Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the west. That done, lift the type F passkey from the floor of the studio. Then, make absolutely sure that the type F safe inside the studio is unlocked. And then, open the type F safe. And then, retrieve the Henderson's key from the type F safe. After that, take a trip east. And then, unlock the Henderson's locker. And then, ensure that the Henderson's locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can make out a Henderson's locker.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type F passkey<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take Henderson's key from type F safe<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the soap scented latchkey from the display. Then, unlock the soap scented locker in the garage. And then, ensure that the soap scented locker is open. Then, take the latchkey from the soap scented locker. After that, insert the latchkey into the locker's lock to unlock it. Then, make sure that the locker in the garage is open. And then, recover the top hat from the locker. After that, you can place the top hat inside the case in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a case. The case is empty, what a horrible day! You can make out a locker. You see a locked soap scented locker. You see a display. There's something strange about this being here, but you can't put your finger on it. The display contains a soap scented latchkey.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take soap scented latchkey from display<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take latchkey from soap scented locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>insert top hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. And then, recover the cuboid key from the floor of the attic. And then, head south. And then, venture east. And then, make absolutely sure that the cuboid chest is unlocked. Then, ensure that the cuboid chest is open. After that, pick up the stick of butter from the cuboid chest inside the pantry. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place.
You make out a table. The table appears to be empty. This always happens, here in TextWorld!
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key<|im_end|>go south<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take stick of butter from cuboid chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip west. That done, pick-up the Henderson's limited edition key from the floor of the chamber. After stealing the Henderson's limited edition key, head east. Okay, and then, insert the Henderson's limited edition key into the Henderson's limited edition safe's lock to unlock it. After that, make sure that the Henderson's limited edition safe in the workshop is ajar. And then, retrieve the American style key from the Henderson's limited edition safe. And then, insert the American style key into the American style box in the workshop's lock to unlock it. After that, doublecheck that the American style box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked normal looking American style box in the room. You make out a locked Henderson's limited edition safe, which looks ordinary, close by.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>open Henderson's limited edition safe<|im_end|>take American style key from Henderson's limited edition safe<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the key from the mantle. And then, doublecheck that the chest is unlocked. And then, assure that the chest within the studio is wide open. And then, retrieve the keycard from the chest. Then, insert the keycard into the box in the studio's lock to unlock it. After unlocking the box, ensure that the box is open. Then, recover the stapler from the box. If you can get your hands on the stapler, put the stapler inside the chest within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a box. Wow, isn't TextWorld just the best? You see a mantle. The mantle is normal. On the mantle you see a key. Wow! Just like in the movies!
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stapler from box<|im_end|>insert stapler into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, try to move east. Following that, ensure that the type 3 locker within the bedroom is open. And then, recover the spherical passkey from the type 3 locker inside the bedroom. After picking up the spherical passkey, unlock the spherical chest. After that, open the spherical chest inside the bedroom. After that, retrieve the American limited edition latchkey from the spherical chest within the bedroom. Then, unlock the American limited edition chest within the bedroom. After unlocking the American limited edition chest, open the American limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 3 locker<|im_end|>take spherical passkey from type 3 locker<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take American limited edition latchkey from spherical chest<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, check that the Henderson's limited edition box in the workshop is unlocked with the Henderson's limited edition key. After that, make absolutely sure that the Henderson's limited edition box is opened. After that, retrieve the TextWorld style latchkey from the Henderson's limited edition box inside the workshop. Then, take a trip east. Then, doublecheck that the TextWorld style safe is unlocked. And then, look and see that the TextWorld style safe in the cubicle is ajar. And then, take the Microsoft style passkey from the TextWorld style safe within the cubicle. And then, doublecheck that the Microsoft style chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin to take stock of what's here.
