Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the cabinet is ajar. Once you have opened the cabinet, pick up the American limited edition keycard from the cabinet. After you have picked up the American limited edition keycard, make an effort to travel north. Then, attempt to venture east. And then, unlock the American limited edition safe. And then, assure that the American limited edition safe within the bedroom is wide open. Then, recover the keycard from the American limited edition safe. Then, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have stumbled into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You see a closed cabinet here.
You need an unguarded exit? You should try going north.
You are carrying: a nest of kittens.

your action:

Response: open cabinet<|im_end|>take American limited edition keycard from cabinet<|im_end|>go north<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take keycard from American limited edition safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the type 8 keycard from the vanilla scented locker. After that, take a trip west. Next, make absolutely sure that the type 8 box is unlocked with the type 8 keycard. Then, doublecheck that the type 8 box within the vault is wide open. After that, pick up the vanilla scented key from the type 8 box. Then, make an effort to take a trip east. After that, make it so that the vanilla scented locker inside the studio is shut. Once you have shut the vanilla scented locker, Place the vanilla scented key into the vanilla scented locker within the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened vanilla scented locker, which looks normal, here. The vanilla scented locker contains a type 8 keycard.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: take type 8 keycard from vanilla scented locker<|im_end|>go west<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>take vanilla scented key from type 8 box<|im_end|>go east<|im_end|>close vanilla scented locker<|im_end|>lock vanilla scented locker with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the keycard from the floor of the recreation zone. With the keycard, check that the locker is unlocked with the keycard. Then, doublecheck that the locker within the recreation zone is opened. Then, recover the key from the locker in the recreation zone. With the key, make it so that the portal is unlocked. After that, open the portal inside the recreation zone. Then, head north. Okay, and then, pick up the teacup from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked locker, which looks usual, in the corner.
There is a closed portal leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take teacup from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box with the key. After unlocking the box, make absolutely sure that the box is wide open. Then, recover the cuboid keycard from the box. And then, go to the east. And then, make absolutely sure that the cuboid chest within the basement is unlocked. And then, assure that the cuboid chest is ajar. Then, pick up the pair of headphones from the cuboid chest in the basement. Then, drop the pair of headphones on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You see a locked box.
You need an unguarded exit? You should try going east.
There is a tv on the floor.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take pair of headphones from cuboid chest<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the formless safe. And then, ensure that the formless safe in the studio is open. And then, pick up the rectangular latchkey from the formless safe. And then, travel south. Then, unlock the rectangular portal with the rectangular latchkey. After unlocking the rectangular portal, ensure that the rectangular portal in the steam room is open. After that, travel east. After that, retrieve the worm from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. You begin to take stock of what's here.
You see a locked formless safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless key and a paper towel.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take rectangular latchkey from formless safe<|im_end|>go south<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go east<|im_end|>take worm from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the spherical chest. Then, ensure that the spherical chest is open. And then, take the formless latchkey from the spherical chest within the washroom. Then, make an attempt to go to the north. After that, unlock the formless box. After that, ensure that the formless box within the lounge is open. After pulling open the formless box, pick up the peanut from the formless box within the lounge. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
Hey, want to see a spherical chest? Look over there, a spherical chest. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take formless latchkey from spherical chest<|im_end|>go north<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take peanut from formless box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move east. Then, take the type 7 latchkey from the stand. After that, move west. After that, unlock the type 7 locker inside the workshop with the type 7 latchkey. Then, ensure that the type 7 locker is open. After that, pick up the spherical passkey from the type 7 locker. With the spherical passkey, try to take a trip east. If you can manage that, assure that the spherical locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You see a locked type 7 locker here.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 latchkey from stand<|im_end|>go west<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take spherical passkey from type 7 locker<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the fudge scented keycard from the rack. And then, check that the fudge scented box in the cookhouse is unlocked with the fudge scented keycard. After unlocking the fudge scented box, make sure that the fudge scented box within the cookhouse is open. After that, take the keycard from the fudge scented box. Then, doublecheck that the door inside the cookhouse is unlocked with the keycard. If you have unlocked the door, ensure that the door is open. Then, venture east. And then, pick up the monitor from the safe inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am honoured to announce that you are now in the cookhouse.
You see a locked fudge scented box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Now why would someone leave that there? You see a fudge scented keycard on the rack.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented keycard from rack<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take keycard from fudge scented box<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the type K latchkey from the board inside the cookery. Then, go east. Then, take a trip east. With that over with, insert the type K latchkey into the type K chest's lock to unlock it. And then, ensure that the type K chest is open. After you have opened the type K chest, pick up the onion from the type K chest in the canteen. After that, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it typical? You better believe it is.
You can make out a board. The board is usual. On the board you make out a type K latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type K latchkey from board<|im_end|>go east<|im_end|>go east<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take onion from type K chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the type R safe is unlocked with the type R passkey. Then, make sure that the type R safe is opened. After that, retrieve the non-euclidean key from the type R safe inside the kitchenette. After that, try to venture east. That done, insert the non-euclidean key into the non-euclidean chest's lock to unlock it. And then, ensure that the non-euclidean chest is open. And then, recover the shadfly from the non-euclidean chest. Then, rest the shadfly on the table within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You see a locked type R safe here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a type R passkey.

