Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to take a trip west. With that over with, make absolutely sure that the case inside the cookery is open. After that, pick up the latchkey from the case. And then, move east. If you can get through with that, check that the safe is unlocked with the latchkey. Then, ensure that the safe is open. After that, recover the tablet from the safe. And then, put the tablet on the couch within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place.
You can make out a locked safe here. You make out a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>put tablet on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, venture north. Then, look and see that the fridge is open. And then, recover the TextWorld limited edition latchkey from the fridge in the kitchen. With the TextWorld limited edition latchkey, unlock the TextWorld limited edition safe. And then, make absolutely sure that the TextWorld limited edition safe is ajar. And then, take the fresh laundry scented keycard from the TextWorld limited edition safe inside the kitchen. And then, move south. Okay, and then, check that the fresh laundry scented chest inside the basement is unlocked with the fresh laundry scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked fresh laundry scented chest right there by you.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take TextWorld limited edition latchkey from fridge<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take fresh laundry scented keycard from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that accomplished, retrieve the keycard from the rack in the shower. After that, attempt to go south. And then, take a trip east. After that, unlock the box inside the chamber with the keycard. And then, make sure that the box in the chamber is open. After pulling open the box, recover the plant from the box within the chamber. Then, rest the plant on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take plant from box<|im_end|>put plant on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the box within the bedchamber is unlocked with the latchkey. And then, ensure that the box is open. After opening the box, take the passkey from the box. After that, attempt to venture east. Then, doublecheck that the safe inside the cookery is unlocked. After that, ensure that the safe is open. Then, pick up the worm from the safe. Then, place the worm on the platter in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box. Huh, weird.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>put worm on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the cake scented keycard from the shelf. Then, make it so that the cake scented box is unlocked. Then, ensure that the cake scented box within the garage is open. Then, recover the Canadian style key from the cake scented box within the garage. And then, insert the Canadian style key into the Canadian style locker inside the garage's lock to unlock it. Then, make it so that the Canadian style locker in the garage is opened. And then, pick up the shoe from the Canadian style locker inside the garage. Once you have got the shoe, place the shoe on the shelf in the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look at that placard! What does it say? It says Welcome to the garage? Well that's cool.
You can see a locked Canadian style locker. You can make out a locked cake scented box here. You see a shelf. The shelf is standard. On the shelf you can see a cake scented keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cake scented keycard from shelf<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take Canadian style key from cake scented box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take shoe from Canadian style locker<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture west. Then, retrieve the key from the counter in the washroom. Then, unlock the chest inside the washroom. After unlocking the chest, look and see that the chest in the washroom is open. After that, pick up the rectangular latchkey from the chest within the washroom. And then, unlock the rectangular safe. And then, ensure that the rectangular safe in the washroom is open. After pulling open the rectangular safe, take the towel from the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take towel from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to make an attempt to travel east. And then, pick up the fresh laundry scented keycard from the floor of the cookery. And then, head south. After that, make absolutely sure that the fresh laundry scented safe inside the steam room is unlocked. And then, make it so that the fresh laundry scented safe is wide open. After that, pick up the nest of spiders from the fresh laundry scented safe. Then, travel north. And then, put the nest of spiders on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented keycard<|im_end|>go south<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take nest of spiders from fresh laundry scented safe<|im_end|>go north<|im_end|>put nest of spiders on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the rectangular keycard from the floor of the vault. After taking the rectangular keycard, insert the rectangular keycard into the rectangular safe within the vault's lock to unlock it. Then, doublecheck that the rectangular safe within the vault is open. After opening the rectangular safe, retrieve the key from the rectangular safe inside the vault. And then, head south. Once you manage that, travel east. Next, doublecheck that the box is closed. Then, Deposit the key into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked rectangular safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a rectangular keycard and a lampshade on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be great if you could venture west. After that, unlock the safe within the kitchenette with the key. Having unlocked the safe, open the safe in the kitchenette. After that, pick up the keycard from the safe. After that, make an attempt to go east. Following that, doublecheck that the chest inside the workshop is unlocked. After that, open the chest inside the workshop. After that, take the mug from the chest. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked chest close by.
