Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to travel north. After that, take a trip east. Okay, and then, retrieve the vanilla scented passkey from the pan. Then, make it so that the vanilla scented box is unlocked. After that, open the vanilla scented box in the dish-pit. Once you have pulled open the vanilla scented box, pick up the latchkey from the vanilla scented box. After that, make it so that the box in the dish-pit is unlocked. After you have unlocked the box, assure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take vanilla scented passkey from pan<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take latchkey from vanilla scented box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, travel west. Then, make it so that the case in the closet is wide open. After opening the case, take the key from the case within the closet. And then, make an effort to travel east. That done, unlock the box inside the garage. And then, make it so that the box is wide open. If you have opened the box, recover the American style latchkey from the box. If you can get your hands on the American style latchkey, lock the American style chest with the American style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
You can see a closed American style chest. You can make out a locked box right there by you.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the locker in the scullery is unlocked with the passkey. And then, open the locker. After opening the locker, recover the Microsoft key from the locker within the scullery. And then, head east. After that, unlock the Microsoft locker. And then, ensure that the Microsoft locker is open. And then, take the spherical latchkey from the Microsoft locker. And then, check that the spherical box is unlocked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery. Okay, just remember what you're here to do, and everything will go great.
You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take Microsoft key from locker<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take spherical latchkey from Microsoft locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, take a trip west. Okay, and then, recover the Canadian key from the crate inside the pantry. Then, make sure that the Canadian passageway in the pantry is unlocked. Then, doublecheck that the Canadian passageway in the pantry is wide open. If you have opened the Canadian passageway, head south. Following that, head east. Then, pick up the stick of butter from the floor of the chamber. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You need an unblocked exit? You should try going west.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take Canadian key from crate<|im_end|>unlock Canadian passageway with Canadian key<|im_end|>open Canadian passageway<|im_end|>go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. After that, retrieve the latchkey from the bench within the laundromat. And then, insert the latchkey into the chest within the laundromat's lock to unlock it. And then, assure that the chest is opened. Then, travel north. And then, lift the cloak from the floor of the closet. Then, go to the south. After that, you can put the cloak inside the chest within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
There is a cloak on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bench<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go north<|im_end|>take cloak<|im_end|>go south<|im_end|>insert cloak into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make an attempt to venture east. And then, pick up the latchkey from the bed. With the latchkey, head west. With that done, doublecheck that the box inside the playroom is unlocked. And then, ensure that the box within the playroom is open. After that, recover the cookie from the box. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bed<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. After unlocking the box, ensure that the box within the chamber is open. And then, pick up the American style latchkey from the box. With the American style latchkey, unlock the American style safe inside the chamber. After that, ensure that the American style safe is open. After that, take the latchkey from the American style safe. After you have picked up the latchkey, make it so that the chest is unlocked with the latchkey. After unlocking the chest, make it so that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
You make out a locked chest. You see a locked American style safe. You can make out a locked box in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take American style latchkey from box<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make sure that the rectangular box is unlocked. Then, ensure that the rectangular box is open. After that, attempt to take a trip west. After that, take a trip south. Then, pick up the golf ball from the floor of the attic. If you have got the golf ball, head north. Then, make an effort to head east. Okay, and then, put the golf ball into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You start to take note of what's in the room.
A locked rectangular box, which looks usual, is right there by you.
There is an unblocked exit to the west.
You are carrying: a rectangular passkey, a hat and a bowl.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>go west<|im_end|>go south<|im_end|>take golf ball<|im_end|>go north<|im_end|>go east<|im_end|>insert golf ball into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture north. Okay, and then, recover the key from the display. And then, unlock the box with the key. Once you have unlocked the box, assure that the box is wide open. And then, take the keycard from the box within the studio. Then, unlock the locker in the studio with the keycard. Having unlocked the locker, make absolutely sure that the locker inside the studio is open. Then, recover the printer from the locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from display<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go to the north. And then, ensure that the formless chest inside the parlor is open. After that, take the type 5 keycard from the formless chest within the parlor. After that, insert the type 5 keycard into the type 5 hatch's lock to unlock it. Then, open the type 5 hatch in the parlor. After you have opened the type 5 hatch, go to the east. And then, lift the rectangular keycard from the floor of the dish-pit. Then, insert the rectangular keycard into the rectangular safe in the dish-pit's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong.
