Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the lavender scented passkey from the trunk in the attic. And then, unlock the lavender scented chest. And then, ensure that the lavender scented chest is open. After you have opened the lavender scented chest, take the Microsoft latchkey from the lavender scented chest in the attic. After stealing the Microsoft latchkey, make it so that the Microsoft chest inside the attic is unlocked with the Microsoft latchkey. And then, open the Microsoft chest inside the attic. Then, pick up the lightbulb from the Microsoft chest in the attic. And then, throw the lightbulb on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
You see a locked ordinary looking Microsoft chest right there by you. You rest your hand against a wall, but you miss the wall and fall onto a lavender scented chest. You see a trunk. The trunk contains a lavender scented passkey. Wow, isn't TextWorld just the best?
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take lavender scented passkey from trunk<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take Microsoft latchkey from lavender scented chest<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take lightbulb from Microsoft chest<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to venture east. After that, ensure that the door is open. Then, make an attempt to head north. If you can get through with that, close the door. After that, attempt to go to the west. And then, pick up the latchkey from the counter in the shower. And then, attempt to move east. And then, lock the door with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east.
You are carrying: an apple.

your action:

Response: go east<|im_end|>open door<|im_end|>go north<|im_end|>close door<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's latchkey from the mantle within the workshop. And then, make an effort to go to the west. Okay, and then, unlock the Henderson's gate within the cookery. After unlocking the Henderson's gate, open the Henderson's gate within the cookery. And then, travel south. If you can get around to doing that, attempt to go east. Then, take the insect from the stand within the attic. After that, ditch the insect on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out a mantle. You see a Henderson's latchkey on the mantle. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from mantle<|im_end|>go west<|im_end|>unlock Henderson's gate with Henderson's latchkey<|im_end|>open Henderson's gate<|im_end|>go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the freezer is ajar. Then, recover the latchkey from the freezer in the canteen. Having picked up the latchkey, assure that the locker is unlocked. And then, ensure that the locker is open. And then, retrieve the Henderson's limited edition key from the locker inside the canteen. Then, travel north. And then, make absolutely sure that the Henderson's limited edition locker inside the basement is closed. Then, make it so that the Henderson's limited edition locker in the basement is locked with the Henderson's limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can see a locked locker. You make out a freezer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's limited edition key from locker<|im_end|>go north<|im_end|>close Henderson's limited edition locker<|im_end|>lock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the locker inside the attic is unlocked. Then, doublecheck that the locker in the attic is open. After that, retrieve the key from the locker. And then, unlock the portal in the attic with the key. And then, ensure that the portal is open. Then, venture east. After that, retrieve the burger from the table. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a locker. You see a counter. The counter appears to be empty.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go west. And then, make an effort to go to the west. And then, recover the American passkey from the bench inside the laundry place. And then, insert the American passkey into the American locker's lock to unlock it. Then, ensure that the American locker is open. After that, pick up the type M key from the American locker inside the laundry place. And then, try to venture east. Then, unlock the type M locker with the type M key. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's in the room.
You can make out a coffer. What a letdown! The coffer is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go west<|im_end|>take American passkey from bench<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take type M key from American locker<|im_end|>go east<|im_end|>unlock type M locker with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture south. Next, pick up the keycard from the pan. After that, make absolutely sure that the safe inside the dish-pit is unlocked. And then, open the safe. And then, make an effort to go north. And then, retrieve the pair of headphones from the rack. With the pair of headphones, travel south. Next, put the pair of headphones inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a rack. You see a pair of headphones on the rack. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from pan<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>go north<|im_end|>take pair of headphones from rack<|im_end|>go south<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the chest in the studio is unlocked. Then, ensure that the chest is open. Then, recover the TextWorld style key from the chest. After picking up the TextWorld style key, make an attempt to go east. Then, make it so that the TextWorld style chest inside the workshop is unlocked. After that, look and see that the TextWorld style chest is open. And then, retrieve the type E latchkey from the TextWorld style chest within the workshop. And then, doublecheck that the type E safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. I guess you better just go and list everything you see here.
You see a chest.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style key from chest<|im_end|>go east<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type E latchkey from TextWorld style chest<|im_end|>lock type E safe with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move north. After that, open the coffer. After pulling open the coffer, retrieve the American limited edition passkey from the coffer. After getting the American limited edition passkey, try to travel south. With that over with, make sure that the American limited edition gateway within the workshop is unlocked. After that, ensure that the American limited edition gateway is open. And then, attempt to go to the east. With that done, pick up the spoon from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed American limited edition gateway leading east. You need an unblocked exit? You should try going north.
You are carrying: a burger and a whisk.

