Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, check that the Canadian safe is unlocked with the Canadian key. After that, open the Canadian safe in the workshop. After that, pick up the key from the Canadian safe. Then, make sure that the portal inside the workshop is unlocked with the key. After that, open the portal. After that, make an effort to take a trip north. With that done, pick up the tablet from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Welcome to the cubicle.
There is an unblocked exit to the east.
You are carrying: a Canadian key.

your action:

Response: go east<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make absolutely sure that the box is unlocked with the latchkey. After that, open the box inside the cookhouse. Having pulled open the box, take the Canadian limited edition key from the box. And then, unlock the Canadian limited edition box. Once you have unlocked the Canadian limited edition box, ensure that the Canadian limited edition box is open. Then, retrieve the Canadian limited edition latchkey from the Canadian limited edition box in the cookhouse. With the Canadian limited edition latchkey, doublecheck that the Canadian limited edition locker in the cookhouse is unlocked with the Canadian limited edition latchkey. After that, make sure that the Canadian limited edition locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out a locked Canadian limited edition locker close by. You make out a Canadian limited edition box. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked box right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take Canadian limited edition latchkey from Canadian limited edition box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head north. Then, make absolutely sure that the type 4 locker is unlocked with the type 4 key. After that, ensure that the type 4 locker is open. And then, pick up the spherical keycard from the type 4 locker. And then, look and see that the spherical gateway in the canteen is unlocked with the spherical keycard. Then, open the spherical gateway. After opening the spherical gateway, venture east. If you can get through with that, make it so that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a type 4 key and a latchkey.

your action:

Response: go north<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take spherical keycard from type 4 locker<|im_end|>unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Once you get through with that, pick-up the non-euclidean keycard from the floor of the recreation zone. And then, travel south. That done, doublecheck that the non-euclidean passageway is unlocked. Then, open the non-euclidean passageway within the office. Then, move west. And then, recover the licorice strip from the floor of the launderette. And then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type H safe. You wonder idly who left that here.
There is a closed non-euclidean passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a peanut and a type H key.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>go south<|im_end|>unlock non-euclidean passageway with non-euclidean keycard<|im_end|>open non-euclidean passageway<|im_end|>go west<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to move north. With that done, open the locker. After pulling open the locker, recover the rectangular keycard from the locker in the closet. If you can get your hands on the rectangular keycard, make an attempt to move south. With that over with, insert the rectangular keycard into the rectangular gateway in the chamber's lock to unlock it. After that, ensure that the rectangular gateway in the chamber is open. After pulling open the rectangular gateway, head south. Then, close the chest within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. Let's see what's in here.
You can see a Microsoft limited edition chest.
There is a closed rectangular gateway leading south. There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>go south<|im_end|>unlock rectangular gateway with rectangular keycard<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could take a trip west. After that, lift the latchkey from the floor of the studio. With the latchkey, move east. With that over with, insert the latchkey into the box's lock to unlock it. And then, open the box in the spare room. Then, recover the cane from the box. And then, go west. If you can manage that, rest the cane on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in a place we're calling a spare room.
You make out a locked box. You bend down to tie your shoe. When you stand up, you notice a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cane from box<|im_end|>go west<|im_end|>put cane on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the type 5 keycard from the table in the canteen. And then, insert the type 5 keycard into the type 5 safe's lock to unlock it. And then, open the type 5 safe. Then, retrieve the fresh laundry scented passkey from the type 5 safe inside the canteen. Then, unlock the fresh laundry scented locker. And then, assure that the fresh laundry scented locker in the canteen is open. After pulling open the fresh laundry scented locker, take the keycard from the fresh laundry scented locker within the canteen. After getting the keycard, doublecheck that the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You begin looking for stuff.
You make out a locker. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a fresh laundry scented locker. Oh wow! Is that what I think it is? It is! It's a type 5 safe. You make out a table. The table is usual. On the table you can make out a type 5 keycard.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 5 keycard from table<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take fresh laundry scented passkey from type 5 safe<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be good if you could take the Canadian style key from the case inside the shower. After that, insert the Canadian style key into the Canadian style hatch in the shower's lock to unlock it. And then, look and see that the Canadian style hatch is ajar. And then, travel east. After that, attempt to venture east. Then, lift the broom from the floor of the laundry place. If you can get your hands on the broom, make an attempt to head west. And then, drop the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see an opened case in the room. The case contains a Canadian style key. You see a cuboid chest. Is this what you came to TextWorld for? This... cuboid chest?
There is a closed Canadian style hatch leading east. There is an unblocked exit to the south.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key from case<|im_end|>unlock Canadian style hatch with Canadian style key<|im_end|>open Canadian style hatch<|im_end|>go east<|im_end|>go east<|im_end|>take broom<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, go south. After that, take the cuboid passkey from the chair. Then, travel north. And then, unlock the cuboid door with the cuboid passkey. After that, make absolutely sure that the cuboid door within the bedroom is ajar. Once you have opened the cuboid door, attempt to take a trip east. Then, recover the Henderson's passkey from the floor of the workshop. Then, make it so that the Henderson's safe within the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. Let's see what's in here.
There is a closed cuboid door leading east. You need an unblocked exit? You should try going south.
You are carrying: a legume and a potato.

