Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the rectangular keycard from the rack inside the spare room. And then, make absolutely sure that the rectangular box inside the spare room is unlocked. Then, ensure that the rectangular box is open. After you have pulled open the rectangular box, take the passkey from the rectangular box within the spare room. And then, unlock the box. And then, ensure that the box is open. And then, retrieve the key from the box inside the spare room. Then, insert the key into the locker inside the spare room's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
Oh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Huh, weird. You can see a locked rectangular box. Hey, want to see a rack? Look over there, a rack. You see a rectangular keycard on the rack. Huh, weird.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from rack<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take passkey from rectangular box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, unlock the non-euclidean safe. Then, ensure that the non-euclidean safe in the vault is open. After that, pick up the key from the non-euclidean safe within the vault. After that, insert the key into the locker's lock to unlock it. After unlocking the locker, ensure that the locker is open. And then, retrieve the cuboid latchkey from the locker. With the cuboid latchkey, make an attempt to head south. Okay, and then, make absolutely sure that the cuboid safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean safe.
You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head west. And then, open the fridge within the kitchenette. After that, retrieve the key from the fridge. After that, unlock the box. After unlocking the box, ensure that the box is open. After that, recover the latchkey from the box. If you can get your hands on the latchkey, unlock the safe within the kitchenette. Then, open the safe within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take key from fridge<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the Microsoft key from the bench within the restroom. Then, make absolutely sure that the Microsoft chest is unlocked with the Microsoft key. Then, open the Microsoft chest in the restroom. After that, pick up the passkey from the Microsoft chest in the restroom. If you can get your hands on the passkey, make absolutely sure that the box inside the restroom is unlocked. After that, open the box inside the restroom. After opening the box, pick up the sponge from the box. Then, throw the sponge on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
Hey, want to see a box? Look over there, a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked Microsoft chest. You smell an interesting smell, and follow it to a bench. The bench is normal. On the bench you see a Microsoft key. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft key from bench<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take passkey from Microsoft chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the type 2 keycard from the portmanteau. If you can get your hands on the type 2 keycard, unlock the type 2 box within the studio. After that, make it so that the type 2 box within the studio is open. Then, recover the key from the type 2 box in the studio. And then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, retrieve the binder from the safe inside the studio. After that, rest the binder on the table inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a locked safe. You can see a locked type 2 box. You see an opened portmanteau. The portmanteau contains a type 2 keycard. Now that's what I call TextWorld! You scan the room for a table, and you find a table. Wow, isn't TextWorld just the best? The table is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 2 keycard from portmanteau<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take key from type 2 box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the north. After that, recover the passkey from the floor of the study. And then, unlock the safe with the passkey. After that, make sure that the safe in the study is open. And then, make an effort to go to the south. If you can manage that, pick up the golf club from the floor of the vault. Then, venture north. After that, insert the golf club into the safe within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a suitcase.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a golf club on the floor.
You are carrying: a top hat.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go south<|im_end|>take golf club<|im_end|>go north<|im_end|>insert golf club into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could attempt to take a trip west. After that, retrieve the insect from the rack in the canteen. After that, head east. And then, pick up the latchkey from the chair inside the dish-pit. And then, make an effort to move west. That done, insert the latchkey into the box's lock to unlock it. Then, open the box within the canteen. And then, you can deposit the insect into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a chair. On the chair you see a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>take latchkey from chair<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, pick up the passkey from the case inside the bathroom. After taking the passkey, make an effort to go west. Following that, insert the passkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the rectangular passkey from the locker inside the shower. After that, assure that the rectangular box is unlocked. After that, ensure that the rectangular box is open. And then, pick up the mop from the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
You bend down to tie your shoe. When you stand up, you notice a case. The case contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take mop from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, go north. With that over with, lift the key from the floor of the recreation zone. With the key, insert the key into the portal's lock to unlock it. And then, look and see that the portal inside the recreation zone is open. And then, attempt to move north. With that over with, lift the Henderson's key from the floor of the dish-pit. With the Henderson's key, make an attempt to go to the east. And then, unlock the Henderson's locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room is well lit.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take Henderson's key<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could unlock the soap scented locker in the bedroom with the soap scented key. After that, open the soap scented locker in the bedroom. Then, retrieve the passkey from the soap scented locker. If you can get your hands on the passkey, attempt to go to the east. After that, insert the passkey into the locker within the steam room's lock to unlock it. And then, ensure that the locker is open. After that, take the keycard from the locker inside the steam room. With the keycard, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room is well lit.
You can see a locked soap scented locker here.
There is an unblocked exit to the east.
You are carrying: a soap scented key.