You need an unblocked exit? You should try going north.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>open formless chest<|im_end|>take type 5 keycard from formless chest<|im_end|>unlock type 5 hatch with type 5 keycard<|im_end|>open type 5 hatch<|im_end|>go east<|im_end|>take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move north. After that, try to take a trip north. With that over with, retrieve the fudge scented keycard from the floor of the study. After that, assure that the fudge scented safe within the study is unlocked. And then, open the fudge scented safe within the study. Then, take the Henderson's limited edition passkey from the fudge scented safe. Then, venture south. With that done, lock the Henderson's limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
There is an exit to the north. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take Henderson's limited edition passkey from fudge scented safe<|im_end|>go south<|im_end|>lock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. With that accomplished, pick up the TextWorld limited edition latchkey from the floor of the chamber. And then, look and see that the TextWorld limited edition gateway within the chamber is unlocked. Then, ensure that the TextWorld limited edition gateway is open. And then, try to head north. And then, try to move east. And then, pick-up the whisk from the floor of the cookery. After that, place the whisk on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. Now why would someone leave that there? Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition gateway<|im_end|>go north<|im_end|>go east<|im_end|>take whisk<|im_end|>put whisk on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an attempt to take a trip west. And then, open the TextWorld limited edition chest. Then, pick up the American passkey from the TextWorld limited edition chest. And then, attempt to go east. After that, make sure that the American chest is unlocked with the American passkey. And then, make sure that the American chest is ajar. And then, recover the lampshade from the American chest. And then, toss the lampshade on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a American chest.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go west<|im_end|>open TextWorld limited edition chest<|im_end|>take American passkey from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take lampshade from American chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel north. Then, recover the latchkey from the type 9 box inside the chamber. Then, make an attempt to head south. With that over with, unlock the portal within the office with the latchkey. Once you have unlocked the portal, ensure that the portal is open. Then, venture south. With that over with, try to move east. With that over with, recover the shadfly from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed portal leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 9 latchkey.

your action:

Response: go north<|im_end|>take latchkey from type 9 box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, make absolutely sure that the American limited edition safe in the chamber is unlocked. And then, open the American limited edition safe. After opening the American limited edition safe, pick up the TextWorld limited edition latchkey from the American limited edition safe. Having picked up the TextWorld limited edition latchkey, assure that the TextWorld limited edition passageway within the chamber is unlocked. Once you have unlocked the TextWorld limited edition passageway, open the TextWorld limited edition passageway inside the chamber. And then, take a trip south. And then, retrieve the lightbulb from the display. And then, sit the lightbulb on the table inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a American limited edition safe.
There is a closed TextWorld limited edition passageway leading south. There is an unblocked exit to the north.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take TextWorld limited edition latchkey from American limited edition safe<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition passageway<|im_end|>go south<|im_end|>take lightbulb from display<|im_end|>put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the non-euclidean safe within the workshop. Then, make it so that the non-euclidean safe is wide open. After that, take the key from the non-euclidean safe. After that, go west. After that, doublecheck that the hatch within the restroom is unlocked with the key. Then, make absolutely sure that the hatch is ajar. After pulling open the hatch, make an attempt to head south. After that, pick-up the printer from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked non-euclidean safe close by. You see a gleam over in a corner, where you can see a cabinet. What a letdown! The cabinet is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>go west<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe in the pantry with the key. And then, ensure that the safe inside the pantry is open. And then, retrieve the passkey from the safe within the pantry. After that, make an attempt to head north. And then, assure that the gateway is unlocked. And then, ensure that the gateway in the basement is open. After that, make an effort to go east. Then, make it so that the gateway in the canteen is closed. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You can see a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a gummy bear, a salad and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Next, take the key from the counter within the bathroom. After that, unlock the chest. And then, open the chest. Once you have opened the chest, recover the fudge scented keycard from the chest inside the bathroom. After that, assure that the fudge scented locker inside the bathroom is unlocked. And then, assure that the fudge scented locker inside the bathroom is ajar. And then, take the butterfly from the fudge scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take butterfly from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the keycard into the box in the bedroom's lock to unlock it. After that, make it so that the box is opened. And then, take the key from the box inside the bedroom. Then, make absolutely sure that the chest is unlocked. Then, ensure that the chest within the bedroom is open. After you have pulled open the chest, take the poem from the chest. If you can get your hands on the poem, go to the east. Okay, and then, place the poem on the shelf inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a box.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>go east<|im_end|>put poem on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be great if you could retrieve the formless passkey from the counter within the shower. After that, make an attempt to take a trip west. And then, assure that the formless safe is unlocked with the formless passkey. Then, open the formless safe. After you have opened the formless safe, pick up the formless keycard from the formless safe in the chamber. Then, take a trip east. And then, assure that the formless gateway is unlocked with the formless keycard. And then, ensure that the formless gateway is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You make out a counter. On the counter you can make out a formless passkey.
