Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be great if you could look and see that the Henderson's locker within the shower is unlocked. After that, doublecheck that the Henderson's locker inside the shower is ajar. Once you have pulled open the Henderson's locker, recover the spherical keycard from the Henderson's locker inside the shower. Then, unlock the spherical chest inside the shower. And then, open the spherical chest in the shower. After pulling open the spherical chest, pick up the sock from the spherical chest inside the shower. After that, head south. Then, rest the sock on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You see a locked spherical chest. You see a locked Henderson's locker close by.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take spherical keycard from Henderson's locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take sock from spherical chest<|im_end|>go south<|im_end|>put sock on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. With that over with, pick-up the American latchkey from the floor of the cookhouse. Then, make an attempt to take a trip north. That done, doublecheck that the American chest in the studio is unlocked with the American latchkey. Then, open the American chest inside the studio. After pulling open the American chest, recover the insect from the American chest. After that, venture south. That done, rest the insect on the bowl inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You see a locked American chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>take American latchkey<|im_end|>go north<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take insect from American chest<|im_end|>go south<|im_end|>put insect on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, recover the latchkey from the armchair in the studio. And then, doublecheck that the gate inside the studio is unlocked. After that, make absolutely sure that the gate is ajar. After opening the gate, attempt to venture south. With that accomplished, travel east. Then, recover the type I latchkey from the cabinet within the dish-pit. And then, Deposit the type I latchkey into the type I chest in the dish-pit to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. Let's see what's in here.
What's that over there? It looks like it's a mantle. Now why would someone leave that there? The mantle is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from armchair<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take type I latchkey from cabinet<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to attempt to travel east. With that over with, insert the Microsoft passkey into the Microsoft safe within the studio's lock to unlock it. After that, open the Microsoft safe. And then, retrieve the key from the Microsoft safe in the studio. With the key, check that the locker is unlocked with the key. Then, open the locker. After opening the locker, recover the Comic Strip Calendar from the locker in the studio. And then, ditch the Comic Strip Calendar on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft passkey.

your action:

Response: go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take key from Microsoft safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, make an attempt to venture west. With that done, retrieve the non-euclidean latchkey from the trunk. With the non-euclidean latchkey, insert the non-euclidean latchkey into the non-euclidean door's lock to unlock it. Then, open the non-euclidean door. And then, take a trip south. Then, attempt to go east. And then, ensure that the Henderson's style box is open. And then, pick up the whisk from the Henderson's style box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. Let's see what's in here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from trunk<|im_end|>unlock non-euclidean door with non-euclidean latchkey<|im_end|>open non-euclidean door<|im_end|>go south<|im_end|>go east<|im_end|>open Henderson's style box<|im_end|>take whisk from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture west. With that accomplished, ensure that the cabinet inside the restroom is open. And then, take the type Y latchkey from the cabinet. After that, go to the east. After that, assure that the type Y hatch is unlocked. And then, open the type Y hatch. After that, make an attempt to venture south. That done, recover the paper towel from the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a locker. The locker is empty, what a horrible day!
There is a closed type Y hatch leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take type Y latchkey from cabinet<|im_end|>go east<|im_end|>unlock type Y hatch with type Y latchkey<|im_end|>open type Y hatch<|im_end|>go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head west. Next, look and see that the suitcase in the basement is wide open. After that, pick up the type J passkey from the suitcase. If you have taken the type J passkey, look and see that the type J locker inside the basement is unlocked with the type J passkey. And then, make sure that the type J locker is wide open. After that, retrieve the frisbee from the type J locker within the basement. With the frisbee, try to travel east. With that done, ditch the frisbee on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in a place we're calling a canteen.
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a nest of toads.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take type J passkey from suitcase<|im_end|>unlock type J locker with type J passkey<|im_end|>open type J locker<|im_end|>take frisbee from type J locker<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the Canadian limited edition chest inside the recreation zone. Then, make sure that the Canadian limited edition chest is opened. And then, retrieve the cake scented keycard from the Canadian limited edition chest. With the cake scented keycard, unlock the cake scented gateway in the recreation zone. After that, make absolutely sure that the cake scented gateway is open. Then, go to the south. Then, lift the mug from the floor of the scullery. And then, sit the mug on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
You see a Canadian limited edition chest.
There is a closed cake scented gateway leading south. There is an unblocked exit to the west.
