Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel west. Then, ensure that the cabinet is open. After that, pick up the formless keycard from the cabinet. Then, check that the formless locker is unlocked with the formless keycard. And then, open the formless locker. After you have opened the formless locker, take the broom from the formless locker within the steam room. And then, try to go east. After that, put the broom on the shelf within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. I guess you better just go and list everything you see here.
You see a shelf. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take formless keycard from cabinet<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take broom from formless locker<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. And then, retrieve the Microsoft style key from the bowl in the cookery. After that, make an attempt to move north. Then, insert the Microsoft style key into the Microsoft style gate's lock to unlock it. Having unlocked the Microsoft style gate, ensure that the Microsoft style gate within the pantry is open. Then, make an effort to go east. Then, pick up the Canadian limited edition latchkey from the table in the steam room. After that, insert the Canadian limited edition latchkey into the Canadian limited edition safe inside the steam room's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry.
There is a closed Microsoft style gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key from bowl<|im_end|>go north<|im_end|>unlock Microsoft style gate with Microsoft style key<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>take Canadian limited edition latchkey from table<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the Microsoft limited edition locker with the Microsoft limited edition keycard. And then, open the Microsoft limited edition locker. After that, retrieve the rectangular passkey from the Microsoft limited edition locker. And then, attempt to travel east. If you can get around to doing that, make absolutely sure that the rectangular chest is unlocked with the rectangular passkey. After that, ensure that the rectangular chest within the parlor is open. Then, take the monitor from the rectangular chest in the parlor. And then, place the monitor on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You can make out a Microsoft limited edition locker.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take rectangular passkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take monitor from rectangular chest<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to move east. Then, make an effort to move south. Okay, and then, pick up the cuboid latchkey from the bookshelf inside the study. And then, go north. With that over with, insert the cuboid latchkey into the cuboid safe's lock to unlock it. After that, doublecheck that the cuboid safe is wide open. And then, pick up the latchkey from the cuboid safe. Having got the latchkey, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid latchkey from bookshelf<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to go south. And then, travel east. With that accomplished, open the chest inside the garage. After that, take the latchkey from the chest inside the garage. After that, unlock the safe within the garage with the latchkey. And then, open the safe. Having pulled open the safe, retrieve the peanut from the safe. If you have taken the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to saunter into an ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, insert the latchkey into the box inside the cellar's lock to unlock it. And then, open the box within the cellar. And then, pick up the key from the box. After that, make it so that the chest within the cellar is unlocked. And then, open the chest. And then, retrieve the keycard from the chest. Then, make an effort to travel east. If you can finish that, make it so that the locker within the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it standard? You better believe it is.
You see a locked chest, which looks typical, nearby. You can make out a box. The light flickers for a second, but nothing else happens.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could go west. And then, lift the key from the floor of the shower. And then, make an effort to travel east. And then, check that the box is unlocked with the key. Then, ensure that the box within the recreation zone is open. And then, recover the cuboid key from the box. Then, unlock the cuboid box. And then, open the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
You make out a cuboid box. You can see a box. Now why would someone leave that there?
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could recover the Canadian style passkey from the bench within the bathroom. Then, make absolutely sure that the Canadian style locker is unlocked with the Canadian style passkey. Then, look and see that the Canadian style locker in the bathroom is ajar. After that, recover the spherical key from the Canadian style locker in the bathroom. Having picked up the spherical key, check that the spherical gate inside the bathroom is unlocked with the spherical key. Then, assure that the spherical gate in the bathroom is ajar. Then, attempt to go south. After that, close the spherical gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian style locker. You see an opened safe. What a letdown! The safe is empty! You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is usual. On the bench you make out a Canadian style passkey.
