Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, travel west. After that, recover the vanilla scented latchkey from the table. Then, insert the vanilla scented latchkey into the vanilla scented safe in the kitchenette's lock to unlock it. If you have unlocked the vanilla scented safe, ensure that the vanilla scented safe inside the kitchenette is open. After you have pulled open the vanilla scented safe, recover the latchkey from the vanilla scented safe. After taking the latchkey, make an effort to travel east. Following that, unlock the box inside the scullery with the latchkey. After that, open the box inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented latchkey from table<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>take latchkey from vanilla scented safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture east. After that, try to take a trip north. With that accomplished, recover the rectangular latchkey from the cabinet. And then, check that the rectangular safe inside the dish-pit is unlocked with the rectangular latchkey. After that, look and see that the rectangular safe is wide open. Then, pick up the passkey from the rectangular safe. After that, head south. Next, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel north. Then, take the key from the chest. After that, move south. Then, check that the box inside the study is unlocked with the key. After unlocking the box, look and see that the box is wide open. Then, take the type I keycard from the box in the study. And then, look and see that the type I box is unlocked. And then, make sure that the type I box inside the study is ajar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a locked type I box. You can see a locked box. You can make out a cabinet. What a letdown! The cabinet is empty!
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type I keycard from box<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to venture south. With that over with, ensure that the cuboid safe within the bathroom is open. After that, pick up the formless passkey from the cuboid safe inside the bathroom. Then, attempt to move north. And then, unlock the formless portal within the salon. Then, open the formless portal. Then, go to the east. Then, make sure that the locker within the bedchamber is ajar. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
There is a closed formless portal leading east. There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take formless passkey from cuboid safe<|im_end|>go north<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture south. Then, open the TextWorld box in the bedchamber. After opening the TextWorld box, take the passkey from the TextWorld box. Then, look and see that the passageway is unlocked. After that, open the passageway. After opening the passageway, attempt to move east. That done, retrieve the paper towel from the shelf inside the steam room. After that, throw the paper towel on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an unguarded exit to the south.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld box<|im_end|>take passkey from TextWorld box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture east. After that, pick up the cuboid latchkey from the floor of the cubicle. After that, make an attempt to venture west. After that, assure that the cuboid gate in the cookhouse is unlocked with the cuboid latchkey. And then, ensure that the cuboid gate is open. And then, make an effort to head south. After that, travel east. Then, recover the keyboard from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
There is a closed cuboid gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a candy bar and a cushion.

your action:

Response: go east<|im_end|>take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the Microsoft style box is open. After that, retrieve the rectangular keycard from the Microsoft style box within the salon. If you can get your hands on the rectangular keycard, make sure that the rectangular gate within the salon is unlocked. And then, make it so that the rectangular gate inside the salon is ajar. And then, go to the west. Then, ensure that the crate in the attic is open. After opening the crate, retrieve the broom from the crate within the attic. Then, ditch the broom on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft style box!
There is a closed rectangular gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: open Microsoft style box<|im_end|>take rectangular keycard from Microsoft style box<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go west<|im_end|>open crate<|im_end|>take broom from crate<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the chest inside the garage. Then, unlock the door with the latchkey. After that, ensure that the door inside the garage is open. After that, make an attempt to go to the east. Then, move south. And then, pick-up the golf ball from the floor of the vault. And then, make an effort to move north. With that accomplished, place the golf ball on the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You make out a chest. The chest contains a latchkey. A chest... Is that really what you were looking for?
There is a closed door leading east. There is an unblocked exit to the south.
You are carrying: a loaf of bread and an Advent Calendar.

your action:

Response: take latchkey from chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>go south<|im_end|>take golf ball<|im_end|>go north<|im_end|>put golf ball on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to take a trip west. After that, go to the south. With that done, retrieve the rectangular key from the floor of the chamber. After that, look and see that the rectangular safe inside the chamber is unlocked. After unlocking the rectangular safe, open the rectangular safe within the chamber. Once you have pulled open the rectangular safe, take the licorice strip from the rectangular safe. After that, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am pleased to announce that you are now in the attic.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular key<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take licorice strip from rectangular safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip south. Next, retrieve the latchkey from the basket. After taking the latchkey, make it so that the box within the shower is unlocked with the latchkey. And then, open the box within the shower. Then, travel north. Once you manage that, take the plant from the bench within the recreation zone. And then, take a trip south. Once you succeed at that, put the plant inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You make out a bench. On the bench you see a plant.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from basket<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>go north<|im_end|>take plant from bench<|im_end|>go south<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the north. And then, open the chest. After opening the chest, take the non-euclidean keycard from the chest. After getting the non-euclidean keycard, take a trip south. After that, make sure that the non-euclidean hatch is unlocked. And then, ensure that the non-euclidean hatch is open. After that, make an effort to head east. Then, recover the insect from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You start to take note of what's in the room.
There is a closed non-euclidean hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue and a keycard.

your action:

Response: go north<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could move north. Then, recover the keycard from the desk. With the keycard, take a trip south. Then, make sure that the gate inside the office is unlocked. After unlocking the gate, open the gate. Then, take a trip south. After that, go east. If you can succeed at that, open the coffer. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from desk<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the spherical portal inside the lounge. And then, ensure that the spherical portal inside the lounge is open. Then, attempt to venture south. With that done, try to go to the east. Then, recover the butterfly from the bed. Then, head west. Next, move north. If you can get around to doing that, you can place the butterfly inside the dresser within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place.
Were you looking for a dresser? Because look over there, it's a dresser. Wow, isn't TextWorld just the best? The dresser is empty! What a waste of a day!
There is a closed spherical portal leading south. There is an unguarded exit to the west.
You are carrying: a loganberry and a spherical latchkey.

your action:

Response: unlock spherical portal with spherical latchkey<|im_end|>open spherical portal<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from bed<|im_end|>go west<|im_end|>go north<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the type M locker is unlocked. And then, ensure that the type M locker is open. And then, retrieve the cuboid key from the type M locker inside the shower. With the cuboid key, go to the east. That done, insert the cuboid key into the cuboid safe within the garage's lock to unlock it. After unlocking the cuboid safe, open the cuboid safe inside the garage. After that, pick up the latchkey from the cuboid safe in the garage. After that, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can make out a type M locker.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a type M keycard.

your action:

Response: unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take cuboid key from type M locker<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take a trip north. With that over with, ensure that the safe in the office is open. After that, retrieve the latchkey from the safe within the office. After picking up the latchkey, make it so that the hatch within the office is unlocked. And then, open the hatch. Then, make an effort to go north. With that over with, go to the east. Next, lift the Advent Calendar from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that done, pick up the cuboid latchkey from the basket. After that, venture west. Following that, unlock the cuboid chest. After unlocking the cuboid chest, open the cuboid chest in the chamber. After that, retrieve the latchkey from the cuboid chest. With the latchkey, make an effort to venture east. If you can do that, Place the latchkey into the safe within the shower to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the chamber.
You see a locked cuboid chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from basket<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, open the case in the cubicle. And then, retrieve the type J passkey from the case. Then, head north. Then, assure that the type J box is unlocked. After that, open the type J box within the steam room. And then, take the passkey from the type J box. Then, unlock the chest in the steam room with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked standard looking chest right there by you. You can see a type J box. You can see a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
There is a closed hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type J passkey from case<|im_end|>go north<|im_end|>unlock type J box with type J passkey<|im_end|>open type J box<|im_end|>take passkey from type J box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go east. And then, pick up the Henderson's key from the floor of the lounge. And then, make it so that the Henderson's locker within the lounge is unlocked. After unlocking the Henderson's locker, ensure that the Henderson's locker within the lounge is open. And then, pick up the latchkey from the Henderson's locker within the lounge. Then, insert the latchkey into the safe's lock to unlock it. And then, open the safe. After opening the safe, take the worm from the safe within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. Let's see what's in here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's key<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take latchkey from Henderson's locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the drawer is open. After that, take the keycard from the drawer within the laundry place. Having got the keycard, unlock the locker in the laundry place. And then, open the locker inside the laundry place. And then, take the latchkey from the locker in the laundry place. After that, attempt to take a trip west. With that done, close the hatch. After closing the hatch, lock the hatch with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a locked usual looking locker right there by you. You see a drawer. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>close hatch<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, move east. And then, make an effort to head north. Next, lift the key from the floor of the studio. Then, make absolutely sure that the box inside the studio is unlocked. Then, ensure that the box within the studio is open. And then, pick up the non-euclidean passkey from the box inside the studio. Then, take a trip south. Once you manage that, look and see that the non-euclidean box is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Oh wow! Is that what I think it is? It is! It's a desk. The desk is normal. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid key from the coffer. After that, make sure that the cuboid chest is unlocked with the cuboid key. Then, ensure that the cuboid chest in the garage is open. After that, take the type R key from the cuboid chest. Then, insert the type R key into the type R safe's lock to unlock it. After unlocking the type R safe, make sure that the type R safe is opened. After that, retrieve the burger from the type R safe. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a type R safe. You see a locked cuboid chest. Look over there! a coffer, so there's that. The coffer contains a cuboid key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid key from coffer<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take type R key from cuboid chest<|im_end|>unlock type R safe with type R key<|im_end|>open type R safe<|im_end|>take burger from type R safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, retrieve the type 0 key from the case inside the cubicle. And then, attempt to move west. After that, look and see that the type 0 box is unlocked with the type 0 key. After unlocking the type 0 box, open the type 0 box in the chamber. After that, recover the bug from the type 0 box. Then, make an effort to venture east. With that done, sit the bug on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
A locked type 0 box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 key from case<|im_end|>go west<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take bug from type 0 box<|im_end|>go east<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the bench. And then, try to head south. With that done, doublecheck that the locker within the cookery is unlocked with the latchkey. If you have unlocked the locker, open the locker. And then, attempt to go north. With that over with, retrieve the cushion from the floor of the bar. After that, try to venture south. Then, deposit the cushion inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar.
You make out a portmanteau. You smell a lovely smell, and follow it to a bench. Wow, isn't TextWorld just the best? The bench is usual. On the bench you see a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going south.
There is a cushion on the floor.
You are carrying: a knife.

your action:

Response: take latchkey from bench<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go north<|im_end|>take cushion<|im_end|>go south<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go to the west. And then, travel west. That done, attempt to go north. With that over with, open the American box. Then, pick up the rectangular latchkey from the American box. And then, travel south. Then, attempt to move east. And then, Place the rectangular latchkey into the rectangular box inside the shower to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You make out a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>go north<|im_end|>open American box<|im_end|>take rectangular latchkey from American box<|im_end|>go south<|im_end|>go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, travel north. And then, ensure that the case inside the cookhouse is open. After that, retrieve the Canadian style passkey from the case within the cookhouse. After that, try to go to the south. After that, unlock the Canadian style locker within the cellar with the Canadian style passkey. After that, ensure that the Canadian style locker in the cellar is open. Then, pick up the glove from the Canadian style locker. After you have taken the glove, sit the glove on the shelf inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Canadian style locker in the corner. You can see a chest. A chest... Is that really what you were looking for? You see a shelf. The shelf appears to be empty.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take Canadian style passkey from case<|im_end|>go south<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take glove from Canadian style locker<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to move west. After that, pick up the type L keycard from the platter in the cookhouse. After that, make absolutely sure that the type L portal in the cookhouse is unlocked. After that, ensure that the type L portal is open. Then, make an effort to move south. And then, try to move east. Then, pick up the sandwich from the table. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take type L keycard from platter<|im_end|>unlock type L portal with type L keycard<|im_end|>open type L portal<|im_end|>go south<|im_end|>go east<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, assure that the non-euclidean locker in the cubicle is unlocked. Once you have unlocked the non-euclidean locker, look and see that the non-euclidean locker is ajar. After that, recover the formless keycard from the non-euclidean locker. With the formless keycard, try to go to the east. Okay, and then, look and see that the formless chest in the bar is unlocked. After unlocking the formless chest, ensure that the formless chest is open. Then, take the nest of kittens from the formless chest inside the bar. After that, put the nest of kittens on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You begin to take stock of what's in the room.
You scan the room for a non-euclidean locker, and you find a non-euclidean locker.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take formless keycard from non-euclidean locker<|im_end|>go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take nest of kittens from formless chest<|im_end|>put nest of kittens on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the cabinet. And then, take the Canadian style keycard from the cabinet in the dish-pit. After taking the Canadian style keycard, insert the Canadian style keycard into the Canadian style passageway's lock to unlock it. After unlocking the Canadian style passageway, open the Canadian style passageway. And then, make an attempt to go to the north. And then, retrieve the latchkey from the floor of the steam room. And then, make an effort to move east. And then, make sure that the chest inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in the place we're calling the dish-pit. Let's see what's in here.
You see a cabinet.
There is a closed Canadian style passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: open cabinet<|im_end|>take Canadian style keycard from cabinet<|im_end|>unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go north<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head south. After that, make sure that the American style gate inside the salon is opened. Once you have opened the American style gate, travel east. And then, close the American style gate. And then, go north. Then, retrieve the American style latchkey from the platter inside the cookery. Then, make an effort to move south. And then, assure that the American style gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. I guess you better just go and list everything you see here.
You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a fork on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open American style gate<|im_end|>go east<|im_end|>close American style gate<|im_end|>go north<|im_end|>take American style latchkey from platter<|im_end|>go south<|im_end|>lock American style gate with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First, it would be good if you could make sure that the Henderson's style box inside the sauna is unlocked with the Henderson's style latchkey. After that, ensure that the Henderson's style box is open. After that, recover the formless passkey from the Henderson's style box. If you can get your hands on the formless passkey, take a trip east. With that accomplished, unlock the formless safe inside the cellar with the formless passkey. Then, make sure that the formless safe in the cellar is open. And then, take the bug from the formless safe. And then, sit the bug on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You scan the room, seeing a Henderson's style box. Hmmm... what else, what else?
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take formless passkey from Henderson's style box<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take bug from formless safe<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, unlock the safe. And then, open the safe. And then, recover the passkey from the safe. After that, unlock the gateway inside the canteen with the passkey. After that, ensure that the gateway within the canteen is open. Then, venture east. Next, lift the bowl from the floor of the cookhouse. Having taken the bowl, place the bowl on the counter in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You see a gleam over in a corner, where you can see a safe, so there's that.
