Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go south. Following that, recover the keycard from the pan in the cookery. After that, go to the north. If you can manage that, unlock the locker within the scullery with the keycard. And then, open the locker. After that, take the loaf of bread from the locker. If you have got the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. You can barely contain your excitement.
You can see a locker. Huh, weird.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to travel south. And then, make absolutely sure that the box is opened. And then, retrieve the type K passkey from the box. After picking up the type K passkey, unlock the type K box inside the launderette with the type K passkey. And then, ensure that the type K box in the launderette is open. Then, take the vacuum from the type K box. After getting the vacuum, go to the north. Following that, ditch the vacuum on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a strawberry.

your action:

Response: go south<|im_end|>open box<|im_end|>take type K passkey from box<|im_end|>unlock type K box with type K passkey<|im_end|>open type K box<|im_end|>take vacuum from type K box<|im_end|>go north<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. Then, retrieve the non-euclidean latchkey from the floor of the shower. Then, unlock the non-euclidean safe within the shower. After unlocking the non-euclidean safe, assure that the non-euclidean safe is opened. And then, retrieve the latchkey from the non-euclidean safe inside the shower. And then, attempt to move south. Then, make an attempt to head east. And then, assure that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You make another one of your grand eccentric entrances into a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a broom and a shadfly.

your action:

Response: go north<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to travel east. That done, pick up the latchkey from the plate. Then, insert the latchkey into the locker in the canteen's lock to unlock it. And then, assure that the locker within the canteen is opened. After that, recover the type Q latchkey from the locker in the canteen. If you can get your hands on the type Q latchkey, check that the type Q box is unlocked with the type Q latchkey. After that, ensure that the type Q box within the canteen is open. After that, pick up the coffee cup from the type Q box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type Q latchkey from locker<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>take coffee cup from type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the latchkey from the floor of the kitchenette. And then, head west. Then, unlock the locker. And then, make sure that the locker inside the canteen is wide open. If you have opened the locker, take the fly larva from the locker inside the canteen. After stealing the fly larva, travel east. And then, open the chest inside the kitchenette. If you have pulled open the chest, place the fly larva into the chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey and a key on the floor.
You are carrying: a napkin.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, travel west. Following that, lift the keycard from the floor of the dish-pit. And then, unlock the box in the dish-pit. Then, open the box. After that, retrieve the Microsoft limited edition passkey from the box within the dish-pit. Then, unlock the Microsoft limited edition box. If you have unlocked the Microsoft limited edition box, assure that the Microsoft limited edition box within the dish-pit is opened. Then, retrieve the nest of bats from the Microsoft limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You start to take note of what's in the room.
There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Microsoft limited edition passkey from box<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take nest of bats from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. With that over with, pick up the keycard from the dresser in the bedchamber. After that, unlock the hatch with the keycard. Then, open the hatch in the bedchamber. And then, make an effort to take a trip south. If you can succeed at that, head east. Then, pick up the stick of butter from the floor of the salon. After stealing the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just walked into a sauna. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
There is a butterfly on the floor.
You are carrying: a pizza and a fly larva.

your action:

Response: go south<|im_end|>take keycard from dresser<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, travel west. After that, move north. After that, pick-up the American style key from the floor of the pantry. After that, travel south. Then, try to move east. After that, make it so that the American style locker within the spare room is unlocked. Then, ensure that the American style locker is open. And then, take the lightbulb from the American style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a American style locker? Because look over there, it's a American style locker. You can see a shelf. The shelf is typical. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American style key<|im_end|>go south<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take lightbulb from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, pick up the latchkey from the armchair in the workshop. If you have got the latchkey, travel east. After that, unlock the chest with the latchkey. After unlocking the chest, open the chest in the office. After that, retrieve the passkey from the chest inside the office. And then, make an attempt to venture west. And then, unlock the locker in the workshop. After unlocking the locker, look and see that the locker in the workshop is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a normal kind of place. That is to say, you're in a workshop.
You see a locked locker close by. You see an armchair. The armchair is normal. On the armchair you can see a latchkey.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the cuboid key from the locker. After you have picked up the cuboid key, unlock the cuboid locker inside the study. And then, ensure that the cuboid locker is open. After that, take the spherical keycard from the cuboid locker. Having got the spherical keycard, unlock the spherical door. Having unlocked the spherical door, ensure that the spherical door inside the study is open. After that, move east. With that accomplished, ensure that the cabinet is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
Look out! It's a- oh, never mind, it's just a cuboid locker. You wonder idly who left that here. You see an opened ordinary looking locker nearby. The locker contains a cuboid key. You can make out a bookshelf. The bookshelf is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed spherical door leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid key from locker<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take spherical keycard from cuboid locker<|im_end|>unlock spherical door with spherical keycard<|im_end|>open spherical door<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be good if you could unlock the locker with the key. And then, ensure that the locker is open. After that, recover the non-euclidean key from the locker within the bedroom. And then, attempt to head east. And then, unlock the non-euclidean locker inside the sauna. After that, open the non-euclidean locker within the sauna. After pulling open the non-euclidean locker, take the Henderson's style latchkey from the non-euclidean locker. And then, assure the Henderson's style gate within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style latchkey from non-euclidean locker<|im_end|>lock Henderson's style gate with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, venture south. If you can manage that, pick-up the keycard from the floor of the cubicle. Then, look and see that the locker is unlocked. After that, ensure that the locker in the cubicle is open. Then, retrieve the formless key from the locker inside the cubicle. Then, go to the north. With that done, unlock the formless hatch in the sauna. Then, ensure that the formless hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
As if things weren't amazing enough already, you can even see a bench. The bench is normal. However, the bench, like an empty bench, has nothing on it.
There is a closed formless hatch leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go north<|im_end|>unlock formless hatch with formless key<|im_end|>open formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the Microsoft keycard from the drawer. After that, check that the Microsoft safe within the laundromat is unlocked with the Microsoft keycard. Then, ensure that the Microsoft safe is open. And then, recover the cake scented key from the Microsoft safe. And then, check that the cake scented portal within the laundromat is unlocked with the cake scented key. And then, open the cake scented portal. Then, attempt to take a trip west. With that accomplished, recover the spoon from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. Let's see what's in here.
You see a Microsoft safe. Is this it? Is this what you came to TextWorld to see? a Microsoft safe? As if things weren't amazing enough already, you can even see a drawer. The drawer contains a Microsoft keycard. You check the price tag glued to the drawer. A hundred dollars?! That's ridiculous! You know, I got a person, their brother works for the store, who could get you one of those for 25 bucks!
There is a closed cake scented portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Microsoft keycard from drawer<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take cake scented key from Microsoft safe<|im_end|>unlock cake scented portal with cake scented key<|im_end|>open cake scented portal<|im_end|>go west<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the passkey from the stand within the study. If you can get your hands on the passkey, check that the locker inside the study is unlocked with the passkey. After that, make absolutely sure that the locker in the study is ajar. Then, retrieve the keycard from the locker. And then, assure that the chest within the study is unlocked. After that, open the chest. And then, retrieve the book from the chest inside the study. And then, place the book on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a chest. You make out a locked locker. You can see a stand. The stand is typical. On the stand you see a passkey.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take book from chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go west. And then, ensure that the spherical box in the vault is open. And then, pick up the type 0 keycard from the spherical box within the vault. After that, make absolutely sure that the type 0 safe in the vault is unlocked with the type 0 keycard. And then, make absolutely sure that the type 0 safe is open. Then, take the key from the type 0 safe. And then, make an effort to go to the east. And then, insert the key into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a chest? Because look over there, it's a chest.