your action:

Response: unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take passkey from soap scented locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, go to the west. Then, assure that the gate within the cellar is unlocked. And then, open the gate within the cellar. And then, venture north. Following that, attempt to head east. And then, open the cake scented safe in the bedroom. And then, take the laptop from the cake scented safe. With the laptop, ditch the laptop on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying: a key and a cake scented key.

your action:

Response: go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open cake scented safe<|im_end|>take laptop from cake scented safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Next, recover the type B key from the couch within the lounge. If you can get your hands on the type B key, go south. And then, unlock the type B box in the kitchenette with the type B key. After that, open the type B box within the kitchenette. And then, pick up the coffee cup from the type B box inside the kitchenette. Then, try to go east. Once you get around to doing that, deposit the coffee cup on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You make out a type B box.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type B key from couch<|im_end|>go south<|im_end|>unlock type B box with type B key<|im_end|>open type B box<|im_end|>take coffee cup from type B box<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, open the locker in the office. Then, recover the non-euclidean keycard from the locker. And then, check that the non-euclidean safe within the office is unlocked with the non-euclidean keycard. And then, assure that the non-euclidean safe is wide open. After that, make an attempt to venture north. Then, retrieve the mop from the board. Then, make an attempt to venture south. Then, deposit the mop into the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You can barely contain your excitement.
You make out a locked standard looking non-euclidean safe in the corner. You see a closed locker.
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>go north<|im_end|>take mop from board<|im_end|>go south<|im_end|>insert mop into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. And then, assure that the portmanteau is ajar. And then, pick up the passkey from the portmanteau. And then, check that the portal is unlocked with the passkey. Then, open the portal in the playroom. And then, venture south. Then, take a trip east. And then, assure that the cabinet is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You scan the room, seeing a chair! The chair is typical. But oh no! there's nothing on this piece of junk. You move on, clearly depressed by TextWorld.
There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to take a trip south. And then, insert the rectangular passkey into the rectangular locker in the cellar's lock to unlock it. And then, ensure that the rectangular locker is open. After opening the rectangular locker, recover the formless key from the rectangular locker in the cellar. And then, unlock the formless safe within the cellar. After that, doublecheck that the formless safe inside the cellar is opened. Then, recover the hat from the formless safe. After picking up the hat, you can insert the hat into the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>insert hat into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could venture north. Then, unlock the American locker within the cubicle. After that, open the American locker inside the cubicle. After that, take the spherical key from the American locker. With the spherical key, unlock the spherical passageway within the cubicle with the spherical key. And then, open the spherical passageway within the cubicle. Then, try to travel west. Okay, and then, retrieve the bug from the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great standard vibes in this place, a wonderful standard atmosphere. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a broccoli and an American latchkey.

your action:

Response: go north<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take spherical key from American locker<|im_end|>unlock spherical passageway with spherical key<|im_end|>open spherical passageway<|im_end|>go west<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the latchkey from the floor of the vault. And then, unlock the chest with the latchkey. After that, look and see that the chest is ajar. Then, retrieve the keycard from the chest. After stealing the keycard, doublecheck that the box in the vault is unlocked. And then, doublecheck that the box in the vault is ajar. Then, recover the hat from the box. And then, place the hat on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You make out a locked box in the corner. What's that over there? It looks like it's a chest. You see a rack. The rack is typical. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take hat from box<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to go south. After that, travel west. And then, take the latchkey from the counter inside the scullery. And then, attempt to take a trip east. Next, insert the latchkey into the box in the kitchenette's lock to unlock it. And then, ensure that the box within the kitchenette is open. And then, retrieve the spoon from the box inside the kitchenette. After that, place the spoon on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spoon from box<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box within the study. Having unlocked the box, ensure that the box is open. Then, pick up the passkey from the box. After getting the passkey, make sure that the gateway is unlocked. And then, ensure that the gateway is open. After that, make an effort to move south. And then, make an effort to travel east. And then, pick-up the pair of pants from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. I guess you better just go and list everything you see here.
You make out a box.
There is a closed gateway leading south. You need an unguarded exit? You should try going north.
You are carrying: a licorice strip, a keycard and a worm.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the Canadian limited edition latchkey from the chest. And then, doublecheck that the Canadian limited edition box is unlocked. Then, make absolutely sure that the Canadian limited edition box in the kitchenette is wide open. After you have pulled open the Canadian limited edition box, recover the passkey from the Canadian limited edition box inside the kitchenette. Then, check that the safe is unlocked with the passkey. After unlocking the safe, ensure that the safe is open. And then, recover the fly larva from the safe within the kitchenette. If you can get your hands on the fly larva, insert the fly larva into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You see a chest. The chest contains a Canadian limited edition latchkey. The light flickers for a second, but nothing else happens. You can make out a safe. If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition box.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey from chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take passkey from Canadian limited edition box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, open the cabinet within the cookery. After that, recover the latchkey from the cabinet in the cookery. After that, make absolutely sure that the safe is unlocked. Having unlocked the safe, ensure that the safe inside the cookery is open. And then, pick up the passkey from the safe. And then, insert the passkey into the chest's lock to unlock it. And then, make sure that the chest within the cookery is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an unguarded exit to the west.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to travel north. After that, attempt to go west. And then, recover the type F key from the chest. After that, check that the type F chest inside the chamber is unlocked with the type F key. And then, ensure that the type F chest is open. And then, recover the fly larva from the type F chest. After that, head east. Next, rest the fly larva on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type F key from chest<|im_end|>unlock type F chest with type F key<|im_end|>open type F chest<|im_end|>take fly larva from type F chest<|im_end|>go east<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to try to take a trip south. After that, retrieve the passkey from the plate. After you have got the passkey, make sure that the box within the cookhouse is unlocked. After that, open the box. After that, retrieve the Henderson's limited edition latchkey from the box. Then, head north. After that, make absolutely sure that the Henderson's limited edition box inside the study is shut. And then, lock the Henderson's limited edition box in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You see a Henderson's limited edition box. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from plate<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>go north<|im_end|>close Henderson's limited edition box<|im_end|>lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, try to go south. And then, insert the spherical latchkey into the spherical safe in the study's lock to unlock it. And then, assure that the spherical safe is open. Then, retrieve the keycard from the spherical safe. Then, doublecheck that the chest inside the study is unlocked. After unlocking the chest, ensure that the chest is open. And then, recover the key from the chest. With the key, insert the key into the door's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom. You begin looking for stuff.
There is an unblocked exit to the south.
There is a bug on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, doublecheck that the non-euclidean chest is wide open. Then, recover the Microsoft style key from the non-euclidean chest in the cellar. Then, unlock the Microsoft style portal. After you have unlocked the Microsoft style portal, make it so that the Microsoft style portal is ajar. Then, take a trip east. After that, retrieve the disk from the desk within the workshop. After that, place the disk on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty typical here.
