Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head north. If you can get around to doing that, open the dresser in the shower. Then, recover the American limited edition key from the dresser. Once you have taken the American limited edition key, attempt to head south. Then, insert the American limited edition key into the American limited edition safe inside the pantry's lock to unlock it. Then, open the American limited edition safe inside the pantry. After that, retrieve the keycard from the American limited edition safe. Having picked up the keycard, insert the keycard into the locker inside the pantry's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place.
You make out a locked locker here. You see a American limited edition safe.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take American limited edition key from dresser<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take keycard from American limited edition safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an attempt to venture south. After that, take the type W key from the bookshelf. And then, venture north. Then, look and see that the type W box inside the kitchenette is unlocked. After unlocking the type W box, ensure that the type W box within the kitchenette is open. And then, recover the latchkey from the type W box. After that, take a trip south. If you can get around to doing that, make absolutely sure that the safe inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a type W box. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type W key from bookshelf<|im_end|>go north<|im_end|>unlock type W box with type W key<|im_end|>open type W box<|im_end|>take latchkey from type W box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. After that, check that the box in the scullery is unlocked with the latchkey. And then, assure that the box is ajar. And then, recover the cuboid passkey from the box inside the scullery. And then, look and see that the cuboid safe is unlocked. Then, make absolutely sure that the cuboid safe in the scullery is open. Then, retrieve the napkin from the cuboid safe inside the scullery. If you can get your hands on the napkin, drop the napkin on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take napkin from cuboid safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go south. Following that, venture west. After that, pick up the cake scented latchkey from the floor of the cellar. Then, move east. With that accomplished, insert the cake scented latchkey into the cake scented box's lock to unlock it. And then, assure that the cake scented box is wide open. And then, recover the latchkey from the cake scented box. Once you have taken the latchkey, lock the safe in the garage with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You scan the room, seeing a counter. Looks like someone's already been here and taken everything off it, though. You move on, clearly furious with TextWorld.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take latchkey from cake scented box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. Then, unlock the type V safe in the garage with the type V latchkey. And then, look and see that the type V safe is opened. Then, recover the passkey from the type V safe. Then, attempt to travel south. After that, try to travel east. Okay, and then, close the safe within the shower. Then, Deposit the passkey into the safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
I just think it's awesome that you're in an office now. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a licorice strip and a type V latchkey.

your action:

Response: go north<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take passkey from type V safe<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the type W passkey from the counter. With the type W passkey, travel west. After that, insert the type W passkey into the type W locker's lock to unlock it. And then, ensure that the type W locker is open. And then, take the keycard from the type W locker within the dish-pit. If you can get your hands on the keycard, make an effort to move east. If you can manage that, unlock the locker in the laundry place. Once you have unlocked the locker, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is typical. On the counter you see a type W passkey and a sponge.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type W passkey from counter<|im_end|>go west<|im_end|>unlock type W locker with type W passkey<|im_end|>open type W locker<|im_end|>take keycard from type W locker<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip north. Once you succeed at that, unlock the formless locker. And then, look and see that the formless locker is ajar. Once you have opened the formless locker, pick up the passkey from the formless locker. And then, unlock the safe with the passkey. And then, open the safe inside the cellar. And then, retrieve the TextWorld latchkey from the safe. After that, unlock the TextWorld gateway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>unlock TextWorld gateway with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move south. And then, go to the east. Then, retrieve the keycard from the desk. Then, make sure that the safe within the cubicle is unlocked with the keycard. Then, ensure that the safe is open. Then, retrieve the disk from the safe within the cubicle. After that, travel west. Okay, and then, place the disk on the table within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from desk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go west<|im_end|>put disk on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take a trip north. That done, attempt to take a trip west. And then, take the keycard from the stand within the cellar. If you can get your hands on the keycard, check that the box is unlocked with the keycard. After unlocking the box, ensure that the box inside the cellar is open. After that, take the legume from the box. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a gleam over in a corner, where you can see a chest. What a letdown! The chest is empty!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make it so that the box inside the kitchenette is unlocked. And then, open the box inside the kitchenette. After that, pick up the passkey from the box in the kitchenette. And then, unlock the locker within the kitchenette. After that, open the locker. After that, pick up the spherical passkey from the locker within the kitchenette. Then, insert the spherical passkey into the spherical box's lock to unlock it. After unlocking the spherical box, assure that the spherical box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical box. You make out a locker. You scan the room, seeing a box.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to pick-up the keycard from the floor of the kitchen. With the keycard, unlock the chest. After that, ensure that the chest is open. And then, pick up the type C key from the chest. Then, check that the type C safe is unlocked with the type C key. And then, make absolutely sure that the type C safe in the kitchen is opened. After that, take the teacup from the type C safe. If you have got the teacup, throw the teacup on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a locked type C safe. You hear a noise behind you and spin around, but you can't see anything other than a chest. You shudder, but continue examining the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a gummy bear.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type C key from chest<|im_end|>unlock type C safe with type C key<|im_end|>open type C safe<|im_end|>take teacup from type C safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to take a trip west. With that done, make sure that the box within the shower is unlocked. After that, open the box within the shower. And then, recover the keycard from the box in the shower. And then, make an effort to go east. Following that, make sure that the chest is unlocked. After unlocking the chest, make sure that the chest is wide open. Then, recover the whisk from the chest in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one. You can barely contain your excitement.
You make out a chest. Now why would someone leave that there?
There is an unguarded exit to the west.
There is a cabbage on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the type F latchkey from the floor of the office. Once you have got the type F latchkey, doublecheck that the type F box is unlocked. Then, make absolutely sure that the type F box is wide open. After opening the type F box, take the rectangular latchkey from the type F box within the office. Then, doublecheck that the rectangular box is unlocked with the rectangular latchkey. And then, ensure that the rectangular box inside the office is open. And then, retrieve the banana from the rectangular box in the office. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You see a locked rectangular box. A locked type F box is in the room.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
There is a type F latchkey on the floor.
You are carrying nothing.

your action:

Response: take type F latchkey<|im_end|>unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take rectangular latchkey from type F box<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take banana from rectangular box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. After that, lift the latchkey from the floor of the studio. Then, check that the hatch is unlocked with the latchkey. And then, doublecheck that the hatch is open. And then, take a trip east. And then, pick up the type 3 latchkey from the floor of the laundromat. If you can get your hands on the type 3 latchkey, take a trip west. And then, doublecheck the type 3 chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a cabinet, and you find a cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take type 3 latchkey<|im_end|>go west<|im_end|>lock type 3 chest with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the locker. Then, open the locker. Then, pick up the passkey from the locker. Then, head south. Once you accomplish that, look and see that the passageway is unlocked with the passkey. And then, open the passageway in the parlor. After you have opened the passageway, make an effort to travel east. That done, close the coffer in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked locker here.
You need an unblocked exit? You should try going south.
