Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go west. And then, make an effort to go to the west. And then, recover the American passkey from the bench inside the laundry place. And then, insert the American passkey into the American locker's lock to unlock it. Then, ensure that the American locker is open. After that, pick up the type M key from the American locker inside the laundry place. And then, try to venture east. Then, unlock the type M locker with the type M key. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's in the room.
You can make out a coffer. What a letdown! The coffer is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take American passkey from bench<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take type M key from American locker<|im_end|>go east<|im_end|>unlock type M locker with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the passkey from the floor of the cookery. With the passkey, unlock the locker within the cookery. After that, ensure that the locker is open. After that, recover the keycard from the locker. And then, insert the keycard into the door's lock to unlock it. Then, make sure that the door within the cookery is wide open. After that, go to the south. After that, recover the sponge from the drawer within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookery.
You see a locked locker, which looks usual, here.
There is a closed door leading south. There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, go west. If you can succeed at that, ensure that the chest inside the kitchen is open. And then, take the Henderson's limited edition key from the chest within the kitchen. And then, check that the Henderson's limited edition chest in the kitchen is unlocked with the Henderson's limited edition key. And then, open the Henderson's limited edition chest. Then, take the spork from the Henderson's limited edition chest in the kitchen. After that, attempt to go east. Following that, put the spork on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to come round a normal one.
You smell an interesting smell, and follow it to a bowl. The bowl is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Henderson's limited edition key from chest<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take spork from Henderson's limited edition chest<|im_end|>go east<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture west. With that accomplished, pick-up the key from the floor of the parlor. Then, check that the gate is unlocked with the key. After that, doublecheck that the gate is opened. After opening the gate, attempt to take a trip south. And then, try to take a trip east. And then, recover the apple from the couch. And then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a locked rectangular safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take apple from couch<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to pick up the fudge scented passkey from the suitcase inside the parlor. And then, go to the west. Once you succeed at that, assure that the fudge scented safe inside the recreation zone is unlocked. Once you have unlocked the fudge scented safe, make sure that the fudge scented safe is ajar. Then, recover the key from the fudge scented safe inside the recreation zone. After taking the key, go east. Following that, assure that the chest is shut. And then, make absolutely sure that the chest is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. Empty! What kind of nightmare TextWorld is this? You make out an opened suitcase. The suitcase contains a fudge scented passkey. You make out a stand. The stand is ordinary. The stand appears to be empty.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented passkey from suitcase<|im_end|>go west<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take key from fudge scented safe<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the west. With that accomplished, look and see that the locker is open. After that, recover the formless keycard from the locker inside the recreation zone. And then, head east. And then, unlock the formless passageway in the scullery with the formless keycard. After that, ensure that the formless passageway inside the scullery is open. After that, attempt to go to the south. Once you get around to doing that, lift the napkin from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is a closed formless passageway leading south. There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular key from the bed stand in the bedchamber. After that, make an attempt to venture north. Then, unlock the rectangular door inside the washroom. And then, make absolutely sure that the rectangular door within the washroom is wide open. After that, head east. That done, pick up the keycard from the couch. And then, unlock the safe inside the bar. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You scan the room for a bed stand, and you find a bed stand. Now why would someone leave that there? You see a rectangular key on the bed stand. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from bed stand<|im_end|>go north<|im_end|>unlock rectangular door with rectangular key<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head south. After that, go to the east. Then, pick up the key from the stand within the lounge. And then, insert the key into the chest in the lounge's lock to unlock it. Then, make it so that the chest inside the lounge is ajar. If you have pulled open the chest, recover the latchkey from the chest. Then, assure that the safe is unlocked. Then, make sure that the safe inside the lounge is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well I'll be, you are in the place we're calling the cookery.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. After that, ensure that the non-euclidean box inside the cellar is open. If you have opened the non-euclidean box, recover the type 4 key from the non-euclidean box. And then, unlock the type 4 box. Then, make it so that the type 4 box is open. After that, take the loaf of bread from the type 4 box. If you can get your hands on the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: an apple.

your action:

Response: go north<|im_end|>open non-euclidean box<|im_end|>take type 4 key from non-euclidean box<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take loaf of bread from type 4 box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the safe is open. Then, take the type N key from the safe. And then, take a trip east. After that, check that the type N box is unlocked with the type N key. Then, open the type N box inside the basement. And then, retrieve the type 3 latchkey from the type N box within the basement. After that, unlock the type 3 chest. After unlocking the type 3 chest, assure that the type 3 chest inside the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
You can make out a closed safe here.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type N key from safe<|im_end|>go east<|im_end|>unlock type N box with type N key<|im_end|>open type N box<|im_end|>take type 3 latchkey from type N box<|im_end|>unlock type 3 chest with type 3 latchkey<|im_end|>open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the suitcase in the chamber is open. After that, retrieve the keycard from the suitcase inside the chamber. And then, unlock the chest. Then, look and see that the chest is wide open. After pulling open the chest, pick up the nest of insects from the chest in the chamber. After you have taken the nest of insects, head east. After that, ensure that the bureau within the cubicle is open. After that, you can place the nest of insects inside the bureau. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You smell a great smell, and follow it to a suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take nest of insects from chest<|im_end|>go east<|im_end|>open bureau<|im_end|>insert nest of insects into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to retrieve the formless keycard from the drawer. After picking up the formless keycard, unlock the formless safe inside the shower with the formless keycard. And then, doublecheck that the formless safe within the shower is wide open. And then, recover the spherical latchkey from the formless safe. After that, unlock the spherical safe within the shower. Then, look and see that the spherical safe within the shower is wide open. After that, recover the type 6 latchkey from the spherical safe within the shower. After that, assure that the type 6 box within the shower is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a type 6 box. You can make out a locked spherical safe here. You see a gleam over in a corner, where you can see a formless safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. Now that's what I call TextWorld! The drawer contains a formless keycard.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless keycard from drawer<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take spherical latchkey from formless safe<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take type 6 latchkey from spherical safe<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to venture west. With that done, open the box. After that, recover the American style passkey from the box within the launderette. And then, try to go east. After that, make sure that the American style locker within the shower is unlocked. Then, open the American style locker within the shower. And then, pick up the stick of butter from the American style locker. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room is well lit.
You make out a American style locker. You see a gleam over in a corner, where you can see a basket.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take American style passkey from box<|im_end|>go east<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take stick of butter from American style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. With that accomplished, recover the soap dispenser from the table in the washroom. Then, make an attempt to venture west. And then, pick up the type 8 latchkey from the counter. After that, go east. After that, check that the type 8 chest inside the washroom is unlocked with the type 8 latchkey. Then, doublecheck that the type 8 chest inside the washroom is ajar. After that, put the soap dispenser inside the type 8 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You make out a trunk. What a letdown! The trunk is empty! You see a counter. You see a type 8 latchkey on the counter.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap dispenser from table<|im_end|>go west<|im_end|>take type 8 latchkey from counter<|im_end|>go east<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>insert soap dispenser into type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, head west. With that over with, recover the type R passkey from the floor of the sauna. After that, make an attempt to go to the east. Following that, check that the type R box within the kitchen is unlocked with the type R passkey. And then, open the type R box inside the kitchen. And then, retrieve the formless latchkey from the type R box. And then, unlock the formless door. Then, make sure that the formless door inside the kitchen is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen.
Look over there! a type R box! You can see a counter. Why don't you take a picture of it, it'll last longer! The counter is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed formless door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type R passkey<|im_end|>go east<|im_end|>unlock type R box with type R passkey<|im_end|>open type R box<|im_end|>take formless latchkey from type R box<|im_end|>unlock formless door with formless latchkey<|im_end|>open formless door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. Then, look and see that the box is unlocked. After that, look and see that the box is opened. Once you have opened the box, retrieve the passkey from the box. And then, try to travel east. And then, make absolutely sure that the safe is unlocked. Then, ensure that the safe is open. And then, pick up the iron from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin looking for stuff.
You can make out a locked safe, which looks normal, nearby.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. If you can get through with that, retrieve the formless latchkey from the rack inside the vault. And then, head east. That done, make sure that the formless chest within the workshop is unlocked with the formless latchkey. After that, doublecheck that the formless chest in the workshop is open. And then, retrieve the American style key from the formless chest. And then, head west. With that accomplished, unlock the American style portal within the vault with the American style key. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You can see a locked formless chest here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless latchkey from rack<|im_end|>go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take American style key from formless chest<|im_end|>go west<|im_end|>unlock American style portal with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make sure that the non-euclidean safe within the workshop is shut. After that, attempt to go west. That done, pick up the key from the bench. Having picked up the key, insert the key into the safe's lock to unlock it. And then, ensure that the safe inside the bar is open. Having pulled open the safe, take the non-euclidean latchkey from the safe inside the bar. After that, go to the east. With that over with, Insert the non-euclidean latchkey into the non-euclidean safe within the workshop to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out an opened non-euclidean safe. The non-euclidean safe is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: close non-euclidean safe<|im_end|>go west<|im_end|>take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>go east<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to venture north. With that over with, make an attempt to head north. And then, retrieve the key from the workbench within the vault. And then, head south. Following that, check that the safe inside the canteen is unlocked with the key. And then, doublecheck that the safe inside the canteen is wide open. After that, retrieve the kettle from the safe. If you have taken the kettle, deposit the kettle on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a glove.

