Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the rectangular chest in the studio is unlocked with the rectangular key. After you have unlocked the rectangular chest, ensure that the rectangular chest is open. After that, pick up the type 3 key from the rectangular chest. And then, doublecheck that the type 3 chest inside the studio is unlocked with the type 3 key. Then, make absolutely sure that the type 3 chest is ajar. And then, recover the book from the type 3 chest. With the book, attempt to move west. Next, deposit the book on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You can make out a locked type 3 chest right there by you. You make out a locked rectangular chest.
You need an unguarded exit? You should try going west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take type 3 key from rectangular chest<|im_end|>unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take book from type 3 chest<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that over with, take the passkey from the rack inside the shower. With the passkey, check that the safe is unlocked with the passkey. After you have unlocked the safe, ensure that the safe within the shower is open. Then, take the keycard from the safe inside the shower. If you can get your hands on the keycard, venture west. Okay, and then, unlock the locker in the dish-pit. After you have unlocked the locker, make absolutely sure that the locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a locked usual looking locker in the corner.
There is an open door leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the portal within the basement is open. Then, try to move west. Once you succeed at that, pick up the rectangular latchkey from the bench inside the salon. Then, travel east. After that, unlock the rectangular box. After that, ensure that the rectangular box is open. After that, take the keycard from the rectangular box within the basement. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a closed safe. You see a rectangular box.
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying: a printer.

your action:

Response: open portal<|im_end|>go west<|im_end|>take rectangular latchkey from bench<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take keycard from rectangular box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. With that accomplished, pick up the latchkey from the rack inside the cookhouse. Then, make an effort to go north. And then, insert the latchkey into the gate inside the kitchen's lock to unlock it. And then, make sure that the gate within the kitchen is wide open. And then, move east. If you can succeed at that, make absolutely sure that the chest is wide open. And then, recover the nest of bats from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>open chest<|im_end|>take nest of bats from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, take the passkey from the basket. And then, make it so that the locker is unlocked. And then, ensure that the locker within the steam room is open. And then, retrieve the latchkey from the locker within the steam room. After taking the latchkey, unlock the box. After unlocking the box, open the box. After that, pick up the broom from the box in the steam room. With the broom, throw the broom on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You see a box. You make out a locked locker. You can make out an opened basket. The basket contains a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move west. That done, recover the latchkey from the rack. And then, make it so that the safe inside the restroom is unlocked. And then, open the safe. And then, retrieve the formless latchkey from the safe. After you have taken the formless latchkey, attempt to travel east. And then, assure that the formless chest is shut. And then, assure that the formless chest in the cellar is locked with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar. You can barely contain your excitement.
Hey, want to see a formless chest? Look over there, a formless chest. The formless chest is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the type 0 passkey from the stand inside the spare room. After that, make it so that the type 0 box within the spare room is unlocked. After unlocking the type 0 box, ensure that the type 0 box is open. And then, pick up the latchkey from the type 0 box within the spare room. After that, head south. With that over with, unlock the safe inside the bedroom. After that, ensure that the safe within the bedroom is open. After that, recover the laptop from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked type 0 box, which looks normal, is close by. You see a stand. You see a type 0 passkey on the stand. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 passkey from stand<|im_end|>unlock type 0 box with type 0 passkey<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move west. And then, lift the keycard from the floor of the bedchamber. If you have picked up the keycard, unlock the locker inside the bedchamber. After that, make it so that the locker is ajar. And then, pick up the key from the locker. And then, attempt to venture east. If you can finish that, unlock the gate. Then, open the gate within the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place. You can barely contain your excitement.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could venture west. With that done, ensure that the cabinet is open. Then, recover the Canadian limited edition latchkey from the cabinet. After that, travel east. Then, make absolutely sure that the Canadian limited edition safe is unlocked. After that, make sure that the Canadian limited edition safe is open. Having pulled open the Canadian limited edition safe, take the cuboid key from the Canadian limited edition safe. Then, make sure that the cuboid box is locked with the cuboid key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
A closed ordinary looking cuboid box is right there by you. You can see a Canadian limited edition safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take Canadian limited edition latchkey from cabinet<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take cuboid key from Canadian limited edition safe<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, lift the lavender scented latchkey from the floor of the office. With the lavender scented latchkey, unlock the lavender scented box with the lavender scented latchkey. And then, assure that the lavender scented box in the office is ajar. Then, recover the passkey from the lavender scented box in the office. If you have picked up the passkey, check that the box inside the office is unlocked with the passkey. After unlocking the box, open the box. And then, recover the cranberry from the box within the office. After that, eat the cranberry. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You start to take note of what's in the room.
