Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, go to the north. After that, retrieve the keycard from the cabinet inside the closet. And then, take a trip south. And then, unlock the safe. After that, ensure that the safe is open. After that, retrieve the latchkey from the safe in the recreation zone. After you have got the latchkey, attempt to move east. Okay, and then, lock the locker inside the salon with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a locked normal looking safe nearby.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the TextWorld style key from the floor of the kitchenette. After getting the TextWorld style key, unlock the TextWorld style chest. Then, make sure that the TextWorld style chest inside the kitchenette is open. After pulling open the TextWorld style chest, take the Microsoft limited edition key from the TextWorld style chest in the kitchenette. Then, make it so that the Microsoft limited edition safe is unlocked. Then, open the Microsoft limited edition safe. Having opened the Microsoft limited edition safe, retrieve the blender from the Microsoft limited edition safe. Then, drop the blender on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a locked Microsoft limited edition safe. You can see a locked TextWorld style chest. As if things weren't amazing enough already, you can even see a saucepan. But the thing is empty.
There is a closed gate leading west. There is an unguarded exit to the north.
There is a TextWorld style key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style key<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take Microsoft limited edition key from TextWorld style chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take blender from Microsoft limited edition safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the latchkey from the floor of the studio. And then, go to the north. And then, insert the latchkey into the locker within the chamber's lock to unlock it. Then, doublecheck that the locker is ajar. And then, recover the tv from the locker within the chamber. And then, travel south. After that, head east. And then, place the tv on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty usual here. You begin looking for stuff.
You see a case. The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>go south<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel north. Following that, venture west. Okay, and then, venture south. That done, take the key from the couch. With the key, take a trip north. And then, move east. And then, look and see that the locker is unlocked with the key. Then, open the locker within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take key from couch<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move west. After that, take the rectangular key from the saucepan in the kitchen. After picking up the rectangular key, insert the rectangular key into the rectangular chest's lock to unlock it. After that, open the rectangular chest in the kitchen. Then, take the American style keycard from the rectangular chest. After picking up the American style keycard, make an attempt to go to the east. After that, insert the American style keycard into the American style box's lock to unlock it. Then, open the American style box. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You make out a American style box.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key from saucepan<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take American style keycard from rectangular chest<|im_end|>go east<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, close the chest in the office. After that, make an effort to travel west. Then, pick up the formless latchkey from the safe inside the cellar. After that, unlock the formless chest with the formless latchkey. And then, look and see that the formless chest is wide open. Then, retrieve the key from the formless chest. If you can get your hands on the key, travel east. After that, look and see the chest within the office is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You can make out a chest. Is this what you came to TextWorld for? This... chest? The chest is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go west<|im_end|>take formless latchkey from safe<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to open the box in the salon. Having opened the box, take the type I passkey from the box. With the type I passkey, take a trip east. Then, insert the type I passkey into the type I box's lock to unlock it. Then, make absolutely sure that the type I box is wide open. And then, pick up the fudge scented keycard from the type I box in the studio. If you have picked up the fudge scented keycard, assure that the fudge scented chest is unlocked. And then, ensure that the fudge scented chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed box.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type I passkey from box<|im_end|>go east<|im_end|>unlock type I box with type I passkey<|im_end|>open type I box<|im_end|>take fudge scented keycard from type I box<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to head south. Once you accomplish that, pick-up the Microsoft style latchkey from the floor of the kitchenette. Then, go to the north. With that over with, make absolutely sure that the Microsoft style hatch in the basement is unlocked. After you have unlocked the Microsoft style hatch, ensure that the Microsoft style hatch is open. And then, head east. After that, ensure that the coffer is open. And then, take the Quote of the Day Calendar from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed Microsoft style hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>take Microsoft style latchkey<|im_end|>go north<|im_end|>unlock Microsoft style hatch with Microsoft style latchkey<|im_end|>open Microsoft style hatch<|im_end|>go east<|im_end|>open coffer<|im_end|>take Quote of the Day Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the key from the case in the office. Then, head east. And then, check that the box inside the workshop is unlocked with the key. Then, open the box. And then, go west. Next, pick-up the pen from the floor of the office. And then, take a trip east. Then, you can insert the pen inside the box in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You start to take note of what's in the room.
