Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, lift the passkey from the floor of the bathroom. Then, unlock the portal within the bathroom. And then, ensure that the portal is open. And then, make an attempt to travel east. After that, go south. With that accomplished, take the plant from the bar within the playroom. After you have taken the plant, take a trip north. If you can succeed at that, you can insert the plant inside the box inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take plant from bar<|im_end|>go north<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move east. Then, pick-up the Microsoft limited edition latchkey from the floor of the dish-pit. And then, unlock the Microsoft limited edition passageway with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition passageway within the dish-pit is open. After pulling open the Microsoft limited edition passageway, attempt to go to the south. After that, make an effort to move east. Once you manage that, open the rectangular locker. If you have pulled open the rectangular locker, you can put the blanket inside the rectangular locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a blanket.

your action:

Response: go east<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go south<|im_end|>go east<|im_end|>open rectangular locker<|im_end|>insert blanket into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the passkey from the floor of the cookery. And then, doublecheck that the chest is unlocked. Then, assure that the chest is open. Then, take the cuboid keycard from the chest. After that, check that the cuboid door is unlocked with the cuboid keycard. And then, look and see that the cuboid door is open. Then, try to move west. After that, pick up the laptop from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed cuboid door leading west. There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid door with cuboid keycard<|im_end|>open cuboid door<|im_end|>go west<|im_end|>take laptop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, look and see that the type J box in the washroom is unlocked. After that, ensure that the type J box in the washroom is open. Then, take the cuboid keycard from the type J box. And then, try to venture east. Then, unlock the cuboid locker. After unlocking the cuboid locker, ensure that the cuboid locker is open. If you have pulled open the cuboid locker, retrieve the key from the cuboid locker in the attic. And then, assure that the locker in the attic is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. The room is well lit.
You can see a locked typical looking type J box close by.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a type J key.

your action:

Response: unlock type J box with type J key<|im_end|>open type J box<|im_end|>take cuboid keycard from type J box<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip south. That done, open the non-euclidean box. After that, retrieve the Henderson's latchkey from the non-euclidean box. Then, unlock the Henderson's chest with the Henderson's latchkey. And then, open the Henderson's chest in the office. Then, take the fondue from the Henderson's chest in the office. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have sauntered into, you had to show up in an ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open non-euclidean box<|im_end|>take Henderson's latchkey from non-euclidean box<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take fondue from Henderson's chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go north. Then, ensure that the type 0 safe is open. And then, take the key from the type 0 safe. Then, go south. With that over with, doublecheck that the passageway inside the steam room is unlocked. After that, make sure that the passageway within the steam room is ajar. Then, move east. Next, close the passageway within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a shelf. The shelf is usual. But the thing is empty. This always happens, here in TextWorld!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sock on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go north<|im_end|>open type 0 safe<|im_end|>take key from type 0 safe<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, doublecheck that the type 9 box within the salon is unlocked. After that, open the type 9 box in the salon. And then, pick up the latchkey from the type 9 box. And then, make an effort to take a trip south. Okay, and then, insert the latchkey into the portal's lock to unlock it. Then, open the portal. And then, attempt to go to the east. With that done, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
You make out a type 9 box. Now that's what I call TextWorld!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 9 passkey.

your action:

Response: unlock type 9 box with type 9 passkey<|im_end|>open type 9 box<|im_end|>take latchkey from type 9 box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. If you can manage that, open the suitcase within the bedchamber. After that, pick up the latchkey from the suitcase in the bedchamber. Then, head north. Following that, make it so that the box in the basement is unlocked with the latchkey. After unlocking the box, open the box inside the basement. Then, take the hat from the box within the basement. Having taken the hat, rest the hat on the counter. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. You begin to take stock of what's here.
You can see a locked box, which looks usual, nearby. What's that over there? It looks like it's a counter. The counter is usual. But there isn't a thing on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take hat from box<|im_end|>put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture east. Then, retrieve the passkey from the bed inside the chamber. Then, venture west. After that, unlock the box. Then, assure that the box is opened. Then, retrieve the coffee cup from the box inside the kitchenette. With the coffee cup, venture east. And then, drop the coffee cup on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty ordinary here. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a box.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from bed<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head east. Once you do that, retrieve the passkey from the shelf. After you have got the passkey, look and see that the chest inside the restroom is unlocked with the passkey. After that, ensure that the chest is open. After that, head west. If you can do that, retrieve the scarf from the safe within the garage. After that, try to travel east. If you can get through with that, put the scarf into the chest within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
An open safe, which looks usual, is nearby. The safe contains a scarf.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take scarf from safe<|im_end|>go east<|im_end|>insert scarf into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian keycard from the locker within the cubicle. Then, insert the Canadian keycard into the Canadian safe inside the cubicle's lock to unlock it. And then, assure that the Canadian safe in the cubicle is open. And then, take the Advent Calendar from the Canadian safe. After that, head north. Then, ensure that the portal within the attic is open. After pulling open the portal, try to go to the east. And then, put the Advent Calendar inside the coffer within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You see a gleam over in a corner, where you can see a Canadian safe. You can make out a locker. The locker contains a Canadian keycard.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian keycard from locker<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take Advent Calendar from Canadian safe<|im_end|>go north<|im_end|>open portal<|im_end|>go east<|im_end|>insert Advent Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move north. And then, pick up the cuboid passkey from the floor of the bedroom. Then, unlock the cuboid passageway with the cuboid passkey. And then, open the cuboid passageway within the bedroom. If you have opened the cuboid passageway, head north. That done, make an effort to take a trip east. Okay, and then, pick up the broccoli from the floor of the study. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make a grand eccentric entrance into a bedchamber. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a potato.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>unlock cuboid passageway with cuboid passkey<|im_end|>open cuboid passageway<|im_end|>go north<|im_end|>go east<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. With that over with, make sure that the cabinet within the sauna is wide open. Then, pick up the keycard from the cabinet inside the sauna. And then, try to travel south. Once you manage that, unlock the portal with the keycard. Once you have unlocked the portal, open the portal within the bedroom. After that, attempt to head south. And then, open the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
There is a closed portal leading south. You need an unblocked exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head east. And then, ensure that the hatch is open. And then, head south. Once you get around to doing that, close the hatch. After that, make an attempt to venture west. Then, lift the key from the floor of the workshop. After that, make an attempt to travel east. That done, make it so that the hatch inside the bathroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type F box. And then, ensure that the type F box is open. After opening the type F box, recover the keycard from the type F box within the restroom. After that, make it so that the safe in the restroom is unlocked. And then, open the safe. Then, retrieve the passkey from the safe. With the passkey, look and see that the chest is unlocked. Then, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You bend down to tie your shoe. When you stand up, you notice a chest. A locked standard looking safe is in the room. Look over there! a type F box.
You need an unguarded exit? You should try going west.
You are carrying: a type F latchkey.

your action:

Response: unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take keycard from type F box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to insert the keycard into the locker within the cookery's lock to unlock it. After that, ensure that the locker is open. After pulling open the locker, recover the American style keycard from the locker within the cookery. Then, unlock the American style hatch inside the cookery. Then, ensure that the American style hatch within the cookery is open. Then, venture east. And then, pick up the cd from the bed stand. Then, drop the cd on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You see a locked locker.
There is a closed American style hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take American style keycard from locker<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take cd from bed stand<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. Then, go south. Following that, recover the passkey from the shelf in the garage. With the passkey, make an effort to move north. Once you manage that, attempt to take a trip east. That done, assure that the safe within the basement is unlocked. After that, open the safe in the basement. Then, retrieve the shoe from the safe within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. The room is well lit.
You can make out a locked safe nearby.
There is an open portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from shelf<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move west. With that accomplished, ensure that the locker is open. After that, recover the keycard from the locker. Then, try to venture east. And then, unlock the chest within the playroom. Then, make sure that the chest inside the playroom is opened. Then, retrieve the latchkey from the chest within the playroom. After that, make absolutely sure that the box inside the playroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. The room is well lit.
You make out a locked box in the room. You can see a locked usual looking chest in the corner. You scan the room, seeing a bench. You shudder, but continue examining the bench. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, unlock the cuboid box inside the studio with the cuboid keycard. And then, open the cuboid box inside the studio. After that, recover the key from the cuboid box in the studio. And then, unlock the chest in the studio with the key. After that, ensure that the chest inside the studio is open. And then, recover the binder from the chest. And then, venture east. Then, deposit the binder on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
You see a chest. You see a locked cuboid box here. You see a table. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the locker within the salon. Then, open the locker. After that, recover the cuboid latchkey from the locker within the salon. Then, go to the east. After that, unlock the cuboid locker within the basement with the cuboid latchkey. Then, open the cuboid locker within the basement. And then, recover the passkey from the cuboid locker in the basement. After that, doublecheck that the box is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locker.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to travel west. Then, take the Henderson's style key from the coffer. And then, doublecheck that the Henderson's style chest in the workshop is unlocked. If you have unlocked the Henderson's style chest, open the Henderson's style chest in the workshop. And then, take the key from the Henderson's style chest inside the workshop. With the key, try to take a trip east. After that, make sure that the safe within the laundromat is unlocked. Then, make absolutely sure that the safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a safe.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style key from coffer<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take key from Henderson's style chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, try to travel east. Then, pick up the keycard from the bookshelf within the bar. Then, move west. Okay, and then, make it so that the chest in the garage is unlocked with the keycard. Then, ensure that the chest within the garage is open. After that, retrieve the Canadian key from the chest in the garage. With the Canadian key, make an effort to take a trip east. Following that, make sure that the Canadian box in the bar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in the place we're calling the garage. You start to take note of what's in the room.
You make out a locked chest.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian key from chest<|im_end|>go east<|im_end|>unlock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the locker is unlocked. Having unlocked the locker, ensure that the locker within the laundry place is open. After that, recover the passkey from the locker. Then, insert the passkey into the box's lock to unlock it. After that, ensure that the box inside the laundry place is open. After that, retrieve the rectangular passkey from the box. Then, make an attempt to go north. Okay, and then, make sure that the rectangular locker is unlocked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in an usual kind of place. That is to say, you're in a laundry place. The room is well lit.
You smell a pungent smell, and follow it to a box, so there's that. You make out a locked locker, which looks ordinary, here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to venture west. After that, open the formless chest. After that, retrieve the key from the formless chest. Then, assure that the box within the kitchenette is unlocked. And then, ensure that the box is open. And then, take the legume from the box. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an ordinary kind of place. That is to say, you're in an office. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the west.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, venture west. Then, make an attempt to go north. Once you get around to doing that, recover the key from the dresser. And then, unlock the safe. And then, ensure that the safe is open. Having pulled open the safe, recover the legume from the safe. After you have picked up the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from dresser<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, make an effort to head north. Following that, open the cabinet within the studio. And then, take the cuboid latchkey from the cabinet. And then, unlock the cuboid chest with the cuboid latchkey. Having unlocked the cuboid chest, ensure that the cuboid chest within the studio is open. Then, retrieve the keycard from the cuboid chest in the studio. After you have picked up the keycard, make absolutely sure that the chest is unlocked with the keycard. And then, make absolutely sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take cuboid latchkey from cabinet<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the east. And then, pick-up the keycard from the floor of the chamber. After that, make an attempt to travel west. And then, make absolutely sure that the box is unlocked with the keycard. After unlocking the box, make sure that the box inside the bathroom is ajar. After that, take the legume from the box in the bathroom. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
