Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go west. Then, lift the American style keycard from the floor of the parlor. After that, attempt to travel south. That done, unlock the American style locker. After that, ensure that the American style locker in the steam room is open. Having pulled open the American style locker, retrieve the passkey from the American style locker in the steam room. After that, make an attempt to travel north. After that, insert the passkey into the locker inside the parlor's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. The room is well lit.
You make out a closed box here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style keycard<|im_end|>go south<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take passkey from American style locker<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, assure that the safe inside the cellar is unlocked. After that, ensure that the safe is open. And then, pick up the Henderson's limited edition latchkey from the safe within the cellar. After taking the Henderson's limited edition latchkey, make an effort to take a trip south. Following that, unlock the Henderson's limited edition locker in the dish-pit. After that, ensure that the Henderson's limited edition locker is open. Then, pick up the kettle from the Henderson's limited edition locker within the dish-pit. After that, throw the kettle on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in a place we're calling a cellar.
You can see a safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's limited edition latchkey from safe<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take kettle from Henderson's limited edition locker<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the south. And then, pick up the key from the pan. And then, make an attempt to move north. Then, check that the gate in the lounge is unlocked with the key. After you have unlocked the gate, ensure that the gate inside the lounge is open. After that, make an attempt to travel east. And then, lift the sock from the floor of the spare room. After that, place the sock on the shelf within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from pan<|im_end|>go north<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take sock<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. That done, open the portal. After pulling open the portal, travel south. Okay, and then, make an attempt to go to the west. Okay, and then, retrieve the Henderson's key from the floor of the bedroom. After that, head east. And then, unlock the Henderson's box within the garage. After that, open the Henderson's box. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
There is an unblocked exit to the south.
You are carrying: a legume and a stick of butter.

your action:

Response: go south<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take Henderson's key<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to travel north. Then, go to the north. And then, open the dresser within the laundry place. After that, recover the passkey from the dresser within the laundry place. If you have got the passkey, go to the south. And then, assure that the box inside the spare room is unlocked with the passkey. And then, ensure that the box within the spare room is open. If you have opened the box, retrieve the cloak from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cloak from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to recover the formless latchkey from the rack. After that, unlock the formless box within the launderette. Then, doublecheck that the formless box inside the launderette is opened. After that, take the key from the formless box inside the launderette. Then, doublecheck that the safe within the launderette is unlocked with the key. Then, doublecheck that the safe within the launderette is open. And then, retrieve the iron from the safe in the launderette. After you have picked up the iron, put the iron on the shelf within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in a place we're calling a launderette.
You scan the room for a safe, and you find a safe. Hmmm... what else, what else? You make out a locked formless box, which looks standard, in the corner. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is standard. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset. You can see a rack. You shudder, but continue examining the rack. You see a formless latchkey on the rack.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless latchkey from rack<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. After that, recover the fresh laundry scented keycard from the floor of the scullery. After taking the fresh laundry scented keycard, insert the fresh laundry scented keycard into the fresh laundry scented gateway's lock to unlock it. Then, ensure that the fresh laundry scented gateway within the scullery is open. Then, make an effort to head south. Then, head east. Then, open the locker in the steam room. Then, recover the mop from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take fresh laundry scented keycard<|im_end|>unlock fresh laundry scented gateway with fresh laundry scented keycard<|im_end|>open fresh laundry scented gateway<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to venture west. Then, move west. Okay, and then, retrieve the passkey from the floor of the closet. And then, insert the passkey into the box's lock to unlock it. After that, make absolutely sure that the box in the closet is wide open. After that, recover the pair of headphones from the box. After that, try to go to the east. Okay, and then, place the pair of headphones on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a teapot.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go to the east. If you can get around to doing that, make an effort to take a trip south. Then, doublecheck that the American limited edition safe within the restroom is unlocked. After that, open the American limited edition safe. And then, recover the formless keycard from the American limited edition safe within the restroom. If you have picked up the formless keycard, make an effort to move north. After that, make absolutely sure that the formless safe in the pantry is shut. After that, doublecheck that the formless safe inside the pantry is locked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take formless keycard from American limited edition safe<|im_end|>go north<|im_end|>close formless safe<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go east. Then, recover the keycard from the floor of the shower. Then, travel west. Then, make sure that the box in the kitchenette is unlocked. After that, open the box in the kitchenette. After that, retrieve the knife from the box. And then, head east. Following that, deposit the knife on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
You can see a box. Classic TextWorld. You can make out a locked type L box.
