Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, take a trip east. After that, pick up the keycard from the stand inside the closet. If you have taken the keycard, go west. And then, unlock the chest with the keycard. Then, open the chest within the parlor. Then, retrieve the manuscript from the chest. Then, attempt to go to the east. And then, throw the manuscript on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from stand<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go east<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to go west. After that, open the locker in the bedroom. If you have opened the locker, retrieve the rectangular key from the locker. With the rectangular key, make an effort to go east. Next, unlock the rectangular locker. After that, open the rectangular locker in the studio. And then, retrieve the passkey from the rectangular locker inside the studio. After stealing the passkey, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a box. You can make out a locked rectangular locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the TextWorld limited edition keycard from the box. After that, take a trip south. Okay, and then, make an attempt to head east. After that, make sure that the TextWorld limited edition locker is unlocked with the TextWorld limited edition keycard. Then, open the TextWorld limited edition locker in the restroom. Then, retrieve the mop from the TextWorld limited edition locker. And then, make an attempt to head west. With that accomplished, throw the mop on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a box. The box contains a TextWorld limited edition keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from box<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take mop from TextWorld limited edition locker<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could attempt to go north. Okay, and then, ensure that the portal inside the closet is open. After opening the portal, take a trip north. Once you accomplish that, make an attempt to head west. Next, recover the latchkey from the chest inside the recreation zone. Once you have taken the latchkey, make an effort to take a trip east. That done, close the portal. After that, make sure that the portal is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>close portal<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. And then, ensure that the American locker inside the office is open. Then, recover the non-euclidean key from the American locker in the office. Then, unlock the non-euclidean gateway. And then, make sure that the non-euclidean gateway is ajar. After that, make an attempt to go south. Once you manage that, make an attempt to move east. And then, retrieve the shirt from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a banana and an American latchkey.

your action:

Response: go south<|im_end|>open American locker<|im_end|>take non-euclidean key from American locker<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go south<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head east. That done, unlock the type W safe with the type W keycard. Then, ensure that the type W safe in the bedroom is open. And then, take the Microsoft limited edition keycard from the type W safe. After that, make an attempt to go west. And then, unlock the Microsoft limited edition box. After that, make absolutely sure that the Microsoft limited edition box in the dish-pit is wide open. After that, take the fork from the Microsoft limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a Microsoft limited edition box. Hmm. You always thought you'd be more excited to see a Microsoft limited edition box in a room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a type W keycard.

your action:

Response: go east<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take Microsoft limited edition keycard from type W safe<|im_end|>go west<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take fork from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to head north. With that accomplished, pick-up the Henderson's limited edition keycard from the floor of the cookery. After that, attempt to head south. Then, insert the Henderson's limited edition keycard into the Henderson's limited edition locker inside the kitchen's lock to unlock it. After that, open the Henderson's limited edition locker within the kitchen. And then, retrieve the latchkey from the Henderson's limited edition locker. After that, insert the latchkey into the gateway within the kitchen's lock to unlock it. Then, make sure that the gateway within the kitchen is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked Henderson's limited edition locker. You can see a bowl. The bowl is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, pick up the TextWorld passkey from the floor of the sauna. And then, unlock the TextWorld chest in the sauna. After that, open the TextWorld chest. After you have pulled open the TextWorld chest, retrieve the passkey from the TextWorld chest. And then, insert the passkey into the box in the sauna's lock to unlock it. After that, ensure that the box inside the sauna is open. After that, recover the grape from the box inside the sauna. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
You make out a box. You can make out a TextWorld chest.
There is a closed passageway leading west. There is an unblocked exit to the east.
There is a TextWorld passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld passkey<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the passkey from the bar within the bedchamber. After that, unlock the door. And then, assure that the door in the bedchamber is wide open. After that, make an effort to take a trip east. If you can get around to doing that, recover the keycard from the suitcase. And then, make sure that the box is unlocked. Then, ensure that the box is open. After that, recover the pencil from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a bar. The bar is typical. On the bar you can see a passkey.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bar<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take pencil from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, look and see that the locker is unlocked with the latchkey. And then, make it so that the locker within the scullery is open. Then, retrieve the spherical passkey from the locker. With the spherical passkey, attempt to move south. And then, doublecheck that the spherical passageway inside the vault is unlocked with the spherical passkey. Then, open the spherical passageway. And then, make an attempt to head south. Once you accomplish that, recover the broom from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You can see a locked locker nearby.
You need an unblocked exit? You should try going south.
You are carrying: a fondue and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>go south<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. Then, travel east. Then, pick up the American passkey from the cabinet. And then, make an effort to move west. Okay, and then, unlock the American chest in the spare room. Then, ensure that the American chest is open. Then, take the cookie from the American chest in the spare room. After stealing the cookie, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pen.

