Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. And then, open the portmanteau within the bedroom. After pulling open the portmanteau, take the Henderson's style keycard from the portmanteau within the bedroom. After that, make an effort to head south. After that, make absolutely sure that the Henderson's style safe inside the kitchenette is unlocked. After unlocking the Henderson's style safe, ensure that the Henderson's style safe within the kitchenette is open. And then, recover the ladle from the Henderson's style safe inside the kitchenette. Then, throw the ladle on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can make out a locked Henderson's style safe.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a peanut and a candy bar.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take Henderson's style keycard from portmanteau<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take ladle from Henderson's style safe<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. And then, ensure that the type A chest is open. Then, pick up the key from the type A chest. Then, unlock the safe with the key. After that, open the safe. Then, retrieve the TextWorld style keycard from the safe within the laundromat. After that, make absolutely sure that the TextWorld style safe within the laundromat is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style safe is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take key from type A chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld style keycard from safe<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the key from the floor of the canteen. Once you have got the key, unlock the chest. Then, open the chest. After that, pick up the type M keycard from the chest within the canteen. After stealing the type M keycard, assure that the type M locker is unlocked. After that, look and see that the type M locker within the canteen is ajar. After that, retrieve the fork from the type M locker inside the canteen. After that, insert the fork inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You make out a locked chest in the room. Oh wow! Is that what I think it is? It is! It's a type M locker.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type M keycard from chest<|im_end|>unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take fork from type M locker<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to check that the formless safe is unlocked with the formless latchkey. Then, open the formless safe. And then, take the passkey from the formless safe inside the closet. After you have got the passkey, look and see that the locker is unlocked. And then, open the locker. And then, recover the golf ball from the locker. Then, make an effort to go west. With that accomplished, ditch the golf ball on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet. You can barely contain your excitement.
You see a locked locker nearby. You see a formless safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take golf ball from locker<|im_end|>go west<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, travel west. And then, pick up the latchkey from the floor of the attic. With the latchkey, insert the latchkey into the portal within the attic's lock to unlock it. After that, make it so that the portal is open. Then, head south. After that, attempt to travel east. After that, recover the passkey from the refrigerator in the scullery. After that, make it so the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it usual? You better believe it is.
You make out a saucepan. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel south. If you can manage that, head west. If you can get around to doing that, pick up the passkey from the floor of the bathroom. With the passkey, head east. Following that, assure that the locker inside the lounge is unlocked. Then, ensure that the locker is open. After that, recover the butterfly from the locker. After that, ditch the butterfly on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the latchkey from the cabinet in the bathroom. And then, unlock the safe. After that, make it so that the safe in the bathroom is wide open. After pulling open the safe, recover the cake scented passkey from the safe. And then, go west. Then, make sure that the cake scented chest inside the sauna is unlocked. And then, make absolutely sure that the cake scented chest within the sauna is opened. And then, recover the vacuum from the cake scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. You make out a cabinet. The cabinet contains a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented passkey from safe<|im_end|>go west<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take vacuum from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the type Z passkey from the safe. After taking the type Z passkey, assure that the type Z safe is unlocked. Then, ensure that the type Z safe inside the cubicle is open. Then, pick up the type E keycard from the type Z safe within the cubicle. And then, attempt to move east. If you can finish that, check that the type E box inside the kitchenette is unlocked with the type E keycard. And then, assure that the type E box inside the kitchenette is opened. After that, retrieve the shadfly from the type E box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You make out a locked type Z safe in the corner. You see a safe. The light flickers for a second, but nothing else happens. The safe contains a type Z passkey. Wow, check out the price tag that's still affixed to the safe! A hundred dollars!
