Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture north. After that, make absolutely sure that the portal is open. After that, make an attempt to venture east. And then, try to take a trip north. That done, ensure that the lavender scented locker is open. After opening the lavender scented locker, retrieve the loaf of bread from the lavender scented locker. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You can see a board. The board is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>open lavender scented locker<|im_end|>take loaf of bread from lavender scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First thing I need you to do is to venture east. With that over with, recover the latchkey from the mantelpiece. With the latchkey, go west. That done, unlock the safe. Then, ensure that the safe is open. Once you have pulled open the safe, take the keycard from the safe. After that, try to venture east. With that over with, make it so that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. I guess you better just go and list everything you see here.
You see a safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture north. After that, pick up the latchkey from the cabinet. After that, make absolutely sure that the gateway is unlocked. And then, assure that the gateway is wide open. Having pulled open the gateway, attempt to head north. With that over with, pick-up the passkey from the floor of the attic. And then, make it so that the chest is unlocked. Then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from cabinet<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, retrieve the passkey from the saucepan. After that, venture west. After that, make it so that the locker is unlocked. And then, open the locker. Then, retrieve the formless keycard from the locker inside the bedroom. After that, go to the east. Then, check that the formless safe is unlocked with the formless keycard. Then, ensure that the formless safe inside the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. I guess you better just go and list everything you see here.
Were you looking for a formless safe? Because look over there, it's a formless safe. You see a saucepan. Make a note of this, you might have to put stuff on or in it later on. On the saucepan you can see a passkey.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of caterpillars.

your action:

Response: take passkey from saucepan<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. Then, retrieve the passkey from the floor of the shower. And then, make an attempt to move west. Then, look and see that the chest is unlocked. After that, open the chest. Then, pick up the cane from the chest within the cellar. Then, attempt to go east. After that, drop the cane on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have shown up in, you had to show up in a typical one. You start to take note of what's in the room.
You can make out a chest. You make out an opened trunk. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly and an iron.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, go to the south. And then, venture east. Then, pick up the key from the floor of the pantry. With the key, unlock the safe. After unlocking the safe, ensure that the safe within the pantry is open. And then, take the stick of butter from the safe. Once you have got the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the west. Then, ensure that the display is open. And then, recover the Canadian keycard from the display. And then, make an effort to take a trip east. After that, unlock the Canadian locker within the dish-pit. After that, make sure that the Canadian locker is wide open. After that, pick up the sandwich from the Canadian locker. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a Canadian locker.
There is a closed hatch leading south. There is an unblocked exit to the west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>open display<|im_end|>take Canadian keycard from display<|im_end|>go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take sandwich from Canadian locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move east. That done, lift the latchkey from the floor of the study. And then, make it so that the safe inside the study is unlocked. Then, open the safe inside the study. Then, attempt to take a trip west. If you can get around to doing that, recover the kettle from the floor of the kitchenette. And then, make an effort to take a trip east. Next, you can deposit the kettle inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
There is a kettle on the floor.
You are carrying: a pillow and a butterfly.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take kettle<|im_end|>go east<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the type Q box inside the cookhouse. Then, open the type Q box. If you have pulled open the type Q box, recover the type 0 passkey from the type Q box in the cookhouse. Then, unlock the type 0 safe with the type 0 passkey. And then, ensure that the type 0 safe within the cookhouse is open. Then, take the keycard from the type 0 safe within the cookhouse. And then, try to take a trip east. And then, doublecheck that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
Oh, great. Here's a type 0 safe. You make out a type Q box. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a type Q passkey.

your action:

Response: unlock type Q box with type Q passkey<|im_end|>open type Q box<|im_end|>take type 0 passkey from type Q box<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take keycard from type 0 safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the American key from the rack inside the laundromat. And then, move south. And then, unlock the American chest inside the bar. Then, open the American chest within the bar. Then, take the keycard from the American chest. After taking the keycard, make an effort to head north. If you can get around to doing that, doublecheck that the locker is unlocked with the keycard. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've seen better laundromats, but at least this one seems pretty typical. You can barely contain your excitement.
You can see a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see a rack. On the rack you can see an American key. Were you looking for a counter? Because look over there, it's a counter. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American key from rack<|im_end|>go south<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to ensure that the door is open. After that, head west. That done, go to the north. Next, pick-up the Microsoft limited edition passkey from the floor of the scullery. After that, attempt to go south. And then, travel east. And then, make absolutely sure that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, open the Microsoft limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just come into a chamber. You can barely contain your excitement.
You can see a locked Microsoft limited edition locker here.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: open door<|im_end|>go west<|im_end|>go north<|im_end|>take Microsoft limited edition passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the passkey from the floor of the studio. And then, unlock the passageway with the passkey. And then, look and see that the passageway within the studio is open. And then, go to the north. Then, attempt to travel east. Then, look and see that the toolbox is ajar. After pulling open the toolbox, recover the non-euclidean keycard from the toolbox. Then, lock the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. There is an unguarded exit to the south.
There is a passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>take non-euclidean keycard from toolbox<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the cuboid locker within the cellar is unlocked. After that, open the cuboid locker. After that, recover the key from the cuboid locker. After you have got the key, venture east. With that done, try to venture south. Then, doublecheck that the safe is unlocked. And then, doublecheck that the safe within the parlor is ajar. After that, take the bug from the safe inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You see a locked cuboid locker.
You need an unguarded exit? You should try going east.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, try to go south. Then, make an attempt to venture south. And then, retrieve the non-euclidean keycard from the table in the cookery. And then, make it so that the non-euclidean safe in the cookery is unlocked with the non-euclidean keycard. And then, make absolutely sure that the non-euclidean safe is opened. Then, pick up the formless key from the non-euclidean safe within the cookery. After that, try to go north. And then, Deposit the formless key into the formless box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take non-euclidean keycard from table<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take formless key from non-euclidean safe<|im_end|>go north<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, check that the locker in the shower is unlocked with the passkey. Having unlocked the locker, ensure that the locker is open. If you have pulled open the locker, recover the latchkey from the locker. And then, make sure that the chest is unlocked. After that, ensure that the chest is open. Then, pick up the Canadian style latchkey from the chest in the shower. Then, insert the Canadian style latchkey into the Canadian style safe in the shower's lock to unlock it. And then, doublecheck that the Canadian style safe in the shower is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin to take stock of what's here.
You see a Canadian style safe. You can see a chest. You see a locked locker.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be fantastic if you could head south. Once you finish that, recover the latchkey from the trunk within the steam room. If you have got the latchkey, try to venture west. With that accomplished, unlock the safe. After that, open the safe within the laundry place. And then, recover the passkey from the safe. Then, go east. After that, make it so the chest inside the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the type 9 safe is open. And then, retrieve the latchkey from the type 9 safe. Then, make absolutely sure that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Then, recover the pair of headphones from the locker in the basement. After taking the pair of headphones, head east. With that done, make sure that the box within the workshop is opened. After opening the box, put the pair of headphones inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can see a locker. What's that over there? It looks like it's a type 9 safe.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a type 9 passkey on the floor.
You are carrying nothing.

your action:

Response: open type 9 safe<|im_end|>take latchkey from type 9 safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert pair of headphones into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head south. And then, open the gateway in the closet. Then, attempt to go to the west. And then, make an effort to go to the north. Next, recover the key from the drawer. And then, head south. And then, go east. After that, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>go north<|im_end|>take key from drawer<|im_end|>go south<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to travel west. And then, take the fudge scented passkey from the TextWorld box in the pantry. After that, unlock the fudge scented door. Then, ensure that the fudge scented door is open. And then, go to the north. Following that, attempt to venture east. And then, pick up the latchkey from the floor of the salon. After that, assure that the chest in the salon is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented passkey from TextWorld box<|im_end|>unlock fudge scented door with fudge scented passkey<|im_end|>open fudge scented door<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the floor of the cookhouse. And then, insert the latchkey into the chest inside the cookhouse's lock to unlock it. Then, open the chest inside the cookhouse. Then, take the key from the chest. If you can get your hands on the key, make an effort to venture south. Once you manage that, unlock the locker inside the sauna. After that, doublecheck that the locker inside the sauna is wide open. After that, recover the paper towel from the locker within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a locked chest.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a plant.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to venture north. With that done, unlock the spherical portal inside the cubicle. And then, assure that the spherical portal inside the cubicle is ajar. And then, go to the east. Following that, move south. With that accomplished, recover the passkey from the shelf. After that, go to the north. Following that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place.
There is an unguarded exit to the north.
You are carrying: a berry and a spherical keycard.

your action:

Response: go north<|im_end|>unlock spherical portal with spherical keycard<|im_end|>open spherical portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey from shelf<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to open the fridge in the kitchen. And then, recover the keycard from the fridge in the kitchen. After picking up the keycard, insert the keycard into the safe in the kitchen's lock to unlock it. After that, open the safe within the kitchen. And then, retrieve the key from the safe in the kitchen. And then, venture west. And then, look and see that the chest in the office is unlocked. And then, look and see that the chest in the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's here.
You see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a closed fridge.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take keycard from fridge<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. With that done, recover the latchkey from the table inside the workshop. After that, unlock the door inside the workshop. Then, make sure that the door within the workshop is open. Then, venture north. Then, head east. Then, take the broom from the shelf inside the sauna. After getting the broom, deposit the broom on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty typical here. You can barely contain your excitement.
You can make out a closed display right there by you.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from table<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the American style latchkey from the board. After you have got the American style latchkey, assure that the American style safe within the launderette is unlocked. And then, ensure that the American style safe within the launderette is open. After that, take the keycard from the American style safe in the launderette. Then, unlock the locker inside the launderette with the keycard. Then, ensure that the locker is open. Once you have pulled open the locker, retrieve the broom from the locker. Then, place the broom inside the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a American style safe. You can make out a locked locker. Were you looking for a board? Because look over there, it's a board. On the board you can make out an American style latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take American style latchkey from board<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take keycard from American style safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the passkey from the bench. And then, check that the gate is unlocked with the passkey. After unlocking the gate, look and see that the gate is ajar. Then, attempt to go east. With that done, make it so that the portmanteau is wide open. Once you have pulled open the portmanteau, retrieve the folder from the portmanteau. After that, make an effort to move west. And then, rest the folder on the bench inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a bench. On the bench you see a passkey.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: take passkey from bench<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take folder from portmanteau<|im_end|>go west<|im_end|>put folder on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the trunk in the cubicle is ajar. And then, retrieve the passkey from the trunk within the cubicle. Then, check that the locker in the cubicle is unlocked with the passkey. After unlocking the locker, make it so that the locker in the cubicle is open. And then, retrieve the spherical keycard from the locker. Then, try to go east. And then, unlock the spherical box in the cellar. Then, open the spherical box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a locker. You see a closed trunk.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to venture west. Following that, attempt to move south. Okay, and then, retrieve the latchkey from the portmanteau. If you can get your hands on the latchkey, move north. Next, travel east. After that, unlock the chest inside the attic. After unlocking the chest, make absolutely sure that the chest is ajar. And then, put the glass into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You see a chest. Hmmm... what else, what else?
There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from portmanteau<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, go to the east. And then, ensure that the cabinet inside the sauna is open. Then, pick up the TextWorld style passkey from the cabinet within the sauna. And then, make sure that the TextWorld style locker inside the sauna is unlocked. And then, open the TextWorld style locker within the sauna. Then, pick up the TextWorld style key from the TextWorld style locker. And then, assure that the TextWorld style safe inside the sauna is unlocked with the TextWorld style key. Then, look and see that the TextWorld style safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take TextWorld style passkey from cabinet<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take TextWorld style key from TextWorld style locker<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the fudge scented box within the attic. Then, open the fudge scented box. After that, pick up the formless key from the fudge scented box. If you can get your hands on the formless key, move east. And then, insert the formless key into the formless box's lock to unlock it. And then, ensure that the formless box is open. Then, retrieve the golf club from the formless box. Then, toss the golf club on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I am stoked to announce that you are now in the attic.
