Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make an attempt to venture north. And then, retrieve the keycard from the box. After that, unlock the safe within the cubicle with the keycard. After unlocking the safe, ensure that the safe is open. After that, take the shadfly from the safe. And then, attempt to travel south. Then, ensure that the bureau is open. After that, you can put the shadfly inside the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You can make out a closed bureau.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>go south<|im_end|>open bureau<|im_end|>insert shadfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go east. And then, pick up the passkey from the counter within the basement. And then, insert the passkey into the chest within the basement's lock to unlock it. Then, open the chest inside the basement. If you have pulled open the chest, pick up the TextWorld keycard from the chest. Then, travel west. And then, unlock the TextWorld chest. After that, ensure that the TextWorld chest within the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
A locked normal looking TextWorld chest is right there by you.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the box in the shower. After that, make absolutely sure that the box is open. After that, pick up the rectangular key from the box within the shower. And then, head east. Then, make sure that the rectangular locker is unlocked. After that, assure that the rectangular locker inside the scullery is opened. And then, recover the spoon from the rectangular locker in the scullery. After that, place the spoon into the fridge in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You scan the room for a box, and you find a box.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take spoon from rectangular locker<|im_end|>insert spoon into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, make an effort to head east. With that accomplished, pick up the American key from the mantelpiece. Then, look and see that the American locker in the bedchamber is unlocked. After unlocking the American locker, ensure that the American locker inside the bedchamber is open. After that, retrieve the Henderson's limited edition keycard from the American locker inside the bedchamber. After that, insert the Henderson's limited edition keycard into the Henderson's limited edition chest's lock to unlock it. And then, look and see that the Henderson's limited edition chest is opened. After pulling open the Henderson's limited edition chest, pick up the pillow from the Henderson's limited edition chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from mantelpiece<|im_end|>unlock American locker with American key<|im_end|>open American locker<|im_end|>take Henderson's limited edition keycard from American locker<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take pillow from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to go south. Then, make absolutely sure that the case inside the cookhouse is ajar. And then, pick up the Microsoft key from the case. And then, make it so that the Microsoft safe is unlocked. After you have unlocked the Microsoft safe, open the Microsoft safe. And then, retrieve the keycard from the Microsoft safe. And then, unlock the safe in the cookhouse. And then, open the safe in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take Microsoft key from case<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take keycard from Microsoft safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the latchkey from the rack. After that, insert the latchkey into the safe within the garage's lock to unlock it. After unlocking the safe, open the safe inside the garage. And then, recover the keycard from the safe within the garage. And then, unlock the box within the garage. After unlocking the box, make sure that the box is wide open. And then, retrieve the lampshade from the box. If you can get your hands on the lampshade, throw the lampshade on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You see a locked box. As if things weren't amazing enough already, you can even see a safe. Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. On the rack you make out a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the south. Next, doublecheck that the locker is unlocked. And then, doublecheck that the locker in the shower is opened. After opening the locker, pick up the formless latchkey from the locker. And then, insert the formless latchkey into the formless door's lock to unlock it. Then, ensure that the formless door in the shower is open. After that, make an attempt to take a trip west. Next, doublecheck that the trunk inside the bar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to go east. Once you finish that, make absolutely sure that the rectangular safe within the spare room is unlocked. Then, ensure that the rectangular safe inside the spare room is open. And then, pick up the latchkey from the rectangular safe. And then, unlock the safe inside the spare room with the latchkey. After that, ensure that the safe is open. Then, recover the shadfly from the safe within the spare room. With the shadfly, sit the shadfly on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take latchkey from rectangular safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel east. If you can succeed at that, ensure that the toolbox is open. Then, take the fresh laundry scented keycard from the toolbox. After that, look and see that the fresh laundry scented locker in the vault is unlocked. Then, ensure that the fresh laundry scented locker is open. And then, take the latchkey from the fresh laundry scented locker. With the latchkey, assure that the locker is unlocked. After that, doublecheck that the locker within the vault