You see a case. The case contains a key.
There is a closed gate leading north. There is an unguarded exit to the east.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take pen<|im_end|>go east<|im_end|>insert pen into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to go west. If you can get around to doing that, go west. After that, take the Microsoft style latchkey from the mantelpiece in the chamber. With the Microsoft style latchkey, insert the Microsoft style latchkey into the Microsoft style chest within the chamber's lock to unlock it. After that, make it so that the Microsoft style chest is wide open. Then, retrieve the controller from the Microsoft style chest. With the controller, try to take a trip east. And then, drop the controller on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a poem.

your action:

Response: go west<|im_end|>go west<|im_end|>take Microsoft style latchkey from mantelpiece<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take controller from Microsoft style chest<|im_end|>go east<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could insert the TextWorld key into the TextWorld box inside the cookery's lock to unlock it. And then, make it so that the TextWorld box is wide open. After opening the TextWorld box, pick up the formless passkey from the TextWorld box. Then, try to go west. With that done, unlock the formless door inside the bedroom with the formless passkey. After that, ensure that the formless door is open. And then, go to the south. Following that, close the drawer inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a TextWorld box? Look over there, a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying: a cashew and a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take formless passkey from TextWorld box<|im_end|>go west<|im_end|>unlock formless door with formless passkey<|im_end|>open formless door<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the cubicle. Then, head south. And then, check that the gateway within the pantry is unlocked with the keycard. Having unlocked the gateway, look and see that the gateway is open. And then, make an attempt to move east. Then, take the passkey from the shelf. Then, unlock the locker. After that, open the locker inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the passkey from the floor of the bedchamber. After that, unlock the chest. After that, open the chest inside the bedchamber. Having opened the chest, recover the keycard from the chest inside the bedchamber. Then, insert the keycard into the safe's lock to unlock it. After unlocking the safe, doublecheck that the safe within the bedchamber is ajar. After that, retrieve the stick of butter from the safe. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can make out a safe. Wow, isn't TextWorld just the best? You can see a locked chest. You see a stand. The stand is typical. But the thing is empty.
There is a closed gate leading west. There is an unblocked exit to the east.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to close the spherical locker. After that, try to take a trip south. And then, recover the latchkey from the floor of the cookery. And then, make it so that the chest is unlocked. And then, ensure that the chest is open. Then, recover the spherical key from the chest. And then, travel north. Once you succeed at that, lock the spherical locker within the shower with the spherical key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You start to take note of what's in the room.
You can make out an opened spherical locker. The spherical locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close spherical locker<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spherical key from chest<|im_end|>go north<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip north. Once you finish that, go to the east. And then, ensure that the box is open. After that, take the passkey from the box within the attic. After that, insert the passkey into the safe's lock to unlock it. After that, look and see that the safe within the attic is ajar. And then, take the cane from the safe. Then, sit the cane on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>put cane on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the vanilla scented key from the plate inside the kitchen. With the vanilla scented key, assure that the vanilla scented chest is unlocked with the vanilla scented key. And then, ensure that the vanilla scented chest is open. And then, recover the keycard from the vanilla scented chest inside the kitchen. And then, unlock the box with the keycard. Then, look and see that the box is ajar. After that, take the shadfly from the box. And then, place the shadfly on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You make out a locked vanilla scented chest in the room. You see a plate. The plate is normal. On the plate you can see a vanilla scented key. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented key from plate<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take keycard from vanilla scented chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the table within the sauna. With the key, unlock the chest with the key. And then, make sure that the chest is opened. After pulling open the chest, retrieve the type 5 passkey from the chest in the sauna. Then, go west. Following that, doublecheck that the type 5 locker within the pantry is unlocked. And then, doublecheck that the type 5 locker is open. Once you have opened the type 5 locker, pick up the insect from the type 5 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. On the table you see a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 5 passkey from chest<|im_end|>go west<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take insect from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, make an attempt to move west. If you can get around to doing that, open the chest within the recreation zone. Having pulled open the chest, recover the keycard from the chest in the recreation zone. And then, make absolutely sure that the box is unlocked with the keycard. Then, make absolutely sure that the box is ajar. And then, recover the tablet from the box inside the recreation zone. After taking the tablet, venture east. After that, drop the tablet on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
