Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the non-euclidean keycard from the chest. And then, take a trip east. After that, unlock the non-euclidean locker. After that, make absolutely sure that the non-euclidean locker is ajar. Then, recover the passkey from the non-euclidean locker within the cubicle. After that, venture west. Next, assure that the locker within the dish-pit is closed. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest contains a non-euclidean keycard.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from chest<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take passkey from non-euclidean locker<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, go to the east. With that done, recover the non-euclidean latchkey from the armchair inside the office. After getting the non-euclidean latchkey, unlock the non-euclidean gate with the non-euclidean latchkey. And then, open the non-euclidean gate in the office. Then, make an attempt to go south. Then, ensure that the safe is open. And then, recover the Advent Calendar from the safe within the workshop. And then, you can put the Advent Calendar inside the case in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean latchkey from armchair<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. Once you get around to doing that, make an effort to move north. And then, retrieve the keycard from the floor of the garage. After that, go south. And then, unlock the chest inside the office. And then, ensure that the chest in the office is open. After that, take the American keycard from the chest in the office. If you have taken the American keycard, unlock the American box inside the office with the American keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a normal kind of place. That is to say, you're in a cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take American keycard from chest<|im_end|>unlock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the kitchenette. If you can get your hands on the keycard, make an effort to travel west. And then, insert the keycard into the chest in the scullery's lock to unlock it. And then, open the chest. And then, retrieve the legume from the chest. Once you have got the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that signboard! What does it say? It says Welcome to the scullery? Well that's cool. You begin to take stock of what's here.
You make out a chest.
You need an unblocked exit? You should try going east.
There is a garlic clove on the floor.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the playroom. And then, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker within the playroom is open. And then, take the cake scented key from the locker within the playroom. With the cake scented key, make it so that the cake scented chest is unlocked. After that, open the cake scented chest. After opening the cake scented chest, recover the keycard from the cake scented chest within the playroom. With the keycard, unlock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You can make out a locked safe in the room. You can see a locked cake scented chest. You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>take keycard from cake scented chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First step, retrieve the type Y passkey from the bar in the bedchamber. Then, check that the type Y portal inside the bedchamber is unlocked with the type Y passkey. Then, open the type Y portal within the bedchamber. And then, make an attempt to travel east. And then, go to the north. With that accomplished, recover the butterfly from the chest. With the butterfly, move south. Then, put the butterfly on the stand in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bar. On the bar you see a type Y passkey.
There is a closed type Y portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type Y passkey from bar<|im_end|>unlock type Y portal with type Y passkey<|im_end|>open type Y portal<|im_end|>go east<|im_end|>go north<|im_end|>take butterfly from chest<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to close the Microsoft limited edition chest. Then, make an effort to head west. Once you get through with that, pick up the key from the floor of the vault. Then, check that the safe in the vault is unlocked with the key. And then, open the safe. Then, retrieve the Microsoft limited edition latchkey from the safe within the vault. After that, go east. Once you get around to doing that, assure that the Microsoft limited edition chest inside the dish-pit is locked with the Microsoft limited edition latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a Microsoft limited edition chest. The Microsoft limited edition chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: close Microsoft limited edition chest<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the latchkey from the floor of the bar. Then, make it so that the safe within the bar is unlocked. If you have unlocked the safe, ensure that the safe is open. Then, recover the Microsoft limited edition keycard from the safe within the bar. And then, make it so that the Microsoft limited edition box is unlocked. After that, make it so that the Microsoft limited edition box within the bar is ajar. And then, recover the legume from the Microsoft limited edition box. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
What's that over there? It looks like it's a Microsoft limited edition box, so there's that. You can make out a locked safe in the corner.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Microsoft limited edition keycard from safe<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take legume from Microsoft limited edition box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be great if you could unlock the spherical chest. And then, open the spherical chest. Then, pick up the latchkey from the spherical chest. If you have taken the latchkey, travel east. Then, make it so that the locker within the washroom is unlocked. Then, ensure that the locker inside the washroom is open. After that, recover the rectangular keycard from the locker in the washroom. With the rectangular keycard, unlock the rectangular passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a locked spherical chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular passageway with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the west. And then, pick up the latchkey from the table in the closet. And then, attempt to take a trip east. And then, unlock the locker in the steam room with the latchkey. And then, ensure that the locker in the steam room is open. After you have opened the locker, take the insect from the locker in the steam room. Having picked up the insect, try to venture west. And then, drop the insect on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locker!
You need an unguarded exit? You should try going west.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. After that, pick up the key from the floor of the kitchenette. And then, venture east. That done, make absolutely sure that the locker inside the laundromat is unlocked with the key. And then, look and see that the locker in the laundromat is wide open. Once you have pulled open the locker, recover the latchkey from the locker. And then, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, ensure that the chest within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
You smell a pungent smell, and follow it to a chest. You see a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the rectangular locker is opened. After that, pick up the passkey from the rectangular locker. If you can get your hands on the passkey, unlock the chest in the pantry with the passkey. And then, assure that the chest in the pantry is opened. Then, take the key from the chest. And then, head east. And then, close the box. After shutting the box, look and see the box in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
You see a chest. You make out a closed rectangular locker.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to venture west. Then, go south. Following that, recover the passkey from the shelf in the garage. With the passkey, make an effort to move north. Once you manage that, attempt to take a trip east. That done, assure that the safe within the basement is unlocked. After that, open the safe in the basement. Then, retrieve the shoe from the safe within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. The room is well lit.
You can make out a locked safe nearby.
There is an open portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from shelf<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to take a trip east. Once you get around to doing that, ensure that the case is open. Then, pick up the type 4 key from the case in the study. And then, try to move west. Then, look and see that the type 4 locker in the studio is unlocked. After that, ensure that the type 4 locker in the studio is open. If you have pulled open the type 4 locker, take the keycard from the type 4 locker within the studio. And then, unlock the locker in the studio with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
Hey, want to see a locker? Look over there, a locker. What's that over there? It looks like it's a type 4 locker.
There is a closed portal leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take type 4 key from case<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take keycard from type 4 locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. After that, open the trunk. After that, retrieve the latchkey from the trunk. After taking the latchkey, go to the south. Then, assure that the hatch in the closet is unlocked with the latchkey. After unlocking the hatch, open the hatch. After that, make an effort to take a trip west. If you can accomplish that, take the knife from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go west<|im_end|>take knife from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel east. And then, recover the key from the freezer within the canteen. And then, take a trip west. Then, unlock the gateway. Then, make it so that the gateway is wide open. Then, venture south. With that accomplished, attempt to move east. Next, retrieve the nest of beetles from the counter inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a poem and a mop.

