Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head south. With that done, open the Microsoft chest within the closet. And then, take the latchkey from the Microsoft chest within the closet. And then, make absolutely sure that the door in the closet is unlocked with the latchkey. And then, ensure that the door is open. And then, go to the south. Once you manage that, make an effort to go to the east. And then, make sure that the trunk is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You begin to take stock of what's in the room.
You make out a locked standard looking portmanteau in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter and a Microsoft keycard.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take latchkey from Microsoft chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. That done, go to the west. If you can succeed at that, retrieve the key from the drawer in the shower. Then, unlock the safe. After unlocking the safe, make sure that the safe within the shower is opened. Having pulled open the safe, retrieve the paper towel from the safe. After that, make an effort to head east. Once you manage that, sit the paper towel on the pan within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>put paper towel on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, recover the latchkey from the floor of the garage. After that, head south. Next, unlock the portal. And then, ensure that the portal within the recreation zone is open. Then, make an effort to take a trip east. Once you accomplish that, recover the berry from the plate in the cookery. After that, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take berry from plate<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to move east. Then, doublecheck that the spherical chest is unlocked with the spherical passkey. After that, open the spherical chest in the workshop. And then, take the passkey from the spherical chest. And then, unlock the safe inside the workshop with the passkey. After unlocking the safe, ensure that the safe in the workshop is open. Then, retrieve the Advent Calendar from the safe within the workshop. After taking the Advent Calendar, toss the Advent Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a legume and a spherical passkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take passkey from spherical chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. With that done, open the coffer in the bedchamber. Having pulled open the coffer, take the latchkey from the coffer inside the bedchamber. Then, try to travel north. Then, make absolutely sure that the safe within the steam room is unlocked. After that, open the safe. After that, retrieve the mop from the safe. After that, sit the mop on the board in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. You begin to take stock of what's in the room.
You can see a safe. Make a note of this, you might have to put stuff on or in it later on. You make out a board. But the thing hasn't got anything on it. Were you looking for a counter? Because look over there, it's a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head east. Following that, recover the cake scented latchkey from the floor of the bedroom. After that, make an attempt to move west. If you can do that, assure that the cake scented box is unlocked. And then, make it so that the cake scented box in the bedchamber is wide open. Then, recover the nest of bugs from the cake scented box. After that, attempt to head east. And then, put the nest of bugs on the bookshelf in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin to take stock of what's in the room.
Look over there! a cake scented box. You can't really describe the cake scented box besides that it's standard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cake scented latchkey<|im_end|>go west<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take nest of bugs from cake scented box<|im_end|>go east<|im_end|>put nest of bugs on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. Then, doublecheck that the box within the recreation zone is open. After you have pulled open the box, pick up the type 5 latchkey from the box. Then, make sure that the type 5 chest within the recreation zone is unlocked. And then, open the type 5 chest within the recreation zone. After pulling open the type 5 chest, pick up the key from the type 5 chest inside the recreation zone. After that, head north. With that accomplished, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take type 5 latchkey from box<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take key from type 5 chest<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the spherical key from the freezer. After that, make an effort to travel south. And then, unlock the spherical box. Then, open the spherical box in the studio. Then, retrieve the keycard from the spherical box. Then, venture north. With that over with, close the safe within the cookery. Then, doublecheck the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery.
You see a safe. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a freezer. Now that's what I call TextWorld! The freezer contains a spherical key.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spherical key from freezer<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest is unlocked. After that, look and see that the chest is wide open. And then, take the non-euclidean passkey from the chest within the chamber. And then, make an attempt to go south. Then, assure that the non-euclidean safe is unlocked. And then, ensure that the non-euclidean safe inside the cookhouse is open. And then, take the kettle from the non-euclidean safe in the cookhouse. After that, put the kettle on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into the most typical of all possible chambers. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take kettle from non-euclidean safe<|im_end|>put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go east. That done, pick up the latchkey from the floor of the bedchamber. After that, make sure that the safe in the bedchamber is unlocked. Then, ensure that the safe inside the bedchamber is open. After that, retrieve the Henderson's style passkey from the safe. Once you have taken the Henderson's style passkey, insert the Henderson's style passkey into the Henderson's style safe within the bedchamber's lock to unlock it. Then, ensure that the Henderson's style safe within the bedchamber is open. If you have opened the Henderson's style safe, recover the book from the Henderson's style safe within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's style passkey from safe<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take book from Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the lavender scented key from the chest in the cookhouse. And then, make it so that the lavender scented gate is unlocked. And then, assure that the lavender scented gate is ajar. Once you have pulled open the lavender scented gate, venture north. After that, go to the east. Then, open the portmanteau within the study. And then, pick up the folder from the portmanteau. Then, deposit the folder on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You start to take note of what's in the room.