You need an unguarded exit? You should try going west.
You are carrying: a coconut and a key.

your action:

Response: go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, lift the formless keycard from the floor of the kitchenette. After that, make it so that the formless chest is unlocked. After that, make sure that the formless chest inside the kitchenette is open. After you have pulled open the formless chest, pick up the passkey from the formless chest within the kitchenette. And then, go west. Once you manage that, unlock the locker within the shower with the passkey. And then, open the locker inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked locker close by.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, check that the rectangular portal in the closet is unlocked with the rectangular key. Then, open the rectangular portal inside the closet. Once you have opened the rectangular portal, attempt to go to the east. And then, ensure that the basket in the launderette is open. And then, pick up the latchkey from the basket. Then, make an effort to move west. If you can manage that, make it so that the chest is unlocked. And then, ensure that the chest within the closet is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
A locked chest, which looks usual, is here.
There is a closed rectangular portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular portal with rectangular key<|im_end|>open rectangular portal<|im_end|>go east<|im_end|>open basket<|im_end|>take latchkey from basket<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. After that, make sure that the cabinet in the office is opened. And then, take the key from the cabinet. After that, unlock the chest within the office with the key. Then, open the chest. After that, recover the keycard from the chest in the office. And then, head east. If you can succeed at that, make absolutely sure that the box in the studio is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You begin looking for stuff.
You can see a box.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. And then, pick-up the latchkey from the floor of the lounge. After that, assure that the passageway within the lounge is unlocked. If you have unlocked the passageway, ensure that the passageway is open. After that, try to travel south. And then, recover the bug from the floor of the vault. After that, travel east. Next, place the bug on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make it so that the box in the bedchamber is unlocked. Once you have unlocked the box, ensure that the box in the bedchamber is open. And then, pick up the Canadian limited edition key from the box within the bedchamber. Then, make an effort to take a trip west. Okay, and then, insert the Canadian limited edition key into the Canadian limited edition locker in the parlor's lock to unlock it. Once you have unlocked the Canadian limited edition locker, ensure that the Canadian limited edition locker in the parlor is open. Then, pick up the cucumber from the Canadian limited edition locker in the parlor. Then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a box.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take cucumber from Canadian limited edition locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to venture east. With that accomplished, open the drawer inside the laundromat. And then, recover the American limited edition latchkey from the drawer. Then, unlock the American limited edition locker inside the laundromat with the American limited edition latchkey. And then, ensure that the American limited edition locker in the laundromat is open. And then, take the paper towel from the American limited edition locker. After that, move west. Next, throw the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal. You can barely contain your excitement.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take American limited edition latchkey from drawer<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take paper towel from American limited edition locker<|im_end|>go west<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the refrigerator in the kitchen. If you have opened the refrigerator, retrieve the cuboid keycard from the refrigerator. After that, venture west. Next, assure that the cuboid safe within the cookery is unlocked. And then, make sure that the cuboid safe in the cookery is wide open. And then, recover the Microsoft style latchkey from the cuboid safe. With the Microsoft style latchkey, make an effort to take a trip east. Following that, insert the Microsoft style latchkey into the Microsoft style locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Microsoft style locker. You can make out a closed refrigerator.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take cuboid keycard from refrigerator<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take Microsoft style latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the keycard from the chest. Then, unlock the box. Then, open the box inside the garage. And then, retrieve the TextWorld limited edition latchkey from the box within the garage. After that, make sure that the TextWorld limited edition gateway is unlocked. After that, ensure that the TextWorld limited edition gateway inside the garage is open. Then, try to head east. And then, open the locker inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have entered the most typical of all possible garages.
You bend down to tie your shoe. When you stand up, you notice a box. The light flickers for a second, but nothing else happens. You can see an opened chest close by. The chest contains a keycard.