You can make out a locked non-euclidean chest in the corner.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>unlock Microsoft style portal with Microsoft style key<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take disk from desk<|im_end|>put disk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could look and see that the box inside the cookhouse is unlocked. Having unlocked the box, open the box within the cookhouse. And then, retrieve the cake scented keycard from the box. With the cake scented keycard, unlock the cake scented box with the cake scented keycard. After unlocking the cake scented box, open the cake scented box within the cookhouse. And then, take the nest of bats from the cake scented box inside the cookhouse. After that, make an effort to move east. That done, rest the nest of bats on the shelf in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. The room is well lit.
You see a locked cake scented box. You see a box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take nest of bats from cake scented box<|im_end|>go east<|im_end|>put nest of bats on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the non-euclidean safe in the laundromat. And then, open the non-euclidean safe. And then, retrieve the type P passkey from the non-euclidean safe in the laundromat. Then, insert the type P passkey into the type P gateway inside the laundromat's lock to unlock it. If you have unlocked the type P gateway, make absolutely sure that the type P gateway in the laundromat is open. And then, travel east. Then, retrieve the latchkey from the bowl. With the latchkey, doublecheck that the locker within the dish-pit is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You can see a locked non-euclidean safe, which looks ordinary, right there by you.
There is a closed type P gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take type P passkey from non-euclidean safe<|im_end|>unlock type P gateway with type P passkey<|im_end|>open type P gateway<|im_end|>go east<|im_end|>take latchkey from bowl<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be a great idea if you could head east. Okay, and then, pick up the spherical passkey from the mantelpiece inside the office. With the spherical passkey, unlock the spherical box. And then, open the spherical box inside the office. After that, retrieve the type 0 passkey from the spherical box inside the office. After that, insert the type 0 passkey into the type 0 safe's lock to unlock it. And then, make absolutely sure that the type 0 safe in the office is opened. After that, take the pencil from the type 0 safe in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I never took you for the sort of person who would show up in a vault, but I guess I was wrong. You can barely contain your excitement.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey from mantelpiece<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take type 0 passkey from spherical box<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take pencil from type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. Okay, and then, unlock the portal inside the studio with the keycard. And then, open the portal in the studio. After that, make an attempt to go south. Okay, and then, head west. After that, retrieve the passkey from the floor of the cubicle. After getting the passkey, go east. And then, make absolutely sure that the chest within the workshop is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. With that over with, try to venture east. After that, doublecheck that the refrigerator in the dish-pit is opened. And then, retrieve the keycard from the refrigerator in the dish-pit. After that, check that the safe in the dish-pit is unlocked with the keycard. After unlocking the safe, make sure that the safe inside the dish-pit is opened. After opening the safe, recover the American passkey from the safe. Once you have got the American passkey, insert the American passkey into the American locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, move north. After that, ensure that the drawer in the laundry place is open. If you have opened the drawer, recover the key from the drawer. After getting the key, check that the safe within the laundry place is unlocked with the key. Then, assure that the safe inside the laundry place is open. After opening the safe, pick up the paper towel from the safe in the laundry place. And then, make an effort to head south. Next, toss the paper towel on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place. Let's see what's in here.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to insert the keycard into the chest within the restroom's lock to unlock it. Then, doublecheck that the chest is open. After that, take the key from the chest. And then, make absolutely sure that the hatch in the restroom is unlocked. And then, ensure that the hatch inside the restroom is open. After that, go south. With that accomplished, move east. With that done, recover the ladle from the rack within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, go to the south. Then, take a trip east. Then, pick-up the Canadian keycard from the floor of the dish-pit. After that, make it so that the Canadian chest in the dish-pit is unlocked. Then, open the Canadian chest. Then, retrieve the fork from the Canadian chest within the dish-pit. And then, try to travel west. With that over with, rest the fork on the rack inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a table. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a table in a room.
You need an unblocked exit? You should try going south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take fork from Canadian chest<|im_end|>go west<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, retrieve the Microsoft keycard from the floor of the steam room. And then, unlock the Microsoft safe inside the steam room. Then, look and see that the Microsoft safe inside the steam room is open. Then, recover the Canadian limited edition key from the Microsoft safe in the steam room. After that, try to take a trip east. And then, check that the Canadian limited edition safe inside the bedroom is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition safe is open. If you have opened the Canadian limited edition safe, recover the nest of bugs from the Canadian limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to walk into an usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an interesting smell, and follow it to a Microsoft safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft keycard on the floor.
You are carrying: a bug.