You make out an opened normal looking chest in the corner. The chest contains a lavender scented key. The light flickers for a second, but nothing else happens.
There is a closed lavender scented gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sponge and a lightbulb.

your action:

Response: take lavender scented key from chest<|im_end|>unlock lavender scented gate with lavender scented key<|im_end|>open lavender scented gate<|im_end|>go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take folder from portmanteau<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. With that over with, retrieve the keycard from the floor of the workshop. After that, try to go south. Then, insert the keycard into the box inside the parlor's lock to unlock it. And then, make it so that the box is open. And then, recover the pillow from the box in the parlor. After that, move north. If you can accomplish that, rest the pillow on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong.
You can make out a locked box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pillow from box<|im_end|>go north<|im_end|>put pillow on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Once you finish that, retrieve the cuboid key from the floor of the kitchenette. After that, take a trip west. That done, insert the cuboid key into the cuboid safe in the study's lock to unlock it. And then, ensure that the cuboid safe in the study is open. And then, recover the key from the cuboid safe inside the study. And then, attempt to go to the east. Next, make absolutely sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a locked cuboid safe in the corner.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. And then, make it so that the fresh laundry scented box is unlocked with the fresh laundry scented keycard. And then, doublecheck that the fresh laundry scented box is open. Then, take the formless latchkey from the fresh laundry scented box. And then, make sure that the formless passageway within the office is unlocked with the formless latchkey. Then, open the formless passageway inside the office. Then, make an effort to go east. That done, make sure that the box in the restroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard.

your action:

Response: go north<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take formless latchkey from fresh laundry scented box<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the cuboid chest is closed. Then, make an effort to head east. Then, take the Microsoft key from the bowl inside the cookery. After that, make absolutely sure that the Microsoft safe is unlocked. And then, doublecheck that the Microsoft safe inside the cookery is open. Then, pick up the cuboid latchkey from the Microsoft safe inside the cookery. After that, head west. After that, make sure the cuboid chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
You can see a cuboid chest. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close cuboid chest<|im_end|>go east<|im_end|>take Microsoft key from bowl<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take cuboid latchkey from Microsoft safe<|im_end|>go west<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the cuboid locker in the cellar is unlocked with the cuboid latchkey. Then, ensure that the cuboid locker inside the cellar is open. And then, take the latchkey from the cuboid locker inside the cellar. After that, attempt to go to the north. If you can succeed at that, assure that the portal in the shower is unlocked. Then, ensure that the portal inside the shower is open. After that, make an effort to head east. Okay, and then, pick-up the insect from the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
You can make out a cuboid locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, open the safe within the lounge. And then, retrieve the key from the safe within the lounge. Then, make it so that the locker inside the lounge is unlocked. And then, ensure that the locker within the lounge is open. Then, take the keycard from the locker within the lounge. If you can get your hands on the keycard, try to go to the north. And then, check that the hatch is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel south. Following that, pick-up the rectangular passkey from the floor of the bedroom. Then, try to go north. With that accomplished, make it so that the rectangular box is unlocked. After that, make absolutely sure that the rectangular box inside the salon is wide open. After opening the rectangular box, retrieve the formless latchkey from the rectangular box. Then, move south. After that, make it so that the formless chest is locked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You see a rectangular box. Hmmm... what else, what else? You can see a locked dresser nearby.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take formless latchkey from rectangular box<|im_end|>go south<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, travel east. Then, retrieve the latchkey from the bench within the steam room. And then, travel west. And then, make sure that the safe inside the vault is unlocked. And then, assure that the safe is ajar. And then, take the passkey from the safe. If you can get your hands on the passkey, unlock the locker in the vault with the passkey. Then, assure that the locker inside the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You see a locked locker in the corner. You see a locked safe here.
