Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the east. And then, take the type 6 key from the safe in the cubicle. And then, look and see that the type 6 box inside the cubicle is unlocked. And then, ensure that the type 6 box is open. After that, move west. And then, recover the mat from the shelf inside the restroom. After that, attempt to take a trip east. After that, deposit the mat inside the type 6 box within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You make out a shelf. You see a mat on the shelf.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 6 key from safe<|im_end|>unlock type 6 box with type 6 key<|im_end|>open type 6 box<|im_end|>go west<|im_end|>take mat from shelf<|im_end|>go east<|im_end|>insert mat into type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the key into the safe's lock to unlock it. After unlocking the safe, ensure that the safe is open. And then, retrieve the fresh laundry scented latchkey from the safe within the attic. After that, travel south. And then, unlock the fresh laundry scented box in the office. After that, open the fresh laundry scented box. After that, pick up the binder from the fresh laundry scented box. If you have taken the binder, throw the binder on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You see a locked safe.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fresh laundry scented latchkey from safe<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>open fresh laundry scented box<|im_end|>take binder from fresh laundry scented box<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to travel south. With that done, unlock the spherical locker within the dish-pit with the spherical latchkey. Then, look and see that the spherical locker is open. And then, take the type 7 key from the spherical locker. With the type 7 key, make it so that the type 7 door is unlocked. And then, assure that the type 7 door within the dish-pit is open. And then, take a trip west. With that accomplished, pick-up the fly larva from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
There is an exit to the south. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type 7 key from spherical locker<|im_end|>unlock type 7 door with type 7 key<|im_end|>open type 7 door<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the vanilla scented key from the crate in the cellar. Then, unlock the vanilla scented gateway inside the cellar. After unlocking the vanilla scented gateway, make sure that the vanilla scented gateway inside the cellar is ajar. And then, move north. If you can accomplish that, ensure that the display inside the studio is open. After that, take the gummy bear from the display. After that, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a crate. The crate contains a vanilla scented key. Now that's what I call TextWorld!
There is a closed vanilla scented gateway leading north. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: take vanilla scented key from crate<|im_end|>unlock vanilla scented gateway with vanilla scented key<|im_end|>open vanilla scented gateway<|im_end|>go north<|im_end|>open display<|im_end|>take gummy bear from display<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet is open. Then, take the Henderson's limited edition keycard from the cabinet. After that, make absolutely sure that the Henderson's limited edition safe is unlocked. And then, make it so that the Henderson's limited edition safe is opened. Then, recover the latchkey from the Henderson's limited edition safe. And then, go to the west. If you can finish that, close the locker. Then, lock the locker with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a Henderson's limited edition safe. You make out a cabinet. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take Henderson's limited edition keycard from cabinet<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take latchkey from Henderson's limited edition safe<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to go to the north. After that, make sure that the Canadian style chest within the study is wide open. And then, recover the keycard from the Canadian style chest. After picking up the keycard, travel south. If you can accomplish that, look and see that the portal is unlocked with the keycard. After that, ensure that the portal within the garage is open. And then, go to the east. And then, doublecheck that the portmanteau is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You make out a closed display right there by you.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, travel west. And then, make an attempt to venture south. And then, lift the Microsoft passkey from the floor of the bedchamber. If you can get your hands on the Microsoft passkey, make it so that the Microsoft locker within the bedchamber is unlocked. Then, open the Microsoft locker. After that, pick up the tablet from the Microsoft locker within the bedchamber. And then, try to take a trip north. Then, place the tablet on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take tablet from Microsoft locker<|im_end|>go north<|im_end|>put tablet on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the floor of the study. Then, make absolutely sure that the portal is unlocked with the passkey. And then, make it so that the portal in the study is ajar. Then, take a trip west. Next, head west. That done, pick up the non-euclidean key from the floor of the closet. And then, make an effort to travel east. With that done, look and see that the non-euclidean safe in the canteen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a closed box.
