Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to recover the keycard from the display within the attic. After that, venture east. Then, doublecheck that the safe inside the cellar is unlocked. And then, ensure that the safe is open. And then, move west. And then, pick up the butterfly from the shelf. Then, travel east. After that, you can insert the butterfly inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You see a display. The display contains a keycard. You scan the room, seeing a shelf. The shelf is ordinary. On the shelf you can see a butterfly.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, assure that the type R box is unlocked. After that, open the type R box within the vault. After that, take the keycard from the type R box inside the vault. Then, insert the keycard into the gateway inside the vault's lock to unlock it. And then, doublecheck that the gateway in the vault is wide open. And then, head south. After that, take a trip east. After that, recover the ladle from the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You make out a type R box. You scan the room, seeing a crate. Now why would someone leave that there? The crate is empty! This is the worst thing that could possibly happen, ever!
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying: a type R keycard.

your action:

Response: unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take keycard from type R box<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, travel east. Then, look and see that the rectangular gate is unlocked. Then, make it so that the rectangular gate is wide open. And then, head north. That done, go west. And then, pick-up the latchkey from the floor of the laundry place. After that, head east. With that accomplished, doublecheck that the chest is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular key and a key.

your action:

Response: go east<|im_end|>unlock rectangular gate with rectangular key<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, make it so that the locker is unlocked. After unlocking the locker, open the locker in the kitchenette. After that, pick up the key from the locker. And then, venture east. Then, check that the safe is unlocked with the key. After that, make absolutely sure that the safe within the pantry is ajar. Then, take the top hat from the safe. And then, toss the top hat on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You make out a locked locker nearby.
There is an unguarded exit to the east.
You are carrying: a cookie and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take top hat from safe<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to move north. Then, take the Henderson's limited edition key from the stand. Having picked up the Henderson's limited edition key, attempt to travel south. After that, unlock the Henderson's limited edition door. If you have unlocked the Henderson's limited edition door, ensure that the Henderson's limited edition door is open. Then, travel south. Then, take a trip east. And then, pick up the kettle from the table within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer.
There is a closed Henderson's limited edition door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from stand<|im_end|>go south<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition key<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go north. Then, take the American limited edition key from the dresser. Then, unlock the American limited edition chest with the American limited edition key. And then, ensure that the American limited edition chest is open. After that, take the lamp from the American limited edition chest inside the chamber. Then, try to head south. Then, ensure that the box within the attic is open. Then, you can insert the lamp inside the box in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. The room is well lit.
You can see a closed box here.
There is a closed passageway leading west. There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition key from dresser<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take lamp from American limited edition chest<|im_end|>go south<|im_end|>open box<|im_end|>insert lamp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could travel north. Next, take the key from the bed stand. With the key, head south. And then, unlock the locker inside the scullery with the key. After that, ensure that the locker is open. And then, take the type 1 latchkey from the locker. After that, take a trip north. Next, check that the type 1 box is unlocked with the type 1 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a locked locker here.
There is an unblocked exit to the north.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take key from bed stand<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 1 latchkey from locker<|im_end|>go north<|im_end|>unlock type 1 box with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to take a trip south. Next, assure that the chest in the salon is unlocked. After that, ensure that the chest within the salon is open. After that, take the passkey from the chest within the salon. And then, insert the passkey into the safe in the salon's lock to unlock it. After that, open the safe within the salon. After that, pick up the keycard from the safe. After that, insert the keycard into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, go west. If you can finish that, make it so that the box inside the cellar is opened. After opening the box, take the type 3 passkey from the box. After stealing the type 3 passkey, try to take a trip east. Then, unlock the type 3 safe in the office. After that, ensure that the type 3 safe is open. After that, pick up the spherical key from the type 3 safe. After that, doublecheck that the spherical locker is unlocked with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office. You begin to take stock of what's here.
You make out a spherical locker! You make out a locked type 3 safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take type 3 passkey from box<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 passkey<|im_end|>open type 3 safe<|im_end|>take spherical key from type 3 safe<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the Canadian keycard from the bureau. After getting the Canadian keycard, unlock the Canadian box. And then, ensure that the Canadian box inside the cubicle is open. And then, recover the Henderson's style latchkey from the Canadian box within the cubicle. Having got the Henderson's style latchkey, make an effort to take a trip north. Then, unlock the Henderson's style box. After unlocking the Henderson's style box, doublecheck that the Henderson's style box within the parlor is wide open. And then, recover the poem from the Henderson's style box in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a Canadian box. You make out a bureau. The bureau contains a Canadian keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian keycard from bureau<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>take Henderson's style latchkey from Canadian box<|im_end|>go north<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>take poem from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, head south. Then, pick-up the key from the floor of the shower. With the key, go north. Okay, and then, make an effort to head east. And then, doublecheck that the box is unlocked. And then, open the box within the pantry. Then, pick up the top hat from the box in the pantry. Then, you can deposit the top hat into the coffer within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. The room is well lit.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take top hat from box<|im_end|>insert top hat into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. Then, retrieve the key from the couch. After stealing the key, check that the gate within the bedchamber is unlocked with the key. If you have unlocked the gate, ensure that the gate inside the bedchamber is open. After opening the gate, attempt to move south. And then, take the type 1 keycard from the portmanteau. After that, travel east. If you can succeed at that, assure the type 1 locker within the cookery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just walked into a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from couch<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>take type 1 keycard from portmanteau<|im_end|>go east<|im_end|>lock type 1 locker with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the east. After that, lift the passkey from the floor of the bedchamber. Having got the passkey, venture west. That done, doublecheck that the chest in the bedroom is unlocked with the passkey. And then, open the chest. After pulling open the chest, recover the American limited edition latchkey from the chest. Then, head east. With that done, make sure that the American limited edition locker inside the bedchamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