your action:

Response: unlock type R safe with type R passkey<|im_end|>open type R safe<|im_end|>take non-euclidean key from type R safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take shadfly from non-euclidean chest<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the gate within the workshop. And then, venture north. After that, take the non-euclidean passkey from the cabinet. Then, check that the non-euclidean safe in the sauna is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean safe within the sauna is open. After that, recover the keycard from the non-euclidean safe in the sauna. And then, make an attempt to go south. Following that, Deposit the keycard into the locker in the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have come into a workshop. Not the workshop you'd expect. No, this is a workshop.
You can make out a closed locker.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>take non-euclidean passkey from cabinet<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, ensure that the rectangular gate is open. Then, attempt to take a trip west. And then, try to travel north. Then, take the rectangular keycard from the chair. Then, try to move south. Then, try to go to the east. Then, look and see that the rectangular gate inside the lounge is closed. And then, assure the rectangular gate is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed rectangular gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a candy bar.

your action:

Response: open rectangular gate<|im_end|>go west<|im_end|>go north<|im_end|>take rectangular keycard from chair<|im_end|>go south<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>lock rectangular gate with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, travel east. With that done, recover the keycard from the bookshelf. Then, try to take a trip north. And then, unlock the chest in the garage. After that, make it so that the chest is wide open. After that, retrieve the broom from the chest. And then, make an attempt to move south. That done, drop the broom on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Here we are in the laundromat.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. Next, pick up the non-euclidean keycard from the bench. With the non-euclidean keycard, make absolutely sure that the non-euclidean locker inside the restroom is unlocked with the non-euclidean keycard. Then, open the non-euclidean locker inside the restroom. After that, take a trip west. And then, recover the cane from the floor of the pantry. And then, try to go east. If you can get through with that, insert the cane into the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You make out a toolbox. The toolbox is empty, what a horrible day!
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from bench<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>go west<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to try to travel east. Then, retrieve the TextWorld keycard from the counter. And then, make an attempt to move west. After that, insert the TextWorld keycard into the TextWorld gate's lock to unlock it. Then, ensure that the TextWorld gate is open. And then, make an effort to go to the south. And then, move east. And then, make it so that the fridge inside the scullery is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed TextWorld gate leading south. You need an unblocked exit? You should try going east.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from counter<|im_end|>go west<|im_end|>unlock TextWorld gate with TextWorld keycard<|im_end|>open TextWorld gate<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could assure that the chest is unlocked with the keycard. Then, ensure that the chest within the parlor is open. Then, take the type 4 keycard from the chest inside the parlor. After taking the type 4 keycard, unlock the type 4 gate with the type 4 keycard. If you have unlocked the type 4 gate, open the type 4 gate within the parlor. And then, travel west. And then, make absolutely sure that the type 4 gate in the closet is closed. After that, lock the type 4 gate within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor.
You can see a locked chest in the corner.
There is a closed type 4 gate leading west. There is an unblocked exit to the north.
You are carrying: a loaf of bread, a keycard and a cushion.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type 4 keycard from chest<|im_end|>unlock type 4 gate with type 4 keycard<|im_end|>open type 4 gate<|im_end|>go west<|im_end|>close type 4 gate<|im_end|>lock type 4 gate with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, recover the keycard from the floor of the kitchen. With the keycard, unlock the safe within the kitchen with the keycard. Then, assure that the safe within the kitchen is ajar. Having opened the safe, make an attempt to take a trip north. After that, ensure that the case inside the kitchenette is open. And then, pick up the kettle from the case. Then, travel south. Then, deposit the kettle inside the safe in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty usual.
What's that over there? It looks like it's a safe. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: an insect.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go north<|im_end|>open case<|im_end|>take kettle from case<|im_end|>go south<|im_end|>insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, move east. With that done, retrieve the passkey from the floor of the bedroom. If you have taken the passkey, assure that the gate is unlocked. And then, ensure that the gate in the bedroom is open. Then, try to head north. With that done, ensure that the case is open. And then, pick up the vanilla scented latchkey from the case. After that, doublecheck that the vanilla scented locker within the dish-pit is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>open case<|im_end|>take vanilla scented latchkey from case<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go to the south. And then, pick up the rectangular passkey from the shelf in the basement. After taking the rectangular passkey, travel north. Then, make sure that the rectangular hatch is unlocked. And then, ensure that the rectangular hatch is open. And then, head east. With that done, retrieve the glass from the bowl in the cookhouse. After that, place the glass on the counter within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is a closed rectangular hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an iron.