There is a closed TextWorld limited edition gateway leading east. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld limited edition latchkey from box<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the non-euclidean keycard from the floor of the canteen. Then, make an effort to venture east. With that over with, unlock the non-euclidean box with the non-euclidean keycard. Then, look and see that the non-euclidean box is ajar. After you have opened the non-euclidean box, take the cuboid latchkey from the non-euclidean box within the kitchenette. After that, make sure that the cuboid locker is unlocked. Then, make absolutely sure that the cuboid locker within the kitchenette is wide open. After that, recover the spork from the cuboid locker inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
There is a closed gate leading south. There is an unguarded exit to the east.
There is a non-euclidean keycard on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take cuboid latchkey from non-euclidean box<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take spork from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel south. And then, doublecheck that the portmanteau is open. After opening the portmanteau, retrieve the rectangular keycard from the portmanteau within the workshop. After getting the rectangular keycard, make an effort to travel north. And then, insert the rectangular keycard into the rectangular door within the washroom's lock to unlock it. And then, ensure that the rectangular door in the washroom is open. And then, attempt to go to the east. Okay, and then, make sure that the case is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place. Let's see what's in here.
You scan the room, seeing a bench. Now why would someone leave that there? But the thing hasn't got anything on it.
There is a closed rectangular door leading east. There is an unblocked exit to the south.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take rectangular keycard from portmanteau<|im_end|>go north<|im_end|>unlock rectangular door with rectangular keycard<|im_end|>open rectangular door<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, insert the non-euclidean key into the non-euclidean safe inside the attic's lock to unlock it. And then, open the non-euclidean safe within the attic. Having opened the non-euclidean safe, take the non-euclidean passkey from the non-euclidean safe. Then, unlock the non-euclidean portal with the non-euclidean passkey. And then, open the non-euclidean portal. If you have opened the non-euclidean portal, head north. After that, go east. Okay, and then, lift the desktop computer from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an usual kind of place. That is to say, you're in an attic.
You see a locked non-euclidean safe in the room.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key and a binder.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean passkey from non-euclidean safe<|im_end|>unlock non-euclidean portal with non-euclidean passkey<|im_end|>open non-euclidean portal<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, pick up the passkey from the rack in the steam room. And then, head west. Then, make sure that the door is unlocked. Then, ensure that the door is open. And then, take a trip south. After that, make an effort to head east. With that over with, pick-up the gummy bear from the floor of the chamber. After that, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
You can see a rack. You see a passkey on the rack.
There is an unguarded exit to the west.
You are carrying: a broom.

your action:

Response: take passkey from rack<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the box is unlocked with the keycard. After unlocking the box, make it so that the box is open. After that, retrieve the non-euclidean keycard from the box. And then, unlock the non-euclidean hatch. After that, look and see that the non-euclidean hatch is opened. And then, take a trip east. And then, pick up the textbook from the suitcase in the chamber. After that, deposit the textbook on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You rest your hand against a wall, but you miss the wall and fall onto a box. Does this look like anything mentioned in the instructions?
There is a closed non-euclidean hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take textbook from suitcase<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the suitcase. Then, pick up the formless passkey from the suitcase in the attic. And then, unlock the formless box inside the attic. And then, ensure that the formless box inside the attic is open. And then, take the latchkey from the formless box. After that, make an effort to move east. With that done, unlock the box with the latchkey. Then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You see a locked formless box. You see a gleam over in a corner, where you can see a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take formless passkey from suitcase<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to insert the key into the locker inside the launderette's lock to unlock it. After that, ensure that the locker is open. After that, recover the keycard from the locker. After that, take a trip east. And then, doublecheck that the safe is unlocked. And then, ensure that the safe inside the studio is open. Once you have pulled open the safe, pick up the binder from the safe. If you can get your hands on the binder, put the binder on the desk within the studio. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You can make out a locked locker in the corner.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>put binder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to venture east. That done, take the tablet from the bed. And then, attempt to move west. And then, take the Henderson's limited edition latchkey from the table. With the Henderson's limited edition latchkey, make an effort to travel east. Then, unlock the Henderson's limited edition safe. After that, make sure that the Henderson's limited edition safe is open. Then, insert the tablet into the Henderson's limited edition safe in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a table. On the table you make out a Henderson's limited edition latchkey.