A locked box is right there by you.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the vanilla scented latchkey from the mantle inside the playroom. Then, make absolutely sure that the vanilla scented locker in the playroom is unlocked. Then, ensure that the vanilla scented locker within the playroom is open. After that, recover the passkey from the vanilla scented locker. Then, assure that the safe in the playroom is unlocked. Once you have unlocked the safe, ensure that the safe is open. And then, pick up the laptop from the safe. Then, rest the laptop on the bed stand inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You see a locked safe nearby. You make out a vanilla scented locker. You bend down to tie your shoe. When you stand up, you notice a bed stand. The bed stand is standard. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a mantle. The mantle is normal. On the mantle you see a vanilla scented latchkey.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from mantle<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the east. Okay, and then, recover the type D passkey from the board. With the type D passkey, make an attempt to travel west. After that, look and see that the type D chest is unlocked. After that, ensure that the type D chest is open. After that, take the novel from the type D chest within the chamber. And then, make an effort to go to the east. And then, place the novel on the table in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that board! What does it say? It says Welcome to the chamber? Well that's cool.
You make out a type D chest. Wow, isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type D passkey from board<|im_end|>go west<|im_end|>unlock type D chest with type D passkey<|im_end|>open type D chest<|im_end|>take novel from type D chest<|im_end|>go east<|im_end|>put novel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the passkey. After that, make sure that the chest is wide open. And then, recover the key from the chest. Then, move east. Then, make absolutely sure that the box is unlocked. And then, ensure that the box inside the restroom is open. Then, recover the legume from the box within the restroom. If you can get your hands on the legume, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a normal kind of place. That is to say, you're in a laundromat.
You make out a locked usual looking chest right there by you.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. Then, retrieve the TextWorld style keycard from the floor of the cubicle. Having picked up the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style door's lock to unlock it. After that, look and see that the TextWorld style door is wide open. After opening the TextWorld style door, move south. Once you get through with that, pick up the burger from the stand. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an unblocked exit to the south.
There is a berry on the floor.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style door with TextWorld style keycard<|im_end|>open TextWorld style door<|im_end|>go south<|im_end|>take burger from stand<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the launderette is open. If you have opened the locker, retrieve the keycard from the locker in the launderette. Then, take a trip east. If you can succeed at that, check that the safe is unlocked with the keycard. After that, doublecheck that the safe in the studio is wide open. After that, take the cookie from the safe. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a locker. Is this what you came to TextWorld for? This... locker?
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the type 0 passkey from the floor of the canteen. After getting the type 0 passkey, check that the type 0 safe is unlocked with the type 0 passkey. After unlocking the type 0 safe, open the type 0 safe in the canteen. After pulling open the type 0 safe, take the type F latchkey from the type 0 safe within the canteen. If you can get your hands on the type F latchkey, unlock the type F locker in the canteen with the type F latchkey. And then, ensure that the type F locker is open. And then, recover the spoon from the type F locker. After that, you can insert the spoon inside the type 0 safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type 0 safe. You can see a locked type F locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a coconut and a type 0 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 0 passkey<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take type F latchkey from type 0 safe<|im_end|>unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take spoon from type F locker<|im_end|>insert spoon into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the case inside the cookhouse is ajar. After that, pick up the spherical keycard from the case. Then, unlock the spherical chest with the spherical keycard. And then, ensure that the spherical chest inside the cookhouse is open. After that, recover the key from the spherical chest in the cookhouse. After that, attempt to go to the east. After that, close the chest. After closing the chest, lock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical chest. You see a case.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. After that, open the trunk. After that, retrieve the latchkey from the trunk. After taking the latchkey, go to the south. Then, assure that the hatch in the closet is unlocked with the latchkey. After unlocking the hatch, open the hatch. After that, make an effort to take a trip west. If you can accomplish that, take the knife from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take knife from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head east. And then, look and see that the cuboid gateway within the attic is unlocked. And then, ensure that the cuboid gateway within the attic is open. After opening the cuboid gateway, make an attempt to go to the north. After that, go west. And then, retrieve the sponge from the table. If you can get your hands on the sponge, head east. Then, sit the sponge on the bench inside the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You make a grand eccentric entrance into a bar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cuboid passkey and a golf club.