You make out a fudge scented box. There's something strange about this thing being here, but you don't have time to worry about that now. What's that over there? It looks like it's a cabinet. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take formless key from fudge scented box<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take golf club from formless box<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, go north. If you can get through with that, ensure that the trunk inside the study is open. After that, retrieve the key from the trunk in the study. Then, unlock the locker. And then, ensure that the locker is open. Then, retrieve the Advent Calendar from the locker within the study. After stealing the Advent Calendar, take a trip east. Then, ditch the Advent Calendar on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Advent Calendar from locker<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could take the spherical key from the armchair inside the cubicle. After picking up the spherical key, go to the west. With that accomplished, make sure that the spherical safe inside the studio is unlocked. Then, assure that the spherical safe in the studio is open. Having pulled open the spherical safe, recover the formless latchkey from the spherical safe. Then, check that the formless chest is unlocked with the formless latchkey. Then, doublecheck that the formless chest is open. And then, retrieve the keyboard from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is ordinary. On the armchair you can see a spherical key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical key from armchair<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take keyboard from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to venture north. After that, unlock the vanilla scented chest inside the kitchenette. And then, open the vanilla scented chest. And then, pick up the nest of bugs from the vanilla scented chest. Having picked up the nest of bugs, head south. Then, open the door. And then, move east. Then, deposit the nest of bugs on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Let's see what's in here.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: go north<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take nest of bugs from vanilla scented chest<|im_end|>go south<|im_end|>open door<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to go to the north. After that, lift the Microsoft style latchkey from the floor of the kitchenette. Then, check that the Microsoft style door in the kitchenette is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style door is open. Then, head north. If you can do that, attempt to move east. And then, lift the TextWorld keycard from the floor of the workshop. After stealing the TextWorld keycard, check that the TextWorld safe in the workshop is unlocked with the TextWorld keycard. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
You can make out a locked chest in the corner.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey<|im_end|>unlock Microsoft style door with Microsoft style latchkey<|im_end|>open Microsoft style door<|im_end|>go north<|im_end|>go east<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First, it would be a great idea if you could move west. After that, lift the spherical key from the floor of the shower. And then, unlock the spherical chest within the shower with the spherical key. Having unlocked the spherical chest, open the spherical chest inside the shower. After opening the spherical chest, take the type D passkey from the spherical chest within the shower. After that, doublecheck that the type D box within the shower is unlocked. After that, ensure that the type D box is open. And then, take the sponge from the type D box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take type D passkey from spherical chest<|im_end|>unlock type D box with type D passkey<|im_end|>open type D box<|im_end|>take sponge from type D box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go south. Then, insert the type 6 latchkey into the type 6 box's lock to unlock it. Then, open the type 6 box. And then, recover the rectangular passkey from the type 6 box in the bar. Then, make it so that the rectangular gateway is unlocked with the rectangular passkey. And then, open the rectangular gateway inside the bar. After opening the rectangular gateway, move west. Then, take the nest of spiders from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is an unguarded exit to the south.
You are carrying: a type 6 latchkey.

your action:

Response: go south<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take rectangular passkey from type 6 box<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take nest of spiders from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move west. After that, recover the passkey from the pan. And then, head east. Then, unlock the gateway with the passkey. And then, look and see that the gateway is open. And then, go north. And then, pick up the stick of butter from the rack. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've seen better garages, but at least this one seems pretty standard.
You can see a closed locker.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take passkey from pan<|im_end|>go east<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take stick of butter from rack<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, recover the latchkey from the floor of the kitchenette. After that, venture north. Okay, and then, travel east. That done, unlock the safe in the bathroom. After that, assure that the safe is wide open. After that, take the broom from the safe in the bathroom. And then, place the broom on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You scan the room, seeing a couch. The couch is usual. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to go north. And then, pick up the formless key from the floor of the cookhouse. With the formless key, make an effort to go to the south. With that over with, unlock the formless door inside the vault with the formless key. After that, ensure that the formless door inside the vault is open. After that, make an attempt to head south. Next, go east. After that, lift the coffee cup from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
There is a closed formless door leading south. You need an unblocked exit? You should try going north.
You are carrying: a nest of caterpillars and a lamp.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the east. Then, retrieve the rectangular keycard from the mantelpiece. Then, unlock the rectangular box inside the workshop with the rectangular keycard. Having unlocked the rectangular box, ensure that the rectangular box is open. After that, head west. After that, take the ladle from the saucepan within the kitchen. After that, travel east. Then, place the ladle into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can make out a saucepan. You see a ladle on the saucepan.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from mantelpiece<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>go west<|im_end|>take ladle from saucepan<|im_end|>go east<|im_end|>insert ladle into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go west. And then, open the rectangular box. And then, pick up the latchkey from the rectangular box within the shower. Then, unlock the locker. Then, ensure that the locker within the shower is open. Having opened the locker, take the Microsoft style key from the locker. Then, make an effort to travel east. If you can get through with that, make it so that the Microsoft style locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to come round a normal one.
You can make out a Microsoft style locker!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open rectangular box<|im_end|>take latchkey from rectangular box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style key from locker<|im_end|>go east<|im_end|>lock Microsoft style locker with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, venture north. After that, recover the Canadian limited edition passkey from the workbench inside the cellar. Then, take a trip south. Next, check that the Canadian limited edition locker is unlocked with the Canadian limited edition passkey. And then, open the Canadian limited edition locker. After pulling open the Canadian limited edition locker, pick up the latchkey from the Canadian limited edition locker inside the attic. With the latchkey, make an effort to move north. Okay, and then, make it so that the locker is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the attic. You start to take note of what's in the room.
You see a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a hat.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey from workbench<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to head south. After that, pick up the keycard from the bar. With the keycard, unlock the box in the salon. And then, open the box. After that, retrieve the passkey from the box inside the salon. And then, insert the passkey into the chest inside the salon's lock to unlock it. After that, open the chest inside the salon. If you have pulled open the chest, pick up the blanket from the chest inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from bar<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box in the cellar is wide open. After that, recover the keycard from the non-euclidean box. And then, unlock the chest inside the cellar. Then, open the chest. After that, take the cashew from the chest. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest? Look over there, a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked non-euclidean box here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move west. If you can get around to doing that, pick-up the non-euclidean latchkey from the floor of the recreation zone. With the non-euclidean latchkey, check that the non-euclidean safe is unlocked with the non-euclidean latchkey. After you have unlocked the non-euclidean safe, ensure that the non-euclidean safe inside the recreation zone is open. And then, take the passkey from the non-euclidean safe within the recreation zone. After that, go east. After that, insert the passkey into the chest's lock to unlock it. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You scan the room for a chest, and you find a chest!
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take passkey from non-euclidean safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel west. That done, retrieve the type I passkey from the bowl in the scullery. Then, doublecheck that the type I locker is unlocked with the type I passkey. Then, ensure that the type I locker within the scullery is open. Then, recover the keycard from the type I locker. With the keycard, attempt to go to the east. And then, look and see that the safe is unlocked with the keycard. After that, ensure that the safe inside the restroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You see a safe.
There is an unblocked exit to the west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take type I passkey from bowl<|im_end|>unlock type I locker with type I passkey<|im_end|>open type I locker<|im_end|>take keycard from type I locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to travel north. And then, recover the type Y key from the stand inside the cubicle. And then, venture south. Next, make absolutely sure that the type Y passageway in the study is unlocked. And then, make absolutely sure that the type Y passageway is ajar. And then, travel south. And then, lift the iron from the floor of the washroom. Then, rest the iron on the counter within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the study.
There is a closed type Y passageway leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Y key from stand<|im_end|>go south<|im_end|>unlock type Y passageway with type Y key<|im_end|>open type Y passageway<|im_end|>go south<|im_end|>take iron<|im_end|>put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, pick up the latchkey from the floor of the cookhouse. And then, doublecheck that the locker in the cookhouse is unlocked. After that, ensure that the locker in the cookhouse is open. After you have opened the locker, take the type 5 passkey from the locker. With the type 5 passkey, doublecheck that the type 5 gate in the cookhouse is unlocked. After that, ensure that the type 5 gate in the cookhouse is open. After that, head east. Then, pick up the mug from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse. The room is well lit.
You make out a locked locker nearby.
There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 5 passkey from locker<|im_end|>unlock type 5 gate with type 5 passkey<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take mug from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, recover the American style passkey from the floor of the garage. Then, make sure that the American style safe is unlocked. After that, make sure that the American style safe is open. And then, retrieve the passkey from the American style safe. And then, assure that the portal within the garage is unlocked. After unlocking the portal, open the portal in the garage. After that, go to the east. Then, take the towel from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a locked American style safe.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unblocked.
There is an American style passkey on the floor.
You are carrying: a mug.