There is a closed formless gateway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless passkey from counter<|im_end|>go west<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take formless keycard from formless safe<|im_end|>go east<|im_end|>unlock formless gateway with formless keycard<|im_end|>open formless gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, unlock the formless safe within the steam room with the formless keycard. And then, make sure that the formless safe in the steam room is ajar. After that, pick up the soap scented key from the formless safe. After that, check that the soap scented chest within the steam room is unlocked with the soap scented key. Then, open the soap scented chest. And then, recover the mop from the soap scented chest. And then, take a trip east. With that over with, sit the mop on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Let's see what's in here.
You see a locked soap scented chest, which looks ordinary, in the room. You can see a formless safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take soap scented key from formless safe<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take mop from soap scented chest<|im_end|>go east<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take a trip west. Following that, make an effort to venture north. With that done, retrieve the non-euclidean latchkey from the shelf within the pantry. And then, unlock the non-euclidean box. Then, ensure that the non-euclidean box within the pantry is open. After that, pick up the worm from the non-euclidean box in the pantry. Then, make an attempt to take a trip south. Next, put the worm on the stand inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take non-euclidean latchkey from shelf<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take worm from non-euclidean box<|im_end|>go south<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be a great idea if you could unlock the TextWorld limited edition passageway. And then, ensure that the TextWorld limited edition passageway is open. Then, make an attempt to go to the east. And then, move south. After that, look and see that the type 4 locker is ajar. After that, pick up the insect from the type 4 locker. If you have picked up the insect, make an effort to take a trip north. Once you succeed at that, you can put the insect inside the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed TextWorld limited edition passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition passageway with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition passageway<|im_end|>go east<|im_end|>go south<|im_end|>open type 4 locker<|im_end|>take insect from type 4 locker<|im_end|>go north<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the non-euclidean locker inside the office with the non-euclidean passkey. And then, ensure that the non-euclidean locker in the office is open. And then, retrieve the keycard from the non-euclidean locker within the office. If you have taken the keycard, unlock the safe inside the office. After that, open the safe in the office. Having pulled open the safe, pick up the soap scented keycard from the safe. After picking up the soap scented keycard, make it so that the soap scented box is unlocked with the soap scented keycard. And then, open the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
You make out a locked soap scented box close by. You see a safe. You make out a locked non-euclidean locker.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take soap scented keycard from safe<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to head east. Then, pick-up the TextWorld style keycard from the floor of the laundromat. After that, insert the TextWorld style keycard into the TextWorld style locker in the laundromat's lock to unlock it. After that, ensure that the TextWorld style locker inside the laundromat is open. After that, retrieve the passkey from the TextWorld style locker within the laundromat. And then, unlock the locker inside the laundromat with the passkey. And then, look and see that the locker within the laundromat is opened. After that, retrieve the worm from the locker inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. Then, recover the key from the fridge within the kitchenette. After that, unlock the box. Then, make sure that the box in the kitchenette is open. Then, retrieve the cuboid latchkey from the box. With the cuboid latchkey, head north. Then, doublecheck that the cuboid chest in the garage is unlocked. Then, open the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid chest.