your action:

Response: go south<|im_end|>take cuboid passkey from chair<|im_end|>go north<|im_end|>unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take Henderson's passkey<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick up the passkey from the table. With the passkey, attempt to venture south. Okay, and then, make an effort to venture west. After that, check that the chest inside the attic is unlocked with the passkey. Once you have unlocked the chest, ensure that the chest within the attic is open. Then, recover the broom from the chest inside the attic. Then, make an effort to venture east. Then, throw the broom on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery. You begin to take stock of what's here.
You make out a table. Wow, isn't TextWorld just the best? The table is normal. On the table you make out a passkey. Hmmm... what else, what else?
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a legume.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, pick-up the TextWorld limited edition passkey from the floor of the cookery. With the TextWorld limited edition passkey, try to go west. With that over with, check that the TextWorld limited edition chest within the studio is unlocked with the TextWorld limited edition passkey. Then, ensure that the TextWorld limited edition chest is open. After that, pick up the American style latchkey from the TextWorld limited edition chest. Then, try to take a trip east. Once you do that, look and see that the American style chest is locked with the American style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You see a locked standard looking TextWorld limited edition chest in the room.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take American style latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 1 keycard from the toolbox within the office. And then, make sure that the type 1 passageway is unlocked. Then, ensure that the type 1 passageway within the office is open. And then, travel south. After that, head east. If you can accomplish that, open the Canadian limited edition safe within the study. After you have pulled open the Canadian limited edition safe, recover the keyboard from the Canadian limited edition safe in the study. If you can get your hands on the keyboard, place the keyboard into the trunk within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You see an opened toolbox. The toolbox contains a type 1 keycard.
There is a closed type 1 passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 1 keycard from toolbox<|im_end|>unlock type 1 passageway with type 1 keycard<|im_end|>open type 1 passageway<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian limited edition safe<|im_end|>take keyboard from Canadian limited edition safe<|im_end|>insert keyboard into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, go to the north. After that, pick up the latchkey from the trunk within the steam room. And then, move south. And then, doublecheck that the gateway is unlocked. Then, ensure that the gateway is open. Once you have opened the gateway, try to travel west. After that, take the pizza from the mantle within the playroom. And then, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You bend down to tie your shoe. When you stand up, you notice a case, so there's that.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take pizza from mantle<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to lift the fresh laundry scented keycard from the floor of the basement. Then, make an effort to go west. Following that, unlock the fresh laundry scented locker inside the laundry place. After that, make absolutely sure that the fresh laundry scented locker inside the laundry place is open. After that, pick up the key from the fresh laundry scented locker inside the laundry place. Once you have taken the key, go to the east. And then, check that the chest in the basement is unlocked with the key. Then, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is standard. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard<|im_end|>go west<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take key from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, insert the Microsoft style keycard into the Microsoft style safe's lock to unlock it. And then, ensure that the Microsoft style safe in the workshop is open. Having pulled open the Microsoft style safe, pick up the key from the Microsoft style safe. Then, look and see that the locker is unlocked. After that, doublecheck that the locker is open. And then, retrieve the cd from the locker. Then, venture east. Then, sit the cd on the counter in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. Let's see what's in here.
You make out a locker. Now that's what I call TextWorld! You see a locked Microsoft style safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>go east<|im_end|>put cd on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to move south. After that, doublecheck that the safe is ajar. After opening the safe, take the American passkey from the safe within the pantry. With the American passkey, make absolutely sure that the American safe is unlocked. After that, open the American safe within the pantry. Then, retrieve the bug from the American safe in the pantry. After that, make an effort to go north. After that, rest the bug on the recliner in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
Oh, great. Here's a recliner. The recliner is typical. However, the recliner, like an empty recliner, has nothing on it.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American safe with American passkey<|im_end|>open American safe<|im_end|>take bug from American safe<|im_end|>go north<|im_end|>put bug on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to retrieve the keycard from the rack within the cookhouse. If you have picked up the keycard, doublecheck that the locker is unlocked with the keycard. After unlocking the locker, look and see that the locker is open. And then, pick up the passkey from the locker. Then, insert the passkey into the gate within the cookhouse's lock to unlock it. Then, ensure that the gate is open. After that, take a trip south. Following that, close the box inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You can see a locker, so there's that. You scan the room, seeing a rack. The rack is usual. On the rack you make out a keycard.
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, make an effort to venture south. That done, retrieve the keycard from the floor of the laundry place. Then, venture north. Once you get around to doing that, check that the chest inside the chamber is unlocked with the keycard. Then, make it so that the chest is ajar. After that, recover the plant from the chest inside the chamber. If you can get your hands on the plant, move south. With that over with, ditch the plant on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the chamber. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a recliner. The recliner is normal. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go west. Then, recover the latchkey from the floor of the workshop. And then, make an attempt to move east. And then, make an attempt to travel north. Then, unlock the safe with the latchkey. After unlocking the safe, doublecheck that the safe in the restroom is wide open. Then, take the sponge from the safe in the restroom. Then, sit the sponge on the counter in the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
There is an open gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the passkey from the suitcase. With the passkey, check that the safe is unlocked with the passkey. And then, ensure that the safe is open. And then, retrieve the Henderson's style passkey from the safe. After that, go east. Next, check that the Henderson's style locker inside the sauna is unlocked with the Henderson's style passkey. Then, open the Henderson's style locker. Then, recover the vacuum from the Henderson's style locker within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see a safe. You can see a suitcase! The suitcase contains a passkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take vacuum from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the chest within the cubicle is unlocked with the key. Then, make it so that the chest within the cubicle is ajar. And then, retrieve the passkey from the chest in the cubicle. If you can get your hands on the passkey, take a trip east. Following that, insert the passkey into the safe's lock to unlock it. And then, open the safe. And then, retrieve the latchkey from the safe. After that, unlock the passageway. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You can make out a chest.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head west. Then, make it so that the rectangular safe within the sauna is ajar. Then, recover the passkey from the rectangular safe. Then, try to go east. Then, unlock the box inside the chamber. Then, ensure that the box in the chamber is open. Then, pick up the laptop from the box within the chamber. After that, throw the laptop on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can make out a locked box here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could pick up the Microsoft style keycard from the portmanteau inside the studio. And then, make it so that the Microsoft style safe is unlocked with the Microsoft style keycard. After that, ensure that the Microsoft style safe is open. And then, take the key from the Microsoft style safe. Then, attempt to venture east. Then, insert the key into the safe's lock to unlock it. Then, open the safe within the scullery. And then, pick up the insect from the safe inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a Microsoft style safe. You make out a portmanteau. The portmanteau contains a Microsoft style keycard. Wow, isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from portmanteau<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to go south. That done, head east. Then, make it so that the dresser in the salon is open. And then, retrieve the rectangular keycard from the dresser within the salon. After that, check that the rectangular locker is unlocked with the rectangular keycard. And then, look and see that the rectangular locker is opened. After that, retrieve the manuscript from the rectangular locker. And then, you can insert the manuscript into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open dresser<|im_end|>take rectangular keycard from dresser<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take manuscript from rectangular locker<|im_end|>insert manuscript into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. And then, retrieve the American style keycard from the floor of the recreation zone. After that, make an effort to venture north. Then, insert the American style keycard into the American style gate inside the cellar's lock to unlock it. After you have unlocked the American style gate, open the American style gate inside the cellar. Then, take a trip east. If you can finish that, pick up the hat from the coffer. With the hat, toss the hat on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed American style gate leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keyboard and a mug.

