Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, pick up the type Q key from the suitcase in the basement. After that, assure that the type Q safe is unlocked. And then, make sure that the type Q safe inside the basement is open. After that, pick up the rectangular latchkey from the type Q safe inside the basement. Then, unlock the rectangular locker within the basement. After that, ensure that the rectangular locker is open. Then, recover the latchkey from the rectangular locker within the basement. And then, Place the latchkey into the passageway to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can see a locked rectangular locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type Q safe. You make out a suitcase. The suitcase contains a type Q key.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type Q key from suitcase<|im_end|>unlock type Q safe with type Q key<|im_end|>open type Q safe<|im_end|>take rectangular latchkey from type Q safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture west. After that, open the suitcase. And then, recover the keycard from the suitcase. And then, check that the box inside the study is unlocked with the keycard. And then, look and see that the box is ajar. After that, pick up the disk from the box in the study. And then, attempt to travel east. That done, put the disk on the desk inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the desk.
There is an unguarded exit to the west.
You are carrying: a cane.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take disk from box<|im_end|>go east<|im_end|>put disk on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, take the passkey from the stand. If you have got the passkey, make it so that the passageway in the office is unlocked. Then, open the passageway. And then, move east. And then, head east. Then, lift the backup calendar from the floor of the studio. After that, make an attempt to go west. If you can do that, sit the backup calendar on the shelf within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You see a stand. You see a passkey on the stand.
There is a closed passageway leading east. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: take passkey from stand<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take backup calendar<|im_end|>go west<|im_end|>put backup calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the west. Once you finish that, ensure that the cabinet in the attic is open. Then, recover the cuboid key from the cabinet. With the cuboid key, assure that the cuboid locker within the attic is unlocked. And then, ensure that the cuboid locker within the attic is open. After that, take the formless latchkey from the cuboid locker within the attic. Then, make an attempt to go east. After that, check that the formless chest within the studio is unlocked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to show up in a typical one. Let's see what's in here.
You can see a formless chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the type B safe. And then, make sure that the type B safe is wide open. Then, pick up the key from the type B safe within the garage. After that, try to go west. And then, insert the key into the door in the cookhouse's lock to unlock it. After that, open the door in the cookhouse. After opening the door, make an attempt to travel south. And then, assure that the door is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked type B safe.
There is an unguarded exit to the west.
You are carrying: a type B keycard and a type 2 keycard.

your action:

Response: unlock type B safe with type B keycard<|im_end|>open type B safe<|im_end|>take key from type B safe<|im_end|>go west<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel west. With that accomplished, recover the type 6 keycard from the floor of the bedroom. After getting the type 6 keycard, make sure that the type 6 locker is unlocked. And then, ensure that the type 6 locker is open. After that, retrieve the type 6 key from the type 6 locker. After you have picked up the type 6 key, make an attempt to venture east. With that over with, doublecheck that the type 6 hatch within the kitchen is unlocked. After unlocking the type 6 hatch, make sure that the type 6 hatch in the kitchen is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed type 6 hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>take type 6 keycard<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>open type 6 locker<|im_end|>take type 6 key from type 6 locker<|im_end|>go east<|im_end|>unlock type 6 hatch with type 6 key<|im_end|>open type 6 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel north. And then, make an effort to travel north. Okay, and then, look and see that the safe inside the chamber is ajar. And then, pick up the keycard from the safe. Once you have taken the keycard, attempt to venture south. With that over with, insert the keycard into the chest's lock to unlock it. After that, ensure that the chest inside the bedchamber is open. Then, recover the plant from the chest in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying: a key and a bowl.

your action:

Response: go north<|im_end|>go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the Canadian style latchkey from the shelf in the launderette. And then, look and see that the Canadian style safe in the launderette is unlocked. And then, open the Canadian style safe. If you have pulled open the Canadian style safe, pick up the key from the Canadian style safe. Then, unlock the box in the launderette. And then, ensure that the box is open. Then, recover the soap scented passkey from the box within the launderette. With the soap scented passkey, doublecheck that the soap scented chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You see a locked soap scented chest in the room. You can make out a locked box. You rest your hand against a wall, but you miss the wall and fall onto a Canadian style safe. You see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is ordinary. On the shelf you make out a Canadian style latchkey, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from shelf<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take soap scented passkey from box<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be good if you could head south. Then, venture west. Following that, pick-up the TextWorld passkey from the floor of the vault. With the TextWorld passkey, unlock the TextWorld safe with the TextWorld passkey. Then, doublecheck that the TextWorld safe in the vault is wide open. After you have pulled open the TextWorld safe, pick up the pair of headphones from the TextWorld safe. After that, take a trip east. And then, insert the pair of headphones into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
There is a glass on the floor.
You are carrying: a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take pair of headphones from TextWorld safe<|im_end|>go east<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the bar. And then, insert the latchkey into the gate in the chamber's lock to unlock it. After that, open the gate within the chamber. After that, try to go east. Then, make an attempt to go to the south. And then, take the teaspoon from the counter. With the teaspoon, head north. After that, put the teaspoon inside the cabinet inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You see a bar. On the bar you can see a latchkey.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from bar<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take teaspoon from counter<|im_end|>go north<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to move west. Okay, and then, pick-up the Henderson's limited edition key from the floor of the cubicle. With the Henderson's limited edition key, unlock the Henderson's limited edition gateway. After unlocking the Henderson's limited edition gateway, open the Henderson's limited edition gateway. After that, travel south. And then, head east. That done, pick up the type 9 latchkey from the chair within the dish-pit. And then, Put the type 9 latchkey into the type 9 box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You scan the room for a suitcase, and you find a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a mantle. The mantle is typical. The mantle appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>open Henderson's limited edition gateway<|im_end|>go south<|im_end|>go east<|im_end|>take type 9 latchkey from chair<|im_end|>lock type 9 box with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move south. With that over with, doublecheck that the Henderson's box within the kitchenette is unlocked. After that, open the Henderson's box. And then, take the passkey from the Henderson's box within the kitchenette. After that, check that the chest is unlocked with the passkey. After that, open the chest. Then, recover the Henderson's style passkey from the chest. With the Henderson's style passkey, make absolutely sure that the Henderson's style portal is unlocked with the Henderson's style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Henderson's key.

your action:

Response: go south<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take passkey from Henderson's box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Henderson's style passkey from chest<|im_end|>unlock Henderson's style portal with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. Following that, open the locker. And then, recover the latchkey from the locker within the studio. And then, make an effort to move east. Then, unlock the safe. And then, ensure that the safe is open. After pulling open the safe, pick up the keycard from the safe inside the vault. If you can get your hands on the keycard, unlock the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a locked safe close by.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the south. After that, make sure that the suitcase is ajar. And then, retrieve the latchkey from the suitcase. After that, assure that the gateway inside the attic is unlocked. After that, ensure that the gateway is open. After opening the gateway, make an effort to travel west. Okay, and then, pick up the potato from the case within the study. And then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a melon.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take potato from case<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. With that accomplished, open the coffer within the cubicle. After that, retrieve the type E passkey from the coffer within the cubicle. After that, venture south. Okay, and then, unlock the type E gate inside the garage. And then, open the type E gate inside the garage. After opening the type E gate, make an effort to venture east. Okay, and then, doublecheck that the type E gate inside the bar is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed type E gate leading east. You need an unguarded exit? You should try going north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take type E passkey from coffer<|im_end|>go south<|im_end|>unlock type E gate with type E passkey<|im_end|>open type E gate<|im_end|>go east<|im_end|>close type E gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the type 0 box inside the study is unlocked. And then, open the type 0 box. And then, pick up the Canadian limited edition passkey from the type 0 box. Then, make sure that the Canadian limited edition locker within the study is unlocked. Then, make sure that the Canadian limited edition locker inside the study is wide open. After that, retrieve the keycard from the Canadian limited edition locker inside the study. And then, take a trip north. And then, make it so the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have moved into a study. Not the study you'd expect. No, this is a study.
You can make out a locked Canadian limited edition locker here. You can make out a locked type 0 box close by.
You need an unblocked exit? You should try going north.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take Canadian limited edition passkey from type 0 box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>go north<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. If you can get around to doing that, lift the Microsoft latchkey from the floor of the office. And then, unlock the Microsoft safe in the office with the Microsoft latchkey. Then, open the Microsoft safe within the office. After pulling open the Microsoft safe, retrieve the American style keycard from the Microsoft safe within the office. Then, unlock the American style box. And then, ensure that the American style box is open. And then, pick up the nest of toads from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take American style keycard from Microsoft safe<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take nest of toads from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to check that the portal is unlocked with the key. And then, open the portal. Then, attempt to move east. After that, make an effort to move south. And then, make it so that the cabinet is open. Then, take the type J latchkey from the cabinet. After that, make an attempt to travel north. After that, check that the type J box inside the cookery is unlocked with the type J latchkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You make out a pan. The pan is ordinary. The pan appears to be empty.
There is a closed portal leading east. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take type J latchkey from cabinet<|im_end|>go north<|im_end|>unlock type J box with type J latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. After that, insert the Canadian style passkey into the Canadian style chest's lock to unlock it. Then, ensure that the Canadian style chest inside the washroom is open. Then, recover the cuboid latchkey from the Canadian style chest. With the cuboid latchkey, insert the cuboid latchkey into the cuboid safe's lock to unlock it. After that, open the cuboid safe inside the washroom. After that, recover the key from the cuboid safe inside the washroom. And then, unlock the gate within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a Canadian style passkey.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take cuboid latchkey from Canadian style chest<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head north. With that done, open the safe. And then, recover the type D keycard from the safe within the pantry. Then, venture south. With that accomplished, doublecheck that the type D door is unlocked. And then, ensure that the type D door is open. After that, move west. Then, close the type D door inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You see an opened toolbox. The toolbox contains a mouse.
There is a closed type D door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>open safe<|im_end|>take type D keycard from safe<|im_end|>go south<|im_end|>unlock type D door with type D keycard<|im_end|>open type D door<|im_end|>go west<|im_end|>close type D door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make an effort to travel east. And then, ensure that the suitcase is open. Then, recover the passkey from the suitcase. If you can get your hands on the passkey, unlock the locker inside the closet. And then, ensure that the locker in the closet is open. And then, recover the key from the locker within the closet. And then, unlock the chest inside the closet. And then, doublecheck that the chest inside the closet is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take passkey from suitcase<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the portal is open. Then, make an effort to venture north. If you can accomplish that, try to venture east. And then, retrieve the key from the stand in the closet. If you have picked up the key, unlock the safe. And then, look and see that the safe is open. After that, take the sock from the safe. Having picked up the sock, toss the sock on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You smell a pungent smell, and follow it to a mantle. But the thing hasn't got anything on it. You move on, clearly upset with TextWorld.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. That done, take the American passkey from the plate within the kitchen. After that, make an effort to go to the east. If you can succeed at that, insert the American passkey into the American locker inside the closet's lock to unlock it. And then, open the American locker in the closet. And then, pick up the passkey from the American locker. With the passkey, make absolutely sure that the box is unlocked. Then, assure that the box within the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a box. You can make out a locked American locker.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American passkey from plate<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take passkey from American locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to take a trip north. Next, pick up the TextWorld style latchkey from the floor of the kitchen. Then, insert the TextWorld style latchkey into the TextWorld style locker in the kitchen's lock to unlock it. And then, look and see that the TextWorld style locker inside the kitchen is open. Then, retrieve the insect from the TextWorld style locker. If you can get your hands on the insect, go south. With that done, try to move east. After that, drop the insect on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a cookie and a worm.

your action:

Response: go north<|im_end|>take TextWorld style latchkey<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take insect from TextWorld style locker<|im_end|>go south<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to venture south. Once you manage that, look and see that the locker is open. Then, take the book from the locker in the bedroom. After that, travel north. Once you manage that, take the formless key from the Henderson's safe within the shower. Once you have picked up the formless key, unlock the formless locker. Then, assure that the formless locker inside the shower is wide open. After pulling open the formless locker, you can place the book inside the formless locker inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a formless locker. You can make out an opened Henderson's safe close by. The Henderson's safe contains a formless key.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take book from locker<|im_end|>go north<|im_end|>take formless key from Henderson's safe<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>insert book into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, head west. Then, insert the fresh laundry scented key into the fresh laundry scented safe in the office's lock to unlock it. After unlocking the fresh laundry scented safe, make absolutely sure that the fresh laundry scented safe inside the office is ajar. After that, pick up the non-euclidean latchkey from the fresh laundry scented safe. After that, try to go to the east. Then, check that the non-euclidean locker within the workshop is unlocked with the non-euclidean latchkey. After that, open the non-euclidean locker within the workshop. After that, pick up the stapler from the non-euclidean locker in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am stoked to announce that you are now in the workshop.
A locked non-euclidean locker is close by. You rest your hand against a wall, but you miss the wall and fall onto an armchair! Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a fresh laundry scented key.

your action:

Response: go west<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take non-euclidean latchkey from fresh laundry scented safe<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take stapler from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the box within the laundromat. And then, make it so that the box within the laundromat is ajar. And then, recover the key from the box. Then, try to take a trip north. Then, make it so that the locker inside the restroom is unlocked. After you have unlocked the locker, ensure that the locker is open. And then, recover the broom from the locker in the restroom. With the broom, put the broom on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. I guess you better just go and list everything you see here.
You see a locked box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the bowl inside the canteen. And then, insert the non-euclidean keycard into the non-euclidean safe in the canteen's lock to unlock it. After that, open the non-euclidean safe inside the canteen. After that, recover the spherical keycard from the non-euclidean safe. And then, unlock the spherical chest with the spherical keycard. After that, ensure that the spherical chest is open. And then, pick up the teaspoon from the spherical chest. After getting the teaspoon, put the teaspoon inside the non-euclidean safe inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in an ordinary kind of place. That is to say, you're in a canteen.
You can see a locked non-euclidean safe in the corner. You can make out a spherical chest. You scan the room for a bowl, and you find a bowl. On the bowl you can make out a non-euclidean keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from bowl<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take spherical keycard from non-euclidean safe<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take teaspoon from spherical chest<|im_end|>insert teaspoon into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. And then, go west. If you can succeed at that, take the cuboid keycard from the mantle in the playroom. And then, insert the cuboid keycard into the cuboid safe in the playroom's lock to unlock it. Then, ensure that the cuboid safe within the playroom is open. And then, recover the worm from the cuboid safe in the playroom. After that, move east. And then, ditch the worm on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place. You start to take note of what's in the room.
There is an unguarded exit to the north.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>go west<|im_end|>take cuboid keycard from mantle<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take worm from cuboid safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, make an attempt to move south. Then, pick up the Henderson's limited edition latchkey from the floor of the laundromat. And then, unlock the Henderson's limited edition portal with the Henderson's limited edition latchkey. And then, make sure that the Henderson's limited edition portal in the laundromat is ajar. And then, go to the west. Then, lift the butterfly from the floor of the bar. Once you have picked up the butterfly, attempt to travel east. After that, you can place the butterfly into the basket inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread, a cashew and a sponge.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go west. If you can manage that, assure that the type 8 box is wide open. After that, take the passkey from the type 8 box within the laundry place. And then, insert the passkey into the safe's lock to unlock it. After that, open the safe within the laundry place. And then, retrieve the latchkey from the safe in the laundry place. After that, unlock the portal. After that, open the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, close the chest in the pantry. Then, make an effort to go north. Then, retrieve the keycard from the floor of the study. Then, insert the keycard into the locker's lock to unlock it. Then, make absolutely sure that the locker within the study is ajar. And then, retrieve the latchkey from the locker in the study. With the latchkey, make an effort to take a trip south. Next, doublecheck the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You can barely contain your excitement.
You can see a chest. The chest is empty, what a horrible day!
There is a closed door leading west. You need an unguarded exit? You should try going north.
You are carrying: a banana and a pear.

your action:

Response: close chest<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel south. With that over with, ensure that the fridge within the kitchenette is open. After pulling open the fridge, pick up the passkey from the fridge in the kitchenette. After getting the passkey, make it so that the locker in the kitchenette is unlocked with the passkey. And then, open the locker inside the kitchenette. And then, take the fly larva from the locker. And then, attempt to travel north. Then, place the fly larva on the mantle inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal.
What's that over there? It looks like it's a mantle. You wonder idly who left that here. The mantle is usual. Unfortunately, there isn't a thing on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go north<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the spare room. And then, make absolutely sure that the box inside the spare room is wide open. Having opened the box, recover the keycard from the box within the spare room. After that, doublecheck that the hatch inside the spare room is unlocked with the keycard. Then, assure that the hatch within the spare room is open. After that, go east. With that over with, pick up the cauliflower from the floor of the kitchen. If you have got the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You can see a box.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the locker. And then, open the locker within the cookhouse. Having pulled open the locker, pick up the latchkey from the locker. Then, go east. With that done, make absolutely sure that the box in the recreation zone is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the peanut from the box. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one. Let's see what's in here.
Look over there! a locker.
You need an unguarded exit? You should try going east.
You are carrying: a banana and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to pick-up the Microsoft limited edition passkey from the floor of the shower. With the Microsoft limited edition passkey, unlock the Microsoft limited edition chest. After that, ensure that the Microsoft limited edition chest is open. And then, recover the keycard from the Microsoft limited edition chest. If you have picked up the keycard, look and see that the chest is unlocked. And then, look and see that the chest inside the shower is opened. Then, pick up the rectangular key from the chest. And then, assure that the rectangular box is locked with the rectangular key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower.
You see a gleam over in a corner, where you can see a rectangular box. Look out! It's a- oh, never mind, it's just a chest. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a Microsoft limited edition chest? Because look over there, it's a Microsoft limited edition chest.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take keycard from Microsoft limited edition chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take the key from the safe in the bedroom. After that, unlock the locker within the bedroom. And then, make it so that the locker inside the bedroom is wide open. And then, take the Microsoft latchkey from the locker. Then, unlock the Microsoft locker within the bedroom with the Microsoft latchkey. Then, make it so that the Microsoft locker in the bedroom is ajar. And then, take the sandwich from the Microsoft locker within the bedroom. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You begin to take stock of what's in the room.
A locked Microsoft locker is in the corner. You can see a locked locker here. You can make out a safe. The safe contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take sandwich from Microsoft locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the TextWorld limited edition latchkey from the locker in the pantry. And then, go south. Then, unlock the TextWorld limited edition gate within the bedroom. After you have unlocked the TextWorld limited edition gate, open the TextWorld limited edition gate inside the bedroom. And then, make an effort to take a trip south. Next, pick up the passkey from the floor of the laundromat. Then, check that the chest is unlocked with the passkey. And then, ensure that the chest in the laundromat is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You make out an opened locker. The locker contains a TextWorld limited edition latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread.

your action:

Response: take TextWorld limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the TextWorld style latchkey from the drawer. After you have got the TextWorld style latchkey, go to the north. Then, unlock the TextWorld style locker. And then, doublecheck that the TextWorld style locker inside the bedchamber is opened. After that, recover the Microsoft style passkey from the TextWorld style locker in the bedchamber. And then, make an effort to take a trip south. Then, close the Microsoft style chest. And then, look and see that the Microsoft style chest inside the washroom is locked with the Microsoft style passkey. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a Microsoft style chest. The Microsoft style chest is empty, what a horrible day! An open drawer is in the corner. The drawer contains a TextWorld style latchkey.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from drawer<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take Microsoft style passkey from TextWorld style locker<|im_end|>go south<|im_end|>close Microsoft style chest<|im_end|>lock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the type 9 safe inside the cellar. After that, open the type 9 safe within the cellar. Then, pick up the keycard from the type 9 safe. And then, assure that the box inside the cellar is unlocked. After unlocking the box, open the box in the cellar. And then, take the hat from the box. After that, attempt to take a trip east. After that, place the hat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
You can make out a locked box here. You can make out a type 9 safe.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take keycard from type 9 safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take hat from box<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the type 2 box inside the salon is opened. Then, take the passkey from the type 2 box. With the passkey, doublecheck that the chest is unlocked. Then, open the chest. Then, pick up the Henderson's style latchkey from the chest. And then, make an attempt to venture east. And then, make absolutely sure that the Henderson's style box within the kitchenette is unlocked with the Henderson's style latchkey. And then, look and see that the Henderson's style box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Wow, isn't TextWorld just the best? You make out a type 2 box. You wonder idly who left that here.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a type 2 keycard.

