Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to head west. And then, pick up the key from the floor of the scullery. Then, make an effort to venture east. After that, check that the locker in the chamber is unlocked with the key. And then, open the locker inside the chamber. And then, recover the American style keycard from the locker in the chamber. If you can get your hands on the American style keycard, unlock the American style passageway inside the chamber. Then, assure that the American style passageway is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked locker.
There is a closed American style passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take American style keycard from locker<|im_end|>unlock American style passageway with American style keycard<|im_end|>open American style passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head east. Following that, pick up the latchkey from the workbench within the basement. If you can get your hands on the latchkey, make an attempt to go to the west. After that, check that the chest inside the shower is unlocked with the latchkey. After unlocking the chest, ensure that the chest is open. Once you have opened the chest, retrieve the mop from the chest. And then, make an attempt to travel east. Then, deposit the mop on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You start to take note of what's in the room.
You can make out a locked chest.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>take latchkey from workbench<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. With that over with, pick-up the type R key from the floor of the lounge. With the type R key, make sure that the type R locker is unlocked. After that, ensure that the type R locker is open. After that, pick up the pillow from the type R locker. Then, go east. Then, open the box. And then, put the pillow into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You can make out a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take type R key<|im_end|>unlock type R locker with type R key<|im_end|>open type R locker<|im_end|>take pillow from type R locker<|im_end|>go east<|im_end|>open box<|im_end|>insert pillow into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, unlock the non-euclidean locker inside the cubicle. Then, make sure that the non-euclidean locker is opened. And then, retrieve the key from the non-euclidean locker. And then, attempt to travel east. And then, unlock the box inside the shower. After that, ensure that the box inside the shower is open. After that, recover the insect from the box within the shower. If you can get your hands on the insect, place the insect on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You smell a terrible smell, and follow it to a non-euclidean locker.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. And then, unlock the locker inside the laundry place with the keycard. After that, make sure that the locker within the laundry place is wide open. And then, recover the passkey from the locker inside the laundry place. Then, check that the portal in the laundry place is unlocked with the passkey. After that, ensure that the portal inside the laundry place is open. After pulling open the portal, move south. After that, recover the frisbee from the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You need an unguarded exit? You should try going west.
There is a grape on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, head north. With that done, try to take a trip east. After that, lift the rectangular keycard from the floor of the bar. And then, head west. After that, make it so that the rectangular chest is unlocked with the rectangular keycard. After that, open the rectangular chest in the office. And then, take the type C passkey from the rectangular chest in the office. Then, assure that the type C safe within the office is unlocked with the type C passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You see a closed suitcase.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular keycard<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take type C passkey from rectangular chest<|im_end|>unlock type C safe with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe. And then, ensure that the safe is open. And then, take the non-euclidean passkey from the safe in the chamber. Then, make an effort to go east. After that, unlock the non-euclidean safe in the scullery. After you have unlocked the non-euclidean safe, ensure that the non-euclidean safe is open. After that, pick up the American keycard from the non-euclidean safe inside the scullery. After that, assure that the American gate within the scullery is locked with the American keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. Let's see what's in here.
You see a safe. You can make out an opened standard looking box nearby. The box is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take American keycard from non-euclidean safe<|im_end|>lock American gate with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. And then, ensure that the trunk inside the workshop is open. Then, recover the cake scented key from the trunk. After that, make an attempt to venture north. And then, make sure that the cake scented locker within the lounge is unlocked. After that, look and see that the cake scented locker is open. Then, recover the key from the cake scented locker. Then, make it so that the box within the lounge is locked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a cake scented locker.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cake scented key from trunk<|im_end|>go north<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take key from cake scented locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to travel west. Once you get around to doing that, take the passkey from the counter. If you can get your hands on the passkey, unlock the chest. Then, open the chest in the cellar. Then, go to the east. With that done, retrieve the glass from the platter inside the cookery. Once you have picked up the glass, try to head west. Then, you can deposit the glass into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can make out a platter. The platter is ordinary. On the platter you make out a glass.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go east<|im_end|>take glass from platter<|im_end|>go west<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. And then, pick up the latchkey from the floor of the recreation zone. Once you have taken the latchkey, make an attempt to head east. Then, check that the chest is unlocked with the latchkey. And then, ensure that the chest in the study is open. Then, pick up the spherical keycard from the chest. If you can get your hands on the spherical keycard, unlock the spherical safe with the spherical keycard. Then, ensure that the spherical safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You see a locked spherical safe. A locked typical looking chest is in the room. You see a box. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: a pen.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spherical keycard from chest<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, look and see that the chest is unlocked. And then, ensure that the chest in the cellar is open. And then, pick up the type L keycard from the chest within the cellar. And then, make an attempt to travel east. That done, make sure that the type L chest is unlocked. After you have unlocked the type L chest, assure that the type L chest is wide open. And then, recover the tv from the type L chest inside the salon. And then, put the tv on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked chest.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type L keycard from chest<|im_end|>go east<|im_end|>unlock type L chest with type L keycard<|im_end|>open type L chest<|im_end|>take tv from type L chest<|im_end|>put tv on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture east. And then, recover the keycard from the chair in the workshop. And then, move west. And then, unlock the locker. After that, make sure that the locker in the study is open. And then, take the staple from the locker within the study. If you can get your hands on the staple, go to the east. And then, sit the staple on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just come into a study.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a durian and a lamp.