You are carrying: a legume and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, take a trip west. Then, pick up the Henderson's limited edition keycard from the floor of the studio. After that, check that the Henderson's limited edition box in the studio is unlocked with the Henderson's limited edition keycard. Then, make absolutely sure that the Henderson's limited edition box is opened. And then, retrieve the passkey from the Henderson's limited edition box. After getting the passkey, move east. And then, doublecheck that the safe inside the salon is shut. After that, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
You scan the room for a safe, and you find a safe. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take passkey from Henderson's limited edition box<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the shelf. If you have got the keycard, travel west. Okay, and then, insert the keycard into the passageway's lock to unlock it. And then, ensure that the passageway inside the office is open. After that, move south. Then, try to venture east. Next, recover the type 1 passkey from the trunk. And then, Insert the type 1 passkey into the type 1 chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You see a shelf. On the shelf you can see a keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take type 1 passkey from trunk<|im_end|>lock type 1 chest with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. And then, check that the non-euclidean locker is unlocked with the non-euclidean keycard. And then, ensure that the non-euclidean locker within the attic is open. Then, recover the type E keycard from the non-euclidean locker. Once you have taken the type E keycard, check that the type E chest is unlocked with the type E keycard. After that, open the type E chest. After that, retrieve the cane from the type E chest in the attic. After you have got the cane, toss the cane on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take type E keycard from non-euclidean locker<|im_end|>unlock type E chest with type E keycard<|im_end|>open type E chest<|im_end|>take cane from type E chest<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to venture east. Okay, and then, make an attempt to move east. After that, pick-up the passkey from the floor of the playroom. And then, insert the passkey into the locker's lock to unlock it. And then, open the locker in the playroom. After opening the locker, retrieve the monitor from the locker in the playroom. Then, make an effort to move west. And then, rest the monitor on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go west<|im_end|>put monitor on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the Microsoft style keycard from the floor of the laundry place. After that, check that the Microsoft style box within the laundry place is unlocked with the Microsoft style keycard. Then, assure that the Microsoft style box is open. After that, recover the Microsoft limited edition key from the Microsoft style box. After that, unlock the Microsoft limited edition safe. And then, open the Microsoft limited edition safe. After opening the Microsoft limited edition safe, take the key from the Microsoft limited edition safe inside the laundry place. And then, unlock the safe within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
Look over there! a safe. I mean, just wow! Isn't TextWorld just the best? You can see a locked Microsoft limited edition safe. You can see a Microsoft style box.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft style keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style keycard<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take Microsoft limited edition key from Microsoft style box<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take key from Microsoft limited edition safe<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, move north. And then, retrieve the rectangular passkey from the saucepan in the scullery. And then, make an attempt to move south. Then, check that the rectangular safe within the workshop is unlocked with the rectangular passkey. And then, make sure that the rectangular safe within the workshop is opened. And then, take the printer from the rectangular safe. And then, try to take a trip east. After that, throw the printer on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You can make out a locked rectangular safe close by.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey from saucepan<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take printer from rectangular safe<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. Then, take the keycard from the rack. And then, make sure that the door is unlocked with the keycard. And then, ensure that the door within the kitchenette is open. Then, attempt to go south. That done, travel east. And then, pick up the worm from the table. And then, place the worm on the shelf inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take worm from table<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. Okay, and then, make sure that the fresh laundry scented locker inside the workshop is opened. And then, recover the spherical keycard from the fresh laundry scented locker within the workshop. And then, make sure that the spherical locker is unlocked with the spherical keycard. After that, ensure that the spherical locker is open. Then, retrieve the sandwich from the spherical locker in the workshop. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can see a pan. The pan is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the pan.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fresh laundry scented locker<|im_end|>take spherical keycard from fresh laundry scented locker<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take sandwich from spherical locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the box within the bedroom with the passkey. Then, ensure that the box within the bedroom is open. After that, take the American style latchkey from the box within the bedroom. And then, assure that the American style chest is unlocked. After that, open the American style chest in the bedroom. And then, take the worm from the American style chest inside the bedroom. If you can get your hands on the worm, take a trip east. Once you get around to doing that, sit the worm on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a American style chest. You see a box.