Look over there! a basket.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take tablet from box<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to take a trip north. Next, recover the passkey from the counter. After that, move south. That done, unlock the gateway within the vault. And then, open the gateway inside the vault. After that, attempt to go west. And then, retrieve the chocolate bar from the armchair inside the study. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You start to take note of what's in the room.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take chocolate bar from armchair<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to travel south. Following that, take the latchkey from the refrigerator. Then, go north. Then, attempt to go east. Then, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the scullery is open. Then, take the blender from the locker in the scullery. And then, deposit the blender on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from refrigerator<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the trunk within the bedchamber is ajar. After you have pulled open the trunk, pick up the Henderson's style passkey from the trunk inside the bedchamber. Then, insert the Henderson's style passkey into the Henderson's style hatch inside the bedchamber's lock to unlock it. Then, open the Henderson's style hatch. Then, go to the south. Okay, and then, make an attempt to take a trip east. After that, recover the teaspoon from the freezer within the canteen. After picking up the teaspoon, toss the teaspoon on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in a place we're calling a bedchamber.
You can see a closed typical looking trunk here.
There is a closed Henderson's style hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's style passkey from trunk<|im_end|>unlock Henderson's style hatch with Henderson's style passkey<|im_end|>open Henderson's style hatch<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from freezer<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the bench in the shower. After that, unlock the chest with the keycard. After that, open the chest inside the shower. Then, retrieve the latchkey from the chest. If you can get your hands on the latchkey, make sure that the box is unlocked. After that, ensure that the box in the shower is open. And then, take the sponge from the box. After that, place the sponge on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You start to take note of what's in the room.
A locked box is here. Look out! It's a- oh, never mind, it's just a chest, so there's that. You see a bench. On the bench you see a keycard. Classic TextWorld.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. And then, ensure that the trunk in the bedchamber is open. After that, take the cuboid keycard from the trunk inside the bedchamber. After that, make it so that the cuboid hatch is unlocked. Then, ensure that the cuboid hatch is open. Having opened the cuboid hatch, go to the south. And then, take the keyboard from the mantelpiece. Then, place the keyboard on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cuboid keycard from trunk<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take keyboard from mantelpiece<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move west. Okay, and then, take the passkey from the bowl within the kitchenette. Once you have got the passkey, attempt to go to the east. And then, look and see that the box is unlocked with the passkey. After unlocking the box, open the box. Then, take the Microsoft key from the box. If you can get your hands on the Microsoft key, insert the Microsoft key into the Microsoft chest inside the cookhouse's lock to unlock it. And then, make it so that the Microsoft chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You see a locked Microsoft chest. You hear a noise behind you and spin around, but you can't see anything other than a box!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Microsoft key from box<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the north. Next, move east. If you can finish that, take the spherical latchkey from the coffer within the workshop. After that, insert the spherical latchkey into the spherical box's lock to unlock it. Then, ensure that the spherical box is open. Then, recover the key from the spherical box. After that, unlock the chest in the workshop with the key. Then, open the chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have walked into, you had to come round an usual one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical latchkey from coffer<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, unlock the locker inside the bedchamber with the latchkey. Then, ensure that the locker is open. Then, take the keycard from the locker inside the bedchamber. If you can get your hands on the keycard, make an attempt to move south. Then, make sure that the portal is unlocked with the keycard. After that, make it so that the portal is open. After that, go to the east. Then, close the portal. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have sauntered into, you had to show up in a normal one.
You see a locker. You wonder idly who left that here.
There is an unblocked exit to the south.
There is a cauliflower on the floor.