your action:

Response: go north<|im_end|>open coffer<|im_end|>take American limited edition passkey from coffer<|im_end|>go south<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go east<|im_end|>take spoon from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the type 3 safe inside the kitchenette. And then, open the type 3 safe. And then, recover the passkey from the type 3 safe inside the kitchenette. Then, unlock the chest in the kitchenette with the passkey. And then, doublecheck that the chest is open. And then, recover the knife from the chest inside the kitchenette. And then, attempt to take a trip east. Then, place the knife on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. The room is well lit.
You can make out a chest. Wow, check out the price tag that's still affixed to the chest! Eighty bucks! As if things weren't amazing enough already, you can even see a type 3 safe. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 3 latchkey.

your action:

Response: unlock type 3 safe with type 3 latchkey<|im_end|>open type 3 safe<|im_end|>take passkey from type 3 safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>go east<|im_end|>put knife on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the rectangular passkey from the shelf. After that, insert the rectangular passkey into the rectangular hatch within the cookhouse's lock to unlock it. After unlocking the rectangular hatch, open the rectangular hatch. After that, try to go to the south. After that, attempt to go east. Okay, and then, take the formless key from the counter. And then, unlock the formless safe within the canteen. Then, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
You can see a shelf. You see a rectangular passkey on the shelf.
There is a closed rectangular hatch leading south. There is an unblocked exit to the west.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go south<|im_end|>go east<|im_end|>take formless key from counter<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip west. With that accomplished, recover the latchkey from the floor of the cubicle. After that, check that the safe inside the cubicle is unlocked with the latchkey. Then, open the safe within the cubicle. And then, take the keycard from the safe inside the cubicle. Then, make an effort to take a trip east. And then, make sure that the locker is closed. Once you have shut the locker, lock the locker in the studio with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio. You start to take note of what's in the room.
You see an opened ordinary looking locker right there by you. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go to the east. And then, pick up the key from the counter in the kitchenette. If you can get your hands on the key, move west. And then, unlock the chest. After unlocking the chest, open the chest in the cubicle. And then, recover the fondue from the chest. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You see a locked chest.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. Okay, and then, ensure that the cabinet is open. Then, take the TextWorld limited edition latchkey from the cabinet in the shower. After getting the TextWorld limited edition latchkey, try to go east. After that, unlock the TextWorld limited edition chest in the laundry place. If you have unlocked the TextWorld limited edition chest, open the TextWorld limited edition chest inside the laundry place. And then, pick up the vanilla scented latchkey from the TextWorld limited edition chest. With the vanilla scented latchkey, look and see the vanilla scented locker within the laundry place is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into the most usual of all possible laundry places.
You can see a vanilla scented locker. Something scurries by right in the corner of your eye. Probably nothing. You can make out a locked TextWorld limited edition chest.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take TextWorld limited edition latchkey from cabinet<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take vanilla scented latchkey from TextWorld limited edition chest<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go east. Then, pick up the TextWorld keycard from the floor of the workshop. Then, try to move west. That done, make it so that the TextWorld portal inside the sauna is unlocked. And then, ensure that the TextWorld portal is open. And then, make an effort to travel south. Then, make an effort to venture east. And then, make sure that the dresser is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty normal.
There is a closed TextWorld portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type S passkey and a shoe.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>go west<|im_end|>unlock TextWorld portal with TextWorld keycard<|im_end|>open TextWorld portal<|im_end|>go south<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. After that, lift the passkey from the floor of the salon. After that, unlock the hatch. After unlocking the hatch, look and see that the hatch inside the salon is ajar. Then, attempt to go east. And then, pick up the broom from the locker. After that, make an effort to travel west. Following that, ditch the broom on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a case. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take broom from locker<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, open the freezer. Then, pick up the passkey from the freezer. After taking the passkey, unlock the hatch. After that, doublecheck that the hatch is ajar. Then, head south. Okay, and then, venture east. Next, make absolutely sure that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a potato and a key.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, head south. And then, pick up the rectangular latchkey from the bureau. After picking up the rectangular latchkey, unlock the rectangular locker in the studio with the rectangular latchkey. After unlocking the rectangular locker, ensure that the rectangular locker within the studio is open. After that, retrieve the passkey from the rectangular locker. Then, venture north. After that, unlock the safe. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a safe.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a plant.

