Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the box's lock to unlock it. Then, make sure that the box is open. Then, retrieve the vanilla scented key from the box. Then, travel east. And then, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe is open. And then, take the sock from the vanilla scented safe. After getting the sock, drop the sock on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a box.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a cashew and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>go east<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>take sock from vanilla scented safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could venture north. Then, recover the keycard from the coffer. If you can get your hands on the keycard, attempt to go south. And then, assure that the chest is unlocked. After that, ensure that the chest is open. After that, recover the type Q key from the chest in the laundry place. Then, try to move north. After that, check that the type Q chest is unlocked with the type Q key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type Q key from chest<|im_end|>go north<|im_end|>unlock type Q chest with type Q key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, take a trip west. With that accomplished, ensure that the refrigerator in the kitchen is open. After that, pick up the American style keycard from the refrigerator. After that, head east. If you can finish that, unlock the American style safe with the American style keycard. Then, open the American style safe in the bedchamber. Then, recover the key from the American style safe. Then, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You start to take note of what's in the room.
A closed safe is in the room. You see a American style safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take American style keycard from refrigerator<|im_end|>go east<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to head west. With that accomplished, pick up the passkey from the floor of the bar. If you can get your hands on the passkey, move east. And then, unlock the locker in the pantry. Then, open the locker inside the pantry. And then, pick up the Microsoft limited edition keycard from the locker within the pantry. Once you have picked up the Microsoft limited edition keycard, assure that the Microsoft limited edition gate is unlocked. After unlocking the Microsoft limited edition gate, open the Microsoft limited edition gate in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You make out a locker. You shudder, but continue examining the room.
There is a closed Microsoft limited edition gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft limited edition keycard from locker<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the south. Then, ensure that the case is open. Then, retrieve the passkey from the case. Then, attempt to travel north. And then, unlock the chest. After that, look and see that the chest in the kitchen is opened. And then, pick up the type P passkey from the chest. Then, make sure that the type P gate in the kitchen is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have shown up in, you had to saunter into a typical one.
You can see a chest.
There is a closed type P gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type P passkey from chest<|im_end|>unlock type P gate with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go east. Then, retrieve the keycard from the floor of the study. After that, make it so that the locker is unlocked with the keycard. Then, make sure that the locker is wide open. After that, retrieve the rectangular key from the locker. If you can get your hands on the rectangular key, try to travel west. Then, make absolutely sure that the rectangular safe is shut. After shutting the rectangular safe, look and see the rectangular safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. You can barely contain your excitement.
You can make out a rectangular safe! What a letdown! The rectangular safe is empty!
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>go west<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the south. After that, make sure that the fudge scented locker is unlocked. Then, ensure that the fudge scented locker is open. After opening the fudge scented locker, pick up the spherical key from the fudge scented locker in the lounge. And then, make it so that the spherical safe is unlocked. After unlocking the spherical safe, make absolutely sure that the spherical safe is ajar. After that, retrieve the keycard from the spherical safe. After that, unlock the hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a fudge scented latchkey.

your action:

Response: go south<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take spherical key from fudge scented locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to venture west. With that done, retrieve the spherical passkey from the shelf in the office. If you have picked up the spherical passkey, move east. After that, unlock the spherical locker in the pantry with the spherical passkey. Then, ensure that the spherical locker is open. And then, take the potato from the spherical locker. After that, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal. The room is well lit.
You can make out a spherical locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey from shelf<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take potato from spherical locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the rectangular keycard from the shelf. If you can get your hands on the rectangular keycard, try to head west. Then, insert the rectangular keycard into the rectangular box in the shower's lock to unlock it. Then, ensure that the rectangular box within the shower is open. Then, pick up the fresh laundry scented keycard from the rectangular box. After that, make absolutely sure that the fresh laundry scented safe inside the shower is unlocked with the fresh laundry scented keycard. And then, open the fresh laundry scented safe within the shower. If you have pulled open the fresh laundry scented safe, retrieve the sponge from the fresh laundry scented safe inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You make out a shelf. You see a rectangular keycard on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular keycard from shelf<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take fresh laundry scented keycard from rectangular box<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take sponge from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip east. After that, recover the keycard from the shelf. With the keycard, make an attempt to head west. Then, insert the keycard into the locker in the cookery's lock to unlock it. And then, ensure that the locker within the cookery is open. Having pulled open the locker, recover the gummy bear from the locker in the cookery. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. Let's see what's in here.
You make out a locked standard looking locker in the room.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a pen.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take gummy bear from locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, pick up the passkey from the table. After that, check that the hatch is unlocked with the passkey. After unlocking the hatch, look and see that the hatch is opened. After that, make an attempt to travel north. With that done, go east. And then, recover the golf tee from the shelf. And then, put the golf tee on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying: a blackberry.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take golf tee from shelf<|im_end|>put golf tee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to travel south. That done, look and see that the gateway is open. Then, make an effort to head east. That done, lift the passkey from the floor of the kitchenette. With the passkey, insert the passkey into the locker within the kitchenette's lock to unlock it. Then, ensure that the locker inside the kitchenette is open. And then, retrieve the glass from the locker in the kitchenette. And then, place the glass on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying: a top hat.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take glass from locker<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the studio. And then, check that the safe is unlocked with the key. Then, open the safe. And then, take the cuboid latchkey from the safe. And then, unlock the cuboid box within the studio. Then, open the cuboid box within the studio. And then, retrieve the pencil from the cuboid box in the studio. Then, put the pencil into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You make out an opened coffer, which looks standard, right there by you. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a locked cuboid box right there by you. What's that over there? It looks like it's a safe.
There is a closed hatch leading west. There is an unguarded exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take pencil from cuboid box<|im_end|>insert pencil into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the latchkey from the floor of the washroom. With the latchkey, make absolutely sure that the locker in the washroom is unlocked. After that, open the locker. After pulling open the locker, take the key from the locker within the washroom. After that, unlock the safe. And then, ensure that the safe inside the washroom is open. And then, recover the non-euclidean keycard from the safe. After that, lock the non-euclidean passageway with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You begin to take stock of what's in the room.
You can make out a locked safe nearby. As if things weren't amazing enough already, you can even see a locker.
There is a closed non-euclidean passageway leading west. There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>lock non-euclidean passageway with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the south. After that, ensure that the coffer is open. And then, pick up the cake scented keycard from the coffer. With the cake scented keycard, try to travel east. With that accomplished, unlock the cake scented locker within the office. After that, ensure that the cake scented locker is open. Then, recover the worm from the cake scented locker within the office. Then, you can deposit the worm inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take cake scented keycard from coffer<|im_end|>go east<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take worm from cake scented locker<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Then, ensure that the gate is open. And then, travel east. That done, retrieve the passkey from the floor of the dish-pit. After that, unlock the chest with the passkey. Then, open the chest. Then, recover the worm from the chest. And then, put the worm on the pan. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an unguarded exit to the south.
You are carrying: a stapler.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>put worm on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the keycard from the chest. After that, make absolutely sure that the gateway is unlocked. Having unlocked the gateway, open the gateway in the cellar. And then, venture north. Then, travel east. Okay, and then, ensure that the dresser within the launderette is open. And then, retrieve the sponge from the dresser. After you have got the sponge, you can place the sponge inside the case in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. I guess you better just go and list everything you see here.
You can see a chest. The chest contains a keycard and an insect. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>insert sponge into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, make an attempt to head south. And then, recover the key from the floor of the bedroom. After that, go to the north. After that, make an attempt to go east. And then, check that the box in the scullery is unlocked with the key. Then, open the box. After pulling open the box, take the legume from the box. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a chocolate bar on the floor.
You are carrying: a Canadian style latchkey.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could try to head east. Next, pick up the TextWorld limited edition key from the floor of the lounge. After taking the TextWorld limited edition key, take a trip west. And then, insert the TextWorld limited edition key into the TextWorld limited edition box inside the cubicle's lock to unlock it. And then, ensure that the TextWorld limited edition box within the cubicle is open. After opening the TextWorld limited edition box, pick up the latchkey from the TextWorld limited edition box inside the cubicle. After that, move east. Then, assure that the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You make out a TextWorld limited edition box. There's something strange about this being here, but you can't put your finger on it.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>take TextWorld limited edition key<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could head east. And then, pick-up the glass from the floor of the dish-pit. Then, try to venture west. Following that, retrieve the keycard from the plate in the kitchen. And then, make an effort to take a trip east. And then, unlock the chest with the keycard. And then, assure that the chest is ajar. Then, you can deposit the glass into the chest within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the kitchen.
You make out a plate. What a coincidence, weren't you just thinking about a plate? You see a keycard on the plate. What's that over there? It looks like it's a shelf. You shudder, but continue examining the shelf. The shelf is normal. But the thing is empty, unfortunately.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take glass<|im_end|>go west<|im_end|>take keycard from plate<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to go to the west. Then, check that the Henderson's style safe is unlocked with the Henderson's style latchkey. After that, open the Henderson's style safe in the studio. Once you have opened the Henderson's style safe, pick up the key from the Henderson's style safe. After that, unlock the safe in the studio. Then, ensure that the safe is open. After that, take the fly larva from the safe. Then, deposit the fly larva into the Henderson's style safe within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's style latchkey.