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open spherical box<|im_end|>take type 0 keycard from spherical box<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take key from type 0 safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel north. With that over with, make it so that the dresser within the parlor is ajar. Having opened the dresser, pick up the lavender scented keycard from the dresser within the parlor. And then, unlock the lavender scented safe within the parlor with the lavender scented keycard. Then, ensure that the lavender scented safe is open. And then, retrieve the tv from the lavender scented safe in the parlor. After that, venture south. Okay, and then, ditch the tv on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a rack. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take lavender scented keycard from dresser<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take tv from lavender scented safe<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest. Then, ensure that the chest is open. And then, pick up the keycard from the chest. After that, unlock the box inside the bedroom. Then, open the box within the bedroom. After that, retrieve the licorice strip from the box within the bedroom. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a box. You can see a locked chest in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a bug.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, go north. Then, recover the type 6 key from the table. If you can get your hands on the type 6 key, try to travel south. With that accomplished, unlock the type 6 chest within the bedchamber. After you have unlocked the type 6 chest, assure that the type 6 chest inside the bedchamber is open. After that, recover the book from the type 6 chest within the bedchamber. With the book, attempt to travel north. Then, ditch the book on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 6 key from table<|im_end|>go south<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take book from type 6 chest<|im_end|>go north<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian limited edition safe within the laundromat is unlocked with the Canadian limited edition latchkey. After that, ensure that the Canadian limited edition safe within the laundromat is open. After that, recover the type 4 latchkey from the Canadian limited edition safe. And then, make sure that the type 4 chest within the laundromat is unlocked with the type 4 latchkey. And then, open the type 4 chest in the laundromat. After that, retrieve the formless keycard from the type 4 chest. After you have taken the formless keycard, travel east. Okay, and then, unlock the formless safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
You see a locked type 4 chest. You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take type 4 latchkey from Canadian limited edition safe<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>take formless keycard from type 4 chest<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. Following that, open the case inside the garage. If you have pulled open the case, recover the formless latchkey from the case. After that, unlock the formless chest in the garage. After that, open the formless chest. After pulling open the formless chest, retrieve the latchkey from the formless chest. Then, unlock the safe with the latchkey. After that, ensure that the safe within the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, take a trip east. That done, retrieve the passkey from the bench. After that, make an attempt to go west. Then, unlock the box in the vault. After that, make sure that the box inside the vault is ajar. And then, pick up the broom from the box within the vault. After that, attempt to take a trip east. After that, put the broom on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. You start to take note of what's in the room.
You can make out a locked box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from bench<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could lift the key from the floor of the cookhouse. Once you have picked up the key, venture west. And then, unlock the chest inside the study. Then, ensure that the chest in the study is open. And then, retrieve the latchkey from the chest. And then, head east. If you can do that, check that the passageway in the cookhouse is unlocked with the latchkey. And then, make sure that the passageway within the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The rectangular chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the passkey from the armchair inside the cubicle. If you can get your hands on the passkey, head east. And then, unlock the safe in the steam room. After unlocking the safe, open the safe. And then, recover the keycard from the safe in the steam room. With the keycard, check that the locker within the steam room is unlocked with the keycard. And then, open the locker. Then, take the worm from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You can see an armchair. The armchair is typical. On the armchair you make out a passkey.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from armchair<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, check that the TextWorld limited edition chest inside the scullery is unlocked with the TextWorld limited edition keycard. After you have unlocked the TextWorld limited edition chest, make sure that the TextWorld limited edition chest inside the scullery is ajar. Then, take the spherical keycard from the TextWorld limited edition chest in the scullery. And then, doublecheck that the spherical gateway is unlocked. And then, ensure that the spherical gateway is open. After pulling open the spherical gateway, go north. Then, venture east. Then, open the coffer inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You make out a locked ordinary looking TextWorld limited edition chest right there by you.
