Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, travel north. And then, make an attempt to take a trip east. After that, attempt to travel south. Once you do that, unlock the box within the dish-pit with the latchkey. Then, ensure that the box in the dish-pit is open. After pulling open the box, recover the type I latchkey from the box in the dish-pit. After getting the type I latchkey, take a trip north. After that, Deposit the type I latchkey into the type I safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type I latchkey from box<|im_end|>go north<|im_end|>lock type I safe with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, make an effort to head south. Then, take the passkey from the desk inside the workshop. And then, make an effort to head north. With that accomplished, insert the passkey into the chest within the kitchenette's lock to unlock it. After that, assure that the chest is open. Then, take the teaspoon from the chest inside the kitchenette. Then, try to head east. After that, drop the teaspoon on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You see a locked chest.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>take passkey from desk<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to head south. Following that, retrieve the passkey from the floor of the washroom. Then, take a trip east. Then, make sure that the box is unlocked with the passkey. After that, assure that the box is opened. After that, take the cuboid latchkey from the box within the bedroom. After that, doublecheck that the cuboid chest within the bedroom is unlocked with the cuboid latchkey. And then, doublecheck that the cuboid chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a case.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head west. Then, ensure that the basket in the restroom is open. After that, retrieve the Henderson's limited edition passkey from the basket in the restroom. And then, make absolutely sure that the Henderson's limited edition safe within the restroom is unlocked with the Henderson's limited edition passkey. And then, ensure that the Henderson's limited edition safe within the restroom is open. Then, retrieve the passkey from the Henderson's limited edition safe. After that, try to move east. And then, unlock the safe within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You begin to take stock of what's in the room.
You see a locked safe in the corner.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take Henderson's limited edition passkey from basket<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take passkey from Henderson's limited edition safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head east. After that, take the passkey from the table in the scullery. And then, insert the passkey into the chest within the scullery's lock to unlock it. Then, ensure that the chest within the scullery is open. And then, recover the type I keycard from the chest. After that, make an effort to venture west. If you can accomplish that, close the type I locker inside the laundromat. If you have closed the type I locker, doublecheck that the type I locker is locked with the type I keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
If you haven't noticed it already, there seems to be something there by the wall, it's a type I locker. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You see a cabinet.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type I keycard from chest<|im_end|>go west<|im_end|>close type I locker<|im_end|>lock type I locker with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, unlock the type C box within the studio with the type C keycard. Then, open the type C box within the studio. Having opened the type C box, recover the cake scented key from the type C box. And then, make absolutely sure that the cake scented gate is unlocked with the cake scented key. Then, open the cake scented gate within the studio. Then, move east. After that, recover the key from the drawer in the sauna. Then, make it so the safe inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You can see a type C box.
There is a closed cake scented gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type C keycard.

your action:

Response: unlock type C box with type C keycard<|im_end|>open type C box<|im_end|>take cake scented key from type C box<|im_end|>unlock cake scented gate with cake scented key<|im_end|>open cake scented gate<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style key from the floor of the steam room. With the American style key, make sure that the American style safe is unlocked. Then, open the American style safe within the steam room. Then, retrieve the type 7 key from the American style safe. Then, doublecheck that the type 7 locker in the steam room is unlocked with the type 7 key. And then, ensure that the type 7 locker is open. Then, recover the fly larva from the type 7 locker inside the steam room. Then, ditch the fly larva on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. I guess you better just go and list everything you see here.
You scan the room for a type 7 locker, and you find a type 7 locker. Make a note of this, you might have to put stuff on or in it later on. You make out a American style safe.
There is an unblocked exit to the west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take type 7 key from American style safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take fly larva from type 7 locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the TextWorld style keycard from the drawer in the restroom. And then, move west. And then, unlock the TextWorld style gate within the shower with the TextWorld style keycard. And then, doublecheck that the TextWorld style gate is open. After that, head south. Then, attempt to take a trip east. If you can do that, recover the candy bar from the fridge within the cookhouse. Once you have taken the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened drawer. The drawer contains a TextWorld style keycard.
There is an unguarded exit to the west.
You are carrying: a cauliflower.

