Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the dresser. After that, recover the rectangular passkey from the dresser inside the sauna. Once you have picked up the rectangular passkey, go to the east. That done, check that the rectangular chest in the lounge is unlocked with the rectangular passkey. After that, open the rectangular chest within the lounge. And then, take the Canadian passkey from the rectangular chest in the lounge. After that, unlock the Canadian box within the lounge. After that, open the Canadian box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
Were you looking for a dresser? Because look over there, it's a dresser. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: open dresser<|im_end|>take rectangular passkey from dresser<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take Canadian passkey from rectangular chest<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, travel east. Then, recover the American limited edition latchkey from the board. Then, unlock the American limited edition safe in the washroom with the American limited edition latchkey. Having unlocked the American limited edition safe, open the American limited edition safe. And then, go to the west. With that accomplished, pick up the golf tee from the stand. After that, go east. After that, you can place the golf tee into the American limited edition safe in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
Look over there! a stand. You see a golf tee on the stand.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take American limited edition latchkey from board<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>go west<|im_end|>take golf tee from stand<|im_end|>go east<|im_end|>insert golf tee into American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, retrieve the keycard from the cabinet. And then, go west. If you can manage that, make absolutely sure that the locker within the chamber is unlocked. After unlocking the locker, doublecheck that the locker in the chamber is wide open. Having pulled open the locker, recover the fly larva from the locker in the chamber. Then, take a trip east. After that, place the fly larva on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker.
You need an unblocked exit? You should try going east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take keycard from cabinet<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the case is open. And then, recover the rectangular keycard from the case. After that, check that the rectangular chest inside the dish-pit is unlocked with the rectangular keycard. After unlocking the rectangular chest, make sure that the rectangular chest inside the dish-pit is open. Then, recover the latchkey from the rectangular chest inside the dish-pit. Then, go north. Then, unlock the box inside the cookery. And then, make it so that the box in the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You can barely contain your excitement.
You see a locked rectangular chest nearby. You make out a case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take rectangular keycard from case<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the pan in the canteen. And then, unlock the hatch. Then, open the hatch. Then, head east. Then, go north. And then, recover the controller from the bed inside the chamber. After that, try to go to the south. Then, deposit the controller into the fridge within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You can see a pan. You see a keycard on the pan. You can make out a saucepan. I guess it's true what they say, if you're looking for a saucepan, go to TextWorld. But the thing is empty, unfortunately.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from pan<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take controller from bed<|im_end|>go south<|im_end|>insert controller into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip west. And then, open the Canadian box in the shower. Then, take the spherical key from the Canadian box. After that, assure that the spherical safe in the shower is unlocked with the spherical key. And then, ensure that the spherical safe within the shower is open. And then, retrieve the loaf of bread from the spherical safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian box<|im_end|>take spherical key from Canadian box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move south. And then, pick up the type 9 key from the stand. And then, check that the type 9 safe is unlocked with the type 9 key. And then, open the type 9 safe inside the workshop. Then, pick up the rectangular key from the type 9 safe. Then, make an attempt to go north. And then, unlock the rectangular chest in the spare room. If you have unlocked the rectangular chest, ensure that the rectangular chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest, so there's that.
There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 9 key from stand<|im_end|>unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take rectangular key from type 9 safe<|im_end|>go north<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the dresser. Then, take the rectangular keycard from the dresser. Then, unlock the rectangular gate. And then, open the rectangular gate. After that, move south. With that over with, make sure that the suitcase is open. After that, pick up the stick of butter from the suitcase. With the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a dresser. There's something strange about this being here, but you can't put your finger on it.
There is a closed rectangular gate leading south. There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: open dresser<|im_end|>take rectangular keycard from dresser<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>open suitcase<|im_end|>take stick of butter from suitcase<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to check that the American box is unlocked with the American latchkey. And then, ensure that the American box is open. And then, pick up the Henderson's style key from the American box within the washroom. And then, make absolutely sure that the Henderson's style locker is unlocked. After you have unlocked the Henderson's style locker, open the Henderson's style locker. And then, take the Canadian style latchkey from the Henderson's style locker within the washroom. Then, check that the Canadian style safe is unlocked with the Canadian style latchkey. After that, ensure that the Canadian style safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You can make out a Canadian style safe. You see a Henderson's style locker. As if things weren't amazing enough already, you can even see a American box. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: an American latchkey.

