Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the soap scented passkey from the shelf. Then, check that the soap scented locker is unlocked with the soap scented passkey. After unlocking the soap scented locker, make sure that the soap scented locker is open. And then, pick up the mouse from the soap scented locker. After that, go south. And then, ensure that the gateway within the recreation zone is open. Then, go to the west. And then, you can deposit the mouse into the cabinet inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a soap scented locker. You scan the room for a shelf, and you find a shelf. Now why would someone leave that there? You see a soap scented passkey on the shelf.
You need an unblocked exit? You should try going south.
You are carrying: a sponge.

your action:

Response: take soap scented passkey from shelf<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take mouse from soap scented locker<|im_end|>go south<|im_end|>open gateway<|im_end|>go west<|im_end|>insert mouse into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick-up the key from the floor of the bedchamber. Having picked up the key, insert the key into the portal's lock to unlock it. Then, look and see that the portal is open. Then, make an attempt to head north. With that over with, pick up the spherical key from the floor of the basement. And then, travel south. Okay, and then, check that the spherical chest is unlocked with the spherical key. After that, ensure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
A rusty board tells you that you are now in the bedchamber. You begin to take stock of what's in the room.
You see a spherical chest.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
There is a stick of butter and a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head south. Then, ensure that the toolbox is open. After you have opened the toolbox, pick up the key from the toolbox. After picking up the key, try to travel north. With that accomplished, unlock the portal with the key. Then, open the portal. After you have opened the portal, go to the north. With that done, close the portal in the bar. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened case right there by you. The case is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take key from toolbox<|im_end|>go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. And then, recover the key from the stand. After that, make an attempt to move south. Then, unlock the box inside the sauna. After that, open the box. And then, retrieve the sponge from the box. And then, try to move north. And then, rest the sponge on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a box!
You need an unguarded exit? You should try going north.
There is a shadfly on the floor.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take key from stand<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>go north<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel east. Then, recover the latchkey from the shelf. After that, assure that the safe within the spare room is unlocked with the latchkey. Then, ensure that the safe is open. Then, recover the cane from the safe inside the spare room. Then, attempt to venture west. Following that, open the box. After that, you can deposit the cane into the box inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary kind of place. Let's see what's in here.
You make out a closed box, which looks usual, nearby.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>go west<|im_end|>open box<|im_end|>insert cane into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. With that over with, ensure that the chest inside the parlor is open. Then, take the Canadian limited edition key from the chest. Having taken the Canadian limited edition key, insert the Canadian limited edition key into the Canadian limited edition hatch's lock to unlock it. And then, ensure that the Canadian limited edition hatch inside the parlor is open. And then, venture north. After that, go to the east. And then, lift the top hat from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard, a frisbee and a sock.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>unlock Canadian limited edition hatch with Canadian limited edition key<|im_end|>open Canadian limited edition hatch<|im_end|>go north<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. After that, open the type H safe. Then, take the Henderson's limited edition passkey from the type H safe. Then, unlock the Henderson's limited edition chest with the Henderson's limited edition passkey. Then, make absolutely sure that the Henderson's limited edition chest is wide open. Then, pick up the ladle from the Henderson's limited edition chest. Then, attempt to take a trip east. That done, sit the ladle on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You bend down to tie your shoe. When you stand up, you notice a table. The table appears to be empty. You swear loudly.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a type H key.