your action:

Response: go east<|im_end|>unlock cuboid gateway with cuboid passkey<|im_end|>open cuboid gateway<|im_end|>go north<|im_end|>go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go north. With that over with, ensure that the dresser within the laundromat is open. After that, recover the passkey from the dresser. And then, make an attempt to go south. With that over with, assure that the gate within the closet is unlocked. Then, make it so that the gate is open. Then, take a trip west. Then, make it so that the gate inside the study is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. If you can accomplish that, try to take a trip south. Then, retrieve the key from the desk. If you can get your hands on the key, unlock the box within the workshop. Then, open the box inside the workshop. Once you have opened the box, recover the backup calendar from the box. Then, head north. Then, ditch the backup calendar on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from desk<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take backup calendar from box<|im_end|>go north<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the passkey from the type 8 chest. And then, make an attempt to go to the west. And then, make sure that the chest in the bathroom is unlocked. Then, assure that the chest is ajar. Then, take the type 8 latchkey from the chest in the bathroom. And then, go east. If you can finish that, assure that the type 8 chest inside the kitchenette is closed. After you have closed the type 8 chest, lock the type 8 chest inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You see an opened type 8 chest. The type 8 chest contains a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from type 8 chest<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 8 latchkey from chest<|im_end|>go east<|im_end|>close type 8 chest<|im_end|>lock type 8 chest with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to venture east. After that, ensure that the door is open. Then, make an attempt to head north. If you can get through with that, close the door. After that, attempt to go to the west. And then, pick up the latchkey from the counter in the shower. And then, attempt to move east. And then, lock the door with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head west. Once you finish that, doublecheck that the gateway within the spare room is wide open. After that, attempt to venture north. Following that, head east. Once you succeed at that, pick up the latchkey from the desk inside the study. Then, look and see that the locker is unlocked with the latchkey. And then, ensure that the locker within the study is open. After that, recover the Comic Strip Calendar from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one. I guess you better just go and list everything you see here.
You make out a chest. Make a note of this, you might have to put stuff on or in it later on.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey from desk<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, go to the east. And then, pick up the key from the floor of the restroom. Then, look and see that the locker within the restroom is unlocked. And then, look and see that the locker is opened. After that, make an effort to head west. After that, recover the worm from the stand within the attic. After you have got the worm, go to the east. With that over with, insert the worm into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You can see a stand. On the stand you can make out a worm.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, go to the west. After that, retrieve the key from the bookshelf in the parlor. Then, unlock the chest. After you have unlocked the chest, open the chest. And then, pick up the Canadian limited edition latchkey from the chest inside the parlor. After that, take a trip east. With that done, unlock the Canadian limited edition locker in the office. And then, ensure that the Canadian limited edition locker inside the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a Canadian limited edition locker. You can see a desk. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the lavender scented passkey from the trunk in the attic. And then, unlock the lavender scented chest. And then, ensure that the lavender scented chest is open. After you have opened the lavender scented chest, take the Microsoft latchkey from the lavender scented chest in the attic. After stealing the Microsoft latchkey, make it so that the Microsoft chest inside the attic is unlocked with the Microsoft latchkey. And then, open the Microsoft chest inside the attic. Then, pick up the lightbulb from the Microsoft chest in the attic. And then, throw the lightbulb on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
You see a locked ordinary looking Microsoft chest right there by you. You rest your hand against a wall, but you miss the wall and fall onto a lavender scented chest. You see a trunk. The trunk contains a lavender scented passkey. Wow, isn't TextWorld just the best?
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take lavender scented passkey from trunk<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take Microsoft latchkey from lavender scented chest<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take lightbulb from Microsoft chest<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the box with the passkey. And then, open the box. After that, recover the spherical key from the box in the studio. And then, unlock the spherical locker. And then, open the spherical locker. Then, retrieve the mug from the spherical locker. After that, head east. With that over with, rest the mug on the counter in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a locked spherical locker in the room. As if things weren't amazing enough already, you can even see a box. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take mug from spherical locker<|im_end|>go east<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the cuboid passkey from the couch. Then, take a trip west. With that done, doublecheck that the cuboid box within the restroom is unlocked. Then, ensure that the cuboid box inside the restroom is open. After that, take the keycard from the cuboid box inside the restroom. After stealing the keycard, move east. That done, unlock the box inside the recreation zone with the keycard. Then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place. The room is well lit.
You make out a locked box. Oh wow! Is that what I think it is? It is! It's a couch. On the couch you see a cuboid passkey.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato.