your action:

Response: go south<|im_end|>take American style keycard<|im_end|>go north<|im_end|>unlock American style gate with American style keycard<|im_end|>open American style gate<|im_end|>go east<|im_end|>take hat from coffer<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the Canadian style key from the floor of the dish-pit. And then, insert the Canadian style key into the Canadian style box's lock to unlock it. And then, open the Canadian style box. After that, take the keycard from the Canadian style box. After that, unlock the door within the dish-pit. Then, open the door. And then, make an effort to move east. And then, close the trunk within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a Canadian style box.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar and a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take keycard from Canadian style box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the hatch in the shower is unlocked with the keycard. After that, ensure that the hatch is open. After that, take a trip north. Okay, and then, recover the formless latchkey from the floor of the closet. After that, go to the south. And then, go to the east. And then, look and see that the formless locker within the studio is unlocked. And then, open the formless locker within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the south. And then, ensure that the portal inside the restroom is open. And then, move south. With that done, move east. With that over with, take the rectangular latchkey from the bench. Then, look and see that the rectangular chest inside the sauna is unlocked. Then, make sure that the rectangular chest is wide open. Then, retrieve the paper towel from the rectangular chest in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular latchkey from bench<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take paper towel from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, recover the keycard from the floor of the washroom. After that, make sure that the box is unlocked. After unlocking the box, ensure that the box within the washroom is open. After that, pick up the formless latchkey from the box. Once you have got the formless latchkey, unlock the formless chest within the washroom. Then, open the formless chest within the washroom. And then, pick up the vanilla scented latchkey from the formless chest in the washroom. And then, check that the vanilla scented locker is unlocked with the vanilla scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You make out a locked vanilla scented locker. You can make out a locked formless chest. You can make out a locked box right there by you.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take vanilla scented latchkey from formless chest<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could recover the passkey from the rack inside the shower. After that, unlock the passageway. Then, doublecheck that the passageway is wide open. Then, make an effort to go south. Then, try to head east. Once you get around to doing that, open the chest inside the bedroom. If you have pulled open the chest, take the plant from the chest. After that, deposit the plant into the suitcase within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. On the rack you make out a passkey.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>insert plant into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the salon. Then, check that the locker is unlocked with the passkey. And then, make sure that the locker in the salon is open. And then, pick up the key from the locker within the salon. If you have taken the key, doublecheck that the box in the salon is unlocked. And then, open the box within the salon. And then, take the novel from the box within the salon. And then, throw the novel on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have moved into the most usual of all possible salons.
You make out a locked box. You can make out a locker.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to doublecheck that the safe in the closet is closed. After that, make an effort to head west. After that, pick up the passkey from the floor of the garage. After picking up the passkey, check that the chest within the garage is unlocked with the passkey. Then, ensure that the chest is open. Then, retrieve the keycard from the chest. Then, make an attempt to move east. With that done, make it so that the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. Let's see what's in here.
You see an opened safe. The safe is empty! What a waste of a day! You see a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a kiwi.

your action:

Response: close safe<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. If you can get through with that, ensure that the cabinet within the dish-pit is open. Once you have pulled open the cabinet, pick up the cuboid keycard from the cabinet inside the dish-pit. After taking the cuboid keycard, unlock the cuboid chest. And then, ensure that the cuboid chest is open. After that, retrieve the bug from the cuboid chest. Then, move east. That done, rest the bug on the pan within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A laminated signboard tells you that you are now in the scullery.
You scan the room, seeing a pan. The pan appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cuboid keycard from cabinet<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take bug from cuboid chest<|im_end|>go east<|im_end|>put bug on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to make an attempt to go east. Then, open the safe. If you have pulled open the safe, take the latchkey from the safe. And then, unlock the portal inside the basement with the latchkey. And then, doublecheck that the portal is wide open. After opening the portal, move south. After that, take the keycard from the stand within the recreation zone. Then, make absolutely sure that the locker within the recreation zone is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary one. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take keycard from stand<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go to the south. With that done, pick up the latchkey from the fridge. And then, unlock the door within the cookery. And then, open the door in the cookery. And then, travel south. And then, attempt to head east. With that done, lift the potato from the floor of the cubicle. After that, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from fridge<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the keycard from the floor of the kitchenette. And then, unlock the safe with the keycard. Then, open the safe in the kitchenette. And then, recover the key from the safe. And then, insert the key into the portal in the kitchenette's lock to unlock it. After that, look and see that the portal within the kitchenette is ajar. After that, attempt to venture east. After that, look and see that the portal inside the playroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe. Look over there! a cabinet.
There is a closed portal leading east. There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying: a cloak.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel west. If you can get around to doing that, ensure that the rectangular safe inside the cookery is open. Then, take the passkey from the rectangular safe. And then, insert the passkey into the locker inside the cookery's lock to unlock it. Then, open the locker. After that, recover the sandwich from the locker. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You begin looking for stuff.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the spherical safe. After that, make it so that the spherical safe in the study is opened. After opening the spherical safe, recover the Henderson's limited edition passkey from the spherical safe. Then, make sure that the Henderson's limited edition locker is unlocked with the Henderson's limited edition passkey. And then, look and see that the Henderson's limited edition locker inside the study is opened. After that, take the keyboard from the Henderson's limited edition locker in the study. If you can get your hands on the keyboard, make an attempt to head north. That done, rest the keyboard on the bench within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You can barely contain your excitement.
Were you looking for a Henderson's limited edition locker? Because look over there, it's a Henderson's limited edition locker. You make out a locked spherical safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take Henderson's limited edition passkey from spherical safe<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take keyboard from Henderson's limited edition locker<|im_end|>go north<|im_end|>put keyboard on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the latchkey from the floor of the office. Then, assure that the portal is unlocked with the latchkey. And then, look and see that the portal is wide open. Then, make an attempt to travel west. Then, make an attempt to move west. After that, pick up the fondue from the stand in the pantry. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
There is a closed portal leading west. There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>go west<|im_end|>take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the box with the keycard. And then, open the box. After that, recover the key from the box inside the cookery. With the key, check that the chest within the cookery is unlocked with the key. Then, look and see that the chest inside the cookery is ajar. After opening the chest, take the teacup from the chest inside the cookery. Then, attempt to move west. Following that, throw the teacup on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You have stumbled into the most standard of all possible cookerys.
You see a chest. You can make out a locked box. You can see a cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go west<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move south. Then, pick up the keycard from the floor of the shower. After stealing the keycard, try to go to the north. And then, make absolutely sure that the locker is unlocked with the keycard. And then, make sure that the locker is ajar. After that, recover the latchkey from the locker in the scullery. If you can get your hands on the latchkey, move south. Following that, doublecheck that the safe in the shower is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked normal looking locker nearby.
You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a nest of beetles.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. With that over with, recover the latchkey from the counter inside the cookery. And then, go west. That done, check that the safe is unlocked with the latchkey. After unlocking the safe, ensure that the safe is open. Having opened the safe, recover the fly larva from the safe within the vault. If you can get your hands on the fly larva, make an effort to travel east. If you can get around to doing that, throw the fly larva on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can see a locked safe.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to pick-up the rectangular key from the floor of the vault. If you can get your hands on the rectangular key, look and see that the rectangular chest within the vault is unlocked. After that, open the rectangular chest inside the vault. And then, retrieve the spherical latchkey from the rectangular chest within the vault. And then, look and see that the spherical box inside the vault is unlocked. After you have unlocked the spherical box, look and see that the spherical box in the vault is wide open. Then, retrieve the top hat from the spherical box. If you can get your hands on the top hat, ditch the top hat on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
What's that over there? It looks like it's a spherical box. You can make out a rectangular chest.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take spherical latchkey from rectangular chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take top hat from spherical box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to head north. If you can finish that, assure that the locker is unlocked. If you have unlocked the locker, look and see that the locker within the bedchamber is ajar. After that, pick up the non-euclidean latchkey from the locker. And then, unlock the non-euclidean hatch. If you have unlocked the non-euclidean hatch, ensure that the non-euclidean hatch is open. After that, move east. Then, pick up the shadfly from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be good if you could insert the formless latchkey into the formless door in the laundry place's lock to unlock it. And then, open the formless door. After that, go north. With that accomplished, go east. After that, take the Microsoft latchkey from the trunk within the attic. Then, take a trip west. Next, take a trip south. With that done, lock the Microsoft safe. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. You make out a drawer. Now why would someone leave that there? The drawer is empty! What a waste of a day!
There is a closed formless door leading north. There is an unblocked exit to the west.
You are carrying: a formless latchkey.

