Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip west. With that accomplished, open the cabinet inside the kitchenette. Then, pick up the key from the cabinet in the kitchenette. With the key, check that the chest is unlocked with the key. After that, make sure that the chest is opened. And then, pick up the bug from the chest inside the kitchenette. And then, travel east. After that, rest the bug on the bed stand inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
Hey, want to see a bed stand? Look over there, a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bed stand! oh well.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>go east<|im_end|>put bug on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could retrieve the latchkey from the floor of the shower. With the latchkey, make sure that the locker in the shower is unlocked with the latchkey. And then, open the locker within the shower. Then, retrieve the American limited edition key from the locker inside the shower. After picking up the American limited edition key, take a trip east. With that accomplished, assure that the American limited edition safe is unlocked with the American limited edition key. Then, open the American limited edition safe within the cubicle. After that, pick up the Comic Strip Calendar from the American limited edition safe inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a locked locker here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take American limited edition key from locker<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take Comic Strip Calendar from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to ensure that the display is open. And then, retrieve the keycard from the display. And then, check that the chest is unlocked with the keycard. After that, doublecheck that the chest inside the closet is opened. Then, pick up the key from the chest inside the closet. And then, travel south. Then, unlock the box. And then, open the box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place. The room is well lit.
You make out a locked chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take keycard from display<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the latchkey from the table. If you can get your hands on the latchkey, unlock the hatch with the latchkey. Then, ensure that the hatch is open. After that, make an effort to take a trip west. After that, open the type A locker. After opening the type A locker, take the frisbee from the type A locker. Then, attempt to take a trip east. Next, place the frisbee on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage.
You make out a table. On the table you see a latchkey.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying: a type A key.

your action:

Response: take latchkey from table<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>open type A locker<|im_end|>take frisbee from type A locker<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to retrieve the key from the armchair in the office. After stealing the key, attempt to travel west. Then, unlock the chest within the shower with the key. And then, assure that the chest in the shower is opened. After that, recover the non-euclidean latchkey from the chest. With the non-euclidean latchkey, head east. Once you accomplish that, unlock the non-euclidean box with the non-euclidean latchkey. And then, ensure that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the office. You begin to take stock of what's here.
You make out a non-euclidean box! You can see an armchair. On the armchair you see a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: take key from armchair<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to move west. Then, ensure that the suitcase inside the bedroom is open. And then, pick up the key from the suitcase. And then, insert the key into the safe's lock to unlock it. Then, open the safe. After that, retrieve the cuboid latchkey from the safe inside the bedroom. Then, go east. After that, look and see that the cuboid box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked cuboid box, which looks normal, in the corner.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cuboid latchkey from safe<|im_end|>go east<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go to the west. With that done, ensure that the freezer is open. And then, recover the key from the freezer in the kitchenette. After getting the key, insert the key into the portal inside the kitchenette's lock to unlock it. Then, make sure that the portal is open. After that, go to the south. Then, attempt to venture east. Then, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a shelf. The shelf is standard. But oh no! there's nothing on this piece of garbage. What's the point of an empty shelf?
There is an unguarded exit to the west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take key from freezer<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel east. After that, retrieve the latchkey from the shelf in the cubicle. And then, make absolutely sure that the gateway is unlocked. And then, doublecheck that the gateway is ajar. Then, take a trip south. Then, recover the broom from the floor of the basement. With the broom, attempt to travel north. Then, you can deposit the broom inside the display within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Oh wow! Is that what I think it is? It is! It's a chest. Now that's what I call TextWorld! The chest contains a fondue.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take broom<|im_end|>go north<|im_end|>insert broom into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the safe within the garage. After that, assure that the safe within the garage is open. And then, pick up the latchkey from the safe in the garage. Once you have picked up the latchkey, unlock the door. Then, open the door. Once you have pulled open the door, take a trip north. After that, make an attempt to take a trip east. If you can get around to doing that, pick up the towel from the drawer in the shower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You begin looking for stuff.
You smell a wretched smell, and follow it to a safe. You see a counter. The counter is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the soap scented latchkey from the chair within the studio. Then, make an effort to move west. Then, unlock the soap scented door. And then, open the soap scented door within the study. And then, try to venture north. Once you succeed at that, take a trip east. And then, pick up the loaf of bread from the table within the dish-pit. After getting the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a chair. You see a soap scented latchkey on the chair.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap scented latchkey from chair<|im_end|>go west<|im_end|>unlock soap scented door with soap scented latchkey<|im_end|>open soap scented door<|im_end|>go north<|im_end|>go east<|im_end|>take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, head north. With that over with, pick up the non-euclidean keycard from the stand within the office. Then, unlock the non-euclidean locker with the non-euclidean keycard. Then, open the non-euclidean locker within the office. And then, take the latchkey from the non-euclidean locker. And then, attempt to move south. Following that, look and see that the chest within the bar is unlocked. If you have unlocked the chest, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You begin to take stock of what's in the room.