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, travel west. Then, open the trunk. And then, retrieve the key from the trunk inside the studio. And then, attempt to go to the east. Following that, assure that the safe in the steam room is unlocked. Then, open the safe in the steam room. And then, take the pizza from the safe within the steam room. With the pizza, eat the pizza. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a tv.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. And then, doublecheck that the drawer is wide open. Then, pick up the type 4 key from the drawer inside the shower. With the type 4 key, try to move east. Following that, unlock the type 4 locker. And then, ensure that the type 4 locker is open. After that, take the teaspoon from the type 4 locker. And then, put the teaspoon on the chair within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
You can make out a locked type 4 locker. You can make out a locked chest in the corner. You can make out a chair. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type 4 key from drawer<|im_end|>go east<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take teaspoon from type 4 locker<|im_end|>put teaspoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to move north. Okay, and then, venture north. With that accomplished, pick-up the spherical latchkey from the floor of the laundromat. And then, attempt to take a trip south. And then, attempt to head east. With that over with, make absolutely sure that the spherical safe within the laundry place is unlocked with the spherical latchkey. And then, doublecheck that the spherical safe is open. After that, recover the butterfly from the spherical safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
Look over there! a shelf. The shelf is usual. The shelf appears to be empty. This always happens!
You need an unguarded exit? You should try going north.
You are carrying: a fondue and a cashew.

your action:

Response: go north<|im_end|>go north<|im_end|>take spherical latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take butterfly from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to head east. And then, pick-up the American style latchkey from the floor of the office. And then, travel south. After that, assure that the American style locker in the bedroom is unlocked. And then, ensure that the American style locker is open. After that, retrieve the latchkey from the American style locker inside the bedroom. After that, make an effort to travel north. With that accomplished, make sure that the box is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Wow! You're in a garage.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take American style latchkey<|im_end|>go south<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take latchkey from American style locker<|im_end|>go north<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. That done, look and see that the spherical chest within the steam room is opened. And then, retrieve the American passkey from the spherical chest. Then, make an effort to move south. That done, look and see that the American box inside the parlor is unlocked with the American passkey. After you have unlocked the American box, open the American box in the parlor. And then, pick up the passkey from the American box. After getting the passkey, check that the box within the parlor is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor.
You make out a locked box. You make out a locked ordinary looking American box right there by you.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open spherical chest<|im_end|>take American passkey from spherical chest<|im_end|>go south<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take passkey from American box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make it so that the American limited edition box within the kitchenette is opened. Then, take the American key from the American limited edition box in the kitchenette. After that, take a trip south. Then, unlock the American chest. And then, assure that the American chest in the scullery is open. After that, retrieve the onion from the American chest. Then, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You see a American limited edition box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a candy bar and an American limited edition latchkey.

your action:

Response: open American limited edition box<|im_end|>take American key from American limited edition box<|im_end|>go south<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take onion from American chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip north. Then, pick up the lavender scented key from the floor of the kitchenette. And then, make absolutely sure that the lavender scented chest within the kitchenette is unlocked. Then, make absolutely sure that the lavender scented chest is ajar. After that, take the non-euclidean key from the lavender scented chest in the kitchenette. After that, venture south. After that, unlock the non-euclidean chest. And then, doublecheck that the non-euclidean chest in the spare room is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You see a gleam over in a corner, where you can see a non-euclidean chest.
