Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the type Y key from the locker. And then, make it so that the type Y safe is unlocked. Then, make absolutely sure that the type Y safe is wide open. After that, pick up the key from the type Y safe. If you can get your hands on the key, unlock the chest. And then, ensure that the chest within the basement is open. After that, take the shadfly from the chest. And then, you can place the shadfly into the type Y safe inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You see a type Y safe, so there's that. You make out a chest. Now that's what I call TextWorld! You make out an opened locker. The locker contains a type Y key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type Y key from locker<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take key from type Y safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>insert shadfly into type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture east. Okay, and then, take the formless latchkey from the suitcase in the basement. And then, assure that the formless locker is unlocked with the formless latchkey. And then, open the formless locker in the basement. Then, make an effort to take a trip west. Then, retrieve the Cat Calendar from the armchair within the study. Then, venture east. Next, put the Cat Calendar into the formless locker within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You scan the room for an armchair, and you find an armchair. The armchair is usual. On the armchair you can see a Cat Calendar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from suitcase<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>go west<|im_end|>take Cat Calendar from armchair<|im_end|>go east<|im_end|>insert Cat Calendar into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the type M keycard from the cabinet in the cubicle. After that, doublecheck that the type M safe is unlocked. After that, assure that the type M safe within the cubicle is ajar. And then, pick up the passkey from the type M safe within the cubicle. Then, unlock the box with the passkey. And then, ensure that the box is open. Then, take the sandwich from the box. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. Okay, just remember what you're here to do, and everything will go great.
A locked box, which looks typical, is close by. You can see a locked type M safe in the room. You can see a cabinet. The cabinet contains a type M keycard.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type M keycard from cabinet<|im_end|>unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to try to head east. Then, insert the Canadian latchkey into the Canadian safe inside the cellar's lock to unlock it. Once you have unlocked the Canadian safe, look and see that the Canadian safe is wide open. After you have pulled open the Canadian safe, retrieve the Microsoft limited edition passkey from the Canadian safe in the cellar. If you can get your hands on the Microsoft limited edition passkey, unlock the Microsoft limited edition chest within the cellar. And then, ensure that the Microsoft limited edition chest is open. After opening the Microsoft limited edition chest, take the pair of pants from the Microsoft limited edition chest in the cellar. Then, ditch the pair of pants on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. I guess you better just go and list everything you see here.
You can see a couch. The couch is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take Microsoft limited edition passkey from Canadian safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take pair of pants from Microsoft limited edition chest<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel west. And then, recover the Microsoft passkey from the floor of the basement. After that, try to go to the east. And then, doublecheck that the Microsoft safe inside the laundry place is unlocked with the Microsoft passkey. And then, open the Microsoft safe within the laundry place. And then, pick up the shirt from the Microsoft safe in the laundry place. After that, attempt to head west. With that accomplished, drop the shirt on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Microsoft safe.
You need an unblocked exit? You should try going west.
You are carrying: a golf tee.

