Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the Henderson's style passkey from the couch. And then, doublecheck that the Henderson's style locker is unlocked with the Henderson's style passkey. After that, ensure that the Henderson's style locker is open. And then, retrieve the latchkey from the Henderson's style locker. If you have picked up the latchkey, unlock the chest inside the chamber. Then, open the chest. After you have pulled open the chest, retrieve the stick of butter from the chest. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. You make out a locked Henderson's style locker. You can make out a couch. You see a Henderson's style passkey on the couch.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from couch<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take latchkey from Henderson's style locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, retrieve the formless key from the floor of the workshop. And then, unlock the formless safe. And then, ensure that the formless safe inside the workshop is open. After that, pick up the keycard from the formless safe in the workshop. After that, unlock the passageway inside the workshop. After that, look and see that the passageway is ajar. And then, make an attempt to venture east. With that accomplished, assure that the dresser is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You begin looking for stuff.
What's that over there? It looks like it's a formless safe. You can make out a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to recover the latchkey from the couch inside the bedchamber. Then, look and see that the hatch is unlocked. If you have unlocked the hatch, open the hatch. After that, go to the south. Next, make an effort to go to the west. With that accomplished, take the broccoli from the toolbox in the basement. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
Were you looking for a locker? Because look over there, it's a locker. You can't wait to tell the folks at home about this! The locker is empty! What a waste of a day! You see a couch. What a coincidence, weren't you just thinking about a couch? The couch is standard. On the couch you can see a latchkey.
There is a closed hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from couch<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go west<|im_end|>take broccoli from toolbox<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to pick up the passkey from the floor of the bedchamber. Then, make sure that the chest within the bedchamber is unlocked. Then, open the chest inside the bedchamber. After that, retrieve the key from the chest within the bedchamber. Then, insert the key into the passageway within the bedchamber's lock to unlock it. If you have unlocked the passageway, open the passageway inside the bedchamber. Then, make an attempt to move east. Then, pick up the novel from the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedchamber.
You can make out a locked chest in the room.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take novel from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Once you get through with that, pick-up the keycard from the floor of the bedroom. After taking the keycard, doublecheck that the safe is unlocked with the keycard. Then, make absolutely sure that the safe within the bedroom is opened. After that, recover the non-euclidean keycard from the safe in the bedroom. Then, venture east. After that, close the non-euclidean safe inside the pantry. And then, doublecheck that the non-euclidean safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You have moved into the most usual of all possible pantrys.
You can make out an opened non-euclidean safe nearby. What a letdown! The non-euclidean safe is empty!
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, move west. And then, insert the cuboid key into the cuboid chest in the cubicle's lock to unlock it. After that, open the cuboid chest. After that, recover the key from the cuboid chest within the cubicle. After getting the key, go east. Next, unlock the locker with the key. Then, ensure that the locker inside the parlor is open. Then, take the textbook from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor. You begin looking for stuff.
You scan the room for a locker, and you find a locker.
There is an unguarded exit to the west.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, take a trip north. And then, ensure that the cake scented chest within the kitchen is open. After pulling open the cake scented chest, take the key from the cake scented chest. After taking the key, head south. Okay, and then, unlock the box within the dish-pit. And then, doublecheck that the box is wide open. After that, recover the ladle from the box inside the dish-pit. And then, put the ladle on the rack within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You smell an awful smell, and follow it to a box. Now that's what I call TextWorld! Were you looking for a rack? Because look over there, it's a rack. But the thing hasn't got anything on it.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take ladle from box<|im_end|>put ladle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, ensure that the passageway is open. After that, make an effort to go east. Following that, doublecheck that the passageway in the garage is closed. Then, venture north. With that over with, make it so that the cabinet is opened. Then, pick up the key from the cabinet. After that, make an attempt to go south. With that accomplished, look and see that the passageway in the garage is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
I am required to announce that you are now in the scullery.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>go north<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make absolutely sure that the Henderson's limited edition chest within the cubicle is unlocked with the Henderson's limited edition key. And then, ensure that the Henderson's limited edition chest in the cubicle is open. After that, take the mug from the Henderson's limited edition chest in the cubicle. After you have picked up the mug, make an effort to move west. And then, recover the latchkey from the cabinet in the cookhouse. And then, make sure that the safe is unlocked. After that, open the safe inside the cookhouse. Then, you can place the mug inside the safe inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You can make out a locked Henderson's limited edition chest right there by you.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take mug from Henderson's limited edition chest<|im_end|>go west<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert mug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the keycard from the floor of the washroom. With the keycard, make absolutely sure that the box inside the washroom is unlocked. Then, assure that the box in the washroom is opened. After pulling open the box, recover the type 6 key from the box inside the washroom. If you can get your hands on the type 6 key, make absolutely sure that the type 6 chest is unlocked. After that, open the type 6 chest inside the washroom. Then, retrieve the soap dispenser from the type 6 chest. If you can get your hands on the soap dispenser, throw the soap dispenser on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
You can see a type 6 chest. You can see a locked box.