your action:

Response: go south<|im_end|>take rectangular latchkey from bureau<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take passkey from rectangular locker<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the type 0 safe in the steam room. Then, unlock the gate with the passkey. After that, ensure that the gate is open. Then, attempt to go to the north. After that, travel east. Next, make sure that the non-euclidean box within the washroom is wide open. After that, take the vacuum from the non-euclidean box. After that, place the vacuum on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You see a type 0 safe. The type 0 safe contains a passkey and a type 0 latchkey.
There is a closed gate leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from type 0 safe<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>take vacuum from non-euclidean box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to travel north. And then, recover the latchkey from the counter. If you can get your hands on the latchkey, assure that the portal is unlocked. And then, open the portal. And then, make an effort to go to the north. That done, go east. After that, pick up the Canadian limited edition keycard from the platter. After that, lock the Canadian limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take Canadian limited edition keycard from platter<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. Following that, open the case inside the garage. If you have pulled open the case, recover the formless latchkey from the case. After that, unlock the formless chest in the garage. After that, open the formless chest. After pulling open the formless chest, retrieve the latchkey from the formless chest. Then, unlock the safe with the latchkey. After that, ensure that the safe within the garage is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take the key from the stand. Once you have picked up the key, make an attempt to move east. If you can finish that, unlock the box with the key. And then, make absolutely sure that the box in the kitchenette is ajar. And then, recover the rectangular latchkey from the box. And then, unlock the rectangular box with the rectangular latchkey. Then, look and see that the rectangular box is open. Then, take the napkin from the rectangular box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. Now why would someone leave that there? The stand is normal. On the stand you make out a key.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take napkin from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take the non-euclidean passkey from the suitcase in the studio. After that, assure that the non-euclidean chest within the studio is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean chest inside the studio is open. After opening the non-euclidean chest, recover the Henderson's limited edition keycard from the non-euclidean chest. After getting the Henderson's limited edition keycard, unlock the Henderson's limited edition gate. Then, ensure that the Henderson's limited edition gate is open. After that, make an effort to go east. After that, close the Henderson's limited edition gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty ordinary.
You see a non-euclidean chest. Does this look like anything mentioned in the instructions? You can see a suitcase. The suitcase contains a non-euclidean passkey, so there's that.
There is a closed Henderson's limited edition gate leading east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: take non-euclidean passkey from suitcase<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take Henderson's limited edition keycard from non-euclidean chest<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>close Henderson's limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the keycard into the box in the bedroom's lock to unlock it. After that, make it so that the box is opened. And then, take the key from the box inside the bedroom. Then, make absolutely sure that the chest is unlocked. Then, ensure that the chest within the bedroom is open. After you have pulled open the chest, take the poem from the chest. If you can get your hands on the poem, go to the east. Okay, and then, place the poem on the shelf inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a box.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>go east<|im_end|>put poem on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the keycard from the bench. And then, unlock the box inside the bedchamber. And then, ensure that the box is open. After that, pick up the key from the box. After that, take a trip east. Then, insert the key into the safe within the kitchen's lock to unlock it. After unlocking the safe, ensure that the safe in the kitchen is open. And then, recover the fly larva from the safe inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a bench. You see a keycard on the bench. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, travel east. With that done, recover the keycard from the bookshelf. Then, try to take a trip north. And then, unlock the chest in the garage. After that, make it so that the chest is wide open. After that, retrieve the broom from the chest. And then, make an attempt to move south. That done, drop the broom on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Here we are in the laundromat.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, unlock the type C box within the studio with the type C keycard. Then, open the type C box within the studio. Having opened the type C box, recover the cake scented key from the type C box. And then, make absolutely sure that the cake scented gate is unlocked with the cake scented key. Then, open the cake scented gate within the studio. Then, move east. After that, recover the key from the drawer in the sauna. Then, make it so the safe inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You can see a type C box.
There is a closed cake scented gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type C keycard.