your action:

Response: go south<|im_end|>take rectangular passkey from shelf<|im_end|>go north<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take glass from bowl<|im_end|>put glass on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to take a trip north. After that, pick up the type 0 passkey from the drawer. After stealing the type 0 passkey, make an effort to go south. Then, check that the type 0 gate is unlocked with the type 0 passkey. And then, ensure that the type 0 gate is open. And then, move west. And then, retrieve the key from the floor of the laundromat. Then, unlock the chest with the key. That's it!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You can see a table. But there isn't a thing on it.
There is a closed type 0 gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 passkey from drawer<|im_end|>go south<|im_end|>unlock type 0 gate with type 0 passkey<|im_end|>open type 0 gate<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the latchkey from the refrigerator in the kitchen. And then, check that the safe is unlocked with the latchkey. After that, open the safe within the kitchen. And then, retrieve the TextWorld passkey from the safe. Then, unlock the TextWorld box within the kitchen with the TextWorld passkey. Then, open the TextWorld box. After that, pick up the knife from the TextWorld box within the kitchen. Then, toss the knife on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked TextWorld box in the corner. You see a safe. You can see an opened refrigerator in the room. The refrigerator contains a latchkey.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld passkey from safe<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take knife from TextWorld box<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, lift the latchkey from the floor of the sauna. With the latchkey, look and see that the box inside the sauna is unlocked. And then, ensure that the box within the sauna is open. After you have pulled open the box, take the key from the box inside the sauna. And then, make it so that the locker is unlocked. And then, open the locker. After pulling open the locker, retrieve the stick of butter from the locker inside the sauna. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin looking for stuff.
You can see a locked locker in the corner. You make out a box.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, pick up the type 1 passkey from the floor of the bathroom. After taking the type 1 passkey, unlock the type 1 safe within the bathroom. If you have unlocked the type 1 safe, ensure that the type 1 safe in the bathroom is open. After that, recover the keycard from the type 1 safe. And then, attempt to head east. Then, unlock the safe with the keycard. After you have unlocked the safe, ensure that the safe in the studio is open. And then, retrieve the mouse from the safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
You can see a locked type 1 safe in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 1 passkey on the floor.
You are carrying: a mop.

your action:

Response: take type 1 passkey<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take keycard from type 1 safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, take the latchkey from the shelf inside the studio. If you can get your hands on the latchkey, make an attempt to go north. With that done, unlock the box within the laundromat with the latchkey. After that, ensure that the box within the laundromat is open. And then, recover the passkey from the box within the laundromat. With the passkey, unlock the chest inside the laundromat. After unlocking the chest, doublecheck that the chest inside the laundromat is open. Then, retrieve the mop from the chest inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio.
You make out a shelf. You see a latchkey on the shelf.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. If you can finish that, recover the latchkey from the floor of the bathroom. After that, try to venture east. Next, insert the latchkey into the locker inside the canteen's lock to unlock it. And then, doublecheck that the locker in the canteen is wide open. Then, take the cuboid key from the locker inside the canteen. After that, make an effort to move west. With that over with, doublecheck that the cuboid gateway is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You scan the room for a locker, and you find a locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a burger on the floor.
You are carrying: a lampshade.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>go west<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, go to the west. After that, look and see that the trunk inside the workshop is wide open. After that, pick up the TextWorld limited edition keycard from the trunk in the workshop. And then, unlock the TextWorld limited edition chest. And then, assure that the TextWorld limited edition chest in the workshop is wide open. Then, recover the burger from the TextWorld limited edition chest within the workshop. If you can get your hands on the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take TextWorld limited edition keycard from trunk<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take burger from TextWorld limited edition chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to pick up the spherical keycard from the toolbox inside the office. If you can get your hands on the spherical keycard, doublecheck that the spherical chest is unlocked. After unlocking the spherical chest, doublecheck that the spherical chest inside the office is opened. And then, retrieve the American style keycard from the spherical chest. And then, doublecheck that the American style hatch is unlocked. Then, look and see that the American style hatch within the office is wide open. After that, make an attempt to go north. And then, close the American style hatch inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a spherical chest. Wow, isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a toolbox. The toolbox contains a spherical keycard. You see a bookshelf. The bookshelf is usual. Unfortunately, there isn't a thing on it.
There is a closed American style hatch leading north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take spherical keycard from toolbox<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take American style keycard from spherical chest<|im_end|>unlock American style hatch with American style keycard<|im_end|>open American style hatch<|im_end|>go north<|im_end|>close American style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, go west. After that, go north. With that accomplished, pick up the latchkey from the mantelpiece. After that, unlock the locker in the recreation zone. After that, ensure that the locker is open. After opening the locker, pick up the passkey from the locker. After you have got the passkey, go to the south. With that over with, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from mantelpiece<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. And then, try to take a trip east. And then, open the coffer within the bedroom. After that, pick up the type X keycard from the coffer. And then, unlock the type X box. After unlocking the type X box, make it so that the type X box in the bedroom is opened. Then, take the textbook from the type X box. And then, ditch the textbook on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take type X keycard from coffer<|im_end|>unlock type X box with type X keycard<|im_end|>open type X box<|im_end|>take textbook from type X box<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to try to travel east. Once you get through with that, unlock the safe inside the chamber with the latchkey. And then, open the safe in the chamber. And then, take the passkey from the safe. Then, unlock the box with the passkey. And then, ensure that the box in the chamber is open. And then, retrieve the sandwich from the box. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty usual here.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the key from the safe. Then, venture south. Following that, make absolutely sure that the chest inside the workshop is unlocked with the key. After that, ensure that the chest is open. Then, pick up the latchkey from the chest inside the workshop. After that, head north. If you can get around to doing that, make it so that the passageway in the salon is unlocked. After that, ensure that the passageway is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can see an opened safe. The safe contains a key. You shudder, but continue examining the room. You can make out a mantelpiece. The mantelpiece is standard. But the thing is empty, unfortunately.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, recover the passkey from the counter within the attic. After you have got the passkey, doublecheck that the chest in the attic is unlocked. Then, ensure that the chest in the attic is open. After that, try to go west. And then, retrieve the nest of earwigs from the box within the sauna. With the nest of earwigs, head east. With that accomplished, deposit the nest of earwigs inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the sauna.
You see a box. The box contains a nest of earwigs, so there's that.
There is an open gate leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take nest of earwigs from box<|im_end|>go east<|im_end|>insert nest of earwigs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the cake scented passkey from the cabinet in the spare room. And then, make an effort to take a trip south. And then, unlock the cake scented portal. Then, open the cake scented portal in the vault. And then, try to take a trip south. After that, make an effort to head east. Next, retrieve the burger from the bench inside the laundry place. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You begin to take stock of what's here.
You can make out an opened cabinet. The cabinet contains a cake scented passkey.
