Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make sure that the toolbox within the cellar is opened. After that, take the latchkey from the toolbox inside the cellar. And then, check that the box in the cellar is unlocked with the latchkey. After unlocking the box, make it so that the box is ajar. And then, recover the non-euclidean keycard from the box. And then, assure that the non-euclidean locker within the cellar is unlocked. And then, make it so that the non-euclidean locker is opened. After opening the non-euclidean locker, retrieve the lampshade from the non-euclidean locker inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
You can make out a locked non-euclidean locker right there by you. You see a box. You make out a closed toolbox.
There is a closed gate leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take latchkey from toolbox<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take lampshade from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the type 7 latchkey from the board. After that, insert the type 7 latchkey into the type 7 chest's lock to unlock it. And then, open the type 7 chest inside the washroom. And then, recover the latchkey from the type 7 chest. If you can get your hands on the latchkey, unlock the passageway within the washroom with the latchkey. After unlocking the passageway, open the passageway in the washroom. After that, attempt to venture east. Okay, and then, doublecheck that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You have moved into the most ordinary of all possible washrooms.
Look out! It's a- oh, never mind, it's just a type 7 chest. You can make out a board. On the board you make out a type 7 latchkey.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 7 latchkey from board<|im_end|>unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. After that, pick up the key from the floor of the cookhouse. If you can get your hands on the key, unlock the box. After that, open the box in the cookhouse. After that, pick up the passkey from the box. And then, insert the passkey into the locker inside the cookhouse's lock to unlock it. Then, make it so that the locker in the cookhouse is opened. And then, take the blender from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could pick up the keycard from the floor of the bedchamber. And then, assure that the safe is unlocked. After that, open the safe in the bedchamber. Then, retrieve the passkey from the safe in the bedchamber. With the passkey, unlock the chest in the bedchamber. And then, make sure that the chest in the bedchamber is ajar. Then, take the textbook from the chest. If you can get your hands on the textbook, you can insert the textbook into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You start to take note of what's in the room.
You can see an opened dresser, which looks usual, in the corner. What a letdown! The dresser is empty! You make out a locked chest here. A locked usual looking safe is in the room.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>insert textbook into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the Microsoft limited edition box with the Microsoft limited edition keycard. And then, open the Microsoft limited edition box within the cookery. And then, take the formless latchkey from the Microsoft limited edition box in the cookery. Then, attempt to travel north. After that, try to move east. After that, unlock the formless locker. And then, open the formless locker. After that, retrieve the towel from the formless locker in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place.
You make out a locked Microsoft limited edition box. You see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take formless latchkey from Microsoft limited edition box<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take towel from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the east. Then, look and see that the safe within the washroom is open. After that, retrieve the spherical keycard from the safe. After that, head west. Then, doublecheck that the spherical safe within the cookhouse is unlocked. After that, make it so that the spherical safe inside the cookhouse is ajar. After pulling open the spherical safe, take the bug from the spherical safe inside the cookhouse. After that, you can deposit the bug inside the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
You make out an opened cuboid chest. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You see a spherical safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go west<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take bug from spherical safe<|im_end|>insert bug into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head east. After that, retrieve the type 0 passkey from the floor of the restroom. Once you have taken the type 0 passkey, try to take a trip west. Next, assure that the type 0 safe within the study is unlocked with the type 0 passkey. And then, open the type 0 safe inside the study. After that, retrieve the mouse from the type 0 safe. After that, make an attempt to travel east. And then, put the mouse on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You make out a type 0 safe.
