Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, move south. After that, take the keycard from the rack in the laundromat. Then, doublecheck that the safe inside the laundromat is unlocked. And then, open the safe. Then, retrieve the spherical key from the safe. After picking up the spherical key, doublecheck that the spherical locker inside the laundromat is unlocked. And then, open the spherical locker. Then, recover the fly larva from the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take fly larva from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. And then, pick up the type Y keycard from the floor of the bedchamber. With the type Y keycard, attempt to venture west. And then, check that the type Y locker inside the spare room is unlocked with the type Y keycard. And then, open the type Y locker in the spare room. And then, recover the fresh laundry scented key from the type Y locker. After that, move east. After that, make it so that the fresh laundry scented chest in the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type Y locker. Classic TextWorld.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take type Y keycard<|im_end|>go west<|im_end|>unlock type Y locker with type Y keycard<|im_end|>open type Y locker<|im_end|>take fresh laundry scented key from type Y locker<|im_end|>go east<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could check that the spherical chest inside the kitchenette is unlocked with the spherical key. Then, open the spherical chest. And then, take the latchkey from the spherical chest. If you can get your hands on the latchkey, take a trip east. Then, assure that the safe within the kitchen is unlocked with the latchkey. And then, ensure that the safe in the kitchen is open. Then, recover the teapot from the safe within the kitchen. If you can get your hands on the teapot, rest the teapot on the saucepan within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You begin to take stock of what's in the room.
You can make out a spherical chest. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>put teapot on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 5 passkey from the drawer. After getting the type 5 passkey, make absolutely sure that the type 5 safe is unlocked with the type 5 passkey. And then, ensure that the type 5 safe in the steam room is open. And then, take the cake scented keycard from the type 5 safe. Then, make sure that the cake scented box inside the steam room is unlocked with the cake scented keycard. And then, open the cake scented box. Then, pick up the pear from the cake scented box. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
You can make out a cake scented box. You see a type 5 safe. Make a note of this, you might have to put stuff on or in it later on. You make out an opened drawer. The drawer contains a type 5 passkey.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 5 passkey from drawer<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take cake scented keycard from type 5 safe<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take pear from cake scented box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick-up the cuboid latchkey from the floor of the shower. And then, travel south. After that, look and see that the cuboid box is unlocked with the cuboid latchkey. Once you have unlocked the cuboid box, ensure that the cuboid box within the laundromat is open. Then, recover the Henderson's style key from the cuboid box. After that, assure that the Henderson's style locker is unlocked. And then, ensure that the Henderson's style locker in the laundromat is open. And then, retrieve the vacuum from the Henderson's style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Henderson's style key from cuboid box<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take vacuum from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, unlock the Henderson's style chest. And then, make it so that the Henderson's style chest inside the restroom is ajar. Then, pick up the latchkey from the Henderson's style chest in the restroom. After that, unlock the gate with the latchkey. And then, make sure that the gate is wide open. And then, travel south. After that, pick-up the Comic Strip Calendar from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
There is an exit to the east. Don't worry, it is unguarded.
There is a top hat on the floor.
You are carrying: a Henderson's style keycard.

your action:

Response: go east<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take latchkey from Henderson's style chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go north. Following that, open the American style chest. After opening the American style chest, retrieve the passkey from the American style chest. After picking up the passkey, unlock the safe in the workshop with the passkey. And then, make sure that the safe is opened. And then, recover the worm from the safe. Then, travel east. Following that, ditch the worm on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into the most typical of all possible restrooms. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be great if you could insert the American limited edition key into the American limited edition locker in the restroom's lock to unlock it. Then, make sure that the American limited edition locker in the restroom is opened. And then, recover the key from the American limited edition locker inside the restroom. After that, make sure that the locker in the restroom is unlocked. And then, make sure that the locker inside the restroom is open. After that, pick up the nest of grubs from the locker. Then, go to the east. After that, place the nest of grubs on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a locker. You scan the room, seeing a American limited edition locker. Classic TextWorld.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take key from American limited edition locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take nest of grubs from locker<|im_end|>go east<|im_end|>put nest of grubs on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go east. Following that, recover the Microsoft key from the rack. After stealing the Microsoft key, move west. After that, unlock the Microsoft safe. Then, ensure that the Microsoft safe is open. And then, retrieve the chocolate bar from the Microsoft safe. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Microsoft safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft key from rack<|im_end|>go west<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take chocolate bar from Microsoft safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the locker is open. Then, retrieve the keycard from the locker. Having picked up the keycard, head north. With that done, assure that the door is unlocked with the keycard. Then, doublecheck that the door in the laundromat is wide open. Then, make an effort to head east. Then, pick up the apple from the workbench. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You can make out a locker. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going north.
You are carrying: a passkey and an insect.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take apple from workbench<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to go south. If you can get through with that, make it so that the locker is ajar. After that, retrieve the keycard from the locker inside the cubicle. After that, check that the hatch within the cubicle is unlocked with the keycard. And then, ensure that the hatch inside the cubicle is open. After that, try to go to the east. After that, pick up the shadfly from the table inside the workshop. After that, place the shadfly on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to head north. Then, recover the passkey from the counter within the attic. After that, make sure that the door inside the attic is unlocked. And then, open the door. Having opened the door, try to travel north. Okay, and then, attempt to move east. With that over with, make absolutely sure that the cabinet is opened. Then, recover the glass from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head north. After that, insert the rectangular keycard into the rectangular locker in the bedchamber's lock to unlock it. After that, open the rectangular locker. Then, pick up the passkey from the rectangular locker. If you can get your hands on the passkey, attempt to go south. After that, unlock the locker with the passkey. And then, open the locker. And then, pick up the shadfly from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can make out a locker.
There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a potato on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go north<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the west. Once you accomplish that, doublecheck that the safe within the shower is opened. After opening the safe, recover the non-euclidean key from the safe. Then, make it so that the non-euclidean safe is unlocked with the non-euclidean key. And then, ensure that the non-euclidean safe is open. Then, pick up the cashew from the non-euclidean safe. After picking up the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in a place we're calling a closet.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a strawberry and a pear.

your action:

Response: go west<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take cashew from non-euclidean safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the west. After that, retrieve the vanilla scented latchkey from the floor of the bedroom. With the vanilla scented latchkey, go to the east. That done, insert the vanilla scented latchkey into the vanilla scented portal's lock to unlock it. And then, ensure that the vanilla scented portal is open. Having pulled open the vanilla scented portal, attempt to go south. And then, open the cabinet. Then, take the glass from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. I guess you better just go and list everything you see here.
You make out an opened box here. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed vanilla scented portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>take vanilla scented latchkey<|im_end|>go east<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go south<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to check that the locker is unlocked with the key. Then, look and see that the locker inside the office is wide open. After opening the locker, retrieve the type Y key from the locker. After that, make sure that the type Y box is unlocked. After that, make absolutely sure that the type Y box is wide open. And then, pick up the keycard from the type Y box. After that, make it so that the chest is unlocked with the keycard. Having unlocked the chest, doublecheck that the chest within the office is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You can make out a locked chest nearby. You can make out a locked type Y box right there by you. You can see a locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take type Y key from locker<|im_end|>unlock type Y box with type Y key<|im_end|>open type Y box<|im_end|>take keycard from type Y box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the floor of the bedroom. After that, venture east. Okay, and then, unlock the locker within the cellar. Then, make absolutely sure that the locker is ajar. And then, retrieve the latchkey from the locker. With the latchkey, check that the box in the cellar is unlocked with the latchkey. After that, open the box. And then, take the pair of headphones from the box in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the bedroom.
There is an unguarded exit to the east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, retrieve the passkey from the floor of the spare room. After taking the passkey, insert the passkey into the safe in the spare room's lock to unlock it. And then, ensure that the safe is open. Then, retrieve the formless key from the safe inside the spare room. Then, go to the east. Next, insert the formless key into the formless box's lock to unlock it. And then, ensure that the formless box in the studio is open. After that, retrieve the Cat Calendar from the formless box in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You see a locked safe. You scan the room, seeing a workbench. The workbench is standard. But the thing is empty. It would have been so cool if there was stuff on the workbench.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take Cat Calendar from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First stop, move west. Okay, and then, open the box. After that, pick up the lavender scented keycard from the box within the sauna. After stealing the lavender scented keycard, venture east. And then, make sure that the lavender scented safe is unlocked with the lavender scented keycard. After that, ensure that the lavender scented safe in the basement is open. After opening the lavender scented safe, retrieve the frisbee from the lavender scented safe in the basement. And then, toss the frisbee on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You can make out a locked lavender scented safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying: a controller.