your action:

Response: take TextWorld style keycard from drawer<|im_end|>go west<|im_end|>unlock TextWorld style gate with TextWorld style keycard<|im_end|>open TextWorld style gate<|im_end|>go south<|im_end|>go east<|im_end|>take candy bar from fridge<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the cake scented locker inside the lounge with the cake scented passkey. After that, ensure that the cake scented locker is open. After that, take the passkey from the cake scented locker. And then, look and see that the box is unlocked. After that, ensure that the box in the lounge is open. After you have opened the box, take the keycard from the box inside the lounge. With the keycard, take a trip north. Next, doublecheck that the hatch inside the cubicle is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the lounge. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box. You can see a cake scented locker. You wonder idly who left that here.
There is an unguarded exit to the north.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take passkey from cake scented locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make sure that the safe within the bedroom is shut. After that, try to venture west. And then, recover the Microsoft keycard from the floor of the restroom. Then, unlock the Microsoft box in the restroom. After unlocking the Microsoft box, open the Microsoft box. And then, retrieve the passkey from the Microsoft box. If you can get your hands on the passkey, make an attempt to travel east. That done, Place the passkey into the safe within the bedroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom. I guess you better just go and list everything you see here.
You can see a safe. The safe is empty, what a horrible day!
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take Microsoft keycard<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take passkey from Microsoft box<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the formless latchkey from the stand. And then, doublecheck that the formless box within the vault is unlocked with the formless latchkey. After that, assure that the formless box is ajar. Then, recover the spherical key from the formless box. Then, doublecheck that the spherical box in the vault is unlocked with the spherical key. After that, open the spherical box. After that, retrieve the keycard from the spherical box in the vault. After that, unlock the chest inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. Let's see what's in here.
You see a chest. You can see a spherical box. You make out a locked formless box. You can see a stand. You see a formless latchkey on the stand. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless latchkey from stand<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take spherical key from formless box<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the box inside the chamber is unlocked. Having unlocked the box, open the box in the chamber. Then, retrieve the American passkey from the box within the chamber. Then, check that the American portal inside the chamber is unlocked with the American passkey. If you have unlocked the American portal, doublecheck that the American portal within the chamber is opened. And then, travel east. After that, pick up the worm from the counter inside the garage. And then, toss the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You see a box. What's that over there? It looks like it's a bed. The bed is usual. But there isn't a thing on it.
There is a closed American portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American portal with American passkey<|im_end|>open American portal<|im_end|>go east<|im_end|>take worm from counter<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, head south. And then, pick up the rectangular latchkey from the bureau. After picking up the rectangular latchkey, unlock the rectangular locker in the studio with the rectangular latchkey. After unlocking the rectangular locker, ensure that the rectangular locker within the studio is open. After that, retrieve the passkey from the rectangular locker. Then, venture north. After that, unlock the safe. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a safe.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a plant.

your action:

Response: go south<|im_end|>take rectangular latchkey from bureau<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel north. Then, pick up the type 0 keycard from the floor of the study. After getting the type 0 keycard, doublecheck that the type 0 chest inside the study is unlocked with the type 0 keycard. Then, open the type 0 chest inside the study. After that, retrieve the American limited edition latchkey from the type 0 chest. After that, head south. Okay, and then, check that the American limited edition chest is unlocked with the American limited edition latchkey. After that, open the American limited edition chest within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You make out a American limited edition chest.
There is a closed gate leading west. There is an unguarded exit to the north.
There is a licorice strip and an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 keycard<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take American limited edition latchkey from type 0 chest<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to open the cabinet inside the canteen. Then, recover the keycard from the cabinet. Then, check that the hatch is unlocked with the keycard. And then, open the hatch within the canteen. And then, move south. Then, make sure that the fridge is wide open. Once you have opened the fridge, take the rectangular latchkey from the fridge. Then, Deposit the rectangular latchkey into the rectangular locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen. You begin to take stock of what's here.
You make out a cabinet.
There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying: a fondue.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>open fridge<|im_end|>take rectangular latchkey from fridge<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the cake scented key from the table in the cellar. And then, unlock the cake scented box. Then, ensure that the cake scented box within the cellar is open. Then, retrieve the latchkey from the cake scented box within the cellar. Then, make it so that the box is unlocked. After that, make sure that the box within the cellar is wide open. After that, recover the worm from the box. And then, place the worm on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You can see a box. You see a cake scented box. You see a table. On the table you see a cake scented key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cake scented key from table<|im_end|>unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the cuboid passkey from the floor of the spare room. Then, make absolutely sure that the cuboid box inside the spare room is unlocked with the cuboid passkey. Then, look and see that the cuboid box is open. After that, recover the passkey from the cuboid box within the spare room. And then, make an effort to take a trip east. Once you get around to doing that, assure that the portal is opened. And then, make an attempt to head south. With that over with, make it so the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the spare room.
You can see a locked cuboid box right there by you. You scan the room, seeing a table! The table is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly depressed by TextWorld.
You need an unguarded exit? You should try going east.
There is a cuboid passkey on the floor.
You are carrying: a fondue.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take passkey from cuboid box<|im_end|>go east<|im_end|>open portal<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go to the east. Following that, recover the key from the bench inside the shower. And then, venture west. Then, insert the key into the box's lock to unlock it. And then, ensure that the box within the study is open. And then, take the Henderson's style key from the box within the study. After that, make an attempt to head east. If you can get through with that, doublecheck that the Henderson's style safe is locked with the Henderson's style key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You scan the room for a box, and you find a box.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bench<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's style key from box<|im_end|>go east<|im_end|>lock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to take a trip east. That done, retrieve the latchkey from the floor of the cubicle. And then, check that the chest is unlocked with the latchkey. Once you have unlocked the chest, make absolutely sure that the chest in the cubicle is wide open. Then, recover the key from the chest in the cubicle. With the key, unlock the locker inside the cubicle. Then, make it so that the locker is ajar. If you have opened the locker, pick up the desktop computer from the locker within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take desktop computer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an attempt to head east. Then, recover the fresh laundry scented latchkey from the dresser. With the fresh laundry scented latchkey, take a trip west. And then, assure that the fresh laundry scented box inside the steam room is unlocked with the fresh laundry scented latchkey. After unlocking the fresh laundry scented box, open the fresh laundry scented box within the steam room. Then, recover the latchkey from the fresh laundry scented box inside the steam room. Then, head east. Okay, and then, lock the locker inside the launderette with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can see a locked normal looking fresh laundry scented box in the room.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take fresh laundry scented latchkey from dresser<|im_end|>go west<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take latchkey from fresh laundry scented box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go east. And then, pick up the key from the pan. After that, doublecheck that the box is unlocked with the key. If you have unlocked the box, make sure that the box inside the canteen is wide open. After that, make an effort to head west. Then, recover the insect from the rack. And then, go east. Then, you can place the insect inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
As if things weren't amazing enough already, you can even see a basket. Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you see an insect.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from pan<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could try to head south. And then, make absolutely sure that the TextWorld limited edition box within the garage is opened. Once you have opened the TextWorld limited edition box, recover the Henderson's limited edition latchkey from the TextWorld limited edition box within the garage. Then, doublecheck that the Henderson's limited edition gate in the garage is unlocked with the Henderson's limited edition latchkey. And then, assure that the Henderson's limited edition gate inside the garage is opened. After that, venture east. Then, make sure that the dresser is ajar. After that, retrieve the vacuum from the dresser within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld limited edition box<|im_end|>take Henderson's limited edition latchkey from TextWorld limited edition box<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>open dresser<|im_end|>take vacuum from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to go east. And then, ensure that the freezer within the cookhouse is open. Then, retrieve the keycard from the freezer within the cookhouse. After that, look and see that the gate within the cookhouse is unlocked. And then, open the gate. And then, try to go to the north. Next, pick up the Microsoft limited edition key from the chest inside the parlor. Then, check that the Microsoft limited edition box is unlocked with the Microsoft limited edition key. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go north<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the type N passkey from the stand. And then, try to head south. Then, make it so that the type N safe is unlocked. Then, open the type N safe. And then, pick up the Microsoft keycard from the type N safe in the chamber. After that, make sure that the Microsoft safe in the chamber is unlocked. And then, open the Microsoft safe within the chamber. Then, pick up the manuscript from the Microsoft safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a stand. You see a type N passkey on the stand.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type N passkey from stand<|im_end|>go south<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>take Microsoft keycard from type N safe<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take manuscript from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel east. Then, check that the Henderson's locker within the shower is unlocked with the Henderson's passkey. After that, ensure that the Henderson's locker is open. Having opened the Henderson's locker, retrieve the key from the Henderson's locker. Then, check that the locker in the shower is unlocked with the key. Then, ensure that the locker is open. After that, retrieve the fly larva from the locker. After stealing the fly larva, ditch the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: go east<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, go south. That done, ensure that the crate is open. And then, recover the latchkey from the crate inside the spare room. And then, check that the safe within the spare room is unlocked with the latchkey. Then, open the safe inside the spare room. Once you have opened the safe, pick up the raspberry from the safe. And then, eat the raspberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
