Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, ensure that the cabinet is open. And then, pick up the formless latchkey from the cabinet. And then, attempt to head west. If you can get through with that, make absolutely sure that the formless chest is unlocked with the formless latchkey. And then, doublecheck that the formless chest is ajar. And then, pick up the keycard from the formless chest. With the keycard, go to the east. After that, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place. I guess you better just go and list everything you see here.
You see a box. You can see a closed cabinet.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pillow.

your action:

Response: open cabinet<|im_end|>take formless latchkey from cabinet<|im_end|>go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Following that, pick up the key from the floor of the cookery. After taking the key, go to the west. That done, insert the key into the locker's lock to unlock it. After that, open the locker. After that, recover the sandwich from the locker within the bedroom. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a locker.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go east. And then, look and see that the box is opened. And then, attempt to go to the west. Then, move north. Then, recover the vacuum from the board. After that, make an attempt to go south. And then, move east. And then, insert the vacuum into the box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a passkey and a coffee cup.

your action:

Response: go east<|im_end|>open box<|im_end|>go west<|im_end|>go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>go east<|im_end|>insert vacuum into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to go south. Following that, open the safe. After that, pick up the passkey from the safe within the recreation zone. And then, make an effort to head north. After that, look and see that the locker within the spare room is unlocked. After that, open the locker. Then, recover the lampshade from the locker. If you can get your hands on the lampshade, put the lampshade on the table. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You see a locker. You make out a table. However, the table, like an empty table, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>put lampshade on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to head west. Then, pick up the TextWorld style key from the trunk. And then, insert the TextWorld style key into the TextWorld style box in the pantry's lock to unlock it. After that, ensure that the TextWorld style box is open. Then, retrieve the passkey from the TextWorld style box. And then, travel east. With that over with, doublecheck that the chest is shut. Then, Insert the passkey into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened chest here. What a letdown! The chest is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style key from trunk<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take passkey from TextWorld style box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. And then, make it so that the box is open. After that, take the key from the box in the chamber. After that, try to head east. Then, make it so that the safe is unlocked. After that, make absolutely sure that the safe within the washroom is wide open. Then, retrieve the mop from the safe. If you can get your hands on the mop, throw the mop on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. Let's see what's in here.
You can see a locked ordinary looking safe in the corner.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter and a latchkey.

your action:

Response: go west<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Next, make an effort to venture east. After that, retrieve the Canadian style key from the floor of the canteen. After that, make it so that the Canadian style locker within the canteen is unlocked. Then, make sure that the Canadian style locker in the canteen is opened. After that, recover the stick of butter from the Canadian style locker within the canteen. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type J keycard.

your action:

Response: go east<|im_end|>go east<|im_end|>take Canadian style key<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the soap scented key from the safe. If you can get your hands on the soap scented key, attempt to travel east. Then, unlock the soap scented safe. Then, open the soap scented safe inside the salon. And then, take the passkey from the soap scented safe in the salon. With the passkey, doublecheck that the locker is unlocked. Once you have unlocked the locker, ensure that the locker is open. And then, retrieve the laptop from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. The room is well lit.
You can make out a safe. Is this what you came to TextWorld for? This... safe? The safe contains a soap scented key.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented key from safe<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>open soap scented safe<|im_end|>take passkey from soap scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, look and see that the chest is ajar. And then, retrieve the Canadian style passkey from the chest. After that, make absolutely sure that the Canadian style locker is unlocked. After that, ensure that the Canadian style locker is open. Then, retrieve the formless keycard from the Canadian style locker in the dish-pit. Then, travel east. Then, unlock the formless safe in the workshop. After that, ensure that the formless safe within the workshop is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You make out a Canadian style locker. You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take Canadian style passkey from chest<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take formless keycard from Canadian style locker<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make sure that the box within the bedroom is unlocked with the latchkey. After that, open the box within the bedroom. And then, pick up the keycard from the box. With the keycard, make an effort to go east. Okay, and then, unlock the locker. Then, ensure that the locker is open. After that, retrieve the type M keycard from the locker. After that, unlock the type M chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a locked box right there by you.
You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type M keycard from locker<|im_end|>unlock type M chest with type M keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's latchkey from the mantle within the workshop. And then, make an effort to go to the west. Okay, and then, unlock the Henderson's gate within the cookery. After unlocking the Henderson's gate, open the Henderson's gate within the cookery. And then, travel south. If you can get around to doing that, attempt to go east. Then, take the insect from the stand within the attic. After that, ditch the insect on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out a mantle. You see a Henderson's latchkey on the mantle. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from mantle<|im_end|>go west<|im_end|>unlock Henderson's gate with Henderson's latchkey<|im_end|>open Henderson's gate<|im_end|>go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the chest in the cookhouse. If you have unlocked the chest, ensure that the chest inside the cookhouse is open. After that, pick up the Canadian limited edition key from the chest inside the cookhouse. After that, make an effort to venture north. And then, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Then, ensure that the Canadian limited edition locker is open. And then, take the keycard from the Canadian limited edition locker inside the recreation zone. After that, unlock the locker in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>go north<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to travel north. And then, recover the latchkey from the counter. If you can get your hands on the latchkey, assure that the portal is unlocked. And then, open the portal. And then, make an effort to go to the north. That done, go east. After that, pick up the Canadian limited edition keycard from the platter. After that, lock the Canadian limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take Canadian limited edition keycard from platter<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the formless safe. And then, make absolutely sure that the formless safe inside the recreation zone is ajar. After that, pick up the keycard from the formless safe inside the recreation zone. If you have picked up the keycard, make an attempt to travel north. And then, check that the gateway is unlocked with the keycard. And then, ensure that the gateway inside the workshop is open. After that, attempt to move north. After that, pick up the staple from the bookshelf inside the office. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a formless safe. Now that's what I call TextWorld!
There is an unblocked exit to the north.
You are carrying: a formless key.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>take staple from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, attempt to go north. After that, attempt to head east. And then, lift the Microsoft key from the floor of the restroom. And then, unlock the Microsoft chest. Then, look and see that the Microsoft chest in the restroom is opened. Then, take the passkey from the Microsoft chest in the restroom. And then, make an attempt to go west. Next, lock the safe in the kitchenette with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is an exit to the north. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Microsoft key<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>take passkey from Microsoft chest<|im_end|>go west<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, take the cuboid passkey from the stand. And then, attempt to travel west. After that, make sure that the cuboid box in the laundry place is unlocked with the cuboid passkey. And then, ensure that the cuboid box is open. After that, pick up the cake scented key from the cuboid box. And then, try to venture east. And then, unlock the cake scented chest. After unlocking the cake scented chest, ensure that the cake scented chest within the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a locked cake scented chest here. You see a gleam over in a corner, where you can see a stand. The stand is standard. On the stand you make out a cuboid passkey.
There is a closed door leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cuboid passkey from stand<|im_end|>go west<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take cake scented key from cuboid box<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the locker is unlocked with the key. And then, make it so that the locker inside the spare room is wide open. Then, pick up the latchkey from the locker in the spare room. After that, unlock the box with the latchkey. And then, open the box in the spare room. Then, recover the shirt from the box in the spare room. Then, make an effort to go to the north. Then, ditch the shirt on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. You can see a locker. You wonder idly who left that here. Look out! It's a- oh, never mind, it's just a suitcase. Now why would someone leave that there?
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>go north<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go east. With that done, pick up the latchkey from the chest. Then, unlock the portal within the bedchamber with the latchkey. And then, look and see that the portal is wide open. After that, make an attempt to go to the south. After that, pick up the peanut from the crate. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
A laminated notice tells you that you are now in the study. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take latchkey from chest<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take peanut from crate<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to go west. Then, try to go north. With that done, assure that the suitcase inside the chamber is opened. If you have opened the suitcase, retrieve the key from the suitcase within the chamber. Once you have got the key, venture south. Next, travel east. And then, unlock the box with the key. After that, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a printer.

your action:

Response: go west<|im_end|>go north<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, open the type S box in the kitchenette. And then, recover the Henderson's passkey from the type S box. And then, travel north. Then, make absolutely sure that the Henderson's chest inside the canteen is unlocked. Then, make sure that the Henderson's chest is opened. After that, take the blender from the Henderson's chest. With the blender, make an effort to venture south. After that, sit the blender on the table in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a closed type S box. You see a table. The table is usual. But the thing is empty, unfortunately. Hm. Oh well
There is a closed gate leading west. There is an unblocked exit to the north.
There is a type S passkey on the floor.
You are carrying nothing.

your action:

Response: open type S box<|im_end|>take Henderson's passkey from type S box<|im_end|>go north<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take blender from Henderson's chest<|im_end|>go south<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, venture east. After that, make an effort to venture east. And then, pick up the lavender scented key from the pan. After that, unlock the lavender scented locker in the kitchenette. Then, ensure that the lavender scented locker inside the kitchenette is open. After that, pick up the cashew from the lavender scented locker. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin looking for stuff.
You need an unguarded exit? You should try going east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take lavender scented key from pan<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take cashew from lavender scented locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the case in the basement is ajar. And then, retrieve the type H latchkey from the case. And then, insert the type H latchkey into the type H door within the basement's lock to unlock it. After that, open the type H door in the basement. And then, move north. And then, venture east. With that accomplished, take the key from the counter in the cellar. After stealing the key, check that the locker in the cellar is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. You start to take note of what's in the room.
You can see a closed standard looking case in the corner.
There is a closed type H door leading north. There is an unblocked exit to the east.
You are carrying: a chocolate bar.

your action:

Response: open case<|im_end|>take type H latchkey from case<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go north<|im_end|>go east<|im_end|>take key from counter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to travel east. After that, unlock the vanilla scented safe in the shower. And then, look and see that the vanilla scented safe within the shower is wide open. After pulling open the vanilla scented safe, recover the key from the vanilla scented safe. If you can get your hands on the key, make it so that the locker inside the shower is unlocked with the key. Then, make it so that the locker is opened. After that, take the iron from the locker. After that, place the iron on the bench in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unguarded exit to the east.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take key from vanilla scented safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. Okay, and then, retrieve the type N keycard from the suitcase in the closet. After that, venture east. After that, make sure that the type N safe is unlocked with the type N keycard. After unlocking the type N safe, make absolutely sure that the type N safe inside the spare room is wide open. After that, take the type 7 passkey from the type N safe. After getting the type 7 passkey, unlock the type 7 locker in the spare room with the type 7 passkey. After that, open the type 7 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You see a type 7 locker. You can make out a locked type N safe here.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N keycard from suitcase<|im_end|>go east<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take type 7 passkey from type N safe<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the cubicle. And then, assure that the locker in the cubicle is unlocked. After unlocking the locker, open the locker in the cubicle. After that, pick up the passkey from the locker in the cubicle. And then, unlock the chest. And then, open the chest inside the cubicle. Having opened the chest, take the mouse from the chest within the cubicle. Once you have got the mouse, deposit the mouse on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
Oh wow! Is that what I think it is? It is! It's a chest. You can make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a nest of bugs.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip north. Then, pick up the passkey from the mantelpiece within the office. And then, make an attempt to travel south. And then, look and see that the safe is unlocked with the passkey. After that, doublecheck that the safe inside the kitchen is opened. And then, take the insect from the safe within the kitchen. After that, attempt to head east. And then, put the insect on the table. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked safe is in the corner.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from mantelpiece<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>go east<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go north. With that accomplished, look and see that the dresser is wide open. If you have pulled open the dresser, recover the type 7 latchkey from the dresser within the launderette. Then, go south. With that accomplished, unlock the type 7 gateway. After that, ensure that the type 7 gateway in the steam room is open. And then, go south. And then, make it so that the coffer is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one.
You make out a table. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed type 7 gateway leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take type 7 latchkey from dresser<|im_end|>go south<|im_end|>unlock type 7 gateway with type 7 latchkey<|im_end|>open type 7 gateway<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the spherical box is unlocked. And then, ensure that the spherical box is open. After pulling open the spherical box, recover the key from the spherical box. After that, take a trip east. If you can succeed at that, make absolutely sure that the box within the shower is unlocked. Then, ensure that the box inside the shower is open. After that, retrieve the insect from the box. With the insect, rest the insect on the shelf inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You start to take note of what's in the room.
You make out a spherical box!
There is an unblocked exit to the east.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the box. Then, doublecheck that the box is opened. Then, recover the vanilla scented keycard from the box within the salon. With the vanilla scented keycard, travel east. Next, unlock the vanilla scented locker with the vanilla scented keycard. After that, ensure that the vanilla scented locker is open. After pulling open the vanilla scented locker, recover the pair of headphones from the vanilla scented locker within the pantry. After that, you can insert the pair of headphones inside the case inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box, which looks usual, nearby.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take pair of headphones from vanilla scented locker<|im_end|>insert pair of headphones into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head east. After that, make sure that the box is wide open. Then, recover the type 1 key from the box within the studio. After that, go to the west. And then, look and see that the type 1 box is unlocked. And then, open the type 1 box. And then, pick up the fondue from the type 1 box within the study. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You can make out a type 1 box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take type 1 key from box<|im_end|>go west<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take fondue from type 1 box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to head north. And then, retrieve the keycard from the coffer in the vault. And then, look and see that the safe inside the vault is unlocked with the keycard. After that, ensure that the safe is open. After that, pick up the key from the safe in the vault. If you can get your hands on the key, insert the key into the box within the vault's lock to unlock it. Then, open the box. After that, pick up the lightbulb from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to take the passkey from the table. Then, move north. After that, unlock the safe with the passkey. Then, make it so that the safe is wide open. After pulling open the safe, retrieve the formless key from the safe. Then, make an attempt to go to the east. And then, doublecheck that the formless locker is unlocked with the formless key. And then, look and see that the formless locker within the garage is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. You see a loaf of bread and a passkey on the table.