There is a closed spherical gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition keycard and a mat.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take spherical keycard from TextWorld limited edition chest<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. And then, take the latchkey from the coffer. After that, unlock the box inside the cubicle. After that, open the box within the cubicle. After that, retrieve the passkey from the box within the cubicle. If you can get your hands on the passkey, try to go east. Once you succeed at that, close the locker inside the chamber. And then, doublecheck that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You can see a locker. The locker is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from coffer<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. Then, take the Microsoft limited edition passkey from the cabinet. And then, unlock the Microsoft limited edition safe with the Microsoft limited edition passkey. After unlocking the Microsoft limited edition safe, look and see that the Microsoft limited edition safe is opened. Then, recover the latchkey from the Microsoft limited edition safe inside the studio. And then, try to head east. Okay, and then, unlock the chest. And then, assure that the chest in the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place.
You can make out a locked chest right there by you.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey from cabinet<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take latchkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. If you can finish that, go south. With that over with, go east. Once you manage that, pick-up the cake scented keycard from the floor of the kitchenette. And then, look and see that the cake scented box in the kitchenette is unlocked. And then, ensure that the cake scented box is open. And then, recover the key from the cake scented box inside the kitchenette. Having got the key, look and see that the locker within the kitchenette is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cake scented keycard<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take key from cake scented box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, recover the Microsoft latchkey from the floor of the workshop. And then, check that the Microsoft safe is unlocked with the Microsoft latchkey. Then, ensure that the Microsoft safe is open. If you have pulled open the Microsoft safe, pick up the keycard from the Microsoft safe in the workshop. Then, make sure that the chest is unlocked. And then, make it so that the chest within the workshop is wide open. And then, recover the non-euclidean keycard from the chest in the workshop. After that, assure that the non-euclidean box within the workshop is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You see a non-euclidean box. You make out a chest. You see a Microsoft safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an unblocked exit to the west.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take keycard from Microsoft safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the north. Okay, and then, pick up the type B latchkey from the floor of the laundry place. With the type B latchkey, make an attempt to venture south. With that over with, unlock the type B hatch. And then, make sure that the type B hatch within the kitchenette is opened. After that, make an effort to go to the south. Next, try to head east. After that, recover the bug from the type 0 locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
There is a closed type B hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type B latchkey<|im_end|>go south<|im_end|>unlock type B hatch with type B latchkey<|im_end|>open type B hatch<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, retrieve the keycard from the workbench within the spare room. After you have got the keycard, take a trip west. Following that, make it so that the chest in the restroom is unlocked with the keycard. And then, look and see that the chest inside the restroom is ajar. And then, take the paper towel from the chest within the restroom. And then, make an attempt to go east. After that, place the paper towel on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked chest. You can make out a table. The table is usual. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from workbench<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the chest inside the launderette is unlocked with the latchkey. And then, doublecheck that the chest is opened. After that, pick up the rectangular key from the chest. And then, assure that the rectangular passageway is unlocked with the rectangular key. Then, ensure that the rectangular passageway is open. After that, go to the east. And then, pick up the mop from the box in the bathroom. If you can get your hands on the mop, place the mop on the shelf inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed rectangular passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular passageway with rectangular key<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take mop from box<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Canadian key from the table. And then, make it so that the Canadian box is unlocked. And then, open the Canadian box. If you have opened the Canadian box, recover the type 6 latchkey from the Canadian box. After picking up the type 6 latchkey, unlock the type 6 safe within the sauna. After that, make absolutely sure that the type 6 safe is ajar. And then, pick up the latchkey from the type 6 safe. After that, lock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You can make out a box. Wow, isn't TextWorld just the best? You can make out a type 6 safe, so there's that. You make out a Canadian box. You can make out a table. The table is typical. On the table you can make out a Canadian key. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Canadian key from table<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take type 6 latchkey from Canadian box<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take latchkey from type 6 safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, lift the non-euclidean key from the floor of the scullery. Then, unlock the non-euclidean locker with the non-euclidean key. After that, ensure that the non-euclidean locker is open. After pulling open the non-euclidean locker, pick up the Henderson's style keycard from the non-euclidean locker within the scullery. Then, check that the Henderson's style safe is unlocked with the Henderson's style keycard. And then, make absolutely sure that the Henderson's style safe is ajar. Then, recover the passkey from the Henderson's style safe within the scullery. And then, look and see the safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. You start to take note of what's in the room.