your action:

Response: go east<|im_end|>take key from freezer<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the key from the floor of the canteen. Once you have got the key, unlock the chest. Then, open the chest. After that, pick up the type M keycard from the chest within the canteen. After stealing the type M keycard, assure that the type M locker is unlocked. After that, look and see that the type M locker within the canteen is ajar. After that, retrieve the fork from the type M locker inside the canteen. After that, insert the fork inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here.
You make out a locked chest in the room. Oh wow! Is that what I think it is? It is! It's a type M locker.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type M keycard from chest<|im_end|>unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take fork from type M locker<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. Then, head south. And then, recover the latchkey from the rack within the kitchen. And then, head north. And then, make an effort to take a trip north. After that, go east. Then, assure that the safe is shut. After that, make it so the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You can make out a stand. The stand is typical. But oh no! there's nothing on this piece of garbage.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a book.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from rack<|im_end|>go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be great if you could look and see that the Henderson's locker within the shower is unlocked. After that, doublecheck that the Henderson's locker inside the shower is ajar. Once you have pulled open the Henderson's locker, recover the spherical keycard from the Henderson's locker inside the shower. Then, unlock the spherical chest inside the shower. And then, open the spherical chest in the shower. After pulling open the spherical chest, pick up the sock from the spherical chest inside the shower. After that, head south. Then, rest the sock on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You see a locked spherical chest. You see a locked Henderson's locker close by.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take spherical keycard from Henderson's locker<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take sock from spherical chest<|im_end|>go south<|im_end|>put sock on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Next, take the key from the counter within the bathroom. After that, unlock the chest. And then, open the chest. Once you have opened the chest, recover the fudge scented keycard from the chest inside the bathroom. After that, assure that the fudge scented locker inside the bathroom is unlocked. And then, assure that the fudge scented locker inside the bathroom is ajar. And then, take the butterfly from the fudge scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fudge scented keycard from chest<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take butterfly from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could unlock the box with the passkey. And then, ensure that the box is open. And then, pick up the cuboid passkey from the box in the study. And then, check that the cuboid box inside the study is unlocked with the cuboid passkey. Then, look and see that the cuboid box in the study is wide open. After pulling open the cuboid box, retrieve the keycard from the cuboid box inside the study. With the keycard, go to the west. Then, unlock the portal inside the bar with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. A locked box, which looks standard, is in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cuboid passkey from box<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>go west<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the non-euclidean locker. And then, ensure that the non-euclidean locker is open. Then, pick up the soap scented latchkey from the non-euclidean locker. And then, travel east. And then, unlock the soap scented locker within the laundry place. And then, make absolutely sure that the soap scented locker inside the laundry place is wide open. After that, retrieve the type 4 keycard from the soap scented locker in the laundry place. And then, insert the type 4 keycard into the type 4 portal in the laundry place's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room is well lit.
You see a locked non-euclidean locker.
There is an unblocked exit to the east.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take soap scented latchkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take type 4 keycard from soap scented locker<|im_end|>unlock type 4 portal with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the key from the case. After that, unlock the box inside the cellar. Then, make absolutely sure that the box within the cellar is open. After that, retrieve the passkey from the box. Then, attempt to go to the east. And then, insert the passkey into the locker's lock to unlock it. Then, assure that the locker in the washroom is open. After that, take the nest of grubs from the locker within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can make out a locked box. What's that over there? It looks like it's a case. Now why would someone leave that there? The case contains a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of grubs from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the chest is open. After that, retrieve the formless latchkey from the chest in the spare room. After that, venture east. Then, make absolutely sure that the formless safe inside the cookery is unlocked. Then, open the formless safe within the cookery. And then, recover the loaf of bread from the formless safe. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a chest.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take formless latchkey from chest<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take loaf of bread from formless safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. Then, open the type 9 box. If you have pulled open the type 9 box, take the passkey from the type 9 box. After that, go south. Once you manage that, insert the passkey into the safe inside the cellar's lock to unlock it. And then, open the safe. Then, take the fly larva from the safe. With the fly larva, ditch the fly larva on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar.