You are carrying: a Canadian limited edition keycard.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take cake scented keycard from Canadian limited edition chest<|im_end|>unlock cake scented gateway with cake scented keycard<|im_end|>open cake scented gateway<|im_end|>go south<|im_end|>take mug<|im_end|>put mug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the counter. And then, look and see that the box is unlocked. Then, ensure that the box is open. And then, retrieve the keycard from the box. Then, travel east. Then, check that the safe is unlocked with the keycard. Then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
A locked safe is here. You smell an interesting smell, and follow it to a freezer. What a letdown! The freezer is empty!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to go east. Next, make absolutely sure that the drawer within the laundry place is opened. After that, recover the formless keycard from the drawer within the laundry place. After stealing the formless keycard, make an effort to go west. And then, unlock the formless chest. Then, ensure that the formless chest inside the shower is open. And then, pick up the passkey from the formless chest. Once you have picked up the passkey, assure that the gateway is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
As if things weren't amazing enough already, you can even see a formless chest. You can make out a box.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take formless keycard from drawer<|im_end|>go west<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, head south. Once you succeed at that, unlock the chest. And then, ensure that the chest inside the dish-pit is open. Then, take the teacup from the chest within the dish-pit. If you can get your hands on the teacup, go to the north. With that over with, doublecheck that the type G box in the scullery is open. After that, place the teacup inside the type G box within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>go north<|im_end|>open type G box<|im_end|>insert teacup into type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the type F key from the floor of the kitchen. And then, attempt to go west. Then, check that the type F locker is unlocked with the type F key. After that, open the type F locker. After pulling open the type F locker, recover the TextWorld limited edition keycard from the type F locker. With the TextWorld limited edition keycard, doublecheck that the TextWorld limited edition locker is unlocked. After that, look and see that the TextWorld limited edition locker within the shower is open. After that, retrieve the soap dispenser from the TextWorld limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You can barely contain your excitement.
There is an exit to the west. Don't worry, it is unguarded.
There is a type F key on the floor.
You are carrying nothing.

your action:

Response: take type F key<|im_end|>go west<|im_end|>unlock type F locker with type F key<|im_end|>open type F locker<|im_end|>take TextWorld limited edition keycard from type F locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>take soap dispenser from TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the type 6 latchkey from the shelf in the washroom. After that, check that the type 6 chest is unlocked with the type 6 latchkey. Then, make sure that the type 6 chest is opened. After pulling open the type 6 chest, pick up the key from the type 6 chest in the washroom. After that, unlock the chest within the washroom. After that, make sure that the chest is open. And then, pick up the paper towel from the chest. Once you have got the paper towel, place the paper towel on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You make out a locked chest. You can see a locked type 6 chest right there by you. You bend down to tie your shoe. When you stand up, you notice a table. The table is usual. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a shelf. You see a type 6 latchkey on the shelf.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 6 latchkey from shelf<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. Okay, and then, ensure that the safe inside the recreation zone is open. And then, take the non-euclidean keycard from the safe. And then, make sure that the non-euclidean door within the recreation zone is unlocked with the non-euclidean keycard. After that, ensure that the non-euclidean door inside the recreation zone is open. And then, attempt to travel south. And then, pick up the non-euclidean key from the floor of the laundromat. Then, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean door with non-euclidean keycard<|im_end|>open non-euclidean door<|im_end|>go south<|im_end|>take non-euclidean key<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to go to the east. And then, assure that the portmanteau is opened. And then, recover the keycard from the portmanteau. Then, unlock the locker. Then, ensure that the locker is open. Then, take the Henderson's latchkey from the locker. If you can get your hands on the Henderson's latchkey, doublecheck that the Henderson's safe within the chamber is unlocked. After that, ensure that the Henderson's safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's latchkey from locker<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to insert the formless passkey into the formless locker in the bar's lock to unlock it. And then, make it so that the formless locker in the bar is wide open. After that, retrieve the fudge scented passkey from the formless locker inside the bar. After that, head east. Next, insert the fudge scented passkey into the fudge scented safe in the closet's lock to unlock it. If you have unlocked the fudge scented safe, open the fudge scented safe within the closet. After you have opened the fudge scented safe, pick up the keycard from the fudge scented safe within the closet. And then, look and see that the box within the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty usual here. You begin to take stock of what's in the room.
