Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the soap scented key from the dresser within the lounge. If you can get your hands on the soap scented key, unlock the soap scented chest within the lounge. Then, open the soap scented chest. And then, recover the passkey from the soap scented chest. If you can get your hands on the passkey, make it so that the safe in the lounge is unlocked with the passkey. And then, ensure that the safe inside the lounge is open. And then, retrieve the keycard from the safe. And then, assure that the chest inside the lounge is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's here.
You make out a locked chest here. You make out a locked safe here. You can see a soap scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. The dresser contains a soap scented key. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap scented key from dresser<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take passkey from soap scented chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go south. That done, make an attempt to move south. And then, ensure that the freezer is open. And then, retrieve the fresh laundry scented keycard from the freezer in the dish-pit. And then, head north. Then, assure that the fresh laundry scented chest is unlocked with the fresh laundry scented keycard. Then, open the fresh laundry scented chest within the recreation zone. And then, retrieve the shadfly from the fresh laundry scented chest inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go south<|im_end|>open freezer<|im_end|>take fresh laundry scented keycard from freezer<|im_end|>go north<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take shadfly from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip north. With that accomplished, take the keycard from the coffer within the recreation zone. After taking the keycard, unlock the chest in the recreation zone. And then, ensure that the chest is open. And then, recover the monitor from the chest. After that, travel south. And then, attempt to move east. Following that, put the monitor on the shelf in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, go to the west. That done, look and see that the suitcase within the parlor is opened. After opening the suitcase, retrieve the key from the suitcase in the parlor. And then, unlock the door within the parlor. After unlocking the door, ensure that the door inside the parlor is open. After that, travel south. Then, try to go east. Following that, close the safe in the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a table! The table is normal. The table appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the safe with the keycard. And then, open the safe inside the study. Then, retrieve the type 6 passkey from the safe. And then, unlock the type 6 safe. And then, open the type 6 safe. And then, take the Cat Calendar from the type 6 safe. After taking the Cat Calendar, venture south. After that, rest the Cat Calendar on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You make out a type 6 safe. You see a safe.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take type 6 passkey from safe<|im_end|>unlock type 6 safe with type 6 passkey<|im_end|>open type 6 safe<|im_end|>take Cat Calendar from type 6 safe<|im_end|>go south<|im_end|>put Cat Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, make an attempt to travel west. With that over with, retrieve the American style key from the stand inside the study. After that, try to venture east. That done, insert the American style key into the American style locker in the shower's lock to unlock it. After that, ensure that the American style locker is open. And then, recover the broom from the American style locker inside the shower. And then, venture west. Then, rest the broom on the stand within the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. I guess you better just go and list everything you see here.
You make out a locked American style locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style key from stand<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take broom from American style locker<|im_end|>go west<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the locker is open. After that, take the keycard from the locker within the bedroom. And then, make an attempt to take a trip north. Then, check that the hatch within the scullery is unlocked with the keycard. Having unlocked the hatch, make absolutely sure that the hatch inside the scullery is opened. Then, attempt to travel east. Then, take the key from the board. And then, lock the safe within the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You begin looking for stuff.
You can see a closed locker nearby.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>take key from board<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, go to the south. Following that, ensure that the Microsoft chest is open. And then, pick up the rectangular keycard from the Microsoft chest. Once you have taken the rectangular keycard, venture north. That done, unlock the rectangular gate inside the canteen with the rectangular keycard. After that, ensure that the rectangular gate is open. After opening the rectangular gate, make an attempt to go to the east. Next, close the rectangular gate inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