your action:

Response: go west<|im_end|>take Microsoft passkey<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take shirt from Microsoft safe<|im_end|>go west<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to head west. Then, make it so that the safe in the shower is opened. Then, retrieve the Henderson's limited edition passkey from the safe. Then, attempt to venture east. After that, unlock the Henderson's limited edition box with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition box is open. Then, take the key from the Henderson's limited edition box within the workshop. And then, doublecheck that the chest in the workshop is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You see a chest. You make out a Henderson's limited edition box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Henderson's limited edition passkey from safe<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. And then, recover the type K key from the stand. Then, try to go west. That done, unlock the type K chest inside the kitchen. Once you have unlocked the type K chest, ensure that the type K chest is open. After that, take the licorice strip from the type K chest inside the kitchen. After you have taken the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can see a type K chest.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K key from stand<|im_end|>go west<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>take licorice strip from type K chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, try to go south. Following that, assure that the locker inside the cookery is unlocked. And then, ensure that the locker in the cookery is open. If you have opened the locker, retrieve the key from the locker inside the cookery. Then, doublecheck that the hatch is unlocked with the key. And then, make sure that the hatch inside the cookery is wide open. Then, travel south. Following that, recover the nest of puppies from the suitcase within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take nest of puppies from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, unlock the safe. After that, open the safe. And then, recover the spherical passkey from the safe. Then, attempt to take a trip north. And then, make it so that the spherical gate is unlocked with the spherical passkey. After that, ensure that the spherical gate is open. After that, venture east. With that done, recover the butterfly from the bookshelf inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty normal here. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go north<|im_end|>unlock spherical gate with spherical passkey<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take butterfly from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. With that done, open the locker inside the closet. Having opened the locker, take the fresh laundry scented key from the locker inside the closet. After that, look and see that the fresh laundry scented door is unlocked. After that, assure that the fresh laundry scented door is ajar. And then, attempt to go to the east. With that accomplished, open the type 1 chest. After that, take the fly larva from the type 1 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open locker<|im_end|>take fresh laundry scented key from locker<|im_end|>unlock fresh laundry scented door with fresh laundry scented key<|im_end|>open fresh laundry scented door<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take fly larva from type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to go to the south. And then, pick up the keycard from the pan within the scullery. If you can get your hands on the keycard, unlock the passageway. And then, open the passageway within the scullery. After pulling open the passageway, attempt to go to the south. And then, pick-up the fondue from the floor of the laundry place. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've seen better steam rooms, but at least this one seems pretty standard.
There is an exit to the south. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could assure that the American limited edition chest inside the cookhouse is unlocked. And then, ensure that the American limited edition chest inside the cookhouse is open. Having opened the American limited edition chest, recover the key from the American limited edition chest. And then, attempt to head south. And then, unlock the gate with the key. And then, doublecheck that the gate is wide open. After pulling open the gate, make an attempt to go south. If you can do that, recover the butterfly from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a American limited edition chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take key from American limited edition chest<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the lavender scented box. Then, open the lavender scented box within the cubicle. After that, take the rectangular key from the lavender scented box in the cubicle. And then, make it so that the rectangular portal is unlocked with the rectangular key. Then, ensure that the rectangular portal is open. After that, make an attempt to go east. And then, pick up the glove from the cabinet. And then, insert the glove into the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. Okay, just remember what you're here to do, and everything will go great.
You can see a lavender scented box. Now that's what I call TextWorld!
There is a closed rectangular portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take rectangular key from lavender scented box<|im_end|>unlock rectangular portal with rectangular key<|im_end|>open rectangular portal<|im_end|>go east<|im_end|>take glove from cabinet<|im_end|>insert glove into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go north. Then, ensure that the box is open. After that, pick up the key from the box. After that, look and see that the safe is unlocked. And then, open the safe inside the studio. And then, take the folder from the safe. And then, make an effort to travel south. If you can get around to doing that, place the folder on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
This is going to sound unbelievable, but you've just entered a lounge. The room is well lit.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: an onion.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. That done, take a trip east. And then, retrieve the rectangular key from the box. Then, doublecheck that the rectangular locker in the washroom is unlocked. And then, look and see that the rectangular locker is ajar. Then, retrieve the soap dispenser from the rectangular locker. And then, make an effort to go to the west. And then, rest the soap dispenser on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular key from box<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take soap dispenser from rectangular locker<|im_end|>go west<|im_end|>put soap dispenser on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could make an effort to take a trip south. And then, retrieve the Henderson's limited edition key from the locker. After that, venture north. And then, check that the Henderson's limited edition gateway is unlocked with the Henderson's limited edition key. After that, open the Henderson's limited edition gateway within the laundry place. After that, go east. And then, retrieve the Cat Calendar from the shelf. Then, put the Cat Calendar on the chair within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
There is a closed Henderson's limited edition gateway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>unlock Henderson's limited edition gateway with Henderson's limited edition key<|im_end|>open Henderson's limited edition gateway<|im_end|>go east<|im_end|>take Cat Calendar from shelf<|im_end|>put Cat Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move east. Next, recover the type 7 keycard from the floor of the studio. After taking the type 7 keycard, make it so that the type 7 chest is unlocked with the type 7 keycard. Having unlocked the type 7 chest, make absolutely sure that the type 7 chest is open. Then, retrieve the latchkey from the type 7 chest. After that, unlock the box inside the studio. After that, ensure that the box is open. After pulling open the box, retrieve the Cat Calendar from the box inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 keycard<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take latchkey from type 7 chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the chest is unlocked with the passkey. After unlocking the chest, open the chest. After that, retrieve the key from the chest inside the kitchenette. After you have taken the key, unlock the box. After unlocking the box, open the box. After that, recover the sandwich from the box. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a box. You see a locked chest.