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type Z passkey from safe<|im_end|>unlock type Z safe with type Z passkey<|im_end|>open type Z safe<|im_end|>take type E keycard from type Z safe<|im_end|>go east<|im_end|>unlock type E box with type E keycard<|im_end|>open type E box<|im_end|>take shadfly from type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to take a trip east. Following that, attempt to go south. Then, pick up the TextWorld style key from the floor of the bedchamber. And then, attempt to head north. Next, doublecheck that the TextWorld style locker inside the dish-pit is unlocked with the TextWorld style key. And then, make sure that the TextWorld style locker is wide open. And then, recover the worm from the TextWorld style locker. And then, toss the worm on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld style key<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take worm from TextWorld style locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, retrieve the rectangular passkey from the locker. After that, unlock the rectangular chest in the study with the rectangular passkey. After unlocking the rectangular chest, ensure that the rectangular chest inside the study is open. After that, retrieve the type Q latchkey from the rectangular chest within the study. And then, unlock the type Q gate inside the study. Then, open the type Q gate within the study. Then, make an attempt to go west. Then, lift the broom from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.
You see a rectangular chest. Classic TextWorld. As if things weren't amazing enough already, you can even see a locker. The locker contains a rectangular passkey.
There is a closed type Q gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take type Q latchkey from rectangular chest<|im_end|>unlock type Q gate with type Q latchkey<|im_end|>open type Q gate<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to go to the south. And then, open the dresser within the bedchamber. After that, recover the spherical keycard from the dresser in the bedchamber. After that, go north. Once you finish that, unlock the spherical gate in the salon. After that, ensure that the spherical gate within the salon is open. After that, go east. And then, make it so that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
Look over there! a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a mantle. The mantle is ordinary. The mantle appears to be empty.
There is a closed spherical gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take spherical keycard from dresser<|im_end|>go north<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to go south. Then, assure that the cabinet in the studio is open. And then, pick up the spherical passkey from the cabinet. After taking the spherical passkey, unlock the spherical locker in the studio. Then, ensure that the spherical locker is open. Then, retrieve the Microsoft latchkey from the spherical locker inside the studio. Then, doublecheck that the Microsoft locker inside the studio is unlocked. And then, ensure that the Microsoft locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take spherical passkey from cabinet<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take Microsoft latchkey from spherical locker<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to take a trip west. And then, make an effort to move west. After that, recover the formless passkey from the basket. If you can get your hands on the formless passkey, unlock the formless locker with the formless passkey. After that, look and see that the formless locker is opened. After that, recover the sponge from the formless locker in the shower. After you have taken the sponge, make an effort to take a trip east. With that accomplished, sit the sponge on the desk within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take formless passkey from basket<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take sponge from formless locker<|im_end|>go east<|im_end|>put sponge on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the chest's lock to unlock it. Then, ensure that the chest inside the cookhouse is open. And then, pick up the cake scented keycard from the chest. After that, make an attempt to venture east. That done, check that the cake scented box within the sauna is unlocked with the cake scented keycard. After that, ensure that the cake scented box is open. Once you have pulled open the cake scented box, take the passkey from the cake scented box in the sauna. After you have taken the passkey, doublecheck that the gateway in the sauna is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a locked chest.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cake scented keycard from chest<|im_end|>go east<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take passkey from cake scented box<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. After that, pick-up the formless key from the floor of the shower. After that, venture east. And then, check that the formless chest in the chamber is unlocked with the formless key. Then, ensure that the formless chest is open. Having pulled open the formless chest, recover the type 8 keycard from the formless chest in the chamber. After getting the type 8 keycard, insert the type 8 keycard into the type 8 portal's lock to unlock it. After that, look and see that the type 8 portal is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere.
A locked standard looking formless chest is in the room.
There is a closed type 8 portal leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>take formless key<|im_end|>go east<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take type 8 keycard from formless chest<|im_end|>unlock type 8 portal with type 8 keycard<|im_end|>open type 8 portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head west. And then, pick-up the non-euclidean latchkey from the floor of the canteen. And then, insert the non-euclidean latchkey into the non-euclidean hatch in the canteen's lock to unlock it. After that, open the non-euclidean hatch in the canteen. And then, make an effort to venture south. And then, venture east. After that, recover the sponge from the floor of the shower. After that, rest the sponge on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type P passkey.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>take sponge<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go east. Then, pick up the Canadian style key from the floor of the basement. If you have got the Canadian style key, head west. Next, make sure that the Canadian style box in the workshop is unlocked with the Canadian style key. After that, look and see that the Canadian style box inside the workshop is ajar. After that, pick up the TextWorld keycard from the Canadian style box. And then, venture east. And then, make it so that the TextWorld chest within the basement is unlocked with the TextWorld keycard. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the workshop. I guess you better just go and list everything you see here.