You can see a stand. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Silly stand, silly, empty, good for nothing stand.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open crate<|im_end|>take latchkey from crate<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take raspberry from safe<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the American style passkey from the pan. Then, look and see that the American style chest is unlocked. Then, ensure that the American style chest in the canteen is open. And then, pick up the keycard from the American style chest. And then, try to head east. Then, doublecheck that the chest within the chamber is unlocked. And then, ensure that the chest is open. And then, pick up the monitor from the chest in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
As if things weren't amazing enough already, you can even see a American style chest. You can see a pan. The pan is usual. On the pan you see an American style passkey.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American style passkey from pan<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take keycard from American style chest<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture south. Then, pick up the key from the floor of the canteen. With the key, go north. Then, make absolutely sure that the gateway in the office is unlocked. And then, open the gateway. Then, go to the north. And then, go to the east. With that accomplished, retrieve the pillow from the couch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take pillow from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move south. With that done, recover the Microsoft limited edition keycard from the floor of the steam room. After that, go north. Okay, and then, unlock the Microsoft limited edition locker. Then, make absolutely sure that the Microsoft limited edition locker in the washroom is open. And then, take the key from the Microsoft limited edition locker. And then, make absolutely sure that the locker in the washroom is unlocked. Having unlocked the locker, look and see that the locker inside the washroom is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place. You can barely contain your excitement.
What's that over there? It looks like it's a locker. You can see a Microsoft limited edition locker.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition keycard<|im_end|>go north<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take key from Microsoft limited edition locker<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, go to the south. And then, head south. If you can get around to doing that, attempt to travel west. If you can do that, pick-up the formless latchkey from the floor of the steam room. After that, go east. After that, unlock the formless safe in the salon. Then, ensure that the formless safe within the salon is open. After that, take the laptop from the formless safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type U passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take formless latchkey<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take laptop from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go west. With that done, ensure that the box in the basement is open. And then, retrieve the vanilla scented key from the box. With the vanilla scented key, make an attempt to venture east. And then, check that the vanilla scented box in the office is unlocked with the vanilla scented key. And then, open the vanilla scented box in the office. Then, retrieve the keyboard from the vanilla scented box. And then, place the keyboard on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
I am so happy to announce that you are now in the office.
You can see a locked vanilla scented box in the room. You see a chair. The chair is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>go east<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take keyboard from vanilla scented box<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to recover the non-euclidean passkey from the pan within the cookhouse. Then, venture east. With that accomplished, unlock the non-euclidean safe with the non-euclidean passkey. And then, make it so that the non-euclidean safe is ajar. And then, pick up the keycard from the non-euclidean safe. After that, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker is open. After that, recover the fly larva from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one. You begin looking for stuff.
You make out a pan. Why don't you take a picture of it, it'll last longer! The pan is typical. On the pan you see a non-euclidean passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from pan<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip west. Next, recover the passkey from the bench within the bedchamber. Once you have picked up the passkey, unlock the chest within the bedchamber. After unlocking the chest, ensure that the chest within the bedchamber is open. Then, take the rectangular passkey from the chest in the bedchamber. After that, attempt to go to the east. If you can accomplish that, make absolutely sure that the rectangular safe is unlocked with the rectangular passkey. And then, assure that the rectangular safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular safe. The light flickers for a second, but nothing else happens.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bench<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the portmanteau inside the cubicle. Then, check that the chest inside the cubicle is unlocked with the passkey. And then, ensure that the chest in the cubicle is open. Then, pick up the key from the chest within the cubicle. And then, insert the key into the box within the cubicle's lock to unlock it. After that, open the box inside the cubicle. And then, recover the latchkey from the box within the cubicle. Then, look and see the safe inside the cubicle is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle. The room is well lit.
You can make out a safe. Look over there! a box. You make out a locked chest. You can make out a portmanteau. The portmanteau contains a passkey.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the cuboid keycard from the mantle. After stealing the cuboid keycard, insert the cuboid keycard into the cuboid safe's lock to unlock it. And then, open the cuboid safe. And then, take the passkey from the cuboid safe. With the passkey, assure that the chest is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, take the latchkey from the chest. And then, assure that the box inside the chamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into the most typical of all possible chambers.
You can see a locked box in the room. You make out a locked chest in the corner. You make out a cuboid safe. You see a mantle. Now why would someone leave that there? The mantle is ordinary. On the mantle you make out a cuboid keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from mantle<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the case is wide open. And then, pick up the soap scented keycard from the case. After stealing the soap scented keycard, head west. And then, insert the soap scented keycard into the soap scented box's lock to unlock it. If you have unlocked the soap scented box, make sure that the soap scented box inside the steam room is opened. And then, take the sponge from the soap scented box within the steam room. After taking the sponge, attempt to take a trip east. Then, place the sponge on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: open case<|im_end|>take soap scented keycard from case<|im_end|>go west<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take sponge from soap scented box<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the box is closed. And then, travel east. And then, pick up the American limited edition latchkey from the shelf within the cubicle. And then, check that the American limited edition locker is unlocked with the American limited edition latchkey. Then, open the American limited edition locker in the cubicle. Then, take the passkey from the American limited edition locker. After that, make an attempt to go west. And then, make it so that the box within the office is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You smell a great smell, and follow it to a box. The box is empty, what a horrible day!
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: close box<|im_end|>go east<|im_end|>take American limited edition latchkey from shelf<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>go west<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel east. After that, attempt to head north. If you can finish that, assure that the vanilla scented box is unlocked with the vanilla scented key. And then, open the vanilla scented box within the playroom. And then, pick up the key from the vanilla scented box. After that, make an attempt to go south. With that done, check that the chest is unlocked with the key. And then, open the chest inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>go north<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take key from vanilla scented box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, retrieve the passkey from the fridge. Then, unlock the gateway inside the canteen. And then, ensure that the gateway inside the canteen is open. After that, attempt to head south. Then, go to the east. And then, open the cake scented chest within the bedroom. And then, take the laptop from the cake scented chest. After that, drop the laptop on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am excited to announce that you are now in the canteen. You begin to take stock of what's in the room.
You see a fridge. The fridge contains a passkey.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented key.