There is a closed spherical gate leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Canadian style passkey from bench<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take spherical key from Canadian style locker<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go south<|im_end|>close spherical gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the latchkey from the pan. And then, doublecheck that the chest is unlocked. After that, make absolutely sure that the chest inside the cookery is opened. After that, retrieve the soap scented keycard from the chest. After picking up the soap scented keycard, unlock the soap scented locker in the cookery. After unlocking the soap scented locker, open the soap scented locker inside the cookery. After that, recover the whisk from the soap scented locker within the cookery. With the whisk, put the whisk into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a chest. You can't wait to tell the folks at home about this! You see a locked soap scented locker. You see a pan. You see a latchkey on the pan.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take whisk from soap scented locker<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the passkey from the floor of the cellar. If you have got the passkey, unlock the chest. Then, make sure that the chest is ajar. After that, take the fudge scented keycard from the chest. If you can get your hands on the fudge scented keycard, go west. Then, unlock the fudge scented box. After that, open the fudge scented box. After that, pick up the mug from the fudge scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying: a novel.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take mug from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, try to move north. With that done, recover the latchkey from the box inside the bar. If you have got the latchkey, look and see that the chest in the bar is unlocked with the latchkey. And then, ensure that the chest in the bar is open. Then, recover the stick of butter from the chest within the bar. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to try to head north. Okay, and then, move west. That done, pick-up the type 2 passkey from the floor of the bedchamber. After that, venture east. With that over with, unlock the type 2 locker. After unlocking the type 2 locker, assure that the type 2 locker within the cubicle is wide open. Once you have opened the type 2 locker, recover the TextWorld limited edition key from the type 2 locker in the cubicle. After getting the TextWorld limited edition key, check that the TextWorld limited edition locker inside the cubicle is unlocked with the TextWorld limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an Advent Calendar and a nest of bugs.

your action:

Response: go north<|im_end|>go west<|im_end|>take type 2 passkey<|im_end|>go east<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take TextWorld limited edition key from type 2 locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Okay, and then, pick up the keycard from the locker in the cubicle. If you can get your hands on the keycard, make an effort to go north. Okay, and then, doublecheck that the gateway inside the cookhouse is unlocked. Then, open the gateway within the cookhouse. And then, go to the east. Okay, and then, take the teaspoon from the refrigerator. And then, toss the teaspoon on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is standard. But there isn't a thing on it. You think about smashing the bowl to bits, throwing the bits in a fire, etc, until you get bored.
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take teaspoon from refrigerator<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, lift the latchkey from the floor of the bedroom. After that, make it so that the locker in the bedroom is unlocked with the latchkey. After that, open the locker. After that, pick up the passkey from the locker. With the passkey, unlock the chest. Then, open the chest inside the bedroom. After that, retrieve the Microsoft keycard from the chest within the bedroom. After that, lock the Microsoft safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a closed Microsoft safe. You can see a locked chest right there by you. You can make out a locked locker close by.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>lock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. Then, open the gate in the office. And then, try to go to the south. Then, close the gate. Having shut the gate, head west. Then, lift the keycard from the floor of the salon. And then, attempt to take a trip east. Then, make it so that the gate is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a drawer.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 5 keycard.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Following that, make absolutely sure that the drawer is opened. And then, pick up the Henderson's limited edition latchkey from the drawer. After that, attempt to go south. Then, assure that the Henderson's limited edition locker in the garage is unlocked with the Henderson's limited edition latchkey. And then, look and see that the Henderson's limited edition locker is open. And then, pick up the stick of butter from the Henderson's limited edition locker in the garage. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You begin looking for stuff.
You can make out a locked Henderson's limited edition locker, which looks typical, here. You can see a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing a shelf. The shelf is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take Henderson's limited edition latchkey from drawer<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take stick of butter from Henderson's limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. After that, retrieve the latchkey from the stand. With the latchkey, make an effort to take a trip south. With that accomplished, unlock the locker. After that, ensure that the locker in the playroom is open. And then, recover the shadfly from the locker in the playroom. After taking the shadfly, attempt to head north. That done, sit the shadfly on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
You make out a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from stand<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the type 1 box is ajar. After that, take the spherical key from the type 1 box. After that, make an effort to venture south. With that over with, unlock the spherical locker. And then, assure that the spherical locker is open. Once you have opened the spherical locker, pick up the keycard from the spherical locker. If you can get your hands on the keycard, make an effort to take a trip north. With that accomplished, unlock the chest within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin to take stock of what's here.
You can see a chest. You see a type 1 box.
