Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go to the west. And then, make it so that the type Z box is open. Then, pick up the keycard from the type Z box. Then, check that the locker in the pantry is unlocked with the keycard. And then, assure that the locker is ajar. After opening the locker, recover the pair of headphones from the locker in the pantry. With the pair of headphones, make an attempt to go east. With that done, drop the pair of headphones on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You need an unguarded exit? You should try going west.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type Z box<|im_end|>take keycard from type Z box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the spherical box. Then, ensure that the spherical box inside the studio is open. After that, pick up the keycard from the spherical box inside the studio. If you can get your hands on the keycard, insert the keycard into the locker within the studio's lock to unlock it. Then, make absolutely sure that the locker within the studio is open. And then, retrieve the passkey from the locker in the studio. After that, travel east. With that over with, make absolutely sure that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You see a locker. You can't wait to tell the folks at home about this! You see a locked spherical box.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture south. That done, pick-up the soap scented passkey from the floor of the attic. Then, unlock the soap scented box in the attic with the soap scented passkey. Once you have unlocked the soap scented box, look and see that the soap scented box within the attic is opened. Then, recover the key from the soap scented box. After picking up the key, venture north. Okay, and then, close the chest. Then, make it so the chest within the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest. What a letdown! The chest is empty! You can see a locked typical looking box nearby.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take soap scented passkey<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take key from soap scented box<|im_end|>go north<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to make an effort to go east. Next, pick-up the type 3 latchkey from the floor of the scullery. And then, unlock the type 3 gateway inside the scullery with the type 3 latchkey. Then, open the type 3 gateway within the scullery. Then, try to venture north. And then, retrieve the spherical key from the floor of the cookery. And then, attempt to take a trip south. If you can get around to doing that, make absolutely sure that the spherical chest within the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take type 3 latchkey<|im_end|>unlock type 3 gateway with type 3 latchkey<|im_end|>open type 3 gateway<|im_end|>go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go west. With that done, retrieve the passkey from the floor of the parlor. With the passkey, unlock the box in the parlor. Then, ensure that the box inside the parlor is open. And then, pick up the type A latchkey from the box in the parlor. And then, take a trip east. With that accomplished, unlock the type A gateway in the lounge with the type A latchkey. After that, open the type A gateway. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed type A gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a grape.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type A latchkey from box<|im_end|>go east<|im_end|>unlock type A gateway with type A latchkey<|im_end|>open type A gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, check that the locker is unlocked with the keycard. After that, ensure that the locker inside the bedroom is open. And then, retrieve the manuscript from the locker. Then, attempt to go south. And then, pick up the key from the floor of the recreation zone. Then, look and see that the safe within the recreation zone is unlocked. Then, ensure that the safe is open. Then, you can put the manuscript inside the safe in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
A locked locker, which looks usual, is in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert manuscript into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. And then, go to the north. After that, make absolutely sure that the cabinet in the laundromat is opened. After that, take the keycard from the cabinet. Once you have got the keycard, go to the south. Next, make absolutely sure that the chest in the bathroom is unlocked. Then, open the chest. And then, take the iron from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
Oh, great. Here's a bookshelf. The bookshelf is ordinary. However, the bookshelf, like an empty bookshelf, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, move east. With that done, open the display in the office. And then, pick up the keycard from the display within the office. Then, unlock the locker inside the office. After that, assure that the locker inside the office is opened. Then, take the non-euclidean keycard from the locker in the office. After getting the non-euclidean keycard, insert the non-euclidean keycard into the non-euclidean safe's lock to unlock it. Then, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take keycard from display<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean keycard from locker<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the safe. And then, ensure that the safe inside the study is open. And then, recover the passkey from the safe. After that, venture south. Following that, make it so that the gateway inside the cookery is unlocked with the passkey. And then, look and see that the gateway within the cookery is wide open. After that, try to take a trip west. And then, make it so that the trunk is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. Huh, weird. You see a closed case.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, close the chest. After that, try to move north. After that, take the latchkey from the chair. After that, unlock the safe. And then, open the safe in the canteen. And then, take the key from the safe within the canteen. After that, head south. Then, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin looking for stuff.
You make out an opened chest. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a refrigerator.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: close chest<|im_end|>go north<|im_end|>take latchkey from chair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the locker within the spare room. Then, ensure that the locker is open. After pulling open the locker, recover the keycard from the locker within the spare room. With the keycard, venture east. If you can manage that, unlock the safe within the shower with the keycard. Then, open the safe. If you have opened the safe, retrieve the rectangular keycard from the safe inside the shower. After taking the rectangular keycard, Insert the rectangular keycard into the rectangular box inside the shower to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's awesome that you're in a spare room now.
You see a locker.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be great if you could take a trip west. Okay, and then, open the coffer. After that, pick up the spherical keycard from the coffer within the basement. After that, try to move east. If you can succeed at that, unlock the spherical passageway. And then, open the spherical passageway. Then, move south. And then, lift the tv from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin looking for stuff.
There is a closed spherical passageway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take spherical keycard from coffer<|im_end|>go east<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>open spherical passageway<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. If you can accomplish that, pick up the TextWorld limited edition keycard from the table in the dish-pit. If you can get your hands on the TextWorld limited edition keycard, head west. With that accomplished, doublecheck that the TextWorld limited edition safe in the closet is unlocked. After that, ensure that the TextWorld limited edition safe within the closet is open. Then, take the pair of pants from the TextWorld limited edition safe in the closet. After that, make an effort to venture east. Then, place the pair of pants on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a TextWorld limited edition safe. Huh, weird.
There is a closed door leading south. You need an unblocked exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from table<|im_end|>go west<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take pair of pants from TextWorld limited edition safe<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the latchkey from the bowl. Then, insert the latchkey into the chest inside the kitchenette's lock to unlock it. After you have unlocked the chest, open the chest. After you have pulled open the chest, pick up the nest of shrimp from the chest. Then, go to the west. And then, make absolutely sure that the gate is open. And then, make an attempt to travel south. If you can get through with that, drop the nest of shrimp on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.
You see a locked chest. Look over there! a bowl. On the bowl you can make out a latchkey. Classic TextWorld. You see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bowl<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take nest of shrimp from chest<|im_end|>go west<|im_end|>open gate<|im_end|>go south<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. Once you get around to doing that, insert the spherical passkey into the spherical chest's lock to unlock it. And then, assure that the spherical chest within the bedchamber is opened. And then, recover the key from the spherical chest in the bedchamber. Then, go to the east. Then, unlock the chest within the shower with the key. And then, open the chest in the shower. After that, retrieve the vacuum from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You begin looking for stuff.
You can see a locked chest in the corner.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey and a coffee cup.