your action:

Response: take Microsoft keycard<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition key from Microsoft safe<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take nest of bugs from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture east. Once you finish that, retrieve the passkey from the plate inside the kitchenette. And then, make an attempt to take a trip west. With that accomplished, make sure that the safe in the studio is unlocked. And then, open the safe in the studio. And then, take the peanut from the safe in the studio. And then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a safe? Look over there, a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a shelf. The shelf is usual. Unfortunately, there isn't a thing on it.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, try to go east. Then, go north. And then, attempt to go west. Once you do that, take the passkey from the shelf in the study. After that, go east. After that, go south. Following that, close the locker. After that, look and see that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could retrieve the passkey from the floor of the scullery. And then, make absolutely sure that the safe is unlocked with the passkey. After that, open the safe. Then, take the type I key from the safe within the scullery. And then, travel east. Then, unlock the type I safe inside the bedroom. After that, ensure that the type I safe in the bedroom is open. And then, pick up the monitor from the type I safe in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You can make out a safe. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type I key from safe<|im_end|>go east<|im_end|>unlock type I safe with type I key<|im_end|>open type I safe<|im_end|>take monitor from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the freezer is ajar. Then, recover the latchkey from the freezer in the canteen. Having picked up the latchkey, assure that the locker is unlocked. And then, ensure that the locker is open. And then, retrieve the Henderson's limited edition key from the locker inside the canteen. Then, travel north. And then, make absolutely sure that the Henderson's limited edition locker inside the basement is closed. Then, make it so that the Henderson's limited edition locker in the basement is locked with the Henderson's limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked locker. You make out a freezer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>close Henderson's limited edition locker<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could venture east. With that over with, take the rectangular keycard from the shelf. With the rectangular keycard, try to take a trip west. And then, insert the rectangular keycard into the rectangular box in the sauna's lock to unlock it. Then, open the rectangular box. After that, recover the vacuum from the rectangular box inside the sauna. After that, move east. That done, ditch the vacuum on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a rectangular box. Huh, weird.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from shelf<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take vacuum from rectangular box<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. Next, retrieve the type K keycard from the floor of the cellar. And then, make absolutely sure that the type K safe inside the cellar is unlocked. After that, open the type K safe in the cellar. After pulling open the type K safe, recover the type N key from the type K safe inside the cellar. And then, make an effort to head west. With that done, doublecheck that the type N chest within the recreation zone is shut. And then, lock the type N chest inside the recreation zone with the type N key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You make out an opened type N chest, which looks typical, in the room. The type N chest is empty! What a waste of a day! You can see a bed. You see a cushion on the bed.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K keycard<|im_end|>unlock type K safe with type K keycard<|im_end|>open type K safe<|im_end|>take type N key from type K safe<|im_end|>go west<|im_end|>close type N chest<|im_end|>lock type N chest with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the type P passkey from the portmanteau. Then, unlock the type P locker within the study with the type P passkey. After that, ensure that the type P locker is open. After that, take the type C keycard from the type P locker. If you have picked up the type C keycard, look and see that the type C chest within the study is unlocked. If you have unlocked the type C chest, open the type C chest. And then, take the type 2 keycard from the type C chest within the study. And then, make it so that the type 2 portal is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a type C chest. Is this it? Is this what you came to TextWorld to see? a type C chest? You see a type P locker. You see an opened portmanteau in the room. The portmanteau contains a type P passkey.
There is a closed type 2 portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type P passkey from portmanteau<|im_end|>unlock type P locker with type P passkey<|im_end|>open type P locker<|im_end|>take type C keycard from type P locker<|im_end|>unlock type C chest with type C keycard<|im_end|>open type C chest<|im_end|>take type 2 keycard from type C chest<|im_end|>unlock type 2 portal with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to assure that the chest inside the garage is unlocked. After unlocking the chest, make it so that the chest inside the garage is open. After opening the chest, pick up the key from the chest. And then, insert the key into the locker's lock to unlock it. Once you have unlocked the locker, make absolutely sure that the locker is open. After that, retrieve the worm from the locker. Then, take a trip east. Then, drop the worm on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You see a locker. You see a locked chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the non-euclidean latchkey from the board. With the non-euclidean latchkey, unlock the non-euclidean gateway in the dish-pit. And then, look and see that the non-euclidean gateway is opened. After opening the non-euclidean gateway, make an effort to head east. And then, try to go north. And then, recover the candy bar from the floor of the pantry. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. On the board you make out a non-euclidean latchkey, so there's that.
There is a closed non-euclidean gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: take non-euclidean latchkey from board<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, go to the south. Then, doublecheck that the American style gate is unlocked. Then, ensure that the American style gate is open. Then, move south. And then, open the cuboid safe. Then, take the laptop from the cuboid safe in the playroom. Then, head east. And then, put the laptop on the counter inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying: an American style keycard.