You are carrying: a peanut, a latchkey and a scarf.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be a great idea if you could head west. Once you manage that, pick-up the type 6 key from the floor of the scullery. Once you have got the type 6 key, insert the type 6 key into the type 6 locker's lock to unlock it. After that, open the type 6 locker. After that, take the latchkey from the type 6 locker inside the scullery. After that, venture east. And then, unlock the locker in the sauna. After that, open the locker inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You can see a locker.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take type 6 key<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take latchkey from type 6 locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to venture south. After that, pick-up the type O passkey from the floor of the sauna. Then, unlock the type O chest inside the sauna. After that, open the type O chest within the sauna. After that, travel north. And then, pick-up the sock from the floor of the shower. And then, make an attempt to take a trip south. With that accomplished, you can place the sock into the type O chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the shower.
You need an unblocked exit? You should try going south.
There is a sock on the floor.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take type O passkey<|im_end|>unlock type O chest with type O passkey<|im_end|>open type O chest<|im_end|>go north<|im_end|>take sock<|im_end|>go south<|im_end|>insert sock into type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the crate. Then, recover the Microsoft style passkey from the crate. If you can get your hands on the Microsoft style passkey, unlock the Microsoft style box within the garage. And then, look and see that the Microsoft style box within the garage is wide open. Then, take the key from the Microsoft style box. After that, venture south. After that, check that the locker is unlocked with the key. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the garage.
You can make out a Microsoft style box, so there's that. You can make out a closed crate.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take Microsoft style passkey from crate<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take key from Microsoft style box<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to recover the Canadian limited edition keycard from the stand. Then, travel south. With that done, unlock the Canadian limited edition locker in the garage. After that, doublecheck that the Canadian limited edition locker is wide open. Then, try to move north. That done, retrieve the textbook from the stand in the chamber. After stealing the textbook, take a trip south. If you can get around to doing that, deposit the textbook inside the Canadian limited edition locker inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it ordinary? You better believe it is.
You make out a stand. The stand is usual. On the stand you can make out a Canadian limited edition keycard and a textbook.
There is an unblocked exit to the south.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from stand<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>go north<|im_end|>take textbook from stand<|im_end|>go south<|im_end|>insert textbook into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to doublecheck that the cuboid chest inside the restroom is unlocked. Having unlocked the cuboid chest, look and see that the cuboid chest in the restroom is wide open. Then, recover the latchkey from the cuboid chest. Then, unlock the door with the latchkey. After unlocking the door, open the door in the restroom. Then, make an effort to go to the south. Once you get around to doing that, pick up the broom from the floor of the garage. And then, you can insert the broom inside the coffer within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a cuboid chest. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading south. There is an unguarded exit to the north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>take broom<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the American style key from the trunk inside the recreation zone. And then, unlock the American style hatch. And then, ensure that the American style hatch is open. Then, take a trip east. Then, pick up the key from the floor of the chamber. And then, insert the key into the locker inside the chamber's lock to unlock it. And then, make it so that the locker is open. Then, take the bug from the locker within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one.
You can make out a trunk. The trunk contains an American style key.
There is a closed American style hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style key from trunk<|im_end|>unlock American style hatch with American style key<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take the American limited edition keycard from the case. Then, make absolutely sure that the American limited edition gate is unlocked. And then, open the American limited edition gate within the closet. After pulling open the American limited edition gate, make an attempt to head west. And then, try to go to the west. With that accomplished, recover the fudge scented latchkey from the bureau. And then, attempt to head east. And then, assure that the fudge scented locker in the washroom is locked with the fudge scented latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a case. The case contains an American limited edition keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed American limited edition gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American limited edition keycard from case<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>open American limited edition gate<|im_end|>go west<|im_end|>go west<|im_end|>take fudge scented latchkey from bureau<|im_end|>go east<|im_end|>lock fudge scented locker with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, venture west. If you can get around to doing that, ensure that the type R box is open. And then, pick up the Henderson's passkey from the type R box. After that, attempt to travel east. After that, unlock the Henderson's chest. And then, open the Henderson's chest. And then, take the keycard from the Henderson's chest. After taking the keycard, make absolutely sure that the chest within the parlor is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a gleam over in a corner, where you can see a chest. Classic TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a Henderson's chest.
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: a type R keycard.