your action:

Response: go west<|im_end|>open type H safe<|im_end|>take Henderson's limited edition passkey from type H safe<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take ladle from Henderson's limited edition chest<|im_end|>go east<|im_end|>put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head west. With that accomplished, ensure that the type 4 locker within the cubicle is open. Then, recover the latchkey from the type 4 locker. And then, insert the latchkey into the box in the cubicle's lock to unlock it. After unlocking the box, open the box inside the cubicle. Then, retrieve the keyboard from the box. After that, try to take a trip east. And then, ditch the keyboard on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to move north. And then, attempt to move west. Once you manage that, recover the key from the stand within the cellar. After that, go to the east. And then, insert the key into the box inside the office's lock to unlock it. After that, make sure that the box is wide open. Then, pick up the Canadian limited edition key from the box in the office. And then, lock the Canadian limited edition safe within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to go east. Once you get through with that, make an effort to move east. And then, retrieve the passkey from the floor of the playroom. After taking the passkey, insert the passkey into the safe inside the playroom's lock to unlock it. Then, look and see that the safe is opened. Then, recover the nest of bats from the safe within the playroom. After picking up the nest of bats, head west. And then, insert the nest of bats inside the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of bats from safe<|im_end|>go west<|im_end|>insert nest of bats into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to insert the key into the safe inside the shower's lock to unlock it. Then, open the safe in the shower. After that, take the spherical passkey from the safe. And then, move east. With that done, unlock the spherical chest inside the office. Then, open the spherical chest. And then, take the chocolate bar from the spherical chest in the office. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a locked safe right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take chocolate bar from spherical chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could try to head west. Okay, and then, make sure that the safe is open. And then, recover the latchkey from the safe. And then, unlock the hatch. Then, open the hatch. And then, go to the south. Once you get through with that, try to venture east. And then, recover the blanket from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. Let's see what's in here.
You need an unguarded exit? You should try going west.
You are carrying: a passkey and a fork.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to look and see that the Microsoft box inside the garage is opened. After that, pick up the type S passkey from the Microsoft box inside the garage. With the type S passkey, unlock the type S chest in the garage. After that, open the type S chest. And then, recover the type 8 keycard from the type S chest within the garage. And then, take a trip east. With that over with, assure that the type 8 box within the scullery is unlocked. After that, open the type 8 box inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a type S chest. Look out! It's a- oh, never mind, it's just a Microsoft box.
There is an unguarded exit to the east.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft box<|im_end|>take type S passkey from Microsoft box<|im_end|>unlock type S chest with type S passkey<|im_end|>open type S chest<|im_end|>take type 8 keycard from type S chest<|im_end|>go east<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to pick up the passkey from the bed stand. After that, assure that the locker is unlocked. And then, make absolutely sure that the locker is open. After that, take the formless passkey from the locker. Then, insert the formless passkey into the formless box's lock to unlock it. Once you have unlocked the formless box, look and see that the formless box is wide open. After that, take the worm from the formless box. If you have taken the worm, you can insert the worm inside the locker within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one.
You see a locker. You see a formless box. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a bed stand. The bed stand is standard. On the bed stand you make out a passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from bed stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take worm from formless box<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to go north. And then, attempt to head west. After that, recover the latchkey from the board. After that, unlock the chest inside the washroom. And then, make sure that the chest in the washroom is ajar. And then, retrieve the fudge scented keycard from the chest inside the washroom. After that, go east. And then, check that the fudge scented locker inside the chamber is unlocked with the fudge scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to head south. And then, ensure that the case is open. And then, pick up the Henderson's style passkey from the case within the dish-pit. After that, unlock the Henderson's style gateway. After unlocking the Henderson's style gateway, doublecheck that the Henderson's style gateway in the dish-pit is opened. Then, head east. And then, retrieve the worm from the stand in the garage. And then, toss the worm on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go south<|im_end|>open case<|im_end|>take Henderson's style passkey from case<|im_end|>unlock Henderson's style gateway with Henderson's style passkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>take worm from stand<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the chest is unlocked. After that, ensure that the chest is open. After that, retrieve the latchkey from the chest inside the attic. Then, unlock the safe within the attic. And then, open the safe in the attic. After that, recover the lampshade from the safe. Then, try to venture east. Then, place the lampshade on the stand within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked safe. You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>go east<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could attempt to move west. With that accomplished, pick-up the spherical key from the floor of the chamber. After that, insert the spherical key into the spherical portal in the chamber's lock to unlock it. After that, make absolutely sure that the spherical portal inside the chamber is ajar. After that, move south. Then, travel east. With that over with, pick up the passkey from the rack. After stealing the passkey, unlock the locker inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room for an armchair, and you find an armchair. However, the armchair, like an empty armchair, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>unlock spherical portal with spherical key<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could venture east. After that, doublecheck that the locker inside the bar is unlocked. Having unlocked the locker, doublecheck that the locker is wide open. Then, recover the cuboid keycard from the locker within the bar. Then, unlock the cuboid safe inside the bar with the cuboid keycard. After unlocking the cuboid safe, open the cuboid safe. And then, retrieve the loaf of bread from the cuboid safe in the bar. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take loaf of bread from cuboid safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Canadian style safe. After that, assure that the Canadian style safe is opened. And then, pick up the key from the Canadian style safe. After that, unlock the box with the key. After that, open the box in the shower. After opening the box, take the vacuum from the box inside the shower. After that, head south. And then, rest the vacuum on the plate in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
A locked box is right there by you. You see a locked Canadian style safe.
