Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go east. Okay, and then, retrieve the soap scented key from the floor of the dish-pit. And then, unlock the soap scented box. If you have unlocked the soap scented box, ensure that the soap scented box in the dish-pit is open. After opening the soap scented box, head west. That done, retrieve the ladle from the platter in the scullery. After that, try to move east. Next, insert the ladle inside the soap scented box inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Oh wow! Is that what I think it is? It is! It's a platter. The platter is ordinary. On the platter you see a ladle. Hmmm... what else, what else?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take soap scented key<|im_end|>unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>go west<|im_end|>take ladle from platter<|im_end|>go east<|im_end|>insert ladle into soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. With that over with, recover the keycard from the safe. After that, doublecheck that the box is unlocked. And then, open the box. Then, take the pillow from the box. And then, go north. After that, make an attempt to go to the east. With that done, rest the pillow on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pillow from box<|im_end|>go north<|im_end|>go east<|im_end|>put pillow on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to head east. After that, ensure that the formless locker is open. Then, recover the spherical key from the formless locker. After that, move west. After that, assure that the spherical safe within the studio is unlocked. If you have unlocked the spherical safe, ensure that the spherical safe inside the studio is open. And then, take the keycard from the spherical safe. If you can get your hands on the keycard, make absolutely sure that the passageway is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out a spherical safe.
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless locker<|im_end|>take spherical key from formless locker<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the rectangular keycard from the stand within the workshop. Then, make an attempt to venture west. With that accomplished, doublecheck that the rectangular safe is unlocked. After unlocking the rectangular safe, make it so that the rectangular safe within the vault is opened. Having pulled open the rectangular safe, recover the latchkey from the rectangular safe in the vault. After that, attempt to venture east. Following that, close the safe. And then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. Let's see what's in here.
You can make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. On the stand you can make out a rectangular keycard.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take rectangular keycard from stand<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel north. With that over with, make it so that the formless box is unlocked with the formless latchkey. After that, make absolutely sure that the formless box is wide open. And then, pick up the latchkey from the formless box in the laundry place. After that, make an attempt to go south. Next, unlock the locker in the lounge. And then, ensure that the locker is open. And then, take the lamp from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere.
You see a locker.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move north. With that done, pick-up the Microsoft latchkey from the floor of the basement. Then, attempt to go to the south. And then, look and see that the Microsoft door is unlocked. And then, make it so that the Microsoft door in the laundry place is wide open. After that, attempt to head south. And then, retrieve the pillow from the floor of the salon. After that, insert the pillow into the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it standard? You better believe it is.
There is a closed Microsoft door leading south. There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>take Microsoft latchkey<|im_end|>go south<|im_end|>unlock Microsoft door with Microsoft latchkey<|im_end|>open Microsoft door<|im_end|>go south<|im_end|>take pillow<|im_end|>insert pillow into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. After that, ensure that the box is open. Then, take the Henderson's latchkey from the box inside the office. And then, make an attempt to take a trip east. With that done, check that the Henderson's safe is unlocked with the Henderson's latchkey. And then, make absolutely sure that the Henderson's safe in the dish-pit is wide open. And then, retrieve the bowl from the Henderson's safe. And then, ditch the bowl on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You begin to take stock of what's in the room.
You see a Henderson's safe.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pizza and a whisk.

your action:

Response: go west<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take bowl from Henderson's safe<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. Then, retrieve the rectangular keycard from the chest within the lounge. After that, travel east. Then, make absolutely sure that the rectangular safe is unlocked with the rectangular keycard. And then, doublecheck that the rectangular safe is wide open. Then, take the type 2 key from the rectangular safe. If you can get your hands on the type 2 key, unlock the type 2 locker. Then, ensure that the type 2 locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
You see a locked type 2 locker. You scan the room, seeing a rectangular safe.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a hat.

