Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. And then, look and see that the type L gate is ajar. Then, move east. And then, doublecheck that the type L gate is shut. After that, make an attempt to take a trip south. Then, pick up the type L latchkey from the shelf inside the washroom. And then, head north. And then, make absolutely sure that the type L gate is locked with the type L latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an unguarded exit to the north.
There is a gummy bear on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>open type L gate<|im_end|>go east<|im_end|>close type L gate<|im_end|>go south<|im_end|>take type L latchkey from shelf<|im_end|>go north<|im_end|>lock type L gate with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. After that, retrieve the keycard from the stand. And then, attempt to venture south. Then, make absolutely sure that the box is unlocked. And then, ensure that the box is open. Having opened the box, recover the cushion from the box in the bedroom. After that, head north. Once you manage that, drop the cushion on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
A locked box, which looks typical, is right there by you.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from stand<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cushion from box<|im_end|>go north<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip north. If you can get through with that, retrieve the key from the saucepan. Then, take a trip south. Then, insert the key into the portal's lock to unlock it. And then, make sure that the portal is opened. And then, make an effort to travel east. With that accomplished, retrieve the licorice strip from the bench. After that, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
There is a closed portal leading east. There is an unblocked exit to the north.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take licorice strip from bench<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to move south. Following that, look and see that the chest is ajar. After that, take the non-euclidean key from the chest in the laundry place. And then, venture north. And then, unlock the non-euclidean passageway. After you have unlocked the non-euclidean passageway, ensure that the non-euclidean passageway in the office is open. After opening the non-euclidean passageway, head east. After that, take the paper towel from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
There is a closed non-euclidean passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>go north<|im_end|>unlock non-euclidean passageway with non-euclidean key<|im_end|>open non-euclidean passageway<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, attempt to venture north. Then, recover the key from the floor of the dish-pit. And then, travel south. With that done, make an effort to travel east. Next, unlock the box. And then, make absolutely sure that the box is ajar. After that, pick up the ladle from the box inside the scullery. If you have picked up the ladle, deposit the ladle inside the fridge in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>insert ladle into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, you could, like, pick up the latchkey from the type 8 chest. After that, try to head west. Then, insert the latchkey into the safe within the cookhouse's lock to unlock it. Then, make it so that the safe in the cookhouse is ajar. After that, retrieve the key from the safe. After that, make an attempt to travel east. And then, close the locker in the vault. And then, assure that the locker within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
You can see a locker. I mean, just wow! Isn't TextWorld just the best? The locker is empty! This is the worst thing that could possibly happen, ever! You make out an opened type 8 chest. The type 8 chest contains a latchkey.
You need an unguarded exit? You should try going west.
There is a type 8 keycard on the floor.
You are carrying nothing.

your action:

Response: take latchkey from type 8 chest<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, recover the rectangular keycard from the floor of the dish-pit. Then, unlock the rectangular passageway in the dish-pit with the rectangular keycard. Then, ensure that the rectangular passageway within the dish-pit is open. After that, take a trip east. After that, attempt to go to the north. Next, retrieve the sandwich from the safe within the workshop. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You can see a shelf. The shelf is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf.
There is a closed rectangular passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying: a shadfly.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>go north<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. Then, make an effort to travel west. And then, pick up the cuboid latchkey from the bench. And then, look and see that the cuboid safe is unlocked. Then, open the cuboid safe within the bedroom. After that, recover the passkey from the cuboid safe within the bedroom. Then, go east. After that, look and see that the box inside the basement is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go west<|im_end|>take cuboid latchkey from bench<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. With that accomplished, recover the rectangular latchkey from the shelf within the laundromat. Then, doublecheck that the rectangular hatch inside the laundromat is unlocked with the rectangular latchkey. Then, ensure that the rectangular hatch in the laundromat is open. After that, attempt to go to the east. Okay, and then, take the cuboid latchkey from the desk within the parlor. Then, insert the cuboid latchkey into the cuboid safe in the parlor's lock to unlock it. After that, make sure that the cuboid safe is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from shelf<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take cuboid latchkey from desk<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the box within the kitchen is unlocked with the keycard. After that, ensure that the box inside the kitchen is open. After that, take the spherical latchkey from the box. After getting the spherical latchkey, unlock the spherical box. And then, open the spherical box in the kitchen. Then, recover the loaf of bread from the spherical box. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal.
You can see a spherical box. You see a box.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take loaf of bread from spherical box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to check that the type W box is unlocked with the type W passkey. And then, open the type W box inside the study. Then, pick up the spherical key from the type W box inside the study. And then, unlock the spherical chest. Then, make it so that the spherical chest is open. Then, take the Comic Strip Calendar from the spherical chest within the study. Once you have got the Comic Strip Calendar, attempt to take a trip east. After that, rest the Comic Strip Calendar on the plate inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a spherical chest. Something scurries by right in the corner of your eye. Probably nothing. You see a locked type W box right there by you.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type W passkey.

