Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. Next, open the portal. Then, attempt to take a trip south. With that accomplished, go to the west. If you can succeed at that, pick up the coffee cup from the fridge. After that, attempt to go to the east. Then, move north. And then, place the coffee cup on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that placard! What does it say? It says Welcome to the bedroom? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>open portal<|im_end|>go south<|im_end|>go west<|im_end|>take coffee cup from fridge<|im_end|>go east<|im_end|>go north<|im_end|>put coffee cup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, check that the box is unlocked with the passkey. Then, ensure that the box is open. After opening the box, retrieve the latchkey from the box. With the latchkey, try to move east. Once you get through with that, make sure that the safe is unlocked. Then, ensure that the safe within the bedchamber is open. And then, retrieve the bug from the safe within the bedchamber. Then, ditch the bug on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty usual here. You begin looking for stuff.
You see a locked box.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the trunk. Then, unlock the safe within the launderette. After that, make it so that the safe inside the launderette is ajar. Once you have pulled open the safe, take the cake scented key from the safe in the launderette. After that, insert the cake scented key into the cake scented safe in the launderette's lock to unlock it. Once you have unlocked the cake scented safe, doublecheck that the cake scented safe within the launderette is ajar. Then, take the carrot from the cake scented safe. After that, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You see a gleam over in a corner, where you can see a cake scented safe. You can't wait to tell the folks at home about this! Look over there! a safe. You can see a trunk. The trunk contains a key.
There is a closed gateway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take carrot from cake scented safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, insert the passkey into the locker inside the canteen's lock to unlock it. And then, ensure that the locker is open. And then, recover the latchkey from the locker. If you have got the latchkey, unlock the chest with the latchkey. After that, ensure that the chest is open. After that, retrieve the soap scented keycard from the chest. After taking the soap scented keycard, check that the soap scented gateway is unlocked with the soap scented keycard. And then, ensure that the soap scented gateway within the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a normal kind of place. That is to say, you're in a canteen.
You make out a locked chest. You can make out a locker. You shudder, but continue examining the room.
There is a closed soap scented gateway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take soap scented keycard from chest<|im_end|>unlock soap scented gateway with soap scented keycard<|im_end|>open soap scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. With that done, open the display in the cubicle. After that, retrieve the latchkey from the display inside the cubicle. If you have got the latchkey, go to the east. Then, make absolutely sure that the locker is unlocked with the latchkey. Then, ensure that the locker is open. And then, retrieve the TextWorld limited edition latchkey from the locker in the workshop. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest in the workshop's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You scan the room for a TextWorld limited edition chest, and you find a TextWorld limited edition chest. You make out a locked locker in the corner. You make out a closed toolbox, which looks ordinary, close by.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip west. And then, ensure that the portmanteau is open. Then, recover the TextWorld style latchkey from the portmanteau. And then, travel east. After that, unlock the TextWorld style box. After that, ensure that the TextWorld style box inside the office is open. Then, recover the printer from the TextWorld style box. And then, sit the printer on the stand in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You make out a TextWorld style box. You see a toolbox. Hmmm... what else, what else? Were you looking for a stand? Because look over there, it's a stand. The stand is normal. But oh no! there's nothing on this piece of trash.
There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take TextWorld style latchkey from portmanteau<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take printer from TextWorld style box<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to take a trip west. And then, pick up the manuscript from the portmanteau in the recreation zone. Then, venture east. Then, take the passkey from the suitcase within the bedroom. Then, attempt to venture west. Then, look and see that the box is unlocked with the passkey. After unlocking the box, ensure that the box inside the recreation zone is open. Then, deposit the manuscript inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out an opened suitcase, which looks usual, nearby. The suitcase contains a passkey.
There is an unguarded exit to the west.
You are carrying: an Advent Calendar.

your action:

Response: go west<|im_end|>take manuscript from portmanteau<|im_end|>go east<|im_end|>take passkey from suitcase<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the latchkey from the floor of the restroom. And then, check that the safe is unlocked with the latchkey. After unlocking the safe, ensure that the safe within the restroom is open. Then, take the type R key from the safe within the restroom. Then, doublecheck that the type R chest inside the restroom is unlocked. After that, ensure that the type R chest in the restroom is open. And then, recover the key from the type R chest. Once you have taken the key, make sure that the gateway is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in a place we're calling a restroom.
A locked type R chest, which looks usual, is right there by you. You can see a safe. You can make out a locked box, which looks typical, right there by you.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type R key from safe<|im_end|>unlock type R chest with type R key<|im_end|>open type R chest<|im_end|>take key from type R chest<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, venture south. Then, retrieve the keycard from the floor of the office. After that, unlock the box in the office. And then, open the box. Then, recover the non-euclidean passkey from the box inside the office. After that, make an attempt to venture north. Then, unlock the non-euclidean gateway. And then, ensure that the non-euclidean gateway in the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is a closed non-euclidean gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>go north<|im_end|>unlock non-euclidean gateway with non-euclidean passkey<|im_end|>open non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. If you can get around to doing that, recover the key from the floor of the bathroom. Then, make it so that the hatch within the bathroom is unlocked with the key. And then, make it so that the hatch is ajar. After that, go south. After that, take a trip east. After that, recover the latchkey from the stand within the bedchamber. And then, check that the locker is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to venture south. Once you accomplish that, pick up the keycard from the counter. Then, make an effort to head north. After that, unlock the gateway in the steam room with the keycard. Then, ensure that the gateway within the steam room is open. After pulling open the gateway, take a trip east. Then, pick up the latchkey from the shelf in the laundromat. And then, doublecheck the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. Let's see what's in here.
You see a rack. The rack is normal. The rack appears to be empty.
There is a closed gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go west. Then, travel west. Once you do that, retrieve the spherical passkey from the rack. With the spherical passkey, make an effort to travel east. Then, unlock the spherical locker with the spherical passkey. After unlocking the spherical locker, look and see that the spherical locker in the bar is wide open. And then, pick up the synthesizer from the spherical locker. And then, sit the synthesizer on the couch within the bar. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go west<|im_end|>take spherical passkey from rack<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take synthesizer from spherical locker<|im_end|>put synthesizer on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the key from the floor of the cookhouse. Then, assure that the chest is unlocked. Then, make it so that the chest in the cookhouse is opened. After that, pick up the keycard from the chest inside the cookhouse. And then, unlock the box in the cookhouse. Then, doublecheck that the box inside the cookhouse is open. And then, pick up the napkin from the box. And then, put the napkin on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You can make out a locked box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the chest is ajar. After opening the chest, pick up the Henderson's limited edition passkey from the chest in the cookhouse. Then, make an effort to take a trip west. After that, unlock the Henderson's limited edition box in the closet with the Henderson's limited edition passkey. Then, ensure that the Henderson's limited edition box is open. Then, retrieve the worm from the Henderson's limited edition box. After that, go to the east. Then, deposit the worm on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You scan the room, seeing a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: open chest<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take worm from Henderson's limited edition box<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the type G chest is unlocked. Then, assure that the type G chest is open. If you have opened the type G chest, pick up the passkey from the type G chest in the studio. Then, try to go to the east. That done, unlock the passageway inside the cookhouse. After that, ensure that the passageway inside the cookhouse is open. Then, go to the south. And then, close the passageway. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. I guess you better just go and list everything you see here.
You see a type G chest. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the east.
You are carrying: a type G latchkey.

your action:

Response: unlock type G chest with type G latchkey<|im_end|>open type G chest<|im_end|>take passkey from type G chest<|im_end|>go east<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to go west. And then, make absolutely sure that the freezer within the canteen is wide open. After pulling open the freezer, pick up the Microsoft style key from the freezer inside the canteen. Then, look and see that the Microsoft style safe in the canteen is unlocked. After that, open the Microsoft style safe. After that, pick up the teacup from the Microsoft style safe. And then, attempt to head east. Next, rest the teacup on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great typical vibes in this place, a wonderful typical atmosphere.
You see a gleam over in a corner, where you can see a board. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take Microsoft style key from freezer<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take teacup from Microsoft style safe<|im_end|>go east<|im_end|>put teacup on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to go to the east. With that done, pick up the American limited edition latchkey from the board. Then, check that the American limited edition chest is unlocked with the American limited edition latchkey. And then, open the American limited edition chest. Then, recover the latchkey from the American limited edition chest. After that, attempt to go to the west. And then, close the chest inside the laundry place. And then, make sure the chest inside the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the laundry place. You can barely contain your excitement.
You can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition latchkey from board<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. That done, make it so that the crate is wide open. After opening the crate, pick up the Microsoft limited edition passkey from the crate. After that, unlock the Microsoft limited edition locker in the basement. After that, doublecheck that the Microsoft limited edition locker in the basement is wide open. After pulling open the Microsoft limited edition locker, take the latchkey from the Microsoft limited edition locker. And then, unlock the safe with the latchkey. And then, make absolutely sure that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to show up in a standard one. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box. The box is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take Microsoft limited edition passkey from crate<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take latchkey from Microsoft limited edition locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, pick up the passkey from the floor of the washroom. After stealing the passkey, make an attempt to take a trip south. Then, make sure that the door inside the cookhouse is unlocked. And then, open the door in the cookhouse. And then, take a trip east. That done, take the type B key from the rack. Then, unlock the type B box inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take type B key from rack<|im_end|>unlock type B box with type B key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the bureau within the cubicle is open. And then, pick up the passkey from the bureau within the cubicle. And then, attempt to head west. After that, make absolutely sure that the box within the pantry is unlocked with the passkey. After that, doublecheck that the box inside the pantry is ajar. And then, pick up the keycard from the box within the pantry. And then, make an attempt to take a trip east. After that, check that the locker within the cubicle is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a locker. You make out a bureau.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take passkey from bureau<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could travel north. With that done, recover the Canadian style latchkey from the bookshelf in the studio. And then, go to the south. With that over with, check that the Canadian style chest in the closet is unlocked with the Canadian style latchkey. Then, ensure that the Canadian style chest is open. And then, retrieve the key from the Canadian style chest. If you can get your hands on the key, doublecheck that the box within the closet is unlocked with the key. Then, doublecheck that the box in the closet is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
Look out! It's a- oh, never mind, it's just a box. You scan the room for a Canadian style chest, and you find a Canadian style chest.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian style latchkey from bookshelf<|im_end|>go south<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. After that, ensure that the passageway in the shower is open. Then, venture west. Okay, and then, ensure that the case inside the launderette is open. And then, retrieve the passkey from the case in the launderette. And then, venture east. With that over with, unlock the safe with the passkey. And then, make it so that the safe within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
You see a dresser.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the American limited edition box in the chamber with the American limited edition latchkey. After that, look and see that the American limited edition box inside the chamber is open. And then, retrieve the lavender scented keycard from the American limited edition box within the chamber. And then, insert the lavender scented keycard into the lavender scented locker in the chamber's lock to unlock it. And then, ensure that the lavender scented locker inside the chamber is open. And then, take the cake scented keycard from the lavender scented locker. If you can get your hands on the cake scented keycard, move south. That done, unlock the cake scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You smell an interesting smell, and follow it to a lavender scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a American limited edition box. Now why would someone leave that there?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take lavender scented keycard from American limited edition box<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take cake scented keycard from lavender scented locker<|im_end|>go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. And then, recover the keycard from the bookshelf. After that, venture west. And then, look and see that the box within the laundromat is unlocked with the keycard. After that, ensure that the box in the laundromat is open. Then, retrieve the passkey from the box. After that, insert the passkey into the hatch in the laundromat's lock to unlock it. Then, open the hatch inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You make out a locked box.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go north. Okay, and then, pick up the TextWorld limited edition key from the floor of the study. After that, make an attempt to move south. Once you get around to doing that, try to venture east. And then, assure that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. If you have unlocked the TextWorld limited edition box, ensure that the TextWorld limited edition box within the studio is open. And then, pick up the latchkey from the TextWorld limited edition box in the studio. If you can get your hands on the latchkey, check that the safe within the studio is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a table. The table is typical. But oh no! there's nothing on this piece of trash. You make a mental note to not get your hopes up the next time you see a table in a room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition key<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to pick up the passkey from the stand inside the chamber. Then, unlock the box inside the chamber. And then, doublecheck that the box is ajar. Then, pick up the American limited edition key from the box. And then, unlock the American limited edition hatch. After that, make absolutely sure that the American limited edition hatch in the chamber is opened. After opening the American limited edition hatch, try to go to the east. And then, close the American limited edition hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box. You can see a stand. On the stand you see a passkey.
There is a closed American limited edition hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition key from box<|im_end|>unlock American limited edition hatch with American limited edition key<|im_end|>open American limited edition hatch<|im_end|>go east<|im_end|>close American limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to close the TextWorld limited edition box. Then, move east. Once you get through with that, pick-up the key from the floor of the scullery. And then, unlock the box in the scullery. Then, open the box in the scullery. If you have pulled open the box, recover the TextWorld limited edition passkey from the box. Then, venture west. Next, assure the TextWorld limited edition box in the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
An open TextWorld limited edition box is here. The TextWorld limited edition box is empty! What a waste of a day!
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: close TextWorld limited edition box<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take TextWorld limited edition passkey from box<|im_end|>go west<|im_end|>lock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take the vanilla scented keycard from the chair. Having picked up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented gateway within the studio's lock to unlock it. And then, open the vanilla scented gateway. Then, travel north. Next, make an effort to move west. After that, recover the scarf from the floor of the closet. And then, make an effort to head east. And then, sit the scarf on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a chair. You see a vanilla scented keycard on the chair. There's something strange about this being here, but you can't put your finger on it.
There is a closed vanilla scented gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a cabbage.

