Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, retrieve the keycard from the armchair. After that, attempt to go east. Then, check that the chest inside the studio is unlocked with the keycard. After that, make it so that the chest within the studio is wide open. And then, recover the Microsoft keycard from the chest. After you have taken the Microsoft keycard, unlock the Microsoft box. Then, open the Microsoft box within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You can see a locked Microsoft box, which looks ordinary, in the room. A locked chest, which looks ordinary, is in the corner.
There is an unguarded exit to the west.
You are carrying: a novel.

your action:

Response: go west<|im_end|>take keycard from armchair<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Microsoft keycard from chest<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. Then, open the hatch within the office. And then, attempt to venture south. Then, recover the latchkey from the workbench. With the latchkey, unlock the chest with the latchkey. Then, doublecheck that the chest inside the attic is wide open. Having opened the chest, retrieve the hat from the chest in the attic. And then, ditch the hat on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am required to announce that you are now in the studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take latchkey from workbench<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box in the dish-pit. After that, ensure that the box inside the dish-pit is open. And then, take the teaspoon from the box inside the dish-pit. And then, travel north. Following that, pick up the Microsoft style latchkey from the bench in the shower. After that, make sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe within the shower. Then, insert the teaspoon inside the Microsoft style safe within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You begin looking for stuff.
You can see a locked typical looking box right there by you.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>go north<|im_end|>take Microsoft style latchkey from bench<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert teaspoon into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the TextWorld locker inside the dish-pit. Then, ensure that the TextWorld locker inside the dish-pit is open. After that, retrieve the keycard from the TextWorld locker inside the dish-pit. With the keycard, unlock the locker within the dish-pit with the keycard. And then, open the locker inside the dish-pit. Then, pick up the passkey from the locker in the dish-pit. With the passkey, take a trip east. Following that, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. Look out! It's a- oh, never mind, it's just a TextWorld locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take keycard from TextWorld locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move north. After that, open the coffer. After pulling open the coffer, retrieve the American limited edition passkey from the coffer. After getting the American limited edition passkey, try to travel south. With that over with, make sure that the American limited edition gateway within the workshop is unlocked. After that, ensure that the American limited edition gateway is open. And then, attempt to go to the east. With that done, pick up the spoon from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed American limited edition gateway leading east. You need an unblocked exit? You should try going north.
You are carrying: a burger and a whisk.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take American limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go east<|im_end|>take spoon from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the safe. After that, open the safe within the canteen. And then, take the formless latchkey from the safe. Then, try to go west. Then, insert the formless latchkey into the formless safe in the basement's lock to unlock it. Then, open the formless safe in the basement. Then, recover the Microsoft limited edition passkey from the formless safe. After that, unlock the Microsoft limited edition safe in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. The room is well lit.
Look over there! a safe.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go west<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Microsoft limited edition passkey from formless safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, lift the TextWorld style latchkey from the floor of the vault. With the TextWorld style latchkey, make sure that the TextWorld style box in the vault is unlocked. Having unlocked the TextWorld style box, make it so that the TextWorld style box is opened. And then, pick up the key from the TextWorld style box. After taking the key, check that the box inside the vault is unlocked with the key. After that, look and see that the box is opened. Then, recover the Henderson's latchkey from the box within the vault. And then, unlock the Henderson's locker in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You make out a locked Henderson's locker nearby. You see a gleam over in a corner, where you can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a TextWorld style box. Hmmm... what else, what else?