There is a closed gate leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from fridge<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the vanilla scented locker within the lounge is unlocked with the vanilla scented key. And then, open the vanilla scented locker. And then, take the keycard from the vanilla scented locker. And then, unlock the box with the keycard. And then, open the box. And then, retrieve the book from the box. And then, head east. With that done, deposit the book on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box here. Oh, great. Here's a vanilla scented locker.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take keycard from vanilla scented locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take book from box<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to head east. And then, pick up the type A key from the floor of the study. After that, venture west. Once you finish that, check that the type A door inside the kitchenette is unlocked with the type A key. And then, ensure that the type A door is open. Then, try to go north. Then, venture east. And then, recover the sponge from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
There is a closed type A door leading north. You need an unblocked exit? You should try going east.
You are carrying: a blueberry.

your action:

Response: go east<|im_end|>take type A key<|im_end|>go west<|im_end|>unlock type A door with type A key<|im_end|>open type A door<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to attempt to go east. With that over with, pick up the laptop from the floor of the studio. After that, try to head west. That done, pick up the TextWorld limited edition passkey from the floor of the recreation zone. Then, move east. With that done, insert the TextWorld limited edition passkey into the TextWorld limited edition locker inside the studio's lock to unlock it. After that, ensure that the TextWorld limited edition locker in the studio is open. Then, you can deposit the laptop into the TextWorld limited edition locker within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take laptop<|im_end|>go west<|im_end|>take TextWorld limited edition passkey<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>insert laptop into TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the safe is open. Then, go south. After that, recover the latchkey from the armchair. If you have got the latchkey, make absolutely sure that the chest is unlocked. And then, look and see that the chest is ajar. After that, pick up the butterfly from the chest. Then, make an attempt to head north. With that done, put the butterfly inside the safe inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You start to take note of what's in the room.
You can make out a safe.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: open safe<|im_end|>go south<|im_end|>take latchkey from armchair<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>go north<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. With that done, open the locker. Once you have pulled open the locker, take the latchkey from the locker. Having taken the latchkey, go south. And then, make it so that the box within the studio is unlocked. Having unlocked the box, open the box. Then, retrieve the TextWorld limited edition key from the box within the studio. After that, unlock the TextWorld limited edition locker inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition locker. Now why would someone leave that there? You can see a box.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Then, make absolutely sure that the Microsoft style safe is wide open. After that, recover the key from the Microsoft style safe. After that, doublecheck that the chest in the workshop is unlocked. Then, doublecheck that the chest is wide open. And then, recover the keycard from the chest within the workshop. Then, unlock the safe within the workshop. And then, doublecheck that the safe in the workshop is opened. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head south. Next, look and see that the cabinet within the studio is wide open. Then, take the Henderson's passkey from the cabinet. And then, venture north. Then, insert the Henderson's passkey into the Henderson's portal in the dish-pit's lock to unlock it. After that, open the Henderson's portal. And then, make an attempt to take a trip east. And then, pick up the butterfly from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You can make out a safe.
There is a closed Henderson's portal leading east. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take Henderson's passkey from cabinet<|im_end|>go north<|im_end|>unlock Henderson's portal with Henderson's passkey<|im_end|>open Henderson's portal<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the Microsoft limited edition locker within the kitchenette is ajar. Then, retrieve the type H keycard from the Microsoft limited edition locker in the kitchenette. After that, venture east. Next, unlock the type H locker within the cubicle. And then, make it so that the type H locker within the cubicle is ajar. Then, take the key from the type H locker. And then, unlock the passageway with the key. And then, assure that the passageway is wide open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a Microsoft limited edition locker.
