Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, close the Microsoft limited edition gateway in the closet. And then, venture east. And then, recover the formless latchkey from the floor of the steam room. With the formless latchkey, insert the formless latchkey into the formless box's lock to unlock it. Then, open the formless box. Then, take the Microsoft limited edition passkey from the formless box. After that, try to go to the west. After that, make sure the Microsoft limited edition gateway inside the closet is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You begin to take stock of what's in the room.
You can make out a table! But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an open Microsoft limited edition gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: close Microsoft limited edition gateway<|im_end|>go east<|im_end|>take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take Microsoft limited edition passkey from formless box<|im_end|>go west<|im_end|>lock Microsoft limited edition gateway with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. Then, make it so that the formless chest is wide open. Then, pick up the vanilla scented latchkey from the formless chest within the workshop. Then, check that the vanilla scented box is unlocked with the vanilla scented latchkey. After that, open the vanilla scented box within the workshop. Then, pick up the American limited edition latchkey from the vanilla scented box. After that, venture east. Then, make absolutely sure that the American limited edition locker is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. You begin to take stock of what's here.
You make out a American limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open formless chest<|im_end|>take vanilla scented latchkey from formless chest<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take American limited edition latchkey from vanilla scented box<|im_end|>go east<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, pick up the latchkey from the bar in the salon. If you can get your hands on the latchkey, unlock the safe in the salon with the latchkey. After that, open the safe. Then, recover the Canadian style latchkey from the safe in the salon. After that, head east. Okay, and then, unlock the Canadian style locker within the shower. Then, open the Canadian style locker. Then, pick up the soap dispenser from the Canadian style locker within the shower. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You begin to take stock of what's here.
You can see a locked safe in the corner. Oh wow! Is that what I think it is? It is! It's a bar. You see a latchkey on the bar.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bar<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take soap dispenser from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the passageway inside the chamber is open. And then, attempt to travel east. That done, try to head east. If you can get through with that, assure that the box in the workshop is unlocked with the passkey. After that, open the box inside the workshop. And then, take the book from the box. After that, attempt to go to the west. With that done, toss the book on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is a closed passageway leading east. You need an unguarded exit? You should try going north.
You are carrying: a burger, a passkey and a mug.

your action:

Response: open passageway<|im_end|>go east<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take book from box<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the formless key from the floor of the cellar. After stealing the formless key, make an attempt to take a trip west. After that, check that the formless chest is unlocked with the formless key. After that, open the formless chest in the sauna. And then, pick up the Canadian style keycard from the formless chest inside the sauna. Then, insert the Canadian style keycard into the Canadian style safe's lock to unlock it. After you have unlocked the Canadian style safe, ensure that the Canadian style safe inside the sauna is open. And then, retrieve the paper towel from the Canadian style safe within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I am stoked to announce that you are now in the cellar. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>go west<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Canadian style keycard from formless chest<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>take paper towel from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First stop, recover the type N passkey from the floor of the closet. And then, check that the type N passageway is unlocked with the type N passkey. And then, open the type N passageway. After that, venture east. With that done, travel north. Then, pick up the gummy bear from the bookshelf in the salon. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
This closet you have just entered is definitely usual.
There is a closed type N passageway leading east. There is an unblocked exit to the north.
There is a type N passkey on the floor.
You are carrying: a worm.

your action:

Response: take type N passkey<|im_end|>unlock type N passageway with type N passkey<|im_end|>open type N passageway<|im_end|>go east<|im_end|>go north<|im_end|>take gummy bear from bookshelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the soap scented keycard from the floor of the canteen. After that, check that the soap scented chest is unlocked with the soap scented keycard. And then, open the soap scented chest inside the canteen. After that, take the Henderson's passkey from the soap scented chest. And then, make it so that the Henderson's chest inside the canteen is unlocked. After that, look and see that the Henderson's chest in the canteen is open. And then, pick up the peanut from the Henderson's chest in the canteen. If you can get your hands on the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You make out a Henderson's chest. You can't wait to tell the folks at home about this! You hear a noise behind you and spin around, but you can't see anything other than a soap scented chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a soap scented keycard on the floor.
You are carrying nothing.

your action:

Response: take soap scented keycard<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take Henderson's passkey from soap scented chest<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take peanut from Henderson's chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the cabinet. After picking up the non-euclidean keycard, make absolutely sure that the non-euclidean hatch inside the laundry place is unlocked. Then, open the non-euclidean hatch. After that, attempt to go south. With that done, move east. With that done, make sure that the type 1 chest is opened. Then, retrieve the stick of butter from the type 1 chest inside the kitchen. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
What's that over there? It looks like it's a cabinet. The cabinet contains a non-euclidean keycard. You see a counter. But the thing hasn't got anything on it. Hm. Oh well
There is a closed non-euclidean hatch leading south. You need an unguarded exit? You should try going north.
You are carrying: a type 1 key.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>take stick of butter from type 1 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the non-euclidean keycard from the freezer. If you can get your hands on the non-euclidean keycard, attempt to move east. And then, unlock the non-euclidean chest with the non-euclidean keycard. And then, open the non-euclidean chest. After that, take the American style key from the non-euclidean chest. After you have picked up the American style key, make absolutely sure that the American style safe in the bathroom is unlocked. After that, doublecheck that the American style safe is open. And then, pick up the bug from the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have entered the most usual of all possible scullerys. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a freezer! The freezer contains a non-euclidean keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from freezer<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take American style key from non-euclidean chest<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take bug from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, pick up the key from the floor of the steam room. If you can get your hands on the key, unlock the locker with the key. Then, open the locker. And then, take the type O keycard from the locker in the steam room. Then, make an effort to head south. With that over with, look and see that the type O chest is unlocked. And then, ensure that the type O chest is open. If you have opened the type O chest, take the worm from the type O chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? You can make out a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a counter in a room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type O keycard from locker<|im_end|>go south<|im_end|>unlock type O chest with type O keycard<|im_end|>open type O chest<|im_end|>take worm from type O chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture west. After that, ensure that the cuboid safe within the canteen is open. After that, recover the keycard from the cuboid safe. And then, look and see that the locker in the canteen is unlocked. Then, ensure that the locker inside the canteen is open. After opening the locker, recover the butterfly from the locker inside the canteen. Then, head east. Once you succeed at that, place the butterfly on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You scan the room for a bed stand, and you find a bed stand. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>put butterfly on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. After that, look and see that the safe within the launderette is wide open. Then, take the key from the safe. And then, make it so that the hatch within the launderette is unlocked with the key. Having unlocked the hatch, make sure that the hatch in the launderette is opened. Then, make an effort to travel east. With that accomplished, take the carrot from the rack. If you can get your hands on the carrot, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. Let's see what's in here.
You see a mantle. You wonder idly who left that here. The mantle is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take carrot from rack<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, make sure that the Microsoft limited edition passageway is unlocked with the Microsoft limited edition latchkey. Then, open the Microsoft limited edition passageway. And then, take a trip west. Next, make an attempt to take a trip north. With that done, lift the key from the floor of the cubicle. With the key, make an effort to go to the south. And then, take a trip east. After that, Deposit the key into the chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in an usual kind of place. That is to say, you're in a workshop.
You can see a chest. Huh, weird.
There is a closed Microsoft limited edition passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cashew, a Microsoft limited edition latchkey and a worm.

your action:

Response: unlock Microsoft limited edition passageway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go west<|im_end|>go north<|im_end|>take key<|im_end|>go south<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go east. Then, take the soap scented passkey from the bench. And then, make an attempt to take a trip west. And then, doublecheck that the soap scented safe inside the basement is unlocked with the soap scented passkey. After unlocking the soap scented safe, open the soap scented safe. After that, retrieve the fondue from the soap scented safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You make out a locked soap scented safe.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>take soap scented passkey from bench<|im_end|>go west<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take fondue from soap scented safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go west. Then, ensure that the drawer in the launderette is open. After that, recover the keycard from the drawer. If you have taken the keycard, unlock the safe in the launderette with the keycard. And then, open the safe inside the launderette. After that, retrieve the key from the safe within the launderette. And then, make an effort to go to the east. Then, make it so that the locker inside the sauna is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed locker.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to recover the type 3 passkey from the stand. And then, make an effort to travel east. Then, insert the type 3 passkey into the type 3 safe's lock to unlock it. Then, assure that the type 3 safe in the shower is open. If you have opened the type 3 safe, retrieve the key from the type 3 safe in the shower. If you can get your hands on the key, look and see that the safe is unlocked. And then, make sure that the safe is opened. After you have opened the safe, retrieve the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the workshop.
You see a stand. On the stand you make out a type 3 passkey. Now that's what I call TextWorld!
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 3 passkey from stand<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 passkey<|im_end|>open type 3 safe<|im_end|>take key from type 3 safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go west. Then, open the vanilla scented chest. And then, take the passkey from the vanilla scented chest. Then, take a trip east. With that over with, insert the passkey into the safe's lock to unlock it. Then, ensure that the safe is open. Then, pick up the loaf of bread from the safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open vanilla scented chest<|im_end|>take passkey from vanilla scented chest<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. And then, pick up the keycard from the couch inside the bedroom. After that, look and see that the portal in the bedroom is unlocked. After that, open the portal within the bedroom. And then, make an effort to go to the south. After that, pick-up the latchkey from the floor of the lounge. After that, make it so that the box in the lounge is unlocked with the latchkey. Then, make sure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to unlock the chest within the recreation zone. And then, ensure that the chest is open. And then, take the cuboid passkey from the chest inside the recreation zone. After that, make an attempt to take a trip east. If you can accomplish that, insert the cuboid passkey into the cuboid safe's lock to unlock it. If you have unlocked the cuboid safe, make sure that the cuboid safe in the study is opened. After opening the cuboid safe, pick up the insect from the cuboid safe in the study. And then, place the insect on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You smell an interesting smell, and follow it to a chest.
There is an unblocked exit to the east.
You are carrying: a banana and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take insect from cuboid safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to venture west. Then, pick up the keycard from the bar. After that, venture east. With that done, look and see that the locker is unlocked with the keycard. Then, ensure that the locker within the canteen is open. After that, retrieve the key from the locker in the canteen. After that, doublecheck that the safe is unlocked. After that, ensure that the safe in the canteen is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked safe in the corner. A locked locker is right there by you.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move west. With that accomplished, open the cabinet. Then, pick up the latchkey from the cabinet in the laundromat. And then, take a trip east. Then, unlock the chest within the office with the latchkey. After that, open the chest. After that, pick up the Microsoft style keycard from the chest in the office. After that, unlock the Microsoft style safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a Microsoft style safe. You make out a locked chest, which looks usual, in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Microsoft style keycard from chest<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move north. After that, assure that the portal is unlocked. Then, make sure that the portal is ajar. And then, move east. After that, attempt to take a trip east. If you can manage that, recover the butterfly from the coffer. And then, go to the west. And then, deposit the butterfly on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place. You can barely contain your excitement.
There is an unguarded exit to the north.
You are carrying: a key and a TextWorld key.

your action:

Response: go north<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>go east<|im_end|>take butterfly from coffer<|im_end|>go west<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, you could, like, close the safe within the office. Then, attempt to move west. And then, retrieve the rectangular keycard from the bed stand in the bedchamber. And then, insert the rectangular keycard into the rectangular chest's lock to unlock it. And then, ensure that the rectangular chest within the bedchamber is open. After pulling open the rectangular chest, recover the key from the rectangular chest within the bedchamber. After that, go east. That done, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. The safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take rectangular keycard from bed stand<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move east. With that over with, go to the north. And then, take the Canadian key from the box in the study. And then, assure that the Canadian box is unlocked. Having unlocked the Canadian box, ensure that the Canadian box in the study is open. And then, retrieve the burger from the Canadian box in the study. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You can see a portmanteau. The portmanteau is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Canadian key from box<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take burger from Canadian box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make sure that the safe within the washroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the spherical latchkey from the safe. Then, make an effort to take a trip south. Then, unlock the spherical locker. After that, ensure that the spherical locker is open. After that, pick up the key from the spherical locker. And then, unlock the chest in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
You see a safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take spherical latchkey from safe<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take key from spherical locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to take a trip west. After that, retrieve the keycard from the stand. And then, unlock the box inside the basement. After that, open the box. After that, recover the golf ball from the box in the basement. And then, attempt to go east. And then, ensure that the freezer is open. Then, put the golf ball inside the freezer inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
You make out a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an Advent Calendar.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>go east<|im_end|>open freezer<|im_end|>insert golf ball into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. Once you do that, move west. If you can get through with that, lift the rectangular latchkey from the floor of the bedroom. After that, take a trip east. After that, make absolutely sure that the rectangular locker within the scullery is unlocked with the rectangular latchkey. And then, make absolutely sure that the rectangular locker in the scullery is wide open. After that, take the passkey from the rectangular locker. After that, make absolutely sure the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take rectangular latchkey<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Then, ensure that the portal within the dish-pit is open. And then, venture north. With that done, attempt to go to the east. With that accomplished, pick up the formless key from the cabinet inside the scullery. And then, check that the formless safe is unlocked with the formless key. And then, make absolutely sure that the formless safe within the scullery is open. After that, retrieve the fork from the formless safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened basket in the corner. The basket is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take formless key from cabinet<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take fork from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to move south. And then, recover the keycard from the floor of the spare room. With the keycard, unlock the safe within the spare room. Once you have unlocked the safe, open the safe. After you have pulled open the safe, recover the cuboid passkey from the safe in the spare room. And then, attempt to go north. Following that, make absolutely sure that the cuboid chest is unlocked. If you have unlocked the cuboid chest, ensure that the cuboid chest within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's great that you've just entered a scullery. You begin looking for stuff.
You see a gleam over in a corner, where you can see a cuboid chest. You can't wait to tell the folks at home about this!
There is a closed hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a manuscript and a shadfly.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>go north<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the keycard from the fridge within the cookery. After that, check that the box is unlocked with the keycard. Then, ensure that the box is open. After that, take the type 4 latchkey from the box inside the cookery. After that, check that the type 4 box is unlocked with the type 4 latchkey. After unlocking the type 4 box, ensure that the type 4 box is open. After that, retrieve the blender from the type 4 box. After stealing the blender, ditch the blender on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You scan the room for a type 4 box, and you find a type 4 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You can see an opened fridge. The fridge contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from fridge<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take blender from type 4 box<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the rectangular box inside the shower is unlocked. And then, ensure that the rectangular box is open. And then, take the Henderson's keycard from the rectangular box. Then, unlock the Henderson's locker. After that, ensure that the Henderson's locker within the shower is open. After that, retrieve the passkey from the Henderson's locker in the shower. Then, check that the chest is unlocked with the passkey. After that, open the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is. You can barely contain your excitement.
You can make out a chest. You can see a locked Henderson's locker. You can see a locked rectangular box.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take Henderson's keycard from rectangular box<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take passkey from Henderson's locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, pick up the type V passkey from the safe inside the garage. And then, unlock the type V chest in the garage with the type V passkey. Then, make absolutely sure that the type V chest is open. And then, take the glove from the type V chest within the garage. If you can get your hands on the glove, make an effort to go to the south. Then, attempt to move east. Once you accomplish that, assure that the cabinet in the sauna is wide open. Then, you can put the glove inside the cabinet within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a type V chest? Because look over there, it's a type V chest. You smell an awful smell, and follow it to a safe. The safe contains a type V passkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a pizza.

your action:

Response: take type V passkey from safe<|im_end|>unlock type V chest with type V passkey<|im_end|>open type V chest<|im_end|>take glove from type V chest<|im_end|>go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert glove into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel north. And then, pick up the key from the cuboid chest. Then, attempt to head south. And then, insert the key into the locker inside the cubicle's lock to unlock it. Then, make sure that the locker within the cubicle is opened. Then, pick up the latchkey from the locker in the cubicle. And then, unlock the portal inside the cubicle. Then, ensure that the portal inside the cubicle is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's awesome that you're in a cubicle now.
You can see a locked locker nearby.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cuboid chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. And then, open the dresser. And then, take the cuboid latchkey from the dresser in the lounge. If you can get your hands on the cuboid latchkey, make it so that the cuboid safe is unlocked. Then, make sure that the cuboid safe within the lounge is open. And then, take the key from the cuboid safe within the lounge. After that, move west. Then, unlock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place.
A locked box, which looks standard, is in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed passageway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid latchkey from dresser<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to go to the north. After that, doublecheck that the cuboid locker is unlocked. And then, ensure that the cuboid locker within the spare room is open. After you have opened the cuboid locker, pick up the passkey from the cuboid locker. After that, look and see that the box in the spare room is unlocked. And then, doublecheck that the box is open. And then, recover the sock from the box in the spare room. With the sock, deposit the sock on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin to take stock of what's here.
You need an unguarded exit? You should try going north.
You are carrying: a cuboid latchkey.