your action:

Response: unlock American box with American latchkey<|im_end|>open American box<|im_end|>take Henderson's style key from American box<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take Canadian style latchkey from Henderson's style locker<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, check that the type Y locker within the bathroom is unlocked with the type Y passkey. After unlocking the type Y locker, assure that the type Y locker is wide open. After pulling open the type Y locker, pick up the spherical key from the type Y locker. If you can get your hands on the spherical key, try to go north. With that over with, unlock the spherical box inside the kitchenette. And then, open the spherical box inside the kitchenette. And then, recover the Canadian passkey from the spherical box. And then, lock the Canadian chest with the Canadian passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a type Y locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y locker with type Y passkey<|im_end|>open type Y locker<|im_end|>take spherical key from type Y locker<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Canadian passkey from spherical box<|im_end|>lock Canadian chest with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to close the locker within the chamber. After that, make an effort to venture west. And then, pick up the keycard from the cabinet in the basement. After that, make absolutely sure that the safe is unlocked. And then, open the safe. And then, take the passkey from the safe. With the passkey, go to the east. Okay, and then, Insert the passkey into the locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You can see an opened locker. The locker is empty, what a horrible day!
There is a closed gate leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take keycard from cabinet<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, make an effort to move south. Next, unlock the box in the workshop. After that, ensure that the box is open. And then, take the key from the box inside the workshop. Then, unlock the gate in the workshop. And then, open the gate in the workshop. And then, move east. After that, retrieve the keyboard from the chair within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take keyboard from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, insert the latchkey into the locker's lock to unlock it. And then, make it so that the locker is open. Then, recover the passkey from the locker. And then, make an attempt to go east. And then, unlock the box. After that, ensure that the box is open. Then, recover the nest of kittens from the box inside the cookery. Once you have picked up the nest of kittens, deposit the nest of kittens on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of kittens from box<|im_end|>drop nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, make an attempt to head west. Following that, make an effort to head north. After that, recover the rectangular passkey from the stand in the workshop. With the rectangular passkey, make an attempt to travel south. If you can get around to doing that, try to go to the east. Then, insert the rectangular passkey into the rectangular safe inside the studio's lock to unlock it. Then, ensure that the rectangular safe within the studio is open. And then, take the Comic Strip Calendar from the rectangular safe inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You scan the room, seeing a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>go north<|im_end|>take rectangular passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Comic Strip Calendar from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, attempt to head west. Then, retrieve the latchkey from the floor of the garage. Then, unlock the hatch. Having unlocked the hatch, look and see that the hatch is wide open. And then, go south. And then, recover the whisk from the freezer. If you can get your hands on the whisk, try to venture east. Following that, rest the whisk on the couch inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take whisk from freezer<|im_end|>go east<|im_end|>put whisk on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go to the north. And then, move north. Then, look and see that the American limited edition box inside the study is opened. After opening the American limited edition box, recover the key from the American limited edition box. And then, go to the south. With that done, go to the east. Next, look and see that the box within the cookhouse is unlocked with the key. And then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going north.
You are carrying: an American limited edition keycard and a synthesizer.

your action:

Response: go north<|im_end|>go north<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could insert the keycard into the locker within the shower's lock to unlock it. After unlocking the locker, make sure that the locker is open. Then, take the formless latchkey from the locker. Then, unlock the formless chest inside the shower. Then, make absolutely sure that the formless chest in the shower is opened. After that, take the soap dispenser from the formless chest. Then, try to move north. And then, sit the soap dispenser on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an ordinary kind of place. That is to say, you're in a shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a formless chest. You can see a locker. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take soap dispenser from formless chest<|im_end|>go north<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip north. With that over with, take the Canadian limited edition key from the bar. After getting the Canadian limited edition key, make an attempt to go to the south. Okay, and then, make it so that the Canadian limited edition gate inside the cubicle is unlocked with the Canadian limited edition key. After that, look and see that the Canadian limited edition gate is opened. Then, travel east. With that done, recover the garlic clove from the floor of the salon. Then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see an armchair. The armchair is typical. But there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.