your action:

Response: go west<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take key from Henderson's style safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>insert fly larva into Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be a great idea if you could unlock the locker. Then, look and see that the locker is open. Then, take the key from the locker inside the scullery. With the key, travel north. With that over with, unlock the box with the key. After that, ensure that the box inside the spare room is open. After you have opened the box, pick up the cane from the box within the spare room. If you have picked up the cane, rest the cane on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You see a locked locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, retrieve the non-euclidean latchkey from the toolbox inside the spare room. After that, insert the non-euclidean latchkey into the non-euclidean locker within the spare room's lock to unlock it. And then, ensure that the non-euclidean locker is open. After that, pick up the Microsoft key from the non-euclidean locker. If you can get your hands on the Microsoft key, unlock the Microsoft box inside the spare room. After that, ensure that the Microsoft box inside the spare room is open. And then, pick up the glove from the Microsoft box within the spare room. Having got the glove, place the glove inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
An open coffer is nearby. The coffer is empty! What a waste of a day! You can make out a Microsoft box. You see a locked non-euclidean locker right there by you. An open toolbox is in the room. The toolbox contains a non-euclidean latchkey.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from toolbox<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take Microsoft key from non-euclidean locker<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take glove from Microsoft box<|im_end|>insert glove into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. After that, ensure that the coffer is open. And then, retrieve the passkey from the coffer. After that, assure that the box inside the spare room is unlocked with the passkey. After that, assure that the box in the spare room is ajar. And then, recover the lightbulb from the box. After getting the lightbulb, attempt to travel north. Next, throw the lightbulb on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>go north<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take the type Q passkey from the desk. Then, check that the type Q gateway is unlocked with the type Q passkey. After that, ensure that the type Q gateway inside the parlor is open. And then, try to go to the south. With that over with, move west. Then, retrieve the soap scented latchkey from the floor of the recreation zone. After that, make an effort to travel east. Okay, and then, check that the soap scented box is unlocked with the soap scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place. You begin to take stock of what's here.
You see a desk. You see a type Q passkey on the desk.
There is a closed type Q gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: take type Q passkey from desk<|im_end|>unlock type Q gateway with type Q passkey<|im_end|>open type Q gateway<|im_end|>go south<|im_end|>go west<|im_end|>take soap scented latchkey<|im_end|>go east<|im_end|>unlock soap scented box with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, insert the latchkey into the box inside the canteen's lock to unlock it. After that, open the box in the canteen. And then, retrieve the keycard from the box in the canteen. After picking up the keycard, make an effort to take a trip north. And then, make sure that the safe is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. Once you have pulled open the safe, recover the passkey from the safe within the shower. Having got the passkey, unlock the locker inside the shower with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You make out a locked box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type P latchkey from the floor of the kitchen. After that, go east. After that, make sure that the type P box is unlocked. Then, ensure that the type P box within the pantry is open. If you have pulled open the type P box, venture west. Once you get through with that, pick up the butterfly from the floor of the kitchen. After that, make an effort to venture east. After that, deposit the butterfly into the type P box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. But oh no! there's nothing on this piece of trash.
There is a closed hatch leading north. There is an unguarded exit to the east.
There is a type P latchkey and a butterfly on the floor.
You are carrying: a coffee cup.

your action:

Response: take type P latchkey<|im_end|>go east<|im_end|>unlock type P box with type P latchkey<|im_end|>open type P box<|im_end|>go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into type P box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the cookery. Once you have got the keycard, head north. Then, check that the locker is unlocked with the keycard. Then, assure that the locker in the study is opened. Then, recover the spherical keycard from the locker. If you can get your hands on the spherical keycard, take a trip south. With that over with, make absolutely sure that the spherical safe within the cookery is unlocked with the spherical keycard. After that, ensure that the spherical safe in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. You begin to take stock of what's in the room.
You make out a locked spherical safe.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to take a trip east. With that accomplished, take the passkey from the coffer. Then, make an effort to take a trip west. And then, make absolutely sure that the gate is unlocked. Then, ensure that the gate within the parlor is open. Then, go north. If you can finish that, close the gate in the canteen. After that, make absolutely sure the gate in the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. Let's see what's in here.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from coffer<|im_end|>go west<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could recover the latchkey from the case within the study. After that, insert the latchkey into the locker's lock to unlock it. Then, open the locker. After that, pick up the keycard from the locker inside the study. Then, make an effort to head west. Once you get through with that, check that the safe is unlocked with the keycard. Then, look and see that the safe inside the salon is open. After that, recover the blanket from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You see a gleam over in a corner, where you can see a locker. You can make out a case. The case contains a latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go east. And then, insert the type 3 passkey into the type 3 box in the studio's lock to unlock it. And then, open the type 3 box. Then, retrieve the soap scented passkey from the type 3 box in the studio. If you can get your hands on the soap scented passkey, unlock the soap scented locker within the studio. And then, look and see that the soap scented locker is opened. Then, pick up the key from the soap scented locker. And then, unlock the locker in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
There is an open gate leading south. You need an unguarded exit? You should try going east.
You are carrying: a type 3 passkey.

your action:

Response: go east<|im_end|>unlock type 3 box with type 3 passkey<|im_end|>open type 3 box<|im_end|>take soap scented passkey from type 3 box<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take key from soap scented locker<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be good if you could try to head west. With that done, open the non-euclidean box within the vault. After pulling open the non-euclidean box, take the TextWorld limited edition key from the non-euclidean box. Then, check that the TextWorld limited edition gate is unlocked with the TextWorld limited edition key. After that, look and see that the TextWorld limited edition gate is opened. After that, try to go south. Once you succeed at that, travel east. After that, pick up the shadfly from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>open non-euclidean box<|im_end|>take TextWorld limited edition key from non-euclidean box<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition key<|im_end|>open TextWorld limited edition gate<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, go to the east. With that done, recover the non-euclidean latchkey from the armchair inside the office. After getting the non-euclidean latchkey, unlock the non-euclidean gate with the non-euclidean latchkey. And then, open the non-euclidean gate in the office. Then, make an attempt to go south. Then, ensure that the safe is open. And then, recover the Advent Calendar from the safe within the workshop. And then, you can put the Advent Calendar inside the case in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean latchkey from armchair<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, pick up the fresh laundry scented latchkey from the table inside the cookery. Then, make it so that the fresh laundry scented locker inside the cookery is unlocked. Then, doublecheck that the fresh laundry scented locker is open. And then, take the Henderson's style passkey from the fresh laundry scented locker within the cookery. Then, move east. That done, insert the Henderson's style passkey into the Henderson's style chest's lock to unlock it. After that, ensure that the Henderson's style chest is open. Then, retrieve the worm from the Henderson's style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
You scan the room, seeing a fresh laundry scented locker. Now that's what I call TextWorld! You can make out a table. The table is usual. On the table you can make out a fresh laundry scented latchkey. Hmmm... what else, what else?
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey from table<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take Henderson's style passkey from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take worm from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to take a trip east. Okay, and then, take the passkey from the table in the studio. After getting the passkey, make an attempt to venture west. After that, check that the box is unlocked with the passkey. After that, ensure that the box is open. Then, recover the spherical latchkey from the box. With the spherical latchkey, attempt to venture east. Then, make it so that the spherical box inside the studio is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am stoked to announce that you are now in the kitchen. I guess you better just go and list everything you see here.
You make out a locked box close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>go east<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, attempt to move east. After that, doublecheck that the passageway in the closet is unlocked. And then, open the passageway in the closet. Once you have opened the passageway, head south. Then, make an attempt to head west. And then, lift the hat from the floor of the attic. Then, travel east. With that accomplished, ditch the hat on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual one. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a legume, a passkey and an iron.