your action:

Response: go north<|im_end|>go north<|im_end|>take key from workbench<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. With that accomplished, lift the passkey from the floor of the studio. After you have got the passkey, try to move west. Once you manage that, make absolutely sure that the box is unlocked with the passkey. And then, doublecheck that the box is opened. After that, retrieve the keyboard from the box within the cubicle. After that, try to venture east. If you can get around to doing that, deposit the keyboard on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked box. You bend down to tie your shoe. When you stand up, you notice a non-euclidean safe. Now why would someone leave that there?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a worm.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to close the safe within the dish-pit. Then, make an attempt to venture west. That done, take the non-euclidean key from the board. After that, unlock the non-euclidean chest within the shower. And then, open the non-euclidean chest in the shower. And then, pick up the keycard from the non-euclidean chest inside the shower. And then, try to go east. With that over with, Put the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You make out a safe. What a letdown! The safe is empty!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go west<|im_end|>take non-euclidean key from board<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take keycard from non-euclidean chest<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the box. After that, retrieve the non-euclidean passkey from the box. After stealing the non-euclidean passkey, check that the non-euclidean door within the sauna is unlocked with the non-euclidean passkey. And then, doublecheck that the non-euclidean door within the sauna is opened. Then, take a trip north. And then, head east. After that, open the type J box within the closet. Then, take the lightbulb from the type J box inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
You can make out a closed box, which looks normal, close by.
There is a closed non-euclidean door leading north. There is an unguarded exit to the south.
You are carrying: a type J latchkey.

your action:

Response: open box<|im_end|>take non-euclidean passkey from box<|im_end|>unlock non-euclidean door with non-euclidean passkey<|im_end|>open non-euclidean door<|im_end|>go north<|im_end|>go east<|im_end|>open type J box<|im_end|>take lightbulb from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the chair inside the office. Then, venture north. With that over with, unlock the locker. After unlocking the locker, open the locker. And then, take a trip south. Next, take the pen from the chair. And then, head north. Then, put the pen inside the locker inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chair, and you find a chair. You see a latchkey and a pen on the chair.
There is an unblocked exit to the north.
You are carrying: a chocolate bar.

your action:

Response: take latchkey from chair<|im_end|>go north<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go south<|im_end|>take pen from chair<|im_end|>go north<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. If you can accomplish that, pick up the keycard from the locker inside the garage. And then, go south. And then, check that the box is unlocked with the keycard. Then, ensure that the box is open. Then, recover the Advent Calendar from the box. After that, try to move north. And then, you can insert the Advent Calendar into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You can make out a rack. The rack is normal. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Advent Calendar from box<|im_end|>go north<|im_end|>insert Advent Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be a great idea if you could make absolutely sure that the toolbox is wide open. After that, recover the keycard from the toolbox. After that, attempt to go north. And then, doublecheck that the safe is unlocked with the keycard. And then, ensure that the safe within the steam room is open. Then, recover the berry from the safe within the steam room. After that, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox.
There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take keycard from toolbox<|im_end|>go north<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take berry from safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the coffer. And then, make an effort to take a trip west. Then, doublecheck that the box is unlocked. Then, ensure that the box within the cellar is open. And then, pick up the formless latchkey from the box. With the formless latchkey, try to move east. Once you succeed at that, check that the formless gate within the spare room is unlocked with the formless latchkey. Then, ensure that the formless gate is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out an opened coffer here. The coffer contains a latchkey.
There is a closed formless gate leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>go east<|im_end|>unlock formless gate with formless latchkey<|im_end|>open formless gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, take a trip south. That done, pick up the passkey from the floor of the playroom. With the passkey, unlock the chest. And then, ensure that the chest within the playroom is open. After that, pick up the pillow from the chest. And then, make an attempt to go north. Next, look and see that the fridge within the canteen is opened. After that, deposit the pillow inside the fridge. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty ordinary here. You begin to take stock of what's here.
You see a closed fridge, which looks typical, right there by you.
There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>go north<|im_end|>open fridge<|im_end|>insert pillow into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to lift the Henderson's key from the floor of the cookery. If you can get your hands on the Henderson's key, unlock the Henderson's safe with the Henderson's key. And then, open the Henderson's safe. After pulling open the Henderson's safe, retrieve the TextWorld key from the Henderson's safe. And then, check that the TextWorld gate within the cookery is unlocked with the TextWorld key. And then, open the TextWorld gate. After that, try to go east. And then, ensure that the basket in the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You see a locked Henderson's safe.
There is a closed TextWorld gate leading east. You need an unguarded exit? You should try going south.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take TextWorld key from Henderson's safe<|im_end|>unlock TextWorld gate with TextWorld key<|im_end|>open TextWorld gate<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move north. After that, retrieve the Canadian passkey from the fridge within the canteen. With the Canadian passkey, make it so that the Canadian locker inside the canteen is unlocked with the Canadian passkey. After that, ensure that the Canadian locker is open. Then, head south. Then, lift the golf tee from the floor of the basement. Then, make an attempt to venture north. After that, put the golf tee into the Canadian locker within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. Let's see what's in here.
There is an unblocked exit to the north.
There is a golf tee on the floor.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take Canadian passkey from fridge<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>go south<|im_end|>take golf tee<|im_end|>go north<|im_end|>insert golf tee into Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could lift the cake scented key from the floor of the scullery. After that, insert the cake scented key into the cake scented safe inside the scullery's lock to unlock it. After that, make absolutely sure that the cake scented safe is opened. Then, recover the key from the cake scented safe. If you can get your hands on the key, check that the chest in the scullery is unlocked with the key. After that, ensure that the chest within the scullery is open. Then, recover the type Y passkey from the chest within the scullery. And then, lock the type Y chest inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. You begin to take stock of what's here.
You see a closed type Y chest. You can see a chest. Now that's what I call TextWorld! You make out a cake scented safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cake scented key on the floor.
You are carrying nothing.

your action:

Response: take cake scented key<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>take key from cake scented safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type Y passkey from chest<|im_end|>lock type Y chest with type Y passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, make sure that the soap scented safe is unlocked. Then, open the soap scented safe inside the washroom. And then, take the key from the soap scented safe inside the washroom. With the key, unlock the safe within the washroom. And then, ensure that the safe is open. Then, take the fondue from the safe within the washroom. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a locked standard looking soap scented safe here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a soap scented latchkey and a backup calendar.

your action:

Response: unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take key from soap scented safe<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go west. Okay, and then, look and see that the safe is ajar. And then, recover the American limited edition passkey from the safe. After that, make an attempt to move east. Once you get around to doing that, unlock the American limited edition safe. Then, doublecheck that the American limited edition safe is wide open. After that, take the soap dispenser from the American limited edition safe inside the sauna. And then, place the soap dispenser on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition safe. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread and a teacup.

your action:

Response: go west<|im_end|>open safe<|im_end|>take American limited edition passkey from safe<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take soap dispenser from American limited edition safe<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the cuboid safe inside the workshop is unlocked with the cuboid key. After that, assure that the cuboid safe is opened. If you have pulled open the cuboid safe, pick up the keycard from the cuboid safe within the workshop. With the keycard, insert the keycard into the safe in the workshop's lock to unlock it. And then, ensure that the safe within the workshop is open. And then, retrieve the fondue from the safe. After picking up the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You make out a safe. You see a cuboid safe.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a legume and a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the Henderson's limited edition locker. And then, make it so that the Henderson's limited edition locker inside the basement is opened. And then, recover the type 8 passkey from the Henderson's limited edition locker. And then, make an attempt to take a trip south. Then, insert the type 8 passkey into the type 8 chest inside the bedchamber's lock to unlock it. Then, make absolutely sure that the type 8 chest is ajar. After you have opened the type 8 chest, pick up the bug from the type 8 chest. After that, insert the bug inside the box in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a Henderson's limited edition locker.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take type 8 passkey from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take bug from type 8 chest<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, unlock the cuboid safe within the laundry place. Then, ensure that the cuboid safe is open. Then, recover the latchkey from the cuboid safe in the laundry place. If you can get your hands on the latchkey, look and see that the chest in the laundry place is unlocked. And then, make absolutely sure that the chest within the laundry place is wide open. And then, retrieve the broom from the chest. After that, make an attempt to move south. Then, sit the broom on the board in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest. You make out a locked cuboid safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go south<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, recover the key from the board inside the sauna. Then, unlock the chest. And then, open the chest inside the sauna. Then, recover the keycard from the chest. After that, doublecheck that the locker within the sauna is unlocked. And then, assure that the locker within the sauna is ajar. Then, retrieve the type 9 key from the locker inside the sauna. And then, lock the type 9 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You have stumbled into a sauna. Not the sauna you'd expect. No, this is a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed type 9 safe, which looks standard, in the corner. You can make out a locker. Wow, isn't TextWorld just the best? You can see a locked chest. You see a board. The board is usual. On the board you see a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from board<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type 9 key from locker<|im_end|>lock type 9 safe with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, pick-up the latchkey from the floor of the bedchamber. Then, make an attempt to take a trip east. Next, unlock the locker in the vault. After that, doublecheck that the locker inside the vault is opened. And then, retrieve the type K key from the locker. And then, attempt to take a trip west. And then, insert the type K key into the type K safe in the bedchamber's lock to unlock it. And then, make it so that the type K safe is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's here.
You make out a locked type K safe.
There is a closed door leading west. You need an unguarded exit? You should try going east.
There is a latchkey on the floor.
You are carrying: a butterfly.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type K key from locker<|im_end|>go west<|im_end|>unlock type K safe with type K key<|im_end|>open type K safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head west. With that done, recover the latchkey from the rack inside the pantry. If you can get your hands on the latchkey, make sure that the box within the pantry is unlocked. After that, look and see that the box is open. After opening the box, take the key from the box. After getting the key, go to the east. With that accomplished, unlock the portal with the key. And then, look and see that the portal inside the studio is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the safe in the restroom is unlocked. And then, ensure that the safe is open. And then, take the type I latchkey from the safe inside the restroom. After stealing the type I latchkey, make an attempt to move south. Once you finish that, check that the type I passageway is unlocked with the type I latchkey. Then, make it so that the type I passageway is opened. After that, move south. Once you succeed at that, close the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one. The room is well lit.
You make out a safe.
There is an unblocked exit to the south.
You are carrying: a pizza and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type I latchkey from safe<|im_end|>go south<|im_end|>unlock type I passageway with type I latchkey<|im_end|>open type I passageway<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to travel south. And then, unlock the locker. After unlocking the locker, open the locker. After pulling open the locker, pick up the Canadian limited edition key from the locker within the kitchen. If you can get your hands on the Canadian limited edition key, try to go to the north. With that over with, open the door in the shower. And then, make an attempt to go east. And then, lock the Canadian limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed door leading east. There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian limited edition key from locker<|im_end|>go north<|im_end|>open door<|im_end|>go east<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to head west. Following that, take the keycard from the counter. After that, make absolutely sure that the chest in the vault is unlocked. After unlocking the chest, doublecheck that the chest inside the vault is opened. And then, take the fudge scented latchkey from the chest within the vault. And then, make an effort to venture east. With that over with, look and see that the fudge scented box within the scullery is unlocked. Then, ensure that the fudge scented box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You begin to take stock of what's in the room.
You can see a fudge scented box.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented latchkey from chest<|im_end|>go east<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could take the key from the pan. With the key, unlock the box. After unlocking the box, doublecheck that the box inside the dish-pit is open. Then, retrieve the latchkey from the box. After that, check that the passageway is unlocked with the latchkey. After that, ensure that the passageway in the dish-pit is open. After that, take a trip east. After that, make absolutely sure that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You can make out a locked box close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a key and a ladle on the pan, so there's that.