There is an unguarded exit to the south.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>go south<|im_end|>put vacuum on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the rectangular keycard from the mantle. After that, make absolutely sure that the rectangular locker inside the salon is unlocked. Then, open the rectangular locker. And then, recover the passkey from the rectangular locker inside the salon. With the passkey, assure that the safe is unlocked. After unlocking the safe, ensure that the safe is open. Then, take the keycard from the safe in the salon. After that, make sure the chest within the salon is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
A closed chest is close by. You make out a safe. What's that over there? It looks like it's a rectangular locker. You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. On the mantle you can make out a rectangular keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular keycard from mantle<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture east. And then, retrieve the non-euclidean key from the floor of the bedchamber. After that, check that the non-euclidean gate is unlocked with the non-euclidean key. And then, open the non-euclidean gate. After that, take a trip south. After that, retrieve the rectangular keycard from the floor of the canteen. After you have got the rectangular keycard, unlock the rectangular box within the canteen with the rectangular keycard. And then, ensure that the rectangular box in the canteen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean key<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, head north. After that, make it so that the gateway is ajar. After opening the gateway, try to go to the east. After that, close the gateway. Then, travel east. Then, lift the latchkey from the floor of the study. And then, travel west. And then, lock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an effort to venture west. Then, open the toolbox. And then, take the keycard from the toolbox inside the garage. And then, venture east. Then, make sure that the box is unlocked. After unlocking the box, open the box. Then, pick up the TextWorld style passkey from the box inside the office. After picking up the TextWorld style passkey, assure that the TextWorld style safe within the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You make out a closed TextWorld style safe. You can make out a box.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take keycard from toolbox<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take TextWorld style passkey from box<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, pick up the formless keycard from the floor of the cubicle. With the formless keycard, check that the formless portal is unlocked with the formless keycard. After that, assure that the formless portal is ajar. And then, move north. And then, recover the book from the floor of the chamber. And then, venture south. Then, place the book into the coffer in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard<|im_end|>unlock formless portal with formless keycard<|im_end|>open formless portal<|im_end|>go north<|im_end|>take book<|im_end|>go south<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could insert the lavender scented latchkey into the lavender scented safe within the parlor's lock to unlock it. Then, open the lavender scented safe in the parlor. Then, retrieve the key from the lavender scented safe in the parlor. And then, unlock the chest inside the parlor. After that, ensure that the chest within the parlor is open. After pulling open the chest, pick up the Canadian key from the chest in the parlor. If you can get your hands on the Canadian key, move east. And then, unlock the Canadian safe within the sauna with the Canadian key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. You start to take note of what's in the room.