your action:

Response: go west<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the latchkey from the floor of the recreation zone. And then, insert the latchkey into the box's lock to unlock it. Once you have unlocked the box, assure that the box within the recreation zone is ajar. After pulling open the box, pick up the passkey from the box. And then, go to the east. After that, unlock the chest with the passkey. After that, ensure that the chest is open. Then, take the paper towel from the chest in the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in the place we're calling the recreation zone.
You can make out a locked box in the corner.
There is a closed gate leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. And then, ensure that the rectangular box in the cookhouse is open. After you have opened the rectangular box, retrieve the key from the rectangular box. After getting the key, look and see that the chest in the cookhouse is unlocked. If you have unlocked the chest, ensure that the chest is open. After that, pick up the spoon from the chest in the cookhouse. With the spoon, attempt to venture east. After that, throw the spoon on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the type G safe is unlocked. After unlocking the type G safe, ensure that the type G safe in the lounge is open. After that, pick up the passkey from the type G safe. After that, make an effort to go to the north. And then, unlock the locker in the study. After that, ensure that the locker is open. Then, retrieve the Henderson's style keycard from the locker. With the Henderson's style keycard, unlock the Henderson's style portal in the study with the Henderson's style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You can see a locked type G safe. You can make out a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
You are carrying: a type G latchkey.

your action:

Response: unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>take passkey from type G safe<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's style keycard from locker<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel east. After that, doublecheck that the safe inside the laundromat is unlocked. And then, assure that the safe is open. Then, take the American passkey from the safe. Once you have picked up the American passkey, unlock the American box with the American passkey. After that, open the American box. After that, recover the sponge from the American box. And then, put the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take sponge from American box<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to move east. And then, open the box. After that, take the latchkey from the box. After taking the latchkey, make an effort to head west. Okay, and then, ensure that the passageway is open. And then, move south. And then, travel east. With that accomplished, look and see that the chest is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just stumbled into a shower. You start to take note of what's in the room.
You make out a board. But oh no! there's nothing on this piece of trash.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go west<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip west. With that accomplished, pick up the key from the floor of the studio. And then, make an effort to venture east. That done, unlock the safe. And then, open the safe. Then, retrieve the gummy bear from the safe. After picking up the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You see a safe. You see a toolbox. Hey, want to see a table? Look over there, a table. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to head west. Then, pick-up the keycard from the floor of the dish-pit. After that, make absolutely sure that the gate inside the dish-pit is unlocked. After that, open the gate in the dish-pit. And then, venture south. With that done, take a trip east. With that over with, recover the vanilla scented passkey from the floor of the cubicle. After that, Deposit the vanilla scented passkey into the vanilla scented chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the office.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take vanilla scented passkey<|im_end|>lock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the north. And then, look and see that the safe is wide open. After that, take the American key from the safe in the vault. If you can get your hands on the American key, make an effort to head south. And then, insert the American key into the American safe's lock to unlock it. After that, make sure that the American safe is opened. Once you have pulled open the American safe, recover the fondue from the American safe inside the pantry. If you can get your hands on the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You see a locked American safe.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take American key from safe<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take fondue from American safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, attempt to go to the west. After that, make sure that the chest is opened. And then, recover the keycard from the chest in the salon. If you can get your hands on the keycard, insert the keycard into the box's lock to unlock it. Once you have unlocked the box, open the box. And then, take the latchkey from the box. Then, insert the latchkey into the locker's lock to unlock it. And then, doublecheck that the locker inside the salon is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You begin looking for stuff.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to take a trip east. Okay, and then, make it so that the Canadian limited edition door is ajar. Then, try to take a trip north. Okay, and then, make an effort to move west. After that, take the Canadian limited edition passkey from the bed. And then, travel east. Then, close the Canadian limited edition door. And then, look and see the Canadian limited edition door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: go east<|im_end|>open Canadian limited edition door<|im_end|>go north<|im_end|>go west<|im_end|>take Canadian limited edition passkey from bed<|im_end|>go east<|im_end|>close Canadian limited edition door<|im_end|>lock Canadian limited edition door with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to look and see that the Henderson's chest is unlocked with the Henderson's keycard. Then, make sure that the Henderson's chest is ajar. Then, retrieve the passkey from the Henderson's chest. And then, check that the locker is unlocked with the passkey. Then, open the locker inside the laundromat. Then, retrieve the latchkey from the locker within the laundromat. Then, head south. After that, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Of every laundromat you could have walked into, you had to come round an ordinary one.
You make out a locker. You make out a locked Henderson's chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the rectangular latchkey from the floor of the cubicle. After you have got the rectangular latchkey, doublecheck that the rectangular safe is unlocked with the rectangular latchkey. Then, open the rectangular safe within the cubicle. After that, pick up the cuboid key from the rectangular safe within the cubicle. Then, make sure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, recover the latchkey from the cuboid chest inside the cubicle. And then, make absolutely sure that the box is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You begin to take stock of what's in the room.
You can make out a locked box, which looks typical, in the corner. You can see a locked cuboid chest, which looks standard, in the corner. You see a locked rectangular safe in the corner.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take cuboid key from rectangular safe<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. Next, pick up the type 8 key from the stand. And then, attempt to go east. That done, unlock the type 8 safe. And then, open the type 8 safe. Having opened the type 8 safe, retrieve the cabbage from the type 8 safe within the cubicle. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. The room is well lit.
You can see a type 8 safe. You check the price tag that the type 8 safe's owner still hasn't taken off. Forty bucks?! That's ridiculous! I have a person who could get you one of those for 45 bucks!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented keycard.

