Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the south. Then, retrieve the Microsoft limited edition keycard from the floor of the vault. With the Microsoft limited edition keycard, attempt to move north. Then, make sure that the Microsoft limited edition box is unlocked. Then, make absolutely sure that the Microsoft limited edition box inside the cubicle is wide open. And then, take the stapler from the Microsoft limited edition box in the cubicle. After taking the stapler, go to the south. With that done, you can place the stapler inside the crate in the vault. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You can see a locked Microsoft limited edition box.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition keycard<|im_end|>go north<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take stapler from Microsoft limited edition box<|im_end|>go south<|im_end|>insert stapler into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move west. After that, make absolutely sure that the suitcase within the bedroom is opened. After that, recover the key from the suitcase. After taking the key, make absolutely sure that the locker inside the bedroom is unlocked with the key. And then, ensure that the locker inside the bedroom is open. After opening the locker, retrieve the passkey from the locker within the bedroom. Then, go to the east. Then, unlock the chest within the workshop with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You can see a locked chest.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, take the type 9 keycard from the trunk. After getting the type 9 keycard, unlock the type 9 safe with the type 9 keycard. And then, make sure that the type 9 safe is wide open. If you have pulled open the type 9 safe, recover the cuboid key from the type 9 safe. Then, try to travel north. Then, unlock the cuboid safe. After that, ensure that the cuboid safe within the washroom is open. Then, pick up the broom from the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You begin looking for stuff.
You see a locked type 9 safe. You see a trunk. The trunk contains a type 9 keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 9 keycard from trunk<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take cuboid key from type 9 safe<|im_end|>go north<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take broom from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head north. Okay, and then, try to head east. And then, close the type W locker inside the recreation zone. After that, attempt to travel west. Then, make sure that the cabinet in the bathroom is ajar. After that, take the type W latchkey from the cabinet within the bathroom. And then, go east. And then, lock the type W locker inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty standard here. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>close type W locker<|im_end|>go west<|im_end|>open cabinet<|im_end|>take type W latchkey from cabinet<|im_end|>go east<|im_end|>lock type W locker with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. With that over with, retrieve the key from the table within the spare room. And then, go east. After that, check that the chest inside the bar is unlocked with the key. And then, open the chest. Then, take the synthesizer from the chest within the bar. After that, go to the west. After that, sit the synthesizer on the stand in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest. Classic TextWorld.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>go west<|im_end|>put synthesizer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an attempt to move east. After that, recover the keycard from the coffer. After that, make sure that the box is unlocked. After that, assure that the box is ajar. After that, recover the type 5 passkey from the box in the recreation zone. And then, look and see that the type 5 box is unlocked. After unlocking the type 5 box, ensure that the type 5 box is open. After that, pick up the bug from the type 5 box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 5 passkey from box<|im_end|>unlock type 5 box with type 5 passkey<|im_end|>open type 5 box<|im_end|>take bug from type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, insert the Canadian style key into the Canadian style locker's lock to unlock it. After unlocking the Canadian style locker, ensure that the Canadian style locker is open. After that, take the formless latchkey from the Canadian style locker inside the basement. Then, check that the formless safe is unlocked with the formless latchkey. After that, open the formless safe in the basement. After that, retrieve the keycard from the formless safe. And then, take a trip east. Then, check that the box is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement. You try to gain information on your surroundings by using a technique you call "looking."
You can see a formless safe. If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian style locker.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take formless latchkey from Canadian style locker<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. And then, ensure that the trunk is open. After that, take the passkey from the trunk inside the restroom. Then, make absolutely sure that the safe is unlocked with the passkey. After that, doublecheck that the safe in the restroom is wide open. After that, take the paper towel from the safe. Then, travel south. Next, sit the paper towel on the table within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. But the thing is empty, unfortunately.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go south<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to venture north. Then, make it so that the passageway in the attic is open. After that, travel east. Following that, retrieve the vanilla scented latchkey from the bowl. Then, make absolutely sure that the vanilla scented box inside the cookery is unlocked with the vanilla scented latchkey. After unlocking the vanilla scented box, ensure that the vanilla scented box inside the cookery is open. After that, retrieve the teacup from the vanilla scented box within the cookery. If you can get your hands on the teacup, rest the teacup on the shelf within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You can see a table. The table is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take vanilla scented latchkey from bowl<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take teacup from vanilla scented box<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move north. And then, ensure that the drawer inside the shower is open. After that, pick up the latchkey from the drawer. Then, make absolutely sure that the chest in the shower is unlocked. Having unlocked the chest, assure that the chest is open. After that, pick up the loaf of bread from the chest within the shower. With the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You see a stand. You see a shadfly on the stand.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open drawer<|im_end|>take latchkey from drawer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go west. And then, take the key from the shelf within the sauna. Then, move east. That done, make it so that the locker is unlocked with the key. Then, open the locker within the restroom. And then, recover the cuboid keycard from the locker. After that, make an effort to go west. After that, doublecheck that the cuboid gateway inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. The room is well lit.
You make out a locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>go west<|im_end|>lock cuboid gateway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the east. After that, retrieve the lavender scented latchkey from the chest. After that, insert the lavender scented latchkey into the lavender scented safe within the studio's lock to unlock it. And then, open the lavender scented safe. After that, recover the Canadian limited edition latchkey from the lavender scented safe. After stealing the Canadian limited edition latchkey, try to venture west. And then, close the Canadian limited edition box. Then, lock the Canadian limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
You can make out an opened Canadian limited edition box. What a letdown! The Canadian limited edition box is empty!
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented latchkey from chest<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take Canadian limited edition latchkey from lavender scented safe<|im_end|>go west<|im_end|>close Canadian limited edition box<|im_end|>lock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make an attempt to go east. Once you succeed at that, retrieve the passkey from the dresser in the chamber. And then, unlock the safe. Then, make absolutely sure that the safe in the chamber is wide open. Then, go west. Next, pick up the cloak from the locker. After getting the cloak, make an effort to take a trip east. And then, deposit the cloak into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out an opened locker. The locker contains a cloak.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a mat.