your action:

Response: go west<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take frisbee from lavender scented safe<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to venture east. Once you accomplish that, recover the latchkey from the stand. Then, go to the west. After that, unlock the chest within the scullery. Then, ensure that the chest inside the scullery is open. And then, retrieve the kettle from the chest in the scullery. After stealing the kettle, make an effort to head east. Then, place the kettle on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. I guess you better just go and list everything you see here.
You see a locked chest.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the fridge in the cookery is open. Then, recover the cuboid passkey from the fridge. And then, insert the cuboid passkey into the cuboid box's lock to unlock it. If you have unlocked the cuboid box, ensure that the cuboid box is open. Once you have pulled open the cuboid box, pick up the latchkey from the cuboid box. After that, take a trip south. With that done, unlock the box in the recreation zone. After that, ensure that the box in the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You make out a cuboid box. Now why would someone leave that there? You can make out a fridge!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take cuboid passkey from fridge<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. After that, retrieve the formless keycard from the table in the sauna. After that, check that the formless locker is unlocked with the formless keycard. And then, ensure that the formless locker is open. After that, take the American limited edition latchkey from the formless locker. And then, travel north. And then, attempt to move east. And then, check that the American limited edition chest in the cubicle is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from table<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take American limited edition latchkey from formless locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, look and see that the Henderson's style locker is unlocked. Then, doublecheck that the Henderson's style locker is opened. Then, pick up the American keycard from the Henderson's style locker. With the American keycard, venture south. And then, unlock the American gateway. Then, open the American gateway inside the study. Then, venture east. Then, retrieve the mop from the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You make out a Henderson's style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a Henderson's style key and a Quote of the Day Calendar.

your action:

Response: unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take American keycard from Henderson's style locker<|im_end|>go south<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the box in the shower is unlocked with the passkey. Then, open the box within the shower. After that, recover the American style latchkey from the box. After that, make an effort to take a trip east. Then, insert the American style latchkey into the American style chest inside the garage's lock to unlock it. And then, open the American style chest. After that, retrieve the insect from the American style chest. And then, toss the insect on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
Oh, great. Here's a box. A closed safe is here.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>go east<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take insect from American style chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. If you can accomplish that, recover the TextWorld keycard from the bureau. After picking up the TextWorld keycard, venture west. Following that, unlock the TextWorld chest. And then, make absolutely sure that the TextWorld chest is open. Then, pick up the top hat from the TextWorld chest. After that, make an attempt to go to the east. Then, put the top hat on the table in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You make out a locked TextWorld chest right there by you.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from bureau<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>take top hat from TextWorld chest<|im_end|>go east<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the latchkey from the floor of the playroom. And then, doublecheck that the locker is unlocked. After that, make absolutely sure that the locker is opened. And then, take the keycard from the locker inside the playroom. And then, unlock the gateway in the playroom with the keycard. Then, open the gateway inside the playroom. And then, take a trip west. And then, recover the novel from the bed inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. The room is well lit.
You see a locked locker nearby.
There is a closed gateway leading west. There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a teaspoon.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take novel from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the north. Then, attempt to travel east. After that, close the Henderson's safe in the laundry place. After that, make an attempt to take a trip west. And then, make it so that the box is opened. And then, retrieve the Henderson's keycard from the box. If you have got the Henderson's keycard, take a trip east. Following that, doublecheck the Henderson's safe inside the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just moved into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close Henderson's safe<|im_end|>go west<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, head south. Then, travel south. Then, unlock the Microsoft style chest in the workshop with the Microsoft style latchkey. And then, open the Microsoft style chest within the workshop. And then, retrieve the keycard from the Microsoft style chest. And then, attempt to venture north. After that, insert the keycard into the chest's lock to unlock it. After that, open the chest in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the basement. You begin looking for stuff.
Hey, want to see a rack? Look over there, a rack. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft style latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to move south. Then, ensure that the dresser in the bathroom is open. Then, retrieve the Microsoft style latchkey from the dresser. After that, assure that the Microsoft style gate inside the bathroom is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style gate inside the bathroom is open. Then, make an attempt to take a trip east. Following that, recover the fondue from the bench. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You see a gleam over in a corner, where you can see a shelf. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Microsoft style latchkey from dresser<|im_end|>unlock Microsoft style gate with Microsoft style latchkey<|im_end|>open Microsoft style gate<|im_end|>go east<|im_end|>take fondue from bench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip east. And then, recover the key from the rack within the basement. And then, go west. And then, check that the locker inside the studio is unlocked with the key. And then, doublecheck that the locker inside the studio is wide open. After pulling open the locker, retrieve the stick of butter from the locker. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, head north. After that, take the latchkey from the desk. Then, insert the latchkey into the portal's lock to unlock it. And then, make it so that the portal is ajar. After that, attempt to venture north. With that over with, move east. If you can manage that, recover the fresh laundry scented keycard from the locker within the bedchamber. And then, unlock the fresh laundry scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from desk<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the type 2 chest. After that, open the type 2 chest. And then, take the American passkey from the type 2 chest. After that, make an effort to travel east. Once you accomplish that, unlock the American chest inside the basement. And then, ensure that the American chest within the basement is open. After that, pick up the carrot from the American chest. After you have got the carrot, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. I guess you better just go and list everything you see here.
You make out a locked type 2 chest in the corner.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take American passkey from type 2 chest<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take carrot from American chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the trunk inside the attic. Then, recover the passkey from the trunk inside the attic. After taking the passkey, make sure that the chest in the attic is unlocked. And then, open the chest within the attic. And then, pick up the keycard from the chest. Then, unlock the safe inside the attic. After that, make it so that the safe is ajar. Having opened the safe, recover the lightbulb from the safe inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can see a locked safe. You see a locked standard looking chest in the corner. You see a trunk.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the chest in the chamber. After unlocking the chest, open the chest. After opening the chest, retrieve the type K key from the chest inside the chamber. And then, venture south. Okay, and then, insert the type K key into the type K gate's lock to unlock it. And then, open the type K gate. After that, try to take a trip east. And then, close the type K gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
You are carrying: a latchkey and a fly larva.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type K key from chest<|im_end|>go south<|im_end|>unlock type K gate with type K key<|im_end|>open type K gate<|im_end|>go east<|im_end|>close type K gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the spherical latchkey from the desk in the office. Then, unlock the spherical chest. Then, ensure that the spherical chest inside the office is open. After that, take the keycard from the spherical chest. Once you have got the keycard, doublecheck that the portal inside the office is unlocked. After unlocking the portal, open the portal inside the office. After opening the portal, move east. Following that, retrieve the lightbulb from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a spherical chest. You see a desk. The desk is ordinary. On the desk you make out a spherical latchkey.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from desk<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take lightbulb from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, attempt to take a trip west. And then, move west. Next, open the fudge scented box. Then, take the passkey from the fudge scented box inside the cookhouse. If you can get your hands on the passkey, go east. With that accomplished, unlock the locker. After you have unlocked the locker, ensure that the locker is open. After that, retrieve the worm from the locker within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You need an unguarded exit? You should try going west.
You are carrying: a fondue and a fudge scented latchkey.