You make out a safe.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a teaspoon.

your action:

Response: go north<|im_end|>open type 9 box<|im_end|>take passkey from type 9 box<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move west. And then, pick up the passkey from the counter. After that, insert the passkey into the chest's lock to unlock it. After that, ensure that the chest is open. Once you have pulled open the chest, retrieve the latchkey from the chest inside the basement. Then, make an attempt to go east. With that done, check that the box is unlocked with the latchkey. And then, open the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box.
There is a closed portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the cake scented passkey from the cabinet in the spare room. And then, make an effort to take a trip south. And then, unlock the cake scented portal. Then, open the cake scented portal in the vault. And then, try to take a trip south. After that, make an effort to head east. Next, retrieve the burger from the bench inside the laundry place. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You begin to take stock of what's here.
You can make out an opened cabinet. The cabinet contains a cake scented passkey.
There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: take cake scented passkey from cabinet<|im_end|>go south<|im_end|>unlock cake scented portal with cake scented passkey<|im_end|>open cake scented portal<|im_end|>go south<|im_end|>go east<|im_end|>take burger from bench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the formless keycard from the floor of the office. If you can get your hands on the formless keycard, venture north. And then, make an attempt to go to the north. And then, unlock the formless locker inside the vault with the formless keycard. After unlocking the formless locker, ensure that the formless locker inside the vault is open. After opening the formless locker, pick up the gummy bear from the formless locker within the vault. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out an armchair. The armchair is ordinary. The armchair appears to be empty.
You need an unblocked exit? You should try going north.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>go north<|im_end|>go north<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to venture east. After that, recover the Canadian style key from the chair within the cookery. After that, attempt to go west. Then, assure that the Canadian style box is unlocked. Having unlocked the Canadian style box, ensure that the Canadian style box is open. Then, take the latchkey from the Canadian style box. And then, take a trip east. With that over with, check that the hatch is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the recreation zone. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Canadian style box. You scan the room for a mantelpiece, and you find a mantelpiece. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key from chair<|im_end|>go west<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take latchkey from Canadian style box<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip east. Then, lift the passkey from the floor of the salon. And then, unlock the chest with the passkey. After that, assure that the chest within the salon is opened. Then, move west. Next, recover the pen from the table. And then, make an attempt to travel east. Next, deposit the pen inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just moved into a workshop. Okay, just remember what you're here to do, and everything will go great.
You make out a table. On the table you see a pen. Hey, want to see a chair? Look over there, a chair. The chair is ordinary. The chair appears to be empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>go west<|im_end|>take pen from table<|im_end|>go east<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. Then, pick up the latchkey from the display within the cellar. With the latchkey, unlock the safe inside the cellar. Then, open the safe. Then, take the key from the safe in the cellar. After that, make an attempt to move west. With that over with, insert the key into the locker inside the cookhouse's lock to unlock it. And then, open the locker inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
What's that over there? It looks like it's a locker. Classic TextWorld.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, pick up the American latchkey from the floor of the spare room. After that, assure that the American chest inside the spare room is unlocked. After that, ensure that the American chest inside the spare room is open. After pulling open the American chest, recover the keycard from the American chest. Then, check that the safe is unlocked with the keycard. After unlocking the safe, open the safe within the spare room. After that, retrieve the broom from the safe inside the spare room. Then, sit the broom on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place.
Look out! It's a- oh, never mind, it's just a safe. You can see a locked American chest. What's that over there? It looks like it's a workbench. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading west. You need an unguarded exit? You should try going north.
There is an American latchkey on the floor.
You are carrying nothing.