is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a stand. You wonder idly who left that here. The stand is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take fresh laundry scented keycard from toolbox<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to travel east. With that over with, retrieve the cake scented latchkey from the chest. And then, take a trip west. Okay, and then, unlock the cake scented door within the shower. And then, open the cake scented door. After you have opened the cake scented door, make an effort to go north. Following that, make an effort to head east. With that done, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed cake scented door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take cake scented latchkey from chest<|im_end|>go west<|im_end|>unlock cake scented door with cake scented latchkey<|im_end|>open cake scented door<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture east. After that, pick up the passkey from the suitcase. If you can get your hands on the passkey, unlock the safe. Then, make sure that the safe within the study is opened. After pulling open the safe, take the keycard from the safe inside the study. Having picked up the keycard, unlock the box. After that, ensure that the box inside the study is open. Then, pick up the book from the box in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I am pleased to announce that you are now in the office.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. Once you succeed at that, pick up the latchkey from the floor of the bathroom. And then, unlock the locker in the bathroom. After that, ensure that the locker is open. And then, pick up the keycard from the locker. After that, travel east. And then, insert the keycard into the box within the dish-pit's lock to unlock it. If you have unlocked the box, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. However, the table, like an empty table, has nothing on it. Hopefully this doesn't make you too upset.
There is a closed gateway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to venture west. Next, ensure that the suitcase is open. And then, take the Henderson's style key from the suitcase within the parlor. After that, make an attempt to head east. And then, make absolutely sure that the Henderson's style safe is unlocked with the Henderson's style key. And then, ensure that the Henderson's style safe is open. Then, take the sponge from the Henderson's style safe within the launderette. Then, place the sponge on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You can make out a locked Henderson's style safe. You see a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
There is a closed gate leading east. There is an unguarded exit to the west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take Henderson's style key from suitcase<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take sponge from Henderson's style safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the soap scented passkey from the floor of the laundry place. After that, attempt to venture south. And then, unlock the soap scented chest within the pantry. And then, open the soap scented chest. After opening the soap scented chest, retrieve the TextWorld latchkey from the soap scented chest within the pantry. Then, attempt to venture north. After that, unlock the TextWorld hatch with the TextWorld latchkey. After unlocking the TextWorld hatch, open the TextWorld hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
There is a closed TextWorld hatch leading west. There is an unguarded exit to the south.
There is a soap scented passkey and a vacuum on the floor.
You are carrying: a sandwich.

your action:

Response: take soap scented passkey<|im_end|>go south<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take TextWorld latchkey from soap scented chest<|im_end|>go north<|im_end|>unlock TextWorld hatch with TextWorld latchkey<|im_end|>open TextWorld hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move east. With that over with, make an attempt to take a trip east. And then, lift the Henderson's limited edition latchkey from the floor of the pantry. And then, unlock the Henderson's limited edition box with the Henderson's limited edition latchkey. Having unlocked the Henderson's limited edition box, open the Henderson's limited edition box within the pantry. And then, retrieve the stick of butter from the Henderson's limited edition box. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take stick of butter from Henderson's limited edition box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the suitcase is open. Once you have pulled open the suitcase, retrieve the latchkey from the suitcase. And then, make an effort to head north. And then, unlock the safe within the lounge. Then, assure that the safe is ajar. After that, recover the manuscript from the safe in the lounge. And then, move south. And then, drop the manuscript on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You can make out a suitcase.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying: a controller.

your action:

Response: open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, look and see that the type 5 box within the office is unlocked. Then, doublecheck that the type 5 box within the office is ajar. After that, pick up the vanilla scented latchkey from the type 5 box. Then, travel south. Once you accomplish that, unlock the vanilla scented portal in the garage. After that, look and see that the vanilla scented portal is wide open. And then, go to the east. And then, lift the insect from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just come into an office.
You can make out a type 5 box.
You need an unguarded exit? You should try going south.
You are carrying: a type 5 keycard and a shadfly.

