Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Then, assure that the safe is wide open. Then, pick up the key from the safe. After that, unlock the locker in the salon with the key. Then, ensure that the locker within the salon is open. After pulling open the locker, retrieve the keycard from the locker. With the keycard, go to the west. And then, check that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked box. You see a cabinet.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the type 0 key from the bed in the bedchamber. And then, unlock the type 0 chest in the bedchamber with the type 0 key. And then, ensure that the type 0 chest within the bedchamber is open. Once you have pulled open the type 0 chest, retrieve the Canadian limited edition key from the type 0 chest inside the bedchamber. And then, assure that the Canadian limited edition locker is unlocked. After unlocking the Canadian limited edition locker, assure that the Canadian limited edition locker inside the bedchamber is ajar. After opening the Canadian limited edition locker, recover the keycard from the Canadian limited edition locker. Then, assure that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a box. Hmmm... what else, what else? Hey, want to see a Canadian limited edition locker? Look over there, a Canadian limited edition locker. You make out a type 0 chest. You see a bed. On the bed you can see a type 0 key. Hmmm... what else, what else?
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 key from bed<|im_end|>unlock type 0 chest with type 0 key<|im_end|>open type 0 chest<|im_end|>take Canadian limited edition key from type 0 chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the spherical locker inside the scullery. Then, make sure that the spherical locker within the scullery is ajar. After that, recover the cuboid key from the spherical locker. After stealing the cuboid key, attempt to go to the south. And then, check that the cuboid safe is unlocked with the cuboid key. And then, open the cuboid safe within the spare room. After that, pick up the nest of earwigs from the cuboid safe. Then, put the nest of earwigs on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. You begin to take stock of what's in the room.
You smell a pungent smell, and follow it to a spherical locker.
You need an unblocked exit? You should try going south.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take cuboid key from spherical locker<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take nest of earwigs from cuboid safe<|im_end|>put nest of earwigs on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, make an attempt to take a trip north. And then, take the latchkey from the counter in the laundromat. After that, unlock the gate in the laundromat. And then, ensure that the gate inside the laundromat is open. Then, make an attempt to head north. With that over with, venture east. With that over with, pick up the TextWorld latchkey from the couch. Then, insert the TextWorld latchkey into the TextWorld locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take TextWorld latchkey from couch<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could move south. After that, attempt to take a trip east. And then, ensure that the case within the cellar is open. Then, take the keycard from the case inside the cellar. After that, unlock the chest. Once you have unlocked the chest, assure that the chest is ajar. After opening the chest, retrieve the pair of headphones from the chest. After getting the pair of headphones, rest the pair of headphones on the table within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin to take stock of what's in the room.
There is an unguarded exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>put pair of headphones on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take a trip east. And then, attempt to travel south. With that over with, pick up the key from the dresser. And then, doublecheck that the locker is unlocked. Then, look and see that the locker within the restroom is wide open. Then, retrieve the sponge from the locker. After that, move north. Then, rest the sponge on the platter in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You need an unblocked exit? You should try going east.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from dresser<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>go north<|im_end|>put sponge on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, head south. And then, look and see that the portal is wide open. And then, travel east. After that, close the portal in the scullery. After that, head north. After that, pick up the latchkey from the dresser. And then, make an attempt to go to the south. Then, lock the portal with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>go north<|im_end|>take latchkey from dresser<|im_end|>go south<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the key from the cabinet. And then, go west. If you can succeed at that, unlock the gateway within the kitchen with the key. Then, doublecheck that the gateway is open. After you have pulled open the gateway, try to move north. And then, go to the east. After that, retrieve the lamp from the floor of the bedroom. With the lamp, put the lamp inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened cabinet. The cabinet contains a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a mug.

your action:

Response: take key from cabinet<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take lamp<|im_end|>insert lamp into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, recover the rectangular passkey from the armchair. Then, look and see that the rectangular locker is unlocked. And then, ensure that the rectangular locker in the workshop is open. And then, recover the soap scented key from the rectangular locker. After that, unlock the soap scented chest. After that, ensure that the soap scented chest is open. After that, pick up the cake scented key from the soap scented chest in the workshop. And then, lock the cake scented door within the workshop with the cake scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You make out a locked soap scented chest. You can see a rectangular locker. Were you looking for an armchair? Because look over there, it's an armchair. You shudder, but continue examining the armchair. The armchair is usual. On the armchair you see a rectangular passkey.
There is a closed cake scented door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from armchair<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take soap scented key from rectangular locker<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take cake scented key from soap scented chest<|im_end|>lock cake scented door with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. Next, open the safe. After pulling open the safe, take the TextWorld key from the safe within the bathroom. And then, insert the TextWorld key into the TextWorld door's lock to unlock it. Then, look and see that the TextWorld door within the bathroom is opened. And then, make an attempt to head south. After that, pick up the keycard from the fridge in the dish-pit. And then, unlock the locker in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one.
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take TextWorld key from safe<|im_end|>unlock TextWorld door with TextWorld key<|im_end|>open TextWorld door<|im_end|>go south<|im_end|>take keycard from fridge<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move east. Then, recover the passkey from the floor of the closet. After that, unlock the locker with the passkey. After that, ensure that the locker is open. Then, pick up the Henderson's style latchkey from the locker in the closet. After that, venture west. And then, make sure that the Henderson's style box within the garage is shut. After that, make it so that the Henderson's style box in the garage is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out an opened Henderson's style box. The Henderson's style box is empty! What a waste of a day!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style latchkey from locker<|im_end|>go west<|im_end|>close Henderson's style box<|im_end|>lock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, make sure that the locker within the cookery is unlocked. After that, ensure that the locker is open. After pulling open the locker, pick up the keycard from the locker in the cookery. And then, unlock the chest. And then, ensure that the chest is open. If you have opened the chest, pick up the passkey from the chest inside the cookery. After that, try to move west. Next, make absolutely sure that the box is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin looking for stuff.
A locked chest is close by. You make out a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to venture west. After that, retrieve the latchkey from the shelf within the bedroom. After that, unlock the gate within the bedroom. After that, open the gate. Then, go south. And then, try to go to the east. With that accomplished, recover the nest of kittens from the drawer in the shower. After you have got the nest of kittens, put the nest of kittens inside the box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. You swear loudly.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take nest of kittens from drawer<|im_end|>insert nest of kittens into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to recover the fudge scented latchkey from the couch within the parlor. After getting the fudge scented latchkey, insert the fudge scented latchkey into the fudge scented locker inside the parlor's lock to unlock it. If you have unlocked the fudge scented locker, open the fudge scented locker. After that, retrieve the type 5 key from the fudge scented locker. After that, make sure that the type 5 gate is unlocked. And then, make absolutely sure that the type 5 gate is wide open. And then, attempt to head east. Then, recover the shadfly from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place.
What's that over there? It looks like it's a fudge scented locker. You see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you see a fudge scented latchkey.
There is a closed type 5 gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented latchkey from couch<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take type 5 key from fudge scented locker<|im_end|>unlock type 5 gate with type 5 key<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel east. And then, retrieve the latchkey from the stand in the studio. After that, check that the gate is unlocked with the latchkey. Then, ensure that the gate is open. And then, venture south. If you can finish that, lift the teacup from the floor of the scullery. Then, attempt to travel north. After that, place the teacup on the stand in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take teacup<|im_end|>go north<|im_end|>put teacup on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, unlock the non-euclidean box within the lounge with the non-euclidean key. And then, ensure that the non-euclidean box within the lounge is open. And then, take the latchkey from the non-euclidean box in the lounge. And then, go to the north. Then, make sure that the hatch is unlocked. Then, assure that the hatch is opened. Then, attempt to go east. Once you finish that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You see a locked non-euclidean box in the room. You see a bar. The bar is standard. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go west. With that done, ensure that the type 9 chest is open. And then, recover the key from the type 9 chest within the closet. Then, travel east. After that, assure that the box within the cookhouse is unlocked with the key. And then, ensure that the box is open. After that, recover the teacup from the box in the cookhouse. And then, sit the teacup on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You make out a locked box. You see a pan. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go west<|im_end|>open type 9 chest<|im_end|>take key from type 9 chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>put teacup on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the south. Next, pick up the key from the board. And then, try to go to the north. After that, unlock the locker inside the bedroom. Then, open the locker. Then, take the poem from the locker. And then, attempt to venture south. After that, ditch the poem on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can make out a locked locker.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, take a trip north. And then, ensure that the Henderson's box is open. After that, take the Canadian latchkey from the Henderson's box in the cookhouse. Then, make sure that the Canadian passageway inside the cookhouse is unlocked. After unlocking the Canadian passageway, make it so that the Canadian passageway inside the cookhouse is wide open. After opening the Canadian passageway, venture north. That done, attempt to go east. Then, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Henderson's key.