your action:

Response: take vanilla scented keycard from chair<|im_end|>unlock vanilla scented gateway with vanilla scented keycard<|im_end|>open vanilla scented gateway<|im_end|>go north<|im_end|>go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the key from the chest. Then, make an attempt to take a trip west. Then, make absolutely sure that the box in the kitchenette is unlocked. Then, ensure that the box is open. And then, take the spherical latchkey from the box. Once you have taken the spherical latchkey, go to the east. Following that, close the spherical locker. Then, doublecheck that the spherical locker is locked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
Hey, want to see a spherical locker? Look over there, a spherical locker. The spherical locker is empty! What a waste of a day! You make out a chest. The chest contains a key. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. Okay, and then, open the case. Once you have opened the case, retrieve the Microsoft style keycard from the case. After that, move east. If you can succeed at that, make sure that the Microsoft style locker inside the parlor is unlocked. Then, make it so that the Microsoft style locker in the parlor is opened. After that, take the butterfly from the Microsoft style locker within the parlor. Once you have got the butterfly, place the butterfly on the mantle within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place. You begin to take stock of what's in the room.
You make out a Microsoft style locker. You can make out a mantle. The mantle appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take Microsoft style keycard from case<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take butterfly from Microsoft style locker<|im_end|>put butterfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture east. Then, pick-up the key from the floor of the basement. And then, go west. Then, check that the safe inside the pantry is unlocked with the key. Once you have unlocked the safe, ensure that the safe is open. Then, pick up the cane from the safe within the pantry. After that, head east. Next, ditch the cane on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can see a locked safe here.
There is a closed passageway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the east. Then, retrieve the key from the box within the parlor. Then, doublecheck that the chest is unlocked with the key. After that, ensure that the chest is open. Then, recover the TextWorld style keycard from the chest. And then, unlock the TextWorld style safe with the TextWorld style keycard. After that, doublecheck that the TextWorld style safe within the parlor is open. Then, recover the cushion from the TextWorld style safe in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take cushion from TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, go east. Then, ensure that the fridge is open. Having opened the fridge, take the American limited edition passkey from the fridge within the cookhouse. After that, attempt to head west. After that, unlock the American limited edition gateway with the American limited edition passkey. After that, make sure that the American limited edition gateway is ajar. Then, try to go south. Once you manage that, recover the Quote of the Day Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty standard here. You start to take note of what's in the room.
There is a closed American limited edition gateway leading south. There is an unblocked exit to the east.
You are carrying: a durian and a broom.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take American limited edition passkey from fridge<|im_end|>go west<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could take a trip south. That done, recover the keycard from the floor of the shower. And then, make absolutely sure that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the latchkey from the chest. Once you have taken the latchkey, check that the safe is unlocked with the latchkey. And then, open the safe within the shower. After that, retrieve the broom from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to assure that the suitcase within the workshop is wide open. And then, recover the cuboid passkey from the suitcase within the workshop. And then, go west. Then, unlock the cuboid safe. And then, open the cuboid safe inside the study. After that, retrieve the laptop from the cuboid safe inside the study. Once you have picked up the laptop, go east. With that done, deposit the laptop on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You see a suitcase.
There is a closed door leading east. There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: open suitcase<|im_end|>take cuboid passkey from suitcase<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take laptop from cuboid safe<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to unlock the type 4 box in the chamber. And then, make sure that the type 4 box in the chamber is opened. After that, retrieve the keycard from the type 4 box in the chamber. And then, check that the box within the chamber is unlocked with the keycard. Then, ensure that the box is open. Then, take the key from the box inside the chamber. After taking the key, doublecheck that the chest in the chamber is unlocked. After that, look and see that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You can see a chest, so there's that. You can make out a locked standard looking box nearby. You can see a locked type 4 box.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>take keycard from type 4 box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to take a trip north. That done, retrieve the passkey from the case inside the cubicle. And then, try to go to the south. After that, look and see that the chest in the study is unlocked with the passkey. After that, open the chest. And then, retrieve the latchkey from the chest. After that, make an effort to move north. Okay, and then, doublecheck that the door inside the cubicle is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
A locked chest is nearby.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First stop, go east. Following that, look and see that the safe is unlocked. And then, open the safe. After pulling open the safe, pick up the Henderson's passkey from the safe within the parlor. Then, unlock the Henderson's chest. After unlocking the Henderson's chest, open the Henderson's chest in the parlor. And then, pick up the non-euclidean latchkey from the Henderson's chest. And then, unlock the non-euclidean locker inside the parlor with the non-euclidean latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take non-euclidean latchkey from Henderson's chest<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to unlock the non-euclidean safe with the non-euclidean latchkey. Then, open the non-euclidean safe. And then, pick up the vanilla scented passkey from the non-euclidean safe in the studio. And then, look and see that the vanilla scented box inside the studio is unlocked with the vanilla scented passkey. And then, open the vanilla scented box. Then, pick up the keyboard from the vanilla scented box. After that, take a trip east. With that over with, place the keyboard on the chair inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. The room is well lit.
Look out! It's a- oh, never mind, it's just a vanilla scented box. You can make out a non-euclidean safe. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take vanilla scented passkey from non-euclidean safe<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take keyboard from vanilla scented box<|im_end|>go east<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, lift the type W latchkey from the floor of the office. If you can get your hands on the type W latchkey, unlock the type W safe. Then, open the type W safe inside the office. And then, retrieve the key from the type W safe. If you can get your hands on the key, move north. And then, look and see that the box is unlocked. Then, open the box within the pantry. And then, retrieve the hat from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked type W safe in the room.
You need an unguarded exit? You should try going north.
There is a type W latchkey on the floor.
You are carrying nothing.

your action:

Response: take type W latchkey<|im_end|>unlock type W safe with type W latchkey<|im_end|>open type W safe<|im_end|>take key from type W safe<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take hat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go to the north. And then, make sure that the spherical box inside the cookhouse is wide open. And then, recover the latchkey from the spherical box. After getting the latchkey, make an effort to take a trip south. And then, check that the locker is unlocked with the latchkey. And then, make absolutely sure that the locker is open. Then, retrieve the Comic Strip Calendar from the locker. After that, insert the Comic Strip Calendar inside the safe within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked locker here.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying: a spherical key.

your action:

Response: go north<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>insert Comic Strip Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the keycard from the table. If you have taken the keycard, make absolutely sure that the chest within the launderette is unlocked. And then, assure that the chest within the launderette is ajar. And then, pick up the latchkey from the chest. After taking the latchkey, check that the locker in the launderette is unlocked with the latchkey. After that, open the locker. And then, take the iron from the locker inside the launderette. After stealing the iron, rest the iron on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a locked locker. You make out a chest. You can see a bench. The bench is standard. But the thing is empty. You can see a table. You see a keycard on the table.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head south. With that accomplished, insert the latchkey into the gate inside the closet's lock to unlock it. After you have unlocked the gate, ensure that the gate is open. Then, travel south. That done, try to take a trip east. Then, open the drawer in the restroom. Then, recover the sponge from the drawer. And then, rest the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a plate. The plate is usual. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take sponge from drawer<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an effort to take a trip south. With that done, ensure that the chest is open. After that, pick up the keycard from the chest. After taking the keycard, unlock the gateway. Then, ensure that the gateway within the basement is open. Then, travel south. Once you get through with that, head east. With that accomplished, assure that the basket inside the bedchamber is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it ordinary? You better believe it is. I guess you better just go and list everything you see here.
You make out a bar. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying: a knife.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, move south. After that, ensure that the non-euclidean hatch inside the bedchamber is open. If you have opened the non-euclidean hatch, make an attempt to move east. Following that, assure that the non-euclidean hatch within the shower is shut. After that, make an effort to travel north. And then, pick up the non-euclidean latchkey from the portmanteau inside the office. Then, travel south. And then, make it so the non-euclidean hatch is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a salad.

your action:

Response: go south<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>close non-euclidean hatch<|im_end|>go north<|im_end|>take non-euclidean latchkey from portmanteau<|im_end|>go south<|im_end|>lock non-euclidean hatch with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head east. If you can succeed at that, recover the keycard from the dresser. Then, move west. And then, doublecheck that the locker inside the kitchenette is unlocked with the keycard. And then, open the locker in the kitchenette. Then, recover the knife from the locker in the kitchenette. Having taken the knife, travel east. If you can accomplish that, rest the knife on the counter inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette.
You can see a locker. You can make out an opened case. The case is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>go east<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the type 2 latchkey from the board. With the type 2 latchkey, unlock the type 2 safe in the laundromat. After that, ensure that the type 2 safe is open. And then, take the cuboid key from the type 2 safe inside the laundromat. After that, unlock the cuboid portal within the laundromat with the cuboid key. Then, ensure that the cuboid portal inside the laundromat is open. After that, make an effort to move east. If you can succeed at that, close the cuboid portal. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I never took you for the sort of person who would show up in a laundromat, but I guess I was wrong.
You see a gleam over in a corner, where you can see a type 2 safe. Hmmm... what else, what else? Oh, great. Here's a board. The board is usual. On the board you see a type 2 latchkey. You shudder, but continue examining the room. You can see a bench. The bench is ordinary. But the thing is empty.
There is a closed cuboid portal leading east. There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: take type 2 latchkey from board<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>open type 2 safe<|im_end|>take cuboid key from type 2 safe<|im_end|>unlock cuboid portal with cuboid key<|im_end|>open cuboid portal<|im_end|>go east<|im_end|>close cuboid portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the latchkey from the desk. After that, doublecheck that the safe inside the studio is unlocked with the latchkey. Then, look and see that the safe is opened. And then, take the keycard from the safe inside the studio. After that, look and see that the chest inside the studio is unlocked with the keycard. Then, make absolutely sure that the chest inside the studio is ajar. And then, pick up the bug from the chest within the studio. After that, you can place the bug into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see an opened portmanteau, which looks normal, right there by you. The portmanteau is empty, what a horrible day! You see a locked chest right there by you. You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a desk. On the desk you can make out a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from desk<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, pick up the American latchkey from the floor of the spare room. After that, assure that the American chest inside the spare room is unlocked. After that, ensure that the American chest inside the spare room is open. After pulling open the American chest, recover the keycard from the American chest. Then, check that the safe is unlocked with the keycard. After unlocking the safe, open the safe within the spare room. After that, retrieve the broom from the safe inside the spare room. Then, sit the broom on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
Look out! It's a- oh, never mind, it's just a safe. You can see a locked American chest. What's that over there? It looks like it's a workbench. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. You need an unguarded exit? You should try going north.
There is an American latchkey on the floor.
You are carrying nothing.

your action:

Response: take American latchkey<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the Henderson's style latchkey from the cabinet. With the Henderson's style latchkey, unlock the Henderson's style chest. After that, make sure that the Henderson's style chest is wide open. After that, recover the TextWorld keycard from the Henderson's style chest within the launderette. After taking the TextWorld keycard, make sure that the TextWorld safe inside the launderette is unlocked. And then, ensure that the TextWorld safe inside the launderette is open. And then, recover the passkey from the TextWorld safe. With the passkey, check that the chest is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You see a locked chest. You can make out a locked TextWorld safe in the corner. You can see a Henderson's style chest. You can see an opened cabinet here. The cabinet contains a Henderson's style latchkey.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from cabinet<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take TextWorld keycard from Henderson's style chest<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take passkey from TextWorld safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. After that, look and see that the chest is open. And then, recover the latchkey from the chest in the shower. Then, go north. And then, unlock the portal. And then, open the portal within the recreation zone. And then, go to the north. With that done, close the portal within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unblocked.
There is a dvd on the floor.
You are carrying: a strawberry.

your action:

Response: go south<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First step, retrieve the type Y passkey from the bar in the bedchamber. Then, check that the type Y portal inside the bedchamber is unlocked with the type Y passkey. Then, open the type Y portal within the bedchamber. And then, make an attempt to travel east. And then, go to the north. With that accomplished, recover the butterfly from the chest. With the butterfly, move south. Then, put the butterfly on the stand in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bar. On the bar you see a type Y passkey.
There is a closed type Y portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type Y passkey from bar<|im_end|>unlock type Y portal with type Y passkey<|im_end|>open type Y portal<|im_end|>go east<|im_end|>go north<|im_end|>take butterfly from chest<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the key from the type J chest in the sauna. And then, move north. And then, make it so that the locker within the workshop is unlocked with the key. Then, assure that the locker inside the workshop is open. Then, take the type J passkey from the locker. And then, head south. With that accomplished, close the type J chest. And then, look and see that the type J chest inside the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You scan the room, seeing a type J chest. The light flickers for a second, but nothing else happens. The type J chest contains a key.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a desktop computer and a cd.

your action:

Response: take key from type J chest<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type J passkey from locker<|im_end|>go south<|im_end|>close type J chest<|im_end|>lock type J chest with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head south. With that done, go to the east. Then, ensure that the chest is open. After pulling open the chest, recover the keycard from the chest in the recreation zone. With the keycard, venture west. And then, make absolutely sure that the locker is unlocked. After that, ensure that the locker is open. And then, retrieve the frisbee from the locker within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger and a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the soap scented passkey into the soap scented chest's lock to unlock it. And then, open the soap scented chest. Having pulled open the soap scented chest, recover the Henderson's limited edition passkey from the soap scented chest inside the salon. And then, take a trip west. And then, look and see that the Henderson's limited edition gate is unlocked. And then, assure that the Henderson's limited edition gate inside the bedchamber is opened. After that, make an effort to go south. That done, recover the mug from the platter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
You can make out a soap scented chest, so there's that.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take Henderson's limited edition passkey from soap scented chest<|im_end|>go west<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition gate<|im_end|>go south<|im_end|>take mug from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, lift the formless latchkey from the floor of the study. After that, unlock the formless box with the formless latchkey. Then, ensure that the formless box inside the study is open. Then, pick up the latchkey from the formless box. And then, assure that the safe within the study is unlocked with the latchkey. Then, ensure that the safe is open. After that, retrieve the cuboid passkey from the safe inside the study. And then, make sure that the cuboid hatch is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can make out a safe. You can make out a locked formless box here.
There is a closed cuboid hatch leading north. There is an unblocked exit to the west.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>unlock cuboid hatch with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, pick-up the latchkey from the floor of the chamber. Then, unlock the safe with the latchkey. After that, ensure that the safe within the chamber is open. And then, go to the west. Then, take the laptop from the stand within the bedroom. And then, head east. Once you succeed at that, you can place the laptop into the safe in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can make out a stand. The stand is ordinary. On the stand you see a laptop. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take laptop from stand<|im_end|>go east<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to travel west. After that, ensure that the toolbox is open. Then, recover the key from the toolbox. With the key, try to go to the east. And then, check that the safe inside the launderette is unlocked with the key. After that, doublecheck that the safe inside the launderette is open. And then, take the paper towel from the safe in the launderette. Then, drop the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You can make out a bench. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take key from toolbox<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head west. With that done, make an attempt to venture south. Then, ensure that the fudge scented chest is open. And then, retrieve the keycard from the fudge scented chest. And then, travel north. And then, attempt to go east. After that, close the door in the cubicle. After closing the door, make absolutely sure that the door is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. Let's see what's in here.
There is an open door leading west. You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a fudge scented passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>open fudge scented chest<|im_end|>take keycard from fudge scented chest<|im_end|>go north<|im_end|>go east<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make it so that the box in the cubicle is unlocked with the passkey. Then, open the box. Then, retrieve the Henderson's style key from the box. After that, assure that the Henderson's style chest is unlocked. After that, look and see that the Henderson's style chest within the cubicle is opened. After that, pick up the garlic clove from the Henderson's style chest inside the cubicle. Then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to come round a typical one. The room is well lit.
