Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the spherical latchkey into the spherical chest in the kitchenette's lock to unlock it. And then, look and see that the spherical chest is open. After that, pick up the keycard from the spherical chest within the kitchenette. And then, unlock the portal inside the kitchenette with the keycard. And then, open the portal. Then, go to the east. With that over with, retrieve the spherical keycard from the chest within the basement. After that, insert the spherical keycard into the spherical locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You can make out a locked spherical chest here.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take spherical keycard from chest<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to travel north. Next, ensure that the type 6 hatch is open. Then, move east. That done, look and see that the type 6 hatch is closed. And then, take a trip south. Then, lift the type 6 keycard from the floor of the pantry. After picking up the type 6 keycard, make an attempt to venture north. Then, Put the type 6 keycard into the type 6 hatch within the cookery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
Oh, great. Here's a mantelpiece. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a sandwich and a latchkey.

your action:

Response: go north<|im_end|>open type 6 hatch<|im_end|>go east<|im_end|>close type 6 hatch<|im_end|>go south<|im_end|>take type 6 keycard<|im_end|>go north<|im_end|>lock type 6 hatch with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to pick up the key from the rack. If you have got the key, look and see that the safe is unlocked. After that, make it so that the safe inside the restroom is open. After that, make an attempt to move east. And then, ensure that the crate within the vault is open. After that, retrieve the scarf from the crate. After that, travel west. With that done, you can put the scarf into the safe in the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. Let's see what's in here.
You can make out a safe. You make out a rack. The rack is ordinary. On the rack you can make out a key. What's that over there? It looks like it's a bench. Make a note of this, you might have to put stuff on or in it later on. The bench is standard. However, the bench, like an empty bench, has nothing on it. It would have been so cool if there was stuff on the bench.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>go east<|im_end|>open crate<|im_end|>take scarf from crate<|im_end|>go west<|im_end|>insert scarf into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the type N box inside the bedchamber is unlocked with the type N key. After you have unlocked the type N box, ensure that the type N box is open. After that, take the passkey from the type N box. And then, make an attempt to travel east. After that, make sure that the box is unlocked. And then, ensure that the box is open. And then, retrieve the butterfly from the box. Then, ditch the butterfly on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in an usual kind of place. That is to say, you're in a bedchamber. You begin to take stock of what's here.
What's that over there? It looks like it's a type N box.
There is an unblocked exit to the east.
You are carrying: a type N key.

your action:

Response: unlock type N box with type N key<|im_end|>open type N box<|im_end|>take passkey from type N box<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, lift the type D keycard from the floor of the dish-pit. Then, head north. And then, insert the type D keycard into the type D chest inside the attic's lock to unlock it. Then, ensure that the type D chest in the attic is open. After that, pick up the passkey from the type D chest. If you can get your hands on the passkey, doublecheck that the safe in the attic is unlocked. And then, look and see that the safe within the attic is opened. And then, pick up the butterfly from the safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You begin looking for stuff.
You make out a closed fridge.
There is an exit to the north. Don't worry, it is unblocked.
There is a type D keycard on the floor.
You are carrying nothing.

your action:

Response: take type D keycard<|im_end|>go north<|im_end|>unlock type D chest with type D keycard<|im_end|>open type D chest<|im_end|>take passkey from type D chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go east. Following that, pick-up the Microsoft limited edition passkey from the floor of the sauna. After that, check that the Microsoft limited edition box within the sauna is unlocked with the Microsoft limited edition passkey. After you have unlocked the Microsoft limited edition box, open the Microsoft limited edition box. And then, retrieve the latchkey from the Microsoft limited edition box. And then, assure that the box in the sauna is unlocked. Having unlocked the box, look and see that the box within the sauna is wide open. Then, take the soap dispenser from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take latchkey from Microsoft limited edition box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. And then, pick-up the vanilla scented passkey from the floor of the shower. After that, venture west. Once you finish that, unlock the vanilla scented box with the vanilla scented passkey. Then, doublecheck that the vanilla scented box is open. After that, pick up the spork from the vanilla scented box inside the kitchenette. After that, move east. With that over with, ditch the spork on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You make out a locked vanilla scented box.
You need an unguarded exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take vanilla scented passkey<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take spork from vanilla scented box<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the keycard from the crate. With the keycard, head east. Okay, and then, unlock the safe inside the attic. Then, open the safe. After that, retrieve the cake scented key from the safe. After that, make an attempt to go to the west. And then, insert the cake scented key into the cake scented locker's lock to unlock it. Then, make sure that the cake scented locker in the garage is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You see a locked cake scented locker. You can make out an opened crate in the corner. The crate contains a keycard.
There is a closed door leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>go west<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, take a trip south. Okay, and then, unlock the type P locker in the washroom. And then, open the type P locker. After that, take the keycard from the type P locker inside the washroom. With the keycard, attempt to take a trip east. Then, check that the box is unlocked with the keycard. And then, doublecheck that the box is opened. If you have opened the box, recover the sock from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type P keycard and a butterfly.

