Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the box in the kitchen is unlocked. After that, open the box inside the kitchen. Then, recover the key from the box in the kitchen. And then, make an effort to take a trip west. And then, insert the key into the passageway's lock to unlock it. After unlocking the passageway, open the passageway inside the laundry place. And then, move south. Then, recover the stapler from the portmanteau within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. You begin to take stock of what's in the room.
You make out a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go west<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take stapler from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, go south. After that, open the bureau in the study. Then, pick up the type U key from the bureau. Then, insert the type U key into the type U chest's lock to unlock it. Then, open the type U chest. Then, recover the rectangular passkey from the type U chest. And then, doublecheck that the rectangular chest is unlocked. After that, open the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take type U key from bureau<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take rectangular passkey from type U chest<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, make absolutely sure that the locker within the sauna is shut. Then, travel west. And then, pick-up the key from the floor of the study. Then, unlock the safe. Then, ensure that the safe within the study is open. And then, retrieve the passkey from the safe. Once you have taken the passkey, head east. After that, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
Oh wow! Is that what I think it is? It is! It's a locker. The locker is empty! What a waste of a day!
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread and a pizza.

your action:

Response: close locker<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the refrigerator is open. Then, recover the key from the refrigerator. With the key, venture west. Once you finish that, unlock the box inside the vault. And then, ensure that the box in the vault is open. And then, pick up the cashew from the box. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a refrigerator. Now that's what I call TextWorld!
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take key from refrigerator<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the formless locker within the cookery is closed. After shutting the formless locker, take a trip north. Following that, take the latchkey from the bowl. And then, unlock the safe within the kitchenette with the latchkey. And then, make absolutely sure that the safe within the kitchenette is opened. Then, pick up the formless key from the safe in the kitchenette. After that, try to venture south. Then, lock the formless locker in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You make out a formless locker. What a letdown! The formless locker is empty! You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close formless locker<|im_end|>go north<|im_end|>take latchkey from bowl<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to head east. Next, ensure that the drawer is open. After you have pulled open the drawer, retrieve the key from the drawer inside the restroom. After that, make sure that the locker within the restroom is unlocked. After that, open the locker. And then, take the passkey from the locker within the restroom. And then, unlock the chest with the passkey. Then, make absolutely sure that the chest in the restroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move west. After that, retrieve the latchkey from the floor of the cellar. With the latchkey, doublecheck that the locker is unlocked. After that, ensure that the locker is open. After that, take the nest of insects from the locker. After that, attempt to go east. After that, ensure that the safe within the closet is open. After pulling open the safe, you can deposit the nest of insects inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. Let's see what's in here.
You scan the room, seeing a safe!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of insects from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert nest of insects into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head west. And then, make an effort to take a trip south. And then, ensure that the coffer is open. Then, pick up the Henderson's limited edition key from the coffer within the closet. And then, make an attempt to take a trip north. After that, unlock the Henderson's limited edition box in the basement. And then, ensure that the Henderson's limited edition box inside the basement is open. Then, recover the shadfly from the Henderson's limited edition box within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe.
There is an unguarded exit to the west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open coffer<|im_end|>take Henderson's limited edition key from coffer<|im_end|>go north<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take shadfly from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the type 4 key from the cabinet. After picking up the type 4 key, unlock the type 4 door with the type 4 key. Then, assure that the type 4 door inside the steam room is opened. After that, make an attempt to head east. Once you do that, lift the type 6 keycard from the floor of the bedchamber. With the type 6 keycard, unlock the type 6 safe in the bedchamber. After that, open the type 6 safe inside the bedchamber. And then, take the book from the type 6 safe inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet contains a type 4 key. Huh, weird.
There is a closed type 4 door leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a staple.

your action:

Response: take type 4 key from cabinet<|im_end|>unlock type 4 door with type 4 key<|im_end|>open type 4 door<|im_end|>go east<|im_end|>take type 6 keycard<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take book from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the passkey from the armchair in the cubicle. After that, check that the locker within the cubicle is unlocked with the passkey. Then, ensure that the locker is open. After that, pick up the cake scented keycard from the locker within the cubicle. And then, make absolutely sure that the cake scented locker in the cubicle is unlocked with the cake scented keycard. After that, look and see that the cake scented locker in the cubicle is wide open. And then, pick up the keycard from the cake scented locker inside the cubicle. And then, Place the keycard into the chest inside the cubicle to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. You begin looking for stuff.
You see a chest. You can make out a locked normal looking cake scented locker in the corner. You can make out a locked locker. You make out an armchair. The armchair is usual. On the armchair you can see a passkey.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from armchair<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cake scented keycard from locker<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take keycard from cake scented locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the south. Then, recover the Henderson's limited edition latchkey from the floor of the kitchen. After getting the Henderson's limited edition latchkey, insert the Henderson's limited edition latchkey into the Henderson's limited edition hatch's lock to unlock it. Then, ensure that the Henderson's limited edition hatch inside the kitchen is open. And then, attempt to go east. And then, take the type 7 passkey from the bookshelf inside the workshop. Then, insert the type 7 passkey into the type 7 chest in the workshop's lock to unlock it. Once you have unlocked the type 7 chest, look and see that the type 7 chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a counter. However, the counter, like an empty counter, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition hatch<|im_end|>go east<|im_end|>take type 7 passkey from bookshelf<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the passkey from the counter. Then, go north. With that over with, make sure that the chest in the launderette is unlocked. After that, assure that the chest is ajar. After that, pick up the keycard from the chest within the launderette. Having picked up the keycard, check that the locker is unlocked with the keycard. Then, open the locker. Then, recover the sponge from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a counter. You see a passkey on the counter.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel west. After that, make absolutely sure that the drawer inside the sauna is wide open. And then, take the type 2 keycard from the drawer inside the sauna. And then, doublecheck that the type 2 gateway in the sauna is unlocked. Then, open the type 2 gateway. And then, make an attempt to take a trip south. And then, recover the book from the mantle. With the book, deposit the book inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You can make out a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type 2 keycard from drawer<|im_end|>unlock type 2 gateway with type 2 keycard<|im_end|>open type 2 gateway<|im_end|>go south<|im_end|>take book from mantle<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the keycard into the chest's lock to unlock it. After that, ensure that the chest inside the chamber is open. After that, take the latchkey from the chest. After that, make an attempt to travel east. And then, unlock the safe within the bedchamber with the latchkey. After that, open the safe. Then, retrieve the Canadian style latchkey from the safe. And then, check that the Canadian style locker is unlocked with the Canadian style latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into the most ordinary of all possible chambers.
You can see a locked chest.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. Then, open the coffer. And then, take the Canadian style key from the coffer. After that, insert the Canadian style key into the Canadian style gateway inside the cubicle's lock to unlock it. After that, ensure that the Canadian style gateway in the cubicle is open. Then, make an attempt to go south. Then, attempt to go east. With that accomplished, recover the bug from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take Canadian style key from coffer<|im_end|>unlock Canadian style gateway with Canadian style key<|im_end|>open Canadian style gateway<|im_end|>go south<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to head east. And then, go to the east. And then, take the latchkey from the bench within the sauna. And then, go to the west. Then, doublecheck that the safe is unlocked. Then, make it so that the safe inside the canteen is open. After you have pulled open the safe, retrieve the TextWorld latchkey from the safe inside the canteen. After that, insert the TextWorld latchkey into the TextWorld locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the Microsoft keycard from the floor of the pantry. If you can get your hands on the Microsoft keycard, unlock the Microsoft locker. If you have unlocked the Microsoft locker, open the Microsoft locker in the pantry. After that, retrieve the Microsoft limited edition keycard from the Microsoft locker. If you can get your hands on the Microsoft limited edition keycard, unlock the Microsoft limited edition gateway inside the pantry. And then, ensure that the Microsoft limited edition gateway inside the pantry is open. Once you have pulled open the Microsoft limited edition gateway, go east. Then, take the nest of bugs from the table. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great typical vibes in this place, a wonderful typical atmosphere.
As if things weren't amazing enough already, you can even see a Microsoft locker.
There is a closed Microsoft limited edition gateway leading east. You need an unblocked exit? You should try going north.
There is a stick of butter and a Microsoft keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft keycard<|im_end|>unlock Microsoft locker with Microsoft keycard<|im_end|>open Microsoft locker<|im_end|>take Microsoft limited edition keycard from Microsoft locker<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gateway<|im_end|>go east<|im_end|>take nest of bugs from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, take the key from the bookshelf. Then, travel north. With that accomplished, check that the gateway inside the basement is unlocked with the key. After that, ensure that the gateway within the basement is open. And then, head west. Next, recover the vanilla scented passkey from the floor of the garage. And then, go east. If you can succeed at that, assure that the vanilla scented locker in the basement is locked with the vanilla scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar.
You see a bookshelf. You see a key on the bookshelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>go north<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take vanilla scented passkey<|im_end|>go east<|im_end|>lock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the keycard from the drawer. And then, make absolutely sure that the box is unlocked. After that, ensure that the box within the launderette is open. Then, take the lavender scented latchkey from the box. Then, unlock the lavender scented safe. And then, ensure that the lavender scented safe in the launderette is open. And then, retrieve the broom from the lavender scented safe in the launderette. And then, drop the broom on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a lavender scented safe! If you haven't noticed it already, there seems to be something there by the wall, it's a box. Now why would someone leave that there? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. The drawer contains a keycard.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from drawer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lavender scented latchkey from box<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take broom from lavender scented safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, open the portmanteau in the parlor. And then, recover the keycard from the portmanteau. Then, make it so that the locker in the parlor is unlocked. Then, ensure that the locker inside the parlor is open. And then, recover the blanket from the locker in the parlor. And then, make an attempt to travel east. Once you succeed at that, open the box. Then, you can insert the blanket into the box inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a locker. Wow, isn't TextWorld just the best? You make out a portmanteau.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying: a binder.