your action:

Response: go south<|im_end|>go east<|im_end|>take American passkey from cabinet<|im_end|>go west<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take cookie from American chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. And then, make it so that the case is wide open. After that, take the key from the case. And then, look and see that the safe within the kitchenette is unlocked with the key. And then, make absolutely sure that the safe inside the kitchenette is wide open. Then, recover the bowl from the safe within the kitchenette. If you can get your hands on the bowl, attempt to move south. With that over with, place the bowl on the desk within the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in a place we're calling a parlor. You begin looking for stuff.
You see a desk. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>go south<|im_end|>put bowl on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to move north. With that done, attempt to travel west. Next, unlock the safe. Then, ensure that the safe is open. After opening the safe, recover the keycard from the safe inside the attic. After that, go to the east. And then, unlock the box inside the scullery. And then, open the box in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place. You begin to take stock of what's here.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the rectangular latchkey from the bowl. And then, insert the rectangular latchkey into the rectangular safe in the kitchenette's lock to unlock it. And then, look and see that the rectangular safe is wide open. And then, retrieve the Microsoft latchkey from the rectangular safe in the kitchenette. And then, assure that the Microsoft gateway is unlocked. After that, look and see that the Microsoft gateway within the kitchenette is wide open. Having pulled open the Microsoft gateway, head east. And then, pick-up the worm from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can see a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a bowl. The bowl is standard. On the bowl you can make out a rectangular latchkey. You can't wait to tell the folks at home about this!
There is a closed Microsoft gateway leading east. There is an unblocked exit to the south.
You are carrying: a book.

your action:

Response: take rectangular latchkey from bowl<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take Microsoft latchkey from rectangular safe<|im_end|>unlock Microsoft gateway with Microsoft latchkey<|im_end|>open Microsoft gateway<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the lavender scented latchkey from the safe. And then, move north. And then, unlock the lavender scented box. And then, open the lavender scented box. After that, pick up the burger from the lavender scented box within the bathroom. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. The safe contains a lavender scented latchkey. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from safe<|im_end|>go north<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take burger from lavender scented box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to retrieve the latchkey from the dresser in the laundromat. After that, travel south. And then, assure that the gate is unlocked. And then, make sure that the gate is ajar. And then, head east. After that, recover the passkey from the cabinet in the bathroom. After that, make it so that the safe is unlocked with the passkey. And then, look and see that the safe in the bathroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You can make out a dresser, so there's that. The dresser contains a latchkey. You can't wait to tell the folks at home about this!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, unlock the cuboid box in the spare room with the cuboid keycard. After that, make absolutely sure that the cuboid box inside the spare room is opened. If you have pulled open the cuboid box, recover the key from the cuboid box within the spare room. And then, check that the chest in the spare room is unlocked with the key. And then, assure that the chest in the spare room is wide open. Then, recover the passkey from the chest in the spare room. After that, move south. With that over with, assure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can see a chest. You see a locked cuboid box.
There is an unguarded exit to the south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make it so that the type G chest is unlocked. If you have unlocked the type G chest, open the type G chest within the dish-pit. Then, pick up the napkin from the type G chest within the dish-pit. And then, make an attempt to venture east. Then, pick-up the passkey from the floor of the cubicle. Having taken the passkey, doublecheck that the box inside the cubicle is unlocked. After that, doublecheck that the box is opened. After that, deposit the napkin inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You begin to take stock of what's in the room.
You can see a locked type G chest.
There is an unblocked exit to the east.
You are carrying: a type G key and a staple.