your action:

Response: go east<|im_end|>take keycard from chair<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take staple from locker<|im_end|>go east<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to retrieve the Henderson's limited edition key from the case. Then, head south. And then, insert the Henderson's limited edition key into the Henderson's limited edition hatch's lock to unlock it. After unlocking the Henderson's limited edition hatch, ensure that the Henderson's limited edition hatch within the cookhouse is open. After that, venture east. Then, make absolutely sure that the safe is wide open. Then, pick up the teaspoon from the safe. After taking the teaspoon, put the teaspoon into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical kind of place. The room is well lit.
You see a case. You wonder idly who left that here. The case contains a Henderson's limited edition key. There's something about an object in a room that's just so... TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: take Henderson's limited edition key from case<|im_end|>go south<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition key<|im_end|>open Henderson's limited edition hatch<|im_end|>go east<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Henderson's style latchkey from the type Z locker. If you can get your hands on the Henderson's style latchkey, assure that the Henderson's style gateway in the washroom is unlocked with the Henderson's style latchkey. After that, assure that the Henderson's style gateway is opened. And then, travel east. With that accomplished, make an effort to travel south. Following that, pick up the coffee cup from the pan within the scullery. After that, head north. Then, place the coffee cup on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty ordinary here.
You can make out a type Z locker. The type Z locker contains a honeydew, a Henderson's style latchkey and a type Z passkey.
There is a closed Henderson's style gateway leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from type Z locker<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup from pan<|im_end|>go north<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. And then, pick-up the keycard from the floor of the chamber. Then, unlock the gate. Then, make absolutely sure that the gate is open. Then, head east. Once you finish that, ensure that the safe in the studio is open. After that, retrieve the licorice strip from the safe in the studio. After you have taken the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am so happy to announce that you are now in the dish-pit.
You smell a lovely smell, and follow it to a rack. Now why would someone leave that there? The rack is normal. But the thing is empty. Hm. Oh well
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>open safe<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Then, take the TextWorld key from the basket within the steam room. After that, unlock the TextWorld locker. Then, assure that the TextWorld locker inside the steam room is wide open. Then, recover the key from the TextWorld locker in the steam room. Then, check that the safe within the steam room is unlocked with the key. Then, open the safe in the steam room. And then, retrieve the worm from the safe within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld key from basket<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could pick up the American limited edition latchkey from the floor of the bedchamber. After that, make an effort to go north. Next, make it so that the American limited edition box inside the workshop is unlocked. And then, ensure that the American limited edition box in the workshop is open. And then, recover the type 6 key from the American limited edition box. Then, attempt to move south. With that done, unlock the type 6 gateway. Then, ensure that the type 6 gateway inside the bedchamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You begin looking for stuff.
You can make out a closed box right there by you.
There is a closed type 6 gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition latchkey<|im_end|>go north<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take type 6 key from American limited edition box<|im_end|>go south<|im_end|>unlock type 6 gateway with type 6 key<|im_end|>open type 6 gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to move south. And then, check that the type P locker is unlocked with the type P passkey. And then, ensure that the type P locker within the kitchenette is open. After that, retrieve the Canadian limited edition keycard from the type P locker in the kitchenette. Then, make absolutely sure that the Canadian limited edition safe inside the kitchenette is unlocked. And then, open the Canadian limited edition safe. After that, retrieve the keycard from the Canadian limited edition safe within the kitchenette. And then, check that the locker is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in a place we're calling a closet.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type P passkey.