Were you looking for a chest? Because look over there, it's a chest. You hear a noise behind you and spin around, but you can't see anything other than a bed. But the thing is empty.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take American limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to move north. And then, recover the type 7 latchkey from the drawer. After getting the type 7 latchkey, travel south. And then, insert the type 7 latchkey into the type 7 portal in the steam room's lock to unlock it. And then, ensure that the type 7 portal is open. And then, make an effort to travel south. After that, recover the binder from the stand inside the studio. And then, you can deposit the binder inside the cabinet inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
Hey, want to see a dresser? Look over there, a dresser.
There is a closed type 7 portal leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 7 latchkey from drawer<|im_end|>go south<|im_end|>unlock type 7 portal with type 7 latchkey<|im_end|>open type 7 portal<|im_end|>go south<|im_end|>take binder from stand<|im_end|>insert binder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the type G latchkey from the locker inside the spare room. After that, move west. Okay, and then, check that the type G locker inside the cubicle is unlocked with the type G latchkey. Then, assure that the type G locker is opened. After that, pick up the Henderson's keycard from the type G locker. And then, take a trip east. With that done, unlock the Henderson's locker within the spare room with the Henderson's keycard. After unlocking the Henderson's locker, open the Henderson's locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You make out a locked Henderson's locker, which looks usual, here. You can see a locker. There's something strange about this thing being here, but you don't have time to worry about that now. The locker contains a type G latchkey.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type G latchkey from locker<|im_end|>go west<|im_end|>unlock type G locker with type G latchkey<|im_end|>open type G locker<|im_end|>take Henderson's keycard from type G locker<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head north. With that done, pick up the fudge scented passkey from the display within the vault. And then, unlock the fudge scented safe. After that, assure that the fudge scented safe is wide open. And then, take the keycard from the fudge scented safe. After that, make absolutely sure that the box is unlocked. And then, make it so that the box in the vault is ajar. Then, recover the fly larva from the box in the vault. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented passkey from display<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to venture east. And then, pick up the latchkey from the bench inside the salon. Then, go to the west. And then, unlock the box inside the basement. After that, open the box within the basement. After that, retrieve the broom from the box. Then, head east. And then, drop the broom on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You see a box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take latchkey from bench<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, try to head east. After that, travel east. Okay, and then, ensure that the dresser is open. And then, recover the Canadian limited edition latchkey from the dresser. If you can get your hands on the Canadian limited edition latchkey, attempt to head west. After that, check that the Canadian limited edition chest is unlocked with the Canadian limited edition latchkey. Then, doublecheck that the Canadian limited edition chest within the attic is open. And then, take the sock from the Canadian limited edition chest within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unblocked exit to the east.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>open dresser<|im_end|>take Canadian limited edition latchkey from dresser<|im_end|>go west<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take sock from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to head east. And then, take the TextWorld style keycard from the table inside the spare room. And then, check that the TextWorld style safe is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style safe inside the spare room is open. After that, pick up the Microsoft style passkey from the TextWorld style safe. With the Microsoft style passkey, assure that the Microsoft style safe in the spare room is unlocked. Then, make it so that the Microsoft style safe is open. And then, take the lightbulb from the Microsoft style safe in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard from table<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take Microsoft style passkey from TextWorld style safe<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take lightbulb from Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the formless chest in the studio with the formless passkey. Then, doublecheck that the formless chest is open. Then, take the latchkey from the formless chest. If you can get your hands on the latchkey, assure that the chest inside the studio is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, recover the Henderson's keycard from the chest. And then, insert the Henderson's keycard into the Henderson's box in the studio's lock to unlock it. And then, open the Henderson's box within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You can see a locked Henderson's box close by. You make out a chest. Make a note of this, you might have to put stuff on or in it later on. You see a formless chest.
There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to go south. If you can finish that, assure that the Henderson's style chest inside the cookhouse is open. And then, retrieve the keycard from the Henderson's style chest inside the cookhouse. And then, make an effort to travel north. With that accomplished, make sure that the safe is unlocked with the keycard. After unlocking the safe, make it so that the safe is ajar. And then, take the blanket from the safe. Then, place the blanket on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You make out a locked safe. You make out a bookshelf. Unfortunately, there isn't a thing on it.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>put blanket on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the latchkey from the floor of the washroom. If you can get your hands on the latchkey, unlock the box within the washroom. After that, open the box inside the washroom. And then, retrieve the keycard from the box. And then, unlock the chest. Then, make it so that the chest is opened. And then, take the candy bar from the chest. After that, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one.
You can make out a locked normal looking chest here. A locked box is nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the American style key into the American style box in the vault's lock to unlock it. After that, open the American style box within the vault. And then, take the key from the American style box within the vault. And then, make sure that the box in the vault is unlocked. And then, ensure that the box in the vault is open. After that, recover the American passkey from the box in the vault. Then, make an attempt to head south. And then, make sure that the American box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a box. You can see a locked American style box nearby.
You need an unblocked exit? You should try going south.
You are carrying: an American style key.