There is a closed Canadian limited edition gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take Canadian limited edition key from bar<|im_end|>go south<|im_end|>unlock Canadian limited edition gate with Canadian limited edition key<|im_end|>open Canadian limited edition gate<|im_end|>go east<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the TextWorld limited edition keycard from the floor of the garage. Then, make sure that the TextWorld limited edition box inside the garage is unlocked. Then, ensure that the TextWorld limited edition box is open. And then, take the type 6 latchkey from the TextWorld limited edition box. If you can get your hands on the type 6 latchkey, unlock the type 6 safe. After unlocking the type 6 safe, open the type 6 safe. After that, pick up the Henderson's passkey from the type 6 safe. If you have got the Henderson's passkey, look and see that the Henderson's safe inside the garage is unlocked with the Henderson's passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a locked Henderson's safe. You see a locked type 6 safe. You see a TextWorld limited edition box. Wow, isn't TextWorld just the best?
There is a closed gate leading west. You need an unguarded exit? You should try going north.
There is a TextWorld limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take type 6 latchkey from TextWorld limited edition box<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take Henderson's passkey from type 6 safe<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, look and see that the formless locker inside the launderette is unlocked. Then, make absolutely sure that the formless locker is open. Then, recover the keycard from the formless locker inside the launderette. After that, make absolutely sure that the gate inside the launderette is unlocked with the keycard. Then, ensure that the gate is open. And then, venture east. Then, recover the cuboid passkey from the floor of the garage. Then, unlock the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
You make out a formless locker.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to move west. Next, retrieve the latchkey from the cuboid chest inside the office. If you can get your hands on the latchkey, make an attempt to go east. With that accomplished, unlock the locker. And then, ensure that the locker is open. After that, take the sandwich from the locker within the chamber. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You make out a locker.
There is an unblocked exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>take latchkey from cuboid chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, go to the north. Then, make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the laundry place is open. And then, pick up the rectangular passkey from the locker. And then, unlock the rectangular locker with the rectangular passkey. And then, look and see that the rectangular locker in the laundry place is ajar. After that, take the formless key from the rectangular locker within the laundry place. And then, check that the formless door within the laundry place is unlocked with the formless key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into a closet. Not the closet you'd expect. No, this is a closet.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless door with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, pick up the latchkey from the portmanteau within the bar. If you can get your hands on the latchkey, make sure that the safe in the bar is unlocked with the latchkey. And then, open the safe. And then, take the key from the safe in the bar. If you can get your hands on the key, insert the key into the box in the bar's lock to unlock it. And then, open the box. Then, pick up the apple from the box. Then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a safe. Wow, check out the price tag that's still affixed to the safe! A hundred big ones! You make out a portmanteau. The portmanteau contains a latchkey.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to attempt to move south. With that done, travel east. Following that, open the coffer inside the closet. Then, retrieve the latchkey from the coffer. Then, check that the locker inside the closet is unlocked with the latchkey. Then, assure that the locker is opened. After that, recover the loaf of bread from the locker. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a fondue on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the keycard from the safe. Then, make absolutely sure that the hatch is unlocked with the keycard. Then, open the hatch inside the bathroom. And then, travel north. Then, pick-up the key from the floor of the study. And then, attempt to go south. And then, make it so that the box is unlocked with the key. After unlocking the box, open the box in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one.