You need an unguarded exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take worm from American style chest<|im_end|>go east<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the spherical keycard from the dresser within the recreation zone. Once you have taken the spherical keycard, venture south. After that, unlock the spherical safe. And then, ensure that the spherical safe is open. After that, recover the TextWorld key from the spherical safe. Then, travel east. After that, assure that the TextWorld chest inside the cookery is unlocked. Then, doublecheck that the TextWorld chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You can see an opened standard looking dresser in the corner. The dresser contains a spherical keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical keycard from dresser<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take TextWorld key from spherical safe<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. If you can do that, pick up the keycard from the desk. Then, unlock the locker in the chamber. Then, open the locker. And then, retrieve the non-euclidean keycard from the locker in the chamber. If you can get your hands on the non-euclidean keycard, venture west. Once you get through with that, close the non-euclidean chest inside the steam room. And then, assure that the non-euclidean chest in the steam room is locked with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened non-euclidean chest. The non-euclidean chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>go west<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the passkey from the counter. And then, insert the passkey into the passageway's lock to unlock it. Having unlocked the passageway, ensure that the passageway inside the basement is open. And then, attempt to take a trip east. With that accomplished, go to the north. That done, lift the Cat Calendar from the floor of the cubicle. After that, take a trip south. Then, place the Cat Calendar on the shelf in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You see a counter. On the counter you can see a passkey. It doesn't get more TextWorld than this!
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to make an attempt to move south. Next, ensure that the formless gateway in the attic is open. Then, go to the east. Then, make sure that the formless gateway within the shower is closed. After that, travel east. After that, recover the formless key from the safe in the laundry place. And then, make an effort to move west. If you can do that, lock the formless gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless gateway<|im_end|>go east<|im_end|>close formless gateway<|im_end|>go east<|im_end|>take formless key from safe<|im_end|>go west<|im_end|>lock formless gateway with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. And then, take a trip east. Following that, unlock the box in the workshop. Once you have unlocked the box, doublecheck that the box is open. And then, retrieve the cake scented passkey from the box within the workshop. After that, try to travel west. Following that, assure that the cake scented safe within the pantry is closed. After shutting the cake scented safe, lock the cake scented safe with the cake scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an unguarded exit to the east.
You are carrying: a stick of butter and a key.

your action:

Response: go east<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented passkey from box<|im_end|>go west<|im_end|>close cake scented safe<|im_end|>lock cake scented safe with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the south. After that, recover the formless latchkey from the bench. After picking up the formless latchkey, make sure that the formless safe in the chamber is unlocked with the formless latchkey. And then, ensure that the formless safe is open. If you have opened the formless safe, take the Canadian style keycard from the formless safe. If you can get your hands on the Canadian style keycard, venture north. And then, unlock the Canadian style safe within the washroom. And then, ensure that the Canadian style safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You have fallen into the most typical of all possible washrooms.
You make out a Canadian style safe.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless latchkey from bench<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Canadian style keycard from formless safe<|im_end|>go north<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, travel east. After that, recover the passkey from the floor of the shower. Once you have picked up the passkey, attempt to move west. With that over with, assure that the box is unlocked. Then, doublecheck that the box in the kitchen is open. After that, take the broccoli from the box. And then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You make out a box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the north. After that, ensure that the box is open. Then, retrieve the non-euclidean keycard from the box. After that, attempt to go south. After that, unlock the non-euclidean locker. And then, doublecheck that the non-euclidean locker in the spare room is ajar. Then, take the loaf of bread from the non-euclidean locker. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a non-euclidean locker. You see an opened case in the corner. The case is empty! What a waste of a day!
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take loaf of bread from non-euclidean locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, recover the latchkey from the floor of the cookhouse. After that, check that the locker is unlocked with the latchkey. And then, open the locker inside the cookhouse. Then, take the keycard from the locker inside the cookhouse. And then, assure that the chest inside the cookhouse is unlocked. And then, ensure that the chest within the cookhouse is open. And then, retrieve the teacup from the chest. After that, place the teacup on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place.
You can see a locked chest. You can see a locked locker. You see a platter. However, the platter, like an empty platter, has nothing on it.