your action:

Response: go north<|im_end|>open Henderson's box<|im_end|>take Canadian latchkey from Henderson's box<|im_end|>unlock Canadian passageway with Canadian latchkey<|im_end|>open Canadian passageway<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to take a trip west. After that, attempt to venture west. And then, pick-up the rectangular passkey from the floor of the kitchen. After that, unlock the rectangular safe with the rectangular passkey. Then, open the rectangular safe. After opening the rectangular safe, retrieve the coffee cup from the rectangular safe. Then, make an effort to take a trip east. With that done, rest the coffee cup on the table in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a refrigerator. Huh, weird.
There is an open portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take coffee cup from rectangular safe<|im_end|>go east<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. After that, lift the rectangular latchkey from the floor of the cubicle. And then, unlock the rectangular portal. Then, ensure that the rectangular portal is open. And then, make an attempt to move north. Then, make an attempt to go to the east. Following that, recover the Microsoft passkey from the table within the shower. Then, Insert the Microsoft passkey into the Microsoft safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a vacuum.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft passkey from table<|im_end|>lock Microsoft safe with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the Microsoft style chest is unlocked. And then, ensure that the Microsoft style chest is open. Then, retrieve the formless keycard from the Microsoft style chest. Then, assure that the formless safe in the steam room is unlocked. After that, ensure that the formless safe is open. Then, recover the rectangular keycard from the formless safe. Then, unlock the rectangular safe within the steam room. If you have unlocked the rectangular safe, look and see that the rectangular safe inside the steam room is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You see a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked usual looking formless safe here. Look over there! a Microsoft style chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take formless keycard from Microsoft style chest<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take rectangular keycard from formless safe<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to go to the east. That done, pick up the latchkey from the chair. Then, check that the safe in the office is unlocked with the latchkey. Then, doublecheck that the safe within the office is ajar. And then, attempt to head west. Then, take the nest of grubs from the armchair. Having taken the nest of grubs, make an attempt to travel east. And then, insert the nest of grubs into the safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an armchair. The armchair is usual. On the armchair you can see a nest of grubs.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from chair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take nest of grubs from armchair<|im_end|>go east<|im_end|>insert nest of grubs into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, recover the latchkey from the stand within the studio. After that, make absolutely sure that the box is unlocked. And then, make it so that the box in the studio is opened. And then, pick up the passkey from the box. After that, unlock the locker. And then, open the locker. Then, retrieve the bug from the locker. Then, place the bug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin looking for stuff.
You can see a locker. Hey, want to see a box? Look over there, a box. Look over there! a stand. On the stand you can see a latchkey. Huh, weird.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move south. With that done, pick up the spherical key from the mantelpiece. Then, unlock the spherical gate within the chamber. After that, make sure that the spherical gate is opened. And then, take a trip south. Then, try to take a trip east. After that, ensure that the type 1 box within the workshop is open. After that, retrieve the shadfly from the type 1 box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical key from mantelpiece<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 box<|im_end|>take shadfly from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture south. After that, recover the key from the floor of the washroom. After stealing the key, insert the key into the chest within the washroom's lock to unlock it. And then, ensure that the chest inside the washroom is open. Then, take the fondue from the chest within the washroom. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
There is a tv on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, move south. Okay, and then, go west. And then, recover the keycard from the shelf. After that, unlock the box. After you have unlocked the box, ensure that the box is open. Then, recover the latchkey from the box. And then, make an effort to go east. Following that, doublecheck that the locker in the laundry place is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to travel west. After that, retrieve the type J latchkey from the chest inside the canteen. If you can get your hands on the type J latchkey, travel east. After that, make absolutely sure that the type J chest is unlocked. Then, ensure that the type J chest is open. After that, take the broom from the type J chest. With the broom, attempt to venture west. Then, place the broom on the saucepan in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a type J chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type J latchkey from chest<|im_end|>go east<|im_end|>unlock type J chest with type J latchkey<|im_end|>open type J chest<|im_end|>take broom from type J chest<|im_end|>go west<|im_end|>put broom on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to go north. And then, take the fudge scented passkey from the rack inside the launderette. Once you have picked up the fudge scented passkey, unlock the fudge scented safe in the launderette. Then, open the fudge scented safe. After that, retrieve the non-euclidean key from the fudge scented safe. After stealing the non-euclidean key, check that the non-euclidean chest is unlocked with the non-euclidean key. After unlocking the non-euclidean chest, ensure that the non-euclidean chest within the launderette is open. And then, retrieve the shirt from the non-euclidean chest within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from rack<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take non-euclidean key from fudge scented safe<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take shirt from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, make an effort to head east. Okay, and then, make absolutely sure that the cuboid chest in the bedroom is unlocked. And then, ensure that the cuboid chest is open. And then, pick up the TextWorld limited edition keycard from the cuboid chest. After that, attempt to travel west. Okay, and then, unlock the TextWorld limited edition locker within the attic. After unlocking the TextWorld limited edition locker, ensure that the TextWorld limited edition locker is open. After that, pick up the worm from the TextWorld limited edition locker in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
You see a locked TextWorld limited edition locker. You see a chest.
There is a closed passageway leading west. You need an unblocked exit? You should try going east.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take TextWorld limited edition keycard from cuboid chest<|im_end|>go west<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take worm from TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to attempt to take a trip west. With that over with, ensure that the case within the kitchen is open. Then, take the rectangular latchkey from the case in the kitchen. After that, make it so that the rectangular chest in the kitchen is unlocked with the rectangular latchkey. After that, assure that the rectangular chest within the kitchen is open. Then, pick up the cuboid keycard from the rectangular chest inside the kitchen. After that, make an attempt to head east. Then, unlock the cuboid locker in the scullery with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one. Let's see what's in here.
You can see a cuboid locker.
There is a closed portal leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take rectangular latchkey from case<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take cuboid keycard from rectangular chest<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. And then, check that the chest is unlocked with the latchkey. And then, make it so that the chest in the dish-pit is ajar. After that, recover the Canadian passkey from the chest. After that, check that the Canadian safe inside the dish-pit is unlocked with the Canadian passkey. Then, open the Canadian safe within the dish-pit. After that, recover the broccoli from the Canadian safe within the dish-pit. If you have got the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian passkey from chest<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take broccoli from Canadian safe<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, ensure that the locker in the steam room is open. Then, recover the passkey from the locker inside the steam room. After that, make an effort to venture south. And then, make absolutely sure that the box within the bedchamber is unlocked. And then, open the box in the bedchamber. And then, take the cuboid key from the box. After that, make it so that the cuboid chest is unlocked. After that, open the cuboid chest within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You can barely contain your excitement.
You can see a locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to make an effort to head south. And then, insert the Canadian style key into the Canadian style box's lock to unlock it. And then, doublecheck that the Canadian style box is ajar. Then, recover the paper towel from the Canadian style box within the laundry place. And then, take a trip north. After that, look and see that the passageway is wide open. After that, attempt to head east. After that, deposit the paper towel into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a chair. But the thing is empty, unfortunately. This always happens!
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian style key and a shirt.

your action:

Response: go south<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take paper towel from Canadian style box<|im_end|>go north<|im_end|>open passageway<|im_end|>go east<|im_end|>insert paper towel into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move north. And then, doublecheck that the type 3 gateway is unlocked. Then, ensure that the type 3 gateway within the workshop is open. After that, try to venture east. And then, try to travel south. Then, recover the poem from the floor of the bedchamber. And then, make an effort to take a trip north. With that over with, sit the poem on the counter within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unguarded.
There is a stapler on the floor.
You are carrying: a type 3 key.

your action:

Response: go north<|im_end|>unlock type 3 gateway with type 3 key<|im_end|>open type 3 gateway<|im_end|>go east<|im_end|>go south<|im_end|>take poem<|im_end|>go north<|im_end|>put poem on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, move south. Then, unlock the box. After that, ensure that the box is open. Then, retrieve the latchkey from the box. After that, assure that the passageway in the pantry is unlocked with the latchkey. And then, look and see that the passageway is opened. Then, try to travel west. After that, close the passageway inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, venture north. And then, pick up the TextWorld style latchkey from the floor of the kitchen. And then, unlock the TextWorld style safe within the kitchen. After that, make absolutely sure that the TextWorld style safe within the kitchen is ajar. And then, take the napkin from the TextWorld style safe. If you can get your hands on the napkin, venture south. Then, ensure that the refrigerator within the scullery is open. And then, you can place the napkin into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You make out a refrigerator. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take napkin from TextWorld style safe<|im_end|>go south<|im_end|>open refrigerator<|im_end|>insert napkin into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to head east. Then, recover the latchkey from the mantle. After that, doublecheck that the locker within the office is unlocked. And then, open the locker within the office. Then, make an effort to go west. And then, recover the monitor from the recliner inside the playroom. After that, attempt to take a trip east. Then, deposit the monitor into the locker. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You see a recliner. The recliner is usual. On the recliner you see a monitor.
There is an open gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantle<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go west<|im_end|>take monitor from recliner<|im_end|>go east<|im_end|>insert monitor into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the south. With that over with, make absolutely sure that the safe is unlocked. Then, open the safe. After pulling open the safe, pick up the keycard from the safe in the shower. Then, attempt to move north. And then, take a trip east. After that, doublecheck that the box is closed. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, look and see that the box in the sauna is unlocked. After that, make absolutely sure that the box within the sauna is wide open. After that, take the Henderson's latchkey from the box. Then, unlock the Henderson's locker in the sauna. And then, ensure that the Henderson's locker is open. Then, take the insect from the Henderson's locker within the sauna. And then, make an effort to venture south. Okay, and then, throw the insect on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just come into a sauna.
A locked Henderson's locker, which looks normal, is in the room. You make out a box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>take insect from Henderson's locker<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Then, go east. If you can manage that, retrieve the key from the floor of the scullery. Then, insert the key into the box's lock to unlock it. And then, make absolutely sure that the box inside the scullery is ajar. After you have pulled open the box, pick up the insect from the box within the scullery. And then, make an effort to go to the west. After that, place the insect on the stand within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a cabinet.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>go west<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the bookshelf. And then, look and see that the chest in the office is unlocked. After that, make sure that the chest inside the office is wide open. After that, recover the passkey from the chest. If you have taken the passkey, look and see that the locker inside the office is unlocked. Once you have unlocked the locker, open the locker within the office. Having opened the locker, recover the sandwich from the locker. With the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You can barely contain your excitement.
You can see a locked locker. A locked chest is nearby. What's that over there? It looks like it's a bookshelf. On the bookshelf you see a latchkey. Classic TextWorld.
There is a closed door leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to take a trip east. With that accomplished, retrieve the passkey from the chair inside the workshop. After taking the passkey, take a trip west. With that over with, make it so that the hatch in the steam room is unlocked. And then, open the hatch inside the steam room. And then, move south. Following that, make an attempt to venture east. With that done, doublecheck that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a folder.

your action:

Response: go east<|im_end|>take passkey from chair<|im_end|>go west<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel north. And then, retrieve the Henderson's latchkey from the mantle. Then, insert the Henderson's latchkey into the Henderson's portal's lock to unlock it. And then, open the Henderson's portal. Then, attempt to head east. Then, recover the non-euclidean key from the stand inside the cubicle. After that, insert the non-euclidean key into the non-euclidean safe within the cubicle's lock to unlock it. Then, open the non-euclidean safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom. You begin to take stock of what's in the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from mantle<|im_end|>unlock Henderson's portal with Henderson's latchkey<|im_end|>open Henderson's portal<|im_end|>go east<|im_end|>take non-euclidean key from stand<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, insert the American style key into the American style box's lock to unlock it. After that, open the American style box. After opening the American style box, recover the type 9 passkey from the American style box within the kitchenette. Then, make sure that the type 9 chest is unlocked with the type 9 passkey. And then, make it so that the type 9 chest inside the kitchenette is ajar. After that, retrieve the American limited edition key from the type 9 chest within the kitchenette. After that, try to take a trip east. Once you accomplish that, check that the American limited edition chest in the study is unlocked with the American limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This kitchenette you have just entered is definitely usual.
You can make out a locked type 9 chest. You can see a locked ordinary looking American style box right there by you.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take type 9 passkey from American style box<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take American limited edition key from type 9 chest<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. And then, pick up the key from the counter inside the steam room. After stealing the key, look and see that the safe is unlocked. Then, open the safe. After that, head west. Following that, recover the Cat Calendar from the stand. After that, head east. After that, put the Cat Calendar inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand! The stand is usual. On the stand you make out a Cat Calendar.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>go west<|im_end|>take Cat Calendar from stand<|im_end|>go east<|im_end|>insert Cat Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head south. And then, make an attempt to travel east. That done, lift the American passkey from the floor of the closet. If you can get your hands on the American passkey, look and see that the American safe within the closet is unlocked. And then, open the American safe. After that, retrieve the American style passkey from the American safe. After that, take a trip west. With that done, make sure that the American style box in the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out an opened refrigerator close by. What a letdown! The refrigerator is empty!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take American passkey<|im_end|>unlock American safe with American passkey<|im_end|>open American safe<|im_end|>take American style passkey from American safe<|im_end|>go west<|im_end|>lock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, retrieve the non-euclidean passkey from the table. With the non-euclidean passkey, make sure that the non-euclidean safe within the restroom is unlocked. After unlocking the non-euclidean safe, ensure that the non-euclidean safe inside the restroom is open. After opening the non-euclidean safe, pick up the latchkey from the non-euclidean safe. Then, insert the latchkey into the locker's lock to unlock it. And then, open the locker. And then, recover the passkey from the locker. After that, unlock the safe within the restroom with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
You see a safe. You can make out a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You see a gleam over in a corner, where you can see a non-euclidean safe. You make out a table. On the table you can make out a non-euclidean passkey.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from table<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the south. Then, make sure that the Canadian style locker is ajar. After that, recover the non-euclidean keycard from the Canadian style locker within the shower. And then, make an effort to go to the north. And then, assure that the non-euclidean chest inside the scullery is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean chest inside the scullery is open. Then, pick up the loaf of bread from the non-euclidean chest. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in a place we're calling a scullery.
You can make out a locked non-euclidean chest here.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take non-euclidean keycard from Canadian style locker<|im_end|>go north<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take loaf of bread from non-euclidean chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to go east. With that done, ensure that the chest within the scullery is open. Then, take the Canadian style latchkey from the chest. After that, unlock the Canadian style safe. After that, open the Canadian style safe inside the scullery. After that, recover the vanilla scented latchkey from the Canadian style safe. After picking up the vanilla scented latchkey, look and see that the vanilla scented portal is unlocked. Then, open the vanilla scented portal. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
You can make out an opened crate in the room. The crate is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take vanilla scented latchkey from Canadian style safe<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. And then, go to the west. Then, pick up the passkey from the armchair within the office. With the passkey, try to move east. Once you accomplish that, unlock the locker within the workshop. After that, ensure that the locker is open. After that, recover the sandwich from the locker. After picking up the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. Let's see what's in here.
There is an unguarded exit to the north.
You are carrying: a pair of pants.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey from armchair<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. And then, unlock the type 4 safe. And then, make it so that the type 4 safe is opened. After that, pick up the passkey from the type 4 safe. Then, unlock the safe. Then, open the safe inside the workshop. After opening the safe, recover the desktop computer from the safe. And then, drop the desktop computer on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 4 latchkey.

your action:

Response: go east<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>open type 4 safe<|im_end|>take passkey from type 4 safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, lift the passkey from the floor of the workshop. And then, make it so that the locker in the workshop is unlocked. After that, make it so that the locker in the workshop is wide open. Once you have opened the locker, retrieve the type P passkey from the locker. And then, insert the type P passkey into the type P locker's lock to unlock it. Having unlocked the type P locker, open the type P locker within the workshop. Then, retrieve the mouse from the type P locker. And then, rest the mouse on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see a gleam over in a corner, where you can see a type P locker. You make out a locked locker. Were you looking for a desk? Because look over there, it's a desk. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type P passkey from locker<|im_end|>unlock type P locker with type P passkey<|im_end|>open type P locker<|im_end|>take mouse from type P locker<|im_end|>put mouse on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the mantelpiece within the workshop. And then, make an effort to travel east. That done, check that the box inside the studio is unlocked with the latchkey. And then, assure that the box in the studio is open. After that, head west. After that, pick up the nest of shrimp from the floor of the workshop. And then, attempt to venture east. If you can do that, you can deposit the nest of shrimp inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a mantelpiece. The mantelpiece is normal. On the mantelpiece you can see a latchkey. You can't wait to tell the folks at home about this!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a nest of shrimp on the floor.
You are carrying: a gummy bear.

your action:

Response: take latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>go west<|im_end|>take nest of shrimp<|im_end|>go east<|im_end|>insert nest of shrimp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. Once you manage that, open the cabinet. Then, retrieve the key from the cabinet inside the scullery. Then, make an attempt to move east. Then, make it so that the chest is unlocked with the key. After that, doublecheck that the chest in the basement is wide open. After that, pick up the cloak from the chest inside the basement. And then, place the cloak on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked chest nearby. You can see a counter. The counter is typical. But the thing is empty, unfortunately.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>put cloak on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the fudge scented latchkey from the floor of the scullery. With the fudge scented latchkey, unlock the fudge scented box within the scullery. And then, assure that the fudge scented box in the scullery is wide open. After you have opened the fudge scented box, pick up the cuboid latchkey from the fudge scented box within the scullery. With the cuboid latchkey, make absolutely sure that the cuboid gate is unlocked. And then, open the cuboid gate in the scullery. Then, try to go to the east. Next, take the binder from the safe inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
Oh, great. Here's a fudge scented box.
There is a closed cuboid gate leading east. There is an exit to the north. Don't worry, it is unblocked.
There is a candy bar and a fudge scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fudge scented latchkey<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take cuboid latchkey from fudge scented box<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>take binder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. If you can do that, pick-up the key from the floor of the recreation zone. Having taken the key, assure that the chest is unlocked. And then, ensure that the chest is open. Then, retrieve the vanilla scented keycard from the chest. Then, make an attempt to move south. That done, make sure that the vanilla scented box in the shower is unlocked. Then, look and see that the vanilla scented box within the shower is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just fallen into a shower.
You can see a vanilla scented box.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vanilla scented keycard from chest<|im_end|>go south<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the locker inside the attic with the keycard. After unlocking the locker, open the locker. And then, recover the formless latchkey from the locker. Then, attempt to travel south. And then, check that the formless chest is unlocked with the formless latchkey. Then, ensure that the formless chest is open. Once you have pulled open the formless chest, pick up the shirt from the formless chest within the vault. After getting the shirt, place the shirt on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>go south<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take shirt from formless chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the formless keycard from the bookshelf in the workshop. Once you have taken the formless keycard, head east. And then, look and see that the formless portal inside the bedchamber is unlocked. And then, open the formless portal inside the bedchamber. Then, make an effort to go to the south. Then, pick up the tablet from the dresser. And then, make an effort to head north. After that, place the tablet on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a formless keycard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take formless keycard from bookshelf<|im_end|>go east<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go south<|im_end|>take tablet from dresser<|im_end|>go north<|im_end|>put tablet on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Next, pick up the Microsoft limited edition keycard from the couch. And then, check that the Microsoft limited edition chest is unlocked with the Microsoft limited edition keycard. After that, make it so that the Microsoft limited edition chest in the salon is opened. And then, take the cookie from the Microsoft limited edition chest. Then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 7 locker. The type 7 locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 7 latchkey.

your action:

Response: go north<|im_end|>take Microsoft limited edition keycard from couch<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take cookie from Microsoft limited edition chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to go east. And then, open the locker. And then, recover the key from the locker. If you can get your hands on the key, make an effort to travel west. Then, doublecheck that the box within the bathroom is unlocked. And then, ensure that the box is open. Then, take the sponge from the box within the bathroom. After that, put the sponge on the counter in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box. Classic TextWorld. You make out a counter. The counter is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Next, pick up the Henderson's limited edition keycard from the refrigerator within the kitchenette. Then, try to move north. Next, insert the Henderson's limited edition keycard into the Henderson's limited edition safe's lock to unlock it. Once you have unlocked the Henderson's limited edition safe, doublecheck that the Henderson's limited edition safe within the bedroom is open. After you have pulled open the Henderson's limited edition safe, take the blanket from the Henderson's limited edition safe. After that, attempt to travel south. Then, place the blanket on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You make out a Henderson's limited edition safe.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from refrigerator<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take blanket from Henderson's limited edition safe<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Following that, open the basket. Then, pick up the key from the basket within the steam room. And then, travel east. And then, unlock the safe within the shower with the key. Then, ensure that the safe is open. After that, take the formless keycard from the safe. After that, check that the formless chest is unlocked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You try to gain information on your surroundings by using a technique you call "looking."
A locked formless chest, which looks usual, is here. You scan the room, seeing a safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take key from basket<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take formless keycard from safe<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that accomplished, pick up the Henderson's limited edition key from the floor of the closet. And then, unlock the Henderson's limited edition door. And then, make it so that the Henderson's limited edition door is opened. After that, move east. Then, recover the key from the dresser within the laundromat. After that, unlock the chest inside the laundromat. After that, make it so that the chest in the laundromat is opened. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You see a stand. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go east<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, lift the type 6 key from the floor of the chamber. And then, doublecheck that the type 6 box is unlocked. And then, ensure that the type 6 box is open. After that, retrieve the passkey from the type 6 box. If you can get your hands on the passkey, check that the passageway inside the chamber is unlocked with the passkey. After that, assure that the passageway is opened. And then, try to venture east. Next, make absolutely sure that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a type 6 box. Is this what you came to TextWorld for? This... type 6 box?
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a type 6 key on the floor.
You are carrying nothing.

your action:

Response: take type 6 key<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an effort to go west. Then, look and see that the Canadian style safe is open. Having opened the Canadian style safe, retrieve the key from the Canadian style safe within the kitchenette. After that, try to move east. And then, unlock the safe with the key. And then, ensure that the safe is open. And then, pick up the sandwich from the safe inside the bar. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. Okay, just remember what you're here to do, and everything will go great.
You make out a safe.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 1 latchkey from the case in the canteen. If you can get your hands on the type 1 latchkey, try to go to the north. Following that, insert the type 1 latchkey into the type 1 gate's lock to unlock it. Then, assure that the type 1 gate within the studio is open. Then, make an effort to go to the north. Once you finish that, retrieve the shirt from the counter. With the shirt, attempt to take a trip east. And then, place the shirt on the rack inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened ordinary looking case right there by you. The case contains a type 1 latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 1 latchkey from case<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go north<|im_end|>take shirt from counter<|im_end|>go east<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the keycard from the mantle. And then, make absolutely sure that the safe is unlocked. And then, open the safe. And then, pick up the latchkey from the safe within the office. After that, doublecheck that the locker is unlocked. And then, make it so that the locker inside the office is wide open. And then, take the stapler from the locker in the office. And then, place the stapler inside the safe in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a locked safe. You can make out a locker. Hey, want to see a mantle? Look over there, a mantle. The mantle is usual. On the mantle you make out a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>insert stapler into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to go north. Then, try to move east. If you can get through with that, open the coffer. And then, retrieve the Henderson's limited edition passkey from the coffer in the studio. And then, insert the Henderson's limited edition passkey into the Henderson's limited edition safe's lock to unlock it. And then, open the Henderson's limited edition safe within the studio. And then, take the mouse from the Henderson's limited edition safe inside the studio. After that, put the mouse on the stand. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open coffer<|im_end|>take Henderson's limited edition passkey from coffer<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take mouse from Henderson's limited edition safe<|im_end|>put mouse on stand<|im_end|>