your action:

Response: go west<|im_end|>open type R box<|im_end|>take Henderson's passkey from type R box<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take keycard from Henderson's chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to recover the rectangular passkey from the bed stand in the playroom. And then, unlock the rectangular box inside the playroom with the rectangular passkey. And then, open the rectangular box in the playroom. Then, take the passkey from the rectangular box. And then, unlock the box in the playroom with the passkey. Then, open the box. After that, take the keycard from the box. Then, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You make another one of your grand eccentric entrances into a playroom.
Oh, great. Here's a locker. You can make out a locked box. You make out a locked rectangular box nearby. You scan the room for a bed stand, and you find a bed stand. You shudder, but continue examining the bed stand. You see a rectangular passkey on the bed stand.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take rectangular passkey from bed stand<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go west. With that over with, pick up the keycard from the rack. After that, head east. That done, unlock the locker. If you have unlocked the locker, ensure that the locker in the cookhouse is open. Having pulled open the locker, retrieve the formless passkey from the locker. After that, try to venture west. Then, make sure that the formless chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a locked locker in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>go west<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to travel south. After that, lift the keycard from the floor of the spare room. After picking up the keycard, insert the keycard into the chest within the spare room's lock to unlock it. After unlocking the chest, ensure that the chest is open. Then, take the cloak from the chest within the spare room. And then, make an effort to venture north. Next, make an effort to take a trip east. Then, put the cloak on the bed within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>go north<|im_end|>go east<|im_end|>put cloak on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the chair. After that, insert the key into the gateway's lock to unlock it. And then, open the gateway inside the kitchen. And then, attempt to move east. After that, make an effort to venture east. That done, take the Cat Calendar from the box. After that, venture west. And then, you can deposit the Cat Calendar inside the display in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You make out a chair. The chair is typical. On the chair you can make out a key.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from chair<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>go east<|im_end|>take Cat Calendar from box<|im_end|>go west<|im_end|>insert Cat Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the key from the floor of the scullery. After that, make sure that the box is unlocked with the key. Then, ensure that the box within the scullery is open. After pulling open the box, recover the cake scented keycard from the box in the scullery. After that, make it so that the cake scented portal is unlocked with the cake scented keycard. Then, open the cake scented portal within the scullery. After that, make an attempt to move east. Once you get through with that, make it so that the cake scented portal in the laundromat is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. You begin looking for stuff.
You can make out a locked box in the corner.
There is a closed cake scented portal leading east. You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>unlock cake scented portal with cake scented keycard<|im_end|>open cake scented portal<|im_end|>go east<|im_end|>close cake scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to move west. And then, try to move west. Okay, and then, recover the key from the desk inside the parlor. Having picked up the key, unlock the safe inside the parlor with the key. And then, ensure that the safe within the parlor is open. Then, recover the monitor from the safe. Having got the monitor, go to the east. After that, sit the monitor on the stand inside the office. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from desk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>put monitor on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to try to head east. If you can get around to doing that, make an attempt to go north. After that, recover the key from the workbench within the spare room. Then, look and see that the locker in the spare room is unlocked with the key. If you have unlocked the locker, make absolutely sure that the locker in the spare room is ajar. Then, take the worm from the locker in the spare room. After that, take a trip south. After that, deposit the worm on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You can see an opened chest. The chest is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, pick up the passkey from the drawer. After picking up the passkey, insert the passkey into the portal's lock to unlock it. Then, ensure that the portal is open. And then, make an attempt to go east. And then, make an effort to travel south. After that, pick up the iron from the board in the shower. If you can get your hands on the iron, make an effort to move north. Following that, throw the iron on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can make out an opened drawer. The drawer contains a passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed portal leading east. You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: take passkey from drawer<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take iron from board<|im_end|>go north<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the south. And then, insert the type F keycard into the type F locker's lock to unlock it. Then, ensure that the type F locker within the vault is open. After that, take the key from the type F locker in the vault. After getting the key, make it so that the box is unlocked with the key. Then, look and see that the box is opened. And then, retrieve the glove from the box. After that, deposit the glove into the type F locker inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
You need an unguarded exit? You should try going south.
You are carrying: a type F keycard.