There is a closed gate leading west. There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>put teacup on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to close the Microsoft limited edition chest. Then, make an effort to head west. Once you get through with that, pick up the key from the floor of the vault. Then, check that the safe in the vault is unlocked with the key. And then, open the safe. Then, retrieve the Microsoft limited edition latchkey from the safe within the vault. After that, go east. Once you get around to doing that, assure that the Microsoft limited edition chest inside the dish-pit is locked with the Microsoft limited edition latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a Microsoft limited edition chest. The Microsoft limited edition chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close Microsoft limited edition chest<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to go east. And then, pick-up the key from the floor of the vault. Then, assure that the door is unlocked. After that, ensure that the door inside the vault is open. And then, make an effort to take a trip north. Then, pick-up the worm from the floor of the closet. With the worm, go south. Then, sit the worm on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can make out a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the box in the washroom is open. After that, take the keycard from the box. With the keycard, unlock the safe. After unlocking the safe, look and see that the safe is ajar. Then, retrieve the key from the safe. Then, move north. Then, head east. Next, make it so that the locker inside the studio is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can make out a locked safe in the room. As if things weren't amazing enough already, you can even see a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the east. Then, retrieve the type E passkey from the floor of the chamber. And then, attempt to head west. Next, unlock the type E box within the recreation zone with the type E passkey. Then, open the type E box. Then, take the keycard from the type E box in the recreation zone. With the keycard, assure that the chest is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You make out a chest. You make out a locked type E box.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type E passkey<|im_end|>go west<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take keycard from type E box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move east. And then, ensure that the gate within the cellar is open. After that, go south. With that done, retrieve the latchkey from the cabinet. And then, check that the box is unlocked with the latchkey. Then, open the box. After that, take the coffee cup from the box. Then, throw the coffee cup on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a broom and a paper towel.

your action:

Response: go east<|im_end|>open gate<|im_end|>go south<|im_end|>take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the stand. Then, make absolutely sure that the gateway is unlocked with the keycard. Then, open the gateway. After you have pulled open the gateway, make an attempt to venture south. Then, pick up the type B key from the bed. Then, insert the type B key into the type B chest's lock to unlock it. After unlocking the type B chest, open the type B chest. Then, pick up the poem from the type B chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a gleam over in a corner, where you can see a stand. The stand is typical. On the stand you see a keycard.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>take type B key from bed<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take poem from type B chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to close the chest in the laundry place. After closing the chest, move west. And then, pick up the cuboid latchkey from the shelf. And then, unlock the cuboid locker. And then, ensure that the cuboid locker is open. Then, recover the key from the cuboid locker in the canteen. And then, make an attempt to venture east. With that over with, lock the chest in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You begin looking for stuff.
What's that over there? It looks like it's a chest. Now why would someone leave that there? What a letdown! The chest is empty!
There is a closed passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go west<|im_end|>take cuboid latchkey from shelf<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel west. Then, take the keycard from the workbench. And then, insert the keycard into the door inside the garage's lock to unlock it. Then, ensure that the door in the garage is open. Then, head west. Then, retrieve the shirt from the table inside the cellar. Then, make an effort to head east. With that done, rest the shirt on the counter within the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from workbench<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go west<|im_end|>take shirt from table<|im_end|>go east<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip east. After that, recover the formless latchkey from the board. And then, venture west. And then, make sure that the formless locker is unlocked. After unlocking the formless locker, ensure that the formless locker within the office is open. And then, take the pencil from the formless locker within the office. Having taken the pencil, venture east. Next, throw the pencil on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a formless locker. Were you looking for a portmanteau? Because look over there, it's a portmanteau.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from board<|im_end|>go west<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take pencil from formless locker<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. With that accomplished, insert the keycard into the hatch in the cookery's lock to unlock it. After that, open the hatch inside the cookery. Then, travel east. Okay, and then, head north. Next, recover the peanut from the bench. If you can get your hands on the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a normal kind of place. That is to say, you're in a canteen. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take peanut from bench<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the box inside the cookhouse is unlocked with the key. Once you have unlocked the box, ensure that the box is open. And then, pick up the keycard from the box. And then, unlock the safe with the keycard. After unlocking the safe, open the safe inside the cookhouse. Then, pick up the stick of butter from the safe. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse.
