Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to take a trip south. And then, pick up the passkey from the bed stand in the chamber. If you can get your hands on the passkey, go to the north. If you can get through with that, unlock the safe inside the cubicle. Then, open the safe. After that, recover the telephone from the safe. Then, go to the south. With that done, place the telephone on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You begin looking for stuff.
You can make out a safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bed stand<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>go south<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip north. With that done, retrieve the rectangular latchkey from the board. If you have taken the rectangular latchkey, unlock the rectangular gateway. Then, ensure that the rectangular gateway inside the laundromat is open. If you have pulled open the rectangular gateway, make an effort to travel north. And then, try to travel east. With that done, recover the vacuum from the dresser in the laundry place. Then, insert the vacuum inside the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great typical vibes in this place, a wonderful typical atmosphere.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from board<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum from dresser<|im_end|>insert vacuum into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, lift the keycard from the floor of the vault. With the keycard, unlock the passageway. And then, look and see that the passageway in the vault is open. And then, try to travel south. After that, attempt to go west. Then, take the Microsoft style passkey from the shelf inside the bedchamber. And then, take a trip east. After that, look and see that the Microsoft style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Microsoft style passkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, go south. After that, pick up the type 7 latchkey from the counter. If you can get your hands on the type 7 latchkey, attempt to take a trip east. With that done, check that the type 7 locker inside the studio is unlocked with the type 7 latchkey. Then, ensure that the type 7 locker within the studio is open. And then, retrieve the spherical latchkey from the type 7 locker inside the studio. After stealing the spherical latchkey, attempt to take a trip west. If you can do that, unlock the spherical safe inside the dish-pit with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 7 latchkey from counter<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 latchkey<|im_end|>open type 7 locker<|im_end|>take spherical latchkey from type 7 locker<|im_end|>go west<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, move east. With that done, retrieve the type 2 key from the coffer inside the bedroom. After that, go west. With that accomplished, unlock the type 2 safe inside the washroom. Then, ensure that the type 2 safe is open. Then, recover the key from the type 2 safe. With the key, take a trip east. And then, make it so the chest in the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
This washroom you have just entered is definitely ordinary.
You smell an awful smell, and follow it to a type 2 safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 2 key from coffer<|im_end|>go west<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to venture north. Once you manage that, retrieve the TextWorld style latchkey from the safe in the parlor. With the TextWorld style latchkey, unlock the TextWorld style passageway within the parlor. Then, open the TextWorld style passageway. After that, make an attempt to travel west. Then, make absolutely sure that the basket is ajar. After opening the basket, take the textbook from the basket. After getting the textbook, rest the textbook on the bench inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey from safe<|im_end|>unlock TextWorld style passageway with TextWorld style latchkey<|im_end|>open TextWorld style passageway<|im_end|>go west<|im_end|>open basket<|im_end|>take textbook from basket<|im_end|>put textbook on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head east. That done, recover the vanilla scented key from the plate inside the cookery. After getting the vanilla scented key, make sure that the vanilla scented safe is unlocked with the vanilla scented key. After that, open the vanilla scented safe. After that, try to head west. After that, lift the stapler from the floor of the studio. If you can get your hands on the stapler, take a trip east. Okay, and then, you can insert the stapler inside the vanilla scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
There is a closed gate leading south. There is an unguarded exit to the east.
There is a stapler on the floor.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take vanilla scented key from plate<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>go west<|im_end|>take stapler<|im_end|>go east<|im_end|>insert stapler into vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First stop, go north. With that done, go to the east. Okay, and then, pick up the passkey from the stand inside the office. Then, insert the passkey into the chest in the office's lock to unlock it. Once you have unlocked the chest, open the chest within the office. After opening the chest, take the nest of bunnies from the chest. Then, make an attempt to go west. With that accomplished, place the nest of bunnies inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty usual here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take nest of bunnies from chest<|im_end|>go west<|im_end|>insert nest of bunnies into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the passkey from the shelf in the bedroom. After that, venture north. With that accomplished, make sure that the box is unlocked. And then, open the box inside the playroom. And then, make an attempt to head south. Following that, recover the cd from the shelf. Then, attempt to move north. Then, insert the cd inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. On the shelf you see a passkey and a cd. You bend down to tie your shoe. When you stand up, you notice a mantle. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a sock.