your action:

Response: unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go north<|im_end|>go east<|im_end|>take Microsoft latchkey from trunk<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, open the gate. Then, move south. And then, attempt to venture west. After that, retrieve the backup calendar from the stand. Then, go east. Once you manage that, move north. After that, attempt to go to the east. Once you get through with that, ditch the backup calendar on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: open gate<|im_end|>go south<|im_end|>go west<|im_end|>take backup calendar from stand<|im_end|>go east<|im_end|>go north<|im_end|>go east<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. After that, make absolutely sure that the cuboid gateway in the cookery is unlocked. After that, ensure that the cuboid gateway is open. And then, head west. With that done, go west. And then, pick up the nest of earwigs from the floor of the salon. After taking the nest of earwigs, make an effort to travel east. Following that, throw the nest of earwigs on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in an usual kind of place. That is to say, you're in a basement.
There is an unguarded exit to the south.
You are carrying: a cuboid key.

your action:

Response: go south<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>go west<|im_end|>go west<|im_end|>take nest of earwigs<|im_end|>go east<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the north. And then, travel west. After that, make an attempt to go south. And then, recover the cuboid passkey from the shelf. Then, attempt to travel north. Then, travel east. If you can accomplish that, make absolutely sure that the cuboid locker inside the cookhouse is shut. After closing the cuboid locker, lock the cuboid locker within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just moved into a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cuboid passkey from shelf<|im_end|>go north<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to venture west. After that, pick-up the type N keycard from the floor of the dish-pit. And then, make an attempt to travel east. After that, insert the type N keycard into the type N locker's lock to unlock it. Then, doublecheck that the type N locker in the cookhouse is open. And then, recover the passkey from the type N locker. Then, attempt to go west. With that over with, unlock the safe in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a type N locker. You can make out a rack. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N keycard<|im_end|>go east<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take passkey from type N locker<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, head west. After that, make sure that the vanilla scented safe inside the garage is wide open. Then, retrieve the lavender scented key from the vanilla scented safe inside the garage. Then, try to go east. Okay, and then, unlock the lavender scented box in the workshop. If you have unlocked the lavender scented box, assure that the lavender scented box within the workshop is open. After that, take the soap scented keycard from the lavender scented box in the workshop. After that, make it so that the soap scented chest in the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.
You see a soap scented chest. You make out a lavender scented box.
You need an unguarded exit? You should try going west.
You are carrying: a vanilla scented keycard.

your action:

Response: go west<|im_end|>open vanilla scented safe<|im_end|>take lavender scented key from vanilla scented safe<|im_end|>go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take soap scented keycard from lavender scented box<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, pick up the cake scented latchkey from the workbench within the cellar. After that, insert the cake scented latchkey into the cake scented safe's lock to unlock it. And then, ensure that the cake scented safe inside the cellar is open. And then, recover the spherical latchkey from the cake scented safe. And then, insert the spherical latchkey into the spherical hatch within the cellar's lock to unlock it. Then, doublecheck that the spherical hatch inside the cellar is opened. After you have pulled open the spherical hatch, move south. That done, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. The room is well lit.
You can make out a cake scented safe. Oh wow! Is that what I think it is? It is! It's a workbench. Wow, isn't TextWorld just the best? The workbench is typical. On the workbench you can see a cake scented latchkey.
There is a closed spherical hatch leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cake scented latchkey from workbench<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take spherical latchkey from cake scented safe<|im_end|>unlock spherical hatch with spherical latchkey<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. And then, retrieve the passkey from the counter. And then, go to the west. And then, check that the box is unlocked with the passkey. After that, ensure that the box is open. After that, take the keycard from the box. After that, go east. And then, unlock the chest inside the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box. Hmmm... what else, what else?
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, pick up the type 2 passkey from the bench. Having picked up the type 2 passkey, make absolutely sure that the type 2 locker is unlocked. And then, ensure that the type 2 locker is open. Having opened the type 2 locker, take the keycard from the type 2 locker. Then, assure that the safe is unlocked. Then, ensure that the safe in the bedroom is open. Then, recover the formless key from the safe. And then, doublecheck that the formless safe within the bedroom is locked with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a formless safe. You see a locked safe in the room. You make out a locked typical looking type 2 locker in the room. You can make out a bench. You see a type 2 passkey on the bench.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 2 passkey from bench<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take keycard from type 2 locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go south. Then, retrieve the type 9 keycard from the rack inside the kitchen. If you can get your hands on the type 9 keycard, make an effort to go to the north. Then, doublecheck that the type 9 chest within the bedchamber is unlocked. And then, look and see that the type 9 chest is ajar. And then, retrieve the passkey from the type 9 chest. Then, unlock the box. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box. Huh, weird. You see a type 9 chest.
There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 9 keycard from rack<|im_end|>go north<|im_end|>unlock type 9 chest with type 9 keycard<|im_end|>open type 9 chest<|im_end|>take passkey from type 9 chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the box within the office. After that, ensure that the box is open. After that, take the Henderson's key from the box in the office. With the Henderson's key, make an attempt to go south. With that done, make sure that the Henderson's hatch is unlocked. And then, open the Henderson's hatch. After that, head south. With that accomplished, recover the cane from the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Henderson's key from box<|im_end|>go south<|im_end|>unlock Henderson's hatch with Henderson's key<|im_end|>open Henderson's hatch<|im_end|>go south<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the spherical keycard from the rack within the dish-pit. After that, make sure that the spherical locker within the dish-pit is unlocked. After unlocking the spherical locker, make it so that the spherical locker within the dish-pit is wide open. If you have pulled open the spherical locker, recover the type 9 keycard from the spherical locker. And then, check that the type 9 portal within the dish-pit is unlocked with the type 9 keycard. After that, open the type 9 portal within the dish-pit. And then, venture east. Once you succeed at that, doublecheck that the dresser inside the shower is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You begin to take stock of what's here.
A locked spherical locker is in the corner. You see a rack. The rack is usual. On the rack you can see a spherical keycard.