You make out a locked box. Look over there! a safe. The safe contains a keycard. You can see a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of garbage. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing is empty, unfortunately.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to head south. Once you do that, open the Canadian style safe inside the study. Then, retrieve the passkey from the Canadian style safe. And then, unlock the locker inside the study. After that, open the locker. And then, recover the TextWorld key from the locker inside the study. Then, unlock the TextWorld chest. After you have unlocked the TextWorld chest, open the TextWorld chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style safe<|im_end|>take passkey from Canadian style safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make sure that the case within the kitchenette is ajar. Then, take the Microsoft limited edition latchkey from the case. After that, attempt to head west. Then, check that the Microsoft limited edition gate is unlocked with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition gate is open. After that, make an attempt to move south. Okay, and then, head east. And then, retrieve the lamp from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You can see a closed case close by.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Microsoft limited edition latchkey from case<|im_end|>go west<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture south. If you can accomplish that, recover the latchkey from the stand within the office. Then, venture north. If you can manage that, make sure that the chest inside the closet is unlocked. After that, ensure that the chest inside the closet is open. After that, retrieve the American limited edition latchkey from the chest. And then, venture east. After that, assure that the American limited edition safe within the laundry place is unlocked with the American limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You see a chest. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take American limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the cabinet is open. After you have opened the cabinet, retrieve the type I latchkey from the cabinet. If you can get your hands on the type I latchkey, check that the type I box is unlocked with the type I latchkey. And then, make sure that the type I box is wide open. After you have pulled open the type I box, pick up the worm from the type I box. And then, make an effort to go west. And then, ensure that the chest in the launderette is open. After that, you can put the worm into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a type I box. You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type I latchkey from cabinet<|im_end|>unlock type I box with type I latchkey<|im_end|>open type I box<|im_end|>take worm from type I box<|im_end|>go west<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. With that done, try to go to the north. And then, pick up the fudge scented latchkey from the armchair. With the fudge scented latchkey, make an effort to travel south. And then, unlock the fudge scented safe. Then, make sure that the fudge scented safe inside the cellar is wide open. After that, retrieve the shoe from the fudge scented safe. And then, throw the shoe on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Okay, so you're in an attic, cool, but is it typical? You better believe it is.
There is an open hatch leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented latchkey from armchair<|im_end|>go south<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take shoe from fudge scented safe<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. And then, doublecheck that the trunk is ajar. After you have pulled open the trunk, take the key from the trunk inside the bedroom. After you have taken the key, check that the box is unlocked with the key. And then, open the box. And then, retrieve the keycard from the box within the bedroom. After you have picked up the keycard, attempt to venture east. After that, unlock the gate within the closet with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You make out a workbench. The workbench is normal. But oh no! there's nothing on this piece of junk.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, make it so that the safe in the closet is wide open. Then, retrieve the spherical key from the safe. And then, make it so that the spherical box within the closet is unlocked. And then, ensure that the spherical box within the closet is open. Then, retrieve the formless keycard from the spherical box inside the closet. And then, unlock the formless safe within the closet with the formless keycard. And then, open the formless safe inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take formless keycard from spherical box<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to move east. Then, take the cuboid key from the shelf. After that, attempt to head north. And then, insert the cuboid key into the cuboid locker in the spare room's lock to unlock it. Then, assure that the cuboid locker inside the spare room is ajar. Then, take the broom from the cuboid locker. And then, attempt to venture south. And then, place the broom on the bench within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a crate.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from shelf<|im_end|>go north<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>go south<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, head south. Once you get around to doing that, recover the passkey from the counter. And then, go north. After that, unlock the hatch within the office. Then, ensure that the hatch in the office is open. After opening the hatch, take a trip north. And then, attempt to venture east. Then, make it so that the cabinet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is a closed hatch leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from counter<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, try to venture south. And then, go east. Next, retrieve the type A latchkey from the safe inside the garage. Then, unlock the type A chest. After that, ensure that the type A chest is open. And then, pick up the soap scented passkey from the type A chest. And then, move west. And then, check that the soap scented locker within the steam room is unlocked with the soap scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a typical kind of place. That is to say, you're in a salon.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type A latchkey from safe<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>take soap scented passkey from type A chest<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the type N keycard from the box. After that, make sure that the type N safe within the cubicle is unlocked with the type N keycard. After that, doublecheck that the type N safe is open. And then, take the formless keycard from the type N safe. After that, doublecheck that the formless passageway inside the cubicle is unlocked. After you have unlocked the formless passageway, ensure that the formless passageway within the cubicle is open. And then, make an attempt to venture east. Once you finish that, doublecheck that the formless passageway is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You make out a locked type N safe, which looks usual, close by. You can see an opened box in the room. The box contains a type N keycard and a passkey.
