Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could take a trip north. And then, recover the formless passkey from the armchair inside the office. And then, unlock the formless box with the formless passkey. Then, open the formless box in the office. After that, take the American limited edition keycard from the formless box inside the office. If you can get your hands on the American limited edition keycard, go south. And then, doublecheck that the American limited edition portal within the pantry is unlocked with the American limited edition keycard. After that, look and see that the American limited edition portal is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You can barely contain your excitement.
There is a closed American limited edition portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take formless passkey from armchair<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take American limited edition keycard from formless box<|im_end|>go south<|im_end|>unlock American limited edition portal with American limited edition keycard<|im_end|>open American limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go south. Then, take the TextWorld style latchkey from the stand in the closet. If you can get your hands on the TextWorld style latchkey, venture north. And then, unlock the TextWorld style safe in the workshop. After unlocking the TextWorld style safe, open the TextWorld style safe. And then, pick up the pen from the TextWorld style safe. And then, take a trip south. That done, place the pen on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You start to take note of what's in the room.
You can make out a locked TextWorld style safe.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld style latchkey from stand<|im_end|>go north<|im_end|>unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take pen from TextWorld style safe<|im_end|>go south<|im_end|>put pen on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, check that the type S safe is unlocked with the type S key. And then, open the type S safe. And then, retrieve the passkey from the type S safe. After that, make absolutely sure that the locker within the cellar is unlocked. After that, ensure that the locker is open. And then, take the latchkey from the locker within the cellar. Then, try to head south. And then, unlock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You can't wait to tell the folks at home about this! You can make out a locked type S safe close by.
There is an unguarded exit to the south.
You are carrying: a type S key.

your action:

Response: unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take passkey from type S safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the north. With that over with, retrieve the Henderson's latchkey from the stand in the studio. With the Henderson's latchkey, make it so that the Henderson's door inside the studio is unlocked with the Henderson's latchkey. And then, ensure that the Henderson's door in the studio is open. And then, make an attempt to move north. Then, make sure that the Canadian style box in the scullery is opened. Then, pick up the passkey from the Canadian style box in the scullery. And then, unlock the chest in the scullery with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from stand<|im_end|>unlock Henderson's door with Henderson's latchkey<|im_end|>open Henderson's door<|im_end|>go north<|im_end|>open Canadian style box<|im_end|>take passkey from Canadian style box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the basket within the washroom. After that, pick up the non-euclidean passkey from the basket within the washroom. Then, go east. And then, unlock the non-euclidean locker within the recreation zone. After that, ensure that the non-euclidean locker in the recreation zone is open. After pulling open the non-euclidean locker, take the key from the non-euclidean locker. And then, travel west. With that done, make absolutely sure that the chest in the washroom is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one. The room is well lit.
You can see a chest. You hear a noise behind you and spin around, but you can't see anything other than a basket.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take non-euclidean passkey from basket<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, pick up the spherical keycard from the trunk. Then, make it so that the spherical safe is unlocked. Having unlocked the spherical safe, open the spherical safe. And then, recover the keycard from the spherical safe. And then, move north. With that accomplished, unlock the locker in the workshop. After that, make it so that the locker inside the workshop is open. Then, recover the worm from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
I am so happy to announce that you are now in the launderette.
You hear a noise behind you and spin around, but you can't see anything other than a spherical safe, so there's that. You make out a trunk. The trunk contains a spherical keycard!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical keycard from trunk<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take keycard from spherical safe<|im_end|>go north<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the rectangular key from the shelf. If you can get your hands on the rectangular key, make it so that the rectangular box is unlocked. After unlocking the rectangular box, ensure that the rectangular box within the studio is open. And then, take the type 1 latchkey from the rectangular box. Then, check that the type 1 box is unlocked with the type 1 latchkey. After that, make absolutely sure that the type 1 box is ajar. After that, retrieve the stick of butter from the type 1 box. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a type 1 box. You smell an interesting smell, and follow it to a rectangular box. You rest your hand against a wall, but you miss the wall and fall onto a shelf. On the shelf you make out a rectangular key. Hmmm... what else, what else?