What's that over there? It looks like it's a chest.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean keycard from stand<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, insert the latchkey into the box's lock to unlock it. After unlocking the box, ensure that the box in the sauna is open. And then, recover the Microsoft style passkey from the box. If you can get your hands on the Microsoft style passkey, go north. If you can do that, unlock the Microsoft style chest with the Microsoft style passkey. After that, ensure that the Microsoft style chest is open. After opening the Microsoft style chest, retrieve the shirt from the Microsoft style chest. Then, place the shirt on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You scan the room for a box, and you find a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>go north<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take shirt from Microsoft style chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. And then, head west. Then, retrieve the Microsoft limited edition latchkey from the floor of the kitchenette. After picking up the Microsoft limited edition latchkey, make sure that the Microsoft limited edition box is unlocked. And then, doublecheck that the Microsoft limited edition box is opened. And then, take the passkey from the Microsoft limited edition box within the kitchenette. And then, travel east. Then, unlock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it ordinary? You better believe it is.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to go west. And then, try to move north. With that accomplished, retrieve the latchkey from the floor of the playroom. After that, make an effort to head south. After that, try to travel east. With that accomplished, unlock the box in the steam room with the latchkey. And then, open the box inside the steam room. Then, retrieve the soap dispenser from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can make out a locked box.
There is an unguarded exit to the west.
You are carrying: a fondue and a fork.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the American style safe is unlocked with the American style latchkey. And then, open the American style safe inside the spare room. And then, take the key from the American style safe in the spare room. After that, check that the chest is unlocked with the key. After that, open the chest in the spare room. Then, pick up the frisbee from the chest. Then, go west. After that, toss the frisbee on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can see a chest. You can make out a American style safe, so there's that.
There is an unguarded exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>go west<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. After that, take the type 6 key from the rack. After picking up the type 6 key, unlock the type 6 chest. After that, make sure that the type 6 chest inside the basement is ajar. Then, take the lampshade from the type 6 chest in the basement. And then, try to venture north. Okay, and then, attempt to venture east. Next, deposit the lampshade on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You see a closed toolbox.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take type 6 key from rack<|im_end|>unlock type 6 chest with type 6 key<|im_end|>open type 6 chest<|im_end|>take lampshade from type 6 chest<|im_end|>go north<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick-up the passkey from the floor of the basement. After that, make absolutely sure that the box within the basement is unlocked. And then, look and see that the box is open. After pulling open the box, retrieve the latchkey from the box. And then, make sure that the safe within the basement is unlocked with the latchkey. And then, ensure that the safe is open. And then, pick up the butterfly from the safe within the basement. And then, ditch the butterfly on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a safe. You see a box.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a fly larva.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the bookshelf within the studio. Then, unlock the locker. After that, make it so that the locker within the studio is opened. If you have opened the locker, recover the cuboid latchkey from the locker within the studio. And then, make it so that the cuboid safe is unlocked with the cuboid latchkey. And then, ensure that the cuboid safe within the studio is open. Then, recover the keyboard from the cuboid safe. After that, put the keyboard on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
As if things weren't amazing enough already, you can even see a cuboid safe. The light flickers for a second, but nothing else happens. You can make out a locker. You see a bookshelf. You see a passkey on the bookshelf.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from bookshelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cuboid latchkey from locker<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take keyboard from cuboid safe<|im_end|>put keyboard on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the display in the pantry. After that, look and see that the safe within the pantry is unlocked. And then, ensure that the safe inside the pantry is open. Then, retrieve the passkey from the safe. After that, take a trip east. And then, insert the passkey into the locker's lock to unlock it. Once you have unlocked the locker, assure that the locker within the chamber is open. Then, pick up the laptop from the locker in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the pantry.
You can make out a locked safe right there by you. You see a display. The display contains a keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to go west. If you can succeed at that, check that the type 2 safe within the parlor is unlocked with the type 2 latchkey. If you have unlocked the type 2 safe, open the type 2 safe in the parlor. After pulling open the type 2 safe, pick up the key from the type 2 safe in the parlor. After you have got the key, make an effort to go to the east. Okay, and then, unlock the chest in the shower with the key. Then, ensure that the chest in the shower is open. And then, take the sponge from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a chest. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a type 2 latchkey.