You see a locked safe. You can see a box!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the gate is wide open. Then, make an attempt to venture east. With that over with, go to the north. And then, recover the pillow from the mantle within the bedroom. And then, try to head south. Next, move west. Then, open the safe. After that, you can place the pillow into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a safe. There's something about an object in a room that's just so... TextWorld.
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar and a shadfly.

your action:

Response: open gate<|im_end|>go east<|im_end|>go north<|im_end|>take pillow from mantle<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Once you get through with that, ensure that the trunk inside the garage is open. Then, pick up the non-euclidean passkey from the trunk. After that, go south. With that accomplished, make it so that the non-euclidean chest inside the launderette is unlocked. And then, ensure that the non-euclidean chest is open. Then, take the broom from the non-euclidean chest. And then, drop the broom on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take non-euclidean passkey from trunk<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take broom from non-euclidean chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture east. After that, take a trip north. And then, recover the keycard from the plate within the dish-pit. With the keycard, insert the keycard into the chest within the dish-pit's lock to unlock it. If you have unlocked the chest, open the chest. Then, take the fondue from the chest inside the dish-pit. After taking the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from plate<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, make sure that the door is shut. After that, try to travel west. Next, pick up the keycard from the bed stand. After getting the keycard, go east. And then, make sure that the door inside the cubicle is open. And then, take a trip south. With that over with, close the door. Then, make absolutely sure that the door within the study is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the cubicle.
There is an open door leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: close door<|im_end|>go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could unlock the non-euclidean box. And then, ensure that the non-euclidean box inside the office is open. After that, take the key from the non-euclidean box inside the office. After that, attempt to go east. Next, make absolutely sure that the locker is unlocked. After that, ensure that the locker is open. After that, pick up the glove from the locker within the vault. Then, put the glove into the crate inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it standard? You better believe it is.
You see a non-euclidean box.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take glove from locker<|im_end|>insert glove into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to open the door in the steam room. After that, go east. That done, go to the north. After that, pick up the keycard from the table within the cellar. And then, go to the south. Then, doublecheck that the safe is unlocked. After that, look and see that the safe within the workshop is ajar. Then, pick up the telephone from the safe in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
There is a closed door leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel west. Next, pick up the spherical keycard from the floor of the attic. After that, unlock the spherical safe within the attic. And then, open the spherical safe in the attic. After that, retrieve the type A latchkey from the spherical safe in the attic. And then, try to head east. If you can manage that, doublecheck that the type A chest is unlocked. After that, look and see that the type A chest inside the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a type A chest. You can see a trunk. The trunk is empty! What a waste of a day!
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take spherical keycard<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take type A latchkey from spherical safe<|im_end|>go east<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, pick up the formless latchkey from the freezer. And then, take a trip west. Then, insert the formless latchkey into the formless door inside the chamber's lock to unlock it. Then, make absolutely sure that the formless door inside the chamber is ajar. Then, travel south. Next, take the latchkey from the plate within the cookhouse. After that, Place the latchkey into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a shelf. The shelf is ordinary. But the thing hasn't got anything on it. What's the point of an empty shelf?