You make out a locked formless locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take fudge scented passkey from formless locker<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, try to travel south. With that done, pick-up the insect from the floor of the dish-pit. After that, move north. And then, go to the east. Then, retrieve the keycard from the dresser within the salon. With the keycard, unlock the chest in the salon. After you have unlocked the chest, ensure that the chest is open. And then, you can insert the insect inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape and a vacuum.

your action:

Response: go south<|im_end|>take insect<|im_end|>go north<|im_end|>go east<|im_end|>take keycard from dresser<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture east. And then, try to go east. If you can get through with that, lift the keycard from the floor of the vault. And then, venture west. If you can manage that, unlock the locker. Then, open the locker inside the sauna. And then, take the cucumber from the locker in the sauna. After you have got the cucumber, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the keycard from the floor of the washroom. And then, insert the keycard into the safe within the washroom's lock to unlock it. After unlocking the safe, open the safe. And then, take the cuboid passkey from the safe. After that, go west. Next, unlock the cuboid safe with the cuboid passkey. And then, open the cuboid safe. After that, take the sponge from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
I am obligated to announce that you are now in the washroom.
You can make out a safe!
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take sponge from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the Henderson's box is unlocked. After that, open the Henderson's box within the closet. After that, pick up the soap scented latchkey from the Henderson's box. With the soap scented latchkey, travel south. That done, look and see that the soap scented passageway is unlocked. After that, ensure that the soap scented passageway is open. After that, move east. Then, pick up the butterfly from the chair inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. Let's see what's in here.
You can see a locked Henderson's box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take soap scented latchkey from Henderson's box<|im_end|>go south<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go east<|im_end|>take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, go east. And then, open the case within the canteen. After pulling open the case, pick up the latchkey from the case. And then, go west. Next, insert the latchkey into the locker in the vault's lock to unlock it. Then, open the locker inside the vault. And then, take the rectangular keycard from the locker within the vault. Then, lock the rectangular box with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
Look over there! a rectangular box. As if things weren't amazing enough already, you can even see a locker. Make a note of this, you might have to put stuff on or in it later on.
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, lift the key from the floor of the pantry. After stealing the key, unlock the chest. After that, ensure that the chest is open. And then, retrieve the non-euclidean keycard from the chest in the pantry. After that, make sure that the non-euclidean safe inside the pantry is unlocked. Then, make it so that the non-euclidean safe inside the pantry is ajar. Then, take the lightbulb from the non-euclidean safe. If you can get your hands on the lightbulb, toss the lightbulb on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You have stumbled into a pantry. Not the pantry you'd expect. No, this is a pantry.
You can see a non-euclidean safe. Hmmm... what else, what else? You can make out a locked chest.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a mop.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe. And then, open the safe in the parlor. After pulling open the safe, recover the Henderson's passkey from the safe. And then, venture north. That done, make sure that the Henderson's gate in the steam room is unlocked. After that, open the Henderson's gate within the steam room. And then, make an effort to take a trip east. Then, close the Henderson's gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>go north<|im_end|>unlock Henderson's gate with Henderson's passkey<|im_end|>open Henderson's gate<|im_end|>go east<|im_end|>close Henderson's gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, take the non-euclidean key from the crate. After stealing the non-euclidean key, unlock the non-euclidean box in the pantry. After that, ensure that the non-euclidean box is open. After that, pick up the spherical keycard from the non-euclidean box in the pantry. After that, take a trip north. If you can get around to doing that, close the spherical box in the basement. After closing the spherical box, look and see that the spherical box is locked with the spherical keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
Hey, want to see a spherical box? Look over there, a spherical box. Classic TextWorld. The spherical box is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean key from crate<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>go north<|im_end|>close spherical box<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the keycard from the type 9 chest. And then, head east. Following that, make sure that the safe is unlocked. After that, ensure that the safe within the cookery is open. Then, attempt to head west. Then, retrieve the dvd from the type 9 chest. If you can get your hands on the dvd, go to the east. Then, place the dvd inside the safe in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You can make out an opened type 9 chest. The type 9 chest contains a keycard and a dvd.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 9 key on the floor.
You are carrying nothing.