your action:

Response: go west<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, try to head west. After that, make sure that the case in the studio is wide open. After that, recover the formless latchkey from the case in the studio. After that, attempt to go to the east. Then, make sure that the formless locker in the spare room is unlocked. After that, open the formless locker. And then, retrieve the shadfly from the formless locker. After that, place the shadfly on the stand within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room. Let's see what's in here.
You can see a locked formless locker. You see a stand. But the thing is empty, unfortunately.
There is a closed passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take shadfly from formless locker<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the TextWorld style keycard from the safe. Then, check that the TextWorld style box in the sauna is unlocked with the TextWorld style keycard. Having unlocked the TextWorld style box, ensure that the TextWorld style box inside the sauna is open. After that, recover the latchkey from the TextWorld style box in the sauna. After getting the latchkey, insert the latchkey into the hatch in the sauna's lock to unlock it. After that, look and see that the hatch inside the sauna is opened. After that, make an attempt to go east. Once you succeed at that, close the hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You scan the room for a TextWorld style box, and you find a TextWorld style box. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. The safe contains a TextWorld style keycard.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: take TextWorld style keycard from safe<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an attempt to head east. With that over with, lift the keycard from the floor of the steam room. After that, travel west. Then, make it so that the locker in the spare room is unlocked. After that, ensure that the locker within the spare room is open. If you have pulled open the locker, pick up the bug from the locker in the spare room. And then, make an attempt to head east. That done, ditch the bug on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have moved into the most usual of all possible spare rooms. You start to take note of what's in the room.
You can make out a locker.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the cuboid passkey from the cabinet. After that, unlock the cuboid locker in the shower. After unlocking the cuboid locker, open the cuboid locker inside the shower. After that, pick up the type 3 key from the cuboid locker. With the type 3 key, check that the type 3 chest within the shower is unlocked with the type 3 key. And then, make absolutely sure that the type 3 chest is wide open. And then, pick up the Canadian limited edition passkey from the type 3 chest. Then, make absolutely sure that the Canadian limited edition gate in the shower is locked with the Canadian limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a type 3 chest. You hear a noise behind you and spin around, but you can't see anything other than a cuboid locker. You see an opened cabinet. The cabinet contains a cuboid passkey.
There is a closed Canadian limited edition gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from cabinet<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take type 3 key from cuboid locker<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take Canadian limited edition passkey from type 3 chest<|im_end|>lock Canadian limited edition gate with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to venture west. With that done, ensure that the type S box within the study is open. After pulling open the type S box, recover the latchkey from the type S box within the study. After picking up the latchkey, make it so that the box is unlocked with the latchkey. After that, make it so that the box is open. Then, take the binder from the box. And then, go to the east. And then, deposit the binder on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a type S latchkey.

your action:

Response: go west<|im_end|>open type S box<|im_end|>take latchkey from type S box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take binder from box<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. After that, unlock the Canadian style locker. And then, ensure that the Canadian style locker in the pantry is open. And then, retrieve the stick of butter from the Canadian style locker. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style passkey and an insect.