your action:

Response: unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>take vanilla scented latchkey from type 5 box<|im_end|>go south<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the latchkey from the coffer inside the cellar. And then, move south. And then, doublecheck that the portal inside the garage is unlocked with the latchkey. Once you have unlocked the portal, open the portal. And then, head west. If you can get through with that, retrieve the cane from the stand. And then, go to the east. And then, drop the cane on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You have stumbled into the most standard of all possible cellars. Okay, just remember what you're here to do, and everything will go great.
You make out a coffer. You check the price tag glued to the coffer. 55 bucks? What a deal! You'll have to ask where they got this! The coffer contains a latchkey.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>take cane from stand<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could doublecheck that the lavender scented chest in the scullery is unlocked. And then, doublecheck that the lavender scented chest within the scullery is wide open. If you have opened the lavender scented chest, take the key from the lavender scented chest. And then, attempt to go to the east. Then, unlock the safe. After that, make it so that the safe is open. After that, take the fork from the safe in the kitchenette. If you can get your hands on the fork, put the fork on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take key from lavender scented chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, recover the passkey from the basket. After that, unlock the box. After that, ensure that the box inside the shower is open. Then, take the keycard from the box in the shower. After that, make it so that the locker is unlocked with the keycard. And then, ensure that the locker is open. Then, pick up the paper towel from the locker in the shower. Then, put the paper towel on the board inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin looking for stuff.
You make out a locker. Is this it? Is this what you came to TextWorld to see? a locker? You can see a box. You can see a basket. The basket contains a passkey. You can make out a board. But the thing is empty.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture east. Once you succeed at that, head south. Then, pick up the type 6 key from the table inside the attic. Then, insert the type 6 key into the type 6 locker's lock to unlock it. And then, open the type 6 locker within the attic. And then, recover the keycard from the type 6 locker in the attic. After getting the keycard, venture north. That done, unlock the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 6 key from table<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take keycard from type 6 locker<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft passkey from the counter within the restroom. After that, check that the Microsoft safe is unlocked with the Microsoft passkey. And then, make absolutely sure that the Microsoft safe in the restroom is wide open. After that, recover the latchkey from the Microsoft safe. And then, unlock the chest within the restroom with the latchkey. After that, open the chest inside the restroom. Then, pick up the passkey from the chest within the restroom. After that, check that the locker in the restroom is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a locker. Wow, isn't TextWorld just the best? You can see a chest. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. Now why would someone leave that there? You can make out a counter. You see a Microsoft passkey on the counter. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft passkey from counter<|im_end|>unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the safe. Then, open the safe. Then, take the key from the safe. Then, make sure that the box inside the vault is unlocked. Then, open the box inside the vault. And then, retrieve the keycard from the box in the vault. After that, go to the east. Following that, insert the keycard into the chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. Let's see what's in here.
You can see a box. You make out a safe.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the Microsoft limited edition keycard from the floor of the steam room. After that, assure that the Microsoft limited edition box in the steam room is unlocked. After that, make absolutely sure that the Microsoft limited edition box is open. And then, pick up the keycard from the Microsoft limited edition box. And then, check that the safe is unlocked with the keycard. And then, open the safe inside the steam room. After opening the safe, pick up the latchkey from the safe within the steam room. With the latchkey, make it so that the box is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
Look over there! a box. You rest your hand against a wall, but you miss the wall and fall onto a safe. You see a Microsoft limited edition box. You wonder idly who left that here.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take keycard from Microsoft limited edition box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the east. After that, recover the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, make an effort to travel west. Then, unlock the locker in the bedchamber with the latchkey. And then, open the locker within the bedchamber. And then, take the monitor from the locker. And then, attempt to travel east. Then, put the monitor on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You can make out a locked locker here. As if things weren't amazing enough already, you can even see a box.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go east<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to take a trip south. Once you accomplish that, look and see that the type 9 locker within the launderette is wide open. After that, take the latchkey from the type 9 locker. Then, go north. If you can manage that, unlock the box within the chamber with the latchkey. After unlocking the box, ensure that the box is open. And then, take the nest of kittens from the box inside the chamber. After that, throw the nest of kittens on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You see a box.