There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open type 1 box<|im_end|>take spherical key from type 1 box<|im_end|>go south<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, check that the non-euclidean safe inside the chamber is unlocked with the non-euclidean keycard. Then, open the non-euclidean safe within the chamber. And then, recover the key from the non-euclidean safe in the chamber. After that, check that the chest in the chamber is unlocked with the key. And then, open the chest in the chamber. Then, recover the type 8 passkey from the chest. And then, check that the type 8 gateway in the chamber is unlocked with the type 8 passkey. And then, look and see that the type 8 gateway is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked chest. You smell a fine smell, and follow it to a non-euclidean safe.
There is a closed type 8 gateway leading east. You need an unguarded exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 8 passkey from chest<|im_end|>unlock type 8 gateway with type 8 passkey<|im_end|>open type 8 gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go to the east. And then, unlock the locker in the kitchen. And then, ensure that the locker inside the kitchen is open. And then, recover the passkey from the locker inside the kitchen. Then, unlock the box. Then, make sure that the box within the kitchen is ajar. And then, recover the spoon from the box in the kitchen. Then, throw the spoon on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spoon from box<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to take a trip north. Then, make an effort to move north. With that done, open the chest. Then, recover the vanilla scented key from the chest. With the vanilla scented key, make an attempt to venture south. Then, go to the east. If you can succeed at that, unlock the vanilla scented locker with the vanilla scented key. After that, open the vanilla scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. You begin to take stock of what's here.
You can make out a rack. Unfortunately, there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is an unblocked exit to the north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>go north<|im_end|>open chest<|im_end|>take vanilla scented key from chest<|im_end|>go south<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the rack. Then, unlock the box inside the garage. Then, ensure that the box in the garage is open. And then, recover the fudge scented latchkey from the box. After that, try to venture west. After that, make absolutely sure that the fudge scented box in the lounge is unlocked. Then, doublecheck that the fudge scented box is open. And then, recover the synthesizer from the fudge scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one. You begin to take stock of what's here.
Hey, want to see a box? Look over there, a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a rack. On the rack you can see a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fudge scented latchkey from box<|im_end|>go west<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take synthesizer from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, open the Canadian style locker inside the dish-pit. And then, retrieve the cuboid key from the Canadian style locker. Then, make an attempt to go north. Once you succeed at that, check that the cuboid hatch is unlocked with the cuboid key. And then, make sure that the cuboid hatch is ajar. After that, make an attempt to travel east. Then, pick up the vanilla scented passkey from the trunk. After that, lock the vanilla scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. I guess you better just go and list everything you see here.
You scan the room for a Canadian style locker, and you find a Canadian style locker.
You need an unguarded exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: open Canadian style locker<|im_end|>take cuboid key from Canadian style locker<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take vanilla scented passkey from trunk<|im_end|>lock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move south. After that, retrieve the Microsoft keycard from the bookshelf. Then, make it so that the Microsoft box within the playroom is unlocked. Then, ensure that the Microsoft box is open. And then, pick up the keycard from the Microsoft box inside the playroom. After that, make an effort to head north. Okay, and then, check that the safe is unlocked with the keycard. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You make out a safe.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take Microsoft keycard from bookshelf<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the type 5 chest is unlocked. After unlocking the type 5 chest, doublecheck that the type 5 chest is ajar. And then, recover the key from the type 5 chest. Then, go to the east. With that accomplished, make it so that the chest is unlocked. And then, open the chest. And then, take the Canadian style key from the chest. And then, doublecheck that the Canadian style door in the cubicle is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
A rusty board tells you that you are now in the attic.
You can make out a type 5 chest. You check the price tag that hangs off the type 5 chest. Thirty bucks?! That's ridiculous! You ever meet my friend, they work for the mayor? I'm sure my friend could get you one of those for 10 bucks!
There is an unblocked exit to the east.
You are carrying: a type 5 key.

your action:

Response: unlock type 5 chest with type 5 key<|im_end|>open type 5 chest<|im_end|>take key from type 5 chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian style key from chest<|im_end|>lock Canadian style door with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the basket within the bedchamber. And then, look and see that the cuboid locker is unlocked with the cuboid latchkey. Then, open the cuboid locker within the bedchamber. And then, pick up the Canadian passkey from the cuboid locker. Then, make absolutely sure that the Canadian gateway is unlocked. And then, doublecheck that the Canadian gateway is opened. After that, venture east. And then, make sure that the Canadian gateway is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can make out a locked cuboid locker in the corner. You can make out an opened basket. The basket contains a cuboid latchkey.