your action:

Response: open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Henderson's style latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the north. Following that, pick up the keycard from the floor of the canteen. Then, move south. If you can get around to doing that, assure that the gate in the chamber is unlocked. And then, look and see that the gate is ajar. And then, make an attempt to move south. With that over with, lift the passkey from the floor of the bathroom. If you can get your hands on the passkey, lock the safe with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go south. With that accomplished, recover the passkey from the floor of the cookery. And then, move north. After that, unlock the box with the passkey. And then, ensure that the box is open. Then, retrieve the TextWorld style key from the box within the studio. Then, go to the south. After that, unlock the TextWorld style gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a locked box. You can make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
You are carrying: an onion.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>go south<|im_end|>unlock TextWorld style gate with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture south. And then, recover the latchkey from the display. And then, insert the latchkey into the passageway's lock to unlock it. Then, make it so that the passageway is open. And then, attempt to venture south. With that done, lift the bowl from the floor of the kitchenette. Then, head east. Then, throw the bowl on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from display<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. Following that, ensure that the Microsoft safe in the canteen is open. And then, take the Canadian limited edition passkey from the Microsoft safe within the canteen. After that, unlock the Canadian limited edition safe. After unlocking the Canadian limited edition safe, ensure that the Canadian limited edition safe in the canteen is open. After that, recover the non-euclidean keycard from the Canadian limited edition safe in the canteen. And then, make an attempt to venture west. And then, look and see the non-euclidean chest within the cubicle is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft safe<|im_end|>take Canadian limited edition passkey from Microsoft safe<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take non-euclidean keycard from Canadian limited edition safe<|im_end|>go west<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the non-euclidean locker is unlocked with the non-euclidean key. Then, ensure that the non-euclidean locker is open. After that, retrieve the keycard from the non-euclidean locker within the bar. After that, try to head south. And then, check that the box inside the spare room is unlocked with the keycard. After that, open the box. And then, pick up the lightbulb from the box within the spare room. And then, place the lightbulb on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked non-euclidean locker.
You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. With that done, check that the Henderson's style safe is unlocked with the Henderson's style passkey. And then, ensure that the Henderson's style safe is open. And then, take the keycard from the Henderson's style safe. With the keycard, make absolutely sure that the box is unlocked. Then, ensure that the box in the workshop is open. After opening the box, retrieve the stick of butter from the box inside the workshop. If you can get your hands on the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: go west<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make sure that the safe in the playroom is unlocked with the passkey. Then, assure that the safe inside the playroom is opened. After pulling open the safe, retrieve the key from the safe in the playroom. After stealing the key, unlock the locker with the key. After that, ensure that the locker inside the playroom is open. And then, retrieve the cuboid key from the locker. If you have taken the cuboid key, make an attempt to travel east. Following that, insert the cuboid key into the cuboid portal in the bedroom's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
A crooked sign tells you that you are now in the playroom. You can barely contain your excitement.
You can see a locked locker. You scan the room, seeing a safe.
You need an unguarded exit? You should try going east.
You are carrying: a passkey and a napkin.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go east<|im_end|>unlock cuboid portal with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the non-euclidean latchkey from the shelf. Then, check that the non-euclidean chest is unlocked with the non-euclidean latchkey. After that, open the non-euclidean chest. And then, take the passkey from the non-euclidean chest. And then, check that the box inside the bathroom is unlocked with the passkey. And then, assure that the box is opened. Then, retrieve the cake scented keycard from the box inside the bathroom. With the cake scented keycard, look and see the cake scented locker within the bathroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal. You begin to take stock of what's here.
You can make out a cake scented locker. You can see a locked box nearby. You can see a locked non-euclidean chest. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. You shudder, but continue examining the shelf. The shelf is typical. On the shelf you can make out a non-euclidean latchkey.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from shelf<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>lock cake scented locker with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the south. Then, recover the TextWorld limited edition passkey from the table. After stealing the TextWorld limited edition passkey, travel north. Then, unlock the TextWorld limited edition locker within the cookery. After that, ensure that the TextWorld limited edition locker inside the cookery is open. After pulling open the TextWorld limited edition locker, take the keycard from the TextWorld limited edition locker. After that, unlock the chest in the cookery. And then, assure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You have entered the most standard of all possible cookerys. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You make out a TextWorld limited edition locker.