There is a closed portal leading west. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>go west<|im_end|>take non-euclidean key<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the non-euclidean keycard from the stand. And then, try to head east. And then, assure that the non-euclidean box is unlocked with the non-euclidean keycard. Then, open the non-euclidean box. Then, venture west. Then, recover the fly larva from the bench inside the chamber. Then, venture east. That done, deposit the fly larva into the non-euclidean box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a bench. The bench is typical. On the bench you can make out a fly larva. Look over there! a stand. You see a non-euclidean keycard on the stand. You make out a mantle. The mantle is normal. The mantle appears to be empty.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from stand<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>go west<|im_end|>take fly larva from bench<|im_end|>go east<|im_end|>insert fly larva into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, make absolutely sure that the door within the studio is closed. Then, go south. Then, pick up the key from the desk within the bedchamber. And then, make an effort to take a trip north. And then, open the door. Then, make an attempt to take a trip west. Next, close the door. And then, assure the door is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You see an opened toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
There is an open door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple.

your action:

Response: close door<|im_end|>go south<|im_end|>take key from desk<|im_end|>go north<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the rectangular key from the floor of the studio. And then, assure that the rectangular locker is unlocked with the rectangular key. If you have unlocked the rectangular locker, open the rectangular locker. After opening the rectangular locker, retrieve the passkey from the rectangular locker. And then, check that the box inside the studio is unlocked with the passkey. After that, make it so that the box is opened. Then, recover the Cat Calendar from the box inside the studio. And then, place the Cat Calendar on the mantle in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You make out a locked box in the corner. You smell an awful smell, and follow it to a rectangular locker. You can see a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. But the thing is empty.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>put Cat Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the portmanteau is open. After that, recover the key from the portmanteau. With the key, make sure that the door in the study is unlocked with the key. And then, ensure that the door in the study is open. Then, travel east. Then, take the mop from the bench in the launderette. And then, put the mop inside the dresser inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take mop from bench<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, head west. Then, make an effort to take a trip north. And then, take the TextWorld keycard from the toolbox inside the pantry. After you have got the TextWorld keycard, unlock the TextWorld safe inside the pantry. After unlocking the TextWorld safe, doublecheck that the TextWorld safe is open. After that, recover the key from the TextWorld safe in the pantry. After that, move south. With that done, Put the key into the safe in the spare room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld keycard from toolbox<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take key from TextWorld safe<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the formless box is unlocked. After unlocking the formless box, make absolutely sure that the formless box is ajar. After that, recover the latchkey from the formless box within the garage. Then, unlock the gate. And then, open the gate. After that, attempt to go west. With that accomplished, pick up the passkey from the floor of the kitchenette. And then, assure that the locker is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. You begin looking for stuff.
You can see a locked formless box.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, assure that the chest inside the bar is unlocked. And then, open the chest. After that, retrieve the Henderson's limited edition latchkey from the chest. After that, try to go east. With that over with, unlock the Henderson's limited edition chest. Then, doublecheck that the Henderson's limited edition chest within the attic is wide open. And then, take the sandwich from the Henderson's limited edition chest within the attic. After stealing the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place.
You can see a chest. Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's limited edition latchkey from chest<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take sandwich from Henderson's limited edition chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the keycard from the shelf. After that, assure that the safe within the restroom is unlocked. And then, assure that the safe is opened. After that, recover the Henderson's key from the safe in the restroom. If you can get your hands on the Henderson's key, make absolutely sure that the Henderson's locker in the restroom is unlocked with the Henderson's key. Then, ensure that the Henderson's locker in the restroom is open. After pulling open the Henderson's locker, retrieve the key from the Henderson's locker within the restroom. After that, unlock the hatch in the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a Henderson's locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You see a shelf. On the shelf you make out a keycard.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, unlock the box within the scullery. And then, ensure that the box in the scullery is open. After that, retrieve the Canadian style key from the box. Having picked up the Canadian style key, unlock the Canadian style locker. And then, ensure that the Canadian style locker inside the scullery is open. And then, recover the bug from the Canadian style locker within the scullery. And then, take a trip east. After that, put the bug on the stand within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
A locked Canadian style locker is here. You can see a locked box in the corner.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Canadian style key from box<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take bug from Canadian style locker<|im_end|>go east<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, venture east. Next, retrieve the spherical passkey from the floor of the cubicle. And then, make sure that the spherical box within the cubicle is unlocked. And then, make sure that the spherical box in the cubicle is open. Then, pick up the butterfly from the spherical box inside the cubicle. And then, go west. With that accomplished, doublecheck that the display is ajar. And then, deposit the butterfly inside the display in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can make out a closed display in the room.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take butterfly from spherical box<|im_end|>go west<|im_end|>open display<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to make sure that the type B locker is unlocked. Then, open the type B locker. And then, recover the key from the type B locker inside the scullery. And then, check that the portal is unlocked with the key. And then, open the portal. Then, try to move east. And then, lift the licorice strip from the floor of the chamber. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You can make out a type B locker. You scan the room, seeing a chair. But the thing is empty.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type B latchkey.