You make out a locked normal looking box in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a lavender scented box.
There is a closed portal leading east. There is an exit to the west. Don't worry, it is unblocked.
There is a lavender scented latchkey on the floor.
You are carrying: a napkin.

your action:

Response: take lavender scented latchkey<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take passkey from lavender scented box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cranberry from box<|im_end|>eat cranberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could try to go west. And then, look and see that the dresser inside the bedroom is opened. And then, recover the cuboid passkey from the dresser. After that, go east. Following that, unlock the cuboid safe within the cookery. After that, open the cuboid safe. After that, retrieve the worm from the cuboid safe. And then, rest the worm on the platter inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You can see a cuboid safe. You smell an awful smell, and follow it to a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. The platter is normal. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take cuboid passkey from dresser<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take worm from cuboid safe<|im_end|>put worm on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to take the cushion from the desk within the bedchamber. If you can get your hands on the cushion, attempt to take a trip west. Next, ensure that the bureau is open. If you have opened the bureau, retrieve the keycard from the bureau inside the workshop. After that, head east. Okay, and then, check that the chest is unlocked with the keycard. After unlocking the chest, make absolutely sure that the chest is ajar. And then, you can place the cushion inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. Let's see what's in here.
You see a locked chest. You see a safe. I mean, just wow! Isn't TextWorld just the best? As if things weren't amazing enough already, you can even see a desk. The desk is normal. On the desk you make out a cushion.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cushion from desk<|im_end|>go west<|im_end|>open bureau<|im_end|>take keycard from bureau<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert cushion into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. After that, pick up the type H key from the floor of the office. Then, check that the type H safe is unlocked with the type H key. Then, open the type H safe in the office. After that, retrieve the type H keycard from the type H safe in the office. After that, make an attempt to take a trip north. After that, check that the type H box in the closet is unlocked with the type H keycard. And then, ensure that the type H box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can see a locked type H box. You see a coffer! What a letdown! The coffer is empty!
There is a closed hatch leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type H key<|im_end|>unlock type H safe with type H key<|im_end|>open type H safe<|im_end|>take type H keycard from type H safe<|im_end|>go north<|im_end|>unlock type H box with type H keycard<|im_end|>open type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, attempt to take a trip west. Then, travel north. With that accomplished, pick up the keycard from the bench inside the playroom. Then, insert the keycard into the chest within the playroom's lock to unlock it. And then, open the chest. And then, take the key from the chest inside the playroom. Having picked up the key, try to take a trip south. And then, make sure that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a typical kind of place. That is to say, you're in a kitchen.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, pick up the latchkey from the suitcase inside the vault. With the latchkey, doublecheck that the locker is unlocked with the latchkey. And then, ensure that the locker is open. Then, take the type 7 passkey from the locker within the vault. And then, try to go east. And then, unlock the type 7 box. After unlocking the type 7 box, ensure that the type 7 box is open. And then, recover the laptop from the type 7 box in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin looking for stuff.