your action:

Response: take cuboid passkey from couch<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the blanket from the suitcase. And then, take a trip east. After that, recover the keycard from the Microsoft limited edition safe. After that, attempt to venture west. With that done, unlock the passageway in the lounge. After that, ensure that the passageway in the lounge is open. And then, attempt to go to the south. That done, put the blanket on the saucepan inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You begin to take stock of what's here.
You can see an opened typical looking suitcase here. The suitcase contains a blanket.
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take blanket from suitcase<|im_end|>go east<|im_end|>take keycard from Microsoft limited edition safe<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>put blanket on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. After that, ensure that the fudge scented chest is open. And then, pick up the type 7 passkey from the fudge scented chest. After that, venture east. And then, make it so that the type 7 locker is unlocked. Then, ensure that the type 7 locker in the office is open. Then, retrieve the mouse from the type 7 locker. Then, rest the mouse on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked type 7 locker. You see a gleam over in a corner, where you can see a mantle. The mantle is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the mantle.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fudge scented keycard.

your action:

Response: go west<|im_end|>open fudge scented chest<|im_end|>take type 7 passkey from fudge scented chest<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take mouse from type 7 locker<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the coffer inside the office is open. And then, pick up the keycard from the coffer within the office. Then, check that the safe within the office is unlocked with the keycard. And then, look and see that the safe in the office is opened. Then, take the key from the safe in the office. With the key, insert the key into the chest's lock to unlock it. Then, open the chest within the office. After that, pick up the bug from the chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. Let's see what's in here.
You can see a locked usual looking chest close by. You make out a locked standard looking safe in the corner. You can make out a closed coffer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the Henderson's style chest within the cubicle with the Henderson's style latchkey. Then, open the Henderson's style chest within the cubicle. Then, take the spherical latchkey from the Henderson's style chest. After that, look and see that the spherical locker inside the cubicle is unlocked. Then, assure that the spherical locker is open. After opening the spherical locker, pick up the pizza from the spherical locker in the cubicle. And then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. I guess you better just go and list everything you see here.
You make out a locked spherical locker close by. You can see a locked Henderson's style chest in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey and a bug.

your action:

Response: unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take spherical latchkey from Henderson's style chest<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pizza from spherical locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe. Having unlocked the safe, make sure that the safe inside the study is open. And then, recover the fudge scented latchkey from the safe. If you can get your hands on the fudge scented latchkey, travel east. That done, unlock the fudge scented locker with the fudge scented latchkey. And then, ensure that the fudge scented locker inside the cellar is open. And then, recover the durian from the fudge scented locker. And then, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You see a safe.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fudge scented latchkey from safe<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take durian from fudge scented locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be great if you could try to venture east. After that, ensure that the coffer is open. Then, recover the type G passkey from the coffer within the cellar. And then, make an attempt to take a trip west. Okay, and then, unlock the type G safe in the basement with the type G passkey. And then, open the type G safe. Then, take the latchkey from the type G safe within the basement. And then, make absolutely sure that the gate inside the basement is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can make out a locked type G safe in the room.
There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take type G passkey from coffer<|im_end|>go west<|im_end|>unlock type G safe with type G passkey<|im_end|>open type G safe<|im_end|>take latchkey from type G safe<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head north. With that accomplished, open the American style safe inside the shower. And then, pick up the rectangular passkey from the American style safe. With the rectangular passkey, head south. And then, unlock the rectangular passageway within the cookhouse. After that, ensure that the rectangular passageway is open. After opening the rectangular passageway, head east. And then, doublecheck that the suitcase within the garage is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one. You begin to take stock of what's in the room.
There is a closed rectangular passageway leading east. There is an unguarded exit to the north.
You are carrying: a peanut and an American style latchkey.