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lavender scented key<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take non-euclidean key from lavender scented chest<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the suitcase is wide open. Then, retrieve the type 6 latchkey from the suitcase within the chamber. And then, unlock the type 6 gateway in the chamber with the type 6 latchkey. And then, assure that the type 6 gateway is opened. After that, attempt to take a trip west. Next, recover the shadfly from the table. If you can get your hands on the shadfly, venture east. After that, place the shadfly into the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a portmanteau. Is this what you came to TextWorld for? This... portmanteau? The portmanteau is empty! What a waste of a day! You make out a closed suitcase nearby.
There is a closed type 6 gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: open suitcase<|im_end|>take type 6 latchkey from suitcase<|im_end|>unlock type 6 gateway with type 6 latchkey<|im_end|>open type 6 gateway<|im_end|>go west<|im_end|>take shadfly from table<|im_end|>go east<|im_end|>insert shadfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, pick up the key from the bench. And then, unlock the locker. After you have unlocked the locker, open the locker inside the laundry place. If you have opened the locker, retrieve the non-euclidean latchkey from the locker in the laundry place. Once you have picked up the non-euclidean latchkey, make absolutely sure that the non-euclidean box within the laundry place is unlocked. Then, doublecheck that the non-euclidean box in the laundry place is wide open. Then, pick up the sock from the non-euclidean box in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take sock from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the passkey from the desk within the office. And then, assure that the box within the office is unlocked. And then, make absolutely sure that the box within the office is opened. Then, take the type G passkey from the box. After that, unlock the type G chest inside the office with the type G passkey. After that, doublecheck that the type G chest is opened. And then, pick up the disk from the type G chest in the office. And then, deposit the disk on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You make out a locked type G chest, which looks typical, close by. You make out a box. Make a note of this, you might have to put stuff on or in it later on. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is typical. On the desk you see a passkey. Wow! Just like in the movies!
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type G passkey from box<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take disk from type G chest<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the TextWorld style keycard from the shelf inside the parlor. After that, attempt to travel west. With that done, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe within the workshop. Then, pick up the keycard from the TextWorld style safe within the workshop. Then, go east. Following that, doublecheck that the gateway is unlocked. Then, open the gateway. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great normal vibes in this place, a wonderful normal atmosphere.
You smell an awful smell, and follow it to a shelf. On the shelf you can see a sandwich and a TextWorld style keycard.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from shelf<|im_end|>go west<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move west. And then, pick up the key from the workbench. After that, assure that the chest inside the spare room is unlocked with the key. After that, ensure that the chest is open. After that, pick up the keycard from the chest. After that, look and see that the locker in the spare room is unlocked. And then, ensure that the locker is open. Then, take the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from workbench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the west. With that accomplished, open the dresser. Then, recover the key from the dresser. After taking the key, make an attempt to go east. And then, unlock the locker inside the launderette with the key. And then, ensure that the locker in the launderette is open. And then, take the passkey from the locker in the launderette. After getting the passkey, unlock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a locked chest. You can make out a locker.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to move south. Then, take the keycard from the mantle. If you can get your hands on the keycard, go to the north. With that done, insert the keycard into the passageway inside the dish-pit's lock to unlock it. Once you have unlocked the passageway, open the passageway in the dish-pit. Then, move east. Then, recover the rectangular passkey from the floor of the scullery. With the rectangular passkey, unlock the rectangular locker with the rectangular passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. I guess you better just go and list everything you see here.
There is a closed passageway leading east. You need an unguarded exit? You should try going south.
You are carrying: a Comic Strip Calendar.

your action:

Response: go south<|im_end|>take keycard from mantle<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, go west. After that, take the Canadian limited edition passkey from the shelf inside the chamber. After that, go east. Then, look and see that the Canadian limited edition safe is unlocked. And then, make it so that the Canadian limited edition safe is open. After that, pick up the key from the Canadian limited edition safe in the parlor. After that, unlock the chest inside the parlor with the key. Once you have unlocked the chest, doublecheck that the chest in the parlor is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. You begin to take stock of what's here.