your action:

Response: go west<|im_end|>take rectangular keycard from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take type 2 key from rectangular safe<|im_end|>unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Following that, lift the key from the floor of the cellar. After that, unlock the hatch with the key. If you have unlocked the hatch, look and see that the hatch is ajar. Then, attempt to take a trip south. Okay, and then, take a trip east. Then, recover the mop from the table. After taking the mop, rest the mop on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
I am pleased to announce that you are now in the restroom. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take mop from table<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to go to the north. And then, retrieve the non-euclidean key from the shelf inside the dish-pit. With the non-euclidean key, attempt to venture south. And then, make absolutely sure that the non-euclidean box within the cubicle is unlocked with the non-euclidean key. Then, ensure that the non-euclidean box is open. If you have opened the non-euclidean box, pick up the key from the non-euclidean box. After that, doublecheck that the safe in the cubicle is unlocked. And then, open the safe in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe, which looks ordinary, nearby. Were you looking for a non-euclidean box? Because look over there, it's a non-euclidean box. Now why would someone leave that there?
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key from shelf<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture east. Then, recover the passkey from the stand in the studio. And then, make an effort to move west. And then, assure that the door is unlocked with the passkey. And then, make it so that the door is ajar. Then, travel north. If you can get through with that, venture east. And then, close the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from stand<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First thing I need you to do is to recover the Canadian limited edition passkey from the stand inside the office. And then, check that the Canadian limited edition locker inside the office is unlocked with the Canadian limited edition passkey. And then, make sure that the Canadian limited edition locker inside the office is opened. Then, take the key from the Canadian limited edition locker. And then, unlock the chest within the office. Then, open the chest within the office. Then, pick up the fly larva from the chest. And then, put the fly larva inside the Canadian limited edition locker inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the office.
You see a locked Canadian limited edition locker in the corner. You can make out a chest. Wow, isn't TextWorld just the best? You can see a stand. The stand is typical. On the stand you can see a Canadian limited edition passkey.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from stand<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, doublecheck that the safe is wide open. And then, pick up the key from the safe inside the bathroom. Once you have picked up the key, check that the portal in the bathroom is unlocked with the key. After that, make absolutely sure that the portal inside the bathroom is open. Then, make an attempt to move east. With that over with, take the broccoli from the armchair in the cubicle. Then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it usual? You better believe it is.
There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go north<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take broccoli from armchair<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to travel south. With that accomplished, pick up the key from the floor of the canteen. After that, make an attempt to take a trip north. And then, check that the chest is unlocked with the key. After that, open the chest inside the salon. After that, pick up the passkey from the chest. And then, make it so that the passageway within the salon is unlocked with the passkey. And then, open the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
This just in- You, in the salon. Let's see what's in here.
You see a locked chest. You can see a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter and a whisk.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to try to move north. After that, doublecheck that the trunk within the lounge is wide open. And then, take the type 6 key from the trunk inside the lounge. Then, unlock the type 6 locker. Then, open the type 6 locker. And then, recover the blanket from the type 6 locker. After that, try to travel south. After that, toss the blanket on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You can barely contain your excitement.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take type 6 key from trunk<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take blanket from type 6 locker<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Following that, pick up the type Z latchkey from the bowl in the canteen. After that, make sure that the type Z locker within the canteen is unlocked with the type Z latchkey. After that, doublecheck that the type Z locker is wide open. And then, pick up the formless key from the type Z locker within the canteen. And then, check that the formless chest inside the canteen is unlocked with the formless key. After that, make it so that the formless chest is wide open. And then, pick up the shadfly from the formless chest in the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type Z latchkey from bowl<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>take formless key from type Z locker<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. Once you get around to doing that, make an effort to move north. And then, retrieve the keycard from the floor of the garage. After that, go south. And then, unlock the chest inside the office. And then, ensure that the chest in the office is open. After that, take the American keycard from the chest in the office. If you have taken the American keycard, unlock the American box inside the office with the American keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a normal kind of place. That is to say, you're in a cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the cabinet inside the studio is opened. And then, pick up the keycard from the cabinet. And then, take a trip south. With that accomplished, try to move east. And then, check that the locker within the canteen is unlocked with the keycard. And then, open the locker inside the canteen. Then, take the durian from the locker within the canteen. After getting the durian, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's here.
You make out a closed cabinet, which looks standard, in the corner.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take durian from locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Then, pick up the type Z keycard from the floor of the study. And then, go to the west. Following that, unlock the type Z box with the type Z keycard. After that, open the type Z box. After that, retrieve the key from the type Z box. Then, try to go east. Next, doublecheck that the safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You start to take note of what's in the room.