You see a safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a Henderson's style safe. You make out a non-euclidean locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Henderson's style keycard from non-euclidean locker<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, go to the west. Okay, and then, open the locker in the salon. Then, pick up the keycard from the locker. And then, take a trip east. After that, unlock the box. After unlocking the box, ensure that the box is open. Then, retrieve the cuboid keycard from the box in the steam room. After you have picked up the cuboid keycard, lock the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
Look out! It's a- oh, never mind, it's just a cuboid safe. You can make out a locked box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. That done, doublecheck that the safe is unlocked. Then, look and see that the safe inside the steam room is ajar. After that, recover the formless key from the safe. And then, make sure that the formless chest is unlocked. Then, ensure that the formless chest inside the steam room is open. Then, pick up the passkey from the formless chest inside the steam room. After that, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel west. After that, ensure that the coffer in the basement is open. And then, retrieve the spherical keycard from the coffer. After that, check that the spherical safe is unlocked with the spherical keycard. After that, ensure that the spherical safe is open. Then, retrieve the passkey from the spherical safe. And then, venture east. With that done, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a safe. You scan the room, seeing a cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take spherical keycard from coffer<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture east. And then, take the keycard from the table inside the attic. And then, make an attempt to head west. And then, make sure that the chest within the scullery is unlocked with the keycard. And then, doublecheck that the chest in the scullery is open. And then, take the bug from the chest. And then, make an effort to go east. Then, drop the bug on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You can see a locked chest.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move east. If you can get around to doing that, attempt to take a trip east. With that done, lift the formless keycard from the floor of the restroom. And then, move west. And then, make sure that the formless safe is unlocked with the formless keycard. And then, ensure that the formless safe within the spare room is open. Then, retrieve the top hat from the formless safe. If you can get your hands on the top hat, toss the top hat on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it usual? You better believe it is.
You see a closed TextWorld box.
There is an exit to the east. Don't worry, it is unguarded.
There is a TextWorld keycard on the floor.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go east<|im_end|>take formless keycard<|im_end|>go west<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take top hat from formless safe<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Okay, and then, look and see that the chest in the dish-pit is ajar. After that, recover the Microsoft limited edition passkey from the chest. Then, make it so that the Microsoft limited edition chest inside the dish-pit is unlocked. Then, ensure that the Microsoft limited edition chest is open. After that, recover the type G latchkey from the Microsoft limited edition chest in the dish-pit. After getting the type G latchkey, attempt to go to the east. Once you finish that, unlock the type G chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a locked type G chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Microsoft limited edition passkey from chest<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take type G latchkey from Microsoft limited edition chest<|im_end|>go east<|im_end|>unlock type G chest with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to take a trip south. And then, take the latchkey from the bookshelf. And then, try to go to the north. After that, insert the latchkey into the gate in the attic's lock to unlock it. Then, doublecheck that the gate is open. And then, move east. Following that, pick-up the Henderson's style latchkey from the floor of the studio. With the Henderson's style latchkey, make sure the Henderson's style box inside the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take Henderson's style latchkey<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the fudge scented key from the bowl. And then, unlock the fudge scented chest. And then, assure that the fudge scented chest is opened. And then, take the type 5 key from the fudge scented chest. And then, doublecheck that the type 5 gate within the kitchenette is unlocked. After that, make sure that the type 5 gate in the kitchenette is open. After that, head north. And then, make it so that the basket inside the washroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a fudge scented chest. You shudder, but continue examining the room. You can see a closed fridge, which looks ordinary, nearby. You can make out a bowl. You see a fudge scented key on the bowl.
There is a closed type 5 gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented key from bowl<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take type 5 key from fudge scented chest<|im_end|>unlock type 5 gate with type 5 key<|im_end|>open type 5 gate<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Then, attempt to go to the west. Then, recover the key from the bed. Then, insert the key into the box's lock to unlock it. And then, ensure that the box is open. Then, retrieve the Henderson's latchkey from the box inside the bar. Then, venture east. With that done, lock the Henderson's safe with the Henderson's latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from bed<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. Then, travel east. And then, assure that the TextWorld limited edition box is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition box in the pantry is open. And then, pick up the lavender scented passkey from the TextWorld limited edition box. Then, move west. With that done, insert the lavender scented passkey into the lavender scented locker's lock to unlock it. Then, ensure that the lavender scented locker is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a rack? Because look over there, it's a rack. The rack is typical. The rack appears to be empty.
There is an unguarded exit to the east.
You are carrying: a banana and a TextWorld limited edition keycard.