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from shelf<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take type 1 latchkey from rectangular box<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>open type 1 box<|im_end|>take stick of butter from type 1 box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the cabinet within the spare room is ajar. And then, retrieve the American style passkey from the cabinet in the spare room. Having picked up the American style passkey, check that the American style chest is unlocked with the American style passkey. Then, open the American style chest inside the spare room. Then, take a trip west. Then, lift the keyboard from the floor of the office. And then, try to move east. That done, deposit the keyboard into the American style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can make out a locked American style chest in the corner. You see a closed cabinet nearby.
There is a closed gate leading east. There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: open cabinet<|im_end|>take American style passkey from cabinet<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the box is unlocked. After that, make absolutely sure that the box within the shower is ajar. After that, recover the TextWorld style key from the box. Then, insert the TextWorld style key into the TextWorld style hatch in the shower's lock to unlock it. And then, assure that the TextWorld style hatch is open. Then, make an effort to head west. And then, retrieve the teapot from the floor of the scullery. And then, deposit the teapot inside the refrigerator within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a box.
There is a closed TextWorld style hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>unlock TextWorld style hatch with TextWorld style key<|im_end|>open TextWorld style hatch<|im_end|>go west<|im_end|>take teapot<|im_end|>insert teapot into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. After that, unlock the vanilla scented box in the bedchamber. Then, ensure that the vanilla scented box inside the bedchamber is open. Then, recover the non-euclidean keycard from the vanilla scented box. And then, unlock the non-euclidean box. After that, ensure that the non-euclidean box within the bedchamber is open. After that, take the keycard from the non-euclidean box within the bedchamber. And then, look and see that the safe is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take non-euclidean keycard from vanilla scented box<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the Henderson's limited edition keycard into the Henderson's limited edition box in the kitchen's lock to unlock it. After that, open the Henderson's limited edition box. And then, retrieve the key from the Henderson's limited edition box within the kitchen. After that, attempt to venture east. With that accomplished, assure that the chest inside the kitchenette is unlocked. After unlocking the chest, doublecheck that the chest in the kitchenette is ajar. Then, pick up the latchkey from the chest in the kitchenette. Then, lock the box in the kitchenette with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You begin looking for stuff.
A locked ordinary looking Henderson's limited edition box is here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take the key from the stand. Once you have picked up the key, make an attempt to move east. If you can finish that, unlock the box with the key. And then, make absolutely sure that the box in the kitchenette is ajar. And then, recover the rectangular latchkey from the box. And then, unlock the rectangular box with the rectangular latchkey. Then, look and see that the rectangular box is open. Then, take the napkin from the rectangular box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. Now why would someone leave that there? The stand is normal. On the stand you make out a key.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take napkin from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, ensure that the portmanteau is open. And then, take the fudge scented key from the portmanteau inside the office. Then, go south. After that, unlock the fudge scented portal in the recreation zone. Then, ensure that the fudge scented portal is open. And then, take a trip south. With that done, head east. And then, retrieve the teaspoon from the saucepan inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an intriguing smell, and follow it to a portmanteau.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take fudge scented key from portmanteau<|im_end|>go south<|im_end|>unlock fudge scented portal with fudge scented key<|im_end|>open fudge scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. Next, go west. If you can finish that, retrieve the key from the board within the bathroom. If you have picked up the key, make an attempt to travel east. Then, unlock the safe. Then, make absolutely sure that the safe is opened. And then, recover the rectangular keycard from the safe. With the rectangular keycard, unlock the rectangular safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take key from board<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, open the display. And then, recover the latchkey from the display within the cubicle. After getting the latchkey, look and see that the chest is unlocked with the latchkey. After that, open the chest inside the cubicle. And then, go south. And then, recover the kettle from the case within the canteen. After getting the kettle, attempt to go north. Then, place the kettle inside the chest inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