There is an exit to the east. Don't worry, it is unblocked.
There is a type L passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take knife from box<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the west. Then, make sure that the Canadian style safe within the pantry is ajar. After that, take the Henderson's latchkey from the Canadian style safe. And then, assure that the Henderson's box is unlocked with the Henderson's latchkey. Then, open the Henderson's box. After that, recover the frisbee from the Henderson's box. After that, attempt to travel east. After that, drop the frisbee on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take Henderson's latchkey from Canadian style safe<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>take frisbee from Henderson's box<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to unlock the safe within the study. After that, open the safe inside the study. And then, pick up the Henderson's style keycard from the safe. And then, head east. Then, unlock the Henderson's style locker in the closet with the Henderson's style keycard. And then, open the Henderson's style locker. After that, pick up the passkey from the Henderson's style locker. If you have taken the passkey, make absolutely sure that the chest inside the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
I just think it's awesome that you're in a study now. You start to take note of what's in the room.
You can make out a locked safe in the corner.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's style keycard from safe<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. And then, open the spherical safe in the attic. And then, retrieve the type S keycard from the spherical safe inside the attic. After that, attempt to take a trip north. After that, check that the type S hatch is unlocked with the type S keycard. After that, ensure that the type S hatch is open. After that, try to go east. After that, retrieve the monitor from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. Let's see what's in here.
You scan the room, seeing a platter. The platter appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed type S hatch leading east. There is an unguarded exit to the south.
You are carrying: a spherical key and a vacuum.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take type S keycard from spherical safe<|im_end|>go north<|im_end|>unlock type S hatch with type S keycard<|im_end|>open type S hatch<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick-up the passkey from the floor of the chamber. After that, attempt to go to the west. With that accomplished, make sure that the safe is unlocked. Then, ensure that the safe is open. After that, take the key from the safe. If you can get your hands on the key, move east. Next, insert the key into the chest in the chamber's lock to unlock it. And then, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You smell a pungent smell, and follow it to a chest. You check the price tag that hangs off the chest. 30 bucks? What a deal! You'll have to ask where they got this! You make out an opened basket. The basket is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the west. With that accomplished, pick up the passkey from the rack. If you can get your hands on the passkey, make absolutely sure that the safe in the bathroom is unlocked. After that, open the safe within the bathroom. Then, retrieve the broom from the safe. After that, go east. With that accomplished, ensure that the crate is open. Then, deposit the broom into the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You make out a crate.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>open crate<|im_end|>insert broom into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, pick up the spherical passkey from the board. And then, attempt to move north. Then, unlock the spherical safe within the cubicle. Then, doublecheck that the spherical safe within the cubicle is ajar. Then, retrieve the keycard from the spherical safe. And then, head south. After that, insert the keycard into the safe within the restroom's lock to unlock it. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
A rusty placard tells you that you are now in the restroom.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a board. The board is usual. On the board you make out a spherical passkey. Wow! Just like in the movies!
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: take spherical passkey from board<|im_end|>go north<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft passkey from the floor of the chamber. And then, make sure that the Microsoft hatch in the chamber is unlocked. And then, open the Microsoft hatch inside the chamber. And then, move south. With that done, make an effort to go to the west. Then, pick up the key from the floor of the basement. With the key, head east. Next, unlock the chest in the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's here.
There is a closed Microsoft hatch leading south. There is an unguarded exit to the west.