your action:

Response: unlock American style box with American style key<|im_end|>open American style box<|im_end|>take key from American style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>go south<|im_end|>unlock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, pick up the keycard from the floor of the cookery. Then, insert the keycard into the box in the cookery's lock to unlock it. After you have unlocked the box, assure that the box within the cookery is ajar. After that, recover the formless key from the box. And then, unlock the formless passageway. Then, open the formless passageway. And then, attempt to head east. And then, close the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a locked box. You can make out a bowl. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bowl.
There is a closed formless passageway leading east. There is an unguarded exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless key from box<|im_end|>unlock formless passageway with formless key<|im_end|>open formless passageway<|im_end|>go east<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the keycard from the floor of the office. And then, doublecheck that the chest is unlocked. Then, ensure that the chest within the office is open. After that, recover the vanilla scented key from the chest within the office. After that, unlock the vanilla scented chest. Then, doublecheck that the vanilla scented chest within the office is wide open. And then, retrieve the fudge scented keycard from the vanilla scented chest. And then, insert the fudge scented keycard into the fudge scented box inside the office's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You make out a locked fudge scented box. You make out a locked vanilla scented chest right there by you. You see a chest.
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take vanilla scented key from chest<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>open vanilla scented chest<|im_end|>take fudge scented keycard from vanilla scented chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, lift the key from the floor of the spare room. And then, unlock the chest. And then, open the chest within the spare room. And then, recover the soap scented key from the chest in the spare room. And then, unlock the soap scented hatch. Then, ensure that the soap scented hatch inside the spare room is open. Then, go to the east. Then, pick up the monitor from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a chest.
There is a closed soap scented hatch leading east. You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying: a burger.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take soap scented key from chest<|im_end|>unlock soap scented hatch with soap scented key<|im_end|>open soap scented hatch<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, make absolutely sure that the chest is unlocked. After that, open the chest inside the pantry. And then, pick up the key from the chest. If you can get your hands on the key, check that the safe is unlocked with the key. After unlocking the safe, ensure that the safe in the pantry is open. And then, take the chocolate bar from the safe. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. You begin to take stock of what's in the room.
You make out a locked safe in the room. You can see a chest.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel south. Then, open the case. And then, pick up the soap scented latchkey from the case in the kitchenette. Then, make absolutely sure that the soap scented safe is unlocked. After that, doublecheck that the soap scented safe in the kitchenette is opened. After that, pick up the Henderson's latchkey from the soap scented safe. After that, look and see that the Henderson's chest in the kitchenette is unlocked. Having unlocked the Henderson's chest, open the Henderson's chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open case<|im_end|>take soap scented latchkey from case<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take Henderson's latchkey from soap scented safe<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, make an effort to go to the south. That done, retrieve the spherical key from the floor of the kitchenette. After you have taken the spherical key, unlock the spherical chest. Having unlocked the spherical chest, open the spherical chest. And then, retrieve the cuboid key from the spherical chest in the kitchenette. After stealing the cuboid key, take a trip north. Okay, and then, unlock the cuboid gateway inside the canteen. After that, assure that the cuboid gateway is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You make out a plate. The plate is typical. Unfortunately, there isn't a thing on it.
There is a closed cuboid gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type Q key.