You make out a type Z box.
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type Z keycard<|im_end|>go west<|im_end|>unlock type Z box with type Z keycard<|im_end|>open type Z box<|im_end|>take key from type Z box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go west. That done, unlock the box in the study with the key. Once you have unlocked the box, ensure that the box is open. Then, recover the TextWorld style passkey from the box inside the study. After that, make an attempt to head east. And then, unlock the TextWorld style locker. And then, make absolutely sure that the TextWorld style locker in the lounge is wide open. Then, pick up the fly larva from the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the lounge.
You can make out a TextWorld style locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key and a bowl.

your action:

Response: go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take TextWorld style passkey from box<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take fly larva from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture west. Next, head north. Then, open the display within the study. Then, take the type 8 latchkey from the display. If you can get your hands on the type 8 latchkey, attempt to go to the south. After that, travel east. After that, check that the type 8 box within the scullery is unlocked with the type 8 latchkey. After that, ensure that the type 8 box within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place.
You make out a type 8 box. Oh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>open display<|im_end|>take type 8 latchkey from display<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 8 box with type 8 latchkey<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. Then, make an attempt to move south. With that done, make an attempt to move west. Then, ensure that the chest within the office is open. After that, take the latchkey from the chest inside the office. Then, make an attempt to travel east. Next, close the hatch. Then, lock the hatch in the kitchenette with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the rectangular key from the shelf. If you have taken the rectangular key, venture south. After that, doublecheck that the rectangular safe in the basement is unlocked. And then, open the rectangular safe in the basement. After that, take the Henderson's style key from the rectangular safe. Then, attempt to head north. And then, make an attempt to go east. And then, unlock the Henderson's style safe with the Henderson's style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the chamber. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf! On the shelf you can make out a rectangular key. What's that over there? It looks like it's a bar. The bar is typical. However, the bar, like an empty bar, has nothing on it.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take rectangular key from shelf<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take Henderson's style key from rectangular safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to retrieve the key from the bowl. With the key, unlock the safe in the dish-pit. After that, ensure that the safe is open. Then, pick up the type U latchkey from the safe within the dish-pit. After that, unlock the type U safe within the dish-pit. And then, ensure that the type U safe is open. After opening the type U safe, retrieve the pear from the type U safe. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type U safe. You make out a locked safe nearby. You make out a bowl. You see a key on the bowl. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type U latchkey from safe<|im_end|>unlock type U safe with type U latchkey<|im_end|>open type U safe<|im_end|>take pear from type U safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Microsoft locker with the Microsoft latchkey. After that, ensure that the Microsoft locker inside the bar is open. Then, recover the passkey from the Microsoft locker. With the passkey, attempt to travel north. That done, make it so that the chest inside the cubicle is unlocked with the passkey. Then, doublecheck that the chest inside the cubicle is open. After that, take the key from the chest inside the cubicle. Then, doublecheck that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Look at that notice! What does it say? It says Welcome to the bar? Well that's cool. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a Microsoft locker. The light flickers for a second, but nothing else happens.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft latchkey.

your action:

Response: unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take passkey from Microsoft locker<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the locker. After unlocking the locker, ensure that the locker inside the basement is open. If you have opened the locker, pick up the passkey from the locker within the basement. And then, travel south. With that over with, look and see that the gate is unlocked with the passkey. Then, assure that the gate within the cubicle is opened. And then, make an attempt to take a trip east. Next, retrieve the mop from the table in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. Let's see what's in here.