Oh, great. Here's a chest. You can see a display.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: open display<|im_end|>take latchkey from display<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>go south<|im_end|>take kettle from case<|im_end|>go north<|im_end|>insert kettle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the saucepan. After that, doublecheck that the cuboid box is unlocked. Then, ensure that the cuboid box is open. And then, pick up the keycard from the cuboid box. After that, unlock the locker inside the dish-pit. After unlocking the locker, ensure that the locker is open. After that, pick up the type P passkey from the locker. And then, unlock the type P safe in the dish-pit with the type P passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You see a locked type P safe. You can see a locker. You can see a cuboid box. You can't really describe the cuboid box besides that it's usual. What's that over there? It looks like it's a saucepan. The saucepan is standard. On the saucepan you make out a cuboid latchkey.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from saucepan<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type P passkey from locker<|im_end|>unlock type P safe with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, check that the safe within the canteen is unlocked with the passkey. And then, open the safe. Then, pick up the latchkey from the safe. With the latchkey, doublecheck that the box in the canteen is unlocked. After unlocking the box, open the box within the canteen. Then, retrieve the blender from the box in the canteen. And then, attempt to go to the east. With that done, sit the blender on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You scan the room for a box, and you find a box. Hey, want to see a safe? Look over there, a safe.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take blender from box<|im_end|>go east<|im_end|>put blender on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. Then, pick-up the TextWorld limited edition keycard from the floor of the spare room. And then, make an effort to venture east. That done, make it so that the TextWorld limited edition safe inside the workshop is unlocked. After unlocking the TextWorld limited edition safe, make it so that the TextWorld limited edition safe in the workshop is ajar. Then, retrieve the formless keycard from the TextWorld limited edition safe. After that, unlock the formless box with the formless keycard. And then, ensure that the formless box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a formless box. Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard<|im_end|>go east<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take formless keycard from TextWorld limited edition safe<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the latchkey from the chest in the kitchenette. And then, try to go west. And then, unlock the gate. And then, doublecheck that the gate is ajar. Then, make an effort to take a trip south. And then, go to the east. Following that, take the cashew from the bowl within the scullery. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest, which looks typical, close by. The chest contains a latchkey. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take cashew from bowl<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture north. After that, assure that the Henderson's style safe is wide open. Then, pick up the keycard from the Henderson's style safe. And then, make it so that the gateway is unlocked with the keycard. After unlocking the gateway, ensure that the gateway is open. And then, move east. Then, open the trunk within the washroom. Then, recover the mop from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>take mop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the latchkey from the chair inside the cubicle. Then, check that the safe is unlocked with the latchkey. After that, doublecheck that the safe is opened. Once you have pulled open the safe, pick up the American limited edition latchkey from the safe. After you have picked up the American limited edition latchkey, check that the American limited edition box inside the cubicle is unlocked with the American limited edition latchkey. Then, ensure that the American limited edition box is open. Then, retrieve the Quote of the Day Calendar from the American limited edition box in the cubicle. Then, deposit the Quote of the Day Calendar on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
You can see a American limited edition box. You see a safe, so there's that. Oh, great. Here's a chair. The chair is usual. On the chair you can make out a latchkey.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American limited edition latchkey from safe<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take Quote of the Day Calendar from American limited edition box<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the locker inside the attic is ajar. After pulling open the locker, retrieve the rectangular passkey from the locker inside the attic. Then, unlock the rectangular box in the attic with the rectangular passkey. Then, open the rectangular box. After that, retrieve the frisbee from the rectangular box inside the attic. And then, go to the west. With that over with, assure that the safe is open. If you have opened the safe, place the frisbee into the safe within the study. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Okay, just remember what you're here to do, and everything will go great.
You make out a rectangular box. You bend down to tie your shoe. When you stand up, you notice a locker. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take frisbee from rectangular box<|im_end|>go west<|im_end|>open safe<|im_end|>insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the cake scented latchkey from the floor of the studio. And then, move west. Then, check that the cake scented box is unlocked with the cake scented latchkey. After that, ensure that the cake scented box is open. After that, recover the spherical key from the cake scented box. After that, attempt to head east. With that accomplished, unlock the spherical chest within the studio. Then, ensure that the spherical chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. I guess you better just go and list everything you see here.