There is a closed passageway leading west. There is an unguarded exit to the north.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's latchkey from box<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take the key from the bench. After picking up the key, take a trip north. If you can do that, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker. And then, take the keycard from the locker. With the keycard, check that the chest inside the lounge is unlocked with the keycard. If you have unlocked the chest, open the chest in the lounge. Then, retrieve the dvd from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a bench. The bench is normal. On the bench you make out a key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from bench<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Then, take the keycard from the shelf. If you can get your hands on the keycard, assure that the passageway is unlocked. Then, open the passageway. After that, make an attempt to travel south. And then, go to the east. Following that, pick up the legume from the trunk. If you can get your hands on the legume, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take legume from trunk<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the keycard into the chest's lock to unlock it. And then, make sure that the chest is open. Then, retrieve the Henderson's style passkey from the chest inside the studio. Once you have got the Henderson's style passkey, unlock the Henderson's style locker inside the studio. If you have unlocked the Henderson's style locker, ensure that the Henderson's style locker is open. And then, recover the passkey from the Henderson's style locker. After stealing the passkey, unlock the locker. After you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a locker. You make out a Henderson's style locker. You make out a locked chest.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Henderson's style passkey from chest<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take passkey from Henderson's style locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the spherical passkey from the rack. Then, insert the spherical passkey into the spherical box's lock to unlock it. After you have unlocked the spherical box, open the spherical box within the kitchenette. And then, take the key from the spherical box. After that, unlock the chest with the key. And then, make sure that the chest is open. If you have opened the chest, pick up the worm from the chest in the kitchenette. Then, place the worm on the shelf in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You see a locked chest. Look over there! a spherical box. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You can make out a rack. You see a spherical passkey on the rack.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical passkey from rack<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey. And then, make absolutely sure that the Microsoft limited edition locker is opened. And then, pick up the formless latchkey from the Microsoft limited edition locker. Then, try to venture east. Okay, and then, unlock the formless safe within the workshop. After that, make it so that the formless safe is ajar. Then, recover the keyboard from the formless safe. If you can get your hands on the keyboard, deposit the keyboard on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a Microsoft limited edition locker. A Microsoft limited edition locker... Is that really what you were looking for?
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take formless latchkey from Microsoft limited edition locker<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keyboard from formless safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go south. And then, pick up the latchkey from the dresser. Then, try to go north. Then, make sure that the locker inside the study is unlocked with the latchkey. Having unlocked the locker, open the locker. Then, pick up the keycard from the locker. If you can get your hands on the keycard, attempt to take a trip south. And then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. I guess you better just go and list everything you see here.
You see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from dresser<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, ensure that the suitcase in the study is open. And then, pick up the American limited edition key from the suitcase. If you can get your hands on the American limited edition key, head east. And then, make it so that the American limited edition box is unlocked. After that, open the American limited edition box. Then, take the type 4 key from the American limited edition box in the launderette. If you can get your hands on the type 4 key, unlock the type 4 box with the type 4 key. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a typical kind of place. That is to say, you're in a launderette.
You can make out a locked type 4 box. You can make out a locked American limited edition box.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take American limited edition key from suitcase<|im_end|>go east<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take type 4 key from American limited edition box<|im_end|>unlock type 4 box with type 4 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the type 2 box is unlocked. After that, assure that the type 2 box is opened. After that, recover the keycard from the type 2 box. After you have picked up the keycard, doublecheck that the locker is unlocked. After that, open the locker in the workshop. After that, take the Cat Calendar from the locker inside the workshop. After taking the Cat Calendar, make an effort to take a trip east. If you can succeed at that, toss the Cat Calendar on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You can see a locker. You can make out a type 2 box. You shudder, but continue examining the room.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 box with type 2 key<|im_end|>open type 2 box<|im_end|>take keycard from type 2 box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Cat Calendar from locker<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the type Q keycard from the workbench. Once you have got the type Q keycard, unlock the type Q locker in the closet with the type Q keycard. And then, assure that the type Q locker is wide open. And then, pick up the type 2 passkey from the type Q locker. After that, look and see that the type 2 gate is unlocked. And then, open the type 2 gate in the closet. Then, travel west. Okay, and then, doublecheck that the coffer inside the office is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You see a type Q locker. You make out a workbench. You see a type Q keycard on the workbench.
