Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to venture east. And then, travel north. And then, lift the rectangular keycard from the floor of the sauna. And then, look and see that the rectangular locker inside the sauna is unlocked with the rectangular keycard. And then, make absolutely sure that the rectangular locker within the sauna is wide open. Then, take the butterfly from the rectangular locker within the sauna. If you can get your hands on the butterfly, make an effort to move south. Then, put the butterfly on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular keycard<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the spherical safe is open. If you have pulled open the spherical safe, retrieve the TextWorld passkey from the spherical safe. If you can get your hands on the TextWorld passkey, go west. After that, check that the TextWorld chest is unlocked with the TextWorld passkey. And then, open the TextWorld chest. Then, take the insect from the TextWorld chest. After picking up the insect, make an attempt to head east. That done, drop the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a spherical safe, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical keycard.

your action:

Response: open spherical safe<|im_end|>take TextWorld passkey from spherical safe<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take insect from TextWorld chest<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel north. With that done, pick-up the latchkey from the floor of the studio. If you can get your hands on the latchkey, attempt to go south. Then, make sure that the gate is unlocked with the latchkey. Then, ensure that the gate is open. After that, make an effort to travel west. And then, pick-up the type V keycard from the floor of the workshop. After that, check that the type V chest inside the workshop is unlocked with the type V keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take type V keycard<|im_end|>unlock type V chest with type V keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel south. After that, make it so that the TextWorld limited edition passageway is ajar. Then, venture east. And then, doublecheck that the TextWorld limited edition passageway within the kitchen is closed. Then, attempt to move east. And then, retrieve the TextWorld limited edition passkey from the floor of the shower. Then, make an effort to travel west. After that, lock the TextWorld limited edition passageway in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can see a locked normal looking box in the room. You see a rack. You see a keycard on the rack. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>open TextWorld limited edition passageway<|im_end|>go east<|im_end|>close TextWorld limited edition passageway<|im_end|>go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>lock TextWorld limited edition passageway with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, unlock the spherical box. Then, ensure that the spherical box in the pantry is open. After that, pick up the cuboid keycard from the spherical box. Then, check that the cuboid chest within the pantry is unlocked with the cuboid keycard. Then, open the cuboid chest inside the pantry. And then, pick up the keycard from the cuboid chest. And then, move east. After that, unlock the safe with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a normal kind of place. That is to say, you're in a pantry. Let's see what's in here.
You see a gleam over in a corner, where you can see a cuboid chest. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take cuboid keycard from spherical box<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to travel east. That done, recover the passkey from the refrigerator inside the cookery. With the passkey, unlock the passageway inside the cookery. Then, ensure that the passageway within the cookery is open. And then, make an effort to go north. And then, take the book from the armchair in the workshop. After that, go to the south. And then, drop the book on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one.
You see a bookshelf. The bookshelf is normal. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from refrigerator<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>take book from armchair<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to head east. That done, unlock the safe. After that, make sure that the safe is ajar. Having opened the safe, recover the Henderson's key from the safe. Then, insert the Henderson's key into the Henderson's locker in the kitchen's lock to unlock it. After that, ensure that the Henderson's locker inside the kitchen is open. Then, recover the butterfly from the Henderson's locker. After that, put the butterfly into the case inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take butterfly from Henderson's locker<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move south. That done, insert the latchkey into the passageway in the chamber's lock to unlock it. Then, open the passageway inside the chamber. Then, take a trip south. With that accomplished, make an attempt to go to the west. With that over with, lift the coconut from the floor of the workshop. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You make out a pan. However, the pan, like an empty pan, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey and a lavender scented keycard.

your action:

Response: go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, retrieve the mop from the board within the steam room. And then, attempt to head west. Once you succeed at that, retrieve the spherical latchkey from the shelf. Then, make an attempt to take a trip east. Then, unlock the spherical safe. And then, make it so that the spherical safe is ajar. After that, insert the mop inside the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You begin looking for stuff.