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, travel east. Okay, and then, venture south. If you can finish that, take the Henderson's passkey from the desk. After that, travel north. And then, unlock the Henderson's safe. And then, doublecheck that the Henderson's safe in the closet is wide open. After that, pick up the bug from the Henderson's safe inside the closet. Then, place the bug on the rack within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Henderson's passkey from desk<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take bug from Henderson's safe<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to travel west. And then, make sure that the locker is opened. After that, retrieve the passkey from the locker within the studio. And then, make an attempt to head east. With that accomplished, assure that the safe inside the shower is unlocked. And then, open the safe within the shower. Then, take the Henderson's style key from the safe. And then, look and see that the Henderson's style chest is locked with the Henderson's style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You can barely contain your excitement.
You can see a closed Henderson's style chest. You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>lock Henderson's style chest with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. And then, lift the latchkey from the floor of the attic. And then, unlock the safe within the attic. After that, ensure that the safe is open. If you have opened the safe, take the type G passkey from the safe inside the attic. If you can get your hands on the type G passkey, unlock the type G locker within the attic. Then, open the type G locker. If you have opened the type G locker, pick up the golf tee from the type G locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type G passkey from safe<|im_end|>unlock type G locker with type G passkey<|im_end|>open type G locker<|im_end|>take golf tee from type G locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. After that, go east. With that over with, take the passkey from the refrigerator. And then, make it so that the safe is unlocked. After that, open the safe within the canteen. If you have pulled open the safe, recover the type I latchkey from the safe. And then, look and see that the type I safe is unlocked with the type I latchkey. Then, make it so that the type I safe within the canteen is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an ordinary kind of place. That is to say, you're in a scullery. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed typical looking chest in the corner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from refrigerator<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type I latchkey from safe<|im_end|>unlock type I safe with type I latchkey<|im_end|>open type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. With that done, recover the spherical key from the dresser. Then, insert the spherical key into the spherical gateway within the laundromat's lock to unlock it. Then, make absolutely sure that the spherical gateway in the laundromat is wide open. And then, try to head north. With that over with, pick up the poem from the recliner. Then, go east. And then, sit the poem on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key from dresser<|im_end|>unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go north<|im_end|>take poem from recliner<|im_end|>go east<|im_end|>put poem on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the spherical latchkey from the floor of the vault. Then, unlock the spherical safe. And then, assure that the spherical safe is wide open. And then, take the passkey from the spherical safe in the vault. Then, unlock the safe. After that, ensure that the safe is open. And then, retrieve the butterfly from the safe in the vault. Then, place the butterfly on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place. You begin looking for stuff.
You can see a locked safe in the corner. You can make out a locked spherical safe here. What's that over there? It looks like it's a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take passkey from spherical safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, look and see that the safe in the parlor is open. Then, recover the Henderson's latchkey from the safe. After that, attempt to go to the south. After that, make sure that the Henderson's portal is unlocked with the Henderson's latchkey. After that, ensure that the Henderson's portal in the washroom is open. After that, move south. If you can get through with that, make absolutely sure that the Henderson's portal is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
There is a closed Henderson's portal leading south. There is an unguarded exit to the north.
You are carrying: a chocolate bar and a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go south<|im_end|>unlock Henderson's portal with Henderson's latchkey<|im_end|>open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make it so that the Henderson's door inside the bar is unlocked. After unlocking the Henderson's door, open the Henderson's door. After that, make an effort to head west. Once you finish that, attempt to travel south. And then, pick up the knife from the freezer in the kitchenette. After that, attempt to head north. After that, make an attempt to travel east. Next, put the knife on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a stand. But there isn't a thing on it.
There is a closed Henderson's door leading west. There is an unblocked exit to the south.
You are carrying: a pear and a Henderson's key.