You see a locker. An open suitcase is in the room. The suitcase contains a latchkey. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from suitcase<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>go east<|im_end|>unlock type 7 box with type 7 passkey<|im_end|>open type 7 box<|im_end|>take laptop from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, go west. And then, insert the keycard into the chest inside the canteen's lock to unlock it. And then, look and see that the chest inside the canteen is wide open. And then, pick up the non-euclidean keycard from the chest. If you can get your hands on the non-euclidean keycard, make sure that the non-euclidean chest within the canteen is unlocked. Then, ensure that the non-euclidean chest is open. After that, retrieve the glass from the non-euclidean chest inside the canteen. If you can get your hands on the glass, place the glass on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take glass from non-euclidean chest<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to venture north. Then, recover the key from the safe in the office. After that, try to take a trip north. With that accomplished, check that the locker inside the basement is unlocked with the key. Once you have unlocked the locker, make absolutely sure that the locker inside the basement is ajar. And then, retrieve the worm from the locker within the basement. And then, venture south. After that, insert the worm inside the safe in the office. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in the place we're calling the closet. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go south<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. Then, recover the formless latchkey from the stand in the chamber. If you can get your hands on the formless latchkey, insert the formless latchkey into the formless door within the chamber's lock to unlock it. Having unlocked the formless door, ensure that the formless door is open. After that, make an attempt to travel north. And then, try to venture east. And then, pick up the shadfly from the floor of the laundry place. After that, insert the shadfly into the drawer in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from stand<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>insert shadfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the floor of the cubicle. After you have got the latchkey, make an effort to go to the west. Then, unlock the box. Then, make absolutely sure that the box inside the sauna is ajar. Then, retrieve the keycard from the box. And then, doublecheck that the chest is unlocked with the keycard. And then, ensure that the chest inside the sauna is open. Then, recover the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, look and see that the locker is wide open. Having pulled open the locker, retrieve the type 7 passkey from the locker inside the salon. And then, unlock the type 7 locker with the type 7 passkey. Then, ensure that the type 7 locker is open. After you have opened the type 7 locker, recover the blanket from the type 7 locker in the salon. After that, make an attempt to travel east. After that, open the safe. And then, you can put the blanket into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one. You can barely contain your excitement.
You can make out a type 7 locker. You can see a closed locker.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 passkey from locker<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take blanket from type 7 locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could unlock the box in the parlor. After unlocking the box, ensure that the box inside the parlor is open. Then, pick up the Henderson's style passkey from the box. And then, take a trip south. With that accomplished, assure that the Henderson's style chest is unlocked with the Henderson's style passkey. And then, make it so that the Henderson's style chest within the scullery is open. Then, pick up the spork from the Henderson's style chest. After taking the spork, put the spork on the platter. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
You can make out a locked box.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Henderson's style passkey from box<|im_end|>go south<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take spork from Henderson's style chest<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the spherical key from the mantle inside the bedchamber. And then, insert the spherical key into the spherical chest's lock to unlock it. After that, open the spherical chest in the bedchamber. Having opened the spherical chest, pick up the American limited edition key from the spherical chest. And then, travel north. Once you do that, unlock the American limited edition chest. And then, ensure that the American limited edition chest in the study is open. Then, place the lamp inside the American limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. You can barely contain your excitement.
You can make out a locked spherical chest. You see a mantle. The mantle is usual. On the mantle you make out a spherical key.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a lamp.

your action:

Response: take spherical key from mantle<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take American limited edition key from spherical chest<|im_end|>go north<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>insert lamp into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture north. With that over with, open the dresser within the sauna. Then, pick up the bug from the dresser. If you can get your hands on the bug, travel south. Next, take the type 6 keycard from the shelf. After that, unlock the type 6 chest in the attic. Then, open the type 6 chest in the attic. After pulling open the type 6 chest, you can deposit the bug inside the type 6 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You scan the room, seeing a type 6 chest. You make out a shelf. You see a type 6 keycard on the shelf, so there's that.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>go south<|im_end|>take type 6 keycard from shelf<|im_end|>unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>insert bug into type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, go to the south. With that accomplished, take the keycard from the table. After that, unlock the hatch with the keycard. After that, ensure that the hatch is open. And then, take a trip south. And then, go east. And then, pick-up the Microsoft key from the floor of the spare room. And then, insert the Microsoft key into the Microsoft chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
Hey, want to see a chair? Look over there, a chair. The chair appears to be empty.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from table<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take Microsoft key<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go east. After that, recover the passkey from the rack inside the launderette. If you can get your hands on the passkey, unlock the chest in the launderette. Once you have unlocked the chest, open the chest inside the launderette. After that, recover the keycard from the chest. Then, make sure that the locker is unlocked. Then, open the locker. And then, retrieve the bug from the locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the portal. Having opened the portal, make an attempt to head east. Then, venture east. After that, take the key from the drawer inside the sauna. After that, try to go west. Following that, unlock the box. After that, open the box. After that, you can insert the insect inside the box in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and an insect.