your action:

Response: go south<|im_end|>unlock American style gate with American style keycard<|im_end|>open American style gate<|im_end|>go south<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>put laptop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the case inside the kitchenette. After opening the case, pick up the latchkey from the case inside the kitchenette. After that, make absolutely sure that the chest is unlocked with the latchkey. After unlocking the chest, ensure that the chest is open. Then, pick up the TextWorld key from the chest within the kitchenette. And then, travel east. And then, unlock the TextWorld gate with the TextWorld key. If you have unlocked the TextWorld gate, ensure that the TextWorld gate in the vault is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You start to take note of what's in the room.
You can see a locked chest in the room. You make out a closed case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld key from chest<|im_end|>go east<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest. Then, open the chest. After that, pick up the keycard from the chest inside the pantry. After that, doublecheck that the safe is unlocked. And then, ensure that the safe is open. After that, retrieve the vanilla scented passkey from the safe inside the pantry. Having taken the vanilla scented passkey, try to head east. Then, look and see that the vanilla scented chest in the spare room is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
Look out! It's a- oh, never mind, it's just a safe. You shudder, but continue examining the room. You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed passageway leading north. There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented passkey from safe<|im_end|>go east<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, insert the Henderson's keycard into the Henderson's chest inside the cookery's lock to unlock it. Then, look and see that the Henderson's chest is opened. After you have pulled open the Henderson's chest, pick up the latchkey from the Henderson's chest in the cookery. After that, go north. And then, unlock the safe inside the shower. Then, ensure that the safe is open. And then, take the fly larva from the safe inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You see a gleam over in a corner, where you can see a safe. You wonder idly who left that here. You see a gleam over in a corner, where you can see a cabinet. Classic TextWorld. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's keycard.

your action:

Response: go south<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take latchkey from Henderson's chest<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, take a trip west. Then, pick up the rectangular key from the suitcase. After that, go east. Once you succeed at that, unlock the rectangular locker in the kitchenette with the rectangular key. Then, doublecheck that the rectangular locker within the kitchenette is wide open. And then, retrieve the fork from the rectangular locker. If you have picked up the fork, throw the fork on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You make out a mantle. Wow, isn't TextWorld just the best? The mantle is ordinary. However, the mantle, like an empty mantle, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take rectangular key from suitcase<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take fork from rectangular locker<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, try to go west. Then, unlock the fudge scented chest. Then, make absolutely sure that the fudge scented chest is wide open. Then, retrieve the American limited edition latchkey from the fudge scented chest within the office. After that, make absolutely sure that the American limited edition safe inside the office is unlocked. Then, ensure that the American limited edition safe inside the office is open. And then, recover the peanut from the American limited edition safe inside the office. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You have walked into a shower. Not the shower you'd expect. No, this is a shower. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fudge scented key.

your action:

Response: go west<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take American limited edition latchkey from fudge scented chest<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take peanut from American limited edition safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip west. And then, retrieve the keycard from the counter. And then, try to venture east. And then, unlock the safe within the bar with the keycard. After that, ensure that the safe in the bar is open. After that, pick up the American keycard from the safe within the bar. Then, unlock the American hatch. After that, ensure that the American hatch is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
You can make out a safe.
There is a closed American hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American keycard from safe<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to head east. And then, lift the TextWorld style keycard from the floor of the bedroom. If you can get your hands on the TextWorld style keycard, try to venture west. Following that, make it so that the TextWorld style chest is unlocked. And then, open the TextWorld style chest inside the parlor. After that, recover the bug from the TextWorld style chest. Then, try to go to the east. And then, deposit the bug on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
You see a TextWorld style chest. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take TextWorld style keycard<|im_end|>go west<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take bug from TextWorld style chest<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip south. And then, recover the spherical keycard from the platter. And then, make an effort to go north. And then, check that the spherical gate is unlocked with the spherical keycard. And then, open the spherical gate inside the laundromat. After that, make an attempt to travel east. With that accomplished, pick up the spherical passkey from the floor of the cookhouse. After getting the spherical passkey, look and see that the spherical chest is unlocked with the spherical passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard kind of place.
There is a closed spherical gate leading east. There is an unguarded exit to the south.
There is a berry on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take spherical keycard from platter<|im_end|>go north<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take spherical passkey<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be great if you could head north. Once you get through with that, make sure that the chest in the restroom is unlocked with the passkey. After that, make it so that the chest inside the restroom is ajar. After opening the chest, take the spherical passkey from the chest inside the restroom. Having picked up the spherical passkey, check that the spherical locker is unlocked with the spherical passkey. And then, ensure that the spherical locker is open. Once you have opened the spherical locker, pick up the mop from the spherical locker within the restroom. Then, place the mop on the counter in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take spherical passkey from chest<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take mop from spherical locker<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel east. Then, retrieve the passkey from the floor of the studio. Then, move west. Next, check that the safe in the shower is unlocked with the passkey. Then, assure that the safe inside the shower is ajar. And then, recover the pear from the safe inside the shower. Having got the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You begin looking for stuff.
You make out a locked safe, which looks normal, right there by you.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pear from safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, take the passkey from the crate in the pantry. And then, make absolutely sure that the locker is unlocked with the passkey. Then, assure that the locker inside the pantry is wide open. If you have pulled open the locker, take the keycard from the locker. If you have got the keycard, unlock the chest with the keycard. And then, open the chest inside the pantry. And then, take the key from the chest. After that, unlock the gate. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You see a locked chest. You scan the room for a locker, and you find a locker. You can make out an opened crate. The crate contains a passkey!
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from crate<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. If you can do that, pick up the non-euclidean passkey from the chest. After taking the non-euclidean passkey, try to travel west. Then, make it so that the non-euclidean box within the closet is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean box is open. If you have opened the non-euclidean box, take the pair of headphones from the non-euclidean box within the closet. And then, try to move east. After that, deposit the pair of headphones on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked non-euclidean box.
There is an exit to the east. Don't worry, it is unguarded.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take pair of headphones from non-euclidean box<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the rectangular locker is unlocked with the rectangular key. Then, make absolutely sure that the rectangular locker is open. After that, recover the keycard from the rectangular locker in the spare room. Then, move south. With that done, make absolutely sure that the locker within the salon is unlocked. After you have unlocked the locker, make absolutely sure that the locker inside the salon is wide open. And then, retrieve the novel from the locker. Once you have picked up the novel, you can put the novel inside the suitcase within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
As if things weren't amazing enough already, you can even see a rectangular locker.
There is an unguarded exit to the south.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take novel from locker<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the Canadian limited edition key into the Canadian limited edition chest's lock to unlock it. And then, doublecheck that the Canadian limited edition chest is wide open. After that, pick up the Microsoft limited edition key from the Canadian limited edition chest. Then, look and see that the Microsoft limited edition door is unlocked. After that, make absolutely sure that the Microsoft limited edition door is ajar. After that, take a trip east. Then, take the spherical latchkey from the fridge. After stealing the spherical latchkey, look and see that the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition chest.
There is a closed Microsoft limited edition door leading east. There is an unguarded exit to the north.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft limited edition key from Canadian limited edition chest<|im_end|>unlock Microsoft limited edition door with Microsoft limited edition key<|im_end|>open Microsoft limited edition door<|im_end|>go east<|im_end|>take spherical latchkey from fridge<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. And then, recover the passkey from the board inside the bathroom. After that, make sure that the door in the bathroom is unlocked. Having unlocked the door, ensure that the door inside the bathroom is open. After that, go to the north. With that over with, go to the east. Once you finish that, pick up the gojiberry from the safe. And then, eat the gojiberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from board<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take gojiberry from safe<|im_end|>eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the American keycard from the floor of the studio. Having picked up the American keycard, unlock the American hatch within the studio with the American keycard. Then, open the American hatch. After that, travel east. And then, go north. After that, pick up the cabbage from the floor of the bedroom. After that, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the studio.
There is a closed American hatch leading east. There is an unblocked exit to the south.
There is an American keycard on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: take American keycard<|im_end|>unlock American hatch with American keycard<|im_end|>open American hatch<|im_end|>go east<|im_end|>go north<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the box is unlocked. And then, ensure that the box is open. After opening the box, recover the keycard from the box inside the steam room. Then, insert the keycard into the gateway within the steam room's lock to unlock it. Then, look and see that the gateway is wide open. And then, attempt to move east. Okay, and then, lift the glass from the floor of the dish-pit. Then, you can place the glass inside the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You start to take note of what's in the room.
Oh, great. Here's a box.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key and a butterfly.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take glass<|im_end|>insert glass into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 0 box. Then, doublecheck that the type 0 box is ajar. Then, pick up the latchkey from the type 0 box. And then, attempt to take a trip west. And then, unlock the locker within the cubicle. Then, open the locker. And then, retrieve the printer from the locker within the cubicle. Then, put the printer on the armchair in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
You can make out a locked type 0 box.
You need an unguarded exit? You should try going west.
You are carrying: a type 0 keycard.