There is a Microsoft passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go south<|im_end|>go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture south. And then, recover the key from the floor of the kitchen. Then, make an effort to move north. That done, insert the key into the safe's lock to unlock it. And then, open the safe in the cellar. And then, take the formless latchkey from the safe in the cellar. And then, make an attempt to move south. Then, look and see that the formless gateway inside the kitchen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go south<|im_end|>unlock formless gateway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go west. And then, open the spherical locker inside the kitchen. If you have opened the spherical locker, take the passkey from the spherical locker. After that, head east. If you can succeed at that, unlock the locker. Then, open the locker within the attic. Then, take the sandwich from the locker within the attic. Once you have picked up the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
A locked locker is nearby.
You need an unblocked exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take passkey from spherical locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could try to go to the south. After that, unlock the box. After unlocking the box, make absolutely sure that the box is wide open. Then, recover the keycard from the box inside the closet. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. After that, recover the non-euclidean latchkey from the safe inside the closet. After that, lock the non-euclidean gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>lock non-euclidean gate with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, recover the latchkey from the portmanteau. After that, make an effort to go south. Then, look and see that the gateway is unlocked. After unlocking the gateway, ensure that the gateway inside the workshop is open. Once you have opened the gateway, go to the east. With that accomplished, retrieve the non-euclidean passkey from the bookshelf in the cubicle. And then, make sure that the non-euclidean chest within the cubicle is unlocked. Having unlocked the non-euclidean chest, look and see that the non-euclidean chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You can make out a portmanteau. The portmanteau contains a latchkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take non-euclidean passkey from bookshelf<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could unlock the formless box within the vault. Then, open the formless box. Then, recover the key from the formless box within the vault. And then, assure that the gate is unlocked. After unlocking the gate, ensure that the gate inside the vault is open. Then, go north. And then, attempt to go to the east. And then, retrieve the fly larva from the shelf in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You see a locked formless box.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Once you do that, take the keycard from the bench within the shower. Then, attempt to venture south. Then, make absolutely sure that the hatch within the workshop is unlocked. Then, make it so that the hatch within the workshop is open. And then, travel east. And then, pick up the grape from the floor of the chamber. And then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a telephone.

your action:

Response: go north<|im_end|>take keycard from bench<|im_end|>go south<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to travel south. Then, unlock the box inside the dish-pit. Then, open the box inside the dish-pit. Then, pick up the type 0 passkey from the box within the dish-pit. And then, make an attempt to take a trip east. With that accomplished, insert the type 0 passkey into the type 0 chest's lock to unlock it. Then, ensure that the type 0 chest within the sauna is open. Then, take the worm from the type 0 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 0 passkey from box<|im_end|>go east<|im_end|>unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take worm from type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move west. And then, doublecheck that the freezer is wide open. And then, pick up the soap scented keycard from the freezer within the scullery. With the soap scented keycard, unlock the soap scented hatch within the scullery with the soap scented keycard. Then, open the soap scented hatch. And then, go to the north. Once you do that, venture east. With that accomplished, recover the spoon from the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a trunk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take soap scented keycard from freezer<|im_end|>unlock soap scented hatch with soap scented keycard<|im_end|>open soap scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. Then, retrieve the key from the table within the studio. And then, make an attempt to move east. After that, unlock the chest. After that, open the chest inside the office. Then, pick up the Microsoft limited edition latchkey from the chest. And then, unlock the Microsoft limited edition safe with the Microsoft limited edition latchkey. And then, open the Microsoft limited edition safe within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a Microsoft limited edition safe. Now that's what I call TextWorld! Look over there! a chest.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Microsoft limited edition latchkey from chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, make an attempt to travel south. Then, pick up the latchkey from the bed stand. With the latchkey, unlock the safe in the parlor with the latchkey. After that, ensure that the safe is open. After that, recover the monitor from the safe. If you can get your hands on the monitor, take a trip north. And then, deposit the monitor on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it ordinary? You better believe it is.
There is an unguarded exit to the south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from bed stand<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go north<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go south. Once you manage that, open the door within the workshop. Then, go to the east. Following that, close the door inside the closet. And then, take a trip north. Okay, and then, pick up the keycard from the rack in the garage. If you can get your hands on the keycard, make an attempt to head south. Then, lock the door with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in an usual kind of place. That is to say, you're in a study.