There is a closed type 2 gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: take type Q keycard from workbench<|im_end|>unlock type Q locker with type Q keycard<|im_end|>open type Q locker<|im_end|>take type 2 passkey from type Q locker<|im_end|>unlock type 2 gate with type 2 passkey<|im_end|>open type 2 gate<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the gateway in the kitchenette. After that, attempt to travel east. Once you finish that, venture north. And then, recover the keycard from the counter within the cookhouse. Then, take a trip south. If you can accomplish that, attempt to move west. Okay, and then, close the box within the kitchenette. And then, look and see that the box is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can make out an opened box. What a letdown! The box is empty!
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the Microsoft style latchkey from the stand in the chamber. With the Microsoft style latchkey, check that the Microsoft style box in the chamber is unlocked with the Microsoft style latchkey. After unlocking the Microsoft style box, ensure that the Microsoft style box inside the chamber is open. And then, recover the Canadian passkey from the Microsoft style box. Then, unlock the Canadian safe in the chamber with the Canadian passkey. Then, make it so that the Canadian safe is open. After that, recover the manuscript from the Canadian safe within the chamber. After taking the manuscript, put the manuscript on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a Canadian safe. You make out a Microsoft style box. Look over there! a stand. The stand is usual. On the stand you can see a Microsoft style latchkey.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from stand<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>take Canadian passkey from Microsoft style box<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take manuscript from Canadian safe<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, try to go to the west. After that, unlock the formless chest with the formless latchkey. Having unlocked the formless chest, open the formless chest inside the kitchen. After pulling open the formless chest, pick up the key from the formless chest. Then, doublecheck that the locker within the kitchen is unlocked. After that, ensure that the locker in the kitchen is open. After that, pick up the type E passkey from the locker. After that, unlock the type E chest with the type E passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type E passkey from locker<|im_end|>unlock type E chest with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could head south. And then, ensure that the safe is open. Then, recover the spherical keycard from the safe. And then, doublecheck that the spherical hatch within the studio is unlocked. And then, open the spherical hatch in the studio. Then, head south. With that accomplished, make an effort to move east. And then, take the soap dispenser from the counter inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical keycard from safe<|im_end|>unlock spherical hatch with spherical keycard<|im_end|>open spherical hatch<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to look and see that the box is unlocked. And then, open the box within the pantry. And then, recover the cuboid latchkey from the box. And then, unlock the cuboid gateway inside the pantry. Having unlocked the cuboid gateway, ensure that the cuboid gateway is open. And then, attempt to go south. And then, travel east. Then, recover the pair of pants from the toolbox within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box.
There is a closed cuboid gateway leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>unlock cuboid gateway with cuboid latchkey<|im_end|>open cuboid gateway<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. If you can do that, assure that the non-euclidean box is unlocked. After unlocking the non-euclidean box, ensure that the non-euclidean box in the kitchen is open. And then, retrieve the type 8 keycard from the non-euclidean box within the kitchen. After that, unlock the type 8 chest inside the kitchen with the type 8 keycard. Then, make sure that the type 8 chest is ajar. After you have pulled open the type 8 chest, take the glass from the type 8 chest. And then, rest the glass on the platter in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take type 8 keycard from non-euclidean box<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take glass from type 8 chest<|im_end|>put glass on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to move south. That done, pick up the key from the floor of the cookery. With the key, venture north. And then, unlock the door within the bedchamber. And then, ensure that the door is open. If you have opened the door, take a trip north. Okay, and then, go to the east. After that, retrieve the backup calendar from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You make out a recliner. The recliner is typical. But the thing hasn't got anything on it.
There is a closed door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head west. Okay, and then, open the type 5 portal. After that, go to the south. And then, attempt to venture west. With that over with, pick-up the type 5 latchkey from the floor of the scullery. If you can get your hands on the type 5 latchkey, move east. Then, close the type 5 portal. And then, Insert the type 5 latchkey into the type 5 portal inside the studio to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open type 5 portal<|im_end|>go south<|im_end|>go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>close type 5 portal<|im_end|>lock type 5 portal with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Then, unlock the American limited edition locker with the American limited edition key. And then, assure that the American limited edition locker inside the steam room is ajar. And then, take the Microsoft latchkey from the American limited edition locker inside the steam room. Then, make it so that the Microsoft safe is unlocked. After that, ensure that the Microsoft safe inside the steam room is open. And then, pick up the vacuum from the Microsoft safe. And then, throw the vacuum on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a bench. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American limited edition key.