your action:

Response: go south<|im_end|>unlock type F locker with type F keycard<|im_end|>open type F locker<|im_end|>take key from type F locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>insert glove into type F locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go east. Next, retrieve the sock from the counter inside the steam room. And then, go to the west. Then, pick-up the keycard from the floor of the studio. After that, unlock the portal. After that, ensure that the portal inside the studio is open. Then, venture south. With that done, place the sock on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take sock from counter<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, retrieve the cuboid key from the armchair. After that, check that the cuboid safe within the studio is unlocked with the cuboid key. Then, make sure that the cuboid safe within the studio is ajar. After that, retrieve the keycard from the cuboid safe. After that, go to the east. Then, look and see that the chest within the study is unlocked with the keycard. And then, doublecheck that the chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from armchair<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the cuboid safe within the office. After that, make it so that the cuboid safe is ajar. And then, take the passkey from the cuboid safe. And then, make sure that the safe is unlocked. After that, doublecheck that the safe is open. And then, retrieve the key from the safe. And then, attempt to go east. Then, unlock the box inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
You see a locked safe. You see a locked cuboid safe.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. If you can accomplish that, recover the rectangular latchkey from the floor of the washroom. With the rectangular latchkey, unlock the rectangular locker. Then, open the rectangular locker. And then, retrieve the latchkey from the rectangular locker within the washroom. After that, attempt to venture west. With that done, look and see that the passageway is unlocked with the latchkey. And then, open the passageway within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a garlic clove and a chocolate bar.

your action:

Response: go east<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>go west<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the formless latchkey from the coffer in the chamber. If you can get your hands on the formless latchkey, make an attempt to take a trip west. With that over with, assure that the formless box within the cellar is unlocked. Then, make it so that the formless box in the cellar is ajar. And then, take the cuboid passkey from the formless box inside the cellar. Then, move east. Then, close the cuboid box inside the chamber. Then, Put the cuboid passkey into the cuboid box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can make out an opened cuboid box, which looks usual, here. Empty! What kind of nightmare TextWorld is this? You can make out an opened coffer. The coffer contains a formless latchkey. Now why would someone leave that there?
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from coffer<|im_end|>go west<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cuboid passkey from formless box<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked with the key. And then, open the locker in the studio. Then, pick up the latchkey from the locker. And then, unlock the gate. And then, ensure that the gate is open. After that, make an effort to head east. Following that, recover the pear from the counter within the shower. And then, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can see a locker.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take pear from counter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could pick up the passkey from the bench in the steam room. With the passkey, try to go to the east. Next, make absolutely sure that the locker is unlocked. After unlocking the locker, ensure that the locker inside the salon is open. And then, retrieve the latchkey from the locker. Then, make sure that the chest is unlocked. After that, open the chest inside the salon. After opening the chest, take the cushion from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You make out a bench. The bench is typical. On the bench you can see a passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the key from the floor of the workshop. And then, unlock the safe. After that, open the safe. And then, recover the type Z passkey from the safe inside the workshop. After stealing the type Z passkey, go north. With that done, make it so that the type Z safe is unlocked with the type Z passkey. And then, ensure that the type Z safe is open. Then, pick up the worm from the type Z safe inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
A locked safe is in the room.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type Z passkey from safe<|im_end|>go north<|im_end|>unlock type Z safe with type Z passkey<|im_end|>open type Z safe<|im_end|>take worm from type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to travel south. With that accomplished, open the refrigerator. After pulling open the refrigerator, pick up the Henderson's limited edition keycard from the refrigerator. And then, unlock the Henderson's limited edition passageway inside the cookery. Then, ensure that the Henderson's limited edition passageway inside the cookery is open. Then, move east. After that, recover the passkey from the safe inside the bedroom. After that, lock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. You start to take note of what's in the room.