There is a closed door leading north. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 key from box<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take soap dispenser from type 6 chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, assure that the box inside the playroom is closed. Then, make an attempt to go to the north. After that, pick up the spherical keycard from the case within the kitchen. After that, doublecheck that the spherical locker is unlocked. And then, open the spherical locker within the kitchen. Then, retrieve the keycard from the spherical locker. After getting the keycard, travel south. And then, look and see that the box within the playroom is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: close box<|im_end|>go north<|im_end|>take spherical keycard from case<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an effort to move east. Once you get around to doing that, recover the spherical latchkey from the shelf in the bedchamber. After you have taken the spherical latchkey, make it so that the spherical chest is unlocked with the spherical latchkey. After unlocking the spherical chest, open the spherical chest within the bedchamber. And then, venture west. Then, recover the controller from the floor of the parlor. Then, make an attempt to take a trip east. And then, put the controller inside the spherical chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a controller on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical latchkey from shelf<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>go west<|im_end|>take controller<|im_end|>go east<|im_end|>insert controller into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head south. With that done, recover the keycard from the rack within the dish-pit. Then, unlock the door with the keycard. After that, open the door. After that, go to the south. That done, make an effort to travel east. After that, retrieve the formless latchkey from the floor of the lounge. And then, look and see that the formless locker within the lounge is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying: a fork.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the chest is unlocked with the keycard. And then, make sure that the chest inside the basement is open. After that, retrieve the cuboid passkey from the chest within the basement. Then, unlock the cuboid locker within the basement with the cuboid passkey. Then, make absolutely sure that the cuboid locker is wide open. Then, take the cloak from the cuboid locker in the basement. And then, go north. Okay, and then, put the cloak on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
You make out a cuboid locker. You make out a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take cloak from cuboid locker<|im_end|>go north<|im_end|>put cloak on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to head south. And then, pick up the latchkey from the floor of the studio. Then, insert the latchkey into the gate inside the studio's lock to unlock it. After that, ensure that the gate within the studio is open. And then, head south. If you can accomplish that, move east. After that, pick up the type 4 keycard from the bench inside the bedroom. After that, Insert the type 4 keycard into the type 4 chest in the bedroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take type 4 keycard from bench<|im_end|>lock type 4 chest with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. Once you get around to doing that, retrieve the latchkey from the case. Then, head east. Next, make absolutely sure that the passageway is unlocked. Then, open the passageway. Once you have pulled open the passageway, venture south. That done, go east. And then, open the type 2 box. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip and a type 2 passkey.

your action:

Response: go west<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to move north. After that, make an attempt to go to the east. After that, open the case in the restroom. And then, take the Henderson's limited edition latchkey from the case. With the Henderson's limited edition latchkey, unlock the Henderson's limited edition box. Then, make it so that the Henderson's limited edition box within the restroom is opened. Once you have opened the Henderson's limited edition box, retrieve the cuboid keycard from the Henderson's limited edition box. After that, make absolutely sure that the cuboid safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in an ordinary kind of place. That is to say, you're in a launderette.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open case<|im_end|>take Henderson's limited edition latchkey from case<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take cuboid keycard from Henderson's limited edition box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make it so that the box is unlocked. After unlocking the box, ensure that the box in the kitchenette is open. Then, retrieve the cuboid key from the box. After that, travel north. And then, unlock the cuboid hatch within the kitchen with the cuboid key. And then, doublecheck that the cuboid hatch is open. Then, try to head east. After that, close the cuboid hatch in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a box.
You need an unguarded exit? You should try going north.