your action:

Response: take keycard from type 9 chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take dvd from type 9 chest<|im_end|>go east<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, take the latchkey from the table. If you can get your hands on the latchkey, unlock the locker inside the scullery. Then, ensure that the locker inside the scullery is open. And then, recover the spherical key from the locker. And then, move east. After that, insert the spherical key into the spherical locker's lock to unlock it. After unlocking the spherical locker, ensure that the spherical locker within the canteen is open. Then, recover the teapot from the spherical locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You can make out a locked locker. You can see a table. You see a latchkey on the table.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take teapot from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could retrieve the type O passkey from the board. And then, assure that the type O door in the cookhouse is unlocked. After that, open the type O door in the cookhouse. Then, make an attempt to venture east. And then, make an attempt to venture north. And then, retrieve the tablet from the floor of the chamber. After that, attempt to go south. Once you manage that, you can insert the tablet inside the locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Look over there! a cabinet. You can see a board. Wow, isn't TextWorld just the best? The board is standard. On the board you see a type O passkey.
There is a closed type O door leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type O passkey from board<|im_end|>unlock type O door with type O passkey<|im_end|>open type O door<|im_end|>go east<|im_end|>go north<|im_end|>take tablet<|im_end|>go south<|im_end|>insert tablet into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, attempt to venture east. After that, open the passageway inside the cubicle. Once you have opened the passageway, take a trip south. And then, go west. After that, recover the key from the board. After that, go east. Then, make sure that the passageway is shut. After that, Place the key into the passageway to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You see a closed safe.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take key from board<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. If you can manage that, take the passkey from the mantelpiece. Once you have taken the passkey, unlock the door inside the workshop. Then, ensure that the door inside the workshop is open. Then, move south. Following that, pick-up the latchkey from the floor of the dish-pit. If you can get your hands on the latchkey, doublecheck that the safe is unlocked. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take passkey from mantelpiece<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the north. Once you succeed at that, make absolutely sure that the Canadian chest is unlocked with the Canadian keycard. After that, make sure that the Canadian chest inside the parlor is ajar. And then, pick up the keycard from the Canadian chest within the parlor. And then, make absolutely sure that the box is unlocked with the keycard. And then, ensure that the box in the parlor is open. And then, recover the key from the box. And then, doublecheck that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have walked into, you had to saunter into a typical one.
There is an unguarded exit to the north.
You are carrying: a Canadian keycard.

your action:

Response: go north<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to venture west. Then, ensure that the coffer is open. After that, pick up the American limited edition key from the coffer. If you can get your hands on the American limited edition key, unlock the American limited edition gate. And then, ensure that the American limited edition gate within the parlor is open. And then, attempt to venture south. After that, pick up the latchkey from the floor of the bathroom. And then, assure that the locker inside the bathroom is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You need an unguarded exit? You should try going west.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take American limited edition key from coffer<|im_end|>unlock American limited edition gate with American limited edition key<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the Henderson's limited edition latchkey from the counter. After that, look and see that the Henderson's limited edition chest is unlocked. Then, ensure that the Henderson's limited edition chest in the launderette is open. Then, retrieve the keycard from the Henderson's limited edition chest. And then, make it so that the box is unlocked. After unlocking the box, ensure that the box in the launderette is open. If you have opened the box, retrieve the paper towel from the box in the launderette. After that, place the paper towel on the shelf inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You can see a locked box right there by you. You can see a locked Henderson's limited edition chest here. You see a shelf. But there isn't a thing on it. You can make out a counter. On the counter you make out a Henderson's limited edition latchkey. Classic TextWorld.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from counter<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to venture south. Next, travel east. And then, pick up the passkey from the locker. After taking the passkey, insert the passkey into the box within the cookery's lock to unlock it. After that, assure that the box in the cookery is open. Then, retrieve the stick of butter from the box within the cookery. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. With that over with, ensure that the type S chest in the cookhouse is open. After that, pick up the type W passkey from the type S chest. Then, make an attempt to go east. And then, make sure that the type W chest within the restroom is unlocked. And then, ensure that the type W chest is open. Then, pick up the American style passkey from the type W chest in the restroom. After that, doublecheck that the American style locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the restroom.
You make out a American style locker. Classic TextWorld. You see a type W chest.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type S keycard.