your action:

Response: unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>take key from type B locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, take the keycard from the stand within the studio. Having got the keycard, make it so that the box inside the studio is unlocked. And then, ensure that the box inside the studio is open. If you have pulled open the box, take the formless latchkey from the box within the studio. After that, check that the formless safe is unlocked with the formless latchkey. And then, open the formless safe. And then, pick up the key from the formless safe within the studio. If you can get your hands on the key, make sure that the door is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have walked into a studio. Not the studio you'd expect. No, this is a studio. You begin to take stock of what's here.
You can make out a formless safe! You can see a locked box here. Look out! It's a- oh, never mind, it's just a stand. You see a keycard on the stand. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, venture north. After that, take the latchkey from the mantle in the bedroom. And then, go to the south. Once you get through with that, make an effort to head east. And then, unlock the locker. If you have unlocked the locker, open the locker in the attic. After that, recover the passkey from the locker. Then, make absolutely sure that the safe in the attic is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from mantle<|im_end|>go south<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the locker within the bathroom is shut. Having shut the locker, make an attempt to head west. Next, recover the non-euclidean latchkey from the mantelpiece within the bedchamber. And then, unlock the non-euclidean box. And then, ensure that the non-euclidean box is open. Then, pick up the passkey from the non-euclidean box in the bedchamber. And then, travel east. Then, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You make out an opened locker, which looks typical, right there by you. The locker contains a sponge.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close locker<|im_end|>go west<|im_end|>take non-euclidean latchkey from mantelpiece<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the Henderson's style passkey from the cabinet. Then, unlock the Henderson's style safe with the Henderson's style passkey. Then, make it so that the Henderson's style safe is ajar. And then, pick up the keycard from the Henderson's style safe in the canteen. After that, unlock the chest within the canteen. Then, ensure that the chest is open. Then, recover the blender from the chest inside the canteen. And then, rest the blender on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
A crooked signboard tells you that you are now in the canteen. The room is well lit.
You see a locked chest here. You bend down to tie your shoe. When you stand up, you notice a Henderson's style safe. You can see an opened usual looking cabinet right there by you. The cabinet contains a Henderson's style passkey. You make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
There is a closed gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from cabinet<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take keycard from Henderson's style safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blender from chest<|im_end|>put blender on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture west. Following that, open the suitcase. And then, retrieve the sock from the suitcase. After that, go east. With that accomplished, retrieve the rectangular latchkey from the bureau within the studio. And then, unlock the rectangular safe with the rectangular latchkey. Then, look and see that the rectangular safe is open. After that, place the sock into the rectangular safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. The room is well lit.
You see a locked rectangular safe. You make out a bureau. The bureau contains a rectangular latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take sock from suitcase<|im_end|>go east<|im_end|>take rectangular latchkey from bureau<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>insert sock into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture north. Okay, and then, recover the Microsoft style latchkey from the fridge. With the Microsoft style latchkey, make an attempt to head south. After that, check that the Microsoft style gate within the study is unlocked with the Microsoft style latchkey. Then, ensure that the Microsoft style gate is open. And then, move south. Following that, make an effort to take a trip east. Then, assure that the dresser in the parlor is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed Microsoft style gate leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey from fridge<|im_end|>go south<|im_end|>unlock Microsoft style gate with Microsoft style latchkey<|im_end|>open Microsoft style gate<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. And then, head east. And then, ensure that the box is open. Then, take the spherical keycard from the box in the sauna. And then, make it so that the spherical box inside the sauna is unlocked with the spherical keycard. After unlocking the spherical box, open the spherical box within the sauna. Then, take the TextWorld style latchkey from the spherical box inside the sauna. If you can get your hands on the TextWorld style latchkey, doublecheck that the TextWorld style box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take TextWorld style latchkey from spherical box<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Then, take the Microsoft style latchkey from the refrigerator in the scullery. And then, head west. Then, unlock the Microsoft style locker with the Microsoft style latchkey. Then, make absolutely sure that the Microsoft style locker in the bar is wide open. After opening the Microsoft style locker, pick up the pillow from the Microsoft style locker. And then, try to go east. After that, throw the pillow on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place.