There is a closed gate leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey from table<|im_end|>go north<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could lift the latchkey from the floor of the attic. After that, unlock the chest inside the attic. And then, open the chest in the attic. And then, take the Henderson's limited edition passkey from the chest. Then, assure that the Henderson's limited edition chest is unlocked with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition chest within the attic is open. Then, retrieve the cauliflower from the Henderson's limited edition chest. After that, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have stumbled into an attic. Not the attic you'd expect. No, this is an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked Henderson's limited edition chest close by. You see a chest.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take cauliflower from Henderson's limited edition chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the east. After that, make an attempt to travel north. That done, recover the latchkey from the shelf. Then, doublecheck that the locker is unlocked with the latchkey. Then, ensure that the locker is open. If you have pulled open the locker, recover the cauliflower from the locker. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, ensure that the gate inside the laundromat is open. And then, venture east. After that, try to move north. If you can get around to doing that, take the key from the saucepan. Then, attempt to head south. And then, move west. After that, make it so that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened cabinet, which looks usual, in the corner. The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going east.
There is a garlic clove and a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gate<|im_end|>go east<|im_end|>go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, make an effort to go to the east. And then, retrieve the cuboid latchkey from the bowl. With the cuboid latchkey, go west. After that, insert the cuboid latchkey into the cuboid chest within the attic's lock to unlock it. Then, open the cuboid chest. After that, pick up the passkey from the cuboid chest inside the attic. Then, attempt to head east. After that, check that the box is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in a place we're calling an attic.
You can make out a locked cuboid chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from bowl<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to try to travel south. Next, make it so that the dresser within the steam room is open. And then, pick up the latchkey from the dresser in the steam room. After stealing the latchkey, make an attempt to move north. And then, insert the latchkey into the chest's lock to unlock it. Then, open the chest. And then, recover the Quote of the Day Calendar from the chest inside the cubicle. After that, toss the Quote of the Day Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am so happy to announce that you are now in the cubicle.
You can make out a locked chest nearby.
There is a closed hatch leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take latchkey from dresser<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the TextWorld style latchkey from the floor of the studio. After taking the TextWorld style latchkey, head east. That done, insert the TextWorld style latchkey into the TextWorld style locker in the pantry's lock to unlock it. Then, ensure that the TextWorld style locker is open. And then, take the passkey from the TextWorld style locker inside the pantry. If you can get your hands on the passkey, unlock the chest inside the pantry. And then, open the chest within the pantry. After opening the chest, retrieve the bug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
There is an exit to the east. Don't worry, it is unguarded.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, make an effort to move north. That done, take the non-euclidean key from the rack within the cookhouse. Then, try to venture south. If you can finish that, insert the non-euclidean key into the non-euclidean safe in the study's lock to unlock it. And then, ensure that the non-euclidean safe is open. Then, pick up the licorice strip from the non-euclidean safe. With the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take non-euclidean key from rack<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take licorice strip from non-euclidean safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the keycard from the plate in the scullery. Then, make sure that the safe within the scullery is unlocked. Then, ensure that the safe is open. Then, pick up the passkey from the safe. Then, make sure that the box inside the scullery is unlocked with the passkey. After you have unlocked the box, open the box. Then, recover the bowl from the box in the scullery. Then, deposit the bowl inside the safe in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
Oh, great. Here's a safe. You can make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a plate. You shudder, but continue examining the plate. The plate is usual. On the plate you can make out a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from plate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bowl from box<|im_end|>insert bowl into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, make an attempt to venture west. Following that, open the box inside the chamber. Then, recover the latchkey from the box. And then, make it so that the locker is unlocked with the latchkey. And then, open the locker within the chamber. Then, take the controller from the locker. Then, head east. Next, deposit the controller on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
There is an unguarded exit to the west.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>go east<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take the latchkey from the cabinet inside the vault. Then, unlock the gateway with the latchkey. After that, open the gateway inside the vault. Then, try to take a trip west. Then, ensure that the case within the office is open. And then, take the sandwich from the case in the office. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
You make out a cabinet. The cabinet contains a latchkey.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying: a durian.

