Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the American limited edition keycard from the box. And then, make an attempt to travel east. And then, insert the American limited edition keycard into the American limited edition chest's lock to unlock it. And then, look and see that the American limited edition chest within the laundromat is ajar. After that, move west. After that, recover the controller from the bar inside the chamber. And then, make an effort to go east. That done, you can deposit the controller into the American limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You can see an opened box. The box contains an American limited edition keycard. Oh, great. Here's a bar. The bar is standard. On the bar you can make out a controller.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from box<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>go west<|im_end|>take controller from bar<|im_end|>go east<|im_end|>insert controller into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. And then, insert the Canadian style passkey into the Canadian style safe's lock to unlock it. Then, doublecheck that the Canadian style safe is wide open. And then, take the latchkey from the Canadian style safe within the spare room. Then, make sure that the passageway inside the spare room is unlocked with the latchkey. And then, open the passageway. Then, head east. Following that, make absolutely sure that the TextWorld box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
There is an unguarded exit to the south.
There is a worm on the floor.
You are carrying: a Canadian style passkey and a TextWorld keycard.

your action:

Response: go south<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the rectangular key from the mantle. After taking the rectangular key, insert the rectangular key into the rectangular locker within the cubicle's lock to unlock it. Once you have unlocked the rectangular locker, ensure that the rectangular locker is open. Then, take the type E key from the rectangular locker. Then, insert the type E key into the type E door's lock to unlock it. And then, ensure that the type E door within the cubicle is open. Once you have opened the type E door, venture east. Then, lift the bug from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
A locked rectangular locker is in the corner. You see a mantle. You wonder idly who left that here. The mantle is normal. On the mantle you can make out a rectangular key. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed type E door leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular key from mantle<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take type E key from rectangular locker<|im_end|>unlock type E door with type E key<|im_end|>open type E door<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Canadian style passkey from the chair inside the kitchen. And then, look and see that the Canadian style box is unlocked. And then, doublecheck that the Canadian style box inside the kitchen is opened. Then, recover the type Y key from the Canadian style box inside the kitchen. Once you have got the type Y key, check that the type Y locker is unlocked with the type Y key. And then, ensure that the type Y locker within the kitchen is open. After that, pick up the key from the type Y locker. With the key, unlock the box within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty usual.
You can make out a locked box here. You see a locked type Y locker. Were you looking for a Canadian style box? Because look over there, it's a Canadian style box, so there's that. You can make out a chair. The chair is standard. On the chair you make out a Canadian style passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian style passkey from chair<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take type Y key from Canadian style box<|im_end|>unlock type Y locker with type Y key<|im_end|>open type Y locker<|im_end|>take key from type Y locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, unlock the safe with the passkey. Then, assure that the safe is opened. Then, pick up the latchkey from the safe. And then, check that the hatch within the bathroom is unlocked with the latchkey. And then, ensure that the hatch within the bathroom is open. Then, travel east. And then, pick up the type S key from the floor of the cubicle. Then, assure the type S safe inside the cubicle is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You make out a locked safe.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take type S key<|im_end|>lock type S safe with type S key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, go south. With that done, pick-up the formless passkey from the floor of the shower. If you can get your hands on the formless passkey, head north. With that over with, insert the formless passkey into the formless locker in the lounge's lock to unlock it. After unlocking the formless locker, look and see that the formless locker is wide open. After that, retrieve the type S latchkey from the formless locker inside the lounge. Then, travel south. And then, unlock the type S locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Okay, so you're in a lounge, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a formless locker. You make out a closed portmanteau close by.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take type S latchkey from formless locker<|im_end|>go south<|im_end|>unlock type S locker with type S latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Okay, and then, retrieve the cuboid latchkey from the floor of the cookhouse. With the cuboid latchkey, go to the east. Okay, and then, check that the cuboid hatch inside the cubicle is unlocked with the cuboid latchkey. And then, ensure that the cuboid hatch is open. And then, try to move north. And then, recover the soap dispenser from the floor of the shower. Having taken the soap dispenser, sit the soap dispenser on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. On the mantle you see a butterfly. Hmmm... what else, what else? You can see a chair. What a coincidence, weren't you just thinking about a chair? But the thing is empty, unfortunately. What's the point of an empty chair?
There is a closed cuboid hatch leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>go east<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go north<|im_end|>take soap dispenser<|im_end|>put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head east. And then, look and see that the locker in the lounge is unlocked with the latchkey. And then, open the locker. Then, retrieve the Microsoft key from the locker. Then, go to the west. And then, insert the Microsoft key into the Microsoft locker inside the attic's lock to unlock it. Once you have unlocked the Microsoft locker, ensure that the Microsoft locker is open. Then, take the fly larva from the Microsoft locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Microsoft locker.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue and a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Microsoft key from locker<|im_end|>go west<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>take fly larva from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to go to the west. After that, look and see that the trunk inside the washroom is open. After that, take the Henderson's style key from the trunk. And then, go to the east. And then, unlock the Henderson's style chest inside the shower. And then, make it so that the Henderson's style chest is wide open. Then, retrieve the latchkey from the Henderson's style chest within the shower. And then, make sure the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower. Let's see what's in here.
You can see a closed safe. You see a locked Henderson's style chest in the room.
There is a closed gate leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take Henderson's style key from trunk<|im_end|>go east<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take latchkey from Henderson's style chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could head west. Then, assure that the coffer inside the chamber is wide open. Then, recover the nest of puppies from the coffer. And then, attempt to go to the east. That done, recover the passkey from the case in the dish-pit. Then, check that the locker is unlocked with the passkey. After that, look and see that the locker is open. And then, put the nest of puppies into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
Look over there! a locker. Classic TextWorld. Oh, great. Here's a case. The case contains a passkey.
There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take nest of puppies from coffer<|im_end|>go east<|im_end|>take passkey from case<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert nest of puppies into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the spherical passkey from the mantelpiece in the salon. Once you have taken the spherical passkey, unlock the spherical gate inside the salon with the spherical passkey. Then, ensure that the spherical gate is open. Then, try to go to the south. And then, retrieve the legume from the case within the attic. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You can make out a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you make out a spherical passkey.
There is a closed spherical gate leading south. There is an unguarded exit to the east.
You are carrying: a stick of butter.