There is a closed formless passageway leading east. There is an unblocked exit to the north.
You are carrying: a fondue.

your action:

Response: take type N keycard from box<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take formless keycard from type N safe<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go east<|im_end|>close formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, retrieve the Henderson's limited edition keycard from the bench. And then, insert the Henderson's limited edition keycard into the Henderson's limited edition chest inside the shower's lock to unlock it. And then, open the Henderson's limited edition chest within the shower. After that, pick up the key from the Henderson's limited edition chest within the shower. And then, unlock the locker with the key. Then, open the locker within the shower. And then, retrieve the non-euclidean key from the locker. Then, unlock the non-euclidean hatch. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a locker. You make out a locked Henderson's limited edition chest in the room. You scan the room for a bench, and you find a bench. The bench is typical. On the bench you make out a Henderson's limited edition keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed non-euclidean hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard from bench<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take key from Henderson's limited edition chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture west. Then, ensure that the dresser within the shower is open. And then, recover the Henderson's style key from the dresser. And then, make an attempt to take a trip east. With that done, check that the Henderson's style safe within the lounge is unlocked with the Henderson's style key. After unlocking the Henderson's style safe, ensure that the Henderson's style safe is open. Then, recover the cd from the Henderson's style safe inside the lounge. Then, place the cd on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a Henderson's style safe, and you find a Henderson's style safe. Huh, weird. You can make out a suitcase. You make out a bed. The bed is standard. But the thing is empty. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take Henderson's style key from dresser<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take cd from Henderson's style safe<|im_end|>put cd on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. That done, ensure that the case in the steam room is open. Then, pick up the keycard from the case. If you have picked up the keycard, make an attempt to take a trip east. And then, unlock the safe inside the workshop with the keycard. Then, make absolutely sure that the safe is wide open. After that, recover the bug from the safe within the workshop. And then, deposit the bug on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
You see a locked safe. You can make out a stand. The stand is normal. But the thing is empty, unfortunately. This always happens!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, retrieve the latchkey from the bookshelf. And then, go to the south. And then, look and see that the locker in the bedchamber is unlocked. And then, look and see that the locker inside the bedchamber is opened. Then, retrieve the passkey from the locker. Then, check that the passageway inside the bedchamber is unlocked with the passkey. And then, make it so that the passageway in the bedchamber is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
You can make out a locker. Look out! It's a- oh, never mind, it's just a couch! However, the couch, like an empty couch, has nothing on it. You can see a stand. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bookshelf<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, unlock the gate with the passkey. And then, assure that the gate is wide open. After that, head south. After that, retrieve the latchkey from the table. After that, try to move east. If you can get around to doing that, unlock the safe in the study with the latchkey. After that, doublecheck that the safe inside the study is open. If you have opened the safe, take the stapler from the safe in the study. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
There is a closed gate leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the key from the cabinet within the canteen. After that, make absolutely sure that the door is unlocked with the key. After that, doublecheck that the door is opened. After that, make an attempt to head west. Then, go to the west. And then, recover the butterfly from the chair. After getting the butterfly, try to move east. Following that, rest the butterfly on the board in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a cabinet. The cabinet contains a key.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>go west<|im_end|>take butterfly from chair<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to move south. Once you get through with that, unlock the safe with the latchkey. And then, ensure that the safe is open. Then, retrieve the passkey from the safe. With the passkey, try to venture north. Following that, venture east. After that, doublecheck that the chest is shut. Then, doublecheck that the chest is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: an onion and a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the key into the safe inside the workshop's lock to unlock it. After unlocking the safe, ensure that the safe is open. Then, retrieve the cuboid keycard from the safe within the workshop. Then, attempt to move south. And then, check that the cuboid passageway within the shower is unlocked with the cuboid keycard. Having unlocked the cuboid passageway, open the cuboid passageway. After that, head east. Then, make absolutely sure that the cuboid passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. I guess you better just go and list everything you see here.