You need an unblocked exit? You should try going east.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition locker<|im_end|>take type H keycard from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>take key from type H locker<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the Henderson's style safe inside the cookery is unlocked. And then, make absolutely sure that the Henderson's style safe inside the cookery is opened. After that, recover the Canadian keycard from the Henderson's style safe. After that, take a trip east. After that, unlock the Canadian safe. After that, ensure that the Canadian safe is open. After that, pick up the key from the Canadian safe within the pantry. And then, check that the box inside the pantry is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You can make out a locked Henderson's style safe, which looks standard, nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take Canadian keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Once you do that, ensure that the case is open. After that, retrieve the type H keycard from the case inside the cookhouse. And then, doublecheck that the type H gate is unlocked with the type H keycard. If you have unlocked the type H gate, ensure that the type H gate is open. Then, make an effort to go to the west. After that, retrieve the mop from the bench. And then, you can deposit the mop inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type H keycard from case<|im_end|>unlock type H gate with type H keycard<|im_end|>open type H gate<|im_end|>go west<|im_end|>take mop from bench<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could check that the cake scented box is unlocked with the cake scented passkey. And then, make absolutely sure that the cake scented box is ajar. And then, retrieve the non-euclidean key from the cake scented box inside the restroom. After that, take a trip east. Okay, and then, check that the non-euclidean safe is unlocked with the non-euclidean key. And then, open the non-euclidean safe inside the laundromat. Then, retrieve the latchkey from the non-euclidean safe. If you can get your hands on the latchkey, make sure that the box in the laundromat is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You can make out a locked cake scented box.
There is an unguarded exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>take non-euclidean key from cake scented box<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take latchkey from non-euclidean safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the keycard from the floor of the garage. If you have taken the keycard, take a trip south. And then, unlock the box. After that, open the box. And then, retrieve the formless passkey from the box. Then, attempt to venture north. With that accomplished, make an effort to go to the east. And then, unlock the formless safe within the attic with the formless passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
There is a keycard on the floor.
You are carrying: a book.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the table. After picking up the keycard, check that the passageway is unlocked with the keycard. After unlocking the passageway, open the passageway. After that, try to go to the east. And then, try to go south. And then, recover the insect from the floor of the cookery. If you have picked up the insect, attempt to take a trip north. Okay, and then, rest the insect on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
You can make out a table. On the table you can make out a cashew and a keycard.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>go north<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, take a trip east. Next, recover the Microsoft limited edition passkey from the floor of the parlor. With the Microsoft limited edition passkey, insert the Microsoft limited edition passkey into the Microsoft limited edition door within the parlor's lock to unlock it. After that, open the Microsoft limited edition door. Then, travel south. And then, recover the insect from the floor of the cellar. Then, make an effort to go to the north. And then, throw the insect on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition door with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition door<|im_end|>go south<|im_end|>take insect<|im_end|>go north<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could venture south. And then, pick-up the type V keycard from the floor of the playroom. After you have picked up the type V keycard, make an effort to travel north. And then, look and see that the type V locker in the bathroom is unlocked with the type V keycard. Then, open the type V locker in the bathroom. After that, recover the paper towel from the type V locker. After you have picked up the paper towel, try to head south. Following that, toss the paper towel on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
A locked type V locker is right there by you.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type V keycard<|im_end|>go north<|im_end|>unlock type V locker with type V keycard<|im_end|>open type V locker<|im_end|>take paper towel from type V locker<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the Henderson's style passkey into the Henderson's style box within the spare room's lock to unlock it. And then, doublecheck that the Henderson's style box within the spare room is opened. After that, retrieve the type Z key from the Henderson's style box. After that, insert the type Z key into the type Z chest's lock to unlock it. Then, assure that the type Z chest inside the spare room is open. After that, recover the sock from the type Z chest. With the sock, try to go east. And then, toss the sock on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You see a type Z chest. You see a Henderson's style box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>take type Z key from Henderson's style box<|im_end|>unlock type Z chest with type Z key<|im_end|>open type Z chest<|im_end|>take sock from type Z chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. After that, doublecheck that the dresser within the bedroom is wide open. After that, take the Canadian style key from the dresser in the bedroom. After picking up the Canadian style key, check that the Canadian style gate within the bedroom is unlocked with the Canadian style key. After you have unlocked the Canadian style gate, ensure that the Canadian style gate inside the bedroom is open. And then, go to the south. And then, pick up the key from the platter. With the key, unlock the locker in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Canadian style key from dresser<|im_end|>unlock Canadian style gate with Canadian style key<|im_end|>open Canadian style gate<|im_end|>go south<|im_end|>take key from platter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take a trip south. With that done, pick-up the type A key from the floor of the recreation zone. And then, take a trip north. That done, assure that the type A gate is unlocked. And then, open the type A gate. Then, make an attempt to travel north. If you can manage that, attempt to venture east. Then, recover the frisbee from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
There is a closed type A gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type A key<|im_end|>go north<|im_end|>unlock type A gate with type A key<|im_end|>open type A gate<|im_end|>go north<|im_end|>go east<|im_end|>take frisbee from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the Henderson's style latchkey from the locker inside the study. And then, unlock the Henderson's style box in the study with the Henderson's style latchkey. After that, ensure that the Henderson's style box in the study is open. Then, pick up the vanilla scented key from the Henderson's style box. Then, unlock the vanilla scented portal within the study. Then, open the vanilla scented portal. And then, venture east. After that, open the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study.