There is a closed rectangular gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 4 latchkey and a poem.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take rectangular keycard from Microsoft chest<|im_end|>go north<|im_end|>unlock rectangular gate with rectangular keycard<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the latchkey from the bench. Then, unlock the safe within the bedchamber with the latchkey. Then, open the safe within the bedchamber. And then, pick up the passkey from the safe inside the bedchamber. And then, make absolutely sure that the chest within the bedchamber is unlocked. And then, assure that the chest inside the bedchamber is ajar. Then, take the key from the chest inside the bedchamber. Then, unlock the portal inside the bedchamber with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You see a bench. Why don't you take a picture of it, it'll last longer! On the bench you can see a latchkey.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the TextWorld limited edition passkey from the table. After that, go west. And then, unlock the TextWorld limited edition box with the TextWorld limited edition passkey. And then, ensure that the TextWorld limited edition box is open. And then, take the keycard from the TextWorld limited edition box in the washroom. And then, go east. After that, unlock the box with the keycard. And then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in a place we're calling a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. Look out! It's a- oh, never mind, it's just a table. You see a TextWorld limited edition passkey on the table. You shudder, but continue examining the room. Hey, want to see a counter? Look over there, a counter. The counter is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from table<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take keycard from TextWorld limited edition box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, attempt to go to the west. That done, doublecheck that the gate within the sauna is wide open. After opening the gate, attempt to go to the north. With that done, try to go to the east. Following that, recover the key from the stand in the study. After that, unlock the locker in the study. And then, doublecheck that the locker within the study is ajar. And then, retrieve the mug from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the keycard from the bowl within the dish-pit. After that, attempt to go east. And then, unlock the locker inside the parlor. And then, make it so that the locker within the parlor is opened. And then, take the latchkey from the locker. After getting the latchkey, doublecheck that the box is unlocked with the latchkey. And then, make absolutely sure that the box within the parlor is open. And then, recover the monitor from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here.
You see a bowl. You see a keycard on the bowl.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bowl<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. And then, try to take a trip west. Then, pick up the key from the table. With the key, make absolutely sure that the chest is unlocked. After that, ensure that the chest is open. After that, take the insect from the chest in the basement. And then, head east. Then, place the insect on the mantle within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>go east<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, pick up the passkey from the stand. Then, travel south. Then, check that the gate in the washroom is unlocked with the passkey. If you have unlocked the gate, doublecheck that the gate within the washroom is open. Then, venture west. And then, lift the stapler from the floor of the study. And then, go to the east. That done, deposit the stapler on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an interesting smell, and follow it to a stand. On the stand you see a passkey and a pencil.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: take passkey from stand<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move east. Following that, open the chest. After that, retrieve the TextWorld limited edition keycard from the chest. And then, unlock the TextWorld limited edition chest within the bedchamber. After unlocking the TextWorld limited edition chest, ensure that the TextWorld limited edition chest in the bedchamber is open. And then, pick up the latchkey from the TextWorld limited edition chest. And then, doublecheck that the gate is unlocked. After that, doublecheck that the gate is open. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go east<|im_end|>open chest<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take latchkey from TextWorld limited edition chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip west. After that, make sure that the American chest inside the cookery is unlocked with the American passkey. After that, open the American chest in the cookery. Then, pick up the key from the American chest. With the key, go to the east. Then, unlock the chest. And then, open the chest within the scullery. After that, pick up the ladle from the chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You begin looking for stuff.
You make out a locked chest.
There is a closed gateway leading north. There is an unguarded exit to the west.
You are carrying: an American passkey.