You see a locked chest in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented safe.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take key from lavender scented safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian key from chest<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move west. And then, lift the non-euclidean latchkey from the floor of the recreation zone. With the non-euclidean latchkey, doublecheck that the non-euclidean locker is unlocked. Once you have unlocked the non-euclidean locker, ensure that the non-euclidean locker inside the recreation zone is open. Then, retrieve the fly larva from the non-euclidean locker. With the fly larva, make an attempt to go to the east. And then, open the freezer within the kitchenette. After that, put the fly larva inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You see a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take fly larva from non-euclidean locker<|im_end|>go east<|im_end|>open freezer<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to venture east. Okay, and then, open the safe inside the bedroom. And then, retrieve the keycard from the safe in the bedroom. Then, move west. Then, unlock the box inside the study. After that, open the box within the study. After that, take the passkey from the box in the study. Then, Deposit the passkey into the hatch within the study to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it standard? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. With that accomplished, make absolutely sure that the display is opened. And then, take the TextWorld latchkey from the display inside the vault. After that, check that the TextWorld box in the vault is unlocked with the TextWorld latchkey. After that, open the TextWorld box in the vault. Then, recover the Canadian limited edition key from the TextWorld box in the vault. And then, attempt to go east. Then, make sure that the Canadian limited edition locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You can barely contain your excitement.
You see a Canadian limited edition locker.
You need an unblocked exit? You should try going west.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>open display<|im_end|>take TextWorld latchkey from display<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take Canadian limited edition key from TextWorld box<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the suitcase. After that, retrieve the key from the suitcase inside the salon. After that, venture south. And then, insert the key into the safe in the study's lock to unlock it. Having unlocked the safe, make sure that the safe within the study is open. Then, recover the type 2 keycard from the safe inside the study. After that, unlock the type 2 safe inside the study with the type 2 keycard. And then, make sure that the type 2 safe is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a closed usual looking suitcase here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take key from suitcase<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type 2 keycard from safe<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the west. And then, open the coffer within the spare room. And then, recover the Microsoft limited edition latchkey from the coffer. Once you have picked up the Microsoft limited edition latchkey, travel east. Following that, unlock the Microsoft limited edition box inside the cellar. And then, open the Microsoft limited edition box. After that, pick up the keycard from the Microsoft limited edition box in the cellar. After that, Insert the keycard into the safe within the cellar to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You can make out a safe. You can make out a Microsoft limited edition box. You scan the room, seeing a table. But oh no! there's nothing on this piece of junk. What's the point of an empty table?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take Microsoft limited edition latchkey from coffer<|im_end|>go east<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to head south. If you can succeed at that, recover the cushion from the bed within the bedroom. After that, head north. Then, take the latchkey from the mantle in the chamber. And then, travel south. After that, make absolutely sure that the box is unlocked. Having unlocked the box, open the box in the bedroom. If you have opened the box, put the cushion inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a mantle. The mantle is standard. On the mantle you can make out a latchkey.
There is an unblocked exit to the south.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from bed<|im_end|>go north<|im_end|>take latchkey from mantle<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert cushion into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to check that the formless chest within the shower is unlocked with the formless keycard. After you have unlocked the formless chest, open the formless chest within the shower. And then, recover the key from the formless chest in the shower. After that, make an attempt to go to the east. Then, unlock the box inside the closet. Then, open the box in the closet. And then, recover the cane from the box. With the cane, place the cane on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a formless chest.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the Canadian limited edition keycard from the trunk inside the bedroom. And then, unlock the Canadian limited edition safe inside the bedroom. And then, open the Canadian limited edition safe inside the bedroom. After pulling open the Canadian limited edition safe, pick up the keycard from the Canadian limited edition safe in the bedroom. After that, unlock the locker within the bedroom. After that, ensure that the locker is open. Then, pick up the type 7 keycard from the locker. Once you have got the type 7 keycard, assure that the type 7 box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a type 7 box. You see a locker. Now why would someone leave that there? You can see a locked Canadian limited edition safe. You can see an opened trunk in the room. The trunk contains a Canadian limited edition keycard.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from trunk<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type 7 keycard from locker<|im_end|>lock type 7 box with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could pick up the passkey from the desk inside the salon. If you can get your hands on the passkey, make it so that the locker in the salon is unlocked with the passkey. Then, make it so that the locker is ajar. And then, recover the cuboid key from the locker. And then, unlock the cuboid chest inside the salon with the cuboid key. And then, open the cuboid chest inside the salon. Then, retrieve the poem from the cuboid chest in the salon. Then, place the poem on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin to take stock of what's here.