You need an unblocked exit? You should try going east.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet from bed<|im_end|>go west<|im_end|>take Henderson's limited edition latchkey from table<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>insert tablet into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel west. Then, go to the south. Okay, and then, recover the type 4 passkey from the floor of the sauna. And then, go north. And then, assure that the type 4 locker in the cellar is unlocked with the type 4 passkey. And then, ensure that the type 4 locker inside the cellar is open. Then, recover the sock from the type 4 locker in the cellar. After that, put the sock inside the case inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty typical here. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a glass.

your action:

Response: go west<|im_end|>go south<|im_end|>take type 4 passkey<|im_end|>go north<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take sock from type 4 locker<|im_end|>insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, retrieve the Microsoft passkey from the floor of the spare room. After that, make sure that the Microsoft locker is unlocked with the Microsoft passkey. Then, open the Microsoft locker. After that, take the latchkey from the Microsoft locker. After stealing the latchkey, attempt to move east. And then, make it so that the safe is unlocked with the latchkey. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can see a locked safe in the room.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip south. Okay, and then, ensure that the passageway is open. Then, try to venture west. With that accomplished, move west. Then, pick-up the passkey from the floor of the scullery. After that, attempt to move east. And then, close the passageway within the laundry place. After you have closed the passageway, assure that the passageway within the laundry place is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. You can barely contain your excitement.
What's that over there? It looks like it's a stand. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to travel south. Okay, and then, pick up the type M keycard from the rack inside the canteen. After that, make an effort to move north. After that, make an effort to venture east. Then, insert the type M keycard into the type M chest's lock to unlock it. After that, open the type M chest in the shower. After that, retrieve the key from the type M chest within the shower. And then, doublecheck that the safe is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type M keycard from rack<|im_end|>go north<|im_end|>go east<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take key from type M chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could open the safe. Then, retrieve the passkey from the safe inside the pantry. And then, unlock the portal with the passkey. Then, open the portal in the pantry. After that, make an effort to move north. With that over with, take the key from the bench. After that, make it so that the chest is unlocked. Then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place.
You see a closed safe close by.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, unlock the locker inside the closet with the latchkey. And then, open the locker. And then, retrieve the Henderson's style passkey from the locker. And then, travel west. And then, make absolutely sure that the Henderson's style locker within the cookery is unlocked. And then, make sure that the Henderson's style locker in the cookery is ajar. And then, take the butterfly from the Henderson's style locker inside the cookery. If you can get your hands on the butterfly, you can deposit the butterfly inside the case inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You can make out a locked locker.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's style passkey from locker<|im_end|>go west<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take butterfly from Henderson's style locker<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the east. Okay, and then, retrieve the type N keycard from the stand. And then, make an effort to travel west. With that over with, insert the type N keycard into the type N locker within the kitchenette's lock to unlock it. Having unlocked the type N locker, ensure that the type N locker is open. And then, retrieve the kettle from the type N locker within the kitchenette. After that, go to the east. And then, drop the kettle on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You can make out a type N locker. A closed cabinet is in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing is empty. Silly bowl, silly, empty, good for nothing bowl.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type N keycard from stand<|im_end|>go west<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take kettle from type N locker<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an attempt to go west. Then, check that the locker within the spare room is unlocked with the passkey. And then, open the locker. After that, recover the keycard from the locker inside the spare room. After that, make absolutely sure that the gateway is unlocked with the keycard. Then, open the gateway in the spare room. Then, make an attempt to take a trip south. Then, pick-up the Quote of the Day Calendar from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to go north. And then, pick up the Canadian limited edition passkey from the floor of the restroom. And then, head south. And then, assure that the Canadian limited edition door inside the dish-pit is unlocked. Then, ensure that the Canadian limited edition door is open. And then, make an effort to venture east. If you can get through with that, pick up the hat from the floor of the garage. After that, rest the hat on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You see a refrigerator.