You can make out a desk. The desk is typical. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the south. Don't worry, it is unblocked.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to venture north. With that accomplished, recover the Henderson's key from the floor of the kitchenette. If you have taken the Henderson's key, make sure that the Henderson's box is unlocked with the Henderson's key. And then, ensure that the Henderson's box within the kitchenette is open. Then, take the passkey from the Henderson's box. And then, unlock the chest within the kitchenette with the passkey. And then, open the chest. And then, recover the teapot from the chest inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's key<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take passkey from Henderson's box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. After that, unlock the Henderson's chest with the Henderson's passkey. Then, open the Henderson's chest. Then, pick up the type M passkey from the Henderson's chest. If you can get your hands on the type M passkey, insert the type M passkey into the type M chest's lock to unlock it. Then, ensure that the type M chest is open. After that, take the sponge from the type M chest within the laundry place. With the sponge, drop the sponge on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying: a Henderson's passkey.

your action:

Response: go east<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take type M passkey from Henderson's chest<|im_end|>unlock type M chest with type M passkey<|im_end|>open type M chest<|im_end|>take sponge from type M chest<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to attempt to venture east. And then, open the freezer. After that, take the non-euclidean key from the freezer. After that, unlock the non-euclidean locker within the kitchen with the non-euclidean key. And then, make absolutely sure that the non-euclidean locker within the kitchen is ajar. Having pulled open the non-euclidean locker, recover the latchkey from the non-euclidean locker. After that, assure that the chest is unlocked. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You bend down to tie your shoe. When you stand up, you notice a chair. The chair is normal. But the thing is empty.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take non-euclidean key from freezer<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the formless passkey from the floor of the workshop. After getting the formless passkey, unlock the formless locker with the formless passkey. Then, ensure that the formless locker inside the workshop is open. Then, recover the latchkey from the formless locker. Once you have got the latchkey, make absolutely sure that the box within the workshop is unlocked. After you have unlocked the box, make absolutely sure that the box within the workshop is opened. Having opened the box, retrieve the stapler from the box within the workshop. Then, place the stapler on the chair in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You see a box. Now why would someone leave that there? You see a formless locker. You can see a chair. The chair is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take stapler from box<|im_end|>put stapler on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the Canadian chest with the Canadian latchkey. And then, ensure that the Canadian chest is open. And then, retrieve the rectangular passkey from the Canadian chest inside the studio. And then, make an attempt to head west. With that over with, assure that the rectangular safe is unlocked with the rectangular passkey. Then, open the rectangular safe inside the office. And then, retrieve the printer from the rectangular safe within the office. After that, place the printer on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty usual here. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a Canadian chest.
There is an unguarded exit to the west.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take rectangular passkey from Canadian chest<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take printer from rectangular safe<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Next, unlock the locker within the office. Once you have unlocked the locker, open the locker inside the office. Then, retrieve the vanilla scented passkey from the locker. After getting the vanilla scented passkey, unlock the vanilla scented gateway inside the office with the vanilla scented passkey. After that, ensure that the vanilla scented gateway inside the office is open. And then, go to the east. After that, pick-up the tv from the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take vanilla scented passkey from locker<|im_end|>unlock vanilla scented gateway with vanilla scented passkey<|im_end|>open vanilla scented gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the gateway is wide open. After that, move north. With that accomplished, go to the east. Next, retrieve the key from the bench inside the bathroom. And then, unlock the safe with the key. After unlocking the safe, open the safe. After that, pick up the spherical key from the safe within the bathroom. And then, unlock the spherical locker with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's in the room.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the TextWorld limited edition chest in the steam room. After that, ensure that the TextWorld limited edition chest is open. After that, retrieve the latchkey from the TextWorld limited edition chest within the steam room. After that, take a trip east. And then, look and see that the chest in the cellar is unlocked with the latchkey. And then, open the chest within the cellar. After that, retrieve the worm from the chest. After picking up the worm, toss the worm on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
Look over there! a TextWorld limited edition chest.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld limited edition passkey and a tv.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to move west. Then, ensure that the Canadian style box inside the attic is open. After that, retrieve the type X key from the Canadian style box. If you can get your hands on the type X key, look and see that the type X locker within the attic is unlocked with the type X key. And then, ensure that the type X locker inside the attic is open. Then, recover the stick of butter from the type X locker within the attic. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry.