your action:

Response: go west<|im_end|>take type 8 key from stand<|im_end|>go east<|im_end|>unlock type 8 safe with type 8 key<|im_end|>open type 8 safe<|im_end|>take cabbage from type 8 safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, pick up the Microsoft style keycard from the suitcase. Then, unlock the Microsoft style door. After that, ensure that the Microsoft style door is open. Then, venture south. Once you get through with that, travel east. Okay, and then, recover the key from the recliner. After picking up the key, check that the locker is unlocked with the key. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it normal? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can see a suitcase. The suitcase contains a Microsoft style keycard.
There is a closed Microsoft style door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from suitcase<|im_end|>unlock Microsoft style door with Microsoft style keycard<|im_end|>open Microsoft style door<|im_end|>go south<|im_end|>go east<|im_end|>take key from recliner<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. That done, venture east. After that, recover the rectangular keycard from the mantle. And then, check that the rectangular chest is unlocked with the rectangular keycard. And then, make absolutely sure that the rectangular chest is wide open. Then, take the Comic Strip Calendar from the rectangular chest inside the studio. And then, try to travel west. And then, you can place the Comic Strip Calendar inside the box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take rectangular keycard from mantle<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take Comic Strip Calendar from rectangular chest<|im_end|>go west<|im_end|>insert Comic Strip Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. After that, pick up the key from the floor of the kitchenette. And then, venture east. That done, make absolutely sure that the locker inside the laundromat is unlocked with the key. And then, look and see that the locker in the laundromat is wide open. Once you have pulled open the locker, recover the latchkey from the locker. And then, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, ensure that the chest within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
You smell a pungent smell, and follow it to a chest. You see a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the type K passkey from the suitcase. Then, travel west. Then, unlock the type K safe inside the workshop. Then, make absolutely sure that the type K safe in the workshop is ajar. After that, recover the Henderson's style key from the type K safe in the workshop. With the Henderson's style key, try to travel east. And then, unlock the Henderson's style chest within the playroom with the Henderson's style key. After that, look and see that the Henderson's style chest inside the playroom is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place.
You make out a locked Henderson's style chest. You can make out a suitcase. The suitcase contains a type K passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type K passkey from suitcase<|im_end|>go west<|im_end|>unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take Henderson's style key from type K safe<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick-up the key from the floor of the attic. Then, go south. With that done, insert the key into the door's lock to unlock it. Then, ensure that the door inside the scullery is open. After that, venture south. And then, make an attempt to head east. And then, recover the sandwich from the bed. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room is well lit.
You scan the room, seeing a display.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a stick of butter and a paper towel.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take sandwich from bed<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, venture west. And then, ensure that the spherical locker in the office is open. After that, recover the latchkey from the spherical locker in the office. And then, make an effort to take a trip east. And then, check that the safe is unlocked with the latchkey. Then, ensure that the safe is open. And then, recover the non-euclidean passkey from the safe within the playroom. And then, Deposit the non-euclidean passkey into the non-euclidean safe inside the playroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You make out a non-euclidean safe. If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You need an unblocked exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>lock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could check that the safe inside the salon is unlocked with the passkey. Having unlocked the safe, open the safe. After that, pick up the key from the safe. After that, unlock the door with the key. And then, open the door inside the salon. And then, head east. After that, take the teapot from the plate. And then, place the teapot on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. You begin to take stock of what's in the room.
Oh, great. Here's a safe.