your action:

Response: go west<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, attempt to go to the east. Okay, and then, ensure that the bureau in the study is open. After that, take the Henderson's style latchkey from the bureau. If you have picked up the Henderson's style latchkey, insert the Henderson's style latchkey into the Henderson's style gateway in the study's lock to unlock it. After that, open the Henderson's style gateway in the study. Having opened the Henderson's style gateway, make an effort to head south. And then, go to the east. Once you finish that, ensure that the TextWorld box in the cubicle is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a nest of toads.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take Henderson's style latchkey from bureau<|im_end|>unlock Henderson's style gateway with Henderson's style latchkey<|im_end|>open Henderson's style gateway<|im_end|>go south<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. Next, pick up the American limited edition passkey from the mantelpiece. And then, make an attempt to go north. After that, unlock the American limited edition box in the pantry. After that, ensure that the American limited edition box within the pantry is open. Then, pick up the lampshade from the American limited edition box. If you can get your hands on the lampshade, take a trip east. Then, sit the lampshade on the desk inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a American limited edition box.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition passkey from mantelpiece<|im_end|>go north<|im_end|>unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take lampshade from American limited edition box<|im_end|>go east<|im_end|>put lampshade on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to head east. That done, ensure that the case is open. Then, retrieve the spherical keycard from the case in the cellar. And then, insert the spherical keycard into the spherical box within the cellar's lock to unlock it. Then, make absolutely sure that the spherical box inside the cellar is ajar. Then, recover the passkey from the spherical box. After getting the passkey, make sure that the safe is unlocked with the passkey. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Henderson's limited edition passkey from the floor of the cookery. If you have got the Henderson's limited edition passkey, assure that the Henderson's limited edition chest in the cookery is unlocked with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition chest inside the cookery is open. After you have pulled open the Henderson's limited edition chest, recover the American style latchkey from the Henderson's limited edition chest in the cookery. After stealing the American style latchkey, unlock the American style chest within the cookery. And then, ensure that the American style chest within the cookery is open. Then, take the passkey from the American style chest. After that, unlock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can see a locked American style chest in the room. You make out a locked Henderson's limited edition chest.
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
There is a Henderson's limited edition passkey on the floor.
You are carrying: a candy bar.

your action:

Response: take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take American style latchkey from Henderson's limited edition chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the safe in the vault is wide open. And then, recover the Microsoft style key from the safe. After that, unlock the Microsoft style safe. And then, open the Microsoft style safe. And then, pick up the type O latchkey from the Microsoft style safe inside the vault. After that, make an attempt to travel south. With that over with, unlock the type O gate with the type O latchkey. Then, ensure that the type O gate inside the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty typical here.
You make out a locked Microsoft style safe here. You can see a closed typical looking safe nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take type O latchkey from Microsoft style safe<|im_end|>go south<|im_end|>unlock type O gate with type O latchkey<|im_end|>open type O gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go north. Then, recover the keycard from the rack. After you have got the keycard, travel south. After that, try to move east. Then, make it so that the safe is unlocked. After unlocking the safe, open the safe. After that, pick up the glass from the safe within the kitchen. If you can get your hands on the glass, rest the glass on the counter inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it standard? You better believe it is. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>take keycard from rack<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>put glass on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go east. Next, make sure that the Henderson's limited edition chest is unlocked. Then, open the Henderson's limited edition chest in the closet. After that, retrieve the Canadian latchkey from the Henderson's limited edition chest. Then, unlock the Canadian box. After that, ensure that the Canadian box is open. And then, take the frisbee from the Canadian box. If you can get your hands on the frisbee, place the frisbee inside the Henderson's limited edition chest in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition latchkey and a paper towel.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian latchkey from Henderson's limited edition chest<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take frisbee from Canadian box<|im_end|>insert frisbee into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. After that, lift the rectangular passkey from the floor of the salon. Then, attempt to venture north. Okay, and then, unlock the rectangular gateway in the washroom. Then, ensure that the rectangular gateway is open. After that, make an attempt to go west. And then, recover the passkey from the floor of the cookery. Then, doublecheck that the chest inside the cookery is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're not going to believe this, but you've just entered a washroom. You start to take note of what's in the room.
There is a closed rectangular gateway leading west. You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to assure that the toolbox is ajar. Once you have pulled open the toolbox, pick up the type J key from the toolbox in the study. Then, insert the type J key into the type J door's lock to unlock it. Then, ensure that the type J door in the study is open. And then, make an attempt to go north. With that over with, make an effort to take a trip east. Then, pick up the passkey from the floor of the office. And then, lock the locker within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room is well lit.
You can see a closed toolbox, which looks standard, right there by you.
There is a closed type J door leading north. You need an unguarded exit? You should try going south.
You are carrying: a mop.