You make out an opened cabinet here. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian style key.

your action:

Response: go west<|im_end|>open Canadian style box<|im_end|>take type X key from Canadian style box<|im_end|>unlock type X locker with type X key<|im_end|>open type X locker<|im_end|>take stick of butter from type X locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the non-euclidean safe is unlocked with the non-euclidean key. Then, open the non-euclidean safe. Then, take the keycard from the non-euclidean safe. Then, try to venture south. Then, make absolutely sure that the box in the scullery is unlocked. Then, ensure that the box is open. After that, recover the stick of butter from the box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the pantry.
You make out a locked non-euclidean safe right there by you. Oh, great. Here's a chest. Now why would someone leave that there?
You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. With that done, pick up the cuboid keycard from the table within the kitchenette. After that, insert the cuboid keycard into the cuboid box inside the kitchenette's lock to unlock it. Then, make absolutely sure that the cuboid box is opened. And then, pick up the shadfly from the cuboid box inside the kitchenette. After that, attempt to venture east. And then, ensure that the cabinet is open. After that, deposit the shadfly inside the cabinet inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You make out a cabinet. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take cuboid keycard from table<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take shadfly from cuboid box<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the safe inside the attic with the passkey. Then, open the safe. Then, recover the type F latchkey from the safe. And then, go to the east. After that, doublecheck that the type F chest within the lounge is unlocked with the type F latchkey. Then, make absolutely sure that the type F chest is opened. After that, pick up the tv from the type F chest. After that, put the tv on the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You can make out a safe.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type F latchkey from safe<|im_end|>go east<|im_end|>unlock type F chest with type F latchkey<|im_end|>open type F chest<|im_end|>take tv from type F chest<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the safe. And then, ensure that the safe in the lounge is open. Then, take the type N keycard from the safe. And then, check that the type N locker is unlocked with the type N keycard. After unlocking the type N locker, open the type N locker. And then, pick up the dvd from the type N locker within the lounge. After getting the dvd, go to the east. Following that, throw the dvd on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary one. I guess you better just go and list everything you see here.
A locked type N locker is in the room. You hear a noise behind you and spin around, but you can't see anything other than a safe.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type N keycard from safe<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take dvd from type N locker<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go north. Then, retrieve the formless key from the floor of the sauna. After that, attempt to go to the south. With that accomplished, check that the formless passageway inside the bedchamber is unlocked with the formless key. After unlocking the formless passageway, assure that the formless passageway in the bedchamber is opened. And then, travel south. Then, venture east. And then, close the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber.
There is a closed formless passageway leading south. You need an unblocked exit? You should try going north.
You are carrying: a cashew, a pillow and a textbook.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the cuboid passkey from the floor of the shower. With the cuboid passkey, attempt to take a trip west. After that, insert the cuboid passkey into the cuboid safe's lock to unlock it. And then, assure that the cuboid safe in the workshop is open. Then, recover the Microsoft limited edition passkey from the cuboid safe inside the workshop. Then, try to travel east. After that, make sure that the Microsoft limited edition gateway is unlocked with the Microsoft limited edition passkey. And then, doublecheck that the Microsoft limited edition gateway within the shower is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a trunk.
There is a closed Microsoft limited edition gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a licorice strip and a sandwich.