your action:

Response: unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take spherical key from type W box<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take Comic Strip Calendar from spherical chest<|im_end|>go east<|im_end|>put Comic Strip Calendar on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, head west. Then, venture west. Once you do that, recover the fudge scented key from the floor of the shower. Once you have got the fudge scented key, unlock the fudge scented safe. And then, assure that the fudge scented safe in the shower is open. And then, retrieve the latchkey from the fudge scented safe. And then, make an effort to go east. And then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Wow! You're in a bedchamber.
There is an open gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel south. Then, attempt to move west. Next, ensure that the basket in the laundromat is open. After that, take the passkey from the basket in the laundromat. And then, move east. Then, unlock the box. And then, doublecheck that the box is opened. And then, recover the dvd from the box in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open basket<|im_end|>take passkey from basket<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to assure that the safe is unlocked. If you have unlocked the safe, ensure that the safe in the lounge is open. And then, recover the passkey from the safe. With the passkey, look and see that the passageway is unlocked with the passkey. Then, assure that the passageway within the lounge is open. And then, make an effort to go east. After that, retrieve the keycard from the locker in the bedroom. With the keycard, unlock the box within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. I guess you better just go and list everything you see here.
You can see a safe.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture west. With that over with, retrieve the key from the floor of the kitchenette. With the key, unlock the gate with the key. Then, ensure that the gate is open. Then, take a trip north. Then, travel east. After that, pick up the Microsoft style key from the floor of the restroom. After that, doublecheck that the Microsoft style box is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft style key<|im_end|>lock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, go east. Then, try to go to the north. With that accomplished, pick-up the Henderson's limited edition passkey from the floor of the bar. After that, doublecheck that the Henderson's limited edition locker is unlocked. And then, doublecheck that the Henderson's limited edition locker is wide open. After that, recover the type 0 keycard from the Henderson's limited edition locker. And then, head south. That done, lock the type 0 safe with the type 0 keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take type 0 keycard from Henderson's limited edition locker<|im_end|>go south<|im_end|>lock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could head south. Following that, make an effort to take a trip west. Following that, pick up the type 7 keycard from the floor of the pantry. If you can get your hands on the type 7 keycard, unlock the type 7 safe with the type 7 keycard. After that, open the type 7 safe in the pantry. After that, pick up the fudge scented passkey from the type 7 safe inside the pantry. After you have picked up the fudge scented passkey, try to take a trip east. And then, assure the fudge scented locker in the cookery is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 7 keycard<|im_end|>unlock type 7 safe with type 7 keycard<|im_end|>open type 7 safe<|im_end|>take fudge scented passkey from type 7 safe<|im_end|>go east<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked with the key. Having unlocked the locker, open the locker. And then, pick up the cuboid latchkey from the locker in the cookhouse. After that, make an effort to venture south. Next, unlock the cuboid chest. After that, make absolutely sure that the cuboid chest is open. And then, recover the keycard from the cuboid chest inside the vault. After that, make absolutely sure the gateway is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
A locked locker is here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that accomplished, assure that the chest inside the spare room is ajar. Then, take the glove from the chest inside the spare room. After that, venture east. And then, pick-up the latchkey from the floor of the shower. And then, check that the safe within the shower is unlocked with the latchkey. After that, open the safe. After pulling open the safe, put the glove inside the safe in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. The room is well lit.
You can make out a locked safe close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a pear.