There is a closed door leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take teapot from plate<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, move north. Then, recover the key from the floor of the garage. Then, attempt to move south. Then, make sure that the gateway within the vault is unlocked. After that, assure that the gateway is opened. And then, go to the west. Then, retrieve the fudge scented keycard from the drawer inside the sauna. Once you have taken the fudge scented keycard, lock the fudge scented locker with the fudge scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take fudge scented keycard from drawer<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. After that, lift the passkey from the floor of the salon. After that, unlock the hatch. After unlocking the hatch, look and see that the hatch inside the salon is ajar. Then, attempt to go east. And then, pick up the broom from the locker. After that, make an effort to travel west. Following that, ditch the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a case. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take broom from locker<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the shelf. Then, doublecheck that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest within the shower is open. And then, retrieve the key from the chest inside the shower. After that, make it so that the hatch inside the shower is unlocked. And then, make it so that the hatch is opened. And then, attempt to head south. And then, make absolutely sure that the hatch within the laundromat is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower. You begin looking for stuff.
Oh, great. Here's a chest. You make out a shelf. Does this look like anything mentioned in the instructions? The shelf is normal. On the shelf you see a passkey.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the American style latchkey from the freezer inside the kitchenette. And then, doublecheck that the American style safe within the kitchenette is unlocked. Having unlocked the American style safe, make sure that the American style safe is ajar. And then, retrieve the latchkey from the American style safe. After that, make absolutely sure that the door within the kitchenette is unlocked with the latchkey. After that, ensure that the door is open. And then, make an effort to take a trip west. And then, make sure that the trunk within the closet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You see a American style safe! You see an opened freezer here. The freezer contains an American style latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style latchkey from freezer<|im_end|>unlock American style safe with American style latchkey<|im_end|>open American style safe<|im_end|>take latchkey from American style safe<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the key from the refrigerator in the dish-pit. Then, insert the key into the box within the dish-pit's lock to unlock it. After that, open the box within the dish-pit. And then, recover the keycard from the box within the dish-pit. After that, unlock the safe within the dish-pit. Then, open the safe. And then, recover the butterfly from the safe. And then, deposit the butterfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. You begin to take stock of what's in the room.
What's that over there? It looks like it's a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You see a box. You see a refrigerator. The refrigerator contains a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from refrigerator<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make sure that the chest is unlocked with the keycard. And then, ensure that the chest is open. After that, recover the type 9 keycard from the chest in the studio. Then, unlock the type 9 safe inside the studio with the type 9 keycard. Then, open the type 9 safe within the studio. Then, recover the cuboid key from the type 9 safe. After that, attempt to travel east. With that over with, doublecheck that the cuboid safe in the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 9 safe. You see a locked chest here.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type 9 keycard from chest<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take cuboid key from type 9 safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel north. If you can get through with that, ensure that the trunk is open. And then, pick up the key from the trunk in the study. Then, attempt to take a trip south. Next, doublecheck that the gate within the sauna is unlocked. After unlocking the gate, open the gate within the sauna. After that, travel east. And then, look and see that the gate in the launderette is closed. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a board. But there isn't a thing on it.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, pick up the key from the board. After picking up the key, insert the key into the safe's lock to unlock it. And then, look and see that the safe within the bathroom is open. After pulling open the safe, pick up the fly larva from the safe. After taking the fly larva, move south. And then, open the case within the pantry. After that, place the fly larva inside the case inside the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the pantry.
As if things weren't amazing enough already, you can even see a case. Wow, isn't TextWorld just the best?
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mop.