your action:

Response: go south<|im_end|>take spherical key<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take cuboid key from spherical chest<|im_end|>go north<|im_end|>unlock cuboid gateway with cuboid key<|im_end|>open cuboid gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, unlock the spherical safe in the kitchenette with the spherical key. And then, ensure that the spherical safe within the kitchenette is open. And then, pick up the latchkey from the spherical safe. Then, make it so that the box in the kitchenette is unlocked with the latchkey. Then, make absolutely sure that the box is open. After that, retrieve the Canadian limited edition keycard from the box. After that, unlock the Canadian limited edition safe in the kitchenette. Then, ensure that the Canadian limited edition safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You see a Canadian limited edition safe. You can make out a box. You see a spherical safe.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition keycard from box<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to pick up the lavender scented key from the chest. After that, make sure that the lavender scented chest within the dish-pit is unlocked. After that, open the lavender scented chest inside the dish-pit. Having pulled open the lavender scented chest, retrieve the fudge scented passkey from the lavender scented chest inside the dish-pit. And then, unlock the fudge scented locker. After that, open the fudge scented locker within the dish-pit. And then, recover the fly larva from the fudge scented locker in the dish-pit. With the fly larva, you can place the fly larva inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest. Classic TextWorld. The chest contains a lavender scented key. You make out a locked fudge scented locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a lavender scented chest.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented key from chest<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take fudge scented passkey from lavender scented chest<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take fly larva from fudge scented locker<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the chest is unlocked. After unlocking the chest, ensure that the chest is open. Having opened the chest, take the type P keycard from the chest. After that, insert the type P keycard into the type P chest in the bathroom's lock to unlock it. After that, make sure that the type P chest inside the bathroom is open. And then, retrieve the Henderson's limited edition keycard from the type P chest within the bathroom. After that, go to the west. After that, make it so that the Henderson's limited edition gateway within the kitchen is unlocked with the Henderson's limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at that sign! What does it say? It says Welcome to the bathroom? Well that's cool.
As if things weren't amazing enough already, you can even see a type P chest. You see a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type P keycard from chest<|im_end|>unlock type P chest with type P keycard<|im_end|>open type P chest<|im_end|>take Henderson's limited edition keycard from type P chest<|im_end|>go west<|im_end|>unlock Henderson's limited edition gateway with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, look and see that the locker within the cookery is shut. After that, try to go east. With that over with, pick up the type 9 latchkey from the coffer in the bedchamber. After picking up the type 9 latchkey, insert the type 9 latchkey into the type 9 box in the bedchamber's lock to unlock it. And then, make sure that the type 9 box within the bedchamber is ajar. After that, recover the latchkey from the type 9 box inside the bedchamber. With the latchkey, make an attempt to take a trip west. After that, lock the locker in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
Hey, want to see a locker? Look over there, a locker. Hmmm... what else, what else? What a letdown! The locker is empty! You make out a case.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type 9 latchkey from coffer<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>take latchkey from type 9 box<|im_end|>go west<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to go to the west. After that, pick up the spherical latchkey from the floor of the cellar. And then, unlock the spherical safe in the cellar. And then, open the spherical safe. And then, retrieve the scarf from the spherical safe in the cellar. Then, go east. Then, ensure that the chest is open. After that, you can deposit the scarf into the chest within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. You begin looking for stuff.
You can make out a chest.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take scarf from spherical safe<|im_end|>go east<|im_end|>open chest<|im_end|>insert scarf into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to attempt to go to the south. Then, recover the soap scented keycard from the floor of the cubicle. With the soap scented keycard, try to take a trip north. Then, unlock the soap scented door in the steam room with the soap scented keycard. After that, ensure that the soap scented door is open. After pulling open the soap scented door, try to venture north. Then, doublecheck that the American style box is wide open. Then, recover the pair of headphones from the American style box within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed soap scented door leading north. There is an unguarded exit to the south.