You see a Henderson's style box. Now that's what I call TextWorld! You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a Henderson's style latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed vanilla scented portal leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from locker<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take vanilla scented key from Henderson's style box<|im_end|>unlock vanilla scented portal with vanilla scented key<|im_end|>open vanilla scented portal<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to lift the Canadian style latchkey from the floor of the basement. After that, travel south. With that over with, unlock the Canadian style door in the workshop. And then, open the Canadian style door in the workshop. And then, make an attempt to venture west. And then, pick up the spork from the plate inside the cookhouse. After that, attempt to take a trip east. After that, rest the spork on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
There is an unblocked exit to the south.
There is a garlic clove and a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>go south<|im_end|>unlock Canadian style door with Canadian style latchkey<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>take spork from plate<|im_end|>go east<|im_end|>put spork on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. Next, insert the keycard into the locker in the workshop's lock to unlock it. After that, open the locker. After that, take the cuboid keycard from the locker inside the workshop. And then, make sure that the cuboid safe is unlocked with the cuboid keycard. Then, open the cuboid safe within the workshop. And then, recover the telephone from the cuboid safe within the workshop. After that, toss the telephone on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
This washroom you have just entered is definitely usual.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take telephone from cuboid safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could head south. After that, pick up the cake scented passkey from the stand. And then, unlock the cake scented chest. After that, ensure that the cake scented chest is open. And then, pick up the key from the cake scented chest. And then, make an effort to take a trip north. Once you get around to doing that, make it so that the safe is unlocked with the key. After that, make sure that the safe in the recreation zone is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented passkey from stand<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be fantastic if you could ensure that the dresser is open. And then, recover the passkey from the dresser inside the shower. And then, take a trip west. After that, check that the box within the studio is unlocked with the passkey. Then, ensure that the box inside the studio is open. Having opened the box, retrieve the Cat Calendar from the box. After that, move east. And then, drop the Cat Calendar on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a dresser.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, check that the fresh laundry scented locker within the playroom is unlocked with the fresh laundry scented key. Then, ensure that the fresh laundry scented locker is open. And then, pick up the passkey from the fresh laundry scented locker. Then, make an attempt to go east. Then, look and see that the locker is unlocked. After that, open the locker. After that, retrieve the stick of butter from the locker within the bar. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You see a locked fresh laundry scented locker.
There is an unguarded exit to the east.
You are carrying: a fresh laundry scented key.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take passkey from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the east. Then, go to the east. Once you succeed at that, take the passkey from the rack. Then, check that the safe in the kitchen is unlocked with the passkey. After that, ensure that the safe in the kitchen is open. And then, retrieve the Microsoft style keycard from the safe. Then, make an effort to move west. That done, make it so that the Microsoft style safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Welcome to the study.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Microsoft style keycard from safe<|im_end|>go west<|im_end|>lock Microsoft style safe with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head south. Then, recover the passkey from the chest within the dish-pit. And then, make an attempt to go north. With that accomplished, take a trip east. And then, insert the passkey into the box's lock to unlock it. Then, open the box within the closet. And then, take the pair of headphones from the box. And then, place the pair of headphones on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>take passkey from chest<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an effort to move south. And then, recover the lavender scented passkey from the floor of the workshop. And then, travel north. And then, assure that the lavender scented locker within the cookery is unlocked with the lavender scented passkey. And then, make sure that the lavender scented locker is opened. If you have opened the lavender scented locker, retrieve the TextWorld limited edition latchkey from the lavender scented locker in the cookery. After that, make it so that the TextWorld limited edition locker within the cookery is unlocked. And then, make sure that the TextWorld limited edition locker in the cookery is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I am obligated to announce that you are now in the cookery.