You make out a spherical chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented latchkey<|im_end|>go west<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take spherical key from cake scented box<|im_end|>go east<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. And then, ensure that the American limited edition chest is open. And then, pick up the book from the American limited edition chest in the studio. After that, go south. That done, make it so that the gate is ajar. If you have pulled open the gate, attempt to venture east. Then, open the spherical locker. And then, insert the book into the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. You begin to take stock of what's here.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open American limited edition chest<|im_end|>take book from American limited edition chest<|im_end|>go south<|im_end|>open gate<|im_end|>go east<|im_end|>open spherical locker<|im_end|>insert book into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, travel west. Then, recover the American style key from the coffer. After that, take a trip east. Okay, and then, check that the American style locker within the bathroom is unlocked with the American style key. Then, assure that the American style locker is open. And then, recover the passkey from the American style locker. After that, try to head west. And then, insert the passkey into the box inside the chamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You can see a locked American style locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style key from coffer<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take passkey from American style locker<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick-up the type X passkey from the floor of the garage. After taking the type X passkey, take a trip west. And then, unlock the type X gate inside the cookhouse with the type X passkey. Then, ensure that the type X gate within the cookhouse is open. Then, try to move south. Once you succeed at that, go east. With that done, pick up the synthesizer from the mantelpiece within the salon. After that, you can put the synthesizer into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type X passkey on the floor.
You are carrying nothing.

your action:

Response: take type X passkey<|im_end|>go west<|im_end|>unlock type X gate with type X passkey<|im_end|>open type X gate<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from mantelpiece<|im_end|>insert synthesizer into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be fantastic if you could make an effort to take a trip east. After that, make absolutely sure that the Henderson's style box is unlocked. Then, open the Henderson's style box. Then, pick up the key from the Henderson's style box within the cubicle. And then, unlock the box inside the cubicle. Then, open the box. And then, retrieve the loaf of bread from the box in the cubicle. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a Henderson's style latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go west. After that, head south. Then, retrieve the rectangular latchkey from the floor of the cubicle. And then, check that the rectangular locker inside the cubicle is unlocked with the rectangular latchkey. If you have unlocked the rectangular locker, open the rectangular locker. After pulling open the rectangular locker, pick up the telephone from the rectangular locker in the cubicle. After you have got the telephone, make an effort to go to the north. And then, you can place the telephone inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take telephone from rectangular locker<|im_end|>go north<|im_end|>insert telephone into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the east. And then, pick up the passkey from the safe. After that, make absolutely sure that the box is unlocked. After that, ensure that the box is open. After pulling open the box, recover the key from the box within the spare room. Then, check that the locker is unlocked with the key. Then, make sure that the locker within the spare room is wide open. After that, pick up the lampshade from the locker in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to come round an ordinary one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be fantastic if you could go south. With that over with, retrieve the Henderson's limited edition keycard from the drawer. And then, unlock the Henderson's limited edition hatch. After unlocking the Henderson's limited edition hatch, ensure that the Henderson's limited edition hatch is open. And then, make an effort to travel south. With that done, take the key from the table. And then, make it so that the safe is unlocked. After that, make sure that the safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from drawer<|im_end|>unlock Henderson's limited edition hatch with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition hatch<|im_end|>go south<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, go east. Following that, pick-up the type S keycard from the floor of the restroom. And then, travel west. Then, make sure that the type S gate is unlocked. And then, ensure that the type S gate is open. After that, go to the south. With that over with, recover the broom from the stand inside the basement. Having taken the broom, drop the broom on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed type S gate leading south. You need an unguarded exit? You should try going east.
There is a chocolate bar and a fly larva on the floor.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>take type S keycard<|im_end|>go west<|im_end|>unlock type S gate with type S keycard<|im_end|>open type S gate<|im_end|>go south<|im_end|>take broom from stand<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move west. Following that, ensure that the box is open. And then, recover the passkey from the box within the dish-pit. And then, go to the east. After that, doublecheck that the safe is unlocked with the passkey. And then, ensure that the safe within the workshop is open. And then, recover the chocolate bar from the safe inside the workshop. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You make out a locked safe in the corner.