You make out a safe.
You need an unblocked exit? You should try going south.
You are carrying: a cookie and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take cuboid keycard from safe<|im_end|>go south<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>close cuboid passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. With that done, recover the type 6 keycard from the fridge inside the cookhouse. And then, unlock the type 6 locker inside the cookhouse with the type 6 keycard. After unlocking the type 6 locker, make absolutely sure that the type 6 locker in the cookhouse is open. Then, retrieve the passkey from the type 6 locker. And then, unlock the locker with the passkey. And then, ensure that the locker is open. After you have opened the locker, pick up the fly larva from the locker within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 keycard from fridge<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take passkey from type 6 locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, look and see that the chest in the cookhouse is unlocked. After that, make sure that the chest in the cookhouse is opened. After opening the chest, recover the passkey from the chest within the cookhouse. And then, head north. With that over with, look and see that the safe is unlocked with the passkey. And then, ensure that the safe is open. And then, take the tv from the safe inside the bedchamber. And then, rest the tv on the mantelpiece inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
What's that over there? It looks like it's a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>put tv on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to travel south. Following that, retrieve the keycard from the couch. And then, make sure that the gateway is unlocked. After unlocking the gateway, open the gateway in the lounge. After pulling open the gateway, take a trip south. And then, make an attempt to move east. After that, recover the Canadian limited edition passkey from the shelf. Then, make absolutely sure that the Canadian limited edition locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take Canadian limited edition passkey from shelf<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the safe. If you have unlocked the safe, ensure that the safe is open. Then, take the non-euclidean keycard from the safe in the bar. And then, make an effort to move east. Then, unlock the non-euclidean locker within the closet. And then, open the non-euclidean locker. After that, recover the broccoli from the non-euclidean locker. And then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You can make out a locked safe nearby.
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take broccoli from non-euclidean locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. After that, retrieve the vanilla scented key from the stand. And then, insert the vanilla scented key into the vanilla scented locker's lock to unlock it. Then, make absolutely sure that the vanilla scented locker inside the cubicle is wide open. After that, recover the passkey from the vanilla scented locker. After getting the passkey, take a trip east. And then, make it so that the safe is unlocked with the passkey. Then, open the safe in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You make out a locked safe here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented key from stand<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could lift the keycard from the floor of the salon. After you have taken the keycard, unlock the chest with the keycard. Then, open the chest. Then, pick up the key from the chest. Then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, take the lamp from the safe. Then, toss the lamp on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
A laminated sign tells you that you are now in the salon.
You can see a locked safe close by. You can see a chest.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cuboid gateway within the shower. Then, open the cuboid gateway. And then, go to the east. And then, travel east. And then, pick up the Microsoft style key from the stand. After that, make an effort to travel west. With that over with, make absolutely sure that the Microsoft style box is closed. Then, lock the Microsoft style box with the Microsoft style key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You begin looking for stuff.
You scan the room, seeing a board. Now why would someone leave that there? But the thing is empty.