your action:

Response: go east<|im_end|>take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take cloak from locker<|im_end|>go east<|im_end|>insert cloak into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip east. After that, take the key from the chair. After taking the key, insert the key into the box within the cookhouse's lock to unlock it. And then, assure that the box is ajar. After that, pick up the latchkey from the box. After that, insert the latchkey into the locker's lock to unlock it. If you have unlocked the locker, open the locker. Then, take the coffee cup from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chair<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to move south. With that accomplished, recover the type L latchkey from the floor of the salon. Then, unlock the type L box with the type L latchkey. After that, open the type L box. And then, head north. After that, retrieve the Quote of the Day Calendar from the box inside the study. With the Quote of the Day Calendar, go to the south. And then, you can put the Quote of the Day Calendar inside the type L box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to saunter into a typical one.
You can make out an opened box. The box contains a Quote of the Day Calendar. A box... Is that really what you were looking for?
There is an unblocked exit to the south.
You are carrying: a teaspoon.

your action:

Response: go south<|im_end|>take type L latchkey<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>go north<|im_end|>take Quote of the Day Calendar from box<|im_end|>go south<|im_end|>insert Quote of the Day Calendar into type L box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the type 6 latchkey from the rectangular box. Then, check that the type 6 chest within the cubicle is unlocked with the type 6 latchkey. And then, make it so that the type 6 chest is open. After that, recover the key from the type 6 chest in the cubicle. After you have taken the key, check that the passageway inside the cubicle is unlocked with the key. After that, ensure that the passageway in the cubicle is open. And then, try to head east. If you can manage that, pick-up the pen from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
A locked type 6 chest, which looks usual, is in the room. You can see a rectangular box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The rectangular box contains a type 6 latchkey.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take type 6 latchkey from rectangular box<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. After that, pick up the Henderson's style keycard from the cabinet. And then, take a trip west. After that, insert the Henderson's style keycard into the Henderson's style box's lock to unlock it. Then, open the Henderson's style box within the pantry. After that, retrieve the latchkey from the Henderson's style box inside the pantry. After that, unlock the chest with the latchkey. After that, ensure that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You see a gleam over in a corner, where you can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a locked Henderson's style box in the corner.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style keycard from cabinet<|im_end|>go west<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take latchkey from Henderson's style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, doublecheck that the locker is shut. And then, try to head west. With that accomplished, take the TextWorld limited edition keycard from the platter within the dish-pit. With the TextWorld limited edition keycard, make it so that the TextWorld limited edition chest inside the dish-pit is unlocked with the TextWorld limited edition keycard. After that, ensure that the TextWorld limited edition chest is open. After that, pick up the latchkey from the TextWorld limited edition chest. After that, move east. And then, make it so that the locker is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a locker. The locker contains a fork.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take TextWorld limited edition keycard from platter<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. After that, recover the vanilla scented keycard from the mantle. And then, travel west. Following that, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe in the garage is open. Once you have opened the vanilla scented safe, recover the key from the vanilla scented safe. After that, go to the east. Okay, and then, unlock the box within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it typical? You better believe it is. You begin looking for stuff.
You see a locked vanilla scented safe.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard from mantle<|im_end|>go west<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>take key from vanilla scented safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to travel west. And then, open the trunk. Then, retrieve the non-euclidean key from the trunk within the cellar. And then, assure that the non-euclidean locker within the cellar is unlocked with the non-euclidean key. And then, open the non-euclidean locker in the cellar. Having opened the non-euclidean locker, take the lampshade from the non-euclidean locker in the cellar. After that, make an effort to travel east. Then, put the lampshade on the bed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon.
You bend down to tie your shoe. When you stand up, you notice a bed. The bed is usual. Unfortunately, there isn't a thing on it.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take non-euclidean key from trunk<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take lampshade from non-euclidean locker<|im_end|>go east<|im_end|>put lampshade on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the type 9 safe is unlocked with the type 9 key. And then, open the type 9 safe inside the shower. Having pulled open the type 9 safe, recover the cuboid keycard from the type 9 safe. And then, travel east. Then, unlock the cuboid chest in the chamber. After that, open the cuboid chest. And then, retrieve the keycard from the cuboid chest within the chamber. With the keycard, make absolutely sure that the locker in the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a type 9 safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take cuboid keycard from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Okay, and then, insert the keycard into the locker in the sauna's lock to unlock it. And then, doublecheck that the locker in the sauna is ajar. After pulling open the locker, retrieve the type V key from the locker. After that, check that the type V box is unlocked with the type V key. Then, open the type V box within the sauna. Then, recover the paper towel from the type V box. After taking the paper towel, you can place the paper towel inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type V key from locker<|im_end|>unlock type V box with type V key<|im_end|>open type V box<|im_end|>take paper towel from type V box<|im_end|>insert paper towel into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the bench inside the sauna. With the latchkey, unlock the locker with the latchkey. And then, ensure that the locker within the sauna is open. And then, recover the Microsoft latchkey from the locker within the sauna. After that, insert the Microsoft latchkey into the Microsoft chest in the sauna's lock to unlock it. After unlocking the Microsoft chest, ensure that the Microsoft chest is open. Then, pick up the cashew from the Microsoft chest inside the sauna. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