There is a coffee cup on the floor.
You are carrying: a latchkey and a bug.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>close cuboid hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel west. Then, pick up the Canadian limited edition passkey from the floor of the scullery. And then, unlock the Canadian limited edition portal. And then, open the Canadian limited edition portal. And then, take a trip north. With that accomplished, venture east. Okay, and then, recover the bowl from the cabinet. After that, place the bowl on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the west.
There is a gummy bear and a paper towel on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition passkey<|im_end|>unlock Canadian limited edition portal with Canadian limited edition passkey<|im_end|>open Canadian limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>take bowl from cabinet<|im_end|>put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an effort to travel west. Then, open the case inside the kitchen. And then, pick up the keycard from the case. After that, go east. After that, insert the keycard into the box inside the shower's lock to unlock it. Then, assure that the box is open. After that, take the garlic clove from the box. After that, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a box. You rest your hand against a wall, but you miss the wall and fall onto a board. But there isn't a thing on it.
There is a closed portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to venture north. And then, assure that the cabinet inside the scullery is ajar. Having pulled open the cabinet, recover the Canadian key from the cabinet within the scullery. Then, move south. If you can get through with that, check that the Canadian chest is unlocked with the Canadian key. And then, ensure that the Canadian chest in the kitchen is open. Then, take the formless key from the Canadian chest. After that, insert the formless key into the formless portal's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You can make out a Canadian chest.
There is a closed formless portal leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a spork on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take Canadian key from cabinet<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take formless key from Canadian chest<|im_end|>unlock formless portal with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could travel south. And then, pick up the spherical keycard from the box within the workshop. After getting the spherical keycard, check that the spherical box is unlocked with the spherical keycard. After that, ensure that the spherical box inside the workshop is open. And then, recover the type 4 latchkey from the spherical box inside the workshop. And then, make an attempt to travel north. Then, make absolutely sure that the type 4 door within the study is unlocked. If you have unlocked the type 4 door, make sure that the type 4 door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in an ordinary kind of place. That is to say, you're in a study.
There is a closed type 4 door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 4 latchkey from spherical box<|im_end|>go north<|im_end|>unlock type 4 door with type 4 latchkey<|im_end|>open type 4 door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the latchkey from the floor of the steam room. Then, move south. Okay, and then, check that the passageway in the pantry is unlocked with the latchkey. And then, assure that the passageway is opened. After opening the passageway, make an effort to go south. With that done, go east. And then, close the cuboid box. And then, Put the cuboid key into the cuboid box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You see a table. But oh no! there's nothing on this piece of garbage. You bend down to tie your shoe. When you stand up, you notice a board. The board is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a cuboid key.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the chest within the studio is open. After pulling open the chest, pick up the keycard from the chest. With the keycard, make absolutely sure that the gate is unlocked with the keycard. Then, make it so that the gate in the studio is ajar. After pulling open the gate, attempt to take a trip east. After that, make sure that the safe is opened. And then, take the bug from the safe. And then, you can place the bug inside the dresser in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
Look over there! a chest.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to go east. If you can do that, make absolutely sure that the chest is unlocked. Then, open the chest in the chamber. After that, take the type 9 passkey from the chest. And then, unlock the type 9 chest with the type 9 passkey. And then, ensure that the type 9 chest is open. And then, take the passkey from the type 9 chest inside the chamber. After that, insert the passkey into the safe within the chamber's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 9 passkey from chest<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take passkey from type 9 chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the latchkey from the table. After that, make absolutely sure that the locker inside the cookhouse is unlocked with the latchkey. After that, ensure that the locker is open. After that, take the type Z keycard from the locker in the cookhouse. And then, unlock the type Z safe. And then, assure that the type Z safe in the cookhouse is opened. After that, pick up the Canadian keycard from the type Z safe. After that, unlock the Canadian locker with the Canadian keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a Canadian locker. Hey, want to see a type Z safe? Look over there, a type Z safe. You see a locked locker. You can make out a table. You see a latchkey on the table.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type Z keycard from locker<|im_end|>unlock type Z safe with type Z keycard<|im_end|>open type Z safe<|im_end|>take Canadian keycard from type Z safe<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be great if you could attempt to go north. After that, lift the type A passkey from the floor of the sauna. And then, go south. If you can do that, insert the type A passkey into the type A chest in the pantry's lock to unlock it. After that, ensure that the type A chest is open. Then, recover the Canadian passkey from the type A chest in the pantry. And then, check that the Canadian hatch in the pantry is unlocked with the Canadian passkey. And then, open the Canadian hatch within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
A locked usual looking type A chest is nearby. You can make out an opened coffer nearby. The coffer is empty! What a waste of a day!
