.
There is a nest of ticks on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cabbage from locker<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the safe inside the study is unlocked. After unlocking the safe, assure that the safe is open. And then, retrieve the type F passkey from the safe. And then, make an effort to head east. With that accomplished, doublecheck that the type F box is unlocked. Then, open the type F box in the pantry. Then, recover the legume from the type F box. With the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a safe.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type F passkey from safe<|im_end|>go east<|im_end|>unlock type F box with type F passkey<|im_end|>open type F box<|im_end|>take legume from type F box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the safe is unlocked with the key. After unlocking the safe, ensure that the safe is open. Having pulled open the safe, take the type D key from the safe inside the recreation zone. After that, doublecheck that the type D safe in the recreation zone is unlocked. Then, open the type D safe within the recreation zone. Once you have opened the type D safe, pick up the type 4 passkey from the type D safe. After that, travel west. Next, check that the type 4 locker within the cubicle is unlocked with the type 4 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a type D safe. I mean, just wow! Isn't TextWorld just the best? You smell an awful smell, and follow it to a safe.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type D key from safe<|im_end|>unlock type D safe with type D key<|im_end|>open type D safe<|im_end|>take type 4 passkey from type D safe<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to attempt to travel east. After that, retrieve the latchkey from the coffer. After stealing the latchkey, check that the locker inside the chamber is unlocked with the latchkey. After that, open the locker. And then, take the non-euclidean passkey from the locker in the chamber. And then, assure that the non-euclidean box is unlocked. After that, open the non-euclidean box. Then, take the lamp from the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take lamp from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the Canadian style passkey from the shelf within the restroom. After picking up the Canadian style passkey, unlock the Canadian style safe with the Canadian style passkey. Then, ensure that the Canadian style safe is open. And then, pick up the formless passkey from the Canadian style safe. Then, make absolutely sure that the formless door is unlocked. And then, open the formless door. After pulling open the formless door, make an effort to go west. That done, retrieve the blender from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. You begin looking for stuff.
You can see a locked Canadian style safe. You can make out a shelf. Why don't you take a picture of it, it'll last longer! The shelf is usual. On the shelf you can see a Canadian style passkey.
There is a closed formless door leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian style passkey from shelf<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take formless passkey from Canadian style safe<|im_end|>unlock formless door with formless passkey<|im_end|>open formless door<|im_end|>go west<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture west. That done, unlock the formless chest inside the cookhouse with the formless passkey. Then, ensure that the formless chest inside the cookhouse is open. After pulling open the formless chest, retrieve the passkey from the formless chest inside the cookhouse. After that, travel east. And then, unlock the box in the recreation zone. After unlocking the box, open the box in the recreation zone. After that, pick up the dvd from the box inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have walked into, you had to show up in an ordinary one.
You smell a hideous smell, and follow it to a box.
There is an unblocked exit to the west.
You are carrying: a formless passkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, go to the west. With that accomplished, ensure that the American limited edition chest is open. Then, recover the passkey from the American limited edition chest. After stealing the passkey, unlock the box within the vault with the passkey. After unlocking the box, make sure that the box within the vault is open. After pulling open the box, retrieve the burger from the box. If you can get your hands on the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
There is a closed gate leading north. There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: go west<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the type 0 latchkey from the stand. After that, go north. If you can do that, unlock the type 0 hatch inside the workshop. After that, ensure that the type 0 hatch is open. Then, attempt to take a trip north. Then, retrieve the latchkey from the trunk in the bedchamber. After that, attempt to venture east. With that accomplished, look and see the locker within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio. Okay, just remember what you're here to do, and everything will go great.