There is a closed Canadian gateway leading east. There is an unblocked exit to the north.
You are carrying: a stapler.

your action:

Response: take cuboid latchkey from basket<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Canadian passkey from cuboid locker<|im_end|>unlock Canadian gateway with Canadian passkey<|im_end|>open Canadian gateway<|im_end|>go east<|im_end|>close Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to venture east. After that, take the TextWorld style passkey from the stand within the studio. If you have picked up the TextWorld style passkey, go west. That done, make sure that the TextWorld style locker within the kitchen is unlocked with the TextWorld style passkey. After that, open the TextWorld style locker within the kitchen. Then, recover the kettle from the TextWorld style locker within the kitchen. And then, make an effort to travel east. After that, sit the kettle on the chair inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
You make out a locked TextWorld style locker nearby.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style passkey from stand<|im_end|>go west<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take kettle from TextWorld style locker<|im_end|>go east<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick-up the soap scented latchkey from the floor of the kitchenette. If you can get your hands on the soap scented latchkey, make sure that the soap scented locker is unlocked. After that, open the soap scented locker. Then, take the TextWorld limited edition latchkey from the soap scented locker in the kitchenette. Then, look and see that the TextWorld limited edition locker is unlocked with the TextWorld limited edition latchkey. After unlocking the TextWorld limited edition locker, open the TextWorld limited edition locker. After that, pick up the stick of butter from the TextWorld limited edition locker within the kitchenette. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room is well lit.
You can make out a locked TextWorld limited edition locker. Look out! It's a- oh, never mind, it's just a soap scented locker.
There is a closed passageway leading west. You need an unblocked exit? You should try going east.
There is a soap scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take soap scented latchkey<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take TextWorld limited edition latchkey from soap scented locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take stick of butter from TextWorld limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to recover the type 3 key from the freezer inside the kitchenette. Having got the type 3 key, look and see that the type 3 box within the kitchenette is unlocked. Then, ensure that the type 3 box is open. And then, retrieve the Canadian style key from the type 3 box. Then, make it so that the Canadian style locker is unlocked with the Canadian style key. Then, ensure that the Canadian style locker within the kitchenette is open. Then, retrieve the keycard from the Canadian style locker within the kitchenette. Having taken the keycard, make sure that the safe is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You can make out a locked typical looking safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style locker. You can make out a type 3 box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look over there! a freezer. The freezer contains a type 3 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 3 key from freezer<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>take Canadian style key from type 3 box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the west. Then, try to head north. With that accomplished, take the keycard from the counter within the steam room. Then, go south. After that, venture east. And then, doublecheck that the chest is unlocked. After that, open the chest. Then, pick up the tablet from the chest in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber. Let's see what's in here.
You can make out a chest.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, go to the west. Next, take the latchkey from the rack in the scullery. After that, try to travel east. And then, unlock the safe. Then, assure that the safe inside the dish-pit is wide open. Once you have opened the safe, take the teapot from the safe. Then, attempt to travel west. Then, drop the teapot on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one. Let's see what's in here.
You see a safe. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>go west<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture east. With that over with, make it so that the safe in the cookhouse is unlocked. And then, ensure that the safe is open. After that, recover the rectangular passkey from the safe. And then, unlock the rectangular portal within the cookhouse with the rectangular passkey. And then, make it so that the rectangular portal in the cookhouse is opened. If you have pulled open the rectangular portal, move south. Once you get around to doing that, retrieve the teaspoon from the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>open rectangular portal<|im_end|>go south<|im_end|>take teaspoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to unlock the American style box inside the studio with the American style passkey. And then, open the American style box in the studio. After that, recover the passkey from the American style box within the studio. After that, check that the gateway in the studio is unlocked with the passkey. And then, open the gateway within the studio. And then, make an attempt to go to the south. And then, pick-up the non-euclidean passkey from the floor of the laundromat. And then, make it so that the non-euclidean box inside the laundromat is unlocked with the non-euclidean passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You begin to take stock of what's here.