You see a gleam over in a corner, where you can see a shelf. You see a spherical latchkey on the shelf. Oh wow! Is that what I think it is? It is! It's a table. The table is standard. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from board<|im_end|>go west<|im_end|>take spherical latchkey from shelf<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>insert mop into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to make an attempt to travel north. With that done, try to head east. After that, take the passkey from the rack inside the cookhouse. Then, go to the west. Next, make an attempt to venture south. Then, try to venture east. That done, close the locker. Then, make sure that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
There is an open passageway leading north. You need an unguarded exit? You should try going east.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from rack<|im_end|>go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could lift the key from the floor of the chamber. If you have picked up the key, check that the box is unlocked with the key. Then, look and see that the box within the chamber is opened. Then, pick up the keycard from the box within the chamber. Then, venture north. After that, doublecheck that the locker inside the salon is unlocked with the keycard. Then, make absolutely sure that the locker is ajar. After that, retrieve the lamp from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You start to take note of what's in the room.
Hey, want to see a box? Look over there, a box. Classic TextWorld. You can see a bar. The bar is normal. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, open the chest in the cookhouse. Then, recover the TextWorld keycard from the chest. If you can get your hands on the TextWorld keycard, unlock the TextWorld passageway in the cookhouse. After that, make sure that the TextWorld passageway is wide open. Then, make an attempt to travel south. Then, go east. Okay, and then, pick up the glove from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great typical vibes in this place, a wonderful typical atmosphere.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>unlock TextWorld passageway with TextWorld keycard<|im_end|>open TextWorld passageway<|im_end|>go south<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could try to head west. Then, recover the American keycard from the mantle inside the study. And then, make absolutely sure that the American door inside the study is unlocked. After unlocking the American door, ensure that the American door inside the study is open. After opening the American door, attempt to move north. And then, move east. And then, recover the type I passkey from the crate. With the type I passkey, make it so that the type I locker in the cellar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the west.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American keycard from mantle<|im_end|>unlock American door with American keycard<|im_end|>open American door<|im_end|>go north<|im_end|>go east<|im_end|>take type I passkey from crate<|im_end|>lock type I locker with type I passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, make an effort to head east. Then, make sure that the type Z safe is open. Then, retrieve the latchkey from the type Z safe within the basement. If you can get your hands on the latchkey, unlock the box. And then, ensure that the box is open. Once you have pulled open the box, take the Microsoft limited edition keycard from the box in the basement. And then, look and see that the Microsoft limited edition hatch within the basement is unlocked. After unlocking the Microsoft limited edition hatch, assure that the Microsoft limited edition hatch in the basement is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type Z safe<|im_end|>take latchkey from type Z safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft limited edition keycard from box<|im_end|>unlock Microsoft limited edition hatch with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. And then, recover the type 2 key from the portmanteau. Then, travel east. Okay, and then, check that the type 2 box is unlocked with the type 2 key. After that, look and see that the type 2 box is wide open. After that, pick up the tablet from the type 2 box inside the salon. And then, make an effort to go west. And then, toss the tablet on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You see a locked type 2 box in the corner.
There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take type 2 key from portmanteau<|im_end|>go east<|im_end|>unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take tablet from type 2 box<|im_end|>go west<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the door. After unlocking the door, make it so that the door is opened. And then, attempt to go west. Then, move south. And then, pick up the butterfly from the shelf inside the garage. After getting the butterfly, try to move north. Following that, try to go east. After that, ditch the butterfly on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a durian and a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from shelf<|im_end|>go north<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go to the west. Then, doublecheck that the locker is ajar. After that, take the type 4 keycard from the locker. And then, make an effort to head east. And then, insert the type 4 keycard into the type 4 locker's lock to unlock it. And then, open the type 4 locker inside the cookery. Then, take the glass from the type 4 locker. Then, rest the glass on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 4 locker. You see a closed fridge nearby. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is typical. The table appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take type 4 keycard from locker<|im_end|>go east<|im_end|>unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take glass from type 4 locker<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could retrieve the fudge scented keycard from the rack. And then, unlock the fudge scented box within the steam room. Then, open the fudge scented box. Then, pick up the latchkey from the fudge scented box within the steam room. After picking up the latchkey, doublecheck that the passageway is unlocked. And then, look and see that the passageway is open. Having pulled open the passageway, venture east. Then, make absolutely sure that the cabinet is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked fudge scented box. You scan the room, seeing a rack. You see a fudge scented keycard on the rack. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented keycard from rack<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take latchkey from fudge scented box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to venture east. Then, insert the soap scented passkey into the soap scented box inside the laundry place's lock to unlock it. After unlocking the soap scented box, make sure that the soap scented box in the laundry place is open. After that, pick up the keycard from the soap scented box. If you can get your hands on the keycard, unlock the locker within the laundry place. And then, assure that the locker inside the laundry place is open. After that, pick up the potato from the locker in the laundry place. And then, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
You are carrying: a soap scented passkey and a cloak.