There is a closed Canadian hatch leading west. You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take type A passkey<|im_end|>go south<|im_end|>unlock type A chest with type A passkey<|im_end|>open type A chest<|im_end|>take Canadian passkey from type A chest<|im_end|>unlock Canadian hatch with Canadian passkey<|im_end|>open Canadian hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the non-euclidean keycard from the chest. And then, take a trip east. After that, unlock the non-euclidean locker. After that, make absolutely sure that the non-euclidean locker is ajar. Then, recover the passkey from the non-euclidean locker within the cubicle. After that, venture west. Next, assure that the locker within the dish-pit is closed. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest contains a non-euclidean keycard.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. And then, retrieve the latchkey from the floor of the cellar. Then, go north. If you can accomplish that, assure that the box in the closet is unlocked. After unlocking the box, make sure that the box is wide open. Having opened the box, retrieve the nest of grubs from the box. If you can get your hands on the nest of grubs, head south. After that, deposit the nest of grubs on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You begin to take stock of what's in the room.
You make out a box, so there's that.
You need an unblocked exit? You should try going south.
You are carrying: a lamp.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be good if you could pick up the lavender scented passkey from the bench inside the bar. After that, check that the lavender scented chest is unlocked with the lavender scented passkey. After that, look and see that the lavender scented chest in the bar is open. And then, pick up the latchkey from the lavender scented chest. After picking up the latchkey, attempt to go south. With that accomplished, unlock the locker in the laundromat. If you have unlocked the locker, look and see that the locker within the laundromat is open. And then, take the paper towel from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked standard looking lavender scented chest is here. You bend down to tie your shoe. When you stand up, you notice a bench. You see a lavender scented passkey on the bench.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented passkey from bench<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take latchkey from lavender scented chest<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel east. After that, lift the passkey from the floor of the recreation zone. Once you have taken the passkey, unlock the safe in the recreation zone. Then, ensure that the safe is open. After that, retrieve the TextWorld style latchkey from the safe. Then, make an effort to travel west. Then, make absolutely sure that the TextWorld style box is closed. And then, Insert the TextWorld style latchkey into the TextWorld style box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You make out an opened TextWorld style box right there by you. The TextWorld style box is empty! This is the worst thing that could possibly happen, ever! You can make out a board. The board is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld style latchkey from safe<|im_end|>go west<|im_end|>close TextWorld style box<|im_end|>lock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, insert the key into the safe in the workshop's lock to unlock it. And then, open the safe. And then, retrieve the type H keycard from the safe. After that, travel north. And then, open the door. Then, move east. And then, close the type H chest within the pantry. After that, look and see that the type H chest within the pantry is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key and a binder.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type H keycard from safe<|im_end|>go north<|im_end|>open door<|im_end|>go east<|im_end|>close type H chest<|im_end|>lock type H chest with type H keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, look and see that the Canadian style locker is unlocked. Once you have unlocked the Canadian style locker, open the Canadian style locker in the bedroom. After pulling open the Canadian style locker, take the keycard from the Canadian style locker. After that, make an attempt to travel east. Then, insert the keycard into the box's lock to unlock it. And then, open the box. After that, retrieve the fondue from the box. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a locked Canadian style locker close by.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take keycard from Canadian style locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the rectangular locker. Once you have unlocked the rectangular locker, look and see that the rectangular locker is wide open. After that, recover the keycard from the rectangular locker. With the keycard, move east. Then, unlock the safe with the keycard. After you have unlocked the safe, ensure that the safe inside the cubicle is open. After that, recover the latchkey from the safe. Then, insert the latchkey into the chest inside the cubicle's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You start to take note of what's in the room.
You scan the room for a rectangular locker, and you find a rectangular locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to take a trip north. Once you finish that, lift the type 8 passkey from the floor of the cookery. And then, venture south. And then, unlock the type 8 gateway in the dish-pit. Then, open the type 8 gateway. And then, venture south. And then, make an effort to travel east. Following that, close the basket in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can see a closed Henderson's safe close by.