You can make out a American style box.
There is a closed gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: an American style passkey.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take passkey from American style box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip south. Next, pick-up the passkey from the floor of the scullery. With the passkey, doublecheck that the box within the scullery is unlocked. Then, ensure that the box is open. After that, take the spherical key from the box. After picking up the spherical key, venture north. And then, unlock the spherical chest with the spherical key. Then, ensure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
A locked spherical chest is right there by you.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>go north<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the latchkey from the table. After getting the latchkey, check that the chest is unlocked with the latchkey. After that, ensure that the chest in the cubicle is open. After that, pick up the key from the chest. And then, make sure that the box within the cubicle is unlocked. Then, ensure that the box is open. After pulling open the box, retrieve the keycard from the box within the cubicle. And then, Insert the keycard into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into the most ordinary of all possible cubicles. You start to take note of what's in the room.
You can see a closed locker nearby. You can make out a box. You see a locked chest. You can see a table. The table is ordinary. On the table you make out a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to take a trip east. After that, make an effort to move north. And then, lift the type J key from the floor of the shower. Then, make sure that the type J box is unlocked. After that, ensure that the type J box is open. And then, retrieve the type O key from the type J box. Then, make an attempt to travel south. After that, assure the type O safe inside the workshop is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room.
A closed box is close by.
There is an unguarded exit to the east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>go north<|im_end|>take type J key<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take type O key from type J box<|im_end|>go south<|im_end|>lock type O safe with type O key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the west. And then, lift the keycard from the floor of the bedroom. After picking up the keycard, insert the keycard into the chest's lock to unlock it. After that, make it so that the chest is open. After that, pick up the TextWorld limited edition passkey from the chest in the bedroom. With the TextWorld limited edition passkey, venture east. And then, assure that the TextWorld limited edition locker in the bar is shut. And then, make absolutely sure that the TextWorld limited edition locker within the bar is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great standard vibes in this place, a wonderful standard atmosphere.
Hey, want to see a TextWorld limited edition locker? Look over there, a TextWorld limited edition locker. Huh, weird. The TextWorld limited edition locker is empty, what a horrible day!
There is an unguarded exit to the west.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the cake scented chest is unlocked. Then, ensure that the cake scented chest within the bedchamber is open. After opening the cake scented chest, retrieve the TextWorld latchkey from the cake scented chest. Then, check that the TextWorld box is unlocked with the TextWorld latchkey. After unlocking the TextWorld box, open the TextWorld box. After pulling open the TextWorld box, take the tablet from the TextWorld box. And then, attempt to move north. And then, place the tablet on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a TextWorld box. You can make out a cake scented chest. You see a desk. The desk is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take TextWorld latchkey from cake scented chest<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take tablet from TextWorld box<|im_end|>go north<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. With that accomplished, pick-up the type C key from the floor of the scullery. After picking up the type C key, check that the type C box inside the scullery is unlocked with the type C key. If you have unlocked the type C box, look and see that the type C box in the scullery is open. After that, retrieve the American limited edition key from the type C box inside the scullery. After that, try to head east. Okay, and then, close the American limited edition locker in the bathroom. If you have closed the American limited edition locker, make it so that the American limited edition locker in the bathroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition locker. Empty! What kind of nightmare TextWorld is this? You can see a basket. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C key<|im_end|>unlock type C box with type C key<|im_end|>open type C box<|im_end|>take American limited edition key from type C box<|im_end|>go east<|im_end|>close American limited edition locker<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture south. Then, ensure that the Canadian style gate is open. And then, try to go east. And then, close the Canadian style gate. And then, go to the north. And then, recover the Canadian style passkey from the floor of the pantry. After that, make an attempt to travel south. And then, lock the Canadian style gate within the sauna with the Canadian style passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>close Canadian style gate<|im_end|>go north<|im_end|>take Canadian style passkey<|im_end|>go south<|im_end|>lock Canadian style gate with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to head north. Then, retrieve the non-euclidean key from the table. And then, make an attempt to move south. That done, unlock the non-euclidean chest with the non-euclidean key. And then, open the non-euclidean chest. After you have opened the non-euclidean chest, pick up the cashew from the non-euclidean chest within the studio. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You start to take note of what's in the room.