There is a closed passageway leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from pan<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the key from the dresser. After that, make it so that the box within the steam room is unlocked with the key. Then, open the box in the steam room. After that, pick up the Henderson's limited edition keycard from the box in the steam room. And then, unlock the Henderson's limited edition chest. After that, open the Henderson's limited edition chest. Then, pick up the soap dispenser from the Henderson's limited edition chest within the steam room. And then, place the soap dispenser on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You see a Henderson's limited edition chest. You can make out a locked box. You see a dresser. You check the price tag that hangs off the dresser. Fifty big ones?! That's ridiculous! You know, I know a person, they work out of the big city, who could get you one of those for 15 bucks! The dresser contains a key.
There is a closed gateway leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Henderson's limited edition keycard from box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take soap dispenser from Henderson's limited edition chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an effort to go east. And then, retrieve the Microsoft limited edition passkey from the armchair inside the workshop. And then, make an attempt to head west. With that over with, unlock the Microsoft limited edition safe within the cookery. After that, look and see that the Microsoft limited edition safe in the cookery is ajar. Then, recover the worm from the Microsoft limited edition safe inside the cookery. After that, travel east. After that, rest the worm on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You make out a Microsoft limited edition safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey from armchair<|im_end|>go west<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take worm from Microsoft limited edition safe<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. After that, open the cabinet within the restroom. And then, pick up the key from the cabinet in the restroom. And then, make an attempt to move west. Once you finish that, unlock the locker in the laundromat with the key. After that, assure that the locker within the laundromat is opened. Then, pick up the type 6 latchkey from the locker. And then, Place the type 6 latchkey into the type 6 box to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. I guess you better just go and list everything you see here.
You can see a type 6 box. Classic TextWorld. You see a locker. You make out a dresser.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type 6 latchkey from locker<|im_end|>lock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head west. After that, pick-up the Microsoft limited edition key from the floor of the cookhouse. Then, check that the Microsoft limited edition box within the cookhouse is unlocked with the Microsoft limited edition key. And then, open the Microsoft limited edition box. And then, make an effort to travel east. And then, retrieve the insect from the fridge. And then, try to go to the west. Okay, and then, deposit the insect inside the Microsoft limited edition box in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a fridge. The fridge contains an insect.
You need an unblocked exit? You should try going west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>take Microsoft limited edition key<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>open Microsoft limited edition box<|im_end|>go east<|im_end|>take insect from fridge<|im_end|>go west<|im_end|>insert insect into Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the TextWorld limited edition keycard from the rack within the dish-pit. After that, unlock the TextWorld limited edition gateway within the dish-pit. Then, open the TextWorld limited edition gateway within the dish-pit. After you have opened the TextWorld limited edition gateway, travel east. Okay, and then, move east. Once you succeed at that, retrieve the book from the floor of the cubicle. Then, take a trip west. That done, place the book on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You begin to take stock of what's here.
You see a rack. The rack is ordinary. On the rack you can see a TextWorld limited edition keycard.
There is a closed TextWorld limited edition gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from rack<|im_end|>unlock TextWorld limited edition gateway with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gateway<|im_end|>go east<|im_end|>go east<|im_end|>take book<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, doublecheck that the safe inside the workshop is unlocked. After that, assure that the safe is ajar. After that, pick up the latchkey from the safe within the workshop. After that, go to the south. With that accomplished, unlock the portal within the salon. After that, ensure that the portal is open. Then, take a trip west. Then, make it so that the portal inside the steam room is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move north. With that over with, recover the type P keycard from the desk within the lounge. Then, take a trip south. Then, make sure that the type P safe is unlocked. After unlocking the type P safe, ensure that the type P safe is open. After that, recover the keycard from the type P safe. With the keycard, unlock the chest. Then, make absolutely sure that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a type P safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type P keycard from desk<|im_end|>go south<|im_end|>unlock type P safe with type P keycard<|im_end|>open type P safe<|im_end|>take keycard from type P safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the soap scented latchkey from the chest within the basement. With the soap scented latchkey, unlock the soap scented box with the soap scented latchkey. And then, open the soap scented box in the basement. Then, take the Canadian style latchkey from the soap scented box within the basement. After that, insert the Canadian style latchkey into the Canadian style chest's lock to unlock it. After that, open the Canadian style chest. And then, recover the keycard from the Canadian style chest. With the keycard, lock the box with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a normal kind of place. That is to say, you're in a basement. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style chest. You see a locked soap scented box in the room. You can make out a chest. The light flickers for a second, but nothing else happens. The chest contains a soap scented latchkey.
There is a closed portal leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take soap scented latchkey from chest<|im_end|>unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take Canadian style latchkey from soap scented box<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to go to the south. Okay, and then, ensure that the drawer is open. Then, retrieve the key from the drawer within the washroom. Then, unlock the gate in the washroom. And then, ensure that the gate inside the washroom is open. And then, make an effort to go to the south. With that done, try to move east. After that, pick up the spoon from the saucepan in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>take key from drawer<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take spoon from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the box in the bar. Once you have got the passkey, attempt to travel south. Then, make it so that the gateway inside the studio is unlocked. After that, ensure that the gateway is open. After that, attempt to travel west. Once you get through with that, take the vanilla scented latchkey from the counter within the vault. And then, insert the vanilla scented latchkey into the vanilla scented locker within the vault's lock to unlock it. And then, open the vanilla scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have entered a bar. Not the bar you'd expect. No, this is a bar.
You can make out a box. The box contains a passkey.
There is an unblocked exit to the south.
You are carrying: a pair of headphones.