your action:

Response: unlock type C box with type C keycard<|im_end|>open type C box<|im_end|>take cake scented key from type C box<|im_end|>unlock cake scented gate with cake scented key<|im_end|>open cake scented gate<|im_end|>go east<|im_end|>take key from drawer<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make it so that the box in the bedchamber is unlocked. Once you have unlocked the box, ensure that the box in the bedchamber is open. And then, pick up the Canadian limited edition key from the box within the bedchamber. Then, make an effort to take a trip west. Okay, and then, insert the Canadian limited edition key into the Canadian limited edition locker in the parlor's lock to unlock it. Once you have unlocked the Canadian limited edition locker, ensure that the Canadian limited edition locker in the parlor is open. Then, pick up the cucumber from the Canadian limited edition locker in the parlor. Then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a box.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Canadian limited edition key from box<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take cucumber from Canadian limited edition locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. After that, pick-up the non-euclidean keycard from the floor of the canteen. After that, unlock the non-euclidean box. Then, assure that the non-euclidean box within the canteen is opened. After that, retrieve the whisk from the non-euclidean box inside the canteen. And then, travel south. And then, open the safe. And then, deposit the whisk inside the safe in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
You can see a closed safe.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take whisk from non-euclidean box<|im_end|>go south<|im_end|>open safe<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. Then, retrieve the TextWorld style keycard from the floor of the cubicle. Having picked up the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style door's lock to unlock it. After that, look and see that the TextWorld style door is wide open. After opening the TextWorld style door, move south. Once you get through with that, pick up the burger from the stand. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an unblocked exit to the south.
There is a berry on the floor.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style door with TextWorld style keycard<|im_end|>open TextWorld style door<|im_end|>go south<|im_end|>take burger from stand<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture west. And then, unlock the American gateway inside the shower. Then, ensure that the American gateway inside the shower is open. And then, go south. After that, venture east. Once you accomplish that, ensure that the formless safe in the studio is open. After pulling open the formless safe, take the worm from the formless safe. If you have picked up the worm, drop the worm on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I am obligated to announce that you are now in the lounge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American keycard and a formless key.

your action:

Response: go west<|im_end|>unlock American gateway with American keycard<|im_end|>open American gateway<|im_end|>go south<|im_end|>go east<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. And then, recover the passkey from the couch. After that, unlock the safe within the playroom. After unlocking the safe, open the safe. Then, take the type 7 key from the safe inside the playroom. Having got the type 7 key, unlock the type 7 locker inside the playroom. Once you have unlocked the type 7 locker, doublecheck that the type 7 locker is wide open. Then, take the cushion from the type 7 locker inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from couch<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 key from safe<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take cushion from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, attempt to take a trip west. And then, recover the keycard from the chest within the playroom. After that, make it so that the box is unlocked. After that, assure that the box inside the playroom is wide open. Then, retrieve the latchkey from the box inside the playroom. If you have picked up the latchkey, go to the east. With that done, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe in the pantry is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. Then, take the passkey from the bookshelf. Then, unlock the portal within the studio with the passkey. And then, ensure that the portal inside the studio is open. Then, travel west. That done, ensure that the coffer is open. After that, take the plant from the coffer inside the chamber. And then, insert the plant inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take plant from coffer<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the trunk. After that, recover the keycard from the trunk. After that, unlock the portal with the keycard. And then, open the portal. After that, try to head east. And then, retrieve the passkey from the box in the sauna. And then, look and see that the chest is unlocked. And then, open the chest inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a trunk.
There is a closed portal leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, unlock the non-euclidean locker inside the cubicle. Then, make sure that the non-euclidean locker is opened. And then, retrieve the key from the non-euclidean locker. And then, attempt to travel east. And then, unlock the box inside the shower. After that, ensure that the box inside the shower is open. After that, recover the insect from the box within the shower. If you can get your hands on the insect, place the insect on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You smell a terrible smell, and follow it to a non-euclidean locker.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the locker inside the vault is open. And then, take the type 7 latchkey from the locker inside the vault. Then, insert the type 7 latchkey into the type 7 box's lock to unlock it. And then, ensure that the type 7 box within the vault is open. After that, pick up the key from the type 7 box. And then, attempt to go east. Once you accomplish that, close the box. Once you have shut the box, Deposit the key into the box inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You can see a type 7 box. You make out a closed locker.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type 7 latchkey from locker<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take key from type 7 box<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go east. Then, retrieve the keycard from the floor of the bedchamber. Then, take a trip west. And then, insert the keycard into the safe inside the basement's lock to unlock it. After that, look and see that the safe is ajar. Then, retrieve the broom from the safe in the basement. After you have taken the broom, try to move east. Okay, and then, ditch the broom on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here.
You make out a locked safe in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, head south. Then, pick up the type 8 passkey from the floor of the cookhouse. And then, unlock the type 8 hatch. After that, ensure that the type 8 hatch inside the cookhouse is open. Then, make an attempt to go to the south. And then, make an effort to venture east. And then, retrieve the glove from the rack. Then, put the glove inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You make out a locker. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take type 8 passkey<|im_end|>unlock type 8 hatch with type 8 passkey<|im_end|>open type 8 hatch<|im_end|>go south<|im_end|>go east<|im_end|>take glove from rack<|im_end|>insert glove into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the type 4 locker with the type 4 keycard. After you have unlocked the type 4 locker, ensure that the type 4 locker inside the bar is open. Then, take the latchkey from the type 4 locker inside the bar. And then, move south. And then, check that the locker in the pantry is unlocked with the latchkey. And then, open the locker within the pantry. And then, take the Henderson's style key from the locker. If you have picked up the Henderson's style key, make absolutely sure that the Henderson's style portal inside the pantry is unlocked with the Henderson's