your action:

Response: take American style passkey<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take passkey from American style safe<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take towel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the key from the mantle. After that, unlock the box inside the cubicle. After that, open the box inside the cubicle. Then, pick up the American style key from the box. After taking the American style key, head east. If you can accomplish that, make sure that the American style locker is unlocked. And then, ensure that the American style locker is open. And then, take the broom from the American style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a box. You can see a mantle. The mantle is standard. On the mantle you can see a key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American style key from box<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take broom from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, retrieve the spherical keycard from the crate inside the closet. Once you have picked up the spherical keycard, unlock the spherical chest with the spherical keycard. And then, open the spherical chest. After that, take the Henderson's key from the spherical chest within the closet. And then, doublecheck that the Henderson's locker is unlocked with the Henderson's key. After you have unlocked the Henderson's locker, open the Henderson's locker inside the closet. And then, recover the cloak from the Henderson's locker in the closet. Once you have picked up the cloak, you can put the cloak inside the spherical chest inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place. You begin to take stock of what's in the room.
You can see a spherical chest. What's that over there? It looks like it's a Henderson's locker. You see a crate. The crate contains a spherical keycard.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take spherical keycard from crate<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take Henderson's key from spherical chest<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take cloak from Henderson's locker<|im_end|>insert cloak into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the keycard from the rack within the dish-pit. And then, unlock the box within the dish-pit with the keycard. And then, open the box. Then, take the passkey from the box. If you have taken the passkey, unlock the passageway in the dish-pit. And then, ensure that the passageway inside the dish-pit is open. And then, attempt to venture east. After that, close the passageway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You make out a box. You see a rack. You see a keycard on the rack, so there's that. You see a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the kitchenette. If you can get your hands on the keycard, make an effort to travel west. And then, insert the keycard into the chest in the scullery's lock to unlock it. And then, open the chest. And then, retrieve the legume from the chest. Once you have got the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that signboard! What does it say? It says Welcome to the scullery? Well that's cool. You begin to take stock of what's here.
You make out a chest.
You need an unblocked exit? You should try going east.
There is a garlic clove on the floor.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Microsoft style latchkey from the table inside the cellar. After that, look and see that the Microsoft style safe is unlocked. After unlocking the Microsoft style safe, look and see that the Microsoft style safe is opened. After that, pick up the latchkey from the Microsoft style safe in the cellar. After that, unlock the locker inside the cellar with the latchkey. And then, make sure that the locker is open. And then, recover the coconut from the locker in the cellar. With the coconut, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
A locked standard looking locker is close by. You can see a locked Microsoft style safe. Oh, great. Here's a table. The table is normal. On the table you make out a Microsoft style latchkey.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from table<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>take latchkey from Microsoft style safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, head south. Next, doublecheck that the passageway is wide open. Then, venture south. And then, look and see that the passageway within the sauna is closed. Once you have closed the passageway, take a trip west. After that, take the passkey from the rack. After that, head east. After that, make it so that the passageway in the sauna is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You can see a bureau. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the key. Then, look and see that the safe in the garage is opened. After that, pick up the passkey from the safe inside the garage. With the passkey, unlock the chest in the garage with the passkey. Then, look and see that the chest in the garage is ajar. And then, recover the keycard from the chest. After that, make it so that the door is unlocked. Then, open the door. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You see a chest. There's something strange about this being here, but you can't put your finger on it. You see a safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could recover the rectangular keycard from the floor of the launderette. And then, unlock the rectangular safe within the launderette. And then, assure that the rectangular safe is ajar. And then, pick up the type 4 keycard from the rectangular safe. And then, doublecheck that the type 4 locker is unlocked. And then, open the type 4 locker within the launderette. And then, take the type 6 latchkey from the type 4 locker inside the launderette. Then, unlock the type 6 locker with the type 6 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
Look out! It's a- oh, never mind, it's just a type 6 locker. You can make out a type 4 locker. Look out! It's a- oh, never mind, it's just a rectangular safe. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take type 4 keycard from rectangular safe<|im_end|>unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take type 6 latchkey from type 4 locker<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel south. Following that, pick up the TextWorld limited edition key from the shelf in the bedroom. After that, go to the north. And then, unlock the TextWorld limited edition chest inside the bar with the TextWorld limited edition key. After you have unlocked the TextWorld limited edition chest, open the TextWorld limited edition chest inside the bar. And then, retrieve the key from the TextWorld limited edition chest inside the bar. With the key, make an attempt to travel south. Once you accomplish that, doublecheck that the safe in the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You can make out a TextWorld limited edition chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition key from shelf<|im_end|>go north<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. Then, try to go to the north. Then, retrieve the keycard from the counter within the spare room. Then, make an effort to go to the south. That done, assure that the chest within the scullery is unlocked with the keycard. After you have unlocked the chest, make sure that the chest is wide open. After that, retrieve the American passkey from the chest in the scullery. Then, lock the American safe within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American passkey from chest<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could move south. Once you succeed at that, retrieve the cake scented passkey from the floor of the parlor. Once you have got the cake scented passkey, head north. With that over with, unlock the cake scented portal inside the canteen with the cake scented passkey. And then, ensure that the cake scented portal inside the canteen is open. And then, take a trip east. And then, retrieve the binder from the floor of the office. And then, you can insert the binder into the coffer inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
Hey, want to see a fridge? Look over there, a fridge. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is a closed cake scented portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a knife.

your action:

Response: go south<|im_end|>take cake scented passkey<|im_end|>go north<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go east<|im_end|>take binder<|im_end|>insert binder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the trunk is open. And then, recover the type 7 key from the trunk inside the parlor. And then, try to move east. With that accomplished, make absolutely sure that the type 7 chest within the sauna is unlocked with the type 7 key. After that, assure that the type 7 chest is ajar. And then, retrieve the latchkey from the type 7 chest inside the sauna. After that, make sure that the chest in the sauna is unlocked. And then, ensure that the chest within the sauna is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You can see a closed trunk.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take type 7 key from trunk<|im_end|>go east<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to take a trip north. That done, lift the lavender scented latchkey from the floor of the bedchamber. Then, doublecheck that the lavender scented safe is unlocked with the lavender scented latchkey. And then, open the lavender scented safe. And then, make an effort to move south. After that, pick up the desktop computer from the floor of the cubicle. After that, go north. Then, deposit the desktop computer inside the lavender scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a desktop computer on the floor.
You are carrying: a napkin.