your action:

Response: unlock type G chest with type G key<|im_end|>open type G chest<|im_end|>take napkin from type G chest<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert napkin into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to go to the north. That done, retrieve the rectangular keycard from the floor of the laundry place. After that, try to go to the south. Okay, and then, check that the rectangular gateway is unlocked with the rectangular keycard. After unlocking the rectangular gateway, ensure that the rectangular gateway is open. And then, head east. Next, open the suitcase. Then, retrieve the golf tee from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. The room is well lit.
What's that over there? It looks like it's a shelf. On the shelf you see a sock.
There is a closed rectangular gateway leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard<|im_end|>go south<|im_end|>unlock rectangular gateway with rectangular keycard<|im_end|>open rectangular gateway<|im_end|>go east<|im_end|>open suitcase<|im_end|>take golf tee from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the non-euclidean keycard from the plate within the scullery. And then, unlock the non-euclidean locker. Then, open the non-euclidean locker inside the scullery. Then, recover the rectangular keycard from the non-euclidean locker. If you have taken the rectangular keycard, look and see that the rectangular chest is unlocked. Having unlocked the rectangular chest, open the rectangular chest inside the scullery. Then, retrieve the teaspoon from the rectangular chest in the scullery. Then, deposit the teaspoon into the cabinet in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. I guess you better just go and list everything you see here.
You can make out an opened cabinet close by. The cabinet is empty, what a horrible day! You see a locked rectangular chest here. As if things weren't amazing enough already, you can even see a non-euclidean locker. You can see a plate. You see a non-euclidean keycard on the plate.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from plate<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take rectangular keycard from non-euclidean locker<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take teaspoon from rectangular chest<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be great if you could take a trip east. And then, recover the cuboid key from the floor of the cookery. After that, attempt to travel west. If you can get through with that, unlock the cuboid safe within the cubicle. After that, open the cuboid safe inside the cubicle. And then, recover the laptop from the cuboid safe in the cubicle. And then, try to head east. Then, throw the laptop on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You can make out a locked cuboid safe close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. Then, recover the mop from the floor of the steam room. After getting the mop, make an attempt to travel west. If you can accomplish that, ensure that the hatch is open. After you have pulled open the hatch, take a trip north. Then, make an attempt to travel east. If you can manage that, make sure that the TextWorld style safe in the playroom is ajar. And then, deposit the mop into the TextWorld style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I am so happy to announce that you are now in the attic. I guess you better just go and list everything you see here.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying: a pear, a TextWorld style keycard and a fork.

your action:

Response: go east<|im_end|>take mop<|im_end|>go west<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open TextWorld style safe<|im_end|>insert mop into TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the key from the toolbox inside the study. And then, doublecheck that the box is unlocked. After that, ensure that the box is open. And then, recover the keycard from the box inside the study. And then, unlock the hatch with the keycard. And then, look and see that the hatch in the study is opened. Having pulled open the hatch, go to the south. Okay, and then, recover the worm from the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. I guess you better just go and list everything you see here.
You smell a lovely smell, and follow it to a box. You can see a toolbox. The toolbox contains a key.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from toolbox<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the east. Then, venture east. And then, recover the passkey from the floor of the parlor. And then, make absolutely sure that the box inside the parlor is unlocked with the passkey. After that, ensure that the box within the parlor is open. After that, pick up the key from the box in the parlor. After that, go to the west. After that, lock the chest in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cabinet is open. Then, take the fudge scented keycard from the cabinet. And then, go to the south. With that done, insert the fudge scented keycard into the fudge scented box's lock to unlock it. After unlocking the fudge scented box, ensure that the fudge scented box in the cubicle is open. After that, take the cuboid keycard from the fudge scented box inside the cubicle. After that, unlock the cuboid locker. And then, open the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You can see a closed cabinet nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fudge scented keycard from cabinet<|im_end|>go south<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take cuboid keycard from fudge scented box<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to check that the fresh laundry scented safe within the chamber is unlocked with the fresh laundry scented keycard. Then, ensure that the fresh laundry scented safe inside the chamber is open. If you have opened the fresh laundry scented safe, retrieve the key from the fresh laundry scented safe inside the chamber. And then, attempt to travel east. And then, insert the key into the chest's lock to unlock it. And then, open the chest in the study. After that, pick up the telephone from the chest. And then, throw the telephone on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
You see a fresh laundry scented safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fresh laundry scented keycard.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take key from fresh laundry scented safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take telephone from chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. And then, look and see that the American limited edition chest is unlocked. Then, open the American limited edition chest. And then, retrieve the latchkey from the American limited edition chest. And then, check that the chest is unlocked with the latchkey. After that, ensure that the chest is open. After that, recover the lampshade from the chest. After that, rest the lampshade on the shelf inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to saunter into an usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go south<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>put lampshade on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to unlock the spherical locker. And then, ensure that the spherical locker is open. Then, take the cuboid passkey from the spherical locker. And then, look and see that the cuboid box is unlocked. After that, open the cuboid box within the cubicle. After that, pick up the key from the cuboid box in the cubicle. Then, unlock the gateway within the cubicle with the key. After that, look and see that the gateway within the cubicle is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. I guess you better just go and list everything you see here.
You can make out a locked cuboid box. You smell an interesting smell, and follow it to a spherical locker.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take cuboid passkey from spherical locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. Once you accomplish that, insert the passkey into the locker's lock to unlock it. After unlocking the locker, ensure that the locker in the office is open. And then, retrieve the keycard from the locker. After taking the keycard, make absolutely sure that the chest is unlocked with the keycard. Then, ensure that the chest is open. After that, take the Quote of the Day Calendar from the chest within the office. Then, insert the Quote of the Day Calendar inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>insert Quote of the Day Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the east. After that, make it so that the Henderson's limited edition chest in the bedroom is unlocked. And then, ensure that the Henderson's limited edition chest is open. Then, recover the non-euclidean keycard from the Henderson's limited edition chest inside the bedroom. If you can get your hands on the non-euclidean keycard, check that the non-euclidean box is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean box in the bedroom is open. After that, retrieve the monitor from the non-euclidean box. And then, you can insert the monitor into the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is a closed passageway leading north. There is an unblocked exit to the east.
There is a peanut on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take non-euclidean keycard from Henderson's limited edition chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take monitor from non-euclidean box<|im_end|>insert monitor into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to venture east. Then, recover the key from the workbench. If you can get your hands on the key, unlock the portal inside the pantry. After that, make sure that the portal inside the pantry is ajar. Then, make an attempt to take a trip south. With that done, pick up the tablet from the bookshelf within the chamber. After that, venture north. After that, place the tablet on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew and a bug.

your action:

Response: go east<|im_end|>take key from workbench<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>take tablet from bookshelf<|im_end|>go north<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick-up the Henderson's style latchkey from the floor of the workshop. After that, unlock the Henderson's style safe with the Henderson's style latchkey. After unlocking the Henderson's style safe, assure that the Henderson's style safe is open. After that, take the latchkey from the Henderson's style safe inside the workshop. If you can get your hands on the latchkey, make an attempt to venture south. Then, make an effort to head east. And then, look and see that the chest inside the parlor is unlocked. Then, make it so that the chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I never took you for the sort of person who would show up in a workshop, but I guess I was wrong. The room is well lit.
You make out a locked Henderson's style safe. You can see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take latchkey from Henderson's style safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go east. Okay, and then, make an effort to travel north. After that, move east. And then, retrieve the laptop from the floor of the lounge. After you have picked up the laptop, take a trip west. And then, make an attempt to take a trip south. If you can get through with that, ensure that the Canadian box is open. Then, you can put the laptop inside the Canadian box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian passkey and a book.