your action:

Response: go north<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, check that the chest is unlocked with the keycard. After that, open the chest. Then, retrieve the passkey from the chest within the shower. And then, attempt to venture west. Then, make sure that the hatch is unlocked with the passkey. Then, assure that the hatch is wide open. Having pulled open the hatch, try to travel south. That done, retrieve the fly larva from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You begin to take stock of what's in the room.
You see a locked chest.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel east. If you can do that, lift the latchkey from the floor of the pantry. After that, venture west. Once you get through with that, unlock the box. After that, make sure that the box is ajar. After that, retrieve the type P latchkey from the box. And then, try to travel east. Once you get around to doing that, unlock the type P box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You make out a locked standard looking box right there by you.
There is an unguarded exit to the east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take type P latchkey from box<|im_end|>go east<|im_end|>unlock type P box with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could travel east. With that done, retrieve the keycard from the desk inside the recreation zone. If you can get your hands on the keycard, move north. And then, make absolutely sure that the chest is unlocked. If you have unlocked the chest, make it so that the chest is wide open. After opening the chest, recover the blanket from the chest within the parlor. And then, try to take a trip south. After that, sit the blanket on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go south<|im_end|>put blanket on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip south. With that done, go east. With that accomplished, look and see that the box in the sauna is ajar. Then, pick up the Henderson's style keycard from the box. And then, unlock the Henderson's style chest. And then, ensure that the Henderson's style chest within the sauna is open. And then, recover the fly larva from the Henderson's style chest. After that, you can put the fly larva inside the basket inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open box<|im_end|>take Henderson's style keycard from box<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take fly larva from Henderson's style chest<|im_end|>insert fly larva into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, recover the keycard from the floor of the workshop. And then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the workshop is open. And then, pick up the pen from the locker. With the pen, take a trip south. After that, open the gate inside the cookhouse. After that, try to venture south. And then, you can insert the pen inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>go south<|im_end|>open gate<|im_end|>go south<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the American box inside the kitchenette with the American keycard. Then, make absolutely sure that the American box inside the kitchenette is wide open. After that, pick up the non-euclidean keycard from the American box. After getting the non-euclidean keycard, make an attempt to travel east. And then, check that the non-euclidean chest in the canteen is unlocked with the non-euclidean keycard. After that, open the non-euclidean chest in the canteen. Once you have opened the non-euclidean chest, take the burger from the non-euclidean chest in the canteen. After that, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You make out a American box.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying: an American keycard.

your action:

Response: unlock American box with American keycard<|im_end|>open American box<|im_end|>take non-euclidean keycard from American box<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take burger from non-euclidean chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Okay, and then, recover the latchkey from the floor of the recreation zone. If you can get your hands on the latchkey, try to venture west. Then, doublecheck that the safe is unlocked. Once you have unlocked the safe, ensure that the safe within the canteen is open. Then, pick up the teaspoon from the safe inside the canteen. With the teaspoon, move east. And then, place the teaspoon on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. Let's see what's in here.
You can see a safe.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue and a mat.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the door in the restroom. After that, go west. And then, pick up the cuboid latchkey from the stand. Once you have picked up the cuboid latchkey, assure that the cuboid locker is unlocked. After that, make it so that the cuboid locker is wide open. After that, take the latchkey from the cuboid locker. And then, try to head east. Then, check that the locker within the restroom is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You see a locker.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take cuboid latchkey from stand<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. Next, pick up the key from the rack. Then, insert the key into the passageway inside the canteen's lock to unlock it. And then, open the passageway inside the canteen. Then, head south. After that, go east. If you can finish that, ensure that the fridge is open. After that, take the coffee cup from the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unblocked exit to the west.
You are carrying: an iron.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open fridge<|im_end|>take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to retrieve the key from the floor of the dish-pit. After that, insert the key into the box's lock to unlock it. Then, open the box inside the dish-pit. After that, pick up the type 1 keycard from the box. Then, insert the type 1 keycard into the type 1 hatch's lock to unlock it. And then, ensure that the type 1 hatch is open. After that, go east. Then, retrieve the broom from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked box.
There is a closed type 1 hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 1 keycard from box<|im_end|>unlock type 1 hatch with type 1 keycard<|im_end|>open type 1 hatch<|im_end|>go east<|im_end|>take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the portmanteau inside the workshop is open. And then, take the latchkey from the portmanteau. After stealing the latchkey, make an effort to take a trip west. That done, check that the chest inside the cellar is unlocked with the latchkey. Then, make absolutely sure that the chest within the cellar is wide open. And then, retrieve the type T keycard from the chest. After that, make an attempt to head east. And then, insert the type T keycard into the type T chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a type T chest. You can see a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take type T keycard from chest<|im_end|>go east<|im_end|>unlock type T chest with type T keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, lift the passkey from the floor of the lounge. After that, unlock the passageway inside the lounge with the passkey. And then, make sure that the passageway is ajar. And then, move east. And then, venture east. Then, recover the insect from the rack. After that, try to travel west. With that over with, deposit the insect into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take passkey<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take insect from rack<|im_end|>go west<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, make an effort to take a trip south. Then, lift the non-euclidean key from the floor of the chamber. And then, try to venture north. Then, check that the non-euclidean safe inside the launderette is unlocked with the non-euclidean key. Then, open the non-euclidean safe within the launderette. And then, retrieve the vacuum from the non-euclidean safe. After that, head east. And then, place the vacuum on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a non-euclidean safe. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a book.

your action:

Response: go south<|im_end|>take non-euclidean key<|im_end|>go north<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take vacuum from non-euclidean safe<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, move east. And then, assure that the hatch in the garage is wide open. After that, head south. After that, retrieve the keycard from the table in the laundry place. Then, venture north. Then, unlock the chest. After that, ensure that the chest inside the garage is open. And then, retrieve the cane from the chest in the garage. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This just in- You, in the sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take keycard from table<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to head south. Then, open the safe in the chamber. Then, retrieve the Microsoft style passkey from the safe. After you have got the Microsoft style passkey, unlock the Microsoft style portal. Then, doublecheck that the Microsoft style portal within the chamber is open. And then, make an effort to go to the east. After that, take the peanut from the counter within the kitchenette. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Microsoft style passkey from safe<|im_end|>unlock Microsoft style portal with Microsoft style passkey<|im_end|>open Microsoft style portal<|im_end|>go east<|im_end|>take peanut from counter<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take a trip east. Then, ensure that the type R locker within the office is open. And then, take the latchkey from the type R locker in the office. After that, venture west. After that, look and see that the locker is unlocked. Then, make absolutely sure that the locker is open. And then, retrieve the type I latchkey from the locker in the lounge. After that, assure that the type I gate is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place.
You make out a locker. Hmmm... what else, what else?
There is a closed type I gate leading west. You need an unblocked exit? You should try going east.
You are carrying: a type R latchkey and a vacuum.

your action:

Response: go east<|im_end|>open type R locker<|im_end|>take latchkey from type R locker<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type I latchkey from locker<|im_end|>lock type I gate with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head south. Then, pick-up the Henderson's style key from the floor of the bathroom. After that, move north. With that done, insert the Henderson's style key into the Henderson's style hatch's lock to unlock it. Having unlocked the Henderson's style hatch, open the Henderson's style hatch within the bedroom. Having pulled open the Henderson's style hatch, attempt to take a trip north. After that, ensure that the freezer is open. Having opened the freezer, retrieve the knife from the freezer in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
There is a closed Henderson's style hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly and a lamp on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style key<|im_end|>go north<|im_end|>unlock Henderson's style hatch with Henderson's style key<|im_end|>open Henderson's style hatch<|im_end|>go north<|im_end|>open freezer<|im_end|>take knife from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could pick up the keycard from the floor of the bedchamber. After that, head west. After that, unlock the safe with the keycard. And then, open the safe. After that, take the rectangular passkey from the safe. Then, make absolutely sure that the rectangular safe is unlocked. And then, ensure that the rectangular safe within the scullery is open. Then, recover the shadfly from the rectangular safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take shadfly from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the south. After that, unlock the safe within the vault with the keycard. After that, doublecheck that the safe is opened. After opening the safe, retrieve the passkey from the safe within the vault. After that, unlock the box with the passkey. After that, assure that the box is ajar. After pulling open the box, retrieve the frisbee from the box within the vault. After stealing the frisbee, deposit the frisbee on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
Oh, great. Here's a board. Wow, isn't TextWorld just the best? However, the board, like an empty board, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make it so that the box is unlocked with the keycard. Then, open the box in the chamber. And then, recover the passkey from the box. If you can get your hands on the passkey, unlock the chest. After that, look and see that the chest is ajar. After pulling open the chest, retrieve the peanut from the chest in the chamber. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place. The room is well lit.
You can make out a locked chest. You can make out a box. You make out a locker.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, doublecheck that the rectangular locker is unlocked with the rectangular key. Then, doublecheck that the rectangular locker is ajar. And then, recover the rectangular passkey from the rectangular locker in the cubicle. After taking the rectangular passkey, attempt to go to the south. After that, unlock the rectangular door within the shower with the rectangular passkey. After unlocking the rectangular door, open the rectangular door within the shower. Then, attempt to move east. With that done, ensure that the Microsoft style safe within the studio is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You can see a locked rectangular locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip, a rectangular key and a Microsoft style keycard.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take rectangular passkey from rectangular locker<|im_end|>go south<|im_end|>unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to unlock the type B safe. Then, open the type B safe. And then, take the TextWorld key from the type B safe. After stealing the TextWorld key, make it so that the TextWorld box is unlocked. Then, open the TextWorld box. After you have pulled open the TextWorld box, retrieve the key from the TextWorld box inside the cubicle. And then, check that the locker is unlocked with the key. After that, ensure that the locker in the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a locked usual looking locker close by. You can see a TextWorld box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a type B safe? Look over there, a type B safe. You can't wait to tell the folks at home about this!
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type B passkey.

your action:

Response: unlock type B safe with type B passkey<|im_end|>open type B safe<|im_end|>take TextWorld key from type B safe<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take key from TextWorld box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to travel east. And then, unlock the gate in the attic. After that, open the gate. And then, make an attempt to head east. After that, ensure that the case inside the laundry place is open. If you have opened the case, take the pizza from the case in the laundry place. And then, eat the pizza. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a safe. The safe is empty, what a horrible day!
There is an unblocked exit to the east.
You are carrying: a latchkey and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open case<|im_end|>take pizza from case<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel south. After that, make it so that the box is ajar. After opening the box, retrieve the type N latchkey from the box. And then, go to the north. With that over with, unlock the type N passageway within the washroom with the type N latchkey. Then, make absolutely sure that the type N passageway is wide open. Then, move east. After that, retrieve the top hat from the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
There is a closed type N passageway leading east. There is an unguarded exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open box<|im_end|>take type N latchkey from box<|im_end|>go north<|im_end|>unlock type N passageway with type N latchkey<|im_end|>open type N passageway<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make it so that the locker is unlocked. After unlocking the locker, open the locker. And then, recover the latchkey from the locker. After picking up the latchkey, assure that the passageway is unlocked. And then, ensure that the passageway in the recreation zone is open. And then, attempt to venture south. After that, retrieve the insect from the floor of the closet. After that, you can put the insect inside the suitcase inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to head north. And then, pick up the type 5 keycard from the bar in the bedroom. If you can get your hands on the type 5 keycard, make an effort to go to the south. Then, make it so that the type 5 gate is unlocked. And then, ensure that the type 5 gate is open. Then, make an attempt to go to the east. Okay, and then, recover the fly larva from the armchair. Then, you can insert the fly larva into the locker within the office. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 5 keycard from bar<|im_end|>go south<|im_end|>unlock type 5 gate with type 5 keycard<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take fly larva from armchair<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be great if you could try to go north. Then, make it so that the box inside the attic is ajar. Then, pick up the TextWorld style key from the box. Then, attempt to head south. Then, look and see that the TextWorld style passageway inside the kitchen is unlocked. And then, make absolutely sure that the TextWorld style passageway within the kitchen is opened. Then, go to the east. Then, recover the telephone from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You begin looking for stuff.
You see a freezer. Classic TextWorld. The freezer is empty! What a waste of a day!
There is a closed TextWorld style passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>go south<|im_end|>unlock TextWorld style passageway with TextWorld style key<|im_end|>open TextWorld style passageway<|im_end|>go east<|im_end|>take telephone from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip west. If you can accomplish that, try to go north. And then, make absolutely sure that the portmanteau is wide open. And then, recover the latchkey from the portmanteau. After getting the latchkey, venture south. After that, assure that the chest inside the launderette is unlocked. After you have unlocked the chest, open the chest. After that, pick up the sponge from the chest in the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You can barely contain your excitement.
You make out a Henderson's limited edition safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's limited edition key.