There is a closed type 8 gateway leading south. There is an unblocked exit to the north.
There is a Henderson's latchkey on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take type 8 passkey<|im_end|>go south<|im_end|>unlock type 8 gateway with type 8 passkey<|im_end|>open type 8 gateway<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take the key from the display in the cellar. And then, unlock the safe within the cellar with the key. Then, ensure that the safe within the cellar is open. And then, take the passkey from the safe in the cellar. After that, unlock the box. After unlocking the box, make it so that the box is ajar. After you have opened the box, retrieve the glove from the box within the cellar. Then, deposit the glove into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Fancy seeing you here. Here, by the way, being the cellar. Let's see what's in here.
You can make out a safe. You see a box. Make a note of this, you might have to put stuff on or in it later on. You can make out an opened usual looking display here. The display contains a key. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the west. And then, ensure that the type Q safe is open. And then, retrieve the keycard from the type Q safe within the canteen. After that, assure that the safe within the canteen is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the shadfly from the safe. If you can get your hands on the shadfly, travel east. Then, sit the shadfly on the saucepan inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a saucepan. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a type Q key.

your action:

Response: go west<|im_end|>open type Q safe<|im_end|>take keycard from type Q safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go east<|im_end|>put shadfly on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make sure that the safe in the steam room is unlocked. And then, doublecheck that the safe within the steam room is open. After pulling open the safe, recover the type 9 keycard from the safe. And then, try to go to the south. And then, unlock the type 9 gate within the dish-pit. After that, look and see that the type 9 gate in the dish-pit is opened. After that, try to head east. Then, make absolutely sure that the trunk is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well I'll be, you are in the place we're calling the steam room.
You rest your hand against a wall, but you miss the wall and fall onto a safe. Hey, want to see a dresser? Look over there, a dresser. The dresser is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type 9 keycard from safe<|im_end|>go south<|im_end|>unlock type 9 gate with type 9 keycard<|im_end|>open type 9 gate<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture west. And then, take the cuboid key from the workbench. Having picked up the cuboid key, doublecheck that the cuboid gateway is unlocked. Having unlocked the cuboid gateway, ensure that the cuboid gateway within the garage is open. Then, try to go west. And then, pick up the mug from the rack in the kitchen. And then, make an effort to head east. And then, insert the mug into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take cuboid key from workbench<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>go west<|im_end|>take mug from rack<|im_end|>go east<|im_end|>insert mug into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to move east. And then, retrieve the latchkey from the floor of the dish-pit. And then, make an effort to venture north. Okay, and then, make sure that the locker within the bedroom is unlocked. And then, open the locker. Then, retrieve the book from the locker inside the bedroom. And then, travel south. Then, you can insert the book into the freezer in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>go south<|im_end|>insert book into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to travel east. After that, take the type Q passkey from the case inside the cellar. After stealing the type Q passkey, make absolutely sure that the type Q safe within the cellar is unlocked. And then, doublecheck that the type Q safe is wide open. And then, retrieve the pair of headphones from the type Q safe. After that, make an effort to travel west. After that, ensure that the safe is open. After opening the safe, you can put the pair of headphones into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a closed safe right there by you.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type Q passkey from case<|im_end|>unlock type Q safe with type Q passkey<|im_end|>open type Q safe<|im_end|>take pair of headphones from type Q safe<|im_end|>go west<|im_end|>open safe<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, travel west. With that done, move west. With that over with, recover the passkey from the floor of the laundry place. After that, make an attempt to take a trip east. Once you accomplish that, assure that the box is unlocked. Then, make sure that the box inside the basement is ajar. And then, take the non-euclidean key from the box inside the basement. And then, lock the non-euclidean safe with the non-euclidean key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go east. Then, retrieve the non-euclidean passkey from the floor of the study. And then, make an effort to go west. Next, assure that the non-euclidean chest in the shower is unlocked with the non-euclidean passkey. After that, ensure that the non-euclidean chest is open. And then, recover the paper towel from the non-euclidean chest inside the shower. And then, try to move east. Then, sit the paper towel on the chair within the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Okay, just remember what you're here to do, and everything will go great.