your action:

Response: go west<|im_end|>open chest<|im_end|>take glove from chest<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could assure that the box is unlocked. And then, ensure that the box within the cookhouse is open. After that, recover the spherical keycard from the box. And then, take a trip north. And then, make sure that the spherical passageway is unlocked. Then, open the spherical passageway in the cookery. After opening the spherical passageway, travel east. Then, close the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked box is in the room. You can see an opened fridge. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>go north<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the spherical locker is open. After you have opened the spherical locker, recover the cuboid latchkey from the spherical locker. After that, unlock the cuboid door with the cuboid latchkey. After that, open the cuboid door. And then, venture east. With that done, ensure that the fridge is open. And then, pick up the stick of butter from the fridge. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You see a spherical locker.
There is a closed cuboid door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical locker<|im_end|>take cuboid latchkey from spherical locker<|im_end|>unlock cuboid door with cuboid latchkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>open fridge<|im_end|>take stick of butter from fridge<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, head south. With that over with, doublecheck that the case is wide open. And then, pick up the keycard from the case. If you can get your hands on the keycard, make sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. After that, take the peanut from the safe. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to move west. That done, check that the American limited edition hatch is unlocked with the American limited edition keycard. And then, make sure that the American limited edition hatch within the spare room is opened. Then, move north. Then, pick up the mop from the floor of the shower. And then, go south. And then, try to travel east. Next, place the mop on the bed within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. You begin looking for stuff.
You make out a bed. The bed appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear and an American limited edition keycard.

your action:

Response: go west<|im_end|>unlock American limited edition hatch with American limited edition keycard<|im_end|>open American limited edition hatch<|im_end|>go north<|im_end|>take mop<|im_end|>go south<|im_end|>go east<|im_end|>put mop on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. After that, pick up the keycard from the floor of the restroom. With the keycard, go north. Following that, insert the keycard into the box's lock to unlock it. And then, doublecheck that the box in the workshop is opened. After that, retrieve the broccoli from the box in the workshop. Then, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a locked box here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to make an attempt to move south. That done, assure that the TextWorld portal is wide open. After pulling open the TextWorld portal, attempt to venture south. And then, venture west. And then, recover the TextWorld passkey from the stand. After stealing the TextWorld passkey, go to the east. That done, make absolutely sure that the TextWorld portal is shut. And then, make absolutely sure that the TextWorld portal is locked with the TextWorld passkey. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go west<|im_end|>take TextWorld passkey from stand<|im_end|>go east<|im_end|>close TextWorld portal<|im_end|>lock TextWorld portal with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. If you can manage that, pick up the keycard from the shelf inside the bathroom. And then, unlock the safe with the keycard. And then, open the safe in the bathroom. After that, recover the fudge scented keycard from the safe within the bathroom. Then, attempt to venture east. After that, doublecheck that the fudge scented box is closed. And then, make absolutely sure that the fudge scented box inside the launderette is locked with the fudge scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You scan the room for a fudge scented box, and you find a fudge scented box. The fudge scented box is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>go east<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. If you can do that, assure that the safe within the closet is wide open. And then, retrieve the latchkey from the safe in the closet. With the latchkey, unlock the locker. After that, ensure that the locker is open. And then, take the spherical latchkey from the locker. Once you have picked up the spherical latchkey, insert the spherical latchkey into the spherical locker inside the closet's lock to unlock it. And then, open the spherical locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go to the east. And then, open the box inside the office. And then, recover the Henderson's limited edition passkey from the box. Once you have got the Henderson's limited edition passkey, attempt to head west. After that, check that the Henderson's limited edition hatch is unlocked with the Henderson's limited edition passkey. Then, make sure that the Henderson's limited edition hatch inside the studio is wide open. And then, move south. With that done, pick up the Comic Strip Calendar from the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
There is a closed Henderson's limited edition hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take Henderson's limited edition passkey from box<|im_end|>go west<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition hatch<|im_end|>go south<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to take the latchkey from the cabinet. And then, doublecheck that the box within the dish-pit is unlocked with the latchkey. And then, open the box. And then, pick up the rectangular keycard from the box in the dish-pit. With the rectangular keycard, unlock the rectangular chest in the dish-pit with the rectangular keycard. And then, make sure that the rectangular chest in the dish-pit is ajar. After that, pick up the knife from the rectangular chest. Having taken the knife, throw the knife on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just moved into a dish-pit.
You make out a rectangular chest. You can make out a locked box right there by you. As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a latchkey. Is this it? Is this what you came to TextWorld to see? a cabinet?
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular keycard from box<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take knife from rectangular chest<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, try to head east. Then, retrieve the vanilla scented key from the floor of the kitchen. Then, venture north. With that accomplished, unlock the vanilla scented box. After that, open the vanilla scented box. After that, recover the keycard from the vanilla scented box in the study. After you have taken the keycard, attempt to take a trip south. Then, lock the box within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You can make out a trunk!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key<|im_end|>go north<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take keycard from vanilla scented box<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take the passkey from the pan. Then, unlock the door within the scullery with the passkey. And then, make absolutely sure that the door within the scullery is opened. And then, go to the south. And then, pick-up the latchkey from the floor of the cookery. And then, unlock the safe inside the cookery. And then, open the safe inside the cookery. After that, take the ladle from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You make out a pan. On the pan you make out a passkey.
There is a closed door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from pan<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, ensure that the refrigerator within the cookhouse is open. And then, take the vanilla scented key from the refrigerator within the cookhouse. And then, insert the vanilla scented key into the vanilla scented safe within the cookhouse's lock to unlock it. If you have unlocked the vanilla scented safe, ensure that the vanilla scented safe in the cookhouse is open. After that, take the type 2 key from the vanilla scented safe. After that, look and see that the type 2 chest within the cookhouse is unlocked. After unlocking the type 2 chest, ensure that the type 2 chest in the cookhouse is open. Then, recover the mug from the type 2 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You see a locked type 2 chest, which looks ordinary, right there by you. You can make out a locked vanilla scented safe close by. Look over there! a refrigerator.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take vanilla scented key from refrigerator<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take type 2 key from vanilla scented safe<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mug from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to doublecheck that the trunk is open. And then, pick up the keycard from the trunk within the washroom. And then, try to head west. Following that, assure that the locker is unlocked. Then, assure that the locker in the shower is open. After that, recover the stick of butter from the locker in the shower. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Okay, and then, try to go west. After that, retrieve the Henderson's limited edition keycard from the floor of the launderette. And then, check that the Henderson's limited edition locker in the launderette is unlocked with the Henderson's limited edition keycard. If you have unlocked the Henderson's limited edition locker, make it so that the Henderson's limited edition locker is opened. After that, recover the latchkey from the Henderson's limited edition locker within the launderette. And then, move east. Next, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's in the room.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move west. Then, recover the type C passkey from the box inside the office. After that, check that the type C box inside the office is unlocked with the type C passkey. After unlocking the type C box, assure that the type C box inside the office is opened. Then, pick up the latchkey from the type C box. After that, go to the east. Once you succeed at that, close the chest. Once you have shut the chest, make sure the chest within the shower is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You make out a chest. The chest is empty! What a waste of a day! You make out a locked cabinet.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C passkey from box<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take latchkey from type C box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to head west. Next, recover the keycard from the pan. And then, make absolutely sure that the chest inside the scullery is unlocked with the keycard. Once you have unlocked the chest, open the chest. And then, retrieve the Canadian latchkey from the chest. After that, make an attempt to move east. Then, insert the Canadian latchkey into the Canadian gateway inside the attic's lock to unlock it. And then, open the Canadian gateway inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is a closed Canadian gateway leading north. There is an unblocked exit to the west.
There is a cauliflower on the floor.
You are carrying: a poem.