There is an unguarded exit to the east.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 passkey<|im_end|>go west<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take mouse from type 0 safe<|im_end|>go east<|im_end|>put mouse on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the north. Once you get through with that, make an effort to go to the west. And then, pick-up the latchkey from the floor of the salon. If you can get your hands on the latchkey, check that the locker inside the salon is unlocked with the latchkey. And then, open the locker. Once you have pulled open the locker, pick up the formless key from the locker. And then, make an effort to travel east. And then, lock the formless locker inside the steam room with the formless key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>go east<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to head west. Okay, and then, pick up the keycard from the floor of the garage. After that, make sure that the door is unlocked. After unlocking the door, make sure that the door within the garage is open. After opening the door, travel south. Then, make an effort to take a trip east. If you can get through with that, pick up the passkey from the floor of the office. After that, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a couch. The couch appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to unlock the Canadian chest in the launderette. Then, make absolutely sure that the Canadian chest within the launderette is opened. Then, recover the latchkey from the Canadian chest within the launderette. And then, move south. Following that, unlock the safe. And then, ensure that the safe is open. Then, take the legume from the safe inside the study. After that, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a Canadian chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian key and a textbook.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take latchkey from Canadian chest<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to move east. Following that, retrieve the spherical key from the floor of the shower. After getting the spherical key, travel west. And then, make sure that the spherical box inside the workshop is unlocked with the spherical key. And then, ensure that the spherical box inside the workshop is open. After that, pick up the cuboid key from the spherical box. After that, head east. And then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a spherical box.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>go west<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take cuboid key from spherical box<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to go to the east. Okay, and then, recover the key from the drawer inside the laundry place. Then, check that the chest is unlocked with the key. After that, doublecheck that the chest within the laundry place is open. Then, take the keycard from the chest. Then, insert the keycard into the box inside the laundry place's lock to unlock it. If you have unlocked the box, open the box. Then, take the shirt from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. I guess you better just go and list everything you see here.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from drawer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shirt from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move west. With that done, lift the rectangular latchkey from the floor of the cubicle. If you have picked up the rectangular latchkey, look and see that the rectangular box is unlocked with the rectangular latchkey. After that, open the rectangular box. After that, take the spherical key from the rectangular box within the cubicle. After you have picked up the spherical key, venture east. Next, make it so that the spherical locker is closed. Then, make it so that the spherical locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well how about that, you are in a place we're calling a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened typical looking spherical locker in the room. The spherical locker is empty, what a horrible day!
There is a closed hatch leading east. There is an unblocked exit to the west.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take spherical key from rectangular box<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the box with the keycard. After you have unlocked the box, make it so that the box is wide open. After pulling open the box, retrieve the passkey from the box. And then, try to take a trip north. Next, make it so that the gateway inside the launderette is unlocked. And then, ensure that the gateway is open. And then, try to go east. After that, retrieve the mat from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You bend down to tie your shoe. When you stand up, you notice a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take mat from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to close the type Y box. After that, attempt to head north. With that accomplished, pick up the key from the table. And then, unlock the chest inside the vault. After that, open the chest within the vault. After opening the chest, pick up the type Y key from the chest inside the vault. After that, make an effort to go south. And then, Place the type Y key into the type Y box within the garage to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You make another one of your grand eccentric entrances into a garage.
What's that over there? It looks like it's a type Y box! The type Y box is empty! What a waste of a day!
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close type Y box<|im_end|>go north<|im_end|>take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type Y key from chest<|im_end|>go south<|im_end|>lock type Y box with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the east. And then, pick-up the Canadian limited edition key from the floor of the attic. And then, unlock the Canadian limited edition safe in the attic. Then, ensure that the Canadian limited edition safe is open. And then, make an effort to head west. And then, recover the iron from the floor of the steam room. Then, make an effort to move east. If you can succeed at that, deposit the iron inside the Canadian limited edition safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a Microsoft box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. You need an unblocked exit? You should try going east.
There is a Microsoft keycard and an iron on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition key<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>go west<|im_end|>take iron<|im_end|>go east<|im_end|>insert iron into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to insert the type Z passkey into the type Z chest's lock to unlock it. And then, ensure that the type Z chest in the shower is open. If you have pulled open the type Z chest, pick up the American style latchkey from the type Z chest in the shower. With the American style latchkey, attempt to venture south. And then, make absolutely sure that the American style chest is unlocked. And then, ensure that the American style chest in the cubicle is open. Then, retrieve the mouse from the American style chest in the cubicle. And then, place the mouse on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type Z chest.
You need an unguarded exit? You should try going south.
You are carrying: a type Z passkey.