Look over there! a Henderson's limited edition box. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take TextWorld style latchkey from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take Microsoft style passkey from TextWorld style safe<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move east. After that, pick up the key from the bowl. After that, doublecheck that the locker in the kitchenette is unlocked with the key. After unlocking the locker, ensure that the locker is open. Once you have opened the locker, recover the latchkey from the locker within the kitchenette. After that, venture west. With that accomplished, make sure that the chest in the bedchamber is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a chest.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bowl<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move west. Once you accomplish that, make sure that the crate is opened. After you have opened the crate, pick up the keycard from the crate. Then, unlock the safe with the keycard. Once you have unlocked the safe, open the safe inside the basement. After pulling open the safe, take the sandwich from the safe in the basement. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You can make out a locked display.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take keycard from crate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the Microsoft chest inside the recreation zone. And then, look and see that the Microsoft chest is ajar. Then, recover the formless latchkey from the Microsoft chest inside the recreation zone. With the formless latchkey, unlock the formless door. Then, ensure that the formless door is open. And then, make an attempt to venture east. With that over with, pick up the spherical keycard from the locker in the cellar. Then, unlock the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have fallen into the most usual of all possible recreation zones.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft chest.
There is a closed formless door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take formless latchkey from Microsoft chest<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go east<|im_end|>take spherical keycard from locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the type S keycard from the freezer. If you can get your hands on the type S keycard, make absolutely sure that the type S locker is unlocked with the type S keycard. And then, open the type S locker. Then, pick up the key from the type S locker in the kitchen. Then, unlock the locker within the kitchen with the key. And then, ensure that the locker is open. After you have opened the locker, pick up the passkey from the locker. Then, unlock the safe inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am honoured to announce that you are now in the kitchen. You begin to take stock of what's in the room.
You make out a locked safe. You can see a locker. Hmmm... what else, what else? You see a type S locker. If you haven't noticed it already, there seems to be something there by the wall, it's a freezer. The freezer contains a type S keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type S keycard from freezer<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>take key from type S locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld chest. Then, ensure that the TextWorld chest inside the canteen is open. And then, retrieve the keycard from the TextWorld chest in the canteen. And then, make an effort to venture west. That done, insert the keycard into the chest within the attic's lock to unlock it. After that, ensure that the chest inside the attic is open. And then, pick up the cloak from the chest. Then, place the cloak on the stand in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You see a TextWorld chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>put cloak on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the TextWorld safe within the study is closed. And then, make an effort to go north. After that, take the Henderson's keycard from the basket within the washroom. And then, make absolutely sure that the Henderson's chest is unlocked. And then, assure that the Henderson's chest is wide open. And then, take the TextWorld passkey from the Henderson's chest. Then, move south. That done, doublecheck that the TextWorld safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. You start to take note of what's in the room.
You can see an opened TextWorld safe. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading west. You need an unblocked exit? You should try going north.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: close TextWorld safe<|im_end|>go north<|im_end|>take Henderson's keycard from basket<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take TextWorld passkey from Henderson's chest<|im_end|>go south<|im_end|>lock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel north. After that, recover the TextWorld limited edition latchkey from the floor of the office. And then, move south. Okay, and then, unlock the TextWorld limited edition portal inside the vault with the TextWorld limited edition latchkey. And then, assure that the TextWorld limited edition portal is ajar. Then, take a trip south. Once you finish that, go east. Then, doublecheck that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
There is a closed TextWorld limited edition portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take TextWorld limited edition latchkey<|im_end|>go south<|im_end|>unlock TextWorld limited edition portal with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go east. Next, open the dresser inside the launderette. Then, retrieve the type K key from the dresser. Then, make an effort to travel west. Following that, insert the type K key into the type K chest's lock to unlock it. Then, make absolutely sure that the type K chest inside the shower is open. Then, pick up the loaf of bread from the type K chest within the shower. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You have come into a shower. Not the shower you'd expect. No, this is a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type K chest right there by you.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take type K key from dresser<|im_end|>go west<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>take loaf of bread from type K chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the south. With that done, attempt to venture west. And then, recover the TextWorld style keycard from the floor of the workshop. After that, unlock the TextWorld style box. Then, open the TextWorld style box. Then, take the mug from the TextWorld style box. Then, go east. With that accomplished, you can insert the mug inside the crate. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the cookery.
You need an unblocked exit? You should try going south.
You are carrying: a tablet.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take mug from TextWorld style box<|im_end|>go east<|im_end|>insert mug into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to go east. Then, ensure that the case inside the vault is open. And then, take the Canadian style passkey from the case within the vault. Then, unlock the Canadian style locker inside the vault. And then, ensure that the Canadian style locker is open. After pulling open the Canadian style locker, take the soap scented keycard from the Canadian style locker. Having got the soap scented keycard, assure that the soap scented gate is unlocked. And then, ensure that the soap scented gate is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to come round a standard one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a hat and a pen.