your action:

Response: go south<|im_end|>unlock type P locker with type P passkey<|im_end|>open type P locker<|im_end|>take Canadian limited edition keycard from type P locker<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the counter. Then, make sure that the box is unlocked. Then, ensure that the box is open. After that, take the Henderson's key from the box. After that, doublecheck that the Henderson's safe is unlocked. And then, open the Henderson's safe. Then, recover the spork from the Henderson's safe. Then, put the spork on the saucepan within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You see a locked Henderson's safe here. You see a box. You can see a saucepan. The saucepan is normal. But there isn't a thing on it. You can see a counter! On the counter you make out a latchkey.
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's key from box<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take spork from Henderson's safe<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to take a trip east. With that accomplished, insert the key into the locker within the attic's lock to unlock it. After that, ensure that the locker is open. And then, pick up the latchkey from the locker in the attic. After that, unlock the safe. After that, ensure that the safe is open. Then, recover the Henderson's key from the safe. After that, Put the Henderson's key into the Henderson's box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, try to venture west. With that done, pick up the latchkey from the workbench. With the latchkey, assure that the safe is unlocked. Then, look and see that the safe is wide open. Then, take the keycard from the safe. After that, make an attempt to head east. And then, unlock the locker in the bedroom with the keycard. After unlocking the locker, assure that the locker in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take latchkey from workbench<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, close the rectangular locker. And then, attempt to go to the west. And then, take the key from the counter within the shower. Then, check that the box is unlocked with the key. Then, ensure that the box is open. After that, retrieve the rectangular latchkey from the box. After that, attempt to venture east. With that done, lock the rectangular locker with the rectangular latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a rectangular locker. The rectangular locker is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying: a folder.

your action:

Response: close rectangular locker<|im_end|>go west<|im_end|>take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>go east<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, recover the non-euclidean keycard from the mantelpiece. If you can get your hands on the non-euclidean keycard, doublecheck that the non-euclidean chest is unlocked. After unlocking the non-euclidean chest, open the non-euclidean chest. After you have opened the non-euclidean chest, pick up the type 1 keycard from the non-euclidean chest. Then, try to move east. Then, make absolutely sure that the type 1 box is unlocked with the type 1 keycard. If you have unlocked the type 1 box, open the type 1 box within the study. After that, pick up the nest of bugs from the type 1 box within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You begin looking for stuff.
A locked non-euclidean chest is close by. You can make out a mantelpiece. On the mantelpiece you make out a non-euclidean keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantelpiece<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take type 1 keycard from non-euclidean chest<|im_end|>go east<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>take nest of bugs from type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the type Y passkey from the floor of the vault. Then, unlock the type Y box with the type Y passkey. Then, open the type Y box within the vault. Then, recover the type 5 latchkey from the type Y box within the vault. And then, make absolutely sure that the type 5 gateway is unlocked with the type 5 latchkey. After that, doublecheck that the type 5 gateway in the vault is open. After that, move south. And then, take the teaspoon from the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type Y box.
There is a closed type 5 gateway leading south. There is an unblocked exit to the north.
There is a type Y passkey on the floor.
You are carrying: an insect.

your action:

Response: take type Y passkey<|im_end|>unlock type Y box with type Y passkey<|im_end|>open type Y box<|im_end|>take type 5 latchkey from type Y box<|im_end|>unlock type 5 gateway with type 5 latchkey<|im_end|>open type 5 gateway<|im_end|>go south<|im_end|>take teaspoon from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the cake scented locker in the launderette. Then, pick up the passkey from the cake scented locker. Then, unlock the chest inside the launderette. Then, open the chest. And then, retrieve the TextWorld style passkey from the chest. If you can get your hands on the TextWorld style passkey, attempt to go east. With that done, look and see that the TextWorld style box is closed. And then, lock the TextWorld style box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You can see a chest. You can see a closed cake scented locker in the corner.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cake scented locker<|im_end|>take passkey from cake scented locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld style passkey from chest<|im_end|>go east<|im_end|>close TextWorld style box<|im_end|>lock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the keycard from the floor of the study. And then, assure that the box inside the study is unlocked. Then, open the box within the study. After that, pick up the latchkey from the box. And then, assure that the chest is unlocked. After that, open the chest. After opening the chest, recover the keyboard from the chest. And then, throw the keyboard on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a box.
There is a closed gateway leading west. There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a fly larva.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, go east. If you can get through with that, open the American style box inside the shower. And then, make an effort to venture west. After that, try to take a trip south. After that, lift the lamp from the floor of the chamber. After that, make an attempt to go north. Then, make an attempt to go to the east. Once you get through with that, put the lamp into the American style box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You begin to take stock of what's here.
There is an open gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American style box<|im_end|>go west<|im_end|>go south<|im_end|>take lamp<|im_end|>go north<|im_end|>go east<|im_end|>insert lamp into American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, attempt to move west. Then, pick up the keycard from the floor of the sauna. After taking the keycard, make an effort to go east. Once you get through with that, unlock the locker. Then, ensure that the locker is open. Then, take the fondue from the locker within the shower. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's here.
You can make out a locker. You can make out a basket.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go to the west. If you can do that, pick up the key from the floor of the bedchamber. And then, attempt to venture east. With that over with, make sure that the chest within the recreation zone is unlocked with the key. And then, make absolutely sure that the chest is opened. And then, recover the type 6 passkey from the chest in the recreation zone. Then, check that the type 6 chest in the recreation zone is unlocked with the type 6 passkey. After that, open the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You make out a type 6 chest, so there's that. You see a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 6 passkey from chest<|im_end|>unlock type 6 chest with type 6 passkey<|im_end|>open type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, try to go to the west. And then, pick up the keycard from the floor of the workshop. After that, make absolutely sure that the locker inside the workshop is unlocked. And then, look and see that the locker within the workshop is wide open. Then, pick up the passkey from the locker. And then, make an attempt to go to the east. Once you get through with that, look and see that the chest inside the cookery is unlocked with the passkey. Then, open the chest in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. I guess you better just go and list everything you see here.
You see a locked chest. You see a cabinet.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip east. With that accomplished, assure that the locker is opened. And then, pick up the key from the locker in the office. With the key, unlock the chest. And then, open the chest in the office. After opening the chest, recover the fudge scented key from the chest. Then, make absolutely sure that the fudge scented safe within the office is unlocked. After that, ensure that the fudge scented safe within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a table. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented key from chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the passkey from the recliner. And then, make absolutely sure that the locker in the bar is unlocked with the passkey. And then, open the locker within the bar. Then, pick up the poem from the locker. After that, make an effort to go to the north. And then, make it so that the gateway in the closet is wide open. Then, move east. With that over with, deposit the poem into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You can see a locker. You shudder, but continue examining the room. You can see a recliner. You see a passkey on the recliner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from recliner<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>go north<|im_end|>open gateway<|im_end|>go east<|im_end|>insert poem into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick up the Canadian key from the floor of the restroom. After that, make sure that the Canadian safe in the restroom is unlocked. Then, open the Canadian safe. And then, take the keycard from the Canadian safe within the restroom. Then, doublecheck that the box is unlocked. Then, open the box. And then, take the sponge from the box. After that, sit the sponge on the bench within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in an usual kind of place. That is to say, you're in a restroom. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Classic TextWorld. You see a locked Canadian safe nearby. Look over there! a bench. The bench is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
There is a Canadian key on the floor.
You are carrying nothing.

your action:

Response: take Canadian key<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, make absolutely sure that the safe inside the study is unlocked. After that, make absolutely sure that the safe inside the study is open. After that, recover the keycard from the safe. Then, make an effort to move south. Following that, unlock the gateway. After that, ensure that the gateway is open. And then, go east. After that, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the non-euclidean locker is unlocked. Then, open the non-euclidean locker. After that, take the Canadian limited edition key from the non-euclidean locker. After that, insert the Canadian limited edition key into the Canadian limited edition portal's lock to unlock it. After that, open the Canadian limited edition portal. After that, head south. Following that, pick up the passkey from the display. After that, lock the box within the workshop with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You can see a locked non-euclidean locker.
There is a closed Canadian limited edition portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take Canadian limited edition key from non-euclidean locker<|im_end|>unlock Canadian limited edition portal with Canadian limited edition key<|im_end|>open Canadian limited edition portal<|im_end|>go south<|im_end|>take passkey from display<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture south. Next, pick up the keycard from the pan. After that, make absolutely sure that the safe inside the dish-pit is unlocked. And then, open the safe. And then, make an effort to go north. And then, retrieve the pair of headphones from the rack. With the pair of headphones, travel south. Next, put the pair of headphones inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a rack. You see a pair of headphones on the rack. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go north<|im_end|>take pair of headphones from rack<|im_end|>go south<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make absolutely sure that the non-euclidean safe is closed. And then, make an attempt to venture south. And then, pick up the American limited edition passkey from the shelf in the office. If you have taken the American limited edition passkey, doublecheck that the American limited edition locker inside the office is unlocked. Then, look and see that the American limited edition locker is wide open. After pulling open the American limited edition locker, recover the non-euclidean latchkey from the American limited edition locker. And then, make an effort to head north. Next, make absolutely sure that the non-euclidean safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out an opened non-euclidean safe close by. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: close non-euclidean safe<|im_end|>go south<|im_end|>take American limited edition passkey from shelf<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take non-euclidean latchkey from American limited edition locker<|im_end|>go north<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture north. Once you finish that, travel west. With that done, pick-up the Canadian latchkey from the floor of the pantry. Then, doublecheck that the Canadian chest in the pantry is unlocked. And then, doublecheck that the Canadian chest within the pantry is open. Then, retrieve the broom from the Canadian chest. Then, take a trip east. With that done, toss the broom on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
Oh, great. Here's a case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a banana.

your action:

Response: go north<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take broom from Canadian chest<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, unlock the locker in the bedchamber. And then, open the locker. And then, recover the fudge scented latchkey from the locker. And then, move west. With that accomplished, insert the fudge scented latchkey into the fudge scented locker's lock to unlock it. After that, open the fudge scented locker in the dish-pit. Having pulled open the fudge scented locker, take the loaf of bread from the fudge scented locker. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place. Let's see what's in here.
You see a locker.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take fudge scented latchkey from locker<|im_end|>go west<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take loaf of bread from fudge scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to take a trip north. And then, make sure that the refrigerator is opened. Then, take the passkey from the refrigerator. After that, travel south. Then, look and see that the box is unlocked with the passkey. And then, make absolutely sure that the box inside the dish-pit is wide open. Then, recover the TextWorld style key from the box within the dish-pit. And then, unlock the TextWorld style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place. You begin to take stock of what's here.
You see a TextWorld style locker. You can see a box.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Then, doublecheck that the chest inside the kitchenette is ajar. Then, pick up the keycard from the chest inside the kitchenette. Having taken the keycard, attempt to travel north. If you can succeed at that, look and see that the locker is unlocked. After that, open the locker. After that, pick up the mop from the locker in the shower. With the mop, sit the mop on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
A locked standard looking locker is nearby. You make out a board. The board is usual. On the board you see a coconut.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the coffer within the chamber is opened. After that, recover the cuboid keycard from the coffer. After that, unlock the cuboid gate with the cuboid keycard. Then, ensure that the cuboid gate is open. After you have opened the cuboid gate, take a trip east. And then, pick up the top hat from the crate. And then, move west. If you can do that, place the top hat into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a standard kind of place. That is to say, you're in a chamber. You begin to take stock of what's in the room.
You can see an opened dresser. The dresser is empty! What a waste of a day! You make out a closed coffer nearby.
There is a closed cuboid gate leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cuboid keycard from coffer<|im_end|>unlock cuboid gate with cuboid keycard<|im_end|>open cuboid gate<|im_end|>go east<|im_end|>take top hat from crate<|im_end|>go west<|im_end|>insert top hat into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the passageway is unlocked. Once you have unlocked the passageway, ensure that the passageway is open. And then, travel north. Once you accomplish that, go west. Then, pick-up the key from the floor of the vault. Then, make an attempt to take a trip east. Then, close the box. Having closed the box, Place the key into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You see a locker. The locker is empty! What a waste of a day!
There is a closed passageway leading north. You need an unguarded exit? You should try going south.
You are carrying: a keycard and a latchkey.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go north<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip west. With that over with, open the box inside the cookhouse. And then, retrieve the keycard from the box inside the cookhouse. Then, take a trip east. And then, doublecheck that the locker is unlocked. After unlocking the locker, ensure that the locker is open. Then, recover the mug from the locker. After that, ditch the mug on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Let's see what's in here.
You make out a locked locker. You see a refrigerator.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. Following that, go west. If you can accomplish that, retrieve the key from the floor of the cookhouse. After stealing the key, make it so that the safe is unlocked with the key. Then, look and see that the safe is open. Then, retrieve the blender from the safe. After picking up the blender, take a trip east. With that done, toss the blender on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, venture south. After that, make sure that the portmanteau is opened. Then, take the Canadian limited edition passkey from the portmanteau. Then, make an attempt to travel north. Okay, and then, make it so that the Canadian limited edition chest is unlocked with the Canadian limited edition passkey. And then, make sure that the Canadian limited edition chest is opened. Then, pick up the candy bar from the Canadian limited edition chest in the laundry place. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're not going to believe this, but you've just entered a laundry place.
You see a Canadian limited edition chest. You can see an opened trunk in the corner. The trunk is empty! What a waste of a day!
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take Canadian limited edition passkey from portmanteau<|im_end|>go north<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take candy bar from Canadian limited edition chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could attempt to go to the north. If you can get through with that, open the bureau. After that, pick up the type W key from the bureau within the cubicle. And then, attempt to go to the south. Next, unlock the type W portal. And then, make absolutely sure that the type W portal is opened. Then, venture east. After that, pick up the Cat Calendar from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
There is a closed type W portal leading east. There is an unguarded exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>open bureau<|im_end|>take type W key from bureau<|im_end|>go south<|im_end|>unlock type W portal with type W key<|im_end|>open type W portal<|im_end|>go east<|im_end|>take Cat Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the passkey from the board. After that, insert the passkey into the chest's lock to unlock it. Then, open the chest. And then, take the non-euclidean keycard from the chest within the scullery. With the non-euclidean keycard, go east. After that, unlock the non-euclidean chest. Then, open the non-euclidean chest inside the studio. Then, take the stapler from the non-euclidean chest inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can make out a chest. You can see a board. On the board you make out a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take stapler from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the fresh laundry scented safe. Then, look and see that the fresh laundry scented safe is ajar. After that, retrieve the latchkey from the fresh laundry scented safe. And then, unlock the box inside the cookhouse. Then, open the box. And then, pick up the loaf of bread from the box in the cookhouse. After taking the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