You see a locked non-euclidean chest.
You need an unblocked exit? You should try going east.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>go west<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take paper towel from non-euclidean chest<|im_end|>go east<|im_end|>put paper towel on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Then, make an effort to move east. Once you succeed at that, ensure that the freezer inside the scullery is open. After that, recover the keycard from the freezer. Then, look and see that the chest in the scullery is unlocked. And then, ensure that the chest is open. Then, take the key from the chest in the scullery. Then, assure that the box is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the locker is unlocked. And then, ensure that the locker is open. After that, pick up the passkey from the locker. And then, doublecheck that the safe within the workshop is unlocked. After that, open the safe. After that, pick up the rectangular keycard from the safe. And then, unlock the rectangular box in the workshop. And then, open the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You begin looking for stuff.
You can see a locked rectangular box right there by you. You can make out a locked safe close by. You make out a locked locker.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the lavender scented key from the mantelpiece in the office. After that, check that the lavender scented locker inside the office is unlocked with the lavender scented key. Then, assure that the lavender scented locker inside the office is ajar. And then, recover the keycard from the lavender scented locker. And then, assure that the locker is unlocked with the keycard. If you have unlocked the locker, make sure that the locker within the office is wide open. After that, retrieve the mouse from the locker. If you have got the mouse, put the mouse on the mantelpiece in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker. You make out a lavender scented locker. You wonder idly who left that here. You see a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you see a lavender scented key. You can't wait to tell the folks at home about this!
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from mantelpiece<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take keycard from lavender scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>put mouse on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the passkey from the coffer inside the garage. Then, insert the passkey into the box within the garage's lock to unlock it. And then, doublecheck that the box in the garage is wide open. And then, retrieve the key from the box inside the garage. And then, move east. Then, insert the key into the chest's lock to unlock it. After unlocking the chest, look and see that the chest is ajar. Then, take the glass from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage.
You can make out a box. Wow, isn't TextWorld just the best? You scan the room for a coffer, and you find a coffer. The coffer contains a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glass from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the mantelpiece within the bedroom. Once you have picked up the latchkey, make absolutely sure that the locker inside the bedroom is unlocked. Then, ensure that the locker is open. And then, retrieve the Microsoft limited edition latchkey from the locker inside the bedroom. After getting the Microsoft limited edition latchkey, travel east. With that accomplished, make sure that the Microsoft limited edition safe is unlocked. And then, ensure that the Microsoft limited edition safe is open. And then, take the teaspoon from the Microsoft limited edition safe within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
Oh, great. Here's a locker. You see a mantelpiece. The mantelpiece is standard. On the mantelpiece you see a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from mantelpiece<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft limited edition latchkey from locker<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>take teaspoon from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. After that, retrieve the Canadian limited edition keycard from the case in the laundry place. If you have picked up the Canadian limited edition keycard, try to take a trip north. Then, insert the Canadian limited edition keycard into the Canadian limited edition box within the shower's lock to unlock it. After that, open the Canadian limited edition box. And then, retrieve the butterfly from the Canadian limited edition box. And then, try to move south. With that done, place the butterfly on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a Canadian limited edition box.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from case<|im_end|>go north<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>open Canadian limited edition box<|im_end|>take butterfly from Canadian limited edition box<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, travel east. With that done, make an effort to take a trip south. With that over with, lift the type 8 keycard from the floor of the cellar. And then, go north. With that accomplished, doublecheck that the type 8 chest inside the kitchen is unlocked. Then, doublecheck that the type 8 chest within the kitchen is wide open. After that, retrieve the ladle from the type 8 chest within the kitchen. If you can get your hands on the ladle, throw the ladle on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
There is an open passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 8 keycard<|im_end|>go north<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take ladle from type 8 chest<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the floor of the bar. After getting the passkey, unlock the chest within the bar with the passkey. Then, doublecheck that the chest within the bar is wide open. And then, retrieve the keycard from the chest inside the bar. After that, make it so that the hatch within the bar is unlocked. Then, doublecheck that the hatch inside the bar is wide open. Having opened the hatch, venture south. Okay, and then, pick up the mop from the shelf within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
A locked chest is here.