your action:

Response: go east<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take keycard from soap scented box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head west. If you can do that, recover the rectangular latchkey from the floor of the studio. After that, doublecheck that the rectangular box is unlocked. Then, ensure that the rectangular box inside the studio is open. Once you have opened the rectangular box, take the formless key from the rectangular box. With the formless key, make an effort to venture east. And then, assure that the formless locker is shut. After that, lock the formless locker in the study with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened formless locker. The formless locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take formless key from rectangular box<|im_end|>go east<|im_end|>close formless locker<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. With that done, lift the Microsoft style latchkey from the floor of the studio. After that, check that the Microsoft style chest is unlocked with the Microsoft style latchkey. After unlocking the Microsoft style chest, make it so that the Microsoft style chest inside the studio is opened. And then, take the passkey from the Microsoft style chest. With the passkey, head east. Following that, insert the passkey into the locker's lock to unlock it. Then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen.
You can see a locked locker in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style latchkey<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take passkey from Microsoft style chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go north. That done, check that the formless safe within the closet is unlocked with the formless keycard. Then, open the formless safe. Then, recover the keycard from the formless safe. Then, doublecheck that the safe in the closet is unlocked. And then, make sure that the safe inside the closet is wide open. After that, recover the latchkey from the safe within the closet. Then, make it so that the box in the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: go north<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, attempt to move north. If you can do that, pick up the type 2 passkey from the floor of the kitchen. Then, take a trip south. Then, unlock the type 2 box. And then, open the type 2 box. And then, pick up the passkey from the type 2 box. After that, doublecheck that the gateway is unlocked. And then, ensure that the gateway is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You make out a locked type 2 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 2 passkey<|im_end|>go south<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, go to the north. Next, check that the type 2 chest in the studio is unlocked with the type 2 passkey. After that, make it so that the type 2 chest within the studio is wide open. And then, take the Henderson's style latchkey from the type 2 chest. After that, unlock the Henderson's style gateway. Then, ensure that the Henderson's style gateway within the studio is open. After that, go to the east. And then, open the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded.
There is a coffee cup on the floor.
You are carrying: a type 2 passkey.

your action:

Response: go north<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take Henderson's style latchkey from type 2 chest<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. And then, lift the type E passkey from the floor of the recreation zone. After that, unlock the type E locker in the recreation zone. After that, doublecheck that the type E locker is opened. After opening the type E locker, move west. Then, pick up the novel from the floor of the salon. Then, go east. If you can finish that, you can put the novel inside the type E locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin looking for stuff.
There is an unguarded exit to the east.