There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: take cake scented passkey from cabinet<|im_end|>go south<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take burger from bench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, go to the north. Then, assure that the portal within the shower is opened. If you have opened the portal, take a trip east. With that accomplished, attempt to travel south. With that done, lift the passkey from the floor of the workshop. With the passkey, make an attempt to go to the north. Once you accomplish that, close the portal inside the cookhouse. And then, make it so that the portal is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unblocked exit to the north.
There is a sandwich on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, pick up the TextWorld limited edition passkey from the platter in the cookhouse. And then, check that the TextWorld limited edition chest in the cookhouse is unlocked with the TextWorld limited edition passkey. And then, open the TextWorld limited edition chest inside the cookhouse. And then, pick up the American passkey from the TextWorld limited edition chest inside the cookhouse. Once you have taken the American passkey, make sure that the American hatch inside the cookhouse is unlocked. And then, open the American hatch. And then, go to the south. With that over with, close the American hatch in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
You can see a locked TextWorld limited edition chest. You smell a great smell, and follow it to a platter. The platter is ordinary. On the platter you make out a cucumber and a TextWorld limited edition passkey.
There is a closed American hatch leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: take TextWorld limited edition passkey from platter<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take American passkey from TextWorld limited edition chest<|im_end|>unlock American hatch with American passkey<|im_end|>open American hatch<|im_end|>go south<|im_end|>close American hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. Once you accomplish that, make it so that the display is opened. Then, take the latchkey from the display. And then, make an effort to take a trip east. Following that, assure that the locker is unlocked. Having unlocked the locker, make sure that the locker inside the pantry is ajar. Then, recover the lampshade from the locker. After that, sit the lampshade on the table inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You can see a locked locker. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>put lampshade on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to go west. After that, pick-up the formless passkey from the floor of the studio. With the formless passkey, insert the formless passkey into the formless safe in the studio's lock to unlock it. After that, assure that the formless safe is ajar. And then, retrieve the key from the formless safe. Then, attempt to venture east. After that, make it so that the safe is shut. And then, make absolutely sure that the safe within the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
You make out an opened safe. What a letdown! The safe is empty! Oh wow! Is that what I think it is? It is! It's a dresser.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to travel south. Then, take the latchkey from the case within the scullery. Once you have taken the latchkey, unlock the locker inside the scullery. And then, open the locker within the scullery. Then, take the bug from the locker. After that, venture north. Then, ensure that the crate inside the cellar is open. After that, insert the bug into the crate inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a crate.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go north<|im_end|>open crate<|im_end|>insert bug into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Then, try to go east. If you can succeed at that, go to the east. With that done, pick up the soap scented latchkey from the table in the basement. And then, make an effort to take a trip west. Next, look and see that the soap scented locker inside the canteen is unlocked. After unlocking the soap scented locker, doublecheck that the soap scented locker within the canteen is open. Then, pick up the bowl from the soap scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have come into an office. Not the office you'd expect. No, this is an office.
You can make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go east<|im_end|>go east<|im_end|>take soap scented latchkey from table<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take bowl from soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move east. Then, make an attempt to go north. With that done, lift the passkey from the floor of the restroom. After that, venture south. Following that, make it so that the box in the bedroom is unlocked. After that, open the box. Then, take the sandwich from the box inside the bedroom. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone.
You see a bench. The bench is normal. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, go to the east. With that over with, take the key from the basket. After you have got the key, assure that the hatch is unlocked. And then, ensure that the hatch is open. Then, attempt to travel south. Then, attempt to take a trip east. Then, pick up the butterfly from the cabinet inside the attic. After you have picked up the butterfly, place the butterfly on the rack inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take key from basket<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from cabinet<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to attempt to go east. Then, open the dresser. Then, retrieve the key from the dresser. And then, make absolutely sure that the chest within the bedroom is unlocked with the key. Then, open the chest. And then, recover the controller from the chest in the bedroom. With the controller, travel west. After that, rest the controller on the mantelpiece within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
An open toolbox is right there by you. What a letdown! The toolbox is empty! You see a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>go west<|im_end|>put controller on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Following that, take the rectangular passkey from the shelf in the lounge. Then, go south. Then, assure that the rectangular gate is unlocked. After that, open the rectangular gate. And then, move east. After that, take the candy bar from the bar. And then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
There is a closed rectangular gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey from shelf<|im_end|>go south<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>take candy bar from bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the passkey from the floor of the kitchen. If you have picked up the passkey, make sure that the chest in the kitchen is unlocked. After you have unlocked the chest, make absolutely sure that the chest within the kitchen is opened. And then, recover the Microsoft keycard from the chest. After that, unlock the Microsoft safe inside the kitchen. Then, open the Microsoft safe within the kitchen. And then, take the fondue from the Microsoft safe within the kitchen. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the kitchen.