your action:

Response: go west<|im_end|>take keycard from pan<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian latchkey from chest<|im_end|>go east<|im_end|>unlock Canadian gateway with Canadian latchkey<|im_end|>open Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could try to venture south. With that accomplished, doublecheck that the hatch is wide open. After pulling open the hatch, make an attempt to venture east. After that, close the hatch. If you have shut the hatch, travel north. If you can get through with that, recover the key from the floor of the office. After taking the key, attempt to go to the south. And then, look and see that the hatch inside the washroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
There is an unguarded exit to the south.
You are carrying: an iron.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to head north. Then, recover the TextWorld key from the shelf in the cubicle. Then, make an attempt to travel south. After that, look and see that the TextWorld gate in the scullery is unlocked. After that, assure that the TextWorld gate is open. Then, head east. After that, take the rectangular passkey from the table inside the shower. Then, insert the rectangular passkey into the rectangular locker in the shower's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is a closed TextWorld gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take TextWorld key from shelf<|im_end|>go south<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. With that over with, take a trip north. That done, retrieve the latchkey from the floor of the canteen. Then, make sure that the safe is unlocked. After unlocking the safe, open the safe inside the canteen. After that, take the fly larva from the safe within the canteen. And then, make an effort to go to the south. After that, ditch the fly larva on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying: a sandwich and a key.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. If you can finish that, recover the rectangular latchkey from the workbench inside the pantry. And then, insert the rectangular latchkey into the rectangular safe within the pantry's lock to unlock it. Then, open the rectangular safe in the pantry. And then, recover the passkey from the rectangular safe inside the pantry. Then, make an attempt to venture east. And then, make it so that the locker in the basement is unlocked with the passkey. And then, open the locker inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a locker. Wow, isn't TextWorld just the best? You can make out a locked coffer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey from workbench<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, move south. Next, make it so that the lavender scented safe in the attic is unlocked. Then, ensure that the lavender scented safe inside the attic is open. And then, retrieve the passkey from the lavender scented safe. And then, check that the locker is unlocked with the passkey. If you have unlocked the locker, open the locker. And then, take the lightbulb from the locker. After taking the lightbulb, put the lightbulb on the rack. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a lavender scented latchkey.

your action:

Response: go south<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take passkey from lavender scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lightbulb from locker<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the keycard into the passageway's lock to unlock it. And then, look and see that the passageway is opened. After that, attempt to move west. Then, make an attempt to take a trip north. And then, pick up the loaf of bread from the floor of the cubicle. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading west. There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the latchkey from the couch in the bedchamber. Then, make absolutely sure that the chest is unlocked with the latchkey. And then, open the chest. And then, recover the key from the chest in the bedchamber. After that, check that the door is unlocked with the key. And then, open the door within the bedchamber. Then, try to go to the south. Following that, retrieve the insect from the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chest. You can see a couch. On the couch you can make out a latchkey.
There is a closed door leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from couch<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go west. Okay, and then, take the passkey from the saucepan. Then, make absolutely sure that the locker in the cookery is unlocked with the passkey. After that, open the locker. Then, recover the latchkey from the locker. After that, take a trip east. Then, make absolutely sure that the chest is unlocked with the latchkey. After that, make absolutely sure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Oh, great. Here's a chest.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from saucepan<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the non-euclidean chest. After that, retrieve the type Q key from the non-euclidean chest within the shower. With the type Q key, travel west. Okay, and then, check that the type Q safe is unlocked with the type Q key. And then, make sure that the type Q safe is ajar. After that, retrieve the key from the type Q safe. If you can get your hands on the key, attempt to venture east. Next, insert the key into the portal's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed non-euclidean chest.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean key.

your action:

Response: open non-euclidean chest<|im_end|>take type Q key from non-euclidean chest<|im_end|>go west<|im_end|>unlock type Q safe with type Q key<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 2 passkey from the floor of the attic. And then, unlock the type 2 chest. After that, ensure that the type 2 chest is open. Then, retrieve the type 1 latchkey from the type 2 chest inside the attic. And then, unlock the type 1 chest in the attic. Then, make absolutely sure that the type 1 chest is ajar. If you have opened the type 1 chest, retrieve the stick of butter from the type 1 chest. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here. You begin to take stock of what's in the room.
You can make out a locked usual looking type 1 chest nearby. You can make out a locked type 2 chest right there by you.
There is an unguarded exit to the west.
There is a type 2 passkey on the floor.
You are carrying: a berry.

your action:

Response: take type 2 passkey<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take type 1 latchkey from type 2 chest<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take stick of butter from type 1 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the formless key from the floor of the bar. And then, attempt to venture west. If you can do that, check that the formless box inside the playroom is unlocked with the formless key. And then, look and see that the formless box is ajar. Then, take the type A passkey from the formless box inside the playroom. If you can get your hands on the type A passkey, take a trip east. And then, make sure that the type A box is unlocked. After that, open the type A box within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You see a locked type A box close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a fondue.

your action:

Response: take formless key<|im_end|>go west<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take type A passkey from formless box<|im_end|>go east<|im_end|>unlock type A box with type A passkey<|im_end|>open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. Next, open the cabinet. After that, retrieve the keycard from the cabinet within the cookery. And then, attempt to move east. And then, unlock the locker within the kitchen. After that, open the locker. After that, take the fondue from the locker. After taking the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the kitchen. I guess you better just go and list everything you see here.
Oh, great. Here's a locker. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be great if you could take a trip east. Then, try to head east. And then, retrieve the TextWorld limited edition keycard from the mantelpiece. And then, try to move west. Following that, make sure that the TextWorld limited edition box in the office is unlocked. Then, open the TextWorld limited edition box in the office. Then, pick up the latchkey from the TextWorld limited edition box. And then, make absolutely sure that the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take TextWorld limited edition keycard from mantelpiece<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the Canadian key from the rack inside the washroom. After that, go south. Then, assure that the Canadian safe inside the vault is unlocked. If you have unlocked the Canadian safe, doublecheck that the Canadian safe within the vault is open. After that, recover the keycard from the Canadian safe. Then, doublecheck that the chest is unlocked with the keycard. Then, open the chest in the vault. And then, retrieve the cane from the chest within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. Let's see what's in here.
You can make out a rack. The rack is typical. On the rack you can make out a Canadian key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Canadian key from rack<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the key into the box inside the kitchen's lock to unlock it. Then, open the box within the kitchen. And then, retrieve the latchkey from the box. After that, check that the safe is unlocked with the latchkey. And then, look and see that the safe is wide open. And then, take the spherical keycard from the safe. And then, unlock the spherical box. And then, open the spherical box within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. Let's see what's in here.
You see a spherical box. I mean, just wow! Isn't TextWorld just the best? You can make out a locked safe. You can see a locked box nearby.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head east. And then, unlock the safe. After that, make it so that the safe is wide open. After that, retrieve the keycard from the safe. With the keycard, insert the keycard into the box within the kitchen's lock to unlock it. After that, ensure that the box is open. After that, pick up the sandwich from the box. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an effort to move east. Then, ensure that the refrigerator is open. After that, take the non-euclidean keycard from the refrigerator. And then, insert the non-euclidean keycard into the non-euclidean locker inside the kitchen's lock to unlock it. After unlocking the non-euclidean locker, make it so that the non-euclidean locker is open. Then, pick up the lavender scented key from the non-euclidean locker. After that, unlock the lavender scented safe within the kitchen. After that, open the lavender scented safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet.
There is a closed door leading north. You need an unblocked exit? You should try going east.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take non-euclidean keycard from refrigerator<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take lavender scented key from non-euclidean locker<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, go east. Then, pick up the spherical latchkey from the floor of the office. Then, attempt to travel west. With that accomplished, unlock the spherical chest within the kitchen. And then, ensure that the spherical chest is open. After that, retrieve the type X keycard from the spherical chest. And then, unlock the type X door. After that, open the type X door inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You start to take note of what's in the room.
Hey, want to see a spherical chest? Look over there, a spherical chest. Wow, isn't TextWorld just the best?
There is a closed type X door leading west. You need an unblocked exit? You should try going east.
You are carrying: a peanut and a chocolate bar.