You can see a rack. You wonder idly who left that here. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take Henderson's limited edition keycard from refrigerator<|im_end|>unlock Henderson's limited edition passageway with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition passageway<|im_end|>go east<|im_end|>take passkey from safe<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, open the type 8 locker. And then, take the passkey from the type 8 locker within the workshop. After that, unlock the chest with the passkey. After that, open the chest. After that, recover the latchkey from the chest inside the workshop. After that, venture east. After that, make absolutely sure that the locker in the cookhouse is unlocked with the latchkey. Then, make it so that the locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a chest. Oh wow! Is that what I think it is? It is! It's a type 8 locker.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open type 8 locker<|im_end|>take passkey from type 8 locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the safe within the dish-pit with the keycard. After that, make absolutely sure that the safe in the dish-pit is ajar. After that, retrieve the cuboid key from the safe inside the dish-pit. And then, unlock the cuboid box within the dish-pit with the cuboid key. Then, make absolutely sure that the cuboid box is wide open. After that, retrieve the vanilla scented key from the cuboid box. If you can get your hands on the vanilla scented key, head east. With that done, Deposit the vanilla scented key into the vanilla scented safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I just think it's great that you've just entered a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a cuboid box. You can't wait to tell the folks at home about this! You see a safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take vanilla scented key from cuboid box<|im_end|>go east<|im_end|>lock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, ensure that the dresser is open. After you have opened the dresser, pick up the keycard from the dresser in the restroom. And then, take a trip south. Okay, and then, unlock the box inside the parlor. After unlocking the box, open the box within the parlor. After that, recover the non-euclidean latchkey from the box within the parlor. Having got the non-euclidean latchkey, head east. Then, unlock the non-euclidean box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Okay, so you're in a restroom, cool, but is it usual? You better believe it is.
You make out a dresser.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a controller.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, recover the type C latchkey from the cabinet. Then, attempt to go to the east. Next, venture east. Once you succeed at that, insert the type C latchkey into the type C safe's lock to unlock it. After that, ensure that the type C safe in the study is open. And then, retrieve the nest of bats from the type C safe within the study. After that, head west. Then, ditch the nest of bats on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great typical vibes in this place, a wonderful typical atmosphere.
You make out an opened cabinet here. The cabinet contains a type C latchkey and a shadfly.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take type C latchkey from cabinet<|im_end|>go east<|im_end|>go east<|im_end|>unlock type C safe with type C latchkey<|im_end|>open type C safe<|im_end|>take nest of bats from type C safe<|im_end|>go west<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head south. And then, make sure that the Henderson's style chest inside the vault is open. Then, recover the key from the Henderson's style chest in the vault. After that, venture north. And then, unlock the gate. After unlocking the gate, make absolutely sure that the gate inside the chamber is wide open. Then, attempt to travel east. Then, retrieve the keyboard from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. Let's see what's in here.
There is a closed gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take key from Henderson's style chest<|im_end|>go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, attempt to go to the north. If you can manage that, retrieve the keycard from the floor of the cubicle. And then, make an effort to travel south. And then, take a trip east. With that accomplished, unlock the box in the cellar with the keycard. Then, ensure that the box in the cellar is open. After that, recover the butterfly from the box. If you can get your hands on the butterfly, put the butterfly on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You can barely contain your excitement.
You see a counter. But there isn't a thing on it. Hm. Oh well
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the non-euclidean locker. And then, ensure that the non-euclidean locker is open. Then, pick up the soap scented latchkey from the non-euclidean locker. And then, travel east. And then, unlock the soap scented locker within the laundry place. And then, make absolutely sure that the soap scented locker inside the laundry place is wide open. After that, retrieve the type 4 keycard from the soap scented locker in the laundry place. And then, insert the type 4 keycard into the type 4 portal in the laundry place's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room is well lit.
You see a locked non-euclidean locker.
There is an unblocked exit to the east.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take soap scented latchkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take type 4 keycard from soap scented locker<|im_end|>unlock type 4 portal with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to take a trip east. After that, assure that the safe is unlocked with the keycard. After you have unlocked the safe, open the safe in the office. And then, recover the passkey from the safe. If you can get your hands on the passkey, make sure that the box is unlocked with the passkey. After you have unlocked the box, ensure that the box within the office is open. Then, recover the staple from the box. With the staple, put the staple on the mantle within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take staple from box<|im_end|>put staple on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could venture south. After that, recover the type W passkey from the floor of the lounge. And then, make an attempt to go to the north. And then, unlock the type W box. And then, open the type W box. After that, take the berry from the type W box inside the salon. Then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
A locked type W box is in the room.