You can see a locked locker close by.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the basket inside the bathroom. Then, pick up the spherical passkey from the basket in the bathroom. Then, unlock the spherical box inside the bathroom. And then, open the spherical box. Then, take the sponge from the spherical box in the bathroom. And then, attempt to go to the north. And then, look and see that the locker within the bar is wide open. And then, put the sponge into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You can make out a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed basket.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take spherical passkey from basket<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take sponge from spherical box<|im_end|>go north<|im_end|>open locker<|im_end|>insert sponge into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go north. And then, pick up the Microsoft style passkey from the stand. Then, attempt to move south. With that accomplished, check that the Microsoft style passageway is unlocked with the Microsoft style passkey. After you have unlocked the Microsoft style passageway, ensure that the Microsoft style passageway in the attic is open. And then, try to go south. After that, pick up the iron from the bench. And then, you can insert the iron into the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
There is a closed Microsoft style passageway leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style passkey from stand<|im_end|>go south<|im_end|>unlock Microsoft style passageway with Microsoft style passkey<|im_end|>open Microsoft style passageway<|im_end|>go south<|im_end|>take iron from bench<|im_end|>insert iron into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to venture east. Once you accomplish that, retrieve the latchkey from the shelf. And then, attempt to venture west. That done, assure that the box is unlocked. And then, doublecheck that the box within the bedroom is opened. Then, pick up the type 8 latchkey from the box in the bedroom. After that, make an attempt to head east. Then, doublecheck that the type 8 hatch is unlocked with the type 8 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You start to take note of what's in the room.
You make out a box.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type 8 latchkey from box<|im_end|>go east<|im_end|>unlock type 8 hatch with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go to the west. Once you finish that, open the bureau inside the workshop. Then, retrieve the key from the bureau. After you have got the key, take a trip east. That done, insert the key into the safe's lock to unlock it. Then, ensure that the safe inside the spare room is open. After that, retrieve the latchkey from the safe in the spare room. After taking the latchkey, unlock the chest with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Hey, want to see a chest? Look over there, a chest. Oh, great. Here's a safe. Now why would someone leave that there?
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take key from bureau<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the keycard from the coffer inside the study. And then, check that the locker within the study is unlocked with the keycard. And then, open the locker. Then, retrieve the latchkey from the locker. Having taken the latchkey, doublecheck that the safe inside the study is unlocked. Once you have unlocked the safe, look and see that the safe within the study is open. After that, retrieve the disk from the safe within the study. After that, place the disk on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You can see a locked safe. You can make out a locker. You can see an opened coffer. The coffer contains a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, make an effort to take a trip west. And then, open the trunk. Having opened the trunk, recover the passkey from the trunk. If you have got the passkey, go east. Then, unlock the locker within the bedroom with the passkey. And then, ensure that the locker is open. After that, pick up the cushion from the locker in the bedroom. After that, rest the cushion on the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You start to take note of what's in the room.
You see a locker. The light flickers for a second, but nothing else happens. Look out! It's a- oh, never mind, it's just a couch. What a coincidence, weren't you just thinking about a couch? But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>put cushion on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. That done, pick up the latchkey from the trunk within the bedchamber. After that, travel west. Okay, and then, insert the latchkey into the chest in the studio's lock to unlock it. And then, open the chest. After you have opened the chest, take the key from the chest within the studio. And then, move east. With that done, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You can see a chest. Hmmm... what else, what else?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip west. And then, make absolutely sure that the locker in the salon is wide open. And then, retrieve the rectangular latchkey from the locker in the salon. If you can get your hands on the rectangular latchkey, make an attempt to move east. And then, unlock the rectangular box with the rectangular latchkey. After unlocking the rectangular box, make it so that the rectangular box is open. And then, recover the passkey from the rectangular box within the bedroom. With the passkey, make it so that the chest is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
A rusty sign tells you that you are now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could venture west. After that, recover the passkey from the case within the kitchen. After that, make an effort to venture east. Okay, and then, insert the passkey into the safe's lock to unlock it. And then, look and see that the safe in the recreation zone is wide open. Then, recover the type Q latchkey from the safe in the recreation zone. After that, make it so that the type Q locker inside the recreation zone is unlocked. Then, make sure that the type Q locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone.