your action:

Response: go north<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>go south<|im_end|>take desktop computer<|im_end|>go north<|im_end|>insert desktop computer into lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Microsoft limited edition passkey from the table. Then, unlock the Microsoft limited edition locker in the workshop. If you have unlocked the Microsoft limited edition locker, make sure that the Microsoft limited edition locker in the workshop is open. Then, recover the latchkey from the Microsoft limited edition locker inside the workshop. After stealing the latchkey, make absolutely sure that the box within the workshop is unlocked with the latchkey. And then, open the box within the workshop. After that, pick up the carrot from the box inside the workshop. If you can get your hands on the carrot, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You can make out a locked box. You make out a locked Microsoft limited edition locker nearby. You make out a table. You see a Microsoft limited edition passkey on the table.
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from table<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the spherical passkey from the toolbox. After picking up the spherical passkey, make an effort to move west. After that, make absolutely sure that the spherical hatch within the study is unlocked with the spherical passkey. Then, open the spherical hatch. Then, travel north. If you can accomplish that, try to travel east. And then, take the loaf of bread from the saucepan. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a toolbox. Huh, weird. The toolbox contains a spherical passkey. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: a lampshade.

your action:

Response: take spherical passkey from toolbox<|im_end|>go west<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>take loaf of bread from saucepan<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to venture north. And then, recover the teacup from the counter inside the scullery. Then, go to the south. Once you accomplish that, open the display. After that, recover the non-euclidean keycard from the display. Then, unlock the non-euclidean locker inside the attic. And then, make absolutely sure that the non-euclidean locker is opened. Then, you can put the teacup into the non-euclidean locker within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. The room is well lit.
You make out a locked non-euclidean locker nearby. You can see a display.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from counter<|im_end|>go south<|im_end|>open display<|im_end|>take non-euclidean keycard from display<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>insert teacup into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an attempt to venture north. Then, ensure that the trunk is open. Then, recover the latchkey from the trunk. With the latchkey, make sure that the box inside the bar is unlocked with the latchkey. And then, ensure that the box within the bar is open. After that, pick up the TextWorld key from the box inside the bar. And then, check that the TextWorld chest is unlocked with the TextWorld key. After that, ensure that the TextWorld chest within the bar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take TextWorld key from box<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the Henderson's limited edition chest. Then, ensure that the Henderson's limited edition chest inside the salon is open. Then, recover the latchkey from the Henderson's limited edition chest. And then, travel west. That done, make sure that the box within the garage is unlocked. And then, open the box inside the garage. And then, take the formless latchkey from the box. After that, look and see the formless box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
You see a locked Henderson's limited edition chest.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take latchkey from Henderson's limited edition chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could travel west. And then, move west. With that over with, recover the keycard from the safe in the bathroom. After getting the keycard, make sure that the chest is unlocked with the keycard. After you have unlocked the chest, ensure that the chest is open. And then, recover the sock from the chest. After that, make an attempt to head east. Okay, and then, put the sock into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go west<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>insert sock into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. With that accomplished, retrieve the latchkey from the board inside the steam room. After that, attempt to go south. And then, insert the latchkey into the passageway inside the kitchenette's lock to unlock it. Then, open the passageway. After pulling open the passageway, attempt to go south. And then, travel east. And then, pick up the worm from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from board<|im_end|>go south<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take worm from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, recover the keycard from the desk in the recreation zone. And then, insert the keycard into the passageway within the recreation zone's lock to unlock it. And then, ensure that the passageway in the recreation zone is open. After that, venture south. With that accomplished, take a trip east. Then, pick up the rectangular passkey from the floor of the office. After that, make sure that the rectangular chest inside the office is unlocked with the rectangular passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
There is an unguarded exit to the south.
You are carrying: a durian.

your action:

Response: go south<|im_end|>take keycard from desk<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>