There is a closed Canadian limited edition door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey<|im_end|>go south<|im_end|>unlock Canadian limited edition door with Canadian limited edition passkey<|im_end|>open Canadian limited edition door<|im_end|>go east<|im_end|>take hat<|im_end|>put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Then, doublecheck that the Microsoft style gate is opened. Then, make an effort to go east. And then, make sure that the Microsoft style gate is shut. And then, go to the south. With that accomplished, retrieve the Microsoft style passkey from the bench. And then, make an effort to venture north. If you can succeed at that, make it so that the Microsoft style gate is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a bar. The bar is usual. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>close Microsoft style gate<|im_end|>go south<|im_end|>take Microsoft style passkey from bench<|im_end|>go north<|im_end|>lock Microsoft style gate with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. Once you succeed at that, go east. Then, take the key from the desk in the cubicle. Then, make an attempt to go to the west. And then, insert the key into the safe in the studio's lock to unlock it. And then, open the safe in the studio. And then, take the bug from the safe inside the studio. Then, deposit the bug on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You make another one of your grand eccentric entrances into a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a table. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from desk<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the keycard from the bookshelf. After picking up the keycard, unlock the safe. Then, open the safe. After that, take the non-euclidean key from the safe. After that, attempt to head east. Then, insert the non-euclidean key into the non-euclidean box's lock to unlock it. After unlocking the non-euclidean box, doublecheck that the non-euclidean box is wide open. After that, recover the broom from the non-euclidean box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
A locked safe is here. You make out a bookshelf. The bookshelf is normal. On the bookshelf you make out a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take broom from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, attempt to head south. After that, recover the passkey from the floor of the kitchen. And then, make sure that the chest is unlocked. After that, ensure that the chest in the kitchen is open. And then, retrieve the latchkey from the chest. And then, check that the box within the kitchen is unlocked with the latchkey. Then, doublecheck that the box in the kitchen is wide open. And then, take the nest of ticks from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of ticks from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. Then, open the safe. And then, recover the American style keycard from the safe in the parlor. And then, assure that the American style safe is unlocked. Then, open the American style safe within the parlor. After that, pick up the legume from the American style safe. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take American style keycard from safe<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take legume from American style safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go south. With that over with, take the key from the counter. Having picked up the key, try to go north. After that, make sure that the door is unlocked with the key. Then, open the door in the bedroom. After that, go north. Then, attempt to head east. With that over with, lift the nest of caterpillars from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a desk. You wonder idly who left that here. But the thing hasn't got anything on it. You scan the room for a bed, and you find a bed. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading north. You need an unblocked exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take key from counter<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the lavender scented passkey from the floor of the study. With the lavender scented passkey, insert the lavender scented passkey into the lavender scented chest within the study's lock to unlock it. After that, open the lavender scented chest. And then, pick up the non-euclidean keycard from the lavender scented chest within the study. Having picked up the non-euclidean keycard, make sure that the non-euclidean hatch is unlocked. After unlocking the non-euclidean hatch, assure that the non-euclidean hatch is ajar. And then, travel east. And then, take the laptop from the bed inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a lavender scented chest. Oh, great. Here's a table. The table is usual. But the thing hasn't got anything on it. This always happens!
There is a closed non-euclidean hatch leading east. You need an unblocked exit? You should try going north.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: take lavender scented passkey<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take non-euclidean keycard from lavender scented chest<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, unlock the cuboid chest. After that, assure that the cuboid chest within the pantry is opened. And then, retrieve the American style passkey from the cuboid chest in the pantry. After that, assure that the American style portal inside the pantry is unlocked. Then, doublecheck that the American style portal is opened. And then, make an effort to travel south. Okay, and then, attempt to take a trip east. And then, recover the mat from the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
Were you looking for a cuboid chest? Because look over there, it's a cuboid chest.
There is a closed American style portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a grape and a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take American style passkey from cuboid chest<|im_end|>unlock American style portal with American style passkey<|im_end|>open American style portal<|im_end|>go south<|im_end|>go east<|im_end|>take mat from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. With that accomplished, retrieve the latchkey from the saucepan within the dish-pit. After picking up the latchkey, make an effort to head west. With that accomplished, check that the chest is unlocked with the latchkey. Then, ensure that the chest is open. And then, pick up the backup calendar from the chest. If you can get your hands on the backup calendar, make an effort to take a trip east. After that, place the backup calendar on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked chest.