your action:

Response: take passkey from shelf<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go south<|im_end|>take cd from shelf<|im_end|>go north<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, attempt to go west. Following that, recover the keycard from the shelf. Then, make an attempt to move east. After that, insert the keycard into the passageway in the steam room's lock to unlock it. And then, look and see that the passageway within the steam room is wide open. And then, make an effort to go south. Once you finish that, take the passkey from the Henderson's limited edition chest within the laundromat. And then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>take passkey from Henderson's limited edition chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to ensure that the gate inside the workshop is open. And then, head east. Once you do that, take a trip east. And then, open the type W chest. After that, take the key from the type W chest in the kitchen. And then, attempt to travel west. After that, close the gate within the studio. If you have closed the gate, lock the gate with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go east<|im_end|>go east<|im_end|>open type W chest<|im_end|>take key from type W chest<|im_end|>go west<|im_end|>close gate<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the passkey from the floor of the launderette. If you can get your hands on the passkey, go west. After that, insert the passkey into the box inside the restroom's lock to unlock it. After that, assure that the box inside the restroom is wide open. Then, take the cuboid keycard from the box inside the restroom. And then, unlock the cuboid safe within the restroom with the cuboid keycard. And then, open the cuboid safe inside the restroom. After that, take the paper towel from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a normal kind of place. That is to say, you're in a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take paper towel from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip east. After that, pick up the cuboid keycard from the locker. After that, venture west. Next, make sure that the cuboid chest is unlocked. After that, look and see that the cuboid chest in the cubicle is opened. And then, recover the printer from the cuboid chest. With the printer, attempt to travel east. If you can get through with that, rest the printer on the stand in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
You can see a locked cuboid chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid keycard from locker<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take printer from cuboid chest<|im_end|>go east<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to head north. Then, recover the Henderson's latchkey from the rack within the bathroom. After that, look and see that the Henderson's safe inside the bathroom is unlocked. Once you have unlocked the Henderson's safe, open the Henderson's safe within the bathroom. If you have opened the Henderson's safe, attempt to move south. Okay, and then, retrieve the coffee cup from the chair. With the coffee cup, attempt to go to the north. With that over with, you can put the coffee cup inside the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can see a chair. Make a note of this, you might have to put stuff on or in it later on. On the chair you see a coffee cup.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's latchkey from rack<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>go south<|im_end|>take coffee cup from chair<|im_end|>go north<|im_end|>insert coffee cup into Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, pick-up the passkey from the floor of the studio. If you can get your hands on the passkey, unlock the chest. And then, look and see that the chest inside the studio is open. After that, pick up the cuboid passkey from the chest. Then, doublecheck that the cuboid box is unlocked with the cuboid passkey. After that, open the cuboid box inside the studio. And then, take the butterfly from the cuboid box. And then, place the butterfly on the stand inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see a locked cuboid box. You can see a locked chest. You make out a stand. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take butterfly from cuboid box<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move north. With that done, check that the spherical box is unlocked with the spherical keycard. Then, open the spherical box within the cookhouse. After you have opened the spherical box, retrieve the type 7 keycard from the spherical box inside the cookhouse. And then, check that the type 7 chest in the cookhouse is unlocked with the type 7 keycard. And then, look and see that the type 7 chest is wide open. Once you have pulled open the type 7 chest, recover the passkey from the type 7 chest in the cookhouse. Then, unlock the gateway inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: go north<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take type 7 keycard from spherical box<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>take passkey from type 7 chest<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. Then, lift the key from the floor of the attic. After that, head north. Next, insert the key into the box's lock to unlock it. And then, open the box. And then, pick up the lavender scented passkey from the box. After that, make an attempt to move south. With that over with, check that the lavender scented locker is unlocked with the lavender scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal. The room is well lit.
There is an unblocked exit to the west.
You are carrying: a carrot and a cashew.

your action:

Response: go west<|im_end|>take key<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take lavender scented passkey from box<|im_end|>go south<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the west. After that, recover the soap scented passkey from the floor of the basement. Then, make it so that the soap scented chest within the basement is unlocked. And then, ensure that the soap scented chest inside the basement is open. And then, pick up the shirt from the soap scented chest inside the basement. After that, make an effort to head east. With that done, make absolutely sure that the type W safe is opened. Then, you can insert the shirt inside the type W safe inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
You see a closed type W safe.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type W passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented passkey<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take shirt from soap scented chest<|im_end|>go east<|im_end|>open type W safe<|im_end|>insert shirt into type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head north. And then, pick up the passkey from the floor of the laundry place. If you can get your hands on the passkey, unlock the portal within the laundry place. Then, ensure that the portal in the laundry place is open. And then, go to the north. If you can get around to doing that, open the chest inside the chamber. If you have opened the chest, pick up the blanket from the chest. Then, deposit the blanket inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. The room is well lit.
You can see a closed locker here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the TextWorld style box within the spare room is unlocked. After that, open the TextWorld style box in the spare room. And then, retrieve the formless latchkey from the TextWorld style box in the spare room. Then, check that the formless passageway is unlocked with the formless latchkey. Then, open the formless passageway within the spare room. Then, head east. After that, retrieve the bowl from the chest in the cookery. And then, you can place the bowl inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You can make out a locked TextWorld style box.
There is a closed formless passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take formless latchkey from TextWorld style box<|im_end|>unlock formless passageway with formless latchkey<|im_end|>open formless passageway<|im_end|>go east<|im_end|>take bowl from chest<|im_end|>insert bowl into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make sure that the safe in the vault is ajar. After that, retrieve the type D key from the safe. After you have picked up the type D key, take a trip south. Next, make absolutely sure that the type D safe is unlocked with the type D key. After that, open the type D safe. Then, take the type C key from the type D safe. Having taken the type C key, take a trip north. With that over with, assure that the type C locker within the vault is unlocked with the type C key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a type C locker. You can see a safe.
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type D key from safe<|im_end|>go south<|im_end|>unlock type D safe with type D key<|im_end|>open type D safe<|im_end|>take type C key from type D safe<|im_end|>go north<|im_end|>unlock type C locker with type C key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, go to the east. After that, doublecheck that the drawer is opened. After that, take the passkey from the drawer. And then, doublecheck that the box is unlocked. After that, open the box. Then, take the keycard from the box. Then, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take passkey from drawer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go south. With that done, make absolutely sure that the safe in the spare room is ajar. And then, take the rectangular key from the safe. And then, make an attempt to go to the north. If you can get through with that, unlock the rectangular locker within the canteen with the rectangular key. Then, ensure that the rectangular locker in the canteen is open. After pulling open the rectangular locker, take the keycard from the rectangular locker. Then, make sure the chest inside the canteen is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You make out a rectangular locker. Now that's what I call TextWorld!
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open safe<|im_end|>take rectangular key from safe<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the cabinet. And then, take the type 0 keycard from the cabinet. If you can get your hands on the type 0 keycard, make sure that the type 0 box within the closet is unlocked with the type 0 keycard. After that, ensure that the type 0 box is open. And then, retrieve the keycard from the type 0 box within the closet. After that, take a trip south. If you can do that, look and see that the chest is unlocked. And then, open the chest in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet.
You smell an intriguing smell, and follow it to a type 0 box. You can see a closed cabinet, which looks typical, here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type 0 keycard from cabinet<|im_end|>unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take keycard from type 0 box<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the passkey from the floor of the study. Having picked up the passkey, insert the passkey into the safe in the study's lock to unlock it. Then, make absolutely sure that the safe inside the study is ajar. After pulling open the safe, take the Henderson's latchkey from the safe. Then, go north. Okay, and then, unlock the Henderson's safe with the Henderson's latchkey. And then, make sure that the Henderson's safe in the cookery is ajar. After you have pulled open the Henderson's safe, pick up the spoon from the Henderson's safe within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study. The room is well lit.
You see a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey and a disk on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take spoon from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. And then, assure that the Microsoft locker is opened. And then, retrieve the latchkey from the Microsoft locker in the studio. And then, make an effort to travel west. With that done, assure that the safe is unlocked. And then, ensure that the safe in the study is open. And then, take the butterfly from the safe. And then, rest the butterfly on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a safe. You see a stand. You shudder, but continue examining the stand. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft passkey.

your action:

Response: go east<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the Microsoft style latchkey from the suitcase within the office. Having taken the Microsoft style latchkey, unlock the Microsoft style locker inside the office. Then, ensure that the Microsoft style locker within the office is open. After that, pick up the type N latchkey from the Microsoft style locker within the office. And then, unlock the type N box with the type N latchkey. After that, open the type N box inside the office. Then, pick up the cd from the type N box inside the office. And then, rest the cd on the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You have moved into the most typical of all possible offices.
You scan the room, seeing a type N box. You make out a locked Microsoft style locker. You make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase contains a Microsoft style latchkey. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out an armchair. The armchair is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from suitcase<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take type N latchkey from Microsoft style locker<|im_end|>unlock type N box with type N latchkey<|im_end|>open type N box<|im_end|>take cd from type N box<|im_end|>put cd on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, ensure that the gate is open. Then, go west. After that, travel north. Then, lift the latchkey from the floor of the washroom. Then, make an attempt to go to the south. With that accomplished, go to the east. Then, close the gate. And then, lock the gate with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. Let's see what's in here.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a fondue, an onion and a worm.

your action:

Response: open gate<|im_end|>go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, make an attempt to head south. Then, check that the locker within the studio is unlocked with the passkey. Then, open the locker in the studio. After that, take the latchkey from the locker. After that, doublecheck that the door inside the studio is unlocked. And then, ensure that the door is open. After that, make an attempt to take a trip east. Then, doublecheck that the cabinet inside the cookhouse is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You scan the room for a shelf, and you find a shelf. Now why would someone leave that there? The shelf appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a huckleberry on the floor.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, check that the type R box is unlocked with the type R keycard. Then, doublecheck that the type R box inside the shower is open. After that, pick up the latchkey from the type R box in the shower. With the latchkey, check that the safe is unlocked with the latchkey. And then, open the safe. And then, retrieve the passkey from the safe within the shower. With the passkey, travel south. And then, doublecheck that the box in the attic is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a safe. You make out a locked type R box.
There is an unblocked exit to the south.
You are carrying: a type R keycard.

your action:

Response: unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take latchkey from type R box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the Henderson's keycard from the locker inside the salon. After stealing the Henderson's keycard, go to the east. Then, unlock the Henderson's chest within the scullery. Then, open the Henderson's chest in the scullery. Then, venture west. With that done, retrieve the manuscript from the bookshelf. With the manuscript, make an effort to move east. Okay, and then, put the manuscript inside the Henderson's chest inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Fancy seeing you here. Here, by the way, being the salon.
You can make out an opened locker. The locker contains a Henderson's keycard. You make out a bookshelf. On the bookshelf you can make out a manuscript.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take Henderson's keycard from locker<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>go west<|im_end|>take manuscript from bookshelf<|im_end|>go east<|im_end|>insert manuscript into Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go north. Then, head east. Then, open the safe within the office. After that, retrieve the Microsoft key from the safe. After that, travel west. After that, doublecheck that the Microsoft locker is unlocked with the Microsoft key. Once you have unlocked the Microsoft locker, open the Microsoft locker within the cubicle. After pulling open the Microsoft locker, take the insect from the Microsoft locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
There is an unblocked exit to the north.
You are carrying: a legume.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take Microsoft key from safe<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take insect from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, insert the formless latchkey into the formless locker inside the attic's lock to unlock it. After that, ensure that the formless locker inside the attic is open. And then, take the passkey from the formless locker. And then, try to travel south. And then, unlock the locker within the garage. After that, ensure that the locker is open. And then, pick up the nest of shrimp from the locker. After that, deposit the nest of shrimp on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked formless locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take passkey from formless locker<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of shrimp from locker<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to check that the spherical locker in the study is unlocked with the spherical key. Then, open the spherical locker. And then, pick up the key from the spherical locker. Then, head east. With that accomplished, unlock the chest. After that, doublecheck that the chest is open. And then, pick up the soap dispenser from the chest. Then, you can deposit the soap dispenser into the box inside the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at that board! What does it say? It says Welcome to the study? Well that's cool.
You see a spherical locker.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>insert soap dispenser into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture west. Then, make sure that the trunk within the bathroom is wide open. After that, take the keycard from the trunk. Then, unlock the chest in the bathroom. And then, ensure that the chest in the bathroom is open. Then, take the sponge from the chest within the bathroom. And then, go to the east. And then, place the sponge on the stand inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
Were you looking for a locker? Because look over there, it's a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a stand. But the thing hasn't got anything on it. Hm. Oh well
There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the key from the bar. After stealing the key, unlock the safe. Having unlocked the safe, assure that the safe is ajar. And then, recover the lavender scented keycard from the safe. And then, look and see that the lavender scented portal inside the salon is unlocked. And then, ensure that the lavender scented portal inside the salon is open. Then, move east. Next, open the chest within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the salon. Let's see what's in here.
Oh, great. Here's a safe. You smell an awful smell, and follow it to a bar. The bar is typical. On the bar you can see a key. Huh, weird.
There is a closed lavender scented portal leading east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from bar<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lavender scented keycard from safe<|im_end|>unlock lavender scented portal with lavender scented keycard<|im_end|>open lavender scented portal<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip north. After that, pick up the Microsoft style key from the shelf in the shower. After that, insert the Microsoft style key into the Microsoft style locker within the shower's lock to unlock it. Then, make sure that the Microsoft style locker is ajar. After that, retrieve the mop from the Microsoft style locker in the shower. And then, attempt to move south. Okay, and then, ensure that the chest is open. After that, deposit the mop inside the chest in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
Oh wow! Is that what I think it is? It is! It's a chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style key from shelf<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take mop from Microsoft style locker<|im_end|>go south<|im_end|>open chest<|im_end|>insert mop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head west. If you can get through with that, retrieve the keycard from the couch. After that, try to venture east. Following that, unlock the locker with the keycard. After that, make it so that the locker in the dish-pit is open. And then, pick up the type L passkey from the locker. And then, check that the type L locker within the dish-pit is unlocked with the type L passkey. And then, make absolutely sure that the type L locker in the dish-pit is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You see a type L locker. Classic TextWorld. You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from couch<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type L passkey from locker<|im_end|>unlock type L locker with type L passkey<|im_end|>open type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the type N keycard from the floor of the shower. And then, unlock the type N locker. And then, ensure that the type N locker is open. Then, pick up the Microsoft keycard from the type N locker. After that, unlock the Microsoft box within the shower with the Microsoft keycard. And then, ensure that the Microsoft box within the shower is open. After pulling open the Microsoft box, pick up the latchkey from the Microsoft box within the shower. If you can get your hands on the latchkey, unlock the box within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
Look out! It's a- oh, never mind, it's just a box. You can make out a Microsoft box. You make out a locked type N locker in the room.
There is an unguarded exit to the west.
There is a type N keycard on the floor.
You are carrying nothing.

your action:

Response: take type N keycard<|im_end|>unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take Microsoft keycard from type N locker<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take latchkey from Microsoft box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the floor of the parlor. If you can get your hands on the key, unlock the chest within the parlor. Then, open the chest in the parlor. Then, retrieve the Henderson's keycard from the chest within the parlor. After that, assure that the Henderson's safe is unlocked. If you have unlocked the Henderson's safe, ensure that the Henderson's safe inside the parlor is open. If you have opened the Henderson's safe, recover the TextWorld limited edition latchkey from the Henderson's safe inside the parlor. After that, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest inside the parlor's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You can make out a locked TextWorld limited edition chest here. What's that over there? It looks like it's a Henderson's safe. You see a locked chest.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take TextWorld limited edition latchkey from Henderson's safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to pick-up the fresh laundry scented latchkey from the floor of the chamber. After that, look and see that the fresh laundry scented safe is unlocked. And then, look and see that the fresh laundry scented safe is opened. After that, recover the keycard from the fresh laundry scented safe inside the chamber. After that, doublecheck that the box is unlocked with the keycard. And then, make absolutely sure that the box is ajar. And then, retrieve the key from the box in the chamber. With the key, make sure that the locker inside the chamber is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locker. As if things weren't amazing enough already, you can even see a box. You can see a locked fresh laundry scented safe nearby.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fresh laundry scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take keycard from fresh laundry scented safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head south. Then, recover the key from the floor of the bathroom. Then, make an attempt to go to the north. If you can accomplish that, unlock the locker with the key. After that, ensure that the locker is open. After that, recover the sandwich from the locker. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You make out a locked locker here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, insert the latchkey into the chest within the cubicle's lock to unlock it. Then, ensure that the chest is open. After that, retrieve the passkey from the chest. Then, unlock the locker within the cubicle. And then, open the locker. Then, retrieve the legume from the locker. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You can make out a locked locker. You see a chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to move north. After that, open the refrigerator inside the scullery. And then, retrieve the spherical key from the refrigerator inside the scullery. With the spherical key, unlock the spherical locker with the spherical key. After that, doublecheck that the spherical locker within the scullery is open. And then, take the keycard from the spherical locker inside the scullery. After that, make an effort to go to the south. After that, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You make out a locked safe in the room.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take spherical key from refrigerator<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take keycard from spherical locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, check that the rectangular locker is unlocked with the rectangular key. Then, open the rectangular locker inside the cookhouse. Then, take the keycard from the rectangular locker. After that, make it so that the safe within the cookhouse is unlocked with the keycard. After unlocking the safe, open the safe within the cookhouse. And then, pick up the kettle from the safe in the cookhouse. After that, make an effort to go south. And then, place the kettle on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin to take stock of what's in the room.
You can make out a safe. You make out a locked rectangular locker, which looks normal, in the corner.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>go south<|im_end|>put kettle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. And then, assure that the cuboid safe is opened. After that, take the non-euclidean key from the cuboid safe in the playroom. And then, unlock the non-euclidean chest. And then, look and see that the non-euclidean chest within the playroom is ajar. And then, pick up the garlic clove from the non-euclidean chest. Then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>open cuboid safe<|im_end|>take non-euclidean key from cuboid safe<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take garlic clove from non-euclidean chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the table in the vault. With the passkey, attempt to travel west. And then, insert the passkey into the safe's lock to unlock it. And then, assure that the safe is opened. And then, pick up the latchkey from the safe. After taking the latchkey, try to take a trip east. If you can succeed at that, look and see that the locker within the vault is unlocked. And then, make sure that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a locked locker, which looks usual, here. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is normal. On the table you make out a passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Microsoft style chest within the basement. And then, open the Microsoft style chest. Then, retrieve the keycard from the Microsoft style chest in the basement. After that, look and see that the locker is unlocked. Then, assure that the locker is wide open. And then, recover the butterfly from the locker within the basement. Then, go to the north. That done, place the butterfly on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. You can barely contain your excitement.
You make out a locker. You can see a Microsoft style chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato and a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go north<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make an effort to go north. Then, pick up the passkey from the safe. After stealing the passkey, travel south. Okay, and then, make sure that the gate is unlocked. After that, look and see that the gate is wide open. And then, try to go to the east. After that, pick up the knife from the fridge in the cookery. After that, toss the knife on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
There is a closed gate leading east. You need an unblocked exit? You should try going north.
You are carrying: a latchkey and a keyboard.

your action:

Response: go north<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take knife from fridge<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to take a trip north. And then, recover the passkey from the floor of the studio. After getting the passkey, unlock the chest. And then, open the chest. Then, recover the key from the chest. Then, head south. Then, unlock the safe. After that, open the safe inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one.
You can make out a safe.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a cabbage and a hat.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the rectangular chest is unlocked with the rectangular passkey. And then, make it so that the rectangular chest is wide open. And then, take the key from the rectangular chest. After that, check that the gate in the vault is unlocked with the key. And then, open the gate. After pulling open the gate, make an effort to head south. With that done, recover the cashew from the locker. Then, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You can see a rectangular chest. You wonder idly who left that here. You see a locked case in the room.
There is a closed gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the gate. Then, take a trip west. And then, pick-up the Canadian keycard from the floor of the sauna. After that, unlock the Canadian chest. Then, make it so that the Canadian chest is opened. And then, retrieve the sponge from the Canadian chest. With the sponge, head east. With that done, toss the sponge on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: open gate<|im_end|>go west<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take sponge from Canadian chest<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, pick up the Canadian style passkey from the floor of the cellar. If you can get your hands on the Canadian style passkey, take a trip north. Once you manage that, doublecheck that the Canadian style gate is unlocked. And then, doublecheck that the Canadian style gate in the cookhouse is ajar. Having opened the Canadian style gate, make an effort to move east. Following that, take the TextWorld key from the chest within the attic. And then, unlock the TextWorld box within the attic with the TextWorld key. After that, open the TextWorld box in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
There is a Canadian style passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style passkey<|im_end|>go north<|im_end|>unlock Canadian style gate with Canadian style passkey<|im_end|>open Canadian style gate<|im_end|>go east<|im_end|>take TextWorld key from chest<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to travel west. With that over with, look and see that the cabinet inside the kitchenette is opened. After opening the cabinet, recover the cake scented passkey from the cabinet in the kitchenette. After that, go east. With that done, doublecheck that the cake scented locker is unlocked. Then, ensure that the cake scented locker is open. Then, pick up the candy bar from the cake scented locker. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You see a locked cake scented locker, which looks standard, right there by you.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take cake scented passkey from cabinet<|im_end|>go east<|im_end|>unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take candy bar from cake scented locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip west. Then, pick-up the keycard from the floor of the workshop. With the keycard, doublecheck that the box in the workshop is unlocked with the keycard. Then, make sure that the box is ajar. Then, retrieve the American passkey from the box. After that, travel east. Next, assure that the American locker is unlocked with the American passkey. After that, ensure that the American locker inside the bathroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can make out a American locker.
You need an unguarded exit? You should try going west.
You are carrying: a type 4 key.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, attempt to head east. Following that, take the passkey from the counter inside the restroom. Then, attempt to take a trip west. With that accomplished, look and see that the locker within the kitchenette is unlocked with the passkey. After unlocking the locker, make sure that the locker is opened. And then, take the spork from the locker. And then, head east. Following that, place the spork on the table inside the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place. You start to take note of what's in the room.
You can make out a locker.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take spork from locker<|im_end|>go east<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, pick up the rectangular key from the table. Then, make an attempt to move east. With that over with, unlock the rectangular box in the recreation zone. Then, assure that the rectangular box inside the recreation zone is open. And then, retrieve the keycard from the rectangular box. Then, assure that the locker inside the recreation zone is unlocked. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You see a locked ordinary looking rectangular box in the room.
There is a closed portal leading south. You need an unguarded exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take rectangular key from table<|im_end|>go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, pick-up the type 0 keycard from the floor of the studio. Then, check that the type 0 safe within the studio is unlocked with the type 0 keycard. Then, assure that the type 0 safe inside the studio is ajar. Then, recover the type I passkey from the type 0 safe. After that, go east. And then, unlock the type I chest. And then, assure that the type I chest inside the workshop is opened. After that, retrieve the printer from the type I chest inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a locked type 0 safe.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a type 0 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 0 keycard<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take type I passkey from type 0 safe<|im_end|>go east<|im_end|>unlock type I chest with type I passkey<|im_end|>open type I chest<|im_end|>take printer from type I chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, pick up the key from the table inside the sauna. After that, look and see that the door inside the sauna is unlocked with the key. After unlocking the door, ensure that the door is open. And then, travel south. And then, travel east. With that done, make absolutely sure that the coffer is open. Having opened the coffer, take the chocolate bar from the coffer in the office. With the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
Oh wow! Is that what I think it is? It is! It's a table. The table is usual. On the table you make out a key. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is standard. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: take key from table<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take chocolate bar from coffer<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. With that over with, recover the key from the floor of the bedroom. With the key, move north. After that, doublecheck that the door is unlocked. And then, ensure that the door inside the scullery is open. Then, attempt to venture east. Then, recover the fork from the counter in the dish-pit. Once you have picked up the fork, put the fork into the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You can barely contain your excitement.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take fork from counter<|im_end|>insert fork into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the key from the floor of the chamber. If you have got the key, attempt to venture east. And then, make sure that the safe inside the bedchamber is unlocked. After that, open the safe. Then, make an attempt to go west. And then, recover the tablet from the floor of the chamber. Then, make an effort to head east. And then, you can insert the tablet into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
There is a key and a tablet on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>go west<|im_end|>take tablet<|im_end|>go east<|im_end|>insert tablet into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to assure that the cuboid safe inside the cookhouse is unlocked. Then, open the cuboid safe. After that, recover the keycard from the cuboid safe inside the cookhouse. Then, travel north. Once you accomplish that, check that the gate is unlocked with the keycard. And then, ensure that the gate is open. After that, head east. And then, retrieve the paper towel from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have stumbled into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You see a locked standard looking cuboid safe here.
You need an unblocked exit? You should try going north.
You are carrying: a cuboid key and a latchkey.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go north<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, make absolutely sure that the type O safe within the bedroom is unlocked. Then, open the type O safe within the bedroom. Having pulled open the type O safe, retrieve the latchkey from the type O safe. After that, unlock the box within the bedroom. Having unlocked the box, open the box inside the bedroom. And then, retrieve the lamp from the box. With the lamp, go to the west. Then, rest the lamp on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a locked box. You can see a locked type O safe nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type O key.