your action:

Response: go east<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take lavender scented passkey from TextWorld limited edition box<|im_end|>go west<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the keycard from the floor of the garage. With the keycard, take a trip east. Then, unlock the safe within the study. After unlocking the safe, ensure that the safe within the study is open. After that, retrieve the Henderson's limited edition keycard from the safe. With the Henderson's limited edition keycard, go to the west. And then, make it so that the Henderson's limited edition locker within the garage is unlocked. Then, make sure that the Henderson's limited edition locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just come into a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked Henderson's limited edition locker right there by you.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a fondue.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>go west<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to go north. With that accomplished, retrieve the passkey from the floor of the shower. And then, insert the passkey into the safe's lock to unlock it. Then, open the safe. Then, take the vacuum from the safe within the shower. After that, go to the south. After that, ensure that the freezer within the canteen is open. And then, you can insert the vacuum inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You make out a freezer.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>go south<|im_end|>open freezer<|im_end|>insert vacuum into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the latchkey from the floor of the closet. Then, unlock the chest in the closet. Then, open the chest in the closet. Then, retrieve the Henderson's style key from the chest within the closet. Once you have got the Henderson's style key, make absolutely sure that the Henderson's style portal is unlocked with the Henderson's style key. After unlocking the Henderson's style portal, ensure that the Henderson's style portal in the closet is open. Having opened the Henderson's style portal, make an effort to travel east. Then, assure that the Henderson's style portal within the bedroom is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You smell a hideous smell, and follow it to a chest.
There is a closed Henderson's style portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's style key from chest<|im_end|>unlock Henderson's style portal with Henderson's style key<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>close Henderson's style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the east. Once you finish that, pick-up the vanilla scented latchkey from the floor of the launderette. Then, make absolutely sure that the vanilla scented chest in the launderette is unlocked with the vanilla scented latchkey. After that, ensure that the vanilla scented chest is open. And then, take the spherical key from the vanilla scented chest. If you can get your hands on the spherical key, doublecheck that the spherical chest is unlocked. Then, open the spherical chest inside the launderette. And then, retrieve the broom from the spherical chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented latchkey<|im_end|>unlock vanilla scented chest with vanilla scented latchkey<|im_end|>open vanilla scented chest<|im_end|>take spherical key from vanilla scented chest<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your first objective is to close the safe. And then, take a trip north. With that done, retrieve the Henderson's limited edition passkey from the type M safe. After that, unlock the Henderson's limited edition safe within the bedchamber. After that, ensure that the Henderson's limited edition safe inside the bedchamber is open. And then, pick up the latchkey from the Henderson's limited edition safe inside the bedchamber. If you have picked up the latchkey, attempt to move south. Then, doublecheck that the safe in the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin looking for stuff.
You scan the room, seeing a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go north<|im_end|>take Henderson's limited edition passkey from type M safe<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 9 passkey from the bureau. And then, look and see that the type 9 locker is unlocked with the type 9 passkey. After unlocking the type 9 locker, make it so that the type 9 locker is ajar. After that, recover the Canadian limited edition key from the type 9 locker inside the workshop. If you can get your hands on the Canadian limited edition key, assure that the Canadian limited edition chest is unlocked with the Canadian limited edition key. Then, make it so that the Canadian limited edition chest in the workshop is ajar. Then, pick up the Advent Calendar from the Canadian limited edition chest within the workshop. After that, place the Advent Calendar inside the type 9 locker inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You can see a locked type 9 locker close by. You see a Canadian limited edition chest. You make out an opened bureau. The bureau contains a type 9 passkey. Huh, weird.