There is a closed door leading north. There is an unblocked exit to the east.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from saucepan<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take backup calendar from chest<|im_end|>go east<|im_end|>put backup calendar on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture south. With that done, retrieve the type 2 keycard from the floor of the dish-pit. If you can get your hands on the type 2 keycard, head north. If you can manage that, travel east. Then, unlock the type 2 box in the laundromat with the type 2 keycard. And then, make sure that the type 2 box is open. Then, take the broom from the type 2 box inside the laundromat. And then, sit the broom on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty ordinary here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 keycard<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take broom from type 2 box<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could attempt to take a trip east. And then, open the cabinet within the dish-pit. After that, take the key from the cabinet. After that, make sure that the locker in the dish-pit is unlocked. Then, ensure that the locker within the dish-pit is open. After that, retrieve the type G latchkey from the locker. And then, look and see that the type G box is unlocked. After that, open the type G box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You can see a stand. The stand is usual. Unfortunately, there isn't a thing on it.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type G latchkey from locker<|im_end|>unlock type G box with type G latchkey<|im_end|>open type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the west. Then, take the type 1 passkey from the case inside the canteen. And then, unlock the type 1 locker. And then, make absolutely sure that the type 1 locker inside the canteen is wide open. After pulling open the type 1 locker, retrieve the keycard from the type 1 locker. After that, head east. If you can manage that, check that the safe is unlocked with the keycard. After unlocking the safe, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. Now that's what I call TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 passkey from case<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take keycard from type 1 locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the bathroom. And then, open the safe. And then, pick up the Microsoft style key from the safe inside the bathroom. And then, unlock the Microsoft style safe. Then, open the Microsoft style safe within the bathroom. After that, retrieve the latchkey from the Microsoft style safe. Then, unlock the chest within the bathroom. Then, doublecheck that the chest in the bathroom is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. The room is well lit.
You can make out a chest. You can see a locked Microsoft style safe. You smell an awful smell, and follow it to a safe.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. And then, doublecheck that the non-euclidean locker inside the cookery is ajar. And then, recover the keycard from the non-euclidean locker. And then, venture south. After that, make it so that the portal within the vault is unlocked with the keycard. After that, open the portal inside the vault. After pulling open the portal, try to go east. Following that, close the portal in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey and a coffee cup.

your action:

Response: go north<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick-up the cake scented passkey from the floor of the lounge. After that, check that the cake scented box within the lounge is unlocked with the cake scented passkey. And then, assure that the cake scented box in the lounge is open. And then, pick up the non-euclidean key from the cake scented box in the lounge. If you can get your hands on the non-euclidean key, make sure that the non-euclidean door is unlocked. Then, ensure that the non-euclidean door inside the lounge is open. After pulling open the non-euclidean door, attempt to venture east. Okay, and then, close the non-euclidean door within the vault. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You begin to take stock of what's here.
You make out a locked cake scented box.
There is a closed non-euclidean door leading east. There is an unguarded exit to the south.
There is a cake scented passkey on the floor.