your action:

Response: go south<|im_end|>unlock type P locker with type P keycard<|im_end|>open type P locker<|im_end|>take keycard from type P locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bookshelf within the cubicle. With the key, try to travel east. After that, unlock the chest. And then, look and see that the chest is open. After that, retrieve the Henderson's keycard from the chest inside the cookhouse. After you have got the Henderson's keycard, insert the Henderson's keycard into the Henderson's box in the cookhouse's lock to unlock it. After that, open the Henderson's box inside the cookhouse. And then, pick up the fork from the Henderson's box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. I guess you better just go and list everything you see here.
You can see a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is normal. On the bookshelf you see a key.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take fork from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the Canadian limited edition key from the safe. After that, check that the Canadian limited edition safe is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition safe is open. After that, recover the formless key from the Canadian limited edition safe. After taking the formless key, doublecheck that the formless passageway is unlocked. And then, look and see that the formless passageway is wide open. And then, make an effort to go south. With that done, make sure that the crate is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. You can see a safe. The safe contains a Canadian limited edition key.
There is a closed formless passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from safe<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take formless key from Canadian limited edition safe<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go south<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip north. And then, try to go west. With that over with, take the American limited edition latchkey from the mantle. After stealing the American limited edition latchkey, unlock the American limited edition safe with the American limited edition latchkey. And then, open the American limited edition safe. Then, take the binder from the American limited edition safe. If you can get your hands on the binder, take a trip east. That done, put the binder on the table in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take American limited edition latchkey from mantle<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take binder from American limited edition safe<|im_end|>go east<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture east. After that, open the freezer. Then, recover the Microsoft latchkey from the freezer. Then, unlock the Microsoft chest. Then, look and see that the Microsoft chest inside the scullery is wide open. And then, take the Canadian limited edition keycard from the Microsoft chest. And then, doublecheck that the Canadian limited edition chest is unlocked. And then, doublecheck that the Canadian limited edition chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You have moved into the most normal of all possible lounges.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take Microsoft latchkey from freezer<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take Canadian limited edition keycard from Microsoft chest<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to travel north. That done, make sure that the American box within the basement is open. After that, pick up the type C key from the American box. After you have taken the type C key, make sure that the type C safe within the basement is unlocked. And then, make it so that the type C safe is ajar. And then, retrieve the formless keycard from the type C safe. After that, make an attempt to go to the south. And then, make it so that the formless door inside the cellar is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is a closed formless door leading west. There is an unblocked exit to the north.
You are carrying: an American key.

your action:

Response: go north<|im_end|>open American box<|im_end|>take type C key from American box<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take formless keycard from type C safe<|im_end|>go south<|im_end|>unlock formless door with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could head south. And then, make an effort to take a trip west. And then, pick up the spherical keycard from the table within the office. If you can get your hands on the spherical keycard, make an effort to travel east. With that accomplished, check that the spherical safe is unlocked with the spherical keycard. Once you have unlocked the spherical safe, ensure that the spherical safe within the cubicle is open. After pulling open the spherical safe, pick up the staple from the spherical safe. With the staple, drop the staple on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty usual here.
There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a peanut and a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take staple from spherical safe<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the keycard from the recliner. And then, check that the locker in the chamber is unlocked with the keycard. After that, make it so that the locker is opened. And then, retrieve the cuboid keycard from the locker. With the cuboid keycard, doublecheck that the cuboid chest inside the chamber is unlocked. After unlocking the cuboid chest, ensure that the cuboid chest is open. Then, pick up the cd from the cuboid chest inside the chamber. And then, deposit the cd on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber. You start to take note of what's in the room.
You can see a locked cuboid chest. You hear a noise behind you and spin around, but you can't see anything other than a locker. You see a recliner. You shudder, but continue examining the recliner. The recliner is normal. On the recliner you can see a keycard. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take cd from cuboid chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the TextWorld style latchkey from the board in the laundry place. Having picked up the TextWorld style latchkey, doublecheck that the TextWorld style safe is unlocked. Having unlocked the TextWorld style safe, ensure that the TextWorld style safe within the laundry place is open. After that, pick up the passkey from the TextWorld style safe in the laundry place. Then, make sure that the chest inside the laundry place is unlocked. And then, ensure that the chest is open. And then, retrieve the type 6 passkey from the chest. After that, look and see that the type 6 locker inside the laundry place is unlocked with the type 6 passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place.
You can make out a locked type 6 locker, which looks standard, nearby. You can make out a chest, so there's that. You see a TextWorld style safe. Now that's what I call TextWorld! You see a board. On the board you can see a TextWorld style latchkey. Wow! Just like in the movies!
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from board<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 6 passkey from chest<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make an effort to go north. If you can finish that, unlock the portal. And then, open the portal in the garage. After opening the portal, try to head east. Then, head south. If you can get around to doing that, take the paper towel from the counter. After you have got the paper towel, take a trip north. Next, place the paper towel on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You need an unblocked exit? You should try going north.
You are carrying: an onion and a latchkey.

your action:

Response: go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel from counter<|im_end|>go north<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could make it so that the locker is unlocked. After that, open the locker. And then, recover the rectangular latchkey from the locker within the sauna. Then, insert the rectangular latchkey into the rectangular gateway inside the sauna's lock to unlock it. And then, doublecheck that the rectangular gateway in the sauna is open. After that, head east. Then, pick up the type 5 latchkey from the floor of the playroom. And then, make it so that the type 5 box within the playroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You can see a locked locker. You see a dresser.
There is a closed rectangular gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go east<|im_end|>take type 5 latchkey<|im_end|>unlock type 5 box with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, open the cabinet. Then, take the key from the cabinet. After that, make absolutely sure that the safe is unlocked. After that, open the safe. Then, retrieve the latchkey from the safe. And then, take a trip west. After that, insert the latchkey into the locker's lock to unlock it. And then, look and see that the locker inside the laundromat is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You start to take note of what's in the room.
Look over there! a safe. You make out a cabinet. A cabinet... Is that really what you were looking for?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the locker within the garage with the latchkey. After unlocking the locker, open the locker. Then, take the keycard from the locker. After that, attempt to travel east. Once you succeed at that, unlock the chest. Having unlocked the chest, make absolutely sure that the chest is ajar. And then, retrieve the mug from the chest within the dish-pit. And then, put the mug on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You can see a locked locker in the room.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>put mug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to try to take a trip south. After that, recover the latchkey from the coffer within the study. With the latchkey, make sure that the gateway within the study is unlocked. Then, look and see that the gateway is open. After that, attempt to go to the east. After that, open the chest. After that, recover the mug from the chest within the scullery. After taking the mug, insert the mug inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here.
You can make out an opened freezer in the corner. The freezer is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from coffer<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, insert the cake scented passkey into the cake scented safe in the canteen's lock to unlock it. And then, open the cake scented safe. After that, pick up the keycard from the cake scented safe in the canteen. Then, make an effort to venture east. If you can succeed at that, make absolutely sure that the chest is unlocked with the keycard. After unlocking the chest, open the chest. After pulling open the chest, retrieve the type E passkey from the chest within the chamber. After picking up the type E passkey, Put the type E passkey into the type E safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room, seeing a cake scented safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type E passkey from chest<|im_end|>lock type E safe with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Once you do that, ensure that the safe is open. After that, retrieve the Henderson's limited edition key from the safe. After that, venture west. And then, make it so that the Henderson's limited edition locker within the spare room is unlocked. After that, make absolutely sure that the Henderson's limited edition locker is opened. And then, retrieve the spherical key from the Henderson's limited edition locker. And then, unlock the spherical chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You start to take note of what's in the room.
You can make out a locked spherical chest. You can see a Henderson's limited edition locker.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Henderson's limited edition key from safe<|im_end|>go west<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>take spherical key from Henderson's limited edition locker<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. And then, open the spherical locker within the cubicle. After that, take the passkey from the spherical locker within the cubicle. And then, unlock the box inside the cubicle. And then, doublecheck that the box is opened. And then, pick up the shadfly from the box. And then, head west. After that, put the shadfly on the counter in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty standard. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. But oh no! there's nothing on this piece of trash.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a spherical latchkey.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go west<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the safe. And then, unlock the portal with the keycard. Then, open the portal. Then, travel south. Next, pick up the spherical latchkey from the counter. And then, unlock the spherical chest. And then, assure that the spherical chest inside the steam room is open. Having pulled open the spherical chest, retrieve the fly larva from the spherical chest inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the sauna.
You can see an opened safe close by. The safe contains a keycard.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take spherical latchkey from counter<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to venture east. Then, take the rectangular passkey from the chest inside the parlor. Then, attempt to take a trip west. That done, doublecheck that the rectangular box inside the cookery is unlocked. After that, ensure that the rectangular box is open. Then, pick up the key from the rectangular box inside the cookery. After that, head east. After that, lock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I am stoked to announce that you are now in the cookery. The room is well lit.
You can see a locked rectangular box close by.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from chest<|im_end|>go west<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, attempt to take a trip west. And then, recover the keycard from the chest within the playroom. After that, make it so that the box is unlocked. After that, assure that the box inside the playroom is wide open. Then, retrieve the latchkey from the box inside the playroom. If you have picked up the latchkey, go to the east. With that done, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe in the pantry is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to go south. And then, unlock the safe. And then, assure that the safe in the laundry place is wide open. Then, take the latchkey from the safe. And then, insert the latchkey into the gate inside the laundry place's lock to unlock it. After that, make absolutely sure that the gate within the laundry place is open. After that, make an attempt to venture east. Then, lift the sock from the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
You need an unblocked exit? You should try going south.
There is a napkin on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the Henderson's limited edition gateway. After opening the Henderson's limited edition gateway, make an effort to travel east. Then, look and see that the Henderson's limited edition gateway is closed. And then, travel south. Following that, ensure that the chest is open. After that, retrieve the Henderson's limited edition key from the chest. If you can get your hands on the Henderson's limited edition key, attempt to go to the north. And then, make absolutely sure the Henderson's limited edition gateway in the basement is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is a closed Henderson's limited edition gateway leading east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a broccoli and a sandwich.