your action:

Response: open portal<|im_end|>go east<|im_end|>go east<|im_end|>take key from drawer<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Once you accomplish that, retrieve the TextWorld limited edition keycard from the portmanteau. Then, travel west. Okay, and then, make sure that the TextWorld limited edition box is unlocked. And then, ensure that the TextWorld limited edition box is open. And then, recover the shadfly from the TextWorld limited edition box within the canteen. After taking the shadfly, venture east. And then, throw the shadfly on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a TextWorld limited edition box. Is this it? Is this what you came to TextWorld to see? a TextWorld limited edition box?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from portmanteau<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take shadfly from TextWorld limited edition box<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head north. After that, pick-up the formless latchkey from the floor of the kitchenette. Then, make it so that the formless gateway is unlocked with the formless latchkey. Then, assure that the formless gateway is ajar. And then, attempt to go to the north. And then, move east. And then, recover the gummy bear from the floor of the garage. And then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look at that board! What does it say? It says Welcome to the sauna? Well that's cool.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>unlock formless gateway with formless latchkey<|im_end|>open formless gateway<|im_end|>go north<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to travel west. With that done, open the drawer. And then, pick up the latchkey from the drawer within the steam room. Then, make an attempt to go to the east. And then, doublecheck that the box is unlocked. After you have unlocked the box, ensure that the box inside the recreation zone is open. After that, take the blanket from the box. And then, ditch the blanket on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. I guess you better just go and list everything you see here.
Oh, great. Here's a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open drawer<|im_end|>take latchkey from drawer<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. With that done, recover the formless latchkey from the counter. With the formless latchkey, move south. And then, unlock the formless box. Then, make absolutely sure that the formless box within the restroom is ajar. And then, recover the formless key from the formless box inside the restroom. After that, make absolutely sure that the formless door inside the restroom is unlocked. Then, make sure that the formless door is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
You scan the room, seeing a formless box.
There is a closed formless door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from counter<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take formless key from formless box<|im_end|>unlock formless door with formless key<|im_end|>open formless door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could go to the west. After that, ensure that the fridge is open. Then, take the passkey from the fridge. With the passkey, venture east. And then, make it so that the safe is unlocked. And then, make absolutely sure that the safe in the kitchen is open. And then, take the cuboid passkey from the safe. After taking the cuboid passkey, doublecheck that the cuboid safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
You see a locked cuboid safe. Oh, great. Here's a safe. You can see a closed case.
There is a closed door leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, go to the east. Once you get around to doing that, pick up the keycard from the floor of the workshop. And then, assure that the locker inside the workshop is unlocked with the keycard. Then, ensure that the locker is open. After that, travel west. Then, pick-up the worm from the floor of the cookhouse. After that, go east. After that, you can put the worm into the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go east. And then, take the passkey from the stand inside the spare room. After that, move west. Following that, look and see that the locker is unlocked. And then, open the locker. And then, take the shirt from the locker within the cellar. Then, travel east. That done, place the shirt on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You see a locker. You shudder, but continue examining the room.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a nest of beetles on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from stand<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>go east<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the spherical safe inside the kitchenette. And then, open the spherical safe in the kitchenette. After that, recover the type T passkey from the spherical safe. Then, unlock the type T chest in the kitchenette. After that, open the type T chest. After pulling open the type T chest, retrieve the latchkey from the type T chest in the kitchenette. And then, attempt to move east. Next, make it so that the chest in the garage is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a locked type T chest close by. A locked spherical safe is in the corner.
There is a closed portal leading south. There is an unblocked exit to the east.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take type T passkey from spherical safe<|im_end|>unlock type T chest with type T passkey<|im_end|>open type T chest<|im_end|>take latchkey from type T chest<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, make sure that the gateway is unlocked with the latchkey. After that, open the gateway. After that, make an effort to go to the south. Next, move east. Then, pick up the formless key from the stand. And then, unlock the formless safe. And then, open the formless safe inside the study. And then, pick up the binder from the formless safe in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from stand<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take binder from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, pick up the latchkey from the floor of the shower. And then, make sure that the chest in the shower is unlocked. Then, look and see that the chest within the shower is ajar. Then, recover the passkey from the chest. And then, make an attempt to venture west. Next, check that the locker is unlocked with the passkey. And then, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
A locked locker is here.