You can see a locked box. You can see a locked fresh laundry scented safe here.
You need an unguarded exit? You should try going east.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take latchkey from fresh laundry scented safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head west. Following that, move north. And then, retrieve the keycard from the counter in the closet. Then, make sure that the locker is unlocked. After that, open the locker. After that, take the butterfly from the locker. Having taken the butterfly, attempt to take a trip south. Then, insert the butterfly inside the safe inside the study. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go south<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to venture south. Okay, and then, recover the type 1 keycard from the refrigerator. If you have picked up the type 1 keycard, attempt to take a trip north. After that, insert the type 1 keycard into the type 1 locker's lock to unlock it. After that, look and see that the type 1 locker is ajar. After that, pick up the vanilla scented passkey from the type 1 locker inside the studio. And then, head south. If you can manage that, lock the vanilla scented chest in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's in the room.
You make out a type 1 locker.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 keycard from refrigerator<|im_end|>go north<|im_end|>unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take vanilla scented passkey from type 1 locker<|im_end|>go south<|im_end|>lock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, check that the cuboid chest in the sauna is unlocked with the cuboid keycard. After that, ensure that the cuboid chest inside the sauna is open. Once you have pulled open the cuboid chest, recover the passkey from the cuboid chest within the sauna. If you can get your hands on the passkey, unlock the safe. After that, open the safe. And then, take the cookie from the safe. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. What's that over there? It looks like it's a cuboid chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the west. Okay, and then, ensure that the locker in the bar is open. After pulling open the locker, pick up the formless key from the locker inside the bar. Then, unlock the formless gateway inside the bar. Then, ensure that the formless gateway within the bar is open. And then, try to take a trip south. And then, pick up the fresh laundry scented keycard from the cabinet. And then, look and see that the fresh laundry scented chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>unlock formless gateway with formless key<|im_end|>open formless gateway<|im_end|>go south<|im_end|>take fresh laundry scented keycard from cabinet<|im_end|>lock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, pick up the key from the trunk. If you can get your hands on the key, unlock the box inside the bathroom. And then, make sure that the box is open. And then, recover the Henderson's limited edition keycard from the box within the bathroom. And then, head south. Once you finish that, assure that the Henderson's limited edition chest inside the cellar is unlocked. And then, doublecheck that the Henderson's limited edition chest is wide open. Then, retrieve the lampshade from the Henderson's limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
A locked box is in the corner. You make out an opened trunk. The trunk contains a key.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's limited edition keycard from box<|im_end|>go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take lampshade from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, unlock the locker. After that, make it so that the locker inside the washroom is wide open. Having opened the locker, pick up the keycard from the locker in the washroom. If you have picked up the keycard, go east. And then, check that the chest is unlocked with the keycard. After that, open the chest inside the bedroom. Then, retrieve the controller from the chest within the bedroom. After that, place the controller on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an effort to head south. With that accomplished, recover the rectangular passkey from the locker. After you have taken the rectangular passkey, go to the north. Following that, insert the rectangular passkey into the rectangular passageway's lock to unlock it. And then, make it so that the rectangular passageway inside the study is ajar. Then, try to travel east. Once you get around to doing that, retrieve the plant from the floor of the chamber. After that, you can insert the plant inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is a closed rectangular passageway leading east. There is an unblocked exit to the south.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from locker<|im_end|>go north<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take plant<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. Then, assure that the locker inside the laundromat is unlocked with the keycard. After that, ensure that the locker is open. And then, pick up the passkey from the locker within the laundromat. With the passkey, unlock the box with the passkey. Having unlocked the box, open the box inside the laundromat. And then, take the nest of shrimp from the box within the laundromat. And then, you can put the nest of shrimp inside the dresser in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>insert nest of shrimp into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could go south. And then, ensure that the coffer within the basement is open. And then, retrieve the passkey from the coffer inside the basement. Then, unlock the safe in the basement. Then, ensure that the safe is open. And then, take the latchkey from the safe in the basement. Then, make absolutely sure that the chest inside the basement is unlocked. Once you have unlocked the chest, ensure that the chest inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the fresh laundry scented keycard from the floor of the salon. If you can get your hands on the fresh laundry scented keycard, venture south. And then, check that the fresh laundry scented door is unlocked with the fresh laundry scented keycard. And then, make it so that the fresh laundry scented door is open. After that, make an effort to move south. With that over with, try to move east. With that done, pick up the butterfly from the floor of the office. After that, place the butterfly on the chair within the office. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. I guess you better just go and list everything you see here.
You smell a sickening smell, and follow it to a mantle. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a fresh laundry scented keycard and a shadfly on the floor.
You are carrying: a Cat Calendar.