your action:

Response: go east<|im_end|>open case<|im_end|>take Canadian style passkey from case<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take soap scented keycard from Canadian style locker<|im_end|>unlock soap scented gate with soap scented keycard<|im_end|>open soap scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel west. And then, pick up the passkey from the box within the cubicle. After that, unlock the chest with the passkey. After that, make sure that the chest is wide open. And then, pick up the Microsoft keycard from the chest inside the cubicle. After that, venture east. And then, unlock the Microsoft chest. And then, make sure that the Microsoft chest in the cookery is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft chest. There's something about an object in a room that's just so... TextWorld.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could look and see that the box within the workshop is unlocked with the keycard. And then, assure that the box inside the workshop is wide open. And then, recover the folder from the box within the workshop. After that, make an attempt to go east. Then, pick up the spherical key from the chair within the cookhouse. Then, unlock the spherical chest inside the cookhouse with the spherical key. Then, doublecheck that the spherical chest is wide open. After that, you can put the folder into the spherical chest within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Wow, isn't TextWorld just the best?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take folder from box<|im_end|>go east<|im_end|>take spherical key from chair<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>insert folder into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to move north. Once you get through with that, make absolutely sure that the cake scented safe is ajar. Then, recover the type H key from the cake scented safe inside the cubicle. Then, make an attempt to venture south. And then, make absolutely sure that the type H box inside the workshop is unlocked. And then, open the type H box. Once you have pulled open the type H box, recover the keycard from the type H box inside the workshop. If you have picked up the keycard, check that the gate inside the workshop is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a type H box. You can make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cake scented safe<|im_end|>take type H key from cake scented safe<|im_end|>go south<|im_end|>unlock type H box with type H key<|im_end|>open type H box<|im_end|>take keycard from type H box<|im_end|>unlock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to venture north. Then, pick up the keycard from the floor of the study. With the keycard, try to venture south. After that, make absolutely sure that the gate in the attic is unlocked. Then, ensure that the gate is open. And then, go east. Then, retrieve the shirt from the cabinet. Then, put the shirt on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take shirt from cabinet<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, pick up the TextWorld limited edition key from the fridge. With the TextWorld limited edition key, unlock the TextWorld limited edition box with the TextWorld limited edition key. After that, make it so that the TextWorld limited edition box is wide open. Then, pick up the spherical key from the TextWorld limited edition box inside the canteen. And then, unlock the spherical safe inside the canteen. After you have unlocked the spherical safe, open the spherical safe. And then, take the mug from the spherical safe in the canteen. Then, place the mug on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in the place we're calling the canteen.
You can see a locked spherical safe in the corner. You can make out a TextWorld limited edition box. Classic TextWorld. You make out a fridge. The fridge contains a TextWorld limited edition key. Hmmm... what else, what else? You can see a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from fridge<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take spherical key from TextWorld limited edition box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take mug from spherical safe<|im_end|>put mug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the type H locker is open. After that, take the cuboid passkey from the type H locker. And then, doublecheck that the cuboid locker inside the kitchen is unlocked with the cuboid passkey. Having unlocked the cuboid locker, ensure that the cuboid locker is open. After that, take the passkey from the cuboid locker. If you can get your hands on the passkey, try to travel north. With that done, unlock the door inside the cookery with the passkey. Then, look and see that the door within the cookery is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You can make out a locked cuboid locker. A closed type H locker is here.
There is an exit to the north. Don't worry, it is unguarded.
There is a type H keycard on the floor.
You are carrying nothing.

your action:

Response: open type H locker<|im_end|>take cuboid passkey from type H locker<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>go north<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to try to venture west. Okay, and then, recover the latchkey from the bed stand inside the chamber. And then, go east. And then, insert the latchkey into the safe in the kitchen's lock to unlock it. And then, ensure that the safe inside the kitchen is open. And then, take the rectangular passkey from the safe in the kitchen. Then, insert the rectangular passkey into the rectangular box within the kitchen's lock to unlock it. After unlocking the rectangular box, open the rectangular box within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
A locked rectangular box is close by. You can see a locked safe, which looks normal, nearby.