your action:

Response: go east<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take hat<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could go north. After that, retrieve the key from the table. Then, attempt to travel south. And then, unlock the gateway with the key. And then, doublecheck that the gateway inside the laundry place is wide open. And then, travel south. Then, recover the Comic Strip Calendar from the shelf. And then, you can put the Comic Strip Calendar into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading south. There is an unblocked exit to the north.
You are carrying: a fork.

your action:

Response: go north<|im_end|>take key from table<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>take Comic Strip Calendar from shelf<|im_end|>insert Comic Strip Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, retrieve the lavender scented key from the bed stand inside the chamber. And then, unlock the lavender scented locker. And then, open the lavender scented locker within the chamber. After that, take the passkey from the lavender scented locker. Then, make it so that the gateway in the chamber is unlocked. Then, open the gateway within the chamber. Once you have pulled open the gateway, make an attempt to go east. Next, retrieve the butterfly from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked ordinary looking lavender scented locker in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. The bed stand is normal. On the bed stand you can see a lavender scented key.
There is a closed gateway leading east. You need an unblocked exit? You should try going south.
You are carrying: a berry.

your action:

Response: take lavender scented key from bed stand<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take passkey from lavender scented locker<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, retrieve the vanilla scented key from the bench within the chamber. And then, attempt to go west. And then, make sure that the vanilla scented hatch is unlocked with the vanilla scented key. Then, make absolutely sure that the vanilla scented hatch inside the cubicle is wide open. If you have opened the vanilla scented hatch, make an effort to head north. Following that, attempt to take a trip east. And then, make it so that the safe inside the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
There is a closed vanilla scented hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key from bench<|im_end|>go west<|im_end|>unlock vanilla scented hatch with vanilla scented key<|im_end|>open vanilla scented hatch<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to travel west. And then, retrieve the passkey from the display. Once you have picked up the passkey, move east. After that, unlock the gate in the recreation zone. Then, ensure that the gate in the recreation zone is open. Having opened the gate, venture north. If you can get through with that, make an effort to head east. Next, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a key.

your action:

Response: go west<|im_end|>take passkey from display<|im_end|>go east<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the vanilla scented passkey from the floor of the shower. And then, unlock the vanilla scented locker within the shower. After unlocking the vanilla scented locker, make absolutely sure that the vanilla scented locker is ajar. And then, pick up the cuboid keycard from the vanilla scented locker inside the shower. After that, check that the cuboid hatch is unlocked with the cuboid keycard. And then, make absolutely sure that the cuboid hatch is wide open. And then, venture east. Once you accomplish that, lift the cushion from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
Look out! It's a- oh, never mind, it's just a vanilla scented locker. Wow, isn't TextWorld just the best?
There is a closed cuboid hatch leading east. You need an unblocked exit? You should try going north.
There is a vanilla scented passkey on the floor.
You are carrying: a golf club.

your action:

Response: take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>open vanilla scented locker<|im_end|>take cuboid keycard from vanilla scented locker<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip north. Then, retrieve the key from the floor of the closet. With the key, move south. Then, make sure that the passageway is unlocked. And then, make it so that the passageway within the attic is wide open. After that, head west. With that accomplished, lift the latchkey from the floor of the scullery. Then, lock the locker in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a blanket and a cd.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the Microsoft key from the refrigerator inside the kitchenette. And then, unlock the Microsoft box with the Microsoft key. Then, ensure that the Microsoft box is open. After that, take the type 1 latchkey from the Microsoft box. If you have taken the type 1 latchkey, check that the type 1 hatch inside the kitchenette is unlocked with the type 1 latchkey. Then, open the type 1 hatch in the kitchenette. And then, make an attempt to venture north. And then, close the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
As if things weren't amazing enough already, you can even see a Microsoft box. Hmmm... what else, what else? You make out a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now. The refrigerator contains a Microsoft key. You can't wait to tell the folks at home about this!
There is a closed type 1 hatch leading north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Microsoft key from refrigerator<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take type 1 latchkey from Microsoft box<|im_end|>unlock type 1 hatch with type 1 latchkey<|im_end|>open type 1 hatch<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the TextWorld style key from the refrigerator in the scullery. After that, insert the TextWorld style key into the TextWorld style locker inside the scullery's lock to unlock it. Having unlocked the TextWorld style locker, make absolutely sure that the TextWorld style locker is opened. After that, take the TextWorld style latchkey from the TextWorld style locker. And then, make it so that the TextWorld style box is unlocked with the TextWorld style latchkey. Then, make sure that the TextWorld style box inside the scullery is opened. Then, retrieve the cuboid keycard from the TextWorld style box within the scullery. Then, unlock the cuboid passageway with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a TextWorld style box. You can see a locked TextWorld style locker. You make out a refrigerator. Something scurries by right in the corner of your eye. Probably nothing. The refrigerator contains a TextWorld style key.
There is a closed cuboid passageway leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style key from refrigerator<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take TextWorld style latchkey from TextWorld style locker<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take cuboid keycard from TextWorld style box<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to go north. After that, retrieve the key from the portmanteau inside the cubicle. And then, assure that the chest is unlocked. After you have unlocked the chest, ensure that the chest is open. And then, retrieve the keycard from the chest inside the cubicle. After that, check that the box within the cubicle is unlocked with the keycard. After that, open the box inside the cubicle. And then, pick up the insect from the box inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from portmanteau<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. Then, look and see that the coffer is ajar. And then, take the latchkey from the coffer. Then, make an effort to take a trip east. And then, make absolutely sure that the safe inside the laundromat is unlocked. And then, doublecheck that the safe within the laundromat is wide open. Then, pick up the towel from the safe within the laundromat. And then, you can insert the towel inside the cabinet in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. Once you get through with that, check that the cake scented locker within the attic is unlocked with the cake scented key. And then, ensure that the cake scented locker in the attic is open. After that, take the latchkey from the cake scented locker in the attic. Having got the latchkey, go to the west. And then, unlock the safe with the latchkey. Then, ensure that the safe is open. And then, pick up the hat from the safe in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You make out a locked safe here.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented key and a broom.

your action:

Response: go east<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take hat from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, travel north. If you can finish that, open the portmanteau inside the salon. After opening the portmanteau, take the passkey from the portmanteau in the salon. And then, doublecheck that the chest is unlocked. And then, look and see that the chest inside the salon is ajar. After that, take the manuscript from the chest in the salon. After that, take a trip south. That done, toss the manuscript on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the keycard from the mantle in the salon. Then, unlock the chest. After that, doublecheck that the chest is opened. After that, retrieve the fudge scented key from the chest. After that, unlock the fudge scented safe inside the salon. Then, make absolutely sure that the fudge scented safe is wide open. Then, pick up the non-euclidean keycard from the fudge scented safe in the salon. And then, unlock the non-euclidean box with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're not going to believe this, but you've just entered a salon.
You can see a locked non-euclidean box in the corner. You see a fudge scented safe. You scan the room for a chest, and you find a chest. You can see a mantle. You wonder idly who left that here. The mantle is standard. On the mantle you can see a keycard.
There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented key from chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take non-euclidean keycard from fudge scented safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to venture north. With that over with, ensure that the case is open. And then, pick up the key from the case. With the key, move south. And then, unlock the door. After that, open the door inside the spare room. Then, go to the south. Then, make it so that the box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have walked into, you had to show up in a typical one.
As if things weren't amazing enough already, you can even see a suitcase.
There is a closed door leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take key from case<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, take the type A key from the table inside the study. And then, try to move east. And then, assure that the type A safe is unlocked. Then, open the type A safe. After pulling open the type A safe, pick up the type 8 passkey from the type A safe. Then, check that the type 8 box is unlocked with the type 8 passkey. After that, ensure that the type 8 box within the cubicle is open. And then, recover the Advent Calendar from the type 8 box inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study. Let's see what's in here.
You see a table. The table is ordinary. On the table you see a type A key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type A key from table<|im_end|>go east<|im_end|>unlock type A safe with type A key<|im_end|>open type A safe<|im_end|>take type 8 passkey from type A safe<|im_end|>unlock type 8 box with type 8 passkey<|im_end|>open type 8 box<|im_end|>take Advent Calendar from type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, recover the keycard from the floor of the salon. And then, head east. Okay, and then, unlock the chest in the playroom with the keycard. Then, ensure that the chest within the playroom is open. After that, take the latchkey from the chest in the playroom. Then, make it so that the box within the playroom is unlocked. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You can see a box. You see a chest.
There is a closed gate leading south. There is an unguarded exit to the west.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make absolutely sure that the locker is unlocked. After that, make sure that the locker inside the recreation zone is wide open. After that, pick up the passkey from the locker within the recreation zone. After that, head west. And then, assure that the door in the kitchen is unlocked. After that, ensure that the door in the kitchen is open. And then, take a trip south. If you can get around to doing that, doublecheck that the toolbox inside the basement is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a locked locker. You can see a couch. The couch is ordinary. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the soap scented latchkey from the crate within the garage. After that, doublecheck that the soap scented passageway in the garage is unlocked. After unlocking the soap scented passageway, ensure that the soap scented passageway in the garage is open. After that, go east. Then, take a trip north. After that, retrieve the insect from the bowl. Then, attempt to go south. And then, sit the insect on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out an opened crate. The crate contains a soap scented latchkey.
There is a closed soap scented passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from crate<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go east<|im_end|>go north<|im_end|>take insect from bowl<|im_end|>go south<|im_end|>put insect on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. That done, retrieve the Microsoft style passkey from the floor of the spare room. After you have taken the Microsoft style passkey, take a trip east. Then, unlock the Microsoft style locker inside the shower with the Microsoft style passkey. After unlocking the Microsoft style locker, ensure that the Microsoft style locker within the shower is open. After that, retrieve the sponge from the Microsoft style locker inside the shower. After taking the sponge, head west. After that, rest the sponge on the stand in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You can make out a locked Microsoft style locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go west<|im_end|>take Microsoft style passkey<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take sponge from Microsoft style locker<|im_end|>go west<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel west. Then, ensure that the portmanteau within the office is open. After pulling open the portmanteau, pick up the keycard from the portmanteau. And then, make an attempt to go east. And then, make sure that the chest is unlocked with the keycard. If you have unlocked the chest, open the chest within the kitchenette. After that, retrieve the teaspoon from the chest inside the kitchenette. And then, ditch the teaspoon on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place.
You make out a locked chest.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, unlock the Henderson's style box in the sauna. After that, ensure that the Henderson's style box is open. Then, retrieve the keycard from the Henderson's style box. After getting the keycard, try to venture east. Next, insert the keycard into the safe's lock to unlock it. Then, ensure that the safe is open. After pulling open the safe, retrieve the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just entered a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a Henderson's style box.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Henderson's style keycard and a top hat.

your action:

Response: unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take keycard from Henderson's style box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could lift the key from the floor of the spare room. After getting the key, check that the safe within the spare room is unlocked with the key. After that, assure that the safe is opened. Then, recover the rectangular keycard from the safe. Having taken the rectangular keycard, doublecheck that the rectangular gate inside the spare room is unlocked with the rectangular keycard. Then, open the rectangular gate inside the spare room. After that, make an attempt to move south. Then, pick up the tablet from the bench within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked safe.
There is a closed rectangular gate leading south. There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a fly larva.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go south<|im_end|>take tablet from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the type 7 passkey from the floor of the washroom. After taking the type 7 passkey, unlock the type 7 locker in the washroom. And then, make sure that the type 7 locker is open. After pulling open the type 7 locker, recover the soap scented keycard from the type 7 locker within the washroom. Then, unlock the soap scented locker in the washroom. And then, ensure that the soap scented locker is open. After that, retrieve the paper towel from the soap scented locker inside the washroom. Then, place the paper towel on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a soap scented locker. You see a gleam over in a corner, where you can see a type 7 locker. You see a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 7 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 7 passkey<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take soap scented keycard from type 7 locker<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take paper towel from soap scented locker<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the key from the locker. If you can get your hands on the key, try to go to the south. With that accomplished, doublecheck that the gate inside the kitchenette is unlocked. Once you have unlocked the gate, ensure that the gate within the kitchenette is open. After opening the gate, take a trip south. Following that, try to move east. Okay, and then, pick up the backup calendar from the portmanteau inside the workshop. After that, deposit the backup calendar on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a locker. You look at the price tag on the locker. Fifty big ones?! Where'd they buy this locker, some kind of expensive store? The locker contains a key.
There is an unblocked exit to the south.
You are carrying: a legume.