your action:

Response: take spherical passkey from mantelpiece<|im_end|>unlock spherical gate with spherical passkey<|im_end|>open spherical gate<|im_end|>go south<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. After that, pick up the passkey from the desk. After that, try to move east. Then, unlock the safe. After that, look and see that the safe within the salon is open. After you have pulled open the safe, retrieve the textbook from the safe. And then, take a trip west. And then, throw the textbook on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out a locked normal looking safe in the corner. As if things weren't amazing enough already, you can even see a Microsoft safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Microsoft keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>go west<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the American limited edition key from the rack. Then, make sure that the American limited edition locker inside the cellar is unlocked with the American limited edition key. After that, open the American limited edition locker within the cellar. And then, retrieve the key from the American limited edition locker in the cellar. With the key, go to the north. Then, ensure that the hatch is open. And then, go east. And then, make it so that the locker inside the bedchamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked American limited edition locker. You can see a display. You see a rack. The rack is normal. On the rack you see an American limited edition key. Hmmm... what else, what else?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition key from rack<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take key from American limited edition locker<|im_end|>go north<|im_end|>open hatch<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the passkey from the safe. With the passkey, venture east. And then, unlock the box inside the chamber. After that, open the box. And then, make an effort to go west. Next, pick-up the manuscript from the floor of the salon. After you have got the manuscript, try to go east. After that, you can put the manuscript into the box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Look at that placard! What does it say? It says Welcome to the salon? Well that's cool.
You can see a safe. The safe contains a passkey.
There is an unblocked exit to the east.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip east. Okay, and then, recover the formless passkey from the shelf in the washroom. After that, venture west. And then, check that the formless box is unlocked with the formless passkey. After that, ensure that the formless box inside the bedroom is open. Then, recover the tv from the formless box. With the tv, try to venture east. Once you manage that, place the tv on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
A locked formless box is in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless passkey from shelf<|im_end|>go west<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take tv from formless box<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to travel north. Okay, and then, retrieve the rectangular passkey from the table. Then, assure that the rectangular box is unlocked with the rectangular passkey. Then, ensure that the rectangular box is open. After pulling open the rectangular box, recover the key from the rectangular box. With the key, take a trip south. Then, unlock the chest. After unlocking the chest, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take rectangular passkey from table<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could doublecheck that the type J safe in the cookery is unlocked with the type J keycard. And then, open the type J safe within the cookery. After that, retrieve the passkey from the type J safe. After that, venture east. Then, unlock the safe within the attic. And then, ensure that the safe is open. After opening the safe, take the type 7 passkey from the safe. After picking up the type 7 passkey, lock the type 7 locker inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You see a locked type J safe.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying: a type J keycard.