There is an unguarded exit to the west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bed stand<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be fantastic if you could lift the TextWorld limited edition passkey from the floor of the cubicle. Then, unlock the TextWorld limited edition door inside the cubicle. And then, ensure that the TextWorld limited edition door within the cubicle is open. If you have opened the TextWorld limited edition door, travel west. After that, take the key from the case. Then, insert the key into the locker's lock to unlock it. And then, open the locker. After that, recover the nest of caterpillars from the locker within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You smell a lovely smell, and follow it to a mantelpiece. The mantelpiece is standard. But the thing is empty.
There is a closed TextWorld limited edition door leading west. There is an unblocked exit to the north.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>unlock TextWorld limited edition door with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition door<|im_end|>go west<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take nest of caterpillars from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, travel west. After that, retrieve the Microsoft limited edition passkey from the floor of the lounge. After that, try to move east. And then, unlock the Microsoft limited edition safe inside the study. After you have unlocked the Microsoft limited edition safe, open the Microsoft limited edition safe. After opening the Microsoft limited edition safe, recover the mouse from the Microsoft limited edition safe. Then, make an effort to move west. And then, deposit the mouse on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can make out a Microsoft limited edition safe. You can make out a mantle. Wow, isn't TextWorld just the best? The mantle is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take mouse from Microsoft limited edition safe<|im_end|>go west<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel north. That done, retrieve the Henderson's limited edition keycard from the floor of the playroom. And then, venture south. After that, unlock the Henderson's limited edition door with the Henderson's limited edition keycard. Having unlocked the Henderson's limited edition door, make absolutely sure that the Henderson's limited edition door is wide open. Then, make an attempt to head south. And then, travel east. If you can accomplish that, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed Henderson's limited edition door leading south. There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. Then, make it so that the American style safe inside the workshop is ajar. After pulling open the American style safe, pick up the latchkey from the American style safe. And then, insert the latchkey into the locker in the workshop's lock to unlock it. And then, doublecheck that the locker is wide open. After that, pick up the passkey from the locker. And then, make an effort to venture east. Then, unlock the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. You begin to take stock of what's here.
You make out a couch. But the thing is empty, unfortunately.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to move south. Then, lift the keycard from the floor of the parlor. And then, unlock the chest. And then, open the chest. And then, pick up the TextWorld style key from the chest. And then, go north. With that done, check that the TextWorld style portal in the steam room is unlocked with the TextWorld style key. Then, assure that the TextWorld style portal inside the steam room is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You begin to take stock of what's in the room.
You can make out a closed safe right there by you.
There is a closed TextWorld style portal leading west. You need an unguarded exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go north<|im_end|>unlock TextWorld style portal with TextWorld style key<|im_end|>open TextWorld style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to take a trip south. Then, doublecheck that the non-euclidean box in the steam room is unlocked with the non-euclidean key. After that, open the non-euclidean box in the steam room. After that, retrieve the non-euclidean passkey from the non-euclidean box. And then, doublecheck that the non-euclidean chest in the steam room is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest in the steam room is open. And then, take the shadfly from the non-euclidean chest inside the steam room. And then, deposit the shadfly on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take non-euclidean passkey from non-euclidean box<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. And then, recover the passkey from the floor of the shower. And then, take a trip west. Okay, and then, unlock the chest. Then, doublecheck that the chest in the lounge is open. Then, pick up the keycard from the chest. And then, venture east. Then, make sure that the locker inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You can make out a chest. Oh wow! Is that what I think it is? It is! It's a couch. You shudder, but continue examining the couch. But oh no! there's nothing on this piece of junk.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could try to venture east. Once you get through with that, recover the keycard from the floor of the launderette. After that, unlock the chest. Then, open the chest inside the launderette. Then, pick up the fudge scented keycard from the chest within the launderette. And then, unlock the fudge scented box inside the launderette with the fudge scented keycard. Once you have unlocked the fudge scented box, ensure that the fudge scented box is open. After that, recover the iron from the fudge scented box inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You make out a couch. The couch is normal. But the thing is empty.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take iron from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the type 2 latchkey from the cuboid chest. And then, make it so that the type 2 chest is unlocked with the type 2 latchkey. And then, open the type 2 chest. And then, retrieve the key from the type 2 chest inside the cubicle. After that, unlock the gate. Then, open the gate within the cubicle. After opening the gate, head south. After that, retrieve the sponge from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can see a locked type 2 chest in the corner. You can see an opened cuboid chest. The cuboid chest contains a type 2 latchkey.