You can make out a Microsoft style locker.
There is an unguarded exit to the east.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style latchkey from refrigerator<|im_end|>go west<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take pillow from Microsoft style locker<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to head west. After that, pick up the keycard from the table. And then, unlock the locker. After unlocking the locker, ensure that the locker is open. And then, take the rectangular keycard from the locker in the laundry place. After picking up the rectangular keycard, move east. After that, look and see that the rectangular locker is unlocked. After you have unlocked the rectangular locker, look and see that the rectangular locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the recreation zone. You begin looking for stuff.
You can see a locked rectangular locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go to the south. And then, make absolutely sure that the fridge is opened. Then, take the type O latchkey from the fridge within the cookery. With the type O latchkey, assure that the type O door is unlocked. After unlocking the type O door, open the type O door in the cookery. After that, attempt to head east. Next, pick up the disk from the safe. After that, place the disk on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take type O latchkey from fridge<|im_end|>unlock type O door with type O latchkey<|im_end|>open type O door<|im_end|>go east<|im_end|>take disk from safe<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move south. After that, retrieve the pair of pants from the trunk within the vault. And then, make an attempt to take a trip north. With that done, make an effort to travel east. And then, take the passkey from the board within the dish-pit. And then, make absolutely sure that the chest in the dish-pit is unlocked. And then, open the chest. Then, deposit the pair of pants into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in a place we're calling a lounge. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants from trunk<|im_end|>go north<|im_end|>go east<|im_end|>take passkey from board<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert pair of pants into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the rectangular passkey from the shelf. After that, insert the rectangular passkey into the rectangular hatch within the cookhouse's lock to unlock it. After unlocking the rectangular hatch, open the rectangular hatch. After that, try to go to the south. After that, attempt to go east. Okay, and then, take the formless key from the counter. And then, unlock the formless safe within the canteen. Then, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
You can see a shelf. You see a rectangular passkey on the shelf.
There is a closed rectangular hatch leading south. There is an unblocked exit to the west.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from counter<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, retrieve the keycard from the couch in the bedroom. If you can get your hands on the keycard, make it so that the safe is unlocked. Then, make sure that the safe is wide open. After that, take the spherical passkey from the safe. And then, make an effort to go east. Then, unlock the spherical chest in the workshop. And then, open the spherical chest in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room is well lit.
What's that over there? It looks like it's a spherical chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the Henderson's latchkey from the counter within the steam room. With the Henderson's latchkey, check that the Henderson's box within the steam room is unlocked with the Henderson's latchkey. And then, assure that the Henderson's box within the steam room is ajar. And then, recover the Microsoft limited edition key from the Henderson's box. After picking up the Microsoft limited edition key, unlock the Microsoft limited edition locker with the Microsoft limited edition key. And then, open the Microsoft limited edition locker inside the steam room. After that, retrieve the iron from the Microsoft limited edition locker. Then, deposit the iron inside the Henderson's box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a Henderson's box. You can see a locked Microsoft limited edition locker. You make out a counter. On the counter you can see a Henderson's latchkey.