I am obligated to announce that you are now in the sauna. I guess you better just go and list everything you see here.
You can make out a locked Microsoft chest. You make out a locker. You can make out a bench! The bench is typical. On the bench you see a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take cashew from Microsoft chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, go to the north. With that over with, recover the Microsoft style passkey from the bookshelf inside the study. Then, attempt to take a trip south. Following that, make sure that the Microsoft style box inside the vault is unlocked. And then, open the Microsoft style box. Then, take the type L key from the Microsoft style box within the vault. And then, look and see that the type L locker in the vault is unlocked with the type L key. And then, open the type L locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type L locker. Classic TextWorld. You see a Microsoft style box.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style passkey from bookshelf<|im_end|>go south<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take type L key from Microsoft style box<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take a trip west. Once you do that, make an attempt to venture north. With that done, pick up the TextWorld limited edition keycard from the chest within the kitchenette. And then, make absolutely sure that the TextWorld limited edition box is unlocked. After that, open the TextWorld limited edition box within the kitchenette. And then, pick up the Canadian keycard from the TextWorld limited edition box. Then, make an effort to go south. And then, check that the Canadian chest inside the bedroom is unlocked with the Canadian keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take Canadian keycard from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel east. If you can manage that, make it so that the passageway is open. And then, venture south. And then, retrieve the rectangular passkey from the counter. After taking the rectangular passkey, make sure that the rectangular safe is unlocked. After that, open the rectangular safe. And then, recover the mop from the rectangular safe in the steam room. And then, throw the mop on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>take rectangular passkey from counter<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take mop from rectangular safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the non-euclidean latchkey from the chest. And then, check that the non-euclidean box is unlocked with the non-euclidean latchkey. Then, open the non-euclidean box within the cookhouse. And then, retrieve the Microsoft style latchkey from the non-euclidean box in the cookhouse. If you can get your hands on the Microsoft style latchkey, insert the Microsoft style latchkey into the Microsoft style locker within the cookhouse's lock to unlock it. After that, open the Microsoft style locker. After pulling open the Microsoft style locker, pick up the spork from the Microsoft style locker within the cookhouse. Then, deposit the spork into the non-euclidean box in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool. You can barely contain your excitement.
You can make out a locked non-euclidean box. A locked Microsoft style locker, which looks usual, is right there by you. You can see an opened normal looking chest in the room. The chest contains a non-euclidean latchkey!
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take Microsoft style latchkey from non-euclidean box<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take spork from Microsoft style locker<|im_end|>insert spork into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, try to go to the east. With that accomplished, pick up the rectangular keycard from the board in the steam room. After that, doublecheck that the rectangular chest inside the steam room is unlocked with the rectangular keycard. And then, ensure that the rectangular chest within the steam room is open. After that, retrieve the American style passkey from the rectangular chest. After that, make it so that the American style safe is unlocked. And then, make sure that the American style safe is ajar. And then, recover the iron from the American style safe inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from board<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take American style passkey from rectangular chest<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take iron from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the case inside the dish-pit. After that, recover the keycard from the case. And then, go to the north. Once you get around to doing that, attempt to go to the east. Then, unlock the chest. Then, ensure that the chest in the cubicle is open. And then, retrieve the laptop from the chest. And then, deposit the laptop on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see a closed case, which looks normal, here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take keycard from case<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the spherical passkey from the workbench within the cellar. If you can get your hands on the spherical passkey, insert the spherical passkey into the spherical box's lock to unlock it. After that, make sure that the spherical box within the cellar is ajar. And then, retrieve the key from the spherical box inside the cellar. Having got the key, unlock the hatch inside the cellar with the key. And then, open the hatch. Then, venture east. After that, close the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can see a locked spherical box. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is typical. On the workbench you see a spherical passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a paper towel.