There is a closed hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take mop from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head west. Once you manage that, take the rectangular keycard from the counter. After getting the rectangular keycard, insert the rectangular keycard into the rectangular locker's lock to unlock it. After that, doublecheck that the rectangular locker is ajar. Then, retrieve the spherical keycard from the rectangular locker. After that, try to take a trip east. Then, assure that the spherical box is shut. Then, assure that the spherical box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You begin to take stock of what's here.
You see a spherical box. Hmmm... what else, what else? The spherical box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard from counter<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take spherical keycard from rectangular locker<|im_end|>go east<|im_end|>close spherical box<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the key from the counter within the launderette. Then, insert the key into the box within the launderette's lock to unlock it. And then, look and see that the box is wide open. After opening the box, go to the west. Okay, and then, open the type H box in the study. Once you have opened the type H box, recover the shadfly from the type H box. After that, make an attempt to head east. And then, you can insert the shadfly inside the box. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a box. You rest your hand against a wall, but you miss the wall and fall onto a counter. You see a key on the counter.
You need an unblocked exit? You should try going west.
You are carrying: a type H passkey.

your action:

Response: take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>open type H box<|im_end|>take shadfly from type H box<|im_end|>go east<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, unlock the Canadian safe in the office with the Canadian latchkey. And then, assure that the Canadian safe is opened. Then, pick up the key from the Canadian safe within the office. And then, unlock the box. After that, ensure that the box is open. Then, take the type 5 latchkey from the box in the office. After that, go to the east. If you can succeed at that, doublecheck that the type 5 chest inside the pantry is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. I guess you better just go and list everything you see here.
You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a locked Canadian safe.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 5 latchkey from box<|im_end|>go east<|im_end|>unlock type 5 chest with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the locker within the cellar is open. After that, retrieve the key from the locker. After that, look and see that the chest within the cellar is unlocked. After that, ensure that the chest inside the cellar is open. And then, recover the American keycard from the chest. Then, attempt to travel south. That done, check that the American box in the cubicle is unlocked with the American keycard. Then, ensure that the American box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's great that you've just entered a cellar.
You bend down to tie your shoe. When you stand up, you notice a chest. You shudder, but continue examining the room. You see a locker.
You need an unblocked exit? You should try going south.
You are carrying: a cashew.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>go south<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type R safe within the steam room. After unlocking the type R safe, assure that the type R safe is opened. Then, take the lavender scented passkey from the type R safe in the steam room. Then, check that the lavender scented safe is unlocked with the lavender scented passkey. After that, doublecheck that the lavender scented safe within the steam room is open. After that, recover the candy bar from the lavender scented safe within the steam room. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place. You begin to take stock of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a lavender scented safe, so there's that. You can see a locked type R safe.
There is an unguarded exit to the east.
You are carrying: a type R latchkey.

your action:

Response: unlock type R safe with type R latchkey<|im_end|>open type R safe<|im_end|>take lavender scented passkey from type R safe<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take candy bar from lavender scented safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go to the west. And then, recover the lavender scented keycard from the floor of the workshop. Then, make sure that the lavender scented safe within the workshop is unlocked. Then, open the lavender scented safe inside the workshop. After that, recover the Henderson's limited edition passkey from the lavender scented safe inside the workshop. After you have taken the Henderson's limited edition passkey, make an attempt to go east. With that over with, insert the Henderson's limited edition passkey into the Henderson's limited edition chest within the closet's lock to unlock it. And then, ensure that the Henderson's limited edition chest inside the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
As if things weren't amazing enough already, you can even see a Henderson's limited edition chest.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lavender scented keycard<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take Henderson's limited edition passkey from lavender scented safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to head north. Following that, lift the Henderson's limited edition keycard from the floor of the pantry. And then, go south. Following that, make an effort to take a trip east. Next, make it so that the Henderson's limited edition locker is unlocked. After that, ensure that the Henderson's limited edition locker inside the kitchen is open. And then, retrieve the ladle from the Henderson's limited edition locker. If you have picked up the ladle, rest the ladle on the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take ladle from Henderson's limited edition locker<|im_end|>put ladle on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could look and see that the type N box is unlocked. And then, ensure that the type N box is open. And then, pick up the formless latchkey from the type N box within the kitchenette. And then, make an effort to take a trip west. Once you get around to doing that, unlock the formless chest in the dish-pit. And then, make absolutely sure that the formless chest inside the dish-pit is wide open. And then, recover the type F latchkey from the formless chest within the dish-pit. Then, make sure that the type F chest in the dish-pit is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a type N box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type N keycard.