your action:

Response: go west<|im_end|>go west<|im_end|>open fudge scented box<|im_end|>take passkey from fudge scented box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the keycard from the box. With the keycard, unlock the safe. And then, open the safe within the parlor. Once you have opened the safe, recover the passkey from the safe inside the parlor. After you have got the passkey, doublecheck that the hatch within the parlor is unlocked. Then, ensure that the hatch is open. Once you have opened the hatch, try to move south. Following that, pick up the binder from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've seen better parlors, but at least this one seems pretty typical. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. An open normal looking box is close by. The box contains a keycard.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, travel north. Then, retrieve the non-euclidean keycard from the trunk. After that, make an effort to travel south. Once you manage that, assure that the non-euclidean chest is unlocked. Then, open the non-euclidean chest. And then, pick up the key from the non-euclidean chest. Then, doublecheck that the passageway within the laundry place is unlocked. And then, assure that the passageway in the laundry place is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You scan the room, seeing a non-euclidean chest.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go north<|im_end|>take non-euclidean keycard from trunk<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move south. With that done, unlock the passageway inside the cookery with the passkey. Then, ensure that the passageway inside the cookery is open. After that, try to take a trip east. And then, make an effort to go east. If you can get around to doing that, pick up the top hat from the floor of the pantry. And then, take a trip west. Okay, and then, put the top hat on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey, a mug and a worm.

your action:

Response: go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take top hat<|im_end|>go west<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, take the passkey from the coffer. And then, unlock the box. Once you have unlocked the box, open the box. After that, recover the latchkey from the box. Then, unlock the chest with the latchkey. After that, open the chest. After that, retrieve the shadfly from the chest within the workshop. After that, insert the shadfly into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You see an opened safe. The safe is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a chest. I mean, just wow! Isn't TextWorld just the best? You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened coffer. The coffer contains a passkey.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to pick-up the keycard from the floor of the workshop. With the keycard, make an attempt to go east. After that, check that the portal in the pantry is unlocked with the keycard. And then, make it so that the portal inside the pantry is ajar. After that, attempt to venture north. Then, recover the bug from the chair inside the cookery. If you can get your hands on the bug, go south. With that accomplished, place the bug on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You can make out a table. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>take bug from chair<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make it so that the cuboid safe in the shower is unlocked. Then, ensure that the cuboid safe inside the shower is open. Then, take the rectangular key from the cuboid safe. And then, attempt to venture south. And then, unlock the rectangular hatch inside the bedroom with the rectangular key. And then, assure that the rectangular hatch is ajar. And then, venture east. And then, make absolutely sure that the rectangular hatch in the dish-pit is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid safe. You can make out a locked trunk.
There is an unguarded exit to the south.
You are carrying: a cuboid latchkey and a towel.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take rectangular key from cuboid safe<|im_end|>go south<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>close rectangular hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. That done, make an effort to venture south. That done, pick up the passkey from the floor of the lounge. If you can get your hands on the passkey, unlock the locker inside the lounge. After that, assure that the locker is open. After pulling open the locker, take the Microsoft limited edition key from the locker within the lounge. If you can get your hands on the Microsoft limited edition key, head north. Okay, and then, Insert the Microsoft limited edition key into the Microsoft limited edition safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. You begin looking for stuff.
You see a closed trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft limited edition key from locker<|im_end|>go north<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move west. Then, pick-up the fudge scented keycard from the floor of the workshop. And then, make it so that the fudge scented safe inside the workshop is unlocked. And then, look and see that the fudge scented safe in the workshop is opened. After that, take the formless passkey from the fudge scented safe. And then, take a trip east. And then, close the formless chest in the studio. And then, doublecheck the formless chest in the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can make out a formless chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The formless chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take formless passkey from fudge scented safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to go south. And then, retrieve the TextWorld style passkey from the platter within the kitchenette. And then, go north. Next, make sure that the TextWorld style safe is unlocked. After that, look and see that the TextWorld style safe is open. And then, pick up the coconut from the TextWorld style safe within the bedroom. Then, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. I guess you better just go and list everything you see here.
You can make out a locked TextWorld style safe. You can see a bookshelf. The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style passkey from platter<|im_end|>go north<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>open TextWorld style safe<|im_end|>take coconut from TextWorld style safe<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, retrieve the Canadian style passkey from the floor of the bathroom. Then, take a trip north. Then, unlock the Canadian style box inside the recreation zone. Then, open the Canadian style box in the recreation zone. Then, pick up the nest of spiders from the Canadian style box in the recreation zone. Then, try to go to the south. And then, place the nest of spiders on the rack in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You can see a Canadian style box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian style passkey<|im_end|>go north<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take nest of spiders from Canadian style box<|im_end|>go south<|im_end|>put nest of spiders on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go to the south. That done, open the cuboid hatch. After that, make an effort to move east. Following that, travel east. With that done, retrieve the cuboid keycard from the floor of the attic. And then, move west. Then, close the cuboid hatch. And then, lock the cuboid hatch inside the playroom with the cuboid keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich and an onion.