your action:

Response: take spherical passkey from workbench<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Following that, recover the latchkey from the shelf. And then, make it so that the box is unlocked. Then, ensure that the box in the attic is open. Then, recover the key from the box in the attic. Then, unlock the chest with the key. After that, look and see that the chest in the attic is open. After that, retrieve the shirt from the chest within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip north. With that over with, ensure that the cabinet in the garage is open. And then, take the passkey from the cabinet within the garage. And then, venture south. With that over with, make it so that the gateway in the bedchamber is unlocked with the passkey. And then, open the gateway inside the bedchamber. After opening the gateway, try to take a trip west. And then, open the chest in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying: a berry.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the type 7 chest with the type 7 passkey. After that, look and see that the type 7 chest within the cellar is open. And then, take the type H keycard from the type 7 chest. Then, go east. And then, insert the type H keycard into the type H safe inside the bedroom's lock to unlock it. After that, ensure that the type H safe is open. Then, take the laptop from the type H safe within the bedroom. After that, place the laptop on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Fancy seeing you here. Here, by the way, being the cellar. Okay, just remember what you're here to do, and everything will go great.
You see a type 7 chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 7 passkey and a towel.

your action:

Response: unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take type H keycard from type 7 chest<|im_end|>go east<|im_end|>unlock type H safe with type H keycard<|im_end|>open type H safe<|im_end|>take laptop from type H safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the type D keycard from the refrigerator inside the kitchen. If you can get your hands on the type D keycard, unlock the type D safe with the type D keycard. Then, make sure that the type D safe inside the kitchen is ajar. After pulling open the type D safe, pick up the TextWorld limited edition latchkey from the type D safe inside the kitchen. Then, check that the TextWorld limited edition box in the kitchen is unlocked with the TextWorld limited edition latchkey. Then, open the TextWorld limited edition box within the kitchen. And then, pick up the type C latchkey from the TextWorld limited edition box. After that, unlock the type C box in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type C box. You can see a locked TextWorld limited edition box. You smell a great smell, and follow it to a type D safe. You shudder, but continue examining the room. Were you looking for a refrigerator? Because look over there, it's a refrigerator. The refrigerator contains a type D keycard.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type D keycard from refrigerator<|im_end|>unlock type D safe with type D keycard<|im_end|>open type D safe<|im_end|>take TextWorld limited edition latchkey from type D safe<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take type C latchkey from TextWorld limited edition box<|im_end|>unlock type C box with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the non-euclidean latchkey from the type M box inside the dish-pit. After that, try to take a trip west. Then, check that the non-euclidean portal is unlocked with the non-euclidean latchkey. Then, assure that the non-euclidean portal inside the office is open. Then, attempt to head south. Next, try to take a trip east. With that accomplished, lift the nest of beetles from the floor of the laundry place. After that, place the nest of beetles on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see an opened type M box. The type M box contains a non-euclidean latchkey. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type M latchkey and a poem.

your action:

Response: take non-euclidean latchkey from type M box<|im_end|>go west<|im_end|>unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles<|im_end|>put nest of beetles on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, move west. Once you finish that, retrieve the Microsoft style key from the floor of the garage. And then, check that the Microsoft style hatch is unlocked with the Microsoft style key. Once you have unlocked the Microsoft style hatch, ensure that the Microsoft style hatch in the garage is open. Then, make an attempt to take a trip south. And then, pick up the towel from the board. And then, travel east. That done, place the towel on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You need an unguarded exit? You should try going west.
There is an apple on the floor.
You are carrying: a whisk.

your action:

Response: go west<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>go south<|im_end|>take towel from board<|im_end|>go east<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to move east. With that done, pick up the key from the rack. Then, try to go to the west. After that, look and see that the box in the closet is unlocked. After unlocking the box, make it so that the box is ajar. And then, recover the nest of grubs from the box in the closet. If you have taken the nest of grubs, take a trip east. Then, put the nest of grubs on the table within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out a box. Wow, isn't TextWorld just the best?
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>go east<|im_end|>put nest of grubs on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could go south. And then, try to go south. And then, retrieve the fudge scented latchkey from the refrigerator inside the canteen. After that, unlock the fudge scented box. After unlocking the fudge scented box, ensure that the fudge scented box is open. And then, recover the key from the fudge scented box. And then, move north. And then, lock the box with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take fudge scented latchkey from refrigerator<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take key from fudge scented box<|im_end|>go north<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the American style passkey from the rack within the spare room. After that, make it so that the American style passageway is unlocked. And then, look and see that the American style passageway inside the spare room is open. After that, make an effort to venture east. With that accomplished, venture north. Once you accomplish that, lift the pair of headphones from the floor of the basement. And then, make an attempt to venture south. If you can accomplish that, place the pair of headphones on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You can see a rack. The rack is typical. On the rack you see an American style passkey, so there's that.
There is a closed American style passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue and a cd.

your action:

Response: take American style passkey from rack<|im_end|>unlock American style passageway with American style passkey<|im_end|>open American style passageway<|im_end|>go east<|im_end|>go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel east. And then, recover the key from the coffer within the pantry. And then, go west. And then, make absolutely sure that the locker is unlocked. After unlocking the locker, doublecheck that the locker inside the cookery is ajar. After that, recover the keycard from the locker. And then, head east. With that accomplished, doublecheck that the box in the pantry is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a locked locker in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from coffer<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take a trip east. After that, doublecheck that the door within the chamber is open. Then, try to head north. And then, make an effort to head west. If you can get through with that, pick-up the blanket from the floor of the bedchamber. If you can get your hands on the blanket, go to the east. Then, move south. Next, place the blanket inside the safe within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a paper towel and a lampshade.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>go west<|im_end|>take blanket<|im_end|>go east<|im_end|>go south<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to take a trip west. With that done, open the basket. Having pulled open the basket, take the TextWorld limited edition latchkey from the basket. Then, attempt to go east. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition box within the studio's lock to unlock it. And then, open the TextWorld limited edition box. Then, recover the pen from the TextWorld limited edition box within the studio. With the pen, place the pen on the desk within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. But the thing is empty.
There is a closed portal leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take TextWorld limited edition latchkey from basket<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>take pen from TextWorld limited edition box<|im_end|>put pen on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the key from the suitcase. After that, move east. If you can do that, unlock the chest in the office. After unlocking the chest, ensure that the chest is open. Then, recover the American style latchkey from the chest. Then, unlock the American style chest within the office. And then, open the American style chest. And then, recover the Quote of the Day Calendar from the American style chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You see a suitcase. The suitcase contains a key.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take American style latchkey from chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take Quote of the Day Calendar from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type I chest inside the launderette. After unlocking the type I chest, make sure that the type I chest is ajar. After that, take the keycard from the type I chest. And then, assure that the safe inside the launderette is unlocked. And then, ensure that the safe in the launderette is open. After that, pick up the type 3 passkey from the safe. If you can get your hands on the type 3 passkey, make an effort to travel east. After that, insert the type 3 passkey into the type 3 passageway in the attic's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You have fallen into the most typical of all possible launderettes. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a safe? Because look over there, it's a safe. You see a locked typical looking type I chest in the room.
You need an unguarded exit? You should try going east.
You are carrying: a type I keycard.

your action:

Response: unlock type I chest with type I keycard<|im_end|>open type I chest<|im_end|>take keycard from type I chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>go east<|im_end|>unlock type 3 passageway with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could head south. Then, go south. And then, try to venture east. That done, make absolutely sure that the box is closed. Then, attempt to go west. Next, recover the passkey from the table inside the workshop. After that, move east. If you can succeed at that, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel west. And then, move south. And then, make absolutely sure that the display is open. If you have opened the display, pick up the non-euclidean key from the display. And then, make an effort to go to the north. If you can get through with that, head east. And then, unlock the non-euclidean chest. And then, look and see that the non-euclidean chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
A locked non-euclidean chest is in the corner. You see an opened trunk right there by you. The trunk is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cucumber and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>open display<|im_end|>take non-euclidean key from display<|im_end|>go north<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Microsoft safe with the Microsoft key. After that, open the Microsoft safe in the attic. Then, retrieve the keycard from the Microsoft safe. And then, doublecheck that the locker is unlocked with the keycard. And then, assure that the locker within the attic is open. If you have pulled open the locker, retrieve the passkey from the locker. And then, unlock the box inside the attic with the passkey. After that, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