There is a closed gateway leading east. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take bowl<|im_end|>put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the key from the chest. Then, unlock the locker within the cookery with the key. And then, ensure that the locker is open. After that, pick up the type 7 passkey from the locker within the cookery. Then, travel north. With that done, unlock the type 7 safe inside the kitchenette. After unlocking the type 7 safe, ensure that the type 7 safe is open. After that, take the teacup from the type 7 safe in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You see a locked locker in the corner. Look over there! a chest. The chest contains a key. The light flickers for a second, but nothing else happens.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go north<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>open type 7 safe<|im_end|>take teacup from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to try to travel west. And then, ensure that the display inside the workshop is open. And then, recover the fudge scented latchkey from the display. Then, attempt to go east. And then, unlock the fudge scented locker in the launderette. And then, assure that the fudge scented locker within the launderette is open. After that, take the passkey from the fudge scented locker. And then, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked locker in the corner. You can make out a locked fudge scented locker.
There is an unguarded exit to the west.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open display<|im_end|>take fudge scented latchkey from display<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take passkey from fudge scented locker<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to unlock the safe. After that, ensure that the safe is open. And then, retrieve the passkey from the safe within the cellar. And then, make an effort to move south. And then, unlock the portal. And then, ensure that the portal is open. Then, try to move east. And then, pick up the paper towel from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
A locked typical looking safe is close by.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the soap scented keycard from the board inside the shower. Then, make it so that the soap scented safe is unlocked with the soap scented keycard. And then, ensure that the soap scented safe is open. Then, recover the keycard from the soap scented safe. And then, assure that the chest in the shower is unlocked with the keycard. And then, open the chest. Then, take the latchkey from the chest within the shower. Then, unlock the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked typical looking safe in the corner. Hey, want to see a chest? Look over there, a chest. You make out a locked soap scented safe. You make out a board. The board is ordinary. On the board you can make out a soap scented keycard.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take soap scented keycard from board<|im_end|>unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. After that, open the hatch. And then, attempt to go south. If you can succeed at that, look and see that the hatch in the shower is closed. After that, head west. And then, retrieve the latchkey from the floor of the washroom. After stealing the latchkey, head east. Then, Deposit the latchkey into the hatch to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. It seems to be pretty ordinary here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a banana and a shoe.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, venture east. Then, retrieve the lavender scented passkey from the basket. And then, unlock the lavender scented portal. And then, ensure that the lavender scented portal is open. After that, go north. Okay, and then, pick-up the folder from the floor of the study. After that, travel south. After that, deposit the folder on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard kind of place.
You see a drawer.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented passkey from basket<|im_end|>unlock lavender scented portal with lavender scented passkey<|im_end|>open lavender scented portal<|im_end|>go north<|im_end|>take folder<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to venture south. After that, recover the type G latchkey from the table. With the type G latchkey, assure that the type G chest within the dish-pit is unlocked with the type G latchkey. And then, make it so that the type G chest in the dish-pit is open. Then, recover the formless passkey from the type G chest in the dish-pit. After that, insert the formless passkey into the formless locker inside the dish-pit's lock to unlock it. After that, open the formless locker within the dish-pit. Then, retrieve the kettle from the formless locker within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type G latchkey from table<|im_end|>unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take formless passkey from type G chest<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take kettle from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the type 4 key from the floor of the cubicle. After that, make it so that the type 4 chest inside the cubicle is unlocked with the type 4 key. And then, look and see that the type 4 chest in the cubicle is ajar. After that, take the non-euclidean keycard from the type 4 chest within the cubicle. With the non-euclidean keycard, assure that the non-euclidean chest is unlocked. After that, ensure that the non-euclidean chest is open. Then, recover the Quote of the Day Calendar from the non-euclidean chest. Once you have taken the Quote of the Day Calendar, put the Quote of the Day Calendar on the table. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You start to take note of what's in the room.
You can make out a non-euclidean chest. You make out a type 4 chest. You scan the room for a table, and you find a table. The table is ordinary. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 4 key on the floor.
You are carrying nothing.