your action:

Response: go west<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>take key from American chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take ladle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. After that, recover the latchkey from the suitcase. And then, move north. If you can get around to doing that, look and see that the chest in the workshop is unlocked with the latchkey. And then, ensure that the chest is open. Having opened the chest, recover the key from the chest. And then, venture south. And then, look and see that the box in the studio is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the passkey from the rack. Then, make absolutely sure that the locker is unlocked. Then, make absolutely sure that the locker is ajar. And then, recover the vanilla scented keycard from the locker within the washroom. Then, unlock the vanilla scented box. After that, ensure that the vanilla scented box inside the washroom is open. After you have opened the vanilla scented box, take the TextWorld style passkey from the vanilla scented box within the washroom. After taking the TextWorld style passkey, unlock the TextWorld style safe within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
A decrepit placard tells you that you are now in the washroom.
Look over there! a TextWorld style safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a vanilla scented box. You see a locked locker. You see a rack. The rack is normal. On the rack you see a passkey.
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vanilla scented keycard from locker<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take TextWorld style passkey from vanilla scented box<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the floor of the office. After that, check that the locker in the office is unlocked with the latchkey. Then, open the locker. Then, recover the Microsoft style keycard from the locker. After that, insert the Microsoft style keycard into the Microsoft style locker's lock to unlock it. And then, open the Microsoft style locker. Then, take the key from the Microsoft style locker in the office. Then, doublecheck that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place. You begin looking for stuff.
You see a box. You can see a Microsoft style locker. Now that's what I call TextWorld! You see a locker.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style keycard from locker<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest is unlocked with the passkey. If you have unlocked the chest, open the chest. Then, retrieve the latchkey from the chest. After stealing the latchkey, make it so that the locker is unlocked. Then, make it so that the locker is wide open. Then, take the rectangular passkey from the locker. And then, insert the rectangular passkey into the rectangular box in the office's lock to unlock it. And then, open the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
You see a locked rectangular box right there by you. Oh wow! Is that what I think it is? It is! It's a locker. You see a gleam over in a corner, where you can see a chest.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Following that, pick up the type 0 latchkey from the floor of the bar. Then, look and see that the type 0 box within the bar is unlocked. Then, open the type 0 box within the bar. After that, take the keycard from the type 0 box in the bar. Then, move east. Then, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker in the bedroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the west.
You are carrying: a tv.

your action:

Response: go west<|im_end|>take type 0 latchkey<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take keycard from type 0 box<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could take a trip east. After that, ensure that the type H box in the parlor is open. Having opened the type H box, take the keycard from the type H box. After you have picked up the keycard, check that the box inside the parlor is unlocked with the keycard. After that, make absolutely sure that the box inside the parlor is opened. And then, recover the candy bar from the box. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a display.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type H box<|im_end|>take keycard from type H box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the non-euclidean chest. And then, make sure that the non-euclidean chest is open. Then, recover the Microsoft style key from the non-euclidean chest. After that, move south. And then, unlock the Microsoft style safe inside the office. And then, ensure that the Microsoft style safe inside the office is open. After that, recover the fondue from the Microsoft style safe within the office. After stealing the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Microsoft style key from non-euclidean chest<|im_end|>go south<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take fondue from Microsoft style safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip south. After that, unlock the portal in the kitchenette with the keycard. Then, ensure that the portal inside the kitchenette is open. Then, head south. Next, recover the key from the safe. With the key, travel east. Following that, unlock the box with the key. Then, look and see that the box within the shower is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. Let's see what's in here.
You make out a closed suitcase in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to head north. Then, lift the key from the floor of the shower. And then, take a trip south. After that, check that the hatch is unlocked with the key. And then, open the hatch in the office. After that, make an attempt to go to the east. That done, pick up the pear from the floor of the laundry place. With the pear, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. I guess you better just go and list everything you see here.
There is a closed hatch leading east. There is an unguarded exit to the north.
You are carrying: a desktop computer and an iron.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, travel south. With that accomplished, make an effort to take a trip east. If you can succeed at that, recover the type T latchkey from the chair in the study. Then, unlock the type T chest inside the study. And then, make sure that the type T chest in the study is opened. And then, take the key from the type T chest in the study. And then, try to take a trip west. Once you manage that, unlock the chest within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take type T latchkey from chair<|im_end|>unlock type T chest with type T latchkey<|im_end|>open type T chest<|im_end|>take key from type T chest<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to travel west. After that, make sure that the American style safe within the sauna is open. And then, recover the formless passkey from the American style safe. After that, unlock the formless box inside the sauna. Then, assure that the formless box in the sauna is open. Then, pick up the keycard from the formless box. If you can get your hands on the keycard, make an effort to venture east. Then, insert the keycard into the chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen.
You see a chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open American style safe<|im_end|>take formless passkey from American style safe<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the cuboid passkey from the rectangular box. After taking the cuboid passkey, insert the cuboid passkey into the cuboid safe's lock to unlock it. After that, ensure that the cuboid safe within the bedroom is open. And then, take the passkey from the cuboid safe. And then, unlock the door in the bedroom. After that, ensure that the door within the bedroom is open. And then, head east. Following that, open the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You see a locked cuboid safe in the room. You can make out an opened rectangular box. The rectangular box contains a cuboid passkey. Now why would someone leave that there?