your action:

Response: go north<|im_end|>open American style safe<|im_end|>take rectangular passkey from American style safe<|im_end|>go south<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture west. With that done, lift the key from the floor of the bedchamber. After that, unlock the safe in the bedchamber with the key. And then, look and see that the safe is wide open. And then, pick up the monitor from the safe in the bedchamber. If you can get your hands on the monitor, make an attempt to venture east. And then, ensure that the drawer within the washroom is open. If you have pulled open the drawer, you can insert the monitor inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
I am sorry to announce that you are now in the washroom. I guess you better just go and list everything you see here.
You see a drawer.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>open drawer<|im_end|>insert monitor into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go to the east. Then, recover the American keycard from the floor of the steam room. After picking up the American keycard, venture west. Then, make absolutely sure that the American safe is unlocked. And then, ensure that the American safe inside the basement is open. Then, recover the TextWorld limited edition keycard from the American safe in the basement. After getting the TextWorld limited edition keycard, make an effort to go east. Then, doublecheck the TextWorld limited edition locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a American safe. You can make out a rack. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American keycard<|im_end|>go west<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take TextWorld limited edition keycard from American safe<|im_end|>go east<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to doublecheck that the cuboid chest is ajar. And then, pick up the type V latchkey from the cuboid chest inside the closet. Then, make an attempt to venture east. And then, check that the type V chest is unlocked with the type V latchkey. And then, doublecheck that the type V chest is wide open. And then, pick up the nest of spiders from the type V chest in the recreation zone. After that, travel west. And then, throw the nest of spiders on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You make out a cuboid chest.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: open cuboid chest<|im_end|>take type V latchkey from cuboid chest<|im_end|>go east<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take nest of spiders from type V chest<|im_end|>go west<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to travel west. And then, unlock the formless locker with the formless latchkey. Then, open the formless locker. After pulling open the formless locker, take the passkey from the formless locker. And then, insert the passkey into the door's lock to unlock it. And then, ensure that the door is open. And then, travel south. Then, close the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one.
There is an unblocked exit to the west.
You are carrying: a formless latchkey and a lightbulb.

your action:

Response: go west<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. If you can accomplish that, open the bureau. After that, recover the passkey from the bureau. If you can get your hands on the passkey, make an attempt to venture north. And then, unlock the passageway. And then, open the passageway inside the cubicle. And then, attempt to take a trip east. After that, recover the sock from the stand in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take passkey from bureau<|im_end|>go north<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take sock from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to move north. And then, retrieve the Microsoft style passkey from the floor of the garage. After that, unlock the Microsoft style locker within the garage. And then, ensure that the Microsoft style locker is open. After that, recover the lightbulb from the Microsoft style locker within the garage. And then, make an effort to move south. Then, make it so that the safe within the kitchen is wide open. After that, place the lightbulb into the safe in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
A closed safe is close by.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take lightbulb from Microsoft style locker<|im_end|>go south<|im_end|>open safe<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel west. And then, recover the key from the stand within the garage. After that, doublecheck that the box in the garage is unlocked. After that, open the box within the garage. After that, take the passkey from the box. And then, attempt to go east. If you can finish that, check that the safe within the cookery is unlocked with the passkey. Then, ensure that the safe in the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You make out a locked safe close by.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. And then, make an attempt to go north. With that over with, pick-up the latchkey from the floor of the closet. After that, try to venture south. And then, unlock the chest. Then, open the chest within the kitchen. After that, take the rectangular latchkey from the chest in the kitchen. After that, lock the rectangular safe in the kitchen with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
You can make out a bar. The bar is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bar. You make out a couch. The couch is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to go east. Following that, ensure that the safe is open. And then, pick up the key from the safe. After that, unlock the box. Then, doublecheck that the box is ajar. Then, take the cuboid passkey from the box. With the cuboid passkey, unlock the cuboid box with the cuboid passkey. Then, ensure that the cuboid box within the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel east. And then, pick up the TextWorld keycard from the locker in the workshop. Then, unlock the TextWorld hatch with the TextWorld keycard. After that, open the TextWorld hatch in the workshop. Then, go to the south. And then, take the key from the bookshelf in the cubicle. And then, check that the chest is unlocked with the key. After that, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from locker<|im_end|>unlock TextWorld hatch with TextWorld keycard<|im_end|>open TextWorld hatch<|im_end|>go south<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move south. Once you get through with that, go west. Next, recover the Canadian limited edition latchkey from the bench. Then, unlock the Canadian limited edition box within the laundry place with the Canadian limited edition latchkey. After that, open the Canadian limited edition box within the laundry place. After that, take the type M key from the Canadian limited edition box. And then, make an attempt to venture east. After that, Put the type M key into the type M safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian limited edition latchkey from bench<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take type M key from Canadian limited edition box<|im_end|>go east<|im_end|>lock type M safe with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could assure that the locker inside the studio is wide open. After that, take the passkey from the locker inside the studio. And then, make an attempt to go to the north. With that accomplished, insert the passkey into the passageway within the scullery's lock to unlock it. After that, open the passageway within the scullery. And then, travel north. And then, attempt to head east. Okay, and then, ensure that the box within the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You can make out a closed locker close by.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, take the Microsoft limited edition passkey from the pan inside the cookhouse. Then, unlock the Microsoft limited edition locker. After you have unlocked the Microsoft limited edition locker, ensure that the Microsoft limited edition locker within the cookhouse is open. And then, pick up the Henderson's style keycard from the Microsoft limited edition locker. Then, assure that the Henderson's style chest in the cookhouse is unlocked. Then, doublecheck that the Henderson's style chest is opened. And then, retrieve the butterfly from the Henderson's style chest. After that, rest the butterfly on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin to take stock of what's in the room.
You can see a locked Henderson's style chest. Hey, want to see a Microsoft limited edition locker? Look over there, a Microsoft limited edition locker. You can see a pan. The pan is usual. On the pan you see a Microsoft limited edition passkey.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from pan<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take Henderson's style keycard from Microsoft limited edition locker<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take butterfly from Henderson's style chest<|im_end|>put butterfly on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to recover the key from the display within the cubicle. Then, make an effort to head west. Next, unlock the locker in the office with the key. After unlocking the locker, assure that the locker inside the office is opened. If you have opened the locker, take the passkey from the locker inside the office. And then, assure that the safe is unlocked. After that, doublecheck that the safe is open. After pulling open the safe, recover the pen from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can make out an opened normal looking display in the corner. The display contains a key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pen from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Once you manage that, travel east. With that over with, take the type K passkey from the cabinet inside the studio. After that, unlock the type K chest. After that, make sure that the type K chest is open. Then, take the folder from the type K chest in the studio. And then, take a trip west. After that, place the folder on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type K passkey from cabinet<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take folder from type K chest<|im_end|>go west<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to insert the key into the safe's lock to unlock it. Then, open the safe. After that, retrieve the keycard from the safe. And then, travel west. And then, assure that the passageway inside the parlor is unlocked with the keycard. And then, open the passageway in the parlor. After that, make an effort to head south. And then, pick up the cd from the shelf inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You make out a locked safe nearby.
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take cd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the key from the mantle in the recreation zone. Then, try to travel east. And then, insert the key into the box's lock to unlock it. After that, ensure that the box in the playroom is open. Then, move west. And then, recover the cd from the mantle in the recreation zone. After that, take a trip east. If you can get through with that, you can place the cd into the box within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it usual? You better believe it is.
You make out a mantle. Why don't you take a picture of it, it'll last longer! The mantle is standard. On the mantle you can make out a key and a cd. It doesn't get more TextWorld than this!
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take cd from mantle<|im_end|>go east<|im_end|>insert cd into box<|im_end|>