your action:

Response: go west<|im_end|>open type S chest<|im_end|>take type W passkey from type S chest<|im_end|>go east<|im_end|>unlock type W chest with type W passkey<|im_end|>open type W chest<|im_end|>take American style passkey from type W chest<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. Once you do that, recover the lavender scented passkey from the floor of the basement. After that, try to go to the west. That done, check that the lavender scented locker is unlocked with the lavender scented passkey. And then, ensure that the lavender scented locker is open. Then, retrieve the loaf of bread from the lavender scented locker. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can make out a locked lavender scented locker. You see a basket.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented passkey<|im_end|>go west<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take loaf of bread from lavender scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. And then, make absolutely sure that the safe is wide open. And then, take the type V key from the safe within the canteen. Then, head south. And then, make absolutely sure that the type V passageway within the bedchamber is unlocked. After that, make sure that the type V passageway inside the bedchamber is ajar. Then, make an effort to take a trip west. Then, pick up the bowl from the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is a closed type V passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take type V key from safe<|im_end|>go south<|im_end|>unlock type V passageway with type V key<|im_end|>open type V passageway<|im_end|>go west<|im_end|>take bowl from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture south. After that, take the type L key from the fridge. And then, go to the north. Following that, doublecheck that the type L locker within the dish-pit is unlocked. After that, make it so that the type L locker is ajar. After you have pulled open the type L locker, take the type E keycard from the type L locker within the dish-pit. After that, take a trip south. Okay, and then, doublecheck that the type E box is unlocked with the type E keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You start to take note of what's in the room.
You can see a type L locker. You check the price tag that the type L locker's owner still hasn't taken off. 50 bucks? What a deal! You'll have to ask where they got this!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>take type L key from fridge<|im_end|>go north<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take type E keycard from type L locker<|im_end|>go south<|im_end|>unlock type E box with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, go west. That done, ensure that the bureau within the study is open. Then, pick up the Henderson's latchkey from the bureau inside the study. If you can get your hands on the Henderson's latchkey, unlock the Henderson's chest. Then, doublecheck that the Henderson's chest is opened. And then, recover the printer from the Henderson's chest within the study. With the printer, go east. Once you do that, rest the printer on the platter inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a platter. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a blackberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take Henderson's latchkey from bureau<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take printer from Henderson's chest<|im_end|>go east<|im_end|>put printer on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, lift the keycard from the floor of the bathroom. After that, insert the keycard into the chest in the bathroom's lock to unlock it. After that, open the chest. After that, retrieve the key from the chest. Then, attempt to venture west. Then, make absolutely sure that the gate within the pantry is unlocked. And then, open the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the pantry. Let's see what's in here.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, take the keycard from the rectangular safe in the workshop. If you can get your hands on the keycard, try to take a trip west. After that, unlock the locker within the study with the keycard. Then, make absolutely sure that the locker within the study is ajar. Then, recover the latchkey from the locker inside the study. After that, attempt to go to the east. With that done, check that the passageway inside the workshop is unlocked with the latchkey. Then, make it so that the passageway within the workshop is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. The room is well lit.
You see an opened rectangular safe right there by you. The rectangular safe contains a keycard and a rectangular passkey!
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from rectangular safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the latchkey from the shelf within the steam room. Then, doublecheck that the box inside the steam room is unlocked. Then, ensure that the box in the steam room is open. After that, retrieve the type 2 key from the box. After you have taken the type 2 key, check that the type 2 locker inside the steam room is unlocked with the type 2 key. And then, ensure that the type 2 locker inside the steam room is open. And then, pick up the paper towel from the type 2 locker inside the steam room. And then, drop the paper towel on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
You see a gleam over in a corner, where you can see a type 2 locker. Now why would someone leave that there? You make out a locked box, which looks normal, nearby. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. On the shelf you see a latchkey.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type 2 key from box<|im_end|>unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>take paper towel from type 2 locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, take a trip south. Then, pick up the key from the shelf inside the cookhouse. And then, venture north. Following that, make it so that the chest is unlocked. If you have unlocked the chest, make it so that the chest in the cookery is wide open. And then, pick up the gummy bear from the chest. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from shelf<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take gummy bear from chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. Following that, retrieve the latchkey from the floor of the kitchen. Then, unlock the chest with the latchkey. Then, make sure that the chest is ajar. After that, retrieve the type V passkey from the chest. If you have taken the type V passkey, try to go west. Then, unlock the type V portal inside the chamber with the type V passkey. And then, open the type V portal in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed type V portal leading west. There is an unguarded exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type V passkey from chest<|im_end|>go west<|im_end|>unlock type V portal with type V passkey<|im_end|>open type V portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the non-euclidean hatch with the non-euclidean latchkey. After that, ensure that the non-euclidean hatch within the sauna is open. Then, try to go to the south. And then, try to venture east. With that accomplished, retrieve the rectangular latchkey from the recliner. And then, unlock the rectangular locker inside the chamber with the rectangular latchkey. After that, ensure that the rectangular locker within the chamber is open. And then, take the manuscript from the rectangular locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You begin looking for stuff.