There is a closed gate leading west. You need an unblocked exit? You should try going south.
You are carrying: a bug.

your action:

Response: go south<|im_end|>open type 9 locker<|im_end|>take latchkey from type 9 locker<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of kittens from box<|im_end|>drop nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel west. Next, retrieve the non-euclidean passkey from the floor of the bedroom. Then, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. After that, doublecheck that the non-euclidean safe is open. Then, pick up the non-euclidean key from the non-euclidean safe. Then, attempt to go to the east. Next, assure that the non-euclidean chest is unlocked. And then, open the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You see a locked non-euclidean chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean key from non-euclidean safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. And then, recover the passkey from the floor of the sauna. After that, make absolutely sure that the box is unlocked. If you have unlocked the box, open the box. Then, retrieve the Henderson's passkey from the box. And then, take a trip north. With that done, unlock the Henderson's safe with the Henderson's passkey. After that, ensure that the Henderson's safe in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. You begin to take stock of what's here.
You see a locked Henderson's safe.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's passkey from box<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. With that over with, attempt to head west. If you can manage that, lift the latchkey from the floor of the bedchamber. And then, unlock the locker. After unlocking the locker, ensure that the locker in the bedchamber is open. Then, take the monitor from the locker. After that, head east. And then, sit the monitor on the shelf inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. Then, recover the type X key from the floor of the cellar. With the type X key, make absolutely sure that the type X chest within the cellar is unlocked. Then, ensure that the type X chest is open. After pulling open the type X chest, recover the latchkey from the type X chest within the cellar. Then, make an effort to travel west. That done, close the chest in the attic. And then, assure the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You can make out an opened chest, which looks ordinary, right there by you. The chest is empty! What a waste of a day!
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type X key<|im_end|>unlock type X chest with type X key<|im_end|>open type X chest<|im_end|>take latchkey from type X chest<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. Then, head west. With that done, pick up the passkey from the floor of the pantry. After that, head east. And then, make sure that the locker is unlocked. After that, ensure that the locker inside the cubicle is open. And then, recover the type 2 key from the locker. And then, lock the type 2 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You make another one of your grand eccentric entrances into a parlor.
You see a formless safe. Huh, weird.
You need an unguarded exit? You should try going west.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 2 key from locker<|im_end|>lock type 2 chest with type 2 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an effort to venture west. After that, open the TextWorld safe in the basement. Then, pick up the formless latchkey from the TextWorld safe. Then, make an attempt to go east. And then, unlock the formless box. Then, open the formless box. After that, retrieve the desktop computer from the formless box inside the office. After that, sit the desktop computer on the chair inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin looking for stuff.
You can see a locked formless box. Oh wow! Is that what I think it is? It is! It's a chair. The chair is standard. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld safe<|im_end|>take formless latchkey from TextWorld safe<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take desktop computer from formless box<|im_end|>put desktop computer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take a trip west. Then, recover the Canadian limited edition latchkey from the table within the laundromat. Then, unlock the Canadian limited edition chest. And then, make sure that the Canadian limited edition chest is wide open. After pulling open the Canadian limited edition chest, pick up the Microsoft key from the Canadian limited edition chest in the laundromat. And then, assure that the Microsoft box in the laundromat is unlocked. Then, ensure that the Microsoft box within the laundromat is open. Then, pick up the fly larva from the Microsoft box in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition latchkey from table<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft key from Canadian limited edition chest<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take fly larva from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to go to the west. After that, recover the latchkey from the platter in the scullery. And then, insert the latchkey into the locker in the scullery's lock to unlock it. After that, open the locker inside the scullery. Then, make an attempt to take a trip east. Following that, take the tv from the bed in the playroom. If you can get your hands on the tv, try to move west. And then, deposit the tv into the locker inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out a bed. You see a tv on the bed. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take latchkey from platter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go east<|im_end|>take tv from bed<|im_end|>go west<|im_end|>insert tv into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to move south. Then, attempt to go to the east. And then, make absolutely sure that the American style gate within the laundry place is closed. And then, make an attempt to move east. If you can get through with that, ensure that the locker is open. Then, pick up the American style latchkey from the locker inside the bedroom. After that, travel west. After that, make it so that the American style gate inside the laundry place is locked with the American style latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just come into a pantry.