You can make out a locked type Q locker. You can make out a safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type Q latchkey from safe<|im_end|>unlock type Q locker with type Q latchkey<|im_end|>open type Q locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. That done, retrieve the American latchkey from the mantle. If you have got the American latchkey, attempt to travel west. And then, unlock the American box. And then, open the American box. After that, retrieve the monitor from the American box. And then, make an attempt to go east. And then, sit the monitor on the mantle inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You make out a American box.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take American latchkey from mantle<|im_end|>go west<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take monitor from American box<|im_end|>go east<|im_end|>put monitor on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the passkey from the shelf within the garage. If you can get your hands on the passkey, make absolutely sure that the box inside the garage is unlocked with the passkey. And then, assure that the box is open. Then, pick up the rectangular passkey from the box in the garage. After getting the rectangular passkey, unlock the rectangular box within the garage. Then, open the rectangular box inside the garage. After that, retrieve the shadfly from the rectangular box inside the garage. After stealing the shadfly, sit the shadfly on the shelf inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You start to take note of what's in the room.
You can see a rectangular box. You see a locked box, which looks ordinary, in the room. Hey, want to see a shelf? Look over there, a shelf. On the shelf you can make out a passkey.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take shadfly from rectangular box<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft safe. And then, open the Microsoft safe. Then, recover the type 7 keycard from the Microsoft safe. Having picked up the type 7 keycard, attempt to go to the west. Then, make it so that the type 7 locker is unlocked with the type 7 keycard. After that, open the type 7 locker inside the spare room. After that, pick up the latchkey from the type 7 locker inside the spare room. If you can get your hands on the latchkey, unlock the locker in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You see a locked Microsoft safe right there by you.
You need an unguarded exit? You should try going west.
You are carrying: a Microsoft latchkey.

your action:

Response: unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take type 7 keycard from Microsoft safe<|im_end|>go west<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take latchkey from type 7 locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, head east. And then, retrieve the keycard from the counter inside the garage. After that, assure that the box is unlocked. After that, open the box. After that, pick up the formless latchkey from the box within the garage. And then, unlock the formless chest with the formless latchkey. Then, ensure that the formless chest within the garage is open. And then, retrieve the pair of pants from the formless chest in the garage. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from counter<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take pair of pants from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. Then, take the fudge scented passkey from the stand. Then, make an effort to head south. If you can succeed at that, venture east. Then, assure that the fudge scented locker is unlocked with the fudge scented passkey. Then, ensure that the fudge scented locker in the steam room is open. After that, pick up the broom from the fudge scented locker in the steam room. Then, you can put the broom inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take fudge scented passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take broom from fudge scented locker<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, make an effort to go to the south. With that over with, attempt to move west. Then, pick up the key from the rack. After that, insert the key into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the vault is open. After that, recover the Henderson's key from the chest inside the vault. With the Henderson's key, make an attempt to travel east. With that done, make it so the Henderson's box within the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's key from chest<|im_end|>go east<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the east. And then, attempt to travel north. Then, take the Canadian style latchkey from the locker inside the basement. After picking up the Canadian style latchkey, unlock the Canadian style locker in the basement. After that, ensure that the Canadian style locker inside the basement is open. Then, recover the type R passkey from the Canadian style locker. If you can get your hands on the type R passkey, make an attempt to go south. After that, Put the type R passkey into the type R locker within the sauna to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go north<|im_end|>take Canadian style latchkey from locker<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take type R passkey from Canadian style locker<|im_end|>go south<|im_end|>lock type R locker with type R passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, unlock the chest within the garage. And then, make absolutely sure that the chest inside the garage is wide open. And then, recover the latchkey from the chest. And then, make an attempt to take a trip north. Once you get through with that, unlock the portal. And then, ensure that the portal within the launderette is open. And then, travel north. With that done, recover the bowl from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey and a butterfly.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could move west. With that accomplished, check that the rectangular safe is unlocked with the rectangular passkey. After unlocking the rectangular safe, ensure that the rectangular safe in the closet is open. After that, pick up the Canadian style keycard from the rectangular safe inside the closet. After picking up the Canadian style keycard, make an attempt to head east. After that, look and see that the Canadian style locker within the spare room is unlocked. And then, open the Canadian style locker inside the spare room. Then, take the insect from the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You see a locked Canadian style locker, which looks typical, close by. You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the west.
You are carrying: a rectangular passkey.