your action:

Response: unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take American style latchkey from type Z chest<|im_end|>go south<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take mouse from American style chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Once you manage that, ensure that the portmanteau in the bedroom is open. After that, take the soap scented keycard from the portmanteau in the bedroom. After picking up the soap scented keycard, check that the soap scented safe inside the bedroom is unlocked with the soap scented keycard. After that, ensure that the soap scented safe is open. And then, recover the sandwich from the soap scented safe inside the bedroom. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. Let's see what's in here.
There is a closed passageway leading west. You need an unblocked exit? You should try going north.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take soap scented keycard from portmanteau<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take sandwich from soap scented safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the east. And then, go to the south. Okay, and then, pick up the TextWorld limited edition latchkey from the trunk inside the vault. Then, unlock the TextWorld limited edition safe with the TextWorld limited edition latchkey. And then, doublecheck that the TextWorld limited edition safe is open. After that, take the key from the TextWorld limited edition safe inside the vault. And then, attempt to head north. And then, lock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can make out a locked fridge.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from trunk<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take key from TextWorld limited edition safe<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, assure that the chest within the restroom is unlocked. After that, assure that the chest is opened. Then, take the fudge scented keycard from the chest. With the fudge scented keycard, unlock the fudge scented gateway. Then, open the fudge scented gateway. After that, attempt to go to the south. Following that, head east. Then, ensure that the coffer is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place. You can barely contain your excitement.
You can make out a chest.
There is a closed fudge scented gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented gateway with fudge scented keycard<|im_end|>open fudge scented gateway<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move north. That done, pick up the type P key from the floor of the basement. Then, unlock the type P safe in the basement. Then, make absolutely sure that the type P safe within the basement is open. Having pulled open the type P safe, take the passkey from the type P safe. Then, take a trip south. Once you manage that, unlock the safe in the kitchen. Then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You scan the room for a safe, and you find a safe. You can make out a fridge. The fridge is empty, what a horrible day!
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type P key<|im_end|>unlock type P safe with type P key<|im_end|>open type P safe<|im_end|>take passkey from type P safe<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go west. Then, recover the latchkey from the counter within the vault. And then, unlock the safe in the vault with the latchkey. After that, open the safe. Then, recover the passkey from the safe. Once you have taken the passkey, make an effort to take a trip east. That done, doublecheck that the chest is unlocked. Then, open the chest inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
A locked chest, which looks typical, is here.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the latchkey from the table. If you have got the latchkey, go north. That done, unlock the chest with the latchkey. After unlocking the chest, ensure that the chest inside the kitchenette is open. Then, pick up the mug from the chest. Then, attempt to take a trip south. Then, venture east. Then, sit the mug on the armchair inside the study. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a table. On the table you can see a latchkey.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>go south<|im_end|>go east<|im_end|>put mug on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, recover the keycard from the floor of the dish-pit. And then, venture east. And then, unlock the locker. And then, doublecheck that the locker within the cellar is opened. Once you have opened the locker, pick up the type T keycard from the locker. After that, check that the type T locker is unlocked with the type T keycard. And then, doublecheck that the type T locker inside the cellar is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You can make out a type T locker. You can make out a locker. Huh, weird.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type T keycard from locker<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the counter. And then, check that the chest is unlocked with the latchkey. After unlocking the chest, ensure that the chest in the washroom is open. After that, pick up the passkey from the chest. Having taken the passkey, make an effort to venture south. If you can finish that, doublecheck that the box within the bedchamber is unlocked. And then, ensure that the box is open. Having pulled open the box, take the textbook from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one. You begin looking for stuff.
You can make out a locked chest. You bend down to tie your shoe. When you stand up, you notice a counter. On the counter you can make out a latchkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take textbook from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. And then, pick up the vanilla scented passkey from the locker in the cellar. Then, try to go north. Okay, and then, check that the vanilla scented hatch is unlocked with the vanilla scented passkey. After that, open the vanilla scented hatch in the restroom. And then, make an attempt to venture east. Okay, and then, retrieve the desktop computer from the trunk. After that, put the desktop computer inside the cabinet in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
There is a closed vanilla scented hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented passkey from locker<|im_end|>go north<|im_end|>unlock vanilla scented hatch with vanilla scented passkey<|im_end|>open vanilla scented hatch<|im_end|>go east<|im_end|>take desktop computer from trunk<|im_end|>insert desktop computer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the type 3 passkey from the locker inside the workshop. Then, check that the type 3 passageway in the workshop is unlocked with the type 3 passkey. After that, assure that the type 3 passageway is opened. And then, go east. That done, go north. With that accomplished, recover the type 6 passkey from the rack. And then, go to the south. And then, make it so that the type 6 locker in the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can make out a locker. The locker contains a type 3 passkey.