There is a closed gate leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take type 2 latchkey from cuboid chest<|im_end|>unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take key from type 2 chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the Microsoft style safe is unlocked. And then, make sure that the Microsoft style safe in the study is open. After pulling open the Microsoft style safe, recover the keycard from the Microsoft style safe in the study. And then, unlock the passageway in the study. Then, open the passageway in the study. After that, go to the east. After that, take the Henderson's limited edition latchkey from the cabinet. After getting the Henderson's limited edition latchkey, make absolutely sure that the Henderson's limited edition safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can see a locked Microsoft style safe.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take keycard from Microsoft style safe<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. That done, take a trip north. After that, pick-up the key from the floor of the study. Having picked up the key, look and see that the locker is unlocked. If you have unlocked the locker, ensure that the locker is open. After that, recover the cuboid key from the locker. And then, go south. If you can manage that, Put the cuboid key into the cuboid locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You start to take note of what's in the room.
You make out a shelf. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
You are carrying: a mug.

your action:

Response: go east<|im_end|>go north<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go south<|im_end|>lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the safe inside the chamber is unlocked with the latchkey. Then, look and see that the safe in the chamber is wide open. Then, recover the TextWorld key from the safe in the chamber. After that, check that the TextWorld gateway within the chamber is unlocked with the TextWorld key. And then, ensure that the TextWorld gateway is open. After that, go to the north. That done, take the lingonberry from the shelf. After that, eat the lingonberry. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You can make out a locked safe nearby.
There is a closed TextWorld gateway leading north. There is an unguarded exit to the east.
There is a book on the floor.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld key from safe<|im_end|>unlock TextWorld gateway with TextWorld key<|im_end|>open TextWorld gateway<|im_end|>go north<|im_end|>take lingonberry from shelf<|im_end|>eat lingonberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the rectangular key from the refrigerator. If you can get your hands on the rectangular key, insert the rectangular key into the rectangular locker's lock to unlock it. Then, open the rectangular locker. After that, recover the key from the rectangular locker. After that, make sure that the safe is unlocked with the key. After that, make absolutely sure that the safe is ajar. Then, retrieve the kettle from the safe. After stealing the kettle, drop the kettle on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You make out a safe. Oh, great. Here's a rectangular locker. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator contains a rectangular key.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular key from refrigerator<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the east. After that, pick up the formless latchkey from the floor of the cubicle. Then, unlock the formless locker in the cubicle. And then, make it so that the formless locker in the cubicle is ajar. And then, take the latchkey from the formless locker. And then, take a trip west. And then, close the locker. Then, assure that the locker is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open locker is right there by you. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, unlock the locker inside the garage with the passkey. Then, open the locker in the garage. After that, pick up the keycard from the locker in the garage. And then, make an attempt to move east. And then, doublecheck that the box is unlocked with the keycard. After that, open the box in the sauna. After that, recover the key from the box. Then, insert the key into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You can see a locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. Then, head south. And then, recover the latchkey from the rack within the kitchen. And then, head north. And then, make an effort to take a trip north. After that, go east. Then, assure that the safe is shut. After that, make it so the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You can make out a stand. The stand is typical. But oh no! there's nothing on this piece of garbage.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a book.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could check that the chest within the steam room is unlocked with the key. After unlocking the chest, ensure that the chest is open. After that, pick up the type 0 key from the chest inside the steam room. After that, make an attempt to head north. With that accomplished, look and see that the type 0 passageway inside the study is unlocked with the type 0 key. And then, assure that the type 0 passageway inside the study is ajar. And then, attempt to travel east. And then, close the type 0 passageway. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You see a chest.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type 0 key from chest<|im_end|>go north<|im_end|>unlock type 0 passageway with type 0 key<|im_end|>open type 0 passageway<|im_end|>go east<|im_end|>close type 0 passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, travel north. Okay, and then, attempt to travel east. Then, open the Canadian style safe inside the launderette. And then, pick up the American latchkey from the Canadian style safe. With the American latchkey, doublecheck that the American chest is unlocked with the American latchkey. Then, make absolutely sure that the American chest is opened. After that, recover the formless key from the American chest. And then, look and see that the formless locker within the launderette is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open Canadian style safe<|im_end|>take American latchkey from Canadian style safe<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take formless key from American chest<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the TextWorld style safe inside the restroom is unlocked with the TextWorld style key. After that, open the TextWorld style safe. After that, recover the keycard from the TextWorld style safe within the restroom. Having got the keycard, make an attempt to take a trip east. Then, unlock the hatch in the cookhouse with the keycard. After that, ensure that the hatch is open. After that, attempt to take a trip north. With that accomplished, close the hatch in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom.