your action:

Response: take cuboid passkey<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take Microsoft limited edition passkey from cuboid safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move east. After that, recover the Canadian limited edition keycard from the floor of the shower. If you can get your hands on the Canadian limited edition keycard, attempt to venture west. And then, make absolutely sure that the Canadian limited edition chest is unlocked. After that, open the Canadian limited edition chest. After that, recover the passkey from the Canadian limited edition chest. After that, venture east. After that, lock the box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian limited edition chest. You see a chest.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard<|im_end|>go west<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip north. After that, recover the key from the cabinet. Then, head south. Next, make sure that the passageway inside the lounge is open. After opening the passageway, move east. And then, unlock the chest with the key. And then, ensure that the chest is open. Then, recover the insect from the chest inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>open passageway<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the Henderson's limited edition key from the floor of the garage. After that, take a trip south. Next, unlock the Henderson's limited edition door. And then, open the Henderson's limited edition door inside the pantry. And then, make an attempt to go to the east. And then, retrieve the latchkey from the floor of the shower. And then, look and see that the chest in the shower is unlocked. Then, look and see that the chest inside the shower is wide open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to close the TextWorld limited edition chest. After that, make an effort to go to the west. Then, recover the Microsoft latchkey from the floor of the kitchenette. After that, unlock the Microsoft box inside the kitchenette with the Microsoft latchkey. After that, make sure that the Microsoft box is opened. Then, recover the TextWorld limited edition latchkey from the Microsoft box. Then, move east. And then, doublecheck the TextWorld limited edition chest inside the study is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
You see a TextWorld limited edition chest. Wow, isn't TextWorld just the best? The TextWorld limited edition chest is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close TextWorld limited edition chest<|im_end|>go west<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>take TextWorld limited edition latchkey from Microsoft box<|im_end|>go east<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could recover the passkey from the floor of the playroom. With the passkey, check that the box is unlocked with the passkey. And then, open the box inside the playroom. After that, retrieve the Henderson's keycard from the box within the playroom. And then, head south. After that, unlock the Henderson's box inside the bedroom. And then, open the Henderson's box inside the bedroom. And then, retrieve the nest of spiders from the Henderson's box in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. I mean, just wow! Isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a locker.
There is an unguarded exit to the south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>go south<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take nest of spiders from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could go east. Okay, and then, attempt to go north. After that, pick-up the keycard from the floor of the sauna. Then, insert the keycard into the safe inside the sauna's lock to unlock it. Then, open the safe. And then, take the bug from the safe in the sauna. And then, attempt to go to the south. Then, toss the bug on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You smell a fine smell, and follow it to a stand. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the cuboid safe within the bedroom. After that, ensure that the cuboid safe in the bedroom is open. And then, retrieve the Henderson's style key from the cuboid safe in the bedroom. And then, try to move east. And then, insert the Henderson's style key into the Henderson's style safe's lock to unlock it. And then, open the Henderson's style safe within the studio. And then, take the mug from the Henderson's style safe inside the studio. And then, rest the mug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a locked cuboid safe.
There is an unblocked exit to the east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take Henderson's style key from cuboid safe<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take mug from Henderson's style safe<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, go west. And then, recover the passkey from the shelf inside the parlor. After taking the passkey, unlock the chest within the parlor. And then, assure that the chest is opened. Then, recover the latchkey from the chest in the parlor. And then, attempt to venture east. And then, make it so that the safe is unlocked. And then, ensure that the safe in the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin looking for stuff.