A locked chest is in the room. Look out! It's a- oh, never mind, it's just a Canadian limited edition safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition passkey from shelf<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take key from Canadian limited edition safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the chest is open. And then, retrieve the spherical latchkey from the chest inside the study. If you have taken the spherical latchkey, make absolutely sure that the spherical locker is unlocked. After unlocking the spherical locker, open the spherical locker. After you have opened the spherical locker, retrieve the rectangular keycard from the spherical locker. And then, attempt to travel east. With that accomplished, unlock the rectangular box in the salon. Once you have unlocked the rectangular box, make absolutely sure that the rectangular box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You see a locked spherical locker. You see a gleam over in a corner, where you can see a chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take rectangular keycard from spherical locker<|im_end|>go east<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the Henderson's limited edition key from the trunk. And then, check that the Henderson's limited edition box within the bedroom is unlocked with the Henderson's limited edition key. After that, doublecheck that the Henderson's limited edition box inside the bedroom is ajar. After that, retrieve the keycard from the Henderson's limited edition box. Having got the keycard, look and see that the safe inside the bedroom is unlocked. Having unlocked the safe, ensure that the safe in the bedroom is open. Then, retrieve the passkey from the safe. And then, look and see that the box inside the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
Look over there! a box. The light flickers for a second, but nothing else happens. You can make out a safe. You make out a locked Henderson's limited edition box. You make out an opened trunk close by. The trunk contains a Henderson's limited edition key.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from trunk<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take keycard from Henderson's limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. Once you do that, pick up the cuboid passkey from the shelf inside the cookery. And then, unlock the cuboid locker. After that, open the cuboid locker. Then, take the Microsoft passkey from the cuboid locker. If you can get your hands on the Microsoft passkey, make an effort to head east. Then, unlock the Microsoft gate with the Microsoft passkey. And then, look and see that the Microsoft gate is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed Microsoft gate leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from shelf<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Microsoft passkey from cuboid locker<|im_end|>go east<|im_end|>unlock Microsoft gate with Microsoft passkey<|im_end|>open Microsoft gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, attempt to travel east. With that done, open the suitcase. After that, retrieve the key from the suitcase. Then, unlock the box within the bedroom with the key. Then, open the box in the bedroom. And then, take the bug from the box within the bedroom. With the bug, put the bug inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the type C latchkey from the suitcase within the cellar. After that, unlock the type C box. After that, open the type C box. Then, retrieve the type A passkey from the type C box. After that, unlock the type A passageway within the cellar. After that, ensure that the type A passageway in the cellar is open. After that, head east. And then, close the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
Hey, want to see a type C box? Look over there, a type C box. You see a suitcase. The suitcase contains a type C latchkey.
There is a closed type A passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take type C latchkey from suitcase<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>take type A passkey from type C box<|im_end|>unlock type A passageway with type A passkey<|im_end|>open type A passageway<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go south. After that, ensure that the locker is open. After that, retrieve the cuboid latchkey from the locker in the playroom. If you can get your hands on the cuboid latchkey, try to venture north. With that over with, unlock the cuboid passageway with the cuboid latchkey. Then, open the cuboid passageway. Then, try to go east. Then, retrieve the vacuum from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed cuboid passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go north<|im_end|>unlock cuboid passageway with cuboid latchkey<|im_end|>open cuboid passageway<|im_end|>go east<|im_end|>take vacuum from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the soap scented keycard from the saucepan. And then, insert the soap scented keycard into the soap scented box's lock to unlock it. And then, ensure that the soap scented box within the kitchen is open. After opening the soap scented box, retrieve the TextWorld limited edition latchkey from the soap scented box. If you can get your hands on the TextWorld limited edition latchkey, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition latchkey. And then, doublecheck that the TextWorld limited edition locker within the kitchen is wide open. And then, take the nest of shrimp from the TextWorld limited edition locker in the kitchen. If you can get your hands on the nest of shrimp, rest the nest of shrimp on the saucepan inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld limited edition locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a soap scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. On the saucepan you can see a soap scented keycard. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take soap scented keycard from saucepan<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take TextWorld limited edition latchkey from soap scented box<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>take nest of shrimp from TextWorld limited edition locker<|im_end|>put nest of shrimp on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move east. And then, lift the passkey from the floor of the studio. And then, try to go to the west. After that, make sure that the locker is unlocked with the passkey. And then, open the locker within the study. After that, take the bug from the locker in the study. After that, make an effort to travel east. After that, sit the bug on the mantle within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. I guess you better just go and list everything you see here.