your action:

Response: go west<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Canadian style keycard from rectangular safe<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take insect from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, retrieve the Henderson's limited edition keycard from the bed stand. After getting the Henderson's limited edition keycard, make it so that the Henderson's limited edition safe in the recreation zone is unlocked. Then, ensure that the Henderson's limited edition safe inside the recreation zone is open. After that, take the cushion from the Henderson's limited edition safe. And then, make an effort to move east. Then, ensure that the chest is open. After that, you can place the cushion into the chest within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into the most ordinary of all possible garages.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard from bed stand<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take cushion from Henderson's limited edition safe<|im_end|>go east<|im_end|>open chest<|im_end|>insert cushion into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to insert the non-euclidean keycard into the non-euclidean chest's lock to unlock it. Then, open the non-euclidean chest in the shower. And then, take the type L keycard from the non-euclidean chest within the shower. After you have picked up the type L keycard, unlock the type L box. And then, make absolutely sure that the type L box inside the shower is ajar. After that, pick up the chocolate bar from the type L box. And then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
Hey, want to see a type L box? Look over there, a type L box. You can make out a locked non-euclidean chest.
There is an unblocked exit to the east.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take type L keycard from non-euclidean chest<|im_end|>unlock type L box with type L keycard<|im_end|>open type L box<|im_end|>take chocolate bar from type L box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture east. And then, check that the safe is unlocked with the key. Then, ensure that the safe inside the spare room is open. After that, take the non-euclidean keycard from the safe. Then, insert the non-euclidean keycard into the non-euclidean box within the spare room's lock to unlock it. After that, open the non-euclidean box. After pulling open the non-euclidean box, take the loaf of bread from the non-euclidean box. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
There is an unblocked exit to the east.
You are carrying: a key and a golf tee.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take loaf of bread from non-euclidean box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, make an attempt to travel north. Then, take the American style key from the table in the canteen. Then, assure that the American style box is unlocked. Then, assure that the American style box within the canteen is open. And then, take the spoon from the American style box. With the spoon, attempt to move south. Then, try to take a trip east. If you can do that, put the spoon on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just stumbled into a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style key from table<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>take spoon from American style box<|im_end|>go south<|im_end|>go east<|im_end|>put spoon on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take the non-euclidean passkey from the suitcase in the studio. After that, assure that the non-euclidean chest within the studio is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean chest inside the studio is open. After opening the non-euclidean chest, recover the Henderson's limited edition keycard from the non-euclidean chest. After getting the Henderson's limited edition keycard, unlock the Henderson's limited edition gate. Then, ensure that the Henderson's limited edition gate is open. After that, make an effort to go east. After that, close the Henderson's limited edition gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty ordinary.
You see a non-euclidean chest. Does this look like anything mentioned in the instructions? You can see a suitcase. The suitcase contains a non-euclidean passkey, so there's that.
There is a closed Henderson's limited edition gate leading east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: take non-euclidean passkey from suitcase<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Henderson's limited edition keycard from non-euclidean chest<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>close Henderson's limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head north. After that, open the coffer. Then, pick up the latchkey from the coffer. If you can get your hands on the latchkey, make an attempt to venture south. Okay, and then, check that the box within the garage is unlocked with the latchkey. After that, make it so that the box within the garage is opened. Then, retrieve the keycard from the box. After that, assure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a locked chest, which looks ordinary, in the room. You make out a locked box.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make absolutely sure that the rectangular chest in the canteen is shut. After that, venture south. Next, retrieve the fudge scented latchkey from the workbench. After that, make sure that the fudge scented chest is unlocked. Then, ensure that the fudge scented chest in the vault is open. And then, recover the rectangular latchkey from the fudge scented chest. If you have got the rectangular latchkey, make an effort to move north. After that, make it so that the rectangular chest inside the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it standard? You better believe it is.
You can make out an opened rectangular chest. The rectangular chest is empty! What a waste of a day!