You see a non-euclidean chest.
There is an unguarded exit to the north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take non-euclidean key from table<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take cashew from non-euclidean chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could close the formless box. Then, make an effort to travel south. Following that, pick up the passkey from the floor of the office. After that, look and see that the safe in the office is unlocked. Then, open the safe in the office. After you have opened the safe, take the formless key from the safe. After that, go north. After that, doublecheck that the formless box is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a formless box. The formless box is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading west. There is an unblocked exit to the south.
You are carrying: a fondue.

your action:

Response: close formless box<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go north<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the formless chest is unlocked with the formless keycard. And then, ensure that the formless chest is open. And then, recover the passkey from the formless chest within the chamber. And then, try to go east. And then, check that the box is unlocked with the passkey. Then, open the box inside the scullery. After that, pick up the knife from the box inside the scullery. And then, put the knife on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked formless chest here.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to retrieve the spherical latchkey from the stand. And then, make it so that the spherical locker in the studio is unlocked. Then, open the spherical locker. After pulling open the spherical locker, take the formless keycard from the spherical locker inside the studio. With the formless keycard, insert the formless keycard into the formless locker in the studio's lock to unlock it. And then, open the formless locker. Then, pick up the keycard from the formless locker inside the studio. If you can get your hands on the keycard, check that the gate is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
You rest your hand against a wall, but you miss the wall and fall onto a formless locker. Were you looking for a spherical locker? Because look over there, it's a spherical locker. I mean, just wow! Isn't TextWorld just the best? You can see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is normal. On the stand you see a spherical latchkey. Huh, weird.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from stand<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take formless keycard from spherical locker<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture south. With that accomplished, retrieve the keycard from the floor of the attic. If you can get your hands on the keycard, try to head north. With that accomplished, insert the keycard into the door's lock to unlock it. And then, ensure that the door inside the steam room is open. After that, try to go east. If you can do that, take the worm from the safe. If you can get your hands on the worm, throw the worm on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 0 chest. The type 0 chest contains a type 0 keycard. You bend down to tie your shoe. When you stand up, you notice a board. The board is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed door leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, head south. After that, retrieve the lavender scented passkey from the bench inside the steam room. And then, unlock the lavender scented gateway. After that, doublecheck that the lavender scented gateway in the steam room is opened. Once you have opened the lavender scented gateway, make an effort to go to the east. And then, pick up the key from the freezer in the cookhouse. After that, insert the key into the chest's lock to unlock it. After unlocking the chest, make sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take lavender scented passkey from bench<|im_end|>unlock lavender scented gateway with lavender scented passkey<|im_end|>open lavender scented gateway<|im_end|>go east<|im_end|>take key from freezer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Once you get through with that, pick up the American limited edition passkey from the shelf. Then, attempt to take a trip west. With that done, assure that the American limited edition chest in the cubicle is unlocked. Then, open the American limited edition chest. Then, pick up the bug from the American limited edition chest. And then, venture east. Once you get around to doing that, rest the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You see a locked typical looking American limited edition chest close by.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition passkey from shelf<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take bug from American limited edition chest<|im_end|>go east<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, venture north. Okay, and then, recover the key from the stand. Then, make an effort to go south. After that, unlock the box. Then, open the box within the bathroom. After that, pick up the durian from the box inside the bathroom. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a box.
You need an unguarded exit? You should try going north.
You are carrying: a tv.

your action:

Response: go north<|im_end|>take key from stand<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take durian from box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, recover the latchkey from the floor of the pantry. After that, take a trip west. And then, unlock the chest. Then, open the chest inside the study. Then, take the mug from the chest. After that, make an effort to head east. After that, ditch the mug on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a chest. Wow, isn't TextWorld just the best?