A locked normal looking Canadian style box is close by.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take TextWorld keycard from Canadian style box<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make sure that the safe is unlocked. After unlocking the safe, ensure that the safe is open. After that, recover the key from the safe within the kitchenette. With the key, make it so that the chest in the kitchenette is unlocked. After unlocking the chest, ensure that the chest is open. And then, retrieve the napkin from the chest. After that, attempt to move east. And then, ditch the napkin on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just moved into a kitchenette.
You hear a noise behind you and spin around, but you can't see anything other than a chest. You can make out a locked safe, which looks typical, in the room. You can make out a saucepan. The saucepan appears to be empty.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take napkin from chest<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to head west. If you can do that, unlock the type U chest within the attic. After that, look and see that the type U chest within the attic is opened. After that, take the key from the type U chest within the attic. Then, unlock the chest in the attic with the key. After unlocking the chest, open the chest. After opening the chest, retrieve the latchkey from the chest in the attic. After that, look and see that the box within the attic is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type U key.

your action:

Response: go west<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take key from type U chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could recover the TextWorld latchkey from the bench. Then, look and see that the TextWorld safe is unlocked. After that, open the TextWorld safe. Then, retrieve the keycard from the TextWorld safe. If you can get your hands on the keycard, move east. With that done, unlock the chest. Then, ensure that the chest in the canteen is open. After that, retrieve the nest of caterpillars from the chest within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a TextWorld safe. You can see a bench. On the bench you make out a TextWorld latchkey.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from bench<|im_end|>unlock TextWorld safe with TextWorld latchkey<|im_end|>open TextWorld safe<|im_end|>take keycard from TextWorld safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of caterpillars from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the key from the floor of the vault. And then, make sure that the chest inside the vault is unlocked. After that, open the chest. And then, recover the soap scented keycard from the chest in the vault. Then, check that the soap scented box within the vault is unlocked with the soap scented keycard. After that, open the soap scented box. Then, pick up the rectangular key from the soap scented box. With the rectangular key, insert the rectangular key into the rectangular chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You see a locked rectangular chest. You can see a locked standard looking soap scented box nearby. You see a locked chest.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take rectangular key from soap scented box<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, check that the rectangular locker inside the playroom is unlocked with the rectangular keycard. And then, open the rectangular locker. And then, retrieve the keycard from the rectangular locker inside the playroom. And then, make it so that the safe is unlocked with the keycard. Then, doublecheck that the safe within the playroom is open. Then, take the rectangular latchkey from the safe. And then, doublecheck that the rectangular door is unlocked with the rectangular latchkey. And then, make absolutely sure that the rectangular door within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You can barely contain your excitement.
You can make out a locked safe. You can make out a locked rectangular locker.
There is a closed rectangular door leading west. You need an unguarded exit? You should try going east.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. With that over with, make absolutely sure that the box is unlocked. And then, open the box within the kitchenette. After opening the box, take the cuboid key from the box. If you can get your hands on the cuboid key, make it so that the cuboid locker is unlocked with the cuboid key. And then, open the cuboid locker. And then, recover the keycard from the cuboid locker. Then, Put the keycard into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could pick up the type V latchkey from the suitcase. If you have taken the type V latchkey, unlock the type V chest within the study with the type V latchkey. After unlocking the type V chest, ensure that the type V chest in the study is open. Then, retrieve the latchkey from the type V chest inside the study. After that, unlock the locker with the latchkey. If you have unlocked the locker, open the locker. After pulling open the locker, pick up the mouse from the locker. And then, put the mouse into the type V chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty normal here.
Oh wow! Is that what I think it is? It is! It's a type V chest. Look out! It's a- oh, never mind, it's just a locker! You make out an opened suitcase. The suitcase contains a type V latchkey. You shudder, but continue examining the room.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type V latchkey from suitcase<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take latchkey from type V chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>insert mouse into type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. That done, pick-up the latchkey from the floor of the bathroom. After that, try to take a trip west. Then, make absolutely sure that the box is unlocked. After unlocking the box, open the box. Then, recover the loaf of bread from the box within the kitchenette. With the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You start to take note of what's in the room.