style key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type 4 locker. Oh, great. Here's a bookshelf. The bookshelf is standard. The bookshelf appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take latchkey from type 4 locker<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Henderson's style key from locker<|im_end|>unlock Henderson's style portal with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the lavender scented latchkey from the saucepan within the scullery. Then, unlock the lavender scented box. And then, assure that the lavender scented box inside the scullery is opened. After that, take the type 3 keycard from the lavender scented box. And then, make an attempt to travel east. Once you accomplish that, unlock the type 3 safe with the type 3 keycard. After that, open the type 3 safe. And then, take the scarf from the type 3 safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented box. You see a saucepan. On the saucepan you see a lavender scented latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented latchkey from saucepan<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take type 3 keycard from lavender scented box<|im_end|>go east<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>take scarf from type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick up the passkey from the table. With the passkey, attempt to venture south. Okay, and then, make an effort to venture west. After that, check that the chest inside the attic is unlocked with the passkey. Once you have unlocked the chest, ensure that the chest within the attic is open. Then, recover the broom from the chest inside the attic. Then, make an effort to venture east. Then, throw the broom on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery. You begin to take stock of what's here.
You make out a table. Wow, isn't TextWorld just the best? The table is normal. On the table you make out a passkey. Hmmm... what else, what else?
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a legume.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the south. With that over with, make absolutely sure that the safe is unlocked. Then, open the safe. After pulling open the safe, pick up the keycard from the safe in the shower. Then, attempt to move north. And then, take a trip east. After that, doublecheck that the box is closed. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the TextWorld style keycard from the safe. Then, check that the TextWorld style box in the sauna is unlocked with the TextWorld style keycard. Having unlocked the TextWorld style box, ensure that the TextWorld style box inside the sauna is open. After that, recover the latchkey from the TextWorld style box in the sauna. After getting the latchkey, insert the latchkey into the hatch in the sauna's lock to unlock it. After that, look and see that the hatch inside the sauna is opened. After that, make an attempt to go east. Once you succeed at that, close the hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You scan the room for a TextWorld style box, and you find a TextWorld style box. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. The safe contains a TextWorld style keycard.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: take TextWorld style keycard from safe<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take latchkey from TextWorld style box<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to go to the north. After that, make sure that the Canadian style chest within the study is wide open. And then, recover the keycard from the Canadian style chest. After picking up the keycard, travel south. If you can accomplish that, look and see that the portal is unlocked with the keycard. After that, ensure that the portal within the garage is open. And then, go to the east. And then, doublecheck that the portmanteau is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You make out a closed display right there by you.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the Henderson's limited edition latchkey from the cabinet in the bathroom. And then, make absolutely sure that the Henderson's limited edition portal is unlocked. Once you have unlocked the Henderson's limited edition portal, doublecheck that the Henderson's limited edition portal within the bathroom is wide open. If you have pulled open the Henderson's limited edition portal, move south. With that accomplished, make an effort to travel east. Then, take the cookie from the refrigerator inside the dish-pit. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a raspberry.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go south<|im_end|>go east<|im_end|>take cookie from refrigerator<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. With that over with, ensure that the chest inside the parlor is open. Then, take the Canadian limited edition key from the chest. Having taken the Canadian limited edition key, insert the Canadian limited edition key into the Canadian limited edition hatch's lock to unlock it. And then, ensure that the Canadian limited edition hatch inside the parlor is open. And then, venture north. After that, go to the east. And then, lift the top hat from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard, a frisbee and a sock.