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Henderson's limited edition key from the table in the bathroom. After that, go to the west. Then, make it so that the Henderson's limited edition chest is unlocked. And then, ensure that the Henderson's limited edition chest is open. Then, take the formless keycard from the Henderson's limited edition chest in the closet. After you have picked up the formless keycard, check that the formless locker within the closet is unlocked with the formless keycard. Then, look and see that the formless locker is wide open. Then, take the scarf from the formless locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. On the table you see a Henderson's limited edition key. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from table<|im_end|>go west<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take formless keycard from Henderson's limited edition chest<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take scarf from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the rectangular latchkey from the floor of the bedchamber. After that, unlock the rectangular chest in the bedchamber with the rectangular latchkey. And then, ensure that the rectangular chest within the bedchamber is open. After that, pick up the type J keycard from the rectangular chest. If you can get your hands on the type J keycard, check that the type J box is unlocked with the type J keycard. If you have unlocked the type J box, make absolutely sure that the type J box is wide open. Then, retrieve the book from the type J box. After that, drop the book on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a type J box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a locked rectangular chest.
You need an unblocked exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take type J keycard from rectangular chest<|im_end|>unlock type J box with type J keycard<|im_end|>open type J box<|im_end|>take book from type J box<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to insert the non-euclidean keycard into the non-euclidean safe inside the chamber's lock to unlock it. And then, ensure that the non-euclidean safe is open. After opening the non-euclidean safe, recover the tv from the non-euclidean safe. Then, attempt to move east. With that over with, pick up the cuboid latchkey from the safe inside the salon. And then, make it so that the cuboid chest is unlocked. And then, ensure that the cuboid chest is open. After that, place the tv inside the cuboid chest within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place. You begin looking for stuff.
You see a non-euclidean safe. Now that's what I call TextWorld!
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>insert tv into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could check that the type 8 safe inside the cookery is unlocked with the type 8 passkey. If you have unlocked the type 8 safe, ensure that the type 8 safe is open. After that, retrieve the type T key from the type 8 safe within the cookery. After that, insert the type T key into the type T door within the cookery's lock to unlock it. Then, make it so that the type T door is open. Then, attempt to take a trip south. If you can get through with that, try to travel east. If you can manage that, pick up the towel from the cabinet within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Were you looking for a type 8 safe? Because look over there, it's a type 8 safe.
There is a closed type T door leading south. There is an unguarded exit to the east.
You are carrying: a cashew and a type 8 passkey.

your action:

Response: unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>take type T key from type 8 safe<|im_end|>unlock type T door with type T key<|im_end|>open type T door<|im_end|>go south<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the latchkey. And then, make sure that the chest is opened. Then, pick up the key from the chest. Then, check that the locker within the steam room is unlocked with the key. Then, ensure that the locker is open. And then, take the paper towel from the locker. After that, travel south. That done, place the paper towel on the rack within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You make out a locked locker. You can see a chest.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>go south<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could go west. And then, look and see that the type 4 chest within the chamber is unlocked with the type 4 key. And then, make sure that the type 4 chest is ajar. And then, take the latchkey from the type 4 chest. After taking the latchkey, unlock the safe. After that, ensure that the safe within the chamber is open. And then, retrieve the fly larva from the safe within the chamber. If you can get your hands on the fly larva, put the fly larva on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take latchkey from type 4 chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go west. If you can manage that, open the box within the playroom. Then, take the Henderson's style passkey from the box in the playroom. After taking the Henderson's style passkey, insert the Henderson's style passkey into the Henderson's style passageway in the playroom's lock to unlock it. After that, ensure that the Henderson's style passageway is open. And then, move south. And then, try to venture east. Next, pick up the pillow from the mantelpiece in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take Henderson's style passkey from box<|im_end|>unlock Henderson's style passageway with Henderson's style passkey<|im_end|>open Henderson's style passageway<|im_end|>go south<|im_end|>go east<|im_end|>take pillow from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, recover the spherical keycard from the floor of the workshop. And then, make sure that the spherical chest is unlocked. Then, ensure that the spherical chest is open. After that, pick up the latchkey from the spherical chest. And then, look and see that the box inside the workshop is unlocked with the latchkey. Then, open the box. After opening the box, pick up the telephone from the box within the workshop. After that, rest the telephone on the mantelpiece in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You can make out a box. Look out! It's a- oh, never mind, it's just a spherical chest. Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take telephone from box<|im_end|>put telephone on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. With that done, ensure that the Henderson's style portal within the canteen is open. After opening the Henderson's style portal, head east. With that done, make an effort to go south. Okay, and then, pick up the Henderson's style latchkey from the box. After that, try to travel north. After that, close the Henderson's style portal. And then, make sure that the Henderson's style portal inside the study is locked with the Henderson's style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take Henderson's style latchkey from box<|im_end|>go north<|im_end|>close Henderson's style portal<|im_end|>lock Henderson's style portal with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could recover the cuboid keycard from the trunk within the workshop. And then, assure that the cuboid box is unlocked. Then, ensure that the cuboid box is open. And then, take the passkey from the cuboid box. And then, insert the passkey into the door's lock to unlock it. And then, ensure that the door within the workshop is open. And then, take a trip east. Following that, recover the keyboard from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
Look over there! a cuboid box. You can see a trunk. The trunk contains a cuboid keycard!