your action:

Response: take passkey from fridge<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>open cake scented chest<|im_end|>take laptop from cake scented chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to close the non-euclidean box inside the garage. And then, travel east. Then, pick up the keycard from the floor of the workshop. Then, check that the box is unlocked with the keycard. Then, ensure that the box in the workshop is open. After that, pick up the non-euclidean key from the box. If you can get your hands on the non-euclidean key, go west. Okay, and then, Deposit the non-euclidean key into the non-euclidean box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You see a non-euclidean box. You can't wait to tell the folks at home about this! The non-euclidean box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: close non-euclidean box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>go west<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, attempt to head west. After that, make sure that the safe within the study is wide open. And then, recover the Microsoft style latchkey from the safe. After that, try to venture east. After that, make absolutely sure that the Microsoft style chest is unlocked with the Microsoft style latchkey. After that, make it so that the Microsoft style chest is opened. Having opened the Microsoft style chest, take the butterfly from the Microsoft style chest. Then, toss the butterfly on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a Microsoft style chest.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Microsoft style latchkey from safe<|im_end|>go east<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take butterfly from Microsoft style chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to take a trip south. Then, open the crate inside the spare room. And then, retrieve the Henderson's style latchkey from the crate in the spare room. Then, doublecheck that the Henderson's style chest in the spare room is unlocked with the Henderson's style latchkey. And then, ensure that the Henderson's style chest within the spare room is open. And then, pick up the chocolate bar from the Henderson's style chest. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's here.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an apple and a plant.