There is a closed non-euclidean hatch leading south. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean hatch with non-euclidean latchkey<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular latchkey from recliner<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take manuscript from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the portmanteau inside the chamber. Then, go west. After that, doublecheck that the box is unlocked. After that, make absolutely sure that the box within the pantry is opened. After that, take the passkey from the box. After that, take a trip east. And then, check that the chest within the chamber is unlocked with the passkey. Then, open the chest inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
A locked chest is right there by you. You can see an opened portmanteau. The portmanteau contains a key!
There is a closed door leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could make an effort to travel north. With that accomplished, ensure that the drawer is open. Then, pick up the Henderson's limited edition key from the drawer. After that, make absolutely sure that the Henderson's limited edition portal is unlocked. After unlocking the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal is wide open. And then, go north. That done, try to move east. Once you manage that, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take Henderson's limited edition key from drawer<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition key<|im_end|>open Henderson's limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the rack inside the closet. And then, check that the safe within the closet is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the fudge scented key from the safe in the closet. Then, unlock the fudge scented locker in the closet. After unlocking the fudge scented locker, open the fudge scented locker in the closet. After that, retrieve the passkey from the fudge scented locker inside the closet. If you can get your hands on the passkey, make it so that the gateway is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
A locked fudge scented locker is in the corner. You see a safe. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a rack. You see a latchkey on the rack. Classic TextWorld.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fudge scented key from safe<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>open fudge scented locker<|im_end|>take passkey from fudge scented locker<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to venture east. And then, take the Microsoft limited edition keycard from the bed within the parlor. And then, head west. And then, make sure that the Microsoft limited edition box is unlocked. And then, ensure that the Microsoft limited edition box within the bathroom is open. After opening the Microsoft limited edition box, pick up the vacuum from the Microsoft limited edition box in the bathroom. And then, take a trip east. After that, ditch the vacuum on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You see a Microsoft limited edition box.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread and a worm.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from bed<|im_end|>go west<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take vacuum from Microsoft limited edition box<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could try to travel west. And then, recover the type H key from the bench inside the shower. After stealing the type H key, assure that the type H chest is unlocked. And then, make sure that the type H chest within the shower is wide open. After pulling open the type H chest, take the passkey from the type H chest inside the shower. After taking the passkey, go to the east. With that accomplished, make sure that the safe within the parlor is unlocked. After that, look and see that the safe in the parlor is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe nearby.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type H key from bench<|im_end|>unlock type H chest with type H key<|im_end|>open type H chest<|im_end|>take passkey from type H chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the soap scented chest within the steam room with the soap scented passkey. After that, ensure that the soap scented chest inside the steam room is open. And then, recover the Henderson's latchkey from the soap scented chest within the steam room. Then, move south. With that over with, unlock the Henderson's door. After that, ensure that the Henderson's door in the cookery is open. Having opened the Henderson's door, go to the east. Next, close the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
You can make out a locked soap scented chest, which looks normal, here. You can make out a rack. The rack is typical. But the thing is empty. Silly rack, silly, empty, good for nothing rack. You make out a board. But there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take Henderson's latchkey from soap scented chest<|im_end|>go south<|im_end|>unlock Henderson's door with Henderson's latchkey<|im_end|>open Henderson's door<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, insert the passkey into the locker's lock to unlock it. After you have unlocked the locker, ensure that the locker is open. After that, pick up the key from the locker. And then, make an effort to move north. With that over with, insert the key into the box in the scullery's lock to unlock it. And then, open the box. After that, pick up the nest of shrimp from the box within the scullery. And then, place the nest of shrimp on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. You begin looking for stuff.