your action:

Response: take latchkey from cabinet<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open case<|im_end|>take sandwich from case<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the locker inside the vault is open. And then, take the type 7 latchkey from the locker inside the vault. Then, insert the type 7 latchkey into the type 7 box's lock to unlock it. And then, ensure that the type 7 box within the vault is open. After that, pick up the key from the type 7 box. And then, attempt to go east. Once you accomplish that, close the box. Once you have shut the box, Deposit the key into the box inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You can see a type 7 box. You make out a closed locker.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 latchkey from locker<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the vanilla scented box in the shower is unlocked. Then, make sure that the vanilla scented box is ajar. After that, retrieve the soap scented passkey from the vanilla scented box. Then, unlock the soap scented safe. After that, open the soap scented safe inside the shower. And then, retrieve the broom from the soap scented safe inside the shower. Then, attempt to venture east. Okay, and then, toss the broom on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a soap scented safe. You can see a locked vanilla scented box.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take soap scented passkey from vanilla scented box<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take broom from soap scented safe<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the key from the case. After that, unlock the box inside the cellar. Then, make absolutely sure that the box within the cellar is open. After that, retrieve the passkey from the box. Then, attempt to go to the east. And then, insert the passkey into the locker's lock to unlock it. Then, assure that the locker in the washroom is open. After that, take the nest of grubs from the locker within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can make out a locked box. What's that over there? It looks like it's a case. Now why would someone leave that there? The case contains a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of grubs from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the rectangular passkey from the floor of the cookhouse. After stealing the rectangular passkey, make it so that the rectangular chest is unlocked with the rectangular passkey. Having unlocked the rectangular chest, look and see that the rectangular chest is opened. And then, recover the passkey from the rectangular chest. With the passkey, check that the gateway is unlocked with the passkey. Once you have unlocked the gateway, assure that the gateway is wide open. After that, take a trip east. With that accomplished, pick up the shadfly from the table inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You can see a rectangular chest.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to take a trip east. And then, pick up the key from the case inside the cookery. And then, unlock the chest within the cookery with the key. And then, ensure that the chest in the cookery is open. And then, retrieve the TextWorld keycard from the chest within the cookery. Then, attempt to head west. Then, close the TextWorld box within the shower. After that, lock the TextWorld box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're not going to believe this, but you've just entered a shower. I guess you better just go and list everything you see here.
You make out a TextWorld box. The TextWorld box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go west<|im_end|>close TextWorld box<|im_end|>lock TextWorld box with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. Following that, doublecheck that the box inside the cookhouse is unlocked. After that, open the box inside the cookhouse. And then, take the passkey from the box. After that, make an attempt to travel east. Next, unlock the locker within the cubicle. Then, make sure that the locker within the cubicle is opened. After that, deposit the plant into the locker within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
There is an open portal leading south. There is an unguarded exit to the north.
There is a tv on the floor.
You are carrying: a key and a plant.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert plant into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the box is unlocked. After unlocking the box, open the box. After opening the box, retrieve the passkey from the box in the workshop. And then, unlock the locker inside the workshop. Then, ensure that the locker is open. After you have pulled open the locker, retrieve the legume from the locker within the workshop. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
A locked typical looking locker is in the corner. You see a locked ordinary looking box in the room.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying: a gummy bear and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>