You make out a locked TextWorld limited edition locker. You can make out a lavender scented locker.
There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying: a nest of beetles.

your action:

Response: go south<|im_end|>take lavender scented passkey<|im_end|>go north<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take TextWorld limited edition latchkey from lavender scented locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to move south. And then, open the Microsoft style locker within the studio. After that, pick up the type D keycard from the Microsoft style locker. After that, unlock the type D box. After that, open the type D box. Then, take the backup calendar from the type D box within the studio. And then, go to the north. After that, place the backup calendar on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You see a bookshelf. Unfortunately, there isn't a thing on it. Silly bookshelf, silly, empty, good for nothing bookshelf.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>take type D keycard from Microsoft style locker<|im_end|>unlock type D box with type D keycard<|im_end|>open type D box<|im_end|>take backup calendar from type D box<|im_end|>go north<|im_end|>put backup calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the keycard from the case inside the vault. Then, go south. And then, insert the keycard into the chest within the attic's lock to unlock it. Then, open the chest. After opening the chest, recover the lavender scented key from the chest. And then, head east. After that, check that the lavender scented locker is unlocked with the lavender scented key. After that, ensure that the lavender scented locker in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a case. The case contains a keycard.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lavender scented key from chest<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, move north. If you can manage that, open the safe. Then, take the latchkey from the safe. And then, take a trip south. After that, unlock the box with the latchkey. After that, ensure that the box within the pantry is open. And then, recover the passkey from the box within the pantry. After that, look and see the gateway in the pantry is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a box. Oh wow! Is that what I think it is? It is! It's a counter. The counter is usual. But the thing is empty. It would have been so cool if there was stuff on the counter.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move east. Then, recover the latchkey from the mantelpiece inside the bedroom. And then, move west. With that over with, unlock the box within the studio with the latchkey. Then, open the box within the studio. Then, recover the garlic clove from the box. After that, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a locked box.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the non-euclidean keycard from the suitcase within the spare room. And then, unlock the non-euclidean safe in the spare room. Having unlocked the non-euclidean safe, ensure that the non-euclidean safe is open. And then, recover the American key from the non-euclidean safe. Having taken the American key, go east. After that, take a trip south. And then, unlock the American safe inside the cellar. And then, look and see that the American safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. Let's see what's in here.
You can see a non-euclidean safe. You see a suitcase. The suitcase contains a non-euclidean keycard. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from suitcase<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take American key from non-euclidean safe<|im_end|>go east<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type L passkey from the floor of the kitchen. Then, make an effort to take a trip west. With that accomplished, unlock the type L gateway with the type L passkey. And then, look and see that the type L gateway inside the bedroom is wide open. Then, attempt to travel north. Next, pick up the sponge from the floor of the laundry place. After that, head east. If you can accomplish that, throw the sponge on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. You can barely contain your excitement.
There is an unguarded exit to the west.
There is a type L passkey on the floor.
You are carrying nothing.

your action:

Response: take type L passkey<|im_end|>go west<|im_end|>unlock type L gateway with type L passkey<|im_end|>open type L gateway<|im_end|>go north<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel north. And then, move east. That done, open the suitcase within the bedchamber. And then, retrieve the type 5 keycard from the suitcase inside the bedchamber. With the type 5 keycard, look and see that the type 5 safe is unlocked with the type 5 keycard. Then, assure that the type 5 safe is open. Then, take the keycard from the type 5 safe. If you can get your hands on the keycard, doublecheck that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. I guess you better just go and list everything you see here.