You see a Microsoft safe. You can't wait to tell the folks at home about this! You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take fondue from Microsoft safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the type E keycard from the crate in the cellar. If you can get your hands on the type E keycard, assure that the type E locker in the cellar is unlocked with the type E keycard. And then, doublecheck that the type E locker is opened. And then, retrieve the latchkey from the type E locker. Then, unlock the safe. And then, make absolutely sure that the safe is wide open. And then, retrieve the broom from the safe. And then, you can place the broom inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can make out a cabinet. What a letdown! The cabinet is empty! You see a safe. You check the price tag that's still affixed to the safe. Ninety dollars?! That's ridiculous! You ever meet my good friend, they work for a company? I'm sure my friend could get you one of those for 45 bucks! Were you looking for a type E locker? Because look over there, it's a type E locker. An open ordinary looking crate is nearby. The crate contains a type E keycard!
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type E keycard from crate<|im_end|>unlock type E locker with type E keycard<|im_end|>open type E locker<|im_end|>take latchkey from type E locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to head east. Okay, and then, recover the key from the rack in the bathroom. After that, unlock the chest within the bathroom. And then, open the chest within the bathroom. After that, recover the keycard from the chest in the bathroom. After you have got the keycard, unlock the locker. After that, open the locker in the bathroom. And then, retrieve the sponge from the locker inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a typical kind of place. That is to say, you're in a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the spherical box in the cubicle. And then, recover the key from the spherical box. And then, go to the south. Okay, and then, look and see that the chest in the studio is unlocked with the key. And then, ensure that the chest is open. After pulling open the chest, recover the latchkey from the chest. After you have taken the latchkey, check that the safe is unlocked with the latchkey. After unlocking the safe, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see a spherical box. Classic TextWorld.
There is an unguarded exit to the south.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>take key from spherical box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be great if you could recover the TextWorld passkey from the bar. And then, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, open the TextWorld chest within the bedchamber. Then, take the Microsoft style passkey from the TextWorld chest in the bedchamber. Then, insert the Microsoft style passkey into the Microsoft style box's lock to unlock it. After unlocking the Microsoft style box, open the Microsoft style box within the bedchamber. After pulling open the Microsoft style box, take the keycard from the Microsoft style box inside the bedchamber. And then, check that the locker inside the bedchamber is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can make out a locker. You smell a wretched smell, and follow it to a Microsoft style box. You can make out a locked TextWorld chest. Look over there! a bar. The bar is typical. On the bar you make out a TextWorld passkey, so there's that.
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from bar<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take Microsoft style passkey from TextWorld chest<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take keycard from Microsoft style box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular box. And then, make it so that the rectangular box is open. After that, pick up the keycard from the rectangular box inside the shower. And then, go to the east. Then, unlock the portal inside the bedroom. And then, open the portal inside the bedroom. And then, move south. And then, pick-up the pair of headphones from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked rectangular box.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey and a nest of puppies.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. And then, recover the rectangular passkey from the floor of the study. And then, insert the rectangular passkey into the rectangular door's lock to unlock it. And then, look and see that the rectangular door is opened. Then, make an attempt to go east. After that, recover the spherical keycard from the rack. If you can get your hands on the spherical keycard, unlock the spherical locker within the kitchenette. After that, look and see that the spherical locker inside the kitchenette is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, lift the keycard from the floor of the restroom. After that, make an effort to go east. And then, unlock the safe. After that, make absolutely sure that the safe inside the kitchen is open. And then, pick up the type M keycard from the safe inside the kitchen. After that, unlock the type M chest with the type M keycard. Having unlocked the type M chest, open the type M chest in the kitchen. After that, take the glass from the type M chest in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type M keycard from safe<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take glass from type M chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, assure that the trunk in the washroom is opened. Then, pick up the Microsoft keycard from the trunk inside the washroom. After that, insert the Microsoft keycard into the Microsoft locker's lock to unlock it. And then, assure that the Microsoft locker inside the washroom is ajar. After that, retrieve the passkey from the Microsoft locker. After that, check that the locker inside the washroom is unlocked with the passkey. After unlocking the locker, make absolutely sure that the locker is open. Then, recover the vacuum from the locker inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker nearby. You make out a Microsoft locker. You see a closed trunk.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Microsoft keycard from trunk<|im_end|>unlock Microsoft locker with Microsoft keycard<|im_end|>open Microsoft locker<|im_end|>take passkey from Microsoft locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. After that, check that the non-euclidean locker is unlocked with the non-euclidean keycard. And then, make it so that the non-euclidean locker is opened. And then, pick up the type 6 passkey from the non-euclidean locker inside the pantry. After that, unlock the type 6 hatch within the pantry. After unlocking the type 6 hatch, open the type 6 hatch in the pantry. After you have pulled open the type 6 hatch, make an effort to move south. After that, close the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean keycard and a cd.