your action:

Response: go south<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>go east<|im_end|>take cuboid keycard<|im_end|>go west<|im_end|>close cuboid hatch<|im_end|>lock cuboid hatch with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. Following that, retrieve the cuboid passkey from the rack inside the dish-pit. After that, venture west. Then, unlock the cuboid box. And then, open the cuboid box inside the kitchenette. After opening the cuboid box, take the legume from the cuboid box. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from rack<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take legume from cuboid box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the passkey into the box's lock to unlock it. Then, ensure that the box is open. And then, pick up the American limited edition latchkey from the box inside the kitchen. If you can get your hands on the American limited edition latchkey, travel east. With that accomplished, assure that the American limited edition safe is unlocked. Then, open the American limited edition safe inside the sauna. And then, recover the bug from the American limited edition safe within the sauna. After that, drop the bug on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You have come into the most normal of all possible kitchens.
A locked typical looking box is nearby.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition latchkey from box<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take bug from American limited edition safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture west. And then, check that the box in the restroom is unlocked with the keycard. And then, ensure that the box is open. After that, retrieve the latchkey from the box inside the restroom. Once you have picked up the latchkey, move east. And then, unlock the chest in the canteen. After that, ensure that the chest is open. After that, pick up the whisk from the chest inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, ensure that the case within the kitchenette is open. After that, retrieve the latchkey from the case. After that, doublecheck that the door in the kitchenette is unlocked. After you have unlocked the door, ensure that the door in the kitchenette is open. And then, go north. With that done, make an attempt to go to the east. And then, pick-up the keycard from the floor of the chamber. With the keycard, check that the safe inside the chamber is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it typical? You better believe it is. You begin to take stock of what's here.
You can see a case.
There is a closed door leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture east. And then, pick-up the type Q passkey from the floor of the canteen. And then, try to head west. And then, check that the type Q safe is unlocked with the type Q passkey. And then, open the type Q safe. After that, take the key from the type Q safe. Once you have picked up the key, go east. And then, doublecheck that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You can make out a locked type Q safe close by. You see a table. The table appears to be empty.
There is an unblocked exit to the east.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take type Q passkey<|im_end|>go west<|im_end|>unlock type Q safe with type Q passkey<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian limited edition key from the floor of the restroom. After that, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, open the Canadian limited edition locker within the restroom. And then, pick up the key from the Canadian limited edition locker. And then, assure that the box is unlocked with the key. After that, open the box within the restroom. After that, pick up the shadfly from the box within the restroom. And then, put the shadfly on the bench in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
You see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You smell a pungent smell, and follow it to a Canadian limited edition locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is ordinary. But the thing is empty.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition key<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>put shadfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go west. After that, move south. Then, retrieve the key from the mantelpiece in the study. Then, take a trip north. Next, try to move east. And then, make absolutely sure that the chest is unlocked. After that, open the chest. And then, retrieve the nest of ticks from the chest inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from mantelpiece<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of ticks from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to go to the south. With that done, insert the latchkey into the locker's lock to unlock it. After that, ensure that the locker is open. After that, retrieve the passkey from the locker in the recreation zone. And then, attempt to go north. And then, doublecheck that the safe is unlocked. Then, open the safe. After that, pick up the whisk from the safe within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