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to look and see that the dresser is opened. Then, retrieve the passkey from the dresser in the salon. Then, unlock the portal in the salon with the passkey. Then, look and see that the portal is open. After that, make an attempt to move south. After that, recover the manuscript from the floor of the bedroom. And then, move north. After that, put the manuscript inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a dresser.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take manuscript<|im_end|>go north<|im_end|>insert manuscript into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to head east. Then, head north. Following that, retrieve the American style keycard from the bench in the bedchamber. Then, unlock the American style locker with the American style keycard. After that, ensure that the American style locker in the bedchamber is open. And then, pick up the insect from the American style locker. After that, attempt to go to the south. That done, ditch the insect on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take American style keycard from bench<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take insect from American style locker<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. After that, pick up the passkey from the table in the pantry. And then, doublecheck that the box is unlocked. If you have unlocked the box, open the box. After that, recover the type 4 keycard from the box in the pantry. After that, head east. With that done, doublecheck that the type 4 safe inside the studio is shut. After you have shut the type 4 safe, make absolutely sure that the type 4 safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You see a type 4 safe. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type 4 keycard from box<|im_end|>go east<|im_end|>close type 4 safe<|im_end|>lock type 4 safe with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the shelf. Then, check that the box in the study is unlocked with the key. After that, ensure that the box within the study is open. And then, retrieve the type P key from the box in the study. After that, move east. And then, look and see that the type P box is unlocked with the type P key. Then, ensure that the type P box is open. After that, recover the sponge from the type P box. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Now why would someone leave that there? You can make out a shelf. On the shelf you make out a key.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type P key from box<|im_end|>go east<|im_end|>unlock type P box with type P key<|im_end|>open type P box<|im_end|>take sponge from type P box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to insert the type 7 key into the type 7 chest's lock to unlock it. If you have unlocked the type 7 chest, ensure that the type 7 chest is open. After that, pick up the spherical key from the type 7 chest in the kitchen. And then, go to the south. Okay, and then, check that the spherical passageway is unlocked with the spherical key. And then, make it so that the spherical passageway in the pantry is open. Then, try to go east. And then, make it so that the portmanteau is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You can make out a locked type 7 chest.
You need an unguarded exit? You should try going south.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take spherical key from type 7 chest<|im_end|>go south<|im_end|>unlock spherical passageway with spherical key<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the rectangular latchkey from the shelf in the workshop. And then, make an attempt to head east. Then, unlock the rectangular safe. After that, open the rectangular safe. Then, retrieve the type Z passkey from the rectangular safe. Having picked up the type Z passkey, unlock the type Z box. Then, open the type Z box within the parlor. If you have opened the type Z box, retrieve the plant from the type Z box inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you make out a rectangular latchkey.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from shelf<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take type Z passkey from rectangular safe<|im_end|>unlock type Z box with type Z passkey<|im_end|>open type Z box<|im_end|>take plant from type Z box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an effort to move north. Then, make absolutely sure that the box is ajar. If you have pulled open the box, recover the key from the box. After that, doublecheck that the portal is unlocked. After that, open the portal within the study. After pulling open the portal, make an effort to travel east. Then, pick up the cd from the bar. After that, you can deposit the cd into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take cd from bar<|im_end|>insert cd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move north. Then, ensure that the spherical box within the cookery is open. Then, recover the cuboid key from the spherical box inside the cookery. If you can get your hands on the cuboid key, unlock the cuboid safe with the cuboid key. And then, open the cuboid safe. And then, take the glass from the cuboid safe inside the cookery. After that, make an attempt to travel south. And then, deposit the glass on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's here.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take cuboid key from spherical box<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take glass from cuboid safe<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, make an effort to go west. Then, open the lavender scented locker in the chamber. After that, retrieve the latchkey from the lavender scented locker inside the chamber. With the latchkey, make an attempt to travel east. And then, unlock the box with the latchkey. If you have unlocked the box, make it so that the box is opened. After that, recover the blanket from the box inside the salon. After taking the blanket, place the blanket on the bed inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You scan the room for a bed, and you find a bed. The bed is usual. Unfortunately, there isn't a thing on it.