You make out a locked locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>put bug on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, ensure that the chest is open. After that, retrieve the key from the chest. If you can get your hands on the key, travel north. Next, insert the key into the passageway's lock to unlock it. After that, open the passageway. Then, take a trip east. And then, retrieve the shirt from the bench inside the laundry place. Then, ditch the shirt on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You can barely contain your excitement.
You see a chest. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take shirt from bench<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, go to the south. And then, retrieve the key from the floor of the laundromat. After that, check that the box is unlocked with the key. And then, assure that the box in the laundromat is opened. After pulling open the box, retrieve the Microsoft keycard from the box within the laundromat. Then, go to the north. And then, unlock the Microsoft safe inside the playroom with the Microsoft keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft keycard from box<|im_end|>go north<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could unlock the chest inside the salon. And then, open the chest. After that, recover the non-euclidean keycard from the chest in the salon. And then, unlock the non-euclidean hatch. Then, open the non-euclidean hatch. And then, try to venture north. And then, attempt to go east. With that accomplished, close the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You begin looking for stuff.
You make out a locked chest.
There is a closed non-euclidean hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey and a Canadian style passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip east. Then, unlock the Henderson's style safe. And then, open the Henderson's style safe within the laundry place. And then, take the passkey from the Henderson's style safe. After you have got the passkey, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Then, retrieve the insect from the chest. Having picked up the insect, insert the insect into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's style key.

your action:

Response: go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the west. That done, recover the keycard from the suitcase. And then, try to head east. Then, unlock the box inside the steam room. After that, make sure that the box within the steam room is open. After that, pick up the Canadian style latchkey from the box inside the steam room. Then, insert the Canadian style latchkey into the Canadian style gate's lock to unlock it. After that, ensure that the Canadian style gate within the steam room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a box.
There is a closed Canadian style gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Canadian style latchkey from box<|im_end|>unlock Canadian style gate with Canadian style latchkey<|im_end|>open Canadian style gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the rectangular keycard from the floor of the kitchen. If you can get your hands on the rectangular keycard, unlock the rectangular box inside the kitchen. After unlocking the rectangular box, ensure that the rectangular box inside the kitchen is open. And then, take the cuboid keycard from the rectangular box. Then, make it so that the cuboid chest is unlocked with the cuboid keycard. Then, open the cuboid chest. And then, take the kettle from the cuboid chest within the kitchen. Then, toss the kettle on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
You see a locked normal looking cuboid chest in the room. You make out a locked rectangular box in the room. You can make out a cabinet. Classic TextWorld. What a letdown! The cabinet is empty!
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take cuboid keycard from rectangular box<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take kettle from cuboid chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, attempt to head east. With that done, make it so that the vanilla scented safe is unlocked with the vanilla scented passkey. And then, ensure that the vanilla scented safe within the sauna is open. Then, take the keycard from the vanilla scented safe. Having picked up the keycard, assure that the locker is unlocked. And then, open the locker. Then, pick up the soap scented key from the locker within the sauna. If you can get your hands on the soap scented key, lock the soap scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take keycard from vanilla scented safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap scented key from locker<|im_end|>lock soap scented box with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. And then, unlock the hatch. Then, open the hatch in the study. After pulling open the hatch, make an effort to move east. Then, head north. Then, pick up the spherical latchkey from the desk inside the chamber. Then, take a trip south. Then, look and see that the spherical locker is unlocked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
You can see a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it.
There is an unguarded exit to the north.
You are carrying: a peanut and a key.