There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from counter<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>open Henderson's box<|im_end|>take Microsoft limited edition key from Henderson's box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take iron from Microsoft limited edition locker<|im_end|>insert iron into Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. Once you do that, open the TextWorld locker. After opening the TextWorld locker, pick up the passkey from the TextWorld locker inside the closet. After that, make an effort to take a trip east. And then, assure that the safe within the cookhouse is unlocked. And then, open the safe. After that, retrieve the fudge scented key from the safe. After that, make sure the fudge scented box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You can make out a fudge scented box. Make a note of this, you might have to put stuff on or in it later on. You see a locked safe right there by you.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fudge scented key from safe<|im_end|>lock fudge scented box with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture west. Following that, doublecheck that the bureau is ajar. After pulling open the bureau, take the Microsoft style latchkey from the bureau. Then, check that the Microsoft style passageway in the cubicle is unlocked with the Microsoft style latchkey. Having unlocked the Microsoft style passageway, ensure that the Microsoft style passageway is open. Then, travel south. If you can finish that, take the passkey from the suitcase. And then, doublecheck the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open bureau<|im_end|>take Microsoft style latchkey from bureau<|im_end|>unlock Microsoft style passageway with Microsoft style latchkey<|im_end|>open Microsoft style passageway<|im_end|>go south<|im_end|>take passkey from suitcase<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the lavender scented chest within the vault. If you have opened the lavender scented chest, retrieve the type 4 key from the lavender scented chest in the vault. With the type 4 key, make absolutely sure that the type 4 chest is unlocked. And then, doublecheck that the type 4 chest inside the vault is ajar. And then, retrieve the golf tee from the type 4 chest in the vault. Then, go east. With that done, make sure that the suitcase is ajar. Then, insert the golf tee into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You can barely contain your excitement.
You make out a locked type 4 chest, which looks usual, here. You can see a closed lavender scented chest here.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: open lavender scented chest<|im_end|>take type 4 key from lavender scented chest<|im_end|>unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take golf tee from type 4 chest<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert golf tee into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe inside the kitchen. After that, open the safe. After that, retrieve the TextWorld style keycard from the safe in the kitchen. Then, go to the east. That done, unlock the TextWorld style safe with the TextWorld style keycard. And then, make sure that the TextWorld style safe is open. After pulling open the TextWorld style safe, take the butterfly from the TextWorld style safe within the cellar. And then, drop the butterfly on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen. You can barely contain your excitement.
You can see a locked safe, which looks typical, right there by you.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld style keycard from safe<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take butterfly from TextWorld style safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the non-euclidean passkey from the bookshelf. And then, make an attempt to take a trip west. If you can finish that, try to take a trip west. With that accomplished, insert the non-euclidean passkey into the non-euclidean safe within the chamber's lock to unlock it. After unlocking the non-euclidean safe, doublecheck that the non-euclidean safe within the chamber is open. And then, recover the tv from the non-euclidean safe within the chamber. Then, go to the east. After that, rest the tv on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a bookshelf. The bookshelf is usual. On the bookshelf you can see a non-euclidean passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bookshelf<|im_end|>go west<|im_end|>go west<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. Then, insert the non-euclidean keycard into the non-euclidean chest in the parlor's lock to unlock it. Then, doublecheck that the non-euclidean chest is opened. And then, take the passkey from the non-euclidean chest inside the parlor. If you can get your hands on the passkey, make sure that the safe inside the parlor is unlocked with the passkey. If you have unlocked the safe, assure that the safe is opened. After that, take the latchkey from the safe in the parlor. And then, unlock the chest in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip north. And then, open the safe in the study. After that, recover the latchkey from the safe. With the latchkey, unlock the locker with the latchkey. Then, ensure that the locker in the study is open. Once you have pulled open the locker, retrieve the passkey from the locker. And then, attempt to head south. Then, unlock the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one. You can barely contain your excitement.
You make out a locked portmanteau, which looks ordinary, nearby.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, open the chest within the cubicle. And then, pick up the non-euclidean passkey from the chest. After that, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. After unlocking the non-euclidean safe, open the non-euclidean safe. After that, take the key from the non-euclidean safe. After stealing the key, make an attempt to go west. That done, make it so that the safe in the workshop is unlocked with the key. And then, look and see that the safe in the workshop is wide open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have sauntered into, you had to show up in an ordinary one.
You can make out a locked non-euclidean safe. You see a gleam over in a corner, where you can see a chest.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>take non-euclidean passkey from chest<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take key from non-euclidean safe<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to open the lavender scented box in the studio. After that, retrieve the type K passkey from the lavender scented box. And then, make an effort to travel west. After that, make it so that the type K chest within the cellar is unlocked with the type K passkey. And then, open the type K chest in the cellar. After that, pick up the fudge scented keycard from the type K chest within the cellar. With the fudge scented keycard, make sure that the fudge scented safe is unlocked with the fudge scented keycard. And then, ensure that the fudge scented safe is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio.