You can see a locked TextWorld style safe nearby.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip and a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to move east. And then, open the locker. Then, pick up the latchkey from the locker in the basement. Then, check that the portal is unlocked with the latchkey. Then, doublecheck that the portal is opened. And then, go to the south. If you can manage that, retrieve the cuboid latchkey from the mantelpiece inside the salon. After that, look and see that the cuboid locker within the salon is locked with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a bed stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take cuboid latchkey from mantelpiece<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, make an effort to venture north. After that, retrieve the TextWorld key from the freezer inside the canteen. After that, travel south. After that, check that the TextWorld chest within the studio is unlocked with the TextWorld key. Having unlocked the TextWorld chest, make sure that the TextWorld chest in the studio is open. And then, recover the book from the TextWorld chest within the studio. After that, venture north. After that, place the book on the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a TextWorld chest.
There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take TextWorld key from freezer<|im_end|>go south<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take book from TextWorld chest<|im_end|>go north<|im_end|>put book on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to take a trip west. And then, retrieve the spherical keycard from the table. And then, venture east. And then, make it so that the spherical box is unlocked. Having unlocked the spherical box, open the spherical box. And then, take the soap scented passkey from the spherical box inside the steam room. After that, unlock the soap scented locker in the steam room with the soap scented passkey. If you have unlocked the soap scented locker, ensure that the soap scented locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You start to take note of what's in the room.
You can see a locked soap scented locker. You make out a locked spherical box nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take soap scented passkey from spherical box<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. If you can get through with that, ensure that the suitcase is open. After that, take the key from the suitcase in the workshop. After that, insert the key into the locker's lock to unlock it. Then, ensure that the locker is open. After pulling open the locker, take the rectangular keycard from the locker. And then, check that the rectangular locker within the workshop is unlocked with the rectangular keycard. And then, doublecheck that the rectangular locker in the workshop is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin looking for stuff.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the locker inside the attic is unlocked. Then, doublecheck that the locker in the attic is open. After that, retrieve the key from the locker. And then, unlock the portal in the attic with the key. And then, ensure that the portal is open. Then, venture east. After that, retrieve the burger from the table. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a locker. You see a counter. The counter appears to be empty.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move south. Okay, and then, lift the latchkey from the floor of the closet. And then, make an attempt to go to the north. That done, assure that the door is unlocked. After you have unlocked the door, ensure that the door inside the cubicle is open. After that, make an effort to head west. With that over with, retrieve the fly larva from the shelf. Then, put the fly larva on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>take fly larva from shelf<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the spherical latchkey from the shelf. Then, make an effort to go east. And then, unlock the spherical safe. Then, assure that the spherical safe is wide open. And then, recover the non-euclidean latchkey from the spherical safe inside the attic. Then, doublecheck that the non-euclidean chest is unlocked with the non-euclidean latchkey. After that, ensure that the non-euclidean chest is open. And then, retrieve the sock from the non-euclidean chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Look around you. Take it all in. It's not every day someone gets to be in a spare room.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. On the shelf you can see a spherical latchkey. Classic TextWorld.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take spherical latchkey from shelf<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take non-euclidean latchkey from spherical safe<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take sock from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the locker in the bedchamber. After that, take the rectangular latchkey from the locker in the bedchamber. After that, unlock the rectangular safe inside the bedchamber. Then, make absolutely sure that the rectangular safe is opened. And then, pick up the keycard from the rectangular safe inside the bedchamber. And then, make an effort to take a trip east. With that done, look and see that the safe is unlocked. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to walk into a typical one.