your action:

Response: go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take spherical latchkey from desk<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move east. And then, retrieve the passkey from the floor of the kitchen. And then, move west. Then, unlock the box. And then, ensure that the box inside the workshop is open. After that, recover the printer from the box. If you can get your hands on the printer, make an attempt to go to the east. Okay, and then, throw the printer on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
A locked box is here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take printer from box<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel south. And then, go to the west. Okay, and then, pick up the TextWorld passkey from the refrigerator in the dish-pit. With the TextWorld passkey, move east. And then, unlock the TextWorld safe. And then, open the TextWorld safe. Then, recover the keyboard from the TextWorld safe within the workshop. And then, deposit the keyboard on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a typical kind of place. That is to say, you're in a cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld passkey from refrigerator<|im_end|>go east<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take keyboard from TextWorld safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move west. And then, open the locker. Then, pick up the latchkey from the locker inside the spare room. And then, try to go east. With that accomplished, insert the latchkey into the safe in the cubicle's lock to unlock it. Then, ensure that the safe inside the cubicle is open. And then, retrieve the insect from the safe within the cubicle. Once you have picked up the insect, ditch the insect on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You begin looking for stuff.
A locked safe is in the room.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to make it so that the chest is unlocked with the key. After you have unlocked the chest, ensure that the chest in the bedroom is open. And then, recover the latchkey from the chest. Then, make an effort to go to the north. After that, unlock the door in the laundry place. And then, ensure that the door in the laundry place is open. After that, move east. With that done, close the door in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a durian, a key, a pillow and a fly larva.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. That done, pick up the cuboid key from the table in the steam room. With the cuboid key, attempt to go to the west. Okay, and then, make it so that the cuboid chest is unlocked. After that, ensure that the cuboid chest is open. Then, recover the nest of grubs from the cuboid chest in the kitchenette. With the nest of grubs, try to head east. And then, place the nest of grubs on the rack within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You see a cuboid chest.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from table<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take nest of grubs from cuboid chest<|im_end|>go east<|im_end|>put nest of grubs on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go south. Once you get around to doing that, ensure that the trunk is open. Then, pick up the latchkey from the trunk. And then, make an attempt to go to the north. That done, unlock the passageway inside the basement. After that, make absolutely sure that the passageway inside the basement is opened. And then, make an effort to venture east. Then, take the fly larva from the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You can make out a rack. What a coincidence, weren't you just thinking about a rack? But the thing is empty. You swear loudly.
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to travel west. Then, ensure that the cabinet is open. After that, pick up the spherical latchkey from the cabinet inside the shower. Then, insert the spherical latchkey into the spherical hatch inside the shower's lock to unlock it. And then, ensure that the spherical hatch is open. Then, try to head north. After that, attempt to venture east. Okay, and then, lift the mouse from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take spherical latchkey from cabinet<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture east. And then, pick up the spherical key from the floor of the shower. And then, doublecheck that the spherical safe is unlocked with the spherical key. And then, assure that the spherical safe is open. If you have pulled open the spherical safe, retrieve the mop from the spherical safe inside the shower. After stealing the mop, make an effort to go to the west. And then, make it so that the coffer in the lounge is open. Then, you can insert the mop into the coffer in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You can make out a coffer.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take mop from spherical safe<|im_end|>go west<|im_end|>open coffer<|im_end|>insert mop into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go east. After that, ensure that the TextWorld style box is open. After that, pick up the Henderson's passkey from the TextWorld style box. Then, unlock the Henderson's passageway. After you have unlocked the Henderson's passageway, make sure that the Henderson's passageway is ajar. And then, go to the south. After that, retrieve the napkin from the refrigerator in the scullery. Then, place the napkin on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying: a TextWorld style key.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take Henderson's passkey from TextWorld style box<|im_end|>unlock Henderson's passageway with Henderson's passkey<|im_end|>open Henderson's passageway<|im_end|>go south<|im_end|>take napkin from refrigerator<|im_end|>put napkin on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the east. And then, lift the keycard from the floor of the sauna. Then, unlock the locker with the keycard. Then, make sure that the locker is opened. Then, take the cuboid passkey from the locker in the sauna. And then, insert the cuboid passkey into the cuboid chest inside the sauna's lock to unlock it. And then, make absolutely sure that the cuboid chest is open. After that, pick up the broom from the cuboid chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed gate leading north. There is an unblocked exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take broom from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make it so that the safe is unlocked. After that, doublecheck that the safe is ajar. And then, take the latchkey from the safe. With the latchkey, check that the box within the laundromat is unlocked with the latchkey. Then, make sure that the box within the laundromat is wide open. If you have pulled open the box, pick up the mop from the box. Having picked up the mop, go to the north. And then, throw the mop on the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You start to take note of what's in the room.