There is a novel on the floor.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>take type E passkey<|im_end|>unlock type E locker with type E passkey<|im_end|>open type E locker<|im_end|>go west<|im_end|>take novel<|im_end|>go east<|im_end|>insert novel into type E locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip east. Then, look and see that the case inside the vault is wide open. Then, take the Henderson's style key from the case. And then, go to the west. Once you manage that, insert the Henderson's style key into the Henderson's style hatch in the cubicle's lock to unlock it. Then, open the Henderson's style hatch. And then, make an effort to take a trip south. After that, retrieve the butterfly from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is a closed Henderson's style hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take Henderson's style key from case<|im_end|>go west<|im_end|>unlock Henderson's style hatch with Henderson's style key<|im_end|>open Henderson's style hatch<|im_end|>go south<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. With that accomplished, retrieve the passkey from the table within the office. Then, assure that the box inside the office is unlocked. Then, ensure that the box in the office is open. After that, retrieve the staple from the box inside the office. Then, try to venture north. If you can accomplish that, go to the east. Following that, sit the staple on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take staple from box<|im_end|>go north<|im_end|>go east<|im_end|>put staple on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, head east. That done, assure that the trunk inside the bedroom is wide open. And then, recover the keycard from the trunk. Then, unlock the locker inside the bedroom. Then, ensure that the locker inside the bedroom is open. After that, recover the passkey from the locker inside the bedroom. After that, make sure that the safe is unlocked. After that, doublecheck that the safe within the bedroom is ajar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. Then, pick up the key from the mantelpiece. And then, make absolutely sure that the door inside the office is unlocked. And then, ensure that the door is open. And then, go south. If you can finish that, travel east. With that done, retrieve the blender from the table. Then, put the blender inside the fridge within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have walked into, you had to come round an ordinary one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take blender from table<|im_end|>insert blender into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move west. Following that, ensure that the cabinet is open. After opening the cabinet, retrieve the key from the cabinet. After that, insert the key into the safe's lock to unlock it. Then, make it so that the safe is wide open. And then, take the American limited edition latchkey from the safe. After that, make absolutely sure that the American limited edition chest within the washroom is unlocked. After that, open the American limited edition chest inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take American limited edition latchkey from safe<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, take the latchkey from the locker within the sauna. With the latchkey, insert the latchkey into the chest's lock to unlock it. After that, assure that the chest within the sauna is wide open. Then, retrieve the cuboid passkey from the chest inside the sauna. After that, make sure that the cuboid gate is unlocked. After that, make it so that the cuboid gate in the sauna is open. Once you have opened the cuboid gate, head east. That done, pick up the plant from the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I never took you for the sort of person who would show up in a sauna, but I guess I was wrong.
You make out a locked chest in the room. Look over there! a locker. The locker contains a latchkey.
There is a closed cuboid gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could look and see that the soap scented box is unlocked with the soap scented passkey. And then, ensure that the soap scented box within the workshop is open. After pulling open the soap scented box, take the cake scented latchkey from the soap scented box inside the workshop. And then, attempt to go north. Then, insert the cake scented latchkey into the cake scented gate in the shower's lock to unlock it. Then, open the cake scented gate in the shower. Then, make an attempt to head west. And then, retrieve the insect from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You can see a soap scented box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take cake scented latchkey from soap scented box<|im_end|>go north<|im_end|>unlock cake scented gate with cake scented latchkey<|im_end|>open cake scented gate<|im_end|>go west<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the safe. And then, open the safe. And then, pick up the keycard from the safe in the scullery. And then, make it so that the box within the scullery is unlocked with the keycard. Then, make it so that the box inside the scullery is ajar. After opening the box, recover the TextWorld key from the box within the scullery. Then, try to travel east. With that done, assure that the TextWorld safe in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You scan the room for a box, and you find a box. You make out a safe.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld key from box<|im_end|>go east<|im_end|>lock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. Then, retrieve the key from the shelf in the salon. After that, venture west. If you can get around to doing that, make it so that the safe is unlocked with the key. Then, ensure that the safe inside the scullery is open. After that, recover the mug from the safe inside the scullery. And then, venture east. And then, sit the mug on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You start to take note of what's in the room.
You can make out a locked safe in the room.
You need an unblocked exit? You should try going east.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>go east<|im_end|>put mug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the non-euclidean keycard from the mantelpiece in the cubicle. After picking up the non-euclidean keycard, check that the non-euclidean locker inside the cubicle is unlocked with the non-euclidean keycard. Then, make it so that the non-euclidean locker inside the cubicle is open. And then, recover the latchkey from the non-euclidean locker within the cubicle. And then, doublecheck that the box in the cubicle is unlocked. After that, look and see that the box is open. Then, take the Henderson's latchkey from the box. And then, check that the Henderson's chest inside the cubicle is unlocked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You see a locked Henderson's chest. As if things weren't amazing enough already, you can even see a box. You can make out a non-euclidean locker. You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a non-euclidean keycard.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantelpiece<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the box with the key. After unlocking the box, make it so that the box inside the canteen is wide open. After that, recover the Henderson's latchkey from the box. After that, unlock the Henderson's safe. And then, look and see that the Henderson's safe within the canteen is open. Then, recover the cuboid passkey from the Henderson's safe. With the cuboid passkey, unlock the cuboid safe. Then, ensure that the cuboid safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great usual vibes in this place, a wonderful usual atmosphere.