your action:

Response: go south<|im_end|>open crate<|im_end|>take Henderson's style latchkey from crate<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take chocolate bar from Henderson's style chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head west. Then, ensure that the chest inside the garage is open. And then, pick up the passkey from the chest in the garage. With the passkey, make an attempt to travel east. And then, check that the locker is unlocked with the passkey. Then, open the locker within the shower. Then, take the keycard from the locker inside the shower. If you have got the keycard, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a locked box. You make out a locked locker in the room.
There is a closed gate leading south. You need an unblocked exit? You should try going west.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to head east. Next, lift the latchkey from the floor of the cubicle. After that, unlock the locker within the cubicle. After that, open the locker. After that, retrieve the type E key from the locker inside the cubicle. And then, move west. Next, unlock the type E safe within the workshop. After unlocking the type E safe, ensure that the type E safe in the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You can see a type E safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type E key from locker<|im_end|>go west<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the rectangular locker. Then, make it so that the rectangular locker inside the pantry is open. And then, pick up the American passkey from the rectangular locker inside the pantry. And then, make an attempt to go to the east. Next, doublecheck that the American chest is unlocked. Then, ensure that the American chest is open. After that, retrieve the keycard from the American chest. And then, insert the keycard into the chest inside the salon's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can make out a rectangular locker.
There is a closed door leading south. There is an unguarded exit to the east.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take American passkey from rectangular locker<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go south. And then, go east. And then, pick up the keycard from the rack in the closet. After taking the keycard, unlock the chest. Then, make sure that the chest is open. And then, recover the spherical passkey from the chest inside the closet. After that, travel west. Then, assure that the spherical locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a controller.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from rack<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>go west<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could pick up the latchkey from the refrigerator. And then, look and see that the chest is unlocked. Then, open the chest inside the scullery. Then, take the American style latchkey from the chest within the scullery. Then, make sure that the American style chest within the scullery is unlocked. And then, open the American style chest. And then, pick up the knife from the American style chest. And then, throw the knife on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. The room is well lit.
A locked American style chest is in the room. You see a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You smell a hideous smell, and follow it to a refrigerator. I mean, just wow! Isn't TextWorld just the best? The refrigerator contains a latchkey. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take American style latchkey from chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take knife from American style chest<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the south. Then, make an effort to go to the east. Then, make absolutely sure that the lavender scented locker is ajar. After that, pick up the latchkey from the lavender scented locker. Then, assure that the chest inside the kitchen is unlocked with the latchkey. After that, ensure that the chest within the kitchen is open. After pulling open the chest, pick up the teapot from the chest within the kitchen. After that, toss the teapot on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Look at that sign! What does it say? It says Welcome to the restroom? Well that's cool.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower and a lavender scented latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>open lavender scented locker<|im_end|>take latchkey from lavender scented locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to take a trip north. With that done, take the passkey from the shelf. If you can get your hands on the passkey, doublecheck that the gateway within the cookery is unlocked. Then, make sure that the gateway is ajar. After that, attempt to go north. Then, try to travel east. After that, take the shirt from the stand. And then, throw the shirt on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from stand<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to head north. With that accomplished, ensure that the box within the washroom is open. If you have opened the box, pick up the spherical keycard from the box inside the washroom. And then, unlock the spherical locker. After that, ensure that the spherical locker is open. Having pulled open the spherical locker, retrieve the towel from the spherical locker in the washroom. After stealing the towel, head south. Following that, throw the towel on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You begin to take stock of what's here.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take towel from spherical locker<|im_end|>go south<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move north. After that, retrieve the rectangular latchkey from the floor of the chamber. Then, unlock the rectangular hatch in the chamber. Then, assure that the rectangular hatch is ajar. Once you have opened the rectangular hatch, go to the west. And then, pick up the Cat Calendar from the floor of the cubicle. Having picked up the Cat Calendar, try to go east. Then, sit the Cat Calendar on the recliner within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an unguarded exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>put Cat Calendar on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the fresh laundry scented keycard from the locker. Having taken the fresh laundry scented keycard, unlock the fresh laundry scented safe inside the garage. Then, make it so that the fresh laundry scented safe in the garage is wide open. And then, pick up the key from the fresh laundry scented safe. With the key, assure that the gate is unlocked. If you have unlocked the gate, open the gate. Having opened the gate, make an effort to take a trip east. Once you succeed at that, lift the glove from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am stoked to announce that you are now in the garage. The room is well lit.
You see a gleam over in a corner, where you can see a fresh laundry scented safe. You can see a locker. The locker contains a fresh laundry scented keycard.
There is a closed gate leading east. There is an unguarded exit to the south.
You are carrying: a cloak.