You see a locked box. You can see a chair. But the thing hasn't got anything on it.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the keycard from the shelf. And then, make an effort to venture west. If you can finish that, check that the locker is unlocked with the keycard. Once you have unlocked the locker, look and see that the locker within the cubicle is ajar. And then, retrieve the Henderson's latchkey from the locker. After that, make an effort to go to the east. After that, unlock the Henderson's safe. Then, make absolutely sure that the Henderson's safe inside the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's in the room.
Were you looking for a Henderson's safe? Because look over there, it's a Henderson's safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is standard. On the shelf you make out a keycard. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the cabinet inside the launderette. Once you have taken the keycard, venture east. And then, assure that the safe inside the washroom is unlocked. After that, ensure that the safe within the washroom is open. Then, recover the vanilla scented key from the safe in the washroom. Then, check that the vanilla scented locker inside the washroom is unlocked with the vanilla scented key. After that, make absolutely sure that the vanilla scented locker in the washroom is open. Then, pick up the sock from the vanilla scented locker within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal.
You can make out an opened cabinet nearby. The cabinet contains a keycard.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented key from safe<|im_end|>unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take sock from vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick-up the Canadian limited edition passkey from the floor of the pantry. After that, move south. Next, look and see that the Canadian limited edition safe inside the spare room is unlocked. After unlocking the Canadian limited edition safe, look and see that the Canadian limited edition safe is wide open. After that, recover the keycard from the Canadian limited edition safe in the spare room. Then, insert the keycard into the box within the spare room's lock to unlock it. Once you have unlocked the box, ensure that the box is open. And then, retrieve the cane from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just come into a pantry.
There is an exit to the south. Don't worry, it is unguarded.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cane from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, insert the keycard into the safe in the studio's lock to unlock it. After unlocking the safe, ensure that the safe within the studio is open. And then, pick up the key from the safe. Then, make an attempt to venture south. With that done, unlock the hatch in the attic. And then, open the hatch. And then, try to move east. After that, look and see that the hatch within the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong. You begin to take stock of what's in the room.
You can make out a locked safe. You can make out a suitcase. You can see a desk. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a shadfly.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to ensure that the safe within the kitchenette is open. After that, pick up the non-euclidean keycard from the safe in the kitchenette. After stealing the non-euclidean keycard, make an effort to go east. And then, unlock the non-euclidean box. After that, ensure that the non-euclidean box inside the cookhouse is open. Then, take the passkey from the non-euclidean box. After that, unlock the locker within the cookhouse. Then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
There is an unguarded exit to the east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to venture east. With that accomplished, recover the Canadian limited edition latchkey from the floor of the kitchenette. And then, make absolutely sure that the Canadian limited edition chest within the kitchenette is unlocked. And then, make absolutely sure that the Canadian limited edition chest is wide open. After that, pick up the American style keycard from the Canadian limited edition chest within the kitchenette. Then, unlock the American style chest in the kitchenette. After unlocking the American style chest, open the American style chest inside the kitchenette. Then, take the ladle from the American style chest in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take American style keycard from Canadian limited edition chest<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take ladle from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the vanilla scented keycard from the recliner. After picking up the vanilla scented keycard, doublecheck that the vanilla scented locker is unlocked. And then, look and see that the vanilla scented locker inside the recreation zone is ajar. And then, retrieve the type 0 passkey from the vanilla scented locker. Then, unlock the type 0 chest in the recreation zone with the type 0 passkey. Once you have unlocked the type 0 chest, look and see that the type 0 chest within the recreation zone is ajar. After pulling open the type 0 chest, take the poem from the type 0 chest in the recreation zone. And then, you can deposit the poem inside the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a vanilla scented locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 0 chest. You can't wait to tell the folks at home about this! You make out a recliner. The recliner is ordinary. On the recliner you can see a vanilla scented keycard. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented keycard from recliner<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take type 0 passkey from vanilla scented locker<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take poem from type 0 chest<|im_end|>insert poem into vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, move south. After that, pick up the TextWorld style latchkey from the floor of the basement. And then, move north. Following that, ensure that the gateway within the office is open. And then, try to move east. And then, insert the TextWorld style latchkey into the TextWorld style locker inside the cookery's lock to unlock it. And then, open the TextWorld style locker. Then, insert the Quote of the Day Calendar into the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an usual kind of place. That is to say, you're in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a cashew, a Quote of the Day Calendar and a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style latchkey<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>insert Quote of the Day Calendar into TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to go west. Okay, and then, assure that the chest is wide open. And then, retrieve the latchkey from the chest in the dish-pit. And then, attempt to travel east. After that, insert the latchkey into the gate in the studio's lock to unlock it. Then, open the gate inside the studio. Then, make an effort to head south. Then, pick up the iron from the shelf within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to check that the safe is unlocked with the latchkey. Then, open the safe inside the spare room. Then, pick up the keycard from the safe. If you can get your hands on the keycard, check that the box in the spare room is unlocked with the keycard. Once you have unlocked the box, open the box. Having opened the box, take the key from the box within the spare room. After that, go to the south. After that, insert the key into the locker inside the steam room's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical one. You begin to take stock of what's in the room.