There is a closed type 3 passageway leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 3 passkey from locker<|im_end|>unlock type 3 passageway with type 3 passkey<|im_end|>open type 3 passageway<|im_end|>go east<|im_end|>go north<|im_end|>take type 6 passkey from rack<|im_end|>go south<|im_end|>lock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. And then, venture north. And then, look and see that the American limited edition safe is unlocked with the American limited edition keycard. After that, look and see that the American limited edition safe in the office is open. Then, recover the Microsoft passkey from the American limited edition safe. Then, travel south. Then, head east. And then, make it so that the Microsoft chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
You make out an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the north.
You are carrying: an American limited edition keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take Microsoft passkey from American limited edition safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could assure that the locker is shut. Then, make an attempt to travel west. Next, recover the cuboid passkey from the shelf. And then, insert the cuboid passkey into the cuboid chest's lock to unlock it. And then, make sure that the cuboid chest is open. After you have opened the cuboid chest, retrieve the key from the cuboid chest. After that, try to go east. That done, lock the locker in the studio with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see an opened locker close by. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take cuboid passkey from shelf<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip north. With that accomplished, take the key from the mantelpiece in the bedroom. And then, make an effort to head south. After that, check that the safe is unlocked with the key. And then, look and see that the safe within the bedchamber is opened. After that, pick up the cashew from the safe in the bedchamber. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You can make out a locked safe in the corner. What's that over there? It looks like it's a box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from mantelpiece<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. If you can succeed at that, pick up the cake scented latchkey from the locker. Then, travel north. With that done, assure that the cake scented door is unlocked. And then, open the cake scented door. After that, go north. Then, go to the east. And then, take the broom from the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
There is a closed cake scented door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>take cake scented latchkey from locker<|im_end|>go north<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go north<|im_end|>go east<|im_end|>take broom from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, recover the passkey from the bench inside the steam room. After that, venture east. After that, make absolutely sure that the locker is unlocked with the passkey. And then, make it so that the locker within the bedroom is opened. And then, travel west. And then, retrieve the insect from the board in the steam room. After that, make an effort to travel east. With that over with, you can place the insect into the locker within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is usual. On the board you can make out an insect. You can make out a bench. The bench is usual. On the bench you make out a passkey. It doesn't get more TextWorld than this! You make out a table. The table is usual. But the thing is empty, unfortunately.
There is a closed portal leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>go west<|im_end|>take insect from board<|im_end|>go east<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the passkey into the safe's lock to unlock it. And then, ensure that the safe within the bedroom is open. After that, retrieve the type 9 keycard from the safe in the bedroom. After that, make absolutely sure that the type 9 passageway inside the bedroom is unlocked with the type 9 keycard. And then, open the type 9 passageway. After that, attempt to venture north. Then, move east. And then, recover the shadfly from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a safe.
There is a closed type 9 passageway leading north. You need an unblocked exit? You should try going east.
You are carrying: a chocolate bar and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type 9 keycard from safe<|im_end|>unlock type 9 passageway with type 9 keycard<|im_end|>open type 9 passageway<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. And then, recover the keycard from the rack. If you can get your hands on the keycard, make absolutely sure that the door is unlocked. After unlocking the door, open the door. After pulling open the door, make an effort to go to the south. Once you accomplish that, go east. After that, retrieve the lamp from the stand in the chamber. And then, toss the lamp on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 key.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take lamp from stand<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to make an attempt to go west. That done, recover the keycard from the floor of the parlor. After that, insert the keycard into the locker's lock to unlock it. After that, open the locker. Then, recover the blanket from the locker inside the parlor. And then, make an attempt to take a trip east. With that accomplished, make absolutely sure that the safe within the salon is wide open. And then, you can place the blanket into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You can make out a closed safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could recover the passkey from the floor of the spare room. With the passkey, try to head west. That done, insert the passkey into the locker's lock to unlock it. After that, assure that the locker is wide open. After that, pick up the key from the locker in the cookhouse. Then, make an attempt to venture east. With that accomplished, unlock the chest. Then, doublecheck that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place. I guess you better just go and list everything you see here.