There is a closed door leading east. You need an unblocked exit? You should try going north.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey from rectangular box<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to take the keycard from the stand inside the pantry. After that, go to the north. And then, unlock the hatch in the steam room with the keycard. After unlocking the hatch, open the hatch. Then, venture north. Then, travel east. With that done, recover the passkey from the coffer in the attic. And then, doublecheck that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Here we are in the pantry. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. Why don't you take a picture of it, it'll last longer! You see a keycard and a golf tee on the stand.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take passkey from coffer<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the TextWorld limited edition safe inside the bathroom. Then, make absolutely sure that the TextWorld limited edition safe within the bathroom is open. And then, retrieve the Microsoft keycard from the TextWorld limited edition safe inside the bathroom. With the Microsoft keycard, take a trip north. And then, assure that the Microsoft chest in the bar is unlocked. Then, make absolutely sure that the Microsoft chest is opened. Once you have opened the Microsoft chest, recover the insect from the Microsoft chest. And then, place the insect on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in the place we're calling the bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked TextWorld limited edition safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take Microsoft keycard from TextWorld limited edition safe<|im_end|>go north<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take insect from Microsoft chest<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, pick-up the key from the floor of the kitchen. And then, unlock the gate in the kitchen with the key. Then, ensure that the gate within the kitchen is open. After you have pulled open the gate, move south. Once you succeed at that, make an effort to travel west. After that, retrieve the bowl from the floor of the cookhouse. After you have got the bowl, go east. After that, ditch the bowl on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key, a spork and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go west. And then, lift the passkey from the floor of the bar. And then, doublecheck that the door is unlocked. Then, doublecheck that the door is open. After that, try to take a trip west. And then, pick up the teaspoon from the freezer. And then, try to go to the east. And then, toss the teaspoon on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's here.
You make out a coffer. You make out a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take teaspoon from freezer<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to go east. After that, go to the south. And then, recover the latchkey from the rack within the garage. If you have got the latchkey, unlock the box inside the garage. After that, look and see that the box is wide open. And then, take the cuboid keycard from the box. And then, try to go to the north. And then, look and see that the cuboid box in the basement is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid keycard from box<|im_end|>go north<|im_end|>lock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the restroom. Then, head west. And then, make absolutely sure that the chest inside the study is unlocked. After that, open the chest inside the study. After that, pick up the rectangular keycard from the chest. Then, make an effort to venture east. That done, close the rectangular chest. After that, make sure the rectangular chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a rectangular chest. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is typical. The counter appears to be empty. You move on, clearly upset by your TextWorld experience.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. And then, doublecheck that the type 5 gateway in the launderette is unlocked. And then, make absolutely sure that the type 5 gateway is opened. And then, go to the north. With that over with, try to travel west. After that, pick-up the legume from the floor of the garage. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is an unblocked exit to the west.
There is a cashew on the floor.
You are carrying: a type 5 keycard.

your action:

Response: go west<|im_end|>unlock type 5 gateway with type 5 keycard<|im_end|>open type 5 gateway<|im_end|>go north<|im_end|>go west<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go west. Then, open the safe. After opening the safe, take the type 3 key from the safe. And then, travel east. Once you finish that, unlock the type 3 chest in the parlor. Then, ensure that the type 3 chest in the parlor is open. And then, take the formless key from the type 3 chest within the parlor. After that, make it so that the formless chest within the parlor is unlocked with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You can see a locked formless chest. Look out! It's a- oh, never mind, it's just a type 3 chest.
You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>go east<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take formless key from type 3 chest<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head west. And then, look and see that the chest in the recreation zone is opened. And then, recover the type 9 key from the chest. After that, venture east. If you can get through with that, unlock the type 9 gate. And then, ensure that the type 9 gate inside the workshop is open. Then, attempt to take a trip south. With that done, open the coffer within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed type 9 gate leading south. There is an unguarded exit to the west.
You are carrying: a Canadian passkey.

your action:

Response: go west<|im_end|>open chest<|im_end|>take type 9 key from chest<|im_end|>go east<|im_end|>unlock type 9 gate with type 9 key<|im_end|>open type 9 gate<|im_end|>go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could retrieve the latchkey from the bench in the parlor. If you have picked up the latchkey, head west. Next, unlock the chest with the latchkey. After unlocking the chest, open the chest inside the recreation zone. If you have pulled open the chest, take the formless keycard from the chest. If you can get your hands on the formless keycard, make an effort to go east. With that done, assure that the formless locker is unlocked. And then, look and see that the formless locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor.
You can make out a locked formless locker in the corner. You can make out a bench. On the bench you can make out a latchkey.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: take latchkey from bench<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless keycard from chest<|im_end|>go east<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to try to venture west. Then, doublecheck that the locker is unlocked. And then, assure that the locker within the cubicle is ajar. And then, retrieve the passkey from the locker. After that, unlock the box inside the cubicle. And then, assure that the box inside the cubicle is wide open. And then, retrieve the blackberry from the box inside the cubicle. And then, eat the blackberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is an unguarded exit to the west.
You are carrying: a key and a butterfly.

your action:

Response: go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blackberry from box<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Okay, and then, make absolutely sure that the locker within the scullery is opened. Then, recover the rectangular latchkey from the locker inside the scullery. After that, doublecheck that the rectangular safe within the scullery is unlocked with the rectangular latchkey. Then, open the rectangular safe in the scullery. Then, retrieve the key from the rectangular safe. After that, venture east. After that, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the non-euclidean keycard from the box. Then, check that the non-euclidean portal is unlocked with the non-euclidean keycard. After that, ensure that the non-euclidean portal in the study is open. Then, attempt to go south. That done, attempt to take a trip east. Once you do that, take the TextWorld latchkey from the stand. And then, make sure that the TextWorld locker is unlocked. And then, ensure that the TextWorld locker within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. You begin to take stock of what's here.
You scan the room, seeing a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a non-euclidean keycard.
There is a closed non-euclidean portal leading south. There is an unguarded exit to the east.
You are carrying: a broccoli.

your action:

Response: take non-euclidean keycard from box<|im_end|>unlock non-euclidean portal with non-euclidean keycard<|im_end|>open non-euclidean portal<|im_end|>go south<|im_end|>go east<|im_end|>take TextWorld latchkey from stand<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the trunk. With the key, unlock the locker within the launderette with the key. And then, open the locker within the launderette. And then, pick up the Canadian style keycard from the locker within the launderette. Then, check that the Canadian style safe is unlocked with the Canadian style keycard. After that, doublecheck that the Canadian style safe is wide open. And then, retrieve the fly larva from the Canadian style safe. Having picked up the fly larva, place the fly larva on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You bend down to tie your shoe. When you stand up, you notice a Canadian style safe. Make a note of this, you might have to put stuff on or in it later on. You can make out a locked locker. An open trunk is nearby. The trunk contains a key. There's something strange about this being here, but you can't put your finger on it.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Canadian style keycard from locker<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>take fly larva from Canadian style safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, take the type Y passkey from the chest inside the pantry. Then, check that the type Y safe is unlocked with the type Y passkey. After that, assure that the type Y safe is open. And then, pick up the type F key from the type Y safe inside the pantry. After you have taken the type F key, move east. That done, check that the type F safe inside the kitchen is unlocked with the type F key. After that, assure that the type F safe inside the kitchen is open. If you have opened the type F safe, recover the butterfly from the type F safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You start to take note of what's in the room.
You see a type Y safe. You can make out an opened chest. The chest contains a type Y passkey. I mean, just wow! Isn't TextWorld just the best?
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type Y passkey from chest<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take type F key from type Y safe<|im_end|>go east<|im_end|>unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take butterfly from type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, lift the keycard from the floor of the scullery. And then, make it so that the chest is unlocked. After that, open the chest within the scullery. After that, take the TextWorld key from the chest. And then, make absolutely sure that the TextWorld gateway is unlocked. After that, open the TextWorld gateway inside the scullery. After that, move south. Then, recover the fly larva from the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a chest. There's something strange about this being here, but you can't put your finger on it.
There is a closed TextWorld gateway leading south. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: an insect.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take TextWorld key from chest<|im_end|>unlock TextWorld gateway with TextWorld key<|im_end|>open TextWorld gateway<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, take a trip south. Okay, and then, ensure that the passageway is open. After pulling open the passageway, attempt to take a trip east. After that, make an effort to go to the north. That done, retrieve the key from the floor of the washroom. After that, head south. Following that, unlock the box with the key. And then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You begin looking for stuff.
You need an unguarded exit? You should try going south.
There is a mouse on the floor.
You are carrying: a candy bar and a gummy bear.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the box is unlocked. And then, ensure that the box is open. And then, pick up the latchkey from the box. After that, make sure that the safe in the steam room is unlocked with the latchkey. After that, make it so that the safe is opened. After you have opened the safe, recover the loaf of bread from the safe in the steam room. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You start to take note of what's in the room.
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You check the price tag glued to the box. 95 bucks? What a deal! You'll have to ask where they got this!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture west. And then, unlock the American gateway inside the shower. Then, ensure that the American gateway inside the shower is open. And then, go south. After that, venture east. Once you accomplish that, ensure that the formless safe in the studio is open. After pulling open the formless safe, take the worm from the formless safe. If you have picked up the worm, drop the worm on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I am obligated to announce that you are now in the lounge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American keycard and a formless key.