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: go west<|im_end|>open lavender scented locker<|im_end|>take latchkey from lavender scented locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>put blanket on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an attempt to venture east. Once you accomplish that, ensure that the suitcase within the recreation zone is open. After pulling open the suitcase, retrieve the latchkey from the suitcase. Then, insert the latchkey into the chest's lock to unlock it. And then, open the chest inside the recreation zone. Then, recover the shadfly from the chest within the recreation zone. And then, go west. Next, sit the shadfly on the counter inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a counter. You shudder, but continue examining the counter. The counter is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go west<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip south. Next, look and see that the bureau is wide open. After pulling open the bureau, recover the Canadian limited edition passkey from the bureau. Then, unlock the Canadian limited edition chest with the Canadian limited edition passkey. After that, ensure that the Canadian limited edition chest in the workshop is open. Then, retrieve the passkey from the Canadian limited edition chest inside the workshop. After you have taken the passkey, take a trip north. With that over with, look and see that the locker in the dish-pit is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked standard looking locker here.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take Canadian limited edition passkey from bureau<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to venture south. Following that, open the case within the office. After that, take the key from the case. After stealing the key, venture north. After that, check that the hatch is unlocked with the key. And then, open the hatch. And then, attempt to go to the east. If you can get around to doing that, take the glass from the plate inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. The room is well lit.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>open case<|im_end|>take key from case<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take glass from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could venture west. With that over with, open the toolbox inside the study. Then, pick up the type Y latchkey from the toolbox inside the study. Then, unlock the type Y box inside the study with the type Y latchkey. Then, doublecheck that the type Y box within the study is ajar. And then, pick up the key from the type Y box in the study. With the key, go to the east. With that accomplished, unlock the safe inside the cookhouse with the key. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a safe.
You need an unguarded exit? You should try going west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take type Y latchkey from toolbox<|im_end|>unlock type Y box with type Y latchkey<|im_end|>open type Y box<|im_end|>take key from type Y box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture south. And then, unlock the hatch with the passkey. Then, ensure that the hatch within the vault is open. Then, make an effort to go west. Then, venture west. And then, recover the non-euclidean keycard from the desk inside the office. With the non-euclidean keycard, make an attempt to travel east. Okay, and then, lock the non-euclidean safe within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a passkey.

your action:

Response: go south<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go west<|im_end|>go west<|im_end|>take non-euclidean keycard from desk<|im_end|>go east<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the salon. Then, go east. If you can get around to doing that, unlock the locker. Then, open the locker in the steam room. And then, pick up the American latchkey from the locker within the steam room. And then, make it so that the American locker is unlocked with the American latchkey. After that, ensure that the American locker is open. Then, retrieve the insect from the American locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take American latchkey from locker<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take insect from American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, check that the chest in the cubicle is unlocked with the keycard. After that, assure that the chest within the cubicle is open. Then, pick up the key from the chest within the cubicle. If you have taken the key, attempt to head east. And then, check that the locker is unlocked with the key. After unlocking the locker, ensure that the locker is open. After that, take the sponge from the locker. Then, place the sponge on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, make an effort to head north. Once you do that, retrieve the latchkey from the floor of the kitchen. If you have picked up the latchkey, check that the chest is unlocked with the latchkey. Then, assure that the chest is ajar. After opening the chest, retrieve the fork from the chest within the kitchen. Then, make an effort to go to the south. Next, try to take a trip east. After that, you can deposit the fork into the dresser inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>go south<|im_end|>go east<|im_end|>insert fork into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the cuboid keycard from the display. With the cuboid keycard, make absolutely sure that the cuboid chest in the workshop is unlocked. Then, ensure that the cuboid chest is open. And then, pick up the Henderson's limited edition latchkey from the cuboid chest in the workshop. And then, check that the Henderson's limited edition portal within the workshop is unlocked with the Henderson's limited edition latchkey. If you have unlocked the Henderson's limited edition portal, ensure that the Henderson's limited edition portal inside the workshop is open. Then, go to the east. And then, recover the laptop from the couch in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can make out a locked cuboid chest right there by you. You make out an opened display. The display contains a cuboid keycard. You can't wait to tell the folks at home about this!