You see a box. You scan the room for a locker, and you find a locker. You see a Microsoft safe. Now why would someone leave that there?
You need an unblocked exit? You should try going west.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take keycard from Microsoft safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to go north. With that done, venture north. And then, go east. After that, ensure that the locker inside the laundry place is open. And then, go to the west. And then, lift the fly larva from the floor of the playroom. And then, make an attempt to head east. Then, you can deposit the fly larva into the locker inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the chest in the studio is unlocked. Then, ensure that the chest is open. Then, recover the TextWorld style key from the chest. After picking up the TextWorld style key, make an attempt to go east. Then, make it so that the TextWorld style chest inside the workshop is unlocked. After that, look and see that the TextWorld style chest is open. And then, retrieve the type E latchkey from the TextWorld style chest within the workshop. And then, doublecheck that the type E safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. I guess you better just go and list everything you see here.
You see a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go east<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type E latchkey from TextWorld style chest<|im_end|>lock type E safe with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an effort to travel east. And then, recover the keycard from the pan in the cookhouse. After that, take a trip west. That done, look and see that the safe is unlocked. And then, open the safe. Then, pick up the fondue from the safe. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. You begin to take stock of what's in the room.
You can see a locked safe here. Oh, great. Here's a table. The table is normal. The table appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from pan<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, head north. Next, assure that the portmanteau inside the parlor is opened. After that, take the type 3 key from the portmanteau in the parlor. After picking up the type 3 key, make it so that the type 3 door is unlocked with the type 3 key. Then, doublecheck that the type 3 door inside the parlor is opened. And then, make an attempt to venture north. After that, attempt to venture east. Then, lift the worm from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You need an unguarded exit? You should try going north.
You are carrying: a sponge and a fork.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take type 3 key from portmanteau<|im_end|>unlock type 3 door with type 3 key<|im_end|>open type 3 door<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take a trip east. Next, venture north. And then, make sure that the bureau inside the cubicle is wide open. Then, retrieve the latchkey from the bureau. And then, move south. After that, unlock the locker with the latchkey. After that, ensure that the locker within the sauna is open. And then, take the sponge from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's here.
Were you looking for a chair? Because look over there, it's a chair. The chair is typical. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open bureau<|im_end|>take latchkey from bureau<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, go east. Then, pick up the cuboid latchkey from the coffer inside the bar. Then, move west. Then, unlock the cuboid box. Then, open the cuboid box. After you have pulled open the cuboid box, retrieve the cuboid passkey from the cuboid box within the playroom. If you have got the cuboid passkey, head east. Then, insert the cuboid passkey into the cuboid gate within the bar's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You can make out a cuboid box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from coffer<|im_end|>go west<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cuboid passkey from cuboid box<|im_end|>go east<|im_end|>unlock cuboid gate with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. After that, try to go to the east. With that accomplished, look and see that the chest within the workshop is open. And then, take the type 0 passkey from the chest within the workshop. After that, look and see that the type 0 safe inside the workshop is unlocked with the type 0 passkey. Then, make it so that the type 0 safe inside the workshop is ajar. If you have opened the type 0 safe, retrieve the berry from the type 0 safe within the workshop. Then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
There is an unguarded exit to the south.
You are carrying: a passkey and a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take type 0 passkey from chest<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take berry from type 0 safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the type E chest with the type E key. If you have unlocked the type E chest, open the type E chest in the bedroom. Then, pick up the key from the type E chest. After that, go east. Next, assure that the safe in the study is unlocked with the key. After that, open the safe in the study. After that, recover the binder from the safe. Then, you can insert the binder into the coffer in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin to take stock of what's in the room.
You see a locked normal looking type E chest right there by you.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type E key.