your action:

Response: unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take formless latchkey from type N box<|im_end|>go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take type F latchkey from formless chest<|im_end|>lock type F chest with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel west. Next, assure that the safe is open. After that, retrieve the latchkey from the safe in the launderette. With the latchkey, check that the chest is unlocked with the latchkey. And then, ensure that the chest in the launderette is open. After pulling open the chest, recover the chocolate bar from the chest within the launderette. If you can get your hands on the chocolate bar, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one. You can barely contain your excitement.
You see a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, travel south. And then, pick up the formless passkey from the chest. After that, unlock the formless safe. And then, ensure that the formless safe is open. After that, recover the type 5 key from the formless safe. Then, venture north. With that over with, unlock the type 5 hatch within the laundromat with the type 5 key. After you have unlocked the type 5 hatch, make it so that the type 5 hatch is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed type 5 hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from chest<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take type 5 key from formless safe<|im_end|>go north<|im_end|>unlock type 5 hatch with type 5 key<|im_end|>open type 5 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to travel west. Then, retrieve the TextWorld limited edition keycard from the board. After that, make an effort to move east. After that, unlock the TextWorld limited edition locker within the studio. After unlocking the TextWorld limited edition locker, ensure that the TextWorld limited edition locker is open. And then, take the type 3 keycard from the TextWorld limited edition locker within the studio. And then, unlock the type 3 box inside the studio. Then, open the type 3 box inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. You can barely contain your excitement.
Look over there! a type 3 box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld limited edition locker, which looks standard, in the corner.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from board<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take type 3 keycard from TextWorld limited edition locker<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the safe is unlocked with the key. Then, open the safe. And then, recover the latchkey from the safe. If you can get your hands on the latchkey, attempt to move east. And then, check that the box within the canteen is unlocked with the latchkey. After that, open the box in the canteen. And then, recover the cauliflower from the box. With the cauliflower, eat the cauliflower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one.
You can make out a safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to travel west. Once you get through with that, ensure that the case within the cellar is open. And then, retrieve the passkey from the case. Then, insert the passkey into the gate's lock to unlock it. Then, open the gate. After opening the gate, travel south. Then, head east. And then, pick up the poem from the trunk inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You begin to take stock of what's here.
There is an unguarded exit to the west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take poem from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the safe within the studio. And then, take the key from the safe. After that, try to venture north. If you can finish that, insert the key into the box inside the scullery's lock to unlock it. After unlocking the box, open the box. After opening the box, recover the nest of caterpillars from the box. With the nest of caterpillars, try to move south. And then, rest the nest of caterpillars on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You see a safe. You wonder idly who left that here. You see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of caterpillars from box<|im_end|>go south<|im_end|>put nest of caterpillars on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to venture west. And then, retrieve the spherical key from the floor of the kitchen. Then, make an attempt to go east. After that, insert the spherical key into the spherical safe's lock to unlock it. And then, make it so that the spherical safe is opened. After you have pulled open the spherical safe, take the type 0 keycard from the spherical safe within the bedchamber. Then, doublecheck that the type 0 portal in the bedchamber is unlocked. After that, doublecheck that the type 0 portal within the bedchamber is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a locked spherical safe.
There is a closed type 0 portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut and an insect.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take type 0 keycard from spherical safe<|im_end|>unlock type 0 portal with type 0 keycard<|im_end|>open type 0 portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take the type J passkey from the coffer inside the study. And then, make it so that the type J locker is unlocked. And then, open the type J locker. And then, recover the latchkey from the type J locker inside the study. Then, look and see that the locker inside the study is unlocked. Then, ensure that the locker is open. And then, retrieve the cabbage from the locker inside the study. After you have taken the cabbage, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You see a type J locker. You check the price tag on the type J locker. 80 bucks? What a deal! You'll have to ask where they got this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a coffer. Now that's what I call TextWorld! The coffer contains a type J passkey. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type J passkey from coffer<|im_end|>unlock type J locker with type J passkey<|im_end|>open type J locker<|im_end|>take latchkey from type J locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cabbage from locker<|im_end|>eat cabbage<|im_end|>