your action:

Response: take fresh laundry scented keycard from locker<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take key from fresh laundry scented safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the spherical latchkey from the safe. And then, make absolutely sure that the spherical box is unlocked. After that, ensure that the spherical box is open. Then, retrieve the type 1 keycard from the spherical box. And then, go east. Then, unlock the type 1 box. And then, assure that the type 1 box is open. And then, recover the vacuum from the type 1 box within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a locked spherical box. You can make out a safe. Huh, weird. The safe contains a spherical latchkey.
There is a closed hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take spherical latchkey from safe<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take type 1 keycard from spherical box<|im_end|>go east<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>take vacuum from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. And then, make sure that the gateway in the bedchamber is unlocked. And then, open the gateway. After that, try to take a trip south. Okay, and then, recover the Microsoft style latchkey from the floor of the laundromat. With the Microsoft style latchkey, move east. Okay, and then, look and see that the Microsoft style locker in the vault is unlocked with the Microsoft style latchkey. After that, ensure that the Microsoft style locker within the vault is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The safe is empty, what a horrible day!
There is an unblocked exit to the south.
You are carrying: a fondue, a latchkey and a plant.

your action:

Response: go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take Microsoft style latchkey<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the floor of the cubicle. After that, unlock the chest in the cubicle. After that, open the chest within the cubicle. Then, pick up the keycard from the chest. If you can get your hands on the keycard, unlock the locker inside the cubicle. And then, ensure that the locker within the cubicle is open. And then, retrieve the formless passkey from the locker within the cubicle. And then, unlock the formless safe inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a locked formless safe. You can see a locked locker, which looks normal, nearby. You make out a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to venture north. And then, make absolutely sure that the cuboid locker within the cookhouse is opened. After that, recover the Microsoft key from the cuboid locker within the cookhouse. And then, try to go south. Then, check that the Microsoft hatch inside the study is unlocked with the Microsoft key. After unlocking the Microsoft hatch, open the Microsoft hatch. And then, take a trip east. And then, recover the keyboard from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong.
There is a closed Microsoft hatch leading east. There is an unguarded exit to the north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>open cuboid locker<|im_end|>take Microsoft key from cuboid locker<|im_end|>go south<|im_end|>unlock Microsoft hatch with Microsoft key<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the rectangular keycard from the display. After stealing the rectangular keycard, make sure that the rectangular door is unlocked with the rectangular keycard. After unlocking the rectangular door, open the rectangular door. And then, make an attempt to move south. With that done, take the keycard from the rack. Then, make sure that the box inside the pantry is unlocked with the keycard. And then, make sure that the box is ajar. After that, pick up the golf ball from the box in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a display. Huh, weird. The display contains a rectangular keycard.
There is a closed rectangular door leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take rectangular keycard from display<|im_end|>unlock rectangular door with rectangular keycard<|im_end|>open rectangular door<|im_end|>go south<|im_end|>take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, move east. With that over with, recover the type S key from the floor of the bedroom. After stealing the type S key, make an attempt to venture west. Then, look and see that the type S safe within the cubicle is unlocked. After that, make sure that the type S safe within the cubicle is ajar. And then, pick up the Advent Calendar from the type S safe inside the cubicle. And then, take a trip east. After that, sit the Advent Calendar on the couch within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
You can see a type S safe.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying: a glove.

