Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, retrieve the Microsoft style latchkey from the floor of the studio. If you have got the Microsoft style latchkey, check that the Microsoft style locker in the studio is unlocked with the Microsoft style latchkey. And then, look and see that the Microsoft style locker is opened. After that, recover the key from the Microsoft style locker inside the studio. After taking the key, unlock the hatch within the studio with the key. After that, doublecheck that the hatch is open. After that, make an effort to go east. That done, close the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a locked Microsoft style locker. You can see a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading east. You need an unguarded exit? You should try going south.
There is a Microsoft style latchkey on the floor.
You are carrying: a burger.

your action:

Response: take Microsoft style latchkey<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, head north. With that over with, lift the formless key from the floor of the basement. After getting the formless key, assure that the formless locker is unlocked. And then, open the formless locker within the basement. And then, pick up the TextWorld style passkey from the formless locker within the basement. Then, make an effort to move south. That done, close the TextWorld style chest. Then, lock the TextWorld style chest with the TextWorld style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You begin looking for stuff.
You can see an opened TextWorld style chest. The TextWorld style chest contains a desktop computer. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take TextWorld style passkey from formless locker<|im_end|>go south<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, try to venture west. Following that, pick-up the fudge scented keycard from the floor of the canteen. If you can get your hands on the fudge scented keycard, insert the fudge scented keycard into the fudge scented locker's lock to unlock it. Then, doublecheck that the fudge scented locker is ajar. After opening the fudge scented locker, take the formless keycard from the fudge scented locker inside the canteen. After you have picked up the formless keycard, unlock the formless chest with the formless keycard. After that, open the formless chest in the canteen. And then, take the fork from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place. You can barely contain your excitement.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take formless keycard from fudge scented locker<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take fork from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. After that, open the basket in the parlor. After that, recover the key from the basket inside the parlor. And then, insert the key into the hatch in the parlor's lock to unlock it. After that, open the hatch within the parlor. After that, try to go to the east. And then, recover the stick of butter from the table. After picking up the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place. The room is well lit.
You can see a counter. The counter is usual. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take key from basket<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take stick of butter from table<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could attempt to venture east. And then, retrieve the key from the stand inside the cubicle. Then, attempt to move west. Following that, look and see that the locker is unlocked. Then, ensure that the locker is open. Then, take the telephone from the locker within the studio. Then, make an effort to venture east. Following that, sit the telephone on the stand. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked locker.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take key from stand<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>go east<|im_end|>put telephone on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel east. And then, retrieve the keycard from the floor of the canteen. Then, make an effort to head west. Following that, unlock the box with the keycard. Then, ensure that the box is open. And then, retrieve the butterfly from the box. And then, move east. Okay, and then, deposit the butterfly on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box in the room. You see a display. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The display is empty! You scan the room for a mantle, and you find a mantle. The mantle is standard. But the thing hasn't got anything on it.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the safe is unlocked. Once you have unlocked the safe, ensure that the safe inside the chamber is open. Then, take the keycard from the safe. Then, unlock the box inside the chamber. And then, open the box inside the chamber. After opening the box, recover the spherical latchkey from the box. With the spherical latchkey, make an attempt to move south. And then, check that the spherical door in the closet is unlocked with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You make out a box. You can see a locked safe. You see a locker!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>go south<|im_end|>unlock spherical door with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, pick up the keycard from the chest in the recreation zone. After that, move west. Then, go west. Then, unlock the safe. Then, make sure that the safe in the sauna is open. After you have pulled open the safe, pick up the cauliflower from the safe in the sauna. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a mantle. But the thing hasn't got anything on it. You move on, clearly upset by TextWorld.
There is an unblocked exit to the west.
You are carrying: a telephone.

your action:

Response: take keycard from chest<|im_end|>go west<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go west. Then, ensure that the drawer is open. Then, recover the type 6 latchkey from the drawer within the launderette. Then, check that the type 6 locker inside the launderette is unlocked with the type 6 latchkey. Then, make absolutely sure that the type 6 locker within the launderette is open. Then, recover the loaf of bread from the type 6 locker. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a cane.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take type 6 latchkey from drawer<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take loaf of bread from type 6 locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the fudge scented keycard from the floor of the studio. After that, look and see that the fudge scented chest within the studio is unlocked. After that, ensure that the fudge scented chest is open. Then, recover the key from the fudge scented chest inside the studio. Then, go east. With that over with, unlock the chest in the canteen. After that, open the chest. And then, recover the fork from the chest inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a locked fudge scented chest.
You need an unblocked exit? You should try going east.
There is a fudge scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fudge scented keycard<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take key from fudge scented chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the type K chest is unlocked. And then, ensure that the type K chest inside the kitchenette is open. And then, retrieve the key from the type K chest within the kitchenette. After that, go north. Then, make absolutely sure that the box is unlocked. After that, make it so that the box within the cubicle is open. Then, pick up the passkey from the box inside the cubicle. And then, look and see that the chest inside the cubicle is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a type K chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type K latchkey.

your action:

Response: unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take key from type K chest<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move west. Once you manage that, doublecheck that the chest within the cubicle is unlocked with the key. Then, ensure that the chest is open. After that, pick up the keycard from the chest. Then, move east. After that, unlock the box. Then, make absolutely sure that the box within the study is open. Then, retrieve the bug from the box within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked box in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, ensure that the trunk in the bar is open. After that, pick up the key from the trunk. After that, attempt to move west. With that over with, make it so that the box inside the spare room is unlocked. Then, assure that the box in the spare room is ajar. And then, recover the loaf of bread from the box. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bar.
You make out a trunk, so there's that.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. If you can succeed at that, unlock the non-euclidean box with the non-euclidean passkey. Then, open the non-euclidean box. And then, take the spherical keycard from the non-euclidean box within the garage. After that, unlock the spherical gate with the spherical keycard. After unlocking the spherical gate, ensure that the spherical gate within the garage is open. After that, go to the east. After that, recover the ladle from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You can make out a locked bureau.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to take a trip east. And then, make an effort to travel north. That done, lift the passkey from the floor of the cookery. Having got the passkey, unlock the safe inside the cookery with the passkey. After that, open the safe. After that, retrieve the bug from the safe inside the cookery. If you can get your hands on the bug, try to head south. Then, you can deposit the bug inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>go south<|im_end|>insert bug into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 2 key from the fridge inside the kitchenette. After that, venture west. And then, doublecheck that the type 2 safe within the bedroom is unlocked. Then, open the type 2 safe within the bedroom. Then, recover the key from the type 2 safe inside the bedroom. And then, attempt to move east. And then, make sure that the locker in the kitchenette is unlocked with the key. After that, doublecheck that the locker within the kitchenette is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
Oh, great. Here's a locker. You can make out an opened fridge. The fridge contains a type 2 key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 2 key from fridge<|im_end|>go west<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to head west. And then, make it so that the formless locker is ajar. And then, take the latchkey from the formless locker. And then, make an effort to head east. Once you do that, make it so that the locker inside the basement is unlocked. After that, ensure that the locker is open. And then, pick up the keycard from the locker. After that, make it so the hatch within the basement is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
There is a closed hatch leading east. You need an unguarded exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to go to the west. Once you succeed at that, open the freezer in the dish-pit. If you have opened the freezer, pick up the spherical latchkey from the freezer in the dish-pit. And then, try to venture east. Then, check that the spherical box is unlocked with the spherical latchkey. And then, make sure that the spherical box within the closet is opened. Then, retrieve the Henderson's limited edition keycard from the spherical box in the closet. Then, look and see that the Henderson's limited edition locker within the closet is locked with the Henderson's limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed Henderson's limited edition locker. You can see a locked ordinary looking spherical box in the room. Oh, great. Here's a table. But there isn't a thing on it.
There is a closed door leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open freezer<|im_end|>take spherical latchkey from freezer<|im_end|>go east<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take Henderson's limited edition keycard from spherical box<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to venture east. Then, make an effort to go north. And then, ensure that the cabinet is open. After that, recover the rectangular key from the cabinet. After stealing the rectangular key, attempt to travel south. If you can get around to doing that, make it so that the rectangular chest is unlocked. After that, ensure that the rectangular chest is open. After pulling open the rectangular chest, retrieve the insect from the rectangular chest. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open cabinet<|im_end|>take rectangular key from cabinet<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take insect from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the safe. After unlocking the safe, ensure that the safe is open. And then, take the latchkey from the safe inside the studio. With the latchkey, travel west. Okay, and then, make absolutely sure that the locker is unlocked. Once you have unlocked the locker, open the locker within the attic. After you have pulled open the locker, pick up the cane from the locker. After taking the cane, ditch the cane on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe, which looks ordinary, nearby. You see a gleam over in a corner, where you can see a trunk. The trunk is empty, what a horrible day!
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. Then, look and see that the chest in the workshop is unlocked. After you have unlocked the chest, ensure that the chest in the workshop is open. Then, recover the Canadian style passkey from the chest. And then, try to take a trip east. Then, make absolutely sure that the Canadian style chest within the shower is unlocked. After that, ensure that the Canadian style chest is open. After that, take the mop from the Canadian style chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a locked Canadian style chest nearby.
There is a closed gateway leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian style passkey from chest<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take mop from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the type 0 keycard from the fridge within the dish-pit. After that, venture west. Once you finish that, insert the type 0 keycard into the type 0 safe within the salon's lock to unlock it. After that, open the type 0 safe. After that, recover the rectangular passkey from the type 0 safe. After you have taken the rectangular passkey, go east. Then, make absolutely sure that the rectangular gateway in the dish-pit is closed. And then, make it so that the rectangular gateway in the dish-pit is locked with the rectangular passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it usual? You better believe it is.
You make out a fridge. The fridge contains a type 0 keycard.
There is an open rectangular gateway leading south. You need an unblocked exit? You should try going west.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take type 0 keycard from fridge<|im_end|>go west<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>take rectangular passkey from type 0 safe<|im_end|>go east<|im_end|>close rectangular gateway<|im_end|>lock rectangular gateway with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the basket. And then, take a trip west. If you can manage that, unlock the box. Then, assure that the box inside the parlor is open. And then, pick up the Canadian style key from the box in the parlor. And then, attempt to go to the east. And then, unlock the Canadian style chest. Then, ensure that the Canadian style chest inside the washroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You see a Canadian style chest. Oh wow! Is that what I think it is? It is! It's a basket. The basket contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: take latchkey from basket<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian style key from box<|im_end|>go east<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go south. Then, make an attempt to venture south. And then, retrieve the passkey from the floor of the playroom. After that, try to go to the north. Then, unlock the box within the workshop with the passkey. Then, open the box. Then, retrieve the binder from the box in the workshop. With the binder, rest the binder on the stand. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an unguarded exit to the south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take binder from box<|im_end|>put binder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the soap scented key from the floor of the closet. And then, unlock the soap scented locker within the closet. And then, ensure that the soap scented locker within the closet is open. And then, pick up the formless passkey from the soap scented locker. If you can get your hands on the formless passkey, assure that the formless chest is unlocked. And then, ensure that the formless chest is open. Then, pick up the cuboid key from the formless chest. With the cuboid key, Deposit the cuboid key into the cuboid box inside the closet to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
Oh wow! Is that what I think it is? It is! It's a cuboid box. You see a formless chest. Hmmm... what else, what else? You make out a soap scented locker.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a soap scented key on the floor.
You are carrying nothing.

your action:

Response: take soap scented key<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take formless passkey from soap scented locker<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take cuboid key from formless chest<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go east. Next, retrieve the Canadian limited edition latchkey from the pan. And then, travel west. And then, make it so that the Canadian limited edition locker inside the office is unlocked. And then, open the Canadian limited edition locker. Then, pick up the passkey from the Canadian limited edition locker. After that, unlock the locker. Then, ensure that the locker within the office is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can make out a locked Canadian limited edition locker.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition latchkey from pan<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the TextWorld style keycard from the stand inside the studio. And then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. And then, pick up the latchkey from the TextWorld style box within the studio. And then, unlock the chest inside the studio with the latchkey. And then, ensure that the chest inside the studio is open. And then, pick up the keyboard from the chest. And then, ditch the keyboard on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into the most typical of all possible studios.
You can see a chest. You can make out a TextWorld style box. You can make out a stand. The stand is ordinary. On the stand you see a TextWorld style keycard.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the cuboid safe is unlocked. After that, ensure that the cuboid safe is open. Then, recover the lightbulb from the cuboid safe. After you have picked up the lightbulb, venture north. And then, take the latchkey from the drawer within the shower. With the latchkey, make it so that the locker within the shower is unlocked with the latchkey. Then, ensure that the locker in the shower is open. Then, you can put the lightbulb into the locker within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am pleased to announce that you are now in the closet.
You see a cuboid safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take lightbulb from cuboid safe<|im_end|>go north<|im_end|>take latchkey from drawer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert lightbulb into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, look and see that the type 2 chest is unlocked. Then, ensure that the type 2 chest in the cubicle is open. And then, take the passkey from the type 2 chest. After that, head west. And then, insert the passkey into the chest's lock to unlock it. Then, make absolutely sure that the chest is opened. And then, take the American style passkey from the chest. With the American style passkey, insert the American style passkey into the American style locker inside the studio's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You make out a type 2 chest.
There is an unguarded exit to the west.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take passkey from type 2 chest<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take American style passkey from chest<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could attempt to go to the north. Once you get around to doing that, make an attempt to go to the east. Next, try to go to the south. Then, take the keycard from the freezer inside the canteen. And then, attempt to move north. And then, check that the box inside the cookery is unlocked with the keycard. And then, ensure that the box is open. And then, recover the kettle from the box inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take keycard from freezer<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take kettle from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. And then, ensure that the formless safe is open. After opening the formless safe, retrieve the Microsoft passkey from the formless safe within the studio. After that, venture north. And then, assure that the Microsoft hatch is unlocked with the Microsoft passkey. Then, look and see that the Microsoft hatch in the salon is opened. After pulling open the Microsoft hatch, go east. Then, recover the shirt from the cabinet inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket.
There is a closed Microsoft hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take Microsoft passkey from formless safe<|im_end|>go north<|im_end|>unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go east<|im_end|>take shirt from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the key from the trunk. And then, move north. And then, unlock the box with the key. Then, make absolutely sure that the box within the scullery is wide open. Then, pick up the worm from the box inside the scullery. And then, make an effort to go south. Then, make an effort to go east. And then, rest the worm on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You see a gleam over in a corner, where you can see a trunk. The trunk contains a key. You can make out a shelf. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>go south<|im_end|>go east<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the north. That done, pick up the spherical key from the safe inside the closet. Then, doublecheck that the spherical gate is unlocked. After that, open the spherical gate inside the closet. Once you have pulled open the spherical gate, go to the north. Next, go to the east. Okay, and then, recover the laptop from the shelf. Having got the laptop, place the laptop on the armchair within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an unblocked exit to the north.
You are carrying: a book.

your action:

Response: go north<|im_end|>take spherical key from safe<|im_end|>unlock spherical gate with spherical key<|im_end|>open spherical gate<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from shelf<|im_end|>put laptop on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be a great idea if you could move east. And then, travel east. With that done, take the spherical key from the chest. Then, make it so that the spherical chest is unlocked. And then, open the spherical chest inside the dish-pit. Then, retrieve the bowl from the spherical chest. After taking the bowl, make an attempt to travel west. If you can get through with that, toss the bowl on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go east<|im_end|>take spherical key from chest<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take bowl from spherical chest<|im_end|>go west<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. Then, pick up the latchkey from the counter. With the latchkey, attempt to venture south. After that, check that the gate is unlocked with the latchkey. And then, ensure that the gate inside the restroom is open. And then, try to go to the south. Then, travel east. And then, recover the blender from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is a closed gate leading south. You need an unguarded exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go to the east. And then, ensure that the type J box in the laundry place is open. And then, recover the cuboid latchkey from the type J box. If you can get your hands on the cuboid latchkey, insert the cuboid latchkey into the cuboid hatch's lock to unlock it. And then, ensure that the cuboid hatch in the laundry place is open. After that, make an effort to take a trip north. After that, try to head east. And then, take the mug from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You can make out a chair. The chair is normal. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the east.
You are carrying: a type J passkey.