You can make out a locked Henderson's style chest in the room. You can make out a locked box in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's style key from box<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take garlic clove from Henderson's style chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. After that, pick-up the non-euclidean keycard from the floor of the canteen. After that, unlock the non-euclidean box. Then, assure that the non-euclidean box within the canteen is opened. After that, retrieve the whisk from the non-euclidean box inside the canteen. And then, travel south. And then, open the safe. And then, deposit the whisk inside the safe in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You can see a closed safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take whisk from non-euclidean box<|im_end|>go south<|im_end|>open safe<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick-up the keycard from the floor of the vault. After taking the keycard, unlock the locker with the keycard. Having unlocked the locker, open the locker inside the vault. And then, recover the passkey from the locker inside the vault. Then, unlock the chest in the vault with the passkey. After that, open the chest. After that, retrieve the lampshade from the chest. After stealing the lampshade, place the lampshade on the stand inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You see a chest. You make out a locker. Were you looking for a stand? Because look over there, it's a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture south. Then, ensure that the case inside the washroom is open. After that, recover the passkey from the case. Once you have got the passkey, unlock the portal in the washroom. After that, assure that the portal within the washroom is wide open. Once you have pulled open the portal, make an effort to go to the south. After that, recover the pair of headphones from the workbench in the spare room. And then, toss the pair of headphones on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take pair of headphones from workbench<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to move south. If you can get through with that, recover the cake scented latchkey from the saucepan inside the dish-pit. If you can get your hands on the cake scented latchkey, take a trip north. And then, make it so that the cake scented passageway inside the kitchenette is unlocked. Then, make sure that the cake scented passageway is opened. After that, try to go north. And then, attempt to head east. If you can get through with that, retrieve the whisk from the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed cake scented passageway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented latchkey from saucepan<|im_end|>go north<|im_end|>unlock cake scented passageway with cake scented latchkey<|im_end|>open cake scented passageway<|im_end|>go north<|im_end|>go east<|im_end|>take whisk from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, check that the TextWorld chest is unlocked with the TextWorld passkey. Then, make sure that the TextWorld chest within the chamber is wide open. After that, retrieve the latchkey from the TextWorld chest. After that, unlock the box inside the chamber with the latchkey. And then, open the box in the chamber. And then, recover the insect from the box in the chamber. With the insect, go to the east. After that, toss the insect on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
You see a locked box. You see a TextWorld chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, recover the latchkey from the floor of the cookhouse. If you can get your hands on the latchkey, make it so that the locker is unlocked. And then, look and see that the locker is open. Once you have opened the locker, recover the spherical latchkey from the locker inside the cookhouse. After that, unlock the spherical chest with the spherical latchkey. And then, make absolutely sure that the spherical chest within the cookhouse is opened. After opening the spherical chest, recover the non-euclidean passkey from the spherical chest within the cookhouse. And then, unlock the non-euclidean gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You see a locked spherical chest. You see a locker.
There is a closed non-euclidean gate leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take non-euclidean passkey from spherical chest<|im_end|>unlock non-euclidean gate with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, take a trip east. Next, make absolutely sure that the Canadian limited edition box in the workshop is unlocked. And then, ensure that the Canadian limited edition box within the workshop is open. Then, retrieve the keycard from the Canadian limited edition box in the workshop. If you can get your hands on the keycard, unlock the chest with the keycard. After that, ensure that the chest in the workshop is open. After that, pick up the latchkey from the chest. Once you have taken the latchkey, assure the locker in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go east<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take keycard from Canadian limited edition box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock locker with latchkey<|im_end|>