There is an unblocked exit to the south.
There is a fondue on the floor.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take type W passkey<|im_end|>go north<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take berry from type W box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go to the west. After that, make absolutely sure that the American limited edition chest within the kitchen is unlocked. After that, ensure that the American limited edition chest inside the kitchen is open. After opening the American limited edition chest, retrieve the formless passkey from the American limited edition chest in the kitchen. Then, go east. After that, look and see that the formless locker inside the cookhouse is unlocked with the formless passkey. Then, make it so that the formless locker within the cookhouse is wide open. And then, recover the shadfly from the formless locker inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. Okay, just remember what you're here to do, and everything will go great.
A locked usual looking formless locker is in the room.
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go west<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take formless passkey from American limited edition chest<|im_end|>go east<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take shadfly from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. After that, pick up the latchkey from the couch in the bedchamber. After that, take a trip west. After that, make absolutely sure that the safe in the steam room is unlocked. And then, open the safe. After that, pick up the non-euclidean latchkey from the safe. Then, head east. And then, make it so that the non-euclidean box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to come round an usual one.
You see a locked safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from couch<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go east<|im_end|>lock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to close the safe. After that, take a trip west. Then, recover the keycard from the floor of the bedroom. Then, insert the keycard into the chest's lock to unlock it. Then, doublecheck that the chest in the bedroom is wide open. After that, take the latchkey from the chest. And then, venture east. After that, Insert the latchkey into the safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one.
You can make out a safe. What a letdown! The safe is empty!
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: close safe<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to travel south. That done, take the latchkey from the bench inside the laundry place. Then, travel north. After that, unlock the gate. After unlocking the gate, assure that the gate is wide open. Then, take a trip north. And then, go east. And then, take the lightbulb from the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>take latchkey from bench<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to take a trip west. And then, make it so that the safe is ajar. After that, retrieve the keycard from the safe. After that, take a trip east. After that, make it so that the box inside the cubicle is unlocked. And then, make sure that the box in the cubicle is open. After opening the box, pick up the printer from the box. And then, place the printer on the chair in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that notice! What does it say? It says Welcome to the cubicle? Well that's cool.
You can make out a box. You see a gleam over in a corner, where you can see a chair. Wow, isn't TextWorld just the best? The chair is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, make it so that the locker within the washroom is unlocked. And then, ensure that the locker is open. After that, attempt to go to the north. Following that, ensure that the cabinet is open. And then, take the disk from the cabinet within the cubicle. After that, attempt to move south. And then, insert the disk into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You start to take note of what's in the room.
A closed cabinet is in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go north<|im_end|>open cabinet<|im_end|>take disk from cabinet<|im_end|>go south<|im_end|>insert disk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, lift the type 1 passkey from the floor of the recreation zone. And then, unlock the type 1 locker inside the recreation zone with the type 1 passkey. And then, make it so that the type 1 locker within the recreation zone is open. After that, take the cuboid keycard from the type 1 locker within the recreation zone. Then, insert the cuboid keycard into the cuboid locker inside the recreation zone's lock to unlock it. After unlocking the cuboid locker, make absolutely sure that the cuboid locker within the recreation zone is open. After you have opened the cuboid locker, recover the type U latchkey from the cuboid locker. And then, lock the type U chest in the recreation zone with the type U latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a type U chest. You can see a cuboid locker. You check the price tag that the cuboid locker's owner still hasn't taken off. 35 bucks? What a deal! You'll have to ask where they got this! You can make out a locked type 1 locker.
There is an unblocked exit to the west.
There is a type 1 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 1 passkey<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>take cuboid keycard from type 1 locker<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take type U latchkey from cuboid locker<|im_end|>lock type U chest with type U latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the rectangular gate inside the playroom with the rectangular key. Then, ensure that the rectangular gate in the playroom is open. And then, venture east. That done, take the passkey from the chest. After that, make absolutely sure that the box within the shower is unlocked. If you have unlocked the box, ensure that the box in the shower is open. After that, take the shadfly from the box inside the shower. And then, place the shadfly on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
There is a closed rectangular gate leading east. There is an unguarded exit to the north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular gate with rectangular key<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>