your action:

Response: take type 4 key<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take non-euclidean keycard from type 4 chest<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take Quote of the Day Calendar from non-euclidean chest<|im_end|>put Quote of the Day Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to move east. Next, take the keycard from the coffer inside the chamber. If you have picked up the keycard, head west. With that done, assure that the locker within the studio is unlocked. And then, ensure that the locker inside the studio is open. And then, recover the cucumber from the locker. Then, eat the cucumber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. You can barely contain your excitement.
Hey, want to see a locker? Look over there, a locker.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Microsoft latchkey from the drawer. Once you have picked up the Microsoft latchkey, make absolutely sure that the Microsoft door is unlocked. And then, ensure that the Microsoft door inside the launderette is open. After that, make an effort to go north. And then, try to take a trip east. And then, make sure that the box is wide open. After that, retrieve the gummy bear from the box within the restroom. After that, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You can make out an opened drawer in the corner. The drawer contains a Microsoft latchkey. Make a note of this, you might have to put stuff on or in it later on.
There is a closed Microsoft door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft latchkey from drawer<|im_end|>unlock Microsoft door with Microsoft latchkey<|im_end|>open Microsoft door<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the south. Once you get through with that, pick up the fresh laundry scented keycard from the floor of the office. Then, attempt to head north. Okay, and then, check that the fresh laundry scented hatch is unlocked with the fresh laundry scented keycard. After that, ensure that the fresh laundry scented hatch inside the laundromat is open. After that, make an attempt to go to the north. After that, make an effort to go east. With that done, recover the Advent Calendar from the table within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is a closed fresh laundry scented hatch leading north. You need an unblocked exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take fresh laundry scented keycard<|im_end|>go north<|im_end|>unlock fresh laundry scented hatch with fresh laundry scented keycard<|im_end|>open fresh laundry scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. That done, retrieve the cuboid key from the safe. And then, make absolutely sure that the cuboid box inside the studio is unlocked. Then, open the cuboid box inside the studio. After that, pick up the type 4 passkey from the cuboid box inside the studio. After that, attempt to go east. And then, look and see that the type 4 chest inside the bedchamber is closed. And then, lock the type 4 chest inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber. The room is well lit.
You see an opened type 4 chest in the room. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take type 4 passkey from cuboid box<|im_end|>go east<|im_end|>close type 4 chest<|im_end|>lock type 4 chest with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to head east. Okay, and then, move east. Once you succeed at that, pick up the passkey from the refrigerator in the dish-pit. And then, insert the passkey into the box within the dish-pit's lock to unlock it. And then, open the box within the dish-pit. Then, take the cuboid keycard from the box inside the dish-pit. After getting the cuboid keycard, head west. Then, make it so that the cuboid chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>go west<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to attempt to move west. And then, pick up the latchkey from the mantelpiece. With the latchkey, move east. And then, make it so that the chest within the spare room is unlocked with the latchkey. Then, assure that the chest is open. Then, pick up the key from the chest within the spare room. Then, unlock the safe with the key. After that, make sure that the safe in the spare room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
This might come as a shock to you, but you've just fallen into a spare room. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a safe. You can make out a chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. And then, pick up the latchkey from the floor of the studio. After that, move west. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. And then, take the Microsoft key from the safe inside the canteen. And then, move east. And then, lock the Microsoft box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You can make out a locked safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft key from safe<|im_end|>go east<|im_end|>lock Microsoft box with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the fresh laundry scented keycard from the couch in the salon. If you can get your hands on the fresh laundry scented keycard, check that the fresh laundry scented locker is unlocked with the fresh laundry scented keycard. After that, make sure that the fresh laundry scented locker within the salon is ajar. Then, pick up the keycard from the fresh laundry scented locker. With the keycard, check that the locker inside the salon is unlocked with the keycard. After that, ensure that the locker within the salon is open. After that, take the broccoli from the locker within the salon. Then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
I am pleased to announce that you are now in the salon. I guess you better just go and list everything you see here.
You can see a locked locker right there by you. You can make out a fresh laundry scented locker. As if things weren't amazing enough already, you can even see a couch. You wonder idly who left that here. You see a fresh laundry scented keycard on the couch.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard from couch<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broccoli from locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to move south. Once you manage that, ensure that the Canadian style chest is open. Then, take the latchkey from the Canadian style chest within the launderette. And then, assure that the door is unlocked. After unlocking the door, open the door. After opening the door, travel south. If you can get through with that, take a trip east. After that, close the coffer in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open Canadian style chest<|im_end|>take latchkey from Canadian style chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be fantastic if you could take a trip south. And then, open the cabinet inside the closet. And then, take the latchkey from the cabinet. After getting the latchkey, venture north. And then, unlock the locker inside the workshop with the latchkey. After that, open the locker within the workshop. After pulling open the locker, take the laptop from the locker. And then, place the laptop on the table within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You scan the room for a table, and you find a table. The table is standard. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the key from the case. Then, insert the key into the gateway's lock to unlock it. And then, ensure that the gateway is open. After you have opened the gateway, go to the south. And then, move east. With that done, pick up the latchkey from the crate within the pantry. Then, unlock the safe with the latchkey. After unlocking the safe, look and see that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just moved into a bathroom. You can barely contain your excitement.
You can make out an opened case in the corner. The case contains a key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gateway leading south. You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey from crate<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to unlock the American chest within the attic with the American latchkey. Then, make absolutely sure that the American chest inside the attic is opened. After opening the American chest, pick up the spherical keycard from the American chest. After stealing the spherical keycard, go west. After that, assure that the spherical safe in the vault is unlocked. Then, look and see that the spherical safe within the vault is opened. And then, take the lightbulb from the spherical safe. And then, place the lightbulb on the shelf inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. You can barely contain your excitement.
You can see a locked American chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an American latchkey.

your action:

Response: unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take spherical keycard from American chest<|im_end|>go west<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take lightbulb from spherical safe<|im_end|>put lightbulb on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head west. Then, try to go to the north. Following that, pick up the key from the bookshelf in the office. Then, make sure that the chest is unlocked. And then, make absolutely sure that the chest is ajar. And then, retrieve the salad from the chest inside the office. And then, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take salad from chest<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to go south. Once you finish that, try to venture east. Following that, recover the type 6 latchkey from the table. Then, look and see that the type 6 chest is unlocked. Then, make absolutely sure that the type 6 chest within the dish-pit is opened. And then, take the knife from the type 6 chest in the dish-pit. Then, try to go to the west. And then, put the knife on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 6 latchkey from table<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take knife from type 6 chest<|im_end|>go west<|im_end|>put knife on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. After that, make sure that the chest in the cookhouse is wide open. After that, retrieve the rectangular latchkey from the chest. Then, make an attempt to go east. Following that, insert the rectangular latchkey into the rectangular safe's lock to unlock it. Then, open the rectangular safe. And then, pick up the key from the rectangular safe inside the studio. And then, unlock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
A locked box is here. You make out a rectangular safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture east. And then, lift the spherical keycard from the floor of the salon. After picking up the spherical keycard, try to travel west. Once you get around to doing that, insert the spherical keycard into the spherical chest's lock to unlock it. After you have unlocked the spherical chest, open the spherical chest in the studio. After opening the spherical chest, take the fondue from the spherical chest. With the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
Hey, want to see a spherical chest? Look over there, a spherical chest. Now why would someone leave that there?
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard<|im_end|>go west<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take fondue from spherical chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the latchkey from the floor of the cellar. Then, check that the box within the cellar is unlocked with the latchkey. If you have unlocked the box, open the box. After that, recover the cake scented latchkey from the box inside the cellar. If you can get your hands on the cake scented latchkey, check that the cake scented chest inside the cellar is unlocked with the cake scented latchkey. And then, look and see that the cake scented chest within the cellar is wide open. After pulling open the cake scented chest, recover the non-euclidean key from the cake scented chest. After picking up the non-euclidean key, check that the non-euclidean safe in the cellar is unlocked with the non-euclidean key. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a non-euclidean safe, and you find a non-euclidean safe. You see a cake scented chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a locked box.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cake scented latchkey from box<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take non-euclidean key from cake scented chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, open the locker. And then, take the passkey from the locker. And then, make an attempt to venture north. Then, make absolutely sure that the gate within the attic is unlocked with the passkey. And then, open the gate inside the attic. And then, go east. If you can manage that, pick-up the nest of ticks from the floor of the scullery. And then, place the nest of ticks on the shelf inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can see a closed locker, which looks normal, nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take nest of ticks<|im_end|>put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Then, go west. With that over with, retrieve the key from the chair. If you can get your hands on the key, unlock the chest within the kitchen with the key. Then, make sure that the chest within the kitchen is ajar. After that, pick up the fondue from the chest in the kitchen. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Let's see what's in here.
You can see a crate.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from chair<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to make sure that the spherical box inside the studio is ajar. Then, pick up the keycard from the spherical box. After that, attempt to take a trip west. Following that, insert the keycard into the box within the bathroom's lock to unlock it. Then, ensure that the box in the bathroom is open. Then, recover the butterfly from the box. After that, attempt to go to the east. Then, place the butterfly on the desk inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a spherical box, so there's that. You can see a desk. The desk is typical. On the desk you can see a spherical passkey.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>take keycard from spherical box<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the key from the workbench. Once you have taken the key, unlock the locker within the spare room. And then, ensure that the locker within the spare room is open. And then, retrieve the rectangular latchkey from the locker in the spare room. And then, unlock the rectangular chest. After that, open the rectangular chest in the spare room. After opening the rectangular chest, retrieve the top hat from the rectangular chest in the spare room. After that, rest the top hat on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You start to take note of what's in the room.
You see a locked rectangular chest. Were you looking for a locker? Because look over there, it's a locker. You scan the room for a workbench, and you find a workbench. The workbench is standard. On the workbench you see a key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take top hat from rectangular chest<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to move west. Next, pick-up the passkey from the floor of the attic. After stealing the passkey, make sure that the chest is unlocked. After that, ensure that the chest is open. After that, recover the key from the chest within the attic. With the key, go to the east. Then, close the locker. Then, look and see that the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. Wow, isn't TextWorld just the best? What a letdown! The locker is empty!
There is an unguarded exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the American style keycard from the table inside the garage. Then, make an attempt to take a trip west. Once you succeed at that, make an effort to go to the west. With that accomplished, unlock the American style chest within the attic. And then, make sure that the American style chest in the attic is wide open. After you have opened the American style chest, retrieve the passkey from the American style chest. If you can get your hands on the passkey, try to move east. With that done, make it so that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
You see a gleam over in a corner, where you can see a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. On the table you see an American style keycard.
You need an unblocked exit? You should try going west.
You are carrying: a durian.