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type 9 passkey from bureau<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take Canadian limited edition key from type 9 locker<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take Advent Calendar from Canadian limited edition chest<|im_end|>insert Advent Calendar into type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the rectangular safe inside the study. Then, ensure that the rectangular safe is open. After that, take the non-euclidean latchkey from the rectangular safe inside the study. Once you have got the non-euclidean latchkey, travel east. With that accomplished, assure that the non-euclidean locker inside the playroom is unlocked with the non-euclidean latchkey. And then, open the non-euclidean locker in the playroom. Then, retrieve the garlic clove from the non-euclidean locker within the playroom. If you can get your hands on the garlic clove, eat the garlic clove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's here.
You make out a rectangular safe.
You need an unblocked exit? You should try going east.
There is a pen on the floor.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take non-euclidean latchkey from rectangular safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take garlic clove from non-euclidean locker<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to check that the passageway is unlocked with the keycard. And then, assure that the passageway is ajar. Then, make an attempt to go south. Then, go to the east. And then, recover the Canadian style key from the mantle in the cubicle. And then, insert the Canadian style key into the Canadian style box's lock to unlock it. After that, ensure that the Canadian style box within the cubicle is open. Then, put the butterfly into the Canadian style box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a board. The board is standard. But the thing hasn't got anything on it.
There is a closed passageway leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard and a butterfly.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take Canadian style key from mantle<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>insert butterfly into Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to venture north. After that, make sure that the case in the pantry is opened. After that, take the passkey from the case. And then, move south. And then, insert the passkey into the safe's lock to unlock it. And then, open the safe inside the attic. If you have pulled open the safe, recover the nest of toads from the safe. And then, you can deposit the nest of toads into the crate in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
I am required to announce that you are now in the attic.
You can make out an opened crate nearby. The crate is empty, what a horrible day! You can see a safe. You wonder idly who left that here. You can make out a cabinet. The cabinet is empty, what a horrible day!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of toads from safe<|im_end|>insert nest of toads into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the vanilla scented locker. Then, assure that the vanilla scented locker inside the chamber is open. After you have pulled open the vanilla scented locker, take the TextWorld keycard from the vanilla scented locker. And then, unlock the TextWorld hatch in the chamber. Then, make sure that the TextWorld hatch is ajar. And then, make an attempt to take a trip west. And then, pick up the fly larva from the mantelpiece inside the bedroom. Having got the fly larva, insert the fly larva into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. The room is well lit.
Look over there! a vanilla scented locker.
There is a closed TextWorld hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take TextWorld keycard from vanilla scented locker<|im_end|>unlock TextWorld hatch with TextWorld keycard<|im_end|>open TextWorld hatch<|im_end|>go west<|im_end|>take fly larva from mantelpiece<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. And then, check that the spherical locker in the cookery is unlocked with the spherical key. After that, ensure that the spherical locker is open. Then, pick up the key from the spherical locker inside the cookery. After that, insert the key into the box's lock to unlock it. After that, open the box. And then, recover the stick of butter from the box. After taking the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, take a trip west. And then, make sure that the cuboid chest is unlocked. After unlocking the cuboid chest, assure that the cuboid chest within the lounge is ajar. And then, take the Henderson's keycard from the cuboid chest. After that, move east. With that over with, check that the Henderson's chest inside the laundromat is unlocked with the Henderson's keycard. And then, assure that the Henderson's chest is wide open. Then, recover the vacuum from the Henderson's chest within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You scan the room, seeing a Henderson's chest.
There is an unblocked exit to the west.
You are carrying: a legume and a cuboid keycard.