your action:

Response: go west<|im_end|>go north<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make an effort to take a trip south. Then, make it so that the fridge within the cookhouse is opened. After pulling open the fridge, retrieve the keycard from the fridge. Once you have taken the keycard, venture north. Then, unlock the door with the keycard. And then, ensure that the door within the chamber is open. After that, travel north. That done, retrieve the golf club from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
There is a closed door leading north. You need an unguarded exit? You should try going south.
You are carrying: a berry.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take keycard from fridge<|im_end|>go north<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go north<|im_end|>take golf club from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, retrieve the key from the safe in the shower. And then, go east. And then, unlock the box inside the bedchamber with the key. And then, open the box. After that, travel west. After that, take the mop from the safe within the shower. Then, venture east. Once you accomplish that, you can deposit the mop inside the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
Oh, great. Here's a safe. The safe contains a key and a mop.
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>go west<|im_end|>take mop from safe<|im_end|>go east<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the formless keycard into the formless safe inside the workshop's lock to unlock it. After that, ensure that the formless safe is open. After pulling open the formless safe, take the latchkey from the formless safe in the workshop. After taking the latchkey, make an attempt to move east. And then, unlock the chest. And then, ensure that the chest in the spare room is open. Then, recover the fly larva from the chest in the spare room. Then, drop the fly larva on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. You begin looking for stuff.
You make out a locked formless safe right there by you.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the Henderson's limited edition latchkey from the floor of the closet. And then, unlock the Henderson's limited edition locker with the Henderson's limited edition latchkey. Once you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker in the closet is open. Then, pick up the Henderson's limited edition key from the Henderson's limited edition locker. After that, make an attempt to go east. With that done, unlock the Henderson's limited edition chest with the Henderson's limited edition key. After that, open the Henderson's limited edition chest within the bathroom. Then, take the paper towel from the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You can make out a locked Henderson's limited edition locker.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Henderson's limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take Henderson's limited edition key from Henderson's limited edition locker<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take paper towel from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel south. And then, retrieve the passkey from the floor of the restroom. Then, travel north. That done, make it so that the chest is unlocked with the passkey. After you have unlocked the chest, make sure that the chest is ajar. Then, pick up the shadfly from the chest within the recreation zone. And then, travel south. Then, drop the shadfly on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You scan the room for a chest, and you find a chest.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the keycard from the bookshelf. Once you have picked up the keycard, make it so that the chest is unlocked. After that, look and see that the chest is wide open. After pulling open the chest, recover the Microsoft limited edition key from the chest. After that, unlock the Microsoft limited edition locker. And then, open the Microsoft limited edition locker. Then, recover the passkey from the Microsoft limited edition locker. After that, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio.
You scan the room for a locker, and you find a locker. You can't wait to tell the folks at home about this! You can see a locked Microsoft limited edition locker. You make out a locked chest. You make out a bookshelf. You see a keycard on the bookshelf.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock locker with passkey<|im_end|>