your action:

Response: go east<|im_end|>go north<|im_end|>go east<|im_end|>take laptop<|im_end|>go west<|im_end|>go south<|im_end|>open Canadian box<|im_end|>insert laptop into Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, unlock the box inside the studio with the key. After that, ensure that the box inside the studio is open. And then, pick up the latchkey from the box. After getting the latchkey, venture south. And then, insert the latchkey into the gateway inside the restroom's lock to unlock it. After that, make sure that the gateway is wide open. Then, make an effort to venture east. After that, recover the soap dispenser from the counter within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a typical kind of place. That is to say, you're in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is typical. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take soap dispenser from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel east. After that, recover the non-euclidean keycard from the rack within the laundry place. After that, unlock the non-euclidean box. Once you have unlocked the non-euclidean box, open the non-euclidean box. After that, take the passkey from the non-euclidean box. If you can get your hands on the passkey, check that the safe inside the laundry place is unlocked with the passkey. After unlocking the safe, look and see that the safe is open. After that, recover the paper towel from the safe inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from rack<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to head west. And then, take the rectangular key from the mantle. With the rectangular key, unlock the rectangular chest with the rectangular key. After that, open the rectangular chest. And then, retrieve the soap scented passkey from the rectangular chest inside the office. After that, make an attempt to go east. If you can do that, unlock the soap scented locker inside the restroom. And then, open the soap scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a soap scented locker.
There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key from mantle<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the spherical keycard from the suitcase within the vault. Then, insert the spherical keycard into the spherical locker within the vault's lock to unlock it. After that, ensure that the spherical locker within the vault is open. And then, retrieve the non-euclidean latchkey from the spherical locker inside the vault. After that, make it so that the non-euclidean locker is unlocked. After that, doublecheck that the non-euclidean locker in the vault is opened. After that, pick up the scarf from the non-euclidean locker within the vault. And then, rest the scarf on the rack in the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place.
You can make out a non-euclidean locker. You make out a locked usual looking spherical locker in the room. You can see an opened suitcase, which looks normal, close by. The suitcase contains a spherical keycard. You make out a rack. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical keycard from suitcase<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take non-euclidean latchkey from spherical locker<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take scarf from non-euclidean locker<|im_end|>put scarf on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to move west. That done, head north. And then, assure that the cuboid locker inside the attic is wide open. Then, pick up the keycard from the cuboid locker. And then, take a trip south. Then, unlock the locker. Then, ensure that the locker is open. After that, recover the worm from the locker in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move west. And then, recover the key from the floor of the pantry. Then, make it so that the box inside the pantry is unlocked. And then, look and see that the box is wide open. Then, pick up the spherical passkey from the box. Having taken the spherical passkey, head east. And then, doublecheck that the spherical locker inside the kitchen is unlocked with the spherical passkey. And then, ensure that the spherical locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You see a locked spherical locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the north. Then, open the portmanteau within the cubicle. Then, recover the formless latchkey from the portmanteau. After that, make an attempt to go south. If you can manage that, assure that the formless box is unlocked. Once you have unlocked the formless box, ensure that the formless box is open. Once you have pulled open the formless box, recover the latchkey from the formless box in the office. And then, unlock the locker within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You see a locked locker in the corner. You can see a formless box.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take formless latchkey from portmanteau<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip north. And then, retrieve the rectangular keycard from the pan inside the scullery. And then, make an effort to travel south. Then, make it so that the rectangular chest in the canteen is unlocked with the rectangular keycard. And then, make sure that the rectangular chest within the canteen is ajar. Then, retrieve the teacup from the rectangular chest within the canteen. And then, venture north. And then, drop the teacup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You make out a rectangular chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard from pan<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take teacup from rectangular chest<|im_end|>go north<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the Canadian latchkey from the floor of the chamber. Then, check that the Canadian safe within the chamber is unlocked with the Canadian latchkey. Then, ensure that the Canadian safe is open. And then, retrieve the key from the Canadian safe inside the chamber. And then, insert the key into the chest's lock to unlock it. And then, open the chest inside the chamber. After that, retrieve the butterfly from the chest. Then, toss the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a chest. You bend down to tie your shoe. When you stand up, you notice a Canadian safe.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
There is a Canadian latchkey on the floor.
You are carrying: a shirt.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the cake scented door. Then, open the cake scented door. Then, head south. Okay, and then, go east. With that accomplished, recover the shirt from the stand in the basement. After that, move west. Okay, and then, take a trip north. And then, place the shirt inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You wonder idly who left that here. The box is empty, what a horrible day!
There is a closed cake scented door leading south. You need an unguarded exit? You should try going west.
You are carrying: a cake scented passkey and a tablet.