your action:

Response: go east<|im_end|>open type J box<|im_end|>take cuboid latchkey from type J box<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mug from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the Canadian style locker is unlocked with the Canadian style key. After that, ensure that the Canadian style locker is open. And then, take the latchkey from the Canadian style locker within the cookery. Then, go to the north. That done, unlock the safe with the latchkey. After that, ensure that the safe inside the laundry place is open. After that, retrieve the mop from the safe in the laundry place. After taking the mop, sit the mop on the rack. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You can barely contain your excitement.
You can make out a locked Canadian style locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take latchkey from Canadian style locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Okay, and then, take the key from the desk within the cubicle. And then, travel north. With that over with, unlock the door in the cookery with the key. And then, open the door. After that, make an attempt to take a trip north. With that over with, take a trip east. And then, recover the pillow from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel north. Then, take the key from the board. With the key, unlock the portal. And then, ensure that the portal inside the laundromat is open. Then, attempt to move east. After that, take the type Z key from the fridge. After getting the type Z key, unlock the type Z box within the canteen with the type Z key. And then, ensure that the type Z box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take type Z key from fridge<|im_end|>unlock type Z box with type Z key<|im_end|>open type Z box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel south. And then, take a trip south. Then, ensure that the cabinet in the washroom is open. And then, recover the keycard from the cabinet in the washroom. Then, make an attempt to head north. If you can manage that, unlock the safe inside the playroom. After that, open the safe inside the playroom. And then, retrieve the tv from the safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, make sure that the box in the basement is closed. After that, make an effort to go east. With that done, pick-up the type 0 keycard from the floor of the salon. With the type 0 keycard, unlock the type 0 locker with the type 0 keycard. Then, make absolutely sure that the type 0 locker in the salon is wide open. If you have opened the type 0 locker, pick up the keycard from the type 0 locker inside the salon. With the keycard, travel west. After that, Place the keycard into the box within the basement to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You can see an opened box in the room. The box is empty! What a waste of a day!
There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a burger and a poem.

your action:

Response: close box<|im_end|>go east<|im_end|>take type 0 keycard<|im_end|>unlock type 0 locker with type 0 keycard<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to venture east. Then, pick-up the type 4 latchkey from the floor of the shower. After that, take a trip west. With that over with, make absolutely sure that the type 4 locker within the canteen is unlocked with the type 4 latchkey. After that, ensure that the type 4 locker inside the canteen is open. After that, recover the passkey from the type 4 locker in the canteen. And then, make an attempt to head east. And then, make absolutely sure that the chest in the shower is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to walk into an usual one. You start to take note of what's in the room.
You see a type 4 locker. Huh, weird.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take passkey from type 4 locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take the spherical key from the drawer. And then, make an attempt to venture north. Then, insert the spherical key into the spherical chest in the parlor's lock to unlock it. And then, assure that the spherical chest in the parlor is wide open. Then, take the keycard from the spherical chest inside the parlor. Having picked up the keycard, make it so that the chest inside the parlor is unlocked with the keycard. After unlocking the chest, make it so that the chest is open. And then, recover the tv from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just stumbled into a laundry place. Okay, just remember what you're here to do, and everything will go great.
You can see a drawer. The light flickers for a second, but nothing else happens. The drawer contains a spherical key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical key from drawer<|im_end|>go north<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go east. Following that, retrieve the soap scented key from the stand. After that, attempt to travel west. With that accomplished, look and see that the soap scented chest within the garage is unlocked. If you have unlocked the soap scented chest, open the soap scented chest within the garage. Then, pick up the loaf of bread from the soap scented chest. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am required to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a soap scented chest. You scan the room for a toolbox, and you find a toolbox. You shudder, but continue examining the room. The toolbox is empty! What a waste of a day!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented key from stand<|im_end|>go west<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>take loaf of bread from soap scented chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the keycard from the shelf within the bathroom. And then, travel west. Following that, take the cuboid keycard from the rack. After you have picked up the cuboid keycard, head east. After that, doublecheck that the cuboid passageway inside the bathroom is unlocked. After unlocking the cuboid passageway, ensure that the cuboid passageway within the bathroom is open. And then, move south. And then, lock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
I am excited to announce that you are now in the bathroom. You begin looking for stuff.
You can see a shelf. The shelf is usual. On the shelf you can see a keycard.
There is a closed cuboid passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go west<|im_end|>take cuboid keycard from rack<|im_end|>go east<|im_end|>unlock cuboid passageway with cuboid keycard<|im_end|>open cuboid passageway<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel south. Following that, try to venture east. Then, retrieve the Henderson's limited edition passkey from the drawer. After that, unlock the Henderson's limited edition box within the sauna. And then, look and see that the Henderson's limited edition box inside the sauna is wide open. And then, retrieve the shirt from the Henderson's limited edition box. And then, attempt to head west. Next, place the shirt on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a normal kind of place. That is to say, you're in a basement.
You need an unblocked exit? You should try going south.
You are carrying: a shadfly and a golf tee.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from drawer<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take shirt from Henderson's limited edition box<|im_end|>go west<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the east. Then, recover the non-euclidean keycard from the refrigerator. After that, make it so that the non-euclidean safe inside the kitchen is unlocked. Having unlocked the non-euclidean safe, ensure that the non-euclidean safe inside the kitchen is open. And then, pick up the fudge scented passkey from the non-euclidean safe. Then, head west. Following that, make sure that the fudge scented box within the salon is closed. And then, make sure that the fudge scented box is locked with the fudge scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened fudge scented box in the corner. Empty! What kind of nightmare TextWorld is this?
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from refrigerator<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take fudge scented passkey from non-euclidean safe<|im_end|>go west<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to venture east. Then, check that the cuboid safe is unlocked with the cuboid keycard. After that, ensure that the cuboid safe inside the lounge is open. And then, pick up the non-euclidean key from the cuboid safe. After that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, ensure that the non-euclidean box is open. Then, retrieve the latchkey from the non-euclidean box inside the lounge. After that, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take non-euclidean key from cuboid safe<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could retrieve the cuboid key from the dresser within the bedroom. If you can get your hands on the cuboid key, try to go to the west. If you can get around to doing that, make sure that the cuboid chest within the sauna is unlocked. After that, make it so that the cuboid chest is opened. And then, recover the sponge from the cuboid chest in the sauna. With the sponge, travel east. If you can do that, make it so that the locker inside the bedroom is open. Then, insert the sponge inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You start to take note of what's in the room.
You can make out a closed locker. Look out! It's a- oh, never mind, it's just a dresser. The dresser contains a cuboid key. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a licorice strip.

your action:

Response: take cuboid key from dresser<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take sponge from cuboid chest<|im_end|>go east<|im_end|>open locker<|im_end|>insert sponge into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type F keycard from the toolbox. After stealing the type F keycard, unlock the type F box within the study. Then, doublecheck that the type F box is wide open. Then, pick up the type P key from the type F box inside the study. And then, look and see that the type P chest is unlocked with the type P key. And then, make it so that the type P chest is ajar. Then, retrieve the keyboard from the type P chest. And then, deposit the keyboard into the toolbox within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You make out an opened toolbox nearby. The toolbox contains a type F keycard. Now why would someone leave that there? You make out a type P chest. You see a locked type F box.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type F keycard from toolbox<|im_end|>unlock type F box with type F keycard<|im_end|>open type F box<|im_end|>take type P key from type F box<|im_end|>unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take keyboard from type P chest<|im_end|>insert keyboard into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could insert the Canadian style passkey into the Canadian style locker's lock to unlock it. And then, open the Canadian style locker. Then, pick up the type 9 latchkey from the Canadian style locker in the shower. And then, go east. That done, make absolutely sure that the type 9 passageway is unlocked. And then, open the type 9 passageway. Then, make an attempt to venture south. And then, open the case inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. You can barely contain your excitement.
You can see a Canadian style locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take type 9 latchkey from Canadian style locker<|im_end|>go east<|im_end|>unlock type 9 passageway with type 9 latchkey<|im_end|>open type 9 passageway<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. And then, recover the latchkey from the toolbox inside the studio. With the latchkey, check that the safe is unlocked with the latchkey. Then, look and see that the safe in the studio is opened. After that, recover the key from the safe within the studio. If you have picked up the key, take a trip north. After that, make it so that the box in the steam room is closed. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can see an opened box. What a letdown! The box is empty!
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from toolbox<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head west. Once you do that, lift the American latchkey from the floor of the parlor. After getting the American latchkey, go east. With that accomplished, unlock the American safe. After you have unlocked the American safe, ensure that the American safe is open. After opening the American safe, retrieve the keycard from the American safe in the basement. Then, attempt to go west. If you can get through with that, insert the keycard into the box within the parlor's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one.
You bend down to tie your shoe. When you stand up, you notice a American safe. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American latchkey<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take keycard from American safe<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to assure that the American chest is unlocked. Then, make sure that the American chest inside the sauna is ajar. Then, take the soap scented passkey from the American chest. And then, make sure that the soap scented locker within the sauna is unlocked with the soap scented passkey. And then, ensure that the soap scented locker is open. After that, take the sock from the soap scented locker. After that, attempt to move east. Next, rest the sock on the pan within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
I am stoked to announce that you are now in the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked soap scented locker. You can make out a locked American chest.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: an American latchkey.