There is a closed type 9 portal leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take type 9 keycard from spherical locker<|im_end|>unlock type 9 portal with type 9 keycard<|im_end|>open type 9 portal<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move east. With that done, recover the non-euclidean keycard from the trunk. With the non-euclidean keycard, move west. If you can manage that, unlock the non-euclidean box. Having unlocked the non-euclidean box, make absolutely sure that the non-euclidean box is opened. And then, pick up the keycard from the non-euclidean box. After that, head east. That done, check that the chest within the lounge is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a non-euclidean box.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from trunk<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, take the Microsoft key from the chest. And then, unlock the Microsoft safe within the vault. After that, look and see that the Microsoft safe inside the vault is open. After that, recover the Canadian limited edition passkey from the Microsoft safe inside the vault. After you have picked up the Canadian limited edition passkey, go south. With that done, make it so that the Canadian limited edition chest is unlocked with the Canadian limited edition passkey. And then, open the Canadian limited edition chest. After that, recover the poem from the Canadian limited edition chest within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You can make out a Microsoft safe. Look out! It's a- oh, never mind, it's just a chest. The chest contains a Microsoft key!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft key from chest<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition passkey from Microsoft safe<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take poem from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to unlock the box. After that, make absolutely sure that the box within the pantry is wide open. After opening the box, take the Canadian keycard from the box. If you can get your hands on the Canadian keycard, assure that the Canadian safe inside the pantry is unlocked. Then, make it so that the Canadian safe is open. And then, recover the key from the Canadian safe. If you can get your hands on the key, move east. If you can do that, unlock the chest in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can see a locked Canadian safe right there by you. You rest your hand against a wall, but you miss the wall and fall onto a box. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian keycard from box<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, go to the west. After that, ensure that the safe inside the garage is open. Then, retrieve the lavender scented key from the safe within the garage. After that, look and see that the lavender scented locker is unlocked. Then, make absolutely sure that the lavender scented locker is wide open. And then, recover the shoe from the lavender scented locker. And then, try to take a trip east. And then, rest the shoe on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is a closed passageway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take lavender scented key from safe<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take shoe from lavender scented locker<|im_end|>go east<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the Canadian passkey from the locker within the studio. And then, check that the Canadian safe is unlocked with the Canadian passkey. After you have unlocked the Canadian safe, open the Canadian safe. After that, take the type C keycard from the Canadian safe. With the type C keycard, make absolutely sure that the type C hatch inside the studio is unlocked. After that, open the type C hatch within the studio. And then, attempt to take a trip west. With that over with, doublecheck that the type C hatch within the parlor is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio.
You make out a Canadian safe. Make a note of this, you might have to put stuff on or in it later on. You can see an opened locker in the room. The locker contains a Canadian passkey. Wow, isn't TextWorld just the best?
There is a closed type C hatch leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian passkey from locker<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take type C keycard from Canadian safe<|im_end|>unlock type C hatch with type C keycard<|im_end|>open type C hatch<|im_end|>go west<|im_end|>close type C hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the south. And then, pick up the Henderson's limited edition latchkey from the floor of the scullery. And then, look and see that the Henderson's limited edition box is unlocked. After unlocking the Henderson's limited edition box, ensure that the Henderson's limited edition box is open. After that, take the keycard from the Henderson's limited edition box. And then, venture north. And then, make absolutely sure that the passageway within the kitchenette is unlocked with the keycard. And then, open the passageway. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take keycard from Henderson's limited edition box<|im_end|>go north<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to move east. With that done, recover the type 6 latchkey from the shelf within the washroom. Then, assure that the type 6 safe inside the washroom is unlocked. Then, ensure that the type 6 safe in the washroom is open. Having opened the type 6 safe, pick up the passkey from the type 6 safe. Then, head west. And then, unlock the safe inside the canteen. After unlocking the safe, make sure that the safe inside the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a locked safe nearby.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 latchkey from shelf<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take passkey from type 6 safe<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, open the type J locker. Then, recover the fondue from the type J locker. If you can get your hands on the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You make out a closed type J locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type J keycard on the floor.
You are carrying nothing.