There is a closed formless door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from freezer<|im_end|>go west<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go south<|im_end|>take latchkey from plate<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. After that, pick up the type 1 passkey from the bed. Then, make an effort to venture west. After that, unlock the type 1 safe in the garage with the type 1 passkey. After unlocking the type 1 safe, ensure that the type 1 safe is open. After that, pick up the frisbee from the type 1 safe. If you have picked up the frisbee, go to the east. With that accomplished, toss the frisbee on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You smell an awful smell, and follow it to a type 1 safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go east<|im_end|>take type 1 passkey from bed<|im_end|>go west<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take frisbee from type 1 safe<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the locker is unlocked with the passkey. And then, ensure that the locker within the vault is open. And then, take the rectangular latchkey from the locker in the vault. After that, venture south. With that over with, doublecheck that the rectangular passageway inside the kitchenette is unlocked with the rectangular latchkey. And then, open the rectangular passageway inside the kitchenette. After that, move west. Then, pick-up the dvd from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You can see a locked locker close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a gummy bear, a passkey and a blender.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>go south<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go west<|im_end|>take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to head west. Once you do that, pick-up the rectangular key from the floor of the bedroom. After picking up the rectangular key, attempt to travel east. And then, insert the rectangular key into the rectangular box's lock to unlock it. Then, open the rectangular box inside the kitchen. And then, pick up the mug from the rectangular box within the kitchen. Then, head west. With that accomplished, place the mug on the bench within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box. You can make out a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take mug from rectangular box<|im_end|>go west<|im_end|>put mug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. And then, retrieve the Henderson's limited edition latchkey from the counter inside the shower. Then, travel north. With that accomplished, unlock the Henderson's limited edition portal with the Henderson's limited edition latchkey. And then, open the Henderson's limited edition portal. And then, go north. And then, travel east. Once you accomplish that, take the sock from the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in the place we're calling the laundry place.
There is a closed Henderson's limited edition portal leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey from counter<|im_end|>go north<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>take sock from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. Following that, retrieve the non-euclidean passkey from the floor of the bedroom. Then, unlock the non-euclidean chest in the bedroom. Then, open the non-euclidean chest in the bedroom. After that, recover the type P latchkey from the non-euclidean chest. And then, go east. And then, close the type P chest in the garage. And then, look and see that the type P chest is locked with the type P latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
You can see a type P chest. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take type P latchkey from non-euclidean chest<|im_end|>go east<|im_end|>close type P chest<|im_end|>lock type P chest with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, pick up the type 1 passkey from the shelf. Then, unlock the type 1 chest with the type 1 passkey. After you have unlocked the type 1 chest, ensure that the type 1 chest is open. After that, take the passkey from the type 1 chest. If you have taken the passkey, unlock the hatch. After that, ensure that the hatch inside the recreation zone is open. After that, make an effort to move east. Then, pick up the dvd from the mantelpiece inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a type 1 chest. Hey, want to see a shelf? Look over there, a shelf. The shelf is typical. On the shelf you can make out a type 1 passkey.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 1 passkey from shelf<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take passkey from type 1 chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take dvd from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel south. Okay, and then, open the cuboid box. After opening the cuboid box, retrieve the non-euclidean key from the cuboid box. And then, insert the non-euclidean key into the non-euclidean chest inside the shower's lock to unlock it. Then, ensure that the non-euclidean chest is open. After that, pick up the keycard from the non-euclidean chest. After that, try to go north. Then, doublecheck that the box within the study is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You see a box.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take non-euclidean key from cuboid box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the fridge within the canteen. Then, look and see that the safe inside the canteen is unlocked. Then, ensure that the safe is open. After opening the safe, recover the key from the safe in the canteen. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After you have unlocked the chest, open the chest in the canteen. After pulling open the chest, retrieve the rectangular key from the chest within the canteen. And then, look and see that the rectangular box within the canteen is unlocked with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You start to take note of what's in the room.
You can make out a rectangular box. You see a chest. You check the price tag on the chest. Two hundred dollars?! That's ridiculous! Do you know my pal, they work for the post office? I'm sure my friend could get you one of those for 15 bucks! You make out a safe. Hmm. You always thought you'd be more excited to see a safe in a room. You see a fridge. The fridge contains a keycard.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, pick up the binder from the table in the studio. And then, attempt to venture south. After that, attempt to take a trip east. Then, pick up the type 1 key from the bowl within the scullery. Then, make sure that the type 1 safe inside the scullery is unlocked. Then, ensure that the type 1 safe within the scullery is open. After you have opened the type 1 safe, insert the binder into the type 1 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take binder from table<|im_end|>go south<|im_end|>go east<|im_end|>take type 1 key from bowl<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>insert binder into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker in the cookhouse is opened. After that, take the vanilla scented latchkey from the locker. And then, travel west. With that over with, look and see that the vanilla scented locker inside the kitchen is unlocked. After you have unlocked the vanilla scented locker, make it so that the vanilla scented locker in the kitchen is open. Then, pick up the passkey from the vanilla scented locker inside the kitchen. And then, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin to take stock of what's here.