There is a closed gate leading west. There is an unguarded exit to the east.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Then, retrieve the keycard from the cake scented chest. If you can get your hands on the keycard, unlock the chest inside the bedroom. After unlocking the chest, doublecheck that the chest in the bedroom is ajar. Having opened the chest, take the novel from the chest in the bedroom. And then, make an attempt to move west. And then, ensure that the suitcase is open. Then, place the novel inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You bend down to tie your shoe. When you stand up, you notice a suitcase.
There is a closed hatch leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from cake scented chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take novel from chest<|im_end|>go west<|im_end|>open suitcase<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to pick up the keycard from the stand. And then, make an attempt to travel west. If you can finish that, make it so that the box is unlocked. And then, open the box. Then, take the lavender scented keycard from the box. And then, make an attempt to move east. Then, close the lavender scented box. And then, lock the lavender scented box within the office with the lavender scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You scan the room for a lavender scented box, and you find a lavender scented box. The lavender scented box is empty, what a horrible day! You can see a stand. You see a keycard on the stand.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>go east<|im_end|>close lavender scented box<|im_end|>lock lavender scented box with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to go east. With that accomplished, open the coffer inside the garage. Then, recover the Canadian style latchkey from the coffer in the garage. With the Canadian style latchkey, make it so that the Canadian style locker is unlocked. After that, make it so that the Canadian style locker in the garage is open. And then, retrieve the cane from the Canadian style locker. After that, go to the west. And then, put the cane on the table in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take Canadian style latchkey from coffer<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take cane from Canadian style locker<|im_end|>go west<|im_end|>put cane on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could doublecheck that the gateway within the vault is unlocked with the latchkey. After that, make it so that the gateway is opened. After pulling open the gateway, make an attempt to take a trip east. And then, take the type 6 latchkey from the cabinet. After that, look and see that the type 6 box is unlocked. After that, make it so that the type 6 box inside the laundry place is open. If you have opened the type 6 box, recover the cuboid keycard from the type 6 box. And then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take type 6 latchkey from cabinet<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take cuboid keycard from type 6 box<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. And then, ensure that the door in the scullery is open. And then, head south. After that, attempt to go west. After that, pick up the key from the box in the laundromat. And then, make an effort to venture east. Then, make it so that the door is closed. And then, doublecheck that the door is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You smell an intriguing smell, and follow it to a shelf. The shelf is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>go west<|im_end|>take key from box<|im_end|>go east<|im_end|>close door<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the formless chest within the parlor. Then, ensure that the formless chest in the parlor is open. After that, pick up the cake scented key from the formless chest. If you can get your hands on the cake scented key, make absolutely sure that the cake scented safe inside the parlor is unlocked. After that, make it so that the cake scented safe in the parlor is open. After that, retrieve the tv from the cake scented safe within the parlor. If you have picked up the tv, attempt to take a trip north. Then, rest the tv on the pan. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You scan the room, seeing a cake scented safe. You shudder, but continue examining the room. You can see a formless chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cake scented key from formless chest<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take tv from cake scented safe<|im_end|>go north<|im_end|>put tv on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the formless key from the counter inside the cellar. Then, unlock the formless chest inside the cellar with the formless key. And then, make it so that the formless chest within the cellar is open. Then, recover the Henderson's limited edition latchkey from the formless chest. Then, unlock the Henderson's limited edition box in the cellar. And then, make absolutely sure that the Henderson's limited edition box within the cellar is opened. After that, recover the key from the Henderson's limited edition box. After that, make it so that the locker inside the cellar is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cellar.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can make out a locked Henderson's limited edition box nearby. You can see a locked formless chest. Hey, want to see a counter? Look over there, a counter. You see a formless key on the counter.
There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless key from counter<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take Henderson's limited edition latchkey from formless chest<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take key from Henderson's limited edition box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move west. Once you get around to doing that, pick up the passkey from the dresser inside the sauna. And then, try to venture east. Next, unlock the box within the spare room with the passkey. After unlocking the box, ensure that the box is open. After that, take the American limited edition latchkey from the box. Then, take a trip west. With that over with, unlock the American limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. Let's see what's in here.