A locked cuboid chest is nearby. You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a desk. On the desk you can make out a passkey. Classic TextWorld.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take poem from cuboid chest<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an effort to venture south. After that, ensure that the portmanteau within the chamber is open. After opening the portmanteau, retrieve the key from the portmanteau. After you have taken the key, make an effort to travel north. After that, insert the key into the door's lock to unlock it. After unlocking the door, open the door. After that, attempt to go to the east. That done, ensure that the vanilla scented box is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
There is a closed door leading east. You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel south. With that accomplished, pick up the passkey from the floor of the pantry. If you can get your hands on the passkey, make an attempt to move south. Following that, look and see that the locker in the workshop is unlocked. And then, make sure that the locker within the workshop is opened. After that, recover the Quote of the Day Calendar from the locker within the workshop. After that, make an effort to take a trip north. Okay, and then, you can put the Quote of the Day Calendar into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
A crooked signboard tells you that you are now in the studio.
There is an unguarded exit to the south.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>go north<|im_end|>insert Quote of the Day Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be great if you could unlock the spherical chest. And then, open the spherical chest. Then, pick up the latchkey from the spherical chest. If you have taken the latchkey, travel east. Then, make it so that the locker within the washroom is unlocked. Then, ensure that the locker inside the washroom is open. After that, recover the rectangular keycard from the locker in the washroom. With the rectangular keycard, unlock the rectangular passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a locked spherical chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. Next, retrieve the key from the bench inside the launderette. And then, doublecheck that the portal in the launderette is unlocked. And then, ensure that the portal is open. Having opened the portal, make an attempt to go east. And then, ensure that the coffer is open. Then, recover the nest of bunnies from the coffer within the closet. And then, place the nest of bunnies into the suitcase inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>open coffer<|im_end|>take nest of bunnies from coffer<|im_end|>insert nest of bunnies into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the safe. Then, recover the Microsoft key from the safe. After that, take a trip west. With that accomplished, make absolutely sure that the Microsoft locker within the workshop is unlocked with the Microsoft key. After unlocking the Microsoft locker, open the Microsoft locker. Then, take the Advent Calendar from the Microsoft locker. And then, take a trip east. After that, deposit the Advent Calendar on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
You can see a closed safe in the room.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a mug.

your action:

Response: open safe<|im_end|>take Microsoft key from safe<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take Advent Calendar from Microsoft locker<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip west. And then, ensure that the box is open. Then, take the TextWorld limited edition key from the box. And then, doublecheck that the TextWorld limited edition box within the launderette is unlocked with the TextWorld limited edition key. Then, ensure that the TextWorld limited edition box inside the launderette is open. After opening the TextWorld limited edition box, recover the broom from the TextWorld limited edition box. With the broom, head east. With that done, rest the broom on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You begin looking for stuff.
You can make out a counter. The counter is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take broom from TextWorld limited edition box<|im_end|>go east<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the cabinet is open. And then, recover the type 1 passkey from the cabinet. After stealing the type 1 passkey, look and see that the type 1 chest is unlocked with the type 1 passkey. And then, ensure that the type 1 chest is open. And then, retrieve the passkey from the type 1 chest inside the steam room. And then, try to venture north. Then, move east. And then, unlock the locker in the sauna with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a type 1 chest. Classic TextWorld. You can make out a cabinet.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type 1 passkey from cabinet<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take passkey from type 1 chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the non-euclidean key from the floor of the study. And then, check that the non-euclidean gateway inside the study is unlocked with the non-euclidean key. After unlocking the non-euclidean gateway, ensure that the non-euclidean gateway is open. After that, make an attempt to head north. Following that, travel west. Then, take the paper towel from the counter in the shower. After you have got the paper towel, head east. After that, sit the paper towel on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.