There is an unguarded exit to the south.
There is a top hat on the floor.
You are carrying: a stick of butter and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>close American style gate<|im_end|>go east<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>go west<|im_end|>lock American style gate with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to move west. With that over with, make it so that the freezer is ajar. Then, take the key from the freezer in the cookhouse. After that, go east. With that over with, make sure that the portal inside the recreation zone is unlocked. And then, ensure that the portal is open. After that, venture south. After that, pick up the sponge from the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Here we are in the recreation zone.
You see a bed stand. The bed stand is typical. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is a closed portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take key from freezer<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to move east. Then, pick up the cuboid passkey from the floor of the cookhouse. With the cuboid passkey, look and see that the cuboid box is unlocked. After that, doublecheck that the cuboid box is open. Once you have opened the cuboid box, pick up the keycard from the cuboid box. Then, check that the safe is unlocked with the keycard. After that, ensure that the safe within the cookhouse is open. After that, retrieve the worm from the safe in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the west. And then, recover the passkey from the safe within the workshop. And then, doublecheck that the gateway is unlocked with the passkey. After that, ensure that the gateway is open. Then, head south. And then, attempt to venture east. Then, pick up the American style key from the floor of the bedchamber. Then, Put the American style key into the American style safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>take passkey from safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take American style key<|im_end|>lock American style safe with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go to the east. Following that, unlock the box with the latchkey. After you have unlocked the box, ensure that the box inside the canteen is open. After that, retrieve the American limited edition key from the box. Then, check that the American limited edition box within the canteen is unlocked with the American limited edition key. After that, assure that the American limited edition box inside the canteen is wide open. After that, retrieve the key from the American limited edition box. With the key, look and see that the locker in the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You begin to take stock of what's here.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Next, look and see that the door is opened. Then, travel east. Then, doublecheck that the door in the cookery is closed. After that, travel south. Okay, and then, pick up the passkey from the trunk inside the attic. And then, make an attempt to go to the north. Then, lock the door within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You can make out a rack. The rack is normal. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a towel.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>go south<|im_end|>take passkey from trunk<|im_end|>go north<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. After that, open the Microsoft limited edition box in the workshop. Then, pick up the American style key from the Microsoft limited edition box within the workshop. If you can get your hands on the American style key, make it so that the American style passageway inside the workshop is unlocked with the American style key. And then, open the American style passageway. Then, venture south. With that done, head east. With that accomplished, lift the synthesizer from the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You can see a portmanteau. The portmanteau is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a tv.

your action:

Response: go west<|im_end|>open Microsoft limited edition box<|im_end|>take American style key from Microsoft limited edition box<|im_end|>unlock American style passageway with American style key<|im_end|>open American style passageway<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel west. After that, make sure that the coffer within the cubicle is ajar. Then, take the latchkey from the coffer. Having picked up the latchkey, assure that the chest is unlocked. Having unlocked the chest, make sure that the chest in the cubicle is open. And then, recover the key from the chest. If you have got the key, make an attempt to venture east. If you can get through with that, unlock the safe within the canteen with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. Let's see what's in here.
You make out a safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go south. That done, recover the cuboid key from the mantle. And then, move north. If you can accomplish that, unlock the cuboid door within the basement. Then, open the cuboid door in the basement. After opening the cuboid door, make an effort to travel east. After that, pick up the insect from the chair. With the insect, deposit the insect on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place. The room is well lit.