your action:

Response: open Henderson's limited edition gateway<|im_end|>go east<|im_end|>close Henderson's limited edition gateway<|im_end|>go south<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>go north<|im_end|>lock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, recover the Microsoft limited edition latchkey from the floor of the bedchamber. If you have taken the Microsoft limited edition latchkey, unlock the Microsoft limited edition box inside the bedchamber. Then, open the Microsoft limited edition box. And then, take the TextWorld limited edition keycard from the Microsoft limited edition box within the bedchamber. After that, make sure that the TextWorld limited edition box within the bedchamber is unlocked. After that, make sure that the TextWorld limited edition box inside the bedchamber is opened. After that, take the pillow from the TextWorld limited edition box. Then, place the pillow on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a TextWorld limited edition box. You make out a Microsoft limited edition box! You rest your hand against a wall, but you miss the wall and fall onto a desk. The desk is normal. But oh no! there's nothing on this piece of trash.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
There is a Microsoft limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take TextWorld limited edition keycard from Microsoft limited edition box<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take pillow from TextWorld limited edition box<|im_end|>put pillow on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, attempt to take a trip east. After that, take a trip east. And then, pick up the fly larva from the Henderson's chest. With the fly larva, make an attempt to travel west. And then, pick up the type B passkey from the bench within the restroom. Then, check that the type B box inside the restroom is unlocked with the type B passkey. After unlocking the type B box, ensure that the type B box in the restroom is open. After that, put the fly larva into the type B box within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an unblocked exit to the east.
You are carrying: a Henderson's key.

your action:

Response: go east<|im_end|>go east<|im_end|>take fly larva from Henderson's chest<|im_end|>go west<|im_end|>take type B passkey from bench<|im_end|>unlock type B box with type B passkey<|im_end|>open type B box<|im_end|>insert fly larva into type B box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to move east. With that over with, pick up the TextWorld limited edition key from the shelf. After that, make an attempt to take a trip west. Then, unlock the TextWorld limited edition box within the laundromat with the TextWorld limited edition key. Then, open the TextWorld limited edition box. And then, take the paper towel from the TextWorld limited edition box. Then, make an effort to move east. Next, sit the paper towel on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You make out a TextWorld limited edition box.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take paper towel from TextWorld limited edition box<|im_end|>go east<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean latchkey from the basket within the chamber. Then, unlock the non-euclidean gateway within the chamber with the non-euclidean latchkey. Then, open the non-euclidean gateway. And then, attempt to travel north. After that, make an attempt to go to the east. And then, make it so that the chest inside the cookery is ajar. And then, retrieve the whisk from the chest within the cookery. And then, you can put the whisk inside the refrigerator in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a basket. The basket contains a non-euclidean latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed non-euclidean gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: take non-euclidean latchkey from basket<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>insert whisk into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the cake scented passkey from the toolbox within the study. And then, head east. After that, check that the cake scented chest is unlocked with the cake scented passkey. Then, open the cake scented chest in the studio. And then, retrieve the lavender scented passkey from the cake scented chest inside the studio. After that, look and see that the lavender scented safe is unlocked. After that, open the lavender scented safe within the studio. If you have opened the lavender scented safe, recover the staple from the lavender scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You see a toolbox. The toolbox contains a cake scented passkey.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take cake scented passkey from toolbox<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take lavender scented passkey from cake scented chest<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take staple from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, retrieve the latchkey from the floor of the canteen. After that, make sure that the box is unlocked with the latchkey. After that, assure that the box within the canteen is wide open. And then, take the key from the box in the canteen. With the key, insert the key into the door inside the canteen's lock to unlock it. Then, open the door. After pulling open the door, go to the east. Then, retrieve the desktop computer from the chair in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box.
There is a closed door leading east. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take desktop computer from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. After that, doublecheck that the case in the laundromat is open. Then, take the latchkey from the case. Then, look and see that the safe is unlocked. After unlocking the safe, ensure that the safe is open. Then, recover the sandwich from the safe in the laundromat. With the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's here.
You make out a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to head south. With that accomplished, take the key from the toolbox inside the cubicle. And then, head north. Then, insert the key into the gateway's lock to unlock it. After that, ensure that the gateway is open. Then, venture north. Then, try to venture east. With that over with, make sure that the case inside the workshop is closed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a couch. You shudder, but continue examining the couch. The couch is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying: a vanilla scented latchkey.

your action:

Response: go south<|im_end|>take key from toolbox<|im_end|>go north<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, make an effort to venture east. After that, make it so that the type U locker within the steam room is unlocked. Then, ensure that the type U locker is open. After opening the type U locker, take the latchkey from the type U locker in the steam room. And then, make absolutely sure that the safe in the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After you have opened the safe, recover the mop from the safe. After that, place the mop on the shelf within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a type U latchkey.

your action:

Response: go east<|im_end|>unlock type U locker with type U latchkey<|im_end|>open type U locker<|im_end|>take latchkey from type U locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go west. Then, ensure that the type H locker is open. After that, take the type S passkey from the type H locker. After taking the type S passkey, take a trip east. And then, unlock the type S box inside the dish-pit. And then, make sure that the type S box inside the dish-pit is opened. And then, pick up the passkey from the type S box. After that, lock the gateway in the dish-pit with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You can make out a locked usual looking type S box right there by you.
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type H locker<|im_end|>take type S passkey from type H locker<|im_end|>go east<|im_end|>unlock type S box with type S passkey<|im_end|>open type S box<|im_end|>take passkey from type S box<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. Then, pick up the non-euclidean keycard from the counter in the vault. And then, attempt to venture east. After that, pick up the passkey from the floor of the bedroom. Then, doublecheck that the portal inside the bedroom is unlocked with the passkey. Then, open the portal in the bedroom. Then, attempt to take a trip north. And then, lock the non-euclidean safe with the non-euclidean keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from counter<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. And then, ensure that the type M locker within the laundromat is open. If you have pulled open the type M locker, retrieve the spherical key from the type M locker inside the laundromat. Then, unlock the spherical safe. After you have unlocked the spherical safe, open the spherical safe. After that, recover the formless latchkey from the spherical safe within the laundromat. And then, check that the formless box within the laundromat is unlocked with the formless latchkey. After that, look and see that the formless box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type M locker<|im_end|>take spherical key from type M locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the type 9 safe within the workshop. And then, open the type 9 safe within the workshop. And then, pick up the Canadian passkey from the type 9 safe. Then, attempt to head south. After that, unlock the Canadian hatch in the bedchamber. After you have unlocked the Canadian hatch, make absolutely sure that the Canadian hatch is opened. After that, try to head south. After that, make it so that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 9 safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 9 latchkey and an iron.