There is a closed gate leading south. There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to travel east. Okay, and then, pick up the cuboid key from the locker within the cellar. And then, move west. And then, assure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, retrieve the apple from the cuboid chest. After that, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a locked cuboid chest.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>take cuboid key from locker<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take apple from cuboid chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. And then, make it so that the lavender scented chest inside the cookery is ajar. And then, take the Microsoft limited edition key from the lavender scented chest inside the cookery. After picking up the Microsoft limited edition key, unlock the Microsoft limited edition gate. And then, ensure that the Microsoft limited edition gate is open. Then, head north. With that over with, attempt to travel east. Okay, and then, take the shirt from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You see a gleam over in a corner, where you can see a portmanteau.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: go north<|im_end|>open lavender scented chest<|im_end|>take Microsoft limited edition key from lavender scented chest<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition key<|im_end|>open Microsoft limited edition gate<|im_end|>go north<|im_end|>go east<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip east. And then, unlock the cuboid chest with the cuboid key. After you have unlocked the cuboid chest, open the cuboid chest. After that, retrieve the latchkey from the cuboid chest. After that, make sure that the locker within the workshop is unlocked. After that, open the locker within the workshop. Then, pick up the cake scented latchkey from the locker inside the workshop. If you have picked up the cake scented latchkey, look and see that the cake scented chest in the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying: a cuboid key.

your action:

Response: go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented latchkey from locker<|im_end|>lock cake scented chest with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, make an effort to venture south. After that, recover the key from the rack within the vault. Then, look and see that the portal is unlocked. After that, ensure that the portal is open. And then, attempt to venture east. Once you manage that, look and see that the box inside the office is open. After pulling open the box, take the Quote of the Day Calendar from the box. Having got the Quote of the Day Calendar, deposit the Quote of the Day Calendar inside the toolbox within the office. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Fancy seeing you here. Here, by the way, being the laundry place.
You see a closed cabinet here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from rack<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>insert Quote of the Day Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture east. After that, insert the formless latchkey into the formless chest's lock to unlock it. And then, make it so that the formless chest is ajar. And then, take the rectangular key from the formless chest within the spare room. Then, check that the rectangular safe is unlocked with the rectangular key. After that, ensure that the rectangular safe in the spare room is open. After that, recover the passkey from the rectangular safe inside the spare room. If you have taken the passkey, lock the safe inside the spare room with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take rectangular key from formless chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to go north. Then, recover the type H keycard from the floor of the workshop. After that, unlock the type H hatch. After that, doublecheck that the type H hatch in the workshop is opened. Then, go to the north. Okay, and then, try to go to the east. With that over with, lift the vanilla scented passkey from the floor of the kitchenette. After that, check that the vanilla scented locker is unlocked with the vanilla scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You need an unguarded exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take type H keycard<|im_end|>unlock type H hatch with type H keycard<|im_end|>open type H hatch<|im_end|>go north<|im_end|>go east<|im_end|>take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to head west. With that accomplished, retrieve the Canadian latchkey from the case inside the scullery. After that, make sure that the Canadian safe is unlocked. Then, look and see that the Canadian safe within the scullery is ajar. Then, recover the passkey from the Canadian safe inside the scullery. Then, try to go east. And then, check that the chest in the lounge is unlocked with the passkey. Then, open the chest inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a locked chest here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take Canadian latchkey from case<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take passkey from Canadian safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to go to the north. Next, make an attempt to go to the east. If you can finish that, make it so that the box is unlocked. And then, make sure that the box inside the lounge is ajar. And then, make an attempt to move west. If you can accomplish that, lift the book from the floor of the playroom. After that, head east. And then, you can put the book into the box in the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north.