There is a closed cuboid door leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid key from mantle<|im_end|>go north<|im_end|>unlock cuboid door with cuboid key<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take insect from chair<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go south. That done, look and see that the toolbox is wide open. And then, take the Canadian limited edition key from the toolbox. After getting the Canadian limited edition key, insert the Canadian limited edition key into the Canadian limited edition locker inside the office's lock to unlock it. And then, ensure that the Canadian limited edition locker is open. And then, take the nest of bunnies from the Canadian limited edition locker inside the office. Then, attempt to go to the north. With that over with, put the nest of bunnies on the bench in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You can see a bench. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take Canadian limited edition key from toolbox<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take nest of bunnies from Canadian limited edition locker<|im_end|>go north<|im_end|>put nest of bunnies on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, pick up the latchkey from the display inside the cubicle. After getting the latchkey, unlock the box. Then, open the box. And then, recover the passkey from the box within the cubicle. And then, make an attempt to travel west. With that over with, make absolutely sure that the chest is unlocked. And then, assure that the chest in the canteen is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. Let's see what's in here.
You smell a terrible smell, and follow it to a chest. You can make out a bowl. The bowl is standard. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from display<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to head east. Then, recover the rectangular key from the chair inside the kitchenette. If you can get your hands on the rectangular key, unlock the rectangular chest with the rectangular key. After that, doublecheck that the rectangular chest in the kitchenette is open. Then, recover the American limited edition key from the rectangular chest. With the American limited edition key, attempt to go to the west. After that, insert the American limited edition key into the American limited edition chest in the canteen's lock to unlock it. After that, open the American limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a American limited edition chest.
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular key from chair<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take American limited edition key from rectangular chest<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be good if you could try to head east. Once you finish that, unlock the gateway inside the cookery. After that, make sure that the gateway is ajar. Then, head north. After that, take a trip west. With that accomplished, pick-up the worm from the floor of the washroom. After that, travel east. And then, place the worm into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place.
There is an unguarded exit to the east.
You are carrying: a legume and a keycard.

your action:

Response: go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go north<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to head west. After that, pick up the formless passkey from the floor of the kitchen. After that, unlock the formless portal. And then, ensure that the formless portal within the kitchen is open. And then, make an effort to head south. Then, travel east. Then, pick up the mop from the shelf in the sauna. If you can get your hands on the mop, place the mop on the board within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You make out a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take formless passkey<|im_end|>unlock formless portal with formless passkey<|im_end|>open formless portal<|im_end|>go south<|im_end|>go east<|im_end|>take mop from shelf<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could venture south. Okay, and then, make an attempt to move west. If you can succeed at that, open the Microsoft box in the dish-pit. After that, retrieve the keycard from the Microsoft box in the dish-pit. And then, make an effort to take a trip east. Then, insert the keycard into the safe's lock to unlock it. And then, make it so that the safe within the bedroom is ajar. Having pulled open the safe, retrieve the book from the safe within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. I guess you better just go and list everything you see here.
You can make out a cabinet. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? What a letdown! The cabinet is empty!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to check that the type 9 safe within the dish-pit is unlocked with the type 9 keycard. And then, make it so that the type 9 safe in the dish-pit is open. And then, recover the TextWorld style keycard from the type 9 safe. And then, unlock the TextWorld style locker inside the dish-pit with the TextWorld style keycard. And then, assure that the TextWorld style locker is wide open. After that, take the latchkey from the TextWorld style locker within the dish-pit. And then, travel north. That done, make sure that the safe inside the kitchen is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a locked TextWorld style locker. You can see a type 9 safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take TextWorld style keycard from type 9 safe<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take latchkey from TextWorld style locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could assure that the locker is unlocked with the latchkey. Then, assure that the locker is ajar. Then, take the cuboid passkey from the locker inside the studio. After that, insert the cuboid passkey into the cuboid chest's lock to unlock it. After unlocking the cuboid chest, open the cuboid chest. And then, retrieve the printer from the cuboid chest. With the printer, venture east. After that, deposit the printer on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You can see a locked cuboid chest. You can see a locked locker here.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take printer from cuboid chest<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip east. Following that, take the fly larva from the counter in the sauna. And then, make an effort to take a trip west. Then, recover the type F keycard from the rack. Then, make an attempt to take a trip east. Then, unlock the type F safe. After that, make sure that the type F safe inside the sauna is wide open. After that, deposit the fly larva inside the type F safe inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can make out a rack. You shudder, but continue examining the rack. The rack is normal. On the rack you make out a type F keycard. Hmmm... what else, what else?