your action:

Response: go south<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take type 6 passkey from non-euclidean locker<|im_end|>unlock type 6 hatch with type 6 passkey<|im_end|>open type 6 hatch<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel north. After that, open the type 6 box. After opening the type 6 box, take the type L key from the type 6 box. And then, go to the south. With that over with, unlock the type L safe with the type L key. Then, doublecheck that the type L safe is open. After that, recover the apple from the type L safe. Then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type L safe.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a napkin.

your action:

Response: go north<|im_end|>open type 6 box<|im_end|>take type L key from type 6 box<|im_end|>go south<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take apple from type L safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Okay, and then, pick up the key from the cabinet inside the bathroom. And then, assure that the locker is unlocked. Once you have unlocked the locker, ensure that the locker inside the bathroom is open. Then, retrieve the keycard from the locker. If you have got the keycard, try to take a trip east. And then, check that the safe is unlocked with the keycard. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take a trip north. Then, pick up the type 1 key from the trunk. And then, doublecheck that the type 1 safe in the parlor is unlocked with the type 1 key. After unlocking the type 1 safe, ensure that the type 1 safe inside the parlor is open. Then, pick up the TextWorld passkey from the type 1 safe. And then, make it so that the TextWorld chest in the parlor is unlocked with the TextWorld passkey. And then, open the TextWorld chest. Then, pick up the lamp from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 1 key from trunk<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>take TextWorld passkey from type 1 safe<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take lamp from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to try to move north. Then, unlock the TextWorld passageway with the TextWorld passkey. After you have unlocked the TextWorld passageway, doublecheck that the TextWorld passageway is ajar. And then, make an attempt to head north. Next, make an attempt to go west. If you can get through with that, lift the butterfly from the floor of the chamber. After that, head east. And then, insert the butterfly inside the trunk within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle. You can barely contain your excitement.
You can make out a portmanteau.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: go north<|im_end|>unlock TextWorld passageway with TextWorld passkey<|im_end|>open TextWorld passageway<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to unlock the locker. Then, ensure that the locker is open. And then, pick up the rectangular keycard from the locker. After that, try to take a trip east. After that, unlock the rectangular passageway. After that, open the rectangular passageway inside the workshop. And then, try to go south. And then, retrieve the insect from the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a locker. You wonder idly who left that here.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>go east<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the type 4 locker with the type 4 keycard. After you have unlocked the type 4 locker, ensure that the type 4 locker inside the bar is open. Then, take the latchkey from the type 4 locker inside the bar. And then, move south. And then, check that the locker in the pantry is unlocked with the latchkey. And then, open the locker within the pantry. And then, take the Henderson's style key from the locker. If you have picked up the Henderson's style key, make absolutely sure that the Henderson's style portal inside the pantry is unlocked with the Henderson's style key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type 4 locker. Oh, great. Here's a bookshelf. The bookshelf is standard. The bookshelf appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's style key from locker<|im_end|>unlock Henderson's style portal with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, recover the non-euclidean keycard from the rack in the cookhouse. And then, take a trip east. Following that, unlock the non-euclidean chest inside the laundromat. After that, ensure that the non-euclidean chest is open. And then, recover the Henderson's key from the non-euclidean chest. If you can get your hands on the Henderson's key, go west. If you can get around to doing that, unlock the Henderson's door in the cookhouse with the Henderson's key. And then, ensure that the Henderson's door in the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is ordinary. On the rack you see a non-euclidean keycard. Hmmm... what else, what else?