Look over there! a box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from dresser<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take American limited edition latchkey from box<|im_end|>go west<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture south. With that over with, ensure that the cabinet within the steam room is open. And then, take the key from the cabinet. If you can get your hands on the key, assure that the gate is unlocked. And then, assure that the gate in the steam room is ajar. And then, attempt to go east. That done, retrieve the passkey from the shelf in the garage. And then, look and see that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
There is an unblocked exit to the south.
You are carrying: a disk.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an effort to travel south. And then, take the rectangular passkey from the armchair within the study. After stealing the rectangular passkey, insert the rectangular passkey into the rectangular gate's lock to unlock it. And then, make sure that the rectangular gate within the study is opened. And then, move east. After that, assure that the cabinet is wide open. After that, pick up the loaf of bread from the cabinet inside the canteen. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from armchair<|im_end|>unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go east<|im_end|>open cabinet<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the south. Okay, and then, take the soap scented keycard from the rack inside the shower. And then, insert the soap scented keycard into the soap scented chest inside the shower's lock to unlock it. Then, ensure that the soap scented chest is open. And then, take the key from the soap scented chest. With the key, travel north. Then, unlock the safe with the key. Then, assure that the safe in the garage is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
What's that over there? It looks like it's a safe. Hmmm... what else, what else?
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented keycard from rack<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, make an attempt to go west. With that accomplished, pick up the type D latchkey from the floor of the cookery. If you have taken the type D latchkey, unlock the type D chest inside the cookery. After that, make absolutely sure that the type D chest within the cookery is opened. After that, pick up the fresh laundry scented latchkey from the type D chest inside the cookery. Then, try to move east. Then, unlock the fresh laundry scented gate with the fresh laundry scented latchkey. After that, ensure that the fresh laundry scented gate in the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the office.
You can make out a cabinet. Empty! What kind of nightmare TextWorld is this?
There is a closed fresh laundry scented gate leading north. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take type D latchkey<|im_end|>unlock type D chest with type D latchkey<|im_end|>open type D chest<|im_end|>take fresh laundry scented latchkey from type D chest<|im_end|>go east<|im_end|>unlock fresh laundry scented gate with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go east. After that, retrieve the TextWorld style latchkey from the bed stand within the lounge. After that, insert the TextWorld style latchkey into the TextWorld style locker's lock to unlock it. After that, make sure that the TextWorld style locker inside the lounge is ajar. Having pulled open the TextWorld style locker, attempt to take a trip west. Then, pick-up the top hat from the floor of the spare room. If you have got the top hat, make an effort to take a trip east. If you can finish that, you can put the top hat inside the TextWorld style locker inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style latchkey from bed stand<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>go west<|im_end|>take top hat<|im_end|>go east<|im_end|>insert top hat into TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go west. That done, open the crate inside the vault. And then, take the type 5 passkey from the crate. Having picked up the type 5 passkey, check that the type 5 box inside the vault is unlocked with the type 5 passkey. After that, make it so that the type 5 box is wide open. And then, recover the passkey from the type 5 box inside the vault. After picking up the passkey, head east. With that over with, unlock the chest within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
You can see a chest.
You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open crate<|im_end|>take type 5 passkey from crate<|im_end|>unlock type 5 box with type 5 passkey<|im_end|>open type 5 box<|im_end|>take passkey from type 5 box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the Canadian limited edition passkey from the display. And then, insert the Canadian limited edition passkey into the Canadian limited edition door's lock to unlock it. And then, ensure that the Canadian limited edition door in the cellar is open. Then, make an effort to take a trip south. After that, attempt to travel east. If you can do that, ensure that the drawer inside the shower is open. Then, pick up the Microsoft latchkey from the drawer. With the Microsoft latchkey, Put the Microsoft latchkey into the Microsoft chest inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a display. The display contains a candy bar and a Canadian limited edition passkey.