You are carrying: a carrot, a key and a lamp.

your action:

Response: go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take book<|im_end|>go east<|im_end|>insert book into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, unlock the Microsoft limited edition box inside the spare room. And then, ensure that the Microsoft limited edition box in the spare room is open. And then, retrieve the keycard from the Microsoft limited edition box within the spare room. Having taken the keycard, make an attempt to head north. And then, look and see that the locker is unlocked. And then, assure that the locker is opened. And then, retrieve the sponge from the locker inside the shower. Then, drop the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a Microsoft limited edition box. You can see a closed normal looking display right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be a great idea if you could attempt to venture east. And then, pick up the Canadian style key from the shelf in the attic. Then, go to the west. Then, make absolutely sure that the Canadian style safe inside the lounge is unlocked. After unlocking the Canadian style safe, ensure that the Canadian style safe is open. After that, pick up the tv from the Canadian style safe inside the lounge. If you can get your hands on the tv, move east. With that over with, place the tv on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
You see a Canadian style safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key from shelf<|im_end|>go west<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take tv from Canadian style safe<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to head east. With that accomplished, retrieve the key from the table. And then, go west. Then, make sure that the gate is unlocked. After that, open the gate in the kitchen. And then, take a trip south. With that over with, move east. Following that, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchen.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from table<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. And then, retrieve the passkey from the display in the vault. After getting the passkey, go to the south. With that accomplished, look and see that the chest is unlocked. If you have unlocked the chest, make sure that the chest is open. And then, retrieve the Quote of the Day Calendar from the chest within the workshop. And then, go to the north. With that accomplished, deposit the Quote of the Day Calendar into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread and a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from display<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>go north<|im_end|>insert Quote of the Day Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, look and see that the Canadian chest is unlocked with the Canadian key. And then, open the Canadian chest inside the office. After that, take the TextWorld style keycard from the Canadian chest. After that, make absolutely sure that the TextWorld style locker inside the office is unlocked. After that, open the TextWorld style locker. After that, pick up the Henderson's limited edition keycard from the TextWorld style locker in the office. After that, make it so that the Henderson's limited edition chest within the office is unlocked. And then, ensure that the Henderson's limited edition chest within the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You scan the room, seeing a Henderson's limited edition chest. Hmm. You always thought you'd be more excited to see a Henderson's limited edition chest in a room. You see a locked TextWorld style locker close by. You can make out a Canadian chest.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying: a Canadian key.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take TextWorld style keycard from Canadian chest<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take Henderson's limited edition keycard from TextWorld style locker<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. If you can do that, open the case inside the study. And then, retrieve the non-euclidean keycard from the case. Then, check that the non-euclidean gate is unlocked with the non-euclidean keycard. After unlocking the non-euclidean gate, make it so that the non-euclidean gate inside the study is ajar. After that, try to head south. After that, try to go to the east. Once you do that, close the basket. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an unguarded exit to the south.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take non-euclidean keycard from case<|im_end|>unlock non-euclidean gate with non-euclidean keycard<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip north. With that done, unlock the formless chest within the bedroom. Then, ensure that the formless chest is open. After that, recover the type S keycard from the formless chest in the bedroom. And then, unlock the type S portal inside the bedroom with the type S keycard. Then, make sure that the type S portal is ajar. And then, venture east. With that over with, retrieve the butterfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I am pleased to announce that you are now in the parlor. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take type S keycard from formless chest<|im_end|>unlock type S portal with type S keycard<|im_end|>open type S portal<|im_end|>go east<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, take a trip east. Okay, and then, recover the keycard from the mantelpiece in the bedchamber. Then, unlock the safe. And then, make sure that the safe inside the bedchamber is wide open. And then, pick up the rectangular passkey from the safe within the bedchamber. Then, venture west. With that accomplished, look and see that the rectangular box inside the sauna is unlocked with the rectangular passkey. After that, open the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box. The light flickers for a second, but nothing else happens. You make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is normal. But the thing is empty, unfortunately.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from mantelpiece<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>go west<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the coffer is open. If you have pulled open the coffer, retrieve the type 7 passkey from the coffer. After that, take a trip south. And then, unlock the type 7 portal. After that, ensure that the type 7 portal is open. And then, make an attempt to move east. That done, recover the burger from the workbench within the vault. After getting the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am so happy to announce that you are now in the basement.