your action:

Response: open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture north. Then, open the case inside the kitchenette. After opening the case, retrieve the keycard from the case inside the kitchenette. And then, travel south. And then, make absolutely sure that the locker is unlocked with the keycard. After that, ensure that the locker in the study is open. After pulling open the locker, take the printer from the locker inside the study. Then, deposit the printer on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locker. Were you looking for a chair? Because look over there, it's a chair. Unfortunately, there isn't a thing on it.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, head south. And then, lift the vanilla scented latchkey from the floor of the office. And then, check that the vanilla scented gateway is unlocked with the vanilla scented latchkey. And then, ensure that the vanilla scented gateway is open. After pulling open the vanilla scented gateway, make an effort to venture west. Then, pick up the loaf of bread from the bookshelf inside the recreation zone. After picking up the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented latchkey<|im_end|>unlock vanilla scented gateway with vanilla scented latchkey<|im_end|>open vanilla scented gateway<|im_end|>go west<|im_end|>take loaf of bread from bookshelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. That done, ensure that the box inside the bedroom is open. Then, pick up the Microsoft style keycard from the box. If you can get your hands on the Microsoft style keycard, go east. And then, assure that the Microsoft style locker is unlocked. And then, ensure that the Microsoft style locker is open. After that, take the latchkey from the Microsoft style locker. After that, unlock the gateway within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You see a Microsoft style locker.
There is a closed gateway leading east. There is an unblocked exit to the west.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take Microsoft style keycard from box<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take latchkey from Microsoft style locker<|im_end|>unlock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to move south. And then, try to move west. And then, open the box. After pulling open the box, take the type T keycard from the box within the lounge. After stealing the type T keycard, try to head east. And then, unlock the type T chest inside the sauna with the type T keycard. After unlocking the type T chest, ensure that the type T chest is open. After that, take the fly larva from the type T chest within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>open box<|im_end|>take type T keycard from box<|im_end|>go east<|im_end|>unlock type T chest with type T keycard<|im_end|>open type T chest<|im_end|>take fly larva from type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the shelf. If you have got the latchkey, try to go north. And then, unlock the safe. And then, ensure that the safe is open. And then, pick up the key from the safe. After that, try to head south. Then, insert the key into the locker within the vault's lock to unlock it. Then, make it so that the locker in the vault is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You see a locker. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a shelf. On the shelf you can see a latchkey.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel east. After that, retrieve the keycard from the floor of the chamber. After getting the keycard, make absolutely sure that the chest is unlocked with the keycard. Then, look and see that the chest in the chamber is opened. And then, recover the cuboid key from the chest. After that, insert the cuboid key into the cuboid chest's lock to unlock it. And then, open the cuboid chest within the chamber. Then, pick up the manuscript from the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take manuscript from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could unlock the type V passageway in the bathroom with the type V passkey. After that, ensure that the type V passageway within the bathroom is open. And then, head west. Next, try to head west. With that accomplished, retrieve the shadfly from the case in the kitchenette. After that, try to move east. Then, open the box within the shower. After that, place the shadfly inside the box in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed type V passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type V passkey.