There is a closed Canadian limited edition door leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from display<|im_end|>unlock Canadian limited edition door with Canadian limited edition passkey<|im_end|>open Canadian limited edition door<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take Microsoft latchkey from drawer<|im_end|>lock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, try to move south. After that, doublecheck that the formless box is opened. And then, pick up the keycard from the formless box. After that, venture north. Then, unlock the chest within the chamber with the keycard. And then, ensure that the chest in the chamber is open. Then, retrieve the key from the chest within the chamber. After taking the key, make absolutely sure that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a locked safe. You make out a chest, so there's that.
There is a closed portal leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take keycard from formless box<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the fudge scented key from the floor of the basement. After taking the fudge scented key, unlock the fudge scented safe with the fudge scented key. After that, open the fudge scented safe. Then, pick up the keycard from the fudge scented safe in the basement. Then, head east. After that, check that the locker is unlocked with the keycard. Then, open the locker. Then, take the cd from the locker inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented safe.
You need an unblocked exit? You should try going east.
There is a fudge scented key on the floor.
You are carrying: a broom.

your action:

Response: take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move north. Once you get through with that, pick up the key from the floor of the lounge. And then, unlock the gate in the lounge with the key. And then, ensure that the gate inside the lounge is open. And then, make an effort to travel north. And then, retrieve the binder from the shelf in the workshop. And then, move east. With that over with, place the binder on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>take binder from shelf<|im_end|>go east<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the type 7 key into the type 7 chest's lock to unlock it. Then, ensure that the type 7 chest within the bedroom is open. Then, retrieve the formless key from the type 7 chest. And then, make it so that the formless chest is unlocked. And then, ensure that the formless chest in the bedroom is open. Then, pick up the fondue from the formless chest. After getting the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You begin looking for stuff.
You see a locked formless chest right there by you. You can see a type 7 chest.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take formless key from type 7 chest<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take fondue from formless chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head east. After that, recover the Canadian limited edition keycard from the floor of the workshop. Then, assure that the Canadian limited edition chest is unlocked. If you have unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest inside the workshop is open. And then, pick up the rectangular keycard from the Canadian limited edition chest in the workshop. And then, unlock the rectangular box in the workshop. If you have unlocked the rectangular box, ensure that the rectangular box is open. And then, retrieve the binder from the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take rectangular keycard from Canadian limited edition chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take binder from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. With that done, venture south. Then, recover the key from the bench. And then, unlock the chest within the chamber. After that, ensure that the chest is open. After that, take the blanket from the chest inside the chamber. And then, move north. After that, place the blanket on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette.
You can make out a saucepan. But the thing is empty, unfortunately.
There is an unblocked exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>go south<|im_end|>take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go north<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the locker in the bedroom. And then, make absolutely sure that the locker within the bedroom is open. After pulling open the locker, recover the shadfly from the locker. After you have picked up the shadfly, make an attempt to go north. With that over with, pick-up the rectangular latchkey from the floor of the dish-pit. And then, unlock the rectangular locker with the rectangular latchkey. And then, open the rectangular locker. And then, put the shadfly inside the rectangular locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a locker.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>go north<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>insert shadfly into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go east. Okay, and then, pick up the Canadian limited edition key from the drawer within the steam room. If you can get your hands on the Canadian limited edition key, move west. Once you do that, check that the Canadian limited edition locker is unlocked with the Canadian limited edition key. And then, assure that the Canadian limited edition locker within the bedroom is wide open. And then, take the keycard from the Canadian limited edition locker. And then, insert the keycard into the gateway's lock to unlock it. And then, ensure that the gateway is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You see a locked Canadian limited edition locker.
There is a closed gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition key from drawer<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. Then, ensure that the portmanteau is open. After that, pick up the TextWorld style keycard from the portmanteau. If you can get your hands on the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style passageway within the bedchamber's lock to unlock it. After that, open the TextWorld style passageway. And then, make an attempt to go east. After that, recover the nest of caterpillars from the table. And then, rest the nest of caterpillars on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You see a locked cabinet.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take TextWorld style keycard from portmanteau<|im_end|>unlock TextWorld style passageway with TextWorld style keycard<|im_end|>open TextWorld style passageway<|im_end|>go east<|im_end|>take nest of caterpillars from table<|im_end|>put nest of caterpillars on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the type 4 key from the case in the laundry place. After that, unlock the type 4 hatch with the type 4 key. And then, make absolutely sure that the type 4 hatch within the laundry place is opened. And then, attempt to go east. After that, make an effort to move east. After that, pick up the keycard from the cabinet within the sauna. After that, travel west. And then, lock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can make out a case. You can't wait to tell the folks at home about this! The case contains a type 4 key. Classic TextWorld.