A locked safe is in the room. You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. Hm. Oh well
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take a trip east. After that, ensure that the Microsoft limited edition box within the spare room is open. Then, retrieve the key from the Microsoft limited edition box in the spare room. And then, make an attempt to head west. After that, insert the key into the safe inside the steam room's lock to unlock it. And then, ensure that the safe within the steam room is open. And then, retrieve the latchkey from the safe. Then, check that the locker inside the steam room is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? You can see a safe.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go east<|im_end|>open Microsoft limited edition box<|im_end|>take key from Microsoft limited edition box<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the safe inside the office. After that, open the safe within the office. After pulling open the safe, retrieve the laptop from the safe. After picking up the laptop, go to the east. Then, recover the formless latchkey from the portmanteau. And then, make absolutely sure that the formless locker is unlocked with the formless latchkey. Then, ensure that the formless locker inside the chamber is open. Then, place the laptop into the formless locker in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You can make out a locked safe.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>go east<|im_end|>take formless latchkey from portmanteau<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert laptop into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, doublecheck that the Canadian limited edition locker in the playroom is unlocked. After that, ensure that the Canadian limited edition locker is open. And then, pick up the type 4 keycard from the Canadian limited edition locker within the playroom. And then, attempt to go south. And then, insert the type 4 keycard into the type 4 safe's lock to unlock it. After that, make sure that the type 4 safe in the laundromat is opened. And then, retrieve the formless passkey from the type 4 safe in the laundromat. And then, insert the formless passkey into the formless gate within the laundromat's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition locker.
There is an unguarded exit to the south.
You are carrying: a Canadian limited edition latchkey and a worm.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take type 4 keycard from Canadian limited edition locker<|im_end|>go south<|im_end|>unlock type 4 safe with type 4 keycard<|im_end|>open type 4 safe<|im_end|>take formless passkey from type 4 safe<|im_end|>unlock formless gate with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the locker is unlocked with the passkey. After that, ensure that the locker is open. After you have pulled open the locker, take the vanilla scented key from the locker in the study. Then, go to the south. And then, make absolutely sure that the vanilla scented gateway is unlocked. After unlocking the vanilla scented gateway, make it so that the vanilla scented gateway in the scullery is opened. And then, head south. With that over with, retrieve the Comic Strip Calendar from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am stoked to announce that you are now in the study.
You can see a locker. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take vanilla scented key from locker<|im_end|>go south<|im_end|>unlock vanilla scented gateway with vanilla scented key<|im_end|>open vanilla scented gateway<|im_end|>go south<|im_end|>take Comic Strip Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the keycard from the floor of the cookhouse. After that, attempt to go to the south. After that, unlock the locker. Then, ensure that the locker within the sauna is open. Then, retrieve the rectangular latchkey from the locker. After picking up the rectangular latchkey, travel north. And then, unlock the rectangular door with the rectangular latchkey. Then, ensure that the rectangular door is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Wow! You're in a cookhouse.
There is a closed rectangular door leading west. There is an unblocked exit to the south.
There is a loaf of bread and a keycard on the floor.
You are carrying: a peanut.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go north<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make it so that the Microsoft style locker within the recreation zone is unlocked. And then, ensure that the Microsoft style locker in the recreation zone is open. After that, pick up the rectangular passkey from the Microsoft style locker within the recreation zone. And then, unlock the rectangular box. And then, ensure that the rectangular box in the recreation zone is open. And then, retrieve the fly larva from the rectangular box. And then, take a trip east. That done, deposit the fly larva on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular box. You can see a locked Microsoft style locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter and a Microsoft style keycard.