your action:

Response: unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>take Canadian passkey from type 9 safe<|im_end|>go south<|im_end|>unlock Canadian hatch with Canadian passkey<|im_end|>open Canadian hatch<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. With that over with, make an effort to move east. And then, recover the passkey from the type 0 safe. And then, doublecheck that the safe is unlocked. Then, open the safe in the workshop. After that, take the vanilla scented latchkey from the safe. Then, try to take a trip west. That done, make it so that the vanilla scented locker within the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from type 0 safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>go west<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could take the type 2 key from the fridge. If you can get your hands on the type 2 key, unlock the type 2 safe within the kitchenette with the type 2 key. And then, ensure that the type 2 safe is open. After opening the type 2 safe, retrieve the key from the type 2 safe. With the key, make absolutely sure that the locker within the kitchenette is unlocked with the key. And then, ensure that the locker within the kitchenette is open. Then, recover the mug from the locker. And then, toss the mug on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
Oh, great. Here's a locker. You can make out a locked type 2 safe. You can see a fridge. Wow, isn't TextWorld just the best? The fridge contains a type 2 key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 key from fridge<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. After that, doublecheck that the display is wide open. If you have pulled open the display, retrieve the latchkey from the display. Then, unlock the safe. Once you have unlocked the safe, open the safe inside the attic. Then, pick up the keycard from the safe. After that, venture west. After that, unlock the locker inside the spare room with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
You see a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, head south. Then, pick up the type 8 passkey from the floor of the cookhouse. And then, unlock the type 8 hatch. After that, ensure that the type 8 hatch inside the cookhouse is open. Then, make an attempt to go to the south. And then, make an effort to venture east. And then, retrieve the glove from the rack. Then, put the glove inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You make out a locker. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take type 8 passkey<|im_end|>unlock type 8 hatch with type 8 passkey<|im_end|>open type 8 hatch<|im_end|>go south<|im_end|>go east<|im_end|>take glove from rack<|im_end|>insert glove into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head west. And then, retrieve the keycard from the bench within the restroom. If you can get your hands on the keycard, try to travel east. Then, look and see that the locker within the office is unlocked. After that, make sure that the locker in the office is open. If you have pulled open the locker, pick up the key from the locker. Then, check that the gateway is unlocked with the key. After that, doublecheck that the gateway is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty standard here.
You make out a locker. There's something strange about this being here, but you can't put your finger on it. You can make out a locked portmanteau.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bench<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take the non-euclidean latchkey from the cabinet inside the cookery. After taking the non-euclidean latchkey, doublecheck that the non-euclidean box in the cookery is unlocked. Having unlocked the non-euclidean box, open the non-euclidean box inside the cookery. After that, take the vanilla scented keycard from the non-euclidean box inside the cookery. After that, unlock the vanilla scented passageway. If you have unlocked the vanilla scented passageway, open the vanilla scented passageway inside the cookery. After that, move east. With that over with, close the vanilla scented passageway in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean box. You see an opened cabinet nearby. The cabinet contains a non-euclidean latchkey.
There is a closed vanilla scented passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take vanilla scented keycard from non-euclidean box<|im_end|>unlock vanilla scented passageway with vanilla scented keycard<|im_end|>open vanilla scented passageway<|im_end|>go east<|im_end|>close vanilla scented passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the cuboid latchkey from the plate. After that, unlock the cuboid box within the kitchen. Then, open the cuboid box. Once you have pulled open the cuboid box, pick up the Microsoft limited edition keycard from the cuboid box. Then, unlock the Microsoft limited edition chest. And then, ensure that the Microsoft limited edition chest in the kitchen is open. After that, retrieve the teacup from the Microsoft limited edition chest. If you can get your hands on the teacup, rest the teacup on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You can make out a Microsoft limited edition chest. I mean, just wow! Isn't TextWorld just the best? Oh, great. Here's a cuboid box! What's that over there? It looks like it's a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. Hm. Oh well If you haven't noticed it already, there seems to be something there by the wall, it's a plate. You shudder, but continue examining the plate. The plate is standard. On the plate you can see a cuboid latchkey.