Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, ensure that the passageway is open. Then, make an attempt to go south. Following that, try to travel east. With that accomplished, ensure that the type 1 chest is open. And then, take the type J latchkey from the type 1 chest. Then, make it so that the type J chest in the cookery is unlocked. After unlocking the type J chest, open the type J chest. After that, retrieve the knife from the type J chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place. You can barely contain your excitement.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a type 1 key and a bug.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take type J latchkey from type 1 chest<|im_end|>unlock type J chest with type J latchkey<|im_end|>open type J chest<|im_end|>take knife from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the safe within the shower is opened. And then, retrieve the keycard from the safe. Then, unlock the box with the keycard. And then, ensure that the box is open. Then, recover the cuboid passkey from the box. After that, attempt to take a trip north. With that over with, unlock the cuboid chest. And then, look and see that the cuboid chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You can make out a locked box. Look out! It's a- oh, never mind, it's just a safe!
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go to the west. Then, take the latchkey from the desk. And then, head west. That done, unlock the safe in the lounge. Then, make it so that the safe in the lounge is opened. After that, take the vanilla scented latchkey from the safe within the lounge. Having taken the vanilla scented latchkey, attempt to go east. That done, unlock the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You see a coffer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from desk<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to go to the west. With that over with, retrieve the keycard from the floor of the steam room. And then, unlock the chest within the steam room. Then, ensure that the chest is open. After that, recover the towel from the chest inside the steam room. After that, try to go east. Following that, ensure that the crate within the cellar is open. Once you have opened the crate, you can place the towel into the crate inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
As if things weren't amazing enough already, you can even see a crate.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>go east<|im_end|>open crate<|im_end|>insert towel into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to go to the south. That done, make an attempt to take a trip east. Okay, and then, lift the keycard from the floor of the studio. Then, unlock the chest with the keycard. After that, make absolutely sure that the chest is ajar. Then, retrieve the grape from the chest. With the grape, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a broccoli and a salad.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take grape from chest<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could make it so that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. After pulling open the Microsoft limited edition chest, retrieve the TextWorld limited edition keycard from the Microsoft limited edition chest. After that, insert the TextWorld limited edition keycard into the TextWorld limited edition box within the attic's lock to unlock it. And then, ensure that the TextWorld limited edition box within the attic is open. After that, pick up the shirt from the TextWorld limited edition box inside the attic. And then, attempt to go to the west. Once you accomplish that, place the shirt on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the attic. I guess you better just go and list everything you see here.
You can see a TextWorld limited edition box. Wow, isn't TextWorld just the best? You can see a locked Microsoft limited edition chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take TextWorld limited edition keycard from Microsoft limited edition chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take shirt from TextWorld limited edition box<|im_end|>go west<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be good if you could venture east. And then, pick up the latchkey from the bed. And then, unlock the safe in the parlor. After that, make it so that the safe within the parlor is open. And then, go to the west. After that, pick up the plant from the mantle in the lounge. Then, venture east. With that done, you can deposit the plant into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a mantle. You see a plant on the mantle. Huh, weird.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bed<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>go west<|im_end|>take plant from mantle<|im_end|>go east<|im_end|>insert plant into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the chest inside the closet. And then, head south. Following that, check that the passageway within the laundromat is unlocked with the key. After unlocking the passageway, ensure that the passageway within the laundromat is open. Once you have pulled open the passageway, make an effort to head south. And then, retrieve the cushion from the shelf. And then, make an effort to venture east. Next, rest the cushion on the bench in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look at that sign! What does it say? It says Welcome to the closet? Well that's cool. You begin looking for stuff.
You can see an opened chest here. The chest contains a key.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: take key from chest<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take cushion from shelf<|im_end|>go east<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head west. And then, unlock the door. After that, open the door. And then, try to travel north. Then, make an attempt to go east. Next, ensure that the formless box within the pantry is open. And then, recover the top hat from the formless box. With the top hat, ditch the top hat on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You can barely contain your excitement.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a keycard and a formless passkey.

your action:

Response: go west<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>open formless box<|im_end|>take top hat from formless box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cuboid keycard from the rack. With the cuboid keycard, look and see that the cuboid chest is unlocked. After that, make sure that the cuboid chest is ajar. And then, take the fresh laundry scented key from the cuboid chest. And then, check that the fresh laundry scented chest in the pantry is unlocked with the fresh laundry scented key. After that, make absolutely sure that the fresh laundry scented chest is open. And then, take the formless passkey from the fresh laundry scented chest. After that, unlock the formless hatch in the pantry with the formless passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
You can see a locked fresh laundry scented chest right there by you. You can make out a locked cuboid chest. Look out! It's a- oh, never mind, it's just a rack. The rack is standard. On the rack you can see a cuboid keycard.
There is a closed formless hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from rack<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take fresh laundry scented key from cuboid chest<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>open fresh laundry scented chest<|im_end|>take formless passkey from fresh laundry scented chest<|im_end|>unlock formless hatch with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. Next, lift the fudge scented passkey from the floor of the cookhouse. After taking the fudge scented passkey, venture north. After that, look and see that the fudge scented safe is unlocked. After that, ensure that the fudge scented safe is open. And then, retrieve the latchkey from the fudge scented safe inside the laundromat. After that, unlock the locker. Having unlocked the locker, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You're not going to believe this, but you've just entered a laundromat.
You scan the room for a locker, and you find a locker. There's something strange about this being here, but you can't put your finger on it. You can see a locked fudge scented safe close by.
There is a closed gate leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fudge scented passkey<|im_end|>go north<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take latchkey from fudge scented safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to try to venture south. Once you succeed at that, recover the latchkey from the floor of the recreation zone. Then, go to the north. Okay, and then, unlock the safe within the restroom. After that, open the safe. Then, retrieve the keycard from the safe in the restroom. After that, make it so that the box is unlocked. And then, doublecheck that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
You can make out a box. There's something strange about this being here, but you can't put your finger on it. You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. And then, open the hatch within the bedroom. And then, make an attempt to take a trip south. Then, retrieve the passkey from the floor of the cookery. After that, unlock the box inside the cookery. And then, open the box inside the cookery. After that, recover the onion from the box. With the onion, eat the onion. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
There is a licorice strip on the floor.
You are carrying: a legume.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take onion from box<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to go east. After that, unlock the type 5 safe with the type 5 latchkey. And then, make sure that the type 5 safe is open. And then, pick up the spherical keycard from the type 5 safe. After getting the spherical keycard, look and see that the spherical safe inside the workshop is unlocked. Then, open the spherical safe within the workshop. And then, retrieve the key from the spherical safe. And then, doublecheck that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You have stumbled into the most usual of all possible studys. You begin looking for stuff.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 5 latchkey.

your action:

Response: go east<|im_end|>unlock type 5 safe with type 5 latchkey<|im_end|>open type 5 safe<|im_end|>take spherical keycard from type 5 safe<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take key from spherical safe<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could unlock the type 6 safe in the launderette with the type 6 latchkey. And then, make sure that the type 6 safe within the launderette is wide open. And then, pick up the Microsoft latchkey from the type 6 safe in the launderette. After that, make an effort to go to the south. After that, make it so that the Microsoft gateway inside the cellar is unlocked. And then, ensure that the Microsoft gateway is open. And then, go to the west. Following that, close the Microsoft gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great standard vibes in this place, a wonderful standard atmosphere.
A locked typical looking type 6 safe is here. You make out an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take Microsoft latchkey from type 6 safe<|im_end|>go south<|im_end|>unlock Microsoft gateway with Microsoft latchkey<|im_end|>open Microsoft gateway<|im_end|>go west<|im_end|>close Microsoft gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip east. Once you succeed at that, doublecheck that the safe in the laundromat is open. After that, take the American style latchkey from the safe. After that, doublecheck that the American style gate inside the laundromat is unlocked. And then, ensure that the American style gate is open. After that, make an effort to go to the south. With that done, recover the golf ball from the case. Then, place the golf ball inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take American style latchkey from safe<|im_end|>unlock American style gate with American style latchkey<|im_end|>open American style gate<|im_end|>go south<|im_end|>take golf ball from case<|im_end|>insert golf ball into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the portmanteau within the office. After that, unlock the gate in the office. And then, open the gate. After that, make an attempt to move west. With that done, take the type P latchkey from the case. After getting the type P latchkey, insert the type P latchkey into the type P locker's lock to unlock it. Then, open the type P locker inside the basement. Then, pick up the shirt from the type P locker within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can see an opened portmanteau close by. The portmanteau contains a latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take type P latchkey from case<|im_end|>unlock type P locker with type P latchkey<|im_end|>open type P locker<|im_end|>take shirt from type P locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the north. Then, pick up the rectangular passkey from the floor of the bedchamber. And then, check that the rectangular chest in the bedchamber is unlocked with the rectangular passkey. And then, open the rectangular chest. After that, retrieve the laptop from the rectangular chest within the bedchamber. Then, go south. That done, go to the east. And then, place the laptop on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take laptop from rectangular chest<|im_end|>go south<|im_end|>go east<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the locker is unlocked. Then, open the locker. Then, recover the passkey from the locker inside the scullery. After that, go to the east. And then, look and see that the chest in the office is unlocked. And then, open the chest. And then, retrieve the type C latchkey from the chest. And then, unlock the type C locker inside the office with the type C latchkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a locked locker.
There is a closed hatch leading south. You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type C latchkey from chest<|im_end|>unlock type C locker with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the north. Next, pick-up the formless latchkey from the floor of the kitchenette. And then, try to move south. And then, unlock the formless box in the laundromat. After that, open the formless box. Then, pick up the cuboid latchkey from the formless box inside the laundromat. And then, unlock the cuboid box with the cuboid latchkey. And then, ensure that the cuboid box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one.
You see a cuboid box. There's something strange about this being here, but you can't put your finger on it. You can see a formless box.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cuboid latchkey from formless box<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to travel west. Then, look and see that the lavender scented locker inside the cellar is wide open. Then, retrieve the key from the lavender scented locker. With the key, look and see that the box is unlocked with the key. Then, ensure that the box in the cellar is open. Then, pick up the type D keycard from the box. Then, check that the type D hatch is unlocked with the type D keycard. After that, open the type D hatch. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going west.
You are carrying: a lavender scented passkey.