your action:

Response: unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take latchkey from type O safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>go west<|im_end|>put lamp on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go south. Then, retrieve the lavender scented latchkey from the shelf. Then, assure that the lavender scented locker is unlocked with the lavender scented latchkey. After that, doublecheck that the lavender scented locker in the study is ajar. After you have opened the lavender scented locker, recover the cuboid latchkey from the lavender scented locker within the study. After that, go to the north. Following that, unlock the cuboid chest with the cuboid latchkey. After that, make absolutely sure that the cuboid chest inside the canteen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a cuboid chest.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented latchkey from shelf<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>take cuboid latchkey from lavender scented locker<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, go to the north. Next, take the latchkey from the coffer. Then, look and see that the gateway inside the bedroom is unlocked with the latchkey. And then, assure that the gateway within the bedroom is opened. After that, go north. Then, travel east. After that, doublecheck that the type J box is opened. And then, recover the keyboard from the type J box within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type J passkey.

your action:

Response: go north<|im_end|>take latchkey from coffer<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>open type J box<|im_end|>take keyboard from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, make an attempt to head south. And then, recover the Microsoft limited edition keycard from the floor of the cookhouse. After that, unlock the Microsoft limited edition safe in the cookhouse. After that, ensure that the Microsoft limited edition safe is open. If you have pulled open the Microsoft limited edition safe, retrieve the American limited edition passkey from the Microsoft limited edition safe. With the American limited edition passkey, move north. And then, make absolutely sure that the American limited edition chest inside the closet is shut. Then, make absolutely sure the American limited edition chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place.
You see a American limited edition chest. The American limited edition chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition safe<|im_end|>take American limited edition passkey from Microsoft limited edition safe<|im_end|>go north<|im_end|>close American limited edition chest<|im_end|>lock American limited edition chest with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the cuboid keycard from the counter in the vault. After taking the cuboid keycard, venture west. With that over with, unlock the cuboid gate. And then, make sure that the cuboid gate is ajar. Having opened the cuboid gate, take a trip north. If you can get around to doing that, take a trip east. With that done, take the butterfly from the case. After taking the butterfly, ditch the butterfly on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
This just in- You, in the vault.
You rest your hand against a wall, but you miss the wall and fall onto a counter. You wonder idly who left that here. The counter is typical. On the counter you can see a cuboid keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from counter<|im_end|>go west<|im_end|>unlock cuboid gate with cuboid keycard<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly from case<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the fresh laundry scented key from the locker in the study. With the fresh laundry scented key, take a trip west. And then, make sure that the fresh laundry scented chest is unlocked. Then, open the fresh laundry scented chest within the shower. After opening the fresh laundry scented chest, retrieve the cuboid latchkey from the fresh laundry scented chest within the shower. After getting the cuboid latchkey, make an attempt to head east. Once you get around to doing that, close the cuboid locker. After that, lock the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can make out a cuboid locker. Empty! What kind of nightmare TextWorld is this? You see a locker. The locker contains a fresh laundry scented key. You bend down to tie your shoe. When you stand up, you notice a coffer. Classic TextWorld.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from locker<|im_end|>go west<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take cuboid latchkey from fresh laundry scented chest<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. That done, recover the type 5 passkey from the freezer. And then, attempt to take a trip south. With that over with, check that the type 5 safe inside the bedchamber is unlocked with the type 5 passkey. And then, doublecheck that the type 5 safe is open. Then, recover the plant from the type 5 safe. And then, try to go north. If you can manage that, rest the plant on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. You begin looking for stuff.
You see a type 5 safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take type 5 passkey from freezer<|im_end|>go south<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take plant from type 5 safe<|im_end|>go north<|im_end|>put plant on plate<|im_end|>