your action:

Response: take passkey from box<|im_end|>go south<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take vanilla scented latchkey from counter<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. If you can get through with that, unlock the formless box in the shower with the formless latchkey. Then, open the formless box. And then, retrieve the latchkey from the formless box in the shower. After that, unlock the safe within the shower. And then, look and see that the safe inside the shower is ajar. Then, take the broom from the safe. And then, toss the broom on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel east. After that, pick up the keycard from the bowl. And then, take a trip west. And then, make absolutely sure that the chest inside the vault is unlocked with the keycard. Once you have unlocked the chest, assure that the chest in the vault is opened. After pulling open the chest, recover the sock from the chest in the vault. If you can get your hands on the sock, move east. Once you finish that, deposit the sock on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You can see a locked chest in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take keycard from bowl<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the Henderson's limited edition latchkey from the cabinet in the bathroom. And then, make absolutely sure that the Henderson's limited edition portal is unlocked. Once you have unlocked the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal within the bathroom is wide open. If you have pulled open the Henderson's limited edition portal, move south. With that accomplished, make an effort to travel east. Then, take the cookie from the refrigerator inside the dish-pit. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a raspberry.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go south<|im_end|>go east<|im_end|>take cookie from refrigerator<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular locker. And then, recover the TextWorld limited edition keycard from the rectangular locker. After that, head west. With that done, check that the TextWorld limited edition chest is unlocked with the TextWorld limited edition keycard. Then, open the TextWorld limited edition chest. Then, pick up the key from the TextWorld limited edition chest in the vault. If you can get your hands on the key, attempt to take a trip east. Okay, and then, unlock the chest in the recreation zone with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a locked chest. You can make out a rectangular locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>take TextWorld limited edition keycard from rectangular locker<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move west. Then, look and see that the trunk in the playroom is opened. After opening the trunk, pick up the key from the trunk in the playroom. And then, travel east. And then, unlock the box in the workshop with the key. Then, assure that the box in the workshop is opened. Then, recover the passkey from the box. And then, look and see that the portal is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop.
You can see a locked box nearby.
There is a closed portal leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to ensure that the non-euclidean locker in the pantry is open. Then, retrieve the American style keycard from the non-euclidean locker within the pantry. Then, travel west. Following that, insert the American style keycard into the American style chest's lock to unlock it. Then, make it so that the American style chest in the cookhouse is ajar. After that, pick up the broccoli from the American style chest. And then, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a non-euclidean locker.
There is an unguarded exit to the west.
There is a non-euclidean passkey on the floor.
You are carrying: a grape.

your action:

Response: open non-euclidean locker<|im_end|>take American style keycard from non-euclidean locker<|im_end|>go west<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take broccoli from American style chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel west. Then, ensure that the case is open. After that, retrieve the American latchkey from the case. After that, go east. Then, check that the American safe within the study is unlocked with the American latchkey. And then, assure that the American safe in the study is wide open. And then, retrieve the strawberry from the American safe inside the study. Then, eat the strawberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You see a American safe.
There is a closed hatch leading east. There is an unguarded exit to the west.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take American latchkey from case<|im_end|>go east<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take strawberry from American safe<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, try to go east. Once you accomplish that, make it so that the type K box inside the laundry place is unlocked. After that, open the type K box within the laundry place. And then, take the cuboid passkey from the type K box. After that, unlock the cuboid chest within the laundry place. Then, ensure that the cuboid chest within the laundry place is open. And then, pick up the stick of butter from the cuboid chest inside the laundry place. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're not going to believe this, but you've just entered a bedchamber.
There is an unguarded exit to the east.
There is a manuscript on the floor.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K box with type K keycard<|im_end|>open type K box<|im_end|>take cuboid passkey from type K box<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take stick of butter from cuboid chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to lift the spherical key from the floor of the workshop. And then, take a trip north. And then, make it so that the spherical box is unlocked. And then, ensure that the spherical box is open. Then, retrieve the latchkey from the spherical box. After stealing the latchkey, assure that the box inside the recreation zone is unlocked. And then, make it so that the box within the recreation zone is open. After that, recover the tablet from the box inside the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop.
There is an exit to the north. Don't worry, it is unguarded.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: take spherical key<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take latchkey from spherical box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take tablet from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could check that the type 4 chest is unlocked with the type 4 key. Once you have unlocked the type 4 chest, open the type 4 chest. And then, recover the key from the type 4 chest inside the kitchen. And then, check that the door is unlocked with the key. Then, ensure that the door inside the kitchen is open. And then, venture west. And then, pick up the butterfly from the stand within the lounge. And then, place the butterfly on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You can make out a locked type 4 chest.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take key from type 4 chest<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. If you can accomplish that, head east. And then, pick up the key from the case. And then, venture west. Then, unlock the box. After that, ensure that the box is open. After pulling open the box, take the laptop from the box in the chamber. After you have picked up the laptop, place the laptop into the trunk inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>take key from case<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the latchkey from the trunk within the shower. And then, insert the latchkey into the box within the shower's lock to unlock it. After that, ensure that the box is open. And then, pick up the vanilla scented latchkey from the box inside the shower. After picking up the vanilla scented latchkey, unlock the vanilla scented box with the vanilla scented latchkey. After you have unlocked the vanilla scented box, open the vanilla scented box. If you have opened the vanilla scented box, take the non-euclidean key from the vanilla scented box. After that, make it so that the non-euclidean gateway is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the shower.
You can see a locked vanilla scented box nearby. You make out a locked box. What's that over there? It looks like it's a trunk. The trunk contains a latchkey.
There is a closed non-euclidean gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented latchkey from box<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>take non-euclidean key from vanilla scented box<|im_end|>lock non-euclidean gateway with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the passkey from the mantelpiece within the salon. After that, unlock the box within the salon. Then, open the box. After opening the box, take the type A passkey from the box within the salon. Then, unlock the type A box. After that, ensure that the type A box in the salon is open. Once you have opened the type A box, recover the burger from the type A box. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
You make out a type A box. Hmmm... what else, what else? You scan the room, seeing a box. You make out a mantelpiece. The mantelpiece is typical. On the mantelpiece you see a passkey.
There is a closed hatch leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from mantelpiece<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take type A passkey from box<|im_end|>unlock type A box with type A passkey<|im_end|>open type A box<|im_end|>take burger from type A box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. And then, pick up the fresh laundry scented passkey from the floor of the bathroom. After that, make it so that the fresh laundry scented locker within the bathroom is unlocked with the fresh laundry scented passkey. After unlocking the fresh laundry scented locker, ensure that the fresh laundry scented locker is open. After that, pick up the non-euclidean keycard from the fresh laundry scented locker inside the bathroom. After that, take a trip west. After that, check that the non-euclidean locker inside the studio is unlocked with the non-euclidean keycard. If you have unlocked the non-euclidean locker, look and see that the non-euclidean locker inside the studio is opened. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out a locked non-euclidean locker.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take non-euclidean keycard from fresh laundry scented locker<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the type 9 keycard from the floor of the workshop. If you have picked up the type 9 keycard, check that the type 9 safe in the workshop is unlocked with the type 9 keycard. And then, open the type 9 safe within the workshop. After that, retrieve the passkey from the type 9 safe. After you have picked up the passkey, make sure that the chest inside the workshop is unlocked. Then, make sure that the chest is ajar. After that, retrieve the legume from the chest within the workshop. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in an ordinary kind of place. That is to say, you're in a workshop.
A locked chest is here. If you haven't noticed it already, there seems to be something there by the wall, it's a type 9 safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 9 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 9 keycard<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take passkey from type 9 safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>