You can see a rectangular safe. You see a closed locker.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, insert the latchkey into the safe's lock to unlock it. Then, open the safe in the scullery. Then, pick up the cake scented latchkey from the safe in the scullery. And then, unlock the cake scented chest inside the scullery. After that, open the cake scented chest. Then, recover the cuboid keycard from the cake scented chest. Then, make an effort to move east. Then, lock the cuboid safe with the cuboid keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can make out a locked cake scented chest. You can see a locked safe, which looks usual, in the room.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take cake scented latchkey from safe<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take cuboid keycard from cake scented chest<|im_end|>go east<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the type 0 keycard from the workbench inside the cellar. After that, unlock the type 0 box with the type 0 keycard. After that, open the type 0 box in the cellar. And then, take the key from the type 0 box within the cellar. After that, attempt to take a trip west. With that done, unlock the chest in the vault. After unlocking the chest, open the chest inside the vault. Then, recover the insect from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place. You begin to take stock of what's in the room.
You see a type 0 box. You wonder idly who left that here. Hey, want to see a workbench? Look over there, a workbench. The workbench is ordinary. On the workbench you make out a type 0 keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 0 keycard from workbench<|im_end|>unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take key from type 0 box<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the rectangular box within the cubicle is unlocked with the rectangular passkey. After that, open the rectangular box. After that, retrieve the non-euclidean keycard from the rectangular box inside the cubicle. After that, look and see that the non-euclidean safe is unlocked. And then, ensure that the non-euclidean safe is open. And then, pick up the kiwi from the non-euclidean safe. Then, eat the kiwi. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You can see a non-euclidean safe. As if things weren't amazing enough already, you can even see a rectangular box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take non-euclidean keycard from rectangular box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take kiwi from non-euclidean safe<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, travel west. After that, open the box. And then, recover the key from the box. Then, venture east. With that accomplished, make absolutely sure that the chest is unlocked. And then, open the chest in the canteen. Then, take the bug from the chest in the canteen. Then, place the bug on the chair inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! You bend down to tie your shoe. When you stand up, you notice a chair. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the toolbox is open. Then, take the spherical keycard from the toolbox. And then, unlock the spherical portal inside the office. Having unlocked the spherical portal, open the spherical portal. Then, go to the south. With that done, make an attempt to move east. Once you finish that, retrieve the cd from the safe inside the recreation zone. Then, toss the cd on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a toolbox? Look over there, a toolbox.
There is a closed spherical portal leading south. You need an unguarded exit? You should try going north.
You are carrying: a lightbulb.

your action:

Response: open toolbox<|im_end|>take spherical keycard from toolbox<|im_end|>unlock spherical portal with spherical keycard<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take cd from safe<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, try to move north. With that accomplished, take the cuboid passkey from the rack within the shower. After that, make an attempt to venture south. Then, unlock the cuboid portal within the chamber. Then, open the cuboid portal within the chamber. After you have opened the cuboid portal, make an attempt to head east. Once you accomplish that, lift the teaspoon from the floor of the canteen. Then, sit the teaspoon on the shelf within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed cuboid portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take cuboid passkey from rack<|im_end|>go south<|im_end|>unlock cuboid portal with cuboid passkey<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>take teaspoon<|im_end|>put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, head east. With that done, recover the Canadian limited edition latchkey from the floor of the sauna. After you have picked up the Canadian limited edition latchkey, check that the Canadian limited edition safe is unlocked with the Canadian limited edition latchkey. And then, open the Canadian limited edition safe inside the sauna. After that, try to venture west. And then, recover the sponge from the rack inside the shower. With the sponge, try to go east. With that over with, you can place the sponge into the Canadian limited edition safe inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in an usual kind of place. That is to say, you're in a shower. The room is well lit.