There is a closed cuboid gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go east<|im_end|>go east<|im_end|>take Microsoft style key from stand<|im_end|>go west<|im_end|>close Microsoft style box<|im_end|>lock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. Following that, retrieve the fresh laundry scented key from the floor of the scullery. Then, check that the fresh laundry scented safe in the scullery is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented safe within the scullery. After pulling open the fresh laundry scented safe, take the American style keycard from the fresh laundry scented safe. After that, unlock the American style locker with the American style keycard. Then, open the American style locker. Then, retrieve the fly larva from the American style locker inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take American style keycard from fresh laundry scented safe<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take fly larva from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, take the keycard from the desk. Then, check that the locker is unlocked with the keycard. Then, doublecheck that the locker is opened. After that, pick up the TextWorld limited edition keycard from the locker inside the cubicle. Then, take a trip east. And then, assure that the TextWorld limited edition chest within the bar is unlocked. After that, open the TextWorld limited edition chest. And then, recover the insect from the TextWorld limited edition chest within the bar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You can make out a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a desk. You see a keycard on the desk.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take TextWorld limited edition keycard from locker<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take insect from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to take the passkey from the trunk within the pantry. After taking the passkey, unlock the safe within the pantry. After that, ensure that the safe inside the pantry is open. After you have opened the safe, take the formless key from the safe within the pantry. And then, attempt to travel north. Then, make sure that the formless locker is unlocked. And then, open the formless locker. And then, retrieve the fly larva from the formless locker in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
You scan the room, seeing a safe. Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go north<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take fly larva from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the north. After that, pick up the latchkey from the toolbox in the cubicle. Once you have got the latchkey, take a trip south. Then, look and see that the chest in the office is unlocked with the latchkey. And then, ensure that the chest is open. If you have pulled open the chest, take the apple from the chest. And then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You can make out a locked chest, which looks ordinary, in the room.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from toolbox<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take apple from chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick up the type V keycard from the table inside the studio. And then, doublecheck that the type V chest is unlocked with the type V keycard. After you have unlocked the type V chest, ensure that the type V chest is open. Then, take the key from the type V chest. If you can get your hands on the key, make absolutely sure that the gate is unlocked with the key. Then, assure that the gate in the studio is wide open. And then, go to the north. And then, recover the folder from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You can make out a locked type V chest in the room. You can see a table. The table is normal. On the table you see a type V keycard. I mean, just wow! Isn't TextWorld just the best?
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take type V keycard from table<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>take key from type V chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the Henderson's locker inside the bedroom is unlocked. Once you have unlocked the Henderson's locker, ensure that the Henderson's locker is open. And then, take the type 7 key from the Henderson's locker. And then, make an attempt to move south. Once you manage that, insert the type 7 key into the type 7 box within the dish-pit's lock to unlock it. And then, open the type 7 box. After that, retrieve the teacup from the type 7 box in the dish-pit. After that, place the teacup on the counter in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can make out a locked Henderson's locker.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take type 7 key from Henderson's locker<|im_end|>go south<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take teacup from type 7 box<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could make sure that the suitcase is open. Then, retrieve the type 1 key from the suitcase. With the type 1 key, take a trip north. And then, doublecheck that the type 1 box within the restroom is unlocked. And then, ensure that the type 1 box is open. And then, pick up the garlic clove from the type 1 box within the restroom. Then, eat the garlic clove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry. You begin to take stock of what's here.
You see a closed suitcase.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: open suitcase<|im_end|>take type 1 key from suitcase<|im_end|>go north<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take garlic clove from type 1 box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the bar in the playroom. And then, make absolutely sure that the chest is unlocked with the passkey. Then, open the chest. After pulling open the chest, take the formless key from the chest within the playroom. If you can get your hands on the formless key, try to head south. Next, open the portal. And then, make an effort to move east. Okay, and then, make absolutely sure that the formless box is locked with the formless key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one. You can barely contain your excitement.
You can make out a chest. Oh, great. Here's a bar. You see a passkey on the bar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bar<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take formless key from chest<|im_end|>go south<|im_end|>open portal<|im_end|>go east<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make it so that the TextWorld box is unlocked with the TextWorld key. After that, ensure that the TextWorld box inside the kitchen is open. After that, retrieve the type C passkey from the TextWorld box within the kitchen. And then, make an attempt to venture north. With that over with, insert the type C passkey into the type C box inside the study's lock to unlock it. Having unlocked the type C box, ensure that the type C box is open. After you have pulled open the type C box, retrieve the gummy bear from the type C box inside the study. Once you have picked up the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a TextWorld box.