You see a closed coffer, which looks usual, right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: open coffer<|im_end|>take type 7 passkey from coffer<|im_end|>go south<|im_end|>unlock type 7 portal with type 7 passkey<|im_end|>open type 7 portal<|im_end|>go east<|im_end|>take burger from workbench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could unlock the box. Then, ensure that the box within the studio is open. After that, pick up the type X keycard from the box. And then, make sure that the type X gate inside the studio is unlocked with the type X keycard. After that, doublecheck that the type X gate is opened. And then, make an effort to move east. Then, retrieve the fly larva from the rack in the steam room. After that, sit the fly larva on the board in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked usual looking box in the room.
There is a closed type X gate leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take type X keycard from box<|im_end|>unlock type X gate with type X keycard<|im_end|>open type X gate<|im_end|>go east<|im_end|>take fly larva from rack<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could check that the safe inside the bedroom is unlocked with the latchkey. And then, open the safe. Then, pick up the keycard from the safe. And then, take a trip east. After that, look and see that the locker is unlocked with the keycard. After unlocking the locker, ensure that the locker within the bedchamber is open. After you have pulled open the locker, take the spherical passkey from the locker in the bedchamber. If you can get your hands on the spherical passkey, make absolutely sure that the spherical locker inside the bedchamber is unlocked with the spherical passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the Microsoft limited edition passkey from the bureau. Then, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, ensure that the Microsoft limited edition locker is open. After that, recover the type R keycard from the Microsoft limited edition locker. And then, travel east. And then, insert the type R keycard into the type R box within the cookery's lock to unlock it. Then, open the type R box in the cookery. After that, recover the fly larva from the type R box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. Let's see what's in here.
You see a Microsoft limited edition locker. There's something strange about this being here, but you can't put your finger on it. You can make out an opened bureau. The bureau contains a Microsoft limited edition passkey. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from bureau<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take type R keycard from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take fly larva from type R box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. And then, retrieve the lavender scented keycard from the bowl. After that, move west. Then, unlock the lavender scented chest in the workshop with the lavender scented keycard. After unlocking the lavender scented chest, open the lavender scented chest within the workshop. Having pulled open the lavender scented chest, retrieve the stapler from the lavender scented chest. And then, travel east. With that accomplished, sit the stapler on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
What's that over there? It looks like it's a lavender scented chest. You can see a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented keycard from bowl<|im_end|>go west<|im_end|>unlock lavender scented chest with lavender scented keycard<|im_end|>open lavender scented chest<|im_end|>take stapler from lavender scented chest<|im_end|>go east<|im_end|>put stapler on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, attempt to go east. Next, retrieve the Henderson's style passkey from the table. And then, take a trip east. That done, unlock the Henderson's style chest. After that, open the Henderson's style chest within the bar. And then, pick up the cushion from the Henderson's style chest inside the bar. And then, make an attempt to venture west. And then, you can insert the cushion into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take Henderson's style passkey from table<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take cushion from Henderson's style chest<|im_end|>go west<|im_end|>insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the latchkey from the shelf inside the cookhouse. After that, unlock the gateway with the latchkey. After that, ensure that the gateway in the cookhouse is open. After opening the gateway, take a trip east. Next, make an attempt to move south. And then, recover the butterfly from the floor of the workshop. Then, make an effort to venture north. Once you do that, put the butterfly on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
You see an opened freezer. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. The shelf is usual. On the shelf you see a latchkey.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>go north<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the west. With that done, pick up the TextWorld limited edition latchkey from the floor of the garage. After stealing the TextWorld limited edition latchkey, venture east. With that over with, check that the TextWorld limited edition chest is unlocked with the TextWorld limited edition latchkey. Then, open the TextWorld limited edition chest inside the office. After pulling open the TextWorld limited edition chest, take the type 5 keycard from the TextWorld limited edition chest. If you can get your hands on the type 5 keycard, make absolutely sure that the type 5 box within the office is unlocked. And then, make sure that the type 5 box is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. You start to take note of what's in the room.