You see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vanilla scented latchkey from locker<|im_end|>go west<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the passkey from the suitcase. With the passkey, make an attempt to venture east. Next, unlock the safe. Then, ensure that the safe in the bedchamber is open. After that, take the key from the safe. With the key, unlock the chest inside the bedchamber with the key. If you have unlocked the chest, open the chest. After that, take the butterfly from the chest within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You see a suitcase. You shudder, but continue examining the room. The suitcase contains a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Once you have unlocked the locker, look and see that the locker inside the workshop is ajar. After that, take the rectangular key from the locker. Then, head north. Then, make sure that the rectangular hatch inside the attic is unlocked. And then, ensure that the rectangular hatch within the attic is open. Then, take a trip north. Following that, pick up the ladle from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You make out a locked locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to travel east. Then, unlock the cuboid locker. After that, ensure that the cuboid locker within the shower is open. After that, take the type Y passkey from the cuboid locker. Then, assure that the type Y chest within the shower is unlocked with the type Y passkey. And then, make it so that the type Y chest in the shower is ajar. Then, recover the butterfly from the type Y chest. Once you have picked up the butterfly, rest the butterfly on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take type Y passkey from cuboid locker<|im_end|>unlock type Y chest with type Y passkey<|im_end|>open type Y chest<|im_end|>take butterfly from type Y chest<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, lift the latchkey from the floor of the steam room. If you can get your hands on the latchkey, unlock the safe. And then, open the safe. After that, recover the Microsoft style key from the safe within the steam room. And then, make it so that the Microsoft style box within the steam room is unlocked. And then, ensure that the Microsoft style box is open. And then, retrieve the sponge from the Microsoft style box within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take sponge from Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go north. Then, travel east. That done, assure that the box inside the pantry is unlocked. After unlocking the box, ensure that the box is open. After that, recover the keycard from the box. Then, look and see that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker is ajar. After you have opened the locker, pick up the cloak from the locker inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
A well framed notice tells you that you are now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box. Then, make it so that the box is opened. And then, pick up the key from the box inside the launderette. If you can get your hands on the key, assure that the chest inside the launderette is unlocked. Then, make absolutely sure that the chest within the launderette is ajar. And then, take the sponge from the chest. After that, head south. After that, sit the sponge on the bowl within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place.
You see a locked chest. You scan the room for a box, and you find a box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>go south<|im_end|>put sponge on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head west. If you can get through with that, pick up the type 7 key from the bookshelf in the cubicle. And then, insert the type 7 key into the type 7 passageway's lock to unlock it. And then, make sure that the type 7 passageway in the cubicle is wide open. And then, attempt to take a trip south. After that, go east. If you can get around to doing that, recover the type B latchkey from the floor of the shower. After that, check that the type B safe is unlocked with the type B latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. The room is well lit.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 key from bookshelf<|im_end|>unlock type 7 passageway with type 7 key<|im_end|>open type 7 passageway<|im_end|>go south<|im_end|>go east<|im_end|>take type B latchkey<|im_end|>unlock type B safe with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the door in the studio is open. After that, head west. And then, take the soap scented latchkey from the counter within the scullery. And then, assure that the soap scented locker is unlocked with the soap scented latchkey. After that, ensure that the soap scented locker within the scullery is open. After that, take the teapot from the soap scented locker in the scullery. After picking up the teapot, make an attempt to venture east. If you can finish that, insert the teapot into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
Oh, great. Here's a cabinet. There's something strange about this being here, but you can't put your finger on it. The cabinet is empty! What a waste of a day!
There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take soap scented latchkey from counter<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take teapot from soap scented locker<|im_end|>go east<|im_end|>insert teapot into cabinet<|im_end|>