You make out a cuboid safe. You can make out a locked Henderson's safe, which looks ordinary, in the room. You can see a box. Is this it? Is this what you came to TextWorld to see? a box?
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take cuboid passkey from Henderson's safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. And then, retrieve the formless latchkey from the floor of the cookery. After stealing the formless latchkey, attempt to take a trip east. With that accomplished, unlock the formless box in the bedchamber. Having unlocked the formless box, ensure that the formless box within the bedchamber is open. After that, recover the keycard from the formless box inside the bedchamber. And then, venture west. And then, doublecheck that the hatch in the cookery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. I guess you better just go and list everything you see here.
A locked formless box is here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue and a shadfly.

your action:

Response: go west<|im_end|>take formless latchkey<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go west<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, open the Henderson's limited edition chest. Then, retrieve the Microsoft keycard from the Henderson's limited edition chest. And then, venture west. Next, assure that the Microsoft box inside the laundromat is unlocked. And then, assure that the Microsoft box within the laundromat is open. And then, recover the licorice strip from the Microsoft box inside the laundromat. If you can get your hands on the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
You see a Microsoft box. You can see a trunk.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Henderson's limited edition chest<|im_end|>take Microsoft keycard from Henderson's limited edition chest<|im_end|>go west<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take licorice strip from Microsoft box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, attempt to travel south. And then, open the portmanteau. Then, recover the type 2 latchkey from the portmanteau. And then, unlock the type 2 gateway. And then, make absolutely sure that the type 2 gateway in the bedchamber is opened. Then, try to head west. If you can succeed at that, pick up the passkey from the case. And then, doublecheck that the safe is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a blackberry.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take type 2 latchkey from portmanteau<|im_end|>unlock type 2 gateway with type 2 latchkey<|im_end|>open type 2 gateway<|im_end|>go west<|im_end|>take passkey from case<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the box. Then, look and see that the box is opened. And then, retrieve the vanilla scented keycard from the box. Then, check that the vanilla scented passageway in the vault is unlocked with the vanilla scented keycard. And then, look and see that the vanilla scented passageway inside the vault is open. Then, attempt to venture west. Then, recover the keycard from the floor of the recreation zone. Then, check that the locker inside the recreation zone is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty normal here.
You can make out a box. You look at the price tag that hangs off the box. A hundred dollars?! Where'd they buy this box, some kind of expensive store? You see a gleam over in a corner, where you can see a coffer. Wow, check out the price tag glued to the coffer! Three hundred dollars! Empty! What kind of nightmare TextWorld is this?
There is a closed vanilla scented passageway leading west. There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>unlock vanilla scented passageway with vanilla scented keycard<|im_end|>open vanilla scented passageway<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip west. With that over with, try to go west. Then, take the passkey from the locker in the vault. And then, assure that the safe within the vault is unlocked with the passkey. Then, ensure that the safe is open. After that, take the top hat from the safe. Then, go east. Okay, and then, insert the top hat inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take top hat from safe<|im_end|>go east<|im_end|>insert top hat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the American style keycard from the drawer inside the laundry place. If you have taken the American style keycard, look and see that the American style locker is unlocked with the American style keycard. And then, doublecheck that the American style locker is wide open. And then, pick up the latchkey from the American style locker. With the latchkey, assure that the chest inside the laundry place is unlocked. And then, ensure that the chest is open. After that, take the towel from the chest. After that, put the towel on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out a locked chest. You see a American style locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see an opened standard looking drawer right there by you. The drawer contains an American style keycard. You see a bench. The bench is ordinary. However, the bench, like an empty bench, has nothing on it.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style keycard from drawer<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take latchkey from American style locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>put towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make it so that the rectangular locker within the washroom is unlocked. Then, open the rectangular locker inside the washroom. And then, recover the passkey from the rectangular locker. And then, attempt to go east. With that accomplished, unlock the locker inside the kitchenette. And then, assure that the locker in the kitchenette is opened. And then, recover the type T key from the locker. Then, doublecheck the type T box within the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. Let's see what's in here.