There is a closed non-euclidean gateway leading north. There is an unblocked exit to the east.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go north<|im_end|>go west<|im_end|>take paper towel from counter<|im_end|>go east<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to take the key from the desk within the chamber. After you have taken the key, head north. After that, look and see that the box inside the shower is unlocked. Then, doublecheck that the box in the shower is wide open. Once you have pulled open the box, pick up the latchkey from the box inside the shower. And then, look and see that the locker within the shower is unlocked. Having unlocked the locker, open the locker within the shower. And then, recover the fly larva from the locker inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. On the desk you can see a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from desk<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could recover the cake scented key from the table. With the cake scented key, unlock the cake scented box inside the cellar. Once you have unlocked the cake scented box, open the cake scented box inside the cellar. After that, take the passkey from the cake scented box within the cellar. After that, unlock the locker with the passkey. Then, open the locker within the cellar. Then, take the chocolate bar from the locker. Then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
You can see a locked locker. You can see a cake scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You see a cake scented key on the table. Wow! Just like in the movies!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cake scented key from table<|im_end|>unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take passkey from cake scented box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. After that, recover the Canadian style key from the floor of the dish-pit. Then, travel north. After that, check that the Canadian style chest is unlocked with the Canadian style key. After that, open the Canadian style chest in the vault. And then, take the rectangular keycard from the Canadian style chest within the vault. If you have taken the rectangular keycard, venture south. Then, check that the rectangular box is unlocked with the rectangular keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a Canadian style chest.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take Canadian style key<|im_end|>go north<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take rectangular keycard from Canadian style chest<|im_end|>go south<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could attempt to go north. After that, recover the key from the rack inside the restroom. And then, make an effort to go south. That done, unlock the hatch inside the shower. And then, make absolutely sure that the hatch is opened. And then, make an attempt to go to the south. After that, try to travel east. And then, pick-up the Comic Strip Calendar from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a terrible smell, and follow it to a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed hatch leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. And then, lift the passkey from the floor of the cookery. After that, make sure that the safe is unlocked. Then, make it so that the safe is open. After you have opened the safe, retrieve the latchkey from the safe in the cookery. And then, make an attempt to go to the east. Okay, and then, assure that the portal is unlocked with the latchkey. If you have unlocked the portal, ensure that the portal within the spare room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to retrieve the cuboid keycard from the mantelpiece. Then, check that the cuboid safe is unlocked with the cuboid keycard. And then, open the cuboid safe. And then, take the fresh laundry scented latchkey from the cuboid safe. And then, make absolutely sure that the fresh laundry scented locker within the study is unlocked. After unlocking the fresh laundry scented locker, assure that the fresh laundry scented locker within the study is opened. After opening the fresh laundry scented locker, retrieve the Cat Calendar from the fresh laundry scented locker. And then, rest the Cat Calendar on the shelf in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to show up in a standard one.
You can see a fresh laundry scented locker. You can make out a cuboid safe. You can see a shelf. The shelf is standard. But the thing is empty. You see a gleam over in a corner, where you can see a mantelpiece. You see a cuboid keycard on the mantelpiece. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from mantelpiece<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take fresh laundry scented latchkey from cuboid safe<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take Cat Calendar from fresh laundry scented locker<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make it so that the rectangular box inside the kitchen is unlocked. After that, open the rectangular box in the kitchen. After that, take the latchkey from the rectangular box. If you can get your hands on the latchkey, try to venture south. Next, unlock the box within the laundromat with the latchkey. Once you have unlocked the box, make sure that the box is ajar. After that, take the chocolate bar from the box within the laundromat. After that, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You can see a locked rectangular box.