your action:

Response: unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>go west<|im_end|>go south<|im_end|>take knife from freezer<|im_end|>go north<|im_end|>go east<|im_end|>put knife on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. Okay, and then, ensure that the gate is open. And then, move west. And then, take a trip south. After that, pick up the blender from the chair in the kitchenette. And then, make an effort to travel north. With that over with, go east. Following that, drop the blender on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>go south<|im_end|>take blender from chair<|im_end|>go north<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to go east. After that, unlock the lavender scented box in the bar. After unlocking the lavender scented box, doublecheck that the lavender scented box inside the bar is wide open. If you have opened the lavender scented box, pick up the latchkey from the lavender scented box in the bar. And then, unlock the chest with the latchkey. After unlocking the chest, ensure that the chest within the bar is open. After opening the chest, recover the TextWorld style passkey from the chest. Then, make sure that the TextWorld style locker within the bar is locked with the TextWorld style passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lavender scented key.

your action:

Response: go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take latchkey from lavender scented box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld style passkey from chest<|im_end|>lock TextWorld style locker with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the TextWorld passkey from the table. If you can get your hands on the TextWorld passkey, insert the TextWorld passkey into the TextWorld box in the canteen's lock to unlock it. Having unlocked the TextWorld box, open the TextWorld box. And then, take the passkey from the TextWorld box. If you have taken the passkey, unlock the safe. After that, look and see that the safe is wide open. After that, pick up the keycard from the safe within the canteen. After that, make absolutely sure that the chest within the canteen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Oh wow! Is that what I think it is? It is! It's a safe. You can make out a locked TextWorld box. Oh wow! Is that what I think it is? It is! It's a table. You see a TextWorld passkey on the table. It doesn't get more TextWorld than this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from table<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take passkey from TextWorld box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. After that, pick up the type 5 latchkey from the table. And then, unlock the type 5 box. And then, look and see that the type 5 box in the garage is wide open. And then, take a trip east. Following that, recover the worm from the floor of the lounge. After that, go to the west. Next, insert the worm inside the type 5 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual one. You can barely contain your excitement.
You need an unblocked exit? You should try going west.
There is a sandwich and a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey from table<|im_end|>unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>go east<|im_end|>take worm<|im_end|>go west<|im_end|>insert worm into type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the American limited edition latchkey from the floor of the dish-pit. Then, insert the American limited edition latchkey into the American limited edition hatch inside the dish-pit's lock to unlock it. After that, ensure that the American limited edition hatch is open. And then, make an effort to venture south. And then, attempt to travel east. Then, assure that the locker is open. And then, retrieve the coconut from the locker inside the workshop. Having picked up the coconut, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is a closed American limited edition hatch leading south. There is an unguarded exit to the east.
There is an American limited edition latchkey on the floor.
You are carrying: a formless keycard.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition hatch with American limited edition latchkey<|im_end|>open American limited edition hatch<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to venture north. Next, ensure that the door is open. Then, travel west. Then, take a trip south. After that, retrieve the Canadian limited edition key from the bar in the bedchamber. With the Canadian limited edition key, make an attempt to travel north. Once you accomplish that, travel east. If you can accomplish that, doublecheck that the Canadian limited edition locker is unlocked with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go west<|im_end|>go south<|im_end|>take Canadian limited edition key from bar<|im_end|>go north<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip south. And then, doublecheck that the box in the dish-pit is ajar. Then, take the latchkey from the box inside the dish-pit. If you can get your hands on the latchkey, move north. Then, look and see that the door in the cubicle is unlocked. And then, open the door. After that, attempt to travel east. That done, recover the broom from the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You begin to take stock of what's here.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to take a trip south. After that, open the trunk. After opening the trunk, take the latchkey from the trunk. After picking up the latchkey, attempt to head north. Then, unlock the box. After you have unlocked the box, doublecheck that the box within the laundry place is wide open. Having opened the box, recover the mat from the box. Once you have picked up the mat, rest the mat on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary one. You can barely contain your excitement.
You can make out a box. You make out a bench. But the thing hasn't got anything on it.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mat from box<|im_end|>put mat on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. With that accomplished, try to take a trip west. Following that, recover the latchkey from the floor of the parlor. After that, insert the latchkey into the safe's lock to unlock it. After you have unlocked the safe, open the safe. After that, recover the chocolate bar from the safe inside the parlor. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to head east. Once you do that, retrieve the formless passkey from the stand. And then, insert the formless passkey into the formless box within the spare room's lock to unlock it. Then, ensure that the formless box is open. After that, retrieve the type 5 keycard from the formless box within the spare room. And then, make sure that the type 5 box in the spare room is unlocked. Then, ensure that the type 5 box in the spare room is open. And then, pick up the scarf from the type 5 box. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless passkey from stand<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take type 5 keycard from formless box<|im_end|>unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>take scarf from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the TextWorld style box within the canteen. And then, make it so that the TextWorld style box inside the canteen is ajar. And then, retrieve the key from the TextWorld style box. After that, check that the door within the canteen is unlocked with the key. After unlocking the door, open the door in the canteen. And then, go east. With that done, recover the mop from the cabinet inside the steam room. After that, put the mop on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You can make out a locked TextWorld style box nearby.
There is a closed door leading east. You need an unguarded exit? You should try going south.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take mop from cabinet<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel north. Then, lift the key from the floor of the study. After you have taken the key, venture south. After that, assure that the hatch is unlocked with the key. Then, assure that the hatch is open. Having pulled open the hatch, head east. Next, take the laptop from the box. Then, put the laptop on the desk within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. I guess you better just go and list everything you see here.
You see a bed stand. But the thing is empty, unfortunately.
There is a closed hatch leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take laptop from box<|im_end|>put laptop on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, recover the TextWorld limited edition passkey from the floor of the workshop. If you can get your hands on the TextWorld limited edition passkey, unlock the TextWorld limited edition box. After that, ensure that the TextWorld limited edition box in the workshop is open. After you have opened the TextWorld limited edition box, recover the passkey from the TextWorld limited edition box within the workshop. And then, make an attempt to venture north. And then, head east. Following that, doublecheck that the locker within the office is shut. And then, lock the locker inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a locked TextWorld limited edition box. You smell a fine smell, and follow it to a stand. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand! oh well.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take passkey from TextWorld limited edition box<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the box inside the cellar is open. And then, recover the passkey from the box. And then, unlock the safe with the passkey. And then, ensure that the safe within the cellar is open. After that, take a trip east. Once you finish that, retrieve the butterfly from the platter. After that, make an attempt to venture west. That done, you can deposit the butterfly inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place.
You can see a locked safe right there by you. You can make out a box.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go east<|im_end|>take butterfly from platter<|im_end|>go west<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the locker. Having pulled open the locker, pick up the cuboid passkey from the locker within the workshop. With the cuboid passkey, unlock the cuboid gate with the cuboid passkey. And then, open the cuboid gate. And then, go west. If you can succeed at that, pick up the insect from the stand in the spare room. After stealing the insect, travel east. Once you accomplish that, put the insect on the mantelpiece in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker. Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. But the thing hasn't got anything on it.
There is a closed cuboid gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>open cuboid gate<|im_end|>go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, make absolutely sure that the type 6 box is unlocked with the type 6 keycard. Then, doublecheck that the type 6 box is open. Then, retrieve the passkey from the type 6 box in the bedroom. And then, check that the gate is unlocked with the passkey. After that, assure that the gate is open. And then, venture east. Once you get around to doing that, retrieve the sandwich from the floor of the office. Then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a type 6 box. You see a locked chest here.
There is a closed gate leading east. There is an unblocked exit to the south.
You are carrying: a type 6 keycard and a teaspoon.