There is a closed Henderson's limited edition portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from display<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Henderson's limited edition latchkey from cuboid chest<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go east<|im_end|>take laptop from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go west. And then, move south. With that done, ensure that the display in the basement is open. After that, retrieve the keycard from the display. Having got the keycard, move north. Then, look and see that the chest is unlocked. And then, ensure that the chest is open. Then, take the sponge from the chest within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open display<|im_end|>take keycard from display<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, close the safe. And then, go to the west. Then, pick up the keycard from the recliner. After that, unlock the chest within the lounge with the keycard. If you have unlocked the chest, ensure that the chest within the lounge is open. After that, take the key from the chest in the lounge. And then, go east. After that, Put the key into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see an opened safe close by. The safe is empty, what a horrible day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: close safe<|im_end|>go west<|im_end|>take keycard from recliner<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an attempt to go to the south. After that, take the formless key from the shelf within the cookery. And then, check that the formless portal is unlocked with the formless key. And then, ensure that the formless portal within the cookery is open. Then, attempt to move east. Next, recover the American limited edition passkey from the floor of the cubicle. After stealing the American limited edition passkey, unlock the American limited edition safe. Once you have unlocked the American limited edition safe, open the American limited edition safe inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom.
There is an unguarded exit to the south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>take formless key from shelf<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>go east<|im_end|>take American limited edition passkey<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to move south. And then, lift the formless key from the floor of the bedroom. Then, make an attempt to take a trip north. With that over with, assure that the formless chest in the cookhouse is unlocked. And then, open the formless chest in the cookhouse. And then, recover the Henderson's style passkey from the formless chest inside the cookhouse. After that, try to venture south. With that accomplished, unlock the Henderson's style locker with the Henderson's style passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have entered the most typical of all possible cookhouses. You start to take note of what's in the room.
You make out a locked formless chest nearby.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key<|im_end|>go north<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Henderson's style passkey from formless chest<|im_end|>go south<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. Once you get through with that, open the type 4 locker inside the recreation zone. And then, pick up the formless key from the type 4 locker. After that, venture east. That done, unlock the formless door within the kitchenette. After that, open the formless door in the kitchenette. Then, make an attempt to move south. If you can accomplish that, take the novel from the portmanteau in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am so happy to announce that you are now in the kitchenette.
There is a closed formless door leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pair of pants.

your action:

Response: go west<|im_end|>open type 4 locker<|im_end|>take formless key from type 4 locker<|im_end|>go east<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>go south<|im_end|>take novel from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, attempt to venture west. Then, open the freezer in the cookhouse. Then, take the American style key from the freezer. Then, look and see that the American style locker in the cookhouse is unlocked with the American style key. And then, open the American style locker inside the cookhouse. After that, recover the bowl from the American style locker in the cookhouse. After that, make an attempt to venture east. Then, place the bowl on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take American style key from freezer<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take bowl from American style locker<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Then, open the case. And then, recover the spherical key from the case in the cookhouse. Having taken the spherical key, assure that the spherical locker inside the cookhouse is unlocked. After that, make it so that the spherical locker is opened. And then, retrieve the cuboid keycard from the spherical locker. If you can get your hands on the cuboid keycard, make it so that the cuboid safe inside the cookhouse is unlocked. And then, ensure that the cuboid safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open case<|im_end|>take spherical key from case<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take cuboid keycard from spherical locker<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to make an attempt to travel south. And then, lift the key from the floor of the chamber. If you have got the key, make an attempt to travel north. Then, unlock the door. After that, look and see that the door is ajar. Then, travel north. Okay, and then, make an effort to take a trip east. With that accomplished, retrieve the cushion from the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one. You can barely contain your excitement.
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded.