You make out a locked chest nearby. You can see a coffer. Empty! What kind of nightmare TextWorld is this?
There is a closed gate leading south. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the American style keycard from the floor of the bedchamber. If you can get your hands on the American style keycard, make an effort to travel north. And then, check that the American style hatch in the cubicle is unlocked with the American style keycard. After that, open the American style hatch in the cubicle. And then, make an effort to go to the north. After that, pick-up the loaf of bread from the floor of the laundromat. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American style keycard and a laptop on the floor.
You are carrying: a keycard.

your action:

Response: take American style keycard<|im_end|>go north<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Once you finish that, ensure that the box is open. Having opened the box, take the cuboid passkey from the box within the laundry place. After stealing the cuboid passkey, unlock the cuboid safe. After that, ensure that the cuboid safe is open. Then, take the licorice strip from the cuboid safe. And then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the TextWorld limited edition chest. After that, look and see that the TextWorld limited edition chest is opened. And then, pick up the soap scented keycard from the TextWorld limited edition chest inside the spare room. After that, make an effort to travel north. Then, unlock the soap scented door inside the parlor. Then, open the soap scented door. And then, make an effort to take a trip east. That done, lift the top hat from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You make out a TextWorld limited edition chest.
You need an unblocked exit? You should try going north.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take soap scented keycard from TextWorld limited edition chest<|im_end|>go north<|im_end|>unlock soap scented door with soap scented keycard<|im_end|>open soap scented door<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could go to the north. After that, retrieve the key from the trunk within the study. And then, check that the gate is unlocked with the key. And then, make sure that the gate is wide open. Then, venture north. With that accomplished, make an attempt to take a trip east. Then, retrieve the synthesizer from the bed. After getting the synthesizer, put the synthesizer into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office. I guess you better just go and list everything you see here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from trunk<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take synthesizer from bed<|im_end|>insert synthesizer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture east. If you can do that, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, make it so that the cake scented box is open. After that, retrieve the latchkey from the cake scented box inside the dish-pit. Then, unlock the locker in the dish-pit. Then, open the locker. And then, pick up the key from the locker in the dish-pit. With the key, insert the key into the door's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to go to the east. With that done, retrieve the passkey from the shelf inside the scullery. And then, go west. Then, doublecheck that the chest inside the recreation zone is unlocked with the passkey. Then, ensure that the chest is open. After that, retrieve the key from the chest. And then, go to the east. Next, unlock the safe inside the scullery with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
What's that over there? It looks like it's a chest.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move north. Then, look and see that the portmanteau is opened. After that, recover the latchkey from the portmanteau within the lounge. Then, unlock the portal in the lounge with the latchkey. After unlocking the portal, make sure that the portal is wide open. And then, make an attempt to go to the east. And then, take the broom from the counter in the launderette. After that, deposit the broom on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You see a gleam over in a corner, where you can see a box.
There is an unblocked exit to the north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take broom from counter<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to go east. After that, pick up the TextWorld style key from the chest. After that, make an effort to travel west. Okay, and then, make it so that the TextWorld style box within the attic is unlocked. After that, ensure that the TextWorld style box is open. And then, take the type K keycard from the TextWorld style box within the attic. After taking the type K keycard, go to the east. And then, doublecheck that the type K safe in the canteen is unlocked with the type K keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. I guess you better just go and list everything you see here.
You can make out a locked TextWorld style box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>take TextWorld style key from chest<|im_end|>go west<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take type K keycard from TextWorld style box<|im_end|>go east<|im_end|>unlock type K safe with type K keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go to the east. And then, pick up the key from the counter in the kitchenette. If you can get your hands on the key, move west. And then, unlock the chest. After unlocking the chest, open the chest in the cubicle. And then, recover the fondue from the chest. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You see a locked chest.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. Then, look and see that the safe in the vault is unlocked. After that, make absolutely sure that the safe inside the vault is ajar. And then, retrieve the key from the safe within the vault. Then, venture north. Once you accomplish that, head east. That done, unlock the box in the dish-pit. Then, open the box in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to look and see that the box inside the cubicle is unlocked. After that, open the box inside the cubicle. And then, recover the keycard from the box. And then, go south. Next, assure that the door within the shower is unlocked. Then, open the door in the shower. Then, go to the south. And then, retrieve the paper towel from the rack. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle.