your action:

Response: open toolbox<|im_end|>take type J key from toolbox<|im_end|>unlock type J door with type J key<|im_end|>open type J door<|im_end|>go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the passkey from the shelf. And then, look and see that the locker in the chamber is unlocked. And then, ensure that the locker in the chamber is open. Then, take the type 6 latchkey from the locker. With the type 6 latchkey, check that the type 6 gate is unlocked with the type 6 latchkey. And then, ensure that the type 6 gate within the chamber is open. After opening the type 6 gate, try to travel south. If you can do that, take the monitor from the couch inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker! What's that over there? It looks like it's a shelf. The shelf is standard. On the shelf you see a passkey.
There is a closed type 6 gate leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 6 latchkey from locker<|im_end|>unlock type 6 gate with type 6 latchkey<|im_end|>open type 6 gate<|im_end|>go south<|im_end|>take monitor from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to doublecheck that the locker in the basement is unlocked. And then, ensure that the locker in the basement is open. And then, take the passkey from the locker in the basement. After that, make an effort to take a trip west. Then, unlock the passageway within the closet with the passkey. And then, ensure that the passageway within the closet is open. Then, travel south. If you can accomplish that, doublecheck that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
You see a locker. You can make out a closed Microsoft safe in the room.
There is an unblocked exit to the west.
There is a Microsoft key on the floor.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head east. With that done, take the type R keycard from the refrigerator inside the dish-pit. And then, insert the type R keycard into the type R box's lock to unlock it. After unlocking the type R box, ensure that the type R box is open. And then, pick up the spherical key from the type R box inside the dish-pit. After you have taken the spherical key, assure that the spherical chest is unlocked. After that, open the spherical chest. After that, take the ladle from the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
A rusty notice tells you that you are now in the office.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type R keycard from refrigerator<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take spherical key from type R box<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take ladle from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the west. And then, recover the keycard from the suitcase within the workshop. After that, make an attempt to travel east. After that, insert the keycard into the box in the cubicle's lock to unlock it. After that, ensure that the box within the cubicle is open. Then, take the shadfly from the box. And then, make an effort to take a trip west. If you can succeed at that, put the shadfly on the chair within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go west<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go east. Then, take the latchkey from the stand. With the latchkey, go to the west. With that over with, insert the latchkey into the chest's lock to unlock it. And then, look and see that the chest inside the kitchen is open. And then, pick up the teaspoon from the chest within the kitchen. After that, venture east. Once you finish that, throw the teaspoon on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You see a chest. Classic TextWorld. You smell a pungent smell, and follow it to a plate. Unfortunately, there isn't a thing on it.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take a trip east. And then, retrieve the keycard from the fridge inside the cookhouse. Having taken the keycard, attempt to travel west. Then, unlock the box inside the cookery. And then, assure that the box in the cookery is opened. Then, pick up the glass from the box. With the glass, attempt to go east. If you can get around to doing that, drop the glass on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. Let's see what's in here.
You can see a locked box. You make out a chest.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from fridge<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to check that the locker in the recreation zone is unlocked with the key. And then, open the locker within the recreation zone. And then, take the latchkey from the locker. Then, unlock the box. After unlocking the box, open the box. After opening the box, retrieve the Henderson's limited edition latchkey from the box in the recreation zone. Then, look and see that the Henderson's limited edition locker is unlocked. After that, open the Henderson's limited edition locker in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You see a locked Henderson's limited edition locker. You see a box. You wonder idly who left that here. You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the keycard from the bookshelf inside the bedchamber. After you have picked up the keycard, assure that the chest is unlocked. After that, open the chest within the bedchamber. After that, pick up the non-euclidean latchkey from the chest. After that, unlock the non-euclidean box with the non-euclidean latchkey. After that, make sure that the non-euclidean box inside the bedchamber is open. Then, retrieve the blueberry from the non-euclidean box. If you can get your hands on the blueberry, eat the blueberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You see a non-euclidean box. You can make out a locked chest. You can see a bookshelf. The bookshelf is ordinary. On the bookshelf you see a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take blueberry from non-euclidean box<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move north. After that, pick up the keycard from the drawer within the sauna. And then, insert the keycard into the safe's lock to unlock it. And then, open the safe. Having opened the safe, recover the fudge scented keycard from the safe. After that, travel south. And then, go east. Then, unlock the fudge scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go north. And then, ensure that the box in the steam room is open. And then, retrieve the keycard from the box. Then, make an effort to move east. And then, make absolutely sure that the chest is unlocked. And then, ensure that the chest is open. After that, take the stick of butter from the chest. If you can get your hands on the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go to the west. After that, pick-up the type 1 keycard from the floor of the canteen. With the type 1 keycard, unlock the type 1 gate. After that, open the type 1 gate. After that, go to the south. And then, take a trip east. With that accomplished, pick up the bug from the type 6 locker in the kitchenette. Then, put the bug on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You make another one of your grand eccentric entrances into an attic.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>unlock type 1 gate with type 1 keycard<|im_end|>open type 1 gate<|im_end|>go south<|im_end|>go east<|im_end|>take bug from type 6 locker<|im_end|>put bug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Then, unlock the locker inside the bedchamber. And then, make it so that the locker inside the bedchamber is ajar. Then, recover the fresh laundry scented key from the locker. After that, look and see that the fresh laundry scented chest within the bedchamber is unlocked. After that, make absolutely sure that the fresh laundry scented chest inside the bedchamber is wide open. After that, retrieve the cd from the fresh laundry scented chest. Then, insert the cd into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. Let's see what's in here.
You need an unblocked exit? You should try going north.
There is a mug on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fresh laundry scented key from locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take cd from fresh laundry scented chest<|im_end|>insert cd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel west. Once you succeed at that, lift the Microsoft limited edition passkey from the floor of the workshop. And then, unlock the Microsoft limited edition locker with the Microsoft limited edition passkey. After that, make absolutely sure that the Microsoft limited edition locker in the workshop is wide open. After that, pick up the Henderson's style latchkey from the Microsoft limited edition locker inside the workshop. Then, take a trip east. And then, make absolutely sure that the Henderson's style locker is unlocked with the Henderson's style latchkey. Then, open the Henderson's style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You scan the room, seeing a Henderson's style locker.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take Henderson's style latchkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. Then, unlock the locker within the bedchamber. Then, open the locker. After that, pick up the non-euclidean key from the locker. With the non-euclidean key, doublecheck that the non-euclidean gateway inside the bedchamber is unlocked. After that, open the non-euclidean gateway. And then, head east. With that done, make absolutely sure that the non-euclidean gateway in the study is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying: a grape, a key and a knife.

your action:

Response: go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>close non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to travel north. Following that, go to the west. After that, take the latchkey from the shelf. With the latchkey, check that the locker inside the attic is unlocked with the latchkey. After that, open the locker. After you have opened the locker, take the shoe from the locker within the attic. With the shoe, venture east. That done, rest the shoe on the stand inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well I'll be, you are in the place we're calling the salon. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go east<|im_end|>put shoe on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go to the north. And then, take the keycard from the dresser inside the steam room. After that, make an effort to venture south. After that, unlock the passageway within the dish-pit with the keycard. Then, ensure that the passageway is open. And then, venture west. Following that, take the ladle from the counter within the scullery. After that, insert the ladle inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed passageway leading west. There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>take ladle from counter<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, assure that the safe is unlocked with the key. Then, open the safe. After that, retrieve the type X key from the safe within the workshop. After that, head north. After that, unlock the type X box. After that, open the type X box in the canteen. And then, take the coffee cup from the type X box in the canteen. And then, put the coffee cup on the chair inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a locked typical looking safe in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type X key from safe<|im_end|>go north<|im_end|>unlock type X box with type X key<|im_end|>open type X box<|im_end|>take coffee cup from type X box<|im_end|>put coffee cup on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the south. Then, pick-up the passkey from the floor of the workshop. If you can get your hands on the passkey, insert the passkey into the gateway's lock to unlock it. Once you have unlocked the gateway, make sure that the gateway in the workshop is opened. After that, make an attempt to venture south. Once you finish that, recover the plant from the floor of the bedchamber. Then, take a trip east. With that over with, ditch the plant on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel east. And then, recover the non-euclidean passkey from the table inside the cellar. Then, unlock the non-euclidean box inside the cellar. And then, open the non-euclidean box. After that, recover the passkey from the non-euclidean box. With the passkey, unlock the safe. After unlocking the safe, ensure that the safe is open. After that, retrieve the insect from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in a place we're calling a vault.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from table<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the safe in the cellar is unlocked with the keycard. And then, open the safe. And then, retrieve the spherical keycard from the safe. If you can get your hands on the spherical keycard, try to go to the south. And then, make it so that the spherical safe inside the vault is unlocked. Then, ensure that the spherical safe inside the vault is open. After that, pick up the Microsoft style latchkey from the spherical safe. Then, check that the Microsoft style passageway is unlocked with the Microsoft style latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
You can make out a locked safe. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is ordinary. The stand appears to be empty. It would have been so cool if there was stuff on the stand.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take Microsoft style latchkey from spherical safe<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, insert the key into the box's lock to unlock it. Then, make sure that the box is open. Then, pick up the passkey from the box in the basement. And then, go north. Then, assure that the portal within the kitchenette is unlocked. And then, ensure that the portal within the kitchenette is open. Then, go east. Okay, and then, take the manuscript from the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You see a locked box right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go north<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take manuscript from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, take a trip south. After that, recover the latchkey from the bookshelf within the workshop. And then, unlock the passageway. Then, open the passageway. And then, move south. That done, retrieve the chocolate bar from the floor of the cookhouse. After that, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You begin looking for stuff.
You can make out a refrigerator.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cane.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the rectangular safe is unlocked. Then, ensure that the rectangular safe is open. After that, take the key from the rectangular safe in the steam room. Then, make an effort to head east. And then, insert the key into the box's lock to unlock it. Then, open the box inside the bathroom. And then, pick up the broom from the box within the bathroom. Then, rest the broom on the bench in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a rectangular safe.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. With that accomplished, pick-up the latchkey from the floor of the shower. Once you have taken the latchkey, make it so that the gateway is unlocked with the latchkey. After that, ensure that the gateway within the shower is open. Then, go to the north. If you can get around to doing that, pick up the Canadian keycard from the floor of the bedchamber. With the Canadian keycard, travel east. Then, make it so that the Canadian chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
A laminated board tells you that you are now in the workshop. The room is well lit.
You make out a closed bureau in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take Canadian keycard<|im_end|>go east<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go west. With that done, open the Canadian style safe. After that, recover the keycard from the Canadian style safe inside the washroom. And then, unlock the locker within the washroom with the keycard. And then, ensure that the locker in the washroom is open. After pulling open the locker, take the soap dispenser from the locker inside the washroom. Then, try to travel east. Then, ditch the soap dispenser on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
An open chest is nearby. The chest is empty, what a horrible day!
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Canadian style latchkey.

your action:

Response: go west<|im_end|>open Canadian style safe<|im_end|>take keycard from Canadian style safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take soap dispenser from locker<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. And then, retrieve the rectangular latchkey from the floor of the scullery. After that, unlock the rectangular portal inside the scullery. After that, make sure that the rectangular portal inside the scullery is wide open. After you have pulled open the rectangular portal, travel west. Next, pick up the cashew from the floor of the restroom. And then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
There is an unblocked exit to the north.
You are carrying: a peanut and a spork.

your action:

Response: go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular portal with rectangular latchkey<|im_end|>open rectangular portal<|im_end|>go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, move south. Once you manage that, look and see that the locker is unlocked. And then, look and see that the locker is wide open. After you have opened the locker, take the Canadian limited edition latchkey from the locker. After that, check that the Canadian limited edition gateway is unlocked with the Canadian limited edition latchkey. After that, open the Canadian limited edition gateway. Then, go to the east. Then, assure that the Canadian limited edition gateway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
This might come as a shock to you, but you've just entered a bar.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a bug.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Canadian limited edition latchkey from locker<|im_end|>unlock Canadian limited edition gateway with Canadian limited edition latchkey<|im_end|>open Canadian limited edition gateway<|im_end|>go east<|im_end|>close Canadian limited edition gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the key from the chest inside the garage. And then, check that the safe inside the garage is unlocked with the key. After unlocking the safe, make it so that the safe is opened. Then, take the keycard from the safe in the garage. After stealing the keycard, check that the locker inside the garage is unlocked with the keycard. After that, ensure that the locker is open. Then, take the rectangular key from the locker. And then, insert the rectangular key into the rectangular locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out a locked rectangular locker. You see a locked locker. You can make out a safe. You see an opened chest here. The chest contains a key.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to close the lavender scented locker. Then, make an effort to go to the west. Next, take the keycard from the shelf. If you can get your hands on the keycard, assure that the chest inside the pantry is unlocked. And then, look and see that the chest in the pantry is ajar. After that, take the lavender scented passkey from the chest within the pantry. If you have picked up the lavender scented passkey, move east. Okay, and then, make sure that the lavender scented locker within the studio is locked with the lavender scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out an opened lavender scented locker. The lavender scented locker is empty! What a waste of a day!
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close lavender scented locker<|im_end|>go west<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lavender scented passkey from chest<|im_end|>go east<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move south. Next, recover the latchkey from the board. With the latchkey, venture north. Then, unlock the chest with the latchkey. And then, open the chest. After that, retrieve the stick of butter from the chest. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in a place we're calling a restroom.
You can make out a locked chest. You can make out a table. You wonder idly who left that here. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a table in a room.
There is an exit to the south. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from board<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to head south. After that, attempt to travel south. After that, pick up the rectangular passkey from the floor of the cellar. After taking the rectangular passkey, go to the north. And then, try to take a trip east. Once you succeed at that, check that the rectangular chest is unlocked with the rectangular passkey. After that, ensure that the rectangular chest is open. Then, take the mat from the rectangular chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one.
You make out a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>take rectangular passkey<|im_end|>go north<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take mat from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, travel south. Once you finish that, ensure that the coffer is open. And then, pick up the passkey from the coffer inside the vault. Then, move north. And then, make it so that the hatch in the laundry place is unlocked with the passkey. Then, assure that the hatch inside the laundry place is open. Then, head east. After that, make absolutely sure that the dresser is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a shelf. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to recover the Henderson's limited edition passkey from the case. And then, make sure that the Henderson's limited edition box in the basement is unlocked. After unlocking the Henderson's limited edition box, open the Henderson's limited edition box in the basement. After that, recover the latchkey from the Henderson's limited edition box in the basement. After that, unlock the portal in the basement. After you have unlocked the portal, look and see that the portal inside the basement is opened. And then, move east. That done, doublecheck that the display within the cellar is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement.
You can make out a Henderson's limited edition box. You can see a case. The case contains a Henderson's limited edition passkey. You make out a rack. The rack is normal. The rack appears to be empty.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition passkey from case<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take latchkey from Henderson's limited edition box<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>close display<|im_end|>