your action:

Response: go north<|im_end|>take key from board<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>open case<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, go south. And then, retrieve the latchkey from the rack. And then, make an effort to go north. Then, look and see that the box in the shower is unlocked. And then, open the box. And then, recover the type M passkey from the box. Then, unlock the type M door. And then, look and see that the type M door within the shower is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed type M door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type M passkey from box<|im_end|>unlock type M door with type M passkey<|im_end|>open type M door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Once you succeed at that, open the TextWorld locker in the shower. And then, recover the latchkey from the TextWorld locker. After that, unlock the locker inside the shower. And then, ensure that the locker is open. And then, take the shadfly from the locker. And then, head north. After that, place the shadfly on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You see a chair. Unfortunately, there isn't a thing on it.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld locker<|im_end|>take latchkey from TextWorld locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, recover the passkey from the table. And then, go north. And then, insert the passkey into the gate inside the launderette's lock to unlock it. After unlocking the gate, open the gate inside the launderette. After that, attempt to venture east. With that accomplished, pick-up the cookie from the floor of the steam room. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in the place we're calling the launderette. The room is well lit.
There is a closed gate leading east. You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>go north<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, ensure that the trunk is open. After that, take the cake scented passkey from the trunk in the cellar. After that, unlock the cake scented safe. Then, open the cake scented safe. After that, take the keycard from the cake scented safe inside the cellar. After getting the keycard, attempt to go east. After that, doublecheck that the locker is closed. And then, lock the locker in the basement with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You have come into a cellar. Not the cellar you'd expect. No, this is a cellar. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a cake scented safe. Now why would someone leave that there? You can make out a closed trunk nearby.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take cake scented passkey from trunk<|im_end|>unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type S locker with the type S latchkey. Then, ensure that the type S locker is open. Then, recover the formless key from the type S locker. And then, travel west. After that, doublecheck that the formless chest is unlocked. And then, make it so that the formless chest is ajar. Then, retrieve the latchkey from the formless chest within the restroom. If you can get your hands on the latchkey, make absolutely sure that the chest within the restroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. The room is well lit.
You make out a type S locker.
There is an unblocked exit to the west.
You are carrying: a type S latchkey.

your action:

Response: unlock type S locker with type S latchkey<|im_end|>open type S locker<|im_end|>take formless key from type S locker<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to attempt to head north. And then, try to head west. And then, pick up the lavender scented keycard from the chair. And then, look and see that the lavender scented safe inside the cubicle is unlocked. And then, ensure that the lavender scented safe is open. Then, take the latchkey from the lavender scented safe in the cubicle. Then, take a trip east. Then, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go north<|im_end|>go west<|im_end|>take lavender scented keycard from chair<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take latchkey from lavender scented safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to make sure that the locker within the lounge is unlocked with the latchkey. And then, open the locker. If you have pulled open the locker, recover the TextWorld latchkey from the locker. And then, take a trip east. If you can do that, insert the TextWorld latchkey into the TextWorld locker within the bathroom's lock to unlock it. And then, ensure that the TextWorld locker in the bathroom is open. And then, take the paper towel from the TextWorld locker within the bathroom. With the paper towel, deposit the paper towel on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a locked locker.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take TextWorld latchkey from locker<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take paper towel from TextWorld locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, check that the box is unlocked with the passkey. And then, ensure that the box is open. After that, pick up the key from the box inside the vault. After that, look and see that the hatch is unlocked. After that, assure that the hatch within the vault is open. After opening the hatch, make an attempt to head east. After that, pick up the fondue from the floor of the bedchamber. After getting the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one.
You can make out a locked box here.
There is a closed hatch leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying: a passkey and a lampshade.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make sure that the type E box within the pantry is unlocked. And then, ensure that the type E box inside the pantry is open. Once you have pulled open the type E box, take the non-euclidean key from the type E box within the pantry. After that, make an attempt to head south. Next, unlock the non-euclidean hatch with the non-euclidean key. After that, open the non-euclidean hatch inside the office. If you have pulled open the non-euclidean hatch, head east. Then, recover the lamp from the bed stand in the parlor. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry.
You can see a type E box. You make out a locked safe in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type E latchkey.

your action:

Response: unlock type E box with type E latchkey<|im_end|>open type E box<|im_end|>take non-euclidean key from type E box<|im_end|>go south<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go east<|im_end|>take lamp from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the board inside the cookery. And then, try to venture north. After that, insert the keycard into the box's lock to unlock it. Then, look and see that the box is open. And then, attempt to travel south. Next, recover the teapot from the pan. Then, take a trip north. After that, you can deposit the teapot into the box inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I am honoured to announce that you are now in the cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a pan. The pan is normal. On the pan you make out a peanut and a teapot. You rest your hand against a wall, but you miss the wall and fall onto a board. What a coincidence, weren't you just thinking about a board? On the board you can make out a keycard.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>go south<|im_end|>take teapot from pan<|im_end|>go north<|im_end|>insert teapot into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the key from the display. After that, check that the gate inside the cubicle is unlocked with the key. And then, ensure that the gate within the cubicle is open. And then, travel south. Once you get around to doing that, head west. After that, retrieve the pair of headphones from the counter inside the garage. Then, attempt to go to the east. Following that, rest the pair of headphones on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
An open ordinary looking display is in the corner. The display contains a key.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go west<|im_end|>take pair of headphones from counter<|im_end|>go east<|im_end|>put pair of headphones on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, travel south. Following that, pick-up the TextWorld passkey from the floor of the kitchenette. With the TextWorld passkey, try to head north. And then, look and see that the TextWorld locker inside the studio is unlocked. After that, open the TextWorld locker. Then, retrieve the cuboid keycard from the TextWorld locker inside the studio. And then, attempt to take a trip east. And then, make absolutely sure that the cuboid chest is locked with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a locked TextWorld locker, which looks usual, in the corner. You see a closed portmanteau.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld passkey<|im_end|>go north<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take cuboid keycard from TextWorld locker<|im_end|>go east<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the vanilla scented keycard into the vanilla scented box's lock to unlock it. After that, make absolutely sure that the vanilla scented box is ajar. After that, retrieve the butterfly from the vanilla scented box. Then, take a trip north. After that, pick-up the type J passkey from the floor of the garage. Then, unlock the type J chest inside the garage with the type J passkey. And then, make it so that the type J chest within the garage is ajar. After that, deposit the butterfly inside the type J chest inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You can see a locked vanilla scented box nearby.
There is an unguarded exit to the north.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take butterfly from vanilla scented box<|im_end|>go north<|im_end|>take type J passkey<|im_end|>unlock type J chest with type J passkey<|im_end|>open type J chest<|im_end|>insert butterfly into type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the type 0 safe in the steam room. Then, unlock the gate with the passkey. After that, ensure that the gate is open. Then, attempt to go to the north. After that, travel east. Next, make sure that the non-euclidean box within the washroom is wide open. After that, take the vacuum from the non-euclidean box. After that, place the vacuum on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You see a type 0 safe. The type 0 safe contains a passkey and a type 0 latchkey.
There is a closed gate leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from type 0 safe<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>take vacuum from non-euclidean box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the bureau is opened. And then, retrieve the key from the bureau. If you can get your hands on the key, make absolutely sure that the portal inside the studio is unlocked. If you have unlocked the portal, ensure that the portal within the studio is open. After that, attempt to go west. And then, pick up the worm from the shelf inside the cubicle. With the worm, make an effort to travel east. Then, throw the worm on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just fallen into a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a bureau.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take key from bureau<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take worm from shelf<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to open the chest in the scullery. After that, recover the type 0 latchkey from the chest inside the scullery. Then, go to the west. Then, insert the type 0 latchkey into the type 0 gate's lock to unlock it. Then, ensure that the type 0 gate in the bedchamber is open. Then, move north. Then, move east. With that done, ensure that the locker within the parlor is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take type 0 latchkey from chest<|im_end|>go west<|im_end|>unlock type 0 gate with type 0 latchkey<|im_end|>open type 0 gate<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to venture west. Next, move north. Then, retrieve the cuboid keycard from the pan. If you can get your hands on the cuboid keycard, check that the cuboid chest is unlocked with the cuboid keycard. Then, ensure that the cuboid chest within the dish-pit is open. And then, take the fork from the cuboid chest. After that, make an effort to go south. Then, deposit the fork on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
You make out a shelf. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cuboid keycard from pan<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take fork from cuboid chest<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to travel west. And then, open the dresser. Then, retrieve the key from the dresser in the shower. And then, make absolutely sure that the chest in the shower is unlocked. And then, open the chest. After that, pick up the pear from the chest in the shower. With the pear, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. The refrigerator is empty, what a horrible day!
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the type C passkey from the floor of the attic. Then, unlock the type C safe in the attic with the type C passkey. Then, ensure that the type C safe in the attic is open. And then, retrieve the Canadian style passkey from the type C safe inside the attic. Once you have got the Canadian style passkey, assure that the Canadian style hatch is unlocked. Then, ensure that the Canadian style hatch inside the attic is open. And then, attempt to go to the east. And then, make it so that the locker in the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type C safe.
There is a closed Canadian style hatch leading east. There is an unguarded exit to the south.
There is a type C passkey on the floor.
You are carrying: a fondue and a blanket.