You can see a locked box. You can make out a safe. A safe... Is that really what you were looking for?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the type 9 box is unlocked with the type 9 key. And then, assure that the type 9 box is opened. And then, recover the passkey from the type 9 box. After that, make it so that the gate is unlocked. And then, open the gate. After that, venture west. After that, recover the fly larva from the stand. Then, you can place the fly larva inside the coffer within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a locked type 9 box.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 box with type 9 key<|im_end|>open type 9 box<|im_end|>take passkey from type 9 box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take fly larva from stand<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to take a trip east. And then, pick up the keycard from the couch. And then, go to the west. Okay, and then, unlock the safe. Then, doublecheck that the safe is ajar. And then, pick up the latchkey from the safe. After you have got the latchkey, look and see that the hatch is unlocked. Then, ensure that the hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You make out a safe.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take keycard from couch<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make sure that the American style box is unlocked. And then, ensure that the American style box is open. After that, pick up the spherical keycard from the American style box in the study. After that, make an effort to venture east. Next, look and see that the spherical box is unlocked with the spherical keycard. After that, open the spherical box inside the cubicle. After that, recover the passkey from the spherical box. After taking the passkey, check that the hatch is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You see a American style box. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take spherical keycard from American style box<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the type F safe is unlocked. And then, look and see that the type F safe in the bedchamber is wide open. And then, retrieve the key from the type F safe. Then, go north. And then, assure that the hatch is unlocked. And then, ensure that the hatch is open. Then, attempt to travel east. Once you manage that, assure that the hatch is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the bedchamber.
You make out a locked type F safe in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type F passkey.

your action:

Response: unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. After that, retrieve the type Y keycard from the armchair. After that, travel north. Okay, and then, make absolutely sure that the type Y gate is unlocked. And then, ensure that the type Y gate in the cubicle is open. And then, try to venture east. And then, retrieve the passkey from the mantle. And then, doublecheck that the safe inside the bar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed type Y gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type Y keycard from armchair<|im_end|>go north<|im_end|>unlock type Y gate with type Y keycard<|im_end|>open type Y gate<|im_end|>go east<|im_end|>take passkey from mantle<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the American limited edition passkey from the floor of the kitchen. And then, check that the American limited edition box is unlocked with the American limited edition passkey. Then, ensure that the American limited edition box within the kitchen is open. After that, recover the type H passkey from the American limited edition box. After picking up the type H passkey, travel east. Following that, doublecheck that the type H box is unlocked. After unlocking the type H box, open the type H box in the chamber. Then, recover the lamp from the type H box inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a locked American limited edition box.