Oh, great. Here's a rectangular locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type T key from locker<|im_end|>lock type T box with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the chest within the attic with the latchkey. And then, ensure that the chest is open. And then, pick up the key from the chest inside the attic. And then, make an effort to take a trip south. Once you do that, unlock the passageway. After that, ensure that the passageway is open. And then, go west. Okay, and then, recover the manuscript from the dresser within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Look at that board! What does it say? It says Welcome to the attic? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked chest, which looks typical, right there by you.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take manuscript from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be great if you could head west. With that accomplished, look and see that the gate is unlocked. And then, open the gate inside the kitchenette. After pulling open the gate, attempt to go north. After that, attempt to take a trip east. With that done, assure that the cabinet inside the kitchen is open. And then, take the teaspoon from the cabinet in the kitchen. Then, ditch the teaspoon on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a coffer. The coffer is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and a key.

your action:

Response: go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, retrieve the keycard from the stand in the study. After that, unlock the box with the keycard. And then, ensure that the box is open. And then, recover the fudge scented latchkey from the box. Then, venture east. And then, make it so that the fudge scented safe inside the shower is unlocked. After that, assure that the fudge scented safe is open. And then, retrieve the nest of grubs from the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You scan the room, seeing a box. You make out a stand. You see a keycard on the stand.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fudge scented latchkey from box<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take nest of grubs from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take the key from the bed stand inside the lounge. After that, travel south. With that over with, insert the key into the door in the cookery's lock to unlock it. After unlocking the door, open the door in the cookery. After opening the door, attempt to head south. And then, retrieve the rectangular latchkey from the display in the cellar. If you have taken the rectangular latchkey, take a trip east. Then, unlock the rectangular chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. The bed stand is usual. On the bed stand you make out a key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take key from bed stand<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take rectangular latchkey from display<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture north. With that accomplished, ensure that the freezer within the dish-pit is open. After that, pick up the fresh laundry scented key from the freezer in the dish-pit. With the fresh laundry scented key, doublecheck that the fresh laundry scented locker inside the dish-pit is unlocked. After unlocking the fresh laundry scented locker, open the fresh laundry scented locker in the dish-pit. After opening the fresh laundry scented locker, recover the type X latchkey from the fresh laundry scented locker within the dish-pit. Having got the type X latchkey, insert the type X latchkey into the type X safe in the dish-pit's lock to unlock it. And then, open the type X safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open freezer<|im_end|>take fresh laundry scented key from freezer<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take type X latchkey from fresh laundry scented locker<|im_end|>unlock type X safe with type X latchkey<|im_end|>open type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take the rectangular latchkey from the portmanteau. With the rectangular latchkey, unlock the rectangular hatch. And then, make sure that the rectangular hatch within the parlor is open. And then, make an effort to go east. After that, attempt to take a trip south. If you can accomplish that, recover the spoon from the case. Then, go to the north. And then, you can deposit the spoon into the basket within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the parlor.
You see a portmanteau. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The portmanteau contains a rectangular latchkey. You wonder idly who left that here.
There is a closed rectangular hatch leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular latchkey from portmanteau<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>go south<|im_end|>take spoon from case<|im_end|>go north<|im_end|>insert spoon into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the safe inside the chamber with the keycard. After unlocking the safe, look and see that the safe inside the chamber is ajar. After that, take the key from the safe. After that, unlock the locker inside the chamber. After unlocking the locker, ensure that the locker in the chamber is open. After that, retrieve the cuboid passkey from the locker. With the cuboid passkey, unlock the cuboid locker in the chamber. If you have unlocked the cuboid locker, open the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You begin looking for stuff.