You can see a locked safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the display is open. And then, pick up the passkey from the display. If you can get your hands on the passkey, unlock the box within the basement. After unlocking the box, open the box within the basement. After opening the box, retrieve the shirt from the box. If you can get your hands on the shirt, try to move west. Then, assure that the cabinet inside the cookhouse is open. And then, you can insert the shirt inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You have walked into a basement. Not the basement you'd expect. No, this is a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a lovely smell, and follow it to a box. Wow, isn't TextWorld just the best? You can see a closed display close by.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open display<|im_end|>take passkey from display<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, ensure that the box is open. After pulling open the box, retrieve the Microsoft style key from the box. Once you have taken the Microsoft style key, make it so that the Microsoft style safe is unlocked with the Microsoft style key. After that, make absolutely sure that the Microsoft style safe is opened. Then, take the rectangular keycard from the Microsoft style safe within the vault. If you can get your hands on the rectangular keycard, make an effort to venture east. Then, close the rectangular chest. Having closed the rectangular chest, make absolutely sure that the rectangular chest is locked with the rectangular keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You scan the room for a Microsoft style safe, and you find a Microsoft style safe. Look out! It's a- oh, never mind, it's just a box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: open box<|im_end|>take Microsoft style key from box<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take rectangular keycard from Microsoft style safe<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the case inside the cellar. If you can get your hands on the latchkey, make an attempt to move east. Following that, unlock the chest in the cookery. After that, ensure that the chest is open. After that, retrieve the key from the chest inside the cookery. After that, make sure that the locker in the cookery is unlocked. And then, open the locker. And then, retrieve the knife from the locker inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's awesome that you're in a cellar now. The room is well lit.
You see an opened case. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head south. That done, try to head west. Once you accomplish that, recover the formless passkey from the safe inside the salon. If you have got the formless passkey, unlock the formless locker with the formless passkey. Then, open the formless locker in the salon. After that, pick up the laptop from the formless locker within the salon. Then, make an attempt to move east. And then, toss the laptop on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take formless passkey from safe<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take laptop from formless locker<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be good if you could ensure that the safe is open. And then, recover the formless passkey from the safe. After that, insert the formless passkey into the formless safe's lock to unlock it. Then, open the formless safe. And then, make an attempt to take a trip west. Once you get around to doing that, recover the Advent Calendar from the floor of the studio. Then, move east. After that, you can put the Advent Calendar into the formless safe within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a formless safe. What a great pairing of adjectives and nouns! You make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take formless passkey from safe<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>go east<|im_end|>insert Advent Calendar into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to take a trip north. Then, retrieve the Microsoft keycard from the armchair within the studio. And then, head south. Following that, make absolutely sure that the Microsoft passageway is unlocked with the Microsoft keycard. And then, assure that the Microsoft passageway inside the dish-pit is open. Having opened the Microsoft passageway, make an attempt to travel east. With that accomplished, retrieve the burger from the box. If you have picked up the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You begin looking for stuff.
There is a closed Microsoft passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard from armchair<|im_end|>go south<|im_end|>unlock Microsoft passageway with Microsoft keycard<|im_end|>open Microsoft passageway<|im_end|>go east<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to go to the east. Then, take a trip north. With that done, retrieve the key from the stand. After stealing the key, insert the key into the box's lock to unlock it. Then, ensure that the box in the chamber is open. Then, pick up the tv from the box. After that, make an attempt to travel south. With that done, toss the tv on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take tv from box<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. And then, recover the rectangular passkey from the table within the sauna. After that, unlock the rectangular box. And then, ensure that the rectangular box is open. Then, attempt to head west. Then, recover the lampshade from the floor of the attic. Then, make an attempt to head east. Then, deposit the lampshade inside the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>go west<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head east. Then, make an effort to move south. Once you manage that, retrieve the formless keycard from the cabinet within the cookhouse. Once you have picked up the formless keycard, go to the north. Then, unlock the formless chest within the canteen with the formless keycard. After unlocking the formless chest, ensure that the formless chest is open. And then, recover the knife from the formless chest in the canteen. Then, rest the knife on the board within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take formless keycard from cabinet<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take knife from formless chest<|im_end|>put knife on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. And then, take the TextWorld style keycard from the chest within the basement. And then, make it so that the TextWorld style safe in the basement is unlocked with the TextWorld style keycard. Then, doublecheck that the TextWorld style safe is wide open. Then, pick up the key from the TextWorld style safe. Then, move east. After that, unlock the locker in the kitchenette. Then, make sure that the locker is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette.