You make out a type 5 box. A locked TextWorld limited edition chest is right there by you. You bend down to tie your shoe. When you stand up, you notice a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
There is a closed gate leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition latchkey<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take type 5 keycard from TextWorld limited edition chest<|im_end|>unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to take a trip west. Okay, and then, make it so that the box is unlocked with the passkey. After that, ensure that the box is open. After opening the box, retrieve the keycard from the box inside the closet. And then, venture east. Following that, unlock the locker inside the basement with the keycard. And then, ensure that the locker inside the basement is open. After that, recover the shadfly from the locker inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the type B keycard from the floor of the bedroom. If you can get your hands on the type B keycard, unlock the type B chest with the type B keycard. Then, make sure that the type B chest within the bedroom is wide open. Then, pick up the rectangular latchkey from the type B chest. After that, attempt to go east. And then, insert the rectangular latchkey into the rectangular safe's lock to unlock it. After that, make absolutely sure that the rectangular safe within the cellar is open. And then, retrieve the shoe from the rectangular safe in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You can see a locked type B chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type B keycard on the floor.
You are carrying nothing.

your action:

Response: take type B keycard<|im_end|>unlock type B chest with type B keycard<|im_end|>open type B chest<|im_end|>take rectangular latchkey from type B chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take shoe from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, go to the west. And then, ensure that the Henderson's safe within the studio is open. Once you have pulled open the Henderson's safe, retrieve the passkey from the Henderson's safe. Then, go east. Once you get around to doing that, check that the box within the bedchamber is unlocked with the passkey. And then, assure that the box in the bedchamber is opened. And then, retrieve the legume from the box in the bedchamber. With the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's keycard.

your action:

Response: go west<|im_end|>open Henderson's safe<|im_end|>take passkey from Henderson's safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to move west. After that, retrieve the keycard from the chair in the kitchen. And then, check that the chest is unlocked with the keycard. After that, open the chest inside the kitchen. Then, recover the fork from the chest within the kitchen. Once you have taken the fork, move east. And then, ensure that the dresser in the bedchamber is open. After that, you can deposit the fork inside the dresser within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can see a dresser.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>go east<|im_end|>open dresser<|im_end|>insert fork into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, try to move west. With that accomplished, retrieve the passkey from the floor of the closet. Then, look and see that the locker is unlocked with the passkey. After that, ensure that the locker is open. And then, pick up the frisbee from the locker. After that, make an effort to venture east. Following that, open the coffer. After that, you can insert the frisbee into the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a closed coffer.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>go east<|im_end|>open coffer<|im_end|>insert frisbee into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to try to head north. Next, lift the key from the floor of the kitchen. And then, make an attempt to move south. After that, unlock the portal within the pantry. Then, make absolutely sure that the portal inside the pantry is ajar. And then, make an attempt to venture south. Then, make an attempt to move east. Then, retrieve the tablet from the trunk within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture south. And then, take a trip south. Then, retrieve the key from the cabinet. Then, move north. After that, attempt to travel north. After that, make an attempt to move east. And then, make it so that the safe inside the shower is shut. Then, lock the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You make out a closed trunk.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take key from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to travel north. If you can manage that, make an effort to move west. Then, retrieve the bug from the board. And then, try to venture east. After that, retrieve the rectangular latchkey from the armchair within the workshop. If you can get your hands on the rectangular latchkey, unlock the rectangular safe. After that, ensure that the rectangular safe is open. Then, you can place the bug into the rectangular safe within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take bug from board<|im_end|>go east<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>insert bug into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. After that, recover the keycard from the table within the study. And then, make it so that the chest within the study is unlocked. And then, open the chest in the study. Then, recover the American style keycard from the chest. After that, travel south. Once you get around to doing that, make it so that the American style box inside the kitchen is shut. After closing the American style box, make sure that the American style box in the kitchen is locked with the American style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. The American style box is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American style keycard from chest<|im_end|>go south<|im_end|>close American style box<|im_end|>lock American style box with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. With that accomplished, retrieve the non-euclidean passkey from the case. After that, unlock the non-euclidean chest inside the cellar. And then, look and see that the non-euclidean chest inside the cellar is ajar. Then, try to move west. Next, take the tv from the mantelpiece within the bedroom. Then, go east. And then, you can insert the tv into the non-euclidean chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's awesome that you're in a bedroom now.