You can make out a locked cuboid locker, which looks ordinary, here. You hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a locked safe.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. If you can accomplish that, make sure that the safe within the studio is open. Having opened the safe, take the keycard from the safe. After that, unlock the gateway in the studio with the keycard. After that, ensure that the gateway inside the studio is open. After that, travel east. With that done, recover the textbook from the chest in the playroom. After that, place the textbook on the bookshelf within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take textbook from chest<|im_end|>put textbook on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, make absolutely sure that the locker in the dish-pit is unlocked. After you have unlocked the locker, open the locker. After that, recover the type E latchkey from the locker in the dish-pit. After that, make absolutely sure that the type E locker is unlocked. Then, doublecheck that the type E locker inside the dish-pit is open. After that, recover the key from the type E locker in the dish-pit. Then, check that the safe is unlocked with the key. After that, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You smell a terrible smell, and follow it to a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a type E locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E latchkey from locker<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take key from type E locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could travel west. Then, make it so that the spherical safe is ajar. And then, take the non-euclidean keycard from the spherical safe within the chamber. And then, make an attempt to go to the east. And then, unlock the non-euclidean chest within the steam room. And then, look and see that the non-euclidean chest is wide open. Then, pick up the bug from the non-euclidean chest. Then, you can place the bug into the box within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. The room is well lit.
You make out a box. Empty! What kind of nightmare TextWorld is this? You smell a wretched smell, and follow it to a non-euclidean chest. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>open spherical safe<|im_end|>take non-euclidean keycard from spherical safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take bug from non-euclidean chest<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. After that, make it so that the rectangular locker is opened. Then, take the Henderson's style passkey from the rectangular locker within the bedchamber. After you have got the Henderson's style passkey, unlock the Henderson's style gate within the bedchamber. Then, make it so that the Henderson's style gate in the bedchamber is wide open. Then, make an effort to take a trip west. And then, retrieve the monitor from the locker in the chamber. With the monitor, sit the monitor on the bed within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open rectangular locker<|im_end|>take Henderson's style passkey from rectangular locker<|im_end|>unlock Henderson's style gate with Henderson's style passkey<|im_end|>open Henderson's style gate<|im_end|>go west<|im_end|>take monitor from locker<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go west. After that, recover the spherical latchkey from the trunk. And then, look and see that the spherical locker is unlocked. After you have unlocked the spherical locker, ensure that the spherical locker is open. Then, pick up the type U key from the spherical locker. And then, try to take a trip east. Next, unlock the type U chest. And then, open the type U chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You make out a locked type U chest close by.
You need an unblocked exit? You should try going west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>take spherical latchkey from trunk<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type U key from spherical locker<|im_end|>go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, take the passkey from the table. Then, make it so that the gateway is unlocked. And then, make it so that the gateway is wide open. And then, attempt to go to the north. And then, make an effort to go east. And then, recover the fly larva from the suitcase. And then, deposit the fly larva on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a bench. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take the spherical passkey from the rack within the kitchenette. And then, unlock the spherical locker in the kitchenette. If you have unlocked the spherical locker, ensure that the spherical locker is open. And then, recover the type 3 key from the spherical locker inside the kitchenette. Then, unlock the type 3 locker. And then, make it so that the type 3 locker is opened. After that, take the shadfly from the type 3 locker. After that, rest the shadfly on the rack inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You see a type 3 locker. You see a gleam over in a corner, where you can see a spherical locker. You can make out a rack. On the rack you can see a spherical passkey.
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical passkey from rack<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take type 3 key from spherical locker<|im_end|>unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take shadfly from type 3 locker<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the passkey from the board. Then, make it so that the gate is unlocked. And then, ensure that the gate is open. And then, venture north. Then, ensure that the type M locker is open. And then, pick up the spherical passkey from the type M locker. After that, make an effort to go south. And then, unlock the spherical box inside the cookery with the spherical passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a locked spherical box in the room. You make out a board. On the board you can make out a passkey.