There is a vacuum on the floor.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, make an effort to venture east. After that, lift the key from the floor of the kitchen. After that, take a trip west. And then, unlock the chest inside the pantry with the key. And then, make it so that the chest is opened. Having pulled open the chest, take the nest of toads from the chest. After that, make an effort to go to the east. And then, toss the nest of toads on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a chest.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a chocolate bar and a cane on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of toads from chest<|im_end|>go east<|im_end|>drop nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be good if you could make an effort to take a trip west. And then, open the drawer. After that, retrieve the key from the drawer. After that, unlock the safe inside the restroom with the key. Then, ensure that the safe inside the restroom is open. And then, retrieve the passkey from the safe inside the restroom. After that, doublecheck that the box within the restroom is unlocked. After that, assure that the box within the restroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You need an unblocked exit? You should try going west.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go north. After that, open the fridge in the cookery. After that, recover the formless key from the fridge. After getting the formless key, make sure that the formless gate is unlocked. Then, open the formless gate. If you have opened the formless gate, head north. Okay, and then, travel east. That done, close the cabinet inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take formless key from fridge<|im_end|>unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to venture north. That done, pick up the type E latchkey from the locker in the parlor. If you have taken the type E latchkey, attempt to move south. With that over with, check that the type E locker in the lounge is unlocked with the type E latchkey. Then, open the type E locker in the lounge. After opening the type E locker, retrieve the key from the type E locker in the lounge. And then, check that the safe inside the lounge is unlocked with the key. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere.
You smell an intriguing smell, and follow it to a safe. You can make out a locked type E locker in the corner.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a golf tee.

your action:

Response: go north<|im_end|>take type E latchkey from locker<|im_end|>go south<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>take key from type E locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make it so that the non-euclidean locker within the workshop is unlocked. Then, make absolutely sure that the non-euclidean locker is open. Once you have pulled open the non-euclidean locker, pick up the passkey from the non-euclidean locker. And then, move east. That done, unlock the safe within the closet. After that, make absolutely sure that the safe is opened. Then, pick up the lampshade from the safe inside the closet. Then, rest the lampshade on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. You begin to take stock of what's in the room.
You scan the room, seeing a non-euclidean locker.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the type J latchkey from the drawer within the shower. And then, insert the type J latchkey into the type J safe's lock to unlock it. And then, open the type J safe. Then, retrieve the key from the type J safe. After that, make an attempt to venture west. With that accomplished, unlock the locker with the key. After that, make sure that the locker is open. And then, take the towel from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
Hey, want to see a type J safe? Look over there, a type J safe. An open drawer, which looks usual, is here. The drawer contains a type J latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type J latchkey from drawer<|im_end|>unlock type J safe with type J latchkey<|im_end|>open type J safe<|im_end|>take key from type J safe<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, go east. Then, open the display. Then, take the type V latchkey from the display inside the studio. With the type V latchkey, make absolutely sure that the type V safe is unlocked. And then, open the type V safe. Then, recover the passkey from the type V safe. And then, unlock the door in the studio. After that, ensure that the door is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in the place we're calling the sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take type V latchkey from display<|im_end|>unlock type V safe with type V latchkey<|im_end|>open type V safe<|im_end|>take passkey from type V safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to head east. Once you manage that, lift the type 9 latchkey from the floor of the restroom. Then, unlock the type 9 locker with the type 9 latchkey. And then, open the type 9 locker within the restroom. Then, pick up the iron from the type 9 locker. And then, try to move west. Following that, make sure that the safe is ajar. Then, you can put the iron into the safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You make out a closed safe. You can see a closed coffer.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 latchkey<|im_end|>unlock type 9 locker with type 9 latchkey<|im_end|>open type 9 locker<|im_end|>take iron from type 9 locker<|im_end|>go west<|im_end|>open safe<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could venture west. With that done, make absolutely sure that the soap scented box inside the recreation zone is open. After that, pick up the key from the soap scented box within the recreation zone. Then, unlock the safe within the recreation zone. After that, ensure that the safe within the recreation zone is open. And then, recover the Henderson's key from the safe within the recreation zone. Then, attempt to travel east. Once you finish that, make sure that the Henderson's chest in the studio is unlocked with the Henderson's key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You see a locked Henderson's chest right there by you.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open soap scented box<|im_end|>take key from soap scented box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip west. With that accomplished, recover the latchkey from the floor of the cubicle. After that, check that the safe inside the cubicle is unlocked with the latchkey. Then, open the safe within the cubicle. And then, take the keycard from the safe inside the cubicle. Then, make an effort to take a trip east. And then, make sure that the locker is closed. Once you have shut the locker, lock the locker in the studio with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. You start to take note of what's in the room.
You see an opened ordinary looking locker right there by you. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>