Look over there! a stand. The stand is typical. On the stand you can make out a type 0 latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take type 0 latchkey from stand<|im_end|>go north<|im_end|>unlock type 0 hatch with type 0 latchkey<|im_end|>open type 0 hatch<|im_end|>go north<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the American style passkey from the rack inside the dish-pit. If you can get your hands on the American style passkey, unlock the American style safe within the dish-pit. After that, ensure that the American style safe inside the dish-pit is open. And then, recover the type H latchkey from the American style safe inside the dish-pit. After that, try to take a trip south. After that, unlock the type H safe with the type H latchkey. Then, ensure that the type H safe in the kitchenette is open. And then, take the bowl from the type H safe within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked American style safe. Were you looking for a rack? Because look over there, it's a rack. On the rack you make out an American style passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style passkey from rack<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take type H latchkey from American style safe<|im_end|>go south<|im_end|>unlock type H safe with type H latchkey<|im_end|>open type H safe<|im_end|>take bowl from type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. Okay, and then, open the toolbox. And then, recover the rectangular keycard from the toolbox within the study. If you can get your hands on the rectangular keycard, check that the rectangular locker in the study is unlocked with the rectangular keycard. After that, look and see that the rectangular locker inside the study is open. And then, recover the spherical latchkey from the rectangular locker within the study. And then, check that the spherical safe in the study is unlocked with the spherical latchkey. And then, ensure that the spherical safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here. You begin to take stock of what's here.
You see a portmanteau.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take spherical latchkey from rectangular locker<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, make an effort to go to the south. And then, ensure that the hatch inside the office is open. After you have opened the hatch, take a trip east. Then, close the hatch inside the kitchen. After that, venture north. With that accomplished, retrieve the passkey from the pan. If you have picked up the passkey, make an attempt to venture south. And then, lock the hatch within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>go north<|im_end|>take passkey from pan<|im_end|>go south<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could take the type X key from the board in the bathroom. After that, assure that the type X portal is unlocked. And then, open the type X portal. After opening the type X portal, attempt to head south. And then, make an effort to go to the east. Then, make sure that the cabinet inside the shower is opened. And then, retrieve the cake scented keycard from the cabinet. Then, unlock the cake scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical kind of place.
You make out a board. You see a type X key on the board.
There is a closed type X portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type X key from board<|im_end|>unlock type X portal with type X key<|im_end|>open type X portal<|im_end|>go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take cake scented keycard from cabinet<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the locker inside the workshop is shut. After that, make an effort to go to the east. Following that, pick-up the type Z passkey from the floor of the chamber. After that, insert the type Z passkey into the type Z chest within the chamber's lock to unlock it. After that, ensure that the type Z chest within the chamber is open. And then, retrieve the keycard from the type Z chest. With the keycard, venture west. Next, make absolutely sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You bend down to tie your shoe. When you stand up, you notice a locker. There's something strange about this being here, but you can't put your finger on it. What a letdown! The locker is empty!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a cloak and a worm.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type Z passkey<|im_end|>unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take keycard from type Z chest<|im_end|>go west<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the locker inside the canteen. Then, open the locker. Then, pick up the passkey from the locker. After that, head south. With that over with, doublecheck that the door is unlocked. Then, look and see that the door inside the playroom is open. Having pulled open the door, go to the east. With that accomplished, look and see that the door within the pantry is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it usual? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box. And then, assure that the box inside the bedroom is opened. Having opened the box, pick up the keycard from the box. After that, go north. And then, unlock the safe in the canteen. And then, make absolutely sure that the safe is wide open. After that, pick up the whisk from the safe inside the canteen. And then, place the whisk inside the fridge inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>insert whisk into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to make an effort to head east. Then, take the type 3 key from the recliner. And then, venture west. Once you accomplish that, doublecheck that the type 3 locker inside the office is unlocked with the type 3 key. And then, open the type 3 locker. After that, recover the latchkey from the type 3 locker within the office. Then, unlock the safe within the office with the latchkey. And then, open the safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You see a safe. You can see a locked type 3 locker. Oh, great. Here's a box.