your action:

Response: go west<|im_end|>open lavender scented locker<|im_end|>take key from lavender scented locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type D keycard from box<|im_end|>unlock type D hatch with type D keycard<|im_end|>open type D hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, travel east. With that done, unlock the non-euclidean box. Then, ensure that the non-euclidean box in the recreation zone is open. After that, pick up the latchkey from the non-euclidean box. And then, make it so that the chest is unlocked. And then, look and see that the chest inside the recreation zone is open. Then, pick up the plant from the chest. Then, sit the plant on the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>put plant on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, pick up the cuboid latchkey from the floor of the pantry. With the cuboid latchkey, unlock the cuboid box within the pantry. And then, ensure that the cuboid box is open. After that, recover the cake scented passkey from the cuboid box in the pantry. Once you have taken the cake scented passkey, make an attempt to go east. And then, make absolutely sure that the cake scented chest inside the kitchen is closed. And then, lock the cake scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. You start to take note of what's in the room.
You can make out a cake scented chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cake scented chest is empty! What a waste of a day! You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. This always happens!
You need an unguarded exit? You should try going west.
You are carrying: a Cat Calendar.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cake scented passkey from cuboid box<|im_end|>go east<|im_end|>close cake scented chest<|im_end|>lock cake scented chest with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be good if you could retrieve the rectangular passkey from the plate. And then, insert the rectangular passkey into the rectangular chest's lock to unlock it. After unlocking the rectangular chest, look and see that the rectangular chest is opened. And then, take the non-euclidean passkey from the rectangular chest inside the dish-pit. And then, make an effort to head east. And then, unlock the non-euclidean locker inside the recreation zone with the non-euclidean passkey. And then, look and see that the non-euclidean locker is ajar. And then, recover the monitor from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You begin to take stock of what's in the room.
You can make out a rectangular chest. You make out a plate. The plate is usual. On the plate you see a rectangular passkey, so there's that.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from plate<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take non-euclidean passkey from rectangular chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take monitor from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go to the south. Then, make absolutely sure that the spherical chest is ajar. After that, take the type 1 latchkey from the spherical chest inside the chamber. And then, go north. If you can do that, unlock the type 1 gate. Then, make absolutely sure that the type 1 gate is open. And then, move east. And then, pick up the blender from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge.
There is a closed type 1 gate leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take type 1 latchkey from spherical chest<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go east<|im_end|>take blender from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the chest within the canteen. After that, ensure that the chest is open. And then, retrieve the key from the chest. Then, assure that the passageway in the canteen is unlocked with the key. And then, make it so that the passageway is ajar. And then, move south. And then, make an effort to move east. Then, retrieve the keyboard from the display in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. The room is well lit.
You can see a locked chest in the room. You make out a locked refrigerator in the corner.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that done, pick up the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, assure that the portal is unlocked. After that, ensure that the portal in the bedroom is open. After that, try to take a trip east. Once you get through with that, ensure that the safe is open. And then, recover the teapot from the safe. After that, put the teapot inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>insert teapot into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. Once you finish that, take the Microsoft limited edition passkey from the trunk. If you can get your hands on the Microsoft limited edition passkey, take a trip west. That done, look and see that the Microsoft limited edition locker is unlocked. After you have unlocked the Microsoft limited edition locker, make it so that the Microsoft limited edition locker is open. After that, take the lampshade from the Microsoft limited edition locker in the garage. After that, make an attempt to venture east. With that done, throw the lampshade on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You scan the room for a Microsoft limited edition locker, and you find a Microsoft limited edition locker. Now that's what I call TextWorld!
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey from trunk<|im_end|>go west<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take lampshade from Microsoft limited edition locker<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to recover the type 4 passkey from the floor of the shower. After that, head south. Once you manage that, look and see that the type 4 locker within the garage is unlocked. And then, open the type 4 locker. Then, pick up the passkey from the type 4 locker. Once you have got the passkey, go to the north. And then, unlock the safe within the shower. After that, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
You can make out a locked safe.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 4 passkey on the floor.
You are carrying: a watermelon.

your action:

Response: take type 4 passkey<|im_end|>go south<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take passkey from type 4 locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the passkey into the safe's lock to unlock it. After that, doublecheck that the safe in the kitchenette is wide open. Then, take the latchkey from the safe in the kitchenette. And then, move south. Then, look and see that the box is unlocked. Then, open the box. Then, recover the type T key from the box within the bathroom. Then, make absolutely sure that the type T portal inside the bathroom is unlocked with the type T key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can make out a safe. Wow, check out the price tag that's still affixed to the safe! Forty dollars! A closed case is close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type T key from box<|im_end|>unlock type T portal with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture west. Then, open the spherical locker. After that, take the teapot from the spherical locker inside the kitchenette. After that, take a trip east. Following that, lift the passkey from the floor of the cubicle. Then, doublecheck that the safe is unlocked with the passkey. And then, ensure that the safe inside the cubicle is open. After pulling open the safe, deposit the teapot inside the safe inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You can see a locked safe.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open spherical locker<|im_end|>take teapot from spherical locker<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the trunk. After that, recover the type J passkey from the trunk. Then, make it so that the type J safe is unlocked with the type J passkey. After that, make sure that the type J safe in the washroom is wide open. Then, retrieve the latchkey from the type J safe. And then, unlock the locker. After unlocking the locker, ensure that the locker is open. If you have opened the locker, take the sponge from the locker in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locker. You can make out a locked type J safe in the corner. You can make out a trunk.
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take type J passkey from trunk<|im_end|>unlock type J safe with type J passkey<|im_end|>open type J safe<|im_end|>take latchkey from type J safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, make an attempt to move south. After that, open the refrigerator. And then, recover the rectangular key from the refrigerator within the kitchen. And then, unlock the rectangular locker inside the kitchen. Then, look and see that the rectangular locker is open. And then, pick up the napkin from the rectangular locker inside the kitchen. Then, move north. With that over with, sit the napkin on the mantle in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You make a grand eccentric entrance into a parlor. You can barely contain your excitement.
What's that over there? It looks like it's a mantle. Looks like someone's already been here and taken everything off it, though. You can make out a bar. The bar is normal. But there isn't a thing on it.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take rectangular key from refrigerator<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take napkin from rectangular locker<|im_end|>go north<|im_end|>put napkin on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to recover the non-euclidean latchkey from the bookshelf. And then, make an attempt to head east. With that done, insert the non-euclidean latchkey into the non-euclidean chest inside the washroom's lock to unlock it. After that, open the non-euclidean chest. Then, take the spherical latchkey from the non-euclidean chest inside the washroom. Then, make sure that the spherical chest within the washroom is unlocked with the spherical latchkey. Then, open the spherical chest. After opening the spherical chest, retrieve the broom from the spherical chest in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a normal kind of place. That is to say, you're in a recreation zone. You can barely contain your excitement.
You can make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a non-euclidean latchkey.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from bookshelf<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take spherical latchkey from non-euclidean chest<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take broom from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could look and see that the type G safe is unlocked. After that, ensure that the type G safe in the scullery is open. After that, recover the Henderson's latchkey from the type G safe inside the scullery. And then, make an effort to head east. Okay, and then, unlock the Henderson's locker within the office. After that, doublecheck that the Henderson's locker inside the office is open. And then, pick up the shadfly from the Henderson's locker. And then, place the shadfly inside the bureau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a type G safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type G key.

your action:

Response: unlock type G safe with type G key<|im_end|>open type G safe<|im_end|>take Henderson's latchkey from type G safe<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>take shadfly from Henderson's locker<|im_end|>insert shadfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, make an attempt to go south. Then, make absolutely sure that the cabinet is wide open. Then, pick up the type Y latchkey from the cabinet. With the type Y latchkey, go to the north. And then, unlock the type Y safe. After unlocking the type Y safe, ensure that the type Y safe is open. And then, take the latchkey from the type Y safe. After you have picked up the latchkey, lock the chest within the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You can make out a closed chest. You can see a type Y safe. What a great pairing of adjectives and nouns!
There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type Y latchkey from cabinet<|im_end|>go north<|im_end|>unlock type Y safe with type Y latchkey<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the locker inside the bathroom. And then, make an attempt to venture west. After that, recover the latchkey from the floor of the pantry. And then, unlock the safe with the latchkey. Having unlocked the safe, open the safe in the pantry. After that, recover the keycard from the safe inside the pantry. Then, venture east. With that over with, make it so the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You scan the room for a locker, and you find a locker. The locker is empty! What a waste of a day!
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a garlic clove and an onion.

your action:

Response: close locker<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick-up the latchkey from the floor of the chamber. Then, take a trip north. That done, unlock the door. After that, ensure that the door is open. And then, move north. And then, make an effort to go east. If you can do that, retrieve the keycard from the floor of the studio. If you can get your hands on the keycard, Deposit the keycard into the box in the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened coffer in the corner. What a letdown! The coffer is empty! You rest your hand against a wall, but you miss the wall and fall onto a recliner. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a shadfly.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the American limited edition key from the drawer inside the shower. With the American limited edition key, make sure that the American limited edition chest within the shower is unlocked with the American limited edition key. And then, make sure that the American limited edition chest in the shower is open. If you have opened the American limited edition chest, pick up the type H keycard from the American limited edition chest within the shower. And then, unlock the type H safe. After that, ensure that the type H safe in the shower is open. Then, pick up the key from the type H safe inside the shower. Then, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a box. You bend down to tie your shoe. When you stand up, you notice a type H safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a American limited edition chest. You see a drawer. The drawer contains an American limited edition key.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition key from drawer<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take type H keycard from American limited edition chest<|im_end|>unlock type H safe with type H keycard<|im_end|>open type H safe<|im_end|>take key from type H safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. Then, take the lavender scented keycard from the cabinet. After getting the lavender scented keycard, make it so that the lavender scented chest in the kitchenette is unlocked. And then, open the lavender scented chest within the kitchenette. And then, take the keycard from the lavender scented chest. With the keycard, unlock the locker. After that, open the locker within the kitchenette. And then, pick up the shadfly from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented keycard from cabinet<|im_end|>unlock lavender scented chest with lavender scented keycard<|im_end|>open lavender scented chest<|im_end|>take keycard from lavender scented chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. With that over with, take the latchkey from the armchair within the study. And then, go to the west. And then, check that the safe in the bedchamber is unlocked with the latchkey. After that, ensure that the safe inside the bedchamber is open. After pulling open the safe, retrieve the passkey from the safe inside the bedchamber. And then, make an attempt to travel east. After that, doublecheck that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a safe.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from armchair<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, unlock the box inside the study. And then, make absolutely sure that the box is wide open. And then, retrieve the fresh laundry scented passkey from the box. And then, check that the fresh laundry scented box in the study is unlocked with the fresh laundry scented passkey. After that, look and see that the fresh laundry scented box inside the study is ajar. Having pulled open the fresh laundry scented box, take the mug from the fresh laundry scented box. And then, make an attempt to go to the east. If you can accomplish that, toss the mug on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You see a fresh laundry scented box. Now why would someone leave that there? You can make out a locked box.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take fresh laundry scented passkey from box<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take mug from fresh laundry scented box<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. With that over with, look and see that the cuboid chest is opened. And then, take the passkey from the cuboid chest within the recreation zone. Once you have taken the passkey, unlock the chest within the recreation zone. After that, open the chest inside the recreation zone. Then, pick up the tablet from the chest. Then, try to move west. Next, put the tablet on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just come into a dish-pit.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>go west<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Henderson's style locker in the washroom. Once you have unlocked the Henderson's style locker, ensure that the Henderson's style locker is open. After that, recover the latchkey from the Henderson's style locker in the washroom. After that, check that the safe is unlocked with the latchkey. And then, open the safe. And then, recover the keycard from the safe in the washroom. And then, check that the locker is unlocked with the keycard. After unlocking the locker, open the locker within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. I guess you better just go and list everything you see here.
Were you looking for a locker? Because look over there, it's a locker. You can see a locked safe in the room. You make out a Henderson's style locker. There's something strange about this being here, but you can't put your finger on it.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take latchkey from Henderson's style locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make it so that the type N locker is unlocked with the type N latchkey. After you have unlocked the type N locker, assure that the type N locker within the launderette is opened. And then, recover the keycard from the type N locker. Then, doublecheck that the box is unlocked. Having unlocked the box, ensure that the box inside the launderette is open. After pulling open the box, pick up the salad from the box in the launderette. With the salad, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. I guess you better just go and list everything you see here.
Hey, want to see a box? Look over there, a box. Huh, weird. You see a type N locker. You shudder, but continue examining the room.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a type N latchkey.

your action:

Response: unlock type N locker with type N latchkey<|im_end|>open type N locker<|im_end|>take keycard from type N locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take salad from box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to head north. If you can manage that, take the latchkey from the recliner. If you can get your hands on the latchkey, go south. And then, make it so that the chest inside the kitchenette is unlocked. And then, ensure that the chest inside the kitchenette is open. And then, take the spork from the chest inside the kitchenette. And then, venture north. Okay, and then, sit the spork on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You can make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take latchkey from recliner<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>go north<|im_end|>put spork on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type I passkey from the floor of the canteen. And then, make sure that the type I safe inside the canteen is unlocked with the type I passkey. Then, open the type I safe. And then, pick up the teaspoon from the type I safe inside the canteen. With the teaspoon, try to venture south. Okay, and then, ensure that the door is open. After opening the door, take a trip west. After that, put the teaspoon on the mantle within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You make out a type I safe. You see a freezer. Huh, weird. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a type I passkey on the floor.
You are carrying nothing.

your action:

Response: take type I passkey<|im_end|>unlock type I safe with type I passkey<|im_end|>open type I safe<|im_end|>take teaspoon from type I safe<|im_end|>go south<|im_end|>open door<|im_end|>go west<|im_end|>put teaspoon on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the cuboid box is unlocked. After unlocking the cuboid box, look and see that the cuboid box within the bedroom is wide open. Then, take the Canadian latchkey from the cuboid box within the bedroom. With the Canadian latchkey, make an effort to travel north. With that done, unlock the Canadian gateway in the closet. And then, ensure that the Canadian gateway is open. After that, try to head east. Then, assure that the Canadian gateway in the bathroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked cuboid box right there by you.
You need an unguarded exit? You should try going north.
There is a cushion on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take Canadian latchkey from cuboid box<|im_end|>go north<|im_end|>unlock Canadian gateway with Canadian latchkey<|im_end|>open Canadian gateway<|im_end|>go east<|im_end|>close Canadian gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the American style latchkey from the box in the study. After that, make absolutely sure that the American style locker is unlocked. After that, look and see that the American style locker within the study is opened. Then, take the type 6 key from the American style locker inside the study. If you can get your hands on the type 6 key, go to the east. After that, unlock the type 6 box. After that, ensure that the type 6 box in the chamber is open. Once you have opened the type 6 box, retrieve the poem from the type 6 box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a American style locker? Because look over there, it's a American style locker. You can see an opened box. The box contains an American style latchkey.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take American style latchkey from box<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take type 6 key from American style locker<|im_end|>go east<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>take poem from type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, unlock the box. After that, open the box. After that, recover the cuboid key from the box. With the cuboid key, check that the cuboid locker is unlocked with the cuboid key. And then, open the cuboid locker within the washroom. Then, recover the latchkey from the cuboid locker. Then, travel east. After that, unlock the locker in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You begin to take stock of what's here.
A locked cuboid locker is right there by you. You make out a locked box.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, head east. After that, pick up the latchkey from the non-euclidean safe. And then, unlock the locker within the cellar. Once you have unlocked the locker, open the locker inside the cellar. And then, pick up the type 6 key from the locker within the cellar. And then, unlock the type 6 locker within the cellar. And then, make it so that the type 6 locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from non-euclidean safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 6 key from locker<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the rectangular latchkey from the freezer. Then, unlock the rectangular box inside the cookery. And then, ensure that the rectangular box in the cookery is open. Then, pick up the keycard from the rectangular box within the cookery. And then, unlock the locker with the keycard. And then, make sure that the locker is wide open. Then, pick up the bug from the locker. Then, drop the bug on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You see a locker. You see a locked rectangular box. You make out an opened freezer. The freezer contains a rectangular latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular latchkey from freezer<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip west. Next, try to travel north. Then, recover the type 2 passkey from the trunk. If you have got the type 2 passkey, attempt to head south. Following that, make sure that the type 2 box is unlocked with the type 2 passkey. And then, ensure that the type 2 box within the bedchamber is open. Then, pick up the tablet from the type 2 box. And then, place the tablet on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. Let's see what's in here.
You make out a mantle. The mantle is usual. But there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 2 passkey from trunk<|im_end|>go south<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take tablet from type 2 box<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to unlock the Canadian style safe in the scullery. And then, doublecheck that the Canadian style safe inside the scullery is wide open. Once you have pulled open the Canadian style safe, pick up the latchkey from the Canadian style safe. Then, make sure that the safe is unlocked. And then, ensure that the safe within the scullery is open. And then, recover the American latchkey from the safe within the scullery. Having picked up the American latchkey, unlock the American box. Then, open the American box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
You make out a American box. You make out a locked safe close by. You see a locked Canadian style safe.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying: a Canadian style latchkey.

your action:

Response: unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American latchkey from safe<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip south. With that done, take the type 7 key from the table. And then, unlock the type 7 chest in the study. And then, ensure that the type 7 chest inside the study is open. Then, go to the north. Then, take the bug from the bench in the recreation zone. Then, venture south. Next, put the bug into the type 7 chest inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
A decrepit sign tells you that you are now in the recreation zone.
What's that over there? It looks like it's a bench. You see a bug on the bench. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>go north<|im_end|>take bug from bench<|im_end|>go south<|im_end|>insert bug into type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. With that accomplished, retrieve the formless keycard from the shelf inside the bathroom. After that, go to the north. After that, unlock the formless chest within the kitchen. And then, open the formless chest within the kitchen. After that, recover the cuboid keycard from the formless chest in the kitchen. Then, check that the cuboid safe inside the kitchen is unlocked with the cuboid keycard. And then, look and see that the cuboid safe inside the kitchen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a locked cuboid safe. You can see a locked formless chest nearby.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from shelf<|im_end|>go north<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cuboid keycard from formless chest<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head east. And then, pick up the rectangular keycard from the stand within the recreation zone. Then, try to travel west. With that accomplished, check that the rectangular locker within the cookery is unlocked with the rectangular keycard. After that, ensure that the rectangular locker is open. And then, take the teacup from the rectangular locker. If you can get your hands on the teacup, make an attempt to go east. With that done, sit the teacup on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. You begin to take stock of what's here.
You can see a locked rectangular locker.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from stand<|im_end|>go west<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take teacup from rectangular locker<|im_end|>go east<|im_end|>put teacup on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip east. After that, ensure that the dresser is open. After opening the dresser, retrieve the paper towel from the dresser inside the sauna. If you have taken the paper towel, try to go west. After that, pick up the type J key from the case within the workshop. Then, assure that the type J locker within the workshop is unlocked with the type J key. After that, ensure that the type J locker within the workshop is open. And then, you can insert the paper towel into the type J locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You can make out a locked type J locker here. You scan the room for a case, and you find a case. The case contains a type J key. Wow, isn't TextWorld just the best?
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take paper towel from dresser<|im_end|>go west<|im_end|>take type J key from case<|im_end|>unlock type J locker with type J key<|im_end|>open type J locker<|im_end|>insert paper towel into type J locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. Then, open the portmanteau. And then, retrieve the keycard from the portmanteau inside the bedroom. With the keycard, make sure that the locker is unlocked. Then, open the locker. After opening the locker, take the butterfly from the locker. With the butterfly, try to head east. With that accomplished, deposit the butterfly on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a burger and a tv.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to go north. Once you do that, lift the passkey from the floor of the cookhouse. And then, make sure that the safe in the cookhouse is unlocked. After that, open the safe. And then, pick up the teapot from the safe inside the cookhouse. Then, make an attempt to travel south. With that done, open the portmanteau inside the chamber. And then, you can put the teapot inside the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You can make out a closed portmanteau in the room.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>go south<|im_end|>open portmanteau<|im_end|>insert teapot into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the rectangular locker is opened. After that, pick up the passkey from the rectangular locker. If you can get your hands on the passkey, unlock the chest in the pantry with the passkey. And then, assure that the chest in the pantry is opened. Then, take the key from the chest. And then, head east. And then, close the box. After shutting the box, look and see the box in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
You see a chest. You make out a closed rectangular locker.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. After that, open the TextWorld box inside the salon. Then, recover the TextWorld limited edition key from the TextWorld box in the salon. Having taken the TextWorld limited edition key, take a trip east. After that, look and see that the TextWorld limited edition portal is unlocked with the TextWorld limited edition key. Then, open the TextWorld limited edition portal inside the bedchamber. And then, attempt to move south. And then, close the suitcase inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
There is a closed TextWorld limited edition portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld latchkey.

your action:

Response: go west<|im_end|>open TextWorld box<|im_end|>take TextWorld limited edition key from TextWorld box<|im_end|>go east<|im_end|>unlock TextWorld limited edition portal with TextWorld limited edition key<|im_end|>open TextWorld limited edition portal<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the Microsoft style key from the board. Then, insert the Microsoft style key into the Microsoft style box in the sauna's lock to unlock it. Then, open the Microsoft style box. Having pulled open the Microsoft style box, recover the type H passkey from the Microsoft style box. And then, insert the type H passkey into the type H chest's lock to unlock it. After that, make it so that the type H chest is ajar. And then, take the TextWorld key from the type H chest within the sauna. Then, doublecheck that the TextWorld gate is locked with the TextWorld key. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked type H chest in the room. You can make out a Microsoft style box. You smell an intriguing smell, and follow it to a board. The board is usual. On the board you see a Microsoft style key.
There is a closed TextWorld gate leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Microsoft style key from board<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take type H passkey from Microsoft style box<|im_end|>unlock type H chest with type H passkey<|im_end|>open type H chest<|im_end|>take TextWorld key from type H chest<|im_end|>lock TextWorld gate with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the west. With that over with, retrieve the type B keycard from the shelf in the shower. Then, make an attempt to move east. Next, assure that the type B chest in the bedchamber is unlocked. And then, look and see that the type B chest is opened. Then, take the keycard from the type B chest within the bedchamber. Having picked up the keycard, go to the west. Once you manage that, make sure that the chest within the shower is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You can make out a locked type B chest here.
There is an unguarded exit to the west.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take type B keycard from shelf<|im_end|>go east<|im_end|>unlock type B chest with type B keycard<|im_end|>open type B chest<|im_end|>take keycard from type B chest<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, make an effort to head east. And then, open the Henderson's limited edition chest. After that, pick up the keycard from the Henderson's limited edition chest. And then, unlock the box with the keycard. Then, doublecheck that the box inside the bedroom is ajar. And then, pick up the cd from the box in the bedroom. After that, place the cd inside the Henderson's limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>insert cd into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, pick-up the cuboid passkey from the floor of the steam room. If you can get your hands on the cuboid passkey, unlock the cuboid box within the steam room with the cuboid passkey. Then, ensure that the cuboid box is open. After that, take the Canadian style keycard from the cuboid box. And then, try to venture north. If you can accomplish that, check that the Canadian style chest within the study is unlocked with the Canadian style keycard. Then, ensure that the Canadian style chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You can see a locked typical looking Canadian style chest here.
There is a closed hatch leading west. You need an unguarded exit? You should try going south.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take Canadian style keycard from cuboid box<|im_end|>go north<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to make an effort to head west. Okay, and then, make an attempt to head south. That done, try to go east. Then, recover the Henderson's limited edition key from the dresser inside the laundry place. After that, check that the Henderson's limited edition chest inside the laundry place is unlocked with the Henderson's limited edition key. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest in the laundry place. After that, recover the keycard from the Henderson's limited edition chest. And then, unlock the locker inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Henderson's limited edition key from dresser<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take keycard from Henderson's limited edition chest<|im_end|>unlock locker with keycard<|im_end|>