your action:

Response: unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>take key from type E chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>insert binder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, venture east. After that, unlock the Henderson's hatch within the cubicle with the Henderson's keycard. And then, look and see that the Henderson's hatch within the cubicle is ajar. After that, take a trip south. And then, go west. After that, pick up the formless key from the safe. And then, go east. Then, make it so that the formless chest is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You need an unguarded exit? You should try going east.
There is a blanket on the floor.
You are carrying: a Henderson's keycard and a latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's hatch with Henderson's keycard<|im_end|>open Henderson's hatch<|im_end|>go south<|im_end|>go west<|im_end|>take formless key from safe<|im_end|>go east<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the type F latchkey into the type F box's lock to unlock it. After that, ensure that the type F box is open. After that, take the soap scented key from the type F box. Then, try to venture west. And then, unlock the soap scented locker within the attic with the soap scented key. And then, look and see that the soap scented locker is open. And then, retrieve the broom from the soap scented locker within the attic. Then, sit the broom on the rack inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked type F box right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type F latchkey.

your action:

Response: unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take soap scented key from type F box<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take broom from soap scented locker<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, attempt to travel north. Once you succeed at that, ensure that the dresser is open. After that, recover the fudge scented keycard from the dresser. And then, make sure that the fudge scented passageway is unlocked with the fudge scented keycard. And then, look and see that the fudge scented passageway within the shower is ajar. And then, make an effort to take a trip west. Next, recover the sponge from the rack. Then, you can insert the sponge into the Microsoft locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take fudge scented keycard from dresser<|im_end|>unlock fudge scented passageway with fudge scented keycard<|im_end|>open fudge scented passageway<|im_end|>go west<|im_end|>take sponge from rack<|im_end|>insert sponge into Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to go east. If you can succeed at that, retrieve the TextWorld key from the floor of the canteen. Then, go west. And then, insert the TextWorld key into the TextWorld chest in the workshop's lock to unlock it. Then, look and see that the TextWorld chest inside the workshop is opened. Then, recover the latchkey from the TextWorld chest. Then, make an effort to head east. Once you manage that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locked TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a salad on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take TextWorld key<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the formless key from the cabinet inside the steam room. After that, attempt to take a trip west. And then, check that the formless chest is unlocked with the formless key. And then, ensure that the formless chest within the chamber is open. Then, recover the keycard from the formless chest. After that, make an attempt to go to the east. And then, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet contains a formless key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless key from cabinet<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take keycard from formless chest<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel north. If you can get through with that, retrieve the keycard from the floor of the bathroom. After that, make an attempt to venture south. With that over with, insert the keycard into the passageway's lock to unlock it. After that, ensure that the passageway within the studio is open. After that, make an attempt to go to the east. After that, lift the fondue from the floor of the spare room. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the studio.
There is a closed passageway leading east. There is an unblocked exit to the north.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture west. Then, pick up the rectangular latchkey from the safe within the sauna. And then, make an attempt to move east. With that accomplished, unlock the rectangular door in the launderette. Once you have unlocked the rectangular door, make it so that the rectangular door inside the launderette is wide open. Then, head south. With that accomplished, pick up the fondue from the rack inside the spare room. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. I guess you better just go and list everything you see here.
There is a closed rectangular door leading south. There is an unguarded exit to the west.
There is a candy bar on the floor.
You are carrying: a teapot.