your action:

Response: unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take rectangular passkey from Microsoft style locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to try to venture west. Next, retrieve the passkey from the shelf inside the study. And then, travel east. That done, unlock the door. After that, open the door within the workshop. And then, attempt to venture north. Then, close the door. Then, assure that the door is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You can barely contain your excitement.
You make out a locked toolbox, which looks ordinary, in the corner.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge and a mouse.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to make it so that the type N locker in the cubicle is unlocked. Then, ensure that the type N locker is open. And then, take the formless passkey from the type N locker within the cubicle. After that, check that the formless gateway is unlocked with the formless passkey. Then, open the formless gateway in the cubicle. Then, move north. And then, make an effort to travel east. If you can succeed at that, take the butterfly from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. You begin looking for stuff.
You scan the room, seeing a type N locker.
There is a closed formless gateway leading north. You need an unblocked exit? You should try going south.
You are carrying: a type N key.

your action:

Response: unlock type N locker with type N key<|im_end|>open type N locker<|im_end|>take formless passkey from type N locker<|im_end|>unlock formless gateway with formless passkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the bedroom. After that, head west. That done, unlock the hatch inside the garage. After that, make it so that the hatch is opened. After that, take a trip north. And then, make an effort to move east. Then, recover the mop from the cabinet inside the shower. If you can get your hands on the mop, you can place the mop into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mop from cabinet<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to head east. Following that, take the Microsoft style passkey from the shelf. After that, make an attempt to take a trip west. Then, doublecheck that the Microsoft style box within the vault is unlocked. Then, open the Microsoft style box. And then, retrieve the key from the Microsoft style box. Then, make an effort to go east. After that, unlock the gate inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a locked Microsoft style box in the room.
There is an unguarded exit to the east.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take Microsoft style passkey from shelf<|im_end|>go west<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take key from Microsoft style box<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, head north. Following that, ensure that the trunk is open. Then, pick up the keycard from the trunk. And then, make absolutely sure that the gateway is unlocked with the keycard. If you have unlocked the gateway, ensure that the gateway is open. And then, make an attempt to go east. Then, recover the dvd from the dresser. With the dvd, put the dvd on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
You can see a locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take dvd from dresser<|im_end|>put dvd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture south. Once you manage that, open the Henderson's door. Then, move east. That done, try to go to the east. Then, recover the Henderson's latchkey from the workbench within the cellar. After that, try to go west. And then, close the Henderson's door in the study. Then, assure that the Henderson's door in the study is locked with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the south. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's door<|im_end|>go east<|im_end|>go east<|im_end|>take Henderson's latchkey from workbench<|im_end|>go west<|im_end|>close Henderson's door<|im_end|>lock Henderson's door with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to go south. Then, pick-up the American limited edition keycard from the floor of the chamber. And then, insert the American limited edition keycard into the American limited edition gate's lock to unlock it. After that, make absolutely sure that the American limited edition gate in the chamber is wide open. And then, venture south. After that, travel east. And then, retrieve the soap dispenser from the rack. And then, place the soap dispenser on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take American limited edition keycard<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser from rack<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to travel east. Then, check that the American limited edition portal is unlocked with the American limited edition latchkey. And then, ensure that the American limited edition portal within the kitchenette is open. After that, make an attempt to move north. Once you finish that, make an attempt to venture west. And then, pick up the broom from the display inside the cellar. Then, make an effort to take a trip east. After that, throw the broom on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
A rusty signboard tells you that you are now in the steam room. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition latchkey, a pair of headphones, a teaspoon and a backup calendar.

your action:

Response: go east<|im_end|>unlock American limited edition portal with American limited edition latchkey<|im_end|>open American limited edition portal<|im_end|>go north<|im_end|>go west<|im_end|>take broom from display<|im_end|>go east<|im_end|>drop broom<|im_end|>