your action:

Response: take American latchkey<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make absolutely sure that the rectangular chest in the canteen is shut. After that, venture south. Next, retrieve the fudge scented latchkey from the workbench. After that, make sure that the fudge scented chest is unlocked. Then, ensure that the fudge scented chest in the vault is open. And then, recover the rectangular latchkey from the fudge scented chest. If you have got the rectangular latchkey, make an effort to move north. After that, make it so that the rectangular chest inside the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it standard? You better believe it is.
You can make out an opened rectangular chest. The rectangular chest is empty! What a waste of a day!
There is a closed portal leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: close rectangular chest<|im_end|>go south<|im_end|>take fudge scented latchkey from workbench<|im_end|>unlock fudge scented chest with fudge scented latchkey<|im_end|>open fudge scented chest<|im_end|>take rectangular latchkey from fudge scented chest<|im_end|>go north<|im_end|>lock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the north. That done, open the cabinet inside the sauna. And then, pick up the keycard from the cabinet in the sauna. And then, make an effort to move south. After that, unlock the locker within the canteen with the keycard. And then, ensure that the locker is open. And then, recover the burger from the locker within the canteen. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could pick up the keycard from the floor of the bedchamber. And then, assure that the safe is unlocked. After that, open the safe in the bedchamber. Then, retrieve the passkey from the safe in the bedchamber. With the passkey, unlock the chest in the bedchamber. And then, make sure that the chest in the bedchamber is ajar. Then, take the textbook from the chest. If you can get your hands on the textbook, you can insert the textbook into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You start to take note of what's in the room.
You can see an opened dresser, which looks usual, in the corner. What a letdown! The dresser is empty! You make out a locked chest here. A locked usual looking safe is in the room.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>insert textbook into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, check that the locker is unlocked with the keycard. After that, ensure that the locker inside the bedroom is open. And then, retrieve the manuscript from the locker. Then, attempt to go south. And then, pick up the key from the floor of the recreation zone. Then, look and see that the safe within the recreation zone is unlocked. Then, ensure that the safe is open. Then, you can put the manuscript inside the safe in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
A locked locker, which looks usual, is in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert manuscript into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to venture east. With that done, pick-up the latchkey from the floor of the study. If you can get your hands on the latchkey, doublecheck that the locker in the study is unlocked. After that, ensure that the locker is open. After that, move west. Okay, and then, recover the insect from the rack. And then, try to go east. With that accomplished, put the insect into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You make out a rack. The rack is normal. On the rack you see an insect.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>go west<|im_end|>take insect from rack<|im_end|>go east<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to recover the lavender scented keycard from the portmanteau within the bedroom. After that, unlock the lavender scented safe within the bedroom with the lavender scented keycard. After unlocking the lavender scented safe, make it so that the lavender scented safe within the bedroom is ajar. Then, retrieve the soap scented key from the lavender scented safe in the bedroom. Then, make sure that the soap scented locker in the bedroom is unlocked. After that, open the soap scented locker in the bedroom. After opening the soap scented locker, take the cushion from the soap scented locker. And then, throw the cushion on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
A locked soap scented locker is close by. You make out a locked lavender scented safe. You can see a portmanteau. The portmanteau contains a lavender scented keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take lavender scented keycard from portmanteau<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take soap scented key from lavender scented safe<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>take cushion from soap scented locker<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the non-euclidean chest. After that, retrieve the type Q key from the non-euclidean chest within the shower. With the type Q key, travel west. Okay, and then, check that the type Q safe is unlocked with the type Q key. And then, make sure that the type Q safe is ajar. After that, retrieve the key from the type Q safe. If you can get your hands on the key, attempt to venture east. Next, insert the key into the portal's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed non-euclidean chest.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean key.