your action:

Response: go west<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Henderson's keycard from cuboid chest<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take vacuum from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, make an attempt to take a trip west. Then, insert the rectangular passkey into the rectangular door in the cookery's lock to unlock it. Then, open the rectangular door. And then, head south. Next, venture east. And then, lift the type J key from the floor of the laundromat. With the type J key, unlock the type J box with the type J key. And then, make sure that the type J box in the laundromat is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unblocked exit? You should try going west.
There is a Quote of the Day Calendar on the floor.
You are carrying: a rectangular passkey.

your action:

Response: go west<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go south<|im_end|>go east<|im_end|>take type J key<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to doublecheck that the type K safe inside the cookhouse is unlocked. Then, make it so that the type K safe is opened. After that, take the Microsoft limited edition key from the type K safe. Having got the Microsoft limited edition key, insert the Microsoft limited edition key into the Microsoft limited edition chest inside the cookhouse's lock to unlock it. Then, ensure that the Microsoft limited edition chest is open. And then, take the key from the Microsoft limited edition chest within the cookhouse. Then, take a trip east. After that, assure that the safe inside the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked Microsoft limited edition chest. You make out a locked ordinary looking type K safe in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type K passkey.

your action:

Response: unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take Microsoft limited edition key from type K safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take key from Microsoft limited edition chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the type X keycard into the type X chest's lock to unlock it. After that, open the type X chest. And then, pick up the keycard from the type X chest. After getting the keycard, unlock the passageway. And then, ensure that the passageway is open. After that, make an effort to go south. After that, pick-up the paper towel from the floor of the bathroom. After that, place the paper towel on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into a kitchen. Not the kitchen you'd expect. No, this is a kitchen. The room is well lit.
You can make out a type X chest. You scan the room, seeing a freezer.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type X keycard.

your action:

Response: unlock type X chest with type X keycard<|im_end|>open type X chest<|im_end|>take keycard from type X chest<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take paper towel<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to attempt to travel east. And then, pick up the Canadian key from the floor of the chamber. And then, take a trip west. That done, doublecheck that the Canadian box is unlocked. And then, open the Canadian box. And then, retrieve the top hat from the Canadian box inside the spare room. After that, travel east. Then, place the top hat on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the spare room.
A locked Canadian box is nearby.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take Canadian key<|im_end|>go west<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take top hat from Canadian box<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the lavender scented key from the shelf. After getting the lavender scented key, make absolutely sure that the lavender scented locker inside the restroom is unlocked. After unlocking the lavender scented locker, ensure that the lavender scented locker is open. And then, recover the spherical latchkey from the lavender scented locker. And then, unlock the spherical chest in the restroom. And then, make absolutely sure that the spherical chest inside the restroom is opened. And then, recover the towel from the spherical chest in the restroom. Then, sit the towel on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can make out a locked spherical chest in the room. You hear a noise behind you and spin around, but you can't see anything other than a lavender scented locker! You see a shelf. The shelf is usual. On the shelf you make out a lavender scented key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from shelf<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take spherical latchkey from lavender scented locker<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take towel from spherical chest<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the spherical key from the chair. After that, doublecheck that the spherical safe within the cubicle is unlocked. And then, make it so that the spherical safe within the cubicle is wide open. Then, recover the latchkey from the spherical safe. With the latchkey, make it so that the gate inside the cubicle is unlocked with the latchkey. Having unlocked the gate, ensure that the gate inside the cubicle is open. If you have pulled open the gate, make an effort to go east. Once you finish that, assure that the gate in the playroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a spherical safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a chair. On the chair you can make out a spherical key, so there's that.
There is a closed gate leading east. There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: take spherical key from chair<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the attic. Then, unlock the chest within the attic. And then, look and see that the chest in the attic is open. And then, retrieve the Henderson's limited edition latchkey from the chest inside the attic. If you have got the Henderson's limited edition latchkey, make an attempt to travel north. Then, unlock the Henderson's limited edition chest in the kitchen. And then, ensure that the Henderson's limited edition chest is open. After opening the Henderson's limited edition chest, pick up the fly larva from the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a typical kind of place. That is to say, you're in an attic. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's limited edition latchkey from chest<|im_end|>go north<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take fly larva from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go west. Then, travel west. And then, pick up the Canadian passkey from the table. With the Canadian passkey, assure that the Canadian chest inside the launderette is unlocked. And then, look and see that the Canadian chest is opened. Then, take the sandwich from the Canadian chest. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Canadian passkey from table<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take sandwich from Canadian chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Okay, and then, ensure that the case is open. After that, pick up the passkey from the case within the dish-pit. And then, try to venture west. That done, unlock the box. After unlocking the box, open the box within the basement. After you have opened the box, recover the worm from the box. With the worm, toss the worm on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a gleam over in a corner, where you can see a box. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Next, pick-up the spherical latchkey from the floor of the bedroom. After that, head west. Once you do that, insert the spherical latchkey into the spherical locker's lock to unlock it. After that, open the spherical locker inside the playroom. After that, recover the durian from the spherical locker. And then, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Of every playroom you could have shown up in, you had to show up in an usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a spherical locker.
There is an unblocked exit to the east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take durian from spherical locker<|im_end|>eat durian<|im_end|>