You can see a lavender scented box. Huh, weird.
You need an unguarded exit? You should try going west.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: open lavender scented box<|im_end|>take type K passkey from lavender scented box<|im_end|>go west<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take fudge scented keycard from type K chest<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, make an effort to move south. Okay, and then, ensure that the cabinet is open. Then, take the type R latchkey from the cabinet inside the steam room. Once you have taken the type R latchkey, try to venture north. Then, unlock the type R box within the bedroom. And then, open the type R box inside the bedroom. After that, take the cashew from the type R box in the bedroom. After that, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a locked type R box.
There is a closed portal leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type R latchkey from cabinet<|im_end|>go north<|im_end|>unlock type R box with type R latchkey<|im_end|>open type R box<|im_end|>take cashew from type R box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head west. Following that, recover the type C keycard from the shelf within the garage. And then, unlock the type C safe inside the garage with the type C keycard. Then, open the type C safe. Then, recover the butterfly from the type C safe. If you can get your hands on the butterfly, travel east. And then, make sure that the fridge inside the cookery is ajar. And then, you can put the butterfly into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You have stumbled into the most typical of all possible cookerys.
You see a fridge. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C keycard from shelf<|im_end|>unlock type C safe with type C keycard<|im_end|>open type C safe<|im_end|>take butterfly from type C safe<|im_end|>go east<|im_end|>open fridge<|im_end|>insert butterfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip north. Then, take a trip west. That done, venture south. Then, pick up the Canadian key from the table. And then, try to move north. And then, try to venture east. After that, close the Canadian door within the kitchen. And then, lock the Canadian door. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a Henderson's limited edition keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Canadian key from table<|im_end|>go north<|im_end|>go east<|im_end|>close Canadian door<|im_end|>lock Canadian door with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the key from the bowl within the kitchen. Then, make an effort to move east. And then, look and see that the chest inside the recreation zone is unlocked. And then, open the chest. Having pulled open the chest, recover the latchkey from the chest inside the recreation zone. And then, venture west. After that, check that the safe inside the kitchen is unlocked with the latchkey. Then, ensure that the safe inside the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You see a locked safe. You can see a bowl. The bowl is usual. On the bowl you make out a key.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying: a stapler.

your action:

Response: take key from bowl<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip east. That done, recover the type 1 passkey from the counter inside the steam room. After that, attempt to venture west. With that over with, make absolutely sure that the type 1 box in the office is unlocked with the type 1 passkey. Then, assure that the type 1 box is open. And then, pick up the keycard from the type 1 box in the office. Once you have picked up the keycard, take a trip east. That done, look and see that the box in the steam room is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type 1 box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from counter<|im_end|>go west<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>take keycard from type 1 box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, take the non-euclidean key from the bureau. And then, unlock the non-euclidean chest with the non-euclidean key. After you have unlocked the non-euclidean chest, ensure that the non-euclidean chest is open. After that, pick up the formless key from the non-euclidean chest. And then, unlock the formless portal. After unlocking the formless portal, assure that the formless portal is open. And then, venture east. With that done, recover the fly larva from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. The room is well lit.
You can see a non-euclidean chest. You can make out an opened bureau. The bureau contains a non-euclidean key. Now why would someone leave that there?
There is a closed formless portal leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean key from bureau<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take formless key from non-euclidean chest<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. Then, retrieve the latchkey from the rack. After that, unlock the safe in the canteen. After you have unlocked the safe, make sure that the safe in the canteen is opened. After you have pulled open the safe, take the type 0 passkey from the safe within the canteen. And then, make an attempt to go south. Then, move east. If you can succeed at that, insert the type 0 passkey into the type 0 locker in the restroom's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin looking for stuff.