There is an exit to the east. Don't worry, it is unblocked.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition passkey<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take type H passkey from American limited edition box<|im_end|>go east<|im_end|>unlock type H box with type H passkey<|im_end|>open type H box<|im_end|>take lamp from type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, ensure that the spherical chest is open. And then, recover the type 4 key from the spherical chest. After that, check that the type 4 portal is unlocked with the type 4 key. If you have unlocked the type 4 portal, look and see that the type 4 portal in the cubicle is open. Then, venture west. Following that, recover the key from the floor of the lounge. After that, lock the chest in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spherical passkey and a worm.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take type 4 key from spherical chest<|im_end|>unlock type 4 portal with type 4 key<|im_end|>open type 4 portal<|im_end|>go west<|im_end|>take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, go to the south. Then, recover the passkey from the desk in the lounge. Then, make absolutely sure that the passageway is unlocked with the passkey. After that, ensure that the passageway is open. Then, attempt to move south. After that, attempt to go east. Next, take the shadfly from the table. After that, throw the shadfly on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from desk<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the soap scented latchkey into the soap scented safe within the cubicle's lock to unlock it. After that, ensure that the soap scented safe is open. Then, take the rectangular passkey from the soap scented safe. Then, unlock the rectangular box with the rectangular passkey. Then, ensure that the rectangular box within the cubicle is open. Once you have opened the rectangular box, retrieve the key from the rectangular box within the cubicle. After that, make absolutely sure that the chest within the cubicle is unlocked. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
What's that over there? It looks like it's a chest. Hey, want to see a rectangular box? Look over there, a rectangular box. You can see a soap scented safe. Hmmm... what else, what else?
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take rectangular passkey from soap scented safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, recover the rectangular keycard from the floor of the basement. With the rectangular keycard, insert the rectangular keycard into the rectangular box within the basement's lock to unlock it. After that, ensure that the rectangular box is open. Then, recover the passkey from the rectangular box. And then, check that the box is unlocked with the passkey. And then, assure that the box within the basement is opened. After that, retrieve the keycard from the box inside the basement. And then, insert the keycard into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You see a locked locker, which looks normal, in the corner. You make out a box. Huh, weird. You see a locked rectangular box close by.
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft style key from the floor of the kitchen. After taking the Microsoft style key, unlock the Microsoft style safe. After that, ensure that the Microsoft style safe in the kitchen is open. Then, pick up the type 8 latchkey from the Microsoft style safe inside the kitchen. And then, look and see that the type 8 locker inside the kitchen is unlocked with the type 8 latchkey. After that, ensure that the type 8 locker is open. Then, recover the coffee cup from the type 8 locker. If you can get your hands on the coffee cup, sit the coffee cup on the table in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
You can make out a locked type 8 locker. You see a locked Microsoft style safe. You make out a table. But the thing is empty. You move on, clearly angry about your TextWorld experience.
There is an exit to the west. Don't worry, it is unguarded.
There is a Microsoft style key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style key<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type 8 latchkey from Microsoft style safe<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>take coffee cup from type 8 locker<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the cuboid chest is unlocked. And then, make sure that the cuboid chest inside the washroom is opened. Then, recover the latchkey from the cuboid chest within the washroom. Then, move west. Then, assure that the box is unlocked with the latchkey. Having unlocked the box, assure that the box within the cubicle is wide open. And then, take the desktop computer from the box within the cubicle. If you can get your hands on the desktop computer, ditch the desktop computer on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one. I guess you better just go and list everything you see here.
You can make out a cuboid chest.
You need an unblocked exit? You should try going west.
You are carrying: a banana and a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the American style latchkey from the cabinet. After that, insert the American style latchkey into the American style locker within the cookery's lock to unlock it. And then, make sure that the American style locker is opened. Then, take the formless keycard from the American style locker. And then, doublecheck that the formless hatch within the cookery is unlocked. After that, ensure that the formless hatch is open. And then, make an effort to move east. And then, retrieve the keyboard from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
You can see a American style locker. You see a gleam over in a corner, where you can see a cabinet. The cabinet contains an American style latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed formless hatch leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American style latchkey from cabinet<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take formless keycard from American style locker<|im_end|>unlock formless hatch with formless keycard<|im_end|>open formless hatch<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick up the Canadian limited edition key from the bench. And then, try to move south. That done, make it so that the Canadian limited edition safe inside the closet is unlocked with the Canadian limited edition key. And then, doublecheck that the Canadian limited edition safe in the closet is opened. After pulling open the Canadian limited edition safe, take the Microsoft latchkey from the Canadian limited edition safe in the closet. And then, go to the north. And then, make sure that the Microsoft box is unlocked. After that, ensure that the Microsoft box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You have come into the most standard of all possible laundry places. You begin looking for stuff.