your action:

Response: go west<|im_end|>take rectangular latchkey from safe<|im_end|>go east<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>go south<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the latchkey from the bench. And then, head east. And then, unlock the chest with the latchkey. And then, doublecheck that the chest is opened. After that, venture west. Then, pick up the vacuum from the floor of the launderette. After that, try to take a trip east. After that, you can deposit the vacuum into the chest in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in the place we're calling the launderette.
What's that over there? It looks like it's a bench. What a coincidence, weren't you just thinking about a bench? On the bench you can make out a latchkey.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, take the formless latchkey from the locker within the bedchamber. After that, check that the formless locker is unlocked with the formless latchkey. Then, open the formless locker. After that, pick up the key from the formless locker within the bedchamber. Then, make an effort to move west. If you can get around to doing that, unlock the box. Then, make it so that the box in the attic is opened. After that, retrieve the glove from the box within the attic. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You see a locked formless locker. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a formless latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless latchkey from locker<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glove from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, head north. And then, pick up the rectangular key from the table. With the rectangular key, attempt to venture south. And then, look and see that the rectangular box within the vault is unlocked. After that, ensure that the rectangular box is open. Then, retrieve the loaf of bread from the rectangular box inside the vault. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You can make out a locked rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular key from table<|im_end|>go south<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take loaf of bread from rectangular box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could venture west. Okay, and then, pick up the key from the dresser. With the key, try to travel east. And then, make absolutely sure that the box is unlocked with the key. Then, make sure that the box within the washroom is wide open. After that, pick up the broccoli from the box inside the washroom. Then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You make out a locked box here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from dresser<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, go west. Once you manage that, open the trunk within the chamber. And then, pick up the spherical key from the trunk. After that, make an attempt to travel east. And then, insert the spherical key into the spherical safe inside the closet's lock to unlock it. Then, open the spherical safe within the closet. After that, take the worm from the spherical safe. After you have picked up the worm, place the worm on the shelf inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place. You start to take note of what's in the room.
You see a spherical safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though. You see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take spherical key from trunk<|im_end|>go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take worm from spherical safe<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft key from the cabinet in the cookery. Having got the Microsoft key, insert the Microsoft key into the Microsoft safe in the cookery's lock to unlock it. Then, doublecheck that the Microsoft safe is opened. After that, take the American limited edition passkey from the Microsoft safe. After that, unlock the American limited edition locker. Then, ensure that the American limited edition locker in the cookery is open. If you have pulled open the American limited edition locker, retrieve the Canadian limited edition passkey from the American limited edition locker within the cookery. And then, make absolutely sure that the Canadian limited edition gateway inside the cookery is locked with the Canadian limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. Let's see what's in here.
You can see a locked American limited edition locker nearby. You can see a locked Microsoft safe. You make out a cabinet. The cabinet contains a Microsoft key.
There is a closed Canadian limited edition gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take Microsoft key from cabinet<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take American limited edition passkey from Microsoft safe<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take Canadian limited edition passkey from American limited edition locker<|im_end|>lock Canadian limited edition gateway with Canadian limited edition passkey<|im_end|>