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from plate<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Microsoft limited edition keycard from cuboid box<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take teacup from Microsoft limited edition chest<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Okay, and then, ensure that the soap scented box is open. And then, recover the type Y key from the soap scented box. Once you have taken the type Y key, unlock the type Y safe inside the basement with the type Y key. And then, ensure that the type Y safe inside the basement is open. After that, pick up the key from the type Y safe within the basement. Then, check that the door inside the basement is unlocked with the key. After that, ensure that the door within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open soap scented box<|im_end|>take type Y key from soap scented box<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take key from type Y safe<|im_end|>unlock door with key<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the safe is ajar. Once you have opened the safe, pick up the type Y key from the safe. And then, head east. After that, make absolutely sure that the type Y safe inside the bedchamber is unlocked. And then, ensure that the type Y safe is open. Having pulled open the type Y safe, retrieve the insect from the type Y safe inside the bedchamber. If you can get your hands on the insect, make an effort to take a trip west. Okay, and then, put the insect on the bed inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
What's that over there? It looks like it's a safe. You make out a bed. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type Y key from safe<|im_end|>go east<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take insect from type Y safe<|im_end|>go west<|im_end|>put insect on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the safe is unlocked. After unlocking the safe, open the safe in the dish-pit. After opening the safe, recover the Microsoft keycard from the safe within the dish-pit. And then, unlock the Microsoft box. And then, ensure that the Microsoft box within the dish-pit is open. Then, take the teacup from the Microsoft box. And then, move east. Okay, and then, place the teacup on the counter within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Microsoft box. Oh wow! Is that what I think it is? It is! It's a safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft keycard from safe<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take teacup from Microsoft box<|im_end|>go east<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, retrieve the passkey from the floor of the bedroom. After that, check that the box in the bedroom is unlocked with the passkey. After unlocking the box, make absolutely sure that the box is open. Then, retrieve the type O key from the box within the bedroom. And then, venture west. Next, unlock the type O safe within the lounge. Having unlocked the type O safe, open the type O safe inside the lounge. And then, retrieve the pillow from the type O safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room is well lit.
You make out a locked box nearby.
There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type O key from box<|im_end|>go west<|im_end|>unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take pillow from type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the latchkey from the chest. With the latchkey, doublecheck that the gateway is unlocked. Then, open the gateway within the kitchen. After that, try to move north. And then, take the rectangular latchkey from the suitcase within the office. After that, make absolutely sure that the rectangular locker inside the office is unlocked. After that, open the rectangular locker in the office. After pulling open the rectangular locker, retrieve the keyboard from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty typical here.
What's that over there? It looks like it's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest contains a latchkey.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take rectangular latchkey from suitcase<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take keyboard from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture south. And then, lift the key from the floor of the playroom. After that, make an effort to take a trip north. With that over with, check that the box is unlocked with the key. Then, ensure that the box in the study is open. Then, recover the Cat Calendar from the box. Then, move east. After that, put the Cat Calendar on the table. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a locked box nearby.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>go east<|im_end|>put Cat Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to take a trip east. Following that, recover the latchkey from the shelf. And then, make sure that the locker within the shower is unlocked. After that, make it so that the locker is ajar. And then, retrieve the cuboid passkey from the locker within the shower. If you have taken the cuboid passkey, insert the cuboid passkey into the cuboid safe inside the shower's lock to unlock it. And then, ensure that the cuboid safe is open. And then, recover the mop from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take mop from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the keycard from the fridge. Then, insert the keycard into the locker inside the canteen's lock to unlock it. After that, ensure that the locker inside the canteen is open. Then, recover the soap scented keycard from the locker within the canteen. Then, make absolutely sure that the soap scented box is unlocked. And then, open the soap scented box in the canteen. Having pulled open the soap scented box, take the key from the soap scented box. Then, lock the box inside the canteen with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great typical vibes in this place, a wonderful typical atmosphere.
You see a closed box. A locked soap scented box is close by. You can make out a locked locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a fridge. The fridge contains a keycard.