your action:

Response: unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take soap scented passkey from American chest<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take sock from soap scented locker<|im_end|>go east<|im_end|>put sock on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, make an attempt to go to the east. And then, take the passkey from the table. With the passkey, unlock the safe. Then, open the safe inside the shower. After that, try to take a trip west. And then, pick up the broom from the rack within the sauna. And then, make an attempt to venture east. If you can finish that, insert the broom inside the safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to saunter into a normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rack. On the rack you make out a broom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take broom from rack<|im_end|>go east<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the cuboid box is unlocked with the cuboid keycard. And then, ensure that the cuboid box is open. And then, recover the keycard from the cuboid box within the launderette. If you can get your hands on the keycard, travel south. After that, make absolutely sure that the safe is unlocked. After that, ensure that the safe within the sauna is open. After that, take the durian from the safe within the sauna. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place. You can barely contain your excitement.
You see a locked cuboid box.
There is an unblocked exit to the south.
You are carrying: a cuboid keycard and a mouse.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take durian from safe<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. After that, pick up the key from the basket. Then, assure that the passageway is unlocked with the key. Then, ensure that the passageway in the launderette is open. After that, make an attempt to take a trip north. Next, travel east. Then, recover the grape from the saucepan in the dish-pit. Then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You make out a closed suitcase close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take key from basket<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>take grape from saucepan<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. After that, pick up the lavender scented passkey from the locker. With the lavender scented passkey, take a trip west. And then, check that the lavender scented box is unlocked with the lavender scented passkey. Then, ensure that the lavender scented box inside the recreation zone is open. And then, pick up the licorice strip from the lavender scented box. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a lavender scented box!
There is a closed gate leading north. There is an unblocked exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take lavender scented passkey from locker<|im_end|>go west<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>take licorice strip from lavender scented box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the key from the bed. After that, unlock the gate inside the parlor. And then, make sure that the gate is open. After that, make an effort to go west. Then, make an effort to head west. If you can manage that, pick up the bug from the floor of the chamber. After that, go east. Next, toss the bug on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one.
You can see a bed. You see a key on the bed.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from bed<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. After that, pick-up the spherical latchkey from the floor of the parlor. Then, check that the spherical chest is unlocked with the spherical latchkey. After that, assure that the spherical chest inside the parlor is opened. After that, pick up the rectangular keycard from the spherical chest inside the parlor. After that, go east. With that over with, look and see that the rectangular box inside the washroom is closed. Then, assure that the rectangular box within the washroom is locked with the rectangular keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You make out an opened rectangular box. The rectangular box contains a stick of butter. Classic TextWorld.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take rectangular keycard from spherical chest<|im_end|>go east<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip west. Once you succeed at that, ensure that the Canadian safe in the spare room is open. After that, retrieve the TextWorld passkey from the Canadian safe. After stealing the TextWorld passkey, unlock the TextWorld chest within the spare room. After that, look and see that the TextWorld chest in the spare room is ajar. After that, pick up the passkey from the TextWorld chest. Having got the passkey, unlock the chest. And then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian safe<|im_end|>take TextWorld passkey from Canadian safe<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take passkey from TextWorld chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, assure that the Microsoft style safe is wide open. And then, take the fresh laundry scented keycard from the Microsoft style safe in the kitchenette. And then, travel south. Then, unlock the fresh laundry scented portal within the bedchamber. Then, ensure that the fresh laundry scented portal is open. And then, take a trip south. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. Let's see what's in here.
There is a closed fresh laundry scented portal leading south. There is an unguarded exit to the north.
You are carrying: a Microsoft style key.