You are carrying: a cushion.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>take non-euclidean key from cake scented box<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go east<|im_end|>close non-euclidean door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. And then, recover the Microsoft limited edition keycard from the shelf in the laundry place. After that, doublecheck that the Microsoft limited edition locker is unlocked. After that, make sure that the Microsoft limited edition locker is opened. Once you have opened the Microsoft limited edition locker, pick up the keycard from the Microsoft limited edition locker within the laundry place. After that, make absolutely sure that the chest in the laundry place is unlocked. Then, make it so that the chest is open. Then, retrieve the shirt from the chest in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the basement. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from shelf<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take keycard from Microsoft limited edition locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. Then, retrieve the type 4 latchkey from the stand. And then, check that the type 4 locker is unlocked with the type 4 latchkey. And then, open the type 4 locker inside the studio. Then, head west. And then, recover the shadfly from the bureau. After that, attempt to travel east. Then, you can insert the shadfly inside the type 4 locker inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open bureau is here. The bureau contains a shadfly.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey from stand<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>go west<|im_end|>take shadfly from bureau<|im_end|>go east<|im_end|>insert shadfly into type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the non-euclidean locker with the non-euclidean keycard. Then, look and see that the non-euclidean locker is wide open. After you have opened the non-euclidean locker, retrieve the key from the non-euclidean locker within the cubicle. After that, try to travel east. Next, make sure that the box inside the workshop is unlocked. And then, open the box in the workshop. And then, pick up the loaf of bread from the box. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You scan the room for a non-euclidean locker, and you find a non-euclidean locker.
There is a closed portal leading north. There is an unblocked exit to the east.
There is a shadfly on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to head south. If you can finish that, pick up the latchkey from the case. After that, move north. After that, make an attempt to go east. And then, check that the box is unlocked with the latchkey. Then, make it so that the box is ajar. And then, pick up the burger from the box. Then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel north. With that over with, make it so that the type 7 safe is unlocked. After that, ensure that the type 7 safe is open. Then, retrieve the keycard from the type 7 safe inside the basement. After that, try to travel south. And then, doublecheck that the chest is unlocked with the keycard. And then, open the chest inside the vault. After that, retrieve the hat from the chest inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You can see a locked chest.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato and a type 7 latchkey.

your action:

Response: go north<|im_end|>unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take keycard from type 7 safe<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, pick up the rectangular passkey from the floor of the dish-pit. After stealing the rectangular passkey, assure that the rectangular chest within the dish-pit is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest in the dish-pit is open. And then, retrieve the American style key from the rectangular chest in the dish-pit. And then, make it so that the American style gateway in the dish-pit is unlocked. And then, assure that the American style gateway in the dish-pit is wide open. After that, make an effort to go to the south. If you can finish that, make absolutely sure that the rectangular safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest.
There is a closed American style gateway leading south. There is an unblocked exit to the west.
There is a rectangular passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take American style key from rectangular chest<|im_end|>unlock American style gateway with American style key<|im_end|>open American style gateway<|im_end|>go south<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld limited edition box with the TextWorld limited edition latchkey. And then, open the TextWorld limited edition box. Having pulled open the TextWorld limited edition box, take the cuboid key from the TextWorld limited edition box inside the cookery. And then, unlock the cuboid gate with the cuboid key. And then, look and see that the cuboid gate is open. After that, make an attempt to take a trip north. Okay, and then, recover the licorice strip from the floor of the chamber. And then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a TextWorld limited edition box. You wonder idly who left that here. You make out a closed cabinet.
There is a closed cuboid gate leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take cuboid key from TextWorld limited edition box<|im_end|>unlock cuboid gate with cuboid key<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. If you can get around to doing that, take the type 7 latchkey from the bed stand inside the lounge. Then, make an attempt to move west. Following that, doublecheck that the type 7 chest inside the studio is unlocked with the type 7 latchkey. And then, open the type 7 chest. After that, recover the Microsoft latchkey from the type 7 chest inside the studio. After that, unlock the Microsoft chest inside the studio with the Microsoft latchkey. Then, open the Microsoft chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You can barely contain your excitement.