There is a closed Henderson's door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from rack<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take Henderson's key from non-euclidean chest<|im_end|>go west<|im_end|>unlock Henderson's door with Henderson's key<|im_end|>open Henderson's door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the passkey from the freezer inside the cookery. If you can get your hands on the passkey, check that the passageway is unlocked with the passkey. After unlocking the passageway, ensure that the passageway within the cookery is open. Then, make an attempt to head west. If you can get through with that, assure that the cabinet within the washroom is ajar. Then, recover the soap dispenser from the cabinet in the washroom. Then, make an effort to venture east. After that, deposit the soap dispenser into the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere.
You see a refrigerator. What a letdown! The refrigerator is empty! You can see a freezer. Is this what you came to TextWorld for? This... freezer? The freezer contains a broccoli and a passkey, so there's that.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from freezer<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>open cabinet<|im_end|>take soap dispenser from cabinet<|im_end|>go east<|im_end|>insert soap dispenser into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture west. And then, assure that the suitcase within the workshop is opened. After opening the suitcase, pick up the rectangular passkey from the suitcase within the workshop. And then, make an attempt to go to the east. Then, insert the rectangular passkey into the rectangular safe's lock to unlock it. After that, open the rectangular safe within the attic. Then, take the latchkey from the rectangular safe. If you can get your hands on the latchkey, Deposit the latchkey into the safe in the attic to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a closed safe in the corner. You make out a rectangular safe. Hmmm... what else, what else?
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take rectangular passkey from suitcase<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. With that over with, retrieve the type 8 latchkey from the chair inside the studio. Then, insert the type 8 latchkey into the type 8 chest inside the studio's lock to unlock it. After you have unlocked the type 8 chest, ensure that the type 8 chest is open. And then, recover the printer from the type 8 chest. If you can get your hands on the printer, make an attempt to take a trip south. And then, ensure that the cabinet is open. After that, deposit the printer into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a cabinet, and you find a cabinet.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 8 latchkey from chair<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>take printer from type 8 chest<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go south. Following that, pick-up the cuboid keycard from the floor of the vault. Then, make absolutely sure that the cuboid hatch within the vault is unlocked. If you have unlocked the cuboid hatch, make it so that the cuboid hatch in the vault is wide open. Then, try to venture west. Then, ensure that the American style locker is open. After pulling open the American style locker, pick up the keycard from the American style locker. With the keycard, look and see that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying: an American style keycard.

your action:

Response: go south<|im_end|>take cuboid keycard<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go west<|im_end|>open American style locker<|im_end|>take keycard from American style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the north. And then, doublecheck that the box in the canteen is ajar. Then, retrieve the key from the box within the canteen. And then, insert the key into the locker's lock to unlock it. Then, ensure that the locker inside the canteen is open. After that, retrieve the fondue from the locker. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one. You start to take note of what's in the room.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, lift the latchkey from the floor of the kitchenette. After that, check that the locker is unlocked with the latchkey. Then, make it so that the locker is ajar. Then, retrieve the passkey from the locker inside the kitchenette. After that, unlock the safe. Then, ensure that the safe in the kitchenette is open. And then, pick up the berry from the safe within the kitchenette. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locker.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take berry from safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the locker. After that, open the locker. Having opened the locker, pick up the vanilla scented passkey from the locker within the vault. With the vanilla scented passkey, unlock the vanilla scented door. Having unlocked the vanilla scented door, make absolutely sure that the vanilla scented door is ajar. And then, attempt to head east. Then, recover the cashew from the floor of the spare room. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a locker.
There is a closed vanilla scented door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vanilla scented passkey from locker<|im_end|>unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go east<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>