your action:

Response: go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take type X keycard from spherical chest<|im_end|>unlock type X door with type X keycard<|im_end|>open type X door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, take a trip west. Following that, look and see that the portal inside the studio is ajar. Then, make an attempt to head south. Then, venture west. With that over with, pick up the passkey from the floor of the shower. Then, try to venture east. And then, insert the passkey into the chest's lock to unlock it. Then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You need an unguarded exit? You should try going west.
You are carrying: a dvd and a scarf.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel south. With that over with, pick up the keycard from the armchair. After that, unlock the door within the studio. And then, make absolutely sure that the door in the studio is opened. And then, venture south. With that done, go east. And then, take the Quote of the Day Calendar from the desk within the office. With the Quote of the Day Calendar, rest the Quote of the Day Calendar on the stand in the office. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>take keycard from armchair<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from desk<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go west. And then, recover the key from the coffer. And then, make an attempt to venture east. And then, unlock the box with the key. After unlocking the box, ensure that the box is open. After that, take the rectangular keycard from the box. And then, doublecheck that the rectangular locker is unlocked. After that, open the rectangular locker in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You can make out a locked rectangular locker here. Oh wow! Is that what I think it is? It is! It's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take key from coffer<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular keycard from box<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. And then, pick up the key from the coffer. Once you have picked up the key, unlock the chest in the vault with the key. Then, ensure that the chest is open. Then, retrieve the frisbee from the chest in the vault. Then, attempt to head south. And then, move east. And then, sit the frisbee on the shelf within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go south<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the gate within the cubicle is ajar. After that, go to the south. And then, travel west. And then, recover the passkey from the rack. If you can get your hands on the passkey, venture east. Then, make absolutely sure that the chest is unlocked with the passkey. After unlocking the chest, open the chest inside the shower. Having opened the chest, retrieve the sponge from the chest within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying: a cookie.

your action:

Response: open gate<|im_end|>go south<|im_end|>go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the latchkey from the workbench in the spare room. And then, make an effort to venture south. And then, assure that the passageway inside the workshop is unlocked with the latchkey. After that, look and see that the passageway in the workshop is ajar. After that, go south. With that accomplished, take a trip east. With that over with, retrieve the book from the bar within the bedchamber. After that, throw the book on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You make out a workbench. Wow, isn't TextWorld just the best? On the workbench you make out a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a poem.

your action:

Response: take latchkey from workbench<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take book from bar<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an effort to go east. With that over with, make absolutely sure that the TextWorld style safe in the canteen is closed. Then, make an effort to travel west. Then, make an attempt to venture north. After that, pick up the TextWorld style latchkey from the workbench. Then, try to go to the south. And then, take a trip east. After that, make sure that the TextWorld style safe is locked with the TextWorld style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>close TextWorld style safe<|im_end|>go west<|im_end|>go north<|im_end|>take TextWorld style latchkey from workbench<|im_end|>go south<|im_end|>go east<|im_end|>lock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Following that, attempt to travel north. Following that, pick up the cuboid key from the shelf in the bedchamber. After that, go to the south. Then, doublecheck that the cuboid box is unlocked with the cuboid key. Then, make absolutely sure that the cuboid box in the cubicle is opened. After that, recover the desktop computer from the cuboid box in the cubicle. Then, drop the desktop computer on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened trunk. What a letdown! The trunk is empty!
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take cuboid key from shelf<|im_end|>go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take desktop computer from cuboid box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to head west. With that done, open the dresser in the chamber. After that, recover the rectangular latchkey from the dresser. And then, check that the rectangular chest inside the chamber is unlocked with the rectangular latchkey. Then, ensure that the rectangular chest within the chamber is open. And then, retrieve the Microsoft keycard from the rectangular chest. If you can get your hands on the Microsoft keycard, make an attempt to move east. Then, unlock the Microsoft safe within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room.
You can make out a locked Microsoft safe close by.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take rectangular latchkey from dresser<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Microsoft keycard from rectangular chest<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, lift the Microsoft key from the floor of the cookhouse. After that, unlock the Microsoft safe. And then, open the Microsoft safe. Then, retrieve the type F key from the Microsoft safe inside the cookhouse. Then, check that the type F portal within the cookhouse is unlocked with the type F key. Once you have unlocked the type F portal, doublecheck that the type F portal in the cookhouse is open. After that, make an effort to head south. Once you manage that, pick up the sponge from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a Microsoft safe.
There is a closed type F portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft key<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take type F key from Microsoft safe<|im_end|>unlock type F portal with type F key<|im_end|>open type F portal<|im_end|>go south<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move west. Then, take the key from the rack. After that, unlock the chest with the key. After that, look and see that the chest is wide open. Then, pick up the rectangular passkey from the chest in the attic. Then, make an effort to go to the east. If you can succeed at that, check that the rectangular box within the cubicle is unlocked with the rectangular passkey. Then, open the rectangular box within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You see a locked standard looking rectangular box right there by you.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>go east<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel east. Okay, and then, make an effort to go east. If you can succeed at that, lift the keycard from the floor of the pantry. After that, make absolutely sure that the locker within the pantry is unlocked with the keycard. Then, open the locker within the pantry. And then, take the shirt from the locker. After that, go to the west. With that accomplished, rest the shirt on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>go west<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go north. Once you do that, open the crate within the closet. And then, pick up the passkey from the crate inside the closet. Then, move south. Next, make absolutely sure that the passageway is unlocked. After unlocking the passageway, ensure that the passageway inside the spare room is open. Then, attempt to head west. Once you finish that, retrieve the sponge from the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're not going to believe this, but you've just entered a spare room.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open crate<|im_end|>take passkey from crate<|im_end|>go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Following that, recover the latchkey from the rack inside the vault. And then, unlock the chest. And then, ensure that the chest is open. After that, retrieve the non-euclidean passkey from the chest within the vault. And then, make an effort to venture west. If you can manage that, unlock the non-euclidean safe. After that, open the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You begin to take stock of what's here.
You scan the room, seeing a non-euclidean safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from rack<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the suitcase inside the cubicle is opened. After that, retrieve the formless key from the suitcase in the cubicle. And then, take a trip east. And then, doublecheck that the formless safe is unlocked with the formless key. After that, open the formless safe. And then, pick up the key from the formless safe. And then, unlock the safe with the key. And then, assure that the safe in the closet is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. You begin looking for stuff.
You see a suitcase.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take formless key from suitcase<|im_end|>go east<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. Following that, open the gateway in the cookery. After that, try to venture west. After that, venture north. And then, pick up the formless latchkey from the floor of the shower. After picking up the formless latchkey, move south. And then, move east. After that, assure that the formless chest within the cookery is locked with the formless latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>go east<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the passkey from the rectangular locker inside the canteen. Then, make an attempt to go to the east. And then, make sure that the chest within the bedchamber is unlocked. And then, open the chest. Then, take the type M passkey from the chest. After that, attempt to go to the west. And then, doublecheck that the type M chest is shut. Then, make sure that the type M chest inside the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. Let's see what's in here.
You can see an opened type M chest. The type M chest contains a rectangular passkey. You see an opened rectangular locker. The rectangular locker contains a passkey.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from rectangular locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type M passkey from chest<|im_end|>go west<|im_end|>close type M chest<|im_end|>lock type M chest with type M passkey<|im_end|>