your action:

Response: go west<|im_end|>open chest<|im_end|>take Canadian limited edition key from chest<|im_end|>unlock Canadian limited edition hatch with Canadian limited edition key<|im_end|>open Canadian limited edition hatch<|im_end|>go north<|im_end|>go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the key from the floor of the cookhouse. Then, assure that the chest is unlocked. Then, make it so that the chest in the cookhouse is opened. After that, pick up the keycard from the chest inside the cookhouse. And then, unlock the box in the cookhouse. Then, doublecheck that the box inside the cookhouse is open. And then, pick up the napkin from the box. And then, put the napkin on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You can make out a locked box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the latchkey from the chest in the kitchenette. And then, try to go west. And then, unlock the gate. And then, doublecheck that the gate is ajar. Then, make an effort to take a trip south. And then, go to the east. Following that, take the cashew from the bowl within the scullery. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest, which looks typical, close by. The chest contains a latchkey. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take cashew from bowl<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture west. Then, ensure that the dresser within the shower is open. And then, recover the Henderson's style key from the dresser. And then, make an attempt to take a trip east. With that done, check that the Henderson's style safe within the lounge is unlocked with the Henderson's style key. After unlocking the Henderson's style safe, ensure that the Henderson's style safe is open. Then, recover the cd from the Henderson's style safe inside the lounge. Then, place the cd on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a Henderson's style safe, and you find a Henderson's style safe. Huh, weird. You can make out a suitcase. You make out a bed. The bed is standard. But the thing is empty. Hm. Oh well
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take Henderson's style key from dresser<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take cd from Henderson's style safe<|im_end|>put cd on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular key from the bed stand in the bedchamber. After that, make an attempt to venture north. Then, unlock the rectangular door inside the washroom. And then, make absolutely sure that the rectangular door within the washroom is wide open. After that, head east. That done, pick up the keycard from the couch. And then, unlock the safe inside the bar. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You scan the room for a bed stand, and you find a bed stand. Now why would someone leave that there? You see a rectangular key on the bed stand. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from bed stand<|im_end|>go north<|im_end|>unlock rectangular door with rectangular key<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, check that the rectangular locker inside the playroom is unlocked with the rectangular keycard. And then, open the rectangular locker. And then, retrieve the keycard from the rectangular locker inside the playroom. And then, make it so that the safe is unlocked with the keycard. Then, doublecheck that the safe within the playroom is open. Then, take the rectangular latchkey from the safe. And then, doublecheck that the rectangular door is unlocked with the rectangular latchkey. And then, make absolutely sure that the rectangular door within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You can barely contain your excitement.
You can make out a locked safe. You can make out a locked rectangular locker.
There is a closed rectangular door leading west. You need an unguarded exit? You should try going east.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, go to the east. Okay, and then, recover the soap scented passkey from the floor of the basement. After that, go to the west. After that, insert the soap scented passkey into the soap scented box's lock to unlock it. And then, open the soap scented box within the steam room. Then, pick up the nest of spiders from the soap scented box. If you can get your hands on the nest of spiders, head east. And then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. Let's see what's in here.
You can make out a soap scented box.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take soap scented passkey<|im_end|>go west<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take nest of spiders from soap scented box<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. And then, insert the Canadian style passkey into the Canadian style safe's lock to unlock it. Then, doublecheck that the Canadian style safe is wide open. And then, take the latchkey from the Canadian style safe within the spare room. Then, make sure that the passageway inside the spare room is unlocked with the latchkey. And then, open the passageway. Then, head east. Following that, make absolutely sure that the TextWorld box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
There is an unguarded exit to the south.
There is a worm on the floor.
You are carrying: a Canadian style passkey and a TextWorld keycard.