You can make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the floor of the pantry. Then, assure that the locker inside the pantry is unlocked with the latchkey. And then, ensure that the locker in the pantry is open. Then, take the keycard from the locker. If you can get your hands on the keycard, make it so that the passageway is unlocked with the keycard. And then, ensure that the passageway within the pantry is open. Then, move south. Next, make it so that the trunk in the study is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You make out a locker.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a shirt.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel south. Then, look and see that the cabinet is opened. Then, take the type 7 passkey from the cabinet. Having taken the type 7 passkey, make an effort to travel north. After that, insert the type 7 passkey into the type 7 chest's lock to unlock it. After unlocking the type 7 chest, ensure that the type 7 chest is open. And then, pick up the book from the type 7 chest. And then, put the book on the recliner within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked type 7 chest, which looks normal, nearby. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is ordinary. However, the recliner, like an empty recliner, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type 7 passkey from cabinet<|im_end|>go north<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take book from type 7 chest<|im_end|>put book on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to take a trip west. Then, take the type 8 latchkey from the chair. After that, head east. And then, unlock the type 8 gate with the type 8 latchkey. And then, ensure that the type 8 gate inside the steam room is open. Then, make an effort to head north. With that done, take the carrot from the plate within the cookery. After getting the carrot, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You make out a closed box.
There is a closed type 8 gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 8 latchkey from chair<|im_end|>go east<|im_end|>unlock type 8 gate with type 8 latchkey<|im_end|>open type 8 gate<|im_end|>go north<|im_end|>take carrot from plate<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the chest. If you have unlocked the chest, look and see that the chest is opened. And then, pick up the formless passkey from the chest in the garage. After that, make it so that the formless box in the garage is unlocked. After that, look and see that the formless box inside the garage is opened. Then, recover the lingonberry from the formless box. And then, eat the lingonberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a formless box. You make out a chest. Wow, check out the price tag that the chest's owner still hasn't taken off! Two hundred bucks!
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take formless passkey from chest<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take lingonberry from formless box<|im_end|>eat lingonberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the lavender scented safe within the cellar is unlocked with the lavender scented keycard. Then, open the lavender scented safe. Then, recover the spherical passkey from the lavender scented safe in the cellar. With the spherical passkey, head west. And then, assure that the spherical door is unlocked. And then, open the spherical door within the cubicle. Then, go south. Then, retrieve the broom from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin to take stock of what's here.
You can see a locked lavender scented safe right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza and a lavender scented keycard.

your action:

Response: unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take spherical passkey from lavender scented safe<|im_end|>go west<|im_end|>unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the box is unlocked. After that, make sure that the box inside the bar is wide open. And then, take the passkey from the box within the bar. After that, unlock the hatch. After that, open the hatch within the bar. If you have pulled open the hatch, try to travel east. After that, pick up the insect from the board. After that, sit the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
This bar you have just entered is definitely ordinary.
You can make out a box.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take insect from board<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture east. With that over with, ensure that the door is open. Then, make an attempt to move east. Once you accomplish that, travel north. That done, retrieve the pair of pants from the workbench. And then, take a trip south. And then, make an attempt to go west. After that, put the pair of pants inside the formless safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open door<|im_end|>go east<|im_end|>go north<|im_end|>take pair of pants from workbench<|im_end|>go south<|im_end|>go west<|im_end|>insert pair of pants into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go south. If you can accomplish that, lift the American limited edition latchkey from the floor of the scullery. After that, make an attempt to go to the west. With that accomplished, make sure that the American limited edition box is unlocked. Then, ensure that the American limited edition box in the parlor is open. After that, take the spherical keycard from the American limited edition box within the parlor. If you can get your hands on the spherical keycard, go east. After that, Deposit the spherical keycard into the spherical locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an unblocked exit to the south.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey<|im_end|>go west<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take spherical keycard from American limited edition box<|im_end|>go east<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to ensure that the dresser is open. And then, take the type 7 keycard from the dresser. Then, insert the type 7 keycard into the type 7 chest in the sauna's lock to unlock it. Having unlocked the type 7 chest, open the type 7 chest in the sauna. Then, take the nest of spiders from the type 7 chest in the sauna. After that, venture west. And then, assure that the chest within the steam room is open. Then, deposit the nest of spiders inside the chest in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You see a type 7 chest. The light flickers for a second, but nothing else happens. You can see a dresser.