You can make out a mantelpiece! The mantelpiece is typical. On the mantelpiece you can see a tv.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from case<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>go west<|im_end|>take tv from mantelpiece<|im_end|>go east<|im_end|>insert tv into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, head north. If you can succeed at that, ensure that the type I gateway is open. After that, travel east. With that over with, try to take a trip south. And then, take the type I key from the mantle within the cubicle. And then, try to head north. With that over with, close the type I gateway in the scullery. And then, lock the type I gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open type I gateway<|im_end|>go east<|im_end|>go south<|im_end|>take type I key from mantle<|im_end|>go north<|im_end|>close type I gateway<|im_end|>lock type I gateway with type I key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, try to move west. Then, pick up the passkey from the bowl. And then, try to take a trip east. And then, unlock the box. After that, doublecheck that the box is opened. After that, retrieve the bug from the box within the washroom. Then, place the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
There is an unguarded exit to the west.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey from bowl<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the non-euclidean key from the trunk inside the chamber. Having picked up the non-euclidean key, unlock the non-euclidean safe within the chamber with the non-euclidean key. Then, make it so that the non-euclidean safe in the chamber is opened. After opening the non-euclidean safe, take the keycard from the non-euclidean safe. If you can get your hands on the keycard, make it so that the chest is unlocked. After you have unlocked the chest, look and see that the chest in the chamber is ajar. After that, pick up the type 9 passkey from the chest inside the chamber. Then, make sure that the type 9 safe within the chamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. The room is well lit.
You see a type 9 safe. There's something strange about this being here, but you can't put your finger on it. Were you looking for a chest? Because look over there, it's a chest. You can't really describe the chest besides that it's ordinary. You can see a locked non-euclidean safe. Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a non-euclidean key.
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean key from trunk<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 passkey from chest<|im_end|>lock type 9 safe with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, take the key from the rack. After that, try to go to the east. After that, unlock the gate within the cookhouse with the key. After that, open the gate. After you have opened the gate, go north. With that over with, go to the east. Following that, pick up the nest of caterpillars from the stand in the vault. After that, you can put the nest of caterpillars into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You make out a rack. On the rack you see a key, so there's that.
You need an unguarded exit? You should try going east.
There is a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take nest of caterpillars from stand<|im_end|>insert nest of caterpillars into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker within the basement with the latchkey. After unlocking the locker, make absolutely sure that the locker inside the basement is ajar. After that, pick up the passkey from the locker. Then, make an attempt to travel east. And then, unlock the chest with the passkey. Then, open the chest. Then, take the poem from the chest in the bar. Then, rest the poem on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You begin looking for stuff.
You smell a wretched smell, and follow it to a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>put poem on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to move south. Then, lift the keycard from the floor of the cubicle. After that, insert the keycard into the chest in the cubicle's lock to unlock it. If you have unlocked the chest, ensure that the chest within the cubicle is open. Then, retrieve the key from the chest inside the cubicle. And then, travel north. Next, make absolutely sure that the box is shut. And then, make sure that the box within the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place. You begin to take stock of what's in the room.
You see a box. You check the price tag that the box's owner still hasn't taken off. Three hundred bucks?! That's ridiculous! You know my friend, they work for the post office? I'm sure my friend could get you one of those for 10 bucks! What a letdown! The box is empty! You can see an opened trunk. What a letdown! The trunk is empty!
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a manuscript.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip west. After that, open the cuboid box in the steam room. After that, recover the latchkey from the cuboid box. After that, assure that the locker is unlocked. After that, ensure that the locker inside the steam room is open. After that, take the banana from the locker. If you can get your hands on the banana, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take banana from locker<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the Canadian box within the bar. Having unlocked the Canadian box, ensure that the Canadian box is open. After that, retrieve the key from the Canadian box in the bar. Then, unlock the chest inside the bar. And then, open the chest. And then, retrieve the Henderson's style latchkey from the chest. And then, attempt to venture east. After that, unlock the Henderson's style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
I just think it's great that you've just entered a bar.