There is an unblocked exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 0 passkey from safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick-up the cake scented passkey from the floor of the vault. After that, doublecheck that the cake scented chest within the vault is unlocked. After unlocking the cake scented chest, open the cake scented chest within the vault. And then, retrieve the passkey from the cake scented chest. After that, make sure that the safe in the vault is unlocked. After that, ensure that the safe is open. After that, retrieve the worm from the safe. If you can get your hands on the worm, place the worm on the table within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a locked cake scented chest. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the formless chest within the sauna. Then, ensure that the formless chest is open. Once you have pulled open the formless chest, recover the latchkey from the formless chest in the sauna. After picking up the latchkey, make an attempt to take a trip south. After that, unlock the box with the latchkey. After unlocking the box, open the box in the office. Then, take the Quote of the Day Calendar from the box. Once you have taken the Quote of the Day Calendar, drop the Quote of the Day Calendar on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see a locked formless chest.
There is an unguarded exit to the south.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, retrieve the formless key from the floor of the vault. And then, unlock the formless chest with the formless key. And then, assure that the formless chest inside the vault is open. And then, take the rectangular keycard from the formless chest. After picking up the rectangular keycard, go west. Then, unlock the rectangular box. And then, look and see that the rectangular box within the study is ajar. Then, recover the printer from the rectangular box inside the study. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
Hey, want to see a formless chest? Look over there, a formless chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a formless key and a sock on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take rectangular keycard from formless chest<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take printer from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to move east. And then, pick up the keycard from the plate within the canteen. And then, check that the locker within the canteen is unlocked with the keycard. And then, ensure that the locker in the canteen is open. Then, take a trip west. And then, pick-up the coffee cup from the floor of the kitchen. If you can get your hands on the coffee cup, travel east. That done, you can place the coffee cup inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from plate<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>insert coffee cup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go east. Then, venture east. With that over with, recover the keycard from the floor of the steam room. After getting the keycard, make an attempt to go west. If you can finish that, insert the keycard into the box in the garage's lock to unlock it. Then, ensure that the box is open. After pulling open the box, take the latchkey from the box. After that, unlock the safe within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. Then, open the type 9 box. If you have pulled open the type 9 box, take the passkey from the type 9 box. After that, go south. Once you manage that, insert the passkey into the safe inside the cellar's lock to unlock it. And then, open the safe. Then, take the fly larva from the safe. With the fly larva, ditch the fly larva on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar.
You make out a safe.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a teaspoon.

your action:

Response: go north<|im_end|>open type 9 box<|im_end|>take passkey from type 9 box<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the latchkey from the counter. Then, unlock the locker. Then, ensure that the locker is open. Then, recover the type 7 key from the locker. Having got the type 7 key, check that the type 7 gate inside the canteen is unlocked with the type 7 key. After that, make sure that the type 7 gate is opened. Then, go to the north. Following that, take the spork from the cabinet within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You see a locked locker close by. You make out a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. On the counter you see a latchkey.
There is a closed type 7 gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 7 key from locker<|im_end|>unlock type 7 gate with type 7 key<|im_end|>open type 7 gate<|im_end|>go north<|im_end|>take spork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. And then, retrieve the Microsoft style keycard from the plate in the canteen. Then, make it so that the Microsoft style chest is unlocked. And then, open the Microsoft style chest. Then, pick up the keycard from the Microsoft style chest within the canteen. And then, unlock the locker with the keycard. And then, ensure that the locker inside the canteen is open. After pulling open the locker, pick up the butterfly from the locker within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style keycard from plate<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take keycard from Microsoft style chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to head west. Once you get around to doing that, attempt to go north. Then, lift the rectangular key from the floor of the basement. Then, make absolutely sure that the rectangular locker is unlocked. Then, ensure that the rectangular locker is open. After that, take the non-euclidean passkey from the rectangular locker within the basement. And then, make an attempt to move south. And then, unlock the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take rectangular key<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take non-euclidean passkey from rectangular locker<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. After that, make it so that the portmanteau is opened. And then, take the passkey from the portmanteau. And then, look and see that the safe within the study is unlocked with the passkey. Then, look and see that the safe is open. Then, retrieve the latchkey from the safe. Then, move east. With that over with, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can see a locked locker.