your action:

Response: unlock type 6 box with type 6 keycard<|im_end|>open type 6 box<|im_end|>take passkey from type 6 box<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. And then, pick-up the latchkey from the floor of the pantry. And then, head north. And then, unlock the safe. And then, make absolutely sure that the safe inside the launderette is ajar. After that, pick up the shadfly from the safe. If you can get your hands on the shadfly, try to go to the south. Then, ditch the shadfly on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. Let's see what's in here.
You can make out a safe, so there's that.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the Henderson's limited edition locker with the Henderson's limited edition passkey. After that, doublecheck that the Henderson's limited edition locker is ajar. After that, recover the American limited edition keycard from the Henderson's limited edition locker in the office. And then, go south. With that done, insert the American limited edition keycard into the American limited edition hatch in the bedroom's lock to unlock it. And then, ensure that the American limited edition hatch is open. And then, move south. Then, doublecheck that the freezer inside the kitchenette is closed. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You can make out a Henderson's limited edition locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition passkey and a butterfly.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take American limited edition keycard from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock American limited edition hatch with American limited edition keycard<|im_end|>open American limited edition hatch<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go east. And then, pick-up the key from the floor of the cubicle. After that, make an attempt to go to the west. Once you do that, insert the key into the box in the sauna's lock to unlock it. After that, open the box. After that, take the shadfly from the box. Then, attempt to travel east. And then, place the shadfly on the shelf within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into the most standard of all possible saunas. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You bend down to tie your shoe. When you stand up, you notice a table! But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go east<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. Then, pick up the latchkey from the display within the cellar. With the latchkey, unlock the safe inside the cellar. Then, open the safe. Then, take the key from the safe in the cellar. After that, make an attempt to move west. With that over with, insert the key into the locker inside the cookhouse's lock to unlock it. And then, open the locker inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
What's that over there? It looks like it's a locker. Classic TextWorld.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the case within the workshop. And then, recover the latchkey from the case inside the workshop. After taking the latchkey, doublecheck that the safe in the workshop is unlocked. After that, make it so that the safe inside the workshop is opened. Then, make an attempt to head north. If you can do that, take the broom from the cabinet inside the sauna. Then, go south. Then, you can insert the broom into the safe inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a safe. Oh, great. Here's a case.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go north<|im_end|>take broom from cabinet<|im_end|>go south<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move west. Okay, and then, pick up the keycard from the case. And then, make it so that the safe inside the laundromat is unlocked. After unlocking the safe, ensure that the safe is open. Then, retrieve the Canadian style latchkey from the safe. And then, venture east. Once you get around to doing that, unlock the Canadian style chest within the vault with the Canadian style latchkey. After that, ensure that the Canadian style chest is open. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault.
You see a Canadian style chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from case<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, doublecheck that the formless box in the canteen is wide open. And then, pick up the formless key from the formless box inside the canteen. Then, attempt to head north. Following that, assure that the formless passageway is unlocked with the formless key. And then, doublecheck that the formless passageway is opened. After that, take a trip north. Okay, and then, make absolutely sure that the formless passageway within the chamber is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
There is a closed formless passageway leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>go north<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go north<|im_end|>close formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the key from the floor of the vault. And then, unlock the portal inside the vault. After that, make sure that the portal is ajar. And then, head east. Next, attempt to take a trip east. And then, pick-up the shoe from the floor of the basement. And then, make an effort to go west. Then, rest the shoe on the bar within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You make another one of your grand eccentric entrances into a vault.
You can make out a locker.
There is a closed portal leading east. There is an unblocked exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go east<|im_end|>take shoe<|im_end|>go west<|im_end|>put shoe on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel west. If you can get through with that, unlock the safe within the parlor. And then, ensure that the safe inside the parlor is open. And then, retrieve the type 2 key from the safe. After getting the type 2 key, travel east. After that, doublecheck that the type 2 box is unlocked with the type 2 key. Then, open the type 2 box. Then, retrieve the cloak from the type 2 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You see a type 2 box. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying: a coconut and a latchkey.