You make out a rack. On the rack you make out a sponge.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>go west<|im_end|>take sponge from rack<|im_end|>go east<|im_end|>insert sponge into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, go to the north. Following that, open the spherical box. Then, retrieve the Henderson's style keycard from the spherical box in the launderette. And then, travel south. And then, unlock the Henderson's style gate. Then, ensure that the Henderson's style gate inside the cubicle is open. Then, head east. And then, retrieve the nest of bats from the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
There is a closed Henderson's style gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take Henderson's style keycard from spherical box<|im_end|>go south<|im_end|>unlock Henderson's style gate with Henderson's style keycard<|im_end|>open Henderson's style gate<|im_end|>go east<|im_end|>take nest of bats from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest. Then, make it so that the chest is open. And then, recover the American keycard from the chest. After picking up the American keycard, insert the American keycard into the American safe within the dish-pit's lock to unlock it. Once you have unlocked the American safe, ensure that the American safe is open. After pulling open the American safe, pick up the formless key from the American safe within the dish-pit. Then, try to take a trip north. After that, doublecheck that the formless gate is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You make out a American safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked chest. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take formless key from American safe<|im_end|>go north<|im_end|>unlock formless gate with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the rectangular keycard from the couch. Then, doublecheck that the rectangular locker within the bedroom is unlocked. Then, open the rectangular locker in the bedroom. Then, pick up the rectangular key from the rectangular locker within the bedroom. And then, look and see that the rectangular chest is unlocked. After unlocking the rectangular chest, make sure that the rectangular chest is ajar. And then, take the poem from the rectangular chest. If you have got the poem, rest the poem on the recliner within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most typical of all possible bedrooms.
You can see a rectangular chest. Look out! It's a- oh, never mind, it's just a rectangular locker. You scan the room, seeing a recliner. The recliner is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a couch. On the couch you see a rectangular keycard.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take rectangular keycard from couch<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take rectangular key from rectangular locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take poem from rectangular chest<|im_end|>put poem on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go north. That done, retrieve the passkey from the floor of the workshop. After getting the passkey, make sure that the box is unlocked. After unlocking the box, open the box in the workshop. And then, travel south. Once you manage that, take the butterfly from the display. Then, travel north. Once you get through with that, you can put the butterfly inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You see an opened display in the room. The display contains a butterfly and a staple.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go south<|im_end|>take butterfly from display<|im_end|>go north<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to look and see that the chest is unlocked. After that, look and see that the chest within the bathroom is open. After that, take the latchkey from the chest. After that, make an effort to head west. Then, check that the gate is unlocked with the latchkey. After that, open the gate. After that, make an attempt to go north. Once you succeed at that, close the gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. I guess you better just go and list everything you see here.
You can see a chest.
There is an unguarded exit to the west.
There is a gummy bear on the floor.
You are carrying: a keycard and a butterfly.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. With that accomplished, make sure that the dresser within the laundry place is ajar. After that, pick up the key from the dresser inside the laundry place. After that, go east. With that accomplished, check that the box is unlocked with the key. After that, open the box. Then, pick up the type 3 key from the box within the playroom. And then, assure that the type 3 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just come into a playroom. You begin to take stock of what's in the room.
Were you looking for a type 3 chest? Because look over there, it's a type 3 chest. Oh wow! Is that what I think it is? It is! It's a box. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 3 key from box<|im_end|>lock type 3 chest with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, insert the key into the chest within the bedroom's lock to unlock it. After that, assure that the chest in the bedroom is wide open. After opening the chest, recover the latchkey from the chest in the bedroom. After that, venture east. Then, insert the latchkey into the safe's lock to unlock it. And then, doublecheck that the safe inside the parlor is ajar. And then, retrieve the fondue from the safe. If you have got the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a lightbulb.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to head east. Then, open the cabinet. After that, take the formless passkey from the cabinet. And then, move west. With that accomplished, unlock the formless locker. After that, ensure that the formless locker in the cookhouse is open. After that, retrieve the passkey from the formless locker. And then, Insert the passkey into the box within the cookhouse to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can see a closed standard looking box in the room. You make out a formless locker.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take formless passkey from cabinet<|im_end|>go west<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, venture west. Then, retrieve the non-euclidean keycard from the armchair. After picking up the non-euclidean keycard, doublecheck that the non-euclidean safe inside the office is unlocked. After that, ensure that the non-euclidean safe in the office is open. After that, recover the type 1 key from the non-euclidean safe in the office. Then, attempt to go east. Once you get around to doing that, doublecheck that the type 1 box is closed. And then, Put the type 1 key into the type 1 box within the sauna to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You see a type 1 box. Is this it? Is this what you came to TextWorld to see? a type 1 box? The type 1 box contains an iron. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from armchair<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take type 1 key from non-euclidean safe<|im_end|>go east<|im_end|>close type 1 box<|im_end|>lock type 1 box with type 1 key<|im_end|>