your action:

Response: go east<|im_end|>take type S key<|im_end|>go west<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take Advent Calendar from type S safe<|im_end|>go east<|im_end|>put Advent Calendar on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, open the suitcase within the bedroom. After that, take the non-euclidean keycard from the suitcase within the bedroom. After that, assure that the non-euclidean locker inside the bedroom is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean locker within the bedroom is open. And then, recover the key from the non-euclidean locker in the bedroom. And then, insert the key into the box within the bedroom's lock to unlock it. After that, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You begin to take stock of what's in the room.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, move north. With that accomplished, doublecheck that the passageway is opened. And then, travel east. And then, attempt to travel north. Okay, and then, pick-up the key from the floor of the bar. After that, make an effort to move south. Then, doublecheck that the chest is shut. After that, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head south. If you can manage that, open the Henderson's style safe. After that, retrieve the passkey from the Henderson's style safe. After that, take a trip north. Then, unlock the hatch. Once you have unlocked the hatch, ensure that the hatch in the closet is open. Then, take a trip east. Then, look and see that the trunk inside the cellar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a standard kind of place. That is to say, you're in a closet. You begin to take stock of what's here.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar and a Henderson's style key.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, make an attempt to move west. Then, recover the Microsoft limited edition keycard from the floor of the attic. Once you have picked up the Microsoft limited edition keycard, make an effort to head east. Then, doublecheck that the Microsoft limited edition chest inside the canteen is unlocked with the Microsoft limited edition keycard. After unlocking the Microsoft limited edition chest, ensure that the Microsoft limited edition chest is open. After you have pulled open the Microsoft limited edition chest, pick up the butterfly from the Microsoft limited edition chest in the canteen. And then, make an attempt to venture west. With that over with, rest the butterfly on the rack in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can see a Microsoft limited edition chest. You see a saucepan. The saucepan is typical. The saucepan appears to be empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition keycard<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take butterfly from Microsoft limited edition chest<|im_end|>go west<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, make an attempt to travel east. Next, retrieve the keycard from the floor of the cookery. And then, venture west. Okay, and then, unlock the box in the cookhouse. After that, ensure that the box is open. After opening the box, recover the formless latchkey from the box in the cookhouse. Then, unlock the formless box. Then, make it so that the formless box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked formless box. What's that over there? It looks like it's a box.
There is a closed door leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. After that, recover the Canadian style latchkey from the board within the washroom. And then, unlock the Canadian style safe. And then, ensure that the Canadian style safe in the washroom is open. And then, go west. And then, recover the butterfly from the counter. Then, try to move east. Once you accomplish that, you can place the butterfly into the Canadian style safe in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You begin to take stock of what's in the room.
You scan the room for a counter, and you find a counter. On the counter you see a butterfly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take Canadian style latchkey from board<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>go west<|im_end|>take butterfly from counter<|im_end|>go east<|im_end|>insert butterfly into Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the keycard from the floor of the kitchen. Then, unlock the chest within the kitchen. Then, open the chest. Then, take the formless passkey from the chest in the kitchen. And then, venture west. If you can get through with that, unlock the formless box inside the closet with the formless passkey. And then, open the formless box. After that, pick up the frisbee from the formless box in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a nest of grubs.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take formless passkey from chest<|im_end|>go west<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take frisbee from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the south. After that, move west. After that, retrieve the latchkey from the box in the playroom. After getting the latchkey, travel east. And then, make sure that the locker is unlocked with the latchkey. After that, open the locker inside the office. After that, recover the cd from the locker inside the office. After that, put the cd on the mantle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>put cd on mantle<|im_end|>