There is an unblocked exit to the south.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip west. After that, go to the west. Okay, and then, go to the north. That done, recover the passkey from the floor of the shower. And then, make an attempt to move south. Next, make an attempt to go to the east. Following that, close the portal in the vault. Then, look and see that the portal in the vault is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an unguarded exit to the west.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>go north<|im_end|>take passkey<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>lock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Then, pick up the key from the bench in the sauna. After taking the key, make it so that the box inside the sauna is unlocked. After that, open the box inside the sauna. And then, take the mop from the box. After that, attempt to travel north. And then, open the drawer. Then, place the mop into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed drawer.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take mop from box<|im_end|>go north<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to head east. Then, recover the formless latchkey from the desk. And then, assure that the formless safe is unlocked. After that, ensure that the formless safe in the bedroom is open. And then, retrieve the rectangular key from the formless safe. If you can get your hands on the rectangular key, check that the rectangular locker is unlocked with the rectangular key. Then, ensure that the rectangular locker is open. After that, retrieve the controller from the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from desk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take rectangular key from formless safe<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take controller from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, attempt to take a trip east. Once you accomplish that, look and see that the type P box is unlocked with the type P keycard. Then, look and see that the type P box inside the attic is open. Then, retrieve the passkey from the type P box in the attic. After that, look and see that the chest is unlocked. And then, make sure that the chest inside the attic is ajar. If you have opened the chest, pick up the stick of butter from the chest inside the attic. After taking the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a burger and a type P keycard.

your action:

Response: go east<|im_end|>unlock type P box with type P keycard<|im_end|>open type P box<|im_end|>take passkey from type P box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, try to take a trip east. And then, make sure that the bureau in the cubicle is open. Then, recover the spherical keycard from the bureau in the cubicle. If you have got the spherical keycard, insert the spherical keycard into the spherical chest's lock to unlock it. After that, ensure that the spherical chest in the cubicle is open. And then, recover the formless keycard from the spherical chest. After that, unlock the formless safe inside the cubicle with the formless keycard. And then, ensure that the formless safe within the cubicle is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in a place we're calling a playroom. You begin looking for stuff.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a mop.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take spherical keycard from bureau<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take formless keycard from spherical chest<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the rectangular keycard from the basket within the washroom. Then, doublecheck that the rectangular box within the washroom is unlocked. Then, ensure that the rectangular box is open. Then, take the type L latchkey from the rectangular box in the washroom. Then, look and see that the type L gate inside the washroom is unlocked. Once you have unlocked the type L gate, open the type L gate in the washroom. Then, go to the south. And then, retrieve the mug from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
Look over there! a rectangular box! You can see a basket. The basket contains a rectangular keycard.
There is a closed type L gate leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from basket<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take type L latchkey from rectangular box<|im_end|>unlock type L gate with type L latchkey<|im_end|>open type L gate<|im_end|>go south<|im_end|>take mug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, take the cuboid latchkey from the cabinet within the study. Then, move north. And then, check that the cuboid box within the cubicle is unlocked with the cuboid latchkey. After that, ensure that the cuboid box within the cubicle is open. And then, pick up the American style keycard from the cuboid box. After that, move south. After that, make sure that the American style safe is unlocked. And then, ensure that the American style safe within the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a American style safe. You can see an opened cabinet. The cabinet contains a cuboid latchkey.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a poem.

your action:

Response: take cuboid latchkey from cabinet<|im_end|>go north<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take American style keycard from cuboid box<|im_end|>go south<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. And then, retrieve the American limited edition key from the floor of the workshop. And then, unlock the American limited edition safe inside the workshop. Then, make it so that the American limited edition safe within the workshop is ajar. Then, take the type 4 latchkey from the American limited edition safe. After that, attempt to go north. Okay, and then, close the type 4 locker. And then, lock the type 4 locker inside the studio with the type 4 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
An open type 4 locker is here. The type 4 locker is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition key<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take type 4 latchkey from American limited edition safe<|im_end|>go north<|im_end|>close type 4 locker<|im_end|>lock type 4 locker with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Canadian style key into the Canadian style chest's lock to unlock it. And then, ensure that the Canadian style chest is open. After that, pick up the key from the Canadian style chest. After that, unlock the chest with the key. Then, ensure that the chest is open. Then, pick up the passkey from the chest. And then, go south. Next, check that the locker is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You can barely contain your excitement.