your action:

Response: unlock cake scented door with cake scented passkey<|im_end|>open cake scented door<|im_end|>go south<|im_end|>go east<|im_end|>take shirt from stand<|im_end|>go west<|im_end|>go north<|im_end|>insert shirt into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the key from the floor of the sauna. With the key, venture north. Then, check that the locker is unlocked with the key. And then, look and see that the locker is open. After that, recover the latchkey from the locker. And then, make an attempt to venture south. After that, make absolutely sure that the gateway inside the sauna is unlocked. And then, ensure that the gateway in the sauna is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one. You begin looking for stuff.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a shirt.

your action:

Response: take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Then, open the non-euclidean chest in the study. After that, retrieve the key from the non-euclidean chest. Then, make an effort to venture south. With that accomplished, doublecheck that the safe within the kitchenette is unlocked with the key. And then, make absolutely sure that the safe is wide open. After that, take the passkey from the safe. And then, assure that the door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one.
You see a safe.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a non-euclidean latchkey.

your action:

Response: go north<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to venture east. And then, unlock the chest within the chamber. And then, open the chest. And then, recover the cake scented key from the chest. Then, insert the cake scented key into the cake scented chest within the chamber's lock to unlock it. After unlocking the cake scented chest, make absolutely sure that the cake scented chest is open. Having opened the cake scented chest, pick up the peanut from the cake scented chest in the chamber. With the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cake scented key from chest<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take peanut from cake scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the bedchamber. Then, take a trip west. And then, insert the keycard into the safe inside the basement's lock to unlock it. After that, look and see that the safe is ajar. Then, retrieve the broom from the safe in the basement. After you have taken the broom, try to move east. Okay, and then, ditch the broom on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here.
You make out a locked safe in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the cake scented chest in the closet is unlocked. Then, make sure that the cake scented chest inside the closet is ajar. After that, retrieve the passkey from the cake scented chest. Then, insert the passkey into the box's lock to unlock it. After that, open the box. Then, take the latchkey from the box. After that, attempt to go to the south. Okay, and then, unlock the portal inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You have stumbled into the most normal of all possible closets.
You can see a box. You can make out a locked cake scented chest, which looks usual, in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. If you can get around to doing that, pick up the keycard from the shelf. Then, doublecheck that the locker is unlocked. After that, make absolutely sure that the locker in the dish-pit is wide open. And then, recover the formless keycard from the locker. After that, make an effort to take a trip east. After that, assure that the formless box is shut. Once you have closed the formless box, lock the formless box with the formless keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a formless box. The formless box is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>close formless box<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, lift the type 0 passkey from the floor of the lounge. And then, take a trip north. Then, make it so that the type 0 safe inside the chamber is unlocked. If you have unlocked the type 0 safe, open the type 0 safe. After pulling open the type 0 safe, recover the passkey from the type 0 safe. And then, take a trip south. If you can do that, unlock the chest with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked normal looking type 0 safe in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 0 passkey<|im_end|>go north<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take passkey from type 0 safe<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the locker with the latchkey. After that, look and see that the locker within the cellar is ajar. Then, pick up the keycard from the locker within the cellar. Having picked up the keycard, make it so that the chest in the cellar is unlocked with the keycard. Then, doublecheck that the chest is open. Then, retrieve the top hat from the chest. After that, head north. That done, rest the top hat on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
Were you looking for a chest? Because look over there, it's a chest. You see a locker.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>go north<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could recover the keycard from the floor of the cubicle. Then, check that the chest within the cubicle is unlocked with the keycard. After unlocking the chest, open the chest. After that, pick up the key from the chest in the cubicle. After that, insert the key into the door within the cubicle's lock to unlock it. And then, look and see that the door inside the cubicle is ajar. After that, travel south. Next, pick-up the butterfly from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You can see a locked ordinary looking chest close by. You can make out an opened display right there by you. The display is empty, what a horrible day!
There is a closed door leading south. You need an unblocked exit? You should try going north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to move east. Next, recover the type 7 keycard from the trunk within the garage. After that, go west. That done, check that the type 7 box is unlocked with the type 7 keycard. After unlocking the type 7 box, make sure that the type 7 box within the canteen is opened. Then, retrieve the key from the type 7 box. After picking up the key, take a trip east. With that over with, unlock the hatch with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a type 7 box. You can see a closed case.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard from trunk<|im_end|>go west<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe is closed. After that, go north. Once you succeed at that, pick up the keycard from the shelf. Then, check that the chest within the attic is unlocked with the keycard. If you have unlocked the chest, doublecheck that the chest inside the attic is opened. After that, retrieve the passkey from the chest within the attic. And then, attempt to venture south. With that accomplished, Put the passkey into the safe within the office to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. Let's see what's in here.