your action:

Response: unlock type J safe with type J keycard<|im_end|>open type J safe<|im_end|>take passkey from type J safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 passkey from safe<|im_end|>lock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip west. And then, recover the passkey from the floor of the washroom. If you can get your hands on the passkey, move east. And then, check that the safe is unlocked with the passkey. And then, assure that the safe within the playroom is ajar. And then, take the manuscript from the safe. Then, make an effort to go west. And then, drop the manuscript on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stapler.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>go west<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move north. Then, doublecheck that the refrigerator within the dish-pit is ajar. And then, pick up the Microsoft style passkey from the refrigerator. Once you have taken the Microsoft style passkey, take a trip south. Then, assure that the Microsoft style portal is unlocked. Then, ensure that the Microsoft style portal is open. And then, travel east. And then, pick up the glove from the counter inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed Microsoft style portal leading east. You need an unblocked exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take Microsoft style passkey from refrigerator<|im_end|>go south<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take glove from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the north. Next, open the case. Then, take the non-euclidean passkey from the case. If you can get your hands on the non-euclidean passkey, head south. Next, ensure that the hatch inside the cubicle is open. And then, try to go west. Then, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. After you have unlocked the non-euclidean safe, open the non-euclidean safe inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take non-euclidean passkey from case<|im_end|>go south<|im_end|>open hatch<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go east. Once you succeed at that, open the trunk. And then, take the keycard from the trunk. Then, take a trip west. After that, make sure that the chest in the sauna is unlocked. And then, assure that the chest is opened. And then, recover the rectangular key from the chest inside the sauna. After that, unlock the rectangular safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. The room is well lit.
You make out a locked rectangular safe. You can see a chest.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the north. That done, open the cabinet inside the sauna. And then, pick up the keycard from the cabinet in the sauna. And then, make an effort to move south. After that, unlock the locker within the canteen with the keycard. And then, ensure that the locker is open. And then, recover the burger from the locker within the canteen. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to go to the south. Following that, ensure that the fridge is open. After that, recover the key from the fridge within the kitchen. And then, unlock the chest. After unlocking the chest, open the chest. After that, retrieve the glass from the chest inside the kitchen. And then, move north. And then, sit the glass on the rack within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. The room is well lit.
You can see a rack. You wonder idly who left that here. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take key from fridge<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glass from chest<|im_end|>go north<|im_end|>put glass on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, pick up the passkey from the toolbox. Then, check that the door is unlocked with the passkey. After that, doublecheck that the door within the study is ajar. After that, make an attempt to take a trip east. Next, attempt to go to the north. And then, retrieve the formless key from the floor of the closet. With the formless key, venture south. And then, lock the formless locker inside the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study. The room is well lit.
You see an opened toolbox in the corner. The toolbox contains a passkey.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a whisk.

your action:

Response: take passkey from toolbox<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>go north<|im_end|>take formless key<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to take the latchkey from the cabinet. If you have got the latchkey, unlock the locker within the office. And then, ensure that the locker is open. Then, retrieve the passkey from the locker. And then, unlock the box. Then, open the box inside the office. And then, recover the Cat Calendar from the box. Then, insert the Cat Calendar inside the cabinet inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You can see a cabinet. The cabinet contains a latchkey. You make out a locked box. You see a locked locker.
There is a closed passageway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip south. Okay, and then, take the key from the board. Then, assure that the safe inside the kitchen is unlocked with the key. After that, open the safe in the kitchen. After that, retrieve the napkin from the safe. Once you have picked up the napkin, make an effort to move north. If you can accomplish that, head east. With that accomplished, drop the napkin on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>go north<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the latchkey from the stand. After picking up the latchkey, make it so that the chest is unlocked. And then, make absolutely sure that the chest is wide open. Then, take the key from the chest within the office. After getting the key, go south. And then, attempt to venture east. Then, close the box. After shutting the box, assure that the box in the study is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest. You see a stand. The stand is usual. On the stand you see a latchkey. You see a mantle. The mantle is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the latchkey from the table in the launderette. If you can get your hands on the latchkey, unlock the locker inside the launderette. Then, ensure that the locker inside the launderette is open. Then, retrieve the spherical keycard from the locker within the launderette. With the spherical keycard, unlock the spherical gate with the spherical keycard. After that, ensure that the spherical gate is open. After that, go to the east. With that over with, take the poem from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
A crooked notice tells you that you are now in the launderette.
You see a locker. Were you looking for a table? Because look over there, it's a table. On the table you can see a latchkey.
There is a closed spherical gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical keycard from locker<|im_end|>unlock spherical gate with spherical keycard<|im_end|>open spherical gate<|im_end|>go east<|im_end|>take poem from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the latchkey from the floor of the workshop. After that, assure that the door is unlocked. And then, open the door. If you have pulled open the door, venture west. With that accomplished, make sure that the freezer within the canteen is opened. Then, take the teacup from the freezer. If you can get your hands on the teacup, move east. Next, you can place the teacup inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
An open typical looking locker is nearby. The locker contains a broccoli.
There is a closed door leading west. There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>open freezer<|im_end|>take teacup from freezer<|im_end|>go east<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel south. With that accomplished, ensure that the passageway within the launderette is open. Then, travel west. And then, go to the west. Once you get through with that, retrieve the latchkey from the workbench in the attic. If you can get your hands on the latchkey, try to move east. Once you manage that, make it so that the passageway inside the kitchen is closed. And then, doublecheck that the passageway is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You scan the room, seeing a desk. The desk is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>go west<|im_end|>take latchkey from workbench<|im_end|>go east<|im_end|>close passageway<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the refrigerator. And then, retrieve the cuboid passkey from the refrigerator inside the canteen. And then, travel east. Once you manage that, insert the cuboid passkey into the cuboid locker in the salon's lock to unlock it. And then, look and see that the cuboid locker inside the salon is ajar. Then, recover the American style key from the cuboid locker. After that, make it so that the American style locker is unlocked. And then, make absolutely sure that the American style locker is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
Hey, want to see a refrigerator? Look over there, a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: open refrigerator<|im_end|>take cuboid passkey from refrigerator<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take American style key from cuboid locker<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to go east. Then, retrieve the type W passkey from the safe. Then, unlock the type W box. Having unlocked the type W box, ensure that the type W box within the spare room is open. And then, pick up the Henderson's style passkey from the type W box inside the spare room. And then, unlock the Henderson's style chest in the spare room with the Henderson's style passkey. After that, ensure that the Henderson's style chest in the spare room is open. And then, retrieve the worm from the Henderson's style chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W passkey from safe<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take Henderson's style passkey from type W box<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take worm from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the type A latchkey from the floor of the salon. And then, unlock the type A chest with the type A latchkey. After you have unlocked the type A chest, ensure that the type A chest is open. And then, retrieve the passkey from the type A chest in the salon. Then, unlock the hatch within the salon. If you have unlocked the hatch, make absolutely sure that the hatch in the salon is wide open. And then, head east. After that, close the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
Look over there! a type A chest. Look over there! a stand. The stand is usual. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type A latchkey on the floor.
You are carrying nothing.

your action:

Response: take type A latchkey<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>take passkey from type A chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture east. Following that, retrieve the Canadian limited edition keycard from the portmanteau within the bedroom. With the Canadian limited edition keycard, try to head west. And then, unlock the Canadian limited edition locker. Then, ensure that the Canadian limited edition locker is open. And then, take the latchkey from the Canadian limited edition locker in the bedchamber. And then, try to travel east. Okay, and then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian limited edition locker.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the latchkey from the rack inside the vault. After that, check that the locker in the vault is unlocked with the latchkey. And then, ensure that the locker is open. And then, take the spherical key from the locker in the vault. If you can get your hands on the spherical key, unlock the spherical safe within the vault with the spherical key. Then, doublecheck that the spherical safe is opened. And then, recover the worm from the spherical safe. After that, toss the worm on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You can see a locked spherical safe nearby. You can make out a locker. You make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. On the rack you make out a latchkey.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take worm from spherical safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, retrieve the latchkey from the floor of the studio. Then, unlock the door. After that, ensure that the door is open. After that, try to travel north. After that, take the TextWorld style passkey from the stand within the study. And then, make an effort to go south. Then, head east. Okay, and then, unlock the TextWorld style box with the TextWorld style passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a latchkey and a laptop on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>take TextWorld style passkey from stand<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the passkey from the chair in the studio. With the passkey, take a trip west. And then, insert the passkey into the gate within the bedroom's lock to unlock it. And then, open the gate inside the bedroom. After that, move south. After that, retrieve the TextWorld passkey from the pan. Then, make absolutely sure that the TextWorld safe within the cookery is unlocked. And then, make sure that the TextWorld safe is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty normal.
You see a chair. You see a passkey on the chair.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>go west<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go south<|im_end|>take TextWorld passkey from pan<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture west. Then, retrieve the latchkey from the cabinet. And then, go east. After that, make it so that the locker is unlocked. After that, ensure that the locker in the cubicle is open. After you have opened the locker, take the passkey from the locker. Then, go to the west. After that, unlock the chest within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I am required to announce that you are now in the cubicle.
You can see a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go to the west. After that, recover the latchkey from the mantle in the workshop. Then, assure that the hatch within the workshop is unlocked with the latchkey. And then, look and see that the hatch is open. After that, make an effort to head north. With that accomplished, take a trip east. Okay, and then, ensure that the toolbox in the study is open. After that, pick up the butterfly from the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantle<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>take butterfly from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head west. Next, recover the type 3 keycard from the floor of the vault. Then, make absolutely sure that the type 3 box is unlocked with the type 3 keycard. Then, look and see that the type 3 box is wide open. Then, pick up the key from the type 3 box. After that, venture east. After that, unlock the hatch with the key. Then, open the hatch inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's here.
There is a closed hatch leading south. You need an unguarded exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take type 3 keycard<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>take key from type 3 box<|im_end|>go east<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, unlock the type A chest in the basement with the type A key. After you have unlocked the type A chest, make sure that the type A chest in the basement is wide open. Then, pick up the passkey from the type A chest within the basement. And then, unlock the portal. Having unlocked the portal, ensure that the portal within the basement is open. Then, make an attempt to take a trip south. Then, go east. And then, close the safe within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a type A chest!
There is a closed portal leading south. There is an unblocked exit to the north.
There is a lampshade on the floor.
You are carrying: a type A key and a paper towel.

your action:

Response: unlock type A chest with type A key<|im_end|>open type A chest<|im_end|>take passkey from type A chest<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, go east. Once you finish that, insert the latchkey into the locker's lock to unlock it. Then, open the locker in the cubicle. Then, recover the passkey from the locker in the cubicle. And then, assure that the safe within the cubicle is unlocked with the passkey. And then, make it so that the safe inside the cubicle is wide open. And then, pick up the cauliflower from the safe. Having picked up the cauliflower, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. Then, lift the keycard from the floor of the closet. After that, move east. Then, insert the keycard into the box's lock to unlock it. After that, look and see that the box in the kitchen is opened. And then, recover the type 6 passkey from the box. After picking up the type 6 passkey, make an effort to go to the west. With that over with, insert the type 6 passkey into the type 6 locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
You smell an intriguing smell, and follow it to a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 6 passkey from box<|im_end|>go west<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, attempt to travel north. And then, make absolutely sure that the cabinet in the kitchen is opened. After that, take the passkey from the cabinet. If you have picked up the passkey, take a trip south. After that, unlock the safe in the attic. After that, look and see that the safe in the attic is ajar. Then, take the Microsoft passkey from the safe inside the attic. Then, unlock the Microsoft chest within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have sauntered into, you had to saunter into an ordinary one. You can barely contain your excitement.
You can make out a Microsoft chest. Wow, isn't TextWorld just the best? You see a safe.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Microsoft passkey from safe<|im_end|>unlock Microsoft chest with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, go to the east. If you can get around to doing that, ensure that the TextWorld locker is open. Then, pick up the Canadian keycard from the TextWorld locker inside the shower. And then, make it so that the Canadian safe is unlocked. Then, open the Canadian safe. Then, recover the sponge from the Canadian safe. And then, attempt to go west. After that, throw the sponge on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld locker<|im_end|>take Canadian keycard from TextWorld locker<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take sponge from Canadian safe<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. If you can finish that, look and see that the locker in the garage is open. And then, recover the passkey from the locker. Then, unlock the chest within the garage. Then, open the chest within the garage. After pulling open the chest, pick up the carrot from the chest. Then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take carrot from chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to go to the north. And then, assure that the trunk inside the steam room is open. After that, pick up the key from the trunk inside the steam room. After getting the key, check that the gateway is unlocked with the key. After unlocking the gateway, ensure that the gateway inside the steam room is open. Then, go north. And then, make an effort to go east. Once you manage that, retrieve the dvd from the coffer inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take dvd from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, recover the rectangular latchkey from the stand. And then, assure that the rectangular passageway within the pantry is unlocked. After unlocking the rectangular passageway, ensure that the rectangular passageway is open. And then, make an effort to venture south. And then, venture east. Okay, and then, pick up the passkey from the floor of the bedroom. Then, unlock the box within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>take rectangular latchkey from stand<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. Following that, recover the American key from the floor of the pantry. If you have got the American key, unlock the American chest with the American key. And then, look and see that the American chest in the pantry is opened. And then, take the type E latchkey from the American chest inside the pantry. After picking up the type E latchkey, venture east. Okay, and then, unlock the type E locker inside the spare room with the type E latchkey. After that, open the type E locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You can see a locked type E locker close by.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American key<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take type E latchkey from American chest<|im_end|>go east<|im_end|>unlock type E locker with type E latchkey<|im_end|>open type E locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the trunk. And then, unlock the chest. After that, open the chest. And then, recover the type 1 passkey from the chest inside the recreation zone. With the type 1 passkey, unlock the type 1 chest within the recreation zone. After that, open the type 1 chest in the recreation zone. After pulling open the type 1 chest, pick up the tv from the type 1 chest. After that, ditch the tv on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a type 1 chest. You scan the room, seeing a chest. What's that over there? It looks like it's a trunk. The trunk contains a passkey.
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 1 passkey from chest<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take tv from type 1 chest<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to travel south. Then, attempt to take a trip east. Next, pick up the keycard from the counter. If you can get your hands on the keycard, unlock the chest within the kitchenette with the keycard. And then, make sure that the chest is open. And then, take the spoon from the chest. And then, try to head west. Once you finish that, sit the spoon on the workbench in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty typical here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>go west<|im_end|>put spoon on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. Then, insert the TextWorld latchkey into the TextWorld safe in the spare room's lock to unlock it. After that, ensure that the TextWorld safe in the spare room is open. After that, recover the passkey from the TextWorld safe. Then, insert the passkey into the chest's lock to unlock it. Then, open the chest in the spare room. After opening the chest, retrieve the fly larva from the chest. If you can get your hands on the fly larva, ditch the fly larva on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld latchkey.

your action:

Response: go east<|im_end|>unlock TextWorld safe with TextWorld latchkey<|im_end|>open TextWorld safe<|im_end|>take passkey from TextWorld safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the key from the workbench inside the pantry. And then, insert the key into the chest's lock to unlock it. After that, ensure that the chest within the pantry is open. Then, retrieve the latchkey from the chest. After taking the latchkey, unlock the box. Having unlocked the box, make absolutely sure that the box within the pantry is opened. And then, pick up the cauliflower from the box within the pantry. Then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
Oh wow! Is that what I think it is? It is! It's a box. Oh wow! Is that what I think it is? It is! It's a chest. You can make out a workbench. The workbench is normal. On the workbench you see a key.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make it so that the cuboid locker is unlocked. And then, ensure that the cuboid locker is open. And then, recover the cake scented passkey from the cuboid locker. Then, make sure that the cake scented locker is unlocked. Once you have unlocked the cake scented locker, assure that the cake scented locker is ajar. Then, pick up the fly larva from the cake scented locker. And then, head south. With that over with, place the fly larva on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just fallen into a kitchen. You can barely contain your excitement.
You see a cake scented locker. You see a gleam over in a corner, where you can see a cuboid locker.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take cake scented passkey from cuboid locker<|im_end|>unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take fly larva from cake scented locker<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the playroom. And then, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the playroom is open. And then, take the cake scented key from the locker within the playroom. With the cake scented key, make it so that the cake scented chest is unlocked. After that, open the cake scented chest. After opening the cake scented chest, recover the keycard from the cake scented chest within the playroom. With the keycard, unlock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You can make out a locked safe in the room. You can see a locked cake scented chest. You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take keycard from cake scented chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the south. Then, look and see that the chest is open. And then, pick up the rectangular latchkey from the chest within the bedchamber. After you have taken the rectangular latchkey, go to the east. After that, unlock the rectangular box within the restroom. And then, ensure that the rectangular box is open. After that, take the type 2 keycard from the rectangular box. After stealing the type 2 keycard, make absolutely sure that the type 2 chest in the restroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take type 2 keycard from rectangular box<|im_end|>unlock type 2 chest with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to go west. Next, retrieve the type E key from the floor of the bathroom. Then, insert the type E key into the type E locker's lock to unlock it. Then, make absolutely sure that the type E locker is wide open. After that, recover the worm from the type E locker. Having taken the worm, make an attempt to go to the east. Then, make it so that the chest inside the dish-pit is opened. Then, you can put the worm inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a typical kind of place. That is to say, you're in a dish-pit. You can barely contain your excitement.
You can see a chest.
There is an open gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E key<|im_end|>unlock type E locker with type E key<|im_end|>open type E locker<|im_end|>take worm from type E locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to go to the east. And then, unlock the cuboid safe within the shower. After that, ensure that the cuboid safe within the shower is open. Then, recover the passkey from the cuboid safe. If you can get your hands on the passkey, unlock the box. And then, ensure that the box within the shower is open. After opening the box, take the sponge from the box inside the shower. Then, place the sponge on the counter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to move east. And then, unlock the vanilla scented safe inside the bedchamber. After that, open the vanilla scented safe. If you have opened the vanilla scented safe, take the latchkey from the vanilla scented safe in the bedchamber. After you have picked up the latchkey, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, look and see that the chest is wide open. Then, pick up the controller from the chest. After picking up the controller, you can insert the controller inside the vanilla scented safe within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
There is a closed door leading north. There is an unguarded exit to the east.
There is a kettle on the floor.
You are carrying: a vanilla scented latchkey.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>take latchkey from vanilla scented safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take controller from chest<|im_end|>insert controller into vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go west. Okay, and then, look and see that the case in the cubicle is ajar. After opening the case, retrieve the type 6 latchkey from the case. Then, insert the type 6 latchkey into the type 6 chest within the cubicle's lock to unlock it. Then, ensure that the type 6 chest is open. And then, retrieve the key from the type 6 chest in the cubicle. And then, attempt to take a trip east. And then, check that the passageway is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You smell a terrible smell, and follow it to a chair. The chair is ordinary. Looks like someone's already been here and taken everything off it, though.
There is a closed passageway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take type 6 latchkey from case<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>go east<|im_end|>unlock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, open the toolbox in the office. Then, pick up the passkey from the toolbox in the office. If you can get your hands on the passkey, make an effort to go north. With that done, unlock the locker with the passkey. And then, ensure that the locker within the vault is open. Then, pick up the type 7 passkey from the locker in the vault. If you can get your hands on the type 7 passkey, attempt to travel south. And then, look and see that the type 7 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You start to take note of what's in the room.
You can see a type 7 chest. There's something strange about this being here, but you can't put your finger on it. You can see a closed toolbox right there by you.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pair of headphones.