your action:

Response: take type C passkey<|im_end|>unlock type C safe with type C passkey<|im_end|>open type C safe<|im_end|>take Canadian style passkey from type C safe<|im_end|>unlock Canadian style hatch with Canadian style passkey<|im_end|>open Canadian style hatch<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could doublecheck that the safe is unlocked. Then, doublecheck that the safe is wide open. And then, recover the rectangular key from the safe in the cookery. And then, check that the rectangular hatch inside the cookery is unlocked with the rectangular key. After that, ensure that the rectangular hatch inside the cookery is open. After opening the rectangular hatch, make an attempt to take a trip north. After that, look and see that the trunk is open. And then, recover the mat from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. Okay, just remember what you're here to do, and everything will go great.
You make out a safe.
There is a closed rectangular hatch leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular key from safe<|im_end|>unlock rectangular hatch with rectangular key<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>open trunk<|im_end|>take mat from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the chest in the cubicle with the key. Then, ensure that the chest within the cubicle is open. After opening the chest, take the spherical latchkey from the chest. And then, insert the spherical latchkey into the spherical box's lock to unlock it. Then, ensure that the spherical box in the cubicle is open. And then, take the Microsoft limited edition keycard from the spherical box within the cubicle. If you can get your hands on the Microsoft limited edition keycard, travel west. Then, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You make out a spherical box. You make out a chest. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take Microsoft limited edition keycard from spherical box<|im_end|>go west<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture west. Next, pick up the type 0 key from the floor of the studio. After that, head east. And then, doublecheck that the type 0 portal is unlocked. Then, ensure that the type 0 portal within the scullery is open. Then, move south. After that, pick up the sandwich from the shelf in the laundry place. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is a closed type 0 portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a shadfly and a keyboard.

your action:

Response: go west<|im_end|>take type 0 key<|im_end|>go east<|im_end|>unlock type 0 portal with type 0 key<|im_end|>open type 0 portal<|im_end|>go south<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the safe is unlocked. Then, look and see that the safe in the scullery is open. After opening the safe, retrieve the latchkey from the safe. Then, make an attempt to go north. Then, look and see that the locker in the study is unlocked. And then, look and see that the locker in the study is wide open. After opening the locker, pick up the laptop from the locker. Then, put the laptop on the chair inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You see a safe.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, pick-up the cuboid latchkey from the floor of the cookery. And then, unlock the cuboid chest. And then, ensure that the cuboid chest inside the cookery is open. And then, retrieve the key from the cuboid chest. And then, make absolutely sure that the hatch is unlocked. After that, ensure that the hatch is open. After that, travel east. With that over with, make absolutely sure that the safe in the attic is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You make out a cuboid chest.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the keycard from the trunk within the vault. And then, make an effort to venture east. After that, unlock the safe with the keycard. After that, doublecheck that the safe is opened. And then, pick up the rectangular keycard from the safe. And then, go to the west. After that, look and see that the rectangular safe inside the vault is unlocked. And then, open the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked rectangular safe nearby. You can make out an opened trunk in the room. The trunk contains a keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular keycard from safe<|im_end|>go west<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean latchkey into the non-euclidean chest's lock to unlock it. Then, open the non-euclidean chest. Then, take the Canadian limited edition passkey from the non-euclidean chest inside the basement. With the Canadian limited edition passkey, unlock the Canadian limited edition box with the Canadian limited edition passkey. Then, ensure that the Canadian limited edition box in the basement is open. After that, retrieve the keycard from the Canadian limited edition box inside the basement. Then, travel east. Then, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked Canadian limited edition box. You see a non-euclidean chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take Canadian limited edition passkey from non-euclidean chest<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take keycard from Canadian limited edition box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>