your action:

Response: unlock type V passageway with type V passkey<|im_end|>open type V passageway<|im_end|>go west<|im_end|>go west<|im_end|>take shadfly from case<|im_end|>go east<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, move west. Following that, open the coffer inside the garage. And then, recover the latchkey from the coffer. After that, try to go east. After that, look and see that the locker is unlocked. Then, ensure that the locker is open. Then, take the type 5 key from the locker inside the scullery. After that, make it so that the type 5 locker is unlocked with the type 5 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You start to take note of what's in the room.
You can see a type 5 locker. Now that's what I call TextWorld! You can make out a locker!
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 5 key from locker<|im_end|>unlock type 5 locker with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type A key from the trunk. Then, assure that the type A gateway inside the study is unlocked. Then, open the type A gateway inside the study. And then, go east. And then, travel north. And then, retrieve the keycard from the bed stand. Then, try to go south. Then, unlock the locker. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You start to take note of what's in the room.
You can see an opened trunk. The trunk contains a type A key.
There is a closed type A gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type A key from trunk<|im_end|>unlock type A gateway with type A key<|im_end|>open type A gateway<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from bed stand<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the formless key into the formless chest within the bedroom's lock to unlock it. After that, doublecheck that the formless chest in the bedroom is ajar. And then, pick up the key from the formless chest inside the bedroom. And then, take a trip south. With that accomplished, unlock the locker. And then, ensure that the locker within the steam room is open. After opening the locker, pick up the fudge scented passkey from the locker. And then, check that the fudge scented safe within the steam room is unlocked with the fudge scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a locked normal looking formless chest here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fudge scented passkey from locker<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go south. Following that, look and see that the box in the closet is ajar. After that, retrieve the latchkey from the box. Then, insert the latchkey into the safe within the closet's lock to unlock it. And then, ensure that the safe inside the closet is open. And then, retrieve the fly larva from the safe. And then, try to move north. And then, drop the fly larva on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip north. And then, make absolutely sure that the crate in the basement is opened. And then, take the latchkey from the crate in the basement. After that, try to go to the south. If you can do that, check that the portal is unlocked with the latchkey. If you have unlocked the portal, ensure that the portal is open. And then, move south. With that over with, take the mug from the case within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You can barely contain your excitement.
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take mug from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the safe within the attic. And then, make it so that the safe is open. And then, recover the rectangular keycard from the safe within the attic. After that, check that the rectangular chest inside the attic is unlocked with the rectangular keycard. Then, ensure that the rectangular chest is open. After opening the rectangular chest, retrieve the TextWorld latchkey from the rectangular chest. After that, try to take a trip south. After that, unlock the TextWorld chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Look out! It's a- oh, never mind, it's just a rectangular chest. You see a safe. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take TextWorld latchkey from rectangular chest<|im_end|>go south<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could take a trip east. Next, pick up the passkey from the floor of the steam room. After you have taken the passkey, make an effort to head west. Then, make it so that the box within the sauna is unlocked. And then, ensure that the box inside the sauna is open. Then, recover the broom from the box within the sauna. And then, try to head east. After that, place the broom on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked box right there by you.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the type E passkey from the floor of the cellar. After that, unlock the type E locker inside the cellar. And then, open the type E locker. After opening the type E locker, recover the latchkey from the type E locker inside the cellar. And then, unlock the chest with the latchkey. Then, assure that the chest within the cellar is wide open. After that, take the golf ball from the chest in the cellar. And then, ditch the golf ball on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're not going to believe this, but you've just entered a cellar.
You make out a chest. You make out a type E locker.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type E passkey on the floor.
You are carrying: a licorice strip.

your action:

Response: take type E passkey<|im_end|>unlock type E locker with type E passkey<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take golf ball from chest<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture south. And then, pick-up the passkey from the floor of the lounge. After that, unlock the passageway. And then, ensure that the passageway inside the lounge is open. And then, make an effort to venture south. Then, recover the Canadian latchkey from the floor of the laundromat. Then, make sure that the Canadian safe is unlocked. After that, open the Canadian safe inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the Henderson's style box in the kitchen is unlocked with the Henderson's style latchkey. And then, open the Henderson's style box inside the kitchen. After that, recover the passkey from the Henderson's style box. And then, unlock the safe inside the kitchen. And then, make it so that the safe is opened. And then, pick up the glass from the safe within the kitchen. If you can get your hands on the glass, make an attempt to venture west. If you can succeed at that, deposit the glass on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You can see a safe. You can see a Henderson's style box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take passkey from Henderson's style box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>go west<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to doublecheck that the locker is unlocked. And then, doublecheck that the locker in the cubicle is ajar. After that, retrieve the latchkey from the locker. Then, insert the latchkey into the safe inside the cubicle's lock to unlock it. And then, open the safe within the cubicle. After that, pick up the spherical passkey from the safe. And then, doublecheck that the spherical chest inside the cubicle is unlocked with the spherical passkey. After unlocking the spherical chest, look and see that the spherical chest inside the cubicle is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You can make out a spherical chest. You see a locked safe. You make out a locker.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the type 4 box is unlocked with the type 4 latchkey. After unlocking the type 4 box, ensure that the type 4 box is open. Having opened the type 4 box, recover the type 8 passkey from the type 4 box inside the dish-pit. And then, doublecheck that the type 8 box is unlocked. After that, make absolutely sure that the type 8 box within the dish-pit is wide open. After that, take the keycard from the type 8 box in the dish-pit. And then, unlock the chest. After unlocking the chest, make sure that the chest inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most normal of all possible dish-pits. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a chest. You can see a type 8 box. You shudder, but continue examining the room. You see a locked type 4 box.
You need an unguarded exit? You should try going west.
You are carrying: a type 4 latchkey.

your action:

Response: unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take type 8 passkey from type 4 box<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take keycard from type 8 box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel east. And then, recover the key from the freezer within the canteen. And then, take a trip west. Then, unlock the gateway. Then, make it so that the gateway is wide open. Then, venture south. With that accomplished, attempt to move east. Next, retrieve the nest of beetles from the counter inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a poem and a mop.

your action:

Response: go east<|im_end|>take key from freezer<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, make an attempt to go to the south. With that accomplished, ensure that the coffer inside the playroom is open. After pulling open the coffer, recover the passkey from the coffer inside the playroom. After getting the passkey, assure that the passageway is unlocked with the passkey. And then, open the passageway. And then, attempt to travel east. And then, take the key from the drawer within the steam room. And then, make absolutely sure that the locker within the steam room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be fantastic if you could move west. With that over with, unlock the non-euclidean safe within the scullery. If you have unlocked the non-euclidean safe, open the non-euclidean safe within the scullery. And then, retrieve the type W key from the non-euclidean safe in the scullery. And then, make absolutely sure that the type W safe in the scullery is unlocked. After that, ensure that the type W safe is open. Then, pick up the fudge scented passkey from the type W safe. Then, Place the fudge scented passkey into the fudge scented chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is an unblocked exit to the west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take type W key from non-euclidean safe<|im_end|>unlock type W safe with type W key<|im_end|>open type W safe<|im_end|>take fudge scented passkey from type W safe<|im_end|>lock fudge scented chest with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to take a trip west. Next, retrieve the keycard from the bench. And then, take a trip east. After that, make it so that the gateway is unlocked. After that, ensure that the gateway is open. And then, try to take a trip north. Then, take the fondue from the stand. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bench<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the key from the freezer in the scullery. And then, check that the box inside the scullery is unlocked with the key. And then, open the box. And then, recover the cake scented latchkey from the box in the scullery. Then, unlock the cake scented locker inside the scullery. And then, ensure that the cake scented locker in the scullery is open. And then, pick up the teapot from the cake scented locker inside the scullery. Then, you can deposit the teapot inside the box within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You make out a box. You can make out a locked normal looking cake scented locker close by. You make out an opened freezer. The freezer contains a key. You check the price tag that the freezer's owner still hasn't taken off. 90 bucks? What a deal! You'll have to ask where they got this!
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented latchkey from box<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take teapot from cake scented locker<|im_end|>insert teapot into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. And then, pick up the type 0 latchkey from the shelf in the bedroom. Then, insert the type 0 latchkey into the type 0 safe's lock to unlock it. After that, make sure that the type 0 safe inside the bedroom is opened. And then, attempt to head west. Once you accomplish that, retrieve the spoon from the table. And then, take a trip east. Then, put the spoon into the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. You see a spoon on the table, so there's that.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go east<|im_end|>take type 0 latchkey from shelf<|im_end|>unlock type 0 safe with type 0 latchkey<|im_end|>open type 0 safe<|im_end|>go west<|im_end|>take spoon from table<|im_end|>go east<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to open the box inside the study. And then, pick up the spherical latchkey from the box inside the study. Then, make an attempt to go to the west. Then, unlock the spherical safe. Then, make it so that the spherical safe is opened. After that, retrieve the Henderson's limited edition passkey from the spherical safe. If you can get your hands on the Henderson's limited edition passkey, take a trip east. If you can succeed at that, unlock the Henderson's limited edition box within the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You make out a locked Henderson's limited edition box. You can see a box.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take spherical latchkey from box<|im_end|>go west<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take Henderson's limited edition passkey from spherical safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could open the passageway. And then, try to venture north. And then, try to move east. With that done, pick-up the key from the floor of the washroom. Then, unlock the box. And then, ensure that the box in the washroom is open. After pulling open the box, pick up the nest of earwigs from the box inside the washroom. After that, place the nest of earwigs on the board. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. I guess you better just go and list everything you see here.
There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of earwigs from box<|im_end|>put nest of earwigs on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could try to head west. Once you finish that, try to take a trip north. And then, assure that the coffer within the bar is open. And then, retrieve the cuboid key from the coffer inside the bar. After that, take a trip south. After that, make sure that the cuboid box within the cookery is unlocked. Once you have unlocked the cuboid box, open the cuboid box within the cookery. And then, recover the kettle from the cuboid box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin looking for stuff.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>open coffer<|im_end|>take cuboid key from coffer<|im_end|>go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take kettle from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, take a trip north. Next, retrieve the rectangular key from the table. After that, try to venture south. Okay, and then, unlock the rectangular locker. After that, ensure that the rectangular locker is open. And then, take the Microsoft style key from the rectangular locker in the canteen. And then, assure that the Microsoft style hatch is unlocked. After that, make it so that the Microsoft style hatch within the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker.
There is a closed Microsoft style hatch leading west. There is an unblocked exit to the north.
There is an insect on the floor.
You are carrying: a strawberry.

your action:

Response: go north<|im_end|>take rectangular key from table<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take Microsoft style key from rectangular locker<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head east. After that, assure that the drawer is ajar. And then, pick up the lavender scented latchkey from the drawer. And then, make absolutely sure that the lavender scented safe in the bathroom is unlocked. And then, open the lavender scented safe. And then, take the non-euclidean passkey from the lavender scented safe in the bathroom. Then, make sure that the non-euclidean chest is unlocked. After unlocking the non-euclidean chest, look and see that the non-euclidean chest inside the bathroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take lavender scented latchkey from drawer<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take non-euclidean passkey from lavender scented safe<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the north. And then, recover the keycard from the table inside the basement. After that, unlock the locker within the basement. And then, ensure that the locker in the basement is open. And then, pick up the sandwich from the locker. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You make another one of your grand eccentric entrances into a playroom.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the lavender scented passkey from the coffer. With the lavender scented passkey, attempt to travel west. Then, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, ensure that the lavender scented chest is open. And then, pick up the type 2 passkey from the lavender scented chest within the scullery. After that, unlock the type 2 locker in the scullery. And then, open the type 2 locker inside the scullery. After pulling open the type 2 locker, take the spoon from the type 2 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You make out a coffer. The light flickers for a second, but nothing else happens. The coffer contains a lavender scented passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented passkey from coffer<|im_end|>go west<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take type 2 passkey from lavender scented chest<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take spoon from type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could close the locker. Having shut the locker, make an effort to head west. Once you accomplish that, pick-up the spherical keycard from the floor of the shower. And then, look and see that the spherical safe is unlocked. Then, ensure that the spherical safe in the shower is open. And then, recover the latchkey from the spherical safe inside the shower. And then, move east. And then, lock the locker inside the dish-pit with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You see a locker. The locker is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a platter. Looks like someone's already been here and taken everything off it, though. You think about smashing the platter to bits, throwing the bits into the garbage, etc, until you get bored.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: an onion.