your action:

Response: take American style keycard from table<|im_end|>go west<|im_end|>go west<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type M keycard from the floor of the kitchenette. With the type M keycard, assure that the type M box inside the kitchenette is unlocked with the type M keycard. After that, open the type M box inside the kitchenette. And then, take the rectangular keycard from the type M box inside the kitchenette. After stealing the rectangular keycard, unlock the rectangular box within the kitchenette. If you have unlocked the rectangular box, open the rectangular box inside the kitchenette. And then, pick up the kettle from the rectangular box. If you can get your hands on the kettle, toss the kettle on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can see a rectangular box. You wonder idly who left that here. You make out a type M box. You shudder, but continue examining the room.
There is an unblocked exit to the west.
There is a type M keycard on the floor.
You are carrying nothing.

your action:

Response: take type M keycard<|im_end|>unlock type M box with type M keycard<|im_end|>open type M box<|im_end|>take rectangular keycard from type M box<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take kettle from rectangular box<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head south. And then, unlock the chest. Then, ensure that the chest is open. After that, recover the keycard from the chest. After that, make an effort to travel north. Next, take a trip east. Then, make sure that the safe is closed. Having closed the safe, lock the safe in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, insert the keycard into the locker inside the shower's lock to unlock it. And then, ensure that the locker inside the shower is open. Then, pick up the latchkey from the locker in the shower. After stealing the latchkey, unlock the chest in the shower with the latchkey. Then, make absolutely sure that the chest within the shower is open. After that, pick up the peanut from the chest. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a locked chest. You make out a locker. Now why would someone leave that there? You can see an opened dresser close by. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an attempt to venture north. And then, retrieve the Microsoft limited edition latchkey from the desk within the studio. And then, insert the Microsoft limited edition latchkey into the Microsoft limited edition gate inside the studio's lock to unlock it. Then, ensure that the Microsoft limited edition gate is open. And then, attempt to head east. With that accomplished, recover the keycard from the safe. After that, make absolutely sure that the box within the garage is unlocked. After that, doublecheck that the box in the garage is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition latchkey from desk<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition gate<|im_end|>go east<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go south. Following that, pick up the latchkey from the safe. After that, make absolutely sure that the chest is unlocked. After that, ensure that the chest within the playroom is open. And then, go to the north. Then, recover the Advent Calendar from the display inside the workshop. With the Advent Calendar, attempt to go to the south. And then, you can insert the Advent Calendar inside the chest in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You can make out a display. The display contains an Advent Calendar. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go north<|im_end|>take Advent Calendar from display<|im_end|>go south<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the Canadian style latchkey from the floor of the sauna. With the Canadian style latchkey, doublecheck that the Canadian style gate is unlocked. And then, open the Canadian style gate. After that, attempt to go to the east. And then, go to the south. And then, retrieve the latchkey from the freezer. Then, attempt to go north. And then, assure that the chest inside the chamber is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed Canadian style gate leading east. There is an unblocked exit to the south.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>unlock Canadian style gate with Canadian style latchkey<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from freezer<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the latchkey from the fridge. And then, make absolutely sure that the safe is unlocked. Then, open the safe. After that, take the key from the safe. After that, unlock the gate inside the cookhouse with the key. After that, ensure that the gate is open. And then, go to the north. With that over with, doublecheck that the gate is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
You can see a safe. You make out a fridge! The fridge contains a latchkey. You can make out a cabinet.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from fridge<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>