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: close rectangular chest<|im_end|>go south<|im_end|>take fudge scented latchkey from workbench<|im_end|>unlock fudge scented chest with fudge scented latchkey<|im_end|>open fudge scented chest<|im_end|>take rectangular latchkey from fudge scented chest<|im_end|>go north<|im_end|>lock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the Microsoft style passkey from the floor of the steam room. Then, unlock the Microsoft style locker with the Microsoft style passkey. After unlocking the Microsoft style locker, ensure that the Microsoft style locker is open. After that, take the rectangular latchkey from the Microsoft style locker. And then, make absolutely sure that the rectangular safe is unlocked with the rectangular latchkey. After unlocking the rectangular safe, ensure that the rectangular safe in the steam room is open. After that, retrieve the banana from the rectangular safe. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You have come into the most typical of all possible steam rooms. You begin to take stock of what's in the room.
You can make out a locked rectangular safe in the room. Hey, want to see a Microsoft style locker? Look over there, a Microsoft style locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying: a peanut.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take rectangular latchkey from Microsoft style locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take banana from rectangular safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, recover the American limited edition key from the floor of the shower. Then, unlock the American limited edition locker inside the shower. And then, make it so that the American limited edition locker inside the shower is ajar. And then, pick up the passkey from the American limited edition locker inside the shower. And then, check that the box is unlocked with the passkey. Then, make absolutely sure that the box inside the shower is ajar. And then, take the rectangular passkey from the box. Then, lock the rectangular box with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You make out a closed rectangular box here. You see a box. You can make out a locked American limited edition locker.
There is a closed gate leading west. There is an unguarded exit to the east.
There is an American limited edition key on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, take the cuboid passkey from the cabinet. After stealing the cuboid passkey, unlock the cuboid gateway. And then, look and see that the cuboid gateway is wide open. After that, try to travel north. Then, pick up the cuboid keycard from the bed in the recreation zone. After that, try to head south. After that, lock the cuboid chest in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey from cabinet<|im_end|>unlock cuboid gateway with cuboid passkey<|im_end|>open cuboid gateway<|im_end|>go north<|im_end|>take cuboid keycard from bed<|im_end|>go south<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the formless key from the plate within the cookhouse. Then, insert the formless key into the formless hatch within the cookhouse's lock to unlock it. Then, open the formless hatch within the cookhouse. And then, head east. With that accomplished, attempt to go to the north. After that, pick up the passkey from the fudge scented locker. With the passkey, head south. And then, unlock the box within the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have come into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a plate. Now why would someone leave that there? On the plate you can see a formless key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed formless hatch leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take formless key from plate<|im_end|>unlock formless hatch with formless key<|im_end|>open formless hatch<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from fudge scented locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. Once you accomplish that, assure that the safe inside the dish-pit is open. Having opened the safe, retrieve the Henderson's style key from the safe. After picking up the Henderson's style key, insert the Henderson's style key into the Henderson's style gate's lock to unlock it. After that, open the Henderson's style gate. And then, go to the east. If you can accomplish that, take the laptop from the stand. And then, place the laptop on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>unlock Henderson's style gate with Henderson's style key<|im_end|>open Henderson's style gate<|im_end|>go east<|im_end|>take laptop from stand<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. And then, make an attempt to move east. Okay, and then, head north. Okay, and then, look and see that the American limited edition box is ajar. After that, recover the spherical latchkey from the American limited edition box in the cookhouse. Then, make an effort to go to the south. That done, make it so that the spherical gate is closed. And then, make it so that the spherical gate inside the studio is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
A well framed signboard tells you that you are now in the workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition latchkey and a keyboard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open American limited edition box<|im_end|>take spherical latchkey from American limited edition box<|im_end|>go south<|im_end|>close spherical gate<|im_end|>lock spherical gate with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the latchkey into the gate in the cookhouse's lock to unlock it. And then, open the gate inside the cookhouse. After that, make an effort to venture east. With that over with, go to the south. Then, make absolutely sure that the suitcase in the study is opened. Then, pick up the candy bar from the suitcase. Then, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a mug on the floor.
You are carrying: a latchkey, a keyboard and a frisbee.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>take candy bar from suitcase<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could check that the formless box is unlocked with the formless latchkey. Then, ensure that the formless box is open. After that, take the spherical latchkey from the formless box in the shower. Then, head east. And then, doublecheck that the spherical chest within the sauna is unlocked with the spherical latchkey. Then, make sure that the spherical chest within the sauna is ajar. Then, pick up the keycard from the spherical chest. After that, insert the keycard into the box in the sauna's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked formless box.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take spherical latchkey from formless box<|im_end|>go east<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the latchkey from the counter inside the restroom. After that, assure that the box is unlocked. Then, make sure that the box in the restroom is ajar. After that, recover the keycard from the box. Then, doublecheck that the safe is unlocked. After that, open the safe in the restroom. After that, take the insect from the safe in the restroom. And then, drop the insect on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one.