your action:

Response: close locker<|im_end|>go west<|im_end|>take spherical keycard<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to head south. Next, doublecheck that the gate inside the kitchen is open. And then, make an attempt to move east. And then, close the gate. Then, make an effort to take a trip north. With that accomplished, recover the latchkey from the case. After that, try to go to the south. Then, assure the gate is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. You can barely contain your excitement.
You can make out an opened refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>go north<|im_end|>take latchkey from case<|im_end|>go south<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the keycard from the stand. After that, doublecheck that the hatch is unlocked with the keycard. And then, look and see that the hatch is ajar. After that, attempt to move east. Next, try to travel north. If you can accomplish that, pick up the passkey from the table. And then, head south. After that, make sure that the chest in the cookery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You can see a stand. On the stand you can see a keycard.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread.

your action:

Response: take keycard from stand<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from table<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip south. Next, ensure that the gateway is open. And then, move west. And then, make an attempt to go to the west. Then, take the keyboard from the armchair in the office. Then, try to head east. After that, ensure that the safe within the bedchamber is open. And then, insert the keyboard inside the safe within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a freezer. The freezer is empty! What a waste of a day! You can see a platter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go west<|im_end|>take keyboard from armchair<|im_end|>go east<|im_end|>open safe<|im_end|>insert keyboard into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, go to the west. Then, recover the glove from the table. And then, take a trip east. After that, look and see that the Henderson's box within the chamber is wide open. And then, take the key from the Henderson's box. And then, make it so that the box in the chamber is unlocked. And then, ensure that the box within the chamber is open. After that, place the glove into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can see a box. You can see a closed Henderson's box.
There is a closed portal leading east. You need an unguarded exit? You should try going west.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glove from table<|im_end|>go east<|im_end|>open Henderson's box<|im_end|>take key from Henderson's box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert glove into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could unlock the type 7 chest in the closet. Then, open the type 7 chest. After that, recover the latchkey from the type 7 chest within the closet. With the latchkey, make it so that the chest inside the closet is unlocked with the latchkey. After you have unlocked the chest, ensure that the chest in the closet is open. And then, recover the scarf from the chest inside the closet. Then, travel east. Following that, throw the scarf on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet.
Hey, want to see a chest? Look over there, a chest, so there's that. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 7 chest.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a chocolate bar and a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take scarf from chest<|im_end|>go east<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, head north. And then, pick-up the cuboid keycard from the floor of the steam room. If you can get your hands on the cuboid keycard, doublecheck that the cuboid chest is unlocked with the cuboid keycard. After that, make sure that the cuboid chest is opened. Then, recover the keycard from the cuboid chest in the steam room. With the keycard, take a trip south. Following that, doublecheck that the box is unlocked with the keycard. After that, make it so that the box in the kitchen is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a box. Hmm. You always thought you'd be more excited to see a box in a room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take cuboid keycard<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, try to go to the south. After that, pick up the spherical keycard from the chest. Then, move north. Okay, and then, attempt to head east. After that, unlock the spherical box. Then, open the spherical box inside the chamber. After pulling open the spherical box, take the fondue from the spherical box. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You have stumbled into the most normal of all possible saunas.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take spherical keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take fondue from spherical box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could make an attempt to head south. And then, look and see that the cake scented box inside the workshop is open. And then, recover the Microsoft latchkey from the cake scented box. After taking the Microsoft latchkey, unlock the Microsoft portal within the workshop with the Microsoft latchkey. And then, ensure that the Microsoft portal is open. And then, make an effort to go to the east. If you can get through with that, pick up the insect from the stand. And then, deposit the insect inside the portmanteau in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cake scented box<|im_end|>take Microsoft latchkey from cake scented box<|im_end|>unlock Microsoft portal with Microsoft latchkey<|im_end|>open Microsoft portal<|im_end|>go east<|im_end|>take insect from stand<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to travel south. Then, recover the TextWorld style latchkey from the table within the shower. If you have got the TextWorld style latchkey, go to the north. Then, unlock the TextWorld style chest. And then, ensure that the TextWorld style chest is open. After pulling open the TextWorld style chest, retrieve the passkey from the TextWorld style chest inside the cookhouse. Then, make an attempt to head south. And then, unlock the hatch with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You rest your hand against a wall, but you miss the wall and fall onto a TextWorld style chest. You can make out a chest.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style latchkey from table<|im_end|>go north<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take passkey from TextWorld style chest<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick-up the keycard from the floor of the pantry. If you have got the keycard, make sure that the safe is unlocked with the keycard. And then, make it so that the safe within the pantry is ajar. After that, retrieve the Canadian style latchkey from the safe. Then, make an attempt to go south. And then, doublecheck that the Canadian style safe in the spare room is unlocked. And then, look and see that the Canadian style safe is ajar. After pulling open the Canadian style safe, take the bug from the Canadian style safe. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one. You start to take note of what's in the room.
You can make out a locked standard looking safe here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go south<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take bug from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to assure that the type Y chest is unlocked. After that, make it so that the type Y chest is opened. Then, retrieve the Canadian style keycard from the type Y chest within the chamber. And then, make an effort to head east. With that accomplished, make absolutely sure that the Canadian style locker is unlocked with the Canadian style keycard. Once you have unlocked the Canadian style locker, ensure that the Canadian style locker is open. Then, take the poem from the Canadian style locker. And then, rest the poem on the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You see a locked type Y chest in the room.
You need an unguarded exit? You should try going east.
You are carrying: a type Y key.