your action:

Response: open non-euclidean chest<|im_end|>take type Q key from non-euclidean chest<|im_end|>go west<|im_end|>unlock type Q safe with type Q key<|im_end|>open type Q safe<|im_end|>take key from type Q safe<|im_end|>go east<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could travel east. Then, make sure that the drawer is ajar. Then, recover the non-euclidean passkey from the drawer. And then, check that the non-euclidean locker inside the restroom is unlocked with the non-euclidean passkey. And then, open the non-euclidean locker inside the restroom. And then, recover the sponge from the non-euclidean locker within the restroom. Once you have taken the sponge, make an effort to go west. Then, drop the sponge on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You see a closed locker.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take non-euclidean passkey from drawer<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to head east. That done, ensure that the case is open. Then, retrieve the spherical keycard from the case in the cellar. And then, insert the spherical keycard into the spherical box within the cellar's lock to unlock it. Then, make absolutely sure that the spherical box inside the cellar is ajar. Then, recover the passkey from the spherical box. After getting the passkey, make sure that the safe is unlocked with the passkey. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take passkey from spherical box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take a trip east. And then, retrieve the keycard from the fridge inside the cookhouse. Having taken the keycard, attempt to travel west. Then, unlock the box inside the cookery. And then, assure that the box in the cookery is opened. Then, pick up the glass from the box. With the glass, attempt to go east. If you can get around to doing that, drop the glass on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. Let's see what's in here.
You can see a locked box. You make out a chest.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from fridge<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the north. And then, look and see that the safe is wide open. After that, take the American key from the safe in the vault. If you can get your hands on the American key, make an effort to head south. And then, insert the American key into the American safe's lock to unlock it. After that, make sure that the American safe is opened. Once you have pulled open the American safe, recover the fondue from the American safe inside the pantry. If you can get your hands on the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You see a locked American safe.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go north<|im_end|>open safe<|im_end|>take American key from safe<|im_end|>go south<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take fondue from American safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the west. After that, retrieve the vanilla scented latchkey from the floor of the bedroom. With the vanilla scented latchkey, go to the east. That done, insert the vanilla scented latchkey into the vanilla scented portal's lock to unlock it. And then, ensure that the vanilla scented portal is open. Having pulled open the vanilla scented portal, attempt to go south. And then, open the cabinet. Then, take the glass from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. I guess you better just go and list everything you see here.
You make out an opened box here. The box is empty! This is the worst thing that could possibly happen, ever!
There is a closed vanilla scented portal leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>take vanilla scented latchkey<|im_end|>go east<|im_end|>unlock vanilla scented portal with vanilla scented latchkey<|im_end|>open vanilla scented portal<|im_end|>go south<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the keycard from the bookshelf inside the bedchamber. After you have picked up the keycard, assure that the chest is unlocked. After that, open the chest within the bedchamber. After that, pick up the non-euclidean latchkey from the chest. After that, unlock the non-euclidean box with the non-euclidean latchkey. After that, make sure that the non-euclidean box inside the bedchamber is open. Then, retrieve the blueberry from the non-euclidean box. If you can get your hands on the blueberry, eat the blueberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You see a non-euclidean box. You can make out a locked chest. You can see a bookshelf. The bookshelf is ordinary. On the bookshelf you see a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take blueberry from non-euclidean box<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture east. After that, pick up the cuboid latchkey from the floor of the cubicle. After that, make an attempt to venture west. After that, assure that the cuboid gate in the cookhouse is unlocked with the cuboid latchkey. And then, ensure that the cuboid gate is open. And then, make an effort to head south. After that, travel east. Then, recover the keyboard from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
There is a closed cuboid gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a candy bar and a cushion.