Look over there! a locker.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take key from TextWorld style safe<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. After that, retrieve the TextWorld style passkey from the trunk in the cellar. With the TextWorld style passkey, doublecheck that the TextWorld style locker in the cellar is unlocked. After that, open the TextWorld style locker. Having pulled open the TextWorld style locker, take the fudge scented latchkey from the TextWorld style locker in the cellar. Then, take a trip east. If you can accomplish that, close the fudge scented safe inside the sauna. And then, assure that the fudge scented safe in the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a fudge scented safe? Because look over there, it's a fudge scented safe. I mean, just wow! Isn't TextWorld just the best? The fudge scented safe is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take TextWorld style passkey from trunk<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take fudge scented latchkey from TextWorld style locker<|im_end|>go east<|im_end|>close fudge scented safe<|im_end|>lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, assure that the chest inside the kitchenette is open. Then, recover the type E latchkey from the chest. If you can get your hands on the type E latchkey, insert the type E latchkey into the type E portal's lock to unlock it. After that, make sure that the type E portal is ajar. After that, go to the east. And then, pick up the loaf of bread from the bed inside the chamber. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You make out a bar. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a tv.

your action:

Response: go north<|im_end|>open chest<|im_end|>take type E latchkey from chest<|im_end|>unlock type E portal with type E latchkey<|im_end|>open type E portal<|im_end|>go east<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the east. After that, attempt to travel north. Next, recover the keycard from the mantle. And then, go south. Okay, and then, check that the box is unlocked with the keycard. Then, ensure that the box is open. Then, take the cd from the box. Then, rest the cd on the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from mantle<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>put cd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. After that, make sure that the American box is unlocked. After that, open the American box. After pulling open the American box, take the formless passkey from the American box. Then, unlock the formless portal inside the closet. After you have unlocked the formless portal, ensure that the formless portal is open. And then, attempt to go to the south. Next, assure that the safe is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American keycard and a latchkey.

your action:

Response: go east<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>take formless passkey from American box<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. After that, pick up the TextWorld limited edition keycard from the platter. Then, unlock the TextWorld limited edition safe with the TextWorld limited edition keycard. Then, ensure that the TextWorld limited edition safe inside the scullery is open. And then, recover the type 1 keycard from the TextWorld limited edition safe. After picking up the type 1 keycard, make an effort to go to the south. Once you get through with that, make absolutely sure that the type 1 box within the laundromat is unlocked. After that, open the type 1 box. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a type 1 box. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard from platter<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take type 1 keycard from TextWorld limited edition safe<|im_end|>go south<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to recover the non-euclidean passkey from the bar inside the bedchamber. Then, check that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest inside the bedchamber is open. After opening the non-euclidean chest, take the cuboid latchkey from the non-euclidean chest. And then, make sure that the cuboid locker is unlocked with the cuboid latchkey. And then, ensure that the cuboid locker in the bedchamber is open. And then, take the legume from the cuboid locker inside the bedchamber. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You start to take note of what's in the room.
You make out a cuboid locker. You shudder, but continue examining the room. You can see a locked non-euclidean chest close by. As if things weren't amazing enough already, you can even see a bar! The bar is usual. On the bar you can make out a non-euclidean passkey.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bar<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take cuboid latchkey from non-euclidean chest<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take legume from cuboid locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to travel north. Once you succeed at that, make sure that the locker is ajar. After that, recover the TextWorld key from the locker. Having taken the TextWorld key, insert the TextWorld key into the TextWorld passageway in the pantry's lock to unlock it. And then, open the TextWorld passageway. After pulling open the TextWorld passageway, make an effort to move east. If you can get around to doing that, pick up the butterfly from the bench. After that, ditch the butterfly on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld passageway with TextWorld key<|im_end|>open TextWorld passageway<|im_end|>go east<|im_end|>take butterfly from bench<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, recover the passkey from the bowl within the canteen. After stealing the passkey, venture south. And then, make it so that the chest inside the dish-pit is unlocked. Having unlocked the chest, ensure that the chest is open. After opening the chest, pick up the spoon from the chest inside the dish-pit. After that, make an attempt to head north. That done, place the spoon on the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a chest.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bowl<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go north<|im_end|>put spoon on bowl<|im_end|>