You see a locked usual looking Microsoft box close by. You see a bench. The bench is standard. On the bench you can make out a Canadian limited edition key.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from bench<|im_end|>go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take Microsoft latchkey from Canadian limited edition safe<|im_end|>go north<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the shelf in the bedroom. After that, insert the latchkey into the passageway's lock to unlock it. Then, ensure that the passageway inside the bedroom is open. After that, try to move south. With that done, attempt to go west. Once you do that, lift the Canadian latchkey from the floor of the shower. And then, try to take a trip east. Then, lock the Canadian chest in the chamber with the Canadian latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can make out a latchkey. Oh wow! Is that what I think it is? It is! It's a bed stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>go east<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go west. Then, open the chest. After pulling open the chest, take the cuboid key from the chest. After that, try to venture east. Then, insert the cuboid key into the cuboid locker's lock to unlock it. And then, ensure that the cuboid locker is open. After that, take the worm from the cuboid locker inside the pantry. And then, deposit the worm on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
You can make out a locked cuboid locker. Hey, want to see a display? Look over there, a display.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take worm from cuboid locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, take the passkey from the portmanteau inside the study. After that, unlock the safe. And then, ensure that the safe is open. And then, move west. Next, assure that the display is wide open. And then, take the scarf from the display within the spare room. After that, go east. Next, deposit the scarf inside the safe in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin to take stock of what's in the room.
You see a safe. You can see an opened portmanteau in the room. The portmanteau contains a passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>open display<|im_end|>take scarf from display<|im_end|>go east<|im_end|>insert scarf into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head north. Next, make it so that the safe is unlocked. After that, doublecheck that the safe in the bedchamber is open. And then, take the passkey from the safe. And then, make absolutely sure that the chest is unlocked. Then, make sure that the chest is ajar. After that, take the type 4 keycard from the chest inside the bedchamber. After that, assure that the type 4 box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 4 keycard from chest<|im_end|>lock type 4 box with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. And then, go to the east. Following that, pick-up the keycard from the floor of the closet. Then, insert the keycard into the locker's lock to unlock it. After that, open the locker inside the closet. After that, recover the TextWorld key from the locker. After taking the TextWorld key, unlock the TextWorld chest. After unlocking the TextWorld chest, assure that the TextWorld chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. But oh no! there's nothing on this piece of trash. Oh, great. Here's a mantelpiece. The mantelpiece is normal. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. Following that, lift the spherical latchkey from the floor of the cookhouse. And then, unlock the spherical locker. After that, open the spherical locker. Then, retrieve the spherical key from the spherical locker. Then, try to go east. After that, make absolutely sure that the spherical box is unlocked. Then, ensure that the spherical box inside the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can make out a locked spherical box in the corner.
There is an unblocked exit to the west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take spherical key from spherical locker<|im_end|>go east<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to check that the Henderson's style chest is unlocked with the Henderson's style key. Then, ensure that the Henderson's style chest inside the shower is open. And then, recover the rectangular keycard from the Henderson's style chest. After you have taken the rectangular keycard, doublecheck that the rectangular chest is unlocked. Having unlocked the rectangular chest, open the rectangular chest. After that, take the latchkey from the rectangular chest inside the shower. And then, move east. That done, unlock the portal inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You can see a rectangular chest. Now why would someone leave that there? If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's style chest.