your action:

Response: take fresh laundry scented keycard<|im_end|>go south<|im_end|>unlock fresh laundry scented door with fresh laundry scented keycard<|im_end|>open fresh laundry scented door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>put butterfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to recover the fork from the case within the kitchenette. If you can get your hands on the fork, make an effort to head west. With that accomplished, try to take a trip west. And then, pick up the passkey from the floor of the chamber. If you can get your hands on the passkey, take a trip east. And then, doublecheck that the safe inside the sauna is unlocked. And then, open the safe in the sauna. Then, insert the fork into the safe within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. The case contains a fork. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: take fork from case<|im_end|>go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to head west. After that, insert the spherical latchkey into the spherical passageway's lock to unlock it. Then, open the spherical passageway within the office. After that, make an attempt to venture north. Then, pick up the Canadian style latchkey from the bench inside the washroom. Having taken the Canadian style latchkey, unlock the Canadian style safe within the washroom. And then, make sure that the Canadian style safe inside the washroom is opened. Once you have opened the Canadian style safe, retrieve the soap dispenser from the Canadian style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>unlock spherical passageway with spherical latchkey<|im_end|>open spherical passageway<|im_end|>go north<|im_end|>take Canadian style latchkey from bench<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take soap dispenser from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the passkey from the rack. And then, make it so that the locker in the shower is unlocked with the passkey. After that, open the locker. Then, recover the lavender scented key from the locker. With the lavender scented key, unlock the lavender scented hatch. And then, assure that the lavender scented hatch is opened. After that, make an attempt to venture east. After that, open the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
A locked locker is here. You make out a rack. On the rack you can see a passkey, so there's that.
There is a closed lavender scented hatch leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lavender scented key from locker<|im_end|>unlock lavender scented hatch with lavender scented key<|im_end|>open lavender scented hatch<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the dresser. Then, take the passkey from the dresser. And then, go north. And then, unlock the safe. Then, ensure that the safe in the parlor is open. Then, take the shadfly from the safe in the parlor. And then, head south. Then, place the shadfly on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You start to take note of what's in the room.
You make out a dresser. You can see a bookshelf. You wonder idly who left that here. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, recover the latchkey from the armchair. After that, make an effort to travel west. And then, check that the chest in the laundromat is unlocked with the latchkey. And then, assure that the chest inside the laundromat is open. After that, pick up the non-euclidean key from the chest. After that, travel east. Following that, make absolutely sure that the non-euclidean box is shut. And then, assure that the non-euclidean box is locked with the non-euclidean key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. You can barely contain your excitement.
You make out an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can make out an armchair. The armchair is standard. On the armchair you can make out a latchkey. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>go east<|im_end|>close non-euclidean box<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could pick up the American style latchkey from the drawer in the shower. Then, make an effort to venture east. Okay, and then, go north. And then, unlock the American style locker. After that, make sure that the American style locker is open. After that, take the lamp from the American style locker within the parlor. And then, make an attempt to travel south. And then, place the lamp on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer contains an American style latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue and a sponge.

your action:

Response: take American style latchkey from drawer<|im_end|>go east<|im_end|>go north<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take lamp from American style locker<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, travel west. After that, open the case within the cookery. Then, pick up the latchkey from the case. And then, insert the latchkey into the portal in the cookery's lock to unlock it. And then, open the portal. Then, head south. And then, make an attempt to travel east. If you can manage that, recover the kettle from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move west. With that accomplished, ensure that the rectangular chest is open. And then, pick up the key from the rectangular chest. Then, venture east. Next, make sure that the box is unlocked with the key. Having unlocked the box, ensure that the box is open. After that, pick up the soap dispenser from the box. And then, rest the soap dispenser on the bench within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You make a grand eccentric entrance into a washroom.
You can make out a locked box. You can make out a bench. The bench is standard. The bench appears to be empty. It would have been so cool if there was stuff on the bench! oh well.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. Then, ensure that the spherical locker inside the attic is open. And then, recover the type G passkey from the spherical locker. And then, try to go to the east. And then, assure that the type G chest in the steam room is unlocked. After that, make absolutely sure that the type G chest is opened. Then, take the nest of beetles from the type G chest inside the steam room. And then, place the nest of beetles on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. The room is well lit.
You can make out a type G chest.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take type G passkey from spherical locker<|im_end|>go east<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take nest of beetles from type G chest<|im_end|>drop nest of beetles<|im_end|>