your action:

Response: go east<|im_end|>take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid gate with cuboid latchkey<|im_end|>open cuboid gate<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel east. And then, recover the non-euclidean passkey from the table inside the cellar. Then, unlock the non-euclidean box inside the cellar. And then, open the non-euclidean box. After that, recover the passkey from the non-euclidean box. With the passkey, unlock the safe. After unlocking the safe, ensure that the safe is open. After that, retrieve the insect from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in a place we're calling a vault.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from table<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take passkey from non-euclidean box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be good if you could take a trip north. Once you get around to doing that, ensure that the refrigerator is open. Then, retrieve the passkey from the refrigerator. If you can get your hands on the passkey, check that the passageway is unlocked with the passkey. And then, open the passageway within the cookery. After that, move north. Then, try to go to the east. Then, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Okay, and then, insert the latchkey into the safe's lock to unlock it. After that, ensure that the safe is open. Then, pick up the key from the safe. After that, insert the key into the passageway's lock to unlock it. Then, ensure that the passageway is open. After pulling open the passageway, try to move south. And then, pick up the book from the cabinet inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel west. Then, doublecheck that the refrigerator is wide open. After you have pulled open the refrigerator, recover the passkey from the refrigerator. If you have picked up the passkey, look and see that the box is unlocked. Having unlocked the box, doublecheck that the box inside the canteen is wide open. And then, recover the glass from the box. Having got the glass, move east. Following that, sit the glass on the shelf inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the scullery.
What's that over there? It looks like it's a shelf. But the thing is empty, unfortunately.
There is a closed passageway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>go east<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the non-euclidean latchkey from the shelf inside the workshop. And then, make an effort to head east. And then, insert the non-euclidean latchkey into the non-euclidean box's lock to unlock it. Then, ensure that the non-euclidean box is open. Then, pick up the spherical keycard from the non-euclidean box. After that, unlock the spherical chest inside the cubicle. After that, ensure that the spherical chest is open. And then, retrieve the desktop computer from the spherical chest inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I am honoured to announce that you are now in the workshop.
What's that over there? It looks like it's a shelf. You see a non-euclidean latchkey on the shelf. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from shelf<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take spherical keycard from non-euclidean box<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take desktop computer from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the safe is closed. After that, go north. Once you succeed at that, pick up the keycard from the shelf. Then, check that the chest within the attic is unlocked with the keycard. If you have unlocked the chest, doublecheck that the chest inside the attic is opened. After that, retrieve the passkey from the chest within the attic. And then, attempt to venture south. With that accomplished, Put the passkey into the safe within the office to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. Let's see what's in here.
You scan the room, seeing a safe. The safe is empty! What a waste of a day!
There is a closed gate leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: close safe<|im_end|>go north<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type F box. And then, ensure that the type F box is open. After opening the type F box, recover the keycard from the type F box within the restroom. After that, make it so that the safe in the restroom is unlocked. And then, open the safe. Then, retrieve the passkey from the safe. With the passkey, look and see that the chest is unlocked. Then, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You bend down to tie your shoe. When you stand up, you notice a chest. A locked standard looking safe is in the room. Look over there! a type F box.
You need an unguarded exit? You should try going west.
You are carrying: a type F latchkey.

your action:

Response: unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>take keycard from type F box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make an attempt to venture east. And then, pick up the latchkey from the bed. With the latchkey, head west. With that done, doublecheck that the box inside the playroom is unlocked. And then, ensure that the box within the playroom is open. After that, recover the cookie from the box. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bed<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>