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>take fly larva from counter<|im_end|>go west<|im_end|>take type F keycard from rack<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>open type F safe<|im_end|>insert fly larva into type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could head south. If you can get through with that, venture west. And then, take the passkey from the shelf in the bedroom. If you can get your hands on the passkey, attempt to head east. With that over with, assure that the box is unlocked. And then, look and see that the box is wide open. And then, pick up the keycard from the box within the office. Then, lock the chest inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
There is a towel on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. Following that, attempt to venture north. Then, retrieve the passkey from the dresser within the sauna. Then, attempt to travel south. Once you succeed at that, try to go to the east. And then, unlock the safe within the bedchamber. And then, open the safe within the bedchamber. Then, pick up the tablet from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You make out a locked normal looking safe nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could pick up the non-euclidean key from the rack. And then, unlock the non-euclidean locker inside the bathroom. Then, open the non-euclidean locker inside the bathroom. After pulling open the non-euclidean locker, take the type 2 keycard from the non-euclidean locker within the bathroom. With the type 2 keycard, try to head east. With that over with, unlock the type 2 chest within the salon. And then, ensure that the type 2 chest is open. After opening the type 2 chest, retrieve the monitor from the type 2 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You see a gleam over in a corner, where you can see a non-euclidean locker. Hey, want to see a rack? Look over there, a rack. The rack is ordinary. On the rack you see a non-euclidean key.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take non-euclidean key from rack<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take type 2 keycard from non-euclidean locker<|im_end|>go east<|im_end|>unlock type 2 chest with type 2 keycard<|im_end|>open type 2 chest<|im_end|>take monitor from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, retrieve the soap scented latchkey from the platter within the kitchen. And then, take a trip south. That done, check that the soap scented chest is unlocked with the soap scented latchkey. After that, ensure that the soap scented chest in the kitchenette is open. After that, take the latchkey from the soap scented chest. After taking the latchkey, make it so that the box within the kitchenette is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the teaspoon from the box within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal. The room is well lit.
You see a platter. The platter is typical. On the platter you see a soap scented latchkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from platter<|im_end|>go south<|im_end|>unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take latchkey from soap scented chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the type 4 box. And then, ensure that the type 4 box inside the study is open. Then, take the keycard from the type 4 box inside the study. If you can get your hands on the keycard, doublecheck that the portal in the study is unlocked. And then, open the portal within the study. Then, head west. Next, ensure that the box within the laundry place is open. And then, retrieve the paper towel from the box inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place. Let's see what's in here.
You make out a type 4 box.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>take keycard from type 4 box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the locker. And then, ensure that the locker is open. Then, take the passkey from the locker. And then, attempt to move south. With that accomplished, unlock the safe with the passkey. After unlocking the safe, open the safe in the pantry. After that, take the type 7 passkey from the safe in the pantry. And then, unlock the type 7 locker within the pantry with the type 7 passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
As if things weren't amazing enough already, you can even see a locker.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 passkey from safe<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take a trip south. And then, look and see that the locker is ajar. And then, take the type 9 latchkey from the locker inside the garage. After that, try to go to the north. And then, unlock the type 9 gateway. And then, assure that the type 9 gateway is wide open. Then, head east. If you can get through with that, retrieve the laptop from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
There is a closed type 9 gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take type 9 latchkey from locker<|im_end|>go north<|im_end|>unlock type 9 gateway with type 9 latchkey<|im_end|>open type 9 gateway<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the passageway within the cubicle is wide open. Having pulled open the passageway, go east. Then, open the trunk. After that, pick up the key from the trunk. After taking the key, insert the key into the locker's lock to unlock it. And then, open the locker. And then, retrieve the legume from the locker inside the workshop. After stealing the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You begin looking for stuff.
A locked toolbox, which looks normal, is in the corner.