your action:

Response: take key from locker<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take backup calendar from portmanteau<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the American style passkey from the chair within the dish-pit. And then, unlock the American style locker in the dish-pit with the American style passkey. And then, open the American style locker within the dish-pit. After pulling open the American style locker, recover the non-euclidean latchkey from the American style locker. And then, try to take a trip north. Once you finish that, open the hatch. And then, attempt to head east. After that, assure that the non-euclidean locker inside the chamber is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. Let's see what's in here.
You can make out a American style locker. Oh wow! Is that what I think it is? It is! It's a chair. You shudder, but continue examining the chair. You see an American style passkey on the chair. Wow! Just like in the movies!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take American style passkey from chair<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take non-euclidean latchkey from American style locker<|im_end|>go north<|im_end|>open hatch<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. With that done, pick-up the keycard from the floor of the kitchenette. Then, try to head east. And then, unlock the hatch. After you have unlocked the hatch, ensure that the hatch within the playroom is open. And then, move south. And then, take the shirt from the cabinet inside the steam room. After that, place the shirt on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Ah, the playroom. This is some kind of playroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a coffee cup.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>take shirt from cabinet<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, doublecheck that the TextWorld locker is ajar. After opening the TextWorld locker, recover the Henderson's limited edition key from the TextWorld locker. And then, insert the Henderson's limited edition key into the Henderson's limited edition hatch's lock to unlock it. Then, ensure that the Henderson's limited edition hatch within the chamber is open. After that, try to travel north. And then, make an attempt to go to the east. Next, recover the cookie from the portmanteau. Once you have got the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You begin looking for stuff.
Hey, want to see a TextWorld locker? Look over there, a TextWorld locker.
There is a closed Henderson's limited edition hatch leading north. There is an unblocked exit to the south.
There is a TextWorld key on the floor.
You are carrying: a plant.

your action:

Response: open TextWorld locker<|im_end|>take Henderson's limited edition key from TextWorld locker<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition key<|im_end|>open Henderson's limited edition hatch<|im_end|>go north<|im_end|>go east<|im_end|>take cookie from portmanteau<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, head west. And then, look and see that the box is opened. And then, recover the American passkey from the box. After that, insert the American passkey into the American box inside the sauna's lock to unlock it. Then, ensure that the American box is open. After that, retrieve the mop from the American box in the sauna. After getting the mop, travel east. Then, rest the mop on the bench inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. You begin looking for stuff.
You make out a bench. Make a note of this, you might have to put stuff on or in it later on. The bench appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take mop from American box<|im_end|>go east<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to head north. Then, make absolutely sure that the type 5 locker is wide open. And then, recover the non-euclidean key from the type 5 locker. And then, move south. Then, look and see that the non-euclidean door in the cookhouse is unlocked. And then, open the non-euclidean door. Then, venture south. Okay, and then, pick-up the sponge from the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You see a closed case, which looks ordinary, here.
There is a closed non-euclidean door leading south. You need an unblocked exit? You should try going north.
You are carrying: a type 5 passkey and a hat.

your action:

Response: go north<|im_end|>open type 5 locker<|im_end|>take non-euclidean key from type 5 locker<|im_end|>go south<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>open non-euclidean door<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, try to head north. With that done, take the key from the couch. After that, try to take a trip south. And then, look and see that the box is unlocked. Once you have unlocked the box, ensure that the box is open. And then, retrieve the keycard from the box. Having picked up the keycard, unlock the portal. And then, make sure that the portal is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a locked box, which looks usual, nearby.
There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from couch<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture north. After that, retrieve the type J keycard from the display. And then, look and see that the type J locker inside the study is unlocked with the type J keycard. And then, open the type J locker. After that, retrieve the keycard from the type J locker. If you can get your hands on the keycard, venture south. After that, make absolutely sure that the box is unlocked. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
You can make out a locked box.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type J keycard from display<|im_end|>unlock type J locker with type J keycard<|im_end|>open type J locker<|im_end|>take keycard from type J locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>