your action:

Response: go west<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel east. And then, unlock the Microsoft style chest. Then, open the Microsoft style chest. After you have opened the Microsoft style chest, recover the type 1 latchkey from the Microsoft style chest. After that, unlock the type 1 chest inside the parlor. And then, assure that the type 1 chest within the parlor is wide open. Having opened the type 1 chest, take the manuscript from the type 1 chest. After you have picked up the manuscript, throw the manuscript on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. I guess you better just go and list everything you see here.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a potato and a Microsoft style key.

your action:

Response: go east<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take type 1 latchkey from Microsoft style chest<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take manuscript from type 1 chest<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make sure that the Microsoft limited edition safe within the washroom is unlocked with the Microsoft limited edition key. After that, assure that the Microsoft limited edition safe is wide open. And then, retrieve the passkey from the Microsoft limited edition safe. After that, try to head east. Then, unlock the box with the passkey. Then, open the box inside the scullery. And then, take the fudge scented key from the box in the scullery. After that, lock the fudge scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. Let's see what's in here.
You see a locked Microsoft limited edition safe.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take passkey from Microsoft limited edition safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take fudge scented key from box<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the north. Then, lift the type 2 keycard from the floor of the salon. If you can get your hands on the type 2 keycard, look and see that the type 2 locker is unlocked with the type 2 keycard. After unlocking the type 2 locker, open the type 2 locker inside the salon. And then, retrieve the latchkey from the type 2 locker within the salon. And then, make it so that the safe is unlocked with the latchkey. And then, doublecheck that the safe is ajar. After that, take the manuscript from the safe inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>open type 2 locker<|im_end|>take latchkey from type 2 locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the non-euclidean box inside the restroom. After that, ensure that the non-euclidean box within the restroom is open. And then, pick up the latchkey from the non-euclidean box within the restroom. And then, look and see that the chest is unlocked. And then, open the chest inside the restroom. And then, retrieve the candy bar from the chest in the restroom. With the candy bar, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary one.
What's that over there? It looks like it's a chest. Classic TextWorld. You make out a locked non-euclidean box. You can see a cabinet.
There is an unguarded exit to the south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the box in the scullery. Then, make sure that the box inside the scullery is wide open. And then, recover the TextWorld keycard from the box. After that, look and see that the TextWorld safe within the scullery is unlocked. Having unlocked the TextWorld safe, ensure that the TextWorld safe inside the scullery is open. And then, pick up the fly larva from the TextWorld safe inside the scullery. Then, take a trip east. And then, sit the fly larva on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one.
You see a TextWorld safe! A locked usual looking box is here.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take TextWorld keycard from box<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take fly larva from TextWorld safe<|im_end|>go east<|im_end|>put fly larva on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. With that done, open the trunk. Then, pick up the TextWorld style latchkey from the trunk within the studio. If you can get your hands on the TextWorld style latchkey, attempt to move west. Once you manage that, check that the TextWorld style chest is unlocked with the TextWorld style latchkey. Then, ensure that the TextWorld style chest inside the playroom is open. And then, retrieve the sandwich from the TextWorld style chest. With the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
Oh wow! Is that what I think it is? It is! It's a TextWorld style chest.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take TextWorld style latchkey from trunk<|im_end|>go west<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take sandwich from TextWorld style chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could unlock the American limited edition box inside the canteen. After that, open the American limited edition box. After pulling open the American limited edition box, retrieve the whisk from the American limited edition box. With the whisk, make an attempt to go east. Then, pick-up the keycard from the floor of the bar. And then, check that the locker is unlocked with the keycard. After that, open the locker. And then, you can place the whisk into the locker in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You make out a American limited edition box. You make out a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take whisk from American limited edition box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert whisk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the Microsoft limited edition chest is unlocked. After that, open the Microsoft limited edition chest. And then, retrieve the non-euclidean key from the Microsoft limited edition chest inside the spare room. And then, insert the non-euclidean key into the non-euclidean box's lock to unlock it. And then, open the non-euclidean box within the spare room. And then, pick up the soap scented keycard from the non-euclidean box. With the soap scented keycard, check that the soap scented chest within the spare room is unlocked with the soap scented keycard. And then, ensure that the soap scented chest within the spare room is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
A locked soap scented chest, which looks usual, is here. You see a locked non-euclidean box. You make out a Microsoft limited edition chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take non-euclidean key from Microsoft limited edition chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take soap scented keycard from non-euclidean box<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the chest in the parlor is unlocked. Then, open the chest in the parlor. After opening the chest, pick up the latchkey from the chest. After picking up the latchkey, take a trip east. Okay, and then, doublecheck that the safe within the study is unlocked. And then, ensure that the safe is open. Then, pick up the sandwich from the safe in the study. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just fallen into a parlor. The room is well lit.
You see a chest. Make a note of this, you might have to put stuff on or in it later on. You see a bed stand. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is a closed door leading south. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to venture south. Then, recover the key from the mantelpiece. After taking the key, unlock the gate with the key. Then, make absolutely sure that the gate is wide open. And then, move south. Next, go east. And then, retrieve the controller from the suitcase. If you can get your hands on the controller, throw the controller on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You start to take note of what's in the room.
You make out a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take controller from suitcase<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture north. Okay, and then, take the latchkey from the display in the cubicle. Then, unlock the box inside the cubicle. After that, ensure that the box is open. And then, recover the keycard from the box. Once you have got the keycard, make an attempt to take a trip south. With that over with, check that the safe in the restroom is unlocked with the keycard. After that, doublecheck that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe. You make out a rack. However, the rack, like an empty rack, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from display<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. After that, make an attempt to go north. And then, pick up the Microsoft style key from the stand. After that, try to take a trip east. After that, make sure that the Microsoft style box inside the salon is unlocked. Having unlocked the Microsoft style box, ensure that the Microsoft style box inside the salon is open. Then, take the tv from the Microsoft style box. And then, deposit the tv on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You can see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take Microsoft style key from stand<|im_end|>go east<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take tv from Microsoft style box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the floor of the dish-pit. After that, unlock the non-euclidean gate inside the dish-pit with the non-euclidean keycard. Then, open the non-euclidean gate inside the dish-pit. And then, move north. And then, move east. After that, recover the keycard from the floor of the pantry. After that, assure that the box is unlocked. Then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed non-euclidean gate leading north. There is an unguarded exit to the east.
There is a banana and a non-euclidean keycard on the floor.
You are carrying: a sandwich.

your action:

Response: take non-euclidean keycard<|im_end|>unlock non-euclidean gate with non-euclidean keycard<|im_end|>open non-euclidean gate<|im_end|>go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to go north. With that over with, recover the non-euclidean passkey from the floor of the restroom. Then, venture south. Next, unlock the non-euclidean hatch with the non-euclidean passkey. And then, open the non-euclidean hatch inside the studio. Then, attempt to travel west. Then, pick-up the type N passkey from the floor of the launderette. After that, unlock the type N locker in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
There is a closed non-euclidean hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take non-euclidean passkey<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>go west<|im_end|>take type N passkey<|im_end|>unlock type N locker with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel north. Then, ensure that the box within the steam room is open. After that, pick up the rectangular passkey from the box in the steam room. And then, unlock the rectangular passageway. And then, open the rectangular passageway inside the steam room. Then, attempt to move east. And then, recover the American keycard from the cabinet within the kitchen. If you can get your hands on the American keycard, make it so that the American locker in the kitchen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You start to take note of what's in the room.
You can make out a mantle. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take American keycard from cabinet<|im_end|>unlock American locker with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. Then, recover the type S passkey from the floor of the dish-pit. Having picked up the type S passkey, assure that the type S safe inside the dish-pit is unlocked with the type S passkey. And then, doublecheck that the type S safe inside the dish-pit is open. Then, recover the whisk from the type S safe. Then, try to go to the north. And then, head east. With that accomplished, drop the whisk on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take type S passkey<|im_end|>unlock type S safe with type S passkey<|im_end|>open type S safe<|im_end|>take whisk from type S safe<|im_end|>go north<|im_end|>go east<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the case inside the office. Then, unlock the locker inside the office with the key. Then, open the locker within the office. If you have opened the locker, go north. If you can manage that, assure that the safe inside the basement is wide open. And then, retrieve the bug from the safe. After that, make an effort to go to the south. Then, place the bug inside the locker within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. Let's see what's in here.
You can make out a locker. You can see a case! The case contains a key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go north<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could head north. Next, recover the keycard from the counter. After that, take a trip south. With that over with, unlock the box in the attic with the keycard. Having unlocked the box, open the box inside the attic. After you have opened the box, take the shoe from the box. And then, head north. That done, deposit the shoe on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You see a box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shoe from box<|im_end|>go north<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go west. After that, pick up the keycard from the shelf. If you can get your hands on the keycard, attempt to take a trip east. Then, insert the keycard into the box's lock to unlock it. Then, open the box. And then, retrieve the key from the box. Then, unlock the locker within the cookery. Then, doublecheck that the locker within the cookery is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You can make out a locked locker in the corner. You can make out a locked box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, make an attempt to move north. After that, assure that the locker inside the kitchen is unlocked with the latchkey. And then, open the locker. And then, recover the Microsoft style passkey from the locker. With the Microsoft style passkey, make it so that the Microsoft style safe is unlocked. Once you have unlocked the Microsoft style safe, ensure that the Microsoft style safe is open. Then, pick up the Canadian style key from the Microsoft style safe. If you can get your hands on the Canadian style key, check that the Canadian style safe inside the kitchen is unlocked with the Canadian style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into the most standard of all possible spare rooms.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft style passkey from locker<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take Canadian style key from Microsoft style safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the passkey into the locker within the kitchen's lock to unlock it. And then, open the locker within the kitchen. After that, take the spherical latchkey from the locker inside the kitchen. After that, move east. After that, insert the spherical latchkey into the spherical passageway in the kitchenette's lock to unlock it. After that, open the spherical passageway. After that, venture south. With that accomplished, make sure that the safe within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You make out a locked locker. You can see a counter. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>go east<|im_end|>unlock spherical passageway with spherical latchkey<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make sure that the TextWorld style locker is unlocked. And then, open the TextWorld style locker within the kitchenette. And then, take the spherical keycard from the TextWorld style locker. With the spherical keycard, unlock the spherical chest. After that, ensure that the spherical chest is open. Then, pick up the latchkey from the spherical chest within the kitchenette. With the latchkey, make an attempt to take a trip east. With that accomplished, unlock the gate with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You can see a spherical chest. You can make out a locked TextWorld style locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld style passkey.

your action:

Response: unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take spherical keycard from TextWorld style locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>