your action:

Response: unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>put printer on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to try to venture west. That done, recover the Henderson's keycard from the rack. Then, unlock the Henderson's safe. And then, make sure that the Henderson's safe within the steam room is open. Then, recover the soap dispenser from the Henderson's safe. And then, go east. Then, make sure that the non-euclidean safe in the basement is ajar. Then, put the soap dispenser inside the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You can see a non-euclidean safe. Huh, weird.
There is an exit to the west. Don't worry, it is unblocked.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's keycard from rack<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take soap dispenser from Henderson's safe<|im_end|>go east<|im_end|>open non-euclidean safe<|im_end|>insert soap dispenser into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could move east. After that, retrieve the key from the floor of the bedroom. After that, make absolutely sure that the box within the bedroom is unlocked with the key. After that, open the box inside the bedroom. And then, recover the spherical keycard from the box. And then, unlock the spherical box. Then, open the spherical box. Then, take the tv from the spherical box inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it ordinary? You better believe it is.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a plant.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take tv from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the passkey from the floor of the study. After picking up the passkey, make absolutely sure that the hatch is unlocked with the passkey. Then, make it so that the hatch inside the study is wide open. And then, make an effort to move east. Then, try to go to the north. Next, retrieve the insect from the stand in the chamber. If you have got the insect, move south. And then, you can place the insect inside the coffer in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a closed safe in the corner.
There is a closed hatch leading east. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head west. Then, make an attempt to head west. Then, pick up the passkey from the floor of the lounge. Then, insert the passkey into the chest inside the lounge's lock to unlock it. Then, look and see that the chest is opened. Then, take the tv from the chest within the lounge. And then, travel east. Then, deposit the tv on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You can see a shelf. Unfortunately, there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a workbench. The workbench is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an open gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head north. Then, open the locker. Then, take the keycard from the locker. With the keycard, make an effort to go south. And then, make sure that the safe inside the shower is unlocked. After that, open the safe within the shower. After that, retrieve the shadfly from the safe inside the shower. After that, deposit the shadfly on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a locked safe here. You make out an opened dresser, which looks usual, close by. The dresser is empty! What a waste of a day!
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go north. Then, open the non-euclidean chest inside the basement. Then, pick up the key from the non-euclidean chest inside the basement. Then, go to the south. Next, make absolutely sure that the portal in the pantry is unlocked. Once you have unlocked the portal, open the portal inside the pantry. Then, make an effort to take a trip west. Once you finish that, doublecheck that the locker within the cellar is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can make out an opened safe. The safe is empty, what a horrible day!
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey and a non-euclidean keycard.

your action:

Response: go north<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>close locker<|im_end|>