your action:

Response: unlock type Y chest with type Y key<|im_end|>open type Y chest<|im_end|>take Canadian style keycard from type Y chest<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take poem from Canadian style locker<|im_end|>put poem on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, look and see that the type 6 box inside the cubicle is unlocked with the type 6 passkey. After that, open the type 6 box. And then, retrieve the Henderson's passkey from the type 6 box in the cubicle. Then, check that the Henderson's gateway is unlocked with the Henderson's passkey. After you have unlocked the Henderson's gateway, ensure that the Henderson's gateway is open. After that, attempt to move south. And then, venture east. That done, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's here.
You make out a type 6 box.
There is a closed Henderson's gateway leading south. There is an unblocked exit to the east.
You are carrying: a chocolate bar, a type 6 passkey and a cd.

your action:

Response: unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take Henderson's passkey from type 6 box<|im_end|>unlock Henderson's gateway with Henderson's passkey<|im_end|>open Henderson's gateway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the cake scented keycard into the cake scented safe in the attic's lock to unlock it. After that, open the cake scented safe inside the attic. And then, recover the latchkey from the cake scented safe. After picking up the latchkey, move east. And then, doublecheck that the safe inside the dish-pit is unlocked. And then, look and see that the safe is ajar. And then, pick up the cookie from the safe. And then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place. You can barely contain your excitement.
You can see a cake scented safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take latchkey from cake scented safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, take the type 1 passkey from the fridge. After that, look and see that the type 1 locker in the canteen is unlocked. Once you have unlocked the type 1 locker, open the type 1 locker. After that, recover the keycard from the type 1 locker in the canteen. Then, insert the keycard into the locker's lock to unlock it. And then, ensure that the locker in the canteen is open. Then, recover the blender from the locker inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from fridge<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take keycard from type 1 locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, open the freezer. Then, pick up the passkey from the freezer. After taking the passkey, unlock the hatch. After that, doublecheck that the hatch is ajar. Then, head south. Okay, and then, venture east. Next, make absolutely sure that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a potato and a key.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, go to the north. Following that, pick up the key from the bookshelf. And then, travel south. Once you get through with that, unlock the safe within the study. After that, open the safe. After you have opened the safe, take the nest of grubs from the safe. After picking up the nest of grubs, attempt to move north. Following that, put the nest of grubs on the table in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a locked safe.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bookshelf<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take nest of grubs from safe<|im_end|>go north<|im_end|>put nest of grubs on table<|im_end|>