There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. With that accomplished, ensure that the safe within the shower is open. After that, recover the keycard from the safe. With the keycard, make an attempt to go south. And then, make it so that the portal inside the vault is unlocked. Then, open the portal. Then, go east. And then, close the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, go west. And then, pick-up the cake scented latchkey from the floor of the attic. Then, make an attempt to head east. With that accomplished, unlock the cake scented chest in the office with the cake scented latchkey. Then, make absolutely sure that the cake scented chest is wide open. Then, take the type 6 passkey from the cake scented chest within the office. If you can get your hands on the type 6 passkey, make it so that the type 6 locker in the office is unlocked. Then, make absolutely sure that the type 6 locker within the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into the most normal of all possible offices.
Were you looking for a type 6 locker? Because look over there, it's a type 6 locker. As if things weren't amazing enough already, you can even see a cake scented chest. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a portmanteau.
You need an unguarded exit? You should try going west.
You are carrying: a scarf.

your action:

Response: go west<|im_end|>take cake scented latchkey<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to venture east. Then, take the passkey from the refrigerator. And then, make absolutely sure that the safe in the kitchen is unlocked. Then, ensure that the safe within the kitchen is open. Then, make an effort to go west. Following that, retrieve the worm from the trunk in the garage. Then, make an attempt to take a trip east. And then, insert the worm inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just entered a garage. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a worm.
You need an unguarded exit? You should try going east.
You are carrying: a nest of kittens.

your action:

Response: go east<|im_end|>take passkey from refrigerator<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>go west<|im_end|>take worm from trunk<|im_end|>go east<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to go north. Okay, and then, make absolutely sure that the portmanteau is ajar. Having pulled open the portmanteau, retrieve the keycard from the portmanteau. After that, travel south. Okay, and then, doublecheck that the door in the chamber is unlocked. And then, open the door inside the chamber. After that, go east. With that accomplished, lift the backup calendar from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, go to the west. That done, assure that the non-euclidean safe is unlocked. And then, make it so that the non-euclidean safe is open. After that, retrieve the lampshade from the non-euclidean safe inside the pantry. After that, attempt to take a trip east. Next, open the gateway within the salon. Then, make an effort to go to the north. Then, throw the lampshade on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. I guess you better just go and list everything you see here.
You can see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a stick of butter and a non-euclidean latchkey.

your action:

Response: go west<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lampshade from non-euclidean safe<|im_end|>go east<|im_end|>open gateway<|im_end|>go north<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First step, lift the key from the floor of the cookhouse. After that, look and see that the door is unlocked. And then, make it so that the door inside the cookhouse is wide open. Then, try to head south. And then, go to the east. After that, recover the latchkey from the floor of the study. After that, doublecheck that the locker is unlocked. And then, ensure that the locker inside the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You begin to take stock of what's in the room.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to venture west. Okay, and then, unlock the cuboid safe inside the chamber with the cuboid latchkey. And then, open the cuboid safe. And then, retrieve the passkey from the cuboid safe inside the chamber. After that, move east. And then, doublecheck that the safe in the study is unlocked. Then, doublecheck that the safe is open. Then, take the Comic Strip Calendar from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Okay, and then, pick up the passkey from the saucepan in the cookhouse. After that, attempt to head west. After that, doublecheck that the safe inside the recreation zone is unlocked. Then, ensure that the safe is open. Then, take the monitor from the safe in the recreation zone. Then, try to venture east. Then, put the monitor on the saucepan inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
A well framed notice tells you that you are now in the recreation zone.
You can see a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>take passkey from saucepan<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>put monitor on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the safe inside the dish-pit. And then, open the safe. And then, take the type H key from the safe in the dish-pit. After that, move east. And then, unlock the type H locker inside the office. And then, doublecheck that the type H locker is opened. After that, pick up the keycard from the type H locker in the office. After that, Put the keycard into the chest within the office to lock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type H key from safe<|im_end|>go east<|im_end|>unlock type H locker with type H key<|im_end|>open type H locker<|im_end|>take keycard from type H locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the east. Next, retrieve the latchkey from the floor of the salon. After that, head west. That done, unlock the box. And then, ensure that the box inside the cookery is open. After you have opened the box, retrieve the spoon from the box in the cookery. After that, attempt to travel east. And then, place the spoon on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a locked normal looking box nearby.
There is an unguarded exit to the east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take spoon from box<|im_end|>go east<|im_end|>put spoon on mantelpiece<|im_end|>