You see a closed cabinet.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open suitcase<|im_end|>take type 5 keycard from suitcase<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take keycard from type 5 safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an effort to take a trip east. Then, make an effort to venture east. With that over with, lift the Canadian keycard from the floor of the shower. After that, move west. Then, insert the Canadian keycard into the Canadian chest's lock to unlock it. After that, ensure that the Canadian chest is open. And then, retrieve the gummy bear from the Canadian chest. And then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the mantelpiece.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take Canadian keycard<|im_end|>go west<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take gummy bear from Canadian chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the dish-pit with the keycard. And then, open the safe. Then, retrieve the key from the safe. With the key, check that the gateway is unlocked with the key. If you have unlocked the gateway, assure that the gateway within the dish-pit is open. And then, venture west. And then, close the gateway. After that, look and see the gateway is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a safe.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard, a broom and a plant.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>close gateway<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make it so that the type N safe is shut. After shutting the type N safe, attempt to venture north. Then, pick up the keycard from the floor of the closet. Then, unlock the chest within the closet. Then, open the chest. After that, recover the type N passkey from the chest. And then, head south. After that, look and see that the type N safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
Look out! It's a- oh, never mind, it's just a type N safe. The type N safe is empty, what a horrible day! You make out an opened display in the room. Empty! What kind of nightmare TextWorld is this? You can make out a suitcase.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close type N safe<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type N passkey from chest<|im_end|>go south<|im_end|>lock type N safe with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, unlock the chest in the sauna. And then, doublecheck that the chest is open. And then, take the latchkey from the chest. Then, make an attempt to head east. Then, make sure that the hatch inside the steam room is unlocked. And then, open the hatch inside the steam room. After pulling open the hatch, travel south. Once you succeed at that, close the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can see a locked chest here.
There is an unguarded exit to the east.
You are carrying: a legume and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the type 3 safe inside the kitchenette. And then, open the type 3 safe. And then, recover the passkey from the type 3 safe inside the kitchenette. Then, unlock the chest in the kitchenette with the passkey. And then, doublecheck that the chest is open. And then, recover the knife from the chest inside the kitchenette. And then, attempt to take a trip east. Then, place the knife on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. The room is well lit.
You can make out a chest. Wow, check out the price tag that's still affixed to the chest! Eighty bucks! As if things weren't amazing enough already, you can even see a type 3 safe. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 3 latchkey.

your action:

Response: unlock type 3 safe with type 3 latchkey<|im_end|>open type 3 safe<|im_end|>take passkey from type 3 safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>go east<|im_end|>put knife on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. With that done, recover the passkey from the mantelpiece within the chamber. Then, insert the passkey into the chest's lock to unlock it. And then, ensure that the chest within the chamber is open. And then, recover the cuboid latchkey from the chest within the chamber. Then, check that the cuboid locker is unlocked with the cuboid latchkey. And then, ensure that the cuboid locker inside the chamber is open. After that, retrieve the worm from the cuboid locker. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from mantelpiece<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid latchkey from chest<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take worm from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the locker inside the office is shut. And then, go to the north. Following that, retrieve the American style passkey from the floor of the studio. With the American style passkey, insert the American style passkey into the American style chest within the studio's lock to unlock it. And then, ensure that the American style chest is open. And then, pick up the latchkey from the American style chest in the studio. And then, attempt to go to the south. Next, lock the locker with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it standard? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locker. The locker is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go north<|im_end|>take American style passkey<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>take latchkey from American style chest<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to attempt to venture north. Then, ensure that the type Q chest within the cookhouse is open. Then, recover the TextWorld style latchkey from the type Q chest in the cookhouse. After that, check that the TextWorld style locker is unlocked with the TextWorld style latchkey. Then, assure that the TextWorld style locker in the cookhouse is ajar. And then, retrieve the knife from the TextWorld style locker. If you can get your hands on the knife, go south. If you can get around to doing that, sit the knife on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type Q key.

your action:

Response: go north<|im_end|>open type Q chest<|im_end|>take TextWorld style latchkey from type Q chest<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take knife from TextWorld style locker<|im_end|>go south<|im_end|>put knife on counter<|im_end|>