There is a closed type 4 hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 4 key from case<|im_end|>unlock type 4 hatch with type 4 key<|im_end|>open type 4 hatch<|im_end|>go east<|im_end|>go east<|im_end|>take keycard from cabinet<|im_end|>go west<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the formless passkey from the trunk within the bathroom. After you have picked up the formless passkey, assure that the formless chest is unlocked with the formless passkey. And then, open the formless chest inside the bathroom. And then, pick up the non-euclidean passkey from the formless chest. Then, head east. If you can finish that, check that the non-euclidean safe inside the studio is unlocked with the non-euclidean passkey. And then, make it so that the non-euclidean safe is opened. After pulling open the non-euclidean safe, recover the binder from the non-euclidean safe within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
Look over there! a formless chest. You see a gleam over in a corner, where you can see a trunk. Wow, isn't TextWorld just the best? The trunk contains a formless passkey. You wonder idly who left that here.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from trunk<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take non-euclidean passkey from formless chest<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take binder from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, recover the rectangular latchkey from the box in the bar. Then, insert the rectangular latchkey into the rectangular hatch's lock to unlock it. And then, open the rectangular hatch. After that, attempt to head north. Okay, and then, take the bug from the stand within the recreation zone. If you can get your hands on the bug, venture south. Once you get through with that, make an attempt to go to the east. Once you accomplish that, toss the bug on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You rest your hand against a wall, but you miss the wall and fall onto a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a rectangular latchkey.
There is a closed rectangular hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from box<|im_end|>unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take bug from stand<|im_end|>go south<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, recover the formless passkey from the shelf in the garage. If you can get your hands on the formless passkey, unlock the formless box with the formless passkey. After you have unlocked the formless box, ensure that the formless box inside the garage is open. If you have opened the formless box, pick up the latchkey from the formless box inside the garage. And then, unlock the chest in the garage with the latchkey. And then, make absolutely sure that the chest is open. After that, pick up the fly larva from the chest in the garage. Then, place the fly larva on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
Oh, great. Here's a chest. You can see a formless box. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is usual. On the shelf you see a formless passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take formless passkey from shelf<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel east. With that done, pick up the keycard from the cabinet inside the study. Then, take a trip west. And then, unlock the chest in the workshop. After that, make sure that the chest in the workshop is opened. And then, retrieve the pencil from the chest. And then, head east. Next, drop the pencil on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one. You begin to take stock of what's in the room.
You see a chest. Wow, isn't TextWorld just the best? What's that over there? It looks like it's a bookshelf. The bookshelf is standard. But the thing hasn't got anything on it.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from cabinet<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go to the south. With that accomplished, take the key from the cabinet in the kitchen. And then, make an attempt to go north. And then, make absolutely sure that the passageway is unlocked with the key. Then, open the passageway within the shower. After that, try to travel east. With that over with, open the locker inside the bedroom. And then, retrieve the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a soap dispenser and a sock on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>go north<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, take a trip east. Then, take the key from the chest. And then, try to go to the west. Once you get through with that, unlock the safe in the launderette with the key. After you have unlocked the safe, make absolutely sure that the safe is opened. After that, retrieve the paper towel from the safe. After getting the paper towel, venture east. After that, deposit the paper towel on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer is empty! What a waste of a day!
There is a closed portal leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chest<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an effort to take a trip west. That done, take the type 4 key from the refrigerator in the kitchen. After that, unlock the type 4 safe inside the kitchen with the type 4 key. After that, open the type 4 safe. And then, recover the passkey from the type 4 safe inside the kitchen. After that, make an attempt to move east. Next, doublecheck that the hatch within the spare room is unlocked with the passkey. And then, doublecheck that the hatch is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can see a locker. The locker is empty, what a horrible day!
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take passkey from type 4 safe<|im_end|>go east<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>