You scan the room, seeing a safe. The safe is empty! What a waste of a day!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go north<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to try to travel east. After that, lift the passkey from the floor of the restroom. If you can get your hands on the passkey, unlock the locker. After that, doublecheck that the locker within the restroom is opened. And then, try to take a trip west. Next, pick up the book from the stand in the recreation zone. If you can get your hands on the book, go east. And then, put the book into the locker within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
A laminated placard tells you that you are now in the recreation zone.
You make out a stand. The stand is standard. On the stand you make out a book. Hmmm... what else, what else?
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip and a broom.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>go west<|im_end|>take book from stand<|im_end|>go east<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the passkey from the bench. After that, make an attempt to venture south. With that done, take a trip west. Then, unlock the box with the passkey. Then, open the box. Then, retrieve the Henderson's limited edition latchkey from the box inside the parlor. Then, attempt to travel east. And then, make it so that the Henderson's limited edition locker within the lounge is unlocked with the Henderson's limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
You make out an opened basket in the room. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a bench. Wow, isn't TextWorld just the best? The bench is ordinary. On the bench you make out a passkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go south<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head north. With that done, open the formless chest. And then, retrieve the spherical passkey from the formless chest. Then, go to the south. And then, unlock the spherical portal within the lounge. After that, open the spherical portal within the lounge. Then, try to go west. And then, pick up the monitor from the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
There is a closed spherical portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open formless chest<|im_end|>take spherical passkey from formless chest<|im_end|>go south<|im_end|>unlock spherical portal with spherical passkey<|im_end|>open spherical portal<|im_end|>go west<|im_end|>take monitor from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, attempt to move south. And then, recover the key from the floor of the sauna. And then, doublecheck that the gate is unlocked with the key. After unlocking the gate, ensure that the gate is open. Then, take a trip east. Once you get around to doing that, recover the type M latchkey from the floor of the chamber. And then, insert the type M latchkey into the type M safe in the chamber's lock to unlock it. And then, ensure that the type M safe inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take type M latchkey<|im_end|>unlock type M safe with type M latchkey<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the non-euclidean safe. And then, make sure that the non-euclidean safe is opened. And then, take the type L latchkey from the non-euclidean safe inside the laundromat. And then, try to head east. With that accomplished, unlock the type L box with the type L latchkey. After that, ensure that the type L box inside the laundry place is open. Then, recover the worm from the type L box. And then, deposit the worm on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You have fallen into a laundromat. Not the laundromat you'd expect. No, this is a laundromat.
You can make out a non-euclidean safe.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take type L latchkey from non-euclidean safe<|im_end|>go east<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>take worm from type L box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the west. Then, pick up the keycard from the floor of the shower. With the keycard, unlock the gate in the shower with the keycard. After that, ensure that the gate inside the shower is open. And then, make an effort to go south. And then, take the gummy bear from the chair. If you can get your hands on the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>take gummy bear from chair<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel east. And then, take the latchkey from the dresser inside the launderette. And then, try to take a trip west. With that done, check that the portal is unlocked with the latchkey. After that, look and see that the portal inside the cubicle is open. And then, make an effort to venture south. With that over with, take a trip east. And then, close the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. The room is well lit.
You scan the room, seeing a mantle. Now why would someone leave that there? The mantle is standard. But oh no! there's nothing on this piece of trash.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>take latchkey from dresser<|im_end|>go west<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, head north. After that, open the Henderson's style locker within the workshop. After that, pick up the keycard from the Henderson's style locker. After that, make an attempt to venture south. After that, check that the safe is unlocked with the keycard. Then, ensure that the safe in the restroom is open. After that, retrieve the licorice strip from the safe inside the restroom. Then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a safe.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style locker<|im_end|>take keycard from Henderson's style locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could insert the American limited edition latchkey into the American limited edition gate's lock to unlock it. After unlocking the American limited edition gate, ensure that the American limited edition gate is open. After opening the American limited edition gate, venture east. Next, head south. Following that, ensure that the cabinet in the shower is open. After that, recover the keycard from the cabinet inside the shower. After that, travel north. That done, insert the keycard into the locker within the lounge's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You can barely contain your excitement.
There is a closed American limited edition gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition gate with American limited edition latchkey<|im_end|>open American limited edition gate<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. And then, make an effort to venture east. Once you do that, pick up the keycard from the coffer. Then, unlock the safe. After that, doublecheck that the safe is ajar. And then, take the key from the safe. And then, check that the box is unlocked with the key. And then, look and see that the box in the cellar is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to head west. Next, retrieve the key from the recliner. After taking the key, make an attempt to travel east. With that done, insert the key into the chest inside the chamber's lock to unlock it. And then, open the chest. Then, retrieve the latchkey from the chest. And then, assure that the gate inside the chamber is unlocked. After that, ensure that the gate is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
A locked chest is in the room.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a strawberry and a Cat Calendar.