your action:

Response: go south<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Microsoft latchkey from American limited edition locker<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take vacuum from Microsoft safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the Henderson's chest. And then, open the Henderson's chest. After that, pick up the non-euclidean key from the Henderson's chest in the shower. And then, assure that the non-euclidean box inside the shower is unlocked with the non-euclidean key. And then, open the non-euclidean box. And then, take the mop from the non-euclidean box. Then, attempt to go to the west. Following that, deposit the mop on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Look out! It's a- oh, never mind, it's just a non-euclidean box. You can make out a Henderson's chest. Hmmm... what else, what else?
You need an unguarded exit? You should try going west.
You are carrying: a sandwich and a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take non-euclidean key from Henderson's chest<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take mop from non-euclidean box<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First step, take the type T keycard from the case. After that, make an effort to move north. That done, unlock the type T locker. After unlocking the type T locker, doublecheck that the type T locker is wide open. And then, go to the south. Okay, and then, take the glass from the saucepan inside the canteen. Then, make an effort to take a trip north. That done, you can insert the glass inside the type T locker within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You see an opened case. The case contains a type T keycard. I mean, just wow! Isn't TextWorld just the best? You smell an interesting smell, and follow it to a saucepan. You see a glass on the saucepan.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type T keycard from case<|im_end|>go north<|im_end|>unlock type T locker with type T keycard<|im_end|>open type T locker<|im_end|>go south<|im_end|>take glass from saucepan<|im_end|>go north<|im_end|>insert glass into type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to pick-up the formless key from the floor of the bedchamber. And then, assure that the formless safe is unlocked. After unlocking the formless safe, open the formless safe in the bedchamber. And then, pick up the Microsoft style passkey from the formless safe within the bedchamber. After taking the Microsoft style passkey, look and see that the Microsoft style door is unlocked with the Microsoft style passkey. After unlocking the Microsoft style door, doublecheck that the Microsoft style door is open. After that, venture east. And then, open the cabinet in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. Let's see what's in here.
You can see a locked formless safe.
There is a closed Microsoft style door leading east. There is an exit to the north. Don't worry, it is unguarded.
There is a formless key on the floor.
You are carrying: a cashew.

your action:

Response: take formless key<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take Microsoft style passkey from formless safe<|im_end|>unlock Microsoft style door with Microsoft style passkey<|im_end|>open Microsoft style door<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. After that, pick-up the latchkey from the floor of the bar. Then, make an attempt to travel west. Once you manage that, unlock the chest within the attic. And then, ensure that the chest within the attic is open. And then, take the passkey from the chest. After that, take a trip east. After that, lock the box in the bar with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
You see a locked chest in the corner.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to head east. If you can finish that, pick up the fudge scented keycard from the dresser inside the bedchamber. If you can get your hands on the fudge scented keycard, make an effort to head west. And then, make it so that the fudge scented chest inside the shower is unlocked with the fudge scented keycard. And then, make it so that the fudge scented chest in the shower is open. After pulling open the fudge scented chest, recover the type J key from the fudge scented chest inside the shower. After that, take a trip east. After that, unlock the type J box inside the bedchamber with the type J key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can see a fudge scented chest. You smell a pungent smell, and follow it to a case. Classic TextWorld.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented keycard from dresser<|im_end|>go west<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take type J key from fudge scented chest<|im_end|>go east<|im_end|>unlock type J box with type J key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, take a trip south. With that over with, recover the latchkey from the cabinet inside the shower. After that, go north. Following that, venture north. With that over with, go east. With that accomplished, make sure that the chest is closed. And then, make absolutely sure that the chest is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be fantastic if you could go to the south. With that over with, recover the formless keycard from the table within the sauna. And then, unlock the formless chest within the sauna. After that, open the formless chest inside the sauna. And then, recover the Henderson's keycard from the formless chest. And then, make an attempt to move north. After that, close the Henderson's chest in the spare room. After that, lock the Henderson's chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
You can make out an opened Henderson's chest here. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a rack. The rack is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from table<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take Henderson's keycard from formless chest<|im_end|>go north<|im_end|>close Henderson's chest<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, try to move west. With that over with, attempt to take a trip south. After that, lift the Canadian limited edition key from the floor of the dish-pit. After that, make an attempt to go to the north. With that done, head east. And then, unlock the Canadian limited edition safe. Once you have unlocked the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. After that, take the ladle from the Canadian limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
You scan the room, seeing a Canadian limited edition safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition key<|im_end|>go north<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take ladle from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. If you can manage that, ensure that the refrigerator within the dish-pit is open. And then, retrieve the latchkey from the refrigerator inside the dish-pit. With the latchkey, take a trip east. And then, insert the latchkey into the safe in the basement's lock to unlock it. Then, open the safe within the basement. And then, recover the pair of pants from the safe. Then, you can deposit the pair of pants into the locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. Let's see what's in here.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a locked safe.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type Y safe in the attic. Then, ensure that the type Y safe within the attic is open. And then, pick up the latchkey from the type Y safe in the attic. Then, assure that the passageway is unlocked. And then, ensure that the passageway is open. Having pulled open the passageway, attempt to take a trip north. Then, venture east. Then, look and see that the dresser is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. The room is well lit.
You see a type Y safe.
There is a closed passageway leading north. You need an unguarded exit? You should try going east.
You are carrying: a type Y key.