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take soap scented keycard<|im_end|>go north<|im_end|>unlock soap scented door with soap scented keycard<|im_end|>open soap scented door<|im_end|>go north<|im_end|>open American style box<|im_end|>take pair of headphones from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the spherical passkey from the floor of the laundromat. And then, insert the spherical passkey into the spherical safe within the laundromat's lock to unlock it. And then, open the spherical safe. Then, pick up the American keycard from the spherical safe inside the laundromat. With the American keycard, check that the American locker is unlocked with the American keycard. And then, open the American locker in the laundromat. Having pulled open the American locker, pick up the sponge from the American locker. And then, place the sponge inside the cabinet in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the laundromat. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a American locker. There's something strange about this being here, but you can't put your finger on it. You make out a spherical safe.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take American keycard from spherical safe<|im_end|>unlock American locker with American keycard<|im_end|>open American locker<|im_end|>take sponge from American locker<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. And then, recover the passkey from the couch. After that, unlock the safe within the playroom. After unlocking the safe, open the safe. Then, take the type 7 key from the safe inside the playroom. Having got the type 7 key, unlock the type 7 locker inside the playroom. Once you have unlocked the type 7 locker, doublecheck that the type 7 locker is wide open. Then, take the cushion from the type 7 locker inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from couch<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 key from safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take cushion from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box with the key. After that, look and see that the box is opened. After that, recover the rectangular passkey from the box inside the bedchamber. And then, look and see that the rectangular locker is unlocked. Then, doublecheck that the rectangular locker is opened. Then, retrieve the passkey from the rectangular locker. With the passkey, go to the east. That done, lock the locker within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You see a locked rectangular locker. You make out a locked box.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the latchkey from the floor of the workshop. With the latchkey, unlock the safe. And then, open the safe. After opening the safe, recover the American latchkey from the safe. And then, insert the American latchkey into the American chest inside the workshop's lock to unlock it. After that, ensure that the American chest is open. And then, recover the Advent Calendar from the American chest within the workshop. And then, drop the Advent Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. Okay, just remember what you're here to do, and everything will go great.
You can see a locked American chest. You can make out a safe.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American latchkey from safe<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take Advent Calendar from American chest<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel north. Then, retrieve the keycard from the floor of the bedchamber. After that, move south. After that, doublecheck that the portal within the recreation zone is unlocked with the keycard. And then, ensure that the portal is open. Then, head east. And then, open the Canadian limited edition chest within the kitchenette. After that, you can put the worm inside the Canadian limited edition chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am obligated to announce that you are now in the recreation zone.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open Canadian limited edition chest<|im_end|>insert worm into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, take the keycard from the dresser. Then, assure that the box is unlocked with the keycard. And then, ensure that the box inside the steam room is open. After that, go to the west. Then, open the locker inside the kitchenette. Then, recover the nest of beetles from the locker within the kitchenette. Then, attempt to go to the east. If you can get through with that, you can deposit the nest of beetles inside the box in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. You start to take note of what's in the room.
You can see a box. You can see a dresser. The dresser contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from dresser<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>go west<|im_end|>open locker<|im_end|>take nest of beetles from locker<|im_end|>go east<|im_end|>insert nest of beetles into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, recover the fudge scented keycard from the counter in the closet. After taking the fudge scented keycard, unlock the fudge scented chest in the closet. Then, make it so that the fudge scented chest is opened. Once you have opened the fudge scented chest, take the passkey from the fudge scented chest inside the closet. After that, make sure that the gate inside the closet is unlocked. After that, assure that the gate is opened. And then, go east. And then, close the gate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You smell a wretched smell, and follow it to a fudge scented chest. You see a counter. The counter is standard. On the counter you can make out a fudge scented keycard.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pear.

your action:

Response: take fudge scented keycard from counter<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take passkey from fudge scented chest<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go west. After that, make absolutely sure that the crate is opened. Once you have opened the crate, recover the type I key from the crate. And then, try to head east. With that accomplished, unlock the type I chest with the type I key. And then, look and see that the type I chest is opened. And then, recover the worm from the type I chest in the cubicle. And then, drop the worm on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You make out a type I chest. You can make out a mantle. However, the mantle, like an empty mantle, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take type I key from crate<|im_end|>go east<|im_end|>unlock type I chest with type I key<|im_end|>open type I chest<|im_end|>take worm from type I chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, make an effort to travel west. Then, ensure that the toolbox is open. And then, retrieve the TextWorld key from the toolbox. Then, attempt to go to the east. That done, make it so that the TextWorld chest within the recreation zone is unlocked. Then, make absolutely sure that the TextWorld chest in the recreation zone is ajar. After that, retrieve the dvd from the TextWorld chest inside the recreation zone. And then, put the dvd on the bar in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. I guess you better just go and list everything you see here.
You see a TextWorld chest. The light flickers for a second, but nothing else happens. You see a bar. The bar is ordinary. But oh no! there's nothing on this piece of garbage. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a novel.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take TextWorld key from toolbox<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take dvd from TextWorld chest<|im_end|>put dvd on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel west. With that done, take the Microsoft limited edition key from the trunk. If you have picked up the Microsoft limited edition key, check that the Microsoft limited edition box within the shower is unlocked with the Microsoft limited edition key. After that, doublecheck that the Microsoft limited edition box is open. After that, retrieve the fudge scented keycard from the Microsoft limited edition box inside the shower. Then, try to travel east. After that, close the fudge scented locker. After that, look and see that the fudge scented locker is locked with the fudge scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You rest your hand against a wall, but you miss the wall and fall onto a fudge scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The fudge scented locker is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition key from trunk<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>open Microsoft limited edition box<|im_end|>take fudge scented keycard from Microsoft limited edition box<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the formless key from the floor of the launderette. After that, make absolutely sure that the formless locker within the launderette is unlocked. After that, ensure that the formless locker is open. Then, recover the American limited edition keycard from the formless locker. After stealing the American limited edition keycard, check that the American limited edition safe is unlocked with the American limited edition keycard. And then, ensure that the American limited edition safe inside the launderette is open. And then, recover the sponge from the American limited edition safe. And then, rest the sponge on the counter inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one.
You see a American limited edition safe. A locked formless locker, which looks normal, is close by. You make out a counter. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take American limited edition keycard from formless locker<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take sponge from American limited edition safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to head north. After that, travel east. That done, pick up the fudge scented passkey from the stand in the office. With the fudge scented passkey, insert the fudge scented passkey into the fudge scented locker inside the office's lock to unlock it. After unlocking the fudge scented locker, open the fudge scented locker. Then, take the pen from the fudge scented locker. With the pen, move west. Then, throw the pen on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented passkey from stand<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take pen from fudge scented locker<|im_end|>go west<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could insert the American style key into the American style safe inside the washroom's lock to unlock it. If you have unlocked the American style safe, make it so that the American style safe in the washroom is opened. And then, recover the latchkey from the American style safe. And then, unlock the portal in the washroom. After that, ensure that the portal is open. Then, make an effort to move south. Okay, and then, venture east. And then, retrieve the iron from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a locked American style safe in the room.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American style key.

your action:

Response: unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take iron from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the north. With that over with, lift the fudge scented keycard from the floor of the bedchamber. If you can get your hands on the fudge scented keycard, try to move south. After that, make sure that the fudge scented locker is unlocked with the fudge scented keycard. After unlocking the fudge scented locker, ensure that the fudge scented locker inside the studio is open. After pulling open the fudge scented locker, pick up the Advent Calendar from the fudge scented locker within the studio. Then, try to go north. After that, drop the Advent Calendar on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You see a fudge scented locker. You smell a sickening smell, and follow it to a chair. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a lamp.

your action:

Response: go north<|im_end|>take fudge scented keycard<|im_end|>go south<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take Advent Calendar from fudge scented locker<|im_end|>go north<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go south. Then, attempt to move east. After that, pick up the key from the floor of the sauna. And then, make an attempt to take a trip west. After that, insert the key into the box in the shower's lock to unlock it. And then, open the box. And then, take the latchkey from the box. After that, assure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take a trip west. Once you manage that, open the portmanteau. After that, recover the keycard from the portmanteau. And then, take a trip east. And then, assure that the safe in the steam room is unlocked with the keycard. After that, make absolutely sure that the safe inside the steam room is opened. Then, retrieve the non-euclidean keycard from the safe. Then, look and see that the non-euclidean box within the steam room is locked with the non-euclidean keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just entered a steam room.
You can see a closed standard looking non-euclidean box in the corner. You see a safe.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, make absolutely sure that the portal is unlocked with the latchkey. After that, open the portal within the canteen. Then, make an effort to take a trip east. And then, make an attempt to go to the north. Next, pick up the passkey from the stand in the salon. Then, go south. And then, close the safe in the cubicle. And then, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You have stumbled into a canteen. Not the canteen you'd expect. No, this is a canteen. You begin to take stock of what's here.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the safe within the lounge. If you can get your hands on the keycard, make an attempt to go east. And then, go east. Then, doublecheck that the chest in the garage is unlocked. And then, open the chest in the garage. And then, retrieve the shirt from the chest. After that, move west. And then, put the shirt on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
Were you looking for a safe? Because look over there, it's a safe. The safe contains a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>go west<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, take the formless passkey from the case inside the shower. After that, check that the formless locker in the shower is unlocked with the formless passkey. After that, make absolutely sure that the formless locker within the shower is ajar. If you have opened the formless locker, take the key from the formless locker inside the shower. After taking the key, unlock the box. After unlocking the box, ensure that the box inside the shower is open. And then, recover the keycard from the box in the shower. Having got the keycard, assure that the safe inside the shower is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a safe. You smell a sickening smell, and follow it to a box. You bend down to tie your shoe. When you stand up, you notice a formless locker. You see an opened case. The case contains a formless passkey. Classic TextWorld.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from case<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the Canadian latchkey from the floor of the workshop. With the Canadian latchkey, make an effort to venture west. After that, unlock the Canadian locker with the Canadian latchkey. And then, ensure that the Canadian locker inside the spare room is open. Then, recover the Microsoft limited edition passkey from the Canadian locker inside the spare room. After that, attempt to take a trip east. After that, make absolutely sure that the Microsoft limited edition chest in the workshop is shut. Then, lock the Microsoft limited edition chest in the workshop with the Microsoft limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty standard here.
You see a Microsoft limited edition chest. The Microsoft limited edition chest is empty! What a waste of a day!
There is an unguarded exit to the west.
There is a Canadian latchkey on the floor.
You are carrying: a nest of earwigs.

your action:

Response: take Canadian latchkey<|im_end|>go west<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take Microsoft limited edition passkey from Canadian locker<|im_end|>go east<|im_end|>close Microsoft limited edition chest<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip north. And then, take the keycard from the bench. And then, travel south. Next, insert the keycard into the safe in the workshop's lock to unlock it. Then, open the safe. Then, take the latchkey from the safe. And then, head north. With that over with, doublecheck that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can make out a safe. Now that's what I call TextWorld!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from bench<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could move east. With that accomplished, doublecheck that the type U chest is open. Then, take the passkey from the type U chest. And then, make it so that the locker is unlocked. After that, open the locker. And then, take the shoe from the locker in the vault. After that, take a trip west. After that, throw the shoe on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type U chest<|im_end|>take passkey from type U chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go west<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, take the key from the safe inside the chamber. Then, look and see that the gateway inside the chamber is unlocked with the key. And then, look and see that the gateway within the chamber is wide open. After that, go to the east. If you can manage that, attempt to go to the east. And then, take the bug from the shelf. Having got the bug, venture west. And then, put the bug on the bar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You see an opened safe. The safe contains a key.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>go east<|im_end|>take bug from shelf<|im_end|>go west<|im_end|>put bug on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to take a trip south. And then, recover the lavender scented keycard from the pan. And then, look and see that the lavender scented gate is unlocked. After that, look and see that the lavender scented gate inside the scullery is open. Then, move south. If you can do that, attempt to move east. Okay, and then, recover the fudge scented passkey from the table in the cookhouse. If you can get your hands on the fudge scented passkey, make it so that the fudge scented locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented keycard from pan<|im_end|>unlock lavender scented gate with lavender scented keycard<|im_end|>open lavender scented gate<|im_end|>go south<|im_end|>go east<|im_end|>take fudge scented passkey from table<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. Then, venture east. And then, retrieve the cake scented latchkey from the floor of the pantry. With the cake scented latchkey, doublecheck that the cake scented chest inside the pantry is unlocked. After that, doublecheck that the cake scented chest is ajar. And then, retrieve the type 3 key from the cake scented chest within the pantry. With the type 3 key, make it so that the type 3 box inside the pantry is unlocked. Having unlocked the type 3 box, ensure that the type 3 box in the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cake scented latchkey<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 3 key from cake scented chest<|im_end|>unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the west. With that accomplished, make sure that the safe is ajar. Then, recover the Microsoft passkey from the safe. After that, go east. After that, unlock the Microsoft safe with the Microsoft passkey. Then, open the Microsoft safe. Then, take the sandwich from the Microsoft safe within the office. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a Microsoft safe. You hear a noise behind you and spin around, but you can't see anything other than an armchair. But oh no! there's nothing on this piece of garbage.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a blender.