You make out a locked box. You can make out a locked safe here.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the type 2 key from the locker in the bar. Then, make an attempt to venture east. Then, look and see that the type 2 safe within the parlor is unlocked. And then, open the type 2 safe inside the parlor. And then, retrieve the type V keycard from the type 2 safe inside the parlor. Then, make an effort to travel west. If you can manage that, assure that the type V chest is unlocked with the type V keycard. Then, make sure that the type V chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a type V chest. You can make out a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a type 2 key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 key from locker<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take type V keycard from type 2 safe<|im_end|>go west<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the box with the key. And then, doublecheck that the box inside the dish-pit is open. And then, retrieve the American key from the box in the dish-pit. After that, make it so that the American hatch is unlocked. And then, doublecheck that the American hatch is open. Then, attempt to move east. That done, retrieve the type F latchkey from the floor of the scullery. After stealing the type F latchkey, lock the type F safe inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked box in the corner.
There is a closed American hatch leading east. There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take American key from box<|im_end|>unlock American hatch with American key<|im_end|>open American hatch<|im_end|>go east<|im_end|>take type F latchkey<|im_end|>lock type F safe with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, try to travel north. Okay, and then, doublecheck that the chest within the chamber is opened. And then, retrieve the TextWorld limited edition key from the chest within the chamber. Then, look and see that the TextWorld limited edition chest is unlocked with the TextWorld limited edition key. And then, ensure that the TextWorld limited edition chest is open. After that, take the cabbage from the TextWorld limited edition chest. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. The room is well lit.
You see an opened toolbox right there by you. The toolbox is empty, what a horrible day!
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go north<|im_end|>open chest<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take cabbage from TextWorld limited edition chest<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the type 5 key from the toolbox in the office. After that, unlock the type 5 box within the office with the type 5 key. After unlocking the type 5 box, ensure that the type 5 box is open. And then, recover the latchkey from the type 5 box within the office. Then, make an effort to go east. And then, make absolutely sure that the safe within the restroom is unlocked with the latchkey. After that, ensure that the safe is open. And then, pick up the mop from the safe within the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office. You can barely contain your excitement.
A locked normal looking type 5 box is in the room. You scan the room for a toolbox, and you find a toolbox. You shudder, but continue examining the room. The toolbox contains a type 5 key.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 5 key from toolbox<|im_end|>unlock type 5 box with type 5 key<|im_end|>open type 5 box<|im_end|>take latchkey from type 5 box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to recover the rectangular passkey from the display. After that, try to travel west. Then, unlock the rectangular locker inside the office. And then, open the rectangular locker. After that, pick up the TextWorld keycard from the rectangular locker. And then, move east. And then, unlock the TextWorld locker in the study. And then, make sure that the TextWorld locker in the study is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin to take stock of what's in the room.
You can make out a locked normal looking TextWorld locker here. You can make out a display. The display contains a rectangular passkey. You make out an armchair. But the thing is empty.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular passkey from display<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take TextWorld keycard from rectangular locker<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make sure that the box is unlocked with the latchkey. After that, make sure that the box is opened. Having pulled open the box, pick up the passkey from the box in the kitchenette. After that, take a trip east. After that, insert the passkey into the safe's lock to unlock it. Then, make sure that the safe is ajar. Having opened the safe, recover the insect from the safe within the chamber. After getting the insect, place the insect inside the basket in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You can make out a locked box nearby.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>insert insect into basket<|im_end|>