your action:

Response: open toolbox<|im_end|>take passkey from toolbox<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go south<|im_end|>lock type 7 chest with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. Then, take the spoon from the chair. If you have got the spoon, make an effort to go north. Then, take the latchkey from the couch. After that, head south. Then, check that the safe inside the canteen is unlocked with the latchkey. And then, open the safe within the canteen. Then, put the spoon inside the safe inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You see a couch. You see a latchkey on the couch. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spoon from chair<|im_end|>go north<|im_end|>take latchkey from couch<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert spoon into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to venture north. After that, take the keycard from the shelf. After that, make an effort to venture south. And then, check that the safe within the cookery is unlocked with the keycard. And then, open the safe within the cookery. And then, recover the type U key from the safe. And then, insert the type U key into the type U locker within the cookery's lock to unlock it. After that, open the type U locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's in the room.
Look over there! a type U locker. There's something strange about this being here, but you can't put your finger on it. What's that over there? It looks like it's a safe. You can't wait to tell the folks at home about this!
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from shelf<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take type U key from safe<|im_end|>unlock type U locker with type U key<|im_end|>open type U locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. If you can get through with that, retrieve the formless latchkey from the floor of the attic. And then, go to the west. After that, insert the formless latchkey into the formless safe's lock to unlock it. If you have unlocked the formless safe, ensure that the formless safe is open. After that, take the peanut from the formless safe. If you can get your hands on the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary one.
You can see a formless safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a cauliflower on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take peanut from formless safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the east. Then, unlock the locker inside the cookhouse with the passkey. After that, open the locker. Then, recover the latchkey from the locker. After that, attempt to take a trip west. And then, unlock the box. Then, open the box. And then, take the insect from the box within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You can make out a locked box close by.
There is a closed hatch leading west. You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, look and see that the formless box is open. Then, pick up the Henderson's limited edition passkey from the formless box inside the scullery. With the Henderson's limited edition passkey, unlock the Henderson's limited edition door in the scullery. After unlocking the Henderson's limited edition door, make it so that the Henderson's limited edition door is wide open. And then, go to the south. Then, go east. Okay, and then, retrieve the mouse from the floor of the studio. After that, insert the mouse inside the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You bend down to tie your shoe. When you stand up, you notice a formless box.
There is a closed Henderson's limited edition door leading south. You need an unguarded exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>take Henderson's limited edition passkey from formless box<|im_end|>unlock Henderson's limited edition door with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to go north. Then, doublecheck that the door inside the cookery is unlocked. And then, open the door. And then, venture east. And then, go south. After that, lift the pillow from the floor of the lounge. And then, make an attempt to take a trip north. And then, throw the pillow on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard, a passkey and a coffee cup.

your action:

Response: go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>go south<|im_end|>take pillow<|im_end|>go north<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go to the east. After that, make an attempt to move south. After that, retrieve the latchkey from the floor of the playroom. And then, check that the locker inside the playroom is unlocked with the latchkey. After that, open the locker within the playroom. Having opened the locker, take the tv from the locker within the playroom. After that, take a trip north. After that, you can put the tv into the cabinet within the garage. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it ordinary? You better believe it is. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a mop.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>go north<|im_end|>insert tv into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to head north. That done, ensure that the box is open. After pulling open the box, retrieve the Microsoft style passkey from the box in the parlor. With the Microsoft style passkey, look and see that the Microsoft style portal is unlocked. Having unlocked the Microsoft style portal, look and see that the Microsoft style portal is ajar. Once you have pulled open the Microsoft style portal, travel east. Then, take the fork from the freezer. If you can get your hands on the fork, sit the fork on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take fork from freezer<|im_end|>put fork on shelf<|im_end|>