There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 key from recliner<|im_end|>go west<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take latchkey from type 3 locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the non-euclidean keycard from the counter inside the cellar. After that, look and see that the non-euclidean chest within the cellar is unlocked. After that, make absolutely sure that the non-euclidean chest inside the cellar is open. After that, pick up the cake scented key from the non-euclidean chest in the cellar. And then, check that the cake scented passageway inside the cellar is unlocked with the cake scented key. After unlocking the cake scented passageway, ensure that the cake scented passageway within the cellar is open. After that, take a trip east. Then, close the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
You make out a locked non-euclidean chest. You see a counter. The counter is typical. On the counter you can make out a non-euclidean keycard.
There is a closed cake scented passageway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from counter<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take cake scented key from non-euclidean chest<|im_end|>unlock cake scented passageway with cake scented key<|im_end|>open cake scented passageway<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to travel south. After that, make it so that the gate within the cookhouse is open. Then, make an attempt to take a trip south. Then, make an effort to move east. If you can finish that, recover the passkey from the case. And then, unlock the locker. And then, ensure that the locker is open. And then, take the blender from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is typical. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of bugs.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to travel east. Then, pick up the type 1 keycard from the fridge in the kitchenette. Then, unlock the type 1 box. And then, ensure that the type 1 box is open. After that, make an attempt to go west. If you can manage that, pick up the pencil from the floor of the studio. Then, go east. Then, you can deposit the pencil into the type 1 box in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 keycard from fridge<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>go west<|im_end|>take pencil<|im_end|>go east<|im_end|>insert pencil into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular box in the chamber. After unlocking the rectangular box, ensure that the rectangular box in the chamber is open. After that, take the key from the rectangular box in the chamber. And then, make an attempt to move north. Then, unlock the chest within the spare room. And then, open the chest inside the spare room. Once you have pulled open the chest, pick up the keycard from the chest in the spare room. Then, Insert the keycard into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a rectangular box, and you find a rectangular box.
You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cake scented box with the cake scented latchkey. And then, ensure that the cake scented box is open. After opening the cake scented box, recover the passkey from the cake scented box. And then, try to go south. After that, look and see that the portal within the cookhouse is unlocked. Then, open the portal. After that, head east. That done, take the broom from the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You can make out a cake scented box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see an opened safe right there by you. What a letdown! The safe is empty!
You need an unguarded exit? You should try going south.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take passkey from cake scented box<|im_end|>go south<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest in the kitchenette is unlocked. After that, open the chest. And then, retrieve the type 1 keycard from the chest. And then, make an attempt to head north. Once you get around to doing that, unlock the type 1 chest inside the bedchamber. Then, open the type 1 chest in the bedchamber. And then, recover the cake scented keycard from the type 1 chest. And then, lock the cake scented box inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am obligated to announce that you are now in the kitchenette.
You can see a locked chest.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type 1 keycard from chest<|im_end|>go north<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>open type 1 chest<|im_end|>take cake scented keycard from type 1 chest<|im_end|>lock cake scented box with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, recover the Canadian key from the toolbox. And then, assure that the Canadian box is unlocked with the Canadian key. And then, open the Canadian box. If you have opened the Canadian box, pick up the TextWorld key from the Canadian box inside the pantry. After that, check that the TextWorld passageway in the pantry is unlocked with the TextWorld key. And then, ensure that the TextWorld passageway is open. Once you have pulled open the TextWorld passageway, make an effort to take a trip east. If you can get around to doing that, take the frisbee from the counter in the closet. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You can see a locked normal looking Canadian box in the corner. You can make out an opened toolbox. The toolbox contains a Canadian key.
There is a closed TextWorld passageway leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Canadian key from toolbox<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take TextWorld key from Canadian box<|im_end|>unlock TextWorld passageway with TextWorld key<|im_end|>open TextWorld passageway<|im_end|>go east<|im_end|>take frisbee from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel west. After that, take the key from the chest inside the chamber. Then, assure that the safe is unlocked. After you have unlocked the safe, assure that the safe within the chamber is wide open. If you have pulled open the safe, retrieve the keycard from the safe. After taking the keycard, travel east. And then, unlock the box inside the dish-pit with the keycard. And then, open the box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a locked box.