your action:

Response: go south<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take latchkey from Canadian style safe<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could move west. Then, recover the type C passkey from the box inside the office. After that, check that the type C box inside the office is unlocked with the type C passkey. After unlocking the type C box, assure that the type C box inside the office is opened. Then, pick up the latchkey from the type C box. After that, go to the east. Once you succeed at that, close the chest. Once you have shut the chest, make sure the chest within the shower is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You make out a chest. The chest is empty! What a waste of a day! You make out a locked cabinet.
There is a closed hatch leading east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type C passkey from box<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take latchkey from type C box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the box in the launderette. And then, look and see that the box inside the launderette is opened. Then, take the shadfly from the box within the launderette. And then, go to the east. And then, pick up the cuboid key from the counter. After getting the cuboid key, unlock the cuboid chest with the cuboid key. Then, open the cuboid chest inside the shower. After that, you can insert the shadfly inside the cuboid chest inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. Let's see what's in here.
You can see a locked box.
There is a closed hatch leading south. There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>go east<|im_end|>take cuboid key from counter<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>insert shadfly into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to doublecheck that the cuboid chest inside the restroom is unlocked. Having unlocked the cuboid chest, look and see that the cuboid chest in the restroom is wide open. Then, recover the latchkey from the cuboid chest. Then, unlock the door with the latchkey. After unlocking the door, open the door in the restroom. Then, make an effort to go to the south. Once you get around to doing that, pick up the broom from the floor of the garage. And then, you can insert the broom inside the coffer within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a cuboid chest. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading south. There is an unguarded exit to the north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>take broom<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the fresh laundry scented locker within the chamber. Then, ensure that the fresh laundry scented locker inside the chamber is open. And then, recover the keycard from the fresh laundry scented locker inside the chamber. After picking up the keycard, unlock the locker inside the chamber. And then, ensure that the locker inside the chamber is open. Then, retrieve the passkey from the locker within the chamber. And then, make absolutely sure that the hatch is unlocked with the passkey. And then, open the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
A locked locker, which looks typical, is in the corner. You make out a fresh laundry scented locker. What's that over there? It looks like it's a box.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take keycard from fresh laundry scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture east. After that, take a trip north. And then, recover the keycard from the plate within the dish-pit. With the keycard, insert the keycard into the chest within the dish-pit's lock to unlock it. If you have unlocked the chest, open the chest. Then, take the fondue from the chest inside the dish-pit. After taking the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from plate<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go west. After that, move south. Then, retrieve the key from the mantelpiece in the study. Then, take a trip north. Next, try to move east. And then, make absolutely sure that the chest is unlocked. After that, open the chest. And then, retrieve the nest of ticks from the chest inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from mantelpiece<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take nest of ticks from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the locker. After unlocking the locker, ensure that the locker inside the basement is open. If you have opened the locker, pick up the passkey from the locker within the basement. And then, travel south. With that over with, look and see that the gate is unlocked with the passkey. Then, assure that the gate within the cubicle is opened. And then, make an attempt to take a trip east. Next, retrieve the mop from the table in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. Let's see what's in here.
You can see a locked locker close by.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box in the dish-pit. After that, ensure that the box inside the dish-pit is open. And then, take the teaspoon from the box inside the dish-pit. And then, travel north. Following that, pick up the Microsoft style latchkey from the bench in the shower. After that, make sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe within the shower. Then, insert the teaspoon inside the Microsoft style safe within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You begin looking for stuff.
You can see a locked typical looking box right there by you.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>go north<|im_end|>take Microsoft style latchkey from bench<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert teaspoon into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, take a trip east. That done, retrieve the passkey from the bench. After that, make an attempt to go west. Then, unlock the box in the vault. After that, make sure that the box inside the vault is ajar. And then, pick up the broom from the box within the vault. After that, attempt to take a trip east. After that, put the broom on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. You start to take note of what's in the room.
You can make out a locked box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from bench<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>go east<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. With that accomplished, ensure that the safe within the shower is open. After that, recover the keycard from the safe. With the keycard, make an attempt to go south. And then, make it so that the portal inside the vault is unlocked. Then, open the portal. Then, go east. And then, close the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip west. And then, open the Canadian box in the shower. Then, take the spherical key from the Canadian box. After that, assure that the spherical safe in the shower is unlocked with the spherical key. And then, ensure that the spherical safe within the shower is open. And then, retrieve the loaf of bread from the spherical safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open Canadian box<|im_end|>take spherical key from Canadian box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick-up the cake scented passkey from the floor of the vault. After that, doublecheck that the cake scented chest within the vault is unlocked. After unlocking the cake scented chest, open the cake scented chest within the vault. And then, retrieve the passkey from the cake scented chest. After that, make sure that the safe in the vault is unlocked. After that, ensure that the safe is open. After that, retrieve the worm from the safe. If you can get your hands on the worm, place the worm on the table within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can see a safe. I mean, just wow! Isn't TextWorld just the best? You can see a locked cake scented chest. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the chest inside the laundromat. After that, open the chest. Then, take the latchkey from the chest. Then, make an attempt to move east. After that, unlock the locker with the latchkey. And then, open the locker inside the pantry. After that, pick up the passkey from the locker in the pantry. After taking the passkey, unlock the gate inside the pantry with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You can see a locked chest close by. You see a rack. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could go south. And then, ensure that the coffer within the basement is open. And then, retrieve the passkey from the coffer inside the basement. Then, unlock the safe in the basement. Then, ensure that the safe is open. And then, take the latchkey from the safe in the basement. Then, make absolutely sure that the chest inside the basement is unlocked. Once you have unlocked the chest, ensure that the chest inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to go east. Then, retrieve the type W passkey from the safe. Then, unlock the type W box. Having unlocked the type W box, ensure that the type W box within the spare room is open. And then, pick up the Henderson's style passkey from the type W box inside the spare room. And then, unlock the Henderson's style chest in the spare room with the Henderson's style passkey. After that, ensure that the Henderson's style chest in the spare room is open. And then, retrieve the worm from the Henderson's style chest inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W passkey from safe<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>take Henderson's style passkey from type W box<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take worm from Henderson's style chest<|im_end|>