There is an unguarded exit to the north.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take type C passkey from TextWorld box<|im_end|>go north<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take gummy bear from type C box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Following that, move east. Following that, retrieve the latchkey from the rack inside the steam room. And then, insert the latchkey into the box's lock to unlock it. Then, look and see that the box in the steam room is open. And then, pick up the fondue from the box inside the steam room. If you can get your hands on the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>go east<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the table within the basement. After that, doublecheck that the locker in the basement is unlocked with the keycard. Then, open the locker. After that, pick up the fudge scented keycard from the locker within the basement. After that, make an attempt to venture west. Then, check that the fudge scented safe inside the study is unlocked with the fudge scented keycard. After that, open the fudge scented safe in the study. After that, retrieve the worm from the fudge scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
You make out a locked locker, which looks ordinary, close by. You scan the room for a table, and you find a table. What a coincidence, weren't you just thinking about a table? On the table you can see a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fudge scented keycard from locker<|im_end|>go west<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take worm from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to move west. After that, open the formless box. And then, retrieve the napkin from the formless box. After that, attempt to go east. With that accomplished, pick up the keycard from the bowl. Then, unlock the safe. Then, doublecheck that the safe is wide open. And then, place the napkin inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You scan the room, seeing a safe. Huh, weird. You see a bowl. What a great pairing of adjectives and nouns! The bowl is standard. On the bowl you make out a keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>go east<|im_end|>take keycard from bowl<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert napkin into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go north. With that accomplished, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, recover the keycard from the safe. Then, unlock the chest inside the vault. And then, ensure that the chest is open. Then, recover the sandwich from the chest within the vault. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. And then, ensure that the bureau inside the office is open. Then, take the key from the bureau. Having got the key, make an attempt to take a trip east. Okay, and then, make sure that the gate inside the vault is unlocked. Then, ensure that the gate inside the vault is open. Then, try to venture south. Okay, and then, pick up the pillow from the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place.
Look out! It's a- oh, never mind, it's just a cabinet.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take key from bureau<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take pillow from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head west. Then, pick up the type 1 keycard from the chair inside the office. After that, venture east. With that over with, unlock the type 1 locker in the kitchen with the type 1 keycard. And then, make sure that the type 1 locker in the kitchen is wide open. After you have pulled open the type 1 locker, recover the rectangular latchkey from the type 1 locker in the kitchen. After that, head west. Okay, and then, unlock the rectangular chest within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. I guess you better just go and list everything you see here.
You see a type 1 locker.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard from chair<|im_end|>go east<|im_end|>unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take rectangular latchkey from type 1 locker<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the formless keycard from the floor of the office. If you can get your hands on the formless keycard, venture north. And then, make an attempt to go to the north. And then, unlock the formless locker inside the vault with the formless keycard. After unlocking the formless locker, ensure that the formless locker inside the vault is open. After opening the formless locker, pick up the gummy bear from the formless locker within the vault. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out an armchair. The armchair is ordinary. The armchair appears to be empty.
You need an unblocked exit? You should try going north.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>go north<|im_end|>go north<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, retrieve the type 7 key from the table. Then, make an effort to travel north. And then, unlock the type 7 door within the laundromat with the type 7 key. Then, make absolutely sure that the type 7 door inside the laundromat is opened. After that, try to move north. Okay, and then, take a trip east. Then, lift the glove from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
There is a closed type 7 door leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>go north<|im_end|>unlock type 7 door with type 7 key<|im_end|>open type 7 door<|im_end|>go north<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to travel south. And then, pick up the rectangular latchkey from the mantelpiece. With the rectangular latchkey, make sure that the rectangular safe in the office is unlocked. And then, ensure that the rectangular safe is open. Then, take the keycard from the rectangular safe. And then, unlock the box with the keycard. And then, ensure that the box within the office is open. Then, retrieve the keyboard from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from mantelpiece<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>