your action:

Response: unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to take a trip north. And then, make absolutely sure that the type 2 safe is ajar. After that, take the keycard from the type 2 safe. And then, venture south. Once you do that, doublecheck that the gateway inside the dish-pit is unlocked. And then, assure that the gateway inside the dish-pit is open. And then, make an attempt to move west. With that done, recover the teaspoon from the cabinet in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pen.

your action:

Response: go north<|im_end|>open type 2 safe<|im_end|>take keycard from type 2 safe<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could insert the non-euclidean passkey into the non-euclidean chest inside the cellar's lock to unlock it. And then, make absolutely sure that the non-euclidean chest in the cellar is open. And then, retrieve the passkey from the non-euclidean chest. If you can get your hands on the passkey, make absolutely sure that the safe within the cellar is unlocked. If you have unlocked the safe, assure that the safe in the cellar is opened. Then, retrieve the latchkey from the safe. After that, assure that the chest inside the cellar is unlocked with the latchkey. After unlocking the chest, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You see a chest. You can make out a safe. You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the keycard from the case. And then, unlock the portal inside the dish-pit. After that, open the portal within the dish-pit. After that, travel south. And then, retrieve the type 6 passkey from the bench. After that, unlock the type 6 locker. And then, ensure that the type 6 locker is open. Then, pick up the plant from the type 6 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. The room is well lit.
You make out a case. The case contains a keycard. Now that's what I call TextWorld!
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take type 6 passkey from bench<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>take plant from type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. Then, open the cuboid chest inside the garage. And then, pick up the passkey from the cuboid chest in the garage. After that, unlock the safe with the passkey. After unlocking the safe, open the safe within the garage. And then, pick up the fly larva from the safe in the garage. And then, make an attempt to take a trip east. With that done, ditch the fly larva on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could try to move south. With that accomplished, open the case inside the steam room. And then, recover the latchkey from the case in the steam room. After that, make it so that the hatch is unlocked. And then, open the hatch. After that, attempt to travel south. And then, try to move east. Then, take the laptop from the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the Henderson's limited edition latchkey into the Henderson's limited edition safe's lock to unlock it. And then, ensure that the Henderson's limited edition safe within the studio is open. And then, pick up the type K latchkey from the Henderson's limited edition safe. Then, unlock the type K chest in the studio. And then, assure that the type K chest is opened. And then, retrieve the type R keycard from the type K chest inside the studio. And then, insert the type R keycard into the type R passageway's lock to unlock it. Then, ensure that the type R passageway is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
As if things weren't amazing enough already, you can even see a type K chest. You make out a Henderson's limited edition safe.
There is a closed type R passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cabbage and a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take type K latchkey from Henderson's limited edition safe<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take type R keycard from type K chest<|im_end|>unlock type R passageway with type R keycard<|im_end|>open type R passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, assure that the cake scented safe is open. After you have opened the cake scented safe, retrieve the latchkey from the cake scented safe in the cookery. And then, travel north. Then, make it so that the hatch inside the shower is unlocked with the latchkey. And then, open the hatch. After opening the hatch, make an attempt to take a trip north. Then, go east. With that accomplished, retrieve the Cat Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed cake scented safe.
There is an unguarded exit to the north.
There is a cake scented keycard on the floor.
You are carrying: a stick of butter and a whisk.

your action:

Response: open cake scented safe<|im_end|>take latchkey from cake scented safe<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, retrieve the American limited edition key from the portmanteau. If you have got the American limited edition key, move north. Following that, venture west. Then, unlock the American limited edition chest. If you have unlocked the American limited edition chest, look and see that the American limited edition chest is wide open. Then, retrieve the pair of pants from the American limited edition chest in the attic. And then, make an effort to venture east. After that, deposit the pair of pants inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a portmanteau. There's something strange about this thing being here, but you don't have time to worry about that now. The portmanteau contains an American limited edition key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition key from portmanteau<|im_end|>go north<|im_end|>go west<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take pair of pants from American limited edition chest<|im_end|>go east<|im_end|>insert pair of pants into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the east. Then, make absolutely sure that the box is unlocked. And then, look and see that the box in the restroom is ajar. After pulling open the box, retrieve the American latchkey from the box. And then, make it so that the American chest inside the restroom is unlocked. After you have unlocked the American chest, open the American chest. After that, retrieve the broom from the American chest. Then, place the broom on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American latchkey from box<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take broom from American chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture west. Next, ensure that the display inside the basement is open. Then, pick up the latchkey from the display. Then, make an attempt to travel east. Then, assure that the box is unlocked with the latchkey. Then, make absolutely sure that the box inside the scullery is opened. Then, recover the apple from the box inside the scullery. And then, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it typical? You better believe it is.
You can make out a locked box. What's that over there? It looks like it's a case.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open display<|im_end|>take latchkey from display<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to pick up the cake scented latchkey from the rack. Then, insert the cake scented latchkey into the cake scented chest's lock to unlock it. After that, open the cake scented chest. After pulling open the cake scented chest, retrieve the type 6 passkey from the cake scented chest in the attic. If you can get your hands on the type 6 passkey, go to the east. With that done, insert the type 6 passkey into the type 6 locker within the office's lock to unlock it. And then, open the type 6 locker. After that, you can put the lightbulb inside the type 6 locker within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. I guess you better just go and list everything you see here.
You can make out a locked cake scented chest. You make out a rack. On the rack you can make out a cake scented latchkey. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lightbulb.

your action:

Response: take cake scented latchkey from rack<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take type 6 passkey from cake scented chest<|im_end|>go east<|im_end|>unlock type 6 locker with type 6 passkey<|im_end|>open type 6 locker<|im_end|>insert lightbulb into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, assure that the formless safe is unlocked with the formless keycard. After that, ensure that the formless safe is open. Then, pick up the passkey from the formless safe within the steam room. If you can get your hands on the passkey, try to go to the north. After that, doublecheck that the safe is unlocked. And then, make it so that the safe is wide open. Then, recover the Henderson's style latchkey from the safe. Then, make absolutely sure that the Henderson's style box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it standard? You better believe it is.
You make out a locked formless safe.
There is an unguarded exit to the north.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style latchkey from safe<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the Microsoft style keycard from the display. After that, move west. Following that, unlock the Microsoft style hatch in the dish-pit with the Microsoft style keycard. And then, open the Microsoft style hatch inside the dish-pit. Then, try to go south. After that, make an effort to go east. After that, assure that the non-euclidean safe is closed. And then, look and see that the non-euclidean safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can make out an opened display. The display contains a Microsoft style keycard. Wow, isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a non-euclidean key.

your action:

Response: take Microsoft style keycard from display<|im_end|>go west<|im_end|>unlock Microsoft style hatch with Microsoft style keycard<|im_end|>open Microsoft style hatch<|im_end|>go south<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the south. If you can get through with that, make sure that the non-euclidean chest is ajar. After pulling open the non-euclidean chest, retrieve the latchkey from the non-euclidean chest. And then, travel north. After that, make sure that the passageway is unlocked with the latchkey. And then, open the passageway. Then, attempt to move north. And then, close the passageway. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take latchkey from non-euclidean chest<|im_end|>go north<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the latchkey into the locker's lock to unlock it. And then, ensure that the locker is open. And then, retrieve the passkey from the locker inside the office. After that, assure that the gateway is unlocked. After you have unlocked the gateway, ensure that the gateway inside the office is open. After that, go to the east. And then, pick up the shirt from the board. After that, place the shirt on the bench inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker.
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take shirt from board<|im_end|>put shirt on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the latchkey into the box in the cellar's lock to unlock it. After unlocking the box, ensure that the box in the cellar is open. Then, recover the keycard from the box in the cellar. And then, attempt to go south. Then, assure that the portal is unlocked with the keycard. After that, open the portal. After that, try to venture south. Then, retrieve the glass from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You make out a box. You wonder idly who left that here. You see a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take glass from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, travel north. And then, recover the non-euclidean passkey from the workbench in the attic. Then, try to go to the south. Then, unlock the non-euclidean chest in the cookery. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, take the passkey from the non-euclidean chest in the cookery. Then, make it so that the safe in the cookery is unlocked. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You can barely contain your excitement.
Oh, great. Here's a safe. You can see a non-euclidean chest.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean passkey from workbench<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take passkey from non-euclidean chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the passkey from the platter inside the cookery. After stealing the passkey, make an effort to go to the east. Then, unlock the chest inside the bedroom. Then, ensure that the chest is open. And then, retrieve the keycard from the chest inside the bedroom. And then, try to head west. Then, unlock the locker inside the cookery. And then, make absolutely sure that the locker is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. You can see a platter. You shudder, but continue examining the platter. You see a passkey on the platter. Classic TextWorld.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from platter<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. Then, make sure that the cabinet is open. Then, pick up the type D key from the cabinet within the sauna. If you can get your hands on the type D key, make an attempt to head east. If you can get around to doing that, doublecheck that the type D box is unlocked with the type D key. Then, open the type D box. And then, recover the worm from the type D box. Then, you can place the worm inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type D box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take type D key from cabinet<|im_end|>go east<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take worm from type D box<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an attempt to take a trip east. Then, recover the type 4 latchkey from the floor of the sauna. After picking up the type 4 latchkey, insert the type 4 latchkey into the type 4 chest in the sauna's lock to unlock it. After that, open the type 4 chest inside the sauna. If you have opened the type 4 chest, attempt to go to the west. And then, pick up the worm from the floor of the workshop. And then, make an effort to move east. Then, insert the worm inside the type 4 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the cabinet in the bathroom. Then, check that the hatch is unlocked with the latchkey. And then, look and see that the hatch is opened. Then, head east. And then, pick up the keycard from the floor of the laundromat. After that, check that the chest in the laundromat is unlocked with the keycard. And then, assure that the chest in the laundromat is ajar. After that, take the insect from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You can barely contain your excitement.
You make out an opened cabinet. The cabinet contains a latchkey.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: take latchkey from cabinet<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to make an attempt to head north. With that accomplished, look and see that the hatch is unlocked with the passkey. If you have unlocked the hatch, open the hatch inside the pantry. After opening the hatch, travel east. Once you get through with that, make an effort to venture north. And then, lift the pair of headphones from the floor of the garage. After that, make an effort to go to the south. And then, put the pair of headphones into the dresser within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into the most ordinary of all possible spare rooms.
You see a closed type 0 box nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey and a type 0 keycard.

your action:

Response: go north<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the Henderson's style keycard from the bench. If you can get your hands on the Henderson's style keycard, unlock the Henderson's style portal within the recreation zone. And then, open the Henderson's style portal within the recreation zone. And then, venture east. Then, go south. With that accomplished, pick up the passkey from the coffer. And then, make an effort to venture north. After that, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. Let's see what's in here.
Look over there! a bench. The bench is typical. On the bench you can see a Henderson's style keycard.
There is a closed Henderson's style portal leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from bench<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to venture east. And then, retrieve the rectangular key from the rack inside the laundry place. If you have taken the rectangular key, go west. And then, unlock the rectangular chest inside the kitchen. After unlocking the rectangular chest, open the rectangular chest. Then, pick up the pear from the rectangular chest. Once you have picked up the pear, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin looking for stuff.
You can make out a locked rectangular chest, which looks standard, in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular key from rack<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take pear from rectangular chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to take a trip north. That done, unlock the type 7 locker with the type 7 keycard. And then, ensure that the type 7 locker within the office is open. Then, retrieve the key from the type 7 locker. If you can get your hands on the key, unlock the chest within the office with the key. Then, ensure that the chest inside the office is open. Then, recover the broccoli from the chest. If you can get your hands on the broccoli, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
You are carrying: a type 7 keycard.

your action:

Response: go north<|im_end|>unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take key from type 7 locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take broccoli from chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the counter. And then, doublecheck that the locker inside the kitchen is unlocked with the key. After that, assure that the locker in the kitchen is ajar. Then, recover the American style passkey from the locker in the kitchen. If you can get your hands on the American style passkey, make sure that the American style safe within the kitchen is unlocked with the American style passkey. Then, open the American style safe. Then, retrieve the teacup from the American style safe within the kitchen. Then, sit the teacup on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked American style safe right there by you. You can make out a locked locker. You make out a counter. On the counter you see a key.
There is a closed portal leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take teacup from American style safe<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the type 7 passkey from the table in the garage. And then, make it so that the type 7 chest is unlocked. Then, assure that the type 7 chest is wide open. After that, recover the key from the type 7 chest inside the garage. Then, check that the passageway is unlocked with the key. After unlocking the passageway, ensure that the passageway is open. Then, make an attempt to venture south. Okay, and then, open the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. Let's see what's in here.
You can see a type 7 chest. You make out a table. The table is usual. On the table you make out a type 7 passkey.
There is a closed passageway leading south. There is an unblocked exit to the north.
You are carrying: a tablet.

your action:

Response: take type 7 passkey from table<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take key from type 7 chest<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to travel north. And then, recover the passkey from the rack. Then, take a trip south. With that done, look and see that the hatch is unlocked with the passkey. Once you have unlocked the hatch, ensure that the hatch is open. Then, attempt to move east. Next, retrieve the key from the dresser. After that, Deposit the key into the chest inside the sauna to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's in the room.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take key from dresser<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, insert the TextWorld limited edition key into the TextWorld limited edition box's lock to unlock it. After unlocking the TextWorld limited edition box, ensure that the TextWorld limited edition box in the kitchenette is open. After that, recover the American limited edition passkey from the TextWorld limited edition box within the kitchenette. And then, look and see that the American limited edition gate is unlocked. Once you have unlocked the American limited edition gate, open the American limited edition gate. Then, head south. That done, take the Henderson's style passkey from the workbench inside the basement. Then, make absolutely sure that the Henderson's style chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You can see a TextWorld limited edition box.
There is a closed American limited edition gate leading south. There is an unguarded exit to the north.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take American limited edition passkey from TextWorld limited edition box<|im_end|>unlock American limited edition gate with American limited edition passkey<|im_end|>open American limited edition gate<|im_end|>go south<|im_end|>take Henderson's style passkey from workbench<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the type 9 passkey from the basket in the shower. Once you have picked up the type 9 passkey, insert the type 9 passkey into the type 9 chest's lock to unlock it. Then, open the type 9 chest in the shower. And then, take the formless latchkey from the type 9 chest. After that, unlock the formless portal in the shower with the formless latchkey. And then, make it so that the formless portal in the shower is opened. Then, attempt to move east. Okay, and then, look and see that the formless portal is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 9 chest. You see an opened basket. The basket contains a type 9 passkey.
There is a closed formless portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 9 passkey from basket<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take formless latchkey from type 9 chest<|im_end|>unlock formless portal with formless latchkey<|im_end|>open formless portal<|im_end|>go east<|im_end|>close formless portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the type N keycard from the locker. And then, unlock the type N box in the attic. After that, ensure that the type N box is open. Then, recover the type B key from the type N box. Then, insert the type B key into the type B chest's lock to unlock it. And then, doublecheck that the type B chest is opened. After that, take the apple from the type B chest. After getting the apple, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have shown up in, you had to come round a standard one.
You see a locked standard looking type B chest close by. You scan the room, seeing a type N box. You make out an opened locker in the corner. The locker contains a type N keycard.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type N keycard from locker<|im_end|>unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take type B key from type N box<|im_end|>unlock type B chest with type B key<|im_end|>open type B chest<|im_end|>take apple from type B chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to move east. Then, unlock the locker with the key. After unlocking the locker, ensure that the locker is open. And then, retrieve the type W keycard from the locker. Then, check that the type W chest is unlocked with the type W keycard. After that, make absolutely sure that the type W chest in the bar is wide open. And then, pick up the keycard from the type W chest. With the keycard, make sure that the safe within the bar is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type W keycard from locker<|im_end|>unlock type W chest with type W keycard<|im_end|>open type W chest<|im_end|>take keycard from type W chest<|im_end|>unlock safe with keycard<|im_end|>