You can make out a safe. You make out a locked box. What's that over there? It looks like it's a counter. On the counter you can see a latchkey. It doesn't get more TextWorld than this!
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the case within the canteen. Then, unlock the box. And then, open the box. Once you have opened the box, pick up the passkey from the box inside the canteen. After that, make it so that the gate inside the canteen is unlocked with the passkey. Then, open the gate inside the canteen. After pulling open the gate, go to the east. And then, close the gate inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. An open case is in the room. The case contains a latchkey.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loganberry.

your action:

Response: take latchkey from case<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Okay, and then, ensure that the hatch within the cubicle is open. Once you have pulled open the hatch, make an attempt to head north. Then, recover the key from the floor of the pantry. And then, unlock the locker. After that, open the locker. After opening the locker, take the Henderson's style passkey from the locker. After getting the Henderson's style passkey, assure that the Henderson's style chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Henderson's style passkey from locker<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, recover the cuboid latchkey from the couch within the bedroom. After that, unlock the cuboid safe in the bedroom. Then, open the cuboid safe. After that, take the American style latchkey from the cuboid safe inside the bedroom. After that, unlock the American style safe. And then, open the American style safe. After that, pick up the fly larva from the American style safe. And then, put the fly larva into the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a locked cuboid safe right there by you. You see a American style safe! Oh wow! Is that what I think it is? It is! It's a couch. The couch is normal. On the couch you can make out a cuboid latchkey. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from couch<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take American style latchkey from cuboid safe<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take fly larva from American style safe<|im_end|>insert fly larva into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, take the type L key from the rack. Having got the type L key, try to go west. With that accomplished, look and see that the type L locker is unlocked. After unlocking the type L locker, ensure that the type L locker is open. Once you have opened the type L locker, retrieve the lavender scented keycard from the type L locker in the lounge. And then, attempt to travel east. Then, make sure that the lavender scented safe is closed. After that, look and see that the lavender scented safe within the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it standard? You better believe it is.
You can see a lavender scented safe. The lavender scented safe is empty! What a waste of a day! You can see a rack. The rack is ordinary. On the rack you see a type L key. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type L key from rack<|im_end|>go west<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take lavender scented keycard from type L locker<|im_end|>go east<|im_end|>close lavender scented safe<|im_end|>lock lavender scented safe with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move west. Okay, and then, open the cabinet within the laundromat. And then, pick up the keycard from the cabinet. And then, make an attempt to move east. And then, insert the keycard into the chest's lock to unlock it. Then, open the chest. And then, retrieve the key from the chest. After that, insert the key into the box within the dish-pit's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
Oh, great. Here's a box. Look over there! a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to close the box. And then, make an attempt to venture west. After that, take the Henderson's limited edition latchkey from the stand within the workshop. Then, check that the Henderson's limited edition box is unlocked with the Henderson's limited edition latchkey. After that, ensure that the Henderson's limited edition box in the workshop is open. After pulling open the Henderson's limited edition box, pick up the passkey from the Henderson's limited edition box. And then, make an effort to move east. With that done, lock the box inside the canteen with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
You see a box. The box is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close box<|im_end|>go west<|im_end|>take Henderson's limited edition latchkey from stand<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take passkey from Henderson's limited edition box<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, doublecheck that the type 7 locker inside the shower is open. After that, recover the type 9 passkey from the type 7 locker. And then, look and see that the type 9 locker is unlocked. After that, make it so that the type 9 locker inside the shower is wide open. And then, recover the latchkey from the type 9 locker. And then, attempt to travel north. And then, insert the latchkey into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
Were you looking for a safe? Because look over there, it's a safe. You wonder idly who left that here.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 7 locker<|im_end|>take type 9 passkey from type 7 locker<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take latchkey from type 9 locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>