your action:

Response: go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 2 key from safe<|im_end|>go east<|im_end|>unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take cloak from type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Following that, recover the keycard from the toolbox within the workshop. Once you have got the keycard, venture east. Next, insert the keycard into the safe's lock to unlock it. After you have unlocked the safe, open the safe. And then, recover the latchkey from the safe within the cookery. After that, insert the latchkey into the chest inside the cookery's lock to unlock it. After that, make absolutely sure that the chest within the cookery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery.
You see a locked ordinary looking chest in the corner. You see a locked standard looking safe nearby. You can see an opened refrigerator nearby. The refrigerator is empty, what a horrible day!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from toolbox<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the type K key from the table inside the closet. Then, go south. And then, unlock the type K locker with the type K key. And then, make absolutely sure that the type K locker within the sauna is wide open. Having pulled open the type K locker, take the Henderson's style passkey from the type K locker in the sauna. And then, try to go to the north. Then, travel east. And then, insert the Henderson's style passkey into the Henderson's style box within the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Okay, just remember what you're here to do, and everything will go great.
You see a table. The table is standard. On the table you see a type K key. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type K key from table<|im_end|>go south<|im_end|>unlock type K locker with type K key<|im_end|>open type K locker<|im_end|>take Henderson's style passkey from type K locker<|im_end|>go north<|im_end|>go east<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to travel west. Then, assure that the chest is unlocked. Then, doublecheck that the chest within the parlor is ajar. And then, retrieve the key from the chest inside the parlor. If you can get your hands on the key, take a trip east. That done, look and see that the safe is unlocked. And then, ensure that the safe in the bedchamber is open. And then, pick up the cushion from the safe in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a locked ordinary looking safe in the corner.
There is a closed passageway leading north. You need an unguarded exit? You should try going west.
You are carrying: a legume and a passkey.

your action:

Response: go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the chest inside the laundromat. After that, open the chest. Then, take the latchkey from the chest. Then, make an attempt to move east. After that, unlock the locker with the latchkey. And then, open the locker inside the pantry. After that, pick up the passkey from the locker in the pantry. After taking the passkey, unlock the gate inside the pantry with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You can see a locked chest close by. You see a rack. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel west. With that accomplished, ensure that the locker within the pantry is open. After you have opened the locker, retrieve the bug from the locker. After getting the bug, make an effort to take a trip east. After that, retrieve the key from the shelf. With the key, make sure that the box is unlocked. After unlocking the box, make absolutely sure that the box is ajar. And then, you can place the bug into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You make out a locked box. You see a shelf. The shelf is ordinary. On the shelf you see a key. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert bug into box<|im_end|>