There is an unblocked exit to the east.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take rectangular keycard from Henderson's style chest<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the type 4 passkey from the fridge. And then, look and see that the type 4 chest within the canteen is unlocked. After that, open the type 4 chest inside the canteen. And then, pick up the Henderson's style keycard from the type 4 chest. And then, check that the Henderson's style chest in the canteen is unlocked with the Henderson's style keycard. Having unlocked the Henderson's style chest, ensure that the Henderson's style chest is open. Then, recover the bug from the Henderson's style chest inside the canteen. And then, throw the bug on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You make a grand eccentric entrance into a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked Henderson's style chest here. You can see a locked type 4 chest close by. You make out a fridge. The fridge contains a type 4 passkey.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 4 passkey from fridge<|im_end|>unlock type 4 chest with type 4 passkey<|im_end|>open type 4 chest<|im_end|>take Henderson's style keycard from type 4 chest<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take bug from Henderson's style chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to insert the type F keycard into the type F box in the bedroom's lock to unlock it. Then, make it so that the type F box inside the bedroom is ajar. After that, take the keycard from the type F box in the bedroom. After getting the keycard, take a trip east. And then, unlock the box. Then, ensure that the box is open. Then, pick up the fly larva from the box. If you can get your hands on the fly larva, throw the fly larva on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type F box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type F keycard.

your action:

Response: unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take keycard from type F box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could look and see that the rectangular chest inside the laundromat is wide open. After that, pick up the latchkey from the rectangular chest. If you can get your hands on the latchkey, make an attempt to take a trip west. After that, doublecheck that the box inside the washroom is unlocked. And then, open the box. Then, recover the paper towel from the box. And then, go to the east. That done, sit the paper towel on the rack inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a rectangular chest. You scan the room, seeing a rack. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>go east<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. And then, pick up the key from the bed within the chamber. After taking the key, insert the key into the box within the chamber's lock to unlock it. And then, open the box inside the chamber. And then, retrieve the spherical key from the box. Then, move south. Then, unlock the spherical box with the spherical key. And then, make sure that the spherical box within the bar is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
You can see a locked spherical box close by.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bed<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the non-euclidean safe. After unlocking the non-euclidean safe, ensure that the non-euclidean safe within the parlor is open. After you have opened the non-euclidean safe, recover the Canadian limited edition latchkey from the non-euclidean safe. And then, unlock the Canadian limited edition passageway inside the parlor with the Canadian limited edition latchkey. Then, open the Canadian limited edition passageway. And then, travel north. Then, take a trip east. After that, make it so that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You can barely contain your excitement.
You can make out a non-euclidean safe.
There is a closed Canadian limited edition passageway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take Canadian limited edition latchkey from non-euclidean safe<|im_end|>unlock Canadian limited edition passageway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition passageway<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move east. If you can do that, retrieve the type 3 passkey from the display. And then, unlock the type 3 locker. After that, ensure that the type 3 locker within the workshop is open. After you have pulled open the type 3 locker, take the latchkey from the type 3 locker. Once you have picked up the latchkey, unlock the safe with the latchkey. Then, assure that the safe inside the workshop is ajar. And then, recover the staple from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 passkey from display<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>open type 3 locker<|im_end|>take latchkey from type 3 locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take staple from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to take a trip north. After that, ensure that the TextWorld limited edition hatch is open. After that, head east. With that over with, head east. If you can finish that, lift the TextWorld limited edition passkey from the floor of the workshop. Having picked up the TextWorld limited edition passkey, travel west. With that done, close the TextWorld limited edition hatch within the study. And then, make sure that the TextWorld limited edition hatch is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north.
You are carrying: a cucumber and a sponge.

your action:

Response: go north<|im_end|>open TextWorld limited edition hatch<|im_end|>go east<|im_end|>go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>close TextWorld limited edition hatch<|im_end|>lock TextWorld limited edition hatch with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, go west. After that, look and see that the soap scented locker within the scullery is open. And then, recover the keycard from the soap scented locker. And then, take a trip east. Then, look and see that the door within the shower is unlocked. And then, ensure that the door within the shower is open. After that, head south. With that accomplished, doublecheck that the fridge is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open soap scented locker<|im_end|>take keycard from soap scented locker<|im_end|>go east<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to go east. If you can finish that, retrieve the keycard from the bureau. After that, move west. Okay, and then, unlock the box with the keycard. Once you have unlocked the box, make it so that the box in the recreation zone is opened. After that, take the chocolate bar from the box. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone.
You make out a locked box in the corner.
There is an unblocked exit to the east.
There is a stick of butter on the floor.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take keycard from bureau<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>