your action:

Response: go north<|im_end|>open Microsoft style safe<|im_end|>take fresh laundry scented keycard from Microsoft style safe<|im_end|>go south<|im_end|>unlock fresh laundry scented portal with fresh laundry scented keycard<|im_end|>open fresh laundry scented portal<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, retrieve the key from the table. After that, attempt to go to the north. And then, make absolutely sure that the locker is unlocked with the key. Then, ensure that the locker inside the bedroom is open. And then, go to the south. Then, pick up the keyboard from the armchair inside the workshop. Once you have picked up the keyboard, make an attempt to travel north. Then, put the keyboard into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair is standard. On the armchair you can see a keyboard. Oh, great. Here's a table. The table is typical. On the table you can make out a key.
There is an unguarded exit to the north.
You are carrying: a sandwich.

your action:

Response: take key from table<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>go south<|im_end|>take keyboard from armchair<|im_end|>go north<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to venture west. With that accomplished, ensure that the vanilla scented hatch in the bathroom is open. Then, head north. Then, venture west. And then, take the vanilla scented key from the locker. And then, head east. And then, doublecheck that the vanilla scented hatch is closed. And then, lock the vanilla scented hatch inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
There is a spork on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>open vanilla scented hatch<|im_end|>go north<|im_end|>go west<|im_end|>take vanilla scented key from locker<|im_end|>go east<|im_end|>close vanilla scented hatch<|im_end|>lock vanilla scented hatch with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the passkey from the shelf inside the closet. Then, make it so that the box is unlocked with the passkey. After unlocking the box, open the box. Then, pick up the key from the box. And then, unlock the locker with the key. Once you have unlocked the locker, ensure that the locker within the closet is open. Then, recover the broom from the locker in the closet. With the broom, put the broom on the counter in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
You can make out a locked locker close by. You see a box. As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. However, the counter, like an empty counter, has nothing on it. You can make out a shelf. You see a passkey on the shelf.
There is a closed portal leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an effort to move south. And then, ensure that the locker within the bar is open. After opening the locker, retrieve the spherical passkey from the locker. With the spherical passkey, unlock the spherical door within the bar. If you have unlocked the spherical door, ensure that the spherical door within the bar is open. Then, try to go west. That done, pick up the fudge scented key from the box. And then, lock the fudge scented safe inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go west<|im_end|>take fudge scented key from box<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the Canadian keycard from the suitcase inside the basement. And then, insert the Canadian keycard into the Canadian chest's lock to unlock it. After that, make absolutely sure that the Canadian chest inside the basement is opened. Then, recover the key from the Canadian chest. After you have taken the key, make absolutely sure that the safe in the basement is unlocked with the key. And then, open the safe in the basement. Then, retrieve the hat from the safe inside the basement. Then, deposit the hat inside the trunk within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a trunk. Empty! What kind of nightmare TextWorld is this? You can see a safe. Wow, check out the price tag that hangs off the safe! Ninety dollars! You make out a locked Canadian chest. You can see a suitcase. The suitcase contains a Canadian keycard.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian keycard from suitcase<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take key from Canadian chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take hat from safe<|im_end|>insert hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to travel east. And then, open the locker. Then, recover the Microsoft latchkey from the locker. After picking up the Microsoft latchkey, travel west. Then, unlock the Microsoft locker with the Microsoft latchkey. And then, ensure that the Microsoft locker within the cookery is open. After that, recover the teapot from the Microsoft locker. Then, put the teapot on the counter within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft locker. What's that over there? It looks like it's a counter. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take teapot from Microsoft locker<|im_end|>put teapot on counter<|im_end|>