your action:

Response: go west<|im_end|>take key from recliner<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, make an attempt to go east. Once you get through with that, make absolutely sure that the spherical safe in the bedroom is unlocked. And then, ensure that the spherical safe inside the bedroom is open. After that, recover the passkey from the spherical safe in the bedroom. After stealing the passkey, unlock the safe in the bedroom. If you have unlocked the safe, open the safe. After opening the safe, take the spherical latchkey from the safe in the bedroom. And then, make it so that the spherical locker in the bedroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. You begin looking for stuff.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, unlock the chest in the workshop with the latchkey. Having unlocked the chest, open the chest. After opening the chest, retrieve the non-euclidean keycard from the chest. And then, doublecheck that the non-euclidean box is unlocked. And then, open the non-euclidean box in the workshop. And then, pick up the stick of butter from the non-euclidean box within the workshop. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You see a non-euclidean box! You bend down to tie your shoe. When you stand up, you notice a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take stick of butter from non-euclidean box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the latchkey from the floor of the pantry. After that, check that the box is unlocked with the latchkey. Having unlocked the box, open the box within the pantry. Then, take the Canadian limited edition latchkey from the box in the pantry. After getting the Canadian limited edition latchkey, try to go east. With that over with, make sure that the Canadian limited edition box within the lounge is unlocked. After you have unlocked the Canadian limited edition box, make absolutely sure that the Canadian limited edition box is open. After that, retrieve the manuscript from the Canadian limited edition box in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You see a box. Something scurries by right in the corner of your eye. Probably nothing. You make out a table. The table is standard. Unfortunately, there isn't a thing on it.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition latchkey from box<|im_end|>go east<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take manuscript from Canadian limited edition box<|im_end|>