You scan the room for a chest, and you find a chest. You make out a locked Canadian box nearby.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take key from Canadian box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's style latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to take a trip west. With that accomplished, make sure that the suitcase is ajar. And then, pick up the latchkey from the suitcase. With the latchkey, travel east. Then, insert the latchkey into the box within the canteen's lock to unlock it. After that, look and see that the box is ajar. After that, take the knife from the box. After that, put the knife on the chair within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a box. You make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move east. Then, pick up the type 7 key from the recliner. And then, unlock the type 7 locker. After unlocking the type 7 locker, make absolutely sure that the type 7 locker is opened. After opening the type 7 locker, take the Canadian style passkey from the type 7 locker in the salon. Then, look and see that the Canadian style box is unlocked. After unlocking the Canadian style box, ensure that the Canadian style box is open. Then, retrieve the synthesizer from the Canadian style box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You have entered the most typical of all possible launderettes.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 key from recliner<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take Canadian style passkey from type 7 locker<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take synthesizer from Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to lift the passkey from the floor of the studio. Then, check that the box is unlocked with the passkey. Then, ensure that the box is open. And then, pick up the type 4 latchkey from the box. After getting the type 4 latchkey, unlock the type 4 chest with the type 4 latchkey. And then, ensure that the type 4 chest in the studio is open. After that, recover the key from the type 4 chest. After taking the key, make absolutely sure that the chest within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You start to take note of what's in the room.
You can see a closed chest. You make out a type 4 chest. You can see a box!
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>take key from type 4 chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, lift the TextWorld passkey from the floor of the cookhouse. Then, unlock the TextWorld locker within the cookhouse. Once you have unlocked the TextWorld locker, ensure that the TextWorld locker is open. And then, retrieve the passkey from the TextWorld locker. And then, travel south. After that, make it so that the box is unlocked with the passkey. Then, ensure that the box within the office is open. Then, retrieve the butterfly from the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am excited to announce that you are now in the cookhouse.
You make out a TextWorld locker.
There is an unguarded exit to the south.
There is a TextWorld passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld passkey<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move west. And then, pick up the passkey from the counter. After that, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Once you have pulled open the chest, retrieve the latchkey from the chest inside the basement. Then, make an attempt to go east. With that done, check that the box is unlocked with the latchkey. And then, open the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, lift the TextWorld limited edition key from the floor of the steam room. Then, insert the TextWorld limited edition key into the TextWorld limited edition chest's lock to unlock it. After unlocking the TextWorld limited edition chest, ensure that the TextWorld limited edition chest inside the steam room is open. After you have opened the TextWorld limited edition chest, recover the type 7 key from the TextWorld limited edition chest within the steam room. Then, unlock the type 7 hatch. And then, doublecheck that the type 7 hatch is wide open. And then, travel east. After that, retrieve the insect from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
This is going to sound unbelievable, but you've just entered a steam room. I guess you better just go and list everything you see here.
You scan the room for a TextWorld limited edition chest, and you find a TextWorld limited edition chest.
There is a closed type 7 hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld limited edition key and an iron on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take type 7 key from TextWorld limited edition chest<|im_end|>unlock type 7 hatch with type 7 key<|im_end|>open type 7 hatch<|im_end|>go east<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to unlock the hatch within the sauna. After that, look and see that the hatch in the sauna is ajar. And then, take a trip east. Then, move south. And then, pick up the latchkey from the suitcase. With the latchkey, travel north. Then, close the box within the study. After that, lock the box inside the study with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the Henderson's style passkey into the Henderson's style safe's lock to unlock it. And then, make absolutely sure that the Henderson's style safe is open. And then, pick up the passkey from the Henderson's style safe inside the cellar. After that, check that the box is unlocked with the passkey. And then, assure that the box is wide open. After that, take the cucumber from the box. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You bend down to tie your shoe. When you stand up, you notice a Henderson's style safe.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take passkey from Henderson's style safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cucumber from box<|im_end|>eat cucumber<|im_end|>