There is a closed passageway leading east. There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: open passageway<|im_end|>go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Microsoft limited edition keycard into the Microsoft limited edition locker's lock to unlock it. And then, ensure that the Microsoft limited edition locker is open. After that, pick up the passkey from the Microsoft limited edition locker. After you have taken the passkey, unlock the passageway with the passkey. Then, look and see that the passageway is wide open. After that, head west. With that done, take the type U keycard from the mantelpiece. And then, lock the type U chest in the study with the type U keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
You make out a Microsoft limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading west. You need an unguarded exit? You should try going north.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>take type U keycard from mantelpiece<|im_end|>lock type U chest with type U keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. With that done, pick up the keycard from the bowl. And then, go east. And then, make it so that the chest is unlocked with the keycard. If you have unlocked the chest, assure that the chest is open. After opening the chest, pick up the non-euclidean passkey from the chest. Then, make it so that the non-euclidean locker is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. I guess you better just go and list everything you see here.
You can see a non-euclidean locker. Hey, want to see a chest? Look over there, a chest.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bowl<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the formless chest with the formless passkey. And then, ensure that the formless chest is open. Then, pick up the fudge scented keycard from the formless chest inside the pantry. Then, make absolutely sure that the fudge scented box in the pantry is unlocked with the fudge scented keycard. After unlocking the fudge scented box, open the fudge scented box. Then, retrieve the latchkey from the fudge scented box. Then, try to head east. And then, unlock the box in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You can make out a fudge scented box. You see a locked formless chest right there by you.
There is an unguarded exit to the east.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take fudge scented keycard from formless chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take latchkey from fudge scented box<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the keycard from the locker. And then, attempt to go west. Then, unlock the chest. After that, open the chest. And then, recover the type 9 latchkey from the chest within the closet. Then, make an attempt to go to the east. If you can finish that, insert the type 9 latchkey into the type 9 safe inside the study's lock to unlock it. And then, open the type 9 safe inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am obligated to announce that you are now in the study.
You smell an intriguing smell, and follow it to a type 9 safe. You can make out an opened locker in the room. The locker contains a keycard. There's something strange about this being here, but you can't put your finger on it.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 latchkey from chest<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the key from the locker. And then, make an effort to travel east. Then, make an effort to take a trip south. And then, check that the chest in the office is unlocked with the key. And then, ensure that the chest is open. And then, recover the keycard from the chest inside the office. If you have taken the keycard, take a trip north. And then, look and see that the box inside the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You scan the room, seeing a locker. The locker contains a key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go east<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could unlock the type 6 chest. And then, assure that the type 6 chest inside the workshop is wide open. And then, take the cuboid passkey from the type 6 chest. After that, attempt to travel south. Following that, assure that the cuboid door in the kitchenette is unlocked. And then, open the cuboid door in the kitchenette. If you have pulled open the cuboid door, venture east. Once you do that, recover the monitor from the locker in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
A well framed notice tells you that you are now in the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a type 6 chest. Now that's what I call TextWorld!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take cuboid passkey from type 6 chest<|im_end|>go south<|im_end|>unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go east<|im_end|>take monitor from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take the keycard from the table. Then, make sure that the safe is unlocked. And then, ensure that the safe is open. And then, retrieve the key from the safe. After stealing the key, attempt to venture north. With that accomplished, make it so that the chest is unlocked with the key. And then, make sure that the chest is open. After that, take the plant from the chest in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You can see a locked safe, which looks typical, nearby. You smell an interesting smell, and follow it to a table. On the table you see a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to assure that the chest inside the cubicle is unlocked. Then, ensure that the chest in the cubicle is open. And then, pick up the type N latchkey from the chest. Then, make sure that the type N chest within the cubicle is unlocked. Then, make absolutely sure that the type N chest within the cubicle is ajar. And then, retrieve the passkey from the type N chest. Then, go east. Then, make sure that the locker within the lounge is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You can make out a type N chest. You can see a chest, so there's that.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take type N latchkey from chest<|im_end|>unlock type N chest with type N latchkey<|im_end|>open type N chest<|im_end|>take passkey from type N chest<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>