your action:

Response: open type J locker<|im_end|>take fondue from type J locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to travel north. And then, retrieve the passkey from the floor of the scullery. With the passkey, attempt to travel west. After that, make absolutely sure that the box is unlocked. Then, ensure that the box is open. Then, recover the keyboard from the box. After that, venture east. Okay, and then, rest the keyboard on the counter within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>put keyboard on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture east. That done, doublecheck that the box is closed. After you have closed the box, make an effort to travel west. Then, go south. With that done, pick up the keycard from the floor of the laundromat. Then, attempt to go north. Then, make an effort to head east. And then, assure that the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You have stumbled into a lounge. Not the lounge you'd expect. No, this is a lounge.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cucumber on the floor.
You are carrying: a spork.

your action:

Response: go east<|im_end|>close box<|im_end|>go west<|im_end|>go south<|im_end|>take keycard<|im_end|>go north<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to go east. If you can succeed at that, pick up the passkey from the plate within the kitchen. After you have got the passkey, unlock the box with the passkey. And then, doublecheck that the box is ajar. After opening the box, take the American keycard from the box in the kitchen. After that, venture west. Following that, assure that the American passageway within the basement is unlocked. After that, look and see that the American passageway in the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I am pleased to announce that you are now in the basement. Let's see what's in here.
There is a closed American passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a honeydew and a ladle.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>go west<|im_end|>unlock American passageway with American keycard<|im_end|>open American passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be great if you could try to move west. Next, doublecheck that the cabinet in the canteen is opened. And then, recover the American style key from the cabinet. Then, unlock the American style chest. And then, ensure that the American style chest is open. Then, retrieve the key from the American style chest inside the canteen. With the key, unlock the hatch inside the canteen. Then, open the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take American style key from cabinet<|im_end|>unlock American style chest with American style key<|im_end|>open American style chest<|im_end|>take key from American style chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>