You make out a locked Microsoft chest. You can make out a type 7 chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 latchkey from bed stand<|im_end|>go west<|im_end|>unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take Microsoft latchkey from type 7 chest<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the cuboid latchkey from the display. With the cuboid latchkey, check that the cuboid chest inside the vault is unlocked with the cuboid latchkey. After that, open the cuboid chest within the vault. And then, retrieve the key from the cuboid chest in the vault. After that, unlock the hatch with the key. Then, assure that the hatch inside the vault is ajar. And then, venture south. And then, retrieve the butterfly from the chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You make out a locked standard looking cuboid chest nearby. You make out an opened display, which looks ordinary, close by. The display contains a cuboid latchkey.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from display<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, make an effort to go to the west. Then, make absolutely sure that the rectangular chest inside the pantry is unlocked. Then, doublecheck that the rectangular chest in the pantry is ajar. After that, retrieve the rectangular latchkey from the rectangular chest. Then, move east. After that, unlock the rectangular safe inside the workshop. If you have unlocked the rectangular safe, open the rectangular safe in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
Look over there! a shelf. The shelf is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take rectangular latchkey from rectangular chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. With that done, take the passkey from the shelf in the basement. And then, make an effort to move west. If you can get around to doing that, assure that the locker within the laundry place is unlocked with the passkey. After unlocking the locker, open the locker inside the laundry place. Then, retrieve the latchkey from the locker in the laundry place. Then, go east. If you can get through with that, unlock the box inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You can make out a locked locker.
You need an unguarded exit? You should try going east.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Once you succeed at that, make absolutely sure that the American style safe is unlocked with the American style key. Then, open the American style safe within the shower. And then, retrieve the keycard from the American style safe within the shower. Then, doublecheck that the chest in the shower is unlocked with the keycard. And then, open the chest. And then, retrieve the potato from the chest. If you can get your hands on the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take keycard from American style safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the Henderson's locker. After that, attempt to move west. And then, make sure that the locker is unlocked. And then, ensure that the locker inside the office is open. Then, pick up the Henderson's latchkey from the locker within the office. Then, move east. Following that, close the Henderson's locker in the spare room. After that, lock the Henderson's locker inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You start to take note of what's in the room.
You make out a Henderson's locker. The Henderson's locker contains a latchkey.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage.

your action:

Response: take latchkey from Henderson's locker<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>go east<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go to the east. With that over with, unlock the locker with the latchkey. After that, ensure that the locker is open. After opening the locker, take the key from the locker in the kitchen. After that, unlock the safe within the kitchen. Then, open the safe in the kitchen. After that, take the American keycard from the safe. With the American keycard, unlock the American door within the kitchen with the American keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it typical? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take American keycard from safe<|im_end|>unlock American door with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to head south. After that, make an effort to take a trip west. Next, retrieve the keycard from the chair in the kitchenette. And then, make absolutely sure that the chest is unlocked. Having unlocked the chest, assure that the chest is opened. After pulling open the chest, recover the napkin from the chest. And then, make an effort to go east. Okay, and then, deposit the napkin into the portmanteau within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. I guess you better just go and list everything you see here.
There is an open gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from chair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take napkin from chest<|im_end|>go east<|im_end|>insert napkin into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the passkey into the safe in the garage's lock to unlock it. After that, ensure that the safe is open. After that, pick up the Henderson's limited edition keycard from the safe within the garage. After that, doublecheck that the Henderson's limited edition locker is unlocked. Once you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker inside the garage is open. And then, pick up the rectangular key from the Henderson's limited edition locker inside the garage. After that, unlock the rectangular locker inside the garage. After unlocking the rectangular locker, make absolutely sure that the rectangular locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You scan the room, seeing a rectangular locker. You can make out a locked Henderson's limited edition locker. A locked usual looking safe is here.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take rectangular key from Henderson's limited edition locker<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the formless chest is open. And then, retrieve the rectangular keycard from the formless chest within the bar. After that, look and see that the rectangular safe is unlocked. Then, assure that the rectangular safe is wide open. After that, pick up the passkey from the rectangular safe. After that, take a trip east. That done, close the safe. After that, Insert the passkey into the safe within the chamber to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You see a locked rectangular safe. You can make out a closed formless chest.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying: a formless keycard.

your action:

Response: open formless chest<|im_end|>take rectangular keycard from formless chest<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head west. After that, pick up the latchkey from the floor of the cubicle. After that, move east. That done, unlock the chest inside the attic with the latchkey. And then, open the chest. And then, retrieve the key from the chest. And then, go west. Okay, and then, unlock the box inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a locked chest here. You can make out an opened toolbox close by. The toolbox is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock box with key<|im_end|>