Were you looking for a chest? Because look over there, it's a chest. You make out a locked Canadian style chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could go west. And then, go north. Following that, pick up the latchkey from the board in the shower. With the latchkey, unlock the chest inside the shower. And then, open the chest in the shower. And then, pick up the keycard from the chest inside the shower. And then, make an attempt to move south. And then, Deposit the keycard into the locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Okay, and then, retrieve the type S keycard from the trunk. With the type S keycard, make it so that the type S locker is unlocked. Then, make it so that the type S locker is open. And then, take the key from the type S locker. And then, make sure that the box within the shower is unlocked. And then, ensure that the box in the shower is open. After opening the box, pick up the butterfly from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type S keycard from trunk<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>take key from type S locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture north. And then, take the Henderson's limited edition latchkey from the stand. After picking up the Henderson's limited edition latchkey, unlock the Henderson's limited edition chest. And then, open the Henderson's limited edition chest. Then, pick up the dvd from the Henderson's limited edition chest within the bedroom. After you have got the dvd, make an effort to take a trip south. And then, attempt to venture east. Following that, drop the dvd on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue and a teaspoon.

your action:

Response: go north<|im_end|>take Henderson's limited edition latchkey from stand<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take dvd from Henderson's limited edition chest<|im_end|>go south<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go to the north. After that, open the chest. And then, recover the rectangular passkey from the chest in the garage. And then, assure that the rectangular portal inside the garage is unlocked. And then, make it so that the rectangular portal is open. Then, travel north. And then, open the safe in the pantry. And then, recover the golf tee from the safe within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>unlock rectangular portal with rectangular passkey<|im_end|>open rectangular portal<|im_end|>go north<|im_end|>open safe<|im_end|>take golf tee from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. And then, ensure that the type 8 passageway in the sauna is open. After that, attempt to go to the east. Then, close the type 8 passageway within the kitchenette. After shutting the type 8 passageway, make an attempt to go east. And then, recover the type 8 passkey from the table in the pantry. After that, make an attempt to take a trip west. And then, Insert the type 8 passkey into the type 8 passageway to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
This is going to sound unbelievable, but you've just entered a spare room. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type 8 passageway<|im_end|>go east<|im_end|>close type 8 passageway<|im_end|>go east<|im_end|>take type 8 passkey from table<|im_end|>go west<|im_end|>lock type 8 passageway with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, unlock the type H chest inside the chamber. After that, doublecheck that the type H chest is ajar. After that, recover the American keycard from the type H chest in the chamber. Then, make an attempt to take a trip south. And then, insert the American keycard into the American gate's lock to unlock it. Having unlocked the American gate, make it so that the American gate is opened. Then, make an attempt to take a trip east. Then, close the basket in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
You can make out a type H chest. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a type H keycard.

your action:

Response: unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take American keycard from type H chest<|im_end|>go south<|im_end|>unlock American gate with American keycard<|im_end|>open American gate<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Canadian keycard from the desk. If you can get your hands on the Canadian keycard, head east. Following that, check that the Canadian box within the salon is unlocked with the Canadian keycard. And then, ensure that the Canadian box inside the salon is open. After that, recover the latchkey from the Canadian box. And then, check that the chest inside the salon is unlocked with the latchkey. Then, open the chest. And then, retrieve the cushion from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You start to take note of what's in the room.
You see a desk. The desk is standard. On the desk you can see a Canadian keycard. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Canadian keycard from desk<|im_end|>go east<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>take latchkey from Canadian box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. If you can get around to doing that, retrieve the latchkey from the stand in the attic. Then, unlock the safe within the attic with the latchkey. Then, ensure that the safe is open. Then, recover the Henderson's limited edition keycard from the safe. If you have taken the Henderson's limited edition keycard, make sure that the Henderson's limited edition locker is unlocked. And then, open the Henderson's limited edition locker. After pulling open the Henderson's limited edition locker, take the pair of pants from the Henderson's limited edition locker inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's limited edition keycard from safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take pair of pants from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head south. And then, venture south. And then, pick-up the passkey from the floor of the closet. After that, travel north. Then, try to move north. Following that, try to go east. Then, close the safe in the vault. After that, Place the passkey into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
You can see a bench. The bench is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>