There is a closed portal leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap scented keycard from locker<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take key from soap scented box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to travel west. Then, open the Microsoft locker in the office. And then, recover the keycard from the Microsoft locker inside the office. After that, unlock the box in the office. After that, open the box. And then, pick up the keyboard from the box within the office. Then, head east. And then, deposit the keyboard on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open Microsoft locker<|im_end|>take keycard from Microsoft locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular key from the coffer within the spare room. And then, check that the rectangular locker in the spare room is unlocked with the rectangular key. And then, open the rectangular locker inside the spare room. After that, retrieve the American limited edition key from the rectangular locker within the spare room. Then, make absolutely sure that the American limited edition passageway is unlocked with the American limited edition key. And then, doublecheck that the American limited edition passageway is wide open. After you have pulled open the American limited edition passageway, attempt to go south. And then, recover the broom from the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a rectangular locker. You see an opened coffer, which looks standard, in the room. The coffer contains a rectangular key. Wow, isn't TextWorld just the best?
There is a closed American limited edition passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from coffer<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take American limited edition key from rectangular locker<|im_end|>unlock American limited edition passageway with American limited edition key<|im_end|>open American limited edition passageway<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, assure that the locker inside the restroom is unlocked. And then, ensure that the locker is open. And then, retrieve the keycard from the locker. After that, make an effort to take a trip east. Okay, and then, unlock the safe. Then, ensure that the safe inside the shower is open. Then, take the formless passkey from the safe within the shower. And then, lock the formless box in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
A well framed sign tells you that you are now in the restroom.
You see a locked locker.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless passkey from safe<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. With that done, recover the latchkey from the shelf within the basement. After that, attempt to move west. Following that, doublecheck that the chest in the shower is unlocked. And then, open the chest inside the shower. After you have opened the chest, pick up the shadfly from the chest. And then, attempt to venture east. If you can accomplish that, toss the shadfly on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You can see a locked chest.
There is a closed gate leading north. There is an unguarded exit to the east.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the key from the floor of the lounge. If you can get your hands on the key, attempt to head north. Following that, insert the key into the locker inside the bathroom's lock to unlock it. Then, make it so that the locker is opened. And then, take the latchkey from the locker. After that, look and see that the safe within the bathroom is unlocked. And then, open the safe. Then, recover the iron from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. And then, take the type 0 latchkey from the board in the kitchenette. After that, make it so that the type 0 passageway in the kitchenette is unlocked. And then, assure that the type 0 passageway within the kitchenette is wide open. Then, travel east. Following that, retrieve the staple from the desk inside the office. And then, attempt to go west. Then, deposit the staple on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 latchkey from board<|im_end|>unlock type 0 passageway with type 0 latchkey<|im_end|>open type 0 passageway<|im_end|>go east<|im_end|>take staple from desk<|im_end|>go west<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture north. Next, retrieve the keycard from the floor of the steam room. And then, insert the keycard into the chest's lock to unlock it. After that, ensure that the chest is open. After that, venture south. With that accomplished, retrieve the lampshade from the floor of the attic. With the lampshade, make an attempt to travel north. And then, you can deposit the lampshade inside the chest in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic.
There is an unblocked exit to the north.
There is a lampshade on the floor.
You are carrying: a cabbage.

your action:

Response: go north<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>go south<|im_end|>take lampshade<|im_end|>go north<|im_end|>insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, open the basket within the sauna. After that, recover the non-euclidean latchkey from the basket. After that, unlock the non-euclidean chest in the sauna. After that, make sure that the non-euclidean chest inside the sauna is open. Then, recover the key from the non-euclidean chest. Then, go east. With that over with, assure that the chest within the vault is shut. And then, Deposit the key into the chest within the vault to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna. You begin looking for stuff.
You make out a locked standard looking non-euclidean chest in the corner. You see a closed standard looking basket close by.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a top hat.

your action:

Response: open basket<|im_end|>take non-euclidean latchkey from basket<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick-up the passkey from the floor of the cellar. With the passkey, go east. After that, unlock the chest in the closet. After that, open the chest within the closet. After you have opened the chest, retrieve the broom from the chest. After that, make an effort to venture west. And then, ensure that the cabinet in the cellar is open. Then, you can deposit the broom inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert broom into cabinet<|im_end|>