You see a box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>take paper towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to retrieve the type 6 passkey from the platter. If you can get your hands on the type 6 passkey, go east. After that, assure that the type 6 box within the vault is unlocked with the type 6 passkey. Then, ensure that the type 6 box in the vault is open. Then, recover the passkey from the type 6 box. After picking up the passkey, make sure that the chest is unlocked with the passkey. After that, open the chest in the vault. And then, take the lightbulb from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You see a platter. The platter is ordinary. On the platter you make out a type 6 passkey.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 6 passkey from platter<|im_end|>go east<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to venture west. Following that, recover the latchkey from the bowl within the kitchenette. And then, move east. After that, check that the locker within the cookery is unlocked with the latchkey. Then, ensure that the locker is open. And then, pick up the key from the locker. And then, unlock the safe with the key. After unlocking the safe, open the safe within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a safe. You can't wait to tell the folks at home about this! A locked locker is in the corner.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey from bowl<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to take a trip north. Following that, attempt to venture west. Then, retrieve the key from the floor of the workshop. After that, check that the safe inside the workshop is unlocked with the key. Then, make absolutely sure that the safe is opened. Then, take the disk from the safe inside the workshop. And then, go east. And then, toss the disk on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a counter. But the thing is empty.
There is an unblocked exit to the north.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go east<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the passkey from the bed. Then, assure that the chest is unlocked. And then, open the chest inside the chamber. After that, take the latchkey from the chest inside the chamber. And then, make absolutely sure that the gateway within the chamber is unlocked with the latchkey. After unlocking the gateway, make sure that the gateway is ajar. After you have pulled open the gateway, go to the west. With that over with, open the cabinet within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
A locked chest is in the room. You make out a bed. Wow, isn't TextWorld just the best? On the bed you can see a passkey. You see a bar. The bar is typical. But the thing is empty, unfortunately.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel west. Then, doublecheck that the refrigerator is wide open. After you have pulled open the refrigerator, recover the passkey from the refrigerator. If you have picked up the passkey, look and see that the box is unlocked. Having unlocked the box, doublecheck that the box inside the canteen is wide open. And then, recover the glass from the box. Having got the glass, move east. Following that, sit the glass on the shelf inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the scullery.
What's that over there? It looks like it's a shelf. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the chest inside the salon with the keycard. Then, ensure that the chest is open. After opening the chest, pick up the latchkey from the chest. And then, look and see that the door inside the salon is unlocked. After that, make absolutely sure that the door inside the salon is ajar. Then, try to take a trip east. And then, retrieve the nest of bats from the floor of the scullery. If you have picked up the nest of bats, rest the nest of bats on the pan in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Fancy seeing you here. Here, by the way, being the salon.
You make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed door leading east. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>take nest of bats<|im_end|>put nest of bats on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the spherical chest in the bedroom. Then, open the spherical chest. Then, retrieve the type 2 passkey from the spherical chest. And then, insert the type 2 passkey into the type 2 locker's lock to unlock it. After that, open the type 2 locker in the bedroom. And then, retrieve the dvd from the type 2 locker. Then, move west. Then, rest the dvd on the bowl. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a locked type 2 locker in the room. You scan the room for a spherical chest, and you find a spherical chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take type 2 passkey from spherical chest<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take dvd from type 2 locker<|im_end|>go west<|im_end|>put dvd on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the box. After that, retrieve the passkey from the box in the bathroom. Then, make absolutely sure that the portal within the bathroom is unlocked. After that, ensure that the portal is open. And then, travel east. Following that, lift the latchkey from the floor of the lounge. Then, check that the safe inside the lounge is unlocked with the latchkey. And then, look and see that the safe within the lounge is opened. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
You make out a box.
There is a closed portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>