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>open type M locker<|im_end|>take spherical passkey from type M locker<|im_end|>go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to move south. Then, make an effort to go east. With that done, open the locker. After that, retrieve the keycard from the locker. Then, doublecheck that the chest inside the shower is unlocked. After unlocking the chest, open the chest inside the shower. Then, take the shadfly from the chest. Then, throw the shadfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe inside the kitchenette is unlocked. And then, ensure that the safe in the kitchenette is open. After you have pulled open the safe, retrieve the Henderson's passkey from the safe. If you have taken the Henderson's passkey, make an effort to travel east. With that over with, unlock the Henderson's chest inside the canteen. After that, open the Henderson's chest. Then, take the formless latchkey from the Henderson's chest within the canteen. And then, unlock the formless chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a locked safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take formless latchkey from Henderson's chest<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the formless keycard from the locker. And then, check that the formless box within the lounge is unlocked with the formless keycard. And then, ensure that the formless box inside the lounge is open. After opening the formless box, pick up the Microsoft style keycard from the formless box. After getting the Microsoft style keycard, unlock the Microsoft style safe with the Microsoft style keycard. Having unlocked the Microsoft style safe, make sure that the Microsoft style safe is opened. After that, take the shadfly from the Microsoft style safe in the lounge. And then, insert the shadfly inside the locker inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
An open locker, which looks ordinary, is close by. The locker contains a formless keycard. You see a Microsoft style safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked formless box.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take formless keycard from locker<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take Microsoft style keycard from formless box<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take shadfly from Microsoft style safe<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. That done, pick up the keycard from the workbench in the cellar. Then, unlock the box in the cellar. After that, ensure that the box within the cellar is open. After pulling open the box, retrieve the key from the box. Then, make an effort to travel east. With that done, look and see that the locker is unlocked. And then, open the locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. The room is well lit.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked suitcase.
There is a closed gateway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to take a trip north. After that, make it so that the Microsoft box inside the bathroom is ajar. After that, pick up the keycard from the Microsoft box. And then, venture south. Then, look and see that the passageway is unlocked. Then, ensure that the passageway in the study is open. After that, try to travel east. Next, pick up the paper towel from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have sauntered into, you had to show up in a normal one.
You can see a stand. The stand is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to go north. After that, take a trip east. Following that, take the fudge scented latchkey from the chest inside the canteen. After taking the fudge scented latchkey, make sure that the fudge scented box in the canteen is unlocked. And then, ensure that the fudge scented box in the canteen is open. And then, retrieve the Microsoft style passkey from the fudge scented box inside the canteen. If you can get your hands on the Microsoft style passkey, make an effort to go to the west. Next, make absolutely sure that the Microsoft style chest inside the attic is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented latchkey from chest<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft style passkey from fudge scented box<|im_end|>go west<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the safe. After that, take the type 2 key from the safe. And then, go to the west. After that, check that the type 2 chest within the garage is unlocked with the type 2 key. After that, open the type 2 chest. And then, pick up the candy bar from the type 2 chest within the garage. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have sauntered into, you had to saunter into a standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type 2 key from safe<|im_end|>go west<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take candy bar from type 2 chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make an attempt to venture east. And then, make absolutely sure that the toolbox in the garage is open. And then, retrieve the keycard from the toolbox. With the keycard, head west. With that done, make sure that the chest is unlocked with the keycard. After that, open the chest. And then, pick up the cashew from the chest. And then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
Were you looking for a chest? Because look over there, it's a chest.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take keycard from toolbox<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the key from the floor of the bathroom. Then, move west. Okay, and then, make it so that the gateway within the sauna is unlocked. And then, make it so that the gateway is ajar. And then, make an attempt to go to the west. Then, pick-up the cucumber from the floor of the bedroom. If you can get your hands on the cucumber, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one. Let's see what's in here.
You see an opened drawer, which looks usual, nearby. What a letdown! The drawer is empty!
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a mug.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, unlock the locker. After that, make sure that the locker inside the studio is open. After that, pick up the spherical latchkey from the locker within the studio. After that, make an attempt to travel west. Okay, and then, insert the spherical latchkey into the spherical locker's lock to unlock it. After unlocking the spherical locker, ensure that the spherical locker is open. After that, recover the pillow from the spherical locker in the salon. Then, place the pillow on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Let's see what's in here.
You see a gleam over in a corner, where you can see a locker. Make a note of this, you might have to put stuff on or in it later on.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>go west<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pillow from spherical locker<|im_end|>drop pillow<|im_end|>