your action:

Response: go west<|im_end|>open safe<|im_end|>take Microsoft passkey from safe<|im_end|>go east<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take sandwich from Microsoft safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the Henderson's style key from the plate in the kitchen. And then, attempt to go to the west. After that, make absolutely sure that the Henderson's style safe is unlocked with the Henderson's style key. And then, make absolutely sure that the Henderson's style safe is opened. And then, retrieve the Microsoft limited edition keycard from the Henderson's style safe in the chamber. After that, go to the east. Next, insert the Microsoft limited edition keycard into the Microsoft limited edition gateway's lock to unlock it. Then, open the Microsoft limited edition gateway. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a plate! The plate is standard. On the plate you make out a Henderson's style key. There's something strange about this being here, but you can't put your finger on it.
There is a closed Microsoft limited edition gateway leading east. There is an unblocked exit to the west.
You are carrying: a pillow.

your action:

Response: take Henderson's style key from plate<|im_end|>go west<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take Microsoft limited edition keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock Microsoft limited edition gateway with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to go south. Then, assure that the soap scented safe is wide open. If you have pulled open the soap scented safe, retrieve the passkey from the soap scented safe within the cellar. Then, look and see that the passageway inside the cellar is unlocked. Then, doublecheck that the passageway is ajar. After opening the passageway, move east. After that, take the keycard from the desk. And then, doublecheck that the box within the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open soap scented safe<|im_end|>take passkey from soap scented safe<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>take keycard from desk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, pick-up the formless passkey from the floor of the laundry place. After taking the formless passkey, check that the formless chest is unlocked with the formless passkey. And then, look and see that the formless chest in the laundry place is ajar. After that, retrieve the rectangular key from the formless chest inside the laundry place. After taking the rectangular key, make an attempt to take a trip west. After that, assure that the rectangular chest is unlocked. After that, assure that the rectangular chest is wide open. After that, pick up the shadfly from the rectangular chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a standard kind of place. That is to say, you're in a laundry place.
You can make out a formless chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take rectangular key from formless chest<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take shadfly from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the locker is closed. And then, attempt to travel east. With that done, pick up the type U keycard from the floor of the bar. Then, unlock the type U box. And then, ensure that the type U box is open. Having pulled open the type U box, retrieve the passkey from the type U box inside the bar. And then, take a trip west. After that, lock the locker in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. Let's see what's in here.
You can make out an opened locker close by. The locker is empty! What a waste of a day!
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a plant.

your action:

Response: close locker<|im_end|>go east<|im_end|>take type U keycard<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>take passkey from type U box<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to look and see that the type 4 chest is unlocked with the type 4 keycard. After that, ensure that the type 4 chest in the bar is open. And then, take the rectangular keycard from the type 4 chest in the bar. Then, venture east. And then, unlock the rectangular safe within the workshop. And then, make sure that the rectangular safe in the workshop is opened. Then, pick up the spherical passkey from the rectangular safe. Then, lock the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place.
You see a type 4 chest. Hmmm... what else, what else?
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take rectangular keycard from type 4 chest<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take spherical passkey from rectangular safe<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to take a trip east. With that done, lift the American style latchkey from the floor of the pantry. Once you have picked up the American style latchkey, attempt to take a trip west. Following that, unlock the American style box with the American style latchkey. And then, open the American style box inside the closet. Then, recover the top hat from the American style box. After stealing the top hat, attempt to take a trip east. Then, place the top hat on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You can make out a locked American style box close by.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style latchkey<|im_end|>go west<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take top hat from American style box<|im_end|>go east<|im_end|>put top hat on table<|im_end|>