There is a closed door leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take cuboid keycard from trunk<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take passkey from cuboid box<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the locker is unlocked. Then, ensure that the locker in the closet is open. After opening the locker, pick up the type 7 passkey from the locker within the closet. After that, doublecheck that the type 7 chest in the closet is unlocked. Then, assure that the type 7 chest is wide open. And then, retrieve the pair of headphones from the type 7 chest inside the closet. And then, make an effort to venture east. And then, rest the pair of headphones on the armchair in the office. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a type 7 chest. You can see a locked locker in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take pair of headphones from type 7 chest<|im_end|>go east<|im_end|>put pair of headphones on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, recover the non-euclidean key from the table inside the cookhouse. After that, attempt to head west. Next, doublecheck that the non-euclidean hatch inside the scullery is unlocked. And then, make sure that the non-euclidean hatch is opened. And then, go to the south. After that, attempt to travel east. Then, assure that the Canadian limited edition box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere.
There is a closed non-euclidean hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take non-euclidean key from table<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to close the locker inside the laundromat. And then, try to take a trip east. Next, recover the American limited edition key from the floor of the laundry place. And then, insert the American limited edition key into the American limited edition chest's lock to unlock it. And then, ensure that the American limited edition chest is open. After that, take the passkey from the American limited edition chest. With the passkey, go west. That done, look and see that the locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You can see an opened locker here. What a letdown! The locker is empty!
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture south. With that accomplished, pick-up the keycard from the floor of the cubicle. If you can get your hands on the keycard, doublecheck that the portal inside the cubicle is unlocked with the keycard. After that, make it so that the portal is ajar. Then, go south. Then, pick-up the potato from the floor of the office. With the potato, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin looking for stuff.
You see a locked chest in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, make sure that the drawer is ajar. Then, recover the non-euclidean passkey from the drawer. And then, check that the non-euclidean locker inside the restroom is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker inside the restroom. And then, recover the sponge from the non-euclidean locker within the restroom. Once you have taken the sponge, make an effort to go west. Then, drop the sponge on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You see a closed locker.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take non-euclidean passkey from drawer<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture east. With that done, pick up the type I keycard from the board. With the type I keycard, insert the type I keycard into the type I box in the washroom's lock to unlock it. After unlocking the type I box, ensure that the type I box is open. After that, take the key from the type I box. Then, unlock the box within the washroom. And then, assure that the box is open. And then, recover the worm from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type I keycard from board<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take key from type I box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Then, make it so that the rectangular chest in the salon is wide open. And then, recover the controller from the rectangular chest in the salon. Then, head south. Then, pick up the non-euclidean keycard from the floor of the recreation zone. And then, make absolutely sure that the non-euclidean locker inside the recreation zone is unlocked. After that, doublecheck that the non-euclidean locker in the recreation zone is ajar. Then, place the controller into the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
You can see a non-euclidean locker. Huh, weird.
There is a closed hatch leading west. You need an unguarded exit? You should try going north.
There is a non-euclidean keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open rectangular chest<|im_end|>take controller from rectangular chest<|im_end|>go south<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>insert controller into non-euclidean locker<|im_end|>