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: open dresser<|im_end|>take type 7 keycard from dresser<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take nest of spiders from type 7 chest<|im_end|>go west<|im_end|>open chest<|im_end|>insert nest of spiders into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture east. Then, recover the teacup from the plate. If you can get your hands on the teacup, make an attempt to take a trip west. And then, recover the cuboid latchkey from the counter inside the sauna. Then, make an effort to take a trip east. Following that, unlock the cuboid safe. After unlocking the cuboid safe, open the cuboid safe within the cookhouse. After that, you can insert the teacup inside the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a counter. The counter is ordinary. On the counter you can see a cuboid latchkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go east<|im_end|>take teacup from plate<|im_end|>go west<|im_end|>take cuboid latchkey from counter<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>insert teacup into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. After that, open the chest in the closet. After pulling open the chest, pick up the cuboid keycard from the chest. If you have got the cuboid keycard, travel east. Following that, unlock the cuboid gateway inside the kitchen with the cuboid keycard. Then, open the cuboid gateway. And then, travel north. Then, recover the keyboard from the chair within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed cuboid gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go west<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>go east<|im_end|>unlock cuboid gateway with cuboid keycard<|im_end|>open cuboid gateway<|im_end|>go north<|im_end|>take keyboard from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could go west. Then, pick up the latchkey from the shelf. Then, venture east. And then, check that the passageway is unlocked with the latchkey. And then, open the passageway. And then, attempt to head south. Okay, and then, open the locker. After that, pick up the shadfly from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. You can barely contain your excitement.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. With that accomplished, lift the rectangular keycard from the floor of the cookhouse. After that, unlock the rectangular box in the cookhouse with the rectangular keycard. And then, ensure that the rectangular box within the cookhouse is open. Then, retrieve the spherical keycard from the rectangular box. Then, try to venture east. And then, look and see that the spherical box in the spare room is unlocked with the spherical keycard. Then, make sure that the spherical box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the spare room. Okay, just remember what you're here to do, and everything will go great.
You can see a spherical box. You can make out a counter. The counter is standard. The counter appears to be empty.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take spherical keycard from rectangular box<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. After that, retrieve the spherical passkey from the shelf within the basement. With the spherical passkey, move south. After that, make absolutely sure that the spherical hatch within the spare room is unlocked with the spherical passkey. Then, look and see that the spherical hatch is opened. Then, travel south. And then, pick up the keycard from the case within the kitchen. And then, Insert the keycard into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is a closed spherical hatch leading south. You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take spherical passkey from shelf<|im_end|>go south<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>take keycard from case<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, go to the east. Okay, and then, recover the soap scented passkey from the floor of the basement. After that, go to the west. After that, insert the soap scented passkey into the soap scented box's lock to unlock it. And then, open the soap scented box within the steam room. Then, pick up the nest of spiders from the soap scented box. If you can get your hands on the nest of spiders, head east. And then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. Let's see what's in here.
You can make out a soap scented box.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take soap scented passkey<|im_end|>go west<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take nest of spiders from soap scented box<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, ensure that the cuboid safe is open. Then, retrieve the rectangular keycard from the cuboid safe within the shower. And then, assure that the rectangular box is unlocked. And then, make it so that the rectangular box is open. After that, take the keycard from the rectangular box within the shower. If you can get your hands on the keycard, make an attempt to travel east. Then, close the chest. After that, look and see that the chest is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You see a locked rectangular box. You make out a closed cuboid safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cuboid safe<|im_end|>take rectangular keycard from cuboid safe<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go east. Then, pick up the TextWorld keycard from the floor of the workshop. Then, try to move west. That done, make it so that the TextWorld portal inside the sauna is unlocked. And then, ensure that the TextWorld portal is open. And then, make an effort to travel south. Then, make an effort to venture east. And then, make sure that the dresser is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty normal.
There is a closed TextWorld portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type S passkey and a shoe.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>go west<|im_end|>unlock TextWorld portal with TextWorld keycard<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to go to the south. Then, unlock the gate. After unlocking the gate, ensure that the gate in the shower is open. Then, make an effort to move east. And then, attempt to move south. Then, pick up the ladle from the bowl inside the kitchen. With the ladle, head north. Okay, and then, place the ladle on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
I just think it's awesome that you're in a study now.
You can see a closed coffer right there by you. You see a table. The table is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take ladle from bowl<|im_end|>go north<|im_end|>drop ladle<|im_end|>