There is a closed gateway leading north. There is an unblocked exit to the west.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. Okay, and then, retrieve the type G key from the floor of the bedchamber. Once you have got the type G key, look and see that the type G locker inside the bedchamber is unlocked. And then, ensure that the type G locker is open. And then, take the American limited edition latchkey from the type G locker inside the bedchamber. After getting the American limited edition latchkey, unlock the American limited edition safe inside the bedchamber. And then, ensure that the American limited edition safe is open. Then, take the laptop from the American limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You make another one of your grand eccentric entrances into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened suitcase. The suitcase is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type G key<|im_end|>unlock type G locker with type G key<|im_end|>open type G locker<|im_end|>take American limited edition latchkey from type G locker<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take laptop from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip south. Following that, lift the keycard from the floor of the playroom. And then, check that the portal is unlocked with the keycard. Then, ensure that the portal is open. After that, venture south. And then, move east. That done, recover the loaf of bread from the floor of the studio. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
There is a Quote of the Day Calendar on the floor.
You are carrying: a cauliflower and a fondue.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the north. Okay, and then, pick up the keycard from the couch. After that, look and see that the passageway is unlocked. Then, open the passageway inside the recreation zone. And then, move north. After that, recover the shadfly from the chest. Then, move east. And then, put the shadfly on the bookshelf in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from couch<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the table within the cellar. And then, move west. And then, insert the key into the locker within the canteen's lock to unlock it. And then, doublecheck that the locker in the canteen is wide open. Then, recover the type 2 key from the locker within the canteen. After picking up the type 2 key, make an attempt to venture east. After that, assure that the type 2 safe is unlocked. And then, doublecheck that the type 2 safe within the cellar is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. Let's see what's in here.
You make out a locked type 2 safe. You see a table. The table is ordinary. On the table you make out a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 2 key from locker<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the cuboid key from the floor of the attic. And then, unlock the cuboid box. And then, open the cuboid box. Then, recover the keycard from the cuboid box in the attic. With the keycard, unlock the safe. Then, assure that the safe is opened. Then, recover the Microsoft limited edition keycard from the safe. Once you have picked up the Microsoft limited edition keycard, make sure the Microsoft limited edition chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Wow! You're in an attic.
You can make out a closed Microsoft limited edition chest. You see a locked safe in the room. You can see a cuboid box. Classic TextWorld.
There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to try to venture east. Once you manage that, pick up the keycard from the desk. After that, make an effort to move west. After that, look and see that the box within the shower is unlocked. Then, doublecheck that the box within the shower is open. And then, take the broom from the box. After taking the broom, attempt to move east. And then, place the broom on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could go west. Okay, and then, pick up the key from the table in the shower. And then, make an attempt to venture east. With that done, unlock the safe. After unlocking the safe, ensure that the safe is open. After pulling open the safe, pick up the Comic Strip Calendar from the safe inside the cubicle. And then, travel west. And then, place the Comic Strip Calendar on the rack. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You begin to take stock of what's here.
Hey, want to see a safe? Look over there, a safe. You can't wait to tell the folks at home about this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>go west<|im_end|>put Comic Strip Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could take a trip west. That done, open the box. And then, take the binder from the box in the workshop. After that, venture east. And then, pick up the fudge scented key from the floor of the launderette. Then, unlock the fudge scented locker in the launderette. After that, open the fudge scented locker. Then, deposit the binder inside the fudge scented locker in the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette. You can barely contain your excitement.
You make out a locked fudge scented locker close by.
There is a closed door leading east. You need an unblocked exit? You should try going west.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take binder from box<|im_end|>go east<|im_end|>take fudge scented key<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>open fudge scented locker<|im_end|>insert binder into fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. With that over with, head east. After that, pick-up the key from the floor of the kitchen. After getting the key, unlock the box within the kitchen with the key. Then, look and see that the box in the kitchen is open. And then, retrieve the spoon from the box in the kitchen. After